Follow TV Tropes

Following

Context Characters / CardfightVanguardOverdress

Go To

1[[foldercontrol]]
2!SPOILER WARNING! All spoilers for ''[=overDress=]'' Seasons 1 and 2 and ''will+Dress'' Season 1 will be left unmarked.
3!'''Team Blackout'''
4[[folder:General Tropes]]
5* AlmightyJanitor: They don't participate in the Tournament Circuit, leaving them relatively unknown by professionals and considered amateurs by some. Despite this, they're very skill fighters, enough to impress Jinki Mukae into offering their main fighters invitations to his tournament.
6* ContrastingSequelMainCharacter: Unlike [[Anime/CardfightVanguard Team Q4]] and [[Anime/CardfightVanguardG Team Try 3]] which were comprised of no more than four people and had their respective series' protagonist as a founding member, Blackout is shown to be a much larger group and already existed before Yu-yu joined them. Their choice of base are also different: Q4 and [=Try3=] are both affiliated with the Card Capital card shop, while Team Blackout's base is at a abandoned amusement park.
7* FightFireWithFire: After Team Daybreak begins going around and forcing teams to join them under threat of burning their banners, Team Blackout under Tohya decides to do something similar. Instead of threatening to burn the banners of other teams though, Team Blackout takes the banners so as to protect them from Team Daybreak, effectively putting those other teams under their protection, and forming an alliance with them to combat Team Daybreak.
8* FireForgedFriends: This is how most of the members met and formed their team.
9* OnceASeason: TheLeader and NumberTwo of the team changes with each season for the first three seasons.
10** ''[=overDress=]'' Season 1 has Danji as the leader, before stepping down at the end of the season so he reconnect with Mirei. Tomari acts as his number two, officially being referred to as such during the meeting with other teams about the Banner Burnings.
11** ''[=overDress=]'' Season 2 has Tohya as the leader, before stepping down at some point between Season 2 and ''will+Dress'' Season 1 to travel cross-country, with Yu-yu taking his place. Megumi acts as his number two, serving as his MoralityChain so he doesn't backslide on his CharacterDevelopment.
12** ''will+Dress'' Season 1 has Yu-yu as the leader. Zakusa acts as his number two, serving a similar role to him as Haruka does to Mirei, the two even spying on Yu-yu and Mirei together after Yu-yu's loss to Raika to make sure they were both okay.
13* RagtagBunchOfMisfits: As Yu-yu himself put it, they're all people who came together for their love of Vanguard. Their pasts and circumstances didn't matter, so long as they had Vanguard and the night, they could be together.
14* TrueCompanions: They all consider each other as family and are willing to help each other through thick and thin. Anyone who is willing to join their team with good intentions, they will welcome them with open arms. While it's taking time, Tohya is slowly being accepted too after he demonstrates how genuine he is in being TheAtoner. Even Megumi, while she admits she can't forgive him for destroying the Merry-Go-Round, considers him a friend now and accepts him as their new leader. Anyone who leaves they likewise consider a friend still, as evident with Danji and Tohya.
15[[/folder]]
16
17[[folder:Yu-yu Kondo]]
18!!!Dragon Empire
19->Voiced by: Creator/ShoutaAoi (JP), James Higuchi (EN)
20[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/yuyukondo_35.png]]
21Yu-yu Kondo is the main protagonist of Cardfight!! Vanguard overDress. A third-year middle school student, who lives in Kanazawa city of the Kaga Province. He is invited by Megumi Okura to Wonder Hill, where he meets her friends, and encounters Vanguard for the first time.
22\
23\
24Yu-yu plays a Dragon Empire deck based around the ''overDress'' ability, which lets him evolve the unassuming Grade 0 Trickstar into different variants of the unit Vairina. His vanguard, Chakrabarthi Divine Dragon, Nirvana, allows him to bring back Trickstar from the drop zone for more ''overDress''. He later adds a new Grade 4 boss, Chakrabarthi True Dragon, Mahar Nirvana, which can not only still bring back Trickstar from the drop zone, but also deal damage to the opponent's vanguard.
25\
26\
27In ''will+Dress'', he changes to another Dragon Empire deck based around the ''X-overDress'' ability, which allows Trickstar to combine with Prayer Dragon units into stronger Vairina forms. His new vanguard, Chakrabarthi Phoenix Dragon, Nirvana Jheva, can still bring back Trickstar and Prayer Dragons from the drop zone, but it can also re-stand ''X-overDress'' units for extra attacks. He later begins mixing up his older ''overDress'' Vairina forms with his newer ''X-overDress'' ones, and using cards that support both mechanics.
28----
29* AdaptationPersonalityChange: The ''[=firstDress=]'' manga radically alters Yu-yu's personality. In the anime, Yu-yu starts out as a ShrinkingViolet who has trouble saying "no" to people, is overall very gentle and softspoken, and is DraggedIntoDrag by his sisters. In ''[=firstDress=]'', he's openly sadistic and fights weaker opponents for pleasure, and crossdresses voluntarily. [[AdaptationalSuperpowerChange This is even reflected via their deck choices]].
30* AdaptationalSuperpowerChange: In the anime, Yu-yu uses a Dragon Empire deck. In the ''[=firstDress=]'' manga, he uses a Lyrical Monasterio deck.
31* AttractiveBentGender: Yu-yu looks rather adorable in a dress, to the point that spectators of the Cardfight Pro Wrestling fight in episode 5 found him cute, much to Megumi's irritation.
32* BecameTheirOwnAntithesis: ''will+Dress'' Season 3 would see Yu-yu become further and further outraged at the Uniformers, despising the idea that people should give up their identities as Cardfighters just for the sake of strength, coming to [[EvenTheLovingHeroHasHatedOnes hate]] [[spoiler:Gui]] in particular for embodying those beliefs and belittling his own. As a result, Yu-yu would slowly end up becoming self-righteous, regularly proclaiming a need to become stronger so he can beat the Uniformers, and feeling it's his responsibility to "save" Shirogane/[[spoiler:Zakusa]]. It's only after facing Shirogane, learning he's NotBrainwashed, and losing to him that Yu-yu is made painfully aware of how arrogant he'd become, and how in his desperation to beat the Uniformers, he was now no better than them.
33* ButNowIMustGo: [[spoiler:After managing to defeat Gui and reaching an understanding with it, he leaves Blackout to start travelling to witness a world no one has seen before.]]
34* CharacterDevelopment: Starts to become more confident in himself over the course of the first season.
35* AChildShallLeadThem: By will+Dress, with Danji remaining with Daybreak and Tohya having stepped down, Team Blackout is officially led by Yu-yu now, even though he's their newest and youngest member before the arrival of Urara.
36* ContrastingSequelMainCharacter: To [[Anime/CardfightVanguard Aichi Sendou]] and [[Anime/CardfightVanguardG Chrono Shindou]]:
37** Yu-yu is a expy of Aichi in many aspects, but at the same time, their are contrasts between them. Aichi had a good relationship with his younger sister Emi while Yu-yu is more of a doormat towards his older sisters. Aichi had a connection with Vanguard before he became a player while Yu-yu never had any connection to Vanguard until he became a cardfighter. In terms of skill, Aichi had to go through a lot of training and various powerful opponents to become the top fighter he became at the end of his series, while Yu-yu is more or less an InstantExpert at the game. Aichi’s favorite card is Blaster Blade, a Grade 2 unit that is already strong on its own and embodies Aichi's ideal image of strength, while Yu-yu’s is Trickstar, a Grade 0 unit with the ability to evolve with overDress, representing Yu-yu's potential and desire to become stronger.
38** Both Yu-yu and Chrono are experts in cooking. While Chrono was an orphan who was raised by his aunt, Yu-yu lives with his parents and sisters. In terms of personality, Chrono started off as a stoic, rash and aloof individual who took time to open up to his teammates and frequently clashed with them, while Yu-yu is a timid and very polite individual who gets along well with his teammates as soon as he meets them. Their favorite units are both dragons with the ability to evolve, but Chrono and his Chronojet Dragon cards represent his endless future possibilities, while Yu-yu and the Vairina cards represent who he wants to be.
39* DraggedIntoDrag: Yu-yu was forced to do this in the first episode courtesy of his sister roping him into her hobbies. He had to do it again in the fifth episode, and in the second episode of season 2.
40* DiscardAndDraw: Starting from episode 4 of ''will+Dress'', Yu-yu switches his old deck for a newer one that utilizes the X-overDress mechanic. Turns out to be {{Subverted}} as of his rematch with Raika where he suddenly breaks out Varina Arcs again during the final turn, serving not only to help win him the fight but also to prove his point that one doesn't need to reject their past to move forward. This continues on into ''will+Dress'' Season 2, where he now uses cards that support both mechanics simultaneously.
41* {{Expy}}: Takes after Aichi Sendou in terms of design and personality, with both being blue-haired, shy, young boys who are new to Vanguard, look up to a stronger, more experienced cardfighter whom they received their SignatureMon from, and who, through Vanguard, end up making new friends.
42* HiddenDepths: Yu-yu is shown to be a very good makeup artist, a trait which he learned from his sisters forcing him to dress as a girl.
43* InstantExpert: Yu-yu is the latest member of Team Blackout and yet he was able to defeat Megumi in his first fight and was skilled enough to corner Danji and outright defeat Tohya in their first fight.
44* {{Irony}}: In his fight against Shirogane, [[spoiler:who is really Zakusa after undergoing the Uniformers' program]], he uses Mirror Reflection Equip, Mirrors Vairina in an attempt to "save" him just like with Urara. However, he makes it clear that he is NotBrainwashed, which is compounded by the mirrors instead showing Yu-yu's reflection causing him to see how his arrogance and hatred made him no different than Uniformers.
45* MistakenForGay: Due to Danji's attraction to a crossdressing Yu-yu and their choice of words, Megumi thought the two of them were in a relationship. It takes a fight against Yu-yu to clear up the misunderstanding.
46* NiceGuy: He is very friendly and polite towards everyone he interacts with.
47* OlderThanTheyLook: He's 15 years old, but looks a lot younger than that, looking more like he belongs in elementary school.
48* PersonalityPowers: Yu-yu desires to become a stronger and more confident person, which is shown through Trickstar and its ability to use [=overDress=], which allows the Grade 0 unit to evolve into a stronger Grade 2 to 4.
49* ShyBlueHairedGirl: Gender-inverted; He has dark blue hair and initially comes off as ShrinkingViolet.
50* ShrinkingViolet: At the start of the series he is very shy and is unable to refuse someone.
51* SignatureMon: Trickstar has been referred to as his personal "buddy" and is a key card of his playstyle due to being needed to perform overDress.
52* SketchySuccessor: {{Invoked|Trope}} on himself. He sees himself as a poor choice of leader after Danji and Tohya both leave Team Blackout in will+Dress, having doubt is his abilities, ''especially'' after Raika gives him a CurbStompBattle, causing the audience to not only doubt Yu-yu's skill, but that of ''all'' of Team Blackout. It takes pep talks from Mirei and Megumi to get him out of his funk.
53* SupportingProtagonist:
54** While he is ostensibly the main protagonist of the series, in practice he's largely in a supporting role for others in Season 1 and Season 2, namely Danji, Tohya, and Mirei.
55** {{Play|ingWithATrope}}ed with in will+Dress overall. In Season 1, Yu-yu takes the center stage himself alongside Urara, Raika, and Michiru, but he returns to taking a supporting role in Season 2 once Danji returns.
56[[/folder]]
57
58[[folder:Megumi Okura]]
59!!!Stoicheia
60->Voiced by: Amane Shindo (JP), [[WebVideo/{{LilyPichu}} Lily Ki]] (EN[[note]]credited under her Main/OnlineAlias, [=LilyPichu=][[/note]])
61[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/megumiokura.png]]
62Megumi Okura is a member of Team Blackout, and invites Yu-yu Kondo to Wonder Hill, where he encounters Vanguard for the first time.
63\
64\
65Megumi plays a Stoicheia deck based around Sylvan Horned Beast King, Magnolia, which can give her back-row rear-guards the ability to attack in order to overwhelm her opponent with an aggressive barrage of continuous attacks. She later adds a new Grade 4 boss, Sylvan Horned Beast Emperor, Magnolia Elder, which can not only still allow her back-row units to attack, but also powers them up and lets them intercept from the back-row as well, providing her hyper-aggressive strategy some resilience.
66\
67After undergoing the Uniformers program, she uses a deck centered around Sylvan Horned Beast King of Calamity, Magnolia Masques, which per usual of Masques cards focuses on placing Dragontree Markers. In contrast to Magnolia Elder, who gives defense as offense, Magnolia Masques is more focused on offense by giving back-row rear-guards on Dragontree Markers the ability to attack along with them gaining a constant 15,000 boost in power during her turn. In the case, that all her rear-guards are retired, she can easily bring them back with Forced Grow Dragon, who can revive units equal to the amount Dragontree Markers on her rear-guard circles thus continuing her onslaught.
68----
69* AffectionateNickname: Her classmates calls her "Meg Gloria". While she drops that after Yu-yu and Tohya convince her to rejoin Team Blackout, she later gains the name "[[CoolBigSis Big Sis]] Megumi" from Urara.
70* BecomingTheMask: The tomboyish outfit she wears at Team Blackout was her attempt to fit in with the team, but in her own words ended up becoming the most precious version of herself.
71* CannotSpitItOut: Megumi is in love with Danji, but doesn't have the courage to confess her feelings to him.
72* CantCatchUp: ''will+Dress'' shows she feels like she's failing to live up to Danji's legacy in Team Blackout, and her attempts to prove that she's on his level don't end well for her. She gets stomped by Michiru during Deluxe, and while she makes it to the finals she loses in the first round to Tohya. [[spoiler: Being defeated by Halona (Who in her mind Danji would've easily dealt with) proves to be the last straw, causing her to [[FaceHeelTurn join Uniformers]] so she can get stronger.]]
73* ContrastingSequelMainCharacter: To [[Anime/CardfightVanguard Misaki Tokura]] and [[Anime/CardfightVanguardG Tokoha Anjou]]:
74** Both Misaki and Megumi were loners who didn't have any friends until they encounter their teammates and both are good at scaring the male characters of their respective series. While Misaki was an introvert who eventually became more open after spending more time with Aichi and Team Q4, Megumi is an outgoing extrovert who likes to make new friends and only acts as an introvert at school. Misaki didn't have any experience in Vanguard but soon became an InstantExpert after she became a cardfighter, while Megumi is a strong and experienced cardfighter since the begining of her series similar to Tokoha. Misaki had a reputation of being a delinquent due to her DeadpanSnarker personality and the way she wore her uniform and is viewed as TheDreaded by her schoolmates, while Megumi is very popular and well-liked by her classmates.
75** Both Tokoha and Megumi are extrovert individuals and are strong cardfighters who live under their older brothers shadow. While Tokoha was close with her older brother Mamoru and gets along well with him, Megumi and her older brother are estranged since he is a {{Workaholic}} who prefers to run their family’s company rather than spending more time with her.
76* ClingyJealousGirl: She doesn't like it whenever Danji gets closer to Yu-yu.
77* EvenTheGirlsWantHer: She attends an all-girl high school, where Megumi's classmates find her very attractive and cute.
78* TheLeader: [[spoiler:She becomes Blackout's 4th leader after Yu-yu passes over leadership to her.]]
79* LonelyRichKid: Used to be this prior to joining Team Blackout, as her brother had grown distant after being named heir to the family's company.
80* LoveHurts: She is in love with Danji, which is why she takes his leave from Team Blackout the hardest.
81* MoralityChain: Part of the reason she returns to Blackout following Danji's departure is so she can make sure Tohya doesn't go off the deep end again, both for the sake of the team, and because she considers him her friend now.
82* {{Ojou}}: Megumi lives in a large and fancy-looking house with maids and was shown to have a personal driver when she came to pick up Yu-yu after school in episode 4.
83* SchoolIdol: Megumi is the most popular student at her high school, to the point of being called "Meg Gloria" as an AffectionateNickname, and having an entire legion of fangirls who refuse to let anyone take her from them. Just learning she was a Vanguard Fighter prompted many of them to take up the game too, ''just'' to get the attention of Megumi.
84[[/folder]]
85
86[[folder:Zakusa Ishigame]]
87!!!Brandt Gate
88->Voiced by: Masahiro Itou (JP), Hans Wackershauser (EN)
89[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zakusa_5.png]]
90Zakusa Ishigame is a member of Team Blackout with a passion for painting and poetry and possesses a calm demeanor that hides another side to him.
91\
92\
93Zakusa plays a Brandt Gate deck based around Cardinal Deus, Orfist, which plays World Order cards to enable the Dark Night and Abyssal Dark Night states, allowing his cards to unleash their full power, such as Orfist's ability to call powerful Shadow Army tokens. He later switches his main vanguard to Cardinal Dominus, Orfist Regis, which calls Shadow Army tokens during the battle phase instead, allowing for aggressive multi-attacks.
94----
95* ArchEnemy: He ''despises'' Masanori, something the latter notes and joyfully taunts him about when they fight.
96* ContrastingSequelMainCharacter: To [[Anime/CardfightVanguard Kamui Katsuragi]]. Both can be easy to anger and get heated up when in a fight. While Kamui is brash and arrogant, Zakusa is generally reserved and respectful. Kamui was an elementary school kid, while Zakusa is a young adult.
97* DarkIsNotEvil: Uses units based off of Link Joker with a dark color scheme, but is generally kind and respectful.
98* DrivesLikeCrazy: [[DownplayedTrope Not normally]], but he can get a little reckless... when driving a ''{{tank|Goodness}}''. He get's so wild while driving one that Danji has to repeatedly call out for him to stop before they crash into something.
99* HeterosexualLifePartners: While he's in a romantic relationship with Tomari, he tends to have this relationship with Danji, largely being by his side when not with Tomari, and being the closest to Danji among Team Blackout. So much so that he follows Danji when he leaves Team Blackout and joins Team Daybreak so he can keep helping him out while carrying out his [[TheInfiltration mission]].
100* HotBlooded: While normally soft spoken and reserved, he still has tendencies from when he was a delinquent in him. If pissed off enough he reverts to said demeanor and gets a lot more excitable. Even outside of that, if he gets really passionate about something, he can start acting like this, such as when he was driving a tank.
101* TheInfiltration: In Season 2, Zakusa infiltrates Daybreak under Tomari's request, as revealed in episode 20, to investigate the true mastermind behind Daybreak's banner burning activities.
102* IntelligibleUnintelligible: When going back to his delinquent persona, Zakusa starts talking like this, requiring someone else, usually Tomari, to translate for the other characters and the audience.
103* JapaneseDelinquents: Used to be one until he met Tomari who made him reform. He does lapse back into this kind of behavior whenever he gets angry.
