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1[[foldercontrol]]
2
3!The Survivors
4
5[[folder:General Tropes]]
6* ActionGirl: The women fight as ably as the men. Some, like Ashley Ross or Bev Russell, are incredible fighters.
7* BadassBystander: Most of the Survivors are normal people you'd find in any town. In the ZombieApocalypse, they've had to toughen up to survive.
8* ChekhovsSkill: Many Survivors possess special skills that don't seem all that useful at first. Certain Storylines prize barricade-building or healing, others do not.
9** If your Secret Objective is to have more Survivors, playing as Gabriel Diaz, whose special skill is finding Survivors, would be ideal. However, if your Secret Objective is to have the least amount of followers, Gabriel Diaz wouldn't be very useful at all.
10[[/folder]]
11
12!!Dead of Winter Survivors
13
14[[folder:Gray Beard]]
15Pirate. White-haired man holding an uzi.
16
17!!Tropes:
18* APirate400YearsTooLate: Not being on a ship is only the start.
19* HeroAntagonist: At best. You can't play as him when using the co-op variant.
20* TheLoad: Kind of. If you come across him through his Crossroads card, you (his controller) can't contribute anything to a crisis.
21* TheFriendNobodyLikes: His Crossroads card consists of him berating people, and his influence is among the lowest in the game.
22[[/folder]]
23
24[[folder:Harman Brooks]]
25Park Ranger. Black-haired man in a green coat.
26
27!!Tropes:
28* ExposedToTheElements: Averted. His special ability is that he cannot get frostbite.
29* GreatWhiteHunter: Unless he's a betrayer, but his Crossroads card paints him as heroic.
30* GreenThumb: His past as a park ranger gives him a knack with plants. So much that he knows one can be used as a medicine, curing three heroes of any kind of wound.
31* NatureHero: He's got a knack for the outdoors, so much that he cannot get frostbite. His card also allows him to either bag some wild game or use plants to make a healing salve.
32[[/folder]]
33
34[[folder:Olivia Brown]]
35Doctor. Redheaded woman in a long black coat.
36
37!!Tropes:
38* FindTheCure: Her Crossroads card allows her to do some research on a zombie. It's a fairly dangerous procedure, but if she completes it, she can have any survivor ignore a bitten result.
39* ForScience: Downplayed. There's a practical reason to do her research, but she follows it to the point of defying sense.
40* HospitalHottie: With long flowing hair and a tight body.
41* TheMedic: Can heal a Survivor once per round at no cost.
42[[/folder]]
43
44[[folder:Annaleigh Chan]]
45Lawyer. Black-haired woman in a black coat.
46
47!!Tropes:
48* ChekhovsSkill: She speaks Chinese. A crossroads card can allow her to use this and gain morale from it.
49* DrivenToSuicide: A choice in her story.
50* TheMillstone: Due to her personal traumas overriding common sense, she'll release zombies, potentially killing other survivors, due to her inability to cope with the past. That or she kills herself, costing the team morale. At least her fight and searching score is really good.
51* NosyNeighbor: Her special ability allows players to look at a card in another player's hand.
52* ProperlyParanoid: If there's a traitor in your midst, being able to see which cards other players are hanging onto is a useful skill. She's properly so, because in a co-op variant game, with no traitors, she can't be selected.
53[[/folder]]
54
55[[folder:Mike Cho]]
56Ninja. Man dressed all in black.
57
58!!Tropes:
59* BackToBackBadasses: In his crossroads card, you team up with him to fend off zombies, and he'll join you afterwards. It's the only time he'll ever get injured fighting zombies.
60* BigDamnHeroes: He can appear during a Crossroads scenario fending off zombies with ease.
61* GratuitousNinja: There's really no reason why he's a ninja. He just is.
62* HighlyVisibleNinja: In the snowy landscape, a man dressed all in black stands out rather than blending in.
63* NoSell: Mike does not roll exposure when attacking a zombie.
64[[/folder]]
65
66[[folder:Jenny Clark]]
67Waitress. Blonde woman in an off-white jacket, wielding a knife.
68
69!!Tropes:
70* TheDitz: She thinks the zombies aren't all bad in her crossroads story because they smile at her.
71* TheLoad: She's reflected as such in her personal story. She can get killed off by the others.
72* ServiceSectorStereotypes
73* TheFriendNobodyLikes: Not to the extent of Gray Beard, but in her Crossroads card, someone kills her without remorse and calls her an idiot.
74* TooDumbToLive: Because a zombie smiles at her and doesn't initially attack, she thinks it's friendly, and tries to bring all of the zombies to the colony. If she's not killed, she adds eight zombies to the colony.
75[[/folder]]
76
77[[folder:Loretta Clay]]
78Cook. Silver-haired woman in a black jacket.
79
80!!Tropes:
81* ChefOfIron: She can attack on rolls of 2 or higher.
82* NeverMessWithGranny: She's one of the game's better fighters.
83* SilverVixen: She looks good for her age.
84* SupremeChef: She can make even spoiled food better, and her special ability lets her create food tokens with no need to scavenge.
