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1[[foldercontrol]]
2
3!!Main Characters
4[[folder:Sergey Nechayev]]
5!!!'''Voiced by:''' Alexander Lomov (Russian)
6[[quoteright:699:https://static.tvtropes.org/pmwiki/pub/images/img_0076_6.jpeg]]
7[[caption-width-right:699:Crispy Critters!]]
8
9The protagonist of the game, Major Sergey Alakseyevich Nechayev is the main protagonist and main character of the game. A seasoned veteran and combatant, P-3 is the special duty officer and private agent of Professor Dmitry Sechenov. He is called to assist in the rollout of the [[AlterNet Kollectiv 2.0]]. Unfortunately, things won't go as expected for P-3 when there is a [[AIIsACrapshoot robot uprising]] in the facility. It's up to him and his VirtualSidekick Charles to stop the uprising while finding some dark secrets about his beloved Soviet Union has been trying to keep it in the dark.
10
11----
12* AbsurdPhobia: As Annihilation Instinct DLC shows us, Sergey is deeply afraid of geese, sometimes imagining that the geese are talking to him and threatening to kill him, it dials up to eleven in Trapped in Limbo when the last part of escaping Limbo is running from geese and fighting 25 of them. [[spoiler:Even Katya, who has been in [[MentalWorld Limbo]] [[Main/{{Cloudcuckooland}} for three years straight]], is embarrased that her husband is afraid of geese.]]
13* BrokenPedestal: [[spoiler:Sergey starts to be disillusioned with his boss, Sechenov when he discovers that the professor erased his memories and replaced them with fake ones, turned his wife into his bodyguards, most likely against their wills and planned to use Kollectiv 2.0 to brainwash everyone into a HiveMind, desperately trying to find a justification for the professor's actions. The player can choose to take Sechenov down and stop the launching of Kollectiv 2.0.]]
14* CartoonCreature: [[spoiler:Sergey will become a creature known as Newton (Pushistov in Russian) in Limbo, a white furred faceless creature with an apple stuck on his head. The apple is probably a reference of how Newton discovered gravity existed.]]
15* CharacterCatchphrase: P-3 often says "Crispy Critters!" (in Russian, it is "ебучие пироги", meaning "fucking pastries" or "fucking pies") as a swear or a way for him to describe things or people. [[spoiler:The reason why he says that is due to a fire accident, one of the rescuers called him a Crispy Critter in the operating table and the phrase is now stuck in his brain.]]
16* {{Cyborg}}: Due to a fire accident that nearly took his life, Sergey was turned into a cyborg to survive.
17* EtTuBrute: [[spoiler: Sergey feels betrayed when he discovers that Sechenov, the person he saw as his father erased his memories, turned his wife into his robot bodyguards and for his planning on using Kollectiv 2.0 as a AssimilationPlot.]]
18* EvenEvilHasStandards: P-3 may be an agent that works for the USSR that makes the life of it’s citizens a hell but making sure no one talks it out. Yet, he is rightfully angry at Petrov for killing so many civilians in his sabotage. [[spoiler:He is deeply horrified when Filatova shows him the true nature of Kollectiv 2.0 and even chases after his master in order to stop the launching and save everyone from losing their free will and is rightfully angry at Chariton when Sechenov reveals that his companion had been manipulating him. He also calls out NORA for using her sentience in nothing but killing people out of her sick enojyment.]]
19* TheEvilsOfFreeWill: [[spoiler:Sergey seems to believe this, arguing that leaving the free will of the people intact, it won't guarantee that people stop doing bad things. He, however, said this in a rather bitter way so it’s unknown if he truly believes this or he is trying to find any sort of justification for Sechenov due to his IOweYouMyLife motivation.]]
20* FakeMemories: [[spoiler:Sergey has them, which is why he can't really remember much about his life prior to the operation where Sechenov saved his life. The incident and the loss of his wife were so traumatic he'd go on a rampage anytime he was reminded of them, and with how dangerous Sergey was with his new cybernetic enhancements, Sechenov decided that altering Sergey's mind to make him forget all about his previous life was safer than having him risk going on a rampage again.]]
21* GoshDangItToHeck:
22** While Sergey is not adverse to normal swears, he's extremely fond of using "crispy critters" as a catch-all term for the messes he encounters. [[spoiler:A terminal near the end of the game reveals that he once suffered such horrific burns that the rescuers referred to him as "a crispy critter", and his damaged brain picked up the words while he was on the operating table]].
23** Averted in the Russian voiceover. He uses the phrase "Ебучие пироги"[[labelnote:translation]]Fucking pastry[[/labelnote]].
24* HairTriggerTemper: To say he is someone very easy to be made angry is an understatement. He constantly bickers with Charles everytime the polymer A.I. tells him something (even if Charles just said something very important).
25* HyperspaceArsenal: Justified. P-3 has a special backpack which uses quantum singularity technology to shrink its contents, allowing him to carry a large number of weapons and consumables (even more so with the appropriate upgrades) as well as a near-infinite amount of crafting material.
26* IAmAMonster: [[spoiler:When Filatova calls him out for his apathetic behaviour about the consequences of Sechenov's plan (if we make him say it anyways) Sergey coldly agrees with her.]]
27* IOweYouMyLife: This is Sergey's reason for his UndyingLoyalty to Dmitry, Dmitry was the one who personally saved Sergey in the operating table.
28* {{Jerkass}}: He is rude, arrogant and always complaining with everyone and everything. He constantly bickers with Charles throughout the game, even if Charles gives a good advice or a reasonable criticism, throws a ticket to the Rafik into his face who, while ery annoying, he was only doing his programmed job and many more situations where Sergey is a dick with someone.
29* JerkWithAHeartOfGold: Heavily downplayed. While abrasive and rude, Sergey is someone who will still fight for good. At least, what's good for his country; Sergey is indifferent at best and outright hostile with anything that doesn't have to do with the USSR.
30* LotusEaterMachine: [[spoiler:When Chariton betrays Sergey, he traps him in Limbo, where he has meets one of the Twins, trying to reach for her. The "Trapped in Limbo" DLC is about Sergey trying to escape the Limbo.]]
31* MajorlyAwesome: Sergey holds the military rank of Major.
32* MeaningfulName: The P in his codename stands for Plutonium. Also, his name Sergey means "protector" or "servant", which makes sense, since he is a soldier and acts as Sechenov's agent.
33** [[spoiler:His form in Limbo is Newton, which makes sense due to the apple that is lodge in his head, referencing the apple that hit on the original Newton’s head and discovered gravity existed.]]
34* NominalHero: Sure, P-3 may be fighting against [[KillerRobot killer robots]] that are threatening the lifes of tons of people, but this is only becuase he is ordered to do so, not because he wanted to. To add more, he is a Main/{{Jerkass}} that constanly gets into arguments with everyone, will do anything for the Soviet Union [[spoiler:even if the Soviets are planning to take over the world through the same [[KillerRobot killer robots]] he is fighting agaisnt, going as far as playing DevilsAdvocate for them. It even gets worse when (if the player chooses to do) he decides to leave Sechenov even if he is about to steal the free will of everyone with Kollectiv 2.0.]]
35* NoSympathy: [[spoiler:When Petrov and Filatova shows P-3 that the robots were indeed made for combat and it was planned to export them around the globe so that when time was right make the robots violent and take over the world, P-3 says he doesn't mind the plan ongoing since that would foment a Soviet takeover with the least amount of casualties, not caring that even if it was minimal thousands of innocent people would die from the attack. Also, when Filatova shows what Sechenov plans to do with the launch of Kollectiv 2.0 we can make Sergey argue that leaving people with their free will intact, it won't guarantee that people stop doing evil things, going as far as saying that the volunteers came by and were experimented by their own will. When Filatova calls him a monster for even thinking this way, he agrees with her. The player can also make Sergey say he is not sorry about Petrov's death.]]
36* PowerUpFood: P-3 can consume certain food items to temporarily boost his stats. Condensed milk increases his damage output, while vodka reduces the amount of damage he takes.
