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4[[WMG:[[center: [- ''VideoGame/CrashBandicoot'' '''[[Characters/CrashBandicoot Main Character Index]]'''\
5[[Characters/CrashBandicootHeroes Heroes]] ([[Characters/CrashBandicootCocoBandicoot Coco Bandicoot]]) | [[Characters/CrashBandicootVillains Villains]] ([[Characters/CrashBandicootVillainsScientists Scientists]], '''Evolved Animals''') | [[Characters/CrashBandicootOtherCharacters Other Characters]] ]] -]]]\
6
7[[foldercontrol]]
8
9[[folder:In General]]
10* AlliterativeName: '''T'''iny '''T'''iger, '''R'''ipper '''R'''oo, '''K'''oala '''K'''ong, '''P'''instripe '''P'''otoroo, and '''R'''illa '''R'''oo.
11* AwesomeAussie: Aside from the Komodo Brothers, who hail from the neighboring Indonesia, all of the villainous animals mutated by Cortex in the original games belong to species native to Australia, and they all have their unique skills and characteristics that make them both entertaining and potentially formidable foes.
12* BrainwashedAndCrazy: With the possible exception of Komodo Brothers and Rilla Roo, all of them had to go through the Cortex Vortex to obey the doctor, and even after their master is defeated and they go their own ways, they still follow the paths of evil to some degree.
13* ChromosomeCasting: The large majority of Cortex's mutants are male. Only Scorporilla and a handful of a grunts exist as exceptions, with most other female mutants having pulled a HeelFaceTurn [[WomenAreWiser immediately upon gaining sapience.]]
14* InformedSpecies: Because of their caricatured designs and the fact that they're mostly based on obscure species, the evolved animals rarely resemble what they’re supposed to be, which might be [[JustifiedTrope justified]] because of their mutations. Ripper Roo is the only one who looks like a kangaroo, and only if you can represent yourself his ears straight up instead of sideways.
15* LandSeaSky: The ones introduced in the original trilogy have a tendency to be affiliated with a certain part of the environment, especially when paired with fellow mutants, as established in their individual sections.
16* LaughingMad: Ripper Roo's main schtick, but Dingodile and Pinstripe are also prone to this.
17* TurnedAgainstTheirMasters: Pretty much all of them have defected from Cortex at some point. Only Pinstripe and Tiny are stated to be loyal to Cortex, and even then have worked against him when their hands were forced.
18* UpliftedAnimal: They were all once ordinary animals before Cortex got his hands on them and mutated them into what they are now.
19
20[[/folder]]
21
22[[folder:Ripper Roo]]
23[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rumble_ripper_roo_render.png]]
24[[caption-width-right:300:[[labelnote: Click here to see him as Dr. Roo]]https://static.tvtropes.org/pmwiki/pub/images/doctor_roo.png[[/labelnote]]]]
25-->'''Voiced by:''' Dallas [=McKennon=] (recording, 1996-1999), Creator/JeffBennett (2010), Creator/JessHarnell (2017), Creator/AndrewMorgado (2019)
26-->'''First appearance:''' ''VideoGame/CrashBandicoot1996''
27
28A kangaroo who was the first creature modified by Doctor Neo Cortex, and is regarded as a failed experiment. He has a literal psychopathic personality and distinctive laughter. He later becomes a doctor in ''2'' although it seems that persona and part of his life didn't last very long.
29-----
30* AllAnimalsAreDogs: Although purely a kangaroo (albeit a psychotic mutant kangaroo), in ''Crash Team Rumble'', his emotes “Itchy” and “Easily Entertained” have him scratch himself with his hind leg and chase his tail while panting very much like a dog. Ironically enough, many fans of the franchise had mistaken him to be a dog, mainly because of his falling ears, ManiacTongue, and sharp teeth.
31* AnimalGenderBender: Averted since it was revealed in ''Nitro Kart 3D'' while only wearing boxing gloves that he lacks a pouch. A rare example of developers following real-life kangaroo sexual dimorphism!
32* AmazingTechnicolorWildlife: He's a kangaroo with blue fur. Likely an effect of the Evolvo-Ray.
33* AntiVillain:
34** He works with Dr. N. Brio in ''Cortex Strikes Back'' to stop Crash from collecting the Crystals, taking a break from his studies to fight the bandicoot.
35** He works with the other bosses in ''Crash Team Racing'' to prepare the player for their race against Oxide, or taking their place if he wins.
36* AxCrazy: He likes to blow himself (and others) up, attacks people with his clawed feet and "speaks" in uncontrollable laughter. Cortex didn't put him in the straitjacket just because...
37* AwesomeAussie: He is goofy, yes, [[BewareTheSillyOnes but he is also able to somehow plant TNT and Nitro underneath his feet]]. He is also a [[KangaroosRepresentAustralia kangaroo]].
38* BadassBookworm: He can still fight well after getting his doctorate.
39* TheBerserker: One element to his fighting style, given his AxCrazy tendencies.
40* TheCameo:
41** He's among the villains who appear at Crash's "birthday party" in ''Twinsanity''. Later, after Cortex gets beaten, he takes up an offer from Dingodile to go out for lunch.
42** He appears in the Crash 4 level Off Beat bouncing round one of the rooftops.
43* ClassyCane: As Dr. Roo, he has one that he can use as an improvised pogo stick. It also appears in his Gentleman skin's victory animation in ''Nitro-Fueled''.
44* ContinuityNod: The end credits of the first game make mention of Ripper Roo getting therapy and higher education, receiving a doctorate in psychology and writing a book called ''Through the Eye of the Vortex: A Study of Rapid Evolution and Its Consequences''. In his boss battle in the second game, Crash interrupts him while he's studying.
45* CombatSadomasochist: It's heavily implied that his habit of getting caught in his own explosions is a case of this. The epilogue of ''Nitro-Fueled'' reveals that he became a thrill ride engineer… simply to test his pain threshold, which gets him blacklisted.
46* CreepyHighPitchedVoice: Ripper Roo is a LaughingMad kangaroo who is [[InstitutionalApparel almost always wrapped in a straitjacket]]. He speaks, laughs, and grunts in a very high-pitched voice.
47* CrutchCharacter: In ''Crash Team Racing'', he is one of the turn based characters alongside Polar and Pura. Considering he drives [[HandyFeet with his feet]], this is a minimal security measure.
48* DarkReprise: While he had [[https://www.youtube.com/watch?v=pAosKn2JRkY a goofy theme]] in the first game, the second game adopts a [[https://www.youtube.com/watch?v=5hU8c2hm1TI minor variation]] to lampshade how he struggles to not fall into insanity.
49* DegradedBoss: He turns from being the second boss in the first game to being the first boss in the second. He also can now be hit by Crash's attacks.
50* {{Expy}}: He bears a strong resemblance to Psycho the Weasel of the Toon Patrol from ''Film/WhoFramedRogerRabbit'', right down to the spiral eyes and straightjacket.
51* ExtremeOmnivore: Type 1, and only shown a few times in ''Nitro-Fueled'', once where he coughs up the boss key he previously swallowed after the player defeats him in Adventure Mode, and second where he swallows a beaker full of chemicals when he wins a race if the player uses his Mad Scientist skin.
52* EyeGlasses: As Doctor Roo, has glasses which only make his pupils visible.
53* GeniusBruiser: He is impervious to physical attacks in his Crash 1 boss battle along with his resistance to explosions. He has also completed his studies to become a doctor.
54* GeniusDitz: He may be a kangaroo in a straight jacket, but he still got a doctorate between the first two games and is even able to drive a go-kart with his sole feet in ''VideoGame/CrashTeamRacing''.
55* GoodVersusGood: His role as a boss in ''Crash Bandicoot 2'' invokes this due to his affiliations; he antagonizes Crash, but does so to stop Cortex.
56* HalfDressedCartoonAnimal: He usually wears a straitjacket and nothing else.
57* HandyFeet: Handy enough to ''drive with''. Then again, considering that he's in a straitjacket, what else is he going to use to drive with?
58* InstitutionalApparel: Is made to wear a straitjacket to (presumably) keep him from tearing anything that gets too close to him to shreds. Amusingly, this even applies when he's Dr. Roo (at least until he goes JekyllAndHyde) and his Gentleman and MadScientist costumes in ''Nitro-Fueled'', where in both cases both his arms are restrained. The ''only'' time when his arms get untied is for the victory podium animation of his Bedtime costume, in which he's sleepwalking until an alarm clock rings.
59* JekyllAndHyde: Has this going on during his boss battle in the second game. When Crash first shows up, he's studying books and is dressed up to look like a doctor with a top hat, thick glasses, and a cane. After he's hit with his own TNT explosion, however, he reverts back to his former LaughingMad self, with the doctor clothes getting blown off in favor of WildHair. He switches back to Doctor Roo every time Crash hits him.
60* LandDownUnder: Alongside being a kangaroo and the first few games being set on an Australian archipelago (the Wumpa Islands), his track in ''Crash Nitro Kart 2 '' is located in the Outback, entitled “The Long Canyon”. The same game even mentions that it’s his homeland, making him one of the few characters to hail from the mainland.
61* LandSeaSky: In most of his appearances, Ripper Roo is frequently associated with waterfalls and water:
62** He forms the "sea" portion of this with fellow Crash 1 evolved animals, Koala Kong and Pinstripe Potoroo.
63** He also fits the "sea" part in ''Cortex Strikes Back'', alongside the Komodo Bros. and Tiny Tiger.
64** His ''CTR'' track, "Roo Tubes", is a SharkTunnel.
65* LaughingMad: His dialogue consists of insane laughter. Now and then, it's "translated" for the player.
66* MadBomber: He frequently uses TNT and Nitro crates in his battles against Crash, and [[CombatSadomasochist outright]] ''[[CombatSadomasochist enjoys]]'' [[CombatSadomasochist blowing himself up with them]].
67* ManiacTongue: He has a cartoonisly long tongue that seems to be out at all times, befitting his psychopathic nature.
68* MeaningfulName: His sharp claws could easily rip things apart, and as for "Roo", well... he's a kangaroo. 'Ripper' and 'Roo' are also Australian slang words for 'great' and 'kangaroo', respectively. So to some Aussies, his name could mean "great kangaroo". When you view some of his accomplishments, it makes a lot of sense actually!
69* TheMentallyDisturbed: His main character trait is that he's completely insane, up to and including being held in a straitjacket and having crazed swirling eyes. It's PlayedForLaughs, though. At least he seems to be actively working on his mental health starting with the ending to the first game.
70* MorallyAmbiguousDoctorate: He stabilized himself enough to obtain a doctorate, but it's clear he's still got issues to work through.