85[[/folder]]
86
87[[folder:Kodiak Colby]]
88Woodsman. Man in a fuzzy hat and a red plaid shirt. A special pre-order character.
89
90!!Tropes:
91* AmbiguouslyGay: If you character is male, and Colby's Crossroads Card activates. He swoops in to rescue your character from a vicious bear attack by ripping off its head. He then asks your character to frolic naked in the woods with him. You have the option of saying yes and feeling "freer than you've ever felt before."
92* CreatorCameo: Kodiak Colby is modeled after Plaid Hat Games President Colby Dauch.
93* MountainMan: An unusually well-groomed version, but he's a woodsman who knows how to live off the land, and doesn't require food or attract zombies to his location.
94* WrestlerOfBeasts: His Crossroads card has him jump on a zombie bear and kill it with a chokehold to save a survivor.
95[[/folder]]
96
97[[folder:Buddy Davis]]
98Fitness Trainer. Blond man in a striped shirt.
99
100!!Tropes:
101* DumbMuscle: Good at fighting, not so much at searching.
102* ExtraTurn: His Crossroads card can gain the ability to roll an extra action die if food is spent.
103* LargeHam: One Crossroads Card has an option of him trying to inspire people with his muscles. You can throw a bottle at him instead, and it makes the survivors laugh.
104* MadeOfIron: Takes four wounds to die instead of three.
105[[/folder]]
106
107[[folder:Gabriel Diaz]]
108Fireman. Dark-haired man in a fireman's uniform, carrying an ax.
109
110!!Tropes:
111* ChronicHeroSyndrome: His special ability is to search through the decks and find Outsider Cards, which can add new Survivors to the Colony.
112* FiremenAreHot
113* RecruitmentByRescue: There's a card that will allow the player to meet Gabriel as he saves them (if he is not in the game already). The survivor can let Gabriel into the colony if he is in the survival deck. You have to accept his family (3 helpless survivors) if you want him.
114[[/folder]]
115
116[[folder:Andrew Evans]]
117Farmer. Man in ballcap and dark blue jacket.
118
119!!Tropes:
120* CallToAgriculture: One of the Crossroads Cards triggers an event where he can set up a greenhouse and produce extra food at the Colony.
121* MrFixIt: A whiz with PVC pipe and plastic sheeting.
122* NatureHero: Building a greenhouse certainly qualifies.
123[[/folder]]
124
125[[folder:David Garcia]]
126Accountant. Black-haired man in a gray jacket.
127
128!!Tropes:
129* ProperlyParanoid: He can call a vote to exile on his Crossroads card.
130[[/folder]]
131
132[[folder:Alexis Grey]]
133Librarian. Blonde woman in a black jacket.
134
135!!Tropes:
136* HeroicBSOD: She might fall apart if she goes to the library, either unable to move from it, or be unable to return to it.
137* HotLibrarian: And how.
138[[/folder]]
139
140[[folder:Thomas Heart]]
141Soldier. Man in camo-jacket holding a gun.
142
143!!Tropes:
144* ShellShockedVeteran: Using a weapon during his crossroads card can make him go insane. He either hurts people, uses medicine, or gets killed.
145[[/folder]]
146
147[[folder:Brandon Kane]]
148Janitor. Gray-haired man wieding a mop.
149
150!!Tropes:
151* AlmightyJanitor: True, his special ability is clearing more trash out of the Colony. But his attack score is low, which means he can attack zombies more readily than other characters.
152* ThePigPen: He is utterly filthy in his Crossroads card.
153[[/folder]]
154
155[[folder:Talia Jones]]
156Fortune Teller. Woman with dreadlocks and a red hooded jacket.
157
158!!Tropes:
159* DreamingOfThingsToCome: She can look at the crisis cards, and offer hints (totaling [[ClueOfFewWords no more than two words]]) as to what is to come. She can also change the order of the cards if she likes.
160* FortuneTeller: Her job description. She appears to be the genuine article, since she can predict upcoming crises.
161* NoSell: Her crossroads card has a powerful ability in that she can completely ignore the next crisis.
162[[/folder]]
163
164[[folder:Brian Lee]]
165Mayor. Black-haired man in a black jacket.
166
167!!Tropes:
168* ActionPolitician: Small-town Mayor is going around killing zombies.
169* RousingSpeech: His crossroads card delivers one, and allows the player to choose to remove all zombies and build four barricades in either the grocery store or the hospital.
170* ScrewTheRulesIHaveConnections: As the survivor with THE highest Influence level, Mike is guaranteed to dodge any card picking on the lowest-level Influence survivor.
171* TimeToStepUpCommander: He tells himself this just before his RousingSpeech.
172[[/folder]]
173
174[[folder:Maria Lopez]]
175Teacher. Dark-haired woman in a red jacket, crouching.
176
177!!Tropes:
178* BadassTeacher: Can kill a zombie at the school with no risk of exposure on a 1.
179* FriendToAllChildren: Her card allows her to meet some starving, but uninfected, children at the school. She can either give them food reserves, or unlock the pantry for them.
180[[/folder]]
181
182[[folder:James Meyers]]
183Psychiatrist. Balding man in a tan jacket.