104* TheLancer: He takes this role for Yu-yu when the latter becomes leader of Team Blackout in will+Dress. Funnily enough, he ends up acting like a more restrained Haruka, with the two actually joining each other in trying to eavesdrop on Yu-yu and Mirei's talk after Yu-yu's loss to Raika.
105* OfficialCouple: Zakusa was originally a punk until Tomari disciplined him, which caused them to go out with each other.
106* RedBaron: When he was still a delinquent, he went by the moniker of "The Mad Dog of Kaga". The name still carries some weight, and Zakusa being present is enough to get the other teams to accept Tomari as Danji's stand in for the meeting about the banner burnings.
107[[/folder]]
108
109[[folder:Tomari Seto]]
110!!!Brandt Gate
111->Voiced by: Creator/HikaruTono (JP), Brianna Johnston (EN)[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tomariseto.png]]
112Tomari Seto is a policewoman by day, and member of Team Blackout by night, where she acts as the famous Screaming Fight MC. Also, she is familiar with almost every card and their effects, and self-proclaims to be "eternally 17 years old".
113\
114\
115Tomari plays a Brandt Gate deck based around Aurora Battle Princess, Seraph Snow, with her strategy being to imprison her opponent's cards in her Prison Order card, forcing them to pay costs to get them back, lest her own units power-up. She later adds a new Grade 4 boss, Aurora Fierce Princess, Seraph Purelight, which can not only imprison a whopping six cards when placed, but also massively powers-up her front-row units with additional power and crits the more cards are imprisoned.
116----
117* BewareTheSillyOnes: She spends most of her time being a LargeHamAnnouncer, but when it comes time for Blackout and Daybreak's showdown ''she'' insists on taking on [[TheHeavy Masanori]] and manages to take him down with ''trigger units'' thanks to her Grade 4.
118* CombatCommentator: Tomari provides commentary whenever a cardfight happens at Wonder Hill, unless she's the one fighting.
119* CoolBigSis: She acts as this to all the younger members of Team Blackout, especially towards characters like Megumi and Yu-yu.
120* {{Foil}}: To Masanori. Both are their respective team's NumberTwo and support them from behind the scenes. But while Masanori acts as TheCorrupter towards his teammates, nudging them into committing acts of evil, Tomari is a full on NiceGirl towards her team, encouraging and helping them through whatever problems they might have.
121* HotCop: Tomari is an attractive-looking police officer. This also applies to her Aurora Battle Princesses units who have a Police aesthetic.
122* LargeHamAnnouncer: Tomari does the commenting whenever a major fight takes place at Wonder Hill and definitely enjoys doing so. One character even refers to her as the "Scream Queen".
123* TheLancer: To Danji, having been the first out of the main cast to join Team Blackout and is often the one in command whenever he’s absent.
124* NiceGirl: She is very sweet and a helpful individual. She is also the first member of Blackout who easily forgave Tohya and accepted him as their new leader, despite the latter burning their banner and even convinced Yu-yu to trust him.
125* OfficialCouple: With Zakusa, who used to be a delinquent before she met him.
126* PostVictoryCollapse: After defeating Masanori, she collapses into Zakusa's arms.
127* TheWorfEffect: She's a very skilled fighter herself, so she's made to face [[spoiler:a BrainwashedAndCrazy Urara]] to demonstrate the threat Uniformers pose, and how they are changing fighters in their pursuit of the "Ultimate Fight".
128[[/folder]]
129
130[[folder:Tohya Ebata]]
131!!!Keter Sanctuary
132->Voiced by: Creator/YuumaUchida (JP), Daniel Fong (EN)
133[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tohyaebata.jpg]]
134Tohya Ebata is a student at a medical university as well as a powerhouse fighter opposing Team Blackout. While initially a lone fighter, he is goaded by Masanori into becoming the main antagonist of the first season before joining Blackout himself. He returns to being a solo fighter after the conflict with Team Daybreak, but remains on good terms with his friends in Blackout.
135\
136\
137Tohya plays a Keter Sanctuary deck based around Apex Ruler, Bastion. His deck uses a large amount of Grade 3 units, with Bastion having the ability to not only power them up, but also re-stand a Grade 3 unit if he checks a Grade 3 during his drive check. He later adds a new Grade 4 boss, Apex-surpassing Sword, Bastion Prime, which has the ability to stand ''all'' his Grade 3 units after drive checking a Grade 3 or higher unit. In Season 3 of [=will+Dress=], he acquires a new Bastion, Sword of the Nation, Bastion Accord, another Grade 3 version that acts as a side-grade from the original. Accord not only protects front-row Grade 3s from being chosen for effects, but it also stands a rear-guard regardless of check result and, should Tohya discard another Bastion card from his hand, make that rear-guard capable of drive checks when it attacks.
138----
139* ArcVillain: Ultimately, Tohya ends up the main antagonist of overDress's first season as his desire of victory against Danji leads him to take drastic actions.
140* AsskickingLeadsToLeadership: Another reason why Danji makes him Team Blackout's new leader since he only burned down their banner after he and his team defeated every other member before fighting against Danji.
141* TheAtoner: After Danji appointed him as TheLeader of Team Blackout, Tohya genuinely feels remorseful for burning their banner and wanted to make amends by helping them defeat Daybreak.
142* BatmanGambit: In his second fight against Yu-yu, he expected Yu-yu to get an Overtrigger in his drive check and lets Vairina Valiente's first attack go through to give Yu-yu the impression he could end the fight only for Tohya to block its second attack with a Perfect Guard. Yu-yu with one card short was unable to defend against Tohya's assault.
143* BreakTheHaughty: He became ruthless and cold-hearted individual after undergo minor {{sanity slippage}} and also became determined to defeat Danji. The majority of these personality traits are immediately shattered by Danji himself after he defeats him and also made Tohya come back to his sense and realize the error of his ways.
144* BloodKnight: Tohya seeks to have a good fight and often sees Vanguard as a challenging game. He gradually grows out off this after his HeelFaceTurn.
145* BrutalHonesty: He comes off as blunt and isn't afraid to speak whatever's on his mind.
146* ContrastingSequelMainCharacter: To [[Anime/CardfightVanguard Ren Suzugamori]] and [[Anime/CardfightVanguardG Shion Kiba]]:
147** Both Ren and Tohya used to be kinder individuals with a love for the game, but after losing to one of the main characters, (Kai and Danji respectively), they developed an obsession with defeating them, seeking out power and becoming cold hearted and cruel in the process. While Ren’s StartOfDarkness was due to his Psyqualia awakening and corrupting him, Tohya’s was done of his own volition. Ren desired to defeat Kai to prove his superiority over him, while Tohya wanted to defeat Danji so he could move on with his life and forget about Vanguard. Ren manages to defeat Kai, but loses to Aichi afterwards, while Tohya defeats Yu-yu, but loses to Danji afterwards, but manages to finally defeat him after multiple back to back losses. And while Ren still had Tetsu and Asaka by the end of the season and goes on the reform [=AL4=], Tohya is abandoned by Masanori, but is made Team Blackout’s new leader after Danji retires. Ren is mostly a goofy air-head individual and TheDitz who prefers to act as a lazy slacker and make his teammates do all the hard-work, while Tohya tends to be more reserved compared to Ren and is a hardworking individual who prefers to do everything by himself rather than letting his teammates do all the hard-work.
148** Shion and Tohya are both blond-haried guys who come from rich families, have a lot of expectations placed on them, and use Vanguard as a way to feel free. While Shion is able to divide his time between school, his families company, and Vanguard, Tohya got so absorbed into the game that it completely absorbed everything else in his life with him even stating that it is all he has left.
149* DefeatMeansFriendship: Invoked by Danji who makes Tohya, who just burned down Blackout's banner, into the new leader since he has nowhere else to go after they had their rematch.
150* {{Determinator}}: When Tohya puts his mind to something, he gives 110%, no exceptions. This works to his detriment however, as he ends up getting so obsessed that he ignores everything else in the process, including his own health. His grandmother actually introduced him to Vanguard hoping it would give him a hobby to cool down with, but his obsession just shifted to that, causing him to drop out of medical school in the process. Even post-CharacterDevelopment, he's ''still'' this, as he ended up taking a several hour long bus-ride just to face [[WorthyOpponent Mondo Kirishima]] again, to both Mondo and Yu-yu's shock, and was left sore the next day, which just so happened to be the finals of the Vanguard Deluxe.
151* DiscardAndDraw: {{Subverted}} with his deck upgrade in Season 3 of ''[=will+Dress=]'', when he switches his primary Bastion to Bastion Accord. Unlike Danji and Yu-yu, who stopped running their old Grade 3s and 4s when they got a retrain of their original Vanguards, Tohya still runs both the original Bastion and Bastion Prime. This actually works for his deck, as not only can Bastion Accord persona ride on the original (And vice versa) due to being treated as the same card, but it also needs to discard ''any'' Bastion card for its most powerful effect, giving Tohya incentive to still run the originals.
152* DraggedIntoDrag: He and Yu-yu are forced to dress as women by Yu-Yu’s mother and sisters in order to infiltrate Megumi's all-girls school.
153* EvenEvilHasStandards: He is willing to burn his opponents banner after he defeats them but he is not amused with Masanori pulling a dirty prank against Team Blackout.
154* EasilyForgiven: Subverted. Tomari was the only member of Blackout who easily forgave Tohya for buring their banner, but after Yu-yu and some of the other members witness him being genuinely remorseful over his deeds and making amends by repairing the Merry-Go-Round, they all decided to forgive and accept Tohya as their leader.
155** He himself doesn't have much issue with [[TheCorrupter Masanori]] even after the latter ''admits'' to using him for his own entertainment. In fact, Tohya is actually ''thankful'' for Masanori's influence because it got him through a hard time in his life. [[spoiler: In their fight with each other, it's revealed this attitude is the one thing that [[EvilCannotComprehendGood actually gets under Masanori's skin]].]]
156* TheFatalist: Expresses his belief that everyone has their own path they are destined to take. This is why he seeks to leave Vanguard after defeating Danji as he believes he has to become a doctor and that being a vanguard player does not fit with that goal. [[CharacterDevelopment He eventually falls out of this mindset]].
157* GuestStarPartyMember: His time with Blackout ultimately only lasts for the second half of [=overDress=], as by will+Dress, he's stepped down from leading them and returned to being a solo fighter, with Yu-yu taking his place as leader. He remains on good terms with the team though, and is treated as if he were still a member, Yu-yu even saying that if he ever gets lonely again, he'll always be welcome to rejoin them.
158* LightIsNotGood: He uses regal looking knights from Keter Sanctuary, but while initially friendly, he becomes cruel and ruthless, defeating multiple teams and burning their team flags. However...
159* LightIsGood: Once Danji beats him in their second cardfight and nominates him to be the next Blackout leader, he becomes a much more open and nice individual.
160* MrFanservice: Not only is he one of the most attractive man in the franchise, but he also gets a naked shower scene in #14.
161* MundaneSolution: In season 3 of [=will+Dress=], the other protagonists gain dramatic {{Mid Season Upgrade}}s as [[ItWasAGift gifts]] from their friends... while Tohya, after having practice matches against the other Deluxe fighters, just goes out and buys the newest set of support for Bastion from a card shop like someone wanting to upgrade their deck in real life would.
162* PostVictoryCollapse: Passes out after defeating Danji.
163* RedEyesTakeWarning: He has red eyes and comes off as cruel and ruthless individual.
164* TheReasonYouSuckSpeech: When Yu-yu tries reaching out to him during their rematch, he tells Tohya about what Vanguard means to him, hoping it would resonate with him. Instead, Tohya rebukes everything Yu-yu says, decrying him as lacking the resolve to defeat him, shortly before winning and burning Team Blackout's banner.
165-->'''Tohya:''' [[DontYouDarePityMe Don't look down on me!]] -- Your tusks aren't so easily broken. However, they're no match for my blade! -- [[PreAssKickingOneLiner I'll show you what the ground tastes like.]] -- Friends? A place where you belong? Having fun? You, who've been steeped in such sickeningly lukewarm stuff have no hope of winning against my resolve! -- You lose. Did you assume drawing an Over Trigger would give you an instant win? How cocky of you, Yu-yu Kondo.
166* {{Tritagonist}}: Tohya gets more focus and development after Yu-yu and Danji.
167* TookALevelInJerkass: A temporary one, but whereas he was initially amicable and friendly to others, in particular Yu-yu, after losing one too many times he began to undergo minor {{sanity slippage}} and became more ruthless as a result. He then began partaking in attacking Cardfight teams and burning their banners as a means of getting stronger, before eventually doing the same with Team Blackout just to draw out Danji. While Yu-yu tried reaching out to him, Tohya rebuked everything he said, only calming down after facing Danji repeatedly and finally getting a win, the two having a heart to heart in the process.
168* UnexpectedSuccessor: Needless to say, nobody expected Tohya to be the person who becomes Team Blackout's new leader after Danji, especially considering he'd burned the team's flags not too long prior. Danji later tells Yu-yu that he picked Tohya over him because he didn't want to put the burden of TheChainsOfCommanding on Yu-yu, but that he'd still like Yu-yu to take care of Tohya for him.
169[[/folder]]
170
171[[folder:Urara Haneyama]]
172!!!Stoicheia
173->Voiced by: Karin Kagami (JP and EN)
174[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/urara_3.png]]
175The newest member of Team Blackout, a 7th grader who ended up at Wonder Hill by complete accident after falling asleep on the bus and getting off at the wrong stop. She's welcomed to the team with open arms and quickly establishes herself as having great potential as a cardfighter. The end of ''will+Dress'' Season 1 sees her simultaneously joining Raika's team, Tirnanog Youth, allowing her to bridge the gap between Front and Counter Fighters.
176\
177\
178Urara plays a Stoichea deck based around Grand March of Full Bloom, Lianorn, which lets her three back-row rearguards boost her vanguard all at once for an incredibly high-powered vanguard attack. Her boosting units are then restood to also be able to regularly boost her rearguards. After joining the Uniformers, she upgrades her deck with the Mask of Hydragrum card, allowing her to evolve her vanguard into Servitude of Funeral Procession, Lianorn Masques, which can instead re-stand any two rear-guards, not just back-row ones, after being boosted by three units, allowing for multi-attacks by re-standing her front-row units.
179----
180* AlwaysNeedWhatYouGaveUp: After seeing Yu-yu and Raika's fight in the Deluxe finals, she's inspired to become strong so she can have a fight with the same kind of "Melody" as theirs, particularly wanting to get Yu-yu's acknowledgement. [[spoiler: In the process of doing so, she joins Project Uniformers and gives up her original style in favor of theirs, which ends up making Yu-yu unable to acknowledge her in their rematch because as strong as she's become, she lost herself and with it everything that made their fights together fun in the first place.]]
181* TheBabyOfTheBunch: She's the youngest character in both Team Blackout and the Vanguard Deluxe, and can be a ShrinkingViolet outside of cardfights. With the exception of Raika though, everyone she meets quickly comes to like her and acts supportive of her, Megumi and Taizo in particular becoming older sibling-esq figures to her.
182* BrainwashedAndCrazy: After Team Tirnanog Youth are invited to a training camp, she meets and befriends the camp advisor Halona Walker, who actually works for Jinki at Project Uniformers, and subsequently convinces Urara to participate in the project. Once she reaches Phase 3, [[spoiler:her individuality is stripped of her, and she is reduced to a {{dissonant|Serenity}}ly serene advocate of Uniformers, trying to get the rest of Team Blackout to join her and confused as to why anyone wouldn't want to become stronger for the "Ultimate Fight", no matter how much Tomari and Megumi try reaching out to her. Yu-yu manages to reach her himself, reminding her of the reason she fights for more than just "strength", allowing her to break free of the brainwashing and remove Gui's influence from herself.]]
183* CurbStompBattle: After reaching Phase 3 of Uniformers, she dishes one out to Tomari managing to [[spoiler:completely control the fight through adjusting her strategy to counter Tomari's playstyle]].
184* {{Expy}}: Season 2 of ''will+Dress'' shows her turning into one of [[spoiler: [[Anime/CardfightVanguardG Taiyou Asukawa]], being a younger protégé of the protagonist with great potential who signs up for a training program ran by the BigBad and becomes twisted into following their philosophy, something that turns them against the protagonists. When she fights Tomari, she even starts taking after some of Taiyou's mannerisms during his second fight with Chrono, saying which plays Tomari will make due to her knowledge of the latter's deck and even mechanically noting her current board state with terms like "Unit deployment complete".]]
185* {{Fangirl}}: She's a major fan of the J-Pop duo "Reno-Ten", particular Reno Akai, and repeatedly gets [[WingdingEyes heart eyes]] when they visit Wonder Hill.
186* FightingFromTheInside: [[spoiler:While she was {{brainwashed|AndCrazy}} and being influenced by Gui, Urara demonstrates at multiple points behavior reminiscent of her normal self, trying to remember the sounds of her cards and why she truly fights. Gui's influence however prevents her from fully freeing herself until Yu-yu brings out Mirror Reflection Equip, Mirrors Vairina, allowing her to [[TheMirrorRevealsYourTrueSelf see who is really controlling her]] and fight it off.]]
187* IAmWhatIAm: In her fight against Halona, she states that she is a member of Team Blackout, Tirnanog Youth, ''and'' Uniformers showcasing that she does not need to adhere herself to a single group and ideal. This also causes Yu-yu to realize just how narrow-minded he was in his fight against Shirogane and try to understand Gui rather than stop him.
188* InstantExpert: Much like Yu-yu before her, she's a natural at Vanguard, her skill managing to impress Jinki enough to give her an invitation to the "Vanguard Deluxe" despite it being her first game. Supplementary materials note that isn't exclusive to Vanguard, but that she displays amazing talent in anything that she likes.
189* NiceGirl: She is very kind and friendly towards pretty much everybody she meets.
190* NoSenseOfDirection: {{Downplayed|Trope}}. Normally, she has no problem telling where she's going. If she gets nervous or panicky though, she easily ends up getting lost. This is actually how she ended up joining Team Blackout, as she fell asleep on the bus and got off at the last stop in a panic when she woke up, said stop being right by Wonderhill as Megumi was on her way there. Similarly, when it was time for Tohya's match with Raika and she saw no one was in the waiting room, once she heard there was only fifteen minutes until the match, she rushed over and ran into the seats where Michiru and Taizo were... on ''Raika's'' side of the field. The rest of Team Blackout, who can see this, can only laugh nervously as Megumi pinches her nose in frustration.
191-->'''Urara:''' ([[DelayedReaction realizing where she is]]) I'm on the wrong side...
192-->'''Michiru:''' [[ComicallyMissingThePoint It's starting.]]
193-->'''Megumi:''' (pinching her nose) Why's she...?
194* ShrinkingViolet: She's normally painfully shy and easy to frighten, and finds herself easily nervous when meeting new people.
