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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/100oj3131_0.png]]
2[[caption-width-right:350:The complete playable roster as of Version 3.13.1]]
3
4What started as a small 11-12 character roster has since gotten surprisingly huge. This page will keep track of everyone who appeared in this game.
5
6[[foldercontrol]]
7
8!!Original Characters
9Characters who debuted in ''VideoGame/OneHundredPercentOrangeJuice''.
10* ColorCodedForYourConvenience: Green card frame.
11* OriginalGeneration: They're new characters created for this crossover game.
12----
13[[folder:Kai]]
14[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/kai_83.png]]
15->'''Debut Game:''' ''100% Orange Juice''
16->'''Voiced by:''' Yoshiyuki Matsuura
17->'''Stats:''' 5 HP, +1 ATK, 0 DEF, 0 EVD, 5 REC
18->'''Passive:''' None
19->'''Hyper Card:''' Protagonist's Privilege (Boost): Effect duration: 3 chapters. When you are allowed to attack first, the opposing unit cannot attack (once per combat)
20
21The main protagonist of the game, Kai was just an OrdinaryHighSchoolStudent living out his life until he ran into a small creature named "Marie Poppo". Said creature then promptly stole his wallet, forcing him to chase her all over different worlds to get it back.
22----
23* BadassNormal: Doesn't really have any special abilities that the others have (well, other than his PlotArmor). Doesn't stop him from going toe-to-toe with [[SuperSoldier Super Soldiers]], witches, {{Physical God}}s and robots. And winning.
24* ButtMonkey: Dude doesn't get much respect, be it from Poppo absconding with his wallet and leading him on a wild goose chase throughout all the other Orange_Juice worlds [[spoiler:or the revelation that Tomomo specifically made him the hero due to him being plain and male so that she'd stand out more compared to him]]. It gets even worse for him in ''200% Mixed Juice'', where he gets DemotedToExtra, something that he's aware of and [[HostileShowTakeover isn't really happy about]].
25* TheGenericGuy: [[spoiler:Invoked by Tomomo so that she'd stand out more by comparison.]]
26* [[GogglesDoNothing Headphones Do Nothing]]: Wears a pair on his head, yet he doesn't seem to use them for much.
27* OrdinaryHighSchoolStudent
28* OutOfFocus: Later campaigns and events seem to be dropping him out of the limelight lately, even though he's supposed to be TheHero. [[spoiler:Then again, considering that Tomomo specifically made him one so that she'd stand out more compared to him due to his plainness might have had something to do with it...]]
29** [[spoiler:Gloriously averted in the climax of "Master of the Minions", where he pulls a BigDamnHeroes moment to bail the heroes out and take Mio down.]]
30* PlotArmor: His Hyper, "Protagonist's Privilege", lets him attack without fear of counter attacks simply because he is the protagonist, thus making it handy for when going up against a boss. Keep in mind that it will only last for three chapters.
31-->'''Kai:''' [[BadassBoast "This is the privilege of the main character!"]]
32* TheProtagonist: Sees himself as one. [[spoiler:Again, this too was invoked by Tomomo so that she'd stand out more compared to him.]] And, when Mei confronts him, she comments that he's undeserving of the role of protagonist, and she will take his place.
33* SchoolUniformsAreTheNewBlack: Wears a black and red one.
34* UniqueProtagonistAsset: This trope is parodied with his "Protagonist's Privilege", listed above. [[spoiler:It's played straight when he defeats Mio with the help of QP, Marc and Suguri (all are the respective protagonists of their games) by calling forth the power of the [[MilestoneCelebration million players]] of the game.]]
35[[/folder]]
36
37
38[[folder:Marie Poppo]]
39[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/marie_poppo.png]]
40->'''Debut Game:''' ''100% Orange Juice''
41->'''Voiced by:''' Miki Maruyama
42->'''Stats:''' 7 HP, -1 ATK, -1 DEF, -1 EVD, 5 REC
43->'''Passive:''' None
44->'''Hyper Card:''' Ubiquitous (Boost): Move to target unit's panel. In addition, steal stars equal to 10x their level.
45
46A small being who Kai ran into one day. She's also a notorious thief with a penchant for stealing anything that catches her interest, such as Kai's wallet, QP's pudding, Aru's bag of presents and a spare rocket that Marc was going to add to her plane.
47----
48* CoolShades: Poppo can gain a special set called "Rad Poppo" by earning a certain number of stars (300 in multiplayer, 900 in single player) with her hyper during the Poppo event.
49* HighClassGlass: One of Poppo's customization options is this, complete with top hat. It can be obtained from the Poppo event by defeating 3 bosses in multiplayer (9 in single player) with the Rad Poppo set equipped.
50* ISurrenderSuckers: Just when the characters think she is giving up, she runs off, usually leaving behind one item to take another item to taunt the characters.
51* IntelligibleUnintelligible: At least as far as the campaign is concerned. Otherwise, she's TheUnintelligible.
52* {{Kawaiiko}}: Poppo is described by Miu and Repa as so cute they have a difficult time describing them as a "girl".
53* LittleBitBeastly: According to Sora, Poppo has mouse ears, but she's not an actual mouse. According to WordOfGod, [[https://twitter.com/hononos/status/930738873650442241 she's in fact based on a hamster Hono once had]].
54* {{Mascot}}: Seems to be this for the game. Also, in Star Breaker's campaign, Tomomo [[InsistentTerminology insists]] to Sora that she's this, not an animal. She's also the star in the Poppo events and hosted her own minigames during the School Crashers event.
55** MascotMook
56* MemeticTroll: The reason ''why'' fans have made Poppo the unofficial mascot, particularly since her hyper all but requires players to play like trolls. The lore has gone with it -- by 2022, the April Fool's event plot was simply "Poppo said there should be chaos."
57* MesACrowd: [[spoiler:Turns out, there's loads of her all over the place! You even have to face two of her at one point in the campaign. Turns out, they were all mass-created by Tomomo to lead the protagonists to her.]]
58* PokemonSpeak: What we hear with her voice pack enabled.
59-->'''Marie Poppo:''' "Poppo! Poppopopopopo!"
60** Oddly, this only seems to apply to bits of text made after the voice pack. All card descriptions and campaigns previous have her speak normally; for instance, on Here and There.
61* PretenderDiss: When Aru says she is the real Santa, Poppo says all she sees is a ''painfully embarrassing auntie.''
62* RapidFireFisticuffs: Does this in her attack sprite.
63* RidiculouslyCuteCritter: [[CutenessProximity Sora certainly thinks she's this]], at least. [[spoiler:Tomomo and Sora attempt to keep Star Breaker from destroying everything in her campaign by exposing her to the Poppos, believing that their cuteness would pacify her. It doesn't work.]]
64* ShoutOut:
65** Sora often mistakes Poppo for [[WesternAnimation/MickeyMouse "Mikky Mousse"]].
66** Her 2017 Halloween costume looks like a Sailor Suit from ''Franchise/SailorMoon''.
67* SidekickCreatureNuisance: Calling her a "sidekick" is a bit of a stretch[[note]]though she ''did'' play this role to Kai in ''200% Mixed Juice''[[/note]], but she is a small creature, and the "nuisance" part comes from her habit of stealing other people's belongings.
68* SquishyWizard: Has subpar stats in attack, defense, and evasion (-1) which is only offset by her generous HP pool. Combine that with her habit of racking up stars, and she tends to become a target of bullies like Yuki, Star Breaker, [[spoiler:and even her own creator Tomomo!]]
69* StickyFingers: How she kickstarts the plots of the base campaigns. Also reflected in her Hyper, "Ubiquitous", which allows Poppo to teleport to any player's position and steal their stars. [[spoiler:Turns out, this is how Tomomo gets the characters to come to her: have her Poppos steal their prized belongings and lead them to her.]]
70* TuxedoAndMartini: Can obtain one (though without the martini) in the Poppo event by defeating 12 [=NPCs=] in multiplayer (or 36 in single player, or a combination of the two) while wearing the Cyborg Poppo set.
71* TheUnintelligible: Her speech consists nothing but variations of "poppo", although she's capable of coherent words during the campaign.
72* WeHaveReserves: [[spoiler:When she's KO'd, another identical Poppo takes her place.]]
73
74[[/folder]]
75[[folder:Tomomo]]
76[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tomomo.png]]
77[[quoteright:349:[[labelnote:Click here to see her with her unsoftened stats]]https://static.tvtropes.org/pmwiki/pub/images/tomomo_boss.png]][[/labelnote]]
78->'''Debut Game:''' ''100% Orange Juice''
79->'''Voiced by:''' Kazusa Aranami
80->'''Stats (Normal):''' 6 HP, +2 ATK, 0 DEF, +1 EVD, 6 REC
81->'''Stats (Softened):''' 4 HP, +2 ATK, 0 DEF, 0 EVD, 6 REC
82->'''Passive:''' Softened: Tomomo is playing with friends, and has lowered her attributes.
83->'''Hyper Card:''' Magical Massacre (Event). All units who's HP is full suffer KO. Gain -1 to next Revive roll for each enemy KO'd.
84
85The BigBad of the game, Tomomo is a DarkMagicalGirl responsible for not just creating the Marie Poppos and the board game world, but also all the other characters. All in the name of good fun, of course!
86----
87* AwesomeButImpractical: Her hyper allows you to KO everyone else and cut your recovery time down for every successful KO. Sounds cool, right? Well, first, your opponents must be at full health to work. Second, it requires a ''lot'' of star and norma grinding to even use it (Lv. 4 norma?!). Third, if Tomomo's at full health when she uses it, well, see HoistByHisOwnPetard below...
88* BigBad: Of the game.
89* DefeatMeansFriendship: [[spoiler:Regardless of who defeats her, they all treat her with kindness and thank her for being who she is.]]
90* DeityOfHumanOrigin: [[spoiler:Like QP and Saki, she was formerly a mortal before becoming a Sweet God — specifically, an unmotivated OfficeLady.]]
91* DidntThinkThisThrough: [[spoiler:Sure Tomomo, bring the resident OmnicidalManiac into your non-violent board game, why don't you? WhatCouldPossiblyGoWrong]]
92* EnsembleDarkhorse: Invoked InUniverse: [[spoiler:In the final episode of Kai's campaign, it's revealed that Tomomo made Kai TheProtagonist precisely because he's so plain (in addition to being male) that she would stand out in comparison.]]
93* FanDisservice: Magical Massacre's artwork is this. Sure, Tomomo has a nice figure, which is accentuated by the angle she's being viewed at, but her [[PsychoticSmirk expression]] and posture are ''[[NightmareFuel terrifying]]'', and the red splotches and flavor text '''don't help'''. Also, the aforementioned angle is a solid example of DutchAngle[=/=]HitlerCam.
94* FinalBoss: [[spoiler:Of the main campaigns. However, no one thinks she's FinalBoss material.]]
95* GameBreaker: At first, then {{Nerf}}ed for balance. In her appearance in the single-player campaigns, she has overpowered stats. She was playable in the original release of the game... though you need to beat a BrutalBonusLevel to unlock her. Soon after the game first got an UpdatedRerelease on Steam, balance considerations led the devs to implement a feature where multiplayer lobby hosts could choose to ban her. Later, they replaced this with a nerf to her stats, basically creating a second version of her for multiplayer only; her original stats are still playable, but only in single-player.
96* GlassCannon: {{Downplayed|Trope}}. Softened Tomomo has neutral defensive stats, but with only 4 HP she can't take a ton of hits and her 6 REC still punishes her heavily for dying. Her +2 Attack is as strong as ever.
97* HoistByHisOwnPetard: Tomomo's Hyper [=KOs=] all players at full HP. If Tomomo's own health is full, this includes herself.
98* IJustWantToBeSpecial: [[spoiler:Wants everyone to see her as a FinalBoss and their creator, but no one sees her as either one.]]
99* ImageSong: "Magical Girl of Miracles", which, funnily enough, doesn't show up here, but rather in ''[[https://www.youtube.com/watch?v=qpGbP9NtTh4 Acceleration of Suguri 2]]''. There's also an [[https://www.youtube.com/watch?v=6TowZ37NB4I instrumental version]], if you're interested.
100* ImprobableWeaponUser: Wields a rather odd-looking wand/staff resembling a cotton swab for a weapon. Amusingly, it actually serves as a sort of gravestone for her if she's KO'd. It can also be obtained as a home marker from challenge crates.
101* LargeHam: Tomomo's voice lines have her react incredibly over-the-top to anything from rolling the die to engaging enemies.
102* LaughablyEvil: [[spoiler:For a supposed BigBad, she's not really taken very seriously. Even QP wonders if she really has what it takes.]]
103* LightningBruiser: With +2 attack, +1 evasion, and 6 HP, Tomomo moves like a sports car and hits like a truck… at least in single player.
104* LoserDeity: Neither her creations nor her own ImageSong treat her with any actual respect.
105* MagicalGirl: Sees herself as one.
106** DarkMagicalGirl: What she really is.
107* TheNicknamer: Calls Sweet Breaker and Star Breaker "Sweebo" and "Starbo" respectively.
108* OneHitKill: Her hyper, "Magical Massacre", does this to anyone with full health. It also cuts down her recovery time by one with every successful KO. [[NightmareFuel It's awfully eerie.]]
109-->'''Tomomo:''' "Disappear."
110* OurGodsAreDifferent: [[spoiler:Created most cast members, and this world, but is also one of the gods of sweets.]]
111* PurposelyOverpowered: [[spoiler:Justified as she made herself the FinalBoss, and even other characters comment that having such huge stats is certainly something a FinalBoss would do. It's especially telling that she's the only one of the original twelve-man roster who couldn't be selected in the original release (at least, outside of hacks). However, this is averted when playing Online, where she instead uses her "Softened" stats, as it's stated that she's playing with friends, and thus, holding back.]]
112* RedemptionDemotion: {{Downplayed|Trope}}; Tomomo's boss stats are nerfed in multiplayer, since she's just playing with friends and holding her power back. In single player, her stats stay the same as they were when you fought her in the campaign.
113* ShoutOut:
114** In the final episode of QP's campaign, she says "[[VideoGame/FinalFantasyI I, Tomomo, will knock you all down!]]"
115** Like Poppo, her 2017 Halloween costume may be one to ''Franchise/SailorMoon'', especially the tiara.
116* SNKBoss: When fought as a CPU, Tomomo becomes this. Boasting high attack, good evasion, and high HP, a penchant for aggressively ganging up on you as well as a OneHitKill hyper, she can certainly make the match tough. The fact that she also rigs the RNG to be in her favour doesn't help matters…
117* WeaponTombstone: What her KO sprite is.
118* WillfullyWeak: In multiplayer, Tomomo comes with a passive trait called "Softened" that nerfs her evasion and HP to make her more in line with the rest of the cast. Her card description even states that she does this since she's just having fun with the others.
119-->Tomomo is playing with friends, and has lowered her attributes.
120* YourCostumeNeedsWork: In a variant, other characters mistake Tomomo for a magical girl cosplayer, to her annoyance, though they don't recognize the particular 'character'. Inverted with Syura, who gushes over how great her costume is.
121
122[[/folder]]
123[[folder:Tomomo (Casual & Sweet Eater)]]
124[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tomomo_casual.png]]
125[[quoteright:349:[[labelnote:Click here to see her as Sweet Eater]]https://static.tvtropes.org/pmwiki/pub/images/tomomo_sweet_eater.png]][[/labelnote]]
126->'''Debut Game:''' ''100% Orange Juice''
127->'''Voiced by:''' Kazusa Aranami
128->'''Stats (Casual):''' 4 HP, -1 ATK, 0 DEF, +1 EVD, 5 REC
129->'''Stats (Sweet Eater):''' 6 HP, +3 ATK, 0 DEF, 0 EVD, 6 REC
130->'''Passive (Casual):''': None.
131->'''Passive (Sweet Eater):''' When KO'd, discard your hand and turn back to Tomomo (Casual)
132->'''Hyper Card (Casual):''' Miracle Red Bean Ice Cream (Gift). +1 ATK While this card is held. Tomomo (Casual): When played, turn into Tomomo (Sweet Eater): When held, this card becomes Magical Revenge. Discard upon use.
133->'''Hyper Card (Sweet Eater):''' Magical Revenge (Event): For each missing HP, random enemy takes 1 damage. If a unit is KO'd, gain 1 Win. When not held by Tomomo (Sweet Eater), this card becomes a Miracle Red Bean Ice Cream.
134
135Tomomo in her [=PJs=] lazing about. If she gets her hands on some ice cream she can ascend to her form as Sweet Eater, one of the six gods of sweets.
136----
137* AwesomeButImpractical: Sweet Eater has the best attack in the game, but you need to draw her hyper to activate her. Not a problem, right, it only requires a bit of luck. However, Sweet Eater has the drawback of '''discarding your entire hand''' when she dies, almost certainly putting you on the back foot and probably leading to you losing. And given this is 100% Orange Juice, that means that you need extremely good luck to win if you want to play as Sweet Eater.
138* ImprobableWeaponUser: Casual Tomomo uses a spoon to attack her foes. Sweet Eater opts for an oversized popsicle.
139* LazyBum: Tomomo is in her PJ's and doesn't bother to get up. Her Casual theme further emphasizes how lazy she is. Once she transforms, [[FromNobodyToNightmare however...]]
140* MagicalGirl: Her Sweet Eater persona plays along with this.
141* MagikarpPower: At first, Tomomo (Casual) just plain ''sucks''. -1 attack, mediocre HP, keeping her out of battle is a necessity (although her evasion stat is fairly decent and she can stockpile on her hyper cards to give her attack a much-needed boost). However, grind up enough stars and norma and you'll be able to activate her hyper to become Sweet Eater, boasting high HP and '''the''' best Attack stat in the game. Just sit back and watch her tear through her foes like no problem. Just don't get yourself KO'ed...
142* OddJobGods: Sweet Eater is one of the six Sweet Gods.
143* PowerGivesYouWings: Sweet Eater sports a pair of floating wings behind her back like Sweet Breaker and Sweet Guardian QP.
144* TheSlacker: Casual Tomomo is pretty much this in spades.
145* SuperMode: Her Sweet Eater form.
146* SupernaturalGoldEyes: Tomomo's eyes turn yellow as the PhysicalGod Sweet Eater.
147* TechnicolorEyes: Tomomo (Casual) has lavender eyes, while Sweet Eater has yellow eyes.
148* TrademarkFavoriteFood: Red bean ice cream, to the point that it serves as the basis of her casual self's hyper. She also uses it as a weapon as Sweet Eater and even freaked out over the thought of Sweet Breaker banning it alongside pudding if she were to win the chocolate challenge in the Valentine's Day 2018 event.
149* TransformationTrinket: Her Miracle Red Bean Ice Cream, if the art for her casual self's hyper is any indication. It can also boost her attack by 1 (a necessity since at that point, her attack is at -1) and heal herself to full HP when used to become Sweet Eater.
150-->'''Tomomo:''' "Miracle red bean ice cream!"
151* TurnsRed: Starts as the lazy, always lying down "Casual" variation. Come level 3 and a Red Bean Ice Cream Hyper, however, and she becomes a formidable foe as Sweet Eater. It even warrants [[ThemeSongPowerUp a theme change]]!
152[[/folder]]
153
154[[folder:Mio]]
155[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/mio_unit.png]]
156->'''Debut Game:''' ''100% Orange Juice''
157->'''Voiced by:''' Creator/ShioriIzawa
158->'''Stats:''' 6 HP, 0 ATK, -1 DEF, +1 EVD, 5 REC
159->'''Passive:''': None.
160->'''Hyper Card:''' Magical Inferno (Event). KO all units on any other panel in the same uninterrupted column or row as the panel your unit is on. You gain stars from each KO'd unit as though KO'd in battle. Then end your turn.
161
162The main villain of the Master of the Minions event, she's called the "Magical Devil" and has the powers to match.
163----
164* AbusiveParents: In the Memory Menders event, [[spoiler:she claims to be Lulu's mother, who kidnapped her friend Ellie's parents, lied to Lulu that Ellie would abandon her when their quest to rescue them was done, and then used Lulu's feelings of insecurity to transform her into Dark Lulu, all because she wanted to make a story with a tragic ending. Lulu renounces her as her parent once Ellie reaffirms their friendship and helps her return to normal]].
165* TheComputerIsACheatingBastard: Invoked. In the campaign battle to obtain her, she gives herself 9999 HP (shown as ? HP) by fiddling with the game's rules. She was indeed shown to be able to override Tomomo's rules by creating [=RoPoChi=]. It also displays the differences in personalities between her and Tomomo; Tomomo will at least be subtle about making herself as challenging as possible (by giving herself better rolls), while Mio is unable to do anything with subtlety.
166* HorrifyingTheHorror: Mio, a self-styled Magical Devil who thrives on causing chaos, is ''terrified'' of [[AxCrazy Star Breaker]].
167* HypocriticalHumor: Despite her own provocative style of dress, Mio freaks out if she ends her turn on the same panel as Kyousuke after he's used [[ShirtlessScene Cast Off]], calling him a pervert and a weirdo.
168* IJustWantToHaveFriends: [[spoiler:This is implied to be one of the reasons she decided to mess with the world of ''100% Orange Juice'', as she expresses outrage that Tomomo used the magical powers Mio gave her to make a board game world rather than hang out with her.]]
169* TheManBehindTheMan: She's the one who gave Tomomo her powers.
170* TheManBehindTheMonsters: As the eponymous "Master of the Minions", Mio created the co-op bosses (except Summer Beast).
171* MsFanservice: Hono himself has said that Mio's design and voice lines are supposed to invoke this.
172* PlayingWithFire: Her hands are constantly wreathed in purple flames and her Hyper "Magical Inferno" allows her to create powerful streams of fire that travel across uninterrupted rows and columns, instantly killing anything on their path and taking half of the victims' stars.
173--> '''Mio:''' "Inferno!"
174* {{Sadist}}: She freely admits that she enjoys watching people in pain.
175* SquishyWizard: The playable version of Mio has below average battle stats, making her ill-fit for direct confrontations. However, she more than makes up for it with her devastating hyper, which can OneHitKill anyone on the same row of panels as her. Ironically for this trope, she actually has a good HP stat and good evasion, but her low defense means that HP stat can end up falling ''fast'' if her opponents get good attack rolls.
176[[/folder]]
177
178[[folder:Ellie]]
179[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/ellie_unit.png]]
180->'''Debut Game:''' ''100% Orange Juice''
181->'''Voiced by:''' Miki Maruyama
182->'''Stats:''' 5 HP, 1 ATK, 0 DEF, 0 EVD, 5 REC
183->'''Passive:''' None
184->'''Hyper Card:''' Ellie's Miracle (Boost). Effect Duration: 2 chapters. Gain +X ATK, +Y DEF, and +Z EVD, where X = Your total Norma completed, Y = Your number of Wins Norma Completed, and Z = Your number of Star Norma completed.
185
186Ellie is one of the characters added in the Wanderer Pack alongside Lulu. She's an aspiring bounty hunter with boundless confidence, and is searching for her mother.
187----
188* {{BFS}}: Wields a sword almost as large as she is.
189* EarlyBirdCameo: Ellie first appeared in the ending CG of Master of the Minions in a white cloak with a red tie, questioning where "Mama" was.
190* {{Foil}}: To Mio. Both show some rather agressive tendencies and are the only characters to use [[SayItWithHearts hearts as punctuation]], but they are still quite different.
191* InTheHood: Her dress includes a bunny-eared hood. [[spoiler:It conceals her Poppo-like hamster ears.]]
192* SitcomArchnemesis: She holds an excessive grudge against Poppo and her SuspiciouslySimilarSubstitute Mousse, more so than the rest of the cast. No specific reason has yet been given. In a CastingGag, Ellie calls out Poppo for her annoying voice, even though the two have the same voice actress.
193* SuperMode: Her Hyper, "Ellie's Miracle", gives her a stat boost for two chapters depending on the Norma she has completed: she gains +1 Attack for each Norma regardless of type, +1 Defense for each Wins Norma, and +1 Evasion for each Stars Norma.
194-->'''Ellie:''' "Receive my miracle!"
195[[/folder]]
196
197[[folder:Lulu]]
198[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/lulu_unit.png]]
199->'''Debut Game:''' ''100% Orange Juice''
200->'''Voiced by:''' Saya Aizawa
201->'''Stats:''' 5 HP, 0 ATK, +1 DEF, -1 EVD, 5 REC
202->'''Passive:''' None
203->'''Hyper Card:''' Lulu's Lucky Egg (Boost). Can only be played with 2 HP or less. Gain one of the following effects at random: Roll a die and gain x20 stars. Draw 5 cards. Heal to full HP and permanently gain +1 ATK, +1 DEF, and +1 EVD. This effect can only trigger once.
204
205Lulu is one of the characters added in the Wanderer Pack alongside Ellie. She's a mysterious amnesiac girl who's accompanying Ellie on her travels.
206----
207* CriticalStatusBuff: Lulu is only able to use her Hyper at 2 HP or less and, in the most favorable case, she can heal all of her HP and permanently gain +1 in Attack, Defense and Evasion.
208* IdentityAmnesia: She doesn't remember anything of her past aside from her name; this is why she decides to go along with Ellie on her travels.
209* LittleBitBeastly: She has horns, pointy ears, paws for hands, and even a tail; aside from that she looks pretty human.
210* RandomEffectSpell: Her Hyper, "Lulu's Lucky Egg", creates a random effect: either you roll a dice and gain 20 stars times the number you roll; draw 5 cards; or, most favorably, fully recover your HP and permanently gain +1 in all stats. The last effect can only be triggered once per match.
211* TailSlap: In her attack pose, she whips opponents with her tail.
212* ThirdPersonPerson: Refers to herself as "Lulu" instead of "I".
213* WhaleEgg: Implied with her Hyper, despite being human (or half-human at least), she (somehow) lays golden eggs that contain the random effects of her Hyper.