184
185!!Tropes:
186* HeartIsAnAwesomePower: He thinks so, that being able to talk to people about their problems would be very useful. It allows his player to look at a secret objective.
187* NonActionGuy: He needs a 6 to attack.
188[[/folder]]
189
190[[folder:Rod Miller]]
191Truck Driver. Man in a reflective vest sitting on a chair.
192
193!!Tropes:
194* BetterToDieThanBeKilled: If his heart attack Crossroads event triggers, his potentially final thoughts are that he'd rather die from having eaten too much mac and cheese than from zombies.
195* BoringButPractical: His special ability is to be able to move without rolling for exposure isn't flashy, but it is incredibly useful in that it saves fuel for other purposes, and allows him to go to the places where one needs cards. Plus, it helps avoid some particularly nasty Crossroads cards.
196* HollywoodHeartAttack: Can suffer one during a Crossroads event, forcing players to decide whether or not it's worth the risk of rushing him to the hospital.
197[[/folder]]
198
199[[folder:Forest Plum]]
200Mall Santa. White-haired man in a Santa suit.
201
202!!Tropes:
203* TheAlcoholic: His card lets him get drunk and cause noise at the Grocery store. If you don't give him the booze, he attacks a person at the colony.
204* TheFriendNobodyLikes: Low influence and people yell at him in his Crossroads card.
205* ItsAllAboutMe: Throws a tantrum if the survivors don't give him booze,
206* TheLoad: Low influence, poor ability to search, and most insultingly of all removing him from the game ''increases'' morale instead of lowering it. (His ''death'' will lower morale, however.)
207* TheMillstone: If you give him booze, he puts four noise at the Grocery Store and is stuck there.
208* ThrowTheDogABone: If you get the Christmas dinner event card, on top of improving morale for the colony, Forest Plum can bring free gifts in the form of supplies right out of the grocery store -- a rare opportunity where he'd be useful.
209* TooDumbToLive: He goes to the grocery store and makes noise if you give him alcohol. This can very easily get him killed.
210[[/folder]]
211
212[[folder:John Price]]
213Student. Dark-haired boy in dark jacket.
214
215!!Tropes:
216* PowerCopying: His special skill, he can mimic the abilities of other Survivors who share his location.
217* RecruitmentByRescue: You can encounter him in the school if he is in the survivor deck. You can choose to rescue him, but the two zombies chasing him must be dealt with, or you can leave him to die and gain two food.
218[[/folder]]
219
220[[folder:Sophie Robinson]]
221Pilot. Blonde woman in a pilot jacket.
222
223!!Tropes:
224* AcePilot: {{Subverted}} - Sophie is permanently grounded in the game. In fact, a Crossroads card introduces her [[CaptainCrash by having her helicopter crash in front of the player]].
225* EagleEyeDetection: Sophie can search on a 1, meaning any die can allow her to search. She even has an ability that lets her look at the top card of a deck.
226* KilledOffForReal: One of the Crossroads cards has the option of leaving her to die in a helicopter explosion. Her card is removed from the game for the duration of the story.
227* ScrewThisImOuttaHere: She can fix up a plane and go to find help.
228* VideoGameCaringPotential: One of the Crossroads cards can have the player drag Sophie Robinson out of the wreck of her helicopter [[OutrunTheFireball just before it explodes]]. However...
229* VideoGameCrueltyPotential: The other option of that card is to draw two cards from the deck, as the player scrounges for scrap from the helicopter instead of freeing Sophie, leaving her to die.
230* YouMonster: Sophie's last words if the player chooses to let her die during her Crossroads event.
231[[/folder]]
232
233[[folder:Ashley Ross]]
234Construction Worker. Brunette woman in a white jacket.
235
236!!Tropes:
237* ActionGirl: She hits on a 2.
238* ChekhovsSkill: Barricade building is very useful in certain Main Objectives. Even without that, the ability to prevent a zombie from showing up can be lifesaving.
239* WrenchWench: Anyone can build barricades, but she can build one a turn without a dice roll. She can even build special improvements, such as attacking one of the colony spaces without risk of exposure.
240[[/folder]]
241
242[[folder:Bev Russell]]
243Mother. Blonde woman in a red jacket.
244
245!!Tropes:
246* ActionMom: She can kill zombies well, hitting on a 2, but if she is at the colony and there is a child there, Bev can hit on a 1, kill two zombies at once, and not risk exposure.
247* MamaBear: Her defining trait. So long as at least one Helpless Survivor (implied to be children) is at the Colony, Bev can kill 2 zombies in one go, without risking exposure.
248** On particularly tragic Crossroads card involves the Survivors finding a school overrun with zombie children, including her own. For one option, Bev can decide to stay at the school, protecting the kids, and is no longer involved in the game ([[DisproportionateRetribution on top of attacking any other survivors who try to go to the school)]].
249* MercyKill: The second option of her Crossroads card is to put her son and the other children out of their misery [[KillItWithFire by burning down the school]], along with anything else in it.
250[[/folder]]
251
252[[folder:Daniel Smith]]
253Sheriff. Man in cowboy hat with a brown jacket, taking a swing at a zombie.
