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1'''[[center: [- [[Characters/TheDarkCrystal Main Character Index]] -]]]'''
2'''[[center: [- [[Characters/TheDarkCrystalGelflings Gelflings]] | Mystics | [[Characters/TheDarkCrystalSkeksis Skeksis]] | [[Characters/TheDarkCrystalOtherCharacters Other Characters]] | [[Characters/TheDarkCrystalThrasWildlife Thra's Wildlife]] -]]]'''
3----
4!The urRu / Mystics
5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mystics.jpg]]
6
7The urRu, also known as the Mystics, are peaceful crouching, bipedal creatures with four fully-functional arms and long necks covered with a mane of hair, ending in a triangular head with an extremely wrinkled face. They have long tails that drag on the ground, and only stand up to their full height at the Great Conjunction.
8
9The Mystics are actually spawn of the [=urSkek=] species. After losing control of Thra in a tumultuous conflict with the Skeksis -- the other half that spawned from the [=urSkeks=] as they were struck by the burning light emitted from the Crystal during the last Great Conjunction -- they secluded themselves in a valley, and also adopted and raised Jen, a young Gelfling who was one of the last known survivors of his species. By the time of the beginning of the film, only ten are left.
10
11Individual names of the Mystics come from the film's {{novelization}}. According to it, urRu means "The old and wise ones".
12----
13[[foldercontrol]]
14
15[[folder:In General]]
16* ActualPacifist: They have all the virtue [[spoiler:of the [=urSkeks=]]], but none of the assertiveness.
17** In the ''Creation Myths'' comics, after the schism the Mystics were initially much more active. Much like the Skeksis, whose emotions became dominant and lost any moral character, the Mystics' behavior eventually degraded and their assertiveness waned to nearly nothing while retaining their morals.
18** The Archer subverts this as he doesn't live in the Valley. He's much more proactive, and he's even willing to kill his Skeksis counterpart.
19** In Jen's memories, the Master ''personally'' rescued him when the Garthim wiped out his village. Even though the film shows the Garthim are unable to directly attack or harm the Mystics due to their {{synchronization}} with the Skeksis, this nonetheless suggests that urSu was much more active in events outside the Valley than by the time of his death.
20** And of course, the Wanderer and his Skesis counterpart the Heretic forged the Dual Glaive for a Gelfling hero to wield, and want to make the reunification happen before the prophesized time.
21* AgeWithoutYouth: Though they still age more gracefully than the Skeksis.
22* AlwaysLawfulGood: As they are the manifestations of the urSkeks' positive traits, they are universally good and kind. That said, it also gets played down, as they are closer to Neutral than Lawful, as while they are all benevolent, the urSkeks' assertiveness and drive went to the Skeksis, meaning that most of the Mystics can't do much besides numbly rehearsing old rituals and practices. When called to do good, though, they will act.
23* AlienBlood: They seem to bleed black blood.
24* BarefootSage: None of the urRu are seen wearing shoes.
25* BirdPeople: They're distinctively less bird-like than the Skeksis. Their mouths are shaped like birds' bills and that's just about it. However, Brian Froud describes them as a cross "between a dog and a dinosaur".
26* BigGood: They are this to Jen, and essentially to the plot of the 1982 film.
27* CallToAdventure: When it's time for Jen to start his adventure, they call him by chanting in unison. It echoes as far as the jungle where Jen is playing his double flute.
28* CoolOldGuy: They are wise individuals who have existed for centuries.
29* DyingRace: There's about ten ([[spoiler:eight by the end of the film]]), [[AllThereInTheManual when there were originally eighteen]]. [[note]]Technically, sixteen, since two were immediately killed [[spoiler:after the separation]] when the Skeksis killed two Mystics in curiosity [[spoiler:due to the fact that they still have a PsychicLink]] leading to the deaths of two Skeksis respectively.[[/note]]
30* EmbodimentOfVirtue: They are peaceful and gentle to a fault.
31* FaceDeathWithDignity: More like "face merging with dignity". When the Crystal is repaired, the Skeksis freak out while the Mystics readily merge with them.
32* FallenAngel: The light half of the angelic urSkeks, separated in a failed ritual to get them home.
33* GentleGiant: The biggest characters in the movie (save for the Garthim), as well as the nicest.
34* GoodIsImpotent: They for the most part do very little to stop the affairs of the Skeksis, only doing things when there is literally no other option. Justified, because when the urSkeks split, their decisiveness went to the Skeksis, meaning the Mystics simply don't have the will to take action. There are however exceptions, like the Archer.