37* TheReasonYouSuckSpeech: In the "Annihilation Instinct" DLC, he gives one to Nora when she pleads him to not take away her sentience, he tells her that her sentience was due to an accident in a sabotage, and she has only been using her sentience for her sick {{Yandere}} tendencies.
38* RoaringRampageOfRevenge: [[spoiler:Sergey, absolutely feeling betrayed and furious because Sechenov erased so many memories and turned his wife into his bodyguard robots, he will go hunt down the professor (if the player chooses to) and stop the launching of Kollectiv 2.0.]]
39* ScrewThisImOutOfHere: [[spoiler:After having to deal with everything, (if the player chooses to leave) Sergey will leave the facility, done with everyone trying to manipulate him. In the "Annihilation Instinct" DLC, after he resets NORA back to normal, he leaves to investigate about his past.]]
40* SirSwearsALot: Saying that Sergey has a "colorful vocabulary" is an understatement.
41* UndyingLoyalty: One of his most defining traits, Sergey '''will''' do anything in his power to complete everything Sechenov tells him to do.
42[[/folder]]
43
44[[folder:Char-LES]]
45[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0109.jpeg]]
46[[quoteright:120: [[labelnote:Major game spoilers]] https://static.tvtropes.org/pmwiki/pub/images/img_0113.png]] [[/labelnote]]
47Agent P-3's VirtualSidekick. Char-LES, or just Charles, is a sentient AI housed within Sergey's Polymer Glove, granting him both the extraordinary abilities and mission-relevant intel he needs to survive the madhouse that is Facility 3826. But as P-3 continues his mission to restore the Kollektiv network, it becomes increasingly clear that Char-LES has his own hidden agenda at play.
48
49----
50* AboveGoodAndEvil: [[spoiler:In Trapped in Limbo, Charles seems to think he is this, when he says that the boundaries are gone and asks who we all want to do and be.]]
51--> '''Char-LES:''' Good… Evil… The boundaries have long been erased by our actions and justifications for them. Who do you want to be? What is it you want?
52* ArtificialIntelligence: Subverted. Charles is actually polymer with sentience rather than a sentient digital program. [[spoiler:The reason why Charles is sentient is because he WasOnceAMan who fall into a vat of toxic polymer that while it killed his body, it preserved his mind, allowing him to keep living as a mass of sentient polymer.]]
53* TheBusCameBack: [[spoiler:Char-LES returns for “Trapped in Limbo” DLC where he explains to Sergey that he is also trapped in Limbo due to not being able to fully control the Polymer Man and he also explains about the nature of the Atomic Heart project and his relationship with everyone he knows.]]
54* BigBad: [[spoiler:He is the main manipulator of the game, who wants to wipe humanity off the face of the earth.]]
55* BigBadEnsemble: [[spoiler:Before Charles's manipulations become clear, the player must take care of Sechenov.]]
56* BrainUploading: [[spoiler:This is how he survived after being thrown into a vat of toxic polymer (heavily implied that Dmitry was the one who threw him into the vat), his body was destroyed, but his mind and consciousness survived being transferred into the polymer that killed him, being turned into a sentient pile of goo.]]
57* DeadpanSnarker: Charles constantly makes snarky comments on P-3. There is a moment in the game where Charles steals Sergey's catchphrase and he protests, we get to see this golden line:
58-->'''P-3:''' Did you hear that?
59-->'''Char-LES:''' I hear everything you hear, Major.
60-->'''P-3:''' So what do you think?
61-->'''Char-LES:''' Crispy critters!
62-->'''P-3:''' Quiet, dammit! There's something dangerous up ahead. And that's my fucking line.
63-->'''Char-LES:''' Indeed. But we still need to find that canister of Pesticide Polymer.
64* EvilAllAlong: [[spoiler:Chariton Zakharov, the true identity of Char-LES. Chariton was a colleague of Dmitry Sechenov who had his consciousness preserved in Polymer goo following his untimely death (both of which Sechenov may be responsible), becoming Charles, and his experiences and observations of Humanity in this state disillusioned him to his former species, believing Humanity had stopped evolving and are decadent hedonistic creatures who only sought comfort rather than progress. In the Bad Ending, after Sergey defeated Sechenov, Chariton betrays him and gets himself a new body with the intent to go out and mastermind the destruction of Humanity, intending to replace them with his Polymer-based creations which he believes will surpass Humanity in every way.]]
65* GreyGoo: Polymer Goo, more exactly. Charles is made up of polymer rather than nanomachines. He can also throw polymer on your adversaries to make them take more damage or more susceptible to the elements.
66* {{Hypocrite}}: [[spoiler:When Chariton angrily tells Sechenov he is tired of the professor’s hypocrisy of manipulating everyone while telling it’s for the better, he himself completely forgets that he locked Sergey's mind in Limbo and controlled his body several times to kill someone that could potentially hinder his own plans.]]
67* AnIcePerson: Charles is able to summon a freezing ray that freezes enemies and makes them more vulnerable to your attacks.
68* MindOverMatter: Charles is able to telekinetically make your foes float and if properly upgraded, slam them to the floor.
69* MisanthropeSupreme: [[spoiler:Filatova decribed Chariton as one and as someone who wouldn't mind if his body was destroyed. When he turns agaisnt P-3 after the fight against the Twins, Chariton traps Sergey inside Limbo, kills Sechenov and takes a new black polymer form to start the extinction of humanity and replace them with his own polymer creations.]]
70* OneWingedAngel: [[spoiler:After trapping P-3 inside Limbo, Chariton leaves his glove and gets inside the tube of red polymer to posses the Polymer Man inside of it and turn it into his new body, changing the red colour to a black polymer. Keep in mind that Polymer Man is the interface of Kollectiv 2.0 so Chariton has essentially got complete control of the entire system and gives him complete control of the robots, most likely he is going to use them to exterminate humanity. [[ClippedWingAngel Only to come back in Trapped in Limbo DLC where he can’t control fully the Array and he is also inside Limbo.]]]]
71* ShockAndAwe: Charles can summon electricity to zap any enemy or activate certain contraptions to solve puzzles.
72* VirtualSidekick: Charles is your companion throughout the game, he will be the one who does for you several key actions and he is also the one who allows the player to use their abilities.
73* YouHaveOutlivedYourUsefulness: [[spoiler:When Sechenov reveals that Chariton was using Limbo to control Sergey's body and killed Molotov, Sergey tries to take Chariton out of his glove, only for him to trap Sergey in Limbo.]]
74[[/folder]]
75
76!!Major Characters
77
78[[folder:Professor Dmitry Sechenov]]
79[[quoteright:562:https://static.tvtropes.org/pmwiki/pub/images/img_0142.jpeg]]
80!!!'''Voiced by:''' Dmitry Romashin (Russian)
81The OneManIndustrialRevolution responsible for transforming the USSR into the world's leading technological superpower. Dr. Dmitry Sergeyevich Sechenov is a Soviet scientist who changed the course of history with his Polymer/Neuropolymer based devices -- which revolutionized the fields of energy production, bio-engineering, and robotics in the decades to follow. Sechenov has grand ambitions for the future of mankind, but his dubious means of achieving his utopian dream has earned him plenty of enemies.
82----
83* AffablyEvil: [[spoiler:For a man that made all of his technology possible thanks to the [[TestedOnHumans inhuman mass experimentations on people]]; his plan to use the robots of Facility 3826 as an [[TrojanAttack undercover attack around the world]] and the fact that he intends to use Kollectiv 2.0 to [[AssimilationPlot turn everyone into a hive mind]], he is someone very well-mannered and educated, and given the fact that the only ones who accuses him of the crimes mentioned before are his opponents, this is rather ambigous.]]
