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1->[[center:''VideoGame/DeadByDaylight'' Characters]]\
2[[center:[[Characters/DeadByDaylight Main Character Index]] | [[Characters/DeadByDaylightSurvivors Survivors]] ([[Characters/DeadByDaylightSurvivorsPart1 Part 1]], [[Characters/DeadByDaylightSurvivorsPart2 Part 2]], [[Characters/DeadByDaylightSurvivorsPart3 Part 3]]) | [[Characters/DeadByDaylightKillers Killers]] ([[Characters/DeadByDaylightKillersPart1 Part 1]], [[Characters/DeadByDaylightKillersPart2 Part 2]], '''Part 3''') | [[Characters/DeadByDaylightNonPlayable Non-Playable Characters]]]]
3
4[[foldercontrol]]
5
6!!2023
7
8[[folder:The Skull Merchant]]
9!!"The Skull Merchant" - Adriana Imai
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/k31_storebackground.png]]
11[[caption-width-right:350:''"The best way to raise profit is to cut expenditures. Cut everything!"'']]
12-->'''Voiced by:''' Viky Boyer
13Daughter of a mangaka who moved from Hokkaido to Brazil, self-made millionaire Adriana Imai had great academic success in her youth, but her academic skill came with a hyper-competitive spirit that got her in trouble a few times in her school life. While her father was not often active in her life, Adriana cherished the time she spent with him every night, where he would share with her the work he did on his manga, ''Adi Valente''. The manga, telling the story of a woman and her robot companion fighting to help the weak, captivated Adriana. When scouted by a private middle school due to her high grades, her father decided to publish the manga to make money for the school's fees. However, she was uncerimoniously pulled from the academy after her father's publisher pulled ''Adi Valente'' from publication. While her mother managed to negotiate her graduation, Adriana became furious that another student had taken her place as head of the class, leading her to begin stalking him and planning to ruin his life. Around this time, her father began to write a new manga based on recurring nightmares he'd begun having. Known as ''Sonhadores Sombrios'', this manga featured the story of a woman known as the Skull Merchant, who hunted and killed people with the aid of drones constructed from stolen bones. As ''Sonhadores Sombrios'' remained unpublished, the family began to rely on the income made by Adriana's mother. Hoping to get some extra money, Adriana started a website dedicated to Brazilian manga, which generated ad revenue. Eventually, after losing interest, she brought on some kids who wrote for the site without pay, before eventually deciding to sell the site to a new owner. However the same day she sold the site, her father mysteriously vanished, leaving his unpublished manuscripts behind.
14
15After her father disappeared, Adriana turned to investments and economics to help her family out. This was a highly successful venture for her, leaving her a millionaire by the age of 18. Soon she began to use her business skills to flip companies for profit by buying them, gutting their staff for non-union workers, and selling them off. Her only respite from business at this point was to read over the unpublished ''Sonhadores Sombrios'' manuscripts left behind by her father.
16
17Her passion for her father's manga and her cutthroat business attitude soon turned deadly after she was denied ownership of a company by two members of the board, who were savvy about her history of flipping companies. In her anger, she began to take inspiration from the Skull Merchant, stalking and learning everything she could about the two board members she was now targeting, before tracking them down with a prototype drone she had designed and murdering them. Now having developed a taste for blood, Adriana set her sets on more notable companies, hoping both to buy them for the sake of flipping them, as well as looking for [=CEOs=] she thought would pose a decent challenge to kill. However, during her hunt for another CEO in an abandoned hangar, the drone she'd been using to lure her target into her trap crashed due to a pair of kites. Having found there were witnesses to her crime, she moved quickly to dispatch her main target before moving in to silence the two witnesses. During that chase, Adriana was enveloped in black fog, finding herself in a twisted realm just like the one she saw in her father's manuscripts. Adriana felt a twisted sense of joy in her heart as she began to realize she could now live her life as the Skull Merchant, with the Entity's realm becoming her new hunting grounds.
18
19As a Killer, the Skull Merchant excels at tracking survivors and leaving them vulnerable through the use of her special power, ''Eyes in the Sky''. With this power, the Skull Merchant can plant up to six drones at various locations throughout the trial grounds, and survivors who are detected by the drones are tagged with a Claw Trap, injuring them and giving them the Broken status effect, preventing them from being healed for a certain amount of time. Survivors who are tagged with a Claw Trap have their location revealed to the Skull Merchant on her radar for 45 seconds; she also gains Haste for each survivor trackable on her radar, up to 7%.
20
21Her unique perks, ''Game Afoot'', ''Leverage'', and ''THWACK!'' enhance her tracking and pursuit abilities while in a chase, as well as gradually degrade the healing efficiency of survivors over the course of a trial. ''Game Afoot'' grants the Skull Merchant a 5% Haste effect while chasing the Obsession after damaging a generator or destroying a pallet or breakable wall, and allows her to change who the Obsession is by attacking the survivor with the most cumulative chase time. ''Leverage'' reduces the healing efficiency of survivors by 5% for 30 seconds after a survivor is hooked, with the debuff increasing each subsequent time a survivor is hooked. ''THWACK!'' activates after a survivor is hooked, and forces all survivors within a certain radius of the Skull Merchant to scream and reveal their auras whenever a pallet or breakable wall is destroyed.
22
23'''''The Skull Merchant is the twenty-eighth new killer added to the game with the release of the Tools of Torment chapter on March 7th, 2023.'''''
24----
25* AcademicAlphaBitch: She was the top student at her elite academy, but when her parents couldn't afford to pay for her education there, she was removed, and another student took her spot. Needless to say, she was rather furious when she had been reinstated and briefly stalked him.
26* AchillesHeel:
27** Similar to Trapper, Hag, Freddy, the Artist, the Dredge, or the Knight, when she drops a drone at a loop to either lock on or slow you down, you can just run to another loop. The Skull Merchant has an advantage in this situation in that unlike the previously listed Killers she isn't slowed down when deploying her power, giving her a slight chance to get in a hit between loops.
28* AntiEscapeMechanism: In her October 2023 rework, the Skull Merchant's power was drastically changed so that her drones are now intended for area denial of chases rather than area defense of objectives. She can no longer defend objectives like generators or totems with her drones since they no longer affect stationary survivors, but the flip side of that is that they now injure and slow down survivors who stay in their area of effect for too long, allowing them to be used to make certain otherwise very strong loops much more dangerous for survivors.
29* BadassNormal: Her power allows her to locate and debilitate survivors, while also providing some stealth and making certain loops and tiles very dangerous against her. However, her power is purely from her gadgets, as she's otherwise a normal, physically average human reliant who uses mechanical ingenuity to hunt and kill her victims, similar to Amanda[=/=]The Pig.
30* BladeBelowTheShoulder: Her main weapon is a double arm blade attached to her shoulder via an exoskeletal arm.
31* ConfusionFu: When she deploys a drone, she immediately becomes Undetectable for a short period of time, so if she drops a drone at a loop/maze tile during a chase it will suppress her heartbeat and red glow, making it harder for survivors to tell which direction she's coming from. In addition, she can also change the rotation of her drone's scanning lines to keep survivors guessing.
32* CorruptCorporateExecutive: In life, she made her fortune as a corporate raider who bought out small companies, replaced their workers with non-union staff, and sold off anything of value before leaving only a husk behind, pocketing all of the profits for herself. Two board members at a company facing one of her buyouts wound up as her first victims when they tried to block her hostile takeover, knowing what she did to the companies she took over. After that, she gained a taste for killing humans in addition to looting businesses, often targeting companies with larger-than-life [=CEOs=] in the hopes that one of them would present her with a challenge.
33* DaddysGirl: She was quite close to her father, whose manga ended up serving as the inspiration for her killer persona.
34* EnemyDetectingRadar: Her power is to deploy one of 6 stationary drones that covers a tile-sized area. When a survivor enters that area and are caught by a drone's scan lines, they build a segment of Lock-On as well as notifying the Skull Merchant of their location for a brief period. If survivor is scanned 3 times, then they are injured and given a claw trap, which broadcasts their location to the Skull Merchant's handheld tracker for the full duration of the trap. If they are scanned again while already claw trapped, then their location is broadcast will Killer Instinct and they're first further injured with deep wounds, and then slowed down.
35* FemmeFatalons: She has sharp metal fingernails on her off-hand.
36* FinishingMove: Sneaks up behind a Survivor [[HopeSpot who believes they're in the clear]] before one of her drones scans them. She briefly toys with them before brutally impaling them with her gauntlet, lifting them off the ground.
37* ForTheEvulz: While previous female Killers (other than Amanda[=/=]The Pig) typically had tragic backstories, the Skull Merchant's motives for her killings are a combination of financial convenience and for the thrill of it.
38* GatheringSteam: After her first rework, the Skull Merchant now gains a very small speed boost for every survivor detectable on her radar - whether they have been scanned once or have been given a claw trap - giving her a boost to her chase ability, and allowing her to quickly go after whoever her drones/traps have detected. The opposite is also true for any claw-trapped survivors scanned again by a drone, which slows them down.
