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1[[foldercontrol]]
2
3!! The nameless ronin
4A nameless hero who managed to be at the right place at the right time, causing him to be involved in the story's conflict.
5
6* TheAce: A rare protagonist example. The ronin is so good at what he does, that almost everyone depends on him for their problems. Even when they just know him for a few days.
7* AxeCrazy: Some dialogue options can make him seem a bit too eager to take someones life.
8* BadassBystander: Is more or less this during the initial skirmish at the start of the game. Most playthroughs have him pulled into the fight, actively bringing him into the larger conflict.
9* BadassInDistress: Becomes this in the path towards the golden ending, as he is left to the whims of the torture happy Kinugawa sisters.
10* BadassTeacher: Can become a dojo instructor after inheriting a dojo from its previous owner, who was too lazy to run it himself. Challenging his students is probably a bad idea, because he'll kill anyone with the guts to do so.
11* CloudCuckooLander: Can come off as this in certain conversations, as some of the replies you can give are very random and out of context with the conversation.
12* ComedicSociopathy: Some dialogue options can make him do this. One example is a sidequest, in which he needs to give a rice cake to a beggar. Only said beggar has two friends with him and won't accept the rice cake, as it is not fair for the other two beggars. The ronin can opt to eat the rice cake himself, as that way all three beggars would get an equal amount of food. This does fail the sidequest however.
13* DittoFighter: The ronin can fully master the fighting styles of other characters. Using the fighting style of a character against themselves can feel like this trope.
14* FeaturelessProtagonist: Whether you play this character as a badass rough samurai or a bikini clad woman, the game treats you the same either way. However, the game does expect the ronin to be male, as other characters always uses male pronouns when referring to him, no matter the gender of the player character.
15* HeirToTheDojo: Parodied. The ronin can simply get his own dojo because the original owner is too lazy to run it himself.
16* HeroicMime: Subverted. He is the only character who doesn't use sounds during conversations, making it seem this trope. Instead, he converses through speech bubbles. He does make some standard grunts and badass statements during battles however.
17* IdiotHero: Some dialogue options seem to go in this direction. For example, when confronting a murderer who massacred the parents of a little girl, the ronin can angrily say the murder should apologize to the girl.
18* ImprovisedZipline: Uses [[spoiler: a docking line]] as one [[spoiler: in the GoldenEnding to get onto the black ship that Kinugawa is using to escape]].
19* MagneticHero: Has a tendency of uniting factions at odds with each other against a common foe. During the GoldenEnding, all factions join forces against the BigBad due to his actions. And during the sidequests, he manages to unite the Yakuza and local vigilante team against an army of foreign invaders.
20* MultiMeleeMaster: Is fully able master radically different weapons and styles, including:
21** BareFistedMonk
22** DualWielding
23** TheGunslinger
24** KatanasAreJustBetter: Which is completely to be expected from a Samurai game. However, some western swords can be acquired, but fall under the same skillset as katanas. DualWielding is also available when using swords.
25* ParentalSubstitute: Depending on how you play, some of the ronin's interactions with Laura have him act this way toward her.
26* TortureIsIneffective: To the frustration of the Kinugawa sisters, the ronin manages to easily survive all their preferred tortures.
27
28[[folder: The Foreigners]]
29A group of representatives from the British Empire, trying to establish relations with Japan.
30
31* AmazonBrigade: Their Elite Mooks are the Blondie Soldiers/Knights. They are silver armored attractive female swordfighters.
32* GratuitousEnglish: Most {{Non Player Character}}s related to this group like to utter English phrases while speaking. Examples include "Come on!", "Goddamn!" and "Oh no!"
33* QuintessentialBritishGentleman: A large amount of their {{Non Player Character}}s are this.
34
35
36!! Laura Rita
37The British ambassador. Laura is a very sweet girl who bears no ill will to anyone.
38
39* AlliterativeName: In Japanese, the L and R are basically the same letter, making her name this in the original Japanese version.
40* DamselInDistress: Gets hit with this trope more times than any other character. One of the first decisions you make in this game even is whether you want to save her from Akagi or not.