254
255!!Tropes:
256* AuthorityEqualsAsskicking: High influence and the ability to attack on a roll of 2 or higher.
257* BatterUp: In his icon he's swinging a baseball bat. His special ability also mimicks the baseball bat card, letting him kill two zombies and risking exposure only once.
258* TheSheriff: His Crossroads card lets him find a killer and put them behind bars.
259[[/folder]]
260
261[[folder:Sparky]]
262Stunt Dog. A yellow dog with remnants of a red cape.
263
264!!Tropes:
265%%* ActionPet
266* EmergencyFoodSupplyAnimal: A situation may come up where the colony needs Sparkyburgers to survive.
267* HeroicDog: To the point where his special card lets him kill 8 zombies at once in the colony.
268* NearlyNormalAnimal: Sparky is capable of doing everything the human Survivors can, such as attacking zombies, searching for food, wielding weapons, reading books, and building barricades. This becomes a little silly when a Crossroads Card is triggered that requires outsiders to interact with Sparky, and the dialogue suggests that they think he can respond back in English.
269* NoSell: Sparky is immune to the plague, he cannot get bitten. He is merely wounded, and a spreading plague does not affect him.
270%%* PostApocalypticDog
271* WeaponizedAnimal: He gets fitted with an automatic weapon in one Crossroads card. The player can choose to boost Morale with the sight or use it to mow down some zombies.
272* WhatMeasureIsANonHuman: Sparky's death impacts the Colony morale just as much as the death of a human Survivor.
273[[/folder]]
274
275[[folder:Janet Taylor]]
276Nurse. Redheaded woman in a green parka.
277
278!!Tropes:
279%%* HospitalHottie
280* TheMedic: While it is Olivia who heals survivors with her special ability, Janet can gain a similar ability to discard a card to treat a wound through her crossroads card.
281* MsFanservice:: Her icon is that of a young, attractive woman who's just fallen down and has visible cleavage through her opened jacket, despite the winter setting.
282[[/folder]]
283
284[[folder:Carla Thompson]]
285Police Dispatcher. Dark-haired woman in a yellow coat.
286
287!!Tropes:
288* HeartIsAnAwesomePower: Her crossroads card lets her give the other survivors mementos and pictures of their loved ones, making them feel better.
289* StalkerWithACrush: She was looking into someone like this before the zombie outbreak. During her crossroads card, she goes to that guy's house and, if she survives an attack there, finds photographs of the other survivors and their loved ones, bringing people hope.
290[[/folder]]
291
292[[folder:Arthur Thurston]]
293Principal. Balding man in a tan jacket holding a flashlight.
294
295!!Tropes:
296* CoolOldGuy: Fights and can kill with the best of them, despite being easily in his 50s.
297* EagleEyeDetection: He can take 2 cards at once on a search provided he's in the school.
298* HeroicBSOD: If he fights the swarm of infected children, he undergoes a minor one.
299* TheSwarm: He gets mobbed by zombie children in his crossroads card.
300[[/folder]]
301
302[[folder:Edward White]]
303Chemist. Dark-haired man with a beard in a red jacket.
304
305!!Tropes:
306* CriticalHit: Once per round he can kill three zombies instead of the usual one, by using a medicine card.
307* ForScience: Averted. In his crossroads card with John Price, he lambastes the kid for doing things blindly.
308* LawyerFriendlyCameo: Obviously an {{Expy}} of [[Series/BreakingBad Walter White]].
309* ScienceHero: He can make dynamite or homemade beer.
310[[/folder]]
311
312!! The Long Night Survivors
313
314[[folder:Rocco Bellini]]
315Father. Brown haired bearded man wearing a leather jacket.
316
317* MyGreatestFailure: His Crossroads card involves this. He believes it to be the fact that he was unable to kill his zombified child.
318* NoSell: His special ability reduces the amount of zombies that would show up at the colony.
319* PapaWolf: His special ability triggers if a helpless survivor is at the colony. He also fights on a 2, like Bev.
320[[/folder]]
321
322[[folder:Blue]]
323Test Subject 112. A monkey who was a subject of Raxxon's experiments.
324
325* BerserkButton: A man named Barry who apparently hoards bananas. Blue thinks one of the other survivors is this Barry.
326* EagleEyeDetection: Has a high search skill, and can keep bonus items from Raxxon.
327* SamusIsAGirl: She is a female monkey.
328* UndyingLoyalty: During one Raxxon scenario, Blue is trying to rescue a scientist buried there under rubble and refuses to leave until he's freed.
329[[/folder]]
330
331[[folder:Jamie Gilmour]]
332Private Detective. Woman in a red coat wielding a hatchet.
333
334* EagleEyeDetection: Searches on a 2, and can look at other player's cards.
335* NosyNeighbor: Like Annaleigh, she can look at a player's hand, making her a non co-op character. This bites her in the butt in her Crossroads card.
336[[/folder]]
337
338[[folder:Melissa Gupta]]
339Mechanical Engineer. Long haired woman wearing a safety vest holding a drill.
340
341* GranolaGirl: And a real bitch about it in her Crossroads card.