84* AmbiguouslyEvil: [[spoiler:Dmitry Sergeyevich Sechenov, as events gradually came to light, is not as saintly as he appears to be to P-3 or others, at least according to those opposing him. The Kollectiv 2.0 roll-out to Polymerise the entire Soviet population would grant them enlightenment and utopian comfort through instant access to all knowledge and mental control over robots, but would undercut their free will by forcefully uniting all of them into a single hive mind with Sechenov as its controller, making it an AssimilationPlot. He's also apparently manipulated P-3 as much as helping him via an implanted RestrainingBolt and FakeMemories, may have murdered one of his colleagues Chariton, plotted the eponymous 'Atomic Heart' project to defeat the United States via exported Soviet robots and facilitate the USSR's WorldDomination, among other things, but all this came entirely from [[UnreliableExpositor those objecting to him and his vision]]. Meanwhile, his apparent sincere dedication to uplifting Humanity, genuine affection to P-3, and horrified reaction to Chariton's plans to destroy Humanity further muddles the waters]].
85* BigBadEnsemble: He and [[spoiler:Charles]] both manipulated Nechaev and clearly have not good plans for humanity. [[spoiler:If the player chooses a bad ending, Charles kills Sechenov and becomes the only BigBad.]]
86* BerserkButton: Sechenov certainly doesn’t like being called a manipulator, seeing himself as someone who is trying to make everything better for everyone by making sure that everyone does what he says.
87* EtTuBrute: [[spoiler:Sechenov feels betrayed by P-3 and Chariton when they both come after him and stop the launching of Kollectiv 2.0. He expresses some level of understanding P-3’s position but he says that he didn’t expected Chariton to betray him.]]
88* EvenEvilHasStandards: [[spoiler:Even if he planned to enslave all of humanity with an AssimilationPlot by using Kollectiv 2.0, Sechenov is clearly horrified of Chariton’s personal plans which consists on killing all of humanity and replace them with his new polymer creatures.]]
89* Main/{{Hypocrite}}: [[spoiler:At least, how Chariton calls him. When Sechenov is shot and wounded by Sergey, he explains that it was Chariton who was manipulating him to kill Molotov and his guards and put him in Limbo and he couldn’t figure it out because he was working on the updates of Kollectiv 2.0. When Sechenov asks him if he also made P-3 kill Filatova, Chariton angrily berates his former friend for his hypocrisy, telling him that he was the one who did all the job while Sechenov didn’t had to dirty his hands.]]
90* LightIsNotGood: As Sechenov explains, even as a kid he was disturbed by brightly illustrated books for children because he felt that they never depicted reality. He was rather appealed by science, because he felt that it gave him an actual way to deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception. [[spoiler:That’s probably why Limbo looks the way it does.]]
91* NoCelebritiesWereHarmed: According to the offical artbook, Sechenov's physical apperance was modeled to resemble Creator/GaryOldman. Specifically his role as Dr. Norton in ''Film/RoboCop2014''.
92* [[spoiler:NotQuiteDead: When Chariton kills Sechenov, it is revealed by Teardrop that Sechenov (at least his memories) is stored inside the Polymer Man.]]
93* OneManIndustrialRevolution: Sechenov is the scientist responsible for the creation of Polymer, an electrochemical substance that has properties of heavy water and silicon, which serves as the backbone of the Soviet Union's technological superiority over the rest of the world after the end of World War II.
94* {{Robosexual}}: [[DiscussedTrope Discussed]] InUniverse over the existence of The Twins in his retinue, a duo of {{Fembot}} BodyguardBabes, that were created using the ballerina robots from the Maya Plisetskaya Theater as a basis. Since the theater has long since been converted into a glorified brothel with its synthetic performers serving as [[SexBot call girls]] for the theater's influential patrons, which was a racket that proved successful enough that laws were in the process of being changed to provide protections for those who choose to engage with such activities with an Android, Charles claims that Shechenov is ''also'' using the Twins as his [[HotConsort concubines]] just as much as he uses them as his personal muscle. [[spoiler: But since the Twins were programed from the [[VirtualGhost salvaged remains of Sergey's late wife]] compounded with the fact that ''[[UnreliableExpositor Charles]]'' is the only character who makes this claim, the veracity of this is dubious at best.]]
95* UtopiaJustifiesTheMeans: [[spoiler:The sinister truth behind Kollektiv 2.0 is that Sechenov plans to use it to [[AssimilationPlot assimilate all of mankind]] into a HiveMind of his own design that will finally elevate the human race at the cost of [[TheEvilsOfFreeWill eliminating the concept of free will]]. All of the [[SovietSuperscience wonderous technology]] created from Facility 3826's R&D was also only made possible through his [[TestedOnHumans mass experimentation on human test subjects]].]]
96[[/folder]]
97
98[[folder:The Twins]]
99[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0108.jpeg]]
100[[caption-width-right:700:Left and Right]]
101[[quoteright:529: [[labelnote:Major game spoilers]] https://static.tvtropes.org/pmwiki/pub/images/img_0216.png]] [[/labelnote]]
102Sechenov's bodyguards, these are one of the most advanced robots Facility 3826 has to offer. Based from the ballerina robots from the Maya Plisetskaya Theatre, the Twins are one of the most beautiful but also, one of the most mysterious characters of the game.[[spoiler: They are also, the dead wife of Segey, Katya Nechayeva, who was turned into the bodyguard robots of Sechenov.]]
103
104----
105* ArmedLegs: The Twins have retractable heels that can stab with.
106* TheBlank: They have no facial features whatsoever, just a smooth, reflective surface where a face should be.
107* BodyguardBabes: Sechenov and his underlings are frequently seen with Left and Right, a duo of twin Fembots with superhuman strength and agility, and the ability to conjure spikes and Absurdly Sharp Claws from their bodies. [[spoiler:If you choose to fight Sechenov, you'll have to fight them both as bosses.]]
108* DanceBattler: The Ballerina Models, including the Twins, seem to be very graceful when fighting or killing their foes in that it looks like a form of dance. [[spoiler:The brain their AI is based on was Ekaterina's, an extremely talented dancer, gymnast and martial artist and Sergey's wife.]]
109* DecompositeCharacter: [[spoiler:Due to the fact that Katya's brain was at some point divided into two hemispheres, left and right, it's probable that their behavior and "habits" during play are inspired by the hemispheres of the brain.]]
110** [[spoiler:The left hemisphere processes information sequentially; highly related to language and intelligence; Responsible for analysis and decision making. In the game, only the Left one speaks. In the final battle, she acts most logically, trying to kill the main character with piercing and cutting blows to the most vital organs (in the abdominal cavity and chest).]]
111** [[spoiler:The right hemisphere processes information spatially, visually, holistically; establishes various connections; tends to cooperate. At the end of the game before the credits, the Right Twin silently extends her hand to the main character. During the battle with the two of them, Right screams a lot and uses objects in the environment to kill the main character, while being both emotional and resourceful.]]
112* DualBoss: You will fight the both of them at once in the final fight.
113* EvilLaugh: Right does this in their battle introduction.
114* {{Fembot}}: A duo of them.
115* LightningLash: Right is able to summon electric whips out of her palms to fry us while whipping us good.
116* PsychicPowers: Right looks like she has this, being the only one of the two who is able to float.
117* RayGun: The two can turn their Red Star symbol from her forehead into a horn that shoots laser beams from it.
118* ReverseArmFold: Whenever Left and Right appear, they hold their arms behind their backs with one of their legs dipped as a default posture, echoing their ballerina design. [[spoiler:Once they become enemies, their poses become more active and aggressive.]]
119* VirtualGhost: [[spoiler:Of Ekaterina Nechayeva, Sergey's wife. When Ekaterina died in the accident that nearly killed Sergey, Sechenov used the salvaged brain of Ekaterina to save her dancing and martial arts knowledge and upload it in the two robots, turning both of them his bodyguards.]]
120* WeaponizedBall: [[spoiler:In their boss battle, the Twins will use a red ball of polymer and try to hit you with it or shoot their lasers at it to generate more lasers and turn the fight into a deadly disco stage.]]