41* ImprobableAge: She looks barely fourteen and is also much smaller than the rest of the cast, but given her position of power and responsibility, she should be much older.
42* IncorruptiblePurePureness: Laura is the nicest character in the whole game, who really wants the best for anyone. In a world where all conflicts are resolved with drawing a sword, she always tries to take the peaceful route. Even when[[spoiler: her friend Count J.J. is murdered]] by Prajnas, she decides against vengeance and instead initiates peace talks with them.
43* MeaningfulName: Her name sounds like Lolita, referencing her young looks and choice of clothing.
44* NiceGirl: She never utters one ill word to other people, even when they fully intent to harm her.
45* WideEyedIdealist: Likes to believe in the inherent goodness of people, which bites her in the ass in more than a few endings.
46
47!! Count Jet Jenkins/J.J.
48A British count who is chronically bored and therefore tries to find ways to amuse himself.
49
50* AllergicToRoutine: Many story related missions given by him will probably start in him telling he is bored and wanting some distraction.
51* AlliterativeName: Jet Jenkins.
52* ArtificialLimbs: One of his hands is replaced with a metal one. He somehow lost his original hand on gambling. Despite the game taking place in the late 1800's the metal arm functions and moves exactly like a real arm does.
53* ChallengeSeeker: Kind of. He likes to find situations that excite him, which include fighting, looking at fights, gambling [[spoiler: or making sushi in the hidden path]]
54* GoofyPrintUnderwear: Pink boxers with hearts.
55* FunnyForeigner: Shows signs of this throughout the game. This comes full circle in the hidden path when all the requirements for the GoldenEnding are met, as he [[spoiler: becomes so impressed by sushi that he decides to become an apprentice to the local sushi chef.]]
56* TheGunslinger: His preferred style of fighting is shooting with a gun.
57* MeaningfulName: The Jenkins part is probably a reference to LeeroyJenkins, as he tends to rush into battle without thinking things through.
58* MysticalWhiteHair: Has grayish white hair, despite being 24 years old. Subverted due to not being or having any mystical qualities.
59* NoodleIncident: The loss of his hand through gambling never gets any explanation.
60* RoyalRapier: Uses a rather classy looking rapier during swordfights.
61
62!! Melinda de Cameron/Melinda Megamelons
63The golden armored commander of the British navy stationed in Amihama.
64
65* TwentyFourHourArmor: Is never seen without her trademark golden suit of armor.
66* ActionGirl: Possibly the only female fighter on the side of good.
67* AllAmazonsWantHercules: The only way to romance her, is by defeating her with the blunt side of your sword every time you encounter her in story-related missions and finally sparing her during the tournament.
68* AlliterativeName: Only in the English translation, where her name is Melinda Megamelons. Her Japanese name is Melinda de Cameron.
69* {{BFS}}: Sports a rather large claymore named Centurion.
70* BlingOfWar: Wears a golden suit of armor, which according to her was a family heirloom of hundreds of years old.
71* BoyishShortHair: Her haircut is among the shortest in the game, even when counting male characters. The only characters with shorter hair are some of the random bald {{Non Player Character}}s. This is probably done to prevent her hair from clipping through her helmet.
72* CoolHelmet: Wears a golden knight helmet with a bird on top.
73* {{Hypocrite}}: Probably unintentional. When in battle, Melinda frequently says "Let's have a fair fight!". Strangely enough, one of the moves in her skillset has her signal an invisible squad of gunmen to fire at her opponent. This is obviously far from having a fair fight.
74* MeaningfulName: Her original Japanese name, de Cameron, can be interpreted as dekamelon, which can be translated as huge melons. Her name in the English version is rather crudely translated to Megamelons. The rest can be figured out yourself...
75* PlotArmour: Subverted, she’s the only major character to not have it, and can be killed during story missions after the prologue, in comparison to every other important character, who will retreat outside of their designated deaths. If Melinda dies, a SuspiciouslySimilarSubstitute simply called the [[EveryoneCallsHimBarkeep New Commander]] will replace her in future cutscenes and missions.