35* TheHermit: Compared to the Skeksis' lavish lifestyle, they live much more humbly, and isolated themselves from the rest of the world.
36* TheHomewardJourney: After Jen finds the missing Crystal shard, they set out for their last journey to where they came from -- the Crystal's castle.
37* HumanoidAlien: Exactly halfway between this and StarfishAlien.
38* IncorruptiblePurePureness: They're nonviolent, humble, and gentle to a fault, which is why they send Jen, who is more assertive than they are.
39* IWasQuiteALooker: When they first [[spoiler: divided from the [=urSkeks=],]] they were lean and agile.
40* LegendFadesToMyth: At the time of ''Age of Resistance'', their existence has become the stuff of legends that only erudites like Brea know about, and even then, Brea thought they were "just stories" until she met urGoh.
41* LightEmUp: According to side materials they retain the physical brilliance of the urSkeks, though in practice this is not seen in any media.
42* LightIsGood: The light side of the urSkeks and usually benevolent, but much as the Skeksis [[DarkIsNotEvil are intended to not be inherently evil]], LightIsNotGood is implied if nothing else by their inaction as being [[GoodIsImpotent default.]]
43* LizardFolk: They are less reptilian than the Skeksis, with only the shape of their bodies and tail being reptilian.
44* LongLived: Due to their connection to the Skeksis via their original form, the urSkeks, they have lived long lives, thanks to the former's extended life technologies.
45* LongNeck: All of them have a long neck, likely to support their bodies.
46* MadeOfGood: When Mystics die, their bodies [[NoBodyLeftBehind disappear into sparkles]], in contrast to the Skeksis who [[MadeOfEvil turn into ash and crumble]] upon dying.
47* MultiArmedMultitasking: They have multiple arms like the Skeksis, but theirs are much more noticeable and put to use.
48* NakedOnArrival: Both the urRu and the Skeksis appeared naked when their urSkeks selves split apart as shown in the comics ''The Dark Crystal: Creation Myths''.
49* {{Nice Guy}}s: They're a kind race.
50* NonMammalianHair: They are reptilian beings whose necks and ends of their tails are covered in long shaggy fur.
51* OnlySixFaces: Double subverted. Compared to the Skeksis who all have unique traits, the Mystics are harder to tell apart unless you look very closely at their faces and clothes. Could be related to their humbleness and lack of assertiveness - they just don't care enough to distinguish themselves, while the aggressive Skeksis are materialistic and treasure their individuality, and took pains to set themselves apart from one another.
52* OurTrollsAreDifferent: They were modeled after the trolls in Brian Froud's ''The Land of Froud''.
53* PutOnABus: In ''Age of Resistance'', all the Mystics from the 1982 film are said to be in hiding (in the valley they inhabit in the film, most certainly).
54* {{The Quiet One}}s: Only two Mystics have any dialogue beyond a single phrase in the 1982 film. By nature, they don't talk at all.
55** Averted by the Mystics seen in the first season of ''Age of Resistance'', who don't live in the valley. They have a fair share of lines, if a bit more slowly regarding urGoh.
56* StarfishAlien: Exactly halfway between this and HumanoidAlien.
57* TheStoic: They have calm and serious demeanors.
58* {{Synchronization}}: They are linked with the Skeksis. If a Skeksis is injured or dies, his Mystic alter-ego feels pain or dies, because they were originally the same being. It's also the reason why they're able to pacify the Garthim upon entering the castle and likely how the Master saved baby Jen from the genocide.
59[[/folder]]
60
61!!Valley of the Standing Stones
62
63The Mystics who live secluded in a troglodyte valley.
64
65[[folder:The Master]]
66!!urSu the Master
67[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urrumaster.jpg]]
68[[caption-width-right:350:''"To save our world, Gelfling, you must find the Shard...before the Three Suns meet. If not, Skeksis rule forever."'']]
69!!!'''Performed by:''' Brian Muehl (1982)
70!!!'''Voiced by:''' Brian Muehl (1982)
71!!!'''Appears in:''' ''Film/TheDarkCrystal''
72
73The counterpart to skekSo the Emperor, urSu is the wisest of the Mystics and their leader. He saved Jen from the Garthim and raised him. Upon dying (due to his Skeksis counterpart's Darkening-induced decay), he sends Jen on a quest to restore the Crystal before the Great Conjunction happens, showing him what the shard of Crystal looks like and indicating to him the direction of Aughra's observatory.