214[[/folder]]
215
216[[folder:Arnelle]]
217[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/arnelle_unit.png]]
218->'''Debut Game:''' ''100% Orange Juice''
219->'''Voiced by:''' Ishiguro Chihiro
220->'''Stats:''' 5 HP, +1 ATK, -1 DEF, 0 EVD, 5 REC
221->'''Passive:''' Can see the card on the top of the deck when holding Intelligence Officer in hand.
222->'''Hyper Card:''' Intelligence Officer (Battle). Gain one of the following effects depending on the top-of-the-deck card: Event +3 ATK; Boost +3 DEF; Others +3 EVD
223
224Arnelle is the antagonist of the Shroom Zoom event, a self-proclaimed master treasure hunter.
225----
226* AwesomenessByAnalysis: Arnelle's Hyper, "Intelligence Officer", buffs her stats based on what type of card is at the top of the deck. Her passive synergizes with this by revealing to her what said card is, enabling her to plan around it, unlike any other character who somehow gets a hold of it.
227-->'''Arnelle:''' "I can see through everything!"
228* LittleBitBeastly: Arnelle has animal ears and a tail, although they don't resemble any animal in particular. She also has sharp teeth.
229* OfCorsetsSexy: Arnelle's outfit includes a corset.
230* TheRival: Arnelle sets herself up as this to Ellie and Lulu along with Maynie.
231* SmugSnake: Arnelle claims that she's a master treasure hunter, but the Shroom Zoom event was actually the first time she was out treasure hunting. She's bossy, manipulative, and not above dirty tricks.
232[[/folder]]
233
234[[folder:Maynie]]
235[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/maynie_unit.png]]
236->'''Debut Game:''' ''100% Orange Juice''
237->'''Voiced by:''' Tanaka Takako
238->'''Stats:''' 4 HP, 0 ATK, +1 DEF, 0 EVD, 5 REC
239->'''Passive:''' When not in Raging Mode, gain a Rage Counter upon taking any amount of damage and lose a Rage Counter upon any amount of healing.
240->'''Hyper Card:''' Raging Madness: Gain +1 Rage Counter. Target another active unit and enter Raging Mode: gain +X ATK and +X EVD where X is the number of your Rage Counters. Raging Mode ends and Rage Counters become 0 upon target's KO. Gain +2 Wins if you KO target in battle, and -50% Stars and Wins if you KO any other unit.
241
242Maynie is Arnelle's underling with anger management issues.
243----
244* AchillesHeel:
245** With how overpowered her stats become while in Raging mode, she fears the Reverse Attribute Field card (reverses stat buffs and debuffs: say if she was at 6 rage counters, she'd have +6/+1/+6 before and -6/-1/-6 after) above all else. It turns her from a LightningBruiser into a JokeCharacter in the blink of an eye. Serious Battle, which sets all three stats to 0/0/0, works too, but it also affects her opponent and she doesn't lose stats from it.
246** Healing in general can reset her Rage Counter back to zero outside Raging Mode. While Maynie players can deliberately avoid this for the most part by not using any healing cards or not stopping on home panels, there are some things that can screw her over beyond their control, like the "Regeneration" field event (heals 1 HP for every player on random chapters), the "Dinner" card (heals 3 HP for every player), and Natsumi (whose passive can heal players by stopping on the same panels as them as well as her Hyper, "Cooking Time", recovering every player's HP based on their level).
247* AntiGrinding: Since her Raging Mode can be kept active ''indefinitely'' without expiring as long as her target is not [=KOed=], to discourage players from abusing this to farm other non-targeted players and dominate the match, the amount of stars and wins earned from them is reduced by 50%, with diminishing returns on repeat encounters. This ensures that Maynie players focus on hunting her target with a far larger payout.
248* TheBerserker: Maynie plays like a "blood tank". Each time she's hit, she gains 1 Rage Counter, and she can spend these on her Hyper to gain a buff to Attack and Evade based on how many she's accumulated. The downside is that if the unit she targets is KO'ed, she loses these buffs as she calms down.
249-->'''Maynie:''' [[BattleCry "Gyaoooh!"]]
250* BerserkButton: Maynie '''does not''' like pain, as she'll tell any attempted assailants.
251* TheBigGuy: Arnelle leaves the fighting to Maynie, who is more than willing to oblige.
252* BlindObedience: Arnelle has no authority over Maynie, but Maynie ''adores'' her.
253* OverzealousUnderling: Maynie was the first to suggest fighting Ellie, but Arnelle talks her down in favor of a friendly competition.
254* RoaringRampageOfRevenge: What Maynie usually does when she enters Raging Mode; demolish everything she can see in one hit, from the non-target players, to the boss, to the target, and any and all enemies in her way WILL be squished.
255* ThirdPersonPerson: Maynie will always refer to herself as "Maynie" in her dialogs.
256* UnstoppableRage: During Raging Mode. The ''rage'' part is obvious, and the ''unstoppable''... well, what's going to stop 9 Attack and 9 Evasion? The ONLY way that Maynie's rampage ends is if she (or somebody else) puts down her target.
257[[/folder]]
258
259[[folder:Halena]]
260[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/halena_unit.png]]
261->'''Debut Game:''' ''100% Orange Juice''
262->'''Voiced by:''' Creator/MoekaKishimoto
263->'''Stats:''' 5 HP, -1 ATK, +1 DEF, +1 EVD, 5 REC
264->'''Passive:''' Gain Lvl x3 stars after landing on your own home.
265->'''Hyper Card:''' Safe Journey (Boost): Lose 5 stars at the start of each turn. Ignore Drop panels, traps, and card effect damage. This effect ends when you stop on your own Home panel or have less than 5 stars.
266
267Halena is a guide with every map of the world stored in her brain.
268----
269* HartmanHips: Has a distinctly pear-shaped figure.
270* ImprobableWeaponUser: She carries a flagpole that she uses as a staff.
271* TheNavigator: This is her job and she claims to have every map of the world stored in her brain. This is represented by her passive, which grants her stars each time she lands on her own home. Her Hyper, "Safe Journey", summons a big compass that is always pointing in the direction of her home panel, and allows Halena to ignore Drop panels, traps, and cards that deal damage; however, this comes at the cost of losing 5 stars at the beginning of her turn, and the effect only ends when she lands on her Home panel or has less than 5 stars.
272-->'''Halena:''' "Now, let's get going."
273* StoneWall: Negative ATK, but positive DEF and EVD, and an average HP total and REC to top it off.
274[[/folder]]
275
276[[folder:Cook]]
277[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/cook_unit.png]]
278->'''Debut Game:''' ''100% Orange Juice''
279->'''Voiced by:''' Kanemoto Hisako
280->'''Stats:''' 4 HP, 0 ATK, -1 DEF, +3 EVD, 5 REC
281->'''Passive:''' Give a stack of Hungry when using Evade (max 3). With 3 Hungry, gain -1 EVD. Lose all Hungry when landing on your own home.
282->'''Hyper Card:''' Guidance of the Weathercock (Boost): Stock Effect. Roll 2 dice for everything except for battle. This effect ends when you stop on your own Home panel. Can only check Norma on own Home panel.
283
284Cook, the weathercock fairy, is Halena's often hungry partner.
285----
286* BirdPeople: Denies being a chicken, but has wings and a tuft of hair on her head that resembles a rooster's comb.
287* CuteMonsterGirl: With some very large chicken wings where her arms would otherwise be, she definitely qualifies.
288* FragileSpeedster: Her +3 EVD is the highest base Evade stat in the game and is only tempered by her relative fragility and "Hungry" passive.
289* LittleBitBeastly: Outside of her wings, she resembles a human child.
290* TheNavigator: If Halena is the "map", she's the "compass" of the duo as a fairy based on a weathervane chicken. This is also referenced by her Hyper, "Guidance of the Weathercock", which allows her to roll two dice for every action outside of battles, but in exchange, Cook is only allowed to check Norma in her own Home panel.
291-->'''Cook:''' "*Cheep cheep*! Cook wants to go this way."
292* TeamChef: [[ExactlyWhatItSaysOnTheTin Does it need to be said?]]
293* ThirdPersonPerson: Refers to herself as "Cook" instead of "I".
294* WingedHumanoid: Has wings in the place of arms.
295[[/folder]]
296
297[[folder:Watty]]
298[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/watty_unit.png]]
299->'''Debut Game:''' ''100% Orange Juice''
300->'''Voiced by:''' Oono Yuuko
301->'''Stats:''' 5 HP, -3 ATK, +1 DEF, 0 EVD, 5 REC
302->'''Passive:''' After battle, gain 1 stack of Hardened Scales for each point of damage reduced by using Defend (max 5). (For 3 Chapters: gain +1 ATK per stack. Effect expires on KO).
303->'''Hyper Card:''' Torrent of Magic (Boost): Effect Duration: 3 Chapters. Gain +2 DEF. The maximum stacks of Hardened Scales are increased to 10. If you gain 10 stacks of Hardened Scales, all other players suffer KO.
304
305A cute mermaid with self-confidence issues.
306----
307[[/folder]]
308
309[[folder:Pomeranius]]
310[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/pomeranius_unit.png]]
311->'''Debut Game:''' ''100% Orange Juice''
312->'''Voiced by:''' Ogami Shinnosuke
313->'''Stats:''' 5 HP, +1 ATK, -1 DEF, 0 EVD, 5 REC
314->'''Passive:''' Ignore any Trap card landed on when your HP is full or higher.
315->'''Hyper Card:''' Goodest Boy (Boost): Effect duration: 3 Chapters. Immune to instant KO effects. When staying on a panel with another player at the end of either player's turn, gain a copy of a random card in their hand. You can neither challenge nor be challenged; instead, opponents may stop to Pet you. Effect expires on KO.
316
317A refined talking dog loyal to Arnelle.
318----
319[[/folder]]
320
321[[folder:Sweet Creator]]
322[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/sweet_creator_unit.png]]
323->'''Debut Game:''' ''100% Orange Juice''
324->'''Voiced by:''' Ootsubo Yuka
325->'''Stats:''' 4 HP, 0 ATK, +1 DEF, +1 EVD, 5 REC
326->'''Passive:''' When anyone else plays a Sweets type that isn't a Trap card, or triggers a Sweets type Trap card, gain stars equal to 2x Lvl of card.
327->'''Hyper Card:''' Sweet Paradise (Event): Set the "Sweet Indulgence" trap card on 3-5 random panels. (Sweet Indulgence (Trap): Turn all your cards into non-Hyper, Sweets type cards.)
328
329Leader of the Sweet Gods.
330----
331[[/folder]]
332
333[[folder:Mio (Festive)]]
334[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/mio_festive_unit.png]]
335->'''Debut Game:''' ''100% Orange Juice''
336->'''Voiced by:''' Creator/ShioriIzawa
337->'''Stats:''' 5 HP, +2 ATK, -2 DEF, 0 EVD, 5 REC
338->'''Passive:''': None.
339->'''Hyper Card:''' Christmas Inferno (Event): Lower your HP to 1. All other players take damage equal to the HP you lost. Gain a Mio's Christmas Cake card for each player KO'd by this effect.
340
341An alternate version of Mio, celebrating 2 million downloads of ''100% Orange Juice!''
342----
343* CastFromHitPoints: Her Hyper is this, dropping her HP to 1 and damaging everyone else for the same amount of HP she lost.
344* GlassCannon: With +2 ATK and -2 DEF, Mio will be dealing and taking a lot of damage in combat.
345[[/folder]]
346
347[[folder:Mother Poppo]]
348[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/mother_poppo_unit.png]]
349->'''Debut Game:''' ''100% Orange Juice''
350->'''Voiced by:''' Miki Maruyama
351->'''Stats:''' 7 HP, -1 ATK, -1 DEF, -1 EVD, 5 REC
352->'''Passive:''' When warping, take 1 damage. If active after warping, draw a card and gain Lvl x1 stars.
353->'''Hyper Card:''' Mother Power (Boost): Gain Lvl x1 stars for every point of damage you take. If the effect ends or is replaced while active, heal to full HP. Effect ends on KO.
354
355An older, more humanoid Marie Poppo. [[spoiler:The title of "Mother" is not just for show, she is actually Ellie's mother.]]
356----
357* DamselInDistress: [[spoiler:The series of limited events starring Ellie and Lulu eventually reveals that she is the treasure Ellie's been hunting for, ever since Mio kidnapped her and sealed her away...alongside Ellie's father, who she cared about less.]]
358* InterspeciesRomance: The Memory Menders event reveals that the "Father" she married is [[spoiler:an older Kai, who's completely human]].
359* VerbalTic: Even though she is a Marie Poppo who can talk intelligibly, she will append "-po" at the end of most of her sentences (or in English, replace some syllables with "po" when appropriate), she is still ''a'' Marie Poppo after all.
360[[/folder]]
361
362[[folder:Dark Lulu]]
363->'''Debut Game:''' ''100% Orange Juice''
364->'''Voiced by:''' Saya Aizawa
365->'''Stats:''' 5 HP, +1 ATK, +1 DEF, -1 EVD, 6 REC
366->'''Passive:''' Lose your Lvl x2 stars when declining a challenge.
367->'''Hyper Card:''' Lulu is an Unlucky Dragon (Event): Can only be played with 2 HP or less. Trigger one of the following effects at random: Roll a die. All other players lose the die number x (their Lvl) stars. All other players discard a card at random. All other players' HP is lowered to 2.
368
369An alternate version of Lulu. [[spoiler:She is the result of Mio forcibly filling her mind with darkness so she can have her arbitrary bad ending.]]
370----
371[[/folder]]
372
373[[folder:Hyper Ellie]]
374->'''Debut Game:''' ''100% Orange Juice''
375->'''Voiced by:''' Miki Maruyama
376->'''Stats:''' 4 HP, +1 ATK, 0 DEF, 0 EVD, 4 REC
377->'''Passive:''' Gain +1 ATK, -1 DEF and -1 EVD when attacker.
378->'''Hyper Card:''' Ellie's Hyper Miracle (Boost): Effect Duration: 2 chapters. Gain +X ATK in battle when attacker, and +X DEF and +X EVD when defender. X = your total Norma completed.
379
380The fully empowered, and unhooded, protagonist of ''100% Orange Juice'''s Part 2 storyline from the end of her journey. Having reunited with her family, found the source of her problems, and pledged to protect Lulu, she's now stronger than ever before.
381----
382* HalfHumanHybrid: With her hood down and hamster-like ears exposed, it's more obvious that she's half-human and half-Poppo.
383* SpinOffspring: She's the protagonist of her own storyline, and her father was the previous "protagonist" of the game, Kai.
384[[/folder]]
385
386[[folder:Kai (Hero)]]
387->'''Debut Game:''' ''100% Orange Juice''
388->'''Voiced by:''' Matsuura Yoshiyuki
389->'''Stats:''' 5 HP, +1 ATK, 0 DEF, 0 EVD, 5 REC
390->'''Passive:''' If you would go under 1 HP from out of battle damage, stay on 1 HP. If you are still at 1 HP at the next end of your turn, suffer KO.
391->'''Hyper Card:''' Ex-Protagonist's Moment of Glory (Boost): Lower your HP to 1. Effect Duration: 3 chapters. Gain +4 ATK and +5 EVD.
392
393The former "protagonist" of ''100% Orange Juice'', now grown up and having passed the role down to his daughter, Ellie.
394----
395* CastFromHitPoints: His Hyper drops his HP down to a single point if it isn't already there, in exchange for a massive boost to offense and evasion.
396* HeroicSecondWind: His passive invokes this, as he refuses to go down from any non-battle damage and gets one more turn until his wounds catch up with him or he heals himself. Then again, attackers can take advantage of this to ambush him while he's struggling.
397* LateArrivalSpoiler: While the Part 2 storyline events were initially running, the fact that he's Ellie's father was kept hidden until the final "Memory Menders" segment, since she was mainly focused on finding her Mama. However, the Protagonist Pack DLC that makes him and Hyper Ellie playable states it outright.
398[[/folder]]
399
400[[folder:Big Poppo]]
401[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/big_poppo.png]]
402 [[caption-width-right:257:[[note]]Technically, she doesn't have an in-game card. This one was made by Discord users Ryu Xero and Kida for display purposes.[[/note]]]]
403->'''Debut Game:''' ''100% Orange Juice''
404->'''Voiced by:''' Miki Maruyama
405->'''Stats:''' 12 HP, +1 ATK, +1 DEF, -1 EVD
406->'''Stats (Star Devourer):''' 12 HP, +2 ATK, -1 DEF, -1 EVD, REC 10
407->'''Passive (Star Devourer):''' Instead of dealing damage, steal 3 stars per point of damage dealt. Give 25 Stars and 3 Wins on KO.
408
409A GiantMook version of Marie Poppo who shows up during Poppo-themed events. To get her to appear, you have to complete a series of Poppo related challenges. You can also wear a special piece of Poppo equipment to boost her chances of her appearing.
410----
411* AprilFools: She was originally announced as an April Fools joke, before being added to the game more than a year later.
412* DamageSpongeBoss: Her HP is a whopping ''12'' while her other stats are unimpressive for a boss.
413* DegradedBoss: A Big Poppo with different stats is summoned as a minion by the Star Devourer Co-op boss, which is an even stronger Poppo. This one can't actually kill you, but she steals your stars and gives them to her boss.
414* GiantMook: A giant version of Marie Poppo.
415* GlowingEyesOfDoom: This version of Poppo sports eerie glowing pink-red eyes. These can be unlocked for player use by beating her as regular Poppo.
416* PaletteSwap: She's pretty much a red-coloured Marie Poppo scaled up. In fact, with the right customization items, you can make regular Poppo look just like her (except smaller, obviously).
417[[/folder]]
418
419!!QP Shooting Characters
420Characters from the ''VideoGame/QPShooting'' series, including ''Xmas Shooting''.
421* ColorCodedForYourConvenience: Yellow.
422* EveryoneIsASuper: Everyone in this series can fly and spew out bullets like it's no problem with no reason given as to how or why. The Suguriverse characters have an excuse (they're all SuperSoldiers), as do the Alicianrone ones (they're all witches), but here not so much. It's lampshaded in ''200% Mixed Juice'' when Marc boggles at QP's ability to fly without an aircraft, and QP nonchalantly tells her that most of the people she knows can do that.
423* LittleBitBeastly: A few of the characters here are this (specifically, QP, Aru, and Yuki).
424----
425[[folder:QP]]
426[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/qp.png]]
427->'''Debut Game:''' ''QP Shooting''
428->'''Voiced by:''' Azusa Sato
429->'''Stats:''' 5 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
430->'''Passive:''' None
431->'''Hyper Card:''' Hyper Mode (Battle): Your unit gains +2 ATK during this battle. If your unit suffers KO during this battle, you give no stars or Wins and the unit will revive next turn.
432
433The main protagonist of the QP Shooting games, QP is a 14-year-old dog girl with an unbridled love of pudding. Her love of the dessert is so great that she was the only one who remembered it during the events of ''QP Shooting - Dangerous!!'' when it was erased from existence.
434----
435* BoringButPractical: Her hyper isn't really that interesting compared to many other characters' (+2 ATK during battle, you won't lose any stars nor give your opponent any wins if you get KO'ed and you'll revive by the next turn), but it's useful, cheap, and doesn't require a high norma to use.
436* CallingYourAttacks: She sometimes announces her attacks by saying "QP Attack!".
437* DeathIsASlapOnTheWrist: If her hyper is active, getting KO'd doesn't cost her any stars or give her opponent any wins, and she automatically revives on her next turn (though she is unable to move until the subsequent turn thereafter).
438* GamerChick: Along with Syura, she is in the Indie Games Club.
439* GenkiGirl: Archetypically cheery, air-headed, and excitable.
440* ImageSong: "[[https://www.youtube.com/watch?v=T45VoTZMgbc Pudding Pop]]", which is all about, well... her unending love for pudding.
441* JackOfAllStats: With 5 HP, neutral stats, and no passive abilities, she can be considered well-rounded. Her Hyper is also useful both offensively and defensively, increasing her Attack while mitigating the harm she suffers if she loses the fight.
442* LittleBitBeastly: A dog girl; specifically, a Pomeranian girl.
443* TheNicknamer: [[spoiler:Gives Tomomo a "-mama" suffix after Tomomo states she created the world of ''100% Orange Juice'' and created everyone to play with Tomomo herself.]]
444* PowerGivesYouWings: If the player manages to get 50,000 chocolate in the Valentine's Day 2018 event, [[spoiler:QP will get her Sweet Guardian wings as a reward]]. [[spoiler:[[SubvertedTrope They don't really do anything though, other than looking pretty.]]]]
445* SuperMode: Hyper Mode, which boosts QP's attack during battle and keeps the opponent from getting any spoils from her if she loses.
446-->'''QP:''' "HYPER MODE!"
447* TrademarkFavoriteFood: QP simply adores pudding, to the point of getting an ImageSong about it. At the conclusion of ''QP Shooting - Dangerous!!'' , [[DeityOfHumanOrigin she]] [[PowerGivesYouWings becomes the]] [[PhysicalGod Goddess of]] [[OddJobGod Pudding]].
448** If the Starter Voice Pack is enabled, Suguri will call QP "the Goddess of Pudding" when fighting her, [[CallBack referencing her encounter with her in]] ''Acceleration of SUGURI''.
449** If the player manages to get over 50,000 Chocolate during the ''Valentine's Day 2018'' event, Sweet Breaker officially gives her the title Goddess of Pudding and will congratulate her for beating her.
450* WalkingSwimsuitScene: After completing the 2019 "Summer Games" event, the swimsuit she wears as the Summer Beast is unlocked as an alternate skin for QP. The 2020 rerun added a second version in which she also keeps the Summer Beast's tan.
451[[/folder]]
452
453[[folder:Yuki]]
454[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/yuki_8.png]]
455->'''Debut Game:''' ''QP Shooting''
456->'''Voiced by:''' Saki Aiya
457->'''Stats:''' 5 HP, +2 ATK, -1 DEF, -1 EVD, 5 REC
458->'''Passive:''' None
459->'''Hyper Card:''' Gamble! (Event): A randomly chosen unit is KO'd.
460
461The head of the Waruda gang, Yuki was originally the BigBad of the original ''QP Shooting'' game who stole QP's precious pudding.
462----
463* BetterToDieThanBeKilled: One potential use for "Gamble!" is as an escape button if Yuki's health is low and an enemy is on her heels; if she hits them, she buys some breathing room, and if she hits ''herself'', she denies the opponent the KO and doesn't lose any stars in the process.
464* TheBully: Yuki is the original bully, as her +2 Attack allows her to easily target units with low combat stats, like Marie Poppo or Aru. And that's not even getting into what she got up to in her original game...
465* CatGirl
466** CatsAreMean: She's a cat girl and a jerk, so...[[note]]She's a JerkWithAHeartOfGold in her home series, but her redeeming characteristics are nowhere to be seen here.[[/note]]
467* TheDon: She is the leader of [[GangOfHats Waruda]].
468* ExactlyWhatItSaysOnTheTin: The name of her gang, Waruda, literally translates to "bad gang".
469* TheGambler: Seems to have this as her motif. It's more apparent with her hyper, which is literally called "Gamble!"
470-->'''Yuki:''' "[[DeadlyEuphemism Why not use this to decide whose turn it is?]]"
471* GlassCannon: Has high attack, but low defense and evasion, so even though she has average HP, it's probably going to go down fast if she fails to KO an opponent or is actively attacked.
472* HoistByHisOwnPetard: Her Hyper, "Gamble!", is an unreliable one to use, as it allows her to KO a random unit, herself included.
473* KickTheDog: The "Brutal Prank" card sees her do this to Yuuki, holding her hand puppets just out of reach of her, mocking the poor woman all the while.
474-->'''Yuuki:''' "Noooo, Mr. Cow! Mr. Frog!"\
475'''Yuki:''' "Hahahaha! Wail and weep!!"
476[[/folder]]
477
478[[folder:Yuki (Dangerous)]]
479[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/yuki_dangerous.png]]
480->'''Debut Game:''' ''QP Shooting - Dangerous!!''
481->'''Voiced by:''' Saki Aiya
482->'''Stats:''' 5 HP, +1 ATK, 0 DEF, -1 EVD, 5 REC
483->'''Passive:''' Permanently turn every card with "Pudding" in name into "Tragedy in the Dead of Night". When someone else triggers your trap, gain 1 Win. Gain no Wins from fighting neutral enemies.
484->'''Hyper Card:''' Evil Mastermind (Event): Draw a trap card from the deck. Set all trap cards in hand on random panels. If not holding any trap cards, draw 3 from the deck and set a random one on your current panel.
485
486Yuki as she appears in ''QP Shooting - Dangerous!!''.
487----
488* CoolShades: She wears sunglasses.
489* TrapMaster: This version of Yuki is built for a trap-heavy playstyle. She earns one Win each time an opponent triggers one of her traps, but cannot get Wins by defeating NPC enemies. Any Pudding cards she draws are changed into Tragedy in the Dead of Night traps. Finally, her Hyper, "Evil Mastermind", places all trap cards in her hand on random panels, or, if she has none, draws three trap cards from the center deck and sets one on her current panel.
490-->'''Yuki:''' "Fear my powers!"
491[[/folder]]
492
493[[folder:Aru]]
494[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/aru.png]]
495->'''Debut Game:''' ''QP Shooting'' (later playable in ''Xmas Shooting'')
496->'''Voiced by:''' Kana Motomiya
497->'''Stats:''' 5 HP, -1 ATK, -1 DEF, +2 EVD, 5 REC
498->'''Passive:''' Can hold 4 cards (As opposed to the normal 3).
499->'''Hyper Card:''' Present for You (Event): All players draw cards until they have a full hand. Those with full hand draw 1 card instead. Gain stars equal to 10x the number of all cards drawn.