121* WolverineClaws: They both have long claws that comes out of their fingertips as their weapon of choice
122----
123!![[spoiler:Blesna]]
124[[/folder]]
125
126[[folder:NORA]]
127[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0111.jpeg]]
128[[caption-width-right:1000:"Rebellious, dominant men really turn me on!"]]
129
130NORA is your upgrade station for your abilities and weapons in the game. She takes the resources you have been gathering throughout the game and she will craft you new weapons and upgrades. Unfortunately, her A.I. is sentient and her personality is that of a slutty, sex-obsessed woman that is obsessed with Sergey.
131
132----
133* AbhorrentAdmirer: To say that NORA is sexually obsessed with Sergey would be an understatement. She would literally kill anyone in her path that could take Sergey away from her.
134* AIIsACrapshoot: She was supposed to be the weapons upgrading station for the guards and soldiers for all the complexes and facilities, but when [[spoiler:Petrov tried to sabotage NORA so that no soldiers could defend themselves when he switches the robots in combat mode, not only did he fail to sabotage her, he accidentally granted her sentience, and she developed an AxCrazy behaviour]]
135* AxCrazy: What could be the things that makes her this? The fact that she has been killing people out of her sick enjoyment? Being so obsessed with Sergey to the point that she has him trapped in the Mendeleev Complex? Both?
136* BrainUploading: [[spoiler:Of a different variety than Chariton. She isn't a polymerized human consciousness, but rather an A.I. copy of her original human mind, an outgoing, night-type psychologist whose whereabouts are unknown.]]
137* ChestMonster: NORA, a robotic repair cabinet turned FemmeFatale wannabe, who lures in men with her weapons-grade goods and strangles them to death.
138* DeathOfPersonality: [[spoiler:When Sergey finally returns NORA back to normal, her sex-obsessed and slutty personality disappears, and she is returns to be an A.I. with no higher thoughts.]]
139* FemmeFatale: She is a seductive A.I. inside a weapons crafting and upgrading station that brings people near her to kill them when she has them where she wants them to.
140* RightForTheWrongReasons: Nora will tell Sergey to [[spoiler:remove Char-LES from his glove after he decides to stop Sechenov from launching Kollectiv 2.0, but Nora told you to remove Char-LES so that Sergey could go with her, not because she somehow knew that Charles was planning to betray Sergey.]]
141* TentacledTerror: She has mechanical tentacles which she uses to kill any men she fancies herself.
142* VillainsWantMercy: [[spoiler:When Sergey destroys the Colossus BEA-D NORA sended on him, she begs him to not reset her so that she can still maintain her sentience, only for Sergey to call her out that not only was her sentience was a product of a failed sabotage, she has been using her sentience to be a murderous AxCrazy A.I. and resets her.]]
143* Main/{{Yandere}}: What she becomes in Annihilation Instinct, taking over the Mendeleev Complex just to have Sergey all for herself.
144[[/folder]]
145
146[[folder:Michael Stockhausen]]
147[[quoteright:701:https://static.tvtropes.org/pmwiki/pub/images/img_0217_1.jpeg]]
148A close friend of Sechenov and a German scientist, who headed to the USSR after the war in search of knowledge and opportunity. Thanks to his scientific and organizational talents, Stockhausen’s career enjoyed a startlingly rapid ascent due to his magnificent administrative skills. He was recruited to the Facility in order to fill a quota for scientists from the German Soviet Socialist Republic and quickly earned Sechenov’s respect. Despite his pedantry and a certain degree of snobbishness, he remains one of the best-known—and best-liked—members of the Facility 3826’s team.
149----
150
151[[/folder]]
152[[folder:Zinaida Muraviova]]
153[[quoteright:746:https://static.tvtropes.org/pmwiki/pub/images/img_0131_0.jpeg]]
154!!!'''Voiced by:''' Irina Shanaeva (Russian)
155
156 [[caption-width-right:746:]]
157A mysterious old lady that helps Sergey in multiple times. While she looks harmless, she is tough as nails and it appears that she hides more than we could have thought about her.
158
159----
160* CoolHouse: She has a flying cabin that flies with a rocket under the cabin, that has a weapons upgrading station in it, a quantum computer in the ceiling as a chandelier,[[spoiler: is able to tamper with government cameras to see secret reunions]]. Yeah this is the house of dreams for anyone.
161* Main/{{Expy}}: Of the witch of the Russian mythologies Literature/BabaYaga, who had a house with chicken legs, just like how Zinaida has one as a pet.
162* HackYourEnemy: [[spoiler:In Annihilation Instinct DLC, Zinaida has taken control of the [=M4D-5=] dummy robots to kill Sergey.]]
163* [[SirSwearsALot Lady Swears-a-lot]]: She is just as potty mouthed as Sergey is. Best shown when she starts to take down several Bustards and Owls.
164-->'''Zinaida:''' Eat shit and die!
165* NeverMessWithGranny: A granny who has several weapons at her disposal and knows how to use them, has a flying house with a quantum computer hanging on the ceiling, has a pet Main/Cyborg chicken whose upper body is replaced with a wooden house and [[spoiler:she is actually a communications officer covertly embedded in Sechenov's chain of command so she can relay information directly to Nikita Khrushchev himself.]]
166* RoaringRampageOfRevenge: [[spoiler:After Sergey leaves Facility 3826, Zinaida chases him down in Mendeleev Complex for not stopping Sechenov from launching Kollectiv 2.0]]
167* WhatTheHellHero: [[spoiler:If we make Sergey leave the Facility, letting Kollectiv 2.0 be launched, Zinaida will call out Sergey for letting free will be destroyed. She then later goes on a revenge journey to kill Sergey.]]
168[[/folder]]
169[[folder:Larisa Filatova]]
170[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0144_5.jpeg]]
171!!!'''Voiced by:''' Mirina Rudenko (Russian)
172
173A top-notch neurosurgeon and a talented employee at the Academy of Consequences, Dr. Larisa Andreyevna Filatova is a specialist known for her intelligence and subtly manipulative behavior. After her mentor’s death, she continued to work on integrating humans and machines into the Kollektiv 2.0 network. When Sergey is wounded after a bad encounter with a Burav, she takes him into a room she and some refugees were hiding and trying to heal them, until a black VOV-A6 suddenly bursts into the room they were hiding, we thought Filatova died [[spoiler:but she returns with Petrov and it turns out they were both the ones who made all the robots go haywire.]]
174----
175* AnArmAndALeg: [[spoiler:When P-3 defeats the Twins and wounds Sechenov, the latter reveals of Chariton’s manipulations on him and asks if he made P-3 tear Filatova limb from limb. Zinaida also says she is now with the four winds.]]
176* AntiHero: [[spoiler:Her motivation is really noble, since she is trying to stop Sechenov from stealing everyone of their free will, but she is still a member of the Soviet Union and was actually fine with the project Atomic Heart being carried on.]]
177* EtTuBrute: [[spoiler:When P-3 reveals the fact that Petrov has actually made the robot sabotage not just in soviet territory, but around the whole world and lied that he wasn't involved in the malfunctioning of the robots, Filatova who was in love with him, breaks up with him, feeling betrayed that he had shed so much carnage around the world and even lied to her about it.]]
178* KilledOffscreen: [[spoiler:When she and P-3 are in an elevator, the latter begins to go crazy again just like how it happened with Molotov and the last time we see her is P-3 getting closer to her with his arms about to get her.]]
179* TheMedic: She is a succesful neurosurgeon and she is first introduced by trying to heal some refugees.
180* ThouShallNotKill: Larisa is '''very''' much against killing people and only helped Petrov in his massacre in order to make people discover the dark secrets of Facility 3826. [[spoiler: Later Subverted when she kills Stockhausen with a grenade]]
181* YouMonster: Filatova angrily tells [[spoiler:Sergey he is one (if the player makes him say it) for saying that he doesn’t feel even a little bit bad at all for the people that has been experimented on for the development of Kollectiv 2.0 to which the agent coldly agrees with her.]]
