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1[[foldercontrol]]
2
3!! Friendly [=NPCs=]
4
5[[folder: Black Sands Sorcerer]]
6
7A sorcerer from Kulka'as who had been sailing to Liven with his fellow sorcerers when he was shipwrecked on the island. First encountered at the top of the Ziggurat of Dust, where he gives you the [[VideoGameDashing Dart Brand]].
8----
9* DrivenToSuicide: He comes to realize the true nature of the island and decides there's only one way out. Your last conversation with him takes place on the Shivering Shore, where you first washed up on the island, and he implies that after you leave, he's going to walk out into the sea to drown himself.
10-->'''Black Sands Sorcerer:''' This island wants me to kneel. To abandon my soul to it... I can't... I ''won't''. I should've died at sea. I... I can ''still'' die at sea.
11* FighterMageThief: Forms something of a trio with the Despondent Thief and the Masterless Knight, with them all being [=NPCs=] who can be encountered at various points throughout the game and give you a rare upgrade material in your final meeting. He's obviously the mage of the three.
12* HeroOfAnotherStory: He travels around the island for his own reasons, and independently uncovers the secrets of its unearthly nature.
13* SideQuest: Finding and speaking to him in all three locations he appears in will have him give you a Charred Tome, a rare upgrade material.
14* WhamLine: When he realized that something very strange is going on:
15-->'''Black Sands Sorcerer:''' [[spoiler:This ziggurat we're in... well... it reminds me of that great tomb built by the Sun King of Kulka'as. [...] When I found this ziggurat, I thought I'd gone mad. But I'm no stranger to dark magic. Imagine a demon that feeds off of the ruins of nations.... a demon that... "collects." Such a powerful being could dwell on this island. Or perhaps this island ''is'' the demon. And it feeds... claiming men, women, kings, countries.]]
16[[/folder]]
17
18[[folder: Despondent Thief]]
19
20A thief who had been hired to protect a nobleman who was sailing across the sea, before they were shipwrecked on the island. First encountered after the fight with the Kraekan Wyrm, where she gives you the [[WallJump Shadowflip Brand]].
21----
22* ActionGirl: While you never actually see her do any fighting, she's clearly good enough in a fight to be able to make her way around the island.
23* FighterMageThief: Forms something of a trio with the Black Sands Sorcerer and the Masterless Knight, with them all being [=NPCs=] who can be encountered at various points throughout the game and give you a rare upgrade material in your final meeting. She's obviously the thief of the three.
24* {{Foil}}: To you, the PlayerCharacter. Her situation is very similar to yours: she was the bodyguard to a nobleman who was being sent out to form a marriage alliance when the ship they were both on was attacked. [[spoiler:When she finds out the nobleman wasn't a nobleman at all, but a slave, it raises some dark implications about ''your'' mission as well]].
25* HeroicBSOD: As her name indicates, she's in the middle of one of these when you first encounter her, having grown too despondent to move anymore. Killing the Kraekan Wyrm cheers the thief up enough to get back up and continue on her journey. [[spoiler:But once she finds out her nobleman was really a slave, she falls back into it again and this time decides the only worthwhile thing to do is to get off the island at once]].
26* HeroOfAnotherStory: She travels around the island for her own reasons, and independently uncovers the secrets of its unearthly nature.
27* ScrewThisImOuttaHere: Once she starts to realize how weird and wrong the island is, she decides the smartest thing to do is to make a boat out of the various wrecks on the Far Beach and sail to Coastrock.
28* SideQuest: Finding and speaking to her in all four locations she appears in will have her give you a Frozen Tome, a rare upgrade material.
29* WhamLine: When she realized that something very strange is going on:
30-->'''Despondent Thief:''' [[spoiler:I... I found him. My nobleman, I mean. I recognized his dress, I'd only seen him from afar before, but there he was, up close, dead. I cut his robes off in search of jewels. You know what I found? I found a brand on his neck. They don't ''put'' brands on the necks of noblemen. Know who they put brands on the necks of? ''Slaves''. A slave in nobleman's dress. What's a slave doing in nobleman's dress?]]
31[[/folder]]
32
33[[folder: Luna Sage]]
34
35A strange man who is first encountered on a balcony of the Dome of the Forgotten, where he gives you the [[HardLight Hardlight Brand]].
36----
37* AndYourRewardIsClothes: Finding and speaking to him on the side of the Ziggurat of Dust after killing the Dried King has him give you his armor set.
38[[/folder]]
39
40[[folder: Fern]]
41
42A man found in the Village of Smiles, where he is apparently looking for a small bag of dirt that he lost.
43----
44* AndYourRewardIsClothes: One of the possible rewards for returning his bag of dirt to him is the unique White Armor set.
45* FetchQuest: He will reward you if you find the bag of earth he's looking for.
46* GuideDangIt: There are four possible rewards for completing his side quest, and which one you get depends on your response to two yes-or-no questions with no indication as to what the different rewards actually are. The odds of getting an item that is actually useful to your character aren't great.
47[[/folder]]
48
49[[folder: The Candlelit Lady]]
50
51A woman encountered underneath the Village of Smiles. She can cleanse the player character of sin and corruption if paid enough salt.
52----
53* AmbiguouslyHuman: She looks human, but she has a candlelit soul, something that seems to normally only be possessed by some gods and at least one very powerful kraeken. [[WildMassGuessing Some fans theorize that she may even be Devara Herself]].
54* LightIsGood: A kind and gentle being who is heavily associated with light and can cleanse you of sin and corruption.
55[[/folder]]
56
57[[folder: The Old Man]]
58
59An old man who is first met on the Shivering Shore, shortly after you awaken from your shipwreck. He gives you your first creed icon and directs you to the nearby sanctuary. [[spoiler: He later reveals that he is actually Jaret, King of Storms and a servant of the Nameless God]].
60----
61* ChekhovsGunman: King Jaret is one of many figures you'll read about in the game's FlavorText, particularly about anything concerning the Castle of Storms. [[spoiler:It's eventually revealed that he's the old man who's been guiding you since the very beginning.]]
62* DealWithTheDevil: [[spoiler: His servitude to the Nameless God seems to have been the result of one of these]].
63--> [[spoiler: I wanted so much from life. Satisfaction eluded me. And the things I prayed for... well... would you believe a god actually answered my prayers?]]
64* FallenHero: The old man who welcomes you on the island at the beginning of the game [[TheReveal reveals]] just before the final dungeon that he's actually [[spoiler:King Jaret from the original Castle of Storms who fell into temptation and ended up a servant to the Nameless God]].
65* IHaveManyNames: When you meet him for the last time in The Still Palace, Jaret tells you that he has held many names and titles long ago. But then he subverts this trope by concluding that titles, fame and infamy are worthless on the island... And you'll never get to know what those names are.
66* InfoDump: Appears right before the Still Palace to explain [[spoiler: the Nameless God's motivations and the fact he's actually Jaret, King of Storms]].
67* TitleDrop: A variation. While it is not an exact mention of the game's title. A line said by the Old Man [[spoiler:Jaret]] near The Still Palace contains two out of the three words.
68--> '''Old Man''': Alas, we are born of Salt, bound by Sanctuary.
69* WhamLine: From the Old Man once you reach the Siam Lake:
70--> '''Old Man:''' [[spoiler:Fleshy flotsam... with a shared secret. ''You are all the betrayed, you are. I've seen slaves and whores masquerading as nobles. I've seen soldiers and sailors wrecked from the same ship with different ideas as to what their mission was.'' You sad, sad wanderers. Do you know by whom you were betrayed? And why? You had your princess to find. Or did you?]]
71[[/folder]]
72
73[[folder: Alde Griggs]]
74
75An unusual merchant found in the Mire of Stench.
76----
77* {{Cloudcuckoolander}}: Some of his dialogue is odd, to say the least.
78-->'''Alde Griggs:''' You ever drink pessmud out of a boot?
79* ShoutOut: His name, location, appearance, and dialogue are all a references to the ''Series/TheMightyBoosh'' episode "The Legend of Old Gregg".
80[[/folder]]
81
82[[folder: Minty Skell]]
83
84A woman encountered behind a locked door in Hager's Cavern. She sells a few useful upgrade materials, but only to those who prove themselves by showing her a sufficiently impressive trophy.
85----
86* ActionGirl: Implies that the wares she sells are from monsters she's killed.
87* RedBaron: Introduces herself as "Devil Skell the Fearless, Scourge of the Red", but says you can just call her "Mints".
88* ThereAreTwoKindsOfPeopleInTheWorld: Harvesters and Plants according to her. She'll only deal with you if you can sufficiently prove that you're a Harvester by bringing her a Red Lord's Ear.
89[[/folder]]
90
91[[folder: The Mad Jester]]
92
93A jester encountered after the False Jester, where he gives you the [[GravityScrew Vertigo Brand]].
94----
95* BewareTheSillyOnes: He's clearly insane, but the fact that he can even survive on the island implies he's more dangerous than he seems. He also seems to have some insight into what's actually going on with the island.
96-->'''Mad Jester:''' Island full of wicked things, shattered lands and broken kings. Ruled, ruler, rule, heed the wisdom of the fool.
97* {{Cloudcuckoolander}}: He isn't called the "mad" jester for nothing.
98* CrownOfHorns: The Jester's Crown he wears has two bell-covered antlers sticking out of it.
99* GravityScrew: Both times he's encountered, he's sitting upside-down on the bottom of a platform, presumably with the help of the Vertigo Brand.
100* RhymesOnADime: All of his dialogue is in rhyme.
101-->'''Mad Jester:''' Greetings friend you've come to chatter? From where I sit, you seem the madder! Fork, spoon, knife, and a drowned man's wife.
102[[/folder]]
103
104[[folder: The Masterless Knight]]
105
106A man wearing plate armor and wielding a polearm. He's first encountered outside the Festering Banquet.