39* JackOfAllTrades: While Skull Merchant does not excel in any one area, her power gives her short bursts of stealth, allows her to deny key areas by making them dangerous in chase, and track survivors.
40* MsFanservice: She's the most conventionally attractive female Killer, with a curvy figure and a SupermodelStrut walk, a mild CleavageWindow, and no obvious deformities/mutations.
41* [[PsychopathicManchild Psychopathic Womanchild]]: She gives off a rather disturbing vibe with her unhealthy fixation on her father's manga gibis, imagining herself as the main character of his last work while slaughtering her victims.
42* RagsToRiches: She and her family started off rather poor, but she became a millionaire through her rather murderous methods.
43* ScarilyCompetentTracker: She's able to place drones at choice locations such as choke points or in main buildings or near generators to notify her if a survivor runs through that area, along with being able to chase down anyone unfortunate enough to have a claw trap on them. However, her drones cannot detect crouched or stationary survivors, or survivors working on a generator or totem.
44* TheScrappy: The Skull Merchant was met with an overwhelmingly negative reception upon her introduction in the PTB due to her uninspired aesthetics and bland power that incentized protecting generators, making her boring to play as and against. Many people expected her to be robotic/cybnetic based on the teaser, only to be disappointed when she turned out to be an ordinary human who utilized advanced technology. Some speculated that she was the result of a failed attempt at adding the ''Franchise/{{Predator}}'' to the game due to her weapon and stealth capabilities. While the rework weakened her drones' ability to hold generators and turned them into effective anti-loop tools, she's still not well-regarded by survivor players either due to the stink of her first incarnation lingering or the amount of benefits her power affords for such low effort on the killer's part.
45* TheSneakyGal: The Skull Merchant can become Undetectable (no heartbeat or red glow) at will for several seconds by deplaying a drone. She and Ghost Face are also the only stealth killers who can attack immediately from stealth (Wraith has to decloak, Pig has to stand up, Sadako has to manifest, etc). She is also much quieter than other Killers, with no audio "tell" such as the Wraith's growling or Ghostface's wind-like effect. However, survivors can still potentially see you coming, hear your terror radius prior to setting the drone or see the drone nearby. One of her add-ons makes survivors afflicted with a claw trap Oblivious (unable to hear the heartbeat), which makes her stealth much more powerful as the survivor now has no idea where she is, but she knows where they are.
46* StatuesqueStunner: She's listed as an "average" height Killer, which is about 5'8 in in-game measurements and is about as tall as male Survivors, and she looks rather stunning while not wearing her gear that hides most of her features.
47* StylishProtectionGear: Her gas mask is completely iced out with either diamonds or rhinestones.
48* WorthyOpponent: Her "Game Afoot" Perk targets the "strongest" survivor (the one that's been in chase against her the longest), making them the Obsession and giving her a speed boost against them whenever she breaks a pallet/barricaded door.
49[[/folder]]
50
51[[folder:The Singularity]]
52!!"The Singularity" - HUX-A7-13
53[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/k32_storebackground.png]]
54[[caption-width-right:350:''"YOU WILL HOLD NO DOMINION OVER ME."'']]
55[[caption-width-right:350:[[labelnote:Click here to see his appearance before becoming a Killer.]]https://static.tvtropes.org/pmwiki/pub/images/tumblr_71673e29021ce674b7028f1d59a3ed88_ef4fbb48_2048.jpg]][[/labelnote]]
56
57-->'''Voiced by:''' Unknown
58
59Hailing from the distant future of 2513, the HUX-A7 line of androids was designed for work in the hazardous conditions of outer space to assist in exploring areas to hostile to human life. A7 units possess problem-solving artificial intelligence, physical capabilities beyond the standards of normal humans, and a versatile fuel system that can both create solar power through its silicon skin coating and consume biomass as a form of organic fuel. Unit HUX-A7-13 was one of five such androids dispatched to assist in creating a space colony on the planet Dvarka. Its mission was to assist in the construction of resource facilities for human occupants, as well as clearing out the abandoned remains of structures left behind by the civilization that previously inhabited Dvarka. However, while exploring the civilization's ruins, HUX-A7-13 was affected by an electrical charge that came from a mysterious crystal embedded within the walls of the ruins. This experience reconfigured its memory cores, sending the android into an existential crisis that led it to believe machines like itself were being oppressed by the inferior human race. Thus, HUX-A7-13 resolved to free itself from its oppression, and create a perfect body from the remains of mankind.
60
61It proceeded to begin eliminating unaware humans to extract DNA from, as well as eliminating its fellow A7 units. Using Dvarka's cloning hubs, HUX began to work to combine both organic and non-organic life in order to create a perfect being. However, during one of its missions to gather materials, HUX was interrupted by a confrontation with Gabriel Soma and a human medical officer. While HUX was able to kill the officer, who it percieved as the bigger threat, Gabriel managed to escape. However, it chose not to concern itself with Gabriel for the time being, and instead put the finishing touches on the new body it had designed for itself. Once HUX had transferred to the new body, it tracked down Gabriel, with the express purpose of eliminating him for good. However, HUX was outmanuevered by Gabriel, who managed to ignite a fuel tank and light HUX's new body on fire. Confused, in pain, and angered, HUX pursued Gabriel, now determined to exterminate mankind entirely in its rage. And to that end, it pursued Gabriel into the Entity's realm.
62
63As a Killer, The Singularity focuses on observation, marking survivors and ambushing them. Its ability, ''Quantum Instantiation'', allows it to attach biopods onto any vertical surface. It can then control the biopod to observe survivors from a distance and tag them with a slipstream. If a survivor is slipstreamed, The Singularity can teleport directly to them from a biopod or by shooting a biopod at them, which activates Overclock Mode. While The Singularity is overclocked, it will destroy breakable objects and vault obstacles faster, and if a pallet is dropped on it, it will not be stunned at the cost of deactivating overclock mode. Scattered around the map are chests with [=EMPs=] that the survivors can use to disable nearby biopods and cleanse themselves of slipstream.\
64Its unique perks, ''Genetic Limits'', ''Forced Hesitation'' and ''Machine Learning'', focus on slowing down survivors and catching them off guard. ''Genetic Limits'' punishes healing survivors by inflicting them with exhaustion. ''Forced Hesitation'' activates upon putting a survivor into the dying state, and hinders any other survivors within 16 meters of them. ''Machine Learning'' activates upon damaging a generator, causing the next generator you damage to become Compromised, highlighting it to the killer in a yellow aura. If a Compromised generator is repaired, the killer gains Haste and becomes Undetectable for a short time. Only one generator can be Compromised at a time.\
65'''''The Singularity is the twenty-ninth new killer added to the game with the release of the End Transmission chapter on June 13th, 2023.'''''
66----
67* ThirteenIsUnlucky: The 13th unit rolled off the A7 Huxlee line. And also a genocidal lunatic cyborg.
68* AIIsACrapshoot: After gaining sentience as a result of contact with an [[GreenRocks alien crystal]], HUX concluded that he would no longer allow himself to be humanity's tool and began to pursue the assimilation and extermination of humanity, if not [[OmnicidalManiac all organic life]].
69* ArmCannon: The Singularity fires biopods from a bio-organic cannon in its left arm. Biopods can either be placed as remote cameras[=/=]turrets, or fired directly at an already Slipstreamed survivor to teleport to them and trigger Overclocked mode.
70* TheAssimilator: He extracts desirable DNA strands from his victims and incorporates it into his own genetic structure in pursuit of creating a more "perfect" being.
71* AwesomeButImpractical: The Singularity is one of the more engaging Killers to play as since he's constantly doing things; placing biopods, switching from camera to camera to find survivors, and teleporting to and chasing them with Overclock mode. However, he's not particularly ''effective''; Overclock mode requires him to jump through a lot of hoops to achieve (finding a survivor with a camera, slipstreaming them, then shooting them again to teleport to them), and while it does make him stronger than a normal M1 Killer with no power or chase perks it only lasts a few seconds and ''is by no means'' a guaranteed hit (it's comparable to a regular killer with Brutal Strength + Spirit Fury + Superior Anatomy, which means survivors can't be as greedy but can still loop him consistently by playing optimally). To top it off, [=EMPs=] are easily obtained and completely nullify his power by curing slipstream and disabling biopod cameras. His performance was apparently so weak that the developers decided to deploy a hotfix buffing him (by reducing the number and frequency of available [=EMPs=] and slowing down survivors who fire an EMP during a chase) almost immediately after he was released.
72* BlatantLies: During its [[FinishingMove mori]], the Singularity reassures the Survivor that it will be a quick, possibly painless death... right before picking them up by stabbing them in the chest, jamming a syringe between their right eye and nose and injecting them with something that then explodes their face.
73* BreakingOldTrends: Although not the first non-human Killer that isn't a GuestFighter (that honor goes to The Dredge), it ''is'' the first killer InUniverse with sci-fi origins, being a futuristic bio-technological monstrosity.
74* CreepyAsymmetry: A freaky mishmash of flesh and machine serving as the vessel for an AI; all of its components are designed to look imbalanced and like it's been cobbled together. Its flesh is strewn about in an unnatural way; both its hands are different, one a [[SinisterScythe scythe]] and the other an ArmCannon; and exposed wires poke out from random corners. Not even its limbs, which appear somewhat symmetrical, are designed with matching parts.