342* TheMillstone: Her crossroads card can make her add starvation tokens to the food pile.
343* ReducedResourceCost: Her special ability advances the construction of improvements for free, rather than spending scarce item cards.
344* WrenchWench: Even more so than Ashley, as Melissa can create improvements.
345[[/folder]]
346
347[[folder:Emma Han]]
348Student. Young girl with a book in a blue jacket reading a book.
349
350* ADayInTheLimelight: She takes center-stage in the module that introduces Raxxon.
351* EagleEyeDetection: Like Gabriel, she can search for 4 cards in her location. However, instead of survivors, she gets books.
352[[/folder]]
353
354[[folder:Kevin Jackson]]
355Sniper. Man in a baseball cap holding a rifle.
356
357* LongRangeFighter: Notably, Kevin doesn't even have to be at the same location as the zombie when he uses his special ability.
358* OneHitKill: Just like he has a sniper rifle equipped, he can use his special ability to remove any normal zombie from play, no die roll or exposure needed. This doesn't count as an attack, so it's useless on special zombies, but it is still powerful.
359* TheRival: A man in black who can appear if Kevin uses his special ability. Kevin has to kill him.
360[[/folder]]
361
362[[folder:Elijah Jordan]]
363DJ. Kid in a heavy sweater with a baseball cap holding a torch.
364
365* PlayingWithFire: Holds a torch.
366* ThrowingTheDistraction: He can move noise to any location, provided the place has space for the noise tokens.
367* WeNeedADistraction: His Crossroads card lets him play Music/MichaelJackson tunes on a loud speaker. This grants access to a LuckBasedMission that can prevent zombies from ever showing up as a result of noise, as long as fuel is used to power his loudspeakers.
368[[/folder]]
369
370[[folder:Chloe Larousse]]
371Dancer. Black-haired girl in a brown jacket.
372
373* EagleEyeDetection: Has an amazing search score, unusual for simply being a dancer.
374* StealthExpert: She can remove noise from a location. She partners well with a chainsaw or shotgun. Her Crossroads card also lets her sneak into bandit territory.
375[[/folder]]
376
377[[folder:Lily Mae]]
378Explosives expert. Woman in a green vest holding a board with a nail in it.
379
380* StuffBlowingUp: She can create exploding traps.
381* TakingYouWithMe: Potentially inverted. She can wipe out all zombies at the colony. The catch is, it might take Lily with them.
382* TrapMaster: Her ability lets her lay explosive traps, which basically act like better barricades.
383[[/folder]]
384
385[[folder:Fatima Maktabi]]
386Professional Athlete. Woman in a blue vest with long hair.
387
388* ItsAllAboutMe: She's a gold medalist, and thinks she's above taking out the trash in the colony.
389* TheMillstone: If her Crossroads card triggers, her player can only use Fatima to search for items.
390* UngratefulBastard: She considers herself better than the other survivors because she won a gold medal at the Olympics.
391[[/folder]]
392
393[[folder:Gia Naajar]]
394Physical therapist. Lanky woman with long red hair in a brown sweater.
395
396* BadassBookworm: Searches and fights on a 2+.
397* HealingFactor: Like Olivia, Gia heals a wound or frostbite every turn. Her ability differs in the fact that she can only heal someone at the colony, but Gia need not be there to do so.
398* MsFanservice: So much that the bandits try to take her in her Crossroads card.
399[[/folder]]
400
401[[folder:Alfonso Ortega]]
402Gunsmith. Long-haired man in a green jacket holding a rifle.
403
404* BadassSpaniard: He's got the language and the accent.
405* JustLikeMakingLove: The way he talks about modifying assault rifles.
406* PowerAtAPrice: In one Crossroads scenario, he can offer to modify an Assault Rifle weapon to become fully automatic. It will kill '''3''' zombies without rolling for exposure instead of 2, but has a 1 in 6 chance of breaking every time you do.
407* UngratefulBastard: In a Crossroads card, he can take a gun if you don't offer him room in your entourage.
408[[/folder]]
409
410[[folder:Eric Parker]]
411Coach. Man in a beanee and leather jacket wielding a sledgehammer.
412
413* AnArmAndALeg: He lost his leg to frostbite.
414* FriendToAllChildren: He gets pissed when he sees a deranged lunatic talking to zombie children strapped to desks in his Crossroads card.
415* HandicappedBadass: Has decent search and fight skills, and he's got a wooden leg.
416* NoSell: As long as you share a location with Eric, the exposure die is not rolled for movement purposes.
417* SupportPartyMember: {{Downplayed}}, but Eric can't use his special ability on himself; it's only for other characters.
418[[/folder]]
419
420[[folder:Nadia Rivers]]
421Politician. Woman with long hair wearing a maroon jacket speaking into a walkie-talkie.
422
423* TheLeader: Has a high chance of being the most influential survivor at any given time.
424* LuckBasedMission: Nadia's special ability lets her roll a die, and allow players to change one of their dice to that roll. Since the players aren't required to change the roll, it is less punishing than other types of luck missions.
425* SassyBlackWoman: She'll take Rosa to task with her Crossroads card, and does not pull punches.