107----
108* AndTheAdventureContinues: The final encounter with him has him state that even though he's at the end of this quest, he's not finished questing.
109-->'''Masterless Knight:''' One quest ends, but a dozen more take its place.
110* {{Expy}}: The Masterless Knight can be considered one for Siegmeyer of Catarina, due to his love of endless questing and adventuring.
111* FighterMageThief: Forms something of a trio with the Despondent Thief and the Black Sands Sorcerer, with them all being [=NPCs=] who can be encountered at various points throughout the game and give you a rare upgrade material in your final meeting. He's obviously the fighter of the three.
112* HeroOfAnotherStory: He travels around the island for his own reasons, and independently uncovers the secrets of its unearthly nature.
113* SideQuest: Finding and speaking to him in all six locations he appears in will have him give you a King's Orders, a rare upgrade material.
114* WalkingTheEarth: The Masterless Knight admits to have been questing for its own sake since he was 13. Even being trapped on the island has done nothing to quell his sense of adventure.
115* WarriorPoet: He is shown to have a very philosophical mindset, as he ends every conversation with a proverb of wisdom.
116-->'''Masterless Knight:''' Excuses are the lies we tell everyone we know... including ourselves.
117* WhamLine: When he realized that something very strange is going on:
118-->'''Masterless Knight:''' [[spoiler:The Red Hall of Cages should not be here. It should be in Askaria. It's an infamous dungeon there, well known for its legacy of blood and misery. So why is it here? Even... that castle we were just in. Did it not remind you of Cloudencasse in Kulka'as? I've never seen it in person, actually, but I know enough about it to know that that castle did not belong here. Cloudencasse... the Red Hall... these are near-perfect replicas, all together here. Is this the work of some mad architect?]]
119[[/folder]]
120
121[[folder: The Mirekeeper]]
122
123A member of the Bloodbrow, a secret society of monster hunters. She is encountered at the end of the Mire of Stench, where she gives you the [[HardLight Redshift Brand]]
124----
125* ActionGirl: She is stated to be a monster hunter, so this is a given.
126* HunterOfMonsters: She's a member of the Bloodbrow, a secret society of magic-wielding monster hunters.
127* LostTechnology: Or lost magic in this case. She states that the art of creating [[HardLight Redshift]] barriers was created by the Bloodbrow to contain monsters, but has since been lost to time.
128[[/folder]]
129
130[[folder: The Nomad]]
131
132A beggar who was a stowaway on a ship that was wrecked in a storm, after which he washed up on the island. He can be encountered in the Festering Banquet, but later moves to the Castle of Storms where he sells the armor of defeated bosses.
133----
134* {{Expy}}: The Nomad is one for Domhnall of Zena, selling boss armour sets after the appropriate boss is defeated.
135* UnusableEnemyEquipment: He exists to avert this, as he sells the armor sets worn by most of the bosses you defeat.
136[[/folder]]
137
138!! Creeds
139
140[[folder: The Three]]
141
142A religion worshiping three gods: The King, who creates laws by which all men must abide, The Judge, who decides which men have broken the King's laws, and The Knight, who carries out the King's sentence against guilty men. The newest of the creeds, it is the de facto religion of most of the world due to the powerful influence of the nation of Askaria. \
143
144Their holy icon is a three-branched candelabra.
145----
146* AwfulTruth: The most widely-worshipped gods in the world are [[spoiler: now rotting zombies under the control of the monstrously evil Nameless God, who has been using their Creed to cause worldwide strife for hundreds of years.]]
147* BoozeBasedBuff: Their focus-restoring item is spiced mead. This is a straightforward healing item which has no downsides, unlike the wine offered by the House of Splendor which inflicts poison if consumed too rapidly.
148* CrutchCharacter: It is one of the stronger creeds to start the game with due to the high variety of items sold by their vendors and the ability to get rare weapon buff items. It's also the most balanced of the three starting Creeds, though it does favor melee builds thanks to the buffs available to the Creed. However, it becomes one of the weakest creeds later in the game once weapon buffs become easier to purchase due to its lack of any unique reward items for devotion.
149* CrystalDragonJesus: It shares a few aesthetic similarities with Christianity, such as worshiping a trinity and their holy icon resembling a cross.
150* HealingPotion: Their healing item is Red Flasks, bottles filled with a red liquid that heals wounds. The consumable Red Shards are also made by them.
151* [[spoiler:PathOfInspiration:]] [[spoiler: Pretty much what spoiler they are, or have devolved into. The Knight, the King, and the Judge are little more than decaying husks barely clinging to life. Every prayer directed to them is implicitly heard by the Nameless God instead, who's been using the creed to drown the world in endless war for centuries.]]
152[[/folder]]
153
154[[folder: Devara's Light]]
155
156A religion worshiping Devara, the goddess of light, humility, kindness, and forgiveness. It is the oldest still-practiced religion in the setting, though it's been slowly dying out for centuries.\
157
158Their holy icon is a clay pitcher.
159----
160* CainAndAbel: Devara is the Abel to Azredak's Cain. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and forgiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscriminately and spreading malice across the world - fittingly, Azredak intends to one day murder Devara.
161* DeathOfTheOldGods: While it's still widely practiced, the creed has been slowly dying out over the centuries. Most of that is due to being supplanted by the younger religion of the Three.
162* GodOfGood: Devara is described as a healer and protector of the downtrodden and the goddess of humility, kindness, forgiveness, and light.
163* GoodIsNotSoft: Despite being a kind and nurturing goddess, Devara is described as holding "limitless spite" for evil.
164* HolyWater / HealItWithWater: Their healing item is the Water of Blessing, which also grants anyone who drinks it a temporary defense bonus.
165* LightIsGood: See GodOfGood.
166* TheOldGods: Devara, the Goddess of Light. Her Creed is the oldest one known and still widely followed, though its membership has been dwindling over the centuries. It specializes in healing and prayers, making it well suited to cleric and paladin builds.
167[[/folder]]
168
169[[folder: The Iron Ones]]
170
171An atheistic creed followed in the northern kingdoms, the Iron Ones (also known as Mountainsmiths) worship no gods, relying only on the iron will of man.\
172
173Their holy icon is a sphere forged of precious metals.
174----
175* DoesNotLikeMagic: The Old Man at the beginning of the game states that they hate magic (Not because of any inherent distrust in sorcery itself, but because magic requires one to call upon a higher power, and the Iron Ones don't do that), and they have a much smaller selection of spells for sale compared to most other creeds.
176* GameplayAndStorySegregation: Despite being atheistic, they still have clerics you can purchase prayers from. Not even the clerics seem to know why they're there.
177* HumansAreSpecial: If they worship anything, it would be casting off the need for gods and placing their faith solely in "the iron will of man", firmly believing humanity can stand on its own two feet metaphysically.
178* HyperactiveMetabolism: Their healing item is a Hearty Roll, which is still perfectly good at healing despite being a seemingly ordinary piece of bread. A justification for this can be found in one of the snippets of worldbuilding in the skill tree, which states that the north has a strong cultural association between baking and physical health and many of their bakers are also healers who bake medical herbs into bread.
179* NayTheist: They bow to no gods and are stated to revere only the iron will of mankind. Oddly enough, they still have clerics who can teach prayers. Among the three starting Creeds, it is the most suited to builds that rely less on magic and more on martial prowess.
180* ShockAndAwe: The only creed to sell shockstone or glowing shot, and one of their devotion rewards is a reusable shockstone.
181[[/folder]]
182
183[[folder: The Stone Roots]]
184
185The followers of this creed, known as Woodswraiths, do not worship a god, instead revering the spirit of the forest. The creed is often viewed with suspicion because of their mastery of poison.\
186
187Their holy icon is a moss-covered stone in the shape of an acorn.
188----
189* AllTheOtherReindeer: Followers of the creed are viewed with suspicion because of their mastery of poison.
190* DarkIsNotEvil: Despite using poison and having a darker theme than Devara or The Three, they are not at all evil.
191* HealingHerb: Their healing and focus-restoring items are both medicinal herbs.
192* NatureSpirit: What they worship instead of the gods.
193* PoisonedWeapons: This is the Stone Roots' thing. They specialize in poisoned weapons and ammunition and sell a variety of items that apply poison damage.
194[[/folder]]
195
196[[folder: The Keepers of Fire and Sky]]
197
198A creed that is made up of mages who revere the interplay of fire and sky, the basis for destructive arcane magic.\
199
200Their holy icon is a Living Tome, a strange book that is constantly changing.
201----
202* HealingPotion: Flasks of Fire, their healing item. The description states that is literally the essence of fire alchemically distilled into liquid form.
203* LightningFireJuxtaposition: They basically worship this.
204* ManaPotion: Bottled Sky, their focus-restoring item. The description states that is literally the essence of sky alchemically distilled into liquid form.
205* UnequalRites: {{Discussed}} and {{Averted}}. Speaking to one of their clerics will have them say that while one may expect a creed so focused on destructive elemental magic to look down on gentler healing prayer, the fact that they use so much destructive elemental magic is exactly ''why'' having healers is so important. You don't disrespect the guy who can heal injuries when you have apprentices hurling fireballs and lightning bolts around.
206[[/folder]]
207
208[[folder: The House of Splendor]]
209
210An unusual creed focused on amassing as much gold as possible, many of the members of this creed are rotting away from grayrot, and so cover themselves with gold to hide their decaying appearance. They worship a pair known as the Fool and the Prophet, who extol hedonism in all things.\
211
212Their holy icon is a golden mask.
213----
214* AwesomeButImpractical: The Axe of Splendor is noted in its description to be about as effective in combat as one would expect from an axe made of solid gold. Subverted in gameplay, [[GameplayAndStorySegregation where, if you have the stats to make it work, it's actually incredibly practical, and one of the best one-handed weapons in the game]] (though the price tag makes it impractical in its own way).