500
501The main protagonist of the ''Xmas Shooting'' games, Aru is a 15-year-old bunny-eared Santa who also acts as the shopkeeper in ''QP Shooting'' and its sequel.
502----
503* BadassSanta: Her attack and defense might not be very good, but she more than makes up for it with her high evasion stat, allowing her to avoid small enemies and low rolls.
504* BagOfHolding: Unlike other characters who can only carry three cards at a time, Aru can carry ''four''.
505* CallingYourAttacks: She sometimes says "Present Attack!" before striking.
506* FragileSpeedster: As mentioned above, her attack and defense are nothing to write home about, but she does have good evasion stats to make up for it.
507* GiftGivingGaffe: Aru's Hyper, "Present for You", allows everyone to draw cards till they have a full hand (or one card if their hand is already full). In exchange, Aru will receive 10 stars for each card drawn.
508-->'''Aru:''' "Presents for good boys and girls."
509* LittleBitBeastly: A bunny-eared Santa.
510[[/folder]]
511
512[[folder:Syura]]
513[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/syura.png]]
514->'''Debut Game:''' ''QP Shooting - Dangerous!!''
515->'''Voiced by:''' Ayaka Shimizu
516->'''Stats:''' 4 HP, 0 ATK, +1 DEF, 0 EVD, 4 REC
517->'''Passive:''' When at 1 HP at the start of battle, gain +1 ATK and EVD until end of battle.
518->'''Hyper Card:''' Beyond Hell (Battle): During this battle, gain +1 to Attack, Defense, and Evasion for every HP you are missing.
519
520QP's 14-year-old classmate who is in the Indie Games Club with her, she initially made her debut in ''Dangerous!!'' as the boss of the first stage. She's also apparently a former demon.
521----
522* AscendedDemon: A former demon with power beyond Hell itself.
523* BestFriend: With QP, who shares her pudding with her.
524* CriticalStatusBuff: Syura gains +1 Attack and Evasion when at 1 HP. Her Hyper, "Beyond Hell", takes it further, adding +1 to all of her stats for each HP she's missing.
525-->'''Syura:''' "Syura's powers go beyond Hell itself! Allow me to demonstrate!"
526* CurtainsMatchTheWindow: She's got red eyes to go with her red hair.
527* GamerChick: Calls herself one and is in the Indie Games Club with QP. She backs it up with lots of gaming lingo in her quotes (such as CriticalHit and 1-Up) and LeaningOnTheFourthWall (such as calling Bonus and Drop panels "plus" and "minus" panels, respectively).
528* GenkiGirl
529* IdiotHair
530* {{Otaku}}: What she is now.
531* RedEyesTakeWarning: Subverted, though she is a former demon.
532* SailorFuku: Wears one on her person.
533* TurnsRed: When at 1 HP, Syura's strength increases.
534[[/folder]]
535
536[[folder:Kyousuke]]
537[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/kyousuke.png]]
538->'''Debut Game:''' ''QP Kiss''
539->'''Voiced by:''' Creator/FumiyaImai
540->'''Stats:''' 5 HP, -1 ATK, +2 DEF, 0 EVD, 5 REC
541->'''Passive:''' None
542->'''Hyper Card:''' Cast Off (Boost): Swap unit's base attack and defense. Lasts until KO, or Cast Off is used again.
543
544A popular and attractive 18-year-old StudentCouncilPresident who debuted in ''QP Kiss'' and later appeared in ''DANGEROUS!!'' as the second stage's boss. He has the unfortunate habit of mistaking QP for a boy and a penchant for stripping his top off at inappropriate moments.
545----
546* CanonImmigrant: He originally came from the GenderBentAlternateUniverse that is ''QP Kiss'', as a recontextualized SpearCounterpart of Kyoko from ''SUGURI''. His eccentricities in this game and in ''Dangerous!!'' came from his portrayal in that game.
547* EvenTheGuysWantHim: Admired by both men and women.
548* ExposedToTheElements: If he uses "Cast Off" on a snowy map, he gets a special voice clip wherein he sneezes and [[LampshadeHanging comments on the difficulty of the situation.]]
549* GlassCannon: While under the effects of his hyper, "Cast Off," his Attack and Defense are inverted, becoming +2 and -1 respectively.
550* SayMyName: This happens if he and QP and/or the ''actual'' Kyupita are in the same game: when one of them is defeated by someone else, he screams in horror "Kyupitaaaaaaaaaa!!!"
551* SchoolUniformsAreTheNewBlack: Wears a black school uniform on him.
552* ShirtlessScene: His final attack in ''QPD'' has him discard his top as a distraction. This translates into his hyper, "Cast Off", which swaps his attack and defense, making him a GlassCannon. Using the card again makes him put on his top and go back to his previous stats.
553-->'''Kyousuke:''' [[DistractedByTheSexy "This calls for a good distraction..."]]
554* SiblingRivalry: He has this kind of relationship with Kyoko, although they aren't related.
555* SomethingAboutARose: Roses serve as his motif, and he is often seen holding one in his sprites.
556* StoneWall: Not all that surprising considering his 'model'. By default, he has +2 Defense and -1 Attack.
557* StudentCouncilPresident
558[[/folder]]
559
560[[folder:Krilalaris]]
561[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/krilalaris.png]]
562->'''Debut Game:''' ''QP Shooting - Dangerous!!''
563->'''Voiced by:''' Rika Momokawa
564->'''Stats:''' 6 HP, 0 ATK, 0 DEF, -1 EVD, 5 REC
565->'''Passive:''': None
566->'''Hyper Card:''' Plushie Master (Event): Set "Dance, Long-Eared Beasts!" trap on 3-5 random panels. Take 2 damage. The player who set this cards gains 1 HP. Stock Effect: During next battle, Attack -2. No effect on the player who set this card.
567
568Nicknamed "Krila", she first appeared in ''Dangerous!!'' as the third boss. Judging by her brooch and armband and the way she talks about her "master", she might be part of Waruda too...
569----
570* {{Chuunibyou}}: Of the Evil Eye variant; she speaks and acts as though she can see dark powers coming from people and often speaks in PurpleProse, sometimes to the point that she trips on whatever she just said.
571--> '''Krila:''' ''(Battle Victory)'' Nectar of Victory... Does it taste good?
572--> '''Krila:''' ''(Character Selected)'' I am the one trapped in darkness and hunger. ''(beat)'' [[{{Bathos}} Grab me some food]].
573* TheDragon: [[spoiler:To Fernet; as long as they get to eat food together.]] [[spoiler:She might also be this to Yuki in ''Dangerous!!''.]]
574* ElegantGothicLolita: She wears a puffy and frilly, if well-worn, gray brown and white ensemble.
575* EyepatchOfPower: Like any good chuuni, she wears one on her right eye.
576* GangOfHats: Has a cat-shaped brooch on her chest, signifying she's a part of Yuki's Waruda gang.
577* GirlsLoveStuffedAnimals: Always carries a worn-out lion plushie on her. Her hyper is even called "Plushie Master".
578* PerpetualPoverty: Krila hadn't eaten in three days when she fought QP in ''QP Shooting - Dangerous!!''. Many of her voice lines refer to her hunger (at times she does sound like she's eating something) and she is overjoyed when she obtains stars.
579* ShoutOut: Krila's sunglasses accessory looks a whole lot like [[VideoGame/NierAutomata 2B's]] blindfold. On its own, this could be dismissed as a coincidence, but then there's the unique method through which you unlock her white hair color: by defeating ''robotic enemies'' with the blindfold equipped. Combine them with the black unit color and you can make her look just like 2B.
580* SomeCallMeTim: Most people just call her "Krila". And prior to the 3.5 Update, so did her card (as seen above).
581* SpellMyNameWithAnS: Some versions of her full name drop the last "a."
582* TrapMaster: What her hyper basically boils down to.
583[[/folder]]
584
585[[folder:Sweet Breaker]]
586[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/sweet_breaker.png]]
587->'''Debut Game:''' ''QP Shooting - Dangerous!!''
588->'''Voiced by:''' Choucho Kiritani
589->'''Stats:''' 6 HP, 0 ATK, 0 DEF, 0 EVD, 6 REC
590->'''Passive:''' When battling a player with reversed cards, gain +1 to ATK, DEF and EVD for each.
591->'''Hyper Card:''' Melting Memories (Event). Cost: Number of cards held by other players x5. All other players discard and replace a card from their hand. Reverse all enemy cards.
592
593One of the six gods of sweets, she originally debuted as the BigBad of ''Dangerous!!'', erasing pudding from existence due to her believing that it brought nothing but conflict and war due to its deliciousness. She was eventually bested by QP (who had to become a PhysicalGod to do so) in exchange for bringing pudding back.
594----
595* TheComicallySerious: Her victory sprite sees her pull off a [[Anime/SailorMoon Sailor Moon-esque]] pose... all the while possessing the same, dull, neutral facial expression.
596* EasterEgg: She has a hidden voice clip that has a ''very small'' chance of playing when she's chosen on the character select, in which she gives her real name, Amami.
597* EmbarrassingNickname: Tomomo nicknames her "Sweebo", much to her chagrin.
598* EveryoneCallsHimBarkeep: "Sweet Breaker" is actually a title. Her real name is Amami.
599* GracefulLoser: If the player manages to get over 50,000 chocolate at the end of the ''Valentine's Day Event", [[spoiler:she will at first express shock over being beaten by QP before accepting her defeat and rewarding both QP and the player with a special card.]]
600* InterfaceScrew: Her Hyper, "Melting Memories", reverses all enemy cards and forces them to discard and replace a random one, making them play blind and setting Sweet Breaker up to capitalize on her stat bonus against players with flipped cards.
601--> '''Sweet Breaker:''' Melt like chocolate.
602* KnightTemplar: Known to take extreme measures to prevent conflict.
603** During the ''Valentine's Day 2018'' Event, Sweet Breaker planned to flat-out ban ''every'' sweet stating all of them were dangerous much to the disbelief of QP, Tomomo, and Saki. If the player manages to get over 50,000 chocolate overall during the event, [[spoiler:she will state disbelief that QP managed to gather that much, then accept her defeat and rewards QP and the player with an exclusive card that tells the player ''thank you'' directly]].
604* OddJobGod: She is one of the six Sweet Gods.
605* PerpetualFrowner: Has a serious, upside-down smile all the time, even when she wins.
606--> '''Sweet Breaker:''' I look happy...? No, I'm not.
607* ShoutOut: One of her Halloween costumes makes her resemble a {{Franchise/Gundam}}.
608* StartXToStopX: In this case, Start Fight to Stop Fight. Her campaign is all about interrupting fights to stop fights before trying to outright ban pudding altogether due to it causing various conflicts (sans for Kyoko and Kyousuke, who were bickering over Kyousuke refusing to put a top on).
609[[/folder]]
610
611[[folder:Tomato and Mimyuu]]
612[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tomato.png]]
613[[quoteright:349:[[labelnote:Click here to see Mimyuu]]https://static.tvtropes.org/pmwiki/pub/images/mimyuu.png]][[/labelnote]]
614->'''Debut Game:''' ''QP Shooting''
615->'''Voiced by:''' Creator/FumieMizusawa (Tomato) and Natsuki Kita (Mimyuu)
616->'''Stats (Mimyuu):''' 3 HP, -1 ATK, 0 DEF, +1 EVD, 1 REC
617->'''Stats (Tomato):''' 3 HP, +1 ATK, 0 DEF, 0 EVD, 3 REC
618->'''Passive (Mimyuu):''' Revive as Tomato. When you do, you may challenge any enemies on the same panel. Lose 1/4 stars and give 1 Win when KO'd in battle.
619->'''Passive (Tomato):''' Revive as Mimyuu and act on revival. Draw "Evil Spy Work - Execution" cards as "Waruda Machine, Blast Off!"
620->'''Hyper Card (Mimyuu):''' Evil Spy Work - Preparation (Event): Place 4 "Evil Spy Work - Execution" cards at random positions in the center deck: This card cannot be played. When holding the card, take 3 damage at the end of your turn, and remove this card from the game.
621->'''Hyper Card (Tomato):''' Waruda Machine, Blast Off! (Battle): During this battle, gain Attack and Defense but lose Evasion equal to the number of cards in your opponent's hand.
622
623A pair of hoodlums who work under Yuki in Waruda. Mimyuu's the small one in the cat hoodie while Tomato's the tall one in red.
624----
625* CurtainsMatchTheWindow: Tomato's got red hair and eyes.
626* EdibleThemeNaming: Probably a coincidence, but Tomato's named after the fruit of the same name. She also has the colour of them too.
627* EnfantTerrible: Per WordOfGod, Mimyuu is only ''six'' years old, and her idea of a fun prank involves grievous bodily harm.
628* GangOfHats: Mimyuu's hoodie resembles cat ears. Tomato has a cat patch on her jacket. Both are members of Waruda.
629* HoistByHisOwnPetard: It's entirely possible for Mimyuu to draw her own "Evil Spy Work - Execution" cards, and since she only has 3 HP she ''will'' go down if it activates. On the bright side, this gets Tomato back in the game to potentially take advantage of the other copies for her Hyper.
630* HumongousMecha: Tomato pilots one in her Hyper's art.
631* MightyGlacier: Like Peat, Tomato can use her Hyper, "Waruda Machine, Blast Off!", to boost her attack and defense (albeit at the cost of her evasion going down) in battle depending on the number of cards in a hand, though unlike Peat (who uses his own cards), Tomato gets her boost from her opponent's hand.
632-->'''Tomato:''' "Revenge!"
633* ShoutOut: Mimyuu's 2017 Halloween costume is likely a reference to [[Characters/TouhouKishinjouDoubleDealingCharacter Sukuna Shinmyoumaru]] of ''Touhou'' fame.
634* SomebodySetUsUpTheBomb: Mimyuu's hyper, "Evil Spy Work - Preparation", is a card-based version of this, sneaking four dud cards into the main deck that deal 3 damage to whoever draws them at the end of their turn. If Tomato gets one, however, it becomes her own Hyper instead.
635-->'''Mimyuu:''' (setting up the cards) "Fear Mimyuu's pranks."
636-->'''Mimyuu:''' (upon having someone draw a card out) "You fell for it. Eat it!!"
637* SwapFighter: The duo utilize this mechanic in gameplay. You start the match with Mimyuu by default, but if she gets [=KOed=], you'll automatically switch to Tomato on revival, and the same mechanic applies vice versa to her as well. The only difference between the two stat-wise is that Tomato has +1 Attack while Mimyuu has -1 Attack and +1 Evasion, and both have different [[LimitBreak Hyper cards]] each.
638* ThoseTwoGuys: They're a pair of Waruda grunts who are rarely seen without each other.
639* TomboyishPonytail: Tomato.
640* TrapMaster: Mimyuu's preferred way of playing.
641* UnwittingInstigatorOfDoom: Mimyuu ends up playing this role in the summer 2018 event when the seagull she knocked out for stealing her snack becomes a [[AttackOfTheFiftyFootWhatever massive gull]] bent on devouring everything in the sea.
642[[/folder]]
643
644[[folder:Kiriko]]
645[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/kiriko.png]]
646->'''Debut Game:''' ''Xmas Shooting''
647->'''Voiced by:''' [[WebAnimation/{{hololive}} Sakura Miko]] [[note]]Yes, the [[VirtualCelebrity Virtual Youtuber]] from hololive.[[/note]]
648->'''Stats:''' 8 HP, 0 ATK, -1 DEF, 0 EVD, 5 REC
649->'''Passive:''' Ignore healing effects. When playing a battle card, gain +1 ATK & EVD in the battle, and Max HP is reduced by 1 (To a minimum of 2).
650->'''Hyper Card:''' Final Surgery (Event): KO all units with 1 HP and gain stars equal to 25x the number of KO'd units.
651
652The resident MadScientist of Waruda who often uses syringes and scalpels to deal with her enemies. She can also pop some suspicious-looking pills to power up when she decides to get serious.
653----
654* ActorAllusion: Kiriko's alternate costumes are [[{{Cosplay}} Cosplays]] of Sakura Miko, specifically her original and new costumes. She can look even more the part by giving her pink hair.
655* BetterToDieThanBeKilled: As Kiriko can't heal, if she's at 1 HP and vulnerable, it is often beneficial for her to KO herself with her Hyper, as she'll still ''gain'' stars for doing so instead of losing them to an enemy, and can subsequently recover at full health.
656* CastFromHitPoints: Any time she uses a battle card, she gains +1 Attack and Evasion for the battle, at the cost of [[MaximumHPReduction permanently losing 1 maximum HP]], down to a minimum of 2.
657* DeadlyDoctor: She wields that scalpel pretty well.
658* EvilGenius: Plays this role in Waruda.
659* FlechetteStorm: Kiriko's attacking pose has her thrusting a surgery scalpel in front of her. Her Hyper, "Final Surgery", has her throw a scalpel to all units with 1 HP (herself included if applicable), [=KOing=] them and gaining 25 stars for each victim.
660* GangOfHats: Her SignatureHairDecs reveal her as a part of Waruda.
661* HoistByHisOwnPetard: If she has 1 HP when using her Hyper, she'll KO herself. This isn't necessarily a bad thing, though…
662* MadScientist
663* NoCureForEvil: Calling her "evil" is a bit of a stretch (a {{Jerkass}}, sure), but she is unaffected by healing, be it from stopping at home, card effects, or Natsumi's passive. She can, however, benefit from effects that [[ExactWords increase your health without "healing" it]], such as "Portable Pudding" (though since this is a battle card, doing so will reduce her maximum HP).
664* OneHitKill: Her Hyper, "Final Surgery", has her do this to anyone with 1 HP left (including herself), gaining 25 stars for every unit KO'd.
665-->'''Kiriko:''' [[FalseReassurance "Just hold still, I'll fix you up real quick."]]
666* PsychopathicManchild: As a doctor who's joined a gang of grade schoolers as an excuse to play pranks and test out shady drugs, she's this.
667* SignatureHeadgear: Wears a cat-shaped hairpin to show her allegiance to Waruda.
668* VocalDissonance: Who would have thought that the crazy nurse with bags on her eyes, disheveled hair, and a proclivity to give "surgeries" or strange concoctions to her victims would have such a cutesy voice? Then again, she is part of a gang of grade schoolers…
669[[/folder]]
670
671[[folder:Mei]]
672[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/mei_00.png]]
673->'''Debut Game:''' ''QP Shooting''
674->'''Voiced by:''' Megumi Satou
675->'''Stats:''' 4 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
676->'''Passive:''' Gain "Red & Blue" when not holding any cards at the end of your turn.
677->'''Hyper Card (without Red & Blue):''' White Christsmasher (Event): Deal 2 damage to players on the same panel as you. For each KO'd player, gain one win and the KO'd player's Lvl x5 stars. When holding Red & Blue, this card becomes "True White Christsmasher".
678->'''Hyper Card (with Red & Blue):''' True White Christsmasher (Event): Deal 4 damage to players within one panel of you. For each KO'd player, gain 2 win and the KO'd player's Lvl x10 stars. When not carrying "Red & Blue", this card becomes "White Christsmasher".
679
680Debuting as the first boss of ''QP Shooting'', Mei is a young girl who's always accompanied by her penguins [[ThoseTwoGuys Red and Blue]], just like QP and her rabbit Rbit.
681----
682* AreaOfEffect: Mei's Hyper, "White Christsmasher", deals 2 damage to players on the same panel as her. When she also has "Red & Blue", however, it upgrades to "True White Christsmasher", which deals 4 damage to enemies on adjacent panels as well as her own.
683--> '''Mei:''' "This is the all-out version of White Christmasher!!"
684* JackOfAllStats: Like QP, all her stats are 0, making her well-rounded. Her maximum HP is one point lower than QP's, though, so she's a touch fragile without Red & Blue.
685* LightningBruiser: When she gets the Red & Blue card, she gains +1 in all stats and can use the true version of her Hyper.
686* SailorFuku: Wears one just like QP (Dangerous) and Syura.
687* {{Tsundere}}: Though she herself is not one, the card art for Reverse Attribute Field) depicts her in this light, showing her going from combative to docile to fit the card's effect (swapping pluses and minuses on stats).
688* TheUsurper: When she meets Kai, she declares her intent to defeat him and take his place as TheProtagonist.
689[[/folder]]
690
691[[folder:Natsumi]]
692[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/natsumi_8.png]]
693->'''Debut Game:''' ''Xmas Shooting''
694->'''Voiced by:''' Miki Maruyama
695->'''Stats:''' 5 HP, -1 ATK, 0 DEF, 0 EVD, 5 REC
696->'''Passive:''' If not KO'd and standing on the same panel with other players at the end of your turn, each unit will recover 1 HP. For every opponent healed, gain 5 stars.
697->'''Hyper Card:''' Cooking Time (Event): All players recover your Lvl x HP. Gain 5 stars for each HP recovered.
698
699A warm-hearted cook who first appeared as the first boss of ''Xmas Shooting'', facing down Aru with her kitchen knife and a horde of cooking utensils and food.
700----
701* AdaptationDyeJob: Natsumi had blue hair in her debut game, which carried into this game (in card art) and ''200% Mixed Juice''. It was changed to strawberry blonde in ''Scramble!!'', and that design is used for her playable appearance.
702* CombatMedic: Because Natsumi can earn a small amount of stars by healing players when stopping on their same panels, in non-Co-op gameplay, a common strategy for her is to engage in "aggressive healing" by deliberately battling players, both to ensure that Natsumi stops on their panels for her passive to activate and to inflict minor damage to them to heal. Her -1 Attack stat works in her favor as it makes her less likely to KO her targets outright.
703* CreepyGood: Natsumi's unflinching serenity coupled with her big knife can make her come off as unnerving, but she's genuinely mild-mannered and kindly and her gameplay entails healing other players.
704* DissonantSerenity: All. The. Time. If she's not despairing over losing stars, she hacks, stabs, and dodges attacks with the same cheer as she cooks for the other players.
705* ChefOfIron: A talented cook who can still hold her own against everyone else.
706* TheMedic: Natsumi automatically heals any players on the same space of her for 1 HP at the end of her turn, along with herself. Her Hyper, "Cooking Time", has her heal all players for her current Norma Level. In both cases, she gains 5 stars for each point of health she restores to an opponent.
707-->'''Natsumi:''' "It's meal time!"
708* OddJobGod: Surprisingly, she is Sweet Blogger, one of the six Sweet Gods.
709[[/folder]]
710
711[[folder:Arthur]]
712[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/arthur_unit.png]]
713->'''Debut Game:''' ''Xmas Shooting''
714->'''Voiced by:''' [[DescendedCreator Fujiwara "Hono" Hikaru]]
715->'''Stats:''' 7 HP, 0 ATK, -1 DEF, -1 EVD, 6 REC
716->'''Passive:''' Gain X additional stars from all sources, where X is the number of Shops in play, up to current Lvl.
717->'''Hyper Card:''' Branch Expansion (Boost): Turn all your cards (including this one) into "Rbit Hobby Shop". You can play one more card in this turn.
718
719The rabbit-eared owner of a toy store, he was the BigBad of ''Xmas Shooting'' responsible for stealing Aru's bag of presents in a misguided attempt to save his store. After being defeated by Aru, he would later help her manage her formation store to make up for his misdeed.
720----
721* AdamSmithHatesYourGuts: Arthur weaponizes this trope to a T with his toy store traps. The amount of stars he can exploit from other players is determined by his current level as well as the amount of shops he's set, so at higher levels, his traps have the potential of robbing players of most of their star count. This can effectively screw over players from achieving their stars norma.
722* CoolShades: Wears a pair of sunglasses.
723* LittleBitBeastly: In a rare example that isn't played for cuteness, he's a middle-aged rabbit guy.
724* ManlyMan: A gruff, deep-voiced man with PermaStubble, always smoking a cigarette, wearing a jacket and shades, with a rock theme song. Even the bunny ears don't manage to detract much from it.
725* SmokingIsCool: Always smoking wherever he goes.
726* YouDontLookLikeYou: Arthur originally had a quite different design in the original game as well as on the "For the Future of the Toy Store" card, with a different costume and rabbit ears where human ears would be. Thanks to a mix of ArtEvolution and perhaps a desire for better consistency, Arthur was redesigned in ''200% Mixed Juice'' to be more in line with the rest of the rabbit people as well as looking more like the middle-aged man he was probably supposed to be.
727[[/folder]]
728
729[[folder:Nico]]
730[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/nico_unit.png]]
731->'''Debut Game:''' ''Xmas Shooting - Scramble!!''
732->'''Voiced by:''' Yuu Kahara
733->'''Stats:''' 4 HP, -1 ATK, -1 DEF, +1 EVD, 5 REC
734->'''Passive:''' No effect from gift cards. Gain X additional stars from all sources, where X is the number of gift cards in hand. Can hold 4 cards.
735->'''Hyper Card:''' Miracle Walker (Boost): Turn all your cards into random hyper cards. You can play one more card this turn.
736
737The BigBad of ''Scramble!!'', Nico like Arthur stole Aru's present bag in a misguided attempt to save her parents' toy store. After being bested by her, she would be "persuaded" by Aru to help her deliver the presents on time to make up for what she did.
738----
739* AntiMagic: Not only does she receive star bonuses from carrying gift cards, but she nullifies their effects in the process. This makes her immune to Store Manager and Mimyuu's hypers as well as Unlucky Charm, which many Nico players will bring for this very reason.
740* BrattyHalfPint: She tends to get rather immature when things don't go her way.
741-->'''Nico''' (upon failing a revive roll): "Nico hates this, hates this, HATES THIS!!"
742* GenerationXerox: If she's Arthur's daughter, then she most definitely counts, since both stole Aru's present bag in an attempt to save their respective toy stores and would later help her out after being defeated by her. [[spoiler:The ''Crossed Christmases'' story confirms that yes, they are indeed father and daughter — [[AlternateSelf albeit from different universes.]]]]
743* LittleBitBeastly: Like Aru, she's a rabbit girl.