71* MultiDirectionalBarrage: In his appearance in ''Crash Bash'' (the El Pogo Loco stage), he may occasionally jump in the middle of the arena and shoot missiles one by one in every direction instead of stamping TNT squares.
72* PsychoPrototype: Crash came out of the Cortex Vortex a little [[CloudCuckooLander worse for wear]], but Roo, the earlier experiment... well...
73* PuzzleBoss: His boss encounters involve him hopping around an arena with explosive crates involved. In the original game, he hops around in a set pattern on platforms surrounded by water, and the player has to jump on the drifting TNT crates at the right time so that they explode while Roo is next to them. In ''Cortex Strikes Back'', he hops around the arena, and creates TNT and Nitro crates wherever he lands, and the goal is to find a safe spot from the explosions, and hit Roo after he has stunned himself.
74* SecretCharacter: In ''Crash Team Racing'', he's unlocked as a playable racer by winning the Red Gem Cup in Adventure Mode. ''Nitro-Fueled'' changes it to just beating him in Adventure mode.
75* SharkTunnel: While he's usually fought on rivers, his ''CTR'' track, Roo Tubes, takes this further by going UnderTheSea.
76* Sleepwalking: He does this in his victory animation when his bedtime costume is equipped, thankfully an alarm clock wakes him up before can walk of the podium's edge.
77* SmartPeopleWearGlasses: After getting a higher education to become a doctor and an author, Ripper Roo is seen with glasses on when he's introduced in ''Cortex Strikes Back''. When he goes to his traditional crazy self during the battle with him, he loses them.
78* StockSoundEffects: His laughter is an adjusted and retuned version of a [[https://www.youtube.com/watch?v=RPiaB7z4ehY laughter track]] first recorded in ''WesternAnimation/LadyAndTheTramp'' originally provided by Dallas [=McKennon=]. This is averted in ''N. Sane Trilogy'' and ''Nitro-Fueled'', where he's voiced respectively by Creator/JessHarnell and Creator/AndrewMorgado.
79* StuffBlowingUp: What usually happens when you fight him. He's one explosives-loving kangaroo alright.
80* SuddenlyVoiced: In the Japanese version of ''Crash Team Racing'' he speaks coherently. This was intended for the English version as well (with the voice files even existing in the game) but ultimately omitted.
81* TacticalSuicideBoss: Ripper Roo, we get that you're crazy, but still, detonating a Nitro panel by your own body will make you vulnerable.
82* ThrillSeeker: In the ''Nitro-Fueled'' ending, he somehow becomes a thrill ride engineer, only to get blacklisted after the authorities discovered that every ride he created was just a new way to test his threshold for pain.
83* WakeUpCallBoss: In the first game, his battle requiring precise jumps to avoid falling in waterfall and good timing to blow him up.
84* WarmUpBoss:
85** He become this in ''Cortex Strikes Back'': because he creates his bombs following a precise pattern on one large platform, his battle becomes fairly easier.
86** He's also one in ''Crash Team Racing'', having a track with easy turns and straight lines where his handling advantage is useless.
87* WhereAreTheyNowEpilogue: Aside from the Doctor Roo bit above, in ''CTR'', he surprisingly becomes a state governor. This was changed to him becoming a thrill ride engineer in the Nitro Fueled remake.
88* WolverineClaws: Like real world kangaroos, he has razor sharp claws that are also alluded to in his name and an additional weapon alongside his explosives.
89* YellowEyesOfSneakiness: He has yellow eyes with swirls, which are possibly a sign of the Evolvo-Ray. He's also a MadBomber with a ''lot'' of loose screws holding his sanity together.
90* YouDontLookLikeYou:
91** Appears in the mobile game ''Crash Nitro Kart 3D'' looking much different than normal. He appears much larger, and his facial structure and body type look very different, and much more like an actual kangaroo. He also ditches his trademark straitjacket for [[BoxingKangaroo a pair of boxing gloves]]. Despite this, his character icon still uses his regular appearance. He's back to normal in ''Crash Nitro Kart 2''.
92** Subverted in ''Crash Twinsanity'' where he looks more like a realistic kangaroo, with straight ears, shorter tongue and a squared muzzle, but is still recognizable regardless.
93[[/folder]]
94
95[[folder:Koala Kong]]
96[[quoteright:925:https://static.tvtropes.org/pmwiki/pub/images/koala_kong_nitro_fueled.png]]
97->''"ROOOOOOOAR! The secret is in the diet!"''
98-->'''Voiced by:''' Creator/FredTatasciore (2017-present)
99-->'''First appearance:''' ''VideoGame/CrashBandicoot1996''
100
101A modified koala who tosses around boulders using his superhuman strength.
102-----
103* TheAhnold: Implied. The credits for the first game state that he moved to Hollywood to become an action star, and paid for counselling to improve his diction. [[http://vignette1.wikia.nocookie.net/crashban/images/d/dd/Koala_Kong_Bio_Concept.png/revision/latest?cb=20151119163453 This concept art sheet]] explicitly states he's modeled after Creator/SylvesterStallone.
104* AwesomeAussie: He is a tough and fearsome koala who acts as a formidable enemy to Crash.
105* BarefootCartoonAnimal: He wears a red tank top and yellow pants, but no shoes.
106* BicepPolishingGesture: Koala Kong does this in his Grand Prix intro in ''Nitro-Fueled'', pushing in front of Pasadena to show off his muscles to the camera.
107* BigEater: His ''Crash Bash'' manual bio mentions Kong, with his immense size and strength ([[StockAnimalDiet not to mention being a koala]]) as being capable of eating entire Eucalyptus tree trunks in a single go.
108* BoulderBludgeon: Throws boulders as his main form of attack in the original game and ''On the Run''.
109* TheCameo: He's seen amongst the gathering of villains at Crash's "birthday party" at the beginning of ''Twinsanity''.
110* CarpetOfVirility: His muscle-shirt is literally overflowing with with a giant tuft of chest-hair. Oddly, his in-game model from Crash Bash leaves his chest clean even though the tuft is still there for promotional art. It returns in ''Twinsanity'', but is absent again in ''N. Sane Trilogy''.
111* DistractedByMyOwnSexy: Loves to flex his muscles and shake his butt when fighting Crash, [[TacticalSuicideBoss leaving him wide open to Crash spinning to throw his boulders back at and defeat him.]]
112* DivergentCharacterEvolution: He has been differentiated from Tiny in subtle ways: not only was he made much larger and more muscular in the ''N. Sane Trilogy'' compared to Tiny, while Tiny is a LargeHam who primarily speaks in HulkSpeak, Kong is TheQuietOne who rarely speaks at all.
113* DumbMuscle: The instruction manual for the first game mentions that "more protons were put towards his muscles than his brain" upon creation.
114* EmotionalBruiser: Downplayed compared to [[InelegantBlubbering Tiny]]; his race loss animation in ''Nitro-Fueled'' has him wipe a tear off his face, while he literally beats himself up for his losing podium animation.
115* FlatCharacter: He's never had much room to display any personality, since his appearances are limited and is mostly just seen as a prototype of Tiny. It doesn't help either that he's mostly established to be TheQuietOne of Cortex's mutants, as seen in ''Nitro-Fueled''.
116* KarmaHoudiniWarranty: Although he initially appears to suffer no repercussions for his role in ''Crash Bash'' [[AllThereInTheManual according to his Japanese ending]] -- returning to his Hollywood career with Rilla Roo as his manager -- his popularity takes a big hit once word gets out that he fought for Uka-Uka's evil team.
117* LaidBackKoala: Played with. Despite being an antropomorphic koala with biceps to spare, he doesn't chase or charge Crash and he limits himself to pick up boulders and throw them to the other side of the lava river forming his boss level. He's also sluggish enough to be carried away from a rogue cart one third of his size.
118* LandSeaSky: Forms the "land" part of this trio with Ripper Roo and Pinstripe. You first encounter him in a mine, where he attacks primarily by throwing boulders at you.
119* ManlyMan: He's a giant, muscular koala who was raised on action movies, loves to flex his muscles, can throw enormous boulders like couch pillows, and wears a skull belt and spiked metal armbands.
120* MightyGlacier: In ''Nitro-Fueled'', he became a speed based character.
121* {{Narcissist}}: While he was busy flexing a lot before, ''Nitro-Fueled'' leaves out any doubts about him being obsessed with his own physical fitness, as his Grand Prix intro alone has him showing off his muscles with a big grin and boasting about the secret to his fitness.
122* ObviouslyEvil: His ''N.Sane Trilogy''-onwards modern design features a skull belt buckle, alongside black metal armbands with massive spikes on them.
123* PecFlex: Whenever he isn't attacking Crash, he's flexing his muscles, and ''N. Sane Trilogy'' further exaggerates this trope, to the point where his head is nearly engulfed by his pecs. His ShakingTheRump animation during his boss fight is even replaced by him doing a pec dance, which also returns as his 1st place podium animation in ''Nitro-Fueled''.
124* PutOnABus: Aside from the first game, ''Crash Bash'', and a small cameo in ''Twinsanity'', Kong never served as a boss again, as Tiny had basically usurped his role as Cortex's muscle. He does return in ''Nitro-Fueled'', though, which is his second playable appearance after ''Crash Bash''.
125* TheQuietOne: His appearance in ''Nitro-Fueled'' portrays him this way: he's perfectly capable of speech if his appearance in the Neon Circus intro is any indication, but he mostly just chooses not to and sticks to grunting noises in-game.
126* RepulsiveRingmaster: Subverted in ''Nitro-Fueled'', where his home track is Koala Carnival, a circus that he runs, but he doesn't dress the part, being closer to the archetype of TheStrongman, and while he's still considered a bad guy, he employs two good guys as daredevils; Von Clutch and Pasadena.
127* ShakingTheRump: During his boss fight in the original game, he frequently turns around and flexes his glutes at the camera.
128* TheStrongman: His home track in ''Nitro-Fueled'' is a circus where he plays both this role and is technically also the ringmaster.
129* SuddenlyVoiced: Gets a few grunts in ''N. Sane Trilogy'' before ''Nitro-Fueled'' finally gave him a speaking voice. Guess those speech lessons to improve his diction have sure paid off.
130* TinyHeadedBehemoth: His design in ''N. Sane Trilogy'' onward is like this, since his upper body is so big and swollen that his head is being nearly swallowed up by it, and in his losing podium animation in ''Nitro-Fueled'', he hits his own head until it actually gets stuck in his chest.
131* TopHeavyGuy: Much like Tiny, he has a large upper body, but skinny legs. ''N. Sane Trilogy'' further buffs him up, making him even ''more'' top heavy than Tiny, with much thicker arms and pecs so big they're nearly engulfing his head.