74----
75* BigGood: He served as the wisest of the Mystics before he died, and raised and inspired Jen so the latter could fix the Crystal and save the world of Thra one day.
76* DeathbedConfession: His last words lead Jen to go on his quest to restore the Crystal.
77* GoodCounterpart: To skekSo the Skeksis Emperor.
78* HeroicSacrifice: He lets himself die knowing skekSo's death will cause disarray among the Skeksis which gives Jen a fighting chance against them.
79* LastRequest: He asks Jen to find the missing shard of the Crystal and put it back where it belongs.
80* MadeOfGood: Evidenced by the fact that he leaves this world in a ''way'' more graceful manner than his Skeksis counterpart skekSo, who's MadeOfEvil, lived a life mired in decadence and cruelty and falls apart like a rotten piece of wood after passing away (though this also occured a great deal because of the Darkening in the Skeksis' case). By contrast, the Master lived an ascetic and pacifistic life, which possibly led him to {{ascend to a higher plane of existence}}, [[NoBodyLeftBehind leaving nothing behind]].
81* TheMentor: He mentored Jen ever since the latter was a child.
82* MentorOccupationalHazard: He mentored Jen, and dies due to old age.
83* NoBodyLeftBehind: After [=urSu=] dies, he disappears in sparkles.
84* OldMaster: He is over a thousand years old, and taught Jen since he was a young boy.
85* ParentalSubstitute: He adopted Jen after his parents were killed.
86* RetiredBadass: Jen's flashbacks indicate that the Master ''personally'' saved him from the Garthim when his home was destroyed, suggesting that he was once far more active in the conflict than he was by the time of his death.
87* TakingYouWithMe: The supplementary materials indicate he allowed himself to give in and die, as to drag skekSo to the grave with him (though skekSo was in pretty bad shape already).
88[[/folder]]
89
90[[folder:The Healer]]
91!!urIm the Healer
92[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mysticshealer.jpg]]
93%%[[caption-width-right:350:some caption text]]
94!!!'''Performed by:''' Dave Greenaway, Richard Slaughter (1982)
95!!!'''Appears in:''' ''Film/TheDarkCrystal''
96
97urlm is the Mystics' Healer and counterpart to skekUng the Skeksis Garthim-Master. He could still perceive the corona of the urSkeks flowing in the Mystics, though the Great Division had unbalanced it. urIm sought to restore this balance by using amulets, baths and acupuncture. With his right hands, he made patterns in the air to restore the fires of the soul, with his left hands he made patterns in water to reduce them. He neglected all music, save for that of the death trance. After the death of [=urSu=], he becomes the new leader of the Mystics.
98----
99* ActualPacifist: The technically appointed leader of the Mystics after the leader's death, he does not engage in conflict like the rest of his brethren, but by his nature as a healer, he especially does not do so.
100* BigGood: Technically he does, via connection to the current BigBad, the Garthim-Master.
101* BrilliantButLazy: He neglects all the musical activities of the Mystics save that of death rites and later on their final journey, rarely joining in the music rituals. As a result, his voice stands out like a sore thumb when the Mystics chant to call for Jen as [=urSu=] is dying.
102* GoodCounterpart: To [=skekUng=].
103* {{Irony}}: While he himself is a pacifist and a healer, his counterpart is a BloodKnight with a HairTriggerTemper who commands over the fearsome Garthim that genocided the Gelflings.
104* TheMedic: Using acupuncture and baths to heal his companions.
105[[/folder]]
106
107[[folder:The Chanter]]
108!![=urSol=] the Chanter
109[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mysticschanter.jpg]]
110%%[[caption-width-right:300:some caption text]]
111!!!'''Performed by:''' Simon Williamson (1982)
112!!!'''Appears in:''' ''Film/TheDarkCrystal''
113
114[=UrSol=] is the Chanter and the counterpart of [=skekSil=] the Skeksis Chamberlain. He is the one with the topknot and green coat. Although he has the job of chanter, it is urZah who leads the Mystics in the chants in the movie.
115
116In the novelization, he taught Jen music, but Jen couldn't sing like a Mystic.
117----
118* GoodCounterpart: To [=skekSil=].
119* KilledOffForReal: [[spoiler: In ''The Power of the Dark Crystal'', when skekSil dies, urSol, as the other half of their shared [=urSkek=] soul, dies as well]].
120* PsychicLink: When Jen cuts the Chamberlain's hand with the shard, urSol's hand also bleeds. [[spoiler: In ''The Power of the Dark Crystal'', he and skekSil are torn to pieces by flying Crystal shards.]]