426* SupportPartyMember: Has a potentially great ability that benefits the whole party (roll a D6, anyone may change one of their own dice to that roll), but her search and combat rates are low.
427[[/folder]]
428
429[[folder:Rosa Rodriguez]]
430Prison Guard. Long haired woman wearing an army jacket wielding an assault rifle.
431
432* DemocracyIsBad: Rosa hates the idea of voting, and wants to become leader of the colony. This allows her player to take any card that is found. In contrast, though, her efficiency allows for one less card for the Crisis.
433* TheDreaded: Apparently, she was so brutal at her job, she scarred the inmates physically. They remember her.
434* OneHitKill: She can kill a zombie or bandit for free.
435* SpicyLatina: Has an actiony pose, her special ability involves violence, and high fight score? Check on all counts.
436[[/folder]]
437
438[[folder:Kumar Sen]]
439Public speaker. Blind man in a brown suit.
440* DontYouDarePityMe: He hates it when people try to support him because he is blind. He also remarks it's how people try to pickpocket him.
441* HandicappedBadass: He can still fight on a 3, even though he is blind.
442* NoSell: He can roll a die whenever morale is lost, and, if his roll is high, the morale is not lost.
443* SurprisinglyRealisticOutcome: He can only search on a 6. HandicappedBadass aside, he is still blind.
444[[/folder]]
445
446[[folder:Rich Sommer]]
447Regular guy, known for ''Series/MadMen''. Brown-haired guy riding a motorcycle.
448* AbhorrentAdmirer: In his card, a woman named One-Eyed Sue demands he sleep with her for admittance to the colony. This gives him a despair token.
449* CriticalHit: If his skill succeeds, he removes three zombies from his location, with no exposure chance.
450* LuckBasedMission: His special effect. He can remove three zombies, or he'll get a wound on himself.
451[[/folder]]
452
453[[folder:Hugo Valentine]]
454Bike messenger. Androgynous kid in a camo jacket smoking a cigarette.
455
456* JackOfAllStats: Can fight and search on anything but a 1 and can move without risking wounds or frostbite (bites still count), making him versatile. His influence is low though.
457* TheMillstone: Downplayed when compared to other Crossroads cards, but if a player searches at the hospital, they have to either waste the die to help, or Hugo gets a despair token.
458* ScrewThisImOuttaHere: If found at Raxxon, he thinks the delivery isn't worth it. The player can either pick him up, or gain items from the hospital.
459* NoSell: Wounds and Frostbite cannot trigger on Hugo during traveling.
460[[/folder]]
461
462[[folder:Anita Wallace]]
463Unknown occupation. A heavyset woman with an afro.
464
465* TheMillstone: Even more than Forrest. Anita has more Crossroads cards than anyone else. They involve her doing a terrible job at something she claims to be good at. And if the player doesn't let her fail, this can make things worse.
466* MysteriousPast: Her previous occupation is listed as "Unknown" and each of her Crossroads cards has her [[BlatantLies blatantly lie]] about having had a different job.
467* QuackDoctor: One of the lies she tells in a Crossroads card is that she was an herbalist; if she convinces an injured survivor to let her treat them, her salve [[HarmfulHealing makes the injury worse]].
468* SassyBlackWoman: She's got a mouth on her, hits on a 1, and can even use her special power to instantly wound a survivor or kill a zombie no questions asked.
469* WildCard: Depends on the player controlling her, but Anita has both great potential to slay zombies and to backstab another survivor she's with.
470[[/folder]]
471
472[[folder:Cole Winters]]
473Pharmacist. Short blond guy holding a lantern wearing a black jacket.
474
475* BerserkButton: Hates when people call him short.
476* TheMedic: Can spend an item (non-event) into the waste pile to heal ''all'' wounds or despair on a survivor he shares a location with, including himself.
477* NonActionGuy: Useful ability and searches on a 1+, but needs a 5 or 6 to attack.
478* UngratefulBastard: Can leave a wounded survivor to die, simply because they called Cole "shortie".
479[[/folder]]
480
481[[folder:Derek Yoshida]]
482Nutritionist. Scraggly man wearing a black jacket.
483
484* HealingFactor: He can use food tokens to heal wounds.
485* LuckBasedMission: His crossroads card allows him to roll a die, and, if he gets a six, he adds food to the colony, or removes starvation tokens from the supply. This is the only way to get rid of them if they are there.
486[[/folder]]
487
488!!Warring Colonies Survivors
489
490[[folder:George Coleman]]
491Economist. Bespectacled man with glasses wearing a hoodie and carrying a book.
492
493* HollywoodAutism: In his introductory Crossroads card, he flatly makes a ''Film/RainMan'' reference, claims to be able to improve the Colony's operational efficiency, and leaves unemotionally if not allowed to join.
494* LuckBasedMission: He can potentially keep a player from discarding a card to the waste pile. Since there is no downside to trying the mission, there's no reason not to undertake it.
495* ResourceReimbursement: If a player has George Coleman as their leader, whenever they would play an item card (ranging from gasoline to single-use weapons) into the waste pile, they have a 1 in 6 chance to gain its effect but keep it in their hand -- potentially a major benefit in ResourcesManagementGameplay.