195* TokenMiniMoe: She's both the newest ''and'' youngest member of Team Blackout after Yu-yu, being only 13 when she joined. She's also OlderThanTheyLook, looking much younger than even Yu-yu, and EndearinglyDorky, which adds to her cute factor. She looks even younger than Halona Walker, a fellow TokenMiniMoe, despite being a year ''older'' than Halona.
196[[/folder]]
197
198[[folder:Yamamoto and Ishida]]
199!!!Keter Sanctuary (Yamamoto)
200-> Yamamoto Voiced by: Shinei Ueki (JP), Scott Roberts (EN)
201-> Ishida Voiced by: Reigo Yamaguchi (JP), Daniel Fong (EN)
202Both Yamamoto and Ishida are members of Team Blackout and are often seen hanging around with each other.
203\
204\
205While his deck hasn't ever been shown on-screen, Yamamoto is known to use a Keter Sanctuary deck based around Hexaorb Sorceress.
206-----
207* AscendedExtra: ''Heavily'' {{downplayed|Trope}}. As the series continues, Yamamoto begins appearing independent of Ishida, but is ''still'' largely a RecurringExtra. Such as being part of the lineup for Team Blackout's match against Team Daybreak, only to immediately be defeated by Haruka entirely offscreen. Or showing up opposite Tomari in the group shot for Team Blackout in ''will+Dress'' Season 3's intro "The last resort".
208* EyesAlwaysShut: Ishida is often seen with his eyes closed.
209* LastNameBasis: All the characters call or refer to them by their surname.
210* OnlyOneName: Both of them are known by their surname, while their actual name is unknown.
211* RecurringExtra: Both of them frequently appear as extras almost every episode.
212* ThoseTwoGuys: Both of them are initially rarely seen apart. As the series continues though, Yamamoto slowly begins appearing more on his own.
213[[/folder]]
214
215!Team Daybreak
216[[folder:General Tropes]]
217* BrightIsNotGood: Their name refers to the period of time where the sun rises and the night ends, as a contrast toward Team Blackout's own name evoking darkness, yet Team Daybreak is the antagonist for the show's second season.
218* {{Expy}}: Them being a large group of cardfighters who serve as the show's antagonists bring Team Foo Fighters to mind, with Team Daybreak's hunt for other teams's banners being similar to the V-series's incarnation of Foo Fighters taking over card shops.
219* FallenHero: Before Nadatsugu left, the team was like any other, a place for people to come together and have fun. After he left and Mirei took charge, or rather Haruka's influence began, Team Daybreak became more tyranical, attacking other groups to force them into joining.
220* HeelFaceTurn: After Yu-yu defeats Mirei, they stop burning banners and return all the banners they stole to their rightful owners.
221* WellIntentionedExtremist: According to Haruka, Team Daybreak's goal is to unite all cardfighters under one banner, the reasons for which are connected to bad experiences Mirei has had in the past. To this end, they employ unscrupulous individuals like Masanori and Shinobu and aim to take other teams' banners.
222[[/folder]]
223
224[[folder:Danji Momoyama]]
225!!!Dark States
226->Voiced by: Creator/YukiOno (JP), Josh Meredith (EN)
227[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/danjimomoyama.png]]
228Danji Momoyama is the former leader of Team Blackout, and had the record of 20 consecutive cardfight wins. His actual name is Nadatsugu Minae, the former heir of the Minae family and Mirei's older brother, having been in exile for some time following an incident in the past. He's wanted to retire from cardfighting and find a successor to lead Team Blackout so he can try to reconnect with his beloved little sister. After reconciling with her, he chooses to remain with Team Daybreak.
229\
230\
231Danji plays a Dark States deck based around Diabolos, "Violence" Bruce, focusing around the ''Final Rush'' mechanic, which activates the next turn after riding Bruce, unlocking the full power of his cards, such as Bruce's ability to re-stand all his front-row rearguards. He later adds a new Grade 4 boss, Diabolos, "Unrivaled" Bruce, which can not only re-stand his front-row rearguards, but also itself when in ''Final Rush''.
232\
233\
234In ''will+Dress'', he switches to a new main vanguard, Diabolos, "Viamance" Bruce, which not only immediately activates ''Final Rush'' in the same turn it is ridden, rather than having to wait until the next turn, but also activates an even stronger state, ''Final Burst'', if his opponent is at Grade 3 or higher.
235----
236* TheAce: Aside from his occasional absent-mindedness, Danji is portrayed as the most competent and most charismatic character in the cast. Not only is he adored by all the members of Team Blackout and has gone undefeated in Vanguard for the longest time, the many odd jobs he does are so difficult that even Tohya and Yu-yu working together have a hard time handling them.
237* BatmanGambit: Having fought with him repeatedly and knowing how he can switch tactics on a dime, Danji knows exactly how Michiru fights and how he'd likely counter Danji's own tactics. [[spoiler:So Danji does something not even Michiru would expect by adding a copy of Drajeweled to his deck, and riding it instead of staying on "Viamance" Bruce. Michiru himself notes that putting Drajeweled in his deck did little to help Danji's playstyle or deck synergy, if anything it would normally hinder it, but in this exact scenario, it's what allowed Danji to beat Michiru.]]
238* BigBrotherMentor: Towards Yu-yu, who he decides to take under his wing and train to be a stronger cardfighter.
239* CoolBigBro: How Danji acts to the other members of Team Blackout in particular Yu-yu and Megumi, who the latter has a better relation with than her actual brother who comes more off as aloof.
240* ContrastingSequelMainCharacter: Both [[Anime/CardfightVanguard Toshiki Kai]] and Danji are strong cardfighters who inspire the protagonist whom they look out for. While Kai is more stoic and a loner as well as less overt in supporting Aichi, Danji is TheLeader of Team Blackout and publicly announces his desire to mentor Yu-yu.
241* DarkIsNotEvil: Danji plays a deck of cards from the Dark States nation and his ace unit is a fearsome-looking demon, but is good-natured and looks out for his teammates.
242* {{Deuteragonist}}: Danji gets more forcus and development compared to Yu-yu.
243* DeathFakedForYou: Danji is shocked to learn that he had been declared dead by his grandmother and the Minae family after he left them in order to avoid further trouble with the family of Mirei's ex-fiancé after he disrupted their ArrangedMarriage.
244* DemotedToExtra: Due to the focus being on the Vanguard Deluxe, which he is not taking part in, Danji is largely absent from ''will+Dress'' Season 1, largely being in the background after Michiru asked him to look into the tournament and it's host, Jinki Mukae. Season 2 has him return to the limelight, revealing he was participating in the Deluxe USA per Michiru's instruction, achieving second place and joining Team Deluxe USA under the pseudonym "Peach Mountain".
245* TheExile: {{Play|ingWithATrope}}ed with. At first, it was suggested that he had been exiled by the Minae family after an incident when he was younger, and that they declared him deceased to solidify it. In truth however, he was in ''self'' exile, trying to distance himself from the Minae family after Haruka made him think he only caused Mirei pain. His grandmother declaring him deceased was more to placate the family of Mirei's ex-fiance after Nadatsugu ruined their ArrangedMarriage, and was ''Haruka's'' idea at that.
246* {{Expy}}: In terms of role, he is similar to Toshiki Kai as both he and Danji are strong cardfighters who inspire the protagonist whom they look out for and have a connection to the leader of their respective series' antagonistic team.
247* ForcedIntoEvil: A downplayed example. After leaving Team Blackout, he ends up joining Team Daybreak, the very group responsible for burning his former teams banner, becoming the bodyguard for their leader Mirei. He only does so though so he can be with her again, since she's his little sister, and is disgusted with what Team Daybreak has become in his absence. Played straight after Mirei learns who Danji really is, guilting him into abandoning his friends to make him stay by her side.
248* MistakenForGay: Due to Danji's attraction to a crossdressing Yu-yu and their choice of words, Megumi thought the two of them were in a relationship. It takes a fight against Yu-yu to clear up the misunderstanding.
249* MysteriousPast: He possesses an unknown connection to Team Daybreak, as well as two of it's leading members: Mirei and Haruka, Mirei possessing the other half of a pendant he has. That's because he is Mirei's estranged older brother, as well as the one originally meant to lead Team Daybreak.
250* NiceGuy: He is a very friendly individual who likes to help people in need.
251* ObliviousToLove: He doesn't notice or realize that Megumi is in love with him but he only loves her as a younger sister and not as a potential love interest.
252* RetiredBadass: This is what Danji tries to become due to wanting to reconnect with Mirei, his little sister, but is unable to become this due to the team still needing his help. He succeeds in the season finale by making Tohya his successor. Though this is ultimately subverted, after he is defeated by Tohya in their third fight, as he realizes that he couldn't bring himself to actually quit Vanguard.
253* TheReveal: Episode 20 reveals Danji's real name is Nadatsugu Minae.
254* WalkingSpoiler: Danji's true identity and past are heavily tied to the plot of Season 2, leaving him this.
255[[/folder]]
256
257[[folder:Mirei Minae]]
258!!!Dragon Empire
259->Voiced by: Creator/YukiNakashima (JP), Emma Flower Houghton (EN)
260[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/mireiminae.jpg]]
261A mysterious young girl, she is in possession of the other half of the pendant Danji carries with him, and is the leader of Team Daybreak, the group Masanori and Shinobu belong to. In truth, she's Danji's little sister, and the sheltered blind heiress of the Minae family, serving as an UnwittingPawn in others schemes all while believing Danji, or rather ''Nadatsugu'', is dead.
262\
263\
264Mirei plays a Dragon Empire deck focused on Sealed Blaze Maiden, Bavsargra, based around equipping her vanguard with different Arms Order cards, giving it different effects. She also uses a mirror card to Yu-Yu's Trickstar, Trickmoon, with the ''[=DressBoost=]'' ability, which powers up Bavsargra the more Arms it has equipped.
265----
266* AdvertisedExtra: She's featured prominently in "Re-Raise", the ending theme for ''will+Dress'' Season 2, suggesting some level of importance. Her only role that season is acting as an [[spoiler:unknowing hostage of Masanori's to force Zakusa into working for Project Uniformers.]]
267* AffablyEvil: She is warm and friendly towards her subordinates and enemies alike, even being able to have a polite conversation with Yu-yu up until she thinks he's making fun of her. She drops the "evil" part after her match with Yu-yu, becoming friends with him while Blackout and Daybreak make peace.
268* AntiVillain: She's antagonistic, but she has very sympathetic reasons for being the way she is, being a traumatized, lonely child with severe trust issues who had to deal with Nadatsugu leaving her behind, and being lied to by everyone around her her whole life.
269* ArrangedMarriage: She was originally set to be wedded off to another family, but Nadatsugu, realizing her fiancé was a jerk and that being married wasn't what Mirei really wanted, disrupted the arrangement and beat the crap out of the fiancé. Doing so is what prompted the Minae family to declare Nadatsugu deceased so as to avoid complications with the family of Mirei's former fiancé.
270* BenevolentBoss: Despite wanting to control her subordinates, Mirei appears to be friendly and reasonable towards her subordinates.
271* BlackAndWhiteInsanity: Due to Haruka's influence, she's inclined to separate the world into good and bad people, the "good" being Team Daybreak and the "bad" being all the other Vanguard teams for hurting vulnerable people like Mirei... even teams like Team Blackout who have never wronged anyone. When she meets Yu-yu and Tohya, she's initially hesitant to believe they're bad people since they're Danji's friends, and even begins to think Haruka was lying to her since Danji used to lead Team Blackout. After learning that Danji is actually Nadatsugu however, she begins to see Team Blackout as evil for taking her big brother from her, and swears to destroy them so they can't take him ever again. She manages to {{subvert|edTrope}} this after she becomes friends with Yu-yu and Blackout and Daybreak make peace, learning to view the world in shades of grey.
272* BlindWeaponmaster: Despite being blind since birth, she is still an amazing Cardfighter and the leader of Team Daybreak. It's later revealed that in order to tell which cards are which, she places animal stickers on the faces of her sleeves, then feels them to determine what card it is.
273* BreakoutCharacter: Mirei quickly became a fan-favorite after her focus in ''[=overDress=]'' Season 2, owing to her compelling characterization, sympathetic narrative, interesting deck, and relation to fellow fan-favorite Danji. The anime apparently took notice, as a good portion of ''will+Dress'' Season 2's ending "Re-Raise" is devoted to her, despite her only being an AdvertisedExtra that season.
274* BrokenAce: While on the surface she's a cheerful girl and leader of Team Daybreak, she's actually a heavily traumatized little girl scared of being made fun of by others, and considers herself entirely alone with nothing of her own.
275* ClingyJealousGirl: A sibling example towards Danji, and PlayedForDrama. After finding out that Danji is her brother Nadatsugu and that he's been hiding his identity from her, she explodes in rage and becomes possessive of him. She demands that he abandon everything he had as Danji Momoyama, including his friends at Team Blackout, and is entirely willing to destroy Team Blackout for that goal. Once Blackout and Daybreak make peace, she lets up a bit, but still wishes he'd call more regularly rather than keep her in the dark.
276* DefeatMeansFriendship: She becomes friends with Yu-yu and Blackout after he defeats her.
277* {{Expy}}: Of Ren Suzugamori. Both are leaders of an antagonistic group of cardfighters and play decks that mirror the one used by the protagonist. Furthermore, like Ren who had a connection to Kai, Mirei is connected to Danji since he's her older brother.
278* EyesAlwaysShut: Since she's blind, her eyes are closed most of the time. When she gets serious in a cardfight her eyes open, showing she has EmptyEyes.
279* GenkiGirl: She is very upbeat and cheerful, which contributes to her popularity when livestreaming.
280* GreaterScopeVillain: Of season 1 since she is the true leader behind the banner hunts, which Masanori and Shinobu partake in.
281* HatesBeingAlone: After Haruka tells her she's making Danji stop being her bodyguard, she runs off on her own trying to find him. When she finally does, she breaks down in his arms, saying she hates people like him the most, since they always end up leaving. After learning Danji is actually Nadatsugu, she yells at him over how she ultimately feels alone as heiress of the Minai family, while he left her behind and made tons of friends in Team Blackout. When he promises to never leave her again, she makes him give that all up so that there won't be anything that can take him away again.
282* IJustWantToBeFree: As a child, she confided in Haruka that she was at her happiest because she was free to be whoever she wanted to be. When she was set to be given off in an ArrangedMarriage, Nadatsugu realized she was faking being happy but was actually miserable at being trapped as just a housewife, leading him to ruin the wedding and be exiled as a result. With him declared dead and her forced to be the heiress of the Minae family, she feels shackled even more now.
283* KiddieKid: She's 16 years old, but her blindness has always caused the people around her to treat her as fragile and shelter her, stunting her maturity and causing her to act more childish than her actual age.
284* LastEpisodeNewCharacter: {{Downplayed|Trope}}. She first appears in the last episode of the first season, and only during the last few minutes.
285* LockedOutOfTheLoop: She was the only one who didn't know that her brother was alive, having been lied to about it by Haruka and her family so that she could move on from him after he left. She also didn't know the extent of Team Daybreak's aggressive actions against other teams under Haruka's orders, having been led to believe that all the members of Team Daybreak joined because they wanted to be friends with her rather than because they were threatened into doing so. Once she learned, while she initially leaned into it to force a confrontation with Blackout so she could "punish" them for taking Danji from her, she eventually apologizes to the teams alongside Danji and has Daybreak cease all activities relating to the banner burnings.
286* LonelyRichKid: Being the heir to the rich Minae family has isolated her and put her under an enormous amount of pressure. The only person who understood her was her older brother, but after he left and became Danji Momoyama, the only companionship she had left was Haruka, who coddled her and fed her lies out of a misguided desire to protect her.
287* MeaningfulEcho: While fighting [[spoiler:the Project Uniformer allied Haruka]], Mirei echoes the sentiment Yu-yu shared regarding the [=overDress=] mechanic, how it's not about rejecting ones past, [[BeYourself but accepting who you are and moving on]], [[spoiler:doing so as she ''[=overDress=]'s'' Trickmoon into Vairlord and convincing Haruka to stop beating herself up over her mistakes.]]
288* {{Ojou}}: The Minae family is noted to hold a lot of influence, and Mirei was made the heiress after her brother Nadatsugu left. It was not a good experience for her, leaving her heavily traumatized and feeling trapped within a GildedCage.
289* OlderThanTheyLook: Not only does she act younger than her age, she looks it too.
290* OOCIsSeriousBusiness: When she declares war on Yu-yu and Team Blackout, she confidently smirks while completely ignoring the fireworks overhead, even though she had [[SensoryOverload badly reacted]] to the fireworks only minutes earlier.
291* PassingTheTorch: Trickstar ultimately used to be ''her'' card, but after Nadatsugu was forced to leave, he ultimately took her deck with him. When he took the name Danji and met Yu-yu, Mirei had long since began using Bavsarga and Trickmoon, so when Danji asked Yu-yu which card "spoke" to him, Yu-yu picked Trickstar and made the deck his own. Once the conflict between Daybreak and Blackout ended, Mirei accepted that Trickstar was truly Yu-yu's partner now, and personally saw to it to give him all the cards she had that supported the deck, including a new style called "X-[=overDress=]", feeling it was only right that he have it. [[spoiler:She later reveals she's taken inspiration from Yu-yu herself, and now Trickmoon can use [=overDress=] too, demonstrating how the torch being passed helped both of them.]]
292* TheResenter: {{Downplayed|Trope}}. Her initial reaction to learning Danji is actually Nadatsugu is outrage, thinking he's been lying to her about being dead and that he's come back to take everything from her, shortly before entering a panic attack and thinking she's ultimately completely alone while he already had everything. It takes Nadatsugu getting on his knees and profusely swearing to never leave her alone again to get her to calm down, after which she demands he discard everything that made him "Danji Momoyama" and pick her if he means it.
293* RoseHairedSweetie: Mirei has carnation pink hair and is very sweet, naive and pure-hearted most of the time.
294* RuleOfSymbolism: Trickmoon as a card can give the unit it's boosting a massive power boost with [=DressBoost=], but ''only'' one unit, symbolizing Mirei's isolation despite her [[LonelyRichKid status]]. [[spoiler: After she begins moving forward again with the help of Yu-yu, she gains the ability to [=overDress=] Trickmoon into Vairlord, who's [=DressBoost=] instead affects the whole front row, symbolizing her newfound friendships and CharacterDevelopment.]]
295* SensoryOverload: To compensate for being blind, she has ''amazing'' hearing, letting her pick up conversations on the other side of the room. This however sends her into a panic when loud noises occur such as fireworks, causing her immense pain and forcing her to run as far as she can. Her brother Nadatsugu would often put his hands over her ears to try and soothe the pain, which she considered a good luck charm. Danji doing this is what makes her realize that he's really Nadatsugu.