132* TrademarkFavoriteFood: Eucalyptus tree trunks, according to ''Crash Bash''. Now, while eucalyptus trees are the favorite foods of normal koalas, it’s not normal for one to eat ''the trunk''. But, since this guy’s buff, it at least makes some sense.
133* TheVoiceless: He makes deep, gravelly sounds in ''Crash Bash'', but in the original game, he doesn't make a sound. It's heavily implied that he sounds like Creator/ArnoldSchwarzenegger or Stallone. He's given a proper voice at last in ''N. Sane Trilogy'' and ''Nitro-Fueled'', albeit for only one line in the latter's Neon Circus Grand Prix intro.
134* YouDontLookLikeYou: His reappearance in ''Crash Twinsanity'' has him re-tooled to be less wide and to have more koala-like features in his face. The end result is superficially familiar, but significantly different looking.
135[[/folder]]
136
137[[folder:Pinstripe Potoroo]]
138%%
139%% Image kept on page per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17068451230.72601300
140%% Please don't change or remove without starting a new thread.
141%%
142[[quoteright:618:https://static.tvtropes.org/pmwiki/pub/images/pinstripegunnst.png]]
143->''"Forget about it!"''
144-->'''Voiced by:''' Brendan O'Brien (1996-2005), Creator/JessHarnell (2017), Creator/RobbieDaymond (2019)[[note]]While Jess Harnell was credited as voicing Pinstripe in ''Nitro-Fueled'', Robbie Daymond confirmed that he actually voiced Pinstripe in a social media post.[[/note]]
145-->'''First appearance:''' ''VideoGame/CrashBandicoot1996''
146
147A modified potoroo who wears a pinkish-red pinstripe suit and wields a fully-loaded Tommy gun. One of Cortex's servants from the first game and the head of Cortex Power, Cortex's power plant for his castle.
148
149After his defeat at the hands of Crash, he moved to Chicago to work at a sanitation company and was working his way to becoming a state governor. Like Ripper Roo's situation, it didn't take too long to return back to his old gangster shenanigans. According to the Japanese manga for ''Cortex Strikes Back'', he eventually got himself Tawna as a girlfriend.
150-----
151* AntiVillain: In ''Crash Team Racing'', his goal is to ensure that the player is ready for Oxide. However, if he wins, he claims that he’ll ask for a good reward if he becomes the champion.
152* AwesomeAussie: Technically, since he (like the other bosses in ''Crash 1'') are based on/born from Australian wildlife (even though he has a {{Joisey}} accent).
153* AxCrazy: He's a mob boss with a [[TriggerHappy hyper trigger finger]] and a tendency to [[LaughingMad laugh maniacally]] as he tries to murder Crash.
154* BadassInANiceSuit: Like any self-respecting gangster would.
155* BottomlessMagazines: He can shoot his Tommy gun forever, though that doesn't stop it from jamming, leaving him open to being attacked. Averted in ''N. Sane Trilogy'', where he reloads his gun when repositioning.
156* BrooklynRage: He speaks like this in ''CTR'', but it seems to lean more towards {{Joisey}}.
157* TheCameo:
158** He's among the gathering of previous villains seen during Crash's "birthday party" in ''Twinsanity''.
159** A Wanted Poster of him can be seen in ''It's About Time''.
160* CorruptCorporateExecutive: He's the owner of Cortex's Power Station in the first game and he's responsible for the immense pollution in the ocean nearby.
161* DamnItFeelsGoodToBeAGangster: His whole shtick. He even speaks with a [[{{Joisey}} New Jersey accent]], often associated with gangsters, in ''Crash Team Racing/Nitro-Fueled''.
162* DeadMansTriggerFinger: When beaten, he squeezes the trigger especially hard before he goes down.
163* TheDon: He's the leader of a group of gangster Potoroos. His full name is Don Pinstripelli Potorotti.
164* {{Expy}}: Like Ripper Roo, Pinstripe bears a close resemblance to the Toon Patrol weasels from ''Film/WhoFramedRogerRabbit''. His hairdo makes him closely resemble Greasy, while the colour of his suit more evokes Smart Ass.
165* FauxAffablyEvil: He's a charismatic mafia boss who's seemingly ALighterShadeOfBlack due to his [[OnlyInItForTheMoney money-making aspirations]], but he's still a psychotic GunNut who gets immense satisfaction out of peppering his opponents with bullets.
166* FiringInTheAirALot: He [[TriggerHappy really likes shooting his gun]], which is really made obvious when he wins first place in ''Crash Team Racing''.
167* FragileSpeedster: In ''Crash Team Racing'', he is an acceleration based driver alongside Coco and N. Gin, fitting his weapon choices.
168* FullyDressedCartoonAnimal: He wears a red pinstriped business suit consisting of a jacket and pants, a green shirt, and a black necktie and shoes.
169* GracefulLoser: Admits that "youse beat [me] fair and square" when he loses his boss challenge in ''CTR'' or a race in ''Nitro-Fueled'', and in the former instance, he seems genuinely impressed by the player beating him. See also below in ISurrenderSuckers.
170* GunNut: He loves his tommy gun a lot. In ''Nitro-Fueled'', he kisses it affectionately both at the end of a race and in his special costume.
171* HonestJohnsDealership: According to the WhereAreTheyNowEpilogue, he starts one after the events of ''Crash Team Racing''. While successful at first, he eventually gets busted due to his "atypical methods", forcing him to go back to the energy business.
172* ISurrenderSuckers: Subverted in ''Nitro-Fueled''. After you defeat him in Adventure Mode, he goes over to his kart and punctures a tire to fish out something from inside with a shifty look, chuckling, and an ominous music sting -- seemingly about to pull his machine gun on the player -- only for him to hand over the Boss Key (albeit reluctantly) to them, fulfilling his part of the deal.
173--> '''Pinstripe:''' Here's a Key for ya troubles! ''(laughs, then rolls his eyes)'' Aw, brother.
174* InformedSpecies: Pinstripe has a humanoid body structure, ''Roger Rabbit'' influences in his design, and his species is the most obscure of the represented animals. This makes it very easy to think of him as a weasel instead of a potoroo.
175* LandSeaSky: Pinstripe is frequently associated with sky:
176** He forms the "sky" portion of this with Koala Kong and Ripper Roo in the first game, his office being located at the top of his power plant.
177** This goes further in ''Crash Team Racing'', where he reveals he owns a fleet of blimps that the remake ''Nitro-Fueled'' transformed into an [[CasinoPark airborne casino.]]
178* LaughingMad: In the original game, whenever he gets to stand in the center of the stage and fire his gun throughout the whole room, he lets out a wicked cackle. He cackles even ''more'' in ''Nitro-Fueled'', particularly when he spins out.
179* LeanAndMean: He's rather thin and he dresses like a 1920s mafia don, with all the arrogance and viciousness to match.
180* LevelsTakeFlight: His track in ''CTR'' is Hot Air Skyway, a floating track on the sky. ''Nitro-Fueled'' expands on it a bit, explaining it to be [[CasinoPark part of an airborne casino complex]] he owns and has staffed by his goons.
181* MadBomber: In ''Crash Team Racing'', he has a never-ending supply of rolling bombs, which he'll continuously throw behind him. He also tosses out bombs as one of his attacks in ''On the Run''.
182* MeaningfulName: His name is Pinstripe, and a pinstripe suit is often associated with gangsters. Whilst "potoroo" seems a simple reference to his species, a metal door in his factory names him "Don Pinstripelli Potorotti".
183* NiceJobFixingItVillain: When he's beaten, he accidentally shoots at the reactor in the background as he falls unconscious, which is implied to cause the eventual destruction of the castle.
184* TheOneWhoWearsShoes: He is the only mutant to wear shoes. Cortex's other mutants (except Tiny) (no matter how they dress) all lack them.
185* OnlyInItForTheMoney: In ''Crash Team Racing''/''Nitro-Fueled'', where he's put himself forward as a potential champion of the world against Oxide just so he can get a big payday for saving it.
186--> '''Pinstripe:''' I'm the speed champion here, and I'm gonna save the world! ...For a sizable fee, of course!
187* RambunctiousItalian: Downplayed. While Pinstripe doesn't have the cliché Italo-American accent, he's still a TriggerHappy mafia boss. ''Nitro-Fueled'' seems to invoke this trope further: when he introduces himself, he shoots his Tommy gun simply to make smoke and come out of it for the RuleOfCool.
188* ReliablyUnreliableGuns: His primary weakness in both versions of the first game. Deadly a weapon as it is, it frequently either jams or has to be reloaded.
189* SecretCharacter: In ''Crash Team Racing'', he's unlocked as a playable character by winning the Yellow Gem Cup in Adventure Mode. In ''Nitro-Fueled'', he just needs to be beaten in his boss race instead to unlock him.
190* SharpDressedMan: Befitting for a CEO and a mafia-like Don, Pinstripe is never seen without one of his fine suits to hand. ''Crash Boom Bang!'' in particular describes him as "a cool-looking guy, but extremely dangerous".
191* {{Slimeball}}: ''Absolutely''. Just take a look at his intro in ''Crash Team Racing''/''Nitro-Fueled'' -- where he sees Oxide threatening the world as an opportunity to make a huge amount of cash -- to see for yourself.
192* TriggerHappy: It's one thing that he always totes his Tommy gun around, but he's also got an itchy trigger finger, constantly firing off rounds at his opponents like it's nothing.
193* WakeUpCallBoss: In ''CTR'', if Papu Papu's race was easy to you, Pinstripe won't. As he is the last challenge before Oxide, he races like a real champion by abusing drift boosts, his track doesn't have any off-road, and his rolling bombs are hard to avoid.
194* WhereAreTheyNowEpilogue: Aside from the sanitation company bit above, in ''CTR'', Pinstripe becomes a used car salesman in New Jersey, where his success is attributed to his Tommy gun. After pulling guns on his potential customers eventually catches up to him and forces his business to close, he returns to his previous position as a CEO for Cortex Power.
195* YellowEyesOfSneakiness: As befitting of his nature, especially in his post-defeat cutscene for ''Nitro-Fueled''.
196* YouDirtyRat: Well, he's a Potoroo, which are at least rat-like in appearance. He's also a {{Slimeball}} who will race for the fate of the planet [[OnlyInItForTheMoney for a good amount of fee.]]
197[[/folder]]
198
199[[folder:The Komodo Brothers]]
200[[quoteright:668:https://static.tvtropes.org/pmwiki/pub/images/crash_bandicoot_n_sane_trilogy_komodo_joe_and_komodo_moe.png]]
201[[caption-width-right:668:'''Left:''' Joe. '''Right:''' Moe.]]