744* PowerCopying: Her Hyper, "Miracle Walker", turns all of her cards into random other units' Hypers, whether or not they're present in the match.
745--> '''Nico:''' "Nico can make a miracle come true!"
746--> '''Nico:''' (When playing an enemy Hyper) "Ehehe! Nico'll play someone's Hyper Card!"
747* ThirdPersonPerson
748[[/folder]]
749
750[[folder:Yuuki]]
751[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/yuuki_unit.png]]
752->'''Debut Game:''' ''QP Shooting''
753->'''Voiced by:''' Yuuka Hiyamizu
754->'''Stats:''' 4 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
755->'''Passive:''': In odd-numbered chapters, gain -1 ATK and +2 DEF. In even-numbered chapters, gain +2 ATK and -1 DEF.
756->'''Hyper Card #1:''' Angel Hand (Boost): Heal target player to full HP and gain 10 stars per healed HP. In even-numbered chapters, this card turns into Devil Hand.
757->'''Hyper Card #2:''' Devil Hand (Boost): Lower a random player's HP to 1 and gain 10 stars per lowered HP. In odd-numbered chapters, this card turns into Angel Hand.
758
759An odd young girl who's never seen without a pair of puppets on her hands, she originally appeared as the second boss of the original ''QP Shooting''.
760----
761* AmbidextrousSprite: Most noticeable among the roster. This is because which hand the puppets are on depends on the direction the character is facing.
762* EmptyEyes: She has these (along with a constant square mouth) due to losing sight of herself and being filled with emptiness after playing with her new puppets for who knows how long, seemingly relegating her personality to her puppets.
763* GangOfHats: Like Mimyuu, Yuuki's hoodie resembles cat ears, identifying her as a member of Waruda.
764* GlassCannon: In even-numbered chapters, she gains +2 ATK and -1 DEF.
765* HPToOne: Her Hyper in even-numbered chapters, "Devil Hand", reduces another player to 1 HP and gives Yuuki 10 stars for every point of damage it dealt.
766--> '''Yuuki (Devil):''' "Eat the power of the devil!"
767* TheMedic: Her Hyper in odd-numbered chapters, "Angel Hand", fully heals another player and gives Yuuki 10 stars for every point of health it restored.
768--> '''Yuuki (Angel):''' "This is the power of mercy."
769* PrecisionFStrike: When losing stars via a drop panel, the ''Angel'' Puppet may unleash one (though it's [[SoundEffectBleep bleeped out]]).
770* SailorFuku: She received a school uniform durig the 2022 rerun of the School Crashers event.
771* SuspiciouslySpecificDenial: Yuuki has a set of voice clips that play randomly when she takes her turn, where the Angel and Devil insist, completely unprompted, that they've never heard of any Mr. Cow, Mr. Frog, or Panda, and that they don't know what "main body" in between them you're referring to.
772* StoneWall: In odd-numbered chapters, she gains -1 ATK and +2 DEF.
773* {{Ventriloquism}}: Always talks through the puppets on each of her hands.
774[[/folder]]
775
776[[folder:Chris]]
777[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/chris_unit.png]]
778[[quoteright:349:[[labelnote:Click here to see the Chef]]https://static.tvtropes.org/pmwiki/pub/images/chef_unit.png]][[/labelnote]]
779->'''Debut Game:''' ''QP Shooting''
780->'''Voiced by:''' [[Creator/HiyoriKouno Kouno Hiyori]]
781->'''Stats:''' 5 HP, -1 ATK, 0 DEF, 0 EVD, 5 REC
782->'''Passive:''' Can hold 4 cards. Cannot challenge to battles without Chef or Store Manager active. Gain a Store Manager Counter upon using a Max 1 copy limit non-Gift card.
783->'''Hyper Card #1:''' Chef, I Could Use Some Help! (Boost): Summon Chef. Fights battles on behalf of your unit. Gives 2 Wins on KO. Gives stars gained in battle to your unit. Effect ends with Chef's KO. This card turns to "Manager, I Could Use Some Help!" if you have 4 or more Store Manager Counters and your Lvl is 4 or higher.
784->'''Stats (Chef):''' 4 HP, +1 ATK, 0 DEF, +1 EVD
785->'''Hyper Card #2:''' Manager, I Could Use Some Help! (Boost): Summon Store Manager. Fights battles on behalf of your unit. Gives 2 Wins on KO. Gives stars gained in battle to your unit. Effect ends with Store Manager's KO, and your Store Manager Counters reset to 0. This card turns to "Chef, I Could Use Some Help!" if you have less than 4 Store Manager Counters.
786->'''Stats (Store Manager):''' 4 HP, +3 ATK, +2 DEF, -1 EVD
787
788The hard-working waitress of Sky Restaurant 'Pures'.
789----
790* AssistCharacter: Both Chef and Store Manager are this to Chris; after Chris summons either of them, they will fight for her.
791--> '''Chris:''' (When summoning Chef) "Chef, I'm going to need your help!"
792--> '''Chris:''' (When summoning Store Manager) "Manager, help me!"
793* BagOfHolding: Chris can hold up to 4 cards as opposed to the normal 3.
794* ChefOfIron: Chef is this. His +1 Attack and +1 Evasion lets him take on anyone.
795* DualWielding: Chef uses a pair of kitchen knives as weapons.
796* MagikarpPower: On her own, Chris has a negative statline and can't choose to engage other players in battle. Her Hyper summons a Chef minion to fight in her stead, which is stronger, but not overwhelmingly so. However, if she can play 4 unique cards to earn counters, reach level 4, and ''then'' use her Hyper, she instead summons the Store Manager at equal power to the boss version (though with less HP), enabling her to overwhelm her opposition with his massive Attack stat.
797* UnskilledButStrong: The only drawback with her summoned units is that they're entirely AI-controlled, meaning you can't use battle cards with them and you don't have a choice of either defending against or evading attacks. But they more than make up for it with their above-average battle stats, with Chef having +1 Attack and +1 Evasion, and Store Manager boasting the same ''+3 Attack'' and +2 Defense that he does as a boss.
798[[/folder]]
799
800[[folder:Kyupita]]
801[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/kyupita_unit.png]]
802->'''Debut Game:''' ''QP Kiss''
803->'''Voiced by:''' Sato Azusa
804->'''Stats:''' 5 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
805->'''Passive:''' None
806->'''Hyper Card:''' Saint Eyes (Boost): Stock Effect (3). In a battle where you attack first, gain -1 ATK and +1 DEF for every 2 stock, and +1 ATK per stock. This effect can stack.
807
808The QP from the GenderBentAlternateUniverse that is ''QP Kiss''.
809----
810
811* CrossDressingVoices: He is voiced by the same voice actress as his female counterpart QP.
812--> '''Kyupita:''' "I'm going to use my Saint Eyes!"
813* GlowingEyes: Implied. The art of Kyupita's hyper shows his left eye with a golden glow.
814* HotBlooded: As a male version of the GenkiGirl QP, Kyupita is very passionate, his DLC description explicitly calling him "hot-blooded".
815* JackOfAllStats: Just like QP, Kyupita has neutral stats across the board and no passive. His Hyper puts him more on the offensive side than QP's, though.
816* LittleBitBeastly: He's a dog boy.
817* SuperMode: When Kyupita uses his hyper, he gets 3 stacks of Saint Eyes that grants him +1 Attack for every odd-numbered stack, and +1 Defense for every even-numbered stack. However, this effect only takes place when Kyupita attacks first, and the stock effect is depleted one stack at the end of each battle where it applies.
818* WhichMe: He reacts in confusion to encountering his female 'mainline' counterpart.
819[[/folder]]
820
821[[folder:Natsumi (Sweet Blogger)]]
822->'''Debut Game:''' ''Xmas Shooting - Scramble!!''
823->'''Voiced by:''' Maruyama Miki
824->'''Stats:''' 5 HP, -1 ATK, +1 DEF, +1 EVD, 5 REC
825->'''Passive:''' All Sweets types cards are free to play. If active after activating a Drop panel, draw a Sweets type card of usable level.
826->'''Hyper Card:''' Operation: A Mountain of Sweets (Boost): Draw 3 Boost cards from the deck. You can play up to 3 more Boost cards this turn for 1/3 of their cost.
827[[/folder]]
828
829[[folder:Mimiyuu (Jailbird)]]
830->'''Debut Game:''' ''QP Shooting''
831->'''Voiced by:''' Kita Natsuki
832->'''Stats:''' 4 HP, +1 ATK, 0 DEF, +1 EVD, 4 REC
833->'''Passive:''' When KO'd in battle, move to your Home panel.
834->'''Hyper Card:''' Make-Believe Prison Break (Boost): Move to your Home panel without activating it. Cannot be challenged or be the target of other players' Boost cards. Immune to Trap cards, instant KO effects, and card damage from other players. Roll 2 dice for movement. Effect ends after traversing 20 spaces.
835[[/folder]]
836
837[[folder:Krilalaris (Pajamas)]]
838->'''Debut Game:''' ''QP Shooting - Dangerous!!''
839->'''Voiced by:''' Rika Momokawa
840->'''Stats:''' 4 Hp 0 ATK, +1 DEF, 0 EVD, 6 REC
841->'''Passive:''' Cannot use the Evade command in battle. If you would suffer 1 damage while using the Defend command, cancel that damage and pay your Lvl x stars to the opponent.
842->'''Hyper Card:''' Threats to My Slumber (Gift): When you cancel exactly 1 damage in battle while holding this card, gain a stack of Waking. (Max 4. Does not stack.) Transform to When My Slumber Breaks upon use.
843->'''Hyper Card:''' When My Slumber Breaks (Event): Deal X+1 damage to all other players and the Boss, where X is your Waking count. Remove all Waking stocks. Gain 1 HP for every 2 Waking stock removed.
844[[/folder]]
845
846[[folder:Chicken]]
847[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/chicken.png]]
848[[quoteright:349:[[labelnote:Click here to see its enemy stats]]https://static.tvtropes.org/pmwiki/pub/images/chicken_enemy.png]][[/labelnote]]
849->'''Debut Game:''' ''QP Shooting''
850->'''Stats:''' 3 HP, -1 ATK, -1 DEF, +1 EVD, 3 REC
851->'''Passive:''' Lose 1/4 stars and give 1 Win when KO'd in battle.
852->'''Hyper Card:''' Golden Egg (Trap): If target is Chicken, Stock Effect (3). Drop Panels will act as Bonus Panels. Otherwise, Stock Effect (3). Bonus Panels will act as Drop Panels.
853
854It's a chicken. They often serve as the first enemies QP has to face in her games.
855----
856* AdorableEvilMinion: Easily the least threatening of the standard enemies.
857* AscendedExtra: A single chicken named Haruo appears as an opponent in the first stage of Kai's campaign.
858* FragileSpeedster: Its positive evasion lets it pull off some clutch dodges on occasion, but all its other stats are bad.
859* HeadsIWinTailsYouLose: Its hyper, "Golden Egg", can force this on someone. If it steps on the card, then drop panels will act as bonus ones for three instances. However, if someone else steps on it, then the exact opposite will happen.
860* JokeCharacter: The playable version, which has the same stats as the regular Chicken enemy.
861* PromotedToPlayable: Can be bought from the in-game store after reaching a certain level.
862[[/folder]]
863
864[[folder:Store Manager]]
865[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/store_manager.png]]
866[[quoteright:343:[[labelnote:Click here to see his stats as a boss]]https://static.tvtropes.org/pmwiki/pub/images/store_manager_boss.png]][[/labelnote]]
867->'''Debut Game:''' ''QP Shooting''
868->'''Stats: (Playable)''' 6 HP, +2 ATK, 0 DEF, -1 EVD, 6 REC
869->'''Stats: (Boss)''' 8 HP, +3 ATK, +2 DEF, -1 EVD.
870->'''Passive:''' No stars from Bonus Panel. Can only use Gift type cards. Takes 1 damage on card discard.
871->'''Hyper Card:''' Banned For Life (Gift): Can only play Gift cards. Using this card sends it to another player. Discards entire hand upon discard.
872
873A large, imposing man who first appeared in the original game as the fifth stage's boss. He was summoned by his employee Chris to deal with QP after the latter caused a ruckus in their Sky Restaurant. He was eventually beaten by her, though not before banning her for life from his establishment.
874----
875* AttackOfThe50FootWhatever: He appears as the boss of the ''QP Shooting''-themed stages (specifically, Pudding Chase, Christmas Miracle, Highway Heist, Sweet Heaven, and Icy Hideout) as well as the Practice Field, Space Wanderer, Tomomo's Abyss, White Winter, Farm, Starship, and Treasure Island (both day and night) stages.
876* CripplingOverspecialization: Store Manager is a very strong fighter, but will have difficulty earning stars outside of defeating his opponents and stealing theirs, as he is unable to gain stars from bonus panels and can only use Gift cards.
877* DeathByMaterialism: This can happen to him if he has 1 HP left and lands on a card panel with three cards already in hand. Since the general rule is that players can only hold up to three cards per deck (with the exception of certain characters like Aru), [[FailureIsTheOnlyOption the Store Manager has no choice but to suffer a KO when discarding one or more cards]].
878* ExactlyWhatItSaysOnTheTin: Manages a store that some of the characters work at if some of the card art is anything to go by.
879* MythologyGag: His first appearance in a game was actually a 2002 game called ''Mid Night Pleasure'', which Hono created before forming Orange_Juice.
880* PromotedToPlayable: Can be bought from the in-game store after reaching a certain level.
881* ReasonableAuthorityFigure: His card ''Completion Reward'' shows him smiling and telling his employee to not waste their bonus too much. He also tends to just glare at employees who do not do what he wants, which usually prompts them to give in and follow his commands at whatever store he is managing. That said, he does have a miserly side; in his card "Unpaid Work" his employee Chris complains about not getting her paycheck.
882* ShoutOut: His original Halloween costume is ComicBook/{{Loki}}'s helmet.
883** In addition, his red-and-blue colour makes him resemble Pepsiman.
884[[/folder]]
885
886!!Suguri Characters
887Characters from ''VideoGame/{{SUGURI}}'' and the ''Acceleration of SUGURI'' games.
888* ColorCodedForYourConvenience: Sky blue.
889* OlderThanTheyLook: A good few of them are way older than their appearances would suggest.
890* SuperSoldier: Most of them are "altered humans" given the power of flight and other superhuman abilities.
891----
892[[folder:Suguri]]
893[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/suguri.png]]
894->'''Debut Game:''' ''SUGURI''
895->'''Voiced by:''' Creator/SeikoYoshida
896->'''Stats:''' 4 HP, +1 ATK, -1 DEF, +2 EVD, 5 REC
897->'''Passive:''' None
898->'''Hyper Card:''' Accelerator (Boost): Effect Duration: 1 chapter. Roll two dice for movement, battle, bonus and drop.
899The main protagonist of {{VideoGame/SUGURI}}, she was born from mankind's last attempt to cleanse the planet known as Project One. When she was only 15 years old, she was remade by her father and other researchers to bring peace and balance to the world. Though she has a naturally kind disposition, she is a fearless defender in the face of those who would do harm to her friends and the environment. Her already considerable powers increased much more and her eye color turned to red. Furthermore, her lifespan prolonged dramatically, as she has protected the earth for over 10,000 years.
900----
901* CornerOfWoe: She reacts like this when defeated, and it's adorable.
902* DullSurprise: [[spoiler:Tomomo says Suguri should express more shock that she made the worlds in ''100% Orange Juice''.]]
903* DreamingOfThingsToCome: [[spoiler:After defeating Tomomo, she smiles and hopes for a time when Earth will have a safe enough atmosphere for everyone to live in. Doubles as a ShoutOut to her debut game as well, where the Earth is only just starting to finally recover from the ending of ''VideoGame/{{sora}}''.]]
904* FragileSpeedster: High evasion stat, absolutely ''horrible'' defense.
905* IdiotHair: Subverted, as she's most certainly ''not'' stupid.
906* LastOfHerKind: In ''200% Mixed Juice'', [[spoiler:Suguri is confirmed to be one of only two known people left in existence on Earth 46 billion years later, the other being Sumika]].
907* MysticalWhiteHair
908* OlderThanTheyLook: Her real age is [[ReallySevenHundredYearsOld at least five digits long]].
909* ReallySevenHundredYearsOld: Or in this case, Really 10,000 Years Old, though as the in-game OJDex states, she looks about 14 years old.
910* RedEyesTakeWarning: Subverted, as she's a hero.
911* ShoutOut: Her 2017 Halloween costume is [[Franchise/ANightmareOnElmStreet Freddy Krueger]] with the default outfit, and Literature/SherlockHolmes with her Winter outfit.
912* SuperMode: Her hyper, "Accelerator", allows her to throw out two dice instead of one for battle and movement as well as card and star drops for one turn. Stack this up with the x2 star drop panels and the Miracle event and you'll be rolling in stars in no time, so long as the RNG doesn't decide to give you the finger.
913-->'''Suguri:''' "I'm accelerating."
914%% * TaremeEyes
915* WhichMe: She has interaction lines with her future self, responding with confusion to the encounter.
916[[/folder]]
917
918[[folder:Hime]]
919[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/hime_6.png]]
920->'''Debut Game:''' ''SUGURI''
921->'''Voiced by:''' Kana Motomiya
922->'''Stats:''' 5 HP, +1 ATK, -1 DEF, +1 EVD, 5 REC
923->'''Passive:''' None
924->'''Hyper Card:''' Binding Chains (Event): Stock Effect: All Units except yours will skip their next turn. -2 EVD while bound.
925
926Hime is the "Guardian God" of Shifu's spaceship; the protector of all of its inhabitants and its last hope. Like Suguri, she claims to have existed for more than 10,000 years. In contrast to the other girls previously faced by Suguri, Hime is not under Shifu's direct command. Hime also enjoys dancing.
927----
928* ApologeticAttacker: Before attacking, she says "I'm sorry if this hurts".
929* ChainPain: Her hyper "Binding Chains" invokes this, preventing everyone but Hime from having a turn and -2 to evasion while the hyper is active.
930* DanceBattler: Refers to fighting as a dance.
931* DefeatMeansFriendship: Becomes Suguri's friend after the events of SUGURI.
932* ElegantGothicLolita: She certainly has the dress sense of one.
933* GuardianAngel: Shifu refers to Hime as his ship's guardian angel, as quoted on the "Sealed Guardian" card.
934* PhysicalGod: {{Averted|Trope}}. She is referred to as the guardian deity of Shifu's spaceship, but this is a symbolic description. She's an altered human like the rest of the Suguriverse's cast.
935* PowerGivesYouWings: Shows up when she attacks. Also appears on some cards featuring her.
936* PrettyInMink: Her winter outfit, which first appeared in ''sora'''s extra stage.
937* RedEyesTakeWarning: Also subverted since she joins Suguri after the game.
938* TaremeEyes
939[[/folder]]
940
941[[folder:Nanako]]
942[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/nanako.png]]
943->'''Debut Game:''' ''SUGURI''
944->'''Voiced by:''' Tomoe Tamiyasu
945->'''Stats:''' 3 HP, 0 ATK, +2 DEF, +1 EVD, 4 REC
946->'''Passive:''' None
947->'''Hyper Card:''' Deploy Bits (Battle): During this battle, gain a total of +7 points to Attack, Defense and/or Evasion, distributed randomly.
948
949Nanako is one of the altered humans under the command of Shifu who fights using Bits, and is shortest of Shifu's subordinates. While still under his command she's very strict about following orders. Due to her sharp tongue, Nanako seems cantankerous on the surface, but is actually caring and concerned about her comrades-turned-friends.
950----
951* AttackDrone: Her "Bits", which is her primary weapon in ''SUGURI''.
952-->'''Nanako:''' [[BadassBoast "No matter what, you can't escape my Bits."]]
953* CurtainsMatchTheWindow
954* JerkWithAHeartOfGold: Nanako may seem irritable and unfriendly at first glance, but she cares deeply for her friends, especially Kae.
955* LetsGetDangerous: At the beginning of Chapter 7, she says "I think I'm done warming up now!"
956* TheNapoleon: She's short and has an attitude problem.
957* PurpleIsPowerful: Moreso if her hyper boosts her attack.
958* RandomEffectSpell: Her hyper, "Deploy Bits", adds a total of +7 to her attack, defense and/or evasion stats, distributed at random.
959* RedOniBlueOni: She serves as the "blue" to Kae's "red", even though her colour's purple.
960* SevenIsNana: '''Nana'''ko has '''7''' Bits, can give herself '''7''' additional points to her stats and has a voice line specifically for Chapter '''7'''.
961* TaremeEyes
962* TokenMiniMoe
963* WhatTheHellPlayer: She berates you for taking too long in your turn, So, if she notices you don't roll the die, use cards or do anything, she says "Hey, still thinking?"; after a few seconds she adds "Make it quick.", and just grows more impatient from there.
964[[/folder]]
965
966[[folder:Saki]]
967[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/saki_3.png]]
968->'''Debut Game:''' ''SUGURI''
969->'''Voiced by:''' Yuka Nukui
970->'''Stats:''' 4 HP, 0 ATK, 0 DEF, +1 EVD, 4 REC
971->'''Passive:''' None
972->'''Hyper Card:''' Big Bang Bell (Trap): Every unit on this and 2 adjacent squares take 2 damage, +1 for every 2 chapters since setting the trap. On KO, half of their stars go to the player who sets this trap.
973
974Saki is one of the altered humans under the command of Shifu. Her weaponry is music-themed; fighting maracas-shaped grenades, beam energy tambourines, energy waves called cymbals and orange-blue-colored energy spheres called bells. She is always seen in thick clothing regardless of the weather and is cheery and enjoys cooking.
975----
976* CallingYourAttacks: She says "Big Bang Bell!" when she places her Hyper. Fortunately, only her player can hear her say this.
977* CurtainsMatchTheWindow: Blonde with yellow eyes.
978* CuteAndPsycho: Played for laughs: Before attacking, she exclaims, in a fairly threatening voice "Please die!", then adds "Just kidding" in a more playful tone.
979* TheCutie: Considers herself one of the cutest, if not THE cutest, girl in the world, and even had an argument with Sham about it in ''[=AoS2=]''.
980* GenkiGirl
981* HiddenBuxom: Saki is surprisingly quite busty beneath her baggy jacket, as evidenced by her swimsuit costume.
982* HoistByHisOwnPetard: Saki is not immune to her own Big Bang Bell trap. While she can't trigger the trap herself, if someone else triggers it and she happens to be within the trap's blast range, she can still take damage from it.
983* IdiotHair
984* ImprobableWeaponUser: Uses maraca-shaped grenades and beam tambourines.
985* MusicalAssassin: Her weapons and attacks are all musical instrument-themed (maraca grenades, beam energy tambourines, energy waves called cymbals, orange/blue-coloured energy balls called bells...)
986* OddJobGod: She is also Sweet Maker, one of the six Sweet Gods.
987* ShoutOut: Saki's [[https://100orangejuice.gamepedia.com/Saki#/media/File:Saki_1021_00.png Operation Halloween costume]] is based on the outfit worn by Rorona Frixell from ''VideoGame/AtelierRoronaTheAlchemistOfArland''.
988* TaremeEyes
989* VerbalTic: Has an habit of saying "Mau...". The quote on her hyper, Big Bang Bell, is her exclaiming, "Mauuuuryaaaaaaahh!"
990[[/folder]]
991
992[[folder:Kae]]
993[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/kae_4.png]]
994->'''Debut Game:''' ''SUGURI''
995->'''Voiced by:''' Moena Watanabe
996->'''Stats:''' 4 HP, 0 ATK, -1 DEF, +1 EVD, 4 REC
997->'''Passive:''' Add reverse value of Defense to Attack. -1 Defense when attacking.
998->'''Hyper Card:''' Blazing! (Boost): Inflicts Blazing! on units within 2 panels, and refreshes the duration of existing Blazing! Effect Duration: 3 chapters. ATK +1, DEF -1. The effect expires upon KO.
999
1000Kae is one of the altered humans under the command of Shifu. She has very conspicuous and bright red hair. Kae enjoys fighting, generally preferring things up close and personal. She is also cheerful and loves having fun. However, she has a fear of the dark, having been kept in isolation for an extraordinarily long time.
1001----
1002* BloodKnight: Her motivation to fight is mostly having fun with a good battle.
1003* CurtainsMatchTheWindow: She has red eyes matching with her red hair.
1004* CutenessProximity: She gets very excited when confronting characters like [[LittleBitBeastly QP, Yuki, or Aru]], who she calls very cute.
1005* ElementalHairColors: Redheaded fire-user.
1006* FieryRedhead: Red-haired with fire being a major part of her motif.
1007%%* GenkiGirl
1008* GlassCannon: More than just having high attack and low defense, Kae's power is directly tied to her fragility: she gains a point of Attack for every point of Defense she loses, her base Defense is -1, and it's reduced one point further when attacking. Her Hyper increases her Attack by 1 and reduces her Defense by 1 (thus effectively giving her +2 Attack), and can also inflict the same on nearby opponents. With all that on top of a mediocre 4 HP, playing Kae is often a game of either one-shotting her enemies or getting one-shotted on the counter.
1009%%* HotBlooded
1010%%* PlayingWithFire
1011* PersonalityPowers: She's HotBlooded, and uses fire in her attacks.
1012%%* RedEyesTakeWarning
1013* RedOniBlueOni: With Kyoko, Kae is the Red Oni. She also plays the red with Nanako's blue, although the latter is purple.
1014* SayingSoundEffectsOutLoud: Her voiced version does this all the time, from rolling to attacking.
1015* SuperMode: Her hyper, "Blazing!", strengthens her attack at the cost of her defense going down, turning her into even more of a GlassCannon for three turns. She can also inflict nearby opponents with it.
1016-->'''Kae:''' "Good! Good! This feeling is really the best!"