296* StepfordSmiler: On the surface, a cheerful girl who's a great and popular Vanguard player. Under the surface, deeply miserable and dissatisfied with her life.
297* WalkingSpoiler: It's hard to talk about her without spoiling a good chunk of Season 2, namely that's she's Danji's little sister.
298* {{Yandere}}: A sibling example towards Nadatsugu, after learning that he's still alive as Danji. Mirei can initially only yell at him, thinking he's come back to take everything away from her before descending into a panic attack. When he refuses to ever leave her again however, even if it would kill him, she makes him discard ''everything'' that makes him Danji Momoyama, and declares war on Team Blackout to make sure of it. Once Yu-yu beats her though, she drops this aspect.
299* YoungAndInCharge: Despite being only 16 years old, Mirei is TheLeader of Team Daybreak.
300[[/folder]]
301
302[[folder:Haruka Soukawa]]
303!!!Brandt Gate
304->Voiced by: Creator/YoTaichi (JP), Brett Waring (EN)
305[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/harukasokawa.jpg]]
306A mysterious Cardfighter connected to Danji, she serves as a close assistant to Mirei in leading Team Daybreak.
307\
308\
309Haruka plays a Brandt Gate deck focused on Gravidia Nordlinger, based around setting multiple Meteorite Order cards, then sending them all at once to the drop zone with Nordlinger's skill to wipe out her opponent's units and massively power up Nordlinger, even doubling the effects of triggers it drive checks.
310----
311* AffablyEvil: She is polite and affable towards everyone she interacts with. Even with Nadatsugu, while she is still frosty with him and won't let him reveal his identity to Mirei, she is mainly trying to figure out where his loyalties lie, and is perfectly willing to let Mirei know the truth about and reintroduce him to her if things go well enough.
312* BigSisterInstinct: She is very protective towards Mirei and even banned Nadatsugu from revealing his true identity to her.
313* CoDragons: With Masanori towards Mirei. Haruka manages Daybreaks affairs and attending to Mirei’s needs, while Masanori targets other teams to assimilate them into Daybreak.
314* CoolBigSis: She acts as a loving older sister figure to Mirei ever since Nadatsugu left. Part of her resentment for Nadatsugu actually comes from the fact that [[GreenEyedMonster she could never be for Mirei what he was for her.]]
315* TheCorrupter: Towards Mirei. Haruka is the one who convinced Mirei to become distrustful towards people who aren't associated with Daybreak. Unlike most examples though, it's less out of deliberately wanting to corrupt Mirei, and more because Haruka is a KnightTemplarParent. And it's later revealed she only became like this due to Masanori.
316* {{Expy}}: Of Tetsu Shinjou. Both have UndyingLoyalty towards TheLeader of an antagonistic group of cardfighters, use a darker themed deck, and are childhood friends with Kai and Danji respectively. But while Tetsu enabled Ren’s MightMakesRight behavior out of guilt for letting him get to that point, Haruka became a ToxicFriendInfluence towards Mirei, instilling in her a fear of the outside world in a misguided attempt to keep her safe.
317* IGaveMyWord: After Danji defeated her, she allowed him to meet Mirei but forbid him from revealing his true identity to her.
318* ItsAllMyFault: By the time of ''will+Dress'', she's come to blame herself entirely for the actions of Daybreak in ''[=overDress=]'' Season 2, seeing herself as weak for falling to Masanori's manipulations and letting Mirei be used by him. [[spoiler:This makes her prime material for [[BecameTheirOwnAntithesis Zakusa]] to break down and recruit into Project Uniformers, making her see herself as nothing but a shackle keeping Mirei down, and wanting to become stronger so she can break free from her own mistakes and support Mirei from afar. It takes Mirei coming to her and beating her to realize she doesn't need to do that, and she accepts Mirei's offer to come home.]]
319* MyBelovedSmother: While she's Mirei's caretaker rather than a blood relative, Haruka tends to smother Mirei with her protectiveness and desire to not see her hurt, acting as a KnightTemplarParent for her, particularly when concerning her brother Nadatsugu.
320* TheResenter: While it's implied she and Nadatsugu used to be close, after he returns under the name Danji, she has thinly veiled contempt for him due to his abandoning Mirei when she needed him most, and doesn't trust him to not just abandon them again. She later explains to Megumi it's because she feels he only ever brought pain to Mirei, and that his presence does nothing more than hurt everyone around him, but her own thoughts make clear she was more upset at the idea Nadatsugu couldn't have just been happy with her and Mirei, and that by leaving, he forced the burden of being heir on Mirei who would have been happiest [[IJustWantToBeFree just being free]], a burden that Haruka [[GreenEyedMonster couldn't lift herself]].
321* ToxicFriendInfluence: She's very protective of Mirei, but does so by stamping out anything that could activate her {{trauma button}}s and by instilling in her a fear of the outside world and "bad people", all the while being dismissive of Mirei's actual wants and desires. It's later revealed this behavior came from a combination of Nadatsugu's exile, and being goaded on by Masanori.
322* UndyingLoyalty: Towards Mirei. She will do whatever it takes to fulfill her wish and keep her happy.
323* VillainHasAPoint:
324** She believes Danji has no real right to be in Mirei's life after leaving her behind and believes him to have been a net negative for Mirei's life, something he can't argue against. This turns out to be subverted, as Nadatsugu is shown to be a good older sibling towards Mirei that, while not unflawed, deserves much more credit than Haruka is giving him. The inciting incident that caused him to leave, trying to cancel Mirei's ArrangedMarriage by beating up her jerk fiancé, was very understandable; Haruka only viewed it negatively because she couldn't look past Mirei's StepfordSmiler act and Nadatsugu only viewed it negatively because of his insecurities and because Haruka angrily yelled at him about it.
325** Her reasoning for telling him not to reveal he's Nadatsugu are likewise well-founded, as Nadatsugu has been believed ''dead'' for some time now, and apparently nearly made the Minae family a powerful enemy shortly before then, meaning it's better if everyone continued to think Nadatsugu was still dead, both to avoid bringing the Minae family trouble, and to not hurt Mirei by revealing she's been lied to for so long.
326[[/folder]]
327
328[[folder:Shinobu Kajita]]
329!!!Dark States
330->Voiced by: Mariko Higashiuchi (JP), Paige Knickle (EN)
331[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/shinobukajita_8.jpg]]
332A young Cardfighter claiming to be part of the team Blue Monday and a victim of the banner burnings, he's found outside Team Blackout's base injured and requesting aid. In truth, he's one of the banner burners alongside Masanori and Tohya, and takes advantage of Megumi's kindness so as to find their teams banner. Like Masanori, he is a member of Team Daybreak.
333\
334\
335Shinobu plays a Dark States deck focused on Avaricious Demonic Dragon, Greedon, based around only attacking with Greedon, using its ability to suck up four standing rearguards into the soul to restand and attack again, with his units enhancing Greedon's attacks or calling more units as fodder for his skill.
336----
337* BitchInSheepsClothing: He pretends to be a victim of the banner burnings and plays the sympathy card in order to get close to Megumi, then takes advantage of her and Tomari [[CutenessProximity finding him cute]] so he can find their banner and burn it. After giving up the act, he revels in the pain he causes the team.
338* TheBusCameBack: He's absent from the first season of ''will+Dress'', but returns half-way through the second, at the Uniformers facility in Nagoya, though he quits it fairly quickly after they try asking him to change his playstyle.
339* TheBully: What he ultimately his, getting pleasure from putting other people down and laughing at them. Unlike a {{sadist}} however, he does it less just to hurt people, and more to feel superior over them, and the moment someone manages to turn the tables on him, [[SoreLoser he freaks out and runs off.]]
340* DirtyCoward: He enjoys bullying his opponents but when he's about to get defeated in a duel, he either runs away in fear or begs them to show him mercy.
341* EnfanteTerrible: He's younger than Yu-yu but takes sadistic pleasure in burning banners and trouncing other teams, as well as happily cheers on the destruction of the merry-go-round.
342* TheFakeCutie: He plays up the cute act in order to gain sympathy from Megumi and Tomari so he can learn the location of their banner.
343* ForTheEvulz: The only reason he's part of Team Daybreak is for his own amusement, taking pleasure in bullying people and burning their banners. He even admits he's bored since there's no one as entertaining as Masanori at Team Daybreak, and he gets little to do.
344* GoKartingWithBowser: In spite of his antagonism towards Blackout, he, along with Zakusa who at the time was acting as TheMole in Daybreak, gets roped into helping a starving Megumi, Tohya, and Yu-yu with a ramen challenge midway through Season 2. He actually helps too, though mostly because he doesn't want to pay the 5,000 Yen price should the five of them fail.
345* HateSink: He lacks any sympathetic qualities like Mirei or Haruka, nor does he have any charismatic traits like Masanori, leaving him as a petulant brat the audience will enjoy getting to see humilated. {{Subverted|Trope}} once Daybreak is defeated and he pulls a HazyFeelTurn, since while he's still a BrattyHalfPint and rather rude, he's ''only'' that, and otherwise acts as an ordinary if bratty kid, something made more apparent when he ends up easily bonding with Michiru when they meet.
346* HazyFeelTurn: Unlike Mirei and Haruka who pulled a genuine HeelFaceTurn after Blackout defeated them, Shinobu is forced to stop burning banners and apologize to teams he hurt by Danji. His expression also tells that he doesn't feel guilty over his misdeeds. By ''will+Dress'', he's ceased causing trouble at least, but he's still rather rude and bratty.
347* IWorkAlone: The playstyle of his deck. Greedon is able to restand itself by absorbing four standing Rearguards into the Soul, with each one giving Greedon extra benefits while in the Soul. Unlike ThePowerOfFriendship though, Shinobu explicitly refers to his Rearguard as his "minions", and says that they only exist to make Greedon, and by proxy himself, stronger.
348* JerkassHasAPoint: While Shinobu is a rude, unpleasant and unrepentant bully, when he’s told at the Uniformers facility in Nagoya to use more rearguards to add more “variety” to his playstyle, he rightfully points out how his style works best using them to power up Greedon and that he shouldn’t have to change his style if it works best for him.
349* TheMinionMaster: He calls his units aside from Greedon his "minion", and claims they only serve to make Greedon even stronger.
350* OddFriendship: He gets along surprisingly well with [[LonelyAtTheTop Michiru]] of all people, who praises him for sticking to himself in his playstyle.
351* SoreLoser: The moment Megumi beats him, he runs off screaming that she'll regret doing so.
352* SmugSnake: He frequently boasts and thinks that he is the only one who is the strongest but Megumi and Yu-yu managed to show him his place during their cardfights against him.
353* TermsOfEndangerment: He refers to Megumi as "Big Sis" ''long'' after he reveals his true colors to her, partly to mess with her, but even when she isn't present he does so. She's likewise the one who hates him the most, saying she'll never forgive him for what he did.
354* UnwittingPawn: A heroic version, but Shinobu is being used as a backup plan by Michiru following [[spoiler:Jinki bringing him to Project Uniformers]], having taken notice of Project Uniformers failure to influence Shinobu and convincing him he doesn't ''need'' to change like they want him to.
355* WhenAllYouHaveIsAHammer: When partaking in the training program of Uniformers, he is criticized for only relying on Greedon's skill to win instead of adding more variety to his playstyle. {{Play|ingWithATrope}}ed with however in that Michiru says this is a ''strength'' of Shinobu's, in that his refusal to be "tainted" makes his flame shine brighter, and that he ultimately just needs to believe in himself.
356[[/folder]]
357
358!Vanguard Deluxe
359[[folder:In General]]
360A tournament hosted by Jinki Mukae to determine the best of the best, comprised of fighters handpicked by himself. They're divided between "Front Fighters", more well known professionals, and "Counter Fighters", more underground/unknown fighters. Among their number are Yu-yu, Megumi, Tomari, Zakusa, Tohya, Urara, Mirei, and Haruka. The winners of the Vanguard Deluxe go on to form Team Japan so as to compete in an international tournament.
361\
362\
363Beneath it all though lies a dark secret, with Jinki Mukae at the heart of the matter. Fighters from all over are disappearing for days, only to turn up with no memory of what was done. The Vanguard Deluxe's true purpose, something only Jinki knows, and tied to his secret project "Uniformers".
364----
365* AdvertisedExtra: Despite being advertised as much as the other new fighters like Raika and Michiru, Riku Kumatori, Uryu Musashi, Yurina Nukata, Himari Kanoashi, and Mondo Kirishima are all beaten by their opponents off-screen, and the only one to advance to the finals, Kirishima, faces off against [[TheAce Michiru]] in his first match, quickly resulting in him getting {{curb stomp|Battle}}ed off-screen.
366* AlmightyJanitor: The "Counter Fighters" are considered just as skilled as the "Front Fighters", but due to their relative unknownness and lack of presence on the professional circuit, many tend to underestimate them.
367* BeYourself: None of the Japanese Deluxe fighters have any interest in willingly joining the Uniformers, finding they enjoy their own ways in playing Vanguard more than the idea of playing a "uniform" style. [[spoiler:The few that do join, Michiru, Urara, Zakusa, Haruka, and Megumi, all do so not because they agree with their ideals, but because of other reasons, such as Zakusa being ForcedIntoEvil, or Haruka and Megumi hitting the DespairEventHorizon.]]
368* TheChosenMany: Jinki Mukae handpicked them all and delivered their invitations in person, believing they all have the potential for greatness. As Sophie later admits to Raika, the true meaning of being chosen though is being considered a candidate for "Uniformers", the Deluxe merely an excuse to gain insight into whether or not they're actually worth recruiting.
369* NotJustATournament: Michiru's intuition told him something was off about the Vanguard Deluxe, so he approached Danji and asked him to assist in investigating the tournament, with Michiru tackling the Japanese side while Danji travels to America. While in America, Danji discovers several fighters having apparently disappeared, only to turn up days later from some institution, something having been done to them. When Danji tried investigating the location, he found it recently abandoned, with a computer instant messenger inviting him to the Vanguard Deluxe, Danji joining so he could investigate from the inside. Sam likewise is concerned about the Vanguard Deluxe and began his own investigation before discussing things with Danji.
370[[/folder]]
371
372[[folder:Jinki Mukae]]
373!!!Various (Dragontree deck)/Keter Sanctuary (Alden deck)
374->Voiced by: Creator/DaikiYamashita (JP), Joseph Girgis (EN)
375[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/jinkimukae_0.jpg]]
376The organizer of the "Vanguard Deluxe" tournament, his motivations behind assembling it lies at the heart of the plot for ''will+Dress''.
377\
378\
379Jinki plays a highly unusual deck based around the Dragontree archetype. His ride deck consists of ''five'' cards rather than the usual four, three of which are Calamity Order cards, rather than units. His starting vanguard, Griphosid, doesn't belong to any nation, and rather than riding during the Ride Phase, lets Jinki add a Calamity card to the soul during the Main Phase. Once three are accumulated, he can put them back into the Ride Deck to ride his true ace, Dragontree of Ecliptic Decimation, Griphogila, a Grade ''10'' unit. His deck is based around placing Dragontree markers on his rear guard circles, empowering the units on them as well as Griphogila. Additionally, whenever Griphogila attacks, it removes a Calamity card from the Ride Deck and, once all three are removed, unlocks his most powerful ability, which stands all units on circles with Dragontree markers and reveals the last card in his Ride Deck, an ''Over Trigger'' that he can immediately activate. As his main units have no specific nation, he can use this Ride Deck with any nation he wants.
380\
381When fighting against Gui, Jinki uses a his brother's Keter Sanctuary deck focused on Alden.
382----
383* AffablyEvil: He's extremely polite and complimentary to his opponents when he fights, even against people like Michiru who know he's up to something, and in general almost all of his enthusiasm seems to be completely genuine.
384* AmbiguouslyEvil: A FreezeFrameBonus in the opening "BLACK&WHITE" shows him in a sinister light sporting a SlasherSmile, and Michiru specifically asked Danji to look into him fearing there's something sinister at the heart of the tournament. What's more, it's implied that ''he'' is Masanori's actual boss. [[spoiler:The ambiguous part is dropped once he faces Michiru.]]
385* AntiVillain: It turns out Jinki is a grieving man upset about the death of his older brother Shingi, with his only goal being completing his deceased brother's last project despite his own doubts about it, as shown when [[spoiler:he is upset over the fact Gui did nothing to stop Michiru from endangering himself till the point of becoming comatose. It eventually reaches the point that he finds his goals completely antithetical to Gui's, and after failing to make Gui see reason, leaves Uniformers himself.]]
386* {{Foreshadowing}}: While it was easy enough for Jinki to find the "Front Fighters", several characters question how he managed to track down the "Counter Fighters", Tohya in particular wondering how he was found out since he'd been traveling cross-country at the time. With the revelation that the one who scouted all the fighters was ''Masanori'', it makes sense how Jinki learned about them since Masanori is ''intimately'' familiar with them.
387* TheHeavy: He's the one responsible for setting up the Vanguard Deluxe, and is initially implied to be Masanori's actual boss. The opening to ''will+Dress'' season 2 however makes clear he's ''not'' the one in charge, but reports to someone else, that someone being [[spoiler:Gui]].
388* HeelFaceTurn: After seeing how his vision for the Uniformers is turning out ''nothing'' like he envisioned, with [[spoiler:players being dissatisfied or suffering due to Gui's actions, he tries to make Gui see reason about the project and fails, prompting him to leave Uniformers instead and go to Team Blackout for their help in stopping Gui.]]
389* IveComeTooFar: [[spoiler:After Michiru ends up with his body comatose and his mind lost to cyberspace, Jinki lashes out at Gui for allowing Michiru to keep going despite the risks, and nearly breaks down then and there. He has to stop himself by reminding how far he's come for the sake of fulfilling Shingi's dream however, and resolves himself to see Uniformers goals to the end, even if Michiru's circumstances still upset him. {{Subverted|Trope}} once he sees how many people have rejected the Uniformers, how the project has hurt people like Michiru, and yet Gui doesn't even care, resulting in him leaving the group and helping Blackout oppose Gui.]]
390* MechanicallyUnusualFighter: His deck is ''extremely'' unique, as it is not tied to any specific nation, uses five Ride Deck cards, doesn't normally ride on top of his grade 0 starting vanguard, has a Grade 10 unit as its ace, and can activate an Over Trigger at will once the conditions are set.
391* MirrorMatch: A {{downplayed|Trope}} example due to the fact he doesn't use the same Ride Line as his opponents, but Jinki prefers to use the Dragontree deck matching his opponents' nation, using Dark States and Stoichia against Michiru and Urara respectively.
392* OOCIsSeriousBusiness:
393** While Jinki has gotten excited before, it was largely akin to euphoria or jubilation. [[spoiler:Not so when Michiru's body becomes comatose and his mind is lost to cyberspace, as he becomes ''beyond'' pissed upon learning Gui ''knew'' what Michiru was doing and ''could'' have stopped him, but ''didn't''. Jinki has to calm himself down and remind himself of the promise he made Gui before he can continue yelling at it.]]