202->''"Sssurrender to the Komodo Brotherssss!"''
203-->-- '''Komodo Moe'''
204-->'''Komodo Joe voiced by:''' David Anthony Pizzuto (1999), Creator/FredTatasciore (2017-present)
205-->'''Komodo Moe voiced by:''' Creator/FredTatasciore (2017)
206-->'''First appearance:''' ''VideoGame/CrashBandicoot2CortexStrikesBack'' (1997)
207
208Two modified komodo dragons, named Joe and Moe, who have served as boss characters in the series.
209-----
210* AbandonedMine: Joe's track in ''CTR'', Dragon Mines, is set on a mine with [[MinecartMadness rolling minecarts]] as obstacles.
211* AntiVillain:
212** In ''Cortex Strikes Back'', they help N. Brio by attempting to stop Crash from delivering the crystals to Cortex.
213** In ''VideoGame/CrashTeamRacing,'' Komodo Joe confronts the player as the third boss. Like the others, he’s not on Oxide’s side, but he actually is on a line between a contestant and a StealthMentor, as his motivations are based on the doubt that you have what it takes to defeat Oxide.
214* BarefootCartoonAnimal: Both of them don't wear shoes, despite being fully dressed. Curiously, Joe wears a pair of boots for his Wizard getup.
215* BashBrothers: Although Joe races alone in ''Crash Team Racing''. Moe would eventually join him in ''Nitro-Fueled'' as part of the Spooky GP.
216* BoisterousBruiser: ''Nitro-Fueled'' properly defines Komodo Moe as one; in the Spooky Grand Prix intro, he boasts about spinning his new set of wheels ([[StealthPun and his signature scimitars, incidentally]]), and his victory quote has him tell people to surrender to the Komodo brothers.
217* BrainsAndBrawn: Joe is the brains, Moe is the brawn.
218* ChuckCunninghamSyndrome: For some reason, Komodo Moe does not appear alongside his brother Joe in ''CTR'', due to graphical limitations. With the exception of ''N. Sane Trilogy'', neither of them have appeared in the main series since their debut in ''Cortex Strikes Back'', only showing up as bosses in ''Crash Bash''. They don't even appear with the other villains at Crash's "birthday party" in ''Twinsanity'', though [[WhatCouldHaveBeen they were intended]] to make an appearance as the "Krazy Komodo Crash Course", where they chased Crash through a racetrack. Moe finally makes a new appearance in ''Crash Team Racing Nitro-Fueled'' during the Spooky Grand Prix, with Joe playing the same role he had in the original game.
219* DualBoss: They're fought at the same time, in both the second game and ''Crash Bash''. They ''were'' going to be this in ''Crash Team Racing'', but Joe was the only one to be added due to console restrictions and Moe doesn’t join him in the remake even after he was added in.
220* DumbMuscle: Komodo Moe may be strong, but he has a low IQ. ''Nitro-Fueled'' displays this in his victory podium animation, which has him juggle his swords, only for one to not come back down, then he shrugs and strikes a confident pose right until the sword falls near his foot.
221* EarlyBirdCameo:
222** Like Tiny, the Komodo Brothers were intended for the first game and appear in the unused animated FMV as creations of Cortex.
223** In ''Nitro-Fueled'''s version of Joe's epilogue, Moe gets a brief mention at the end. He would later be added via the Spooky GP.
224* FatAndSkinny: Moe's the [[FatBastard fat]], Joe's the [[LeanAndMean skinny]].
225* FourFingeredHands: Oddly enough, despite being the same species, Joe has four fingers on each hand, while Moe only has three. This is averted following the ''N. Sane Trilogy'', where they both have the series standard four fingers.
226* GrievousHarmWithABody: To deal damage to them, Crash has to spin Joe towards Moe, hurting them both.
227* HazyFeelTurn: Due to their roles in the second game, the Komodo Brothers antagonized Crash, but for good purposes as they were trying to stop him from giving the crystals to Cortex. However, in ''Crash Team Racing'', Joe is protected by Uka Uka (as is Moe in the ''Nitro Fueled'' remake), which signifies that they are on the bad side. It's not until Crash Bash that their alignment comes into question and even then, they fight anyone who reaches them, good or evil.
228* HiddenDepths: Despite preferring swordsman combat, their boss fight in ''Bash'' shows them both tech savvy enough to utilise advanced artilery, manning a giant high-tech war post before piloting tanks to face the player.
229* InformedSpecies: Downplayed. They at least resemble lizards, but Moe looks like a fat, wingless mythological dragon and Joe looks like a snake with limbs. Both brothers also have spines on their backs, which actual komodo dragons lack.
230* JackOfAllStats: Like Cortex and Crash in ''CTR'' and ''Nitro-Fueled'', both brothers have balanced stats all around.
231* LandSeaSky:
232** They fit the "Land" part in ''Cortex Strikes Back'', as their battlefield is an arabian living room set in what seems to be a cavern.
233** In ''Crash Team Racing'', however, Komodo Joe fits the land part perfectly alongisde Papu Papu, his home track being an AbandonedMine.
234* MadBomber: In ''CTR'', Komodo Joe uses Nitros and TNT Crates, the latter exploding directly while falling on the ground.
235* MaliciousMonitorLizard: Both of them.
236* NotSoAboveItAll: All bios and manuals and even their general dispositions point to Joe being the brains of the operation and Moe being the DumbMuscle. However it is ''Joe'' that botches their first boss fight (much to Moe's exasperation in ''N. Sane''), and their animations in ''Nitro Fueled'' generally portray Joe as the more childish and emotional of the two, suggesting that even if Joe is more intellectual than Moe, he isn't quite playing with a full deck either.
237* NotSoStoic: Joe puts on a cool face in ''CTR'', until he loses, where he starts bawling.
238* PunnyName: Combined, their names create the word "mojo".
239* RedOniBlueOni: Played with. While Moe being strong and Joe being smart seemingly points to the usual application of this, it's actually the opposite when it comes to losing a race; Moe quietly shows anger and disappointment, while Joe loses his composure to the point of sobbing when he's on the podium.
240* ReptilesAreAbhorrent: Well, they're ''technically'' not "bad" guys, per se, but they're definitely not [[GoodIsNotNice nice]].
241* SecretCharacter: Joe can be unlocked as a playable racer in ''Crash Team Racing'' by winning the Blue Gem Cup. Less inconspicuous in ''Nitro-Fueled'', where you unlock him just by winning his boss race, while Moe can be bought as a pitstop unlockable as of the Spooky Grand Prix.
242* SoreLoser: Joe is not only reduced to InelegantBlubbering when standing in a non-winning position on the podiums in ''CTR'', but after his boss fight, despite giving credit to the player, he only hands over the key after rubbing it in that if the planet is destroyed by the results of racing Oxide, it will be the player's fault. In ''Nitro-Fueled'', he ''threatens'' the player by nearly killing them with his scimitar before producing the key.
243* SpaceZone: In ''Crash Bash'' they're fought on the moon as they're controlling a cannon-filled fortress.
244* {{Sssssnaketalk}}: Komodo Joe in ''CTR''. When Moe got voice acting in ''Nitro Fueled'', he also talked like this.
245* SuddenlyVoiced: Both of them only spoke grunts in their first appearance in ''Crash 2''. Joe got promoted to a full speaking role in ''Crash Team Racing''. Rather fittingly, Moe got the same in its ''Nitro Fueled'' remake.
246* ThrowingYourSwordAlwaysWorks: They're never shown actually swinging their scimitars in the proper way. They ''only'' throw them.
247* TranquilFury: When Moe loses a race, he comes off as a '''lot''' more dignified than his brother Joe; his podium animation involves checking one of his scimitars, quickly glaring at the winner, then grinding his scimitars.
248* WeWillMeetAgain: Upon losing a race, Moe promises that this isn't the last time his opponent(s) will see him.
249* WhereAreTheyNowEpilogue: In ''CTR'', he runs [[HonestJohnsDealership Honest Joe's wedding ring and rare gem outlet]] in Zurich. It ends after it's discovered that the business has been used for laundering stolen gemstones. In ''Nitro-Fueled'', it's revealed that soon after, Moe opened up a jewelery auction house.
250[[/folder]]
251
252[[folder:Tiny Tiger]]
253%%
254%% Image kept on page per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=17068451230.72601300
255%% Please don't change or remove without starting a new thread.
256%%
257[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1000009682.png]]
258->''"BANDICOOTS! I can SQUASH Bandicoots!"''
259-->'''Voiced by:''' Brendan O' Brien (1998-2001), Creator/JohnDiMaggio (2003, 2017-Present), Chris Williams (2007-08), Creator/NolanNorth (2007)[[note]]in the DS version of ''Crash of the Titans'')[[/note]]
260-->'''First appearance:''' ''VideoGame/CrashBandicoot2CortexStrikesBack'' (1997)
261
262A hulking mutant Tasmanian tiger (thylacine) henchman. Originally a cohort for Dr. Nitrus Brio, he is retooled into Cortex's most faithful henchman in ''Warped''.
263-----
264* AdaptationSpeciesChange: Was a thylacine (Tasmanian tiger) in the original games, but was changed to a Siberian tiger in the Radical games. In other words, he was changed from a possum to a cat.
265* AffablyEvil: In the Radical era games, he is very affable and actually seems to admire Crash, only fighting him to serve Cortex.
266* AmazingTechnicolorWildlife: While real Tasmanian tigers/thylacines were more of a beige, sandy color, in the Naughty Dog games he was orange. This was changed in ''Twinsanity'', his fur becoming sandy yellow.
267* AntiVillain:
268** Tiny originally served Doctor N. Brio for the purpose of keeping Crash from delivering the crystals to Cortex and stop his evil plans. This doesn’t explain why he defected to Cortex’s side in his next appearance and remains one of his most loyal underlings.
269** He is clearly a PunchClockVillain in the Radical era games. Even with his previous incarnation, it gradually becomes more apparent he is [[UndyingLoyalty merely loyal to Cortex]] than actually being vile himself. Like Cortex, he also isn't against fighting alongside the heroes against a common enemy such as [[Videogame/CrashTeamRacing Oxide]]. He's even converted to the good side in ''Crash Bash'', though only for that game since the good side is lacking in numbers and Aku Aku asks to even the odds[[note]]Crunch had yet to make his debut at the time, and as for [[ChuckCunninghamSyndrome Tawna]]...[[/note]].
270* AwesomeAussie: Doesn't get more awesome than being a hulking fanged brute that fought in the Roman Colosseum.
271* BadassBiker: Gains such a costume during Nitro Tour in ''Nitro-Fueled''.
272* BigOlEyebrows: His classic design has a large pair of brows.