215* BewareTheSillyOnes: A cult devoted to hedonism might be hard to take seriously, but they are able to craft surprisingly powerful weapons and armor, their wine bestows very potent abilities, and their connection to the Warp gives them access to some of the strongest spells in the game.
216* BlingBlingBang: They sell the Axe of Splendor, an axe made of solid gold.
217* BlingOfWar: They offer the Resplendent armor set, which is steel armor with a gold trim. Its description states that despite the gold, it's surprisingly practical due to its expert craftsmanship. Wearing the set also increases the amount of gold dropped by enemies.
218* BodyHorror: Implied. These guys caught a nasty case of Grayrot, which causes their flesh to rot away, so they adorn themselves in exquisite robes and golden masks to hide their scarred appearances.
219* BoozeBasedBuff: Not only are their health and focus-restoring items booze, but one of their devotion rewards is Goldenwine(though it's more of a liqueur), which gives you a large buff to damage, defenses, and the odds of enemies dropping gold. Drinking any of them too much poisons you.
220* GoldFever: They wear gold masks to hide their Grayrotted faces, offer a unique consumable liqueur with gold flakes in it that increases gold find rate, use golden silk cloths to remove poison, and at higher levels of devotion sell expensive golden armor and a golden axe which is one of the best (and priciest) one-handed weapons in the game if you have the stats to rock it.
221* TheHedonist: Unabashedly so, these guys are an entire cult of them.
222* HigherUnderstandingThroughDrugs: Or Higher Understanding Through Wine, in this case. The House of Splendor's mages believes that dulling one's inhibitions draws out their primal connection to the Warp, which enhances their magical abilities. To that end, they believe in forever partaking in revelry and indulging in wine to strengthen their connection to the Warp. They do actually sell some of the most powerful spells in the game, so they might well be onto something.
223* NonIndicativeName: The description of Goldenwine notes that it's actually a liqueur rather than a wine.
224[[/folder]]
225
226[[folder: Order of the Betrayer]]
227
228A creed worshiping Azredak the Betrayer, the evil brother of Devara.\
229
230Their holy icon is a human skull adorned in candles made of wax infused with human blood.
231----
232* BadWithTheBone: They sell two unique weapons made of bone: the Sacrificial Garrote and the [[SinisterScythe Gravedigger]].
233* RedAndBlackAndEvilAllOver: Most of them wear black and their unique items are mostly either black or red. Most of the red comes from blood.
234* BloodMagic: The Order's specialty. The Blood Spells offered by the Order of the Betrayer are powerful, but also debuff your character after each use. The Betrayer craves bloodshed, so his gifts require that his followers shed some of their own blood to spill the blood of others, and their Creed items are being made out of processed blood:
235** The Blood Vial contains magically treated human blood that heals the injuries of those who drink it, as well as corrupting them a little.
236** The Flask of Defilement is made up of tainted blood which lowers the resistances of those doused in it. Anyone who is affected by this is visibly dripping with black blood for its duration.
237* CainAndAbel: Azredak is the Cain to Devara's Abel. Devara is the patron goddess of the Devara's Light creed, and upholds the virtues of kindness, humility, and forgiveness. Her brother, Azredak, leads the Order of the Betrayer, which calls for murdering indiscriminately and spreading malice across the world. And fittingly, Azredak intends to one day murder Devara.
238* CardCarryingVillain: Those who follow the Order of the Betrayer are openly sadistic, with some members gleefully saying how they prefer to kill women, children, and anyone who can't fight back.
239* TheCorruption: Using Blood Vials increases a hidden stat called "Corruption." Having high corruption causes other Creeds to be automatically hostile towards the player and turns the border of the screen black.
240* EeriePaleSkinnedBrunette: Pretty much everyone you can find who's affiliated with the Order of the Betrayer is sporting sickly pale skin and black hair, in keeping with their ominous nature. They also appear to be from Tristin, which gives them a creepy CheshireCatGrin as well.
241* LeapOfFaith: Reaching the Blackest Vault, where the Order of the Betrayer sanctuary is located, requires you to jump off several ledges and take fall damage from the long drop. Missing a ledge will kill you with fall damage. There is a way to tell which side of the ledge to drop down from: see which side of the ledge has water flowing down from it.
242* ReligionOfEvil: A bunch of murderers who worship a god of murder and treachery. Wanna prove you're a bad enough dude to roll with them? First, you have to prove your chops and attempt to desecrate another Creed's Sanctuary(it's fine if you die in the process) just for the opportunity to sign up. Wanna climb the ranks? Increasing your devotion to the Creed requires ''successfully'' desecrating other Creeds' Sanctuaries. They are so evil that merely drinking its healing consumable corrupts you a little. Unsurprisingly, the Creed specializes in debuff items and dark magic.
243* SkeletonsInTheCoatCloset: They sell the Grim armor set, which their creed members also generally wear. It consists of cloth lined with human bones, to really hammer home [[ObviouslyEvil what a fun bunch]] you're dealing with.
244[[/folder]]
245
246!! Bosses
247
248[[folder: The Unspeakable Deep]]
249''A Kraekan in its most common form. Creatures like these once had a name, but sailors so feared possibly conjuring one by speaking its name that referring to them as simply the Deep became widespread. Whatever their true name is, it has since been lost to the deep, dark sea.''\
250
251A large kraekan encountered on the ship at the start of the game. Its main purpose is to kill you and start the adventure, but it is possible to defeat it, in which case the ship goes down in the storm anyway.
252----
253* DamageSpongeBoss: At the point where you encounter it, the Unspeakable Deep has a lot of health while you are unable to deal or take much damage. Defeating it is very much a test of patience.
254* {{Expy}}: [[EldritchAbomination Its]] [[{{Cthulhumanoid}} appearance]] is an obvious reference to [[Franchise/CthulhuMythos Cthulhu]] and its function is identical to the Vanguard from ''VideoGame/DemonsSouls'', being a massive starter boss that's meant to kill you and start the adventure.
255* HeWhoMustNotBeNamed: It used to have a proper name, but it has been lost out of fear that [[SpeakOfTheDevil just saying it would make it appear]]. So now, it is merely referred to as "The Unspeakable Deep."
256* HopelessBossFight: Subverted. It's tough, it can one-shot you very easily, and you're in large part expected to die against it, but the Unspeakable Deep ''can'' be defeated, and doing so gets you a healthy heap of salt and a Drowned Tome, which there is otherwise only one of in the entire game.
257* MetalSlime: An odd example. While it doesn't run away from you, you only have one chance to defeat it (unless you exploit a glitch) and it drops some very rare and valuable items.
258* OurDemonsAreDifferent: They’re called [[KrakenAndLeviathan Kraekan]], for one, and they’re mostly aquatic, with [[{{Cyclops}} some]] [[DraconicAbomination quite]] [[HumanoidAbomination notable]] [[MothMenace exceptions]].
259* SequenceBreaking: There is an easily-exploitable glitch that allows you to fight The Unspeakable Deep again if you fail to defeat it during the first level. Since the sinking ship is actually located above the Shivering Shore, climbing the first ladder and pressing the roll and jump buttons repeatedly at the same time (or binding them both to one key) causes you character to float upwards until you can return to the ship. You can even do this while you are near the end-game and return to the Shivering Shore. With higher stats and better equipment than when you first encounter The Unspeakable Deep, you can technically OneHitKill the boss.
260* UniqueEnemy: You'll only ever encounter and fight it once per character. Every subsequent NewGamePlus cycle will skip over the ship level it appears in.
261[[/folder]]
262
263[[folder: The Sodden Knight]]
264''The stoic protector of The Festering Banquet, the Sodden Knight bears decades of dried sea air on his tattered shroud.''\
265
266The first proper boss of the game, the Sodden Knight is fought on the roof of the Festering Banquet. He is a massive undead knight wielding a large sword and lightning magic.
267----
268* ConvenientWeaknessPlacement: Has a [[KillItWithFire crippling weakness to fire]] to the point that about 3-5 Birian Firepots are enough to kill him, and there is a Stone Merchant found halfway through the Festering Banquet alongside a shortcut back to the Sanctuary, where you can summon the merchant and buy as many Firepots as your wallet will allow... unless you're a follower of Devara, in which case your Merchant will sell Lightvessels instead.
269* CoolSword: Wields a humongous straight falchion known as the Shrouded Bulwark. The description mentions how much he hated shields and how he always went into battle wielding his sword with both hands.
270* FallenHero: See WasOnceAMan.
271* GlowingEyesOfDoom / GlowingEyelightsOfUndeath: His eyes begin to glow a pale blue when he TurnsRed.
272* KillItWithFire: Possesses a weakness to fire damage.
273* MagicKnight: A hulking, heavily armored swordsman who wields lightning spells.
274* OptionalBoss: Unintentionally so, but the Sodden Knight can be skipped if you make a very precise LeapOfFaith from the correct ledge, landing on a platform just high enough that the fall damage doesn't kill you.
275* ShockAndAwe: One of his attacks is to discharge electricity into the ground, creating small waves of lightning that must be rolled through or jumped over.
276* TurnsRed: He begins to attack much more viciously once he reaches half health, attacking more quickly and adding new attacks to catch unwary players off-guard.
277* WakeUpCallBoss: The Sodden Knight serves as a perfect "WELCOME TO SALT AND SANCTUARY" whack to the player's head, demonstrating exactly the sort of skills you are going to need in order to get through the island. Beating him requires a display of every basic skill that'll get you through the rest of the game (namely read enemy patterns, anticipate them, then dodge or block with the right timing) and (especially to those who haven't played Souls-likes before) he will keep you at bay until you can truly "Git Gud" and learn the proper playstyle.