121* NoBodyLeftBehind: [[spoiler: When he and skekSil are killed in ''The Power of the Dark Crystal'', they're torn apart by Crystal shards.]]
122[[/folder]]
123
124[[folder:The Ritual-Guardian]]
125!![=urZah=] the Ritual-Guardian
126[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mysticsritualguardian.jpg]]
127[[caption-width-right:300:At last, the Crystal Calls. It is time...time to return to the Castle.]]
128!!!'''Performed by:''' Brian Muehl (1982)
129!!!'''Voiced by:''' Sean Barrett (1982)
130!!!'''Appears in:''' ''Film/TheDarkCrystal''
131
132[=UrZah=] is the Mystic ritual guardian and the Mystic counterpart of [=skekZok=] the Skeksis Ritual-Master. He would make the sand paintings of prophecy for the Mystics by pouring out the colored sands while the others chanted. [=UrZah=] would comb and brush the sands of amethyst, opal, agate, onyx, and chalcedony to build the forms of spiral energy. He speaks more freely than the other urRu, but mostly in riddles. Deep meditation leaves spirals in all his body, not just in his face. He is the first Mystic seen in the movie. He also leads the chants throughout the movie and leads the Mystics out of the Valley when it is time to return to the castle.
133----
134* BigGood: Shares this with the technical leader, [=urIm=] the Healer, being the one with the most assertiveness in the group. He is the only other mystic with a credited speaking role in the original film.
135* GoodCounterpart: To [=skekZok=]. Where skekZok uses falsehoods to maintain a higher position and his rituals involve blood and pain, urZah makes the truth of his rituals apparent and uses nonviolent methods in his rituals like sand painting and chanting.
136* TheFace: He gets the most dialogue of the Mystics, second to urSu.
137* HighPriest: He serves as the guardian of the Mystics' rituals.
138[[/folder]]
139
140[[folder:The Alchemist]]
141!![=urTih=] the Alchemist
142[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/urtih_the_scribe.jpg]]
143!!!'''Performed by:''' Toby Philpott (1982)
144!!!'''Appears in:''' ''Film/TheDarkCrystal''
145
146[=UrTih=] was the Mystic Alchemist, and counterpart to [=skekTek=] the Skeksis Scientist. He wore a bandana, and his right front arm and leg were artificial limbs of wood. He was forever lost in his alchemical experiments, constantly seeking to change the forms of substances. He approached his work with humility, as he knew that he could never create anything that was nature's work. [=UrTih=] ultimately never managed to merge with his Skeksis counterpart, having suffered an untimely death when [=skekTek=] fell to his fiery death in the Chamber of Life.
147----
148* ArtificialLimbs: Has them in the same place as [=skekTek=].
149* CosmicPlaything: [[TheChewToy Due to his connection with [=skekTek=], urTih's life was miserable from beginning to end.]] He got banished to Thra, split in into his current form and [=skekTek=]. Then had [[EyeScream his own eye torn out when his counterpart's was]]. Then had to feel the limbs his counterpart decided to amputate and replace as well as the pain of having a tube cut into his counterpart's body ForScience. And to top it all off didn't even get to merge back into [=TekTih=] because skekTek died mere hours at the most before the Conjunction.
150* GoodCounterpart: To [=skekTek=].
151* GlassEye: It's not apparent, but he has a prosthetic eye, after [=skekTek=]'s was eaten by a peeper beetle.
152* KilledOffForReal: When [=skekTek=] dies, [=urTih=], as the other half of their shared [=urSkek=] soul, dies as well.
153* NoBodyLeftBehind: He spontaneously combusts when his Skeksis counterpart falls into the pit beneath the Dark Crystal, and leaves no remains behind.
154[[/folder]]
155
156[[folder:The Herbalist]]
157!![=urNol=] the Herbalist
158[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/urnol_the_herbalist_1634.jpg]]
159!!!'''Performed by:''' Swee Lim (1982)
160!!!'''Appears in:''' ''Film/TheDarkCrystal''
161
162He is the Mystic Herbalist, and counterpart to [=skekNa=] the Skeksis Slave-Master. He was distinguished by his eye patch and splintered finger. He was a close friend of urAmaj the Cook, and the two of them would attend to the greater and lesser balances of the bodies and spirits of their companions. His medicinal herbs, which he grew in his own gardens, were taken in between meals. Birds' feathers and the mosses and lichens that grew on the Standing Stones were also used in his concoctions.
