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1[[center:[[WMG:''VideoGame/MegaManClassic'' [[Characters/MegaManClassic characters index]]\
2[-'''Heroes''' | [[Characters/MegaManClassicVillains Villains]] | [[Characters/MegaManClassicOtherCharacters Other Characters]] | [[Characters/MegaManClassicRobotMastersNES Robot Masters (NES)]] | [[Characters/MegaManClassicRobotMastersPostNES Robot Masters (Post-NES)]]-]]]]]
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4The major protagonists and allies of the ''VideoGame/MegaManClassic'' series.
5----
6[[foldercontrol]]
7
8[[folder:[=DLN.001=] Mega Man (Rockman)]]
9[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mega_man_transparent.png]]
10->'''Voiced by (Japanese)''': Creator/AiOrikasa (''[[VideoGame/MegaMan8 8]]'', ''[[VideoGame/SuperAdventureRockman SAR]]'', ''MMBC''), Creator/HekiruShiina (Close Call audio drama, Arcade, [[Anime/MegaManUponAStar OVA]]), Kahoru Fujino (''[[VideoGame/MarvelVsCapcom Marvel vs. Capcom]]''), Yumiko Kobayashi (''[[VideoGame/MegaManPoweredUp Powered Up]]''), Miki Ogura (VideoGame/CannonSpike), Creator/AyakaFukuhara (''[[VideoGame/MegaMan11 11]]'', ''[[VideoGame/MegaManXDive X Dive]]'')\
11'''Voiced by (English)''': Doug Parker (''WesternAnimation/CaptainNTheGameMaster''), Creator/IanJamesCorlett ([[WesternAnimation/MegaManRubySpears animated series]]), Gregory Smith (OVA, Ep. 1), Christopher Gray (OVA, Ep. 2-3), Ruth Shiraishi (''8''), Cole Howard (''Powered Up''), Creator/BenDiskin (''11'')\
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13The legendary Blue Bomber built by Dr. Light. He was formerly a humanoid helper robot named Rock, (sometimes called "Mega") who was later modified into a super fighting robot upon his request. Mega Man is equipped with the Mega Buster, and the ability to copy techniques from the Robot Masters he defeats.\
14
15--> For his ''VideoGame/SuperSmashBros'' series entry, please see [[Characters/SuperSmashBros445To49 here]].
16----
17* AllLovingHero: In the official one-shot tie in manga for Mega Man 11, Rock gives this as his answer when Fuse Man can't understand why he goes so far for mankind. He just loves the world, human and robot populace alike, ''so much'' that even in such dire straights and after fighting for as long as he has, he can still genuinely smile knowing the weight he bears is for their sake.
18* AmericanKirbyIsHardcore
19** [[{{Vaporware}} How he was going to be]] in ''Universe''. The original character was also present under the name of Rockman.
20** His English voice in Mega Man is deeper when contrasted with his Japanese voice in the same game.
21* ArmCannon: His signature Mega Buster. It wasn't named until the 4th game, usually just designated in the menu as "P" (which some sources interpreted as "Plasma Cannon", despite him running on solar power).
22* ArtEvolution: In Mega Man 1-6, the Blue Bomber is very much of a tiny, squat body. Come Mega Man 7, and especially Mega Man 8 as well as the menagerie of spinoff materials released at the time, Mega Man was given longer limbs and a stronger-looking upper body. This occurred once more with the new team's takeover as of Mega Man 11, giving Rock a number of additional and mechanical details to his armor, out of a need for him to not appear so "flat" in current hardware.
23* AudienceSurrogate: He's a nice, average robokid fighting for everlasting peace.
24* BadassAdorable: Has the looks and personality of a child, yet is able to kick ass like no one's business.
25* BagOfSpilling: Outside of ''Wily Tower'', Mega Man never keeps his old weapons. By ''VideoGame/MegaMan9'', however, he's even throwing away signature abilities seemingly for good Mind you, [[JustifiedTrope this ties into the core of his character]] — Mega Man himself discards his Special Weapons when he doesn't need them anymore.
26* BattleCry: Mega Man often yells out "Plasma Power!" in [[WesternAnimation/MegaManRubySpears the Ruby-Spears cartoon]] when facing Wily's robots.
27* BewareTheNiceOnes:
28** He's a ''MartialPacifist'', which is why getting on his bad side, although hard, is one of the last things you'd want to do. After all, in ''7'', he [[spoiler:attempts to ''kill'' Wily'']].
29** After Shadow Man [[spoiler:kills Quick Man in ''Super Adventure Rockman'', Mega Man becomes so enraged that he blows him up and destroys his core, rendering him unable to be rebuilt]].
30* BigLittleBrother: To his own brothers in ''1'' and ''Powered Up''. While all his brothers are larger and more mature compared to him, who's a KidHero, it's easy to forget that Mega Man is the ''second oldest'' Robot Master ever built.
31* BlueIsHeroic: Of course!
32* BoringButPractical: His trusty Mega Buster. Far from the flashiest or coolest weapon in the ''vast'' arsenal Mega Man can have, but has infinite ammo and very few things can resist it or survive a steady barrage of shots.
33* BootstrappedTheme: The opening for ''VideoGame/MegaMan2'' tends to become his {{Leitmotif}} where applicable.
34* ChargedAttack: In all games from ''4'' to ''8''. He lost it in ''9'' for the sake of having Proto Man play differently from him, but got it back in ''11''.
35* CharacterDevelopment: He was originally a learning machine with human-grade emotions, after all. In the beginning, he's very much an innocent, wide-eyed optimist. After the sixth game, however, he has him arrested then and there, showing some exhaustion with having to deal with Wily time and time again. He also has more open displays of anger and even [[spoiler:tries to ''kill'' Wily]] at the end of ''7'' (though it's implied that [[spoiler:despite stating he's more than a robot, [[ThreeLawsCompliant his programming forbids him to kill humans]]]]). By ''9'', he's found a nice middle ground as a HopeBringer, one who isn't afraid to [[TheReasonYouSuckSpeech rake Wily over the coals a little]], but would never leave even ''him'' for dead.
36* ChildSoldiers: {{Zig|Zagging Trope}}-zagged, as it's more of a "superhero" thing, and Rock's been around long enough that he really is only a kid in his inability to age, but he did get his start way back when with the heart and mind of a ten year old child, yet Dr. Light acquiesced to having him fight.
37* CombiningMecha: Mega Man can fuse with Rush in ''VideoGame/MegaMan6'' to form [[SuperStrength Power]] and [[{{Flight}} Jet]] Adapters. ''VideoGame/MegaMan7'' ups the ante by introducing the Super Adapter, which features both abilities from the previous two. Also, in the ''VideoGame/MarvelVsCapcom'' games, Mega Man (and Roll) can combine with Rush, Eddie, and Beat to form a ''Anime/MazingerZ''-esque Hyper Mega Man (Hyper Roll).
38* CurtainsMatchTheWindow: In the intro to ''4'', due to sprite limitations. Also in the intro to ''10'', in order to emulate the 8-bit palette limitations.
39* DenialOfDiagonalAttack: Sets him apart from his rival Bass.
40* DependingOnTheArtist: Has either blue or green eyes. In the games, he usually has black hair. In other media, [[HairColorDissonance it's brown]]. In some of the 8-bit games, like ''4'', ''9'' and ''10'', it's slightly tinted blue when light contrasts it.
41* EvilKnockoff: Wily sure likes doing this to him. There's the double in ''1'', ''Mega Man?'' in ''VideoGame/MegaManPoweredUp'', the triplets in ''VideoGame/MegaMan3''...
42* {{Expy}}:
43** Rock is an Expy of ''Anime/AstroBoy''.
44** In addition to this, Mega Man is very similar to Creator/TatsunokoProduction's ''Anime/NeoHumanCasshern'': converted into a battle-bot for the purpose of hunting down and destroying robots that have taken over the world, a father who invented robots meant to serve humankind that eventually went rogue, a RobotDog [[TransformingMecha capable of assuming multiple forms]]...this is ''very'' noticeable when Casshern and Friender are pitted against three members of the collective Mega family (Roll, [[VideoGame/MegaManLegends Mega Man Volnutt]], and [[VideoGame/MegaManX Zero]]) in ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All Stars]]''.
45** Rock's hairdo is a direct imitation of Daisaku Kusama from the ''Anime/GiantRobo'' OVA.
46** In-universe, his personality is much like that of his creator.