278* WasOnceAMan: The description of the Shrouded Bulwark states that he was once Sir Francis the Resolute, a martyred hero of Tristin who has now arisen in cursed undeath.
279[[/folder]]
280
281[[folder: The Queen of Smiles]]
282''Cruel wraith queen of Liven, she loved to adorn her city walls with the grotesquely smiling corpses of her victims. In life, she wielded the fabled Sword of Reign, and in undeath, she wields a thousand more.''\
283
284The boss of the Village of Smiles, and the second boss that most players fight. She is an extremely tall undead surrounded by floating swords and wearing the tattered, filth-encrusted remains of a dress.
285----
286* AbsurdPhobia: She was intensely afraid of a great number of odd things, including cats, twins, gourds, sea foam green, and the number 14, and the phobias only grew in number over time.
287* AncestralWeapon: Her weapon of choice Black Widow is stated to have been originally carried by Liven's founding matriarch, Gandra the Warrior, and handed down through generations of her successors until finally reaching the hands of Queen Lenaia.
288* ArrangedMarriage: Lenaia was Tristini, and her betrothal to King Adnan of Liven was a [[AltarDiplomacy loveless diplomatic union]]. Her husband died and she was left to rule alone, in a foreign land she knew little of.
289* ArtifactOfDeath: Her sword, [[EvilWeapon the Black Widow]], seems to have been the reason for her madness and tyranny. [[GameplayAndStorySegregation Thankfully, it has no effect on any player who wields it]].
290--> ''The rivers of blood spilled by this cursed sword over the ages are said to have swallowed its prior owners, all of whom descended into violent madness after falling under its influence.''
291* TheCaligula: She was said to be as eccentric as she was bloodthirsty, and suffered from a variety of bizarre phobias.
292--> ''The Mad Queen Lenaia had a plethora of eclectic fears and phobias including cats, twins, gourds, sea foam green, and the number 14. Her list of phobias was ever-lengthening, and each new addition was accompanied by a predictable escalation of tantrums, gaolings, banishments, and executions.''
293* ConvenientWeaknessPlacement: The Queen of Smiles is weak to holy damage, and three Blessed Pages are found right before her boss room.
294* DualWielding: Her standard melee attack has her poke out swords from her sleeves and use them to slash or impale the player. Her description mentions that she used to wield only one in life, but now she can employ several replicas.
295* FacialHorror: See NightmareFace and GlasgowGrin.
296* GlasgowGrin: The Queen of Smiles specialized in doling these out on the many, many victims of her frequent rage- and paranoia-fueled purges. When her subjects finally turned on her, they only thought it fair to give her "the widest smile of them all". If her wraith is any indication, they outdid her by prying her lower jaw off.
297* GodSaveUsFromTheQueen: In life, she was a ruthless and violent tyrant whose reign was known as the reign of blood. She was infamous for decorating her kingdom with the grotesquely smiling corpses of the people she killed in her mad tantrums.
298* KickingAssInAllHerFinery: Her clothes are soiled and ruined now, but she's still wearing what's left of her royal finery underneath all that filth and blood as she shreds you to pieces with her swords.
299* NightmareFace: She has no jaw, black pits where her eyes should be, and is also a rotted corpse.
300* OptionalBoss: The Queen of Smiles is notable in that she is the ''second'' boss in the game, but you are not required to kill her at all to access the next area, the Watching Woods. Beating her allows access to some unique loot, but is totally unnecessary to beating the game.
301* ScreamingWarrior: All of her attacks are accompanied by her wailing like a banshee.
302* TurnsRed: Once she reaches half health she begins to move and attack more quickly, as well as gaining an attack where she wildly flails her swords around while quickly moving across the arena.
303* WasOnceAMan: Was once a tyrannical queen of Liven, and is now a horribly disfigured undead monstrosity.
304[[/folder]]
305
306[[folder: The Mad Alchemist]]
307''Once known as Ruzpin, Grand Ter of Alchemy and Salves, this mindless creature has become a murderous, mindless husk of its former glory.''\
308
309The boss of the Watching woods, the Mad Alchemist is a large man wearing a plague doctor's uniform. He attacks by throwing out vials that generate different magical effects.
310----
311* AlchemyIsMagic: He throws out differently-colored vials that produce different magical effects in order to attack you.
312* AmbiguouslyHuman: It's unclear as to whether he's undead or just driven mad by decades of exposure to poisonous vapors.
313* FlunkyBoss: His green vials spawn a cloud of poison gas as well as a [[BlobMonster poison cytoplasm]].
314* GlassCannon: He can deal a large amount of damage (especially after he TurnsRed), but he has relatively low health.
315* OptionalBoss: You can bypass the fight by just jumping down an elevator shaft that can be activated after beating him, leaving you right next to the Kraekan Cyclops.
316* PlagueDoctor: He wears one of their beaked masks, which are apparently commonly worn by alchemists to protect from potentially dangerous vapors produced by alchemy.
317* PlayingWithFire: His red vials create three fireballs that hover in midair for a few moments before shooting in the player's direction.
318* RushBoss: The Mad Alchemist is a GlassCannon whose attacks, at that point in the game, are more or less impossible to just ignore due to their erratic nature and sheer volume. You can't tank them, either, because he's got excellent elemental coverage with them, and only elemental attacks which heavy armor does little about. As such, the boss fight ends up being a battle of damage, trying to end him before the bottled potion spam becomes too much to bear.
319* ShockAndAwe: His blue vials spawn three balls of lightning that hover over the arena shooting lighting below themselves.
320* SinisterScythe: His purple vials spawn a dark cloud that shoots two small scythes at you before it dissipates.
321* TurnsRed: When he falls below half health he starts to attack more quickly and throw out purple vials more often. He also throws three purple vials out at a time rather than just one, making the attack far more dangerous.
322* WakeUpCallBoss: The third boss, the Mad Alchemist, proves a challenge for new players. Whereas the first two bosses are fairly ponderous with easy to read tells, the Alchemist moves very fast, spamming his potions across the arena to unleash fireballs, lightning storms, spectral blades, and poisonous blobs. If he isn't finished quickly, the player will be overwhelmed by the sheer amount of spells piling up in the boss arena. Relying too much on sword and board will prove to be fatal, as the elemental and poison attacks chew through your meager defences at such an early point in the game.
323[[/folder]]
324
325[[folder: Kraekan Cyclops]]
326''A one-eyed behemoth of the Kraekan origin. The Kraekan are an often spoken of, scarcely seen race of ancient demons of the sea. The sea is a vast, terrifying and deadly place, and when sailors do not return, rumors abound.''\
327
328An enormous one-eyed humanoid kraekan covered in sea urchin-like spines and wielding a massive axe. It is encountered in the Sunken Keep.
329----
330* {{Cyclops}}: A massive one-eyed beast resembling a humanoid sea urchin.
331* ItCanThink: The description of the Headtaker implies that it can, despite kraekan being generally regarded as nothing more than mindless vicious beasts.
332--> ''Although crude and primitive at the first glance, even the minimal level of sophistication required to craft this monstrous weapon seems inconsistent with the outwardly brutish creature that carried it. Could it be that the Kraekan, long regarded as mere predators of the deep acting upon base instinct alone, are something else entirely...?''
333* OptionalBoss: The fight can be easily skipped over if you've killed the Mad Alchemist, as the only thing of note dropped by the Kraekan Cyclops is a key that lets you skip the False Jester.
334* RedEyesTakeWarning: Its one eye glows crimson.
335* RoarBeforeBeating: Will let out inhuman shrieks with most of his powerful axe swings.
336* SpikesOfVillainy: Just to show how much of a threat is, the Cyclops's entire head and back are covered in massive spikes. Given the sea motif of the Kraekan as a whole, they make him look like a giant humanoid urchin.
337* TurnsRed: It becomes much faster and more aggressive once it falls below 50% health.
338[[/folder]]
339
340[[folder: The False Jester]]
341''A formidable Kraekan of undefined shape. The False Jester assumed this form to lure, snare, and impale adventurers in search of the true jester.''\
342
343A shapeshifting kraekan that can be fought in the Sunken Keep. It is currently trying to mimic the appearance of the Mad Jester in order to prey upon those who are trying to find him.
344----
345* MonsterClown: Took the appearence of the Jester to lure in adventurers, though apparently he couldn't be bothered to fully disguise, revealing an inhuman face, gray hide and abnormally long arms.
346* OptionalBoss: Can be skipped over entirely if you have the key dropped by the Kraekan Cyclops.
347* RoyalRapier: Jesters usually lived in courts, as such his disguised is complimented by his weapon of choice: a sharp steel rapier.
348* TurnsRed: Once it falls below half health it begins to behave much more aggressively.
349* VoluntaryShapeshifting: The False Jester chose [[HumanoidAbomination its form]] in order to trick people who were looking for the actual jester.
350* YouCannotGraspTheTrueForm: The False Jester is described in the Bestiary as being "of undefined shape", which could possibly mean it has no true form at all.
351[[/folder]]
352
353[[folder: The Kraekan Wyrm]]
354''A greater wyrm of Kraekan origin. Wyrms, drakes and dragons once inhabited the mountains of Markdor, but scholars and historians consider their era to be long gone, the last of their kind valiantly slaughtered by brave Dorian Warriors.''\
355
356A large, dragon-like kraekan fought at the top of the Castle of Storms.
357----
358* BreathWeapon: Capable of breathing fire. Thankfully, the area preceding the fight contains both a ring and a shield that offer protection from fire damage.
359* DraconicAbomination: All kraekans are basically lesser Eldritch Abominations, and this one just happens to be dragon-shaped.
360* GetBackHereBoss: One of its attacks is to fly off screen before flying back in to breathe fire all over a section of the arena. While it's not too hard to dodge, it's very difficult to deal any damage during this attack and it has an annoying habit of sometimes doing it several times in a row.