273* BreakingTheBonds: At the start of his boss fight in the third game, he's chained to 2 big stone pillars.
274* CampStraight: His Radical Entertainment incarnation is, in his own words, "stupendous and fantabulous".
275* CharacterizationMarchesOn: Initially one of N. Brio's lackeys in his debut in ''Cortex Strikes Back'', he was later retooled into Cortex's most [[UndyingLoyalty undyingly loyal]] henchman from ''Warped'' onwards.
276* TheCameo:
277** He's one of the villains at Crash's "birthday party" in ''Twinsanity''.
278** One of the final levels in ''It's About Time'' has a portrait of him wearing his gladiator outfit.
279* CommutingOnABus: While he is present in the Activision-era remakes and returns in ''On the Run'', he only makes a cameo appearance in ''It's About Time''.
280* DegradedBoss: He turns from being a third boss in the second game to being the first boss in the third. He also can now be hit by Crash's attacks.
281* DevilsPitchfork: He uses a trident in his ''Warped'' boss fight, and again in both ''The Huge Adventure'' and ''On the Run''.
282* DumbMuscle: His strength is only matched by his idiocy. That's before the Radical Entertainment games, at least.
283* EarlyBirdCameo: Having been designed for the first game, he appears in the unused animated FMV. Counting this as canon, here it is made clear he was created by Cortex (albeit still through Brio's assistance).
284* EmotionalBruiser: Both his losing animations in ''Nitro-Fueled'' certainly portray him as one, with his race loss animation having him wipe a tear from his eye and his podium loss animation outright having him bawling his eyes out (though not as much as Komodo Joe and Cortex).
285* EndearinglyDorky: Has become progressively dumber, less brutish and more child-like with each passing title, but most prominently in ''Nitro-Fueled''.
286* EvilCounterpart:
287** In ''Cortex Strikes Back'', Tiny can be considered as one for Crash, being another hunching back orange marsupial with sneakers who's good at platforming, but who's even dumber.
288** Following Crunch's HeelFaceTurn at the end of ''The Wrath of Cortex'', Tiny has since served as this to the former, to the extent that he outright sees him as a softy copycat according to the ''Nitro Kart'' manual.
289* EvilSoundsDeep: Possesses an extremely deep voice prior to ''Crash of The Titans''.
290* FluffyTheTerrible: "Tiny" is a word [[IronicName you wouldn't think of first]] when thinking of a hulking mutant tasmanian tiger. His track in ''CTR'', Tiny Arena, [[MarathonLevel is also far from tiny]].
291* GoThroughMe: When Nash threatens an unimpressed Cortex in ''Nitro Kart'' a very angry looking Tiny darts in front of him.
292* GroundPound: His main tactic as a boss is to jump and trying to land on Crash as Tiny chases him.
293* HalfDressedCartoonAnimal: Wears spiked shoulder pads, a loincloth, and Converse hi-top sneakers, but is [[WalkingShirtlessScene always shirtless]].
294* HazyFeelTurn: In ''Cortex Strikes Back'' Tiny served Brio, attempting to stop Cortex but antagonising Crash to do so. By the beginning of Warped, Tiny has become a loyal follower of Cortex, so ''still'' antagonising Crash but for fully evil purposes.
295* HiddenDepths:
296** ''Crash Nitro Kart'' portrays Tiny as much more docile off of work hours, being somewhat childlike and submissive around the other villains, and his UndyingLoyalty to Cortex is also given much more focus. He's also shown playing checkers against himself... before slamming the board.
297** If the Tiny hologram in ''Nitro-Fueled'''s version of Tiny Arena is any indication, he's also really skilled with the electric guitar.
298* HulkSpeak: Before the Radical Entertainment games.
299* HuskyRusskie: Well, he's most likely not from Russia, but the "General Tiny" skin from ''VideoGame/CrashTeamRacingNitroFueled'' turns him into one. Additionally, he become a [[AdaptationSpeciesChange Siberian tiger]] in Radical games and keeps his muscular build.
300* IconicSequelCharacter: Debuts in the second game and becomes a prominent character afterwards.
301* InformedSpecies: Looks more like a muscular wolf with a lion tail than a tiger. It makes more sense when you realize he’s supposed to be a Tasmanian tiger, but that still doesn’t explain his lion tail and lack of prominent stripes.
302* IronicName: What's this giant, muscular, roaring tiger called? None other than '''Tiny'''.
303* TheKlutz: Seems to be renowned for this by ''Crash Nitro Kart'', he is the first to blame when something goes berserk: as seen when he excitedly charges into N. Gin's lab ([[TheDoorSlamsYou accidentally slamming Dingodile into a wall with the door as he does]]) as the group are being abducted by Velo.
304--> '''N. Gin:''' What did you break '''''now?'''''\
305(''Tiny awkwardly shrugs with a sheepish grin'')
306* LandSeaSky:
307** He fits the "Sky" part in ''Cortex Strikes Back'', being fought in a space base and requiring to avoid to fall in a bottomless pit.
308** In ''Warped'', however, he fits the "Land" part better, being fought inside a Roman colosseum.
309** He fits this role again in ''The Huge Adventure'', where he is fought in a jungle.
310* LeftStuckAfterAttack: In the third game, whenever he decides to stab Crash with his trident, he'll get stuck trying to dislodge it from the ground, leaving him open for Crash's attack.
311* ManChild: Sometimes acts very excitable and infant like, particularly around Cortex.
312* MightyGlacier: In ''Crash Team Racing'', he is one of the speed based characters, as it was the equivalent to ''VideoGame/MarioKart'' heavyweight class at the time.
313* MinionWithAnFInEvil: In the Radical games, Tiny is this in spades. The original rendition, while more vicious and antagonistic towards Crash, actually has traits of this as well, particularly in ''Crash Nitro Kart''.
314* MusclesAreMeaningless: Boss battles against Tiny involve him jumping around a lot. With his [[TopHeavyGuy massive upper body and positively twiggy legs]], you wouldn't exactly expect him to be capable of leaping higher and farther than Crash.
315* NiceJobFixingItVillain: [[spoiler:In Team Cortex's ending in ''Nitro Kart'', after the bad guys get stranded on Terra, Tiny quickly fixes Velo's scepter, only to get himself mistaken for a god by its inhabitants.]]
316--> [[spoiler:'''Cortex:''' Tiny! ''You '''BUFFOON!''''']]
317* NoCelebritiesWereHarmed: His voice in the Radical Entertainment games is an impersonation of boxer Creator/MikeTyson.
318* NominalHero: In ''Crash Bash'', Dingodile and Tiny become heroes by default when Aku Aku demands Uka Uka hand over two members of his team to even up the sides for the battle between good and evil.
319* TheOneWhoWearsShoes: Like Pinstripe, Tiny wears shoes, too. Only he wears Converse hi-top sneakers while Pinstripe dons a pair of nice-looking dress shoes.
320* PsychopathicManchild: As mentioned above, he tends to act very excitable and infant-like, though it doesn't change the fact that he can be very dangerous when provoked, as Crash himself can attest to.
321* PuzzleBoss: In ''Cortex Strikes Back'', Tiny was completely invulnerable to Crash’s attacks- to beat him, Crash had to trick him into jumping to an area where there was no platform.
322* RightHandAttackDog: Although not actually a dog, he tends to serve a similar role, especially when protecting Dr. Neo Cortex. Funnily enough, he receives a Doberman skin in Crash Team Racing: Nitro Fueled.
323* TheRival: To Koala Kong in ''Crash Bash''. Also his MovesetClone. The manual for ''Nitro Kart'' also describes him being this to Crunch due to the former seeing him as a soft-hearted copycat.
324* SameCharacterButDifferent: His portrayal in ''Titans'': not only does he have a different personality and voice, but he's now a completely different species. Unlike the original games, where he's a Tasmanian tiger, in ''Titans'' he's now a Siberian tiger. He may as well be a completely different character.
325* SesquipedalianLoquaciousness: The Radical Entertainment version of Tiny sometimes practices this (''"I can hardly articulate my displeasure!"'').
326* ShouldersOfDoom: Has this in combination with SpikesOfVillainy. Curiously enough, they're absent in ''Crash Nitro Kart''.
327* SuperPrototype: He was the last animal subjected to the Evolvo-Ray before Crash.
328* SuspiciouslySimilarSubstitute: He started out in ''Crash 2'' as the resident musclebound bruiser replacing Koala Kong, only with growling and emphasis on jumping around, before the following games [[DivergentCharacterEvolution fleshed him out]]. By ''Nitro-Fueled'', both of them have become pretty distinct.
329* ThirdPersonPerson: Before the Radical Entertainment games.
330* TopHeavyGuy: A very straight example prior to the Radical Entertainment redesign. His legs ''are'' tiny. Ironically, a lot of the boss battles against him involve him jumping around a lot, something you wouldn't expect his twiggy legs would be capable of.
331* UndyingLoyalty: Ironically, following ''Cortex Strikes Back'' he is retooled into Cortex's most loyal minion. Especially prominent in ''Nitro Kart'', where he’s a borderline mindless pet for the doctor. He is also one of very few main cohorts who doesn't work against him in ''Twinsanity''.
332* WarmUpBoss: In ''Warped'', his boss fight is way easier than his original one, as he fights Crash in a full-floored colosseum instead of moving platforms.
333* WakeUpCallBoss: In ''Crash 2'', his boss fight is a step in difficulty compared to Ripper Roo and Komodo Bros, as any mistake can lead Crash into a BottomlessPit, and any hesitation can leave him to Tiny’s claws.
334* WhereAreTheyNowEpilogue: In ''CTR'', he moves to Beverly Hills and opens a chain of fitness clubs under a brand of his own. The exercise videos he made are especially successful.
335* WolfPackBoss: In ''Warped'' he fights alongside a pride of lions. In Crash of the Titans, he fights with several mutants.
336* YouDontLookLikeYou: One of the most infamous examples in the Radical Entertainment games. The two designs have almost nothing in common to the point that they might as well be different characters. Tiny somehow went from being a roaring, monstrous Tasmanian Tiger to a campy Bengal Tiger with the voice of Mike Tyson. However, he reverted back to his original design in the mobile racing games that followed.
337* YourSizeMayVary: In most games where he is a boss, he's an absolute behemoth. In many of his playable appearances however, he's only a head or two larger than Crash.
338[[/folder]]
339
340[[folder:Dingodile]]
341[[quoteright:810:https://static.tvtropes.org/pmwiki/pub/images/rumble_dingodile_render.png]]
342
343->''"Break out the butter, I'm gonna make toast!"''