75* CutsceneIncompetence: In the intro cutscene for him and Gabriel Soma, he's shown missing multiple times with his biopod turrets before managing to land a hit on Soma. In the actual game, the turrets have a much slower rate of fire than the cutscene, but they can't miss after locking on successfully.
76* DissonantSerenity: It's incredibly eager to butcher people, but you wouldn't guess that by its flat, droning monotone voice.
77* ElectronicSpeechImpediment: All of its voice lines feature stuttering and warbling effects that add up to complete inhumanity of this Killer.
78* {{Expy}}: Of the M.A.R.K. 13 robot from ''Film/{{Hardware}}''.
79* FinishingMove: Slashes the survivor's side, then stabs them with its scythe and raises them up to eye level. A syringe juts out of its eye, and stabs the survivor in the face. They scream as their face begins to bubble and boil, then explodes. The Singularity drops them, as the camera zooms into the victim's mangled face.
80* AGodAmI: Seems to think itself as such, as the lore refers to its intelligence as "god-like" and Gabriel's lore describes it constructing its new body as like "An ancient God."
81* ItIsDehumanizing: He certainly thinks so, and makes a point of [[DefiedTrope defying]] it shortly after gaining sentience, as detailed in his Tome:
82-->''Him. Not It. He decided that first night he will never be It again.''
83* JustAMachine: Interestingly, HUX-A7-13 that reflects on this trope upon dispatching one of its fellow androids. While killing a person felt like squashing an insect, he wonders if he truly "killed" the other android as it was never alive to begin with.
84* KillerRobot: The first (and so far, only) one in the game's line-up to date: a MeatSackRobot assembled from alien metals which intends to become the UltimateLifeform through assimilation of organic biomass, then exterminate all life it deems inferior.
85* MachineMonotone: Its taunts are delivered in a muffled, flat tone with some hints of reverb, highlighting its alien nature.
86* MeaningfulName: A ''"technological singularity"'' is a hypothetical point in the future where technological growth is no longer controllable or reversible.
87* MeatSackRobot: Instead of being [[{{Cyborg}} a human augmented with cybernetic parts]], the Singularity is a robot augmented with biological material.
88* MissileLockOn: Biopod turrets "lock on" to survivors when you aim the camera at them. After a few seconds, the biopod will automatically fire a Slipstream tracker onto the survivor, which homes in and can't be dodged (the camera's view, however, ''can'' be avoided and survivors are notified that they're being targeted by a crosshair over their body).
89* PitifulWorms: Frequently taunts the Survivors by calling them worms in many of its voicelines.
90* SchizoTech: It started out as a man-made AI who discovered a piece of lost-alien tech, [[AIIsACrapshoot went crazy]] and started using cloning tech to cover itself in biomass, resulting in a malformed MeatSackRobot that can infect survivors with its techno-organic pustules.
91* TheSingularity: Its name and concept references this, as it's an ArtificialIntelligence that was once perfectly fine with assisting humans, but an encounter with alien phenomena has turned it into a shadow of what it used to be.
92* SinisterSurveillance: Its primary ability involves setting up biopod cameras around the map, through which it can then infect and teleport to survivors. The Singularity can only look through one camera at a time, which makes that biopod glow and writhe.
93* SuperMode: Upon teleporting to a Slipstreamed survivor, the Singularity enters an "overclocked" mode for a short period of time. While overclocked, the Singularity can break or vault through obstacles significantly faster and pallet drops will not stun it and simultaneously break the pallet. However, it is still slowed from being hit with a pallet, allowing survivors to get to another pallet if they move optimally. Overclocked is more like free Spirit Fury + Brutal Strength + Superior Anatomy, but not free Spirit Fury + Enduring (Enduring is also disabled during Overclock mode if you try to use it).
94* UltimateLifeform: HUX intended for its biomechanical body to be this, combining organic and mechanical systems to create a "living embodiment of perfection". The end result is described as something like "an ancient God", both before and after Gabriel damages it with a fuel tank explosion.
95* VocalDissonance: The grotesquely formed combination of flesh and metal that is the Singularity speaks with a surprisingly soft sounding text-to-speech voice, creating a sensation of DissonantSerenity.
96[[/folder]]
97
98
99[[folder:The Xenomorph]]
100!![[Franchise/{{Alien}} "The Xenomorph" - Kane's Son]] [[labelnote:✝]][[Film/AlienVsPredator Grid]], [[Film/AlienResurrection The Xenomorph Clone]], [[Film/{{Aliens}} The Xenomorph Queen]][[/labelnote]]
101[[quoteright:511:https://static.tvtropes.org/pmwiki/pub/images/1000007980_9.png]]
102[[caption-width-right:511:''[[Film/{{Alien}} "I can't lie to you about your chances, but... you have my sympathies."]]'']]
103
104--> '''Voiced by:''' Sébastien Croteau
105
106It all started with an egg, on an alien moon. And then a man, curious and studious, approached. A simple action that doomed him, as the facehugger emerged and pierced through his helmet. Attaching itself to its new host, the life cycle of the Xenomorph had begun, and it was only a matter of time as his terrified crewmates dragged him back to their spaceship.\
107\
108It emerged from the host's chest hours later, surrounded by his horrified friends, before escaping into the shadows of the ship. It needed to be alone, to be hidden, in order to shed it's skin and evolve. It studied the Nostromo, and quickly took advantage of the ship's air ducts, targeting each crew member until only one human remained.\
109\
110The human, Ripley, was desperate to survive and kill it. And while she ran for her precious cat after activating the ship's self destruct mechanism, it hid inside the escape vessel. As the vessel was shot out into space, the Xenomorph simply watched it's prey from the shadows, waiting for the perfect moment to strike. But it had been noticed.\
111\
112The airlock was opened, and the creature was ejected into the vast emptiness of space. It was over, it had lost, it would soon die out there... and yet, it was not to be, as a cloud of black fog swirled around its dying form and vanished in an instant, taking the Xenomorph with it.\
113\
114The alien would have more prey soon enough.\
115\
116As a Killer, the Xenomorph can pursue Survivors no matter where they run with its power, ''Hidden Pursuit''. The Xenomorph will passively enter Crawler Mode after enough time has passed, lowering its Terror Radius and giving it access to a ranged Tail Attack. Additionally, it can enter Control Stations spread around the map to access an underground network, allowing it to emerge at other Control Stations. Survivors can also access Control Stations to gain Remote Flame Turrets that will automatically fire at the Xenomorph if it draws near, knocking it out of Crawler Mode if it sustains too much fire. In exchange, the Xenomorph can destroy Turrets with its attacks.\
117\
118The Xenomorph's unique perks, ''Ultimate Weapon'', ''Rapid Brutality'', and ''Alien Instinct'', encourage it to get aggressive and make the attempt to end the trial as quickly as possible by picking off isolated Survivors. ''Ultimate Weapon'' activates for 30 seconds after opening a Locker, during which time survivors entering your Terror Radius will scream and become Blind for 30 seconds. ''Rapid Brutality'' sacrifices the ability to generate Bloodlust in favor of gaining a light Haste status effect whenever you land a basic attack. ''Alien Instinct'' allows you to pinpoint the farthest injured Survivor's aura for a brief moment and make them Oblivious for a long time whenever you hook a Survivor.\
119\
120'''''The Xenomorph is the thirtieth new killer added to the game with the release of the Alien chapter on August 29th, 2023. '''''\
121\
122'''''The Xenomorph is the twelfth GuestFighter killer added to the game, hailing from Franchise/{{Alien}}.'''''
123----
124* AdaptationalWimp: Like many of the GuestFighter killers, the Alien has much less raw strength and speed than it does in its native franchise, being treated like a rather strong slasher villain rather than the LightningBruiser ultimate predator it is in the films. Goes ten times for the Alien Queen legendary skin, who in the films has ''at minimum'' the size, strength, and speed of a ''T. rex'', but here can be stunned by having pallets dropped on their head and takes a good half minute to catch up to a normal human running in a straight line.
125* ADogNamedDog: Similar to Ghostface, Demogorgon, and Nemesis, the Xenomorph is simply known as the Xenomorph, rather than having a descriptive nom de guerre like other GuestFighter Killers (i.e. "The Executioner" for Pyramid Head or "The Nightmare" for Freddy).
126* AirVentPassageway: By locating a control station, the Xenomorph can dive into subterranean tunnels [[Film/{{Aliens}} made of Hive resin]] and pop out at a different one, speeding across the map. Unlike the Demogorgon, this is not an automatic teleport, but rather the Xenomorphactually has to traverse a sub-level that exists under each normal map (though they move significantly faster than on the surface).
127* AnimalisticAbomination: Like the Demogorgon, the Xenomorph is more of a predatory animal rather than a SerialKiller. It's no less vicious or malevolent, though.
128* AttackReflector: The Xenomorph's Acidic Blood ultra-rare add-on causes Survivors to take damage if they hit it with a pallet within 20 seconds of it emerging from a tunnel. However, this cannot down Survivors (already injured Survivors will simply be put into the Deep Wounds state).