496* ShoutOut: InUniverse to ''Film/RainMan'', invoked in his introduction.
497[[/folder]]
498
499[[folder:The Enforcer]]
500Viligante. Masked man with an open overcoat and a baseball bat.
501
502* LargeHam: Players are encouraged to shout hammy action phrases when using The Enforcers special ability.
503* NoSell: His special ability allows for the killing of three zombies with no exposure roll at the cost of adding two noise tokens.
504* SpellMyNameWithAThe: "The" Enforcer. Used in his hammy action phrases.
505[[/folder]]
506
507[[folder:Huang Fen]]
508Retiree. Elderly woman holding a cane and a flare.
509* SupportPartyMember: To the extreme. She fights and searches on a 6, making her nigh-useless. But if she's in a location with another character, they may draw an extra card every time they search.
510* TheFriendNoOneLikes: Her idea of motivation is to bark orders. No one likes her as a result.
511[[/folder]]
512
513[[folder:Father Fitzpatrick]]
514Priest. Elderly man wearing a bodywarmer holding a rosary and Bible.
515
516* CrisisOfFaith: Defied. He views what happens to the world as terrible, but he has not lost his faith. In fact, his faith can help him grant an extra action die a round.
517* NoSell: He can potentially stop combat on a LuckBasedMission die roll.
518* ThereAreNoTherapists: Averted. He can spend a die to remove despair tokens.
519[[/folder]]
520
521[[folder:Honiahaka]]
522Lobbyist. Long-haired man in a leather jacket brandishing a long rifle.
523* OnlyOneName: Notable in that he is the only human to lack one.
524* OutOfFocus: Notably, he is the only survivor that has no Crossroads card.
525[[/folder]]
526
527[[folder:Marcus Johnson]]
528Security Officer. Bald man with power armor.
529* ItsAllMyFault: He used to be a security guard for Raxxon, and he feels bad about what they've unleashed on the world.
530* TheBigGuy: Towers over all of the other characters.
531* PowerCopying: He may use one of his equipped weapons twice in one round.
532* SuicideByCop: By zombie. He plans to go out killing as many of the zombies as he can.
533[[/folder]]
534
535[[folder:Rohan Patil]]
536Small Business owner. Man with a mustache wearing a thick jacket and jeans.
537* HeroicResolve: He can choose to reroll a die if he gets a wound.
538* IWillFindYou: He is searching for his missing son.
539* NoSell: He ignores despair wounds.
540[[/folder]]
541
542[[folder:Oscar Rios]]
543Auto Mechanic. Heavyset man holding a toolbox.
544
545* BigFun: He's a large man, but the mechanical things he makes can bring great delight, and it's clear he enjoys them too.
546* MrFixIt: If it runs on wheels, he's got it.
547[[/folder]]
548
549[[folder:Charlotte Ross]]
550Spy. Short-haired woman in a leather jacket holding a pair of binoculars.
551
552* ActionGirl: Fights on a 2.
553* BoyishShortHair: Has very short cut hair.
554* WoundedGazelleGambit: She can infiltrate an enemy colony with these.
555[[/folder]]
556
557[[folder:Atticus Sanders]]
558Veteran. Older man in a wheelchair wielding a shotgun and wearing camo gear and a bandolier.
559
560* MoreDakka: He gives extra bullets for fighting. Notably, he can only be used if there are two colonies at war with each other.
561* OldSoldier: He is all about fighting, and he's old. Notably, he fights on a 1.
562[[/folder]]
563
564[[folder:Fernanda Suarez]]
565Artist. Woman with long hair wearing a red dress holding an artist sketchpad.
566
567* TheWorldIsJustAwesome: She likes to paint beautiful things to renew faith in the world.
568[[/folder]]
569
570[[folder:Danica Walker]]
571Student. Young girl wearing a hoodie, holding a gun and knife.
572* ActionGirl: Hits on a 1.
573* ClusterFBomb: Swears a lot in her introduction.
574* NoSell: Does not roll exposure when attacking.
575* RecruitmentByRescue: You can find her this way. She freaks out before doing it first, though, causing one of the survivors who finds her to get a wound.
576[[/folder]]
577
578[[folder:Hawk Wheeler]]
579Cowgirl. Heavyset woman wearing leather, a cowboy hat, and a bandana wielding a revolver and lasso.
580
581* ActionGirl: She fights on a 2.
582* BigSisterInstinct: She wants to find and keep her brother safe.
583* IWillFindYou: Non-romantic, to her brother Scott. She wants to take him back home.
584[[/folder]]
585
586[[folder:Scott Wheeler]]
587Marketing Rep. Blond man wearing a thick overcoat and red scarf.
588
589* DoNotCallMePaul: If he and his sister are both in play, a Crossroads card can have her antagonize him over his birth name to the point that either she's forced to leave the Colony or they both suffer Despair.
590* EmbarrassingFirstName: His mother named him after the first thing she saw after he was born. It was Pigpen.
591* IntrepidMerchant: He can trade food for bullets, or bullets for food.