76* ReasonableAuthorityFigure: When three British Marines were harassing a local restaurant owner, she intervenes and properly apologizes, while forbidding any excursions for the transgressing marines.
77* RedBaron: Is called the Demon Commander among her own men.
78* StrawFeminist: Has shades of this. One of her comments during battle is her warning you to not underestimate her because of her gender.
79* {{Tomboy}}: She does not display any stereotypical feminine traits whatsoever. You can even ask her if she was once a man when first introduced to her.
80[[/folder]]
81
82[[folder: The Prajna movement]]
83A group of xenophobic nationalists who want nothing more than to prevent western culture flowing into Japan, as they are afraid the British plan to take over their country.
84
85Tropes related to this faction in general:
86
87* DecapitatedArmy: [[spoiler: Turns into one early on in the hidden story path. Depending if you met the requirements of the GoldenEnding, it will either stay this way or return as TheCavalry to join in the fight against the BigBad.]]
88* HonorBeforeReason: Despite knowing guns are superior to swords, they refuse to use them, as these are not weapons a true samurai would use in their eyes.
89* WellIntentionedExtremist: They fear that the British try to take over Japan with their foreign ways. In their eyes, they are defending Japan from a foreign threat, while other people see them as nothing more than xenophobic terrorists.
90* YourTerroristsAreOurFreedomFighters: They consider themselves to be LaResistance fighting for a Japan without the 'corrupt' foreign influences the British bring with them. But the Japanese government and the British treat them as terrorists.
91
92!! Reddo Akagi
93The leader of the Prajna movement.
94
95* {{BFS}}: Most swords in the game are held at the waist. Akagi's sword is so big, he holds it at his back.
96* TheCavalry: [[spoiler:In the Light of Hope ending, provided that he survives he and a couple of his men arrive to help you and the foreigners out against Kinugawa.]]
97* FrontlineGeneral: Joins about every operation his faction goes on and is certainly not afraid to fight himself. [[spoiler: This comes into play during the hidden story path, where he gets hit by a bullet. Whether or not he survives depends on the hospital being open. But the Prajna Movement does turn into a DecapitatedArmy in his absence no less.]]
98* HotBlooded: Yells almost all of his lines, makes rash decisions and his main solution to his problems is to draw his sword.
99* RedOniBlueOni: Is the Red Oni to Kogure. Akagi is the one moving things forward for his movement, by thinking up plans and spurring the group to action. Kogure, on the other hand, is silent, distant towards other people and only acts when Akagi tells him to.
100* {{Stripperiffic}}: A rare male example. The chest area of his outfit is fairly revealing.
101* UngratefulBastard : [[spoiler: In the Light of Hope path, he is initially resentful toward Kogure and the Player for taking him to a British hospital in an effort to save his life, due to a would-be fatal gunshot wound that a traditional Japanese doctor lacked the means to treat. However, he grows out of it somewhat when J.J. is seated next to him for treatment of his own injuries. (And in the process learning of J.J.'s willingness to embrace Japanese culture.) The ending shows he has entirely grown out of it, and by extension his xenophobic ways.]]
102
103!! Jinrai Kogure
104Akagi's closest friend and second in command to the Prajna's
105
106* TheDragon: To Akagi.
107* HeelFaceTurn: [[spoiler:Is the first character doing so in the hidden path when the right choices are made. And quite humorously too.]]
108* IaijutsuPractitioner: Is the most notable user of this style in the game.
109* PaperThinDisguise: Wears one when visiting the language school during his [[spoiler:HeelFaceTurn,]] consisting of nothing more than a pair of glasses and a Japanese conical hat. The player character can call him out on this for some funny reactions.
110* TheQuietOne: Does not speak much and rather lets his sword do the speaking for him.
111** BewareTheQuietOnes: Is actually the most competent swordsman in this faction; both in gameplay and story.
112* RedOniBlueOni: Is the Blue Oni to Akagi. Akagi is the one moving things forward for his movement, by thinking up plans and spurring the group to action. Kogure on the other hand is silent, distant towards other people and only acts when Akagi tells him to.