344-->'''Voiced by:''' William Hootkins (1998-99), David Anthony Pizzuto (1999), Creator/DwightSchultz (2003-04), Creator/NolanNorth (2007)[[note]]Dingodile appeared in the DS version of ''Crash of the Titans'' only.[[/note]], Creator/FredTatasciore (2017-Present)
345-->'''First appearance:''' ''VideoGame/CrashBandicoot3Warped'' (1998)
346
347A combination of a dingo and a crocodile with all the aggressiveness to match, Dingodile was originally created by N. Brio for an unknown purpose, later becoming one of Cortex's and Uka Uka's top henchmen in ''Warped''.
348-----
349* AccentAdaptation: While he originally speaks with an Australian accent, in the European Spanish dub of ''Warped'' and ''Crash Team Racing'' he speaks with a Mexican accent. He doesn't speak with an accent in later appearances, however, not even in the remakes.
350* AccidentalHero: In ''It's About Time'', Dingodile mostly ends up on his own solo mission to get back home (and take revenge on the bats who ruined his Diner) after being pulled into a portal that opened up near him. Along the way though, he ends up indirectly helping Crash, Coco and Tawna by destroying impassable roadblocks along the way; and they don't even know he's involved until about half-way through the game.
351* {{Acrofatic}}: He might have put on a few pounds since retiring after the events of Warped but that still doesn't stop him from being able to perform double jumps and high jumping on crates.
352* AntiHero: Despite going legit in ''It's About Time'', the only things different about him are the direction of his moral compass and his weapon. Everything else about him is pretty much the same. He doesn't even join the Bandicoots' adventure voluntarily, instead getting roped into it after falling into a dimensional rift with his main drive being to find a way back home. During his quest, his actions end up helping the Bandicoot siblings proceed with their adventure a few times, though they were completely [[AccidentalHero accidental]]. In fact, neither side are aware of the other until Crash and Coco find him about mid-way through the game, with Tawna explaining everything before things get out of hand.
353* AntiVillain: Like Tiny, he isn't against fighting against a common enemy such as [[Videogame/CrashTeamRacing Oxide]] when the chips are down. Occasionally, he will also fight on the good side, such as in ''VideoGame/CrashBash'' and ''It's About Time''[[note]]though in the case of the latter, he's more concerned with trying to get back home than doing good[[/note]].
354* AwesomeAussie: Despite the fact that all of the other evolved animals come from Australia as well -- except for the Komodo Brothers, who are from the neighboring Indonesia -- Dingodile is the only one to have the matching accent.
355* AxCrazy: More apparent in ''N. Sane Trilogy'' and ''Nitro-Fueled'', where he often cackles and sticks his tongue out while grinning maniacally (and torching things) to highlight just how nuts he is.
356* BadGuysDoTheDirtyWork: A downplayed example in [[spoiler:''Crash 4''. Dingodile may have gone straight and fought alongside the Bandicoots, but [[ReformedButNotTamed he's still as crass and violent as ever]]; so of course, it makes sense that he's the one who gets to finish off the defeated N-Tropys by tail-whacking them into an open portal.]]
357* BigBadWannabe: In ''Twinsanity'', he seems to be working alone, but N. Tropy outshines him as the primary villain of the treasure sub-plot.
358* BigDamnHeroes: Surprisingly, Dingodile has a moment of this (outside of his typical AccidentalHero tendencies) in ''It's About Time''. [[spoiler:When [[ChronicBackstabbingDisorder Cortex betrays the team]] and steals Kupuna-Wa with the intention of [[SetWrongWhatOnceWasRight travelling back in time to prevent himself from creating Crash]], he and Tawna stop falling crates from hitting Crash and Coco, and throws Coco up to Cortex's ship so she and Crash can stop Cortex.]]
359* TheBogan: An AxCrazy Australian HybridMonster -- of two of the country's most aggressive species, no less -- who is obsessed with setting fire to anything he sees fit ([[ForTheEvulz including baby penguins]]), and is one of the most crass and least honorable of Cortex's henchmen. Even after [[RetiredBadass retiring]] and [[HeelFaceTurn going straight]], he's still as vulgar and aggressive as ever, and gains [[SirSwearsALot quite the potty mouth]] on top of that.
360* BondOneLiner: Gets one when he [[spoiler:finishes off both N Tropies by hurling them into an open void with a TailSlap after the gang defeats them in ''It's About Time'', overlapping with a very Australian PrecisionFStrike]].
361-->'''Dingodile''': [[spoiler:(''dusting off his hands'') [[BadGuysDoTheDirtyWork Bloody dags]].]]
362* BrainwashedAndCrazy: In ''Crash Nitro Kart'', Dingodile, Pura and Polar all get kidnapped and brainwashed by N. Trance into racing for him. Unlike the pets, the brainwashing actually does seem to drive him crazy: as his wall-eyed look and more unhinged speech and actions show.
363* BreakoutVillain: Introduced in ''Warped'' as yet another of Cortex's evolved animal minions, he's proven to be considerably popular and has consistently made further appearances throughout the series as one of his top henchmen. Solidified in ''Crash 4: It's About Time'' in which he's the very first of Cortex's minions to become playable in one of the main platformer games.
364* ButtMonkey: The intros to the first two racing games [[AmusingInjuries are not kind to him]]. His kart [[AshFace blows up in his face]] in ''Crash Team Racing'' and gets [[SquashedFlat smashed into a wall by]] [[TheDoorSlamsYou Tiny bursting through the door beside him]] in ''Crash Nitro Kart''. It gets even worse for him in ''Nitro-Fueled'': his kart still explodes, but also [[FromBadtoWorse ignites a leak from two nearby drums of fuel.]] When he realises, he slowly turns to the screen with [[ThisIsGonnaSuck a defeated look]] before it cuts away. Even after [[HeelFaceTurn going straight]] and setting up a fairly successful diner in ''VideoGame/CrashBandicoot4ItsAboutTime'', Papa Batfield, his business rival, sent his henchmen [[YankTheDogsChain to destroy it]].
365* ChainsawGood: For his Rustland skin, he has a working chainsaw bayonet mounted on the gun of his makeshift flamethrower, and he happily grinds the podium with it.
366* ClassicalElementsEnsemble: Each of Dingodile's guns across the series have correlated to the four elements.
367** PlayingWithFire: The iconic flamethrower primarily used in ''Warped'' and ''Twinsanity''.
368** DishingOutDirt: A torpedo launcher which is used to cause falling stalactites in ''The Huge Adventure''.
369** MakingASplash: A high pressured water cannon in the DS version of ''Crash of the Titans''.
370** BlowYouAway: The vacuum gun of ''Crash 4'' and ''Crash Team Rumble'' which uses air pressure to suck in and fire items as well as provide a hover jump.
371* CordonBleughChef: Although Dingodile's restaurant franchise in ''It's About Time'' becomes a big success, the patrons evidently aren't so keen on his dishes, which include roadkill pie, slug and centipede gumbo, and braised bat tacos with guanamole, and an entire ''laundry list'' of [[SideEffectsInclude comedic health warnings]].
372-->'''Dingodile''': Health and safety rated "D"... for delicious!\
373'''Announcer''': Warning: D is a failing sanitation grade and does not stand for delicious.
374* ADayInTheLimelight: He's made into a fully playable main character alongside the bandicoots and Cortex in ''It's About Time''. His expanded role in the story is made even more obvious by the other evolved animal villains being DemotedToExtra or entirely absent in this installment.
375* DeadlyDingos: As the name implies, a hybrid of a dingo and a crocodile, and wields a flamethrower.
376* DeadpanSnarker: Has his moments as a playable character in ''It's About Time''.
377-->'''Dingodile''': Heh, jump on a TNT Crate... [[LeaningOnTheFourthWall what am I, a bandicoot?]]
378* DeathMountain: His track in ''CTR'', Dingo Canyon, is set in one of these. In particular, a deserted highway in a dry, mountainous region with rock arches, hoodoos and cacti; as well as a rural gas station and plenty of dangerous leaps over deep gorges.
379* DidNotDoTheBloodyResearch: In ''Crash 4'', Dingodile adds onto his existing repertoire of Australian slang by using much stronger language from there[[note]]Including "bastards", "bloody", "bollocks" and "buggers"[[/note]], much to the amusement of fans from the Commonwealth.
380-->'''Dingodile:''' But if I franchise because I ''saw'' my future franchise... [[PrecisionFStrike oh, bollocks!]] My head hurts!
381* ExtremeOmnivore: If the dishes he serves at his restaurant don't make it obvious -- which apparently don't even meet the legal definition of food -- some of his idle animations in ''It's About Time'' have him pull random garbage (like a rubber ducky) out of his vacuum cannon and then ''eat them''.
382* FatBastard: He's ''big'', certainly one of the bigger villains in the gut. Interestingly, he mellows out for ''It's About Time'' yet manages to get even bigger around, to the point his angelic death animations can't take him higher than his standard jump.
383* FireBreathingWeapon: His trademark enormous flamethrower and fuel backpack, which can also shoot out explosive fireballs. In the DS version of ''Crash of the Titans'', he for some reason swaps it out for a Water Cannon, but keeps his usual weapon in the GBA version.
384* FlamethrowerBackfire: In ''Warped'', whenever you land a hit on him, it somehow causes his fuel tank to explode: [[ExplosiveStupidity which can harm you just as much as him]] if you don't get out of the way in time.
385* HalfDressedCartoonAnimal: He wears tan khaki pants (or dark blue jeans), but no shirt or shoes.
386* HeelFaceTurn: Implied in ''Nitro-Fueled''. Instead of becoming an animal breeder like the original CTR, Dingodile's WhereAreTheyNowEpilogue in the remake now says he retired his flamethrower and became a firefighter, ironically, being one of the most successful in the business. It's outright stated this is the case in ''It's About Time'', where he retired from villainy and decided to open up a successful diner. Unfortunately, a rival eatery blows up his diner, and Dingodile is pulled through a portal opened up by Cortex's meddling with alternate dimensions.
387* HiddenDepths: [[AllThereInTheManual According to his bio in the manual]] for ''The Wrath of Cortex'', his favourite hobbies are playing croquet and reading Shakespeare, and ''Twinsanity'' actually shows him reading. That, and of course torching little animals and orange marsupials with his flamethrower.
388* IconicSequelCharacter: Debuts in the third game and becomes a prominent character afterwards.
389* InexplicablyTailless: Subverted. He normally has a very prominent green crocodile tail, but in ''CTR'' and ''Nitro Kart'' his tail is conspicuously absent, since there's no way for him to sit in his tiny kart comfortably and naturally with that tail there. Being a remake of ''CTR'', ''Nitro-Fueled'' originally retained this inconsistency in certain trailers, but later on added his tail back.