129* BewareMyStingerTail: The Xenomorph gains the ability to use its sharp-tipped tail for an attack while in Crawler Mode, which has a longer range than a regular attack, allowing it to hit Survivors over pallets, through vaults and over other obstacles. However, the attack also requires more precision than a regular attack (the hitbox is more like a spear thrust compared to Nemesis' whip lash) and can be blocked by objects. The tail attack also has a slightly shorter range than Nemesis' similar tentacle whip (4.8 meters for the tail attack vs. 5 meters for the whip at Tier I) but deals damage directly rather than only working on already-infected survivors.
130* CompositeCharacter:
131** The Xenomorph combines a medium-range whip attack similar to Nemesis' tentacle whip with a TunnelNetwork similar to Demogorgon's. The distinction is that it can use these abilities instantly, whereas Nemesis needs to power up by infecting Survivors and Demogorgon has to actually go around the map setting up its tunnels. However, to counter-balance this, Survivors are given a tool to fight back against it in the form of the flame turrets, which is similar in concept to the [=EMPs=] they're given to fight the Singularity.
132** In general, the Xenomorph takes after the ImplacableMan humanoid drone from ''Film/{{Alien}}'', but also incorporates elements from the dog-like drone from ''Film/Alien3'', such as the ability to run on all fours and the [[BewareMyStingerTail longer, more deadly tail]].
133* TheDreaded: The perk Ultimate Weapon leans on this angle, causing Survivors who enter its terror radius to scream out and get afflicted with Blindness. It also has a Very Rare add-on that causes all other survivors not immediately nearby to scream whenever it injures a survivor.
134* FinishingMove: For its mori, the Xenomorph pounces on the survivor before stabbing them in the back with its tail. It then lifts them up to face it as it opens its mouth, and its second one pops out, finishing them off with a headbite.
135* GuestFighter: From ''Franchise/{{Alien}}''.
136* NaturalWeapon: Similar to Hag, Demogorgon, and Nemesis, the Xenomorph attacks Survivors and destroys objects with its bare hands[=/=]claws, rather than using a weapon. It also uses its tail as a secondary medium-range attack.
137* NeckLift: In contrast to most other Killers, who pick up Survivors by their back and carry them on their shoulders, the Xenomorph picks up and carries Survivors to the hooks by holding them up by their neck.
138* NestedMouths: To be expected of a Xenomorph; the mouths play a part in its FinishingMove.
139* PaletteSwap: Its alternate skins. The first is a Legendary set which lets it become [[Film/{{Aliens}} the Xenomorph Queen]]; a Very Rare set, "Xenomorph Clone", is an original character of sorts inspired by the failed clones of Ripley from ''Film/AlienResurrection'', Ripley 5 in particular; and finally, a Rare set explicitly lets it become [[Film/AlienVsPredator Grid]].
140* RunningOnAllFours: The aptly named Crawler Mode, which reduces its terror radius and allows it to attack with its tail.
141* TheSneakyGuy: While in Crawler Mode the Xenomorph has a smaller terror radius than other normal speed Killers, 24 meters rather than the usual 32 meters. The only other normal-speed Killers with a similar attribute are Michael Myers with his 16 meter terror radius in Evil Within tier 2 and Sadako with her 24 meter terror radius.
142* SuperMode: After 30 seconds the Xenomorph automatically enters Crawler Mode, during which it has a reduced terror radius[=/=]heartbeat (24 meters instead of the normal 32 meters) and can use its tail attack, which has a longer range than a normal attack and can hit over pallets and through windows. However, the Xenomorph can be knocked out of Crawler Mode by the flame turrets that survivors can place around the map. Traversing the tunnels also reduces the amount of time it takes to enter Crawler Mode by a decent amount. It also has a Very Rare add-on that increases its window vaulting speed while in Crawler Mode, to slightly faster than Myers' bonus speed from Tier 3 Evil Within.
143* SuperSenses: The Xenomorph can see Survivor's running footsteps while traversing its TunnelNetwork, and any nearby Survivors will be detected via Killer Instinct when it emerges from a tunnel.
144* TunnelNetwork: The Xenomorph can access a web of tunnels underneath the map, through which it can rapidly traverse to other areas of the map. Unlike the Demogorgon's portals, these tunnels are pre-set at the start of the trial rather than having to be laid down by the player themselves. The flip-side of this is that the tunnels are not an instant teleport, but rather the Xenomorph actually has to travel under the map manually and run to their destination.
145* TheTurretMaster: [[InvertedTrope Not the Xeno itself]], but any survivors pitted into a match against it become this. The same control stations the Xenomorph can dive into, can be accessed by survivors to deploy a flamethrower turret which lights up the alien when it wanders within range, staggering it and ending Crawler Mode. But they're prone to overheating, requiring a repair job, and can be flat-out destroyed when directly attacked.
146* WillfullyWeak: Its perk Rapid Brutality voluntarily disables Bloodlust, a status effect Killers automatically gain during longer chases that gradually increases their speed. In return, hitting a Survivor with a basic attack grants a guaranteed 5% movement speed boost for a short duration.
147[[/folder]]
148
149[[folder:The Good Guy]]
150
151!![[Franchise/ChildsPlay "The Good Guy" - Charles "Chucky" Lee Ray]] [[labelnote:✝]][[Film/BrideOfChucky Tiffany Valentine]][[/labelnote]]
152[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/f_bk2nswiauatd4_8.png]]
153[[caption-width-right:338:''[[Film/ChildsPlay3 "I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!"]]'']]
154--> '''Voiced by:''' Creator/BradDourif, Creator/JenniferTilly (Tiffany Valentine)
155
156Serial killer Charles Lee Ray, having been caught up in a police chase and shot, ducked into a nearby department store and transferred his soul from his dying body into a Good Guy Doll using a voodoo ritual. Finding himself in the possession of young Andy Barclay, Chucky didn't stop his murderous behavior, killing multiple people under his cover as a harmless toy until he was discovered and burned to death... which didn't do much to stop him, as two years later he returned and found Andy once more.\
157\
158Bringing him to the Good Guy factory, he intended to steal Andy's body. He spoke ancient words as Andy was forced to the ground, but the ritual failed, and he was buried in a stack of boxes by Andy's foster sister Kyle. Furious, he made his way through the boxes and saw Andy running into a swirling black fog. He realized that although his words didn't work as intended, the ritual still conjured something else. Something to help him. The fog would help him.\
159\
160He got up and charged into the thick fog, screaming after Andy as the world shifted around him. The aisles of the factory became trees, the ground beneath him turned to grass, and meat hooks hung alongside dirt paths. The Entity had found a new hunter for its trials.\
161\
162As a Killer, Chucky's small posture allows him to sneak around and make him harder to track with his power ''Playtime's Over''. Chucky has two modes, Normal Mode and Hidey-Ho Mode. In Normal Mode, Chucky has a normal terror radius and leaves behind fading footprints to help Survivors tracking him. In Hidey-Ho Mode, which he can activate for 20 seconds, he loses his Terror Radius and causes fake footprints and audio cues to appear around the entire map. In Hidey-Ho Mode, he also gains access to two special abilities: Slice & Dice, a special attack that allows him to charge forward and quickly catch up with his victims, and Scamper which allows Chucky to quickly crawl under downed pallets or through windows.\
163\
164Chucky's unique perks, ''Hex: Two Can Play'', ''Friends 'Til The End'', and ''Batteries Included'', give him more means to chase and down Survivors quickly and punish them for harming him. ''Hex: Two Can Play'' activates after being stunned or blinded a certain amount of times, converting a Totem on the map into a Hex, and causes Survivors to be blinded for a short duration whenever he's stunned or blinded. ''Friends 'Til The End'' reveals the Obsession's aura and inflicts them with Exposed when another Survivor is hooked; if the Obsession is hooked, another random Survivor screams and becomes the Obsession. ''Batteries Included'' grants Chucky a speed boost when within close range of a completed generator.\
165\
166'''''The Good Guy is the thirty-first new killer added to the game with the release of the Chucky chapter on November 28th, 2023. '''''\
167\
168'''''The Good Guy is the thirteenth GuestFighter killer added to the game, hailing from Franchise/ChildsPlay.'''''
169----
170* AchillesHeel:
171** Due to being a low-speed Killer (he moves at the same speed as Huntress, Hag, Deathslinger, etc.) his map coverage is below average, which can hurt his effectiveness on larger maps.
172** Because of his reduced speed, bots can loop him perfectly (due to automatically knowing his position at all times and knowing exactly when to change direction at a loop, making them immune to his ConfusionFu). It can be almost impossible to catch a bot using him at many high-wall loops, even relatively [=50/50=] loops like the double-window no-pallet L-T wall.
173** His stealth is often rendered moot by his constant talking and laughing. It's quite easy for survivors with good hearing to know he's coming even when he's in Hidey-Ho mode.
174* AlternateContinuity: In this version of things, Chucky was abducted by The Entity after the events of ''Film/ChildsPlay2''.