113
114!! Akemi [[spoiler:Madara]]
115The owner of the bar the Toasty Truth, however she is in reality [[spoiler: The leader of the Black masks, with Toguro as her second in command]]
116
117* [[spoiler:TheMole: Reveals herself as working for Kinugawa in the Prajna route sent to kill Akagi. Wherever she succeeds or not depends on you.]]
118* SupremeChef: Some of her items in the toasty truth have the best healing in the game, however they are only available for a limited time.
119[[/folder]]
120
121[[folder: The Shogunate]]
122The Japanese government, who want nothing more than to maintain order in these changing times.
123
124* CombatPragmatist: Especially so after Chief Minister Kinugawa takes over command. His plans mostly involve dirty tactics and overwhelming weaponry.
125
126!! Hikaru Kotobuki
127The chief magistrate of Amihama. Kotobuki is essentially a good man, but lets his devotion to his duty as a samurai cloud his judgment, frequently pitting him against the player.
128
129* AntiVillain: Due to his blind devotion to the Shogunate and his superiors, he is a frequent opponent to the player characters.
130* BloodKnight: He considers charging into a cavern full of Prajnas to be entertainment, though he doesn't seem to enjoy the killing so much.
131* FinalBoss: In the “A Change of Heart” ending, he’s the final foe the player must defeat.
132* FriendlyEnemy: He knows Akagi personally, as seen by their interactions, and shows sorrow in routes where Akagi is killed.
133* HeelFaceTurn:
134** [[spoiler:Pulls one in the hidden path, after deciding his superior just kicked too many dogs.]]
135** [[spoiler:Also tries to pull one in one ending in an attempt to assassinate Kinugawa. Unfortunately, it was a body double he and the player kills...]]
136* LargeHam:
137** One of the most HotBlooded characters in the game. Having almost NoIndoorVoice and accentuating almost everything he says with powerful gestures, Kotobuki manages to steal almost every scene he plays a role in. Lampshaded by himself in the GoldenEnding when the main character pulls a BigDamnHeroes moment.
138* MyCountryRightOrWrong: His most defining character trait and his biggest flaw. He is a really well-meaning man, but his duty as a samurai forces him to follow orders to the letter. Even when his superior, the BigBad Chief Minister Kinugawa, does very cruel things to his subjects, Kotobuki is unable to defy the man. [[spoiler: He does find the guts to defy his superiors near the ending of the hidden path, as he can't stand by and watch how Laura gets slowly executed.]]
139* RedOniBlueOni: Is the Red Oni to Moro. Of the two magistrates, Kotobuki is quicker to draw his sword and does not really think for himself, while Moro is more of a thinker, who only uses violence as a last resort.
140
141!! Shigeru Moro
142A magistrate who always acts with the better interests of his country. He may not look like much, but certainly pulls through when needed. As one of his enemies describe him: "He may look like he is half asleep, but can still put up a good fight."
143
144* BarefistedMonk: His preferred fighting style.
145* BewareTheNiceOnes: He is a very easygoing and nice guy, but one of the most competent hand to hand fighters in the game.
146* DuelBoss: In “Road to Ruin”, he ambushes the player in the black ship while nobody else is on, leading to a one-on-one fight.
147* FinalBoss: In the “Road to Ruin” ending, he personally takes on the player for the last fight.
148* IAmNotLeftHanded: When fought as the final boss, he uses his sword to fight, in contrast to his usual martial arts.
149* NiceGuy: One of the more likable characters in the game. Like Laura, he never bears ill will to anyone, but unlike her, he does employ violence when the need arises. But only as a last resort.
150* RedOniBlueOni: Is the Blue Oni to Kotobuki. Of the two magistrates, Kotobuki is quicker to draw his sword and does not really think for himself, while Moro is more of a thinker, who only uses violence as a last resort.
151* TheQuisling: He is seen as this by the Prajna due to his appreciation of Western culture.
152* ScrewTheRulesImDoingWhatsRight: Pulls this [[spoiler: during the ending of the Shogunate faction path, when he can't stand for Kinugawa's cruelty. You can choose to follow him or fight against him.]]