163----
164* GoodCounterpart: To [=skekNa=].
165[[/folder]]
166
167[[folder:The Cook]]
168!![=urAmaj=] the Cook
169[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mysticscook.jpg]]
170%%[[caption-width-right:300:some caption text]]
171!!!'''Performed by:''' Hugh Spight (1982)
172!!!'''Appears in:''' ''Film/TheDarkCrystal''
173
174[=UrAmaj=] was the Mystics' Cook, and counterpart to [=skekAyuk=] the Skeksis Gourmand. He was a close friend of [=urNol the Herbalist=], and the two of them would attend to the greater and lesser balances of the bodies and spirits of their companions. He approached his work slowly, blending the flavours and textures of various food till the desired soothing properties were attained. [=UrAmaj'=]s meals however were disliked by Jen, as he was unable to cook Gelfling food.
175----
176* GoodCounterpart: To [=skekAyuk=]. Where the Gourmand has [[BrilliantButLazy lost interest in preparing meals]], [[VillainousGlutton finding pleasure in just consuming them]] and has Podlings prepare meals instead, the Cook finds pleasure in laborously preparing meals himself. Also where skekAyuk has Podlings prepare lavish feasts that nevertheless do nothing to fill the recipient, urAmaj prepares simple meals that are nevertheless delicious and nourishing.
177* OneNoteCook: As Jen notes, he is unable to cook Gelfling dishes.
178* SupremeChef: He does this by blending the flavours and textures of various food till the desired soothing properties were attained to feed his companions.
179[[/folder]]
180
181[[folder:The Scribe]]
182!![=urAc=] the Scribe
183[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/scribe.jpg]]
184!!!'''Performed by:''' Hus Levant (1982)
185!!!'''Appears in:''' ''Film/TheDarkCrystal''
186
187[=UrAc=] was the urRu's Scribe, and counterpart to [=skekOk=] the Skeksis Scroll-Keeper. Aside from composing the urRu's prayers and carving their Prayer Sticks, urAc incorporated the thoughts of his comrades on unwound cloth spirals, a process the urRu called "writing in rays of sunlight." He wound particularly deep thoughts into spirals.
188----
189* GoodCounterpart: To [=skekOk=]. Where skekOk writes down lies and fabrications, urAc writes down the truth.
190
191[[/folder]]
192
193[[folder:The Numerologist]]
194!![=urYod=] the Numerologist
195[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/uryod_the_numerologist_552.jpg]]
196!!!'''Performed by:''' Robbie Barnett (1982)
197!!!'''Appears in:''' ''Film/TheDarkCrystal''
198
199[=UrYod=] the Numerologist kept track of time with moving strings of stones. Before the [=urSkeks=]' division, he aided Aughra with the Observatory. He is the Mystic counterpart of [=skekShod=] the Skeksis Treasurer.
200----
201* GoodCounterpart: To [=skekShod=].
202[[/folder]]
203
204[[folder:The Weaver]]
205!![=urUtt=] the Weaver
206[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mysticsweaver.jpg]]
207%%[[caption-width-right:300:some caption text]]
208!!!'''Performed by:''' Jean-Pierre Amiel (1982)
209!!!'''Appears in:''' ''Film/TheDarkCrystal''
210
211[=UrUtt=] the Weaver created the blanket coats worn by the Mystics. Every coat was a record of the wearer's thoughts and fate. He used a system of knotted threads to make them, not using scissors to cut the fabric. In the film, he is seen playing the harp at urSu's funeral. He is the Mystic counterpart to [=skekEkt=] the Skeksis Ornamentalist.
212----
213* HarpOfFemininity: In addition to his weaving talents, he plays the harp, which serves as the {{Leitmotif}} of the Mystics as a whole.
214* GoodCounterpart: To [=skekEkt=].
215* NiceGuy: All the Mystics are kind-hearted but urUtt is one of the most kind-hearted members, tending to frayed clothing of his comrades at the expense of his own clothing.
216[[/folder]]
217
218!!Other Mystics
219
220Mystics who don't live in the Valley of the Standing Stones.
221
222[[folder:The Archer]]
223!![=urVa=] the Archer
224[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/thearcher.jpeg]]
225[[caption-width-right:250:''"You and I are one! You cannot defeat me without defeating yourself! Whatever I feel, YOU feel!"'']]