394** [[spoiler:When Uniformers start their plan and are taking over the world of Vanguard by storm, he is shown to not only be unhappy at the sight, but also has taken off the headphones that connect him to Gui.]]
395* RecurringElement:
396** Narrative wise, he fills a similar role to Takuto in being a MysteriousBenefactor that recruits the main characters into a tournament they're hosting, while also doubling as one to Ryuzu Myoujin in being a tournament host using the tournament, and it's fighters, for his own goals. His enigmatic behavior while being a MechanicallyUnusualFighter likewise brings to mind [[Anime/FutureCardBuddyfight Kyoya Gaen and Wisdom]].
397** His deck effectively putting a countdown on his opponents to win before Griphogila's effect can activate his [=OverTrigger=], in exchange for a weaker early game, brings to mind Gyze. The fact it relies on removing three specific cards in sequence is also similar to some of [[Anime/FutureCardBuddyfight Gaito's]] later strategies.
398* StartOfDarkness: Jinki only began his current path after his older brother, Shingi, died in a car accident, and his personal project, the "Gui Project", was called off due to the higher ups not believing anyone could complete Shingi's research. [[spoiler:Jinki himself would end up meeting the incomplete Gui, who convinced him to help fulfill the late Shingi's wishes by completing him.]]
399* TakeUpMySword: [[spoiler: After his HeelRealization, he takes up his brother's Alden deck to challenge Gui in an effort to change its mind.]]
400* ThereIsNoKillLikeOverkill: Jinki's Griphogila deck has an absolutely ''brutal'' endgame; on Turn 6 Griphogila not only gets a guaranteed ''Over Trigger'' effect along with the buffs it gets from all the Dragontree Markers his other cards put down, but he also gets drive checks on top of that ''and'' can restand, at minimum, his two other front row units. [[spoiler: He's notably the first person in the anime to actually do damage through an Over Trigger damage check because of this.]]
401[[/folder]]
402
403!!The Uniformers
404[[folder:In General]]
405A special training program backed by the Mukae foundation operating out of Nagoya, Japan, they are dedicated to creating the "Ultimate Fighter" as part of "Project Uniformers".
406----
407* BlackmailIsSuchAnUglyWord: Multiple fighters that "join" their group are publically considered missing and believed kidnapped as a result. As Sophie taunts Raika with though, none of their members were "forced" to join their group, they just got so involved with their training they failed to realize that several days had passed, ignoring how multiple members were shown to have been recruited under false pretenses such as Team Tirnanog Youth believing it was just a training camp, or Zakusa only joining via losing a bet he made to protect Mirei from Masanori.
408* {{Foreshadowing}}: Their ultimate goal involving fighters sacrificing their individuality is hinted at via their "advice" they gave to Shinobu, a fighter with a highly individualistic streak. Their advice largely amounts to him placing more focus on rearguard use in his deck rather than focusing solely on Greedon in the name of "variety", despite Greedon's entire playstyle focusing on using his rearguards as fodder for his own abilities, something he points out to them before running off. This highlights how they would rather fighters conform to a more "ideal" playstyle befitting a Uniformer rather than training them in what's best for their deck style.
409* LossOfIdentity: According to Sophie, Phase 3 of the training involves fighters training in a virtual world, whereupon they abandon their individual qualities so as to become the ideal "Uniformer", making them more akin to a member of a collective. [[spoiler:Both Michiru and Urara have alreay managed to reach said stage by the end of Deluxe, and while Michiru has managed to retain his individuality, Urara has been successfully brainwashed.]]
410* MeaningfulName: One of the definitions of "uniform" is to be unchanging in form or character, while remaining the same as others of its kind. According to Sophie, Phase 3 of their project involves fighters sacrificing their individuality in the name of becoming the "Ultimate Fighter", with [[spoiler:Urara]] reinforcing the idea by stating Uniformers believes fighters don't ''need'' to have an individual style when they could use a more efficient and uniform one.
411* NotInThisForYourRevolution: With the exception of Halona, ''none'' of the core members of the group share Jinki's vision of making everyone happy by reaching the "Ultimate Fight". Masanori is only involved out of interest in the "chaos" [[spoiler:Gui]] will unleash, Sophie only cares for strength and proving her superiority, [[spoiler:Michiru]] only joined to gain access to the cyberspace they used and was undermining their efforts from the inside, [[spoiler:Zakusa]] had to be blackmailed into joining by Masanori, [[spoiler:Haruka]] only joined due to improperly handling their self-loathing, and [[spoiler:Megumi]] only joined to get strong enough for Danji to notice them. Even [[spoiler:Gui]] doesn't share Jinki's vision, as while they too want to reach the "ultimate fight", what that actually ''means'' to them is entirely at odds with what Jinki actually desires. [[spoiler:This is something Jinki is made painfully aware of after his HeelRealization and his attempt at going to Masanori, Halona, and Sophie for assistance in trying to change Gui's mind, as Sophie coldly dismisses him, Halona brushes it off as a simple misunderstanding and that Gui can't possibly be wrong, and Masanori is reveling in the chaos already occurring.]]
412* NotSoHarmlessVillain: In a weird way considering the setting. While their Cardfighting-related endeavors are certainly threatening to the protagonists and fellow cardfighters, they don't seem to have any kind of legitimately world threatening goals like [[Anime/CardfightVanguard Void]], [[Anime/CardfightVanguardG Company, the Apostles]], or [[Anime/CardfightVanguardVSeries the Destiny Conductor]]... Which makes the fact that [[spoiler: Sam is investigating them on behalf of the CIA for hacking and stealing highly classified information stand out as shocking.]]
413* RuleOfSymbolism: The Masques units used by the Uniformers have an ability that requires removing another version of the unit from the game as a cost to use it. This represents their belief that you need to discard your previous style and individuality to become stronger.
414[[/folder]]
415
416[[folder:Masanori Iseki]]
417!!!Stoicheia
418->Voiced by: Creator/ShutaMorishima (JP), Scott Roberts (EN)
419[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/masanori.png]]
420Masanori Iseki is initially presented as Tohya Ebata's partner and a monk who scouted him, only to later reveal he is a member of Team Daybreak, and was exploiting Tohya for the sake of the banner hunts. In truth, Masanori was not only the one responsible for Team Daybreak becoming the way it is now, but is serving a mysterious benefactor from behind the scenes, his true motives only known to himself.
421\
422In ''Divinez'', he is one of the participants in the Fated Clash.
423\
424\
425Masanori plays a Stoicheia deck based around Mysterious Rain Spiritualist, Zorga, focusing on bringing units back from the drop zone and using his ''Alchemagic'' ability to bind an Order card from his drop zone when he plays one from his hand, combining their effects into one. After joining the Uniformers, he upgrades his deck with the Mask of Hydragrum card, allowing him to evolve his vanguard into Teasing Spiritualist, Zorga Masques, which can give his units a massive power boost when using ''Alchemagic''.
426\
427 In ''Divinez'', he changes his deck once again to focus around Fated One of Taboos, Zorga Nadir. His overall gameplan and "Alchemagic" strategies still remain, though Nadir encourages him to bind more orders in other ways than "Alchemagic" due to being able to bring two units back from drop and power them both up for each bound order he has. His Divine Skill allows him to restand one of his attack columns, making his units that can gain additional criticals without triggers even more dangerous.
428----
429* BaldOfEvil: Masanori is bald and acts as TheCorrupter to whoever he takes an interest in, setting Haruka on her StartOfDarkness, assisting Tohya in planting explosives in Wonder Hill's Merry-go-round, defeating members of Team Blackout, and burning the team's flag.
430* BatmanGambit: Masanori knows how observant and strong Zakusa is, and in turn how valuable he would be for Uniformers, but is likewise fully aware how Zakusa would absolutely refuse to work with [[ArchEnemy Masanori]] in any capacity. So he threatens Zakusa, who has been tasked by Danji with protecting Mirei, with having Jinki buy out the Minae family and destroy Team Daybreak unless Zakusa can beat him, and that should he lose, he'll owe Masanori a favor. [[spoiler:So when Masanori wins, he promises to leave Mirei alone if Zakusa willingly pledges to work with him, knowing full well Zakusa would gladly give himself up rather than let any harm come to Mirei.]]
431* BewareTheSillyOnes: Despite his goofy and eccentric nature, Masanori proves to be very cunning and dangerous on occasion, such as tricking Team Blackout alongside Shinobu, and destroying the Merry-Go-Round with explosives.
432* BunnyEarsLawyer: Masanori comes of as silly and eccentric but he is actually very cunning and genius strategist who proves to be a threat for Team Blackout.
433* CardCarryingVillain: He'll freely describe himself as a villain to whoever asks, to the point he even boasts to Tomari, a ''police officer'', that he's akin to the head of an evil organization.
434* CoDragons: With Haruka towards Mirei. Masanori targets other teams to assimilate them into Daybreak, while Haruka manages Daybreaks affairs and attending to Mirei’s needs. In truth though, he's the one pulling the strings. [[spoiler:In Uniformers he seems to share the role with Halona and Sophie towards Jinki instead, being one of the latter's main field agents and taking care of the more underhanded parts of their plans.]]
435* TheCorrupter: Masanori tends to bring out the worst in people, and is responsible for pushing once good-hearted people into acts of evil:
436** With Tohya, he encouraged him to defeat the various teams and burn their flags. Once Danji names Tohya the new leader of Team Blackout after Tohya finally beats him, Masanori simply leaves him behind in favor of continuing the banner burnings alongside Shinobu.
437** With Haruka, he approached her when Team Daybreak was struggling following Nadatsugu's exile, and was the one to convince her to become more ruthless for Mirei's sake, starting the banner burnings.
438* DoubleAgent: The end of Season 2 reveals that he is working for another faction, the Uniformers, led by Jinki Mukae.
439* EvilCannotComprehendGood: [[spoiler: He genuinely can't understand why Tohya would still be thankful for him because, as Masanori himself points out, Tohya could've become a doctor like his family wanted instead of sinking into the potentially ephemeral career of a Vanguard pro had Masanori not intervened. It doesn't seem to occur to him that Tohya might genuinely be happier dedicating himself to something he's passionate about, and is thankful for Masanori making him realize that.]]
440* FalseFriend: He presents himself as Tohya's friend in Season 1, but was ultimately using him to further his own agenda. Once Tohya is named the new leader of Team Blackout, he has no issue abandoning him.
441* FauxAffablyEvil: Masanori presents himself as a playful individual that is also friendly with his foes, especially towards Yu-yu and Tohya. Beneath that facade though lies a wicked schemer manipulating others into becoming worse versions of themselves, all so he can see how people act when they've hit rock bottom.
442* TheHeavy: He's the ultimate cause behind the actions of the {{big bad}}s of both seasons ''[=overDress=]'', Tohya and Mirei, acting as TheCorrupter towards them. While he also does this to further his own agenda of driving people to rock bottom, his primary motivation behind said actions is locating prospective candidates for Project Uniformers at the behest of Jinki Mukae.
443* HiddenDepths:
444** For all as much as he remarks that Tohya is potentially driving his future into a rut with his Vanguard obsession, it's heavily implied that Masanori himself likes the game beyond it being a means to his ends. For one, he seems to enjoy getting involved with Vanguard-related organizations even though his influence could easily go elsewhere. And for another, he ''really'' seems to get into trying out new upgrades to his deck whenever he gets them, going full LargeHam during fights at a level equal to, if not exceeding, that of the other characters.
445** He also takes his job as a Monk seriously, to the point he doesn't bring his deck with him to his "day job" even though DuelsDecideEverything. It's shown that, when he's ''not'' doing his usual [[TheCorrupter schtick]], he spends his time doing the [[VillainsOutShopping usual duties a Buddhist temple keeper requires]], such as sermons and graveyard tending.
446* ItAmusedMe: Everything he does is for the sake of his own amusement with him viewing those around him as a source of entertainment especially if he leads them astray or drives them to extremes. In ''Divinez'', the sole reason he partakes in the Fated Clash is due to him finding the whole thing amusing especially liking the fight between Akina and [[spoiler:future Hikari]] describing it as a battle in which they keep trying to crush their loved ones for the sake of their desires. He even sticks around to watch the final match between Akina and Suo despite knowing that [[spoiler:he will die if the latter wins]] out of curiosity if Akina manages to ScrewDestiny and pull a miracle.
447* TheManBehindTheMan: As Zakusa's investigation into Team Daybreak reveals, ''he's'' the one truly behind Daybreak's banner burnings, and that while publicly Mirei and Haruka are the ones in charge, ''he's'' the shadow leader manipulating them from behind the scenes. And that Team Daybreak isn't the ''first'' time he's done something like this. While he dislikes Zakusa calling him the "ringleader", he describes himself as being more like [[Characters/ClassicalMythologyTitans Prometheus]].
448* NiceJobFixingItVillain: A decent amount of the actions he takes to create chaos actually end up ''benefitting'' the people he's manipulating or harming the group he's working with. Most prominently, his getting Tohya back into Vanguard and forcing Zakusa to join Uniformers ends up making the former a lot happier with his life while the latter ends up exposing a lot of the flaws of the Project while being a StealthMentor towards the main cast. [[WildCard Masanori being Masanori though]], he likely finds a lot of this more amusing than anything else.
449* TheRival: Towards Zakusa. While initially, it looks to be solely due to Masanori almost making him lose his Orfist and his constant intrusions to Wonder Hill, it becomes clear later on that it's because Zakusa can see past his friendly demeanor and despises his more wicked personality.
450* SinisterMinister: Masanori is a reputable Buddhist monk, something that gets him plenty of clout based on religious devotion, and is how he actually ended up meeting Tohya in the first place, as Tohya's grandmother's grave was located near the temple Masanori resided at. He is ''far'' from an upstanding individual however, acting more akin to the Buddhist "Mara" that tempts those away from enlightenment in his desire to tempt those into falling into their negative habits out of his own amusement.
451* WasItAllALie: Tohya genuinely considered Masanori his friend, and doesn't want to believe that it was only a lie on Masanori's part. So while Masanori has all but washed his hands of Tohya, Tohya wants to find Masanori in the hopes of appealing to their "bond" and convincing him to stop. [[spoiler: When they finally properly confront each other, Masanori outright admits to using him, only for Tohya to reaffirm that, regardless, he's still thankful for Masanori giving him the chance to get back into Vanguard. Something that actually ''infuriates'' Masanori.]]
452* WhatYouAreInTheDark: {{Invoked|Trope}} on his part. He acts as TheCorrupter so he can drive people to rock bottom, as he believes it is only then that someone's true nature comes out, and enjoys watching who people truly are.
453* WildCard: His exact loyalties seem to purely be in the interests of his own amusement. [[spoiler:Even his affiliation with Jinki stemmed more from wanting to see the chaos Gui would bring rather than any kind of personal devotion, something Jinki himself realizes when Masanori explains Gui's motives. He admits outright to Tohya that he doesn't care about any kind of philosophy, [[ItAmusedMe he just wants to see others struggle for his own entertainment]].]]
454[[/folder]]
455
456[[folder:Halona Walker]]
457!!!Dark States
458[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/halonawalker.jpg]]
459An incredibly gifted young woman with an innocent demeanor, she is in league with Jinki Mukae and his plans, serving as a staff member at the Uniformers facility in Nagoya.
460\
461\
462Halona plays a Dark States deck based around Evil Eye Dragon, Ominagruzio, focusing on restricting her opponent's defenses by binding her own triggers, which nullifies any defensive power increases from opposing triggers of the same type during her turn. Her true ace is Evil Eye Dragon Emperor, Ominagruzio Masques, unlocked by using the Mask of Hydragrum card to evolve Ominagruzio, which also reduces the shield value of triggers of the same type as the ones bound, and can also re-stand for another attack by placing rearguards into the soul.
463----
464* TheAce: According to Jinki, Halona is the strongest fighter in Uniformers, even stronger than Deluxe USA winner Sophie Belle.
465* BitchInSheepsClothing: {{Play|ingWithATrope}}ed with. She ends up befriending Urara, but initially it was only for the purpose of recruiting her into Uniformers. Once Yu-yu frees her and they make clear Urara isn't going back with Uniformers, Halona seems to drop her cheerful persona and coldly dismisses Urara altogether. Her later meeting with Megumi however would elaborate she was employing a JerkassFacade, and is secretly concerned about Urara and wishes she'd come back to the Uniformers, [[{{Tsundere}} even if she won't admit it outright.]]
466* ChildProdigy: She's a naturally gifted Vanguard fighter, something else she has in common with Urara, to the point she manages to complete the Uniformers training program in only three weeks. It's this very reason that [[spoiler:Gui]] sought her out.
467* EvilCounterpart: She initially bonds with Urara over their shared interests in Vanguard, sweets, and cute things, and would normally be BirdsOfAFeather with her. However, whereas Urara admires fighters like Yu-yu, Raika, and Megumi, Halona admires Jinki, and subscribes to his ideals.
468* IJustWantToHaveFriends: Halona grew up very lonely, unable to smile alongside others her own age or share interests with them. Then she met [[spoiler:Gui]], who offered to be her [[FalseFriend friend]] and introduced her to the Uniformers, using her natural prodigal skill to make the program better. It's because of this that she quickly bonded with Urara when they met, and while initially only acted nice for the sake of recruiting her, she came to consider Urara a genuine friend and wishes she'd return to the Uniformers. She likewise is unable to comprehend the idea [[spoiler:Gui]] is just using her even when Megumi broaches the topic, being genuinely convinced [[spoiler:Gui]] is her friend. She similarly can't consider the idea that [[spoiler:Gui]] could in any way be ''wrong'', even when Jinki is the one suggesting it.
469* MagicalEye: Just as Urara can hear the "sounds" of cards and Michiru can see the "flames" of the soul, Halona see the "glow" of cards, specifically via her right eye. When she first reveals she can do this, her right eye takes on the look of the "Evil Eye" possessed by her units, turning gold and gaining a cat-slit pupil, taking this form whenever it's her turn after riding "Evil Eye Dragon, Ominagruzio".
470* NightmareFetishist: {{Downplayed|Trope}}. Part of the appeal of Vanguard to Halona is the lore and art design of the Units, in particular the Dark States nation. When thinking about it or talking with others, she can get very passionate about how she loves the stories and which units she finds "cute", in particular her Avatar, "Evil Eye Dragon, Ominagruzio"... a demonic looking Abyss Dragon. She understands though that said aesthetic wouldn't be conventionally "cute", and more finds the lore behind Ominagruzio charming, making it "cute".
471* TokenGoodTeammate: Of the main Uniformers outside of Jinki, she's the only one to wholeheartedly believe in their ideals and genuinely wants to help others by recruiting them. Her generally innocent behavior actually confuses Megumi as a result when they meet one on one, as she ends seeing only an innocent little girl in the wrong kind of group.