153
154!! Kinugawa Sisters
155The three daughters of Chief Minister Kinugawa, consisting of Mayu, Chika and Yuri. They really have a thing for torturing prisoners.
156
157* ColdBloodedTorture: What they like to inflict upon people. Whenever you get arrested by a guard, you have to face a torture minigame hosted by one of the three sisters.
158* CorruptBureaucrat: Despite their exalted station, the princesses are not above petty graft. They'll let a criminal go free without torture for a mere 1,000 mon.
159* DaddysLittleVillain: Are just as cruel and inhuman as their father is.
160* DarkActionGirl: A trio of them. They are featured as recurring antagonists in multiple story paths.
161* {{Dominatrix}}: Are clearly meant to be a samurai version of this character type. They even have a large amount of prisoners who enjoy being tortured by them.
162* FaceOfAnAngelMindOfADemon: They certainly look gorgeous in contrast to their father, but they're just as cruel as he is.
163* FinalBoss: They serve as the final obstacles to the player in the “Samurai Straight” ending.
164* FisticuffsBoss: In the “Light of Hope” path, their battle is the culmination of a NoGearLevel.
165* {{Hypocrite}}: If you get her into bed, Yuri asks you to "please be gentle" with her. By this time, she'll have tortured you at least three times.
166* SpoiledBrat: When the nameless ronin defeats them in public at the start of the hidden path, their first response is to summon their father to punish the ronin.
167* TortureTechnician: Each specializes in a particular method of torturing prisoners.
168* WeaponBasedCharacterization: Each one has their own preferred weapon and fighting style:
169** Yuri has a spear.
170** Mayu prefers DualWielding two katanas.
171** Chika wields one katana with two hands.
172** All of them CarryABigStick as well, but only for torture sessions.
173* WolfpackBoss: They always fight together in a group.
174
175!! Chief Minister Onsen Kinugawa
176The chief minister of the Shogunate. While he tries to come over as polite, his wicked and cruel nature quickly shows.
177
178* BigBad: He is, along with his daughters and his ninja servants, the only truly evil character in the game.
179* CorruptPolitician: Genuinely enjoys to inflict cruelty upon the citizens, but pretends it is all for the greater good.
180* EvilLaugh: Really seems to have an obsession with this trope, as he is frequently seen laughing evilly while inflicting cruelty.
181* DuelBoss: In the “Light of Hope” path, he fights the ronin one-on-one.
182* FauxAffablyEvil: He presents a seemingly polite exterior at first to the citizens but in reality it's a facade as he is monstrously cruel by heart.
183* FinalBoss: In the “Light of Hope” path, he serves as this. [[spoiler: In “The Chief Minister Lived”, the player instead fights his body double, who is pretty much identical in combat]].
184* ForTheEvulz: What many of his cruel deeds amount to.
185* ForegoneVictory: His whole tournament is based around this, those who decided to accept their reward ends up being boiled alive and those who stay after being beaten will eventually die at the hands of an assassin.
186* KarmaHoudini: Almost all of the endings have him either get away with his crimes, while the ronin is powerless to stop him, or even managing to kill the ronin or Japan modernizes at the cost of its soul even though Kinugawa is displaced. Only the hidden GoldenEnding has him getting what he deserves.
187* KickTheDog: Seems really fond of doing this. To the public, he justifies this by needing to show he will go through great lengths to restore public order. But he actually just likes to inflict misery upon other people.
188* IDidWhatIHadToDo: Tries to sell off his cruelty as this, saying the fear people will have of him will bring back public order in no time. But as mentioned before, he just simply likes being cruel for no reason.
189* ManipulativeBastard: In one of the endings, he managed to talk Laura into giving her steamship and cannons, all in the name of peace. [[spoiler: In truth, he replicated the ship and cannons, building a huge armada and turning Japan into a dictatorial militaristic colonial empire.]]
190* MeaningfulName: his name is a shoutout to [[https://en.m.wikipedia.org/wiki/Kinugawa_Onsen the hot springs near Kinugawa River]]. This is a double BilingualBonus: first, "Kinugawa" can be translated as "Angry Demon"; second, "Onsen" means "hot springs" and is a place where you enjoy water and steam bathe[[spoiler:, which foreshadow both his personality and his preferred method of execution]].