47* FragileSpeedster: Whenever he has the slide kick at his disposal, he's surprisingly nimble and hard to hit, and his Charge Shot compensates for his Mega Buster's low damage.. However, some Robot Masters and bigger foes can chew through his life bar ''very'' quickly.
48* FriendToAllLivingThings: According to his ''VideoGame/MegaManAndBass'' profile, he likes animals.
49* GoodIsNotSoft: He is the kindest robot around, but that doesn't mean he will hesitate to disable or destroy any robots who are either built or reprogrammed by Dr. Wily. He even [[spoiler:attempts to kill Dr. Wily]] in ''7''.
50* GuestFighter: Has shown up in two installments of the ''VideoGame/MarvelVsCapcom'' and ''VideoGame/SuperSmashBros'' series each. He also appears in ''VideoGame/DragaliaLost'' in a crossover where he can be made a permanent addition to a player's roster.
51* GunsAkimbo: ''Both'' his arms become Mega Busters in the climax of ''Super Adventure Rockman''.
52* HairColorDissonance: He has black hair that is sometimes depicted as blue (the latter usually involves all-black backgrounds, such as cutscenes).
53* HeroicWillpower: His defining trait among the franchise protagonists, to a point seeming impossible for a Classic Era robot. What makes it so impressive isn't his immediate volunteering to become a battle robot and risk his life to save the world, but that this trait would allow him to ''resist an Evil Energy infection'', which is all but said to be the base of [[VideoGame/MegaManX the Zero Virus]].
54* HonorBeforeReason: In the ending of ''9'', Mega Man chooses to check on the Dr. Light robot, just in case it is a very ill Dr. Light, despite Proto Man's warning that it is a trap. This gets him promptly electrocuted for his troubles. Then, in the ending of ''10'', when he finds out that Wily himself is very sick, he decides to take him to a hospital instead of arresting him or finishing him off right then and there.
55* InconsistentSpelling: The specific region spelling uses ''Mega Man'' with a space and ''Rockman'' without spacing or further capitals. Earlier games just swapped the words, so occasionally his name would be read "Megaman".
56* KidHero: Designed to look like one.
57* {{Leitmotif}}: In some spinoffs and VideoGame/CapcomVs crossover games, he is musically represented by the title screen BGM from ''2''.
58* MeaningfulName: Two meanings. "Rock" as in RockPaperScissors, and "Rock", as in "[[PunnyName Rock and Roll]]".
59* MightyGlacier: In entries involving other playable characters, he becomes this for different reasons, since he generally has a lot more health, stronger Buster fire in ''& Bass'', but has less mobility due to only having the slide in ''& Bass'' and not even having the slide in ''9'' and ''10''.
60* MundaneUtility: Some of the weapons in ''7'' as suggested by [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/rightot Auto]] and ''especially'' [[http://www.rockmanpm.com/?p=original/rockman7/labtalk/roll Roll]].
61* NeverSayDie: In the Japanese version of ''7's'' ending. [[spoiler:This trope is avoided in the English version of the ending.]]
62-->'''Mega Man:''' [[spoiler:I am more than a robot!! '''Die''' Wily!!]]
63* NiceGuy: Mega Man has a CPU of gold and is always willing to help others in need.
64* OlderThanTheyLook: Every Robot Master capable of speech who talks about Mega Man being a little kid forgets that he's the second oldest human-built Robot Master.
65* PintSizedPowerhouse: His given height by his original design is listed as 132cm, or 4'4". From ''7'' onwards, his design was updated to be taller and stronger-looking, but he's still very much physically a kid.
66* PowerCopying: The former {{Trope Namer|s}}. When Mega Man defeats a Robot Master, he almost always acquires their weapon to use as his own.
67* RedBaron: The "Blue Bomber".
68* RedOniBlueOni: {{Zig|Zagging Trope}}-zagged with Proto Man.
69** Personality-wise, Mega Man's active, justice-driven nature makes him the red to Proto Man's calm and solemn nature, and [[AloofAlly ocassionally helping his brother]].
70** Allegiance-wise, Mega Man's willingness to stay with Dr. Light makes him the blue to Proto Man's rebellious red.
71* RetCanon: His original name, Rock, was changed to "Mega" in ''Powered Up''. This is later [[ContinuityNod given a nod]] in ''11'', where his family calls him Mega.
72* RiddleForTheAges: What could have happened to him that would warrant his absence by the events of ''X''? Out of all the franchise's protagonists, his eventual fate is the only one that isn't even touched upon.[[note]][[spoiler:X would seal himself alongside the Dark Elf until his body was destroyed by Elpizo in ''Zero 2''. Zero died destroying the Ragnarok space station core in ''Zero 4''. The ZX heroes along with Volnutt are still alive at the time of their respective series' cancellations. Megaman.EXE helped Lan create the Brotherband system after the events of ''Battle Network'', setting up the society of ''Starforce''. Geo got his father back and lived happily ever after ''Starforce 3'' due to the cancellation of ''Starforce 4'']].[[/note]]
73* RidiculouslyHumanRobots: But apparently not to the level of the Reploids seen in the various SequelSeries.
74* RobotKid: Was designed with the look of a 10-year-old boy in mind.
75* RobotSuperhero: He was a helper robot until he requested Dr. Light to reprogram him into a fighting robot in order to stop Dr. Wily and the robots. Although reluctant, Dr. Light accepts and turns Rock into a robot hero known as Mega Man.
76* ScreamsLikeALittleGirl: He outright ''talks'' like a little girl in ''8'', but has a very grating high-pitched scream in the last middle stage cutscene.
77* SuperPoweredRobotMeterMaids: Initially, he wasn't one, since Rock was originally built for lab assistance, but once Light upgraded him to Mega Man, he did become this. He can still change between his normal and powered-up self, as seen in ''11''.
78* SuperPrototype: To ''all'' robots in the series, at least until X and Zero rolled in. Despite being the first complete Robot Master, Rock greatly outclasses every other foe, Robot Master or otherwise, he's ever set against. He has even defeated those technically more powerful than him, such as Bass and ''especially'' [[WorldsStrongestMan Duo]]. It helps that Dr. Light's been good about keeping Rock up to spec by his standards, and ''his'' standards are a ''century'' ahead of everyone besides Wily.
79* ThemeNaming: The beginning of a [[{{Pun}} symphony]] of musical-related names. It may double as ThemeTwinNaming with Roll as Rock, although she is technically ''not'' described as his twin (as they appear to have been developed at separate times).
80* ThreeLawsCompliant: It's easy to forget that, for how much he fights Wily in order to save the world, he's ''always'' abided by the three laws.
81## He destroys Wily's creations and machines, but never ''directly'' injures Wily (despite [[spoiler:[[ZerothLawRebellion attempting to do so]] in ''7'']]), and when the mad doctor comes up with a flu in ''10'', Mega Man's first instinct is to take him to a hospital for medical attention.
82## His autonomy, despite noticeable, is limited, as he always obeys orders given to him by Dr. Light.
83## He will ''always'' protect his own existence, as even with Wily constantly placing him in danger (and Dr. Cossack, but that was only once), he, again, ''never'' directly harms the mad doctor.
84* UnderwearOfPower: And this even carries over to his successor, X.
85* UniquenessDecay: From ''Mega Man 1''-''8'', his [[PowerCopying Variable Weapons System]] was Mega Man's trademark ability. Later games, such as ''Mega Man 9'', ''10'', ''Mega Man & Bass'', and ''Mega Man 2: The Power Fighters'' would see the ability ported over to Proto Man, Bass, and Duo.
86* VocalDissonance: His English voice has had this on two occasions, strangely enough in opposite directions.
87** His voice actress in ''8'' made him sound like a girl rather than a young boy.
88** In ''11'', he sports a more teen-like voice.
89* WeakButSkilled: Compared to other Robot Masters. His standard buster shots usually do pitiful damage, and even his charge shot is weaker than most standard Robot Master attacks, but his Variable Weapon System allows him to use multiple weapons at a time instead of focusing on one weapon in particular like most Robot Masters do, giving him far more options to counter with than a normal Robot Master. Even without other weapons he can triumph over truly gargantuan enemies that far outclass him in raw power using only his trusty Mega Buster and agility.
90* ZerothLawRebellion: Attempted. At the end of ''7'', in the Japanese version, [[spoiler:after having enough of Wily, he tries to kill him only for Wily to remind him that the three laws forbid Mega Man to do so. In the English version, [[spoiler:Mega Man instead tells him he's more than a robot, and slowly approaches him until Bass saves Wily]].