390* InformedSpecies: Dingodile's design has such a streamlined hybrid look that aside from his feet and tail, he looks more like a CartoonCreature than a dingo or a crocodile. His face actually resembles a wild pig's more than anything else, thanks to his pale crocodile snout and teeth on the dingo-like rest of his head.
391* {{Jerkass}}: What other term can you use to describe the guy who torches small animals for a living and was about to set fire to a baby penguin before Crash intervened?
392* KickTheDog: The aforementioned introduction scene in his ''Warped'' boss battle, where he threatens a baby penguin with his flamethrower: only being thwarted by Crash's arrival.
393* LandSeaSky:
394** Downplayed in ''Warped'', where he's fought in a place similar to sea ice.
395** He fits this role better in ''The Huge Adventure'', being fought underwater.
396* {{Leitmotif}}: In ''It's About Time,'' the track that plays in his first stage, Home Cookin'. In all of his following playable levels, various parts from the track are incorporated into the level themes his stages play adjacent to. His ''Crash 3: Warped'' boss theme also tends to recur a lot in games he's involved in.
397* LethalChef: As implicated in the advert for his own diner and [[spoiler:the secret ending of ''It's About Time'']]. Probably owing to the fact that he uses assorted roadkill and insects[[note]]Some of his mentioned dishes include Roadkill Pie, Slug & Centipede Gumbo, and Braised Bat Tacos with Guanamole[[/note]] as ingredients for his swamp cuisine, which isn't helped by ''very'' questionable sanitation and cleanliness. The end credits disclaimer takes it even further by mentioning several symptoms his diner's food causes, including [[spoiler:transdimensional discharge, intestinal rifts, Wumpa Whooping Cough, parasitic slime boils, random teleportation into darker timelines, and [[ArsonMurderAndJaywalking uncontrollable mewing like a little kitty cat during important business meetings]]]].
398* LoneWolfBoss: In ''Twinsanity'', he seems to be working separately from Tropy's alliance, though he may have supplied information regarding it.
399-->'''Dingodile''': Cosy, ain't it? Rumour is you two chumps 'ave got yer mitts on some treasure. And ''I'' want a piece o' that pie!
400* ManiacTongue: As seen in ''N. Sane Trilogy'' and ''Nitro-Fueled'', Dingodile [[CharacterTics is shown to have a habit]] of sticking his tongue out with a wide, savage grin whenever he uses his flamethrower, which serves to highlight how dangerously unhinged he is.
401* MightyGlacier: Pretty fittingly for his strength and how unhinged he is with his pyromaniac tendencies, Dingodile is a speed-based character in ''Crash Team Racing''.
402* MixAndMatchCritters: [[ExactlyWhatItSaysOnTheTin Dingodile: half-dingo, half-crocodile.]] He's got the general body shape of a crocodile, but with the fur, ears and feet of a dingo, minus his jawline, snout, scaly tail and underbelly. In his ''Crash 4'' incarnation, he also gains the general bottom-heavy profile of a crocodile, as well as green scales on the undersides of his arms/hands and all the way up his spine. In the WhereAreTheyNowEpilogue of ''CTR'', he opens a special pet shop that combines many animals together for exotic pets.
403* MythologyGag: ''Warped'' bike levels show that in the Cortex controlled 50s, Dingodile opened several Dingo’s Diners. ''It's About Time'' shows that he retired to make this brand a reality... with questionable results.
404* NominalHero:
405** In ''Crash Bash'', Dingodile and Tiny become heroes by default when Aku Aku demands Uka Uka hand over two members of his team to even up the sides for the battle between good and evil.
406** In ''It's About Time'', Dingodile doesn't really care about saving the world, becoming involved in the Bandicoots' adventure entirely by accident and just wanting to get home. He also maintains all of his usual aggression towards his enemies. The only real difference between how he acts as a hero and as a villain is which side he fights for.
407* NonHumanHumanoidHybrid: Half dingo, half crocodile, 0% human.
408* OutOfCharacter: In the GBA version of ''Crash of the Titans'', he doesn't speak in any of his usual Australian lingo, and is overall far more verbose and pompous than usual: referring to himself as "The Great Dingodile".
409* PrecisionFStrike: The destruction of his diner in ''It's About Time'' makes him angry enough to utter one of the strongest swears in the game, if not the whole series.
410-->'''Dingodile''': Argh! '''''Bastards!''''' I'll get every last one of yas!
411* PromotedToPlayable: ''It's About Time'' features Dingodile as one of the multiple player characters, and it's the first time he's been playable in a main platformer.
412* PunchClockVillain: While he is still a sadistic pyromaniac who is mostly loyal to Cortex and Uka Uka, near the beginning of ''Twinsanity'', after Crash and Cortex fall down a pit, rather than finishing off Crash or helping save Cortex, he instead opts to [[VillainousFriendship take a lunch break with Ripper Roo]]. Later in the game, he’s seen reading in a little cabin, only being back in business when Cortex mentions the Evil Twins’ treasure.
413* PyroManiac: He wields a massive flamethrower and rocket launcher, and he ''loves'' to use them.
414* RealMenWearPink: In ''The Huge Adventure'', Dingodile swaps out his usual khaki pants or dark blue jeans for [[GoofyPrintUnderwear baby-blue pyjama pants with pink bunny rabbits printed on them.]] Humorously enough, they even carry over to the otherwise-horrifying [[HumanoidAbomination Megamix]] when he's merged into him. In ''It's About Time'', he laments the loss of his ruined diner's tablecloths, since he's made them himself.
415* ReptilesAreAbhorrent: He is equal parts canine and reptile, and he is one of the least trustworthy as well as least honorable characters of the franchise.
416* RetiredBadass: In ''[[VideoGame/CrashBandicoot4ItsAboutTime It's About Time]]'', he gives up the life of villainy to run a diner. Unfortunately for him, his retirement doesn't last.
417* SecretCharacter: In ''Crash Nitro Kart'', where he's unlocked by winning the Red Gem Cup in Adventure Mode.
418* SideEffectsInclude: In ''It's About Time'', the commercial for his diner ends with a long warning regarding the quality of the food served there, noting that it may not necessarily meet the legal definition of "food" and a long list of potential side effects of consuming his fare that range from mild to extreme to downright bizarre.
419--> ''Side effects of dining at Dingo's Diner may include fatigue, increased body odor, risk-seeking behavior, thinking too much about your uncle, increased hunger, decreased hunger, alienation from friends and family, skin irritation, ennui, leaky orifices, oozing orifices, glowing orifices, additional orifices, gas, wumpa cheeks, remembering that girl from high school -- what's she up to? Do you think she's happy? -- and profuse vomiting.
420* SirSwearsALot: ''It's About Time'' gives him quite the potty mouth, at least by the standards of the franchise. He uses nearly all the Australian profanities he can get away with, like [[PrecisionFStrike "bastards"]], "bollocks", [[DidNotDoTheBloodyResearch "bloody" and "buggers"]]. Notably, this makes Dingodile the first character in the series to properly swear.
421* {{Slimeball}}: Most shown in ''Twinsanity'' where his only goal is to steal the Evil Twins' riches for himself, and the lack of sophistication comes into play due to the fact that he's an absolute PyroManiac.
422* SpinAttack: Like the Bandicoots, Dingodile also has a Spin Attack, however unlike Crash and Coco who spin like a tornado, and Tawna who kicks, Dingodile attacks by spinning his tail and slapping, smacking and hitting enemies and crates with his tail.
423* TheStarscream: He turns on Cortex in ''Twinsanity'' in an attempt to steal the Evil Twins' treasure.
424* SuperDrowningSkills: In ''It's About Time'', Dingodile cannot swim. If he falls into water of any kind, he immediately dies; which is baffling due to how he's supposed to be half-crocodile. Then again, it may be due to GameplayAndStorySegregation -- since he's able to move around underwater just fine in ''The Huge Adventure'' -- or perhaps [[FatBastard all that extra weight]] he's put on.
425* TacticalSuicideBoss: In ''Warped'', the crystal barriers that he made were covering him well enough -- the [[EasyLevelTrick slide/double-jump and spin trick]] notwithstanding -- before he starts blasting through them with his flamethrower, creating gaps big enough for Crash/Coco to get to him in the process. It happens again in Dingodile's ''Twinsanity'' boss battle, where his charged shots keep revealing the buttons that Crash can use to activate the sprinkler system. This briefly distracts him and puts out the wall of flames protecting him, opening him up to a counter-attack.
426* TailSlap: As well as his powerful flamethrower, one of Dingodile's other signature attacks is to smack enemies with his long crocodile tail. He could first do it in ''Crash Bash'', and became one of his main moves in ''It's About Time'' and ''Crash Team Rumble''. [[spoiler:It's also how he [[BadGuysDoTheDirtyWork sends the defeated N. Tropys flying into a dimensional rift]], cutting Cortex off in the middle of [[EvilGloat post-victory gloating]]]].
427* UnderwaterBossBattle: Ironically enough for a villain often associated with [[FireBreathingWeapon fire weaponry]], Crash fights him in an underwater cave in ''The Huge Adventure'': where he's equipped with a FishbowlHelmet, force field generator and a torpedo launcher, on top of having [[WolfpackBoss nearby sharks to do his bidding]]. To beat him, Crash has to trick Dingodile into shooting the roof of the cave to drop stalactites on top of himself: which momentarily shorts out his shield and allows the bandicoot to attack him.
428* VocalDissonance: An odd case in ''Twinsanity'' where his regular speaking voice is normal, but throughout his boss battle, he makes loud, disturbingly realistic pig-like squeals and grunts. Before that, he had a deep, goofy laugh in ''Crash Bash'' that sounded nothing like any of his other voices.
429* WeaponsThatSuck: In ''It's About Time'', he trades in his flamethrower/rocket launcher for a vacuum cannon that he can use to not only suck up and launch objects, but also [[JumpJetPack boost his jumps and hover with]].
430* YouDontLookLikeYou: Entirely orange in coloration and even ditches his flamethrower for [[MakingASplash a water cannon]] in the DS version of ''Crash of the Titans''. He at least lampshades the latter in his boss battle intro:
431-->'''Dingodile''': G'day, Crash! Now, I know what you're thinking. ''"Oh, look. It's Dingodile, again! Same old, same old!"''. Well, mate, I'VE got a shiny new gun! And I'm tougher than ever.
432[[/folder]]
433
434[[folder:Rilla Roo]]
435[[quoteright:614:https://static.tvtropes.org/pmwiki/pub/images/nitro_fueled_fixed_rilla_roo_artwork_cropped.png]]
436-->'''Voiced by:''' Creator/AndrewMorgado (2019)
437-->'''First appearance:''' ''VideoGame/CrashBash'' (2000)
438
439A hybrid of a gorilla and a kangaroo who was created by Neo Cortex and N. Brio for an unknown purpose, and was summoned to fight on Uka-Uka's team in ''VideoGame/CrashBash''. He eventually makes his second appearance in ''Crash Team Racing: Nitro-Fueled''... only 19 years later.