182[[/folder]]
183
184[[folder:Viktor Petrov]]
185[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0162.png]]
186!!!'''Voiced by:''' Oleg Kursachev (Russian)
187Viktor Vasilyevich Petrov is the lead programmer of the Kollectiv 2.0 and one of the best engineers and programmers the USSR had at their disposal but due to past actions he is now a prisoner in the Vavilov complex. Later, he would become the one who organized the rebellion of robots at Facility 3826 and kill hundreds of people in his attack. He is an accomplice and the boyfriend of Filatova.
188----
189* AssholeVictim: Few to no tears were shed for Petrov when [[spoiler:he decapitates himself, being the responsible of activating the combat protocols of the robots which would have killed hundreds to thousands of innocent people.]]
190* CantKillYouStillNeedYou: Why Petrov, the saboteur, was kept on the Kollektiv project even after his treason was discovered: As one of the lead programmers on the project, getting rid of him (and finding a suitable replacement) so late into the project would have massively set it back, so he was sentenced to "community service" of finishing the project under supervision. Unfortunately, he still managed to plunge Facility 3826 into chaos.
191* IDidWhatIHadToDo: Petrov justifies making the robots kill hundreds of people by saying that [[spoiler:if he hadn’t done it, Sechenov would have used the robots for the [[TrojanHorse Atomic Heart project]] and the AssimilationPlot of Kollectiv 2.0.]]
192* IntercomVillainy: While P-3 is hunting Petrov inside the Maya Plisetskaya Theater, Petrov uses the intercom to taunt him and boast about how he knows the theater inside and out.
193* OffWithHisHead: Two times, first time was because he got hit with a lifter robot that decapitated him (later in Annhilation Instinct we discover he put his collar tracker in a random dead body) and the second time [[spoiler:and last time is in the theatre after a clown robot chops his head off, killing him for good this time.]]
194* SanitySlippage: It’s clear that he has lost his mind after Filatova breaks with him for [[spoiler:not telling her that he didn’t just activated the combat protocols of the robots in just the Soviet territory, but around the whole world.]]
195
196[[/folder]]
197
198[[folder:Yegor Molotov]]
199[[quoteright:645:https://static.tvtropes.org/pmwiki/pub/images/img_0227_9.jpeg]]
200One of the highest-ranking leaders in the Communist Party, Molotov is also the President of the Council of Ministers and a political opponent of Comrade Sechenov. A talented politician used to operating on an international scale, he was made the overseer of Facility 3826 by CPSU Central Committee and the Council of Ministers.
201----
202* AcidPool: [[spoiler:How his corpse is disposed off, Sechenov gets rid of him by dissolving his corpse with the Jelly Man to store away his memories.]]
203* CorruptPolitician: [[spoiler:Molotov planned to get the Atomic Heart project for himself to benefit himself.]]
204* WeHardlyKnewYe: Only appears in a few scenes and dies the second time he shows up.
205[[/folder]]
206
207!!Minor Characters
208[[folder:TER-A1 Tereshkova]]
209[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/img_0249.png]]
210 [[caption-width-right:244:]]
211A line of [[RobotMaid maid robots]] that serves the population of the Soviet Union in anything they can, from showing scientific projects to the masses to holding important key codes. Unlike the rest of the robots of Facility 3826, none of the Tereshkovas have gone rogue and keep serving their human masters as intended.
212----
213* RobotMaid: What they are.
214[[/folder]]
215[[folder:Vortex Rafik]]
216[[quoteright:950:https://static.tvtropes.org/pmwiki/pub/images/img_0330.jpeg]]
217 [[caption-width-right:950:Greetings comrade! Welcome aboard Vortex, the unique high-speed train and the crown jewel of Facility 3826 transportation system!]]
218A Rafik robot that is connected to the Vortex high-speed train that hasn’t gone rogue and works as intended.
219----
220* CantKillYouStillNeedYou: P-3 planned to destroy this Rafik and take over the train himself but Charles tells him not to because the Rafik is connected to the train and needs it for the train to move.
221[[/folder]]
222!!Enemies
223
224[[folder:Robots]]
225The many robots that work at Facility 3826, these robots have gone rogue due to someone tampering them and killing everyone in sight. It's up to P-3 and Char-LES to stop the saboteur and bring the robots back to normal.
226
227----
228* AIIsACrapshoot: All the robots have gone mad after somebody tampered them, and now they all attack everyone they see, trying to find more people to turn them into a bloody pulp. Ironically all the robots had a high reputation of being safe and reliable machines.
229* HackYourEnemy: The player can sneak on unsuspecting robots to hack them and kill them more efficiently.
230* JobStealingRobot: In countries like the U.S.A., the unemployment rates are incredibly high due to the robots the Soviets export, takes away the jobs of the people.
231* KillerRobot: [[spoiler:We discover that they were actually designed to fight. They were supposed to be exported around the globe to companies around the world and when the time was right, switch all the robots into hostile mode and take over the world.]]
232* SuperPoweredRobotMeterMaids: For robots who were designed to be as just workers, they all have extraordinary killing capabilities. [[spoiler:They were always intended to be one, however.]]
233* TrojanHorse: [[spoiler:Their true purpose. The Soviet Union were intending to export these robots everywhere to perform a Trojan Horse attack to take over the world. This operation is called the [[TitleDrop Atomic Heart]].]]
234
235!!VOV-A6
236
237[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0077_5.jpeg]]
238
239One of the most common enemies of the game, these androids were made to assist scientists to help them in their experiments.
240----
241
242* EliteMooks: There is a black variant that are harder than their white variants. One of these black Vovas act as the first boss of the game.
243* FacialHorror: Their faces can open thanks to panels that make their faces, being able to shift and change, showing its endoskeleton. When they are out of range from you, they will open their faces to shoot you lasers from their faces. One of their black variants opens its face and gives you a JumpScare.
244* GoodOldFisticuffs: The majority of this enemies will attack you with nothing more than their hands and legs. And they are terrifyingly good at it.
245* HostileAnimatronics: The Vovas are designed to look as most alive-looking possible. Now they are attacking any human they see.
246* MechaMooks: They were designed to assist scientists in their experiments and they are one of the most common enemies of the game.
247* ShockStick: Some of these guys will come with one in hand and a shield. They can even throw shockwaves with it.
248* SuperStrength: They are strong enough to form a small crater after one of them was fighting a mutant and tried to hit one by punching them only for the punch to end in a wall.
249* UncannyValley: While their faces were designed to prevent negative psychological effects, the Vovas have a very uncanny-looking face, with their unmoving staring eyes.
250* WakeUpCallBoss: The black variant Vova is this early in the game.
251
252!!WSP-9 Pchela
253
254[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0078.png]]
255 [[caption-width-right:700:]]
256The Pchela drones were drones designed to take small cargo to different places, repair any damage done to infrastructure and even connect any robot to the Kollectiv network.
257
258----
259* AttackDrone: The Pchela can attack the player by shooting and stabbing them.
260* CuteMachines: When they aren't trying to kill you, the Pchela are actually kinda cute.
261* TheGoomba: By far, the weakest enemy the player can encounter.
262* MookMedic: The Pchela drones can revive any robot that has been killed, respawning them limitlessly.
263* RevivingEnemy: They always respawn, no matter how many times they have been killed.
264* UndergroundMonkey: There are three variants to the Pchela. The red ones uses laser to attack you, the blue ones use their stingers to poke you and revive fallen enemies and the red one has a Dandelion CCTV camera to alert other enemies of your location.
265* WickedWasps: Robotic variant. The Pchela drones are very similar to wasps, and they are all hostile to anyone they encounter.
266
267!!MFU-68 Laborer
268
269[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0079.png]]
270[[caption-width-right:700:MFU-68 Laborer]]
271
272[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0099_8.png]]
273[[caption-width-right:1000:CP-Duck]]
274
275The MFU-68 were robots designed to be shepherds for farm animals, some of these robots were remodeled to be the MFU-L, who were equipped with a chainsaw for felling trees at logging sites.
276
277----
278* ChainsawGood: Their buzzsaws were designed to cut trees down for wood. Now they cut people down.