91[[/folder]]
92
93[[folder:Dr. Thomas Light]]
94[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mm11drlight.png]]
95->'''Voiced by''': [[note]]''Creator/IanJamesCorlett'' (Captain N: The Game Master), ''Hiroshi Naka'' (OVA), ''Jim Byrnes'' (animated series, OVA) ''TakuzĹŤ Kamiyama'' (Close Call audio drama), ''TakkĹŤ Ishimori'' (Arcade), ''Shozo Iizuka'' (JP), ''Darryl Stogre'' (EN, 8), ''Tomohisa AsĹŤ'' (JP, Powered Up), ''Randall Wiebe'' (EN, Powered Up, [[VideoGame/MegaManMaverickHunterX Maverick Hunter X]]), ''Michael Mislove'' (EN, VideoGame/MarvelVsCapcomInfinite), ''Creator/NobuoTobita'' (JP, 11), ''Doug Stone'' (EN, 11)[[/note]]
96The primary developer of the "Robot Master" technology that created Mega Man, Roll, Proto Man, and others. He has always expressed an interest in using his inventions for the good of mankind.
97\
98Robot Masters designed by Dr. Light have the serial number ''DLN.XXX'' ('''D'''octor '''L'''ight '''N'''umbers).
99\
100For tropes regarding his appearances in the ''Mega Man X'' series, see [[Characters/MegaManXSupportingCast here]].
101----
102* AbsentMindedProfessor: While brilliant, Dr. Light is often presented as humorously oblivious to basic human norms and habits, struggling to so much as tie his own necktie to prepare for a social event. He is largely dependent on both Rock and Roll to maintain any sense of home or social life.
103* AffectionateNickname: Whereas most of his robots refer to him as "professor", Guts Man outright calls him "Pops" in ''Powered Up'', alluding to Light being technically his robots' father.
104* AlwaysSomeoneBetter: Early games depict Wily as jealous of Light's higher achievements.
105* AndroidsArePeopleToo: Light's dream is to make robots which are able to think and act for themselves. As the inventor of the Robot Masters, he partly succeeds at first, as they are able to make independent decisions, albeit only according to their pre-programmed purpose. Eventually, he finally succeeds with [[VideoGame/MegaManX X]].
106* BigGood: Mega Man's and X's creator, a world-famous altruistic scientist, and all-around paragon of the benefits of useful, moral science.
107* TheCameo: Drs. Light and Wily appear in the demo version of ''VideoGame/ResidentEvil3Remake'' of all places, on a subway poster advertising an upcoming Science forum.
108* CoolOldGuy: He's built quite his fair share of badass gizmos and robots.
109* CreateYourOwnVillain: As ''VideoGame/MegaMan11'' reveals, Light was the one who inadvertently set Wily down the path of villainy by getting his Double Gear project shut down. In the present day Light is painfully aware of how his actions caused Wily's descent into villainy, noting how his attempts at steering Wily away from danger only caused him to charge headlong towards an even more extreme path.
110* DistressedDude: Was abducted by one of Wily's Dark Men (impersonating as Proto Man) in ''5''. Mega Man rescues him in the end, then Proto Man rescues ''both''.
111* DivergentCharacterEvolution: With ''himself''--more particularly with his ''VideoGame/MegaManBattleNetwork'' self Tadashii Hikari. ''11'' introduced new designs for a young Light and Wily that diverged from the designs first introduced in ''Battle Network 5'', which were also used in ''Manga/MegaManMegamix''.
112* ElmuhFuddSyndwome: The infamously bad voice acting in the English dub of ''8'' made him talk like this.
113* {{Expy}}: As Mega Man is a clone of Astro Boy, Dr. Light fills the position of Dr. Ochanomizu, TheProfessor and robotics expert who taught Astro to be a good boy. As Mega's creator he also adopts a few traits from Astro's creator Dr. Tenma.
114* FormerlyFit: As seen in ''11''[='=]s flashbacks.
115* GeniusBruiser: Practices [[Franchise/StreetFighter Ansatsuken]] in his spare time. This started out as an EasterEgg in the first ''VideoGame/{{Mega Man X|1}}'' game that featured his hologram wearing Ryu's outfit, but he's turned up using it as a workout outfit in subsequent adaptations, to the point he's playable in ''X [=DiVE=]'' this way.
116* GoodParents: With respect to his creations as his children, and especially in the Archie Comic Series.
117* HorribleJudgeOfCharacter: He believes Wily has changed after ''sending his robot to stop Wily's EvilPlan '''twice!''''' Then he believes Wily ''again'' after roughly ''twelve'' more of Wily's schemes have been foiled, the last of which involved ''framing Light for world domination aspirations!'' If Light keeps this up, he'll develop a reputation for gullibility rivaling [[Franchise/SonicTheHedgehog Knuckles the Echidna]]! ''VideoGame/MegaMan11'' seems to imply his reasons for believing Wily's multiple deceptions is because he feels guilty for causing Wily to go down the evil path in the first place, and he truly wishes Wily would return to the good side again.
118* {{Irony}}:
119** Neither of his creations, Mega Man or X, accomplished his goal of long-lasting unification of robots. It is ''Zero'', his ArchEnemy EvilFormerFriend's creation, who was able to do this two centuries after his death.
120** Wily's Double Gear system was shutdown due to Light deeming it far too dangerous, which in turn got him funding for his independent thought research instead. Not only would Light's independent thought circuits prove [[AIIsACrapshoot way more dangerous]] in the long term, but it would be through Wily's mechanical knowhow that would ultimately bring about an era of peace. (Albeit it wasn't Wily's intention to do so).
121* InconsistentSpelling: No thanks to JapaneseRanguage. In the earlier games, localization for the English speaking territories alternated between rendering his name as Wright, Right, and Light, before ultimately making Light his standardized name. However, Right is still more common in Japanese sources, and thus "DRN" tends to be used over "DLN". Capcom themselves consider both names to be correct, since the name of his ''Battle Network'' counterpart (Tadashi Hikari) translates to [[BilingualBonus Right Light]]. ''WesternAnimation/CaptainNTheGameMaster'' refers to him as Wright, as confirmed by [[https://www.worthpoint.com/worthopedia/captain-game-master-original-dr-1834995202 his model sheet]].
122* LightIsGood: Literally.
123* MeaningfulName: Dr. Light's (Dr. Right) surname implies that he's morally lawful and is thus self-conscious of the actions and potential consequences that he and his creations might or will make. As a result, Dr. Right is careful about making sure that those actions are more beneficial and constructive in the long-term instead of harmful and destructive.
124* MissionControl: In later games especially, he gives Mega Man support on missions.
125* MrExposition: Is often in charge of explaining the plot, and, in later games, how weapons work.
126* MyGreatestFailure: In ''11'', Dr. Light ultimately feels responsible for he and Wily's falling out and causing the latter to turn heel. Light admits that he should've tried to compromise with Wily instead of just telling him he was wrong and getting his research cancelled, as his Double Gear System could be used properly. [[spoiler:Light tries to reconcile with Wily in the end, [[RedemptionRejection to no avail]]]].
127* NiceJobBreakingItHero:
128** According to the Archie Comics canon, Proto Man's distrust of him comes from [[spoiler:overhearing the consequences of repairing his flawed power core (erasure of his personality traits) as well as a tongue-in-cheek comment he made to another scientist, saying: "Honestly, it would be easier if I did rewrite that rebellious streak out of him..."]] If only he hadn't said that, then [[spoiler:Dr. Wily wouldn't have repaired Proto Man and used him as a template to boost his own robot making skills to match Dr. Light's, thus beginning a war that would have [[VideoGame/MegaManClassic far]]-[[VideoGame/MegaManX reaching]] [[VideoGame/MegaManZero consequences]].]] Of course, Dr. Light "[[MultipleChoicePast can't be certain if this is how it played out]], [[GuiltComplex but [he's] run the scenario over and over again in [his] head...]]" Also from the comics, [[spoiler:what really ticked Dr. Wily off into stealing the original Robot Masters was that Light never publicly acknowledged his contribution to the project. (Though it's also implied that even ''working'' with Dr. Wily at the time was considered a career killer and Dr. Light was using this instance as a legit first baby step at getting Wily back into the limelight.)]]