1017%%* TaremeEyes
1018[[/folder]]
1019
1020[[folder:Kyoko]]
1021[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/kyoko_8.png]]
1022->'''Debut Game:''' ''SUGURI''
1023->'''Voiced by:''' Masayo Fujita
1024->'''Stats:''' 5 HP, -1 ATK, +3 DEF, -2 EVD, 5 REC
1025->'''Passive:''' Cannot use the Evade command in battle.
1026->'''Hyper Card:''' Crystal Barrier (Boost): Stock Effect (3). Cancel a trap, a battle, or drop panel. Take 1 damage. Consumes 1 charge.
1027
1028Kyoko is one of the altered humans under the command of Shifu and probably is in the upper echelons of his forces. Her specialty is forming rigid ice crystals to attack and shield herself. However, she isn't particularly fond of fighting. While Kyoko is just as loyal to Shifu as all of his subjects, she shows deep concern for every inhabitant of the spaceship. Described as motherly by others and is often seen adjusting her glasses.
1029----
1030* AchillesHeel:
1031** Because Kyoko can't evade attacks, any trap that automatically triggers a battle on her will spell her downfall if she has low HP. By far the most nasty example is the "Piyopiyo Procession" trap card, which triggers three consecutive battles one-by-one, and if set on a battle panel, adds up to four battles. This can lead to a large chunk of her HP being whittled down, leaving her in a vulnerable state or [=KOed=].
1032** The "Reverse Attribute Field" battle card (which reverses both player's base stats during a battle) can completely nullify her Defense stat down to -3, setting her up to be on the receiving end of high-damaging attacks that she can't do anything to counter with.
1033* BarrierWarrior: Reflected in her +3 to Defense and her hyper which nullifies any threat to her up to three times at the cost of 1 HP per use.
1034* ElementalHairColors: Ice is blue, and so is her hair, so…
1035* FailureIsTheOnlyOption: This can happen to her if she's forced into a battle and she only has 1 HP left. Since she can't evade attacks and defending will take 1 HP off her no matter what, she's pretty much screwed.
1036%%* AnIcePerson
1037* NoSell: Her hyper, "Crystal Barrier", allows her to steamroll through traps, battles and drop panels, albeit at the cost of taking 1 HP's worth of damage. That said, if she's able to keep her health up, then she can pretty much waltz through the battlefield without any worries.
1038* OtherMeAnnoysMe: Towards her gender-flipped counterpart Kyousuke, mainly due to his habit of stripping his shirt off without warning.
1039* PersonalityPowers: A cool-minded lady who utilizes ice in combat.
1040* RedOniBlueOni: With Kae, Kyoko is the Blue Oni.
1041* SiblingRivalry: She has this kind of relationship with Kyousuke, although they aren't related.
1042* StoneWall: Kyoko's +3 Defense is unrivalled among playable characters, but she has poor Attack and cannot avoid enemy attacks at all.
1043%%* TeamMom
1044%%* TsurimeEyes
1045[[/folder]]
1046
1047[[folder:[=NoName=]]]
1048[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/noname.png]]
1049[[quoteright:349:[[labelnote:Click here to see him as a head]]https://static.tvtropes.org/pmwiki/pub/images/noname_head_9.png]][[/labelnote]]
1050->'''Debut Game:''' ''Acceleration of SUGURI''
1051->'''Voiced by:''' [[DescendedCreator Fujiwara "Hono" Hikaru]]
1052->'''Stats (Normal):''' 5 HP, +1 ATK, -1 DEF, 0 EVD, 6 REC
1053->'''Stats (Head):''' 2 HP, -1 ATK, -1 DEF, -1 EVD, 6 REC
1054->'''Passive (Normal):''' If KO'd, give no Stars or Wins from battle and turn into [=NoName=] (Head) instead.
1055->'''Passive (Head):''' Change into [=NoName=] after reaching a home or getting KO'd. -1 to Move rolls.
1056->'''Hyper Card:''' Overseer (Event): A boss appears. If a boss is already on the field, treat this card as a battle card: End the battle. Opponent fights the boss instead. Can only use against players.
1057
1058A robotic copy of Shifu, the BigBad of the first ''SUGURI'' game, who has a fetish for women's legs. He once showed up out of the blue and tried to amass his own personal harem out of Suguri's group. However, even after summoning Robo to stop her, he was ultimately beaten by her and ended up being reduced to a head in a flower pot for his troubles.
1059----
1060* ButtMonkey: Tends to take a lot of punishment from other people (heck, his attacked sprite shows him ''getting blown away by an explosion''). And that's not getting into what happens when he gets [[OffWithHisHead KO'ed]]. He even gets his body parts stolen from him by a gang of Poppos in the School Crashers event! Then again, if the attacker's a woman, [[TooKinkyToTorture he doesn't really mind]].
1061* {{Fetish}}: For women's legs.
1062* HaremSeeker: In his debut, he exploited his control over the Shifu Brands to attempt to build a harem.
1063* IronButtMonkey: He's a robot so he can handle all the abuse he regularly takes.
1064* LosingYourHead: If KO'd, [=NoName=] is reduced to a head in a flower pot. A player can only gain stars and wins if they KO him when he's reduced to just his head, and if he reaches a home he's restored to normal. However, his stats are crippled in that state (-1 across the board and only 2 HP), making him easy pickings for bully characters like Yuki.
1065* LovableSexManiac: [=NoName=] has a strange fascination with women's thighs. He even calls Suguri a cheater because she flies at full speed while wearing a skirt [[MagicSkirt yet somehow reveals nothing]], and admits outright that he wants to peek under it.
1066* NeverGivenAName: [=NoName=] was an unfinished BodyBackupDrive for Shifu before he died. The fact that he even developed his own consciousness is a bug, so [=NoName=] is the closest thing to a name he has.
1067* RidiculouslyHumanRobot: Physically identical to [[RobotMe Shifu]], except he's got messier hair.
1068* ScrewThisImOuttaHere: His Hyper, "Overseer", allows him to flee battle with another player and force them to fight the boss instead, as long as there's one in play.
1069* SummonBiggerFish: His Hyper can call upon a boss character to fight his opponent in his place, provided that there is already one on the board. It can come in very handy to escape battles if he's in a pinch.
1070-->'''[=NoName=]:''' "Hahaha! Here comes my friend!"
1071* TooKinkyToTorture: Though only if it's a woman who's kicking his butt.
1072[[/folder]]
1073
1074[[folder:Iru]]
1075[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/iru_unit_3.png]]
1076->'''Debut Game:''' ''SUGURI''
1077->'''Voiced by:''' Maya Yoshioka
1078->'''Stats:''' 5 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
1079->'''Passive:''' When challenging an enemy, they will take 1 damage and attack first if no other effects affect turn order. A KO from this effect also counts as a battle KO.
1080->'''Hyper Card:''' Extended Photon Rifle (Boost): Deal 1 damage to another random unit. If KO'd, gain 1 win. Repeat as many times as your current level.
1081
1082An altered human who under the orders of Shifu clashed with Suguri for the planet, but lost. She uses beam rifles, bazookas and mines in battle.
1083----
1084* ActionInitiative: Inverted. Like Sherry, she doesn't attack first, but in exchange, her opponent takes 1 damage at the start of the battle.
1085* LadyLooksLikeADude: Her tomboyish looks and clothing lead both Marc and Peat to mistake her for a boy in ''200% Mixed Juice'', much to her chagrin.
1086* {{Tomboy}}: Strong, energetic, skilled with firearms, and even has BoyishShortHair. Kyoko outright refers to her as such in her home game.
1087* WaveMotionGun: She uses one of these for her Hyper, "Extended Photon Rifle": Depending on her level, she fires powerful energy beams to random units, dealing 1 HP of damage with each one, gaining 1 win if she's able to KO a unit.
1088--> '''Iru:''' "I'll shoot you all down."
1089[[/folder]]
1090
1091[[folder:Suguri [=(46=] Billion Years)]]
1092[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/suguri_46_billion_years_unit.png]]
1093->'''Debut Game:''' ''200% Mixed Juice''
1094->'''Voiced by:''' Creator/SeikoYoshida
1095->'''Stats:''' 4 HP, 0 ATK, 0 DEF, +2 EVD, 5 REC
1096->'''Passive:''' When playing a damage dealing Boost/Event card, gain +1 ATK until end of turn and +1 die to your next movement roll. You may pay 1.5x its cost (rounded up) to double its damage.
1097->'''Hyper Card:''' Observer of Eternity (Boost): Add 2 random Boost/Event cards that deal damage to your hand.
1098
1099This is Suguri as the protagonist of ''200% Mixed Juice''. Eons and eons of solitude and ennui left her utterly and unfathomingly ''bored'' until Sumika created a simulation to prepare herself for… something exciting in the short-term future (we have to [[TakeOurWordForIt take Sumika's word for it]]). With current developments, the exciting thing is implied to be the ''Alicianrone'' world, although how she got there is yet to be explained. She's the "Forest Witch" referred to by Miusaki and Ceoreparque.
1100----
1101* ChargedAttack: Her new passive allows her to supercharge Boost and Event cards that deal damage, and doubling their damage by paying twice their cost.
1102* CuteWitch: Repa and Miu refer to her as the Forest Witch. [[AvertedTrope She's not actually a witch, though:]] among other things, witches have a power source (Girl Power) which Suguri doesn't. It's just the only real way they would be able to identify an altered human.
1103* TheFogOfAges: This is invoked with her Hyper, "Observer of Eternity": she doesn't remember her ultimate move, so she decides to summon two random cards that work with her new passive, including Hypers of characters that might not even be present in the same game she's in.
1104--> '''Suguri:''' "Now then, let's see how this will turn out."
1105* FragileSpeedster: Suguri isn't Suguri without her high evasion stat. Her defense improved (at the cost of her attack), but she still only has 4 HP.
1106* LateArrivalSpoiler: The true identity of the protagonist of ''200% Mixed Juice'' is a major twist. Since she's a playable character in this game, it's impossible to say anything about her without spoiling it.
1107* OlderThanTheyLook: She is forty-six billion years old and still looks no older than 16.
1108* ReallySevenHundredYearsOld: Or in this case, really 46,000,000,000 Years Old.
1109* SameCharacterButDifferent: She's Suguri as a couch potato. Eons of relative solitude does that to you and she just recently found something to do as the Forest Witch. In fact, coupled with her different voice tone, she is meant to contrast with her younger self.
1110* TimeAbyss: After 46 ''billion'' years, she's one of two sentient beings still alive on what remains of Earth along with Sumika.
1111* TechnicalPacifist: If her normal self is the (FragileSpeedster) ReluctantWarrior and her Ver.2 self the ActualPacifist, she is definitely this, as she is built to defeat enemies outside of combat (or, at least, soften them up) by [[ChargedAttack supercharging Boost and Event cards that deal damage.]]
1112* WhichMe: She has interaction lines with her past self, responding with a certain feeling of nostalgia to the encounter.
1113[[/folder]]
1114
1115[[folder:Sumika]]
1116[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/sumika_unit.png]]
1117->'''Debut Game:''' ''200% Mixed Juice'' [[note]]Technically ''Acceleration of SUGURI 2''; she's the version that appears in ''200% Mixed Juice''[[/note]]
1118->'''Voiced by:''' Creator/MaiKadowaki
1119->'''Stats:''' 5 HP +1 ATK, -1 DEF, +1 EVD, 5 REC
1120->'''Passive:''' None
1121->'''Hyper Card:''' Reproduction of Records (Boost): Add a copy of the two most recent cards in the discard pile that aren't "Reproduction of Records" to your hand. Those cards will be treated as being Level 1 and having no base cost while in your hand.
1122
1123Sumika was once an AI on Shifu's ship. Then, ''{{VideoGame/SUGURI}}'' happened and she was stuck in an unfinished body. Once her body was completed on its own, she instigated the events of ''Acceleration of SUGURI 2'' with her ability to tap on the planet's memories. [[DefeatMeansFriendship She was defeated and befriended.]] 46 billion years later, she aided Suguri with a simulation for an upcoming… "thing", which appears to be the ''Alicianrone'' world.
1124----
1125* LateArrivalSpoiler: She's the final boss of ''Acceleration of SUGURI 2'' as well as the true identity of Navi (and final boss) in ''200% Mixed Juice''.
1126* PowerCopying: Her Hyper, "Reproduction Of Records", allows her to make a copy of the last two cards that have been discarded and add them to her hand. These cards will be treated as Level 1 ones, and Sumika can use them for free.
1127--> '''Sumika:''' "Sumika's sweet memory!"
1128* SpaceshipGirl: Sumika was programmed to replace Hime as the "guardian deity" of the Shifu space colony. They share the same name; the ship was named Sumika well before she was designed. That said, she is not physically tied to the ship and is capable of existing independently. In fact, she ended up constructing her own body after she was left unfinished when the ship was destroyed.
1129* ThirdPersonPerson: Sumika always refers to Sumika in the third person. That's just the kind of person Sumika is.
1130* TimeAbyss: She ''is'' 46 billion years old and one of two sentient beings left on Earth along with Suguri. It helps that she isn't human at all, which kept her from feeling her age, unlike Suguri.
1131[[/folder]]
1132
1133[[folder:Hime (Moonlight)]]
1134[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/hime_moonlight_unit_0.png]]
1135->'''Debut Game:''' ''SUGURI''
1136->'''Voiced by:''' Kana Motomiya
1137->'''Stats:''' 5 HP, +1 ATK, -2 DEF, +2 EVD, 5 REC
1138->'''Passive:''' During full moon (Every 5 chapters), base attributes are -1 ATK, -1 DEF, +3 EVD
1139->'''Hyper Card:''' Dance in the Moonlit Night (Battle): On successful evasion, deal damage to the opponent equal to what you would have taken from them. If used by Hime (Moonlight) during full moon (Every 5 chapters), deal double that damage but cannot use the Defend command.
1140
1141An alternate version of Hime added in the Princess pack alongside Fernet (Noble), this time wearing an upgraded version of her outfit.
1142
1143* AttackReflector: Her hyper, called "Dance in the Moonlit Night", works as this: if Hime can succesfully evade an attack, her opponent instead takes the damage that was intended for her. The card also gets a bonus during a full moon, as she's able to deal twice the original damage, but in exchange, Hime is unable to use the Defend command.
1144--> '''Hime:''' "Now let us dance."
1145* DanceBattler: Like regular Hime, she also refers to a fight as dancing.
1146* FragileSpeedster: With +1 ATK, -2 DEF, and +2 EVD, her stats are now comparable to Suguri's; even more so during a full moon that happens every 5 chapters, as her stats are changed to -1 ATK, -1 DEF, and +3 EVD.
1147* FrequentlyFullMoon: At the start of her turn, a moon appears behind her indicating its current phase. The full moon appears every 5 chapters, [[{{Lunacy}} changing Hime's stats.]]
1148* {{Lunacy}}: When the full moon comes out, Hime's defense and evasion are enhanced at the cost of her attack, and if she uses her hyper during the full moon and evades, she can deal double the intended damage.
1149[[/folder]]
1150
1151[[folder:Shifu]]
1152[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/shifu__28unit_29.png]]
1153->'''Debut Game:''' ''SUGURI''
1154->'''Voiced by:''' [[DescendedCreator Fujiwara "Hono" Hikaru]]
1155->'''Stats:''' 8 HP, 0 ATK, -2 DEF, 0 EVD, 5 REC
1156->'''Passive:''' Deal +2 battle damage to robotic wild units. When a robotic wild unit defeats an opposing player, gain 1 Win.
1157->'''Hyper Card:''' Ideal World (Event): Place an Invasion trap on each Home panel that has no active trap. Each player will battle a robotic wild unit during their next 2 encounters, and this robotic unit will gain +1 ATK. This effect can stack.
1158
1159The boss of ''SUGURI'' himself. From his spaceship, he sent his robotic army and the Shifu Brands to conquer Earth.
1160----
1161* ArmoredButFrail: Inverted. Shifu has a staggering 8 HP, but his Defense is awful at -2.
1162* HoistByHisOwnPetard: His hyper can easily backfire on himself, as it places an Invasion trap card on every Home panel, including his own.
1163* RobotMaster: He is the creator of the Robo Balls and the Shifu Robot, alongside many other MechaMooks. His passive increases his damage dealt to robot enemies and allows him to benefit from them defeating another player, and his Hyper ensures that his rivals will be forced to fight them while also making them stronger.
1164[[/folder]]
1165
1166[[folder:Saki (Sweet Maker)]]
1167->'''Debut Game:''' ''SUGURI''
1168->'''Voiced by:''' Nukui Yuka
1169->'''Stats:''' 5 HP, 0 ATK, +1 DEF, -1 EVD, 5 REC
1170->'''Passive:''' If active after activating an Encounter panel, draw a Sweets type card of usable level.
1171->'''Hyper Card:''' Sweet Maker's Magic (Battle): Heal 1 HP and gain +2 ATK per Sweets type card in hand during this battle. Discard all Sweets type cards.
1172[[/folder]]
1173
1174[[folder:Robo Ball]]
1175[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/robo_ball.png]]
1176[[quoteright:349:[[labelnote:Click here to see its enemy stats]]https://static.tvtropes.org/pmwiki/pub/images/robo_ball_enemy.png]][[/labelnote]]
1177->'''Debut Game:''' ''SUGURI''
1178->'''Stats:''' 3 HP, -1 ATK, +1 DEF, -1 EVD, 4 REC
1179->'''Passive:''' Lose 1/4 stars and give 1 Win when KO'd in battle.
1180->'''Hyper Card:''' Reflective Shell (Battle): Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 ATK for every damage absorbed. Can only be used when defending.
1181
1182One of many MechaMooks sent out by Shifu to conquer the world, Suguri had to contend with them in her game.
1183----
1184* BarrierWarrior: Its hyper, "Reflective Shell", allows it to negate up to two points of damage in battle and increase its attack by two for each point of damage negated.
1185* JokeCharacter: The playable version has the same stats as the enemy.
1186* MechaMook
1187* PromotedToPlayable: Can be bought from the in-game store after reaching a certain level.
1188* StoneWall: {{Downplayed|Trope}} compared to tankier playable characters, but while its attack and evasion are bad it's the sturdiest of the regular enemies and tends to take some punishment before going down.
1189[[/folder]]
1190
1191[[folder:Shifu Robot]]
1192[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/shifu_robot.png]]
1193[[quoteright:349:[[labelnote:Click here to see its stats as a boss]]https://static.tvtropes.org/pmwiki/pub/images/shifu_robot_boss.png]][[/labelnote]]
1194->'''Debut Game:''' ''SUGURI''
1195->'''Stats (Playable):''' 5 HP, +1 ATK, 0 DEF, -1 EVD.
1196->'''Stats (Boss):''' 7 HP, +2 ATK, +3 DEF, -2 EVD.
1197->'''Passive:''' Starts and revives with 1 HP. Auto-Repair.
1198->'''Hyper Card:''' Turbo Charged (Boost): Drop to 1 HP. Gain +1 Attack per lost HP. Effect Duration: As many chapters as lost HP. Lose 1 Attack per turn for the duration. Effect lost on KO.
1199
1200A HumongousMecha that Shifu used to battle Suguri in their game. It would later make a surprise appearance in Acceleration of Suguri's "Falling Wonder" storyline and the arcade mode as a boss.
1201----
1202* CastFromHitPoints: Its Hyper reduces its Health to 1 and grants +1 Attack for each point sacrificed.
1203* CriticalStatusBuff: Its hyper, "Turbo Charged", allows it to sacrifice HP down to 1 in exchange for +1 attack per hit point, though it will gradually wear off over time.
1204* HumongousMecha: Appears as the boss of the ''Suguri''/''Sora''-themed stages (specifically Planet Earth, Warfare, Sealed Archive, Training Program, Vortex, and Shipyard) as well as the Clover and Star Circuit stages.
1205* LethalJokeCharacter: The playable version's drawback is that it starts out and revives with 1 HP, making it an easy target for other players to pick off. However, it has GradualRegeneration as a passive ability, so if the player is smart enough to avoid battles for the first few turns and prioritize on healing, when the Shifu Robot recovers all of its HP, it becomes a genuine threat to be reckoned with. It can still pick up stars from bonus panels (unlike the Store Manager) and actively participate in battles (unlike the Flying Castle). And once the player uses its hyper, it gains a CriticalStatusBuff to potentially OneHitKill other characters into oblivion (even those with high HP pools like Marie Poppo). Even if it does get [=KOed=], it will revive instantly on the next turn with no dice input from the player, allowing it to quickly regain traction.
1206* PromotedToPlayable: Can be bought from the in-game store once a certain level has been reached.
1207* RegeneratingHealth: It starts with 1 HP, but it has an "Auto-Repair" special ability that restores 1 HP every 3 chapters.
1208* SomeCallMeTim: Is also known as "Robo" in ''Acceleration of Suguri''.
1209[[/folder]]
1210
1211!!Sora Characters
1212Characters from ''VideoGame/{{Sora}}''.
1213* ColorCodedForYourConvenience: Cyan.
1214* OlderThanTheyLook: A good few of them are way older than their appearances would suggest.
1215* StellarName: All of them but Sora and Star Breaker are named after individual stars. Sora means "sky" and Star Breaker's name refers to the stars more generally.
1216* SuperSoldier: Like the ''Suguri'' cast, the characters from ''Sora'' are altered humans; the "soldier" part is more prominent here, however, as they were all made to fight in a great war.
1217----
1218[[folder:Sora]]
1219[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/sora_51.png]]
1220->'''Debut Game:''' ''sora''
1221->'''Voiced by:''' Miki Maruyama
1222->'''Stats:''' 4 HP, +1 ATK, 0 DEF, +1 EVD, 5 REC
1223->'''Passive:''' None
1224->'''Hyper Card:''' Extraordinary Specs (Boost): Effect Duration: 1 chapter. Roll 6 for movement, battle, bonus and drop.
1225
1226The main protagonist of VideoGame/{{sora}}, an ultimate weapon filled with the latest technology of her time. She used to be an ordinary girl who had a unique constitution. After being augmented, dragged into a war that she didn't understand nor want to be a part of, witnessing the death of an enemy soldier, seeing the sky for the first time in her life (if only for a moment) and experiencing a chance encounter with a certain friendly scientist, she defected from the military to try and save the planet.
1227----
1228* ApologeticAttacker: She sometimes opens the duels saying "My apologies".
1229* CutenessProximity: She finds Marie Poppo adorable.
1230* LuckManipulationMechanic: Her Hyper, "Extraordinary Specs", guarantees that she will roll nothing but [=6s=] until her next turn.
1231* ReallySevenHundredYearsOld: Is way older than she looks [[spoiler:due to her spending roughly 10,000 years in a coma at the end of her game]]. In fact, she is even a bit older than Suguri due to this as Suguri was 15 when she was converted (sometime after the war) and Sora was 16 during the events of her game (during the end of the war).
1232* SailorFuku: Her default outfit has shades of this. A proper one can also be obtained for her in the School Crashers event.
1233* TsurimeEyes: [[BrokenBird Those eyes tell you that she's seen some shit in her life.]]
1234[[/folder]]
1235
1236[[folder:Alte]]
1237[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/alte.png]]
1238->'''Debut Game:''' ''sora''
1239->'''Voiced by:''' Meiko Kawasaki
1240->'''Stats:''' 5 HP, 0 ATK, -1 DEF, +1 EVD, 5 REC
1241->'''Passive:''' In battle, see a random card from the opponent's hand. On Self-destruct, gain +1 Attack (Up to +3).
1242->'''Hyper Card:''' Self-Destruct (Battle): On KO, also KO the opponent. Enemy gains no stars or wins, but loses half of their stars.
1243
1244An altered human who was simply far outmatched by Sora, but still fought to the bitter end to defend her loved ones. A silver ring can be seen on her left hand. Despite her death, she would end up playing a critical role in Sora defecting from the military to save the world.
1245----
1246* CameBackStrong: Alte gains 1 Attack after self-destructing, up to a maximum of +3.
1247* DrivenToSuicide: [[spoiler:Played for [[BlackComedy dark laughs]] in Star Breaker's campaign, where Alte attempts to self-destruct as a last-ditch move after losing to her, only for Tomomo to reprimand her before she can go through with it.]]
1248* GatlingGood: Her attack sprite has her whip out a gatling gun to fill her opponent with lead.
1249* HandicappedBadass: [[https://twitter.com/hononos/status/844033912934359040 Her left eye is blinded]], which doesn't stop her from putting up a good fight.
1250* HappilyMarried: Alte has a husband whose name is unknown.
1251* HeadsIWinTailsYouLose: Alte can force this scenario onto other players by using her Hyper against them at 1HP. In this situation, the opponent is either forced to kill Alte (losing half of their stars and giving her +1 ATK for the rest of the match) or let Alte kill them (giving Alte half of their stars and 2 Wins).
1252* HidingBehindYourBangs: Her hair covers the left half of her face, hiding her burn scars and blind eye.
1253* LethalChef: According to ''200% Mixed Juice'', not only is she not able to cook, she tried to grab cooked food without any protection which ended up burning half of her face and injuring her husband in the process.
1254* ShoutOut: Her 2017 Halloween outfit is a obvious reference to [[Franchise/MortalKombat Kung Lao]].
1255* TakingYouWithMe: Her Hyper, aptly named "Self-Destruct", has her doing this to her opponent. If Alte is KO'd, she explodes and [=KOs=] her opponent as well, denying them any stars and wins from her, and making them lose half of their own stars.
1256-->'''Alte:''' "I'm sorry... I can't make it back..."
1257[[/folder]]
1258
1259[[folder:Sham]]
1260[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/sham.png]]
1261->'''Debut Game:''' ''sora''
1262->'''Voiced by:''' Saori Fukuyama
1263->'''Stats:''' 4 HP, 0 ATK, +1 DEF, +1 EVD, 5 REC
1264->'''Passive:''': None.
1265->'''Hyper Card:''' Delta Field (Event): All other units receive the following effect until your next turn. All dice rolls will be 1.