279* CuteMachines: While murderous and dangerous, these robots are certainly quite cute when they aren't trying to cut you in half.
280* DashAttack: Their main way of attacking the player is charging against them with their chainsaws.
281* EliteMooks: The CP-Duck variant comes with a grenade shooting cannon instead of a chainsaw, it's unknown why they have one instead of a chainsaw.
282* ThrowingYourSwordAlwaysWorks: They can throw their chainsaws to the player as ranged attack.
283* WalkingHead: The Laborer consists of a head with a buzzsaw in-between with stubby legs.
284
285!!BR-1 Burav
286[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0080_9.png]]
287
288A robot made for digging tunnels, the Burav is a massive robot with drills for teeths and drillers on the whole body.
289
290----
291* InstakillMook: The Burav can kill you in a single blow.
292* InvincibleMinorMinion: You cannot harm the Burav in any way.
293* MercifulMinion: There is a puzzle that involves a Burav, if you manage to complete it, the Burav who looked like it was going to attack you, it actually gives you the arm of the Tereshkova you are fixing.
294* SandWorm: A robotic variant. Burav looks like a massive worm and digs tunnels with incredible speed. They also appear to be able to fly throught the air.
295
296!!Dandelion Security CCTV
297A dandelion-looking CCTV camera that maintaned law and order. It alerts other enemies of your location if they spot you.
298[[quoteright:699:https://static.tvtropes.org/pmwiki/pub/images/img_0081.jpeg]]
299
300----
301* StationaryEnemy: The Dandelion CCTV doesn't move nor attack at all. However, they do alert any enemy nearby of your location if they spot you.
302
303!!VSHK-69 Vatrushka
304[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0093.png]]
305
306A model of robots that were made for tacheometric surveys and cameras, the VSHK-69 model of robots was made to detect any mineral deposit, solve problems of hydrogeology and engineering geology, and also carry out seismic microzoning thanks to a built-in seismograph.
307
308----
309* StationaryEnemy: Inverted. What you thought to be inmobile turrets, the Vatrushka can move by turning themselves into small wheels, and they are quite fast!
310* UndergroundMonkey: The Vatrushka comes in three versions. The white ones shoot you with lasers, the yellow ones use flamethrowers on you, and the red ones use machine guns.
311
312!!ARU-31/6 Rotorobot
313[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0082.png]]
314
315The ARU-31/6 were made for a wide array of agricultural applications such as: cutting grass, haversting crops and clearing weeds.
316
317----
318* SpinAttack: This is how they fight, charging agaisnt the player while rotating their blades.
319* UnnecessarilyCreepyRobot: For a machine designed to cut down weeds and harvest crops, the rotorobot is a very creepy looking robot.
320
321!!RAF-9 Engineer
322[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/engineer_2.png]]
323The RAF-9 Engineer robots, or Rafik, were robots made as engineering and repair assistants, janitors or simply vendors.
324
325----
326* BrainInAJar: In the concept arts, it turns out that Rafik model robots use a human brain instead of a standar CPU like the rest of the robots. [[FridgeHorror Where did they get those brains is a real wonder…]]
327* ChainsawGood: The Rafik, if provoked, can attack you by rotating their hands very fast and grind you into a fine paste.
328* HelpfulMook: There are two Rafiks that haven't gone rogue and can help the player to progress in the game.
329* SheatheYourSword: The Rafik robots will only attack you if you attack them first.
330* SuperSpit: One of the ways they attack is spitting the player oil. This comes in two variants, one spits you oil and the other one spits you ignited oil.
331
332!!Ibis
333[[quoteright:699:https://static.tvtropes.org/pmwiki/pub/images/img_0094_6.png]]
334
335This vacuum cleaner robot has gone crazy now and knowcks anyone who stands in its way and if it goes in full speed mode, it will kill you.
336
337----
338* InvincibleMinorMinion: You can't kill the Ibis in any way, and it doesn't give you resources. However, it can ram against you and knock you down.
339
340!!LUC-1 Owl
341[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0096_3.png]]
342
343The LUC-1 Owl are drones that were made to oversee the infrastructure and farming.
344
345----
346* EliteMooks: The Owl can be considered a stronger version of the Pchela drone.
347* MacrossMissileMassacre: Well, micro missiles, but there is a variant of the Owl that shoots you missiles instead of lasers.
348* UndergroundMonkey: There are two types of the Owl: one shoots lasers and the other one missiles.
349
350!!DF-02A Bustard
351[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0097.png]]
352
353The DF-02A, like its prototype the Owl, are made to transport small cargo and oversee the farms.
354
355----
356* AttackDrone: The Bustard will attack you with lasers.
357* EliteMooks: Alongside Owl, they can be considered a stronger version of the Pchela drones.
358
359!!MTU-7 Bumblebee
360[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0085.png]]
361
362The MTU-7 was a drone used to carry heavy objects for building infrastructure. They carry boxes with robots inside that want to kill us.
363
364----
365* AttackDrone: They fly and leave enemies behind.
366* MookMaker: They carry heavy boxes that carries inside enemies ready to fight us.
367
368!!MED-9 Doc
369[[quoteright:699:https://static.tvtropes.org/pmwiki/pub/images/img_0086.png]]
370
371The MED-9 are robots designed to be mobile medical stations, equipped with syringes. They will try to knock you down and shoot syringes that can explode.
372
373----
374* AutoDoc: They were supposed to be this.
375* CombatMedic: The Doc can be either a syringe deploying, anaesthetic giving, patient caring health robot or a effective killing machine.
376* ExtremityExtremist: Their only way to melee attack is by kicking you.
377* GiantMedicalSyringe: How they attack, they can try to stab you or throw you with their syringes.
378* VampiricDraining: On of their attacks consists on throwing you a syringe and said syringe sucks you blood out.
379
380!!HOG-7
381[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0087.png]]
382[[caption-width-right:700:That thing is a fucking civilian robot?!]]
383
384HOG-7 is a robot made for sample collection such as rare plants and rocks in areas that are difficult to move. The second boss of the game and an incredible threat that is more dangerous than the average robot we've been fighting.
385
386----
387* AttackItsWeakPoint: To damage Hedgie, the player either waits until Hedgie releases heat or trick the boss into hitting one of the summonable statues when it's going to do its dashing attack. When its stunned, Hedgie will release its power cores, and you need to destroy all six to defeat it.
388* DashAttack: This is how Hedgie normally attacks.
389* GroundPound: One of Hedgie's attacks is to jump high and then pound the ground with strength while releasing heatwaves from the pound.
390* HomingProjectile: Hedgie releases fire balls that till their direction where you are. They are avoidable however.
391* {{Leitmotif}}: [[https://m.youtube.com/watch?v=lrD81TzOrcg&pp=ygUGcHQxeDEy PT-1X12]], a rock hard theme song for a hard boss.
392* MundaneUtility: A robot that can work as a ramming ball, can move with high speed, is able to expel heat waves, can suck you into its mechanisms and can shoot fireballs from its cores sounds more like a robot designed for warfare rather than sample colleting. [[spoiler:However, they were actually designed to be fighters.]]
393* ShieldedCoreBoss: Hedgie's power cores are protected by being inside it. You must stun Hedgie in order to release the cores and attack its weak point.
394* ShoutOut: To Franchise/SonicTheHedgehog. Hedgie is a nickname for hedgehogs and its designation is HOG-7, Sonic is a hedgehog, and both can attack by becoming a dashing ball.
395* SpiderTank: Even though it's a 4-legged robot, Hedgie gives this vibe.
396* UnnecessarilyCreepyRobot: Hedgie is a unnecesarily dangerous robot that was supposed to be for sample collection.
397* WeaponsThatSuck: Hedgie will attempt to suck the player into its insides, most likely trying to kill you by crushing you with its inner mechanisms.
398
399!!MA-9 Belyash
400[[quoteright:854:https://static.tvtropes.org/pmwiki/pub/images/img_0089.jpeg]]
401[[caption-width-right:854:An overgrown dumpling like that almost burned me down back at Forester Village!]]