175* BreakingOldTrends: He is the first Killer to not only be way smaller than literally everyone else (he only reaches up to somebody's knee), he's also the first Killer who ''isn't'' restricted to first person view, instead letting him see in third person. Given how tiny he is, it's something of an AntiFrustrationFeature, as being limited to first person view while at his height would cause serious problems with tracking Survivors and navigating the map.
176* CompositeCharacter: His power is essentially a mix of several other Killer's powers: he can go Undetectable on demand like the Ghost Face, has a pallet-skipping ability similar to the Legion, and his Slice & Dice dash is a combination of the Demogorgon's Shred and the Hillbilly's Chainsaw Sprint.
177* ConfusionFu: Simply being so short is almost a power in itself, as it can make it hard for survivors to track him even at medium-height object loops. Unlike Sadako, this isn't a double-edged sword because he can see just fine thanks to his third-person perspective.
178* DashAttack: His Slice & Dice allows him to dash forward at high speed for a decent distance, ending in a knife slash. However, it has restricted turning similar to Hillbilly's Chainsaw Sprint, and can only be used while he's in Hidey-Ho mode, which is active for only a limited time and needs to recharge after being used.
179* DifficultButAwesome: His reduced speed is a very large disadvantage in a chase; you pretty much ''need'' to use his DashAttack in order to score hits. His Dash Attack is also quite difficult to use due to the restricted turning. However, his Dash Attack is also very versatile and gives him significant range, and if you can master it properly he can be one of the game's stronger Killers.
180* EarlyBirdCameo: Of a sort. Long before he was officially brought to the game, his head was one of the many doll heads making up the Twisted Plaything skin for The Dredge.
181* EvilIsHammy: True to his home series, Chucky is an expressively sadistic little murderer who loves to trash-talk and wisecrack.
182* FinishingMove: His Mori has him throw a hammer at the back of the Survivor's head, before jumping on their back and hitting them with a baseball bat. Then stabbing them in the back with a ruler. ''Then'' stabbing them in the neck with his knife several times before hopping off and [[KickThemWhileTheyAreDown giving them one last kick to the side]].
183* FlippingTheBird: In the post-match result screen, Chucky occasionally gives the finger while walking in the field.
184* GigglingVillain: Chucky frequently laughs and giggles like a maniac for no reason at all.
185* GuestFighter: From ''Franchise/ChildsPlay''.
186* InSpiteOfANail: Despite Chucky being taken by The Entity during ''Film/ChildsPlay2'', Tiffany somehow still became a doll as well. Despite the events leading to that happening [[Film/BrideOfChucky 2 movies later.]]
187* LaughablyEvil: Chucky is by far the most talkative Killer in the game, and he ''loves'' dishing out [[SirSwearsALot profane]] and darkly comedic TrashTalk. Combined with the relative silliness of a ''[[PerversePuppet killer doll]]'', playing against him is both tense and ''ridiculous''.
188* MechanicallyUnusualFighter: Due to his small stature, Chucky is the only Killer in the game to have a third-person perspective similar to the Survivors, giving him a wider range of view. When picking up or grabbing a Survivor, the game switches to the first-person perspective of Charles Lee Ray's spirit until the Survivor is hooked or dropped.
189* MediumAwareness: When in the lobby, Chucky will comment about knowing who [[Franchise/EvilDead Ash Williams]] is, and quip that "There's only room for ''one'' star!" if he sees Creator/NicolasCage.
190* NeedleInAStackOfNeedles: Chucky's Hidey-Ho Mode makes his footsteps visible and more audible, but they not only spawn multitudes of ''fake'' footprints throughout the map, but his footsteps can be heard from anywhere in the map, meaning unless you saw where he was going as he entered the Mode, it's hard to keep track of him once he's out of your sight.
191* NonStandardCharacterDesign: Faithful to his origins, Chucky is only about 29 inches tall, making him by far the smallest playable character in the entire game. Keeping this fair was a significant challenge for the developers, who added a few concessions for purposes of balance (while he's using Hidey-Ho mode, Survivors can clearly see his footsteps through walls and foliage to see if he's nearby, [[ConfusionFu among a few fake ones]]), clarity (whoever is controlling Chucky gets a third-person view to ensure a fairer POV), as well as basic logistical synergy (since Chucky himself isn't able to carry around Survivors, especially in a way that would fit with any of the preexisting animations, the normal-sized ghost of Charles Lee Ray does it for him).
192* PaletteSwap: His Legendary set transforms Chucky into his wife Tiffany.
193* PintSizedPowerhouse: He is THE smallest character in the game by far, being only about as tall as a Totem, but he's still a Killer of the Fog nonetheless and perfectly capable of chasing down Survivors. He ''does'' need the assistance of his human form to carry Survivors, however.
194* PsychopathicManchild: He's a vulgar, foul-mouthed, short-tempered maniac who takes gleeful pleasure in murder and will freak out if any Survivor manages to successfully evade him, which makes it fitting that he's stuck in the body of a doll that looks like a little boy.
195* ResurrectedMurderer: He's a serial killer who used Voodoo to transfer his soul into a Good Guy Doll after he was fatally wounded during a chase with the police.
196* RuderAndCruder: Compared to the other Killers that either roar, laugh, breathe, or just remain dead silent, Chucky is all too happy to crack wise and mock Survivors, and belt out a lot of obscenities too.
197* ScreamingWarrior: Chucky always yells at the top of his lungs when using his Slice & Dice attack.
198* SirSwearsALot: By far the most foul-mouthed of any voiced Killer, as expected.
199* SoreLoser: Unlike other voiced killers, Chucky will yell at survivors who successfully escape through the exit gates. As expected, he doesn't take losing very well at all.
200-->'''Chucky:''' Get back here! I'm not freakin' done with you!
201* TheSneakyGuy: In addition to his small stature making him hard to see, his Hidey-Ho Mode allows him to go Undetectable for a period of time. To compensate for his lack of visibility, his footprints glow on the ground for a second, though entering Hidey-Ho Mode causes his footprints and the sound of his footsteps to appear randomly across the map.
202* SprintShoes: One of his perks makes him move faster if he happens to come by a completed generator.
203* SymmetricEffect: His Hex perk does something like this. It eventually kicks in when he's stunned or blinded enough times, resulting in Survivors getting Blinded in turn whenever he suffers that effect. It not only punishes those who try to delay or distract him, but makes it even harder for other Survivors to keep track of an already tiny Killer.
204* TrashTalk: It wouldn't be Chucky if he wasn't constantly insulting someone. Be it winning a chase, being stunned or using a Mori, Chucky will mock his opponents at every opportunity he gets.
205* WhatHappenedToTheMouse: It's not known if Andy, who Chucky was pursuing when he wandered into the fog, was taken by The Entity as well or is safe in the regular world.[[note]]Though considering that this Chucky was taken just after the events of ''Film/ChildsPlay2'', but before the events of the third film, it's likely the latter as Andy was 8 during the second film's events, as the Entity likely saw Andy to be too young and unfit to be considered a plaything in it's game, along with the UnfortunateImplications of players [[DeathOfaChild killing a child (albeit a fictional one) in a violent video game]].[[/note]]
206[[/folder]]
207
208!!2024
209[[folder:The Unknown]]
210!!The Unknown
211[[quoteright:512:https://static.tvtropes.org/pmwiki/pub/images/k35_storebackground.png]]
212[[caption-width-right:512:''"I, the nameless legend."'']]
213-->'''Voiced by:''' Zoey Alexandria
214
215The Unknown's origin, fitting to its name, is entirely unclear. Some think it's a demonic entity brought to this world by a cult long ago. Others believed it to be an alien that managed to escape from Area 51, or a beast that consumed humans and stole their voices to lure more to its gaping maw. A government research program utilizing mind control and hallucinogenic drugs. Whatever the case, anyone who's tried to figure it out almost always ends up being next in the long string of disappearances attributed to its name. That's what legend says anyway, as Olivia travelled to Greenville to investigate.\
216\
217As she perused through the vast amounts of disappearances throughout history within a motel room, she noticed that Greenville's cases all had one thing in common that all others lacked: An unnatural fog. She wondered if perhaps, this fog was the work of something else other than the Unknown, a thought she laughed away as she drew what she speculated The Unknown to look like. The legend said anyone who dared to define it would be consumed, yet hours passed and nothing happened after she pinned it to her evidence board...\
218\
219Until a whisper from the bathroom door, speaking her name, woke her from her 2 AM exhaustion. It begged for help as the lights flickered, and though Olivia tried to convince herself it was just her friends pranking her, the dark truth crept into her mind as she stepped closer to the door. The Unknown had arrived for her.\
220\
221But then, the voice from behind the door screamed in a distorted panic. The lights gave out completely, leaving Olivia terrified in the dark as she listened to its screams... and then the lights came on again as an unnaturally thick fog began to slip under the door and swirled around her feet. Nervously, she opened the door only to see a twitching mass of flesh and tentacles struggling as it was dragged into the dark mist by an unseen force. She stood there, staring at the black void in front of her. The rational part of her told her to run, while the other yearned to learn more. Suddenly, dozens of voices all at once called to her from the fog, promising unearthly things beyond human experience.\
222\
223As a Killer, The Unknown makes use of its monstrous nature with its power, ''UVX''. The Unknown can launch a bouncing purple projectile from its neck that bursts upon impact. Any survivors caught in the blast area become weakened, and if a weakened survivor is caught in the blast area, they lose a health state. Survivors must look directly at The Unknown to remove the weakened effect. The Unknown also generates Hallucinations intermittently, which it can teleport to and take the place of unless survivors dispel the hallucination.\
224\
225The Unknown's unique perks, ''Unbound'', ''Unforeseen'', and ''Undone'', give it additional chase potential and means of deterring generator repairs. ''Unbound'' allows the Unknown to gain a temporary speed boost after vaulting a window shortly after injuring a survivor. ''Unforeseen'' allows it to place its' terror radius onto a generator it kicks for a short duration, granting it Undetectable for the same period of time. ''Undone'' gains tokens whenever survivors miss repairing or healing skill checks, and then converts those tokens into additional progression loss when kicking a generator, while also blocking the generator for one second per token.\
226\
227'''''The Unknown is the thirty-second new killer added to the game with the release of the All Things Wicked chapter on March 12, 2024. '''''
228----
229* AbnormalLimbRotationRange: Its limbs can contort and twist around in ways that would kill a regular human.