472* YoungerThanSheLooks: Despite being 170 cm tall (making her taller than a good number of younger characters, including Yu-Yu, Mirei and Urara), Halona is only 12-years old making her ''younger'' than Urara.
473[[/folder]]
474
475[[folder:Sophie Belle]]
476!!!Dark States
477[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sophiebelle.jpg]]
478A woman with ties to Jinki Mukae and believed to be at the heart of the conspiracy surrounding the Vanguard Deluxe, she took 1st place in the Deluxe USA.
479\
480\
481Sophie plays a Dark States deck based around Almajestar, Astroea=Unica, focusing on placing critical triggers into the soul, then binding them for bonuses that scale the more triggers are bound. Her true ace is Xeno Almajestar, Astroea=Bico Masques, unlocked by using the Mask of Hydragrum card to evolve Astroea, with the ability to restand a rear-guard when it attacks and power it up based on the number of bound critical triggers.
482----
483* BecauseDestinySaysSo: She believes in the practice of astromancy, the idea that fate is divined by the stars, and regularly claims the "stars" are in her favor when fighting. When Raika is about to make his final attack, she tries mockingly suggesting the stars favor him, but he quickly tells her [[ScrewDestiny he'll grasp his fate with his own hands]], before finishing her off.
484* BeneathTheMask: Though she puts on a polite front, Raika is easily able to tell it's just a mask during the fight. It's only after he calls out her lack of passion by saying she's not a fighter does the mask slip, letting out a cruel smirk before quickly putting the mask back on. Once Raika gets suitably pissed off though, she lets the mask slip entirely... revealing a sadistic {{blood knight}} who starts LaughingMad.
485* BitchInSheepsClothing: She's fairly polite and proper in public, with her mask only briefly slipping towards the end of her first fight with Raika. [[spoiler:In her second fight, done in private and with Raika fully aware of her true nature, she's far more cruel and taunting, going as far as to call Raika a dog while dismissing his world view as trash.]]
486* DarkIsEvil: She uses a Dark States deck, and unlike prior users, including Shinobu who was merely TheBully, she's fully in league with Jinki Mukae and his plans.
487* DefeatingTheUndefeatable: She's one of only three people to have ever defeated Danji in a match, having bested him in the finals for the Deluxe USA. The same would happen for her when she fights Raika, as he manages to be the first person to defeat her.
488* DesperatelyLookingForAPurposeInLife: What she really wants is a proper challenge, but her natural skill at anything she tries means she quickly reaches the point of getting no enjoyment out of winning. Vanguard is merely her most recent attempt at finding something she can actually have fun with. [[spoiler: When Raika proves immune to her taunting and shrugs off her attempts at breaking him, she's actually ''overjoyed'' at finally finding someone who can give her a legitimate challenge.]]
489* EarlyBirdCameo: She's shown alongside Jinki Mukae and Masanori Iseki in ''will+Dress'' Season 1, albeit unnamed at the time.
490* TheGift: It's noted that she's incredibly talented, having been a champion of several other sports and games before getting into Vanguard.
491* IAmNotLeftHanded: After Raika beats her, she claims she'd prefer to show him her "true magic" when they can have some more privacy, revealing in private her "Uniformer" card sleeves. [[spoiler: She does so a few episodes later, playing far more aggressively and breaking out her Masque and Dragontree cards, leading to Raika's ''brutal'' defeat.]]
492* LonelyAtTheTop: Sophie is naturally talented in almost anything she tries, with Vanguard being the latest hobby of hers after a string of various other games and competitions like horse racing and chess. Her problem is she's ''too'' talented, and usually reaches a point where she dominates the scene and gets bored because no one can challenge her. The other characters note her cardfighting is incredibly disingenuous as a result, as she already feels she's reached the point where no one can really give her the challenge she craves. [[spoiler: Until Raika comes along.]]
493* MaybeMagicMaybeMundane: She has an ''uncanny'' ability to predict her critical triggers, even letting out a little MagicalIncantation when she does so, playing into her witch persona. Whether this is just good luck or some kind of supernatural ability in the vein of Psyqualia is unknown.
494* RedBaron: She's called "The Witch of the Starry Heavens".
495* TermsOfEndangerment: She refers to Raika as "my doggy", and takes sadistic pleasure in trying to break him into being her "pet", even invading his personal space to make him uncomfortable.
496* TokenEvilTeammate: She is the only member of the Deluxe USA to be directly involved with Jinki Mukae and his plans, with Danji actively investigating Jinki at Michiru's request, and Sam having his own concerns over the behind the scenes elements of the Vanguard Deluxe.
497* UnderestimatingBadassery: She easily dismisses Yu-yu and Raika's final match as unimpressive, and doesn't see Raika as anything special when the two of them face each other. Then she presses Raika's BerserkButton by insulting Michiru. While she tries to downplay his efforts during his final turn, he quickly proves her wrong and defeats her.
498* WitchWithACapitalB: Sophie's deck is themed around her witch Vanguard Astroea, she frequently refers to her playstyle as her "magic" along with occasionally saying some incantations as she plays. She's also a very taunting, cruel person under her proper public persona. These combined leads to a few characters calling her a "witch", and not in a good way.
499[[/folder]]
500
501[[folder:Gui (Walking Spoiler)]]
502!!!Various
503An ArtificialIntelligence dwelling within the cyberspace of Project Uniformers, it is the ''true'' [[BigBad mastermind]] behind the events of ''will+Dress''.
504\
505\
506Gui is the true user of Jinki's Griphogila deck(s), either directly controlling or commanding Jinki's plays during all of the latter's fights with the deck. However, after Jinki turns against it, Gui upgrades the deck, now being able to access Griphogila's nightmarish SuperMode, Supreme Dragontree of Annihilation, Griphogila Vartex, a Grade ''11'' unit. Vartex also places a unique Grade 11 set order token, Gripho Eschatologui, in the Order Zone when ridden, which can double stack Dragontree markers, resurrect Hydragrum units from the drop zone in exchange for putting a Trigger unit into the Ride Deck face up, and even speed up the timing required to trigger Griphogila's effect at the cost of taking one face-down damage. Vartex itself also has upgraded versions of Griphogila's other effects, and 18000 base power to boot.
507----
508* AmbiguousRobots: It's unclear ''what'' it even is, initially looking akin to an ArtificialIntelligence in Jinki's image speaking with Michiru in the cyberspace Uniformers use for training. As Yu-yu is fighting a BrainwashedAndCrazy Urara however, he's able to ''feel'' it influencing Urara throughout the fight, and when she finally begins to break free after being forced to look at herself in the mirrors of Mirror Reflection Equip, Mirrors Vairina, the mirrors depicting her Uniformers self are replaced with ''its'' face, suggesting that it was actually present on some level ''inside'' of Urara while simultaneously being in cyberspace. Sam would later confirm it was a AI designed by Shingi, albeit incomplete, with Masanori even {{lampshad|eHanging}}ing that, despite allegedly ''being'' an AI, he has no idea ''what'' Gui really is. Not even Jinki seems to really know, as the day he first met Gui, despite his being incomplete, he was already self-aware and undergoing rampancy, Jinki simply assuming that Gui's nature is because he's Shingi's "child".
509** Muddying the waters even further is that ''Divinez'' confirms that Gui and Yu-yu's final battle gave the location where it took place some kind of direct connection to Cray itself. Considering Griphogila Vartex's unique order token is called Gripho Eschatolo''[[MeaningfulName gui]]'', it's heavily implied that [[AmbiguousSituation whatever Shingi did to create Gui]] somehow resulted in it being linked to Cray in a way similar to how the characters from the original series were linked to their Vanguards.
510* ArchEnemy: To Yu-yu. While Yu-yu just wanted to reach out to Tohya and Mirei, and enjoyed a good rivalry with Raika, Gui is the first ArcVillain he genuinely seems to want to ''stop''. Their ideals are completely incompatible, and Gui brainwashing Urara and letting Michiru end up in a coma didn't help.
511* TheAssimilator: {{Play|ingWithATrope}}ed with. Uniformers' mission statement is the idea of their members becoming akin to a collective, Uniformers that reach Phase 3 being brainwashed into acting like ''it''. As it confesses to Yu-yu, this is because it sees this as the most efficient way for him to become the worlds "Vanguard", and the only way for him to reach "perfection" is by collecting and fine-tuning the data of the strongest Cardfighters, by which point everyone else should gladly become like him so that they too can be "strong".
512* CloneByConversion: Gui desires to turn the world into clones of itself so that it can be the world's "Vanguard", as it sees that as the only way humanity can be strong and at peace. To this end, anyone who reaches Phase 3 of Project Uniformers is stripped of their individuality and made to behave more like it, best reflected by Urara's mental space having dozens of mirrors depicting "her" give way to depicting ''Gui'', the one mirror depicting her real self showing her crying out in anguish.
513* CondescendingCompassion: Shingi created Gui to be the worlds "Vanguard", the one who guides the world into a new age. However, upon observing humanity and witnessing their capacity for emotion and free will, it was merely disheartened, and wanted to guide it on a "better path". It didn't truly appreciate humanity for those traits and instead saw them only as weak, and sees it more as it's duty to make humanity like ''it'', as only then can humanity reach any form of utopia. And while it sees this as "helping" people, Yu-yu rightfully calls out that all he's doing is pushing his own ideals onto other. However, when Yu-yu defeats him in the fourth game of the Hakusan series, Gui begins to understand the importance of individuality.
514* EarlyBirdCameo: It's implied to be the one who spoke to Danji via an instant messenger and invited him to join the Deluxe USA.
515* FauxAffablyEvil: Gui is capable of having casual discussions with Michiru, spouting off Uniformers' philosophy of keeping everyone to one ideal playstyle but also listening to Michiru's counterargument, and even expresses "concern" that he's been spending too much time "diving" as part of the project. At the same time, it's manipulating everyone into throwing away their individuality so as to make stronger opponents for itself so it can continue to evolve, and only truly cared for Michiru in the sense he was a valuable source of data.
516* {{Foreshadowing}}: When Michiru first fights Jinki, he notes two ''distinct'' "flames" coming from Jinki, the "flames" from his AuraVision meant to denote souls. While one is obviously Jinki's soul, the other hints at the fact that Gui was actually present during all of Jinki's Cardfights, and was the one ''actually'' fighting whereas Jinki was just a mouthpiece.
517* TheManBehindTheMan: ''Gui'' is the one actually directing Jinki, having subtly manipulated him into helping complete itself by preying on his grief over the death of Shingi and using it to convince him to see his late brother's "wishes" through to the end. ''will+Dress'' Season 3 takes this one step further, revealing that every time Jinki was Cardfighting, ''Gui'' was directing him on what to play.
518* ManipulativeBastard: Project Uniformers was ultimately ''it's'' creation, and while it allows Jinki to believe it's purpose is to reach the "Ultimate Fight" like his brother Shingi wanted, in truth Gui is only training fighters so they'll be strong enough to challenge ''it'', under the belief that it can continue to evolve by facing stronger and stronger foes, and that the "Ultimate Fight" is more accurately a world united under it, where everyone has ''become'' it.
519* MechanicallyUnusualFighter: Its version of the Griphogila deck is ''even stranger'' than Jinki's, with a new SuperMode that activates a Set Order ''token'', something previously unheard of, to support itself. Said Set Order is completely alien to most Vanguard mechanics, doing things like being able to stack Dragontree markers on the same circle, and add cards to the Ride Deck face up even if they didn't originate there. The SuperMode itself is also the only Grade 11 card in the game, just like the original Griphogila is the only Grade 10.
520* TheMirrorShowsYourTrueSelf: When Yu-yu brings out Mirror Reflection Equip, Mirrors Vairina and tries to reach out to Urara, she is shown dozens of mirrors, all but one showing her Uniformers BrainwashedAndCrazy self, the remaining one showing the ''real'' Urara crying out in anguish, all of them shortly after changing to show Gui, reflecting how "Phase 3" of the Uniformers had turned her into a "clone" of Gui.
521* MorphicResonance:
522** As Gui continued to interact with Jinki, it decided to alter its original appearance so that it more resembled Jinki.
523** Whenever Jinki passes over control of his body to Gui, Jinki's eyes change to look like Gui's.
524* MurderByInaction: While Gui did warn Michiru, it did not do anything to stop him from staying in cyberspace at the cost of his health, which caused his consciousness to be lost and left his body comatose. Something that Jinki calls Gui out on by stating that it could have forcefully logged Michiru out, but instead chose to let him stay to gather more data.
525* NeverMyFault: When Yu-yu accuses him of purposefully letting Michiru's mind be lost to cyberspace, Gui instead places the blame ''solely'' on Michiru, saying it's Michiru's own fault since chose to ignore his warnings, and he's just as angry about what happened to Michiru as Yu-yu is. Not only does it ignore the fact Jinki stated he could have just ''forced'' Michiru to log out and stopped him from reentering, but it also conveniently seems to have forgotten that he told Jinki he let Michiru keep doing so ''because'' of the data he was getting, meaning it's ''entirely'' his fault Michiru was in the position, to begin with.
526* NotSoStoic: Gui spends most fights talking in a borderline CreepyMonotone, even when it's getting excited over seeing it's opponents can do. However, it actually ends up being visibly frustrated when it finally loses to Yu-yu, reacting like an immature child. It's what helps drive home that Gui ultimately isn't as much of a all powerful AI as it appears, going through the same highs and lows of playing Vanguard as anyone else.
527* ObliviouslyEvil: Ultimately, Gui isn't so much actively malicious as much as it is misguided. Ultimately it just wants to reformat the world through Cardfighting because that's what Shingi ''designed'' it to do. The problem is it came to the conclusion that the only way to do that is through making everyone copies of its own fighting style instead of letting them express themselves individually. Yu-yu beating it is what ends up convincing it that the methods it came up with are wrong.
528* PoorPredictableRock: His Griphogila decks' strategy is rather straightforward with it needing to stall enough to activate Gripogila's game-ending skill with Jinki's attempt at defeating Gui being attacking aggressively and beat Gui ''before'' the ai can automatically activate the [=OverTrigger=]. However, this is subverted since Griphogila has a SuperMode that can activate its skill earlier.
529* PureIsNotGood: Gui shares the same pure heart that Shingi did, but as Masanori points out, a pure heart on its own only begets madness. He is trying to make Shingi's ideal world a reality in the most efficient way it can, by having everyone ''become'' it through CloneByConversion, and will stop at nothing to achieve that goal. It likewise is incapable of seeing the flaws in its reasoning, even when Jinki is practically begging it to see reason and recognize the results are not all that matters, instead just coldly dismissing Jinki and everyone who opposes Uniformers as "irrelevant".
530* RuleOfSymbolism: Against Yu-yu, it uses a Dragon Empire deck which also includes Vairina Esperaridea, but unlike Yu-yu, Gui does not use it along with the other Varina variants or even Trickstar, which represents its belief that one should change themselves by discarding their playing style and identity, unlike Yu-yu's belief that one should grow without discarding their past.
531* UtopiaJustifiesTheMeans: At the end of the day, Gui's duty is to be the world's "Vanguard" and guide them into a better era, but it cares only for the ''results'', not the ''method''. As such, it wishes to turn everyone into it via CloneByConversion, stripping them of their identities but creating a "utopia" of clones.
532* WalkingSpoiler: His existence shows the true purpose of "Project Uniformers".
533[[/folder]]
534
535[[folder:Shirogane (Walking Spoiler)]]
536After Zakusa was forced to join Uniformers and underwent the program. He became the pro fighter known as Shirogane, who took the Vanguard world by storm by winning multiple tournaments to showcase the strength of Uniformers.
537----
538* ArmorPiercingQuestion: In an IronicEcho, he asks Yu-yu if he is happy the way he currently is just like how Yu-yu did the same to Urara when she was part of Uniformers. This causes Yu-yu to realize that he became no different than Uniformers since they both showcase their will by silencing the other with their strength.
539* BatmanGambit: It's heavily implied he only got Haruka to join Project Uniformers so she'd be forced to directly confront Mirei with the former's own [[ItsAllMyFault issues]]. Right after Mirei defeats her and gets her to come home, he's seen painting a picture of Mirei's ace units, seemingly satisfied with the outcome.
540* BecameTheirOwnAntithesis: As Zakusa, he was one who believed in fighters "painting their own world" with their fights, and remaining true to who they are, and joined Uniformers to protect Mirei from Masanori's threats. As "Shirogane", he's the face of the project and preaches their ethos by "abandoning one's weak world" in favor of becoming stronger. However, this is played with since he only considers his joining Uniformers to be seeing things from another perspective and is still helpful to his friends.
541* ForcedIntoEvil: He's forced into working under Masanori after losing to him so as to protect Mirei from Masanori and Jinki's plans. When he's next seen, he's InTheHood and considered integral to the "next phase" of Project Uniformers, being attended to by Masanori, Sophie, and Halona. {{Subverted|Trope}} later on, even after Masanori quits the Uniformers, Zakusa remains as "Shirogane", willingly continuing to work with them, and tells Yu-yu that he only changed from observer to expressionist along with calling him arrogant for thinking he needed to be "saved" from the Uniformers.
542* InTheHood: He is always shown wearing a hood.
543* NotBrainwashed: While he was forced to join in exchange for them not approaching Mirei, he decides to stay willingly even after Masanori leaves with him making it clear to Yu-yu that he still cherishes Blackout and considers his stint with Uniformers to be another way to experience things.
544* StealthMentor: In his fights against Haruka and Yu-yu he got the former to join Uniformers in order to help with her issues and subtly noted that Yu-yu's anger and hatred towards Uniformers turns him no better than them with Shirogane giving Yu-yu a card once he realized this.
545[[/folder]]
546
547!!Team Japan
548[[folder:In General]]
549The first, second, and third place Cardfighters for Japan's Vanguard Deluxe, comprised of Counterfighter's Yu-yu Kondo and Tohya Ebata, and Front Fighter Raika Koshiba.
550----
551* DisqualificationInducedVictory: Technically speaking, the third member of the team was supposed to be the winner between a match between Tohya and Michiru. Due to Michiru's illness flaring up however and leaving him hospitalized, Tohya took the position by default.
552* FreudianTrio: The three of them end up forming this dynamic once they get to the United States:
553** Yu-yu is the Id, being the most emotional and youngest of the group, getting lost and nearly hit by a truck over his excitement over seeing Danji again.
554** Raika is the Supergo, being the most straight laced and serious of the group, and being all set to tear into Yu-yu for running off without warning had it not been for the introduction of Sam.
555** Tohya is the Ego, being the oldest of the group and who is already friends with Yu-yu and can identify with Raika, being more concerned when Yu-yu ran off and just happy he's okay when they meet up again.
556* {{Irony}}: Of the three of them, Yu-yu is the one who placed first. [[spoiler: He's the only one among them who loses their respective exhibition match against Team Deluxe USA.]]