361* OurDragonsAreDifferent: The Kraekan Wyrm has an armored dragon body, with functional wings and powerful tail
362* TailSlap: One of its attacks it to sweep the ground around it with its tail, damaging nearby players.
363* TurnsRed: Once it falls below half health, it sometimes follows its breath attack up with a pounce.
364* WakeUpCallBoss: The Kraekan Wyrm poses considerably greater challenge than the previous boss fights, and you do not want to get into its fight unprepared. It is there to teach you just how dangerous the wounding mechanic can be — should you come unprepared, you can easily end up with your max HP halved a minute into the boss fight.
365[[/folder]]
366
367[[folder: The Tree of Men]]
368''A corporeal manifestation of tools of torture. No inanimate object should be capable of malice, but in a world of vengeful spirits and arcane magic, anything is possible.''\
369
370A mass of torture devices and corpses, animated by bloodshed and malice. It is fought at the bottom of the Red Hall of Cages.
371----
372* AttackItsWeakPoint: The Tree of Men is a gigantic boss that can only be damaged by attacking its glowing parts. These are specific hanging corpses on the first phase, and its head during the second.
373* BreathWeapon: It gains a glowing cinder in its head during its second phase, allowing it to expel roaring gouts of flame. In its first phase, the [[AndIMustScream Hanged Men]] dangling from it are able to magically influence the Fire Traps in the room for a similar effect, necessitating a lot of hopping between platforms.
374* HauntedTechnology: A [[ImprovisedGolems vaguely humanoid pile of torture equipment]] animated by the [[{{Poltergeist}} angry spirits]] of the Red Hall of Cages' [[HiveMind many, many prisoners]].
375* HumongousMecha: The Tree of Men is a HauntedTechnology version of this, being a freaky amalgamation of torture devices decorated with its victims hanging off its limbs.
376* ImprovisedGolems: A [[AttackOfTheFiftyFootWhatever titanic]] [[HumongousMecha colossus]] formed from discarded torture equipment cobbled together by the [[{{Poltergeist}} restless souls]] of said equipment’s myriad victims, who have become a sort of spectral HiveMind, to [[HauntedTechnology serve as a physical body]]. It seems to enjoy adding to the ranks by turning its victims into the [[AndIMustScream Hanged]] [[AttackItsWeakPoint Men]] adorning its frame.
377* WakeUpCallBoss: In most boss fights, you could simply roll through most attacks or even take them and just just heal back the damage you took. But against The Tree of Men, you need to attack specific weak points and make use of the environment to do so, while also paying attention to where you stand. This is where you learn that rolling is ''not'' everything, and that you better learn some actual platforming if you want to keep going.
378[[/folder]]
379
380[[folder: The Disemboweled Husk]]
381''Shell of the former Dread Pirate Hager. He has been disemboweled, and a small doll dwells in his gaping body cavity, controlling his actions like a tiny marionette.''\
382
383The remains of an infamous pirate, now horrifically mutilated and subject to a FateWorseThanDeath. He is fought in Hager's Cavern.
384----
385* AndIMustScream: From various descriptions around the area, it would seem Hager's Cavern wasn't a hideout for the titular Dread Pirate, but a prison designed to torment him at every turn. The skeletons and Armor Mites may have arrived there later, but the witch in charge put several vicious wraiths as both wardens and torturers for Hager, specifically made to be "eternal wardens to his suffering". It's implied that Hager may still be aware of what is going on around him, and the fact that he is a horrifically mutilated corpse being controlled against his will by a doll.
386* DressedToPlunder: Wears the standard pirate tricorn and naval jacket.
387* FateWorseThanDeath: The description of the Seawolf Cutlass explicitly calls his current situation this.
388--> ''Throughout the continents it is often said that there are fates worse than death. This mangled blade and its grotesquely-mutilated former owner are chilling proof of that somber adage.''
389* GhostPirate: Or in this case a zombie pirate.
390* HolyBurnsEvil: Possesses a weakness to holy damage.
391* PuppeteerParasite: A small doll dwells in the empty cavity of the Disemboweled Husk, controlling the dread pirate's body and movements like a marionette. The doll drops after killing him as his transmutation material.
392* SwordAndGun: Wields both the Seawolf Cutlass and a powerful gun.
393* TurnsRed: Once he falls below half health, he becomes more aggressive with his pistol and will often combo shots into slashes with his sword.
394* WasOnceAMan: Was once a feared pirate, but is now a horrific undead monstrosity puppeteered by a small doll. It's stated that his current state is the work of a witch, though her exact motivations for inflicting this torment upon him are unclear.
395[[/folder]]
396
397[[folder: That Stench Most Foul]]
398''Putrescent lord of the Mire of Stench. This hideous, foul creature is said to have emerged from an alchemical experiment once conducted by a Woodswraith alchemist with more ambition than caution. The creature was small at first, but upon eating its creator, not only did it grow, but it learned of its love of human flesh.''\
399
400A massive floating abomination that appears to be a mass of mouths covered in shaggy black hair. It is the boss of the Mire of Stench, the residents of which revere it as a god.
401----
402* FlunkyBoss: Occasionally expels Stenchpods from its body, floating semi-sentient mouths about the size of an adult human.
403* GodGuise: The inhabitants of the Mire of Stench seems to worship That Stench Most Foul, despite it being little more than a hungry horror.
404* HolyBurnsEvil: It takes bonus damage from holy attacks.
405* HungryMenace: Rather than being a tortured being or driven by sentient malice, That Stench Most Foul is merely an all-consuming abomination created by an alchemical mistake.
406* KillItWithFire: It's weak to fire damage.
407* MookMaker: Spends a good part of the fight creating Stenchpods from its mass.
408* MoreTeethThanTheOsmondFamily: It's essentially just a floating mass of toothy maws.
409* PoisonousPerson: Its so filthy and repulsive that all of its attacks inflict poison damage. It also occasionally discharges clouds of toxic gas.
410* TurnedAgainstTheirMasters: That Stench Most Foul grew from its initial small size by eating its own creator (who is said to have had more ambition than caution). It kept growing after that, since it ended up enjoying the taste of human flesh.
411[[/folder]]
412
413[[folder: The Untouched Inquisitor]]
414''Alasdair, True Priest of Light, Voice of Her Voice, The Untouched Inquisitor. A holy man who saw sin in what was once called the Dome of Light, he saw to it that that with sin was made sacrifice, so that the Untouched could flourish. The First Lamb was the congregation, the Second Lamb was Laineia, the Dome's Lady of Light, and the Third Lamb was Kinoa, her beloved pet.''\
415
416The first boss encountered in the Dome of the Forgotten, the Untouched Inquisitor was a zealot who sacrificed the population of the entire dome in his zeal to wipe out sin. He is entirely concealed by a cloak, floating around the arena and swinging scythe-like blades.
417----
418* AmbiguouslyHuman: While his levitation and massive size can be explained by him possibly being some kind of ghost or other undead like most of the game's other humanoid bosses, the fact that his body is so totally obscured by his cloak and the fact that the description of the Headsman’s Voulge claims it’s made out of one of his “Scythe-like ''Claws''” raise some questions about his true nature.
419* BladeOnARope: He attacks with four scythe-like blades attached to chains, which he swings out to attack. The description of the Headsman’s Voulge claims it’s made out of one of his “Scythe-like ''Claws''”, conjuring a [[BladeBelowTheShoulder very]] [[MultiArmedAndDangerous different]] [[RubberMan picture]].
420* InTheHood: He is completely concealed under a hooded cloak.
421* KickTheDog: After believing that sin should be made as sacrifice, the Untouched Inquisitor sacrificed everyone within the Dome of Light - the first was his congregation, the second was the Lady of the Light, Laineia, and the Third was the latter's pet Kinoa.
422* KnightTemplar: The Untouched Inquisitor came to a temple that may or may not have been filled with sinners. It is unknown if their sins were real, or just the Inquisitor's imagination, or if it was a combination of the two, but either way, he set to work with a will. By the time he was done, he was the only one left. Not even the Lady of Light's pet, The Third Lamb, was spared. The First and Second sacrificial lambs were the whole congregation and the lady herself.
423* LightIsNotGood: The Untouched Inquisitor is unquestionably holy by story and mechanics, but committed some of the most evil acts you will find on the entire island (which is saying a ''lot'').
424* PowerFloats: He is always hovering several feet off the ground.
425* SinisterScythe: At the tip of his chains there are massive scythe blades, very sinister in the hands of someone so keen on exterminating anything he considered a sin.
426* TheSociopath: The description of the [[SinisterScythe Purifier]] implies him to be this.
427--> ''The soulless Inquisitor, burdened neither by emotion to cloud his judgment nor guilt to stay his hand, suffered no prejudice and knew no mercy. He handed down verdicts with frigid indifference and carried out sentences with irreproachable impunity.''
428[[/folder]]
429
430[[folder: The Third Lamb]]
431''A shadow of her former glory, the Third Lamb is the bound and broken thrall of the Untouched Inquisitor. There was a time when this hippogriff had pride, the praise of her master, and a name, but the Inquisitor saw sin in these things, and saw to it that they became sacrifices, like the Lamb itself.''\
432
433Once known as Kinoa, the pet of the Dome of Light's Lady of Light, the Third Lamb was broken and mutilated as the last sacrifice made by the Untouched Inquisitor. It is the second and last boss encountered in the Dome of the Forgotten.
434----
435* AndIMustScream: Seems to be the fate of The Third Lamb. [[spoiler:While the first two Lambs, respectively the Congregation and the Lady of the Dome, were sacrificed by the Untouched Inquisitor and seemingly have died, the Third Lamb, despite having been "sacrificed" as well, is very much alive. The nature of the ominous sacrifice is never explained, but the Lamb in its current shape is described as "the bound and broken thrall of the Untouched Inquisitor", and it is said that "was made to sacrifice her will in service of the Inquisitor", along with "pride, the praise of her master, and a name".]] The general picture seems downright terrifying and makes killing the boss look like an act of mercy.