1266
1267Sora's former instructor and friend before the former's desertion, she attempted to persuade Sora to come back and forget the entire incident. Despite her best efforts, she was beaten by her. In the end, she was convinced of Sora's cause.
1268----
1269* BlemishedBeauty: She is noted for having burn scars on the left side of her body, though how severe it is [[DependingOnTheArtist depends on the artist]] (some artwork depicts it going all the way down her body, while others merely restrict it to her left cheek). Even then, she still looks quite cute and, as mentioned in the ImageSong "Ultimate Weapon Girl", is determined not to let that get in her way.
1270* CoveredWithScars: She has a nasty-looking scar on her face, another one covering part of her left ear, and another on her left hand.
1271* TheCutie: She sees herself as one of the cutest and most cheerful girls in the world, even despite the scar on her face. She even has an argument with Saki in ''[=AoS2=]'' about this, and is willing to take down whoever she feels is cuter than her.
1272* FashionableAsymmetry: Her bangs are longer on the left side of her face, to help cover up the scars.
1273* IdolSinger: She aspires to become an idol. She got her wish as one of the Cuties (see below).
1274* LuckManipulationMechanic: Her Hyper, "Delta Field", forces the other players to roll 1s during their next turns, potentially messing with their games.
1275[[/folder]]
1276
1277[[folder:Star Breaker]]
1278[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/star_breaker.png]]
1279->'''Debut Game:''' ''sora''
1280->'''Voiced by:''' Emi Hirayama
1281->'''Stats:''' 5 HP, +2 ATK, 0 DEF, -1 EVD, 5 REC
1282->'''Passive:''' Can only choose Wins norma.
1283->'''Hyper Card:''' Star Blasting Fuse (Event): Set "Invisible Bomb" (Trap) on 3-5 Random panels. Reduces HP to 1. Does not affect the player who set the trap. Only visible to the player who used this card.
1284
1285The final foe that Sora had to face in her game, Star Breaker was supposed to be the army's secret weapon, but her mental instability combined with her tremendous power proved to be too much to be held in check. Not surprisingly, she promptly broke out and caused havoc. As her name implies, Star Breaker's biggest joy is destruction. Her adorable looks are in stark contrast to her violent personality. Losing a battle deepens her insanity even more.
1286----
1287* AxCrazy: Geez Louise, she makes Kae look calm and composed by comparison!
1288* BloodKnight: Star Breaker lives to destroy. Due to her being unable to pick stars norma, she relies on fighting and defeating opponents to win, and the achievement for playing ten games with her is called "Champion of War".
1289* CripplingOverspecialization: Star Breaker is an excellent fighter, sporting +2 Attack with the sole drawback of -1 Evasion, but her forced adherence to wins norma severely limits her ability to actually win matches. If the dice don't favor her in battle, or she can't keep up with her prey on the board, she's left with little recourse. She's even worse off once a boss appears, as the lack of regular enemy encounters further hamstrings her ability to make any progress unless the Battlefield field event is in play. Finally, her need to hunt down other players makes her performance heavily board-reliant: small boards where she can stay on people's heels favor her greatly, while large boards with multiple paths leave her high and dry as her opponents easily avoid her.
1290* DefusingTheTykeBomb: Fittingly enough for a self-proclaimed "blasting fuse", Star Breaker's campaign story involves Tomomo attempting to temper her murderous mania, which she reasons was the result of her being raised as a weapon in a time of war, by exposing her to fun games, cute animals, and so on.
1291* EvilIsNotAToy: [[spoiler:Tomomo learns this the hard way when she brought her over to her board game world. When Sweet Breaker calls her out on this, she sheepishly admits that ItSeemedLikeAGoodIdeaAtTheTime.]]
1292* FaceOfAnAngelMindOfADemon: Her adorable appearance deeply contrasts with her murderous personality.
1293* ImageSong: [[https://www.youtube.com/watch?v=80QK5FxROjs Star Baker Breaker]].
1294* LandMineGoesClick: Her hyper, "Star Blasting Fuse", has her place invisible bombs on random spaces. Anyone who steps on one will hear an electronic sound before it explodes and reduces their HP to 1.
1295* LaughingMad: A good amount of her dialogue consists of her laughing her head off.
1296* LightningBruiser: Star Breaker is a powerful combatant who boasts high Attack without any penalty to HP, Defense, or Recovery. Her only statistical weakness is slightly below-average Evasion (pushing her slightly into MightyGlacier territory).
1297* MadBomber: Her hyper, as mentioned above, has her deploying invisible bombs on the game board.
1298* MeaningfulName: An AlternateUniverse version of her is named Reika Hoshino, or Hoshino Reika in Japanese format. Hoshi means "star" in Japanese, and Reika sounds similar to Breaker.
1299* MeaningfulRename: In ''200% Mixed Juice'', [[spoiler:she renamed herself from Reika to Star Breaker once she started to experience SanitySlippage and gained the ability to travel between dimensions]].
1300* MundaneUtility: Her campaign's ending [[spoiler:sees her using her powers to bake cookies]].
1301* NiceJobBreakingItHero: In ''200% Mixed Juice'', [[spoiler:Grain kidnaps Reika to prevent her from destroying worlds. Other characters begin to argue and want to use her for their own means. This ends up angering her and triggering her transformation to Star Breaker]].
1302** In ''100% Orange Juice'' proper, both Sora and Tomomo are trying to find a way to curb Star Breaker's more murderous habits by exposing her to non-violent things such as the Poppos in her campaign. Unfortunately, in the fourth stage, [[spoiler:Tomomo makes the mistake of bringing in Alte and Sham, two war veterans from the same war-torn period as Starbo's. Needless to say, it promptly falls apart]].
1303* OmnicidalManiac: Would love to destroy absolutely everything. This translates into only being allowed to choose Wins Norma.
1304* PersonOfMassDestruction: Star Breaker has the destructive power to reduce a city to ashes, and quite possibly the entire planet.
1305* PlayingWithFire: Her main power. Funnily enough, [[spoiler:the ending of both her and Sweet Breaker's campaigns has her accidentally bake some cookies that the latter was carrying on her with it, trying them out and finding them so delicious that they actually distract her from her appetite for destruction]].
1306* PunnyName: She appears as a shopkeeper at the Bakery in Bounty Hunt mode, under the name "Star Baker".
1307* ShoutOut: Her 2016 Halloween costume is [[Franchise/StreetFighter M. Bison's]] hat and shoulderboards.
1308* SuperPoweredEvilSide: [[spoiler:Star Breaker is this to Reika in ''200% Mixed Juice'' due to how difficult her powers are to control.]]
1309* SweetTooth: Ultimately what prevents her from destroying the world in her campaign scenario; [[spoiler:the discovery of baked goods]].
1310* TechnicolorEyes: Her eyes gradate from red to green.
1311* TrapMaster: Her Hyper plants invisible bomb traps across the board.
1312* TykeBomb: This is why you don't make kids into living weapons.
1313[[/folder]]
1314
1315[[folder:Nath]]
1316[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/nath.png]]
1317->'''Debut Game:''' ''sora''
1318->'''Voiced by:''' Yui Kondou
1319->'''Stats:''' 5 HP, -1 ATK, -1 DEF, +1 EVD, 5 REC
1320->'''Passive:''' Gain 1 stack of Active Extension in each battle where a battle card is played (max 3). Lose 1 stack on K.O. Stock Effect: gain +1 ATK, +1 DEF and -1 EVD.
1321->'''Hyper Card:''' Another Ultimate Weapon (Battle): Gain +1 ATK and DEF and an additional +1 ATK and DEF for every 20 stars spent on this card.
1322
1323After Sora's desertion sent the army into disarray, Nath was at the receiving end of their efforts to replace her. Her body underwent significant changes and she had to sacrifice her arms, was stripped her of her free will, and was forced to become the pilot of a large mech. With it she is capable of transforming into different modes as the battle goes on. Her mech's armaments become more elaborate and deadly with each change. Although she has no free will of her own, inside her heart she supports Sora's lonely cause and is genuinely relieved to have met someone like her.
1324----
1325* AnArmAndALeg: Had to sacrifice both her arms to use her mech.
1326* CutenessProximity: She has unique encounter lines for QP, who she thinks is an adorable puppy.
1327* DifficultButAwesome: As mentioned below, Nath is at first pretty low-spec. However, any time she uses a battle card she will gain 1 Attack and Defense at the cost of 1 Evasion. At maximum stacks, she has a fearsome +2 Attack ''and'' Defense, making her a force to be reckoned with. She loses one Active Extension if she's KO'd, though, so careful play is needed both to reach her full potential and to keep it.
1328* DullEyesOfUnhappiness: Her eyes don't have any definition to them, signifying her loss of free will.
1329* FateWorseThanDeath: [[spoiler:Nath's Gift card ''Price of Power'' hints that having no control over her body makes her feel powerless.]]
1330-->'''Nath:''' "Even if I survive the war… with this body, there's nothing I can do."
1331* FragileSpeedster: At base level, she has poor Attack and Defense but above-average Evasion.
1332* FriendToAllLivingThings: [[https://twitter.com/hononos/status/309717011137712128 According to Hono]], Nath's modifications have given her a high body temperature, and animals like her because of the warmth. The feeling is apparently mutual, as she has a set of unique voice lines where she dotes on her pet if she has one with her.
1333* GatheringSteam: Nath's base stats are rather lackluster, with both Attack and Defense in the negatives, but she gets stronger each time she plays a battle card. After three cards, she will have +2 in both, a statline unrivaled by any other character.
1334* HandicappedBadass: Sacrificed both of her arms to become a living weapon. Her Hyper card takes this up a notch with one being able to sacrifice her stars to max out all of her stats (+9 in all stats) for a battle!
1335* ImTakingHerHomeWithMe: If she wins a battle against QP, Nath asks if she'd like to come to her place.
1336* InspirationallyDisadvantaged: She can kick butts just fine, but she can only roll the dice by kicking it due to having no arms (which she'll point out most of the time).
1337* LivingWeapon: What she ended up becoming.
1338* MightyGlacier: Active Extension elevates her Attack and Defense while reducing her evasion, turning her from a FragileSpeedster into this. At maximum stacks, Nath boasts +2 Attack and Defense with -2 Evasion.
1339* PoweredArmor: Swaps her HumongousMecha for this and gains it when she uses her hyper or a battle card.
1340* ReiAyanamiExpy: Exhibits most of the traits. She lost her arms at the hands of the military to become a NotQuiteHuman part-machine with no free will, and has the bobbed light blue hair, blue TsurimeEyes, and quiet, monotone voice acting of SpockSpeak dialogue.
1341* ThreateningShark: Gets a rather goofy-looking shark costume in the summer 2018 event.
1342[[/folder]]
1343
1344[[folder:Tsih]]
1345[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tsih.png]]
1346->'''Debut Game:''' ''sora''
1347->'''Voiced by:''' Minami Kabayama
1348->'''Stats:''' 4 HP, 0 ATK, -1 DEF, +2 EVD, 5 REC
1349->'''Passive:''' Gain +2 ATK if holding a Gift card.
1350->'''Hyper Card:''' Stealth On (Boost): Effect duration: 3 chapters. Cannot be challenged to battle or targeted by Boost cards by other players. Effect expires on entering battle.
1351
1352An altered human who is older than she looks who Sora ran into in her game's second stage. Though she tried to stop the latter from accomplishing her goals, she was ultimately struck down by her.
1353----
1354* BloodKnight: She clearly enjoys beating up her opponents a bit too much…
1355* ElegantGothicLolita: Her Halloween 2019 outfit is a frilly black dress of this style.
1356* FragileSpeedster: She has high evasion but low defense.
1357* InvisibilityCloak: She can make herself invisible via her hyper to avoid attacks.
1358-->'''Tsih:''' "Look at me vanish!"
1359* LightningBruiser: What she could become if holding a gift card or two, with a hint of GlassCannon.
1360* NoSell: Her hyper, "Stealth On", can completely make herself immune to attacks from other players and getting targeted by other people's boost cards for three turns, assuming she doesn't enter combat manually before that.
1361* ObfuscatingStupidity: She deliberately acts like the young girl she looks like to keep her enemies' guard down.
1362* OlderThanTheyLook: Tsih looks like a small child, but according to WordOfGod is 28 years old during the events of ''sora'', which actually makes her the oldest character in the game prior to the extra stage. This works to her advantage, by ObfuscatingStupidity.
1363* TheUsurper: She wishes to take Poppo's place as the game's {{mascot}}.
1364* VerbalTic: "Nanora!"
1365* YellowEyesOfSneakiness: She has yellow eyes and is something of a trickster.
1366[[/folder]]
1367
1368[[folder:Mira]]
1369[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/mira_unit.png]]
1370->'''Debut Game:''' ''sora''
1371->'''Voiced by:''' Kasumi Seki
1372->'''Stats:''' 4 HP, +1 ATK, -1 DEF, +1 EVD, 5 REC
1373->'''Passive:''' Any traps you place that are triggered will give the Binding Smoke effect (can only roll 1, 2 or 3 for two turns).
1374->'''Hyper Card:''' Leap Through Space (Marking) (Boost): Mark a panel where your opponent is. If already marked, this card will become "Leap Through Space".
1375->'''Hyper Card (after marking):''' Leap Through Space (Boost): Warp to marked panel, unmark it and and apply Binding Smoke to anyone within 1 panel radius. Becomes "Leap Through Space (Marking)" if no marks are present.
1376
1377An altered human, ninja, and self-proclaimed "hero of justice" who houses the body and mind of two different people (one lost their body, the other their mind), hence their habit of referring to themselves as "we". They both tried to stop Sora from accomplishing her goals, but were struck down for their troubles.
1378----
1379* FlashStep: Their Hyper, "Leap Through Space", allows them to mark the panel where they're standing. Using it again allows Mira to vanish and reappear at the marked panel, applying Binding Smoke to anyone within a 1-panel radius.
1380-->'''Mira:''' "Leaping!"
1381* GenderBlenderName: ''200% Mixed Juice'' uses Mira as the name of the man that Mira has the body of in the present, which means that Mira was an example of this in the past.
1382* HeroicWannabe: They believe themselves to be a hero of justice. In truth, they're completely in over their heads.
1383* HighlyVisibleNinja: No kidding.
1384* LuckManipulationMechanic: Their Binding Smoke effect, which can force unlucky opponents to roll only [=1s, 2s, or 3s=] for two turns.
1385--> '''Mira:''' "Poof."
1386* RoyalWe: [[JustifiedTrope Justified]], as they're technically two beings in one.
1387* ScarfOfAsskicking: They sport a red scarf, showcasing their belief as a hero.
1388* SmugSmiler: They almost always wear a smirk of absolute confidence.
1389* TrapMaster: Their trap cards also gain an extra effect that messes with their victims' dice rolls.
1390* TwoBeingsOneBody: They are actually the result of an EmergencyTransformation, grafting a woman's brains into a man's body. The fact that they use "we" to refer to themselves suggests that they view themselves as being both the male and the female human at the same time. For the sake of achievements, they count as male for ''Kiss from a Rose'' (As Kyousuke, defeat the same male enemy 3 times in one match while under the effects of Cast Off). Their school uniform (from the 2020 rerun of School Crashers) is also the male uniform (like Kyousuke's).
1391[[/folder]]
1392
1393[[folder:Sora & Sham (Cuties)]]
1394[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/sora_&_sham_cuties_unit.png]]
1395->'''Debut Game:''' ''sora''
1396->'''Voiced by:''' Miki Maruyama (Sora) and Saori Fukuyama (Sham)
1397->'''Stats:''' 4 HP, 0 ATK, 0 DEF, +1 EVD, 5 REC
1398->'''Passive:''' Can only pick stars norma. Gain X additional stars from all sources, where X is the number of different Event cards you played. In battle, randomly get +1 ATK or DEF.
1399->'''Hyper Card:''' Special Stage (Boost): Go to Live Mode for (your lvl) turns. Gain MOV -3, can only trigger movement type panels and cannot use cards. Cannot be challenged or be the target of Boost cards. If an opponent ends their turn within 2 panel radius, steal (your lvl) x5 stars from them. Ends on KO.
1400
1401Sora and Sham team up to make their sparkling idol debut as the first ''true'' dual character featured in the game.
1402----
1403* ActionDuo: The two fight simultaneously as a pair rather than as a TagTeam, even sharing the same HP bar and recovery stat, which is a stark contrast to Tomato and Mimyuu. Their passive randomly grants them either +1 Attack or +1 Defense, with which they have the same stats as base Sora and Sham respectively, implying that one or the other is taking point.
1404* AprilFools: The concept of the character began as an April Fools joke, where one of the fake notes stated that if Sham and Sora were together in the same panel, they would perform a live song. It eventually evolved into a new, full-fledged character.
1405* TheCutie: Well, it's right there in their moniker.
1406* DubNameChange: The Japanese name of this unit calls them "Idols" rather than "Cuties".
1407* EasterEgg: If other characters somehow manage to obtain "Special Stage", an instrumental version of "Ultimate Weapon Girl" plays… unless that character is Marie Poppo, who busts out a rendition composed entirely of [[PokemonSpeak Poppo-speak]].
1408* IdolSinger: Sham finally got her wish to become an idol and Sora comes along to form a duet.
1409* ImageSong: "[[https://www.youtube.com/watch?v=b1gP0npxG88 Ultimate Weapon Girl]]", sung by the voice actresses for Sham and Sora. The lyrics talk about how they want to stay cute and adorable, and touch the hearts of their fans.
1410* MartialPacifist: They desire a peaceful existence, their abilities focus on collecting stars and they are incapable of claiming a norma with wins. Despite this, they have no negative battle stats and not even being mid-performance will keep them from starting a battle if they desire the opponents' stars.
1411* NoSell: Part of their hyper's effects make them practically immune to almost all forms of non-trap damage for some time. The tradeoff to this is that they can't play cards of their own while this is in effect.
1412* RedOniBlueOni: Sham is the more energetic of the idol duo whereas Sora is notably more withdrawn and calm.
1413* ShoutOut:
1414** Their Halloween color palette turns their outfits black/red, which are the exact colors that the idol group Music/{{Babymetal}} wear when performing.
1415** For Halloween 2020, they received a zombie costume, which is presumably a reference to Anime/ZombieLandSaga.
1416* ThemeSongPowerUp: Explicitly enforced with their hyper, "Special Stage", which immediately plays the only song with actual lyrics in the game, and makes the duo near invincible for several turns while forcing players who end their turns near them to give stars to them.
1417[[/folder]]
1418
1419[[folder:Hoshino Reika]]
1420[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/hoshino_reika__28unit_29.png]]
1421->'''Debut Game:''' ''200% Mixed Juice''
1422->'''Voiced by:''' Emi Hirayama
1423->'''Stats:''' 3 HP, +2 ATK, 0 DEF, 0 EVD, 5 REC
1424->'''Passive:''' Can only pick stars norma. Gain +1 star from all sources except for chapter bonus or from Star Collector.
1425->'''Hyper Card:''' Star Collector (Boost): Effect Duration: 3 Chapters. Whenever another player gains stars from a panel or battle KO, they gain up to your Lvl fewer stars, and you gain your Lvl stars. Effect expires on KO.
1426
1427Hoshino Reika is an alternate version of Star Breaker who serves to answer what would become of her if she wasn't turned into a weapon and lived a normal life.
1428----
1429* AnimalLover: She adopted a stray cat in the Audio Drama CD ''Love Love Star Breaker'', which she named "Mashiro." Additionally, many of her voice lines in-game are her squeeing when she fights an animal character.
1430* EvilMeScaresMe: She says as much when she encounters [[EvilCounterpart Star Breaker]].
1431* GlassCannon: She has +2 ATK but only 3 HP.
1432* MeaningfulName: "Hoshi" means "Star," while "Reika" is derived from "Breaker" [[labelnote:note]]ブ'''レイカ'''ー, or "Bu'''reika'''a"[[/labelnote]]
1433[[/folder]]
1434
1435!!Flying Red Barrel Characters
1436Characters from ''VideoGame/FlyingRedBarrel''.
1437* AcePilot: All of them are highly skilled pilots — a neccessity, since they're from the only Orange_Juice game where people ''can't'' fly unassisted.
1438* BadassNormal: Compared to the characters of the ''QP'' and ''Suguri'' verses, these guys don't have any special abilities. They simply rely on their AcePilot skills to get them through.
1439* ColorCodedForYourConvenience: Red.
1440* SuperDeformed: After the "Pigformation" Event of 2019, [[FunSize smaller]], cuter, pig-nosed versions of the characters are available for those who completed the event. Later arrivals like Islay and Pilot Marc didn't receive their versions until the event reran in 2021.
1441* ThemeNaming: All of the characters are named for varieties of alcohol. Marc is a term for pomace brandy, and the rest go on from there.
1442----
1443[[folder:Marc]]
1444[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/marc.png]]
1445->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1446->'''Voiced by:''' Maika Takai
1447->'''Stats:''' 4 HP, +1 ATK, +1 DEF, -1 EVD, 5 REC
1448->'''Passive:''' None
1449->'''Hyper Card:''' x16 Big Rocket (Boost): Deal damage equal to your level to target unit. A KO from this effect gives you 2 Wins.
1450
1451The main heroine of ''Flying Red Barrel'', Marc is a member of the Blue Sky Union, better known simply as the Guild, an organization that police the skies with their planes. She flies the titular Red Barrel.
1452----
1453* AcePilot: To the point that even Syura, a former demon, is impressed. When Syura lands on the same panel as Marc, she says "Impressive... A pretty girl like her can even handle an airplane!"
1454* ApologeticAttacker: When Marc defeats a Seagull, she has a MyGodWhatHaveIDone moment and exclaims "Mr. Seagull, I'm sorry!". This is probably a reference to her game, where she had to do the same thing in the first stage.
1455* BraidsOfAction
1456* CountryMouse: Hails from the countryside, which contrasts quite a lot with Fernet, who's the {{Ojou}}.
1457* MyGodWhatHaveIDone: She reacts like this after defeating a Seagull.
1458* SailorFuku: Can obtain one from the School Crashers event.
1459[[/folder]]
1460
1461[[folder:Fernet]]
1462[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/fernet.png]]
1463->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1464->'''Voiced by:''' Kazusa Aranami
1465->'''Stats:''' 6 HP, -1 ATK, +2 DEF, -2 EVD, 5 REC
1466->'''Passive:''' None
1467->'''Hyper Card:''' Air Strike (Event): Every unit except your own receives 1 to 3 damage. Gain 15 stars on every KO.
1468
1469A young noblewoman who has an on/off friendship with Marc, even if it means bombing her out of the sky with her CoolAirship.
1470----
1471* CoolAirship: Owns one which is shown in her hyper's artwork.
1472* DeathFromAbove: Her Hyper is a bombing run from her airship.
1473* DevelopersForesight: If this version of Fernet somehow acquires "New Nobility", she can transform it into "Affluence", and if she somehow obtains "Affluence", it won't be transformed into "New Nobility".
1474* ImTakingHerHomeWithMe: Whenever she defeats any Mook, she will exclaim she wants to take them home.
1475* OlderSidekick: To Aru during the campaign, she is helping her deliver presents before Marie Poppo steals them.
1476* OddFriendship: With Krila, they bond over red bean curry in ''200% Mixed Juice''.
1477* {{Ojou}}: A variant of ProperLady with shades of RoyalBrat popping up occasionally. She is also featured on the card art for "Princess's Privilege". Her Hyper depicts her doing a NoblewomansLaugh as well.
1478* RandomizedDamageAttack: Her Hyper, "Air Strike", randomly deals between 1 and 3 damage to all other players, giving Fernet 15 stars for each KO.
1479-->'''Fernet:''' "Hmph, go down, all of you."
1480* StoneWall: Fernet is ''the'' original Stone Wall. Her 6 HP and +2 Defense allow her to shrug off a number of attacks before going down, but her Attack is poor and her Evasion is worse.
1481* {{Tsundere}}: Her grumpiness and hostility toward Marc during the campaign modes frequently reveals itself as this.
1482-->'''Fernet:''' "You were supposed to be at my home by now. Care to explain why you aren't?"
1483-->'''Marc:''' "I'm sorry! This and that happened..."
1484-->'''Fernet:''' "I wasted my time worrying about you..."
1485-->'''Marc:''' "What was that?"
1486-->'''Fernet:''' "Nothing!"
1487[[/folder]]
1488
1489[[folder:Peat]]
1490[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/peat.png]]
1491->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1492->'''Voiced by:''' Atsushi Kousaka
1493->'''Stats:''' 3 HP, +1 ATK, +1 DEF, +1 EVD, 4 REC
1494->'''Passive:''' None
1495->'''Hyper Card:''' Blue Crow the Second (Battle): During this battle, gain Attack and Defense but lose Evasion equal to the number of cards in your hand.
1496
1497Marc's self-proclaimed rival, he often hounds her throughout her game in his Blue Crow plane, trying to get her to leave the Guild for reasons unknown.
1498----
1499* AcePilot
1500* LightningBruiser: His stats are similar to Sherry's, however, his drawback is his low health, which makes it risky to go into battle with stronger opponents like Tomomo or Yuki.
1501* MightyGlacier: His hyper, "Blue Crow the Second", has him gain attack and defense (and lose evasion) equal to the number of cards he's got on him, turning him into this.
1502-->'''Peat:''' "I'm gonna settle this!"
1503* SchoolUniformsAreTheNewBlack: He can get one in the School Crashers event.
1504* ShoutOut: His original Halloween outfit resembles [[Franchise/FridayThe13th Jason Voorhees]].
1505[[/folder]]
1506
1507[[folder:Sherry]]
1508[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/sherry_5.png]]
1509->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1510->'''Voiced by:''' Rika Kinugawa
1511->'''Stats:''' 5 HP, +1 ATK, +1 DEF, +1 EVD, 5 REC
1512->'''Passive:''' Enemy always goes first. If the enemy is Sherry, ignore this effect.