557[[/folder]]
558
559[[folder:Raika Koshiba]]
560!!!Keter Sanctuary
561->Voiced by: Jin Ogasawara (JP), Alex Bergen (EN)
562[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/raika.png]]
563The StudentCouncilPresident of Yu-yu's highschool, and member of the Corporate Youth Team "Tirnanog Youth", he holds a low opinion of both Yu-yu and Counter Fighters in general.
564\
565\
566Raika plays a Keter Sanctuary deck based around Youthberk, Skyfall Arms, using the ''[=RevolDress=]'' mechanic to temporarily ride a "[=RevolForm=]" version of Youthberk after attacking with his vanguard, allowing for an additional vanguard attack, as well as activating different skills depending on which "[=RevolForm=]" variation of Youthberk he rides into.
567----
568* ArrogantKungFuGuy: He believes anyone who doesn't devote their entire being to cardfighting is just "playing around", and derides the Counter Fighters as cowards who don't have the nerve to actually play on the professional circuit. He calms down a bit after his loss to Yu-yu, maintaining this trope in a more positive way against Sophie by telling her that she doesn't have the same drive and sincerity as the other people he's fought.
569* AwesomeByAnalysis: As part of his drive to become stronger, Raika makes it a habit of studying the decks and playstyles of his opponents so as to know how they'd likely play, as well using percentages and ratios to determine what would be the ideal move to make.
570* BrokenPedestal: Raika looked up to Michiru for the longest time, seeing him as the opponent he wanted to beat more than anything, and being outraged when Yu-yu manages to beat him before he can get the chance to fight him. [[spoiler:All that changes once Raika discovers Michiru willingly joined Project Uniformers, and has been diving into the virtual world repeatedly in spite of the negative effects it has on his health. While Raika tries to make him see reason through a Cardfight, he's left in despair as Michiru not only effortlessly defeats him, but proceeds to belittle Raika as weak. Raika can only declare that he never wants to be like Michiru now, nor does he just want to ''beat'' Michiru, he wants to ''surpass'' him, but in his own way.]]
571* DefrostingIceKing: Raika would slowly but surely begin opening up over the course of ''will+Dress'' thanks to PositiveFriendInfluence. While initially an ArrogantKungFuGuy, meeting many {{worthy opponent}}s via the Deluxe would allow him to slowly acknowledge other's style of fighting as valid even if not like his own, and relaxing his demeanor enough to become a genuine friend to Yu-yu and Urara.
572* {{Fauxshadowing}}: Multiple details seemed to suggest that Raika would have a FaceHeelTurn and join Project Uniformers. Whether it was the openings "BLACK&WHITE" depicting him consumed by darkness and "Accelerate" depicting him fighting "Viamance" Bruce/Danji, his motivations being tied to "strength" falling in line with the Uniformers quest for the "Ultimate Fight", prominent member Sophie Belle wanting to "break" Raika and make him her pet, or even his idolizing of Michiru [[spoiler:considering Michiru would become a FallenHero and willingly join]], multiple signs pointed to Raika having a FaceHeelTurn. Instead, Raika remains steadfast and resolute in his convictions, repeatedly rebuking Project Uniformers and their idea of "strength", [[spoiler:and Michiru even becoming a BrokenPedestal in his eyes after facing him and losing.]]
573* FreudianExcuse: His becoming an ArrogantKungFuGuy can be traced back to when he was younger and first met Michiru. Back then, he was a lot more like Yu-yu, being shy and skittish, asking Michiru how he could stop being weak. Michiru told him he could get stronger by finding someone he wants to defeat, and using that person as a goal for his strength, instilling in Raika the desire to defeat Michiru. As he grew older, he noticed those around him would get upset when they lost despite hiding it by claiming they had fun games, giving birth to his ideals that a true fighter is someone who gives their all towards fighting, and doesn't just laugh a loss off.
574* GreenEyedMonster: One of the reasons Yu-yu gains his ire is Michiru expressing an interest in him, as Raika wants to prove himself by getting acknowledgement from Michiru.
575* HonoraryTrueCompanion: While not an ''actual'' member of Team Blackout, by ''will+Dress'' Season 2 he's effectively an honorary member thanks to bonding with Yu-yu, Urara, and Danji, aided by Urara pulling double duty as a member of both Teams Blackout ''and'' Tirnanog Youth giving him a reason to go with her to Wonder Hill, and working alongside them in opposing Project Uniformers.
576* MirrorCharacter:
577** {{Invoked|Trope}} by Tohya. Tohya sees his Pre-CharacterDevelopment self in Raika, outright saying so to him before their match, and gives that as his reasoning for why he can't afford to lose to him. Once Raika's FreudianExcuse is shown, it's not hard to see why, as the two ultimately sought strength so as to become strong enough to beat a specific person, Danji for Tohya, and Michiru for Raika, to the point that it all but consumed them and caused them to lose their love for the game, becoming {{jerkass}}es in the process. Raika repeatedly rebukes this, with Tohya's pointing out their similarities just serving to piss him off further. Only after winning and calming down does he hear Tohya out, eventually admitting Tohya is right.
578** By all accounts, Raika's ethos as a Cardfighter is ''very'' similar to that of Project Uniformers, specifically [[spoiler:Gui]], in that the results are what matter most and laughing off a loss is just a sign of weakness. Even so, Raika still can't bring himself to agree with their concept of Vanguard, largely due to his own CharacterDevelopment allowing him to acknowledge others style of Cardfighting even if they aren't his own, and refusing to abandon his own style just for the sake of becoming stronger.
579* NotSoAboveItAll:
580** His time in America with Yu-yu and Tohya shows that beneath his serious demeanor, he can be just as excitable as they are, freaking ''gliding'' across the floor while in an American Card Shop, and telling Yu-yu to "Don't think. ''Feel''." when Yu-yu expresses concerns about their budget versus buying new cards en masse. Danji likewise can easily tell that Raika is a big {{fanboy}} of Michiru's just by talking with him.
581** He's just as amazed as Danji at seeing that Sam has an entire secret base built in a storage container.
582* SeriousBusiness: He believes that any fight in which you can laugh despite losing is not a "real" fight, but just playing around, and has no issue expressing this to anyone that pisses him off.
583* SternTeacher: When Urara visits the team room for "Tirnanog Youth", she learns Raika is this. Raika will regularly face off against all his clubmates, and whenever they lose, he asks them why exactly they think they lost, then tells them to reflect on that reason, try to correct themselves in the future, and to always make sure to go into a fight with a calm mind and a plan, never raising his voice in the process.
584* ThisCannotBe: He's absolutely ''shocked'' when Michiru loses to Yu-yu in the semi-finals of Deluxe, especially since he devoted himself to winning at all costs so he could have the chance to prove himself to the former, and seems unable to comprehend Michiru's GracefulLoser attitude as a result. His goal when going up against Yu-yu in the finals afterward is to prove the latter's victory against his idol was nothing but a fluke.
585* TookALevelInKindness: He's a lot less abrasive in Season 2 of ''will+Dress'', having gotten a healthy dose of CharacterDevelopment after his rematch with Yu-yu.
586* TrainingFromHell: Undergoes this ''will+Dress'' Season 3 with the [[spoiler:earpieces Shinobu gave him under Daji's guidance and Michiru's request. With those earpieces, he went to cyberspace to train against a virtual copy of Michiru in order to train himself to counter Masques unit and surpass the person he looks up to despite the debilitating effects it has on him]].
587* {{Tritagonist}}: Raika has settled into this role by ''will+Dress'' Season 2, having the third largest connection to the greater plot against Project Uniformers shy of Yu-yu and Danji, namely via his connection with [[FallenHero Michiru]].
588* {{Tsundere}}: After he TookALevelInKindness, he begins turning into this. While he maintains that he and Yu-yu are ''not'' friends even after their rematch, he becomes slightly more affable around Yu-yu, even having a NotSoAboveItAll moment when they're in an American Card Shop when Yu-yu is expressing concerns over their budget.
589* TheWorfEffect: To highlight how dangerous the new [[spoiler:Masques]] units are, Raika faces off against ''and'' loses to Sophie and [[spoiler:Michiru]] using them, suffering a CurbStompBattle both times in the process.
590* WorthyOpponent: He doesn't give his respect easily, but if someone manages to earn it, he'll consider them as such. Initially, said respect was only reserved for Michiru, but after fighting them, he eventually gives it to Mirei and Tohya, the two also being exceptions to his disdain for {{graceful loser}}s. By time he first fights Sophie, he comes to admit he sees ''everyone'' he fought in the Japanese Deluxe as one, openly adding Taizo and Yu-yu to the list, and that it's from facing them he can't respect Sophie as a fighter since she lacks their passion.
591[[/folder]]
592
593!!Japanese Deluxe
594[[folder:Michiru Hazama]]
595!!!Dark States
596->Voiced by: Daisuke Sakuma (JP), Brett Bauer (EN)
597[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/michiru_1.png]]
598A former Under 20 champion and professional fighter, he lives, eats, and breaths cardfighting. Many see him as the best of the best, and the one to beat in the "Vanguard Deluxe".
599\
600\
601Michiru plays a Dark States deck based on Demonic Jewel Dragon, Drajeweled, focusing on building up the soul to then soul blast cards of four different Grades, crippling his opponent's vanguard by reducing its power to 1 while empowering Drajeweled and his other units. After joining the Uniformers, he upgrades his deck with the Mask of Hydragrum card, allowing him to evolve his vanguard into Karmic Demonic Jewel Dragon, Drajeweled Masques, which not only still reduces the opponent's vanguard's power to 1 by soul blasting four different Grades, but also retires two rear guards to further cripple them.
602----
603* TheAce: He's considered the best of the best, holding an undefeated record, and even beating Danji back when he still lead Team Blackout.
604* BigGood: He takes the role in ''will+Dress'', his intuition that something is wrong with the Vanguard Deluxe being what drives Danji to travel to America to investigate, and later gets Yu-yu and the others involved with Jinki Mukae's plans. [[spoiler:This changes once he's defeated by Jinki.]]
605* BrutalHonesty: [[spoiler: After he inflicts a CurbStompBattle on Raika, he bluntly tells him he's weak and his current level of play isn't enough to stand up to Project Uniformers.]]
606* DelicateAndSickly: He's got some kind of illness that makes him a RareMaleExample, requiring him to take medication. It ultimately causes him to collapse following his match with Yu-yu in the semifinals of Deluxe, causing Toyha to win the third place position by default due to him being taken to the hospital to recover. Not helping matters is his depriving himself of both food and sleep due to his fixation on Vanguard.
607* {{Determinator}}: Much like Tohya, Michiru is so devoted to Vanguard that he hyperfocuses on it to the detriment of everything else, even admitting to depriving himself of both food ''and'' sleep so as to constantly be focused on Vanguard. [[spoiler:It's this very obsession though that drives him to join Project Uniformers though, as being able to fight in their cyberspace means he doesn't need to worry about his physical body, even though Gui outright warns him that too many dives could cause irreparable damage to his brain. Even as the cyberspace is destabilizing around him and he's at risk of being infected by it, he's having too much fun fighting Danji to care. This gets him absorbed by cyberspace before Danji can log him out, and leaves his physical body in a coma, with everyone operating as if he died.]]
608* FaceHeelTurn: [[spoiler:Michiru willingly entertains Jinki upon seeing the power of his deck, and joins Project Uniformers, repeatedly diving into the virtual world despite the stress it could put on his brain and body. He likewise willingly accepts a "Masques" card, perfectly content with remaining in the virtual world since he can fight to his heart's content there.]]
609* FlingALightIntoTheFuture: [[spoiler:Before becoming comatose, he uploaded his data inside a pair of earpieces Uniformers use to log into cyberspace so someone can train against him and Masques units. He then gave them to Shinobu and instructed the boy to give the earpieces to a fighter that wants to surpass him once Uniformers start taking over the world.]]
610* GoOutWithASmile: [[spoiler:As Danji finally beats him, he can only smile over getting to have one last fun fight with someone he considers his equal before he's absorbed into cyberspace. While his physical body is declared comatose, everyone operates under the belief he died due to his mind being lost to cyberspace now.]]
611* IdiotHair: He's got ''three'' cowlicks on his head that help sell the disheveled look.
612* InnocentlyInsensitive: Michiru has a habit of coming across as harsher than he intends to be, as his attempts at legitimate advice and sportsmanship end up sounding like gloating due to his seeming inability to get frazzled.
613** His critiquing of Megumi's plays and saying he was entertained after beating her ends up making her think he's mocking her, not helped by his claiming it was a "close match" when right prior Tohya noted how he pretty much controlled the entire fight and always had the advantage. He was actually just giving advice and tried correcting himself by saying he was sure she'll get stronger, but that just ends up hurting her even more since she was already giving 100%.
614** Danji admits to him that Michiru ''constantly'' did this whenever he beat Danji, to the point Danji actually swore he wanted to knock him out. Michiru can only look surprised when it finally dawns on him that he's accidentally been doing this.
615* LonelyAtTheTop: Taizo believes that Michiru's prowess at Vanguard has left him alone due to a combination of others seeing him as an opponent to take down and there being no other fighters at his level. Michiru later confirms this while fighting Yu-yu, and is overjoyed to find someone willing to smile while fighting him as Yu-yu did.
616* MaybeMagicMaybeMundane: Michiru regularly talks about being able to see the "flames" of the souls of those he fights, but it's left heavily vague as to whether this is an actual power he has, or if it's just a strange quirk. The lore for his ace card, Drajeweled, supports the former due to the crystals Drajeweled hordes being solidified "Fate Power", the energy that connects Earth and Cray together, suggesting Michiru's ability is a result of his connection to Drajeweled in a similar manner to [[Anime/CardfightVanguardG Chrono's]] connection to Gear Chronicle making him the Singularity.
617* NoChallengeEqualsNoSatisfaction: Michiru is ''the'' best Cardfighter on the pro-circuit, something he is completely aware of. Rather than be prideful about it though, he's LonelyAtTheTop, and desperately wants to find someone he can call a WorthyOpponent that can satisfy him. [[spoiler:He laments this when, after joining Project Uniformers, his fight data is used to perfect the playing style of the Uniformers, Michiru stating the future he sees as a result of this, one where ''everyone'' using the Uniformers playstyle, is one he ''doesn't'' want to happen, as it would be boring beyond belief. To that end, he acts as a StealthMentor to Danji in the hopes Danji can stop Jinki and Gui's ambitions, as otherwise, Michiru would rather Vanguard itself be erased than live in a world like the Uniformers envision.]]
618* OlderThanHeLooks: His real age is unknown, just that he was formerly the champion of the "Under 20" tournament before getting too old. However, a flashback to when Raika first met him shows him looking ''exactly the same'', with Raika being noticeably younger and participating in a tournament for Elementary Schoolers, and since Raika is in high school now the flashback could have been anywhere from seven to twelve years prior, meaning Michiru could be anywhere from his late-twenties to mid-thirties.
619* PassingTheTorch: [[spoiler:As he's being absorbed into cyberspace after his battle with Danji, he entrusts Danji with leading the next generation to a brighter future, and preparing them for the storm Project Uniformers is creating.]]
620* SpannerInTheWorks: [[spoiler:While Michiru had thought he was striking an OddFriendship with Gui, Gui had only been using him as a source of data and feigning cooperation to make Michiru compliant, as it saw Michiru's skill as invaluable to reaching the "Ultimate Fight". Michiru's repeated diving into cyberspace eventually resulted in his mind being lost though screwed Gui over, as now Gui can't gain any more data on Michiru.]]
621* TheStrategist: Unlike other players in the series, he tailors how he fights to prey upon his opponent’s weaknesses.
622** In his first onscreen fight with Danji, he’s hyper-aggressive in order to both take advantage of Bruce’s lack of early-game aggression and defeat Danji before he could enter “Final Rush”.
623** With Megumi he opted for a slower defensive playstyle, denying her of needed damage, and destroying her rearguards, all while making sure his damage remained low to prepare for the onslaught Magnolia is known for.
624** With Jinki, he carefully gauges his opponent’s unknown deck, noting every move he makes trying to figure out how it works.
625* WorthyOpponent: For the longest time, he was LonelyAtTheTop, and only wanted to find someone who could not only meet his level, but have fun with him while doing so. He would finally find someone like that in Yu-yu, the first person to break his winning streak during the semi-finals of the Vanguard Deluxe. He would later admit that he had always considered Danji one too, just that Danji hadn't ''yet'' reached the level where he could admit that.
626[[/folder]]
627
628[[folder:Taizo Kiyokura]]
629!!!Brandt Gate
630->Voiced by: Takumi Mano (JP), Griffin Cork (EN)
631[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/taizo_8.png]]
632Member of the Corporate Team "Kiyokura Anchor Bolt" and heir to the Kiyokura Group construction company, Taizo is participating in the Vanguard Deluxe so he can gain his father's recognition and be permitted to start a business involving Vanguard.
633\
634In ''Divinez'', he is one of the participants in the Fated Clash being the owner of the Fated One of Guiding Star.
635\
636\
637Taizo plays a Brandt Gate deck focusing on Blitz CEO, Welstra, based on playing Product Order cards of consecutively increasing Grade, then operating them to activate their effects, ranging from drawing cards, retiring his opponent's units or weakening his opponent's vanguard, with his strongest Product, Mobile Fortress of Obliteration, Freischutz Maximum, even being able to call itself to the field as a powerful unit.
638\
639In ''Divinez'', Taizo rebuilds his deck to include Fated One of Guiding Star, Welstra "Blitz Arms". While his deck's overall strategy remains the same, his vanguard's Divine Skill allows him to speed up his game plan by placing up to two Product cards in his hand directly to the field and then operate one of his Product card. He also has a new Set Order which let him gain energy and draw a card when it is placed and, on subsequent turns, can be operated by his vanguard to retire an opposing rear-guard, reduce the power of their vanguard and deal one damage.
640----
641* AscendedExtra: Taizo went from being a supporting character in season 1 of ''will+Dress'' with a minor role in season 2 and 3 to being one of the main characters of ''Divinez''.
642* TheCameo: Makes a brief appearance in a flashback during Season 2 of ''will+Dress'', showing that he was the one to inform Blackout of [[spoiler: Michiru's disappearance.]]
643* CasanovaWannabe: He fancies himself a ladies man, and tries hitting on the girls of Team Blackout right before his match with Raika. Tomari's the only one interested, which earns him the ire of Zakusa, and even then it's unclear if she was being serious, was just trying to make Zakusa jealous, or was just tempted at the idea of a free dinner. He later laments in front of his teammates how he seems to only ever be popular with guys.
644* TheCollector: He's an avid card collector, his associates hunting down some of the rarest cards there are to add to his collection. Of particular note are his collection of Frame Rare cards, comprised largely of female units at a high rarity, bringing to mind the real life practice of "Waifu Collectors".