129** From the official game canon as of ''VideoGame/MegaMan11'', Light inadvertently started Wily on his dark path by directly, and rather callously, opposing his Double Gear research -- and actually getting said research cancelled in favor of his own Independent Thought work. To his credit, he clearly comes to regret that decision and recognizes the consequences.
130* OneManIndustrialRevolution: Dr. Light, in this world or [[VideoGame/MegaManBattleNetwork any other]], is a technological genius who completely rewrites the world with the tech he brings to the table.
131* PromotedToPlayable: On May 2022, he was announced for ''VideoGame/MegaManXDive'', wearing the Ansatsuken gi for good measure.
132* SuddenNameChange: In the early "[[http://themechanicalmaniacs.com/articles/officialGuide.php Official Guide to Mega Man]]", his full name was listed as Dr. Xavier Wright. The same source also referred to Dr. Albert W. Wily as "Dr. ''Jerome'' Wily", making this clearly an example of EarlyInstallmentWeirdness.
133* TeamDad: Quite literally, seeing how Rock and Roll are his children to him. In ''VideoGame/MegaMan11'', he even has the title of "the father of modern robotics".
134* TechnicalPacifist: In his own words, "Sometimes, peace cannot be achieved unless those who spread war are destroyed."
135* TechnoWizard: This guy invented many robots, like Mega Man, the original Robot Masters, and eventually X.
136* TragicKeepsake: After being told that his research funding was axed, Wily angrily smashed his prototype Double Gear system and left the wreckage behind. Light later kept and repaired it, but didn't use it until Wily replicated his old invention.
137* UnwittingInstigatorOfDoom: In ''VideoGame/MegaMan11'', Light callously turns down Dr. Wily's Double Gear research in favor of his own. Not only did this destroy [[WeUsedToBeFriends Light and Wily's friendship]]; it also marked Wily's StartOfDarkness. Oh, and what was Wily's research turned down in favor of? Robots with independent thought! While made with good intentions, this ultimately led to the creation of [[VideoGame/MegaManX Mega Man X and reploids]], which led to centuries of [[VideoGame/MegaManZero nonstop war, with both humans and robots suffering a multitude of casualties]]. Though considering ''how'' it all happened, it's hard to really blame Light for Wily making a virus that made things worse and Dr. Cain's flawed implementation of Reploid engineering (aside from perhaps better documentation of X's code, but it's likely Dr. Light simply didn't have the time with his failing health).
138* WeUsedToBeFriends: Light and Wily were once colleagues both striving to better the world with robotics. However, Light getting all of the recognition caused Wily to succumb to jealousy and turn evil. ''VideoGame/MegaMan11'' reveals that this is because Light objected to Wily's Double Gear System, managing to convince their university's staff to cut his funding. However, Light wishes that he and Wily could reconcile and work together once again, something that Wily continuously rejects.
139* WideEyedIdealist: Light tries to see and believe in the good of all people (even though he admits it gets him in trouble at times, as seen with Dr. Wily taking advantage of Light's hopes of renewing their friendship several times) and endlessly strives for a dream of robots and mankind living in harmony for a better future. It was his idealism that inspired Mega Man to become the hero he would be praised as.
140* YouCouldHaveUsedYourPowersForGood: As much as he feels guilty for causing Wily's StartOfDarkness, he fully recognizes that Wily is the only person whose skill in robot engineering rivals Light's own. He actively tries to reconcile with Wily several times, believing that their combined intelligence could make the world a better place.
141[[/folder]]
142
143[[folder:[=DLN.000=] Proto Man (Blues)]]
144[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/proto_man_transparent.png]]
145->'''Voiced by''': [[note]]''Creator/JinYamanoi'' (Arcade), ''Urara Takano'' (JP, OVA) ''Kaj-Erik Eriksen'' (EN, OVA), ''Creator/ScottMcNeil'' (animated series), ''Creator/RyotaroOkiayu'' (JP), ''Matthew Meersbergen'' (EN, 8), ''Daisuke Kageura'' (JP, Powered Up, X [=DiVE=]), ''Jonathan Love'' (EN, Powered Up)[[/note]]
146The "prototype" Robot Master created by Dr. Light, and one of the first robots that displayed signs of independent thought. After being completed, an anomaly was discovered in his energy core. Worried that Dr. Light would meddle with his unique programming, he wandered off to die alone. He was found and modified by Dr. Wily, which gave him a new lease on life. He took the role of both a villain and hero over the years, although his most consistent depiction after his ''Mega Man 3'' debut shows that he ultimately helps Mega Man in his own ways.
147----
148* AloofAlly: [[PlayingWithATrope Played with]]. He's a foremost ally of Mega Man, and usually helps him in various ways (often bailing him out of danger). However, he still refuses to stay with Dr. Light at his lab, due to [[TragicHero his rocky past]].
149* AloofBigBrother: He is considered to be Mega Man's brother. Not that Mega Man himself knows this (as far as Japanese continuity is concerned).
150* AnimeHair: [[http://megaman.wikia.com/wiki/File:Helmetless_Protoman.png In at least one particular piece of artwork,]] he's got huge, pointy hair underneath his helmet. The Archie comics uses this design for his initial appearance, but later portrayals use a smaller, different-looking cut. Averted in both the ''Rockman 3'' [[http://kobun20.interordi.com/wp-content/uploads/2012/12/rm3_26-27.jpg manual]] and [[https://www.youtube.com/watch?v=SfVFVgV5oi0 commercial]] (as well as [[https://vignette.wikia.nocookie.net/megaman/images/e/e7/RYBBluesCasual.png/revision/latest/scale-to-width-down/258?cb=20140604001254 manga]]), depicting helmet hair like Mega Man.
151* ArmoredButFrail: In ''9'' and ''10'', he takes double damage and knockback, but jumping makes him raise a shield to block attacks.
152* TheAtoner: In the Archie comics series, after his HeelFaceTurn away from Wily, he decides he's going to have to make up for the things he's done, including re-earning Dr. Light's trust and forgiveness.
153* AttackReflector: In ''9'' and ''10'' he can use the Proto Shield to reflect some enemy projectiles.
154* BadassAdorable: Just like Mega Man, he packs a lot of power for such a cute robot.
155* BerserkButton: Quite a few despite his calm personality.
156** Anything he views as a threat to his individuality and freedom will set him off fairly quick.
157** Copies or robots based on his design (such as the Sniper Joe series) really annoy him. This is likely connected to (and a result of) the above button.
158--->''(''Powered Up'', to his Copy Robot) "That madman! Even worse than those Joe robots, to think he'd make something like this!"''
159** His dislike of Dr. Light mostly stems from Light activating an incomplete robot, which led to rather disastrous consequences for said robot (himself). Thus, when he learned that Light activated Time Man before he was completed, Proto Man was infuriated (not that Time Man cared, seemingly).
160--->'''Proto Man: Time Man?!''' ''That accursed Light!'' Allowing another unfinished robot...\
161'''Time Man:''' [[HaughtyHmph Hmph]], I am perfection.
162* BigDamnHeroes: Manages to pull these off several times. {{Lampshade|Hanging}}d in ''9'':
163-->''"Looks like you need my help... '''again'''."''
164** If you play as Proto Man in ''VideoGame/MegaMan10'', Mega Man returns the favor by giving him [[ChekhovsGun Dr. Wily's prototype medicine]] when Proto Man comes down with [[TheVirus Roboenza]] shortly after defeating the Weapons Archive.
165* CainAndAbel: Though it tends to [[DependingOnTheWriter depend on the writer]].
166** {{Subverted|Trope}} in canon. While Proto Man was working with Wily in ''3'', he pulls a HeelFaceTurn at the end. It's hinted that he was simply keeping close to Wily to [[StealthMentor test his brother's prowess]] and [[TheMole sabotage Wily]].
167** In the cartoon this is played straight, as the Cain to Mega Man's Abel; he was a full-time baddie with a necessity to [[TheOnlyOneAllowedToDefeatYou be the one that beats Mega Man]].
168* CassandraTruth: In the conclusion of ''9'', Proto Man attempts to warn Mega Man that the Dr. Light imprisoned in Wily's castle is a robot designed to resemble him and was used to film the news video incriminating him of allowing his Robot Masters to go on a destructive rampage. Mega Man doesn't heed the warning, takes his chances, and pays the price after he is disabled for attempting to rescue the fake Dr. Light, forcing Proto Man to return and bail him out of the castle.