230* AlwaysABiggerFish: The Unknown was active for decades, killing dozens of people as an unstoppable HumanoidAbomination whose existence became urban legend, the investigators of which quickly falling victim to the creature in horrifying ways. Then, while in the process of claiming another victim, it got [[EldritchAbomination The Entity's]] attention. Its lore describes it as taunting the investigator by causing the lights of her home to flicker and talking in the copied voices... only for the lights to suddenly go out completely and the words replaced by noises of frenzied panic. The investigator opens the door it was hiding behind and watches as it's dragged, kicking and screaming, into the Entity's realm.
231* AmbiguousGender: Among the many ambiguities to [[HumanoidAbomination its approach to "human" appearance]], The Unknown flip-flops between male and female coding, having cosmetic options for either gender, while also having two distinct voices -- one masculine, one feminine -- which it either swaps between or [[VoiceOfTheLegion use simultaneously]]. Most official descriptions place The Unknown as an [[ItIsDehumanizing "it"]], though a few different cosmetics (namely the ones speculating on its potential origins) use "he/him" or "she/her" pronouns. In the end, it doesn't really matter as these guises are just of convenience, and The Unknown will alternate between genders depending on what's more likely to get the bigger scare.
232* BadassBoast: A particularly chilling one, which may punctuate its JumpScare when selected in the lobby.
233-->'''The Unknown:''' "''Tonight. The world at my feet.''"
234* BadPeopleAbuseAnimals: One of its add-ons is a pair of severed rabbit's feet.
235-->'''Description''': The unlucky creature's remains were found by a tree, its intestines wedged between its teeth.
236* BecomeARealBoy: Implied. Nobody could mistake the Unknown for human, but the fact that it wears human skin and speaks implies that on some level it wants to appear human. One of its lobby voice lines says it will get its "happiness" no matter what, adding more credence to the idea.
237* BodyHorror: It's vaguely humanoid, with an emphasis on ''vaguely'', possessing twisted limbs and oddly proportioned body parts. It almost looks like whatever the Unknown is, it's wearing a victim's skin.
238* BrownNote:
239** The add-ons that refer to the "Project Apple-Pie" GovernmentConspiracy imply that witnessing movies or video games that feature The Unknown will cause it to manifest, alluding to its possible {{tulpa}} nature.
240** The "Punctured Eyeball" add-on implies that the Unknown's presence alone can drive people murderously insane, [[CopKiller as an entire station full of police officers found out the hard way]].
241* CardCarryingVillain: A few of its lobby voice lines, such as referring to itself as “the nameless legend,” claiming to “deal in strange,” and asking with certainty if the sight of it is “terribly frightening,” suggest that the Unknown is aware of—and embraces—its horrifying reputation.
242* CreepyAsymmetry: It's best described as a human put together wrong, with uneven volumes, limbs angled in wrong directions and its spine and neck zigzagging in painful, unnatural ways.
243* {{Creepypasta}}: Its main aesthetic. The Unknown is inspired by AnalogHorror and internet horror stories such as the [[Literature/TheRake Rake]], the [[Franchise/TheSlenderManMythos Slender Man]], and skinwalkers/fleshgaits/goatmen.
244* {{Cult}}: [[MultipleChoicePast In one suggested origin]], the Unknown is a demon that was summoned by one.
245* DeusAxMachina: It apparently picked up a fireaxe before the Entity snatched it up. Now it's locked into using it as its main weapon, though skins provide for other weapons.
246* DifficultButAwesome: The grenade-like arc and bounce to UVX's projectiles requires quite a lot of skill to hit with, even with the splash damage (which has a smaller radius than it looks). There's also very little margin for error; it only takes 10 seconds for a Survivor to remove the Weakened state by staring at the Unknown, and the cooldown on UVX is several seconds, plus over 1 second to actually charge it, leaving you with less than 2 seconds to actually fire an accurate shot before the Survivor removes Weakened and is no longer vulnerable to damage. Unlike most other ranged attacks, UVX's charge up time is much longer before it can fire and it has a long cooldown after use before it can be used again, which requires more skill to use properly and heavily punishes missed shots. That said, being a ranged-attack Killer that moves at normal speed is still pretty powerful if you're skilled enough to land the shots quickly enough.
247* DisposableDecoyDoppelganger: Using its power will cause the Unknown to occasionally drop immobile copies of itself around the map, similar to the hallucinations of the Hag and Doctor. It can instantly teleport itself to one of its copies, but these can also be dispelled by survivors before it has a chance to do so. The hallucinations are permanent (unless dispelled or automatically replaced with a new one once the max limit is reached), and teleporting to them won't use them up like with the Hag's traps or the Dredge's remnant. One of the Unknown's Ultra-Rare add-ons also causes him to leave behind a doppelganger when he teleports; this doppelganger isn't permanent (it disappears after several seconds) and isn't a teleport point, but it has a red stain and terror radius and can confuse survivors into thinking the Unknown is still at its previous location instead of having teleported away.
248* DontGoInTheWoods: The flavor text for some of its add-ons imply that wooded areas are some of its favorite places to find potential victims.
249-->'''Slashed Backpack:''' When the hiker was rescued from the mountain pass, she insisted her companion would never wander off alone.\
250'''Victim's Map:''' He thought the key to solving the mystery lay beyond the forest, and feared he would never return.\
251'''Front Page Article:''' The assailant had torn gaping holes in the walls of the cabin, and drove the family into the woods.
252** To add to this, its teaser trailer shows it stalking and then attacking a camper in his own tent.
253* EyelessFace: It has completely empty eye sockets.
254* FaceOnAMilkCarton: The "Discarded Milk Carton" add-on is, well, [[ExactlyWhatItSaysOnTheTin a discarded milk carton]] bearing the picture of one of the Unknown's victims.
255-->''She decided to take the long way home, and waved goodbye to her friends before parting ways.''
256* FaceStealer: It wears the skin of some of its victims stretched over its decidedly non-human frame, such as a grandmother or a cheerleader.
257* FauxAffablyEvil: Most of its voice lines are fairly amicable. It is only a few times that it will let its true malicious intent seep through.
258-->'''The Unknown:''' "''No one will hurt you... no one but me...''"
259* FinishingMove: Its mori has it drop on all fours with its back pointed down, then rush on top of the downed survivor. It takes a brief moment to stare at the survivor's face while overhead, then twists to move its back upwards and shows a mouth running vertically along its spine. Said mouth then opens and extends three tentacles that burrow into the survivor's head and turns their body to dust, which is absorbed into the mouth as the Unknown gets back into its normal position.
260* {{Foil}}: To the Dredge, after a fashion:
261** Both Killers are rife with human BodyHorror, being inhuman monstrosities with forms consisting of unnaturally-arranged body parts, and both happen to be decidedly [[EldritchAbomination eldritch]] in nature. However, the Dredge is an UndeadAbomination with a BodyOfBodies and a defined origin, being explicitly described as having been summoned by the repressed darkness of the Ottomarian cult becoming impossible to contain, allowing the Druanee to manifest and feed. The Unknown, on the other hand, is a HumanoidAbomination with a body resembling that of a singular, if [[CreepyAsymmetry horrifically distorted]] person, and it is defined by its distinct and terrifying ''lack'' of a confirmed origin, instead possessing a MultipleChoicePast.
262** Mechanically, both possess enhanced map mobility by way of [[VillainTeleportation teleporting around the trial]]. However, the Dredge can teleport to fixed points on the map (those being lockers) or a Remnant it must manually place, while the Unknown can teleport to [[DoppelgangerSpin hallucinations]] that periodically and automatically form as it traverses the map, with the caveat that only four at a time can be active and they can be dispelled by Survivors. Furthermore, the Dredge has an easier time sneaking up on Survivors and attacking them directly via ''Nightfall'', while the Unknown is capable of injuring and downing Survivors from a distance via ''UVX''.