645* CoolBigBro: Much like Danji is for Megumi, Taizo quickly becomes a big brother figure for Urara, being the first to welcome her to the Vanguard Deluxe after seeing how nervous she was, while regularly checking in on her whenever she seems upset.
646* HonestCorporateExecutive: {{Downplayed|Trope}}, as he's only the heir to the Kiyokura Group, but is still an overall honest and moral person. This is reflected in his deck, as it uses the "Product" Set Orders, and phrases it as him demonstrating via a cardfight his companies products to be sold.
647* WellDoneSonGuy: His primary motivation for competing is that he wants his father to acknowledge his skill in Vanguard so he can expand the company to involve Vanguard.
648[[/folder]]
649
650[[folder:Riku Kumatori]]
651!!!Stoicheia
652->Voiced by: Creator/KenichiSuzumura (JP)
653The leader of Team "Blazing Sun" that rules over Kansai's cardfighting scene.
654\
655\
656Riku plays a Stoicheia deck based around Flagship Dragon, Flagburg Dragon.
657----
658* HairTriggerTemper: He's got a bad temper, and is very quick to pick fights with people if he thinks they're mocking him, nearly picking a fight with Taizo when he thinks he's mocking the "Counter Fighters", and doing the same when Raika insinuates he's not a "serious" fighter.
659* HotBlooded: He's very energetic and headstrong, and just as quick to get excited if he thinks his buttons are being pushed.
660* {{Irony}}: He's HotBlooded with a HairTriggerTemper, yet his deck choice is Flagburg Dragon, the {{exp|y}}ies of the strict and militaristic Aqua Force.
661* JerkWithAHeartOfGold: He's very loud and quick to anger, but he's a good guy overall, declaring himself Yu-yu's [[FriendlyRival rival]] as a way to justify fighting him as preparation for his matches with Michiru and Raika.
662[[/folder]]
663
664[[folder:Uryu Musashi]]
665!!!Dragon Empire
666->Voiced by: Creator/HirokiYasumoto (JP)
667Member of the Pro Team "BRIGHT BODY" who popularized a new way of cardfighting that mixes in martial arts.
668\
669\
670Uryu plays a Dragon Empire deck based around Heavy Artillery of Dust Storm, Eugene.
671----
672* FormFittingWardrobe: He wears a short sleeved dress-shirt, a suit vest, and a tie, all of which are shown to be ''straining'' against his muscular physique, and look like they'd fall apart via ClothingDamage if he so much as flexes.
673* IdiotHair: {{Downplayed|Trope}} since they're not readily apparent, but he has several hair constantly sticking up and outwards, along with a cowlick over his forehead, contrasting with his otherwise well-groomed albeit muscular appearance.
674* InformedAttribute: His method of Cardfighting that adds in elements of martial arts is this, as he is never shown fighting onscreen outside of the very end where he's already lost, the only thing suggesting his method of Cardfighting is any different from the normal method being that he's regularly seen exercising in between matches.
675[[/folder]]
676
677[[folder:Yurina Nukata]]
678!!!Dark States
679->Voiced by: Creator/HarukaTomatsu (JP)
680The Special Attack Captain of Team "Spider Lily" who is both a Front Fighter that participates in official tournamants and a Counter Fighter.
681\
682\
683Yurina plays a Dark States deck based around Master of Gravity, Baromagnes.
684----
685* {{Bifauxnen}}: Her BoyishShortHair combined with her typical attire consisting of dress shirts and pants easily gives her this look, and she's noted to be [[EvenTheGirlsWantHer admired by female fans.]]
686* BirdsOfAFeather: She and Megumi quickly get along when they meet at Wonder Hill, namely due to their shared SurroundedByIdiots mindset.
687* CoatCape: She wears a cream colored dress jacket, and tends to wear it over her shoulders.
688* TheDragalong: She's forced by Riku to come with him to Wonder Hill so he can get a "revenge match" against Yu-yu, pointing out though that none of the people she fought in her bracket are even there.
689* UnderestimatingBadassery: She doesn't think much of Urara when they face each other in their first match, being put off by how she comes across as a nervous rookie. It's a big shock for her then when Urara actually beats her, and she can only nervously smile as Urara gives her an energetic handshake.
690[[/folder]]
691
692[[folder:Himari Kanoashi]]
693!!!Lyrical Monasterio
694->Voiced by: Hazuki Tanda (JP)
695A Front Fighter who is known as a "Rogue Decker" for surprising her opponents by using unique decks in tournaments.
696\
697\
698Himari plays a Lyrical Monasterio deck based around #Make A Trend!! Kyouka.
699----
700* InformedAttribute: Her being a "Rogue Decker" is left as this due to her never fighting on screen during the Deluxe, the details mostly coming from AllThereInTheManual. Her using a Lyrical Monasterio deck would have been this too were she not shown organizing her deck once at the beginning of the tournament.
701* OlderThanTheyLook: Official documents on her found in the Project Uniformers database state that she's ''28'', making her the second confirmed[[labelnote:*]]Michiru has a case of VagueAge, with the only definitive range being that he's older than 20.[[/labelnote]] oldest competitor in the Deluxe Japan, despite looking closer in age to Megumi.
702[[/folder]]
703
704[[folder:Mondo Kirishima]]
705!!!Brandt Gate
706->Voiced by: Creator/YuichiNakamura (JP)
707A professional fighter from Team "JIGEN" who retired over a decade ago and became a father but is making a comeback.
708\
709\
710Mondo plays a Brandt Gate deck based around Galactic B-Hero, Unite Dianos.
711----
712* InformedAttribute: His status as a "legendary Cardfighter" ends up this as a result of all his matches occurring ''offscreen'', and the little bit we do see having him losing. Presumably, he had to win ''a'' match somehow since he was in the final eight, but said match was likewise offscreen. He finally was able to have an on-screen fight in ''Divinez'' against Nao, which he lost once she used her Vanguard's Divine Skill on him, but not before a very narrow fight, which could have gone either way.
713* RetiredBadass: He was a legendary Cardfighter from over a decade ago until he retired while still at the top of his game.
714* StrongFamilyResemblance: His son Hiroki has the same hair and eye color as him.
715* WorthyOpponent: Tohya considers him such a good opponent that after the qualifiers, he immediately went to him for a rematch even though Tohya won the match. (albeit narrowly)
716[[/folder]]
717
718!! Team Deluxe USA
719[[folder:Samuel Fredson]]
720!!!Brandt Gate
721[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/samuelfredson.jpg]]
722A member of the American team who took third place in the USA Deluxe. He is secretly investigating Jinki Mukae and the mysterious events surrounding Deluxe.
723\
724\
725Samuel plays a Brandt Gate deck based around Blue Deathster, "Skyrender" Avantgarda, focused on placing Strategy Order cards in the soul with Avantgarda's ability, activating their effects and empowering Avantgarda and his ability to re-stand after attacking.
726----
727* DreadlockWarrior: He keeps his hair in dreads that he then ties up into a wolves' tail.
728* ExactWords: He repeatedly notes to Danji and the others, Tohya in particular, that he can't disclose what he knows about Jinki Mukae due to it being "classified" information. So when Tohya asks him to disclose the info if he wins their fight, Sam says he'll ''think'' about it, not ''do'' it, initially sounding like he still can't tell Tohya what he knows about Masanori. Still doesn't mean he can't "[[BlatantLies accidentally]]" talk outloud where Tohya can hear him.
729* HiddenDepths: He's a well known cardfighter and an OccidentalOtaku... [[spoiler: who's also, as it turns out, a member of the {{UsefulNotes/CIA}}.]]
730* ItsPersonal: One of the reasons he's so invested in investigating Jinki is because Jinki's late older brother, Shingi, was Sam's mentor [[spoiler:at the CIA]], and the more he investigate Jinki, the more Sam felt like he was chasing Shingi's ghost.
731* NoSenseOfPersonalSpace: When he first met Yu-yu, he continuously tried approaching him even as Yu-yu backed away in obvious fright, which caused him to trip and nearly fall into traffic.
732* OccidentalOtaku: He's a big fan of Japanese media, in particular mecha, katana's, and anime. Team Japan and Danji actually run into him on a return trip from Little Tokyo, where he's gotten tons of souvenirs. This is likewise reflected in his deck choice, as while the Blue Deathster's are based on popular mecha series like ''Franchise/{{Gundam}}'', their names are western in origin.
733* ScaryBlackMan: {{Subverted|Trope}}. He has a very well built and imposing figure and has NoSenseOfPersonalSpace, nearly causing Yu-yu to back into traffic. He's rather nice however, quickly catching Yu-yu and looking after him until Tohya and Raika can find him.
734* WildCard: His true motives are initially unknown, just that he too is curious about the secret beneath the Vanguard Deluxe, and is conducting his own investigation parallel to Danji's, even advising against Danji getting Yu-yu, Tohya, and Raika involved until he has more evidence. [[spoiler:A phone call he has in private all but confirms he's an agent of the United States government, Danji later outright stating him to be a UsefulNotes/{{CIA}} agent, tasked with finding out who stole confidential information that could endanger the nation, and is personally convinced said theft is tied to the disappearing Vanguard fighters linked to Jinki Mukae.]]
735[[/folder]]
736[[folder:Peach Mountain]]
737-->See ''Danji Momoyama'' under Team Daybreak
738[[/folder]]
739[[folder:Sophie Belle]]
740-->See ''Sophie Belle'' under Project Uniformers
741[[/folder]]
742
743!Others
744[[folder:Katsuki Murayama]]
745!!!Dark States
746->Voiced by: Creator/MakotoFurukawa (JP), Daegan Manns (EN)
747A Cardfighter known as the champion of the Noto area, he possesses 100 wins to his name, and sought to defeat Danji and break his 20 win streak.
748\
749\
750Katsuki plays a Dark States deck focused on Master of Gravity, Baromagnes, based around soul-charging large amounts of cards to activate Baromagnes' skills, which increase in power the more cards are in the soul.
751----
752* ArrogantKungFuGuy: He's very self-assured in his skills and believes he's more than a match for Danji, only to collapse in shock upon losing to Yu-yu, someone he had previously derided as a rookie.
753-->'''Katsuki:''' (Referring to his Soul) [[BlasphemousBoast Not even God could tear down the Tower of Babel that I've raised!]]
754* {{Jerkass}}: {{Downplayed|Trope}}. He's very cocky and abrasive to everyone but Danji. He mainly taunts Yu-yu during their fight up until Yu-yu manages to back him into a corner, but aside from that, he's not particularly mean or anything.
755* MonsterOfTheWeek: He only appears in Episode 3 and serves as someone for Yu-yu to fight to demonstrate his growth.
756* WorthyOpponent: He sees Danji as a potential one, and came to Kaga incognito solely to fight Danji and [[DefeatingTheUndefeatable break his win streak.]] He likewise admits that it's an honor to be recognized by Tomari, calling her the "Scream Queen of Kaga".
757[[/folder]]
758
759[[folder:Takami Okura]]
760->Voiced by: Creator/RyotaOhsaka (JP), Aaron Coates (EN)
761Megumi's older brother and the heir of Okura Company. He used to be close friends with Danji.
762----
763* AloofBigBrother: He prefers to keep himself busy at work, rather than spending more time with his sister Megumi. But he does care for her, which is seen in #13 after he forgets to inform Megumi that it is raining, Takami sends their butler to give her a umbrella.
764* ContrastingSequelMainCharacter: He is one to [[Anime/CardfightVanguardG Mamoru Anjou]]. Both of them are educated older brothers to the main female lead of their respective series. Mamoru gets along well with his sister Tokoha and both of them are very close with each other, while Takami is a workaholic who prefers to run his family business and is distant with Megumi. Mamoru is close with the main characters Team Try 3 and their allies, while Takami is indifferent towards Team Blackout but is willing to help them whenever they are in trouble. Both of them also work in professional serivce, Mamoru was a professional Kagero clan leader working for Dragon Empire, while Takami is a heir to his family business.
765* StrongFamilyResemblance: He looks like a male version of Megumi.
766* WeUsedToBeFriends: Before becoming the CEO of Okura Company, Takami would frequently hangout with Danji but after becoming a workaholic he doesn't have time to hangout with him but still considers Danji a friend.
767* {{Workaholic}}: He is dedicated to his work as the heir of his company.
768[[/folder]]
769
770[[folder:The Kondo Family]]
771-> Natsuko Kondo (Yu-yu's mother) Voiced by: Creator/NanakoMori (JP), Samara Von Rad (EN)
772-> Yukiko Kondo (Yu-yu's sister) Voiced by: Creator/SayakaSenbongi (JP), Kas Nixon (EN)
773-> Akiko Kondo (Yu-yu's sister) Voiced by: Creator/MikoiSasaki (JP), Helen Belay (EN)
774-> Masaharu Kondo (Yu-yu's father) Voiced by: Creator/JunichiYanagita (JP), Roger Rhodes (EN)
775
776Yu-yu's family which consist of five members, his parents and two older sisters. The Kondo family are an upper-middle class family hailing from the Kanazawa district.
777-----
778* BigSisterBully: Akiko and Yukiko frequently bully and force their younger brother Yu-yu to dress as a girl, much to his annoyance.
779* BuxomBeautyStandard: Akiko thinks so, wanting Yu-Yu to wear large breast forms while crossdressing.
780* TheFaceless: Yu-yu's father’s face isn't revealed to the audience and when he appeared in episode 10 his eyes are covered.
781* HappilyMarried: Yu-yu's parents, Natsuko and Masaharu, are happily married for more than twenty years.
782* NotSoAboveItAll: While Natsuko normally seems uninvolved, she fully joins in with her daughters in crossdressing Yu-Yu and Tohya in Season 2.
783* OlderThanSheLooks: Akiko is a young adult who is in her early 20's similar to Tohya and Danji, but she looks like a high schooler.
784* StrongFamilyResemblance: Yu-yu's mother and sister’s look like a female version of him.
785* TookALevelInKindness: Yu-yu's family are a lot more supportive of him in ''will+Dress'', and while they're still a tad intense when it comes to his lack of self-confidence, they make clear they believe in him and will be cheering him on the entire time.
786[[/folder]]
787
788[[folder:Reno-Ten]]
789
790"Reno-Ten", aka "Reno & Tenma", are a very popular Japanese Pop duo, consisting of upbeat and sweet Reno Akai, and calm and cool Tenma Sakurai. When Reno becomes intrigued by Vanguard after watching Yu-yu's fight with Michiru at the Vanguard Deluxe, Tenma, due to their agency forbidding them from playing Vanguard, takes Reno to Wonder Hill so he can have his first fight. After watching Reno fight Urara, Tenma decides to start playing Vanguard himself, and try to convince their agency to let them keep playing.
791\
792\
793Reno plays a Stoicheia deck focused on Lavien Lord, Granfia, generating Plant Tokens to then fuel the Noblesserose Token's Plant Gauge, which can then be discharged to power up and restand a rear-guard unit.
794----
795* ContrastingSequelMainCharacter: To [[Anime/CardfightVanguard Ultra Rare]] and [[Anime/CardfightVanguardG Rummy Labyrinth with Saya]]. Whereas the latter two were all female idol groups comprised of trios, and had intimate relations to Vanguard and the overall plot of their series, Reno-Ten is an all male duo, had no relationship to Vanguard before coming to Wonder Hill, and are so far completely independent of the greater plot surrounding Jinki Mukae.
796* DistaffCounterpart: Reno is essentially a male Urara, with both being very excitable personality wise, passionate about multiple things to the point of multitasking them all, and being rather sweet and kind to everyone they meet.
797* InstantExpert: {{Downplayed|Trope}}. Like Urara and Yu-yu, Reno proves to be very gifted at Vanguard, even winning his first match against a much more experienced player. ''Un''like them though, Reno had knowledge about Vanguard long before his first match, deck included, and thought about possible matches and strategies for when he could finally play rather than taking to it like a fish to water like they did.
798* MythologyGag: Their agency forbids them from playing Vanguard as it distracts their idols from their careers. Considering [[LaserGuidedAmnesia what]] [[BrainwashedAndCrazy happened]] to the idol groups of the previous series, they do have a bit of a point.
799* RedOniBlueOni: Reno is rather energetic and optimistic, being very passionate about whatever he sets his mind to and open with others. Tenma meanwhile is much more calm and reserved, focusing more on his idol work first and foremost, scolding Reno if he thinks the latter isn't focused, and is less open to others outside of standard idol fare.
800[[/folder]]
801
802[[folder:Shingi Mukae]]
803!!!Keter Sanctuary
804Jinki Mukae's late older brother and a former external cybersecurity instructor for the CIA. Sam believes he is tied to Jinki's motivations regarding Uniformers.
805\
806\
807He used a Keter Sanctuary revolving around his ace, Sword that Connects Heaven and Earth, Alden, focusing on having units from Grades 1-3 in both hand and field to support his rideline and trigger Alden's skill to return a rear-guard to hand in order to call 2 units with Grades totaling that of the unit returned, enabling multi-attacks and skill activations.
808
809----
810* AmbiguouslyEvil: It's unclear whether he shared the same methods as his little brother in regards to creating the "ultimate fighter". Sophie Belle claims the members of Uniformers are following "Shingi's will", but Sam concludes that's she more referring to ''Gui'', the ArtificialIntelligence Shingi was working on before he died. It's later made clear that Shingi was an overall good natured and pure hearted person, [[spoiler:it's just Gui took his ideals for a better world in the ''worst'' possible direction.]]
811* PosthumousCharacter: According to Sam, Shingi died in a car accident some time ago, and he believes Shingi's death is linked to Jinki's motivations, as roughly a year after his death is when Jinki began making his move. Sam describes his investigation of Jinki as if he's "chasing a ghost", since he feels Shingi's overall influence despite Jinki being the one he's investigating.
812* RecurringElement: [[Anime/CardfightVanguard Once]] [[Anime/CardfightVanguardG again]], a character who is TooGoodForThisSinfulEarth in a Vanguard series is killed via a tragic car accident.
813* TooGoodForThisSinfulEarth: Shingi was an overall good person, being a loving older brother to Jinki, a beloved mentor to Sam at the CIA, and anywhere he went instantly had everyone light up with smiles regardless if they won or lost. His untimely death from a car accident is what set into motion to the events of ''will+Dress'', as Jinki struggles to grieve over it and desires to make Shingi's ideal world a reality, which [[spoiler:Gui]] exploits to manipulate Jinki for it's own interpretation of what Shingi wanted, [[spoiler:something Jinki realizes is ''nothing'' like what Shingi would have wanted.]]
814* UnwittingInstigatorOfDoom: He created Gui to guide mankind through Vanguard, [[spoiler: only for his creation to go in the complete opposite direction, wanting to force everyone to copy ''it'' instead of allowing everyone to have fun through their own styles.]]

Top