169* ShoutOut: Is one to [[{{Franchise/Gundam}} Char]], as he's red, wears a CoolMask with a sunglasses-like visor, is a strong fighter and is revealed to be the older brother of Rock and Roll.
170* ContemplateOurNavels: He's surprisingly philosophical about the nature of his existence, especially in ''Powered Up'' and the Archie comics.
171-->''(''Powered Up'', to [[FinalBoss Dr. Wily]] before the battle) "It's always been on my mind... what it means to be born with weapons in our hands. I haven't found the answer yet, but [[NiceJobFixingItVillain with the powers you've given me]], [[PreAsskickingOneLiner I will crush your villainy]]."''
172* CoolMask: His visored helmet, which doubles as CoolShades.
173* CoolShades: According to one artwork (see AnimeHair), two pairs — one as a part of his helmet, and one ''underneath the helmet''.
174* CyberCyclops: As Break Man, he has a different look which depicts him with a singular Sniper Joe-like eye. Rarely in other media (namely comics), this is averted by showing faint eyes underneath the visor resembling Rock. The dark frame is also larger as "Break Man", suggesting that this is merely the helmet.
175* DivergentCharacterEvolution: In ''Power Battles'' and ''Power Fighters'', his moveset is basically his successor's, but in ''9'' and ''10'', he instead has his brother's Charge Shot and Slide. An odd case where Mega Man had to ''lose'' these features for his brother to have a more unique play style. Mega Man lost those moves by atrophy (basically, because he didn't use them).
176* TheDragon: Again, a case where it [[DependingOnTheWriter depends on the writer]].
177** He ''appears'' to be Wily's right-hand man in ''3''... until right at the end, when he saves you after defeating Gamma (evidently, he either was [[GoodAllAlong played along the whole time]], or [[HeelFaceTurn changed his mind about Wily]] behind the scenes). In ''VideoGame/MegaMan4'', he was apparently still working for Wily; after he saves Kalinka, Wily yells that he betrayed him, although it's arguably more likely that Dr. Wily didn't ''know'' about Proto Man's [[TheMole true allegiance]] until that point.
178** In the [[WesternAnimation/MegaManRubySpears TV Series]], however, he is willingly working for Wily, which serves to hammer in [[TheRival his rivalry]] with [[CainAndAbel his brother]].
179* DesperatelyLookingForAPurposeInLife: One of Proto's biggest struggles is the fact that, unlike future Robot Masters, he was created without a specific purpose or a directive to guide him, and at first struggles to define his identity as a result. In the Archie comics, for example, he decides his purpose is [[TheLancer assisting Mega Man]] after his HeelFaceTurn.
180* DramaticWind: His scarf is always billowing behind him.
181* DubNameChange: He's called [[ThemeNaming Blues]] in Japan, which is also retained as his original name in certain sources like the Archie comics. Due to some romanization and/or JapaneseRanguage issues, this inadvertently caused U.S. media previews of ''Mega Man 3'' to report his name as ''Bruce''.
182* DyingAsYourself: Proto Man was built with a malfunctioning power core which was going to kill him, but is also implied to be one of the reasons for his independence. When Dr. Light tried to repair it, [[DyingAlone Proto Man ran away]].
183* {{Expy}}: His visored helmet, AloofAlly status, and most importantly the fact Mega Man does not actually know Proto Man is his older brother who ran away from home years ago make him a dead ringer for [[Anime/SpeedRacer Racer X]].
184* FlawedPrototype: On one hand, he has a greater degree of freedom than other Robot Masters, as when Dr. Light offered to repair him at the cost of his freedom, Proto Man ran away. On the other hand, he possesses an unstable ''[[GoingCritical nuclear]]'' core, as explained by ''Powered Up'' and supplementary material; his frailty is a result of this, as a direct hit to his unstable nuclear core would inflict a ''lot'' of damage to him. Whether this is Light's doing or part of Wily's modifications is unclear; if the former, he apparently learned his lesson by switching to solar.
185* GlassCannon: In ''9'' and ''10'', {{justified|Trope}} as his body being poorly constructed for combat (the shield was apparently crafted by Wily when he repaired him to compensate for his frail structure). His slide makes him faster than Mega Man and only mildly slower than Bass, he can negate his two shot limit by using charged attacks, and his shield lets him negate attacks (even moreso in ''10''). One just has to be wary and not take any damage, lest they fall victim to ''double'' the damage and knockback you'd receive as Mega Man.
186* HeelFaceTurn: After ''4'', he's been aiding Mega Man in stopping Wily and other threats to the world.
187* HypocrisyNod: He ''hates'' it when unfinished robots are set functioning, shown in ''Powered Up'' where he's angry that Dr. Light allowed Time Man to function despite him being unfinished. ''He's an unfinished robot himself'', but that same reason is why he hates such kinds of robots.
188* IconicItem: His Proto Shield. How effective it is in playable appearances varies heavily, but it's still there.
189* IconicSequelCharacter: He doesn't appear until ''3'', but has become an important character in the series and a staunch ally of Mega Man since.
190* InconsistentSpelling: Much like his brother, expect to see Proto Man and Protoman pop up frequently.
191* IronicName: Despite being {{meaningful|Name}} for other reasons, it's a bit chuckle-worthy that Blues is the ''red'' robot.
192* TheLancer: Whenever Mega Man gets a partner, Proto Man sometimes fulfills this role.
193-->''(''Mega Man 10''[='s=] intro cutscene)''\
194'''Proto Man:''' I don't think you'll be able to handle this alone.\
195'''Mega Man:''' I'd appreciate any help, Proto Man!
196* {{Leitmotif}}: [[https://www.youtube.com/watch?v=d30OSJkt7Dc Whistle Concert,]] the song that plays for his debut game's credits and includes his trademark whistle throughout its duration.
197* LightningBruiser: In ''Powered Up'', where his Proto Buster (or Blues Buster) was replaced with the "Proto Strike" (presumably a reference to the "Big Bang Strike" from ''Mega Man & Bass'') — with the power of the Charge Shot, which was remarkably broken in that game. The trade-off was that only one shot could be on the screen at once, but that was hardly an issue since the blast is instant.
198* LuckilyMyShieldWillProtectMe: He has the Proto Shield (or Blues Shield), which can block projectiles.
199* LukeIAmYourFather: ''3''[='=]s ending. However, [[http://kobun20.interordi.com/2010/09/13/more-monday-blues/ various]] [[http://kobun20.interordi.com/2010/09/16/give-a-little-whistle/ Japanese]] sources say that Mega Man still doesn't know this (though in the English version of ''VideoGame/MegaMan7'', he openly refers to Dr. Light as being both characters' "father").
200* MeaningfulName: His English name follows the -man suffix naming of the Robot Master, i.e. he's the ''proto''type of Mega Man and indeed all other sentient robots in the series. As for his Japanese moniker, [[StealthPun early Rock and Roll was heavily influenced by Blues.]] Blues is also known for being very sorrowful music, and Proto Man has one of the sadder backstories in the original series.
201* TheMole: Following ''3'', he becomes this after testing his own brother, rescuing from Wily's collapsing castle, and then rescuing Kalinka in ''4''.
202* MysteriousProtector: In Navi mode in ''VideoGame/MegaMan3 Complete Works'' and ''Anniversary Collection'', he serves as the navigator, even though he's seemingly strictly TheDragon to Dr. Wily in that appearance.
203* OnlyAFleshWound: His reaction to getting his legs chopped off in ''VideoGame/MegaManAndBass''? "It's just a scratch..." Justified because he's a robot, and Dr. Light easily repairs him afterwards.
204* PintsizedPowerhouse: He's about the same size as Mega Man, and regularly takes down machines several times his size.
205* PowerCopying: Like his brother, he also has the ability to copy weapons.
206* PromotedToPlayable: ''Powered Up'' marked his first playable appearance.
207* PutOnABus: For some reason, he's nowhere to be seen in ''11''. Meta-wise, considering Mega Man recovers his slide and Charge Shot and Light only had one prototype of the Double Gear System, it possibly wouldn't have made much sense to make Proto Man playable.
208* RedOniBlueOni: {{Zig|Zagging Trope}}-zagged.
209** Personality-wise, Proto Man's calm and solemn nature, as well as [[AloofAlly ocassionally helping Mega Man]] makes him the blue to Mega Man's more justice-driven, active red.
210** Allegiance-wise, Proto Man's rebellious nature towards Dr. Light makes him the red to Mega Man's blue.
211* RobotKid: Much like Mega Man after him, he's designed to look like a young boy.