592* PrecociousCrush: Apparently, on Alfonso. [[GameplayAndStorySegregation Even if he's dead already.]]
593[[/folder]]
594
595[[folder:Bernadette Wilson]]
596CEO. Short haired woman in a brown overcoat loading a gun.
597
598* SupportPartyMember: Interesting twist. Bernadette's ability requires her to be the leader of the group. But with her high numbers for search and fight, she can't do much herself. However, her gamebreaking ability to increase die rolls by 2 can help make up for this.
599* UnholyMatrimony: She and her husband didn't like each other.
600[[/folder]]
601
602!!Promotional Survivors
603
604[[folder:Ruckus Burley]]
605Unemployed. Man in dark sunglasses and camo bodywarmer wielding a hockey stick.
606
607* ArmorPiercingAttack: He can kill a zombie without rolling exposure by discarding a junk card. He also hits pretty hard.
608[[/folder]]
609
610[[folder:KD James]]
611CDC Official. Long haired woman in a hazmat suit.
612
613* FindTheCure: She almost had it, before everything went to hell. Her Crossroads card lets her try to use an experiment. It might even work (granting KD's player an extra survivor and removing a zombie).
614* NoSell: Downplayed. But she can ignore bitten results through a re-roll.
615[[/folder]]
616
617[[folder:Roberta Plum]]
618Mrs. Mall Santa. Elderly woman in a Santa outfit holding a bottle of booze and a lit cigarette.
619
620!!Tropes:
621* ActionGirl: Hits on a 2.
622* TheAlcoholic: She's carrying a bottle on her standee. Also has to do with her Crossroads card.
623* ItsAllAboutMe: Will whip up a batch of drugged Christmas cookies just because the children are too loud during her hangover.
624* NeverMessWithGranny: A strong fighter, and will drug you if you bother her.
625[[/folder]]
626
627[[folder:Meryl Wolfe]]
628Journalist. Blonde woman in a pantsuit wielding a crowbar.
629
630* IntrepidReporter: She has figured out that other survivors have secret objectives without the colony's best interests at heart.
631* NosyNeighbor: Her Crossroads card gives her the option to peek at another survivor's secret objective.
632* SecretKeeper: Other players can bribe her to keep their secrets.
633[[/folder]]
634
635!!Other Characters
636
637[[folder:Helpless Survivors]]
638
639They live at the colony, consume food, and attract zombies, but cannot do anything else.
640
641!!Tropes:
642* TheLoad: By design.
643* TheMillstone: A few of the Crossroads cards have them actively make things worse, like causing a riot, stealing food, or costing morale. They can also turn unruly in the expansion.
644* UngratefulBastard: Some crossroads cards have them do terrible things. The unruly survivors are even worse.
645[[/folder]]
646
647[[folder:Zombies]]
648
649The only antagonist of the base game and the most common even in the sequel, zombies are reanimated dead that hunt to feed and eat the living. The expansion has experimental zombies in the Raxxon building that are far more dangerous.
650----
651* AlwaysMale: Attempts to use steroids on the virus caused female subjects to either die or be normal zombies. But male zombies became tanks.
652* BodyHorror: Most of the zombies, to be sure, given they are pustule covered reanimated dead. But the hunters have tails, paws, and claws, the screamers have distended jaws, the frostwalkers have ice spikes sticking out of them, and the spewers are bloated balls of gas that do nothing but vomit.
653* DeathByDespair: The entire point of the screamers, especially if the player fails to kill them. According to the backstory, one of the scientists killed herself after three days of listening to them.
654* DeathOfAChild: The siren is actually a reanimated child.
655* KillItWithFire: The reaper and collector are discussed to be killed this way in their cards.
656* KillItWithIce: The frostwalkers were created when Raxxon attempted to use freezing to kill the virus. But the virus mutated and now the frostwalkers are capable of harnessing cold temperatures capable of frostbite.
657* HealingFactor: The researchers tried to combat the virus by bolstering the human body to have one of these. It just created the Hydra, which had two heads, and would regenerate both of those.
658* HalfHumanHybrid: The hunters are half-man, half wolf, with paws, claws, fangs, and tails.
659* LawyerFriendlyCameo: Between the taunts, sweater, fedora, and claw hand, the claw zombie is a rather obvious one to [[Franchise/ANightmareOnElmStreet Freddy Krueger]]. He even states there is no dream to wake from when he dies.
660* ItCanThink: The claw zombies can speak and taunt their prey, and the reaper moves far too swiftly and ably to be a simple creature. Subverted with the siren, as it was believed to be intelligent, but further studies showcased it is little more than a predator.
661* OneHitKill: Zombies, even elite zombies, do not have hit points. One successful hit is all it takes to kill them. Both the Reaper and the Tank zombies can issue this to a survivor (while it is harder to kill a Reaper and easier for her to gain kills, the Tank will always kill, as he will cause TakingYouWithMe).
662* StickyFingers: The collector zombies take random things (even from the player, should they fail to kill the zombie).
663* TyphoidMary: The carrier, Patient 1, looks like a normal human woman, albeit one with red eyes. She does not know, or might not even possess the capability to know, that she is infected, and can cause an outbreak at the colony.

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