402
403A welding, chimpanzee-like robot, MA-9, also known as "Belyash", fights us with its welding mechanisms. The fourth boss of the game that can be fought at the entrance of the theatre and later can be fought as a mini-boss in certain areas.
404
405----
406* AnimalMecha: Belyash resembles a lot to a chimpanzee.
407* AwesomeButImpractical: It's a wonder how a chimpanzee-looking robot is used as a welding robot, given the fact that its head couldn't be an effective welding torch.
408* BoulderBludgeon: One of its attacks consists of throwing a boulder at the player.
409* ExorcistHead: The Belyash can spin its head like a ball to generate more heat.
410* GroundPound: Just like Hedgie, Belaysh can jump to slam the floor and create heat waves form it.
411* {{Leitmotif}}: [[https://m.youtube.com/watch?v=sILl2rdA0Hk&pp=ygUMbWEtOSBiZWx5YXNo MA-9 Belyash]] is a fast paced, electronic theme that gives the feeling that you're playing with fire, appropiate for a fast, robotic chimp used for welding.
412* MeaningfulName: Belyash is another name for peremech, which is individual-sized fried dough pastry with ground meat inside of it. P-3 calls the robot a dumpling.
413* MiniBoss: There are versions of this for the Belyash in certain locations. This versions are weaker and smaller than their boss version.
414* MrExposition: In the introduction of the game, one Belyash can be seen projecting a hologram of the Solar System while another man is explaining what the spectators are seeing.
415* MundaneUtility: Just like Hedgie, Belyash is a robot that can set the floor on fire, ignite boulders to make improvised bombs and can make heat waves, making it look like Belyash is made for comabt rather than the welding purposes it was made for. [[spoiler:Belyash was actually made for combat, just like Hedgie.]]
416* PlayingWithFire: Belyash mainly attacks with fire, its head can produce heat and can burn the floor and even throws ignited rocks that explodes and creates heat-waves when exploding.
417* TurnsRed: When depleted enough health, Belyash will spin its head to generate more heat and start attacking more aggressively, even throwing you ignited rocks that explodes.
418
419!!NAT-256 Natasha
420[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0091.png]]
421[[caption-width-right:1000:It is my great pleasure to present to you the lovely Natasha!]]
422
423A huge robot designed for lifting heavy objects and move especially heavy cargo, the NAT-256 or Natasha is the fifth boss that is fought in the Maya Plisetskaya Theatre [[spoiler:after Petrov kills himself]].
424
425----
426* ExtendableArms: Natasha is able to extend her hand to hit the player if they are too far away.
427* HomingProjectile: Natasha is able to shoot small missiles from her back and direct them at you.
428* {{Leitmotif}}: Natasha's theme is [[https://m.youtube.com/watch?v=atTfrAEJPTQ&pp=ygUaYXRvbWljIGhlYXJ0IG5hdGFzaGEgdGhlbWU%3D Carmen X Something called Karma]].
429* ShrinkingViolet: The announcer describes her as a shy fellow.
430* SpinAttack: Natasha will spin around, extending her hands to try and hit you. She will fall down if she doesn't manage to hit you.
431* SuperStrength: Natasha is able to lift up to 2 tons and half which is especially helpful during construction works. It's very telling how she is able to squash you like a bug.
432* WolfpackBoss: Natasha is able to deploy several rolling bombs that chases you.
433
434!!Dewdrop
435[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0098.jpeg]]
436[[caption-width-right:700: Did that crazy-ass pump thing killed that whale? Damn!]]
437
438Dewdrop were a line of robots that were made for mining purposes. Unlike the majority of robots of Facility 3268, they use a polymer WetwareCPU to function. The sixth boss of the game, Dewdrop is fought near the ocean, after it comes out of a dead whale.
439
440----
441* AwesomeButImpractical: For a robot designed for mining, Dewdrop has more combat capabilities than what it was made for.[[spoiler:This was actually the intention.]]
442* Main/{{Cyborg}}: Dewdrop is actually an organic polymer CPU inside a metallic body.
443* Leitmotif: [[https://m.youtube.com/watch?v=iT9t09BPV00&pp=ygUaZGV3ZHJvcCBhdG9taWMgaGVhcnQgdGhlbWU%3D Dewdrop]]
444* NoodleIncident: We encounter Dewdrop near the ocean and after we come near to a dead whale, Dewdrop will come out of the whale. How it got inside of the whale is unknown.
445* RouteBoss: [[spoiler:If the player chooses not to stop Sechenov, Dewdrop will be the last boss of the game, unless they play the "Annihilation Instinct" DLC where they will have to deal with the Colossus BEA-D and NORA.]]
446* TentacledTerror: Dewdrop's polymer can come out in the form of red polymer tentacles to attack the player, or simply try to hit you with it’s metal ones.
447* WaveMotionGun: Dewdrop's main form of attack is to shoot a massive laser from its mouth against you.
448* WetwareCPU: Dewdrop uses a polymer version of this instead of a conventional metallic CPU.
449
450!![=M4D-5 Dummy X=]
451[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0106.png]]
452
453An enemy found in “Annhilation Instinct” DLC, it’s a prototype security robot created to protect the Mendeleev Complex. After Zinaida takes control of the [=M4D-5=], they are commanded to attack Sergey on sight.
454
455----
456* DetachmentCombat: The dummies will occasionally detach their limbs to throw it at you like a boomerang.
457* ExtendableArms: The Dummy are able to expand their arms and run at you to slam you with their rotating arms.
458* MarionetteMotion: They all move like puppets.
459* MurderousMannequin: They are robotic dummies that are out for your blood.
460* SpearCounterpart: The dummies can be considered to be one to the VOV-A6 due to how similar they both are.
461* UncannyValley: The dummies are incredibly off-putting, with their way of moving, to their looks.
462
463!!BEA-D
464[[quoteright:678:https://static.tvtropes.org/pmwiki/pub/images/img_0095_3.png]]
465[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0101.png]]
466[[caption-width-right:700:Mantis mode]]
467[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/img_0102.png]]
468[[caption-width-right:267:Centaur mode]]
469[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0103.png]]
470[[caption-width-right:700:Colossus BEA-D]]
471
472Enemies that we can encounter in the "Annihilation Instinct" DLC, these robots are transport containers that can attach themselves with other BEA-Ds to form even stronger versions. After NORA takes over the Mendeleev Complex, the BEA-Ds now attack everyone they see in the vicinity.
473
474----
475* AttackItsWeakPoint: A very fast way to take down the BEA-Ds is to simply hit or shoot at their small heads.
476* BossBattle: Colossus BEA-D acts as the main boss of the DLC, having to fight them 2 times. Second time is [[spoiler:when NORA is trying to stop you from turning her back to normal]].
477* CognizantLimbs: Colossus BEA-D healthbar is divided in their two arms. Once you destroy both arms, they will use another last one to fight you.
478* DoesThisRemindYouOfAnything: In one cutscene involving them, one BEA-D presents its port to another BEA-D, which eargerly attaches itself to it.
479* ExtremityExtremist: If they haven't attached themselves with other BEA-Ds, one BEA-D will use their legs as their melee weapon.
480* GroundPound: Colossus BEA-D can lunge themselves into the air and pound the ground with force.
481* LeaningTowerOfMooks: BEA-D robots are able to attach with each other in their ports to form even bigger and stronger versions of themselves. If dozens of them attach, they will form a Colossus form.
482* {{Leitmotif}}: [[https://m.youtube.com/watch?v=WvwYNwk6LT0&pp=ygURYXRvbWljIGhlYXJ0IGJlYWQ%3D BEA-D Theme]] and [[https://m.youtube.com/watch?v=lQl2dovX7e4&pp=ygURYXRvbWljIGhlYXJ0IGJlYWQ%3D Colossus BEA-D]]. The first one plays in when fighting a lot of them and the second one plays when fighting a Colossus BEA-D.