191* MultiStageBattle: In the “Light of Hope”, [[spoiler: he is first fought on a platform above his boiling pot trap, before he flees and tries to escape on the British black ship, where he is defeated once and for all]].
192* ObviouslyEvil: He is a [[Franchise/StarWars Palpatine]] look-alike who wears dark robes and a skull pendant who loves boiling people alive.
193* RasputinianDeath: Gets one of these in the GoldenEnding. [[spoiler: He is first injured by the nameless ronin in a sword fight, then he is shot by count J.J.. After that, he is dropped into a bowl of boiling water. But he somehow manages to survive this and steals the British ship. It takes being impaled by a sword and left on a burning and exploding ship to finally do him in.]]
194* TheUnfought: Is this trope in most of the story paths. You only actively fight him in the hidden story path.
195* TurnsRed: A literal example in [[spoiler: the GoldenEnding. When he falls into his boiling pot, he climbs out, with the only effect on him being his skin becoming red]].
196* VillainHasAPoint: Wants to turn Japan into a colonial empire using modern technology. After the British characters criticize his line of thinking, he tells them the British Empire inspired him to do this, as colonialism made the British so powerful in the first place.
197* VillainousBreakdown: Gets this in the hidden ending, as he can't stand seeing his plans get foiled by the nameless ronin.
198
199!!Toguro
200The apparent leader of the Black Masks, Kinugawa's own ninja squad who discreetly deals with his enemies.
201
202* TheBrute: He's Kinugawa's personal ProfessionalKiller, asked to handle matters Kotobuki shouldn't know about.
203* DualWielding: His fighting style involves his wielding two blades.
204* HighlyVisibleNinja: He and his men don't even bother with stealth, preferring to attack you head-on.
205* MalevolentMaskedMen: He wears a trademark black iron mask.
206[[/folder]]
207
208[[folder: The Amihama Eight]]
209The eight members of the Four Samurai Lords and the Yakuza Quartet, united by a common cause of repelling a foreign invasion.
210
211* EnemyMine: The enemies decide to let go of their grudge to save Amihama from the foreigners.
212* TheMagnificentSevenSamurai: There are eight of them, but they fit the mold.
213
214!! Zenki Kirisame
215The leader of the Four Samurai Lords, Kirisame is a wandering samurai who has returned to Amihama in order to defeat the Yakuza Quartet.
216
217* TheLeader: He led the Four Samurai Lords in the past, and leads the Amihama Eight in battle against the foreigners.
218* OralFixation: Kirisame is always seen chewing on a straw.
219
220!! Isshinisai Kotetsu
221One of the Four Samurai Lords, Kotetsu is a man who is wrongfully accused of killing a government official and is sentenced to torture by the Kinugawa sisters.
222
223* HappinessInSlavery: As you progress further in Nodobotoke's questline, Kotetsu starts slipping into this mindset after being continuosly tortured by the Kinugawa sisters.
224* WrongfullyAccused: [[spoiler:He is framed up by Hiyoko who makes it look like he killed a government official.]]
225
226!! Mysterious Thief[=/=][[spoiler:Izo Orochi]]
227An enigmatic thief hiding behind a mansion at the harbor, he has no recollection of his past life, so he steals from others to learn something about himself.
228
229* GentlemanThief: He may be a thief, but he still cares about people he steals from.
230* IdentityAmnesia: [[spoiler:One of the Four Samurai Lords]] is now stealing to make a living.
231* SirSwearsALot: He utters strings of curses as he tries to remember about his past.
232
233!! Gramps/[[spoiler:Jubei Kumagami]]
234An old man who lives under the railroad in Little Britain, Gramps is a leader of the Amihama homeless and outcasts who welcomes them into his group.
235
236* CoolOldGuy: He seeks to help every poor man in Amihama by offering them his help and advice, and he's also a pretty chill guy.
237* HeroicSecondWind: [[spoiler:He manages to resist his condition long enough to help the Amihama Eight repel the foreigners.]]