436* BewareMyStingerTail: Has the tail of a scorpion.
437* BreathWeapon: Has the ability to release bolts of lightning from its beak.
438* BrokenAngel: Its bestiary entry reveals that it was once a noble beast who had the praise of her master, her pride, and a name. The Untouched Inquisitor saw sin in those and made them sacrifices, just like the Third Lamb herself. The trope description "Now imagine someone took a sledgehammer to that marvel and left it bleeding and broken on the floor." may have been quite literal in this case, judging by the way the boss moves during the fight.
439* FateWorseThanDeath: [[NothingIsScarier While its never explained exactly what the Inquisitor did to it]], it's quite clear that death would be a mercy at this point.
440* KillItWithFire: Has a weakness to fire damage.
441* OurGryphonsAreDifferent: She's called a hippogriff, but doesn't seem to have any horse-like traits. Her front half is birdlike and covered in fur, while her back half and wings are covered in colorful blue and green feathers. She also has a Manticore-like scorpion's tail.
442* PowerFist: [[AmbidextrousSprite One]] of the Third Lamb’s forepaws has been encased in a massive {{MagiTek}} gauntlet with [[WolverineClaws serrated bladelike talons]] as long as [[{{BFS}} greatswords]].
443* ShockAndAwe: See BreathWeapon.
444* TurnsRed: After falling below half health she gains a new electrical attack and becomes much faster and more aggressive.
445* WakeUpCallBoss: The Third Lamb poses considerably greater challenge than the previous boss fights, and you do not want to get into its fight unprepared. It gets incredibly erratic and much more aggressive in the [[TurnsRed second phase]], and is perfectly capable of ending you very quickly.
446[[/folder]]
447
448[[folder: The Dried King]]
449''The skeletal revenant of Quan In, Sun King of Kulka'as. He presided over his realm during an era of unrivaled prosperity, but with each year's bounty, his paranoia and despair increased more rapidly. Did it have something to do with the rumors about his long dead brother still having a hand in ruling the kingdom?''\
450
451The boss fought at the top of the Ziggurat of Dust, The Dried King is the undead remains of an ancient king of Kulka'as.
452----
453* TheCaligula: A {{Downplayed}} example. He was a great and proud ruler for much of his life, but his twilight years were spent in paranoid madness, hiding in the Ziggurat of Dust and lashing out against imagined demons.
454* HolyBurnsEvil: Like many undead, he is vulnerable to holy damage.
455* KingMook: He's more or less a massive version of the Ziggurat's lietches, with more health and a wider variety of attacks.
456* OurLichesAreDifferent: He fits the bill as a magic-wielding undead, and he is also the one that the Ziggurat's [[SpellMyNameWithAnS lietches]] serve.
457* PlayingWithFire: All of his attacks are in the form of fire magic.
458* TurnsRed: He begins to attack much faster once he falls below half health.
459* WasOnceAMan: Once a proud and mighty ruler, now a shambling skeleton.
460[[/folder]]
461
462[[folder: The Bloodless Prince]]
463''A massive, three-faced clay thing, said in secret to house the spirit of Tam In, brother of Quan In. Rumor holds that the creature was once the size of a man, but gradually built itself up from earth, choosing to bear three faces to better allow The Three to better bestow it with wisdom. Quan In is said to have both loved and hated this monstrosity, and his reliance on a thing he so reviled could have driven him mad.''\
464
465The boss encountered at the bottom of the Ziggurat of Dust, The Bloodless Prince is a massive clay golem that supposedly houses the spirit of the Dried King's dead brother.
466----
467* AttackOfThe50FootWhatever: Easily one of the largest bosses, it's nigh-impossible to even roll past him due to his titanic size.
468* DeathFromAbove: If you try to get away from the Bloodless Prince he'll simply leap and bodyslam you: due to his size, he can easily hit pretty much the entire arena.
469* {{Golem}}: It started out as man-sized clay figure that housed the spirit of the Sun King's deceased brother, but over time, it built itself up into a gargantuan monstrosity with three faces. It's one of the largest enemies you fight in the game.
470* NightmareFace: It has three horrifying faces on one head.
471* ReplacementGoldfish: The Bloodless Prince was this to The Dried King, back when the king was alive. Basically, the king built a false prince out of clay, and tried to use him as a replacement after his brother died. The... thing that it became would drive the king insane, either by just existing, or intentionally.
472[[/folder]]
473
474[[folder: The Coveted and the Coveting]]
475''A strangely sharp stone executioner's axe. As the legend tells it, a royal executioner received it as a mysterious gift, and immediately took a liking to it. Power in the kingdom shifted, and before long, the executioner had used his axe on the entire royal family. Power shifted further, and the executioner became king. But the executioner never resigned from his grisly station, and the axe was well fed, though never satisfied.''\
476
477''An ethereal spirit. It may be the spirit of Executioner Erlang, or that of his son, Kuchet, but it doesn't really matter: both are spectral slaves with no identity, imprisoned forever by an otherworldly desire to possess the executioner's axe known as The Coveted.''\
478
479The boss of the Ruined Temple, the Coveted is a massive stone axe said to make slaves of the souls it claims. The main danger of the boss comes from the Coveting, two ghosts that attack you while you try to destroy the Coveted, with one shooting bolts of magic at you while the other wields the axe.
480----
481* AndIMustScream: The Coveting are enthralled to the axe, their personality, individuality, and free will having been stripped away.
482* DualBoss: Since the Coveted cannot move on its own, the main danger comes from the two Coveting. Whichever is wielding the axe will approach and attack you with it, while the other fires off magical projectiles.
483* EvilWeapon / ArtifactOfDeath: It's an Executioner's Axe that craves more victims. The ghosts that wield it are actually slaves to their desire for the Coveted (hence why they are called "The Coveting" in their bestiary description). The description of the scaled down weapon version transmuted from its ashes claims that all of its past owners eventually succumbed to increasingly unbridled and self-destructive desires. The axe is also said to be capable of enslaving the souls that it takes. Once wielded by Erland, the Executioner King, he died together with his son during a struggle over the axe. [[GameplayAndStorySegregation Fortunately, this has no in-game effect when wielded by the player character.]]
484* GameplayAndStorySegregation: Just like the Black Widow, the version of the Coveted that can be wielded as a weapon has no adverse effects on a player who is wielding it despite the lore stating that any who wield it go violently insane.
485* KingMook: Besides being literal for one of them, the Coveting appear to be giant variants of the ghostly Whisperman {{Mooks}}.
486* OffingTheOffspring / SelfMadeOrphan: The two ghosts that appear during the fight are Erland, the Executioner King, and his son. They killed each other during a struggle over the axe.
487* YourSizeMayVary: The version of the Coveted the player can use as a weapon is much, much smaller than the version fought as a boss.
488[[/folder]]
489
490[[folder: Murdiella Mal]]
491''Murdiella Mal, the insectoid Kraekan, the Murderfly, the Queen of Moonless Sky. She exists partially in the ethereal fabric of fire and sky, her tendrils weaving in and out of the celestial realm.''\
492
493An insectoid Kraekan that can be encountered at the top of Mal's Floating Castle. She resembles a vaguely humanoid grey moth or butterfly and attacks with blasts of holy energy.
494----
495* AchillesHeel: Menacing as she looks, [[CripplingOverspecialization all her attacks deal Holy damage]]. By wielding the right shield, you can pretty much NoSell all her attacks.
496* AlliterativeName: '''M'''urdiella '''M'''al.
497* DeathIsGray: Like most Kraekan, she's dull gray in color and one of the strongest and most evil of their kind.
498* LightIsNotGood: Murdiella Mal is an ethereal butterfly-like being who wields holy magic. She's just as monstrous and horrible as any other Kraekan.
499* TheMagnificent: "Queen of the Moonless Sky."
500* MothMenace: Despite one of her nicknames being "the Murderfly," she is more reminiscent of a moth with her grey coloration and connections to darkness and the night sky.
501* NamesToRunAwayFromReallyFast: Murdiella sounds an awful lot like "murder" and "mal" literally just means "bad."
502* OptionalBoss: Only fought if you choose to go to the somewhat-hidden bonus area of Mal's Floating Castle, and activate the Vertigo Brand in in that lets you reach the skies.
503* {{Teleportation}}: Has a habit of teleporting close to you without warning to sucker-punch you with a blast of magic.
504* TurnsRed: She begins to teleport and attack much faster when below half health.
505[[/folder]]
506
507[[folder: Ronin Cran]]
508''Ronin Cran, or Broken Cran, a name he earned from his famous broken greatsword, was a masterful knight in the service of Jaret, King of Storms, until his dishonorable discharge and subsequent flight by night.''\
509
510Encountered in Cran's Pass, Ronin Cran is an optional boss that can be fought once you have the redshift and hardlight brands. He is a large, armored knight wielding a broken greatsword.
511----
512* {{Expy}}: He's one for Knight Artorias — an {{optional|Boss}} disgraced knight who buffs himself up with darkness and has very persistent combos including a somersault attack.
513* FallenHero: A masterful knight who fled the Castle of Storms after some unspecified transgression.
514* {{Ronin}}: Called as such despite being clearly based on the classical european medieval knight.
515* OptionalBoss: He's somewhat hidden in an optional side area.
516* TurnsRed: Once he falls below half health he begins to move and attack much faster and with more aggressive combos.
517* WreckedWeapon: Ronin Cran's greatsword was broken during his flight from the Castle of Storms. While it's still a potent weapon, it can no longer be considered a proper sword — it's actually an Axe type weapon.