226!!!'''Performed by:''' Olly Taylor
227!!!'''Performed by:''' Ólafur Darri Ólafsson
228!!!'''Appears in:''' ''Series/TheDarkCrystalAgeOfResistance''
229
230The Mystic counterpart of [=skekMal=] the Skeksis Hunter.
231----
232
233* BadassCreed: To Aughra. When she tells him what needs to be done, he solemnly declares, "I will end the Hunt". He also says this to Hup as he [[spoiler: makes his HeroicSacrifice by falling off the cliff.]]
234* DiesDifferentlyInAdaptation: urVa's suicidal sacrifice to stop skekMal in the J.M. Lee novels was commiting {{Seppuku}} with his own arrows rather then the plunge off the cliff in the series.
235* GoodCounterpart: To [=skekMal=]. Noticeably while his counterpart is an unusual Skeksis (an agile tracker and fighter who lives far from the comforts and indulgences of the Castle), urVa is an unusual Mystic by living outside of the Valley of the Mystics, using a weapon and even showing a willingness to ''kill'', if to protect others instead out of cruelty.
236* FaceDeathWithDignity: [[spoiler:As he plummets to his death, all he does at the end? Peacefully close his eyes.]]
237* FinalSpeech: He gives a fairly moving one before [[spoiler: sacrificing himself.]]
238-->'''[=urVa=]''': I had a dream that I was one who became two, then became one again. I looked through my dark half's eyes and knew Aughra was right. The Hunt must end. Now we shall see what lies at the dream's end.
239* HeroicSacrifice: He sacrifices himself to permanently destroy his Skeksis counterpart, the Hunter, as well as bring Aughra back to life.
240* HeroicWillpower: The Mystics largely lack in drive and passion to do much of anything. The Archer being able to not only proactively fight, but end his own life shows he has the strongest will of all of them.
241* InformedAttribute: Supplemental materials site urVa being a skilled martial artist, but we never see it on the show. Justified, as it would be a challenge to puppeteer a four armed being doing martial arts.
242* MartialPacifist: As good-natured and kind-hearted as any Mystic, he is however extremely proficient with a bow and did not hesitate to fire ''three'' fatally-intended arrows into the Hunter or taking his own life to stop skekMal after both are revived from their near-deaths.
243* NoBodyLeftBehind: He jumps from the top of the rock at the Circle of the Suns, but he doesn't crash on the ground, he instead vanishes in sparkles while falling, [[AscendToAHigherPlaneOfExistence ascending to a higher plane of existence]].
244* NonStandardCharacterDesign: Almost all of the Mystics have half-hooded to nearly closed eyes to symbolize the hazy state they usually live in, but the Archer stands out as having clear, open eyes largely unhindered with wrinkles, fitting his title.
245* NotTheFallThatKillsYou: [[spoiler: Averted. After jumping, he starts disintegrating into sparkles well before hitting the ground.]]
246* OldSoldier: As old as all of the Mystics, but the only one so far capable of combat.
247* SeeingThroughAnothersEyes: In addition to the {{Synchronization}} all Mystics share with their Skeksis halves, he and skekMal sometimes experience this, though not voluntarily. [[spoiler: Most prevalently seen when the Archer jumps to his death and skekMal sees his view of the ground coming up towards him.]]
248* StealthHiBye: A more involved one than usual, as he fires an arrow straight up to distract Aughra while he leaves.
249* WhatTheHellHero: Gives a subtle one to Aughra for leaving the Skeksis in charge while she focuses on other worlds.
250[[/folder]]
251
252[[folder: The Wanderer]]
253!![=urGoh=] the Wanderer
254[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/urgohthewanderer_4.jpg]]
255[[caption-width-right:350:''"We want to be rejoined now. Every moment one are two is too terrible for one to bear."'']]
256!!!'''Performed by:''' Olly Taylor
257!!!'''Voiced by:''' Creator/BillHader
258!!!'''Appears in:''' ''The Dark Crystal: Creation Myths'', ''Series/TheDarkCrystalAgeOfResistance''
259
260The Mystic counterpart to [=skekGra=] the Skeksis Heretic, who lives with him at the Circle of the Suns.
261----
262* AmazingTechnicolorPopulation: His skin tone is much darker than that of the other Mystics.
263* BlackSheep: When grouped with the other Mystics, he's the only one who wants to rejoin with his counterpart as soon as possible. Apparently the others weren't 'impressed' with this idea. Instead, they chose to wait until the day they reunite comes naturally.
264** He's also much more driven than most Mystics to actively help fix things instead of sitting back and waiting for the situation to resolve itself. If in his own unique way: he and his other half have been relatively busy plot-catalysts, all things considered.