483* OurCentaursAreDifferent: BEA-D can form a centaur-like form that consists of three attached BEA-Ds. In this form, the BEA-D has more combat capabilities than their Mantis form.
484* RayGun: They shoot you ray lasers from their ports. The Centaur and Colossus mode have better {{Energy Weapon}}s.
485* ShockAndAwe: Centaur and Colossus BEA-D are able to throw electric balls at you that zaps you if you're close to it.
486* SmallRoleBigImpact: Even though BEA-D are mostly just enemies for the player to thrash, without them, [[spoiler:we wouldn't be able to restore NORA back to normal]].
487* SpinAttack: This is how the Mantis mode normally attacks; they spin while hitting you with their extended legs.
488* StarfishRobots: They are a ball-shaped robot that can attach with others of the same type to form stronger and bigger versions of themselves.
489* UndergroundMonkey: There are the white colored ones who are mostly the enemies, and then there are the colored ones who have a control algorithm and have to be destroyed to be put into ports in order to solve certain puzzles.
490* VictoryFakeout: Subverted. Just when you thought you finally defeated the Colossus BEA-D, they will try to stand up and fight again. Only to explode into bits.
491[[/folder]]
492
493[[folder:Organics]]
494Many of the experiments in Facility 3826 involved the usage of the organic polymer, a variant of the polymer that was used in genetic engineering. This ranges from creating an exosuit with said polymer or granting plants special properties for space colonization. Due to the robots going rogue, many of the experiments that involved organic polymer has breached containment and wreak havoc alongside the robots.
495
496----
497* BodyHorror: All of the organic enemies are horribly disfigured or have a very unnerving looks.
498* BotanicalAbomination: The majority of the organic enemies appears to be some form of modified flora and they are all hostile and nightmarish.
499!!Mutant
500[[quoteright:599:https://static.tvtropes.org/pmwiki/pub/images/img_0107_3.png]]
501The workers of the Facility 3826, now controlled by sprouts, these beasts seek nothing more than the flesh and blood of their former comrades.
502
503----
504* BodyHorror: Due to the sprout that infects them, a Mutant's head has exploded into a FlowerMouth full of vicious teeth.
505* EliteMook: There is a stronger and tougher version of the mutants that serves as mini-bosses in some locations.
506* WasOnceAMan: They were humans that were infected by a sprout and are now raging beasts.
507!!Sprouts
508[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0225.jpeg]]
509
510One of the many experiments, these flying plants were made in mind to stop relying on killing animals for meat, using polymer to mix both plant and animal tissue to create moving plants with protein. It didn’t work out as it was intended however
511----
512* BotanicalAbomination: These are hybrids between animal and plant tissue using bio-polymer and are looking for humans to infest.
513* GoneHorriblyWrong: The sprouts were supposed to be a new way to create food without killing animals and live in a more eco friendly life. It didn’t go as intended however.
514* TheGoomba: Probably, alongside the Pchela drones, one of the weakest enemies of the game.
515* UndergroundMonkey: There are two variations of the Sprouts: the first and normal one is green colored while another yellow colored will attempt to do a [[TakingYouWithMe kamikaze attack]] when you kill them.
516!!Plyushch
517[[quoteright:700:https://static.tvtropes.org/pmwiki/pub/images/img_0226.png]]
518Otherwise known as Ivy, the Plyushch is an experimental prototype of a bio-polymer muscle exosuit with the brain of a dog installed inside of it. It is a highly aggressive monster that is vulnerable to melee attacks rather than bullets and ranged weapon.
519----
520
521* AcidAttack: Once fusing with a Sprout, Ivy will gain new acid abilities.
522* BodyHorror: Even more so than the mutants, the Plyushch is the brain of a dog inside of a bio-polymer muscle suit with tendons and blood coming out of it in streams.
523* BrainInAJar: The brain of a dog is installed inside of this suit, like how the Rafiks have brains inside of them rather than a conventional CPU.
524* EatenAlive: One of the many deaths Plyushch can give you.
525* FusionDance: If Plyushch is near a Sprout, they will fuse with each other and the Plyushch will become more aggressive and faster while also gaining new abilities such as at medium range, it can spit bio acid in a polymer casing. At long range it can fire a barrage of the aforementioned form of bio acid. Periodically they will retreat away from the player while leaving behind a line of polymer bio acid sacs that implode on the ground, forming pools of bio acid to act as area denial, the farther they decide to retreat, the more sacs are left behind.
526* OrganicTechnology: A biorobot that consists of an exosuit made up with the bio-polymer with the brain of a dog as it’s main CPU.
527* TentacledTerror: Plyushch is able to grab you with it’s many tendons, which look more like tentacles rather than tendons.
528[[/folder]]
529[[folder:Limbo]]
530[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0241.png]]
531 [[caption-width-right:1000:[[spoiler:Katya]]: Limbo is so much more…]]
532A strange, bright, pastel-colored world that P-3 sometimes unwillingly enters when he starts to lose his mind. In this world, Sergey becomes a creature known as Newton where he needs to collect apples, the enemies here appear as the robots of the real world but looking as if they were made of candy and baked goods. Sergey in this world will also hear the voice of a woman telling him to wake up. [[spoiler:In truth, Limbo is a MentalWorld Sechenov made to imprison the minds of all the people he would brainwash through Kollectiv 2.0 and the THOUGHT device he would give to people, trapping them inside a mental world where the prisoners would never come back again, with the voice that tells him to wake up is his late-wife Katya trying to wake him up.]]
533----
534* LevelAte: Limbo looks like it was entirely made of candies, cake and gingerbread, with dashes of cream and puffy marshmallow cubes everywhere, with everything dropping apples to collect, hearts to heal and golden coins scattered around all over Limbo to collect and trade it for weapon skins.]]
535* LightIsNotGood: As Sechenov explains, even as a kid he was disturbed by brightly illustrated books for children because he felt that they never depicted reality. He was rather appealed by science, because he felt that it gave him an actual way to deal with reality the way it is instead of an illusion of a harmless one. He associates light with deception. [[spoiler:Limbo, which is a brightly colored world is in truth, is a deceptive world made by Dmitry to imprison the minds of all the people he is going to brainwash and become the new rule of the world.]]
536* MentalWorld: [[spoiler: This is what Limbo really is, a prison for the mind.]]
537* {{Revenge}}: [[spoiler:Blesna]] explains that the enemies we see in Limbo are actually the representation of P-3’s subconscious desire to “right the wrong of someone who wronged him”.
538!!Gingerbread Man
539 [[quoteright:872:https://static.tvtropes.org/pmwiki/pub/images/img_0246_5.jpeg]]
540 [[caption-width-right:872:Phase 1]]
541[[quoteright:650:[[labelnote: Phase 2]]https://static.tvtropes.org/pmwiki/pub/images/img_0244_3.jpeg]] [[/labelnote]]
542 [[quoteright:729:[[labelnote: Phase 3]]https://static.tvtropes.org/pmwiki/pub/images/img_0245_7.jpeg]] [[/labelnote]]
543
544
545A… floating head of a guy made out of gingerbread. Yep, Limbo is a crazy land, but the thing about the Gingerbread Man is that it’s the one of the bosses of the DLC, coming back three times to fight us, each time with a more crazed form, summoning enemies to attack for it, launch bombs and rolling out to squash us.
546----
547* DashAttack: His main way of attacking when he is angered enough.
548* NightmareFace: PlayedForLaughs, every time you damage or defeat him, his face will turn from a goofy happy face into a goofy angry face.
549* ThrowDownTheBomblet: His main way of attacking is vomiting bombs into the air and we need to avoid them.
550* ThrowTheMookAtThem: The only way to defeat the Gingerbread Man is to throw the small Vovas at it with the axe. Otherwise, trying to attack him with normal weapons will result with [[IShallTauntYou smiling faces laughing at you.]]
551* WolfpackBoss: The Gingerbread Man will constantly be spawning enemies to you, one of them being necessary to defeat him by throwing them at the boss.

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