518[[/folder]]
519
520[[folder: Carsejaw the Cruel]]
521''Admont, pretender Duke of Tristin, bastard son of Marquis Laborn. He claimed to have many enemies, and for a time, the people truly believed him, rallying behind him in his efforts to rid the duchy of witches and conspirators.''\
522
523The boss of the Pitchwoods, Carsejaw the Cruel was once a tyrannical Duke who rallied the people in horrific witch hunts before public opinion soured and his subjects rose up against him.
524----
525* BastardBastard: Carsejaw the Cruel was an illegitimate son, and his title of Duke was technically entirely fake due to this. It's believed that the shame he felt over this fact led to an ever-worse hunt for scapegoats to blame the nation's ills on, until he became the full-blown cunning and bloodthirsty tyrant he's now known as.
526* {{BFS}}: Wields a massive black sword with pale white edges known as Scharfrichter. According to the description, it was forged to be an execution blade, but apparently this didn't stop him from using the sword whenever he liked. You can either use Carsejaw's ashes to transmute any greatsword into the Scharfichter or turn a spear in the similar-built Umbral Partisan, a spear with a huge, triangular black blade.
527* {{Expy}}: He heavily resembles Gravelord Nito in both appearance and combat style. The only difference is that he lacks Nito's giant shockwave attack but can TeleportSpam instead. His helmet is also uncanningly similar to the one of [[Franchise/TeenageMutantNinjaTurtles Shredder]].
528* GratuitousGerman: Wields the massive black sword Scharfrichter (German for, literally, "Severing Judge", aka Executioner).
529* ImpaledWithExtremePrejudice: The Impaled Knights are those who attempted to instigate a rebellion against him. He had them impaled on stakes to set an example.
530* KillItWithFire: Has a weakness to fire damage, possibly as another reference to Gravelord Nito.
531* OptionalBoss: While the game does require you to pass through the Pitchwoods in order to complete the game, you don't need to go anywhere near Carsejaw and he can easily be ignored.
532* ShaggyDogStory: Despite the insurrection against him, he ended up dying of a totally ordinary fever.
533* {{Teleportation}}: Occasionally teleports behind you before stabbing downward. He does it [[TeleportSpam a lot more]] when he falls below half health.
534* SkeletonsInTheCoatCloset: Carsejaw the Cruel, unlike his source material, is not [[BodyOfBodies a skeleton made of skeletons]], so he must do this to make his Gravelord Nito cosplay as accurate as possible.
535* TyrantTakesTheHelm: [[NamesToRunAwayFromReallyFast Carsejaw the Cruel]] -- the pretender Duke of Tristin who rallied his supporters to particularly violent {{Witch Hunt}}s.
536* WitchHunt: Incited many of these, using them as a distraction from and scapegoat for his country's problems. The Wrathful Dead and Pale Witch enemies are the undead victims of these hunts.
537--> ''When the pretender Duke led his infamous witch hunts, many innocent women were "bound and scattered," as the execution method is called.''
538[[/folder]]
539
540[[folder: The Witch of the Lake]]
541''Saira, one of two twins. The Witch of the Lake, guardian of the Salt Alkymancery, is a magic user of legend, an immensely powerful arcanist and alchemancer. Her black robes conceal a physical form that has been grotesquely disfigured by alchemy as obscure as it is dangerous.''\
542
543The boss of Siam Lake, the Witch of the Lake guards the Salt Alkymancery, and must be defeated in order to reach it.
544----
545* AchillesHeel: Almost all of her attacks deal arcane damage. A player with high arcane defense or the Silver Shield (a relatively easily-acquired shield that offers 100% defense against arcane damage) will have a much easier time beating her.
546* BodyHorror: Due to her abuse of salt alkymancy, the Witch of the Lake is described as having a grotesquely disfigured form under her robes, which have started to fuse themselves with her flesh. Peering under them will give you a clue as to how bad things are: she's sprouting a great number of monstrous, gore-encrusted spider-like talons where her legs are supposed to be. And for her melee attack, she mauls you with a... limb of indeterminate origin that looks like fleshy, mutated brambles.
547* BulletHell: A very challenging and frustrating gimmick of the Witch of the Lake. She fires arcane bolts that either [[HomingProjectile follow you]], or fill up the entire screen. You can't easily evade past them nor simply block them either.
548* HolyBurnsEvil: She has a weakness to holy damage.
549* HomingProjectile: She has two attacks that fire a barrage of homing Arcane projectiles.
550* HumanoidAbomination: She used to be human and is still mostly shaped like one, but she clearly isn't human anymore. See BodyHorror for more details.
551* KillItWithFire: She is weak to fire damage.
552* PowerFloats: Is always flying around the arena, making her sometimes very difficult to hit for melee characters.
553* RobeAndWizardHat: The Witch of the Lake wears the traditional black robes and steepled hat associated with witches. The robe was once used to hide her monstrous mutations, but has since fused with her body.
554--> ''A witch's hat is a common trope seen mostly in theater and as a prop for false accusations, but these connotations were petty triflings for a creature as otherworldly and formidable as Saira.''
555[[/folder]]
556
557[[folder: The Unskinned and the Architect]]
558''Personal guardian of Kaira, the Architect. Salt Alkymancy is an incredibly difficult practice, and the Unskinned represents the culmination of Kaira's formidable skill.''\
559
560''Kaira, one of two twins. She is an unmatched wielder of Salt Alkymancy, crafting the sea itself, poison with life force of a myriad of souls, into abominations of her own twisted design. Order allows life to cycle through the sea, with birth, death, as threads in the grand tapestry of ocean; Salt Alkymancy is an unnatural perversion of this order.''\
561
562The Architect is the sister of the Witch of the Lake, and the one responsible for the creation of many of the islands bizarre and dangerous monstrosities. The Unskinned is her personal bodyguard and greatest creation. They are both fought as a DualBoss at the end of the Salt Alkymancery.
563----
564* BodyHorror: The Unskinned, as its name implies, resembles a flayed human man. It also has metal shackles seemingly embedded into its skull.
565* DualBoss: The two are fought at the same time, with the Unskinned charging into melee range as the Architect flies around firing magical projectiles.
566* GuysSmashGirlsShoot: The Unskinned attacks with wild and ferocious swings of his arms while the Architect floats around the arena firing ranged magical attacks.
567* MadScientist: The Architect is a magical version of this, using unnatural forms of alchemy to defy the natural order and craft bizarre and nightmarish abominations.
568* {{Necromancer}}: The description of the Architect's Ear states that this is essentially what practicers of salt Alkymancy are.
569--> ''Kaira the Architect mastered the art of Salt Alkymancy to bend the sea and its countless lost souls to her own will. These twisted forms and heartless abominations carried out her whims in defiance of natural order.''
570* PowerFloats: The Architect always hovers around the arena.
571* UndergroundMonkey: The Unskinned is pretty much a smaller version of the Bloodless Prince with a different palette.
572[[/folder]]
573
574[[folder:Those Imprisoned in the Crypt (Spoiler characters!)]]
575!! The Forgotten Three
576''A giant, undead creature. It is adorned in gold and carries a great scepter, like some gross perversion of royalty.''\
577
578''A giant, well-armored undead creature. It bears a greatsword and some armor, but it's almost tragically clumsy with both, like it was once a god of sorts, but has since been reduced to a shambling shadow of its former self.''\
579
580''A giant, floating, undead creature. She bears the scraps of a violet robe, and carries a large, leather-bound tome.''\
581
582All that remains of the King, the Knight, and the Judge, the divine trinity worshiped by the creed of the Three. They have been starved of worship by the Nameless God, reduced to shambling, mindless shadows of themselves and left to rot in the Crypt of Dead Gods.
583----
584* BlingOfWar: The Forgotten King is still wearing his golden regalia.
585* BrokenAngel: Once mighty and opulent gods, now mindless monstrosities.
586* CruelAndUnusualDeath: Gods aren't easy to kill, even for one as powerful as the Nameless God. But it appears he found a way by exploiting the fact that GodsNeedPrayerBadly: The descriptions for the Trinity weapons would imply the Nameless God imprisoned the Three (and probably every other deity he's impersonated) inside the Crypt in coffins even they couldn't escape, and started answering their prayers in their stead, not letting a single bit trickle to the imprisoned gods in order to starve them out. This would explain their emaciated state when you fight them, and why they're referred to as Forgotten: This is what happens when a deity's left with no prayers, be it through simply being forgotten or because someone intercepted every prayer.
587* FallenHero: You can't fall much further than gods being reduced to shambling undead horrors.
588* GhostlyGape: All three of them have their jaws stretched wide open.
589* GodIsDead: The new pantheon known as The Three were slain by the Nameless God who usurped them. They are now mere undead rotting mockeries of their past glory. It's also implied that the Nameless God may have done the same to other deities, and the only reason the Forgotten Three are able to fight you is that they have been trapped there for a relatively short amount of time.
590* GodsNeedPrayerBadly: This is the reason for their emaciated state when you fight them, and why they're referred to as Forgotten: This is what happens when a deity's left with no prayers, be it through simply being forgotten or because someone intercepted every prayer.
591* GuysSmashGirlsShoot: The Judge is the only female member of the Three, and the only one who uses ranged magic attacks rather than melee attacks.
592* KillAndReplace: The Nameless God murdered The Three, the trinity of most recently worshiped gods in the world, and took their place, using his powers to grant their miracles. They are inside the Crypt of Dead Gods, and have become undead monsters that are mere shadows of their former selves.
593* KillItWithFire: All three of them are weak to fire damage.
594* LeapOfFaith: Reaching the Forgotten Three requires a set of these by the end of the route, with a dark pit like a mineshaft with platforms out of sight that will severely wound you, maybe even kill you from fall damage if you miss one. However, there is a hint, it's just hard to spot if you haven't been told of it: The candles in the background trace the path you must follow, and lead from each platform to the next.