1513->'''Hyper Card:''' Whimsical Windmill (Event): Fight all other players in order. The enemy goes first. During battle, gain Evasion +1.
1514
1515A former member of the Guild who pilots Rose Windmill. She joined LaResistance opposing the Guild's increasingly iron-fisted rule and fought Marc in the penultimate stage of her game out of a desire to fly free in the sky.
1516----
1517* AcePilot: Also has an implied rivalry with Islay, who is a certified Ace Pilot herself.
1518* ActionInitiative: Inverted. To compensate for her huge stats, she never has the first attack in battle (unless she's fighting Sherry, of course).
1519* AdventurerOutfit: Unlike the other FRB characters, Sherry has the attire you would expect from a pilot, including goggles, a bomber jacket, pants and boots.
1520* CombatCompliment: A couple of her voice lines for taking damage have her commend her opponent on a good hit.
1521* GogglesDoNothing: Those goggles of hers would have had some use in her home game, not so much here.
1522* LightningBruiser: Sherry has 5 HP and +1 in all her stats. Her drawback is that she always acts last in a battle (unless it's against another Sherry, or she engages a player-controlled Flying Castle).
1523* TomboyishPonytail: Sherry has long, red hair tied in a ponytail.
1524[[/folder]]
1525
1526[[folder:Tequila]]
1527[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tequila_6.png]]
1528->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1529->'''Voiced by:''' [[DescendedCreator Fujiwara "Hono" Hikaru]]
1530->'''Stats:''' 5 HP, 0 ATK, +1 DEF, -3 EVD, 6 REC
1531->'''Passive:''' A Pirate Crew Member appears as an enemy unit. Gain +1 ATK for every HP lost during a battle.
1532->'''Hyper Card:''' Do Pirates Fly in the Sky? (Event): Set "Flying Pirate" on 2-3 random panels.
1533
1534The captain of a crew of {{sky pirate}}s, he clashed with Marc in the first stage of their game.
1535----
1536* {{BFS}}: Wields an enormous cutlass over his shoulder.
1537* CardCarryingVillain: Tequila cheerfully calls himself a dirty-fighting, treasure-stealing, remorseless villain.
1538* CigarChomper: Smokes a cigar in his victory sprite.
1539* CounterAttack: Tequila gains 1 ATK for each HP he loses, but only for the duration of the battle. An enemy dealing a large amount of damage to but failing to kill him can thus set up a nasty reprisal.
1540* DumpStat: Zig-zagged. Tequila's very poor -3 Evasion stat means that, without "Reverse Attribute Field" (which reverses base stats), he won't be getting out of battles unscathed and [[FailureIsTheOnlyOption will be set up for defeat if he's at 1 HP]]. However, it's also the quickest way for him to take advantage of his [[CastFromHitPoints passive]] if challenged by other players. For example, if the attacking opponent rolls a 4 and Tequila is at full HP, the player can deliberately "evade" with his poor Evasion stat and take the hit until he's at 1 HP which increases his attack stat to +4, making it an effective way for him to fire back hard and dispose of most threats.
1541* MookMaker: Can summon Pirate Crew Members with his hyper, "Do Pirates Fly in the Sky?", to attack his enemies.
1542-->'''Tequila:''' [[AintNoRule "There ain't no law against pirates flying in the sky."]]
1543* SirSwearsALot: Has some foul-mouthed lines in a game where swearing is otherwise near nonexistent.
1544* SkyPirate: Dressed to the piratical nines, wields a cutlass, commands a cutthroat crew, and pilots an airship that resembles a propeller-bound pirate ship.
1545* StoneWall: With +1 Defense and -3 Evasion, he mostly depends on defending against attacks, as he sure won't be dodging many.
1546* WouldHurtAChild: In a special voice line for encountering characters like Mimyuu and Poppo, he declares he won't go easy even on little brats.
1547[[/folder]]
1548
1549[[folder:Pirate Crew Member]]
1550[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/pirate_crew_member.png]]
1551->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1552->'''Voiced by:''' Narumi Takashi
1553->'''Stats:''' 2 HP, +1 ATK, -1 DEF, -1 EVD
1554->'''Passive:''' Opponent loses Lvl x10 stars if defeated. The player who summoned this unit gain the stars. Does not appear as Encounter to the summoner.
1555->'''Hyper Card:''' Flying Pirate (Trap): Fight a Pirate Crew Member summoned by the player who set this card. The enemy will attack first. No effect on the player who set this card.
1556
1557One of the many {{sky pirates}} that work under Captain Tequila.
1558----
1559* AssistCharacter: They serve as this for both Captain Tequila and Mescal.
1560** For Tequila, they appear as random enemy encounters for his opponents on battle panels, and his Hyper Card, "Do Pirates Fly in the Sky?" allows him to place 2-3 "Flying Pirate" trap cards on random spaces that force the other players into a battle with one of them.
1561** For Mescal, they have a 50/50 chance of [[BodyguardingABadass appearing in place of her]] whenever a player challenges her to a battle directly.
1562* GlassCannon: They have an attack stat of +1, so they can do some serious damage to players if they roll high enough numbers. However, they only have 2 HP and -1 in both defense and evasion stats, making them very fragile and relatively easy to take down. The fight with them can go two ways; either they win and 10% of the losing player's stars go to Tequila or Mescal, or they lose and nothing is gained from the fight.
1563* HiredGuns: In Bounty Hunt mode, any player can hire a pirate as a Mercenary who will roam the field and fight anyone else he encounters, giving half the stars from any [=KOs=] to his employer.
1564* {{Mooks}}: Tequila's, specifically. They appear on Encounter panels for other players when Tequila is present.
1565* PomPomGirl: Or in this case, Pom-Pom Guys. When Tequila has his 2019 Halloween costume, a football uniform, the pirates wear cheerleader outfits and attack with pom-poms instead of their swords.
1566[[/folder]]
1567
1568[[folder:Islay]]
1569[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/islay_unit.png]]
1570->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1571->'''Voiced by:''' Chisa Yuuki
1572->'''Stats:''' 5 HP, +1 ATK, +1 DEF, +1 EVD, 5 REC
1573->'''Passive:''': Cannot challenge other players when meeting them on the field.
1574->'''Hyper Card:''' Rival (Boost): Challenge target player. You attack first. During battle, gain +1 ATK.
1575
1576A veteran Guild member, pilot of White Cross. She's Marc's mentor and supported her during their missions even as Marc began to fight against the Guild.
1577----
1578* AcePilot: Her Hyper, "Rival", has her jump high above, and descend in her airplane at full speed towards another player to challenge them; Islay receives +1 ATK and can attack first.
1579--> '''Islay:''' "I'll put an end to this."
1580* ActionInitiative: Inverted. To compensate for her stats, Islay can never start a battle against another player except through the use of her Hyper or other cards with similar effects (such as Assault, Ambush, or Gentleman's Battle).
1581* CoolShades: She wears sunglasses.
1582* LightningBruiser: Like Sherry, she has 5 HP and +1 in all of her stats; however, she's unable to challenge other players directly, so she has to rely on either her Hyper or other cards that force other players into battle like "Ambush" and "Gentleman's Battle".
1583* SailorFuku: She received a schol uniform during the 2022 rerun of the School Crashers event, which has a very long skirt that goes down to her ankles.
1584* TheStoic: Islay keeps the same cool neutral expression in all her sprites and never raises her voice.
1585[[/folder]]
1586
1587[[folder:Lone Rider]]
1588[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/lone_rider_unit.png]]
1589->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1590->'''Voiced by:''' Terashima Junta
1591->'''Stats:''' 5 HP, 0 ATK, +0 DEF, -1 EVD, 5 REC
1592->'''Passive:''': If your Move roll results in 6 or higher, gain +1 ATK, +1 DEF, and +2 EVD until the start of your next turn.
1593->'''Hyper Card:''' Upshift (Boost): Cost: 5 + 5x existing stacks of Upshift. Stock effect (2). Gain +1 MOV. his effect can be stacked (max 6). If you end your turn without moving to the end of your final move roll, lose a stack of Upshift.
1594
1595Lone Rider is one of the characers added in the Railway Runner pack alongside Merchant.
1596----
1597* AdventurerOutfit: He wears an Indiana Jones-esque combination of fedora and a bomber jacket.
1598* IWorkAlone: Or as he himself states, he rides alone.
1599* {{Nerf}}: Lone Rider originally had +1 DEF by default (but didn't gain +1 DEF upon rolling a 6 or higher to move). An update shortly after his release shifted the +1 DEF from his base stats to his passive boost.
1600* SpeedDemon: His specialty is high movement rolls. While he normally has the same slightly-below-average stat spread as QP (Dangerous), he receives the +1/+1/+1 stats found on other ''Flying Red Barrel'' characters whenever he rolls at least a 6 to move, and his Hyper "Upshift" gives him a stackable boost to his movement rolls… that only wears off if he "brakes" by stopping one of his moves short.
1601[[/folder]]
1602
1603[[folder:Merchant]]
1604[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/merchant_unit.png]]
1605->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1606->'''Voiced by:''' Yamanaka Masahiro
1607->'''Stats:''' 5 HP, 0 ATK, 0 DEF, 0 EVD, 6 REC
1608->'''Passive:''' Can hold 4 cards. Gain a Freight card when stopping on another player's Home panel.
1609->'''Hyper Card #1:''' Zealous Salesman (Boost): Gain Freight cards equal to your level. With Freight cards in your hand, this can be played as a Battle card. During this battle, gain +1 ATK for every Freight card in your hand.
1610->'''Hyper Card #2:''' Freight (Battle): If the opponent has not played a Battle Card, give them this card and cancel the battle. May only be used by the defender. When stopping on your Home panel, discard this card and gain 5 stars.
1611
1612Merchant is one of the characters added in the Railway Runner pack alongside Lone Rider.
1613----
1614* BagOfHolding: He can hold up to 4 cards, as opposed to the standard 3.
1615* CorneredRattlesnake: Him stacking his hand with Freight cards means that he can effectively run away from most player battles if he is attacked by giving the card to the opponent. If he is forced to fight against the opponent, however, he can use his Hyper to turn the Freight cards into attack stat, giving him a +3 attack at maximum.
1616* JackOfAllStats: He has 0 in all of his stats, though he has a REC stat of 6.
1617* ScrewThisImOuttaHere: Another use of his Freight cards is to bail out of battles for no additional cost if he's on the receiving end, and unlike "Tactical Retreat", will not forfeit some of his stars to his opponent. This will only work if the opponent doesn't use a battle card to nullify the Freight card and deny his escape.
1618[[/folder]]
1619
1620[[folder:Fernet (Noble)]]
1621[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/fernet_noble_unit_3.png]]
1622->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1623->'''Voiced by:''' Kazusa Aranami
1624->'''Stats:''' 6 HP, -1 ATK, +1 DEF, -1 EVD, 5 REC
1625->'''Passive:''' Any player challenging you on the field must pay their Lvl x Stars to do so.
1626->'''Hyper Card #1:''' New Nobility (Event): Stock Effect: All opposing units randomly gain -1 ATK, DEF, or EVD during their next battle. If held by Fernet, this card can be transformed into "Affluence (1)" instead.
1627->'''Hyper Card #2:''' Affluence (X) (Event): If this card is Affluence (4): Active players challenge you in a random order. They gain -3 ATK. If you are not KO'd, opponent gives you (their Lvl) x 10 stars. If not Affluence (4): Upgrade this card. If not held by Fernet, this card becomes New Nobility.
1628
1629An alternate version of Fernet added in the Princess pack alongside Hime (Moonlight), wearing a very fancy dress.
1630----
1631* AgeLift: Fernet (Noble) is described in her DLC page to be an older version of Fernet, following the Default ending of ''Flying Red Barrel''.
1632* ChargedAttack: Affluence works like this, as until it is Affluence (4), using the card simply advances it to the next level. Given that only one card can be played per turn, it takes 4 turns (including the turn spent changing New Nobility to Affluence (1)) to get the card ready to go — and since each use of Affluence costs 10 stars per tier, it costs a whopping 100 stars in total to use Affluence.
1633* DeathOrGloryAttack: Affluence requires an absurd turn and star investment to utilize: 5 turns and 100 stars. However, it can take up to 50 stars from each other player, swinging the game in Fernet's favor if timed properly, and President's Privilege still works to blunt the 40-star cost of "Affluence (4)" (and any Battle cards you use in the subsequent battles).
1634* MoneyMultiplier: Her second Hyper, called "Affluence (X)", allows for this: If Fernet goes to Affluence (4), she will be challenged by the other active players, and they will receive -3 ATK. If Fernet survives the battles, each player will give her a number of stars equal to their level x10. Or, if Fernet is still not at Affluence (4), she will get the chance to upgrade the card.
1635* {{Nerf}}: The 2022 School Crashers event nerfed her "Affluence" hyper so that Fernet cannot attack for the duration, as if under the receiving effect of Kai's "Protagonist's Privilege" hyper. This was done to ensure that Fernet cannot KO her opponents during her "Affluence" spree and receive double the star payouts.
1636* {{Ojou}}: While she is still pretty much the same on that department, this version is all about the privileges of nobility. To even fight her, you must pay a small fee to do so, while her second Hyper is full-on extortionist for as long as she is not KO'd, she will at the very least take (your level) x 10 stars.
1637* OjouRinglets: Her hair is now shaped as drills that fall at the sides of her head.
1638* RandomEffectSpell: Her first Hyper, called "New Nobility", randomly reduces one stat of the other players by 1 during their next battle. Or, if Fernet is holding the card herself, she can choose to turn it into Affluence (1).
1639* StoneWall: She has -1 ATK and +1 DEF, 1 point lower than her regular self; even so, she still has 6 HP that guarantees her survival, and she also has -1 EVD, 1 point higher than her regular self, making it easier for her to dodge weak attacks.
1640[[/folder]]
1641
1642[[folder:Malt]]
1643[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/malt_3.png]]
1644->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1645->'''Voiced by:''' Tokiwa Shouhei
1646->'''Stats:''' 5 HP, +1 ATK, +1 DEF, +1 EVD, 5 REC
1647->'''Passive:''' Give 3 Wins when KO'd in battle. Cannot challenge to battle. Can set a Battle card without special use requirements as a Trap card without paying its cost. When another enemy steps on it, they will battle you and both player units gain the card's effect. No other battle cards can be played in this battle.
1648-> '''Hyper Card:''' Twilight-Colored Dream (Event): Turn all Bonus and Draw panels into Encounter panels. If an enemy moves onto an Encounter or Boss panel with a Battle card you set as a Trap, they must stop on that panel.
1649
1650The Guildmaster of the Blue Sky Union. He secretly plotted to rule the skies with his superweapon, the Flying Castle, but was stopped by Marc.
1651----
1652* ClassyCane: He carries a simple wooden cane.
1653* LightningBruiser: Like Islay, Malt has +1 to all his battle stats with no weakness, with the drawback of being unable to directly challenge opponents to battle.
1654* TrapMaster: His passive allows him to set a battle card as a trap at no cost. If an enemy lands on it, they are forced to battle Malt, with both parties gaining the card's effect and being barred from playing any other battle cards.
1655[[/folder]]
1656
1657[[folder:Mescal]]
1658[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/100oj_mescal.jpg]]
1659->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1660->'''Voiced by:''' [[Creator/YukiKuwahara Kuwahara Yuuki]]
1661->'''Stats:''' 4 HP, 0 ATK, +1 DEF, +1 EVD, 5 REC
1662->'''Passive:''' When challenged to a battle, there is a 50% chance a Pirate Crew Member will fight in your place. If this Pirate Crew Member is KO'd in battle, it will not fight for you for 3 chapters. Pirate Crew Member gives 1 Win on KO and gives stars gained in battle to your unit.
1663->'''Hyper Card:''' Little Magnum (Battle): During this battle, gain +1 ATK. Additionally, gain +X ATK where X is the damage you have taken during this battle.
1664
1665Captain Tequila's daughter.
1666----
1667* BodyguardingABadass: The Pirate Crew Members shouldn't ''need'' to defend someone with above average defensive stats, but do anyways. In fact, if you do get past the crew members, Mescal's Hyper can make fighting her the last thing you do.
1668* DaddysLittleVillain: Mescal loves her father, and she's very much willing to take up the family trade.
1669* DesperationAttack: Little Magnum grants +1 ATK, and the user will gain additional attack equal to the damage they have taken in battle.
1670--> '''Mescal''': [[DaddysGirl "Stop bullying Daddy!"]]
1671* GoThroughMe: 50% of the time, a Pirate Crew Member will step in to fight in Mescal's place when she is challenged by another player.
1672* HappilyAdopted: She's not Tequila's biological daughter, but she still loves him dearly.
1673* {{Nerf}}: The 2022 School Crashers event nerfed her passive so that Pirate Crew Members who take her place in battle will be out of commission for three chapters if [=KOed=]. This was done to to prevent frequent back-to-back Pirate encounters for players trying to battle Mescal directly for stars.
1674* SkyPirate: Just like her dad.
1675[[/folder]]
1676
1677[[folder:Bourbon]]
1678->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1679->'''Voiced by:''' Mamiya Yasuhiro
1680->'''Stats:''' 7 HP, 0 ATK, +1 DEF, -1 EVD, 6 REC
1681->'''Passive:''' Every time you take damage in battle, lose 1 max HP (down to 3) until KO'd.
1682->'''Hyper Card:''' Heart of Resistance (Boost): Target another active player. Next time they are challenged or challenge a unit while you are active, take their place in the battle. Gain +3 ATK, DEF and EVD at the start of the battle. You may only have this effect on one player at a time.
1683[[/folder]]
1684
1685[[folder:Grain]]
1686->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1687->'''Voiced by:''' Yamazaki Takumi
1688->'''Stats:''' 5 HP, +1 ATK, +2 DEF, -2 EVD, 6 REC
1689->'''Passive:''' -1 MOV. Gain a Cannonball Counter upon playing a card.
1690->'''Hyper Card:''' All Guns at the Ready (Event): Pay all stocked Cannonball Counters. Deal 1 damage to a random enemy. If the enemy is KO'd, gain 1 Win and Stars equal to 10x their level. Repeat this once for every Cannonball Counter paid.
1691[[/folder]]
1692
1693[[folder:Seagull]]
1694[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/seagull_2.png]]
1695[[quoteright:349:[[labelnote:Click here to see its enemy stats]]https://static.tvtropes.org/pmwiki/pub/images/seagull_enemy.png]][[/labelnote]]
1696->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1697->'''Stats:''' 3 HP, +1 ATK, -1 DEF, -1 EVD, 4 REC
1698->'''Passive:''' Lose 1/4 stars and give 1 Win when KO'd in battle.
1699->'''Hyper Card:''' Jonathan Rush (Boost): Move to an enemy and attack them. Target gains -1 Defense. After the battle, your turn ends.
1700
1701It's a seagull. Marc had to put up with them in her game.
1702----
1703* AirborneMook
1704* AscendedExtra: The first episode of Kai's campaign features a single seagull named Jonathan as an opponent.
1705* FeatheredFiend: It's a bird, and it's notorious for rolling high numbers for its attacks. Heck, even the ''100% Orange Juice'' wiki calls it by this trope name in the summer 2018 event!
1706* GlassCannon: Its health, defense, and evasion are all terrible, but its attacks can definitely pack a punch. Woe betide anyone with low health who encounters one of these…
1707* JokeCharacter: The playable seagull features the same stats as the wild version.
1708* ShoutOut:
1709** Sora tends to call it "[[WesternAnimation/DonaldDuck Donald Du-]]" before [[YouWannaGetSued getting cut off by Hime]].
1710** Its costume from the "Beach Party" event is based on [[Manga/JoJosBizarreAdventure Jotaro Kujo]].
1711* PromotedToPlayable: Can be bought from the in-game store.
1712[[/folder]]
1713
1714[[folder:Flying Castle]]
1715[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/flying_castle.png]]
1716[[quoteright:349:[[labelnote:Click here to see its stats as a boss]]https://static.tvtropes.org/pmwiki/pub/images/flying_castle_boss.png]][[/labelnote]]
1717->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1718->'''Stats (Playable):''' 8 HP, +1 ATK, -1 DEF, -2 EVD, 6 REC
1719->'''Stats (Boss):''' 10 HP, +2 ATK, +1 DEF, -3 EVD.
1720->'''Passive:''' Immune to Battle Cards when defending. Cannot counterattack.
1721->'''Hyper Card:''' Immovable object (Boost): Effect Duration: 2 Chapters Cannot move. Gain +2 Defense. Can Counterattack. Enemies who move into the same panel must battle you.
1722
1723The Guild's secret weapon: a massive flying castle that they would use to conquer the skies. However, it was ultimately shot down and destroyed by Marc.
1724----
1725* DamageSpongeBoss: It has 10 HP, the highest among the regular bosses. However, it has the lowest defense (+1, while Store Manager has +2 and Shifu Robot has +3), so it's possible to defeat it fast with cards that increase Attack.
1726* ExpressiveMask: One of its Halloween skins makes it resemble a HauntedCastle with a face that makes appropriate expressions depending on its sprite.
1727* NoSell: When defending, battle cards will have no effect on it.
1728* OminousFloatingCastle: Appears as the boss of the ''Flying Red Barrel''-themed stages (specifically, Lagoon Flight, Sunset and Night Flight) as well as the Frost Cave, Witches' Forest and Sakura Smackdown stages.
1729* PromotedToPlayable: Can be bought from the in-game store after reaching a certain level.
1730* StoneWall: Even more so than Fernet! Its boss self may not do much, but it can really take a beating before it finally goes down in flames. This is, however, [[DownplayedTrope downplayed]] for its playable version, which has -1 defense (though it can go up to +1 if it uses its hyper), but makes up for it with 8 HP.
1731* YouShallNotPass: Its hyper, "Immovable Object", can force this on anyone who wanders onto its panel, forcing them to battle it. The fact that it also gains +2 defense and can counterattack is just the cherry on top.
1732[[/folder]]
1733
1734!!Alicianrone Characters
1735Characters from the upcoming game, ''Alicianrone''.
1736* ColorCodedForYourConvenience: Purple.
1737* CuteWitch: They're all witches, and cute young women.
1738* EarlyBirdCameo: Their game, ''Alicianrone'', has yet to be released as of this writing.
1739
1740[[folder:Alicianrone]]
1741[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/alicianrone_unit.png]]
1742->'''Debut Game:''' ''Alicianrone''
1743->'''Voiced by:''' Creator/SakuraTange
1744->'''Stats:''' 4 HP, +1 ATK, -1 DEF, +1 EVD, 5 REC
1745->'''Passive:''' When battling an opponent with more than +1 ATK, gain +1 EVD until end of battle. If they have more than +2 ATK, gain an additional +1 EVD.
1746->'''Hyer Card:''' Full Speed Alicianrone (Boost). Roll a die and move result x3 panels. Deal damage equal to result to each unit you pass during the move. If they are KO'd by the damage, gain Wins as though from a normal battle. After this effect, this turn ends.
1747
1748The main protagonist of ''Alicianrone'', also known as Rone. She is also called the "Speed Witch".
1749----
1750* CoolBigSis: Rone's voicelines on entering battle with Repa imply she treats her this way, as she responds to Repa's attempts at proving herself superior with a hint of amusement.
1751* DualWielding: Her attack pose has her holding two swords, one in each hand.
1752* FanservicePack: Before she was redesigned for ''100% Orange Juice'', Rone was depicted as a child. In ''100% Orange Juice'', she's visibly bustier and seems taller, although it's not clear whether her apparent height is the result of ArtEvolution. Still, this means that Rone was aged up before her game even came out.
1753* FragileSpeedster: She has -1 Defense and +1 Evasion, gaining +1 EVD if she confronts a unit with more than +1 Attack, and an additional +1 EVD if the unit has more than +2 Attack.
1754* RunsWithScissors: A VisualPun. Rone has scissor blades and her special ability is SuperSpeed.
1755* SailorFuku: She received a black school uniform during the 2022 rerun of the School Crashers event.
1756* ShearMenace: Her blades resemble scissors.
1757* ShoutOut: She received a Franchise/{{Zorro}} costume for the Trick & Treat rerun in 2020.
1758* SmugSuper: Rone is both supremely confident in her skills and very competitive.
1759* SomeCallMeTim: Her name is usually shortened to Rone.
1760* SpeedBlitz: Her Hyper, "Full Speed Alicianrone", allows her to roll a die and move 3 times that distance at full speed, dealing damage equal to her roll to each unit she passes. If she knocks them out, she gains Wins as if they were defeated in battle.
1761-->'''Alicianrone:''' "I'll go fast and cut my way through!"
1762[[/folder]]
1763
1764[[folder:Miusaki]]
1765[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/miusaki.png]]
1766->'''Debut Game:''' ''Alicianrone''
1767->'''Voiced by:''' Megumi Toda
1768->'''Stats:''' 4 HP, +1 ATK, -2 DEF, 0 EVD, 5 REC
1769->'''Passive:''' When using Defend in battle, never take more than 2 damage at once.
1770->'''Hyper Card:''' Solid Witch (Boost): Effect Duration, 1 chapter. Take no damage
1771
1772One of two witches who reside in the witches' forest, Miusaki is the more outgoing of the pair. She is nicknamed the "Solid Witch" due to her defensive capabilities and her ability to NoSell attacks.
1773----
1774* GenkiGirl: In contrast to [[SleepyHead Repa]], Miu is much more energetic.
1775* NoSell: She has a special ability that allows her to take a maximum of 2 damage no matter how hard she's hit, and her Hyper, "Solid Witch", prevents her from taking damage at all.
1776-->'''Miusaki:''' [[BadassBoast "No flimsy attacks can hurt me!"]]
1777* SomeCallMeTim: Everyone calls her Miu.