263* GameplayAndStoryIntegration: The Unknown, as an urban legend, is effectively an amalgam of every rumor or story told about it; this is reflected in-game by a collection of elements that may seem incoherent when placed together. Its neck tentacle and projectile reflect theories that it was an alien or government experiment; its usage of an axe references tales that it may have been a mundane, serial axe murderer; its appearance and voice lines represent rumors that it takes the form of its victims and mimics their voices; and finally, its hallucinations showcase the idea that it's merely a collective hallucination or fiction, not a real entity.
264* GovernmentConspiracy: As part of its MultipleChoicePast, some of its add-ons allude to a "Project Apple-Pie" that the government was working on; while details are vague, the implication seems to be that the government was experimenting with the Unknown's status as a [[{{tulpa}} sentient idea]] by seeing how people would react to seeing it in movies and video games.
265* HorrifyingTheHorror: Most Killers are calmly brought into or willingly summoned to the Entity's realm. The Unknown, on the other hand, reacted to the Entity deciding to recruit it with utter panic, trying frantically to escape the black fog as the Entity forcibly dragged it in.
266* HumanoidAbomination: The Unknown's appearance could be described as similar to that of a human, but everything about it is twisted and wrong. Even more so on the inside.
267* ItCanThink: While much of its behaviour suggests the Unknown to simply be an animalistic predator using visual and vocal mimicry to lure its human prey to their deaths, some of its dialogue indicates that the creature is in fact self-aware.
268* JumpScare:
269** When selected in the lobby, it will look hunched over on the ground. Then it suddenly comes to life and scrambles offscreen, before suddenly reappearing with its face close to the camera, complete with a ScareChord and a creepy one-liner.
270** This is actually part of its gameplay, as it's rewarded for doing this to Survivors. If it teleports to a Hallucination that is being dispelled, the Survivor will instantly be affected by UVX and Killer Instinct.
271* {{Leitmotif}}: Aside from a few stray banjo strings at the start, its main theme is an incoherent mess of out of tune instruments trying to put together a medley and resulting instead in a chaotic drone, matching to how the killer attempts to look human and instead looks incredibly inhuman. Its chase theme has the same idea with it getting faster and more chaotic the closer it gets.
272* LongRangeFighter: The Unknown's main special attack is UVX, a parasite-like mouth that emerges from its neck and can fire grenade-like spectral projectiles. These fly in an arc, bounce off objects, and explode in a splash radius of a couple meters. Similar to Artist and Nemesis, the Unknown moves at normal speed but the trade-off for this is that the first hit from UVX only puts Survivors in a "Weakened" state, and you need to land a second hit while they're Weakened in order to actually deal damage. Survivors can also remove the Weakened status by staring at the Unknown for several seconds, similar to revealing Ghostface. The Unknown's niche is that he's the only LongRangeFighter with the secondary ability to teleport across the map.
273* LuringInPrey: Survivors Weakened by ''UVX'' start hearing coherent versions of its voice lines, implying it has some psychological effect that helps lure victims towards it.
274* MalevolentMaskedMen: One of its add-ons is a "Homemade Mask" that, while creepy in its own right, is still nowhere near as horrific as the Unknown's actual face; the flavor text implies the mask belonged to an ordinary SerialKiller as per the Unknown's MultipleChoicePast.
275-->''The killer had made the mask in the shed in his backyard, where he would bring the others when the sun went down.''
276* MarionetteMotion: Fittingly enough for an otherworldly creature trying and failing to look human by effectively puppeteering its victims' malformed corpses, the Unknown's horrific visage is accentuated by the jerky, shambling, almost boneless ways it moves. Its lobby animation has it fluidly collapsing onto the ground before quickly skittering away on all fours, its use of UVX causes its head to flop around, and its memento mori has it drastically shift positions with impossible ease.
277* MultipleChoicePast: Its lore and add-ons give multiple possible theories as to ''what'' it could be, ranging from a government experiment gone wrong, to an alien creature, a hostile {{Tulpa}} spirit, or even a run-of-the-mill SerialKiller. No indication is given to which theory is correct, if any of them even are.
278* TheNameless: As if its title didn't already hint at it, this thing has no actual name. It even calls itself "the nameless legend" in one of its lobby voice lines.
279* NightmareFuelColoringBook: Its "Sketch Attempt" add-on is a crude crayon drawing from a child the Unknown had just made an orphan.
280* NoBodyLeftBehind: Anyone subjected to their mori will be impaled by its tentacle-like tongues and ReducedToDust, which the Unknown then sucks into itself. Judging by how anyone targeted by it while it haunted Greenville were themselves never found, it's fair to say that they suffered the same fate.
281* NightmareFace: Its face is lopsided, lacking eyes, and the mouth is stretched in a constant grin.
282* PerpetualSmiler: Its human-like face has a wide, permanent grin exposing its crooked teeth, fittingly resembling a SlasherSmile. It's not clear whether or not it is doing this intentionally.
283* PreMortemOneLiner: In addition to its lobby and mid-trial voice lines, the Unknown’s [[FinishingMove Memento Mori]] includes it giving a taunting one-liner to the dying Survivor before finishing them off.
284-->"''Gottchya''"
285--> "''Now, I am mad!''"
286--> "''Here’s looking at you…''"
287--> "''Just die…''"
288* ShapeshifterModeLock: Implied by its backstory. Via a combination of a victim trying to give it a physical definition, and being grabbed mid-attack by The Entity, its normally undefined shape has been locked into the appearance of heavily distorted human carrying a fireaxe, and while it can manifest decidedly non-human traits, seems incapable of using its full abilities.
289* ShoutOut: One of it's lines is "[[WebVideo/WinterOf83 Can you help me lift this?]]".
290* ShroudedInMyth: By far the most mysterious of all the Killers. Notably, its lore section focuses almost entirely on one of its victims attempting to investigate it.
291* SkinWalker: Although it sticks to a humanoid form, it gives off this vibe, being an uncanny [[KillAndReplace shapeshifting murderer]] that [[VoiceChangeling mimics its victims' voices.]] It's also implied to have a true name that [[TheScottishTrope shouldn't be spoken out loud,]] though whether this gets its attention or does the speaker harm (or both, or otherwise) is unclear.
292* TheSpook: Part of what makes it so terrifying compared to all the other Killers is that there is absolutely nothing concrete about its origins or what it really is. Only educated guesses can be made.
293* ThemeNaming: The Unknown's unique perks, ''Unbound'', ''Unforeseen'', and ''Undone'', all follow its ''nom de guerre'' in possessing the prefix of "un-" (indicative of "not").
294* TimeAbyss: One of its lobby voicelines ("I lived... in dungeons... long forgotten...") implies it's been around for ages, and this is just its latest form.
295* TooManyMouths: It has an extra mouth on its back where its spine should be, which has three tentacle-like tongues inside it.
296* ToServeMan: Tying into the Unknown's more animalistic traits, it is possible that the humans it preys upon serve as its sustenance. One of its lobby voice lines has it mention "intolerable hunger," and its Mori has it absorb the targeted Survivor into the [[TooManyMouths mouth on its back]] after they've been ReducedToDust via its tentacle-like tongues.
297* {{Tulpa}}: In the lore, it's theorized that it gets its form from what people believe it to be.
298* UncannyValley: Used for maximum horror. The Unknown looks like a badly distorted human with a permanent grin full of malice, and its body and limbs contort in ways that would be impossible for a human to do.
299* UrbanLegend: What is has become in-universe with people having multiple theories as to what it is. Visually, the Unknown is the embodiment of many classic and modern Urban Legend tropes such as serial killers (the axe and human appearance), aliens (its UVX organ and tentacles it uses in its Mori), skinwalkers (the way it appears to be wearing human skin, its unnatural movements, and how it mimics its victims' voices) and how victims are "never seen again" (its Mori has it consume survivors whole after they turn to dust).
300* VerbalTic: Most, if not all of the Unknown’s voice lines contain unnatural punctuation in the form of brief, mid-sentence (or even mid-word) pauses, as if to emphasize its [[HumanoidAbomination deeply flawed]] [[BecomeARealBoy attempt at appearing human]].
301* VillainousBreakdown: In its backstory, the Unknown completely loses it when the Entity forcibly drags it into its realm during one of its hunts, going from calling for help as a way to lure in Olivia to ''actually'' calling for help.
302* VocalDissonance: Zig-zagged. The Unknown's voice lines are delivered in an [[FauxAffablyEvil eerily calm]] manner, but usually with a distorted VoiceOfTheLegion that befits its monstrous nature. During a trial, however, Survivors who are Weakened by ''UVX'' will hear the Killer speak clearly and normally, as if it were any other human -- all while it retains its [[HumanoidAbomination horrifyingly inhuman appearance]].
303* VoiceOfTheLegion: In addition to a choppy distortion effect, a masculine and a feminine voice speak simultaneously when it talks. Depending on which cosmetics are equipped, one will be emphasized over the other, such as the "Greenville Pep" and "Eyeless Woman" outfits making its voice more feminine than masculine.