238* KingOfTheHomeless: Gramps takes it upon himself to see that his fellow homeless are treated with respect, and they show him respect in return.
239* YouSeeImDying: [[spoiler:He suffers from a terminal condition that makes him unable to join the other Lords.]]
240
241!! Kai Kobato
242A member of the Yakuza Quartet and a right-hand man of the gambling den mistress, Kobato is known as a "King of the Lackeys". He is the questgiver for the yakuza quests.
243
244%%* BaldOfEvil
245* TheDragon: To the gambling den mistress.
246* EyepatchOfPower: Undoubtably, even with one eye he fights like a beast.
247
248!! Daigoro Suzume
249A member of the Yakuza Quartet and the "Deathbringer consultant", Suzume is the final antagonist of the thief's questline.
250
251* EvenEvilHasStandards: He seems rather upset if told he made a little girl cry by slaughtering her family, and says he couldn't bring himself to kill her too.
252* SinisterShades: The guy's shades indicate he's up to no good.
253
254!! Gozo Hiyoko
255A member of the Yakuza Quartet and the leader of the thugs, Hiyoko is the man [[spoiler:who killed the government official Kotetsu was accused of killing]].
256
257* EvilOldFolks: He is a rather nasty piece of work.
258
259!! Manmaru[=/=][[spoiler:Yorozumaru Mozu]]
260A weird man often seen in the town, Manmaru is a child in a grown man's body. [[spoiler:And that grown man is the yakuza boss' younger brother and a killing machine for the Deathbringers]].
261
262* CrouchingMoronHiddenBadass: [[spoiler:Who would've thought that a local mentally challenged guy could be a member of the Yakuza Quartet]].
263* DualWielding: [[spoiler:Manmaru is rather skilled at dual-wielding katanas.]]
264* ManChild: He has childish mannerisms and a high-pitched voice despite being an adult man, which suggest he has some sort of psychological disorder.
265
266!! Gambling Den Mistress[=/=][[spoiler:Deathbringers Boss Kazumi Mozu]]
267The owner of the gambling den in Amihama, the mistress is a rather sour person that despises the magistrate.
268
269* CopHater: The mistress hates the local police with a passion, so she sends the nameless ronin to kill as many of them as he can.
270* DragonLady: She certainly has that aesthetic.
271* EvenEvilHasStandards: [[spoiler:After learning that Jubei is terminally ill, the mistress offers to pay the expenses for his medicine]].
272[[/folder]]
273
274[[folder: Other characters]]
275!! Gunji Dojima
276The blacksmith of Amihama.
277
278* BigDamnHeroes: If you did the quest to recruit him, he pulls this in a hidden sidequest, arriving to assist you and a group of other samurai against an army of foreign invaders. He also saves you from [[ChainedToARailway being run over by a train]] if you are defeated by the Prajna in the tutorial fight at the cost of your weapons, but only if he's not a blacksmith.
279* DeathEqualsRedemption: Plans to commit sepukku to atone for letting his best friend Hanpei die. Unless you convince him to take over the smithy. And by convincing, we mean beating him in combat.
280* ShopliftAndDie: He is practically the only merchant in the game who wants to beat you up himself when forgoing to pay. The other merchants simply call the guards.
281
282!! Old Fossil
283The owner of a local kendo dojo, he tasks the protagonist to be an instructor and bring new students in.
284
285* ImpossiblyTackyClothes: As more students enroll into his dojo, he starts wearing Western items such as a top hat, a monocle and a photo camera strapped to his chest.
286* NonActionGuy: He doesn't defend the dojo from challengers at all, instead letting the ronin and his students to do all the fighting.
287* OldMaster: His better days are behind him, but he still knows a thing or two about swordfighting.
288
289!! Sensei
290A female warrior who, after having taken revenge upon her friend's killer, does not know what to do with her life. The nameless ronin can push her in the right direction.
291
292* BadassTeacher: Can be recruited as your assistant dojo instructor, should you own the dojo. The usefulness in this lies in the fact she quickly defeats dojo challengers, usually in seconds after they appear. This means the player doesn't have to return to his dojo every time there is a new challenger.