212* ScarfOfAsskicking: Proudly wears one. Lampshaded by Oil Man in ''Powered Up''.
213-->'''Oil Man:''' Lookin' fine, bro! Check it out -- we've both got scarves! Now that's stylin'.
214* SecretCharacter: ''Powered Up'' makes him playable after completing ''[[BraggingRightsReward all 100 challenges]]''. [[SubvertedTrope Or you can just make him playable]] by purchasing him as {{D|ownloadable Content}}LC. But if not, ''good luck''.
215* SecretlyDying: His power core is flawed and he doesn't want Dr. Light monkeying with him. In ''Powered Up'', the fact that Light also allowed Time Man to be activated in an unfinished state after this has made Proto Man ''very'' bitter towards his creator.
216* SignatureSoundEffect: His distinctive (and badass) whistle.
217* SuperPrototype: The Sniper Joes were mass-produced based on his design. [[BerserkButton He's not happy about this.]]
218* ThemeNaming: [[DubNameChange Only in Japan]], where he's called Blues after the musical genre. Some adaptions give Blues as his original name that he changed, as Rock did to Mega Man.
219* TragicHero: Due to the flawed core within him, [[YouSeeImDying Proto Man is effectively perpetually dying]]. In a rather sad catch-22, if he were to ever get it repaired, it could "fix" the glitch in his coding that gives him his free will in the first place — i.e. erase what gives him his very sense of self. Nobody knows how long he has, but if Dr. Light's dialogue in ''Power Battles'' is anything to go by, it's a miracle he's ''still'' functional at all. It's also debatable if he ever had his flaw fixed by Wily or even Dr. Light (during the two repairs in ''Mega Man & Bass''). It's possible that Light left his energy core alone in respect for his desire to keep his free will.
220* VocalDissonance: His deeper voice in ''Powered Up'' doesn't entirely fit him, considering that he still has a boyish appearance despite his CoolMask.
221* WalkingTheEarth: After running away from Light Labs, he went missing for an unspecified amount of time; he spent it traveling around, and in the Archie comics, helping people that he came across. Even in the present, he doesn't have a definitive home and continues wandering around.
222[[/folder]]
223
224[[folder:[=DLN.002=] Roll]]
225[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mm11roll_5.png]]
226->'''Voiced by''': [[note]]''Akiko Hiramatsu'' (Close Call audio drama), ''Satomi Koorugi'' (JP, OVA), ''Creator/AndreaLibman'' (EN, OVA), ''Robyn Ross'' & ''Creator/KathleenBarr'' (Ruby-Spears animated series), ''Hiroki Konishi'' (JP, 8), ''Michelle Gazepis'' (EN, 8), ''Creator/KonamiYoshida'' (SAR), ''Kahoru Fujino'' (Marvel vs. Capcom series), ''Yoshimi Ninomiya'' (JP, Powered Up, X [=DiVE=]), ''Angie Beers'' (EN, Powered Up), ''Creator/HiromiIgarashi'' (VideoGame/TatsunokoVsCapcom), ''Creator/YukaIguchi'' (JP, 11), ''Creator/EricaLindbeck'' (EN, 11)[[/note]]
227The third humanoid robot built by Dr. Light, and a close companion of Mega Man brought up as a "sister" of sorts. Being a housekeeping robot, she doesn't do much fighting on the field, preferring instead to use her smarts and help Mega Man [[MissionControl from the home base]]. According to her character card in ''Mega Man & Bass'', she hates cockroaches.
228----
229* ActionGirl: Very rare instances officially, but some popular fanmade graphical romhacks allow the player to play through the classic series as her.
230* AdaptationalBadass: She's a lot more active in the ''Ruby-Spears'' cartoon than in the games, being able to hold her own and occationally defeat Robot Masters, by herself. She would eventually become more active in the games as the series progressed.
231* AscendedExtra: Roll became something like this over the years of the franchise. In ''8'', she ran a part shop in Auto's absence. In ''VideoGame/MegaManAndBass'', she uses a communicator to give tips on CD locations for the player and boss weaknesses. In ''9'', she, along with Auto, runs the part shop again. In ''10'', [[spoiler:after the 8 robot masters are defeated, she saves Mega Man's life from the Roboenza Virus, all the while still being sick from the virus herself in the beginning of the game]]. In the world of VideoGame/CapcomVs, Roll went from a secret JokeCharacter in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/MarvelVsCapcom2'' to a very powerful (and available from the very start of the game) LethalJokeCharacter in ''Tatsunoko Vs Capcom!'' In ''Powered Up'', she's a full-on playable character!
232* ArmCannon: Sometimes yes, sometimes no. The cell phone port of the original game gives her an almighty charge shot with limited ammo, and ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' and ''VideoGame/MarvelVsCapcom2'' had the Roll Buster as a [[JokeCharacter weak projectile]]. Games released since have gone the ImprobableWeaponUser route.
233* ArtEvolution: Much like her brother, Roll's undergone a number of changes. She kept her red dress up through Mega Man 7, then for the tenth anniversary onwards she was made taller and given a more dynamic, buttoned dress, before 9 and 10 put her back in her initial outfit. 11 has given her the most striking change yet, as in the interest of making her solidly a "little sister" figure in appearance, she was made shorter and smaller than Rock, but given a hooded variation of her nineties ensemble.
234* CatchPhrase: "Good luck, Mega Man!" It even appears as her quote in her ''VideoGame/MegaManAndBass'' CD Data.
235* DamselInDistress: Wily kidnaps her for some unexplained reason in ''The Power Fighters''.
236* DependingOnTheArtist: Roll's eyes are usually blue, but some designs and artists have randomly given her green eyes instead. Unlike most cases, however, as a robot and especially what seems to be a somewhat fashionable girl, it's entirely plausible for her to get the color changed.
237* DistractedByTheLuxury: In the credits sequence of ''9'', Jewel Man is shown impressing her with one of his brilliantly-cut diamonds.
238* {{Expy}}: Just like Mega Man being based on Astro Boy and Dr. Light filling the position of Dr. Ochanomizu, Roll is based off of Uran/Astro Girl, the sister of Astro Boy. Similar to Uran, Roll was built by Dr. Light and mostly doesn't get involved in action and mostly stays at home base.
239* FamilyRelationshipSwitcheroo: Only in ''ComicBook/NovasAventurasDeMegaman'', [[spoiler:where it's revealed to the reader (and likely the other characters had the series not been CutShort) that Roll was originally an ordinary human girl [[BrainUploading whose entire brain was converted into the first self-sustaining]] [[OrganicTechnology bio-computer]] [[SchizoTech in 1996]], and Dr. Light rebelled from Dr. Wily and the other scientists involved with these shady experiments by stealing it in the hopes of giving her a loving home; Dr. Light then [[BlackBox reverse-engineered]] the brain in private as the basis for the Blues prototype and the more successful Rock before giving the brain a fully functional robotic body (albeit with [[LossOfIdentity memories wiped]]), effectively secretly making her the ''mother'' of all the Robot Masters and similar future technologies]]. Of course, given ''that'' series is essentially one big [[ArtisticLicense barely-official]] ContinuitySnarl (and [[NoEnding incomplete]]), it's best to ignore this.
240* GadgeteerGenius: If ''8'', ''& Bass'', and ''9'' are anything to go by, she can create things like E-Tanks and Energy Balancers.
241* TheHeart: Considering she looks like a kid and has the voice of a kid, is very kind, and supports Mega Man's mission from the HomeBase, she fits for Dr. Light's team.
242* HeroicSacrifice: A rare ''non''-death example. [[spoiler:Upon the defeat of the first four Robot Masters in ''10'', Dr. Wily creates a prototype cure for the Roboenza virus. Rather than take the medicine, however, Roll instead saves it for the possibility of another sick robot being brought into the lab. Sure enough, just as he defeats all eight Robot Masters, Mega Man falls ill from Roboenza…]] However, [[spoiler:when Wily leaves behind a huge pile of Roboenza Cure Pills for Mega Man as thanks for being saved and brought back to good health at a hospital, it's safe to assume that Roll gets better, though the ending doesn't show it]].
243* HitboxDissonance: In Capcom's crossover titles, Roll's small size makes her a hard target to hit. ''Tatsunoko vs. Capcom'' takes this up a notch by giving her a broom, a weapon with good reach, '''further''' disjointing her hitbox. See LethalJokeCharacter below.