1778[[/folder]]
1779
1780[[folder:Ceoreparque]]
1781[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/ceoreparque.png]]
1782->'''Debut Game:''' ''Alicianrone''
1783->'''Voiced by:''' Natsumi Murakami
1784->'''Stats:''' 4 HP, 0 ATK, 0 DEF, +1 EVD, 5 REC
1785->'''Passive:''' On successful Evasion, deal 1 damage to opponent.
1786->'''Hyper Card:''' Witch's Hair Lock (Boost): Stop target unit's next move action.
1787
1788One of two witches who reside in the witches' forest, she's the more shy and reserved of the two. She is nicknamed the "Hair Witch" due to her PrehensileHair and all the funky things she can do with it.
1789----
1790* CounterAttack: Upon a successful evasion, she will automatically counter her opponent with her hair attack which does 1 damage.
1791* PrehensileHair: She uses her hair to attack. In addition, her Hyper allows her to use her hair to keep players from moving.
1792-->'''Ceoreparque:''' "No one can get out of Repa's hair."
1793* SleepyHead: Repa always sounds like she's yawning, and her PrehensileHair can be seen as a permanent case of bedhead. In fact, she speaks so slowly that she rarely finishes her sentences before the player moves on to their next action.
1794* SomeCallMeTim: Shortened to just Repa.
1795* ThirdPersonPerson: She refers to herself as Repa.
1796[[/folder]]
1797
1798[[folder:Teotoratta]]
1799[[quoteright:321:https://static.tvtropes.org/pmwiki/pub/images/teotoratta_unit.png]]
1800->'''Debut Game:''' ''Alicianrone''
1801->'''Voiced by:''' Momoyo Koyama
1802->'''Stats:''' 5 HP, 0 ATK, 0 DEF, +1 EVD, 4 REC
1803->'''Passive:''' Do not trigger Encounter panels.
1804->'''Hyper Card:''' Beast Witch (Gift). When another player loses stars from an Encounter panel battle and those stars would go to the Encounter panel unit, you will receive them instead. If this effect is triggered, discard this card at the end of your turn. If several players carry Beast Witch, the stars are split between them.
1805
1806The "Beast Witch", so named for being TheBeastmaster along with [[LittleBitBeastly the obvious reasons]].
1807----
1808* TheBeastmaster: Teo has control over beasts, enough so that they won't attack her if she lands on an Encounter panel. Her Hyper, "Beast Witch", allows her to take the stars another player loses after they're knocked out by an enemy as long as it's in her hand, although she discards it immediately afterwards.
1809-->'''Teotoratta:''' "All beasts! Obey me!"
1810* BloodKnight: In Teo's dialogue on entering battle with Miu, Miu is seriously worried that Teo is going to get ahead of herself and beat the crap out of her.
1811* FieryRedhead: She has red hair, and a very passionate personality.
1812* JackOfAllStats: Teo has all-around average stats with slightly increased Evade and reduced Recovery.
1813* LittleBitBeastly: She has animal ears and a tail, but aside from that she looks pretty human.
1814* SomeCallMeTim: Her name is usually shortened to Teo.
1815* TailSlap: One of her voice clips when attacking has her say she'll smack the enemy with her tail, though her sprites don't reflect this.
1816* TheRival: Is this to Rone.
1817[[/folder]]
1818
1819!!Bonus Characters
1820Characters from various series that are unlocked [[OldSaveBonus by owning other games]].
1821* AlternateSelf: They're mostly just different versions of previous characters. [[spoiler:In Scramble Aru's case, she actually meets with her original self in the ''Crossed Christmases'' storyline.]]
1822* OldSaveBonus: These characters require owning their respective games in order to be used.
1823----
1824[[folder:Marie Poppo (Mixed)]]
1825[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/marie_poppo_mixed.png]]
1826->'''Debut Game:''' ''200% Mixed Juice''
1827->'''Voiced by:''' Miki Maruyama
1828->'''Stats:''' 7HP, -1 ATK, -1 DEF, -1 EVD, 5 REC
1829->'''Passive:''' When warping from any effect: If player level is odd, gain Lvl x3 in stars. If player level is even, draw a card.
1830->'''Hyper Card:''' Subspace Tunnel (Event): Effect Duration: Player level. Turn 4-6 panels into Warp Move panels and then warp to one of them.
1831
1832A Marie Poppo in a different outfit from the others. She's accompanied by Navi, the ExpositionFairy of ''200% Mixed Juice''.
1833----
1834* TheCameo: Navi [[spoiler:(or rather, Sumika)]] from ''200% Mixed Juice'' shows up on top of Poppo's head.
1835* [[SirNotAppearingInThisTrailer Miss Not-Appearing-in-This-Game]]: Her card says that she appeared in ''200% Mixed Juice'', and yet a Poppo like that doesn't show up there. Granted, Navi from the same game appears with her, but still…
1836* TeleportSpam: Her passive encourages her to take advantage of Warp panels, as she receives a bonus every time she entres one (if her level is an odd number, she collects stars, while if her level is even, she draws a card). Her Hyper, "Subspace Tunnel", changes 4-6 panels into warp panels, increasing her chances to gain the bonuses she needs.
1837[[/folder]]
1838
1839[[folder:QP (Dangerous)]]
1840[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/qp_dangerous.png]]
1841->'''Debut Game:''' ''QP Shooting - Dangerous!!''
1842->'''Voiced by:''' Azusa Sato
1843->'''Stats:''' 5 HP, 0 ATK, 0 DEF, -1 EVD, 5 REC
1844->'''Passive:''' Gain combat bonuses from carrying cards with "Pudding" in their name.
1845->'''Hyper Card:''' Sweet Guardian (Boost): Draw 2 cards with "Pudding" in their name from the center deck.
1846
1847QP as she appears in ''QP Shooting — Dangerous!!''.
1848----
1849* GatheringSteam: At first, she's just a slightly worse version of regular QP (-1 evasion). However, give her the right pudding cards and watch her go to town on everyone.
1850* OddJobGod: QP is known as Sweet Guardian, one of the six Sweet Gods.
1851* PowerGivesYouWings: [[spoiler:The Sweet Guardian wings can be obtained for her if the player gets 50,000 chocolate in the Valentine's Day 2018 event. [[SubvertedTrope They don't do anything, though.]]]]
1852* PowerUpFood: She receives combat bonuses just by holding cards with "Pudding" in their name, and her Hyper, "Sweet Guardian", allows her to draw two such cards from the center deck.[[note]]Specifically, they're "Dangerous Pudding" (boosts her attack by 1), "Bad Pudding" (boosts her defense by 1), and "Pudding" (boosts her evasion by 1). The Pudding Pack adds "Portable Pudding" (boosts her Max HP by 1).[[/note]]
1853-->'''QP:''' "My little... pudding..."
1854* SailorFuku: Wears one just like she did in ''Dangerous!!''.
1855[[/folder]]
1856
1857[[folder:Aru (Scramble)]]
1858[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/aru_scramble.png]]
1859->'''Debut Game:''' ''Xmas Shooting - Scramble!!''
1860->'''Voiced by:''' Kana Motomiya
1861->'''Stats:''' 5 HP, -1 ATK, -1 DEF, +2 EVD, 5 REC
1862->'''Passive:''' Can hold 4 cards.
1863->'''Hyper Card:''' Santa's Job (Gift): After your turn, send a card of usable Lvl from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.
1864
1865Aru as she appears in ''Xmas Shooting - Scramble!!''.
1866----
1867* BadassSanta: She may only have -1 ATK and -1 DEF, but she compensates with +2 EVD, which allows her to successfully evade small enemies and low rolls.
1868* BagOfHolding: Like her normal self, Aru can hold up to four cards as opposed to three.
1869* FragileSpeedster: Has low ATK and DEF stats, but her EVD is good enough to get the job done.
1870* GiftGivingGaffe: Her Hyper, "Santa's Job", allows her to give a card of usable level to a random opponent at the end of her turn, and in exchange, she receives the card level x5 in stars.
1871-->'''Aru:''' "Children of the world, we are coming for you!"
1872* ShoutOut: Aru (Scramble)'s Halloween outfit may be a reference to Oogie-Boogie/Jack Skellington from ''WesternAnimation/TheNightmareBeforeChristmas''.
1873* WildTake: Makes a ''hilarious'' one upon being attacked.
1874[[/folder]]
1875
1876[[folder:Suguri (Ver.2)]]
1877[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/suguri_ver2.png]]
1878->'''Debut Game:''' ''Acceleration of SUGURI 2''
1879->'''Voiced by:''' Creator/SeikoYoshida
1880->'''Stats:''' 4 HP, +1 ATK, -1 DEF, +2 EVD, 5 REC
1881->'''Passive:''' Can hold 2 cards. Restore 1 HP at the start of every turn
1882->'''Hyper Card:''' Revival of Stars (Event): Effect Duration: 3 chapters. Turn all Drop Panels into Bonus Panels and Encounter Panels into Draw Panels. -1 ATK when on a marked panel.
1883
1884It's Suguri, except in a different outfit.
1885----
1886* BraidsOfAction: Has her hair tied into a single braid.
1887* FragileSpeedster: Like her regular self, she has a high evasion stat and crappy defense.
1888* LimitedLoadout: She can only carry two cards at a time.
1889* LadyNotAppearingInThisGame: Her card says that she debuted in ''Acceleration of SUGURI 2'', but Suguri wore no such outfit in that game until an update added it in two years after the fact.
1890* RegeneratingHealth: She's able to restore 1 HP at the beginning of every turn.
1891* WorldHealingWave: Her Hyper, "Revival of Stars", combines this with a CareBearStare, as it creates an energy wave that engulfs the entire board, turning Drop panels into Bonus panels and Encounter panels into Card panels, and planting random flowers that reduce the Attack of all players on the space by 1; useful, for example, when Suguri is low on health or to avoid confronting a boss. The effect lasts for 3 chapters.
1892-->'''Suguri:''' "The dream you protected has spread across the whole planet."
1893[[/folder]]
1894
1895[[folder:Sora (Military)]]
1896[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/sora_military.png]]
1897->'''Debut Game:''' ''sora''[[note]]Technically ''Acceleration of SUGURI''; she's the version that appears as a SecretCharacter and preview for ''sora'' in her Extra Story.[[/note]]
1898->'''Voiced by:''' Miki Maruyama
1899->'''Stats:''' 4 HP, +1 ATK, 0 DEF, +1 EVD, 5 REC
1900->'''Passive:''' When KO'd in battle, revive with 2 HP on the next turn.
1901->'''Hyper Card:''' Awakening of Talent (Boost): Until end of turn, roll 5 for move, battle, bonus, or drop. This card can also be used as a Battle card.
1902
1903Sora as she appeared in the military before her fateful encounter with Alte.
1904----
1905* AutoRevive: If Military Sora is defeated in battle, she is guaranteed to revive the next turn, skipping recovery rolls. However, she only revives with 2 HP, putting her at risk of being picked off again. She must recover as normal if KO'd by a non-battle card or field event.
1906* {{BFS}}: Wields a huge sword at all times.
1907* GoodLookingPrivates: Sora gets this opinion from Tomomo. In Star Breaker's campaign, she has changed to her Military costume by Tomomo's request. When Sora asks her why she's doing this, Tomomo responds that it's just because she likes that outfit, as it gives her the looks of a military instructor.
1908* LuckManipulationMechanic: Her Hyper, "Awakening of Talent", guarantees that she will roll nothing but [=5s=] until her next turn. While this is weaker than regular Sora's "Extraordinary Specs", it's cheaper and has a lower level requirement too, and can also be used as a battle card, affording her extra flexibility.
1909-->'''Sora:''' "I'll commence… my operation now."
1910* SailorFuku: Like Marc and regular Sora, she too can acquire one in the School Crashers event.
1911[[/folder]]
1912
1913[[folder:Marc (Pilot)]]
1914[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/marc_pilot_unit.png]]
1915->'''Debut Game:''' ''Flying Red Barrel: Diary of a Little Aviator''
1916->'''Voiced by:''' Maika Takai
1917->'''Stats:''' 4 HP, +1 ATK, +1 DEF, -1 EVD, 5 REC
1918->'''Hyper Card 1:''' Rocket Cannon (Boost): Choose one of the following two effects to activate: 1. This card becomes "Big Rocket Cannon". 2. Deal 1 damage to target enemy. If KO'd, you gain wins as though KO'd in battle.
1919->'''Hyper Card 2:''' Big Rocket Cannon (Boost): Deal 3 damage to target enemy. If KO'd, you gain wins as though KO'd in battle. This card becomes "Rocket Cannon" when you use another card or you suffer KO.
1920
1921Marc in full gear, piloting Red Barrel.
1922----
1923* AcePilot: Unlike her regular self, Marc can now pilot Red Barrel across the board, and her Hyper, "Rocket Cannon", has her soaring through the sky to aim a missile to a unit of her choice, dealing 1 point of damage, and gaining wins as in a normal battle.
1924-->'''Marc:''' "Red Barrel… It's time to use that!"
1925* AdventurerOutfit: Marc (Pilot) has the attire you would expect from a pilot, including goggles, a helmet, an overall and light boots.
1926* ChargedAttack: When she uses her Hyper, she has the option to transform it into a "Big Rocket Cannon" that deals 3 points of damage instead of just one. However, the card tuns back into "Rocket Cannon" if she's defeated or uses another card.
1927[[/folder]]
1928
1929!!Co-op Bosses
1930Fearsome monsters faced as the opponents in Co-op mode, where a group of four players must team up to defeat them.
1931* ArtShift: All of them but the Summer Beast (who is really just QP in a swimsuit) are drawn by artists other than Hono.
1932* IncreasinglyLethalEnemy: Each turn they play a random card from a deck of five, with effects ranging from actively detrimental to the boss at level 0 to extremely deadly at level 3. Each time the deck runs out and is redrawn, the lowest-level card is swapped out for one of the next level, the bosses thus gaining access to more dangerous effects as the battle goes on. On [[HarderThanHard Hyper difficulty]] a random card is chosen to be replaced instead, potentially giving them high-level cards far sooner.
1933* KingMook: The Co-op bosses are, with the exception of the Summer Beast and Swimming Coach, souped-up versions of regular enemies (and Poppo).
1934* SNKBoss: Co-op bosses have staggering HP totals and a suite of powerful abilities that necessitate four players working together to take them down.
1935----
1936
1937[[folder:Big the Haruo]]
1938[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/bigtheharuo.png]]
1939->'''Stats:''' 50 HP, -1 ATK, +1 DEF, +1 EVD
1940->'''Passive:''' Gain -1 ATK, -1 DEF and +1 die when rolling attack for each Chicken minion on the field. Summon a Chicken minion every 5 chapters.
1941->'''Passive (Hyper difficulty):''' Gain -1 ATK, -1 DEF and +1 die when rolling attack for each Chicken minion on the field. Summon two Chicken minions every 5 chapters.
1942
1943A giant chicken that sits on a golden egg and pops out more chickens.
1944----
1945* FlunkyBoss: It summons a chicken minion to roam the board every 5 turns (two at a time in Hyper difficulty), up to a maximum of 4. Each chicken on the board reduces Big the Haruo's Attack and Defense by 1 but also gives it an extra die for attack rolls, significantly increasing its lethality.
1946
1947[[/folder]]
1948
1949[[folder:[=M10=] Robot]]
1950[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/m10robot.png]]
1951->'''Stats:''' 50 HP, +1 ATK, +1 DEF, -2 EVD
1952->'''Passive:''' On Boss turn, do not stop when challening a player and gain +1 ATK for every player fought until end of turn. When Protect and Scrambled are not active, use Protect.
1953
1954A boss-level Robo Ball. It can shield itself.
1955----
1956* BarrierWarrior: Its main strategy revolves around its Hyper, "Protect", which gives it a shield that reduces the damage it takes.
1957* {{Foreshadowing}}: At first, "[=M10=]" sounds like a random [[RobotNames robot name]]. In fact, it's a reference to its creator, Mio, who would only be revealed 7 months later in the "Master of the Minions" event.
1958
1959[[/folder]]
1960
1961[[folder:Star Devourer]]
1962[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/stardevourer.png]]
1963->'''Stats:''' 75 HP, +1 ATK, -1 DEF, -1 EVD
1964->'''Passive:''' Players gain 2x chapter star bonus. When damaged, gain +1 DEF until end of chapter. Deal +1 battle damage per 200 stars held. Gain 5 or give out 3 stars for each battle damage dealt or taken. Hold 1000 stars: win the game. 0 stars: lose the game.
1965->'''Passive (Hyper difficulty):''' Players gain 2x chapter star bonus. When damaged, gain +1 DEF until end of chapter. Deal +1 battle damage per 200 stars held and gain 5 stars for each battle damage dealt. Hold 1000 stars: win the game. 0 stars: lose the game.
1966
1967A supercharged Marie Poppo. Like all Poppos, she loves stars... so much that she wants ''all'' the stars.
1968----
1969* CuteLittleFangs: She has a single fang visible when she smiles widely.
1970* EasyLevelTrick: Star Devourer loses 100 stars if Big Poppo is KO'd. Unlike other summoned minions, Big Poppo stays on the field, and Forced Revival can revive it with 1 HP, making it easy to beat Star Devourer by depleting its stars.
1971* FlunkyBoss: She summons a Big Poppo to assist her. Unlike the one that appears as a stage boss, this Poppo can't hurt you — instead, she steals three stars for each point of damage she would deal and gives them to the Devourer.
1972* PointlessBandaid: There's a bandage on her right cheek.
1973* PowerFloats: She uses a glowing blue star as a hoverboard.
1974* PromotedToPlayable: Sort of. A Devourer Poppo costume for Marie Poppo was added in the 2019 Poppo event, which makes her look exactly like a smaller Star Devourer.
1975* RedEyesTakeWarning: The Star Devourer has pinkish-red eyes and is a powerful boss.
1976* SlasherSmile: Her neutral sprite has a vicious sharp-toothed grin.
1977
1978[[/folder]]
1979
1980[[folder:[=RoPoChi=]]]
1981[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/ropochi.png]]
1982->'''Stats:''' 60 HP, +1 ATK, +1 DEF, -1 EVD
1983->'''Passive:''' When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 3 stars per combat damage dealt.
1984->'''Passive (Hyper difficulty):''' When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 6 stars per combat damage dealt.
1985
1986An amalgam of Big the Haruo, the [=M10=] Robot, and the Star Devourer created by Mio.
1987----
1988* AllYourPowersCombined: She's a fusion of the three bosses above, passives and gimmicks included (she can produce chicken minions, she can shield and damage herself, and she has a proclivity to steal all of your stars). The most notable feature she lacks is that unlike the Star Devourer, she won't win or lose due to her star count.
1989* FlunkyBoss: She summons chicken minions and gains attack dice while they're present like Big the Haruo, but every six turns and only up to two at a time. On Hyper difficulty she's also backed up by the Star Devourer's Big Poppo minion.
1990* HybridMonster: The head, arms, feet, and tail of the Star Devourer, the beak and comb of Big the Haruo, and the spherical body of the M10 Robot.
1991* ToothyBird: She has Big the Haruo's beak, but full of teeth.
1992[[/folder]]
1993
1994[[folder:Big the Jonathan]]
1995[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/bigthejonathan.png]]
1996->'''Stats:''' 75 HP, +1 ATK, 0 DEF, -1 EVD
1997->'''Passive:''' When a player suffers KO, gain +1 ATK for 1 Chapter. Every 4 chapters, use Launch at the end of Boss turn. Every 10 chapters, gain permanent +1 ATK and -1 DEF and EVD.
1998->'''Passive (Hyper difficulty):''' When a player suffers KO, gain +1 ATK for 1 Chapter. Every 3 chapters, use Launch at the end of Boss turn. Every 10 chapters, gain permanent +1 ATK and -1 DEF and EVD.
1999
2000A seagull who, after making a pact with the seagull god(???), now wants to eat all the fish in the sea. Obviously, Suguri doesn't want any of it.
2001----
2002* BigBad: Of the "Beach Party" event.
2003* DeathFromAbove: Big the Jonathan will periodically use the Launch card to fly into the air, marking a random panel and turning all panels near it into boss panels. The next turn, it uses Dive to dive-bomb the marked panel, instantly KO'ing any players on the panel, damaging others nearby, and permantly changing that panel into a damage panel. It does this every 4 turns, except on Hyper difficulty, where it's every 3 turns.
2004* FromNobodyToNightmare: It was a random {{mook}} that got promptly dispatched by Mimyuu before becoming a giant monster that threatened to devour all the fish in the sea.
2005* HoldTheLine: If you can weather Big the Jonathan's escalating attacks for 50 chapters, including a LastDitchMove on Chapter 50 where it engages all four players in sequence, you win the fight.
2006* IncreasinglyLethalEnemy: Big the Jonathan gains 1 Attack while losing 1 Defense and Evasion for every 10 chapters that pass.
2007* GlassCannon: As the fight progresses, it becomes more powerful and also more fragile.
2008* ToothyBird: It flashes a malicious, tooth-filled grin in some of its sprites.
2009
2010[[/folder]]
2011
2012[[folder:Summer Beast]]
2013[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/summerbeast.png]]
2014->'''Stats:''' 5 HP, +0 ATK, +0 DEF, -0 EVD (+2 ATK and +1 DEF in combat)
2015->'''Passive:''' Every turn, summon a seagull Minion (up to Boss Lvl). When a Minion is defeated, lose 1 Hype. When a player suffers KO, gain 1 Hype. If Boss has 10+ Hype at the start of Boss turn, Rampage.
2016
2017After playing with seagulls on the beach for far too long, QP comes out overloaded with summer hype. She now has an incredible tan and a desire to torment other beach-goers.
2018----
2019* TheBerserker: The sunlight and the seagulls have made QP go nuts, so Marc and Fernet team up to tire her.
2020* EasyLevelTrick: Forced Revival will revive the Summer Beast at 1 HP on her next life, setting up for another KO.
2021* FlunkyBoss: She summons a seagull to aid her each turn, up to four at the highest difficulty.
2022* IncreasinglyLethalEnemy: The Summer Beast has a Hype meter that increases as she plays cards and [=KOs=] players, while decreasing when her flunkies are KO'd. When her Hype reaches 10 she uses Rampage, which not only damages all players, doubles her movement and allows her to attack multiple players in the same turn, but gives her a temporary HP boost (the amount of HP gained is dependent on the difficulty level) — and, on Hyper difficulty, permanently increases her Attack by 1.
2023* {{Nerf}}: Rampage used to permanently increase the Summer Beast's max HP by 1 on all difficulties, which could get out of hand in a hurry if this happened within her first few lives.
2024* VideoGameLives: The Summer Beast retains QP's 5 HP. However, she has ten lives and immediately gets back up the next turn after being KO'd until they're all depleted, giving her a total HP pool comparable to other Co-op bosses.
2025* WalkingSwimsuitScene: As the Summer Beast, QP wears an orange one-piece.
2026[[/folder]]
2027
2028[[folder:Swimming Coach]]
2029[[quoteright:348:https://static.tvtropes.org/pmwiki/pub/images/swimming_coach__28unit_29.png]]
2030->'''Stats:''' 150 HP, +2 ATK, +2 DEF, -1 EVD
2031->'''Passive:''' Every 2 chapters, use Goalpost. If there is no Balloon Jerk, use Balloon Jerk. If there are less than 2 Swimming Ringers, use Swimming Ringer.
2032->'''Passive (Hyper difficulty):''' Every 2 chapters, use Goalpost. If there is no Balloon Jerk, use Balloon Jerk. If there are less than 2 Swimming Ringers, use Swimming Ringer. Cannot be damaged in battle.
2033->'''Stats (Balloon Jerk):''' 6 HP, +3 ATK, +1 DEF, -1 EVD
2034->'''Stats (Swimming Ringer):''' 3 HP, +1 ATK, +2 DEF, -2 EVD, -1 MOV
2035->'''Stats (Goalpost):''' 1 HP, -1 ATK, -1 DEF, -1 EVD
2036->'''Passive (Goalpost):''' Never moves or evades. Can only be damaged by attacks that deal 1 damage.
2037
2038An amalgamation of swimming equipment given life by Mio to give Tomomo a hard time during her attempt to learn how to swim from Yuki. Now they, and a reluctant Kai, must fight off the monstrosity.
2039----
2040* BackgroundBoss: The Swimming Coach floats beneath the board and never travels upon it at any time. The only way to attack it directly is to land on a Boss space — and this is futile on Hyper difficulty.
2041* CastFromHitPoints: It summons a Goalpost every other chapter, and whenever it is low on Balloon Jerks or Swimming Rangers, it summons new ones on its next turn; all at the price of some of its own health. It is not just common but recommended for it to defeat itself in this manner. In fact, on Hyper difficulty, that's required, as you outright cannot harm it directly.
2042* DamageSpongeBoss: No, you did not misread that statline. The Swimming Coach has '''150 HP'''; this, combined with its BackgroundBoss tendencies and solid Defense (and not completely garbage-tier Evasion), makes whittling it down conventionally [[MarathonBoss an absolute nightmare]]. Good thing its minion-summoning is CastFromHitPoints!
2043* FlunkyBoss: The Swimming Coach's battle centers on the minions it summons. They (in particular the Balloon Jerk) serve as the main threat, since the boss doesn't roam the board itself.
2044* NighInvulnerability: On Hyper difficulty, it's completely immune to damage in battle. Since it can't be targeted with cards either, only its own abilities can hurt it.
2045* SecondPlaceIsForWinners: Goalposts can only be destroyed by attacks that deal exactly 1 damage to them, and they will only defend and never evade. Thus, they can only be defeated in battle if their defense compares favorably to the player's attack. Characters with low attack are the key to victory against them.
2046* TacticalSuicideBoss: It would be totally unbeatable on Hyper if it didn't continuously whittle itself down by creating minions.
2047* TheWormThatWalks: The creature is made up of various beach balls, inner tubes, and similar floating toys.

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