440-----
441* AllThereInTheManual: According to one of the epilogues added in the Japanese version of ''Crash Bash'', Brio created Rilla Roo from the leftover genes of Ripper Roo. Another states Rilla's desire to open a yakiniku (grilled meat) shop.
442* AttentionDeficitOohShiny: As ''Nitro-Fueled'' reveals, Rilla Roo tends to have a very short attention span -- whooping and running past the camera without looking at it in his Grand Prix intro, and being easily distracted by the crowd while doing his victory poses.
443* AwesomeAussie: With a bit of African wildlife thrown into the mix as he’s also part-gorilla.
444* BeardOfEvil: Both of his ''Nitro-Fueled'' designs give him a little goatee, not unlike Komodo Moe's, as part of a thick chinstrap beard.
445* BigOlEyebrows: He sports a huge, black pair of these.
446* BoxingKangaroo: Technically ''half''-kangaroo, but his cameo on a banner in Koala Carnival pits him on a boxing match against Koala Kong
447* BlowingARaspberry: One of his idle animations has him defiantly do this to whoever is next to him.
448* TheBusCameBack: After twenty years, Rilla Roo finally makes his return both as a playable character and in general in ''Crash Team Racing: Nitro-Fueled''.
449* ChuckCunninghamSyndrome: Was never seen in person again after his appearance in ''Crash Bash'', up until ''Nitro-Fueled''. He apparently was meant to appear in ''VideoGame/CrashNitroKart'' at one point, but ended up being removed from the final game.
450* CrutchCharacter: In ''Nitro-Fueled'', he is classed as a turn based character.
451* DivergentCharacterEvolution: While Rilla Roo was originally designed to match Dingodile's figure exactly due to being a MovesetClone (being bipedal with a long tail), his first ''Nitro-Fueled'' redesign changes up his design to draw far more from his simian side. He's now more top-heavy, stands hunched over and partially on his hands like an actual gorilla, and has bigger eyebrows and more in the way of facial hair.
452* DreamworksFace: His first design gets one in his ''Nitro-Fueled'' render, to emphasize his gorilla nature.
453* EvilCounterpart: To Dingodile… who was only [[EnemyMine temporarily good for that one instance]] in ''Crash Bash''. One wonders why they didn't just make Rilla Roo the good counterpart to him.
454* FlatCharacter: Shows up for ''Crash Bash'', acts like a monkey, then vanishes from the series until ''Nitro-Fueled'' brought him back: and even then, he's only got marginally more character due to the fact that the upgrade in system capabilities means he can actually emote and he isn't stuck with one facial expression and the same few voice clips or shared animations any more. This makes him similar to the unevolved animals and Zam in that sense.
455* {{Gasshole}}: His first design’s victory animation in ''Nitro-Fueled'' has him running in a circle before accidentally letting out a fart, which makes him nervously look at the audience.
456* HalfDressedCartoonAnimal: He wears tall, red and white striped pirate pants and a belt, but no shirt or shoes.
457* HiddenDepths: Although Rilla Roo appears to be the classic case of a clumsy DumbMuscle, [[AllThereInTheManual two of the Japanese epilogues]] in ''Crash Bash'' shows him to actually be at least intelligent enough to start his own Yakiniku (grilled meat) restaurant with Dingodile, and also works as Koala Kong's agent in Hollywood. It seems to be more down to his [[AttentionDeficitOohShiny lack of attention span]] and [[TheUnintelligible decipherable speech]] that gives the impression. It is also mentioned in N. Brio’s ending in the Japanese version of ''Crash Bash'' that [[SeparatedAtBirth Rilla Roo and Ripper Roo are actually related]]; by way of Brio re-using Ripper’s leftover kangaroo genes in Rilla’s creation along with those of a gorilla.
458* InelegantBlubbering: Rilla Roo's defeat animation for his first design in ''Nitro-Fueled'' has him sat sadly looking up toward the winner and visibly trying not to cry, before bursting into tears.
459* LanternJawOfJustice: ''Nitro-Fueled'' gives Roo quite the hefty jawline, to say the least.
460* TheKlutz: He's described in the ''Crash Bash'' manual as having "the disposition of a trainwreck".
461* MightyGlacier: Fixed Rilla Roo is a speed based driver to remember that he was originally conceived as a MovesetClone to Dingodile.
462* MixAndMatchCritters: Half gorilla, half kangaroo.
463* MovesetClone: He acts as Dingodile's counterpart in ''Crash Bash'', sharing his stats and moves. For example, they have a near-identical spin attack, fire similar projectiles in the Tank Wars games, and use similar jet-powered hover packs in the Pogo Painter games.
464* NonHumanHumanoidHybrid: Half gorilla, half kangaroo, 0% human.
465* PrimalChestPound: Being part-gorilla, this tends to be a recurring gesture from Roo. He does it as his main victory pose in ''Crash Bash'', and again in ''Nitro-Fueled'': although in the latter case, he does tend to be rather easily interrupted by his StageFright or otherwise distracted.
466* RememberTheNewGuy: He was never seen or mentioned in any of the games prior to ''Crash Bash'', and nobody ever questions who he is or where he comes from.
467* TheRival: To Dingodile in ''Crash Bash''. Also his MovesetClone.
468* ShrinkingViolet: His character bio gives him shades of this, being so camera shy that he doesn't even have a proper picture in the US instruction manual. ''Nitro-Fueled'' expands on this trait a bit; in his CTR TV intro, he doesn't pay attention to the camera and just runs off, while his victory podium animation has him hoot and beat his chest until he farts and looks at the audience, [[StageFright causing him to freeze momentarily]].
469* TailSlap: Rilla's main form of attack in ''Crash Bash'' is by way of whacking foes with his huge kangaroo tail.
470* TopHeavyGuy: Averted for his first appearance, but Rilla Roo's first updated and more simian-like design in ''Nitro-Fueled'' makes him into this: increasing the size and mass of his upper body to the point where he tends to stand partially hunched over and on his hands.
471* TheVoiceless: In both appearances, Rilla Roo doesn't speak; he just makes gorilla grunts much like Koala Kong does, and unlike Kong, he never speaks so much as a full sentence. The closest Rilla Roo comes to saying a single word is a couple of dialogue lines where he gives out a RapidFireNo.
472[[/folder]]
473
474[[folder:Rusty Walrus]]
475[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/crash_twinsanity_rusty_walrus.png]]
476->''"Ah, yummy! Fresh meat for my pot!"''
477-->'''Voiced by:''' Creator/DwightSchultz (2004)
478-->'''First appearance:''' ''VideoGame/CrashTwinsanity'' (2004)
479
480A bipedal walrus who works on N. Gin's ship in ''Twinsanity''. Has an interest in cooking Crash.
481-----
482* AccessoryWearingCartoonAnimal: Unlike most of the other mutants, Rusty doesn't wear any clothes at all, just a chef's hat and an apron.
483* AdvancingBossOfDoom: Much like with the [[VideoGame/CrashBandicoot1996 boulders]], [[VideoGame/CrashBandicoot2CortexStrikesBack giant polar bears]], [[VideoGame/CrashBandicoot3Warped triceratops]] and [[VideoGame/CrashBandicootTheWrathOfCortex dragons]] before him, Rusty Walrus chases Crash down a hallway and cannot be attacked, and instantly kills Crash should he catch up.
484* AmazingTechnicolorWildlife: He's a blue walrus.
485* TheCameo: There are a few references to Rusty on Megamix Mania in ''Nitro-Fueled'', with some graffiti of him and a visible dent in his image. Granted, part of the track takes place on the battleship he was encountered on, so it would make sense that he’d be alluded to.
486* DemotedToExtra: He was originally going to have a larger role in the game, with his own boss fight, but as with a lot of content in ''Twinsanity'', it was cut.
487* EvilChef: He chases Crash with the intention of cooking him.
488* FatBastard: He's both an EvilChef and a walrus, so he's gonna be fat.
489* GiantSpaceFleaFromNowhere: He's never mentioned prior to his encounter. He just shows up out of nowhere, declares Crash as his next meal, and the chase begins. Even when compared to other Crash villains, he is pretty random.
490* ImplacableMan: Absolutely nothing will stop him from taking his meat -- not bottomless pits, not hot air vents, not even Nitro crates!
491* NamedAfterSomebodyFamous: His name is a pun on NASCAR driver Rusty Wallace.
492* RememberTheNewGuy: He was never mentioned prior to chasing Crash, nor is he mentioned afterwards. However, unlike characters like Pasadena or the other FunnyAnimal characters who just show up out of nowhere in later titles, he's still under the employ of one of the main villains of the series, so it's easy to assume he's just another result of the Evolvo-Ray.
493* WilyWalrus: A villainous walrus who tries to cook Crash.
494[[/folder]]
495
496[[folder:Scorporilla]]
497[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/otr_scorporilla.png]]
498->''"Stay out of my way Bandicoots, or this titan will destroy you!"''
499-->'''First appearance:''' ''VideoGame/CrashOfTheTitans'' (2007)
500
501A gorilla-scorpion hybrid titan.
502-----
503* AscendedExtra: Originally appeared in ''Crash of the Titans'' and ''Mind over Mutant'' as an enemy, but was upgraded to being a boss rather than a minion in ''On the Run''.
504* {{Cyborg}}: As of ''On the Run'', most of her scorpion parts are mechanical rather than organic.
505* GoodScarsEvilScars: Has a scar over her left eye.
506* KillerGorilla: With a scorpion tail, too.
507* LadyLooksLikeADude: She's a buff, powerful looking gorilla with a scar over her eye, and has no TertiarySexualCharacteristics to indicate that she's female, and her voice is not at all feminine, sounding like a real gorilla. The only indication of her gender is Coco referring to her as female in the ''On the Run'' tutorial.
508* MixAndMatchCritters: Half gorilla, half scorpion, although in ''On the Run'', most of the scorpion parts are mechanical.
509* TheSmurfettePrinciple: As observed through this list, she is among the few female elite mooks that Cortex created (if partially because most other female mutants have defected to good).
510* SuddenlyVoiced: She has banter quotes on the boss notifications like everyone else in ''On The Run'' (though still only has animalistic grunts in her boss fight).
511* WarmUpBoss: She's the first boss faced in ''On the Run'' as a part of the game's tutorial. However, other versions of her appear as later bosses, including her normal variant twice more.
512[[/folder]]

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