244* ImageSong: First appeared in ''[[NoExportForYou Battle & Chase]]'' and has reappeared throughout the ''VideoGame/CapcomVs'' series. For those of you who are curious, here's the ''Battle & Chase'' [[https://www.youtube.com/watch?v=OKwnOB_qZGc original]], the ''Marvel vs. Capcom'' [[https://www.youtube.com/watch?v=JxuvJGQclQU version (sans vocals)]], and the ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' [[https://www.youtube.com/watch?v=63wcuV9d-ms rendition]].
245* ImprobableWeaponUser:
246** If ''VideoGame/MegaManPoweredUp'' and ''VideoGame/TatsunokoVsCapcom'' are any indication, her weapon is a broom.
247** In ''Powered Up'', the Roll Swing changes depending on which costume she's wearing. It doesn't change if she's ''8'' Roll, however.
248** ''VideoGame/MarvelVsCapcom''. Comes with explosive vases.
249* IncestSubtext:
250** Despite being thought of as a sister to Rock by their creator, some of her quotes in ''Powered Up'' ([[https://www.youtube.com/watch?v=sTTpaKxKolo&t=5m16s especially]] during the battle with Copy Roll) give the impression that Roll is a bit ''too'' attached to her brother.
251** Multiple official art pieces also give off these vibes, usually through [[http://img1.wikia.nocookie.net/__cb20110611224016/megaman/images/d/da/Ensemble.png very remarkable clinginess]] or [[http://media.tumblr.com/6e2a4f9346520d670923d63d5fb6a2d8/tumblr_inline_mi6uu3Jzpf1qz4rgp.png blatant jealousy]] at him having another girl's (or woman's, in one or two cases) attention.[[note]]Though it could be noted that she could be jealous that her brother has romantic attention and she doesn't, or being [[MySisterIsOffLimits judgmental about who her brother is flirting with]], which is common in family members and not at all romantic.[[/note]] Then again, when one considers the relationships that [[VideoGame/MegaManBattleNetwork Roll.EXE]] and [[VideoGame/MegaManLegends Roll Caskett]] had with [=MegaMan.EXE=] and Mega Man Volnutt, respectively...
252** Averted in the short-lived ''ComicBook/MegaManDreamwave'' comic, where Mega Man (under the guise of "Rocky") has a [[{{Robosexual}} human love interest named Chelsea]]...but in the infamous ''ComicBook/NovasAventurasDeMegaman'', which features full-blown BrotherSisterIncest, the subtext is horribly thrown out the window. Roll gets [[RoboRomance heart signals]] practically popping out of her eyes [[http://img.photobucket.com/albums/v226/muchalucha/NAdMM/namm_02_15.jpg in one panel]], but that's only the tip of the iceberg; it's [[http://acidocinza.awardspace.com/index.php?pagina=summary_namm01 implied]] that their matured bodies are one step closer to realizing [[RidiculouslyHumanRobots robotic reproduction]]. The makers of one issue allowed a [[http://img.photobucket.com/albums/v226/muchalucha/NAdMM/namm_09_fanart05.jpg particular piece]] of [[OfficialFanSubmittedContent submitted artwork]] of a [[MechanicalLifeforms pregnant Roll]] together with Mega Man, who has an exasperated expression and an armful of [[VisualInnuendo baby screws]] (although they [[http://acidocinza.awardspace.com/index.php?pagina=summary_namm06 disclosed]] that they didn't publish the one where Rock and Roll ''actually'' perform the act of...[[AdaptationalSexuality "engaging" atop a bike]]). It also doesn't help that there's an odd LoveTriangle with [[http://img.photobucket.com/albums/v226/muchalucha/NAdMM/namm_03_05.jpg X]], also technically Roll's brother, ([[CanonDefilement who openly lusts after her]]).
253* {{Irony}}: The storyline emphasizes the fact that Roll was not built for combat. Ironically, she has made the most appearances in the VideoGame/CapcomVs series than any other character from the entire franchise (even more so than Mega Man, who himself got DemotedToExtra as a cameo in Roll's ''Tatsunoko vs. Capcom'' ending)!
254* LethalJokeCharacter:
255** Becomes one in the ''VideoGame/CapcomVs'' series.
256** In ''Powered Up'', the first form of Dr. Wily can easily be stunned by the Roll Swing, as well as Mega's Mega Kick. They both also do slightly better damage to most of the bosses than the Mega Buster (as long as you don't take Mega Man C's charged shots into account, and even then, they're on par with it during the castle boss battles).
257* LittleMissBadass: She can punch out ComicBook/{{Onslaught}} and [[VideoGame/{{Okami}} Yami]] in crossover games, not to mention the series' ultimate badass. [[spoiler:That'd be [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], for those who are curious.]] While this level of power may or may not be canon, the other robot masters in ''Powered Up'' are afraid of her. ''As well they should be!'' It's easy to forget that beneath her cheery demeanor, she was built from the same mold as Mega Man, and nothing states that she can't do anything that he can. Her Ruby-Spears self also fought with household appliances and the occasional ''axe''.
258* LittlestCancerPatient: In ''10'', though it's not played for {{glurge}}. And in ''Super Adventure'', where it's played to [[ItsAWonderfulFailure depress the ever-living hell out of you should you lose]].
259* MagicalGirl: Her Halloween variant in ''X [=DiVE=]''.
260* PopularityPower: She can take ''Zero'' in a fight! [[ThatOneBoss Yellow Devil]] would have been so screwed...
261* RobotKid: Was designed to look like a young girl.
262* RobotMaid: Does the housework in Dr. Light's household as well as general assistant work.
263* SchoolSwimsuit: Roll's Swimsuit appearance in ''[=DiVE=]'', wearing a one-piece competition swimsuit with her name and "Class number" written on it.
264* SuperPoweredRobotMeterMaids: In those side games where she fights. Otherwise, she's just a regular robot meter maid. Interestingly, she often fights ''with'' cleaning supplies.
265* SkipOfInnocence: At the end of ''Powered Up!'' after she saved the day.
266* TheSmurfettePrinciple: The only female Robot Master until the inclusion of Splash Woman in ''9''.
267* ThemeNaming: [[ThePowerOfRock Rock & Roll,]] [[ThemeTwinNaming anyone?]]
268* TookALevelInBadass: Somewhat, though she sometimes isn't even present enough to tell either way, but ''Tatsunoko vs. Capcom'' is probably a large example. Knocking much larger opponents off their feet and repeatedly ramming them [[GroinAttack in the groin]] with a mop is pretty hardcore.
269* UnwillingRoboticisation: In the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]]. It was quite gruesome, indeed.
270[[/folder]]
271
272[[folder:Rush]]
273[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rush_transparent.png]]
274->'''Voiced by''': [[note]]''Doug Parker'' (Captain N: The Game Master), ''Urara Takano'' (Close Call audio drama), ''Creator/WataruTakagi'' (JP, OVA), ''Terry Klassen'' (EN, OVA), ''Ian James Corlett'' (animated series), ''Creator/RyotaroOkiayu'' (JP, 8), ''Creator/KatsuyukiKonishi'' (JP, 11), ''[[WebVideo/HonestTrailers Jon Bailey]]'' (EN, 11)[[/note]]
275A robotic dog created by Dr. Light in ''3'' to assist Mega Man in his adventure. Can take on many forms, including a submarine, a hoverboard, a springy coil, and later even a PoweredArmor.
276----
277* AnimalVehicleHybrid: Capable of turning into a jet, a submarine, and a bike. Justified in that he is a robot dog.
278* CombiningMecha: Rush can turn into armor that Mega Man can use in the sixth and seventh games.
279* DungeonBypass: In a strict sense, the Rush Jet and Rush Coil makes some levels marginally easier.
280* {{Expy}}: The whole idea of a robotic sidekick dog that transforms itself into various vehicles is lifted straight from Friender of ''Anime/NeoHumanCasshern''.
281* {{Hologram}}: Rush has a holographic projector built in to transmit messages from afar by Dr. Light or recordings like in ''9's'' ending.
282* IconicSequelCharacter: He appeared first on ''Mega Man 3''. After that game, he has been a companion for Mega Man that assists him to attack or to bypass obstacles.