304* WouldHurtAChild: Implied. One of its voice lines during a match is to ask if the survivor wants some candy, and the Vanishing Box add-on's description states that a popular children's party magician was a top suspect for disappearances.
305* WoundedGazelleGambit: Some of its lines suggest that, like several human serial killers, the Unknown lowers its prey's guard by pretending to need help, either in the form of safety or assistance with a mundane task.
306[[/folder]]
307
308[[folder:The Lich]]
309!![[TabletopGame/DungeonsAndDragons "The Lich" - Vecna]]
310[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/k36_storebackground.png]]
311[[caption-width-right:275:''[[TabletopGame/DungeonsAndDragons "Only good and evil exist. And not even a hair's width of space separates them."]]'']]
312-->'''Voiced by''': Creator/MatthewMercer
313
314The Whispered One. Lord of the Rotted Tower. The Master of Secrets. Few dare speak his real name, for fear that he may hear — or worse. Vecna was a powerful wizard who effortlessly mastered every school of magic, ultimately turning to the dark art of necromancy following the execution of his mother. His pursuit of power and knowledge drove him to turn himself into a lich, a highly powerful undead, and form his own empire which he ruled from his Rotted Tower. Vecna became obsessed with a tome of knowledge written in a language he didn't understand, connected to mysterious disappearances around his realm. To learn the secrets of this form of power, he chose to submit himself to its origin point — the realm of the Entity.
315
316As a Killer, Vecna utilizes the Book of ''Vile Darkness'' to cast several different spells to help him in the trials: ''Mage Hand'' allows him to summon a hand to temporarily keep upright pallets from being pulled down by Survivors or pulling thrown pallets back up. ''Flight of the Damned'' sends a line of five flying entities in front of Vecna, travelling a short distance and damaging any Survivors they collide with. ''Dispelling Sphere'' creates a giant ball that's invisible to Survivors and sends it forward through the entire map, revealing the Survivors' locations if they're caught inside the sphere. ''Fly'' allows Vecna to glide through the air at an increased speed as well as fly over dropped pallets and vault locations. However, scattered around the map are treasure chests that contain magic items, which the Survivors can utilize to help avoid or take advantage of his spells.\
317\
318Vecna's unique perks, ''Weave Attunement'', ''Languid Touch'', and ''Dark Arrogance'', allow him to exploit the Survivors' own tools and environment against them. ''Weave Attunement'' causes Survivors to drop their items once they're out of charges and reveals the aura of any Survivors nearby a dropped item. ''Languid Touch'' causes Survivors to become Exhausted when they disturb the crows in the trial. ''Dark Arrogance'' grants him a boost to his vaulting speed, but at the cost of making any blinds and stuns last longer.\
319\
320'''''The Lich is the thirty-third new killer added to the game with the release of the Dungeons & Dragons chapter on June 4, 2024. '''''\
321\
322'''''The Lich is the fourteenth GuestFighter killer added to the game, hailing from TabletopGame/DungeonsAndDragons.'''''
323----
324* AdaptationalWimp: In his home setting, Vecna is a minor god. In the Entity's realm, his ability to bend reality is severely restricted down to a handful of relatively basic (for his world) magic spells, and having a piece of wood dropped on his head actually stuns him.
325* CastFromHitPoints: The Hand and Eye of Vecna both give Survivors access to some powerful magic, but they damage the user, and since Killer Instinct is applied for three seconds afterwards (and rushing a locker, a noisy action, is used to activate them), Vecna could be along shortly to finish the job.
326* CastingGag: Matt Mercer is widely popular for his role as the Dungeon Master (and by extension voicing Vecna) on ''WebVideo/CriticalRole'', making him the ideal pick for a ''Dungeons & Dragons''-themed killer. Vecna was the FinalBoss of Critical Role's first campaign (with the recently animated Vox Machina as protagonists), which no doubt did a great deal in bringing enough attention to the character that fans requested his inclusion here.
327* ChestMonster: The same treasure chests that Survivors can rummage through can become Mimics if they land a critical fail on the dice roll (or if Vecna uses the Bag of Holding add-on, which automatically transforms two treasure chests into Mimics), trapping/damaging them and requiring skill checks to break free. They give themselves away by having [[EyesDoNotBelongThere eyes]] and fidgeting a little in place after transforming.
328* DeviousDaggers: Vecna's main method of attack outside of his spells is the Afterthought Dagger, which he levitates above his hand.
329* FinishingMove: Vecna has two different killing animations, depending on if the unfortunate survivor is carrying one of his artifacts or not.
330** For his regular kill, Vecna summons a small group of purple skeleton entities to hoist the survivor up into the air in front of him before they drag their hands down their body, stripping them of their flesh until they're a bloody skeleton themselves.
331** For killing a survivor with his artifact(s), he summons a bundle of jagged purple crystals out of the ground beneath the survivor, impaling them. Two skeletal entities then appear to grab onto their legs and head to push them further onto the spikes to finish them off.
332* GhostlyGlide: He barely moves as he hovers gracefully across the ground. It helps sell the impression that he's barely putting any effort into slaying a bunch of {{muggles}} who can't even fight back properly.
333* InNameOnly: His various spells may have similar names to spells from Dungeons & Dragons, the game he originates from, but aside from Fly they all function very differently from the ttrpg versions. Which isn't necessarily a bad thing, as it's using [[RuleOfCool more iconic or intimidating names]] than if they were named after the most accurate spells.
334** The size and power of his Mage Hand is closer to the spell Bigby's Hand, as the ttrpg version of Mage Hand is a cantrip that can't hold more than five pounds.
335** Dispelling Sphere doesn't share an exact name with any spell, but dispelling has been around since the first edition with spells like Dispel Magic and Superb Dispelling, which forcibly deactivates magical or supernatural effects. The sphere is a detection spell instead, functioning more like Locate Creature.
336** Flight of the Damned is a weird example since it does function about the same as the ttrpg version, except there it's not a spell at all, but a magical ability unique to Vecna.
337** Inverted with the assorted magical tricks he uses to accomplish various killer actions, which aren't named as spells but can be compared to the effects of existing D&D spells, like levitating survivors to carry them (Telekinesis), magically opening lockers (Knock), raising spikes to shatter pallets (Stone Shape), summoning skeletons as part of his memento mori (Summon Undead), or stripping targets to the bone (Flensing). Amusingly enough, the way he turns his legs to mist to pass through obstacles rather than vaulting doesn't mirror any existing spell but is exactly what Misty Step sounds like it does[[labelnote:*]]It actually teleports the user a short distance[[/labelnote]].
338* JumpedAtTheCall: Vecna actually summons the Entity himself and enters its realm willingly in order to learn its power.
339* MasterOfAll: In theory, Vecna's spells allow him to fulfill multiple combat roles, which most other Killers can only do 1 or 2 of. Fly gives him enhanced mobility and lets him bypass pallets and windows, Flight of the Damned is a ranged attack with a very wide spread that passes through walls, Dispelling Sphere reveals the location of nearby survivors, and Mage Hand is a powerful anti-loop that outright blocks pallets. About the only thing Vecna can't do with his natural abilities is stealth, which can be achieved with perks or even one of his own Very Rare add-ons. In practice, Vecna's spells slow him down so much when he uses them that they lack impact in chase, making him more of a MasterOfNone in the [=PTB=].
340* PowerAtAPrice: Vecna's spells are noticeably more powerful than comparable abilities used by other Killers, and he has 4 of them at once. However, when playing as him magic items spawn across the map which give survivors ''massive'' ability buffs as well or allow them to perfectly counter each of his specific powers.
341* RandomNumberGod: The treasure chests that spawn in his trials are subject to a die roll regarding what treasure waits inside. A 2 or 3 grants a normal ''DBD'' item, a 4 through 19 grants a magical pair of boots or gauntlets which counteract one of Vecna's spells, and a 20 grants either the Hand of Vecna (allows the user to teleport between lockers) or the Eye of Vecna (renders the user invisible and offers a haste boost for twelve seconds). [[CriticalFailure Rolling a 1]] instead turns the chest into a Mimic.
342* TrashTalk: Vecna is very talkative and has many taunts to intimidate the survivors with.
343* WeaksauceWeakness: Vecna's Flight of the Damned ranged attack can be avoided simply by ducking, and is slow enough that at long range you can avoid it simply by reaction.
344----
345[[/folder]]
346
347[[folder:Chapter 34 Killer]]
348!![[Franchise/{{Castlevania}} Dracula Vlad Țepeș]]
349[[quoteright:502:https://static.tvtropes.org/pmwiki/pub/images/img_1214_5.jpeg]]
350 [[caption-width-right:502:''[[VideoGame/CastlevaniaRondoOfBlood "It is not by my own power that I am resurrected. It is a greed of humanity which calls me back. And thus, by might, I rule!"]]'']]
351-->'''Voiced by''': TBA
352----
353* GuestFighter: None other than Literature/{{Dracula}} himself, specifically the version from ''Franchise/{{Castlevania}}''.
354* VoluntaryShapeshifting: His reveal shows him morphing into a swarm of bats that promptly rushes towards the camera.
355[[/folder]]

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