293* BigDamnHeroes: Like Dojima, if you recruited her, she will appear to assist you and eight other samurai against an army of foreign invaders.
294* DesperatelyLookingForAPurposeInLife: After her quest for vengeance is over, she has no idea what to do. The ronin can send her to various jobs before proposing to work at his dojo as instructor.
295* EveryoneCallsHimBarkeep: She is only known as Sensei, which is a Japanese word used for teacher. This is also a bit of foreshadowing, as she can be appointed to protect your dojo against challengers.
296* HimeCut: One of her defining traits.
297* MeaningfulName: Sensei is the Japanese word used for teacher. In the western world, this word is frequently associated with the master of a dojo. Guess what she will become if you solve her sidequest...
298* NewJobAsThePlotDemands: As Sensei looks for a place to call her own, she works as a security guard at, in order: a clothing store, a sushi shop, a gambling den and a language school, before settling down as an assistant instructor at the ronin's dojo.
299* OffscreenMomentOfAwesome: When you first encounter her, she is near a corpse of another samurai. She implies defeating him did not take any effort at all. Also, when you recruited her as your assistant instructor, she quickly offs anyone stupid enough to challenge the dojo within seconds after their challenge. Unfortunately, you never get to see her doing this.
300
301!! Constable Shintaro Nodobotoke
302A constable working at the magistrate's office, he employs the protagonist as a thief-taker, usually sending them after lawbreakers and Nodobotoke's personal enemies.
303
304* CowboyCop: Nodobotoke occasionally sends the ronin to clean up his messes, telling him to use violence.
305* SmugSnake: He certainly thinks he's hot shit and can order the ronin around.
306* TheStarscream: [[spoiler:All his missions are his attempts to replace Sakotsu as the head constable. In the end, he succeeds]].
307
308!! Head Constable Joubunosuke Sakotsu
309Amihama's head constable, Sakotsu is a bloodthirsty man who wishes to slaughter all yakuza in the town to rid it of their foulness.
310
311* AffablyEvil: One good thing that can say about him is his politeness is real, If you refuse his job offer he completely fine with it, believe that you would eventually come and accept it on you own.
312* AxCrazy: It's a wonder such a murderous individual would be the head constable, but knowing Kinugawa's own penchant for madness, it makes sense.
313* BerserkButton: Yakuza and crime in general.
314* KnightTemplar: His brand of justice is simply slaughtering all the yakuza in the town.
315* RabidCop: He doesn't make any attempts to hide his bloodlust, sending the protagonist to kill yakuza for his twisted pleasure.
316
317!! Mr. Uchimada
318The recurring antagonist of the Homeless questline. He is one of the richest men in Amihama and an extreme NeatFreak. In fact, his guard consist of "Clean Samurai" which are samurai primarily dressed in white. This regularly puts him at odds with the homeless, who are, in his eyes, too dirty to exist.
319
320* BareFistedMonk: Tries to be one in the last encounter you have with him, but is fairly easily defeated.
321* ButtMonkey: Every encounter has the nameless ronin humiliate him in some way.
322* DirtyCoward: [[NeatFreak Though not "dirty" in the traditional sense]], he is rather cowardly in a confrontation (except during your last encounter with him, where he at least tries to put up a fight) and prefers to let his Clean Samurai bodyguards do the unpleasant work against his opposition.
323* HairTriggerTemper: Suffers from this. Especially when it comes to cleanliness. If you disagree with his obsession for everything clean or his stance against beggars, he will command his Clean Samurai to kill you.
324* NeatFreak: Has an extreme dislike for dirty things. Even suggesting something isn't dirty which in his eyes is, is reason enough to sic his Clean Samurai on you.
325* PoliticallyIncorrectVillain: Kills homeless people because he considers them unclean.
326* VillainousBreakdown: A rather funny one. It happens when a large amount of beggars use his bath, right after the player character asked for permission to use his bath. Uchimada thought the ronin was asking for permission for himself, not the group of beggars. This incident also ruins his business related talk with a British gentleman. As a result, he starts [[LaughingMad madly laughing]] and sends out the Clean Samurai for the last time.

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