265* {{Cloudcuckoolander}}: The slow and stoner-like variant compared to the hyperactive skekGra.
266* DarkIsNotEvil: Compared to the other Mystics he looks a lot darker, but he is still just as benevolent.
267* GoodCounterpart: To [=skekGra=] back when he was the Conqueror.
268* {{Ice Cream Koan}}s: He apparently likes to talk in these, much to [=skekGra=]'s annoyance. They mostly seem to consist of him [[RussianReversal reversing what was just said]].
269-->'''[=skekGra=]:''' But first, we have a wonderful surprise for you!
270-->'''[=urGoh=]:''' Or... does the surprise... have... you?
271-->'''[=skekGra=]:''' ''(groans)'' That doesn't even make sense!
272* ImpaledPalm: Techically this happens to skekGra when the Hunter makes his entrance, but because of their connection urGoh feels the pain, and later we see they've both bandaged their matching hand wound.
273* JunkieProphet: He and skekGra consume hallucinogenic berries in order to have more prophetic visions after their initial vision, this is likely part of the reason for his... "mellow" personality ([[invoked]]WordOfGod even states that the two of them were inspired by ''Film/FearAndLoathingInLasVegas'').
274* NotSoAboveItAll: Because he's a Mystic, you might assume he's going to be just as wise and serious as The Archer. He then proceeds to help skekGra rope Hup into wearing a silly hat and doing an introduction to their two-man opera, and accidentally sets HIMSELF on fire during their puppet show.
275* NonIndicativeName: For a guy called "the Wanderer", he seems to be a hermit who doesn't do a whole lot of traveling. Then again, in ''Creation Myths'', he can be seen wandering the world, aiding the Gelflings any way he can. Like [=SkekGra=] - formerly the Conqueror - he might be a case of RetiredBadass.
276* RedOniBlueOni: A very calm shade of blue to [=skekGra=]'s extremely high-strung red.
277* RunningGag: He talks so slowly that his Skeksis counterpart is already finishing his sentence and grumbling for him to hurry up to get to the point. In his introduction, he seems to play it up specifically to irritate [=skekGra=].
278* StonersAreFunny: Mystics are already pretty slow by default, but given the ''very slow'' way he talks and his {{Ice Cream Koan}}s, it might as well be due to the hallucinogenic berries he consumes as well as what what he smokes with a hookah when he makes his screen appearance.
279** It becomes a bit less funny when you consider that his other half appears to have a spike driven through his head: they will both have that damage, even though the effects may not be the same. [[{{Determinator}} Heck, they might have even quite deliberately done it to themselves to become the way they are now!]] The drugs might also be helping with the pain.
280* ThoseTwoGuys: He's been living like a hermit with his Skeksis counterpart for centuries. Crosses with OddCouple: the bickering, it is real.
281[[/folder]]
282
283[[folder:The Monk]]
284!![=urSen=] the Monk
285[[quoteright:869:https://static.tvtropes.org/pmwiki/pub/images/screenshot_1401.png]]
286 [[caption-width-right:869:]]
287!!!'''Appears in:''' ''The Dark Crystal: Creation Myths'', ''Legends of the Dark Crystal''
288
289[=UrSen=] was the Mystic Monk and counterpart to [=skekLach=] the Skeksis Collector. Patient, deliberate and serene, he is free of the need for possessions or ambition, gently moving with the flow of the "now".
290----
291* AmbiguousGender: Both he and his Skeksis counterpart were originally portrayed as male, but skekLach had a female voice actor in ''Age of Resistance''. [=urSen=] never appeared in the show, so his gender is even more ambiguous than [=skekLach=]'s. Since "Heroes of the Resistance" by J.M. Lee reveals that skekLach is indeed a female, it could be the same for urSen. The character's profile in the upcoming Dark Crystal Bestiary however uses male pronouns to describe them.
292* CharacterNarrator: Served as one for the ''Legends'' manga.
293* GoodCounterpart: To [=skekLach=].
294* KilledOffForReal: When Deet kills the Collector during the second battle of Stone-in-the-Wood, urSen, as the other half of their shared urSkek soul, dies as well, even though we don't see her and she isn't mentioned anywhere in ''Age of Resistance''.