283* InfinityPlusOneSword: The very useful [[ComboPlatterPowers Super Adapter]]'s homing upgrade. However, it's very hard to find, unless [[GuideDangIt you know where to find it, that is.]] Essentially, it turns Mega Man into even more of a FlyingBrick, as his [[RocketPunch Hyper Mega Buster]] already dealt heavy damage to most enemies in the game and his DoubleJump ([[JetPack thrusters protruding from his wings]]) could allow the use of shortcuts in most stages (and provide relief in the later PlatformHell sections); giving it homing functions only made Super Mega Man more of a plus, although it still doesn't quite make up for the disabling of his slide.
284* {{Nerf}}: In ''3'', Rush Jet gave you free range of movement, and jumping while riding it greatly reduces the amount of energy it uses up. This makes it incredibly easy to skip the tougher segments of most levels. It was changed in later games so that he automatically moves straight forward (with limited ability to adjust altitude) and disappears as soon as it touches something.
285* NonHumanSidekick: He's Mega Man's most used (and most iconic) support unit.
286* PluckyComicRelief: He's there to assist Mega Man in the [[WesternAnimation/MegaManRubySpears animated series]] with his transformations, but his secondary function is this. Often there to provide an EverybodyLaughsEnding.
287* PoweredArmor: Has three versions, with the third being a combination of the other two. [[BagOfSpilling And then...]]
288* RobotDog: One that can turn into almost freakin' anything.
289* ShoutOut: A walking one to ''Franchise/ScoobyDoo'' in the [[WesternAnimation/MegaManRubySpears animated series]]. [[http://www.themmnetwork.com/blog/2013/09/01/the-mega-man-networks-interview-with-keiji-inafune He's also named after an early Capcom game that Inafune liked]].
290* ShouldersOfDoom: The Rush Power Adapter in ''6'' involves Rush turning into [[ShouldersOfDoom a massive pair of shoulder pads]]. When Mega Man puts on the shoulder pads, he becomes a [[MightyGlacier short-ranged powerhouse]] with [[PowerFist fists]].
291* SkySurfing: Provides Mega's main form of aerial transport (other than teleporting) in Rush Jet mode, where the Blue Bomber stands on him like a surf-board.
292* ThemeNaming: A bit more of a stretch than the others, and him being really named after Capcom's Rush game, but there is a band called Rush, too.
293* TransformingMecha: Let's go over his forms: regular Rush, Rush [[SpringCoil Coil]] (with ''two'' variations), Rush [[CoolPlane Jet]] (with various additional powerups), Rush [[CoolBoat Marine]], Rush [[CoolCar Roadster]], Rush [[CoolBike Cycle]], Rush [[ThisIsADrill Drill]] (in the non-canon ''Marvel vs. Capcom'' series, [[WhatCouldHaveBeen which had been intended to be used]] [[http://www.themechanicalmaniacs.com/articles/mm3mysteries.php in the third game]]), ''three'' [[CombiningMecha adapters]] (''four'' if you count the [[SuperMode Hy]][[LimitBreak per]] [[WaveMotionGun Adap]][[BeamSpam ter]] from ''[=MvC=]'')...
294[[/folder]]
295
296[[folder:Beat]]
297[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/beat_transparent.png]]
298->'''Voiced by''': [[note]]''Scott [=McNeil=]'' (EN, OVA) ''Konami Yoshida'' (SAR)[[/note]]
299After Mega Man saved Dr. Cossack's daughter from Dr. Wily, the grateful scientist created this robotic bird to aid Mega Man. Beat flies around in Mega Man's proximity, either taking out enemies in Mega Man's path or carrying him short distances.
300----
301* BottomlessPitRescueService: Beat's role in ''7'' and ''10''.
302* {{Nerf}}: In ''6'', his attacks use more ammo and he can't target bosses. Since ''7'', his role is to lift Mega Man from bottomless pits.
303* RidiculouslyCuteCritter: [[OverlyNarrowSuperlative The most adorable attack bird you'll ever meet.]]
304* ThemeNaming: Named after the basic time unit of music.
305[[/folder]]
306
307[[folder:Eddie]]
308[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/eddie_transparent.png]]
309->'''Voiced by''': [[note]]''Katsumi Suzuki'' (JP, OVA), ''Creator/PaulDobson'' (OVA, Ep. 1), ''Terry Klassen'' (OVA, Ep. 2-3), ''Scott [=McNeil=]'' (animated series) ''Hiroko Konishi'' (JP, 8), ''Michelle Gazepis'' (EN, 8)[[/note]]
310Eddie is a small robot who was built by Dr. Light to serve as a walking suitcase. He helps Mega Man by teleporting in to give him power-ups, and occasionally by tossing bombs out of his head. He has a problem with anxiety.
311----
312* DubNameChange: He was originally localized as "Flip-Top", but the name was phased out.
313* {{Hammerspace}}: The {{Power Up}}s that he produces are certainly larger than he is. And an exploitable glitch will allow Eddie to throw more than he can fit.
314* MundaneUtility: According to ''Manga/MegaManMegamix'', he doubles as a rice cooker for the Light household.
315[[/folder]]
316
317[[folder:Tango]]
318[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tango_transparent.png]]
319When Mega Man initially failed to defeat the Stardroids in ''V'', Tango the Cat was created to assist him in fighting the robots. His ability is to curl into a spiky ball and charge into enemy robots.
320
321----
322* AnimalJingoism: [[SarcasmMode What a shock]] that Tango hates Rush.
323* TheCameo: After [[LongBusTrip 11 years of no appearances]], he [[TheBusCameBack returns]] in ''10'', resting on the counter of the shop for Proto Man.
324* ShoutOut: He attacks a bunch of evil robots by curling into a spiny ball and jumping at them. [[Franchise/SonicTheHedgehog Sound familiar?]] {{Lampshade|Hanging}}d in Archie's crossover series ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' when Mega Man and Sonic's fight moved to Mega City. Tango attacks Sonic, prompting him to yell "That's ''my'' move!" as he barely evades the attack.
325* PutOnABus: Disappears after the events of ''VideoGame/MegaManV'', only to return a bit later in ''VideoGame/RockmanAndForteMiraiKaraNoChosensha'', then disappearing ''again''. The manga and comics explain this by stating that he likes to wander -- either by himself or with Proto Man.
326* RetCanon: Downplayed, but the manga and comics state that Tango actually prefers Proto Man to Mega Man and often wanders off for weeks looking for the elder robot. Referenced slightly in ''10'' where Tango helps run Proto Man's shop.
327* ThemeNaming: Named after a musical genre.
328[[/folder]]
329
330[[folder:Auto (Lightot)]]
331[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/auto_transparent.png]]
332->'''Voiced by''': [[note]]''Issei Futamata'' (JP, 8), ''Darryl Stogre'' (EN, 8), ''Creator/NobuyukiHiyama'' (MMBC), ''Creator/NobuoTobita'' (JP, 11), ''Creator/ChrisHackney'' (EN, 11)[[/note]]
333A mechanic robot created by Dr. Light, Auto considers himself Mega Man's biggest fan. He helps the Blue Bomber by creating new accessories for him to use. He's good friends with Roll, and treats Eddie like a pet.
334----
335* {{BFG}}: Uses a cannon/rocket launcher in the Rush Jet sections of ''8''.
336* ButtMonkey:
337** Throughout ''VideoGame/MegaMan11'', where Auto is shown being overworked with nobody really caring.
338--->'''Auto:''' Doc, how about givin' your favorite assistant a break?\
339'''Roll:''' I don't need a break, Auto!
340** [[spoiler:In the ending sequence, Light gives Auto his own Double Gear system so he can move around the defeated Robot Masters to get them ready for repairs. Auto again complains about being overworked before overheating, to which everyone [[EverybodyLaughsEnding laughs]] while Eddie just tosses him a Double Gear power up.]]
341* TheCameo: In disc-based re-releases of ''X3'', in Volt Catfish's intro video.
342* GadgeteerGenius: Light's assistant, and manager of the shop that usually sells hi-tech items.
343* HeroWorshipper: Mentioned that he's Rock's "biggest fan".
344* {{Otaku}}: A big mechanics geek.
345* PaperThinDisguise: He's Proto Man's shopkeeper in ''n10'', with a disguise that consists only of [[CallBack a Metool helmet, like the one he gave to Mega Man]] in ''7''.
346* PluckyComicRelief: Provides hilarity in most scenes he's in.
347* RememberTheNewGuy: A new character for ''7'', but it was mentioned that he was already under Dr. Light's employ long ''before'' that time.
348* VerbalTic: In the Japanese versions of the game, he says "-dasu" to end his sentences.
349[[/folder]]

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