595* OptionalBoss: Tucked away in an optional section in the Crypt of Dead Gods.
596* PowerFloats: The Forgotten Judge.
597* WhamShot: If a boss introduction can count as a shot, then the one introducing the Forgotten Three definitely counts. The Three have had massive influence in the setting, you've been finding tidbits here and there of what their followers have been up to and what they have been doing, and with a single screen you are told they've been DeadAllAlong, made into starved husks by the owner of this hellish island you're trapped in. While the items you can forge from their ashes elaborate on this, the biggest impact comes from seeing them dead right in the Nameless God's personal oubliette.
598* WolfpackBoss: All three of them are fought at once.
599[[/folder]]
600
601[[folder: Kraekan Dragon Skourz]]
602''A greater Kraekan, Lord of Storms, keeper of the Crypt of Dead Gods. Ever since man discovered travel by sea, sailors have feared this monster, who wields devastating storms with ease, sending sailors and kings alike to icy graves beneath the sea.''\
603
604The boss of the Crypt of Dead Gods, Skourz is a massive near-godlike kraekan dragon that wields power over storms.
605----
606* AmbiguousSituation: While it's implied that Skourz is the one shipwrecking people on the island, it's never made clear if he's subservient to the Nameless God or if they are simply working together.
607* AttackOfThe50FootWhatever: Due to his large size and broad base, rolling behind Skourz is harder than usual.
608* BreathWeapon: Has the ability to breathe lightning out of his mouth.
609* DraconicAbomination: A massive and extremely powerful dragon-like Kraekan whose lower body is a writhing mass of tentacles.
610* TheDragon: He seems to be this both figuratively and literally. He serves as the final obstacle between you and the BigBad, and the StoryBreadcrumbs describe him as having power over the sea and control over storms, meaning he's the one who sinks ships and delivers the souls of the drowned to the Nameless God.
611* {{Expy}}: Kraekan Dragon Skourzh is practically a dead ringer for Seath the Scaleless -- a magic-wielding dragon who has multiple tails and no hind legs. His relationship with the Nameless God may also be seen as a mirror of Seath's relationship with Lord Gwyn.
612* OurDragonsAreDifferent: Skourz has a slender saurian neck, leathery wings and prensile hands but his body ends in a mass of writhing blue tentacles.
613* ProngsOfPoseidon: Wields a massive trident, which is fitting considering his mastery over ocean storms.
614* ShockAndAwe: Stated to have power over storms, and wields a variety of lightning attacks in his boss fight.
615* ShoutOut: His appearance is a pretty obvious reference to [[VideoGame/DarkSouls Seath the Scaleless]].
616[[/folder]]
617
618[[folder:The Final Boss (Spoiler character!)]]
619
620!! The Nameless God
621''The Lord of this island. Possesses incredible power over time and space, but is mortal, fallible, and forever cursed by insatiable greed. The candelabra he bears may indicate the thing he covets most: a candlelit spirit, unattainable to saltborn.''\
622
623The FinalBoss of the game and master of the island, the Nameless God is the only enemy that appears in the Still Palace.
624----
625* AndIMustScream: The Nameless God's real body is the crucified "scarecrow" you encounter across the island. While his powers are immense, so much so that he can kill and replace other gods, his true body is still hanging there, unable to move. The description of the Blade of Envy transmuted from his ashes confirms that his existence was a miserable one, and killing him may have granted him peace at last. If you choose the Domination Ending, then this will be your fate, too.
626* AtopAMountainOfCorpses: The Scarecrow is usually found surrounded by piles of rotting corpses.
627* BadassBoast: The Scarecrow, voice of the Nameless God, will reply with one of these if you tell it you want to know what exactly it is.
628--> While they scurry to and fro, I am.\
629While they cherish their pretty deities, idols, and false lords, I am.\
630While they fight their trivial wars, live and die for mortal kings and scoundrels, I am.\
631All priests of false gods kneel to Me.\
632All kings and empires great and small kneel to Me.\
633Life kneels to Me.\
634Death kneels to Me.
635* BigBad: Is the cause of your shipwreck on the island and many of the island's supernatural phenomena. It's even implied he may have a hand in the constant wars that plague the world's nations.
636* ClassicVillain: The final boss, the Nameless God, possessing the classic traits of greed, wrath, pride, and envy.
637* CreativeSterility: The Nameless God cannot truly create anything. He's only able to make copies and imitations of things based on the memories of those castaway souls that wash up on the island.
638* DeityOfHumanOrigin: The Nameless God. This is ''not'' a good thing, since unlike the gods of fire, he is still killable, fallible, and driven by the same desires he had as a mortal.
639* DrivenByEnvy: The Nameless God, as a DeityOfHumanOrigin, may have the power of a god, but still has the soul of a mortal. He is consumed by envy as he can never have a candlelit soul like a true god, to the point that he captured and starved them all to death out of sheer hatred. Many areas of the island are covered in lit candles as a testament to this desire. His signature greatsword is even named the Blade of Envy and is described as being forged in the flames of his envy and avarice.
640* {{Expy}}: The Nameless God is one for [[VideoGame/DarkSouls Gwyn]]. Both are the FinalBoss of their games, both use greatswords and have a very similar grab attack, and both have [[SadBattleMusic sad piano music playing instead of something more appropriately heart-pounding for a boss battle]].
641* TheFaceless: The Nameless God, as well as the player character if you wear the former's head equipment, Overlord's Turban. While a majority of the head equipment cover the wearer's entire face, there's actually nothing covering the face when you wear the said Turban. Instead, you get a pitch black void in the part where the facial features are supposed to be located.
642* FinalBoss: The last and most powerful enemy in the game.
643* AGodAmI: The final boss arrogantly declares himself greater than any other god, man, or flying spaghetti monster who ever lived. Unlike most examples of the trope, he actually has some evidence to back his claim: ''he stuffed the entire pantheon in his basement''. The newest three are rotting and killable.
644* HumanoidAbomination: The Nameless God may once have been mortal, but his mad quest for a candlelit soul has twisted him into something that is far from human.
645* ItIsDehumanising: The scarecrow constantly refers to our protagonist as "it".
646* KillAndReplace: The Nameless God murdered The Three, the trinity of most recently worshiped gods in the world, and took their place, using his powers to grant their miracles. They are inside the Crypt of Dead Gods, and have become undead monsters that are mere shadows of their former selves. Worse are the implications that not just the Three, but every god in history is buried in that tomb. The Three are only able to fight you because they're still reasonably "fresh". The rest are too dead, too decrepit, to be able to move anymore.
647* KneelBeforeZod: In your first conversation with him, the Scarecrow says that no matter how much you persist, you ''will'' one day kneel before him. It's technically true; you're forced to take fall damage to enter his boss arena, which makes you kneel briefly. However, if you know exactly where and how long this fall is, you can actually prove him wrong by rolling at the exact time you hit the ground to avoid the kneeling animation (but not the damage).
648* MadGod: Unlike other gods who are born of fire, the Nameless God is born of salt, and as such, is mortal (meaning killable), fallible, and ruled by an insatiable desire. This has driven him quite mad.
649* MagicKnight: He wields a huge sword in tandem with BulletHell magic attacks
650* MercyKill: The description of the Blade of Envy implies killing him to be this, as he's been freed from his mad and futile quest to attain a candlelit soul.
651-->''Shackled to a mortal destiny by mortal desires, the Nameless God knew only seething rage and abject despair. In being freed from this cruel fate by mortal hands, perhaps He was finally able to know peace as well.''
652* NoNameGiven: The Nameless God, obviously. Jaret mentions near the Still Palace that while it is humanity that gives names to the gods, he requests that you must not give a name to the god that dwells in the said palace.
653* RoomFullOfCrazy: The final room in the game, where the Nameless God's true body resides, is an endless field with no visible roof or walls, completely covered in lit candles. It serves as one final example of how much he desired a candlelit soul.
654* RuleOfSymbolism: The Flavor Texts of the Overlord Set, symbolizing the desires of the Nameless God.
655** Crown – His desire for dominion.
656** Candelabra – For his desperate attempt to find a candlelit soul. The one that drove him to the path of darkness.
657** Greaves – The image of a man is engraved on the bottom of the left heel and the image of a woman on the right. This represents his contempt for saltborn as he crushes them under his feet.
658** Gauntlets – The image of a candle is engraved in its palm. Much like the Candelabra, this symbolizes his wish to grasp the unattainable in the land.
659* ScaryScarecrow: A creepy talking scarecrow appears in certain locations to taunt you and question your true motivations. It's what's left of the Nameless God's true body, and if you choose to take his power for yourself, then your body also takes the place of the scarecrow.
660* ScreamingWarrior: The Nameless God is constantly bellowing during the fight, every attack punctuated by another cry. From the tone, he's either in agony, or enraged beyond reason, and truly he has reasons to be both.
661* SummonToHand: One of the Nameless God's attack has him throwing his sword for a shockwave attack, and have it instantly teleport back to his hand after hitting the ground.
662* ViciousCycle: The Nameless God causes conflict and war to spread across the world; one or more of the ruling kingdoms [[HumanSacrifice sends a tribute of ignorant dupes to the island he lives on]]; sometimes it's a boat of diplomats, sometimes it's a war boat of knights and mercenaries, sometimes it's an escort ship carrying slaves disguised as lords or ''princesses''; the sacrifice grants the Nameless God some of the candle-lit power he craves and new artistic material to build his twisted island, and he puts a stop to the conflicts... then he begins lusting for more power or gets bored of his latest creations, and the cycle begins anew.
663* WasOnceAMan: The Nameless God was born mortal, but the power of the island made him something both more and less than human. However, no amount of power could give him what he really wanted — a candlelit soul like the souls of the true gods born of fire.
664[[/folder]]

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