295[[/folder]]
296
297[[folder: The Peacemaker]]
298!![=urMa=] the Peacemaker
299!!!'''Appears in:''' ''The Dark Crystal: Creation Myths''
300[[quoteright:375:https://static.tvtropes.org/pmwiki/pub/images/screenshot_1402_0.png]]
301 [[caption-width-right:375:]]
302[=UrMa=] was the Mystic Peacemaker, and counterpart to skekVar the Skeksis General. He is killed as a result of skekVar's murder by skekSil the Skeksis Chamberlain.
303----
304* TheGhost: He does exist (because an urRu counterpart to skekVar has to exist), but he's never mentioned nor seen anywhere in ''Age of Resistance''. The [[AllThereInTheManual only sources mentioning him]] are ''The Dark Crystal: Creation Myths'' and ''The Dark Crystal Bestiary: The Definitive Guide to the Creatures of Thra''.
305* GoodCounterpart: To skekVar.
306* KilledOffscreen: When skekVar dies by the hand of skekSil during the second battle of Stone-in-the-Wood, urMa, as the other half of their shared urSkek soul, dies as well, even though we don't see him and he isn't mentioned anywhere in ''The Dark Crystal: Age of Resistance''.
307[[/folder]]
308
309[[folder:The Swimmer]]
310!![=urSan=] the Swimmer
311[[quoteright:763:https://static.tvtropes.org/pmwiki/pub/images/screenshot_1400.png]]
312 [[caption-width-right:763:]]
313!!!'''Appears in:''' ''The Dark Crystal: Creation Myths''
314
315[=UrSan=] was the Mystic Swimmer, and counterpart to skekSa the Skeksis Mariner. Her role was to swim, being the only Mystic along with urGoh the Wanderer to venture outside the Valley of the Mystics frequently, likely swimming in the oceans, lakes, and rivers of Thra.
316----
317* GoodCounterpart: To skekSa the Mariner.
318[[/folder]]
319
320[[folder:The Storyteller]]
321!![=urLii=] the Storyteller
322[[quoteright:614:https://static.tvtropes.org/pmwiki/pub/images/screenshot_1403.png]]
323 [[caption-width-right:614:]]
324!!!'''Appears in:''' ''The Dark Crystal: Creation Myths'', ''The Dark Crystal: Age of Resistance (Comic Book)
325
326[=UrLii=] was the Mystic Storyteller, and counterpart to skekLi the Skeksis Satirist. His role was to create stories for others to hear. He lives in the Caves of Grot.
327----
328* BioluminescenceIsCool: He incorporates some kind of glowing plant or fungus into his clothing.
329* TheGadfly: He tends to speak in riddles like the other Mystics but unlike them, he mostly does it to mess with more serious minded individuals like Ordon.
330* {{Greed}}: Surprisingly. He's at first unwilling to help Ordon and Fara get the Dual Glave until Fara offers to give him an amulet of hers.
331* GoodCounterpart: To skekLi the Satirist.
332* InterspeciesFriendship: With Maudra Argot, the only Grottan who knows of his existence, and with the Maudras before her.
333* TheMedic: According to Maudra Argot, he's a skilled healer and he is able to restore a wounded Ordon but she also says that he's not the best and we know that to be true as [[NormalFishInATinyPond he's the Mystic storyteller, not their healer]].
334* ThirdPersonPerson
335[[/folder]]
336
337[[folder:The Carpenter and The Departed]]
338!![=urHom=] the Carpenter and [=urYa=] the Departed
339[[quoteright:393:https://static.tvtropes.org/pmwiki/pub/images/screenshot_1405_9.png]]
340 [[caption-width-right:393:]]
341[[quoteright:950:https://static.tvtropes.org/pmwiki/pub/images/screenshot_1406.png]]
342 [[caption-width-right:950:]]
343!!!'''Appear in:''' ''ComicBook/TheDarkCrystalCreationMyths''
344
345Two urRu who appeared at the end of volume 2 of ''The Dark Crystal: Creation Myths'', and were killed by a rogue Skeksis after the botched division. One was choked while the other was thrown into the fire shaft under the Crystal, killing their Skeksis counterparts in the process. urHom came from the urSkek Architect hakHom, while urYa came from the urSkek yiYa, whose position is unknown. Their deaths helped establish to Aughra the connection that existed between the Skeksis and Mystics.
346----
347* AlternateContinuity: In the novels, only urYa dies. Which is canon is ambiguous.
348* GoodCounterpart: Of the Skeksis skekHak and skekYi.
349* TaughtByExperience: Their deaths showed the Skeksis that they had better let the Mystics live, lest they wanted to die as well due to {{synchronization}}.
350[[/folder]]

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