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1[[center:[[WMG:''TabletopGame/YuGiOhCardGame'' [[Characters/YuGiOhCardGame character index]]\
2[-'''Storyline Cards/Characters:''' [[Characters/YuGiOhDuelTerminal Duel Terminal]] | [[Characters/YuGiOhWorldLegacy World Legacy]] | [[Characters/YuGiOhAbyss Abyss]] | [[Characters/YuGiOhVisasStarfrost Visas Starfrost]] | [[Characters/YuGiOhDiabellstar Diabellstar]]-]\
3[-'''Lore Cards/Characters:''' [[Characters/YuGiOhAtlantean Atlantean]] | [[Characters/YuGiOhDracoslayer Dracoslayer]] | '''Endymion''' | [[Characters/YuGiOhSForce S-Force]] | [[Characters/YuGiOhSixSamurai Six Samurai]] | [[Characters/YuGiOhSkullServant Skull Servant]]-]\
4[-'''Other:''' [[Characters/YuGiOhRecurringMonsters Recurring Generic Monsters]] | [[Characters/YuGiOhHEROes HEROes]] | [[Characters/YuGiOhNumbers Numbers]]-]\
5[-[[Characters/YuGiOhCardGameAToB A to B]] | [[Characters/YuGiOhCardGameC C]] | [[Characters/YuGiOhCardGameD D]] | [[Characters/YuGiOhCardGameEToF E to F]] | [[Characters/YuGiOhCardGameGToI G to I]] | [[Characters/YuGiOhCardGameJToL J to L]] | [[Characters/YuGiOhCardGameM M]] | [[Characters/YuGiOhCardGameN N]] | [[Characters/YuGiOhCardGameOToR O to R]] | [[Characters/YuGiOhCardGameSPart1 S Part 1]] | [[Characters/YuGiOhCardGameSPart2 S Part 2]] | [[Characters/YuGiOhCardGameTToU T to U]] | [[Characters/YuGiOhCardGameVToZ V to Z]] ]]-]]]
6
7%%Entries relating to competitive Yu-Gi-Oh strategies, or the metagame will be commented out or removed. If they can be rewritten in a more neutral manner, please do so.
8%%Series or archetypes without game-related lore will be removed.
9%%Remember to properly capitalize Yu-Gi-Oh mechanics. Archetype names go between quote marks, the same for card names. It's "Xyz", not "XYZ".
10%% For discussion and help on the clean-up efforts, go to the clean-up thread: https://tvtropes.org/pmwiki/posts.php?discussion=16206860900A87621000&page=1
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12----
13
14[[foldercontrol]]
15
16! Card Archetypes
17
18[[folder:Endymion]]
19[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/magicalcitadelofendymion_dg_en_vg_field.png]]
20
21The '''[[http://yugipedia.com/wiki/Endymion Endymion]]''' archetype is an archetype of Spellcaster-Type monsters that originated from the monster [[https://yugipedia.com/wiki/Endymion,_the_Master_Magician Endymion, the Master Magician]], released in ''Spellcaster's Command Structure Deck'' in 2009. Originally little more than another member of the Spell Counter Spellcasters (see the S subpage), a decade after Endymion's first release, ''Structure Deck: Order of the Spellcasters'' released in 2019 massively expanded Endymion support and turned it into a full-fledged archetype.\
22
23The Endymion archetype is a hybrid of a Pendulum archetype and Spell Counter archetype. Most of these monsters are Pendulum Monsters that are able to Special Summon themselves from the Pendulum Zones, and have effects that distribute Spell Counters and use them for further effects.
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26
27* ArcWelding: Endymion ostensibly being the inventor of Spell Counters casts a ''VERY'' wide net of possible connections to other, seemingly unrelated monsters, with basically any and all monsters and spells that use Spell Counters implied to either hail from the Magical Citadel or otherwise have some connection to it. The existence of the [[https://yugipedia.com/wiki/Skilled_Magician Skilled Magician]] line alone implies that Endymion has had contact with the likes of [[Characters/YuGiOhCardGameD Dark Magician]], [[Characters/YuGiOhCardGameAToB Buster Blader]], [[Characters/YuGiOhCardGameGToI Gaia the Fierce Knight]], [[Characters/YuGiOhCardGameAToB the Archfiends]] [[MyFriendsAndZoidberg and]] [[Characters/YuGiOhCardGameJToL Kuriboh]].
28* {{Egopolis}}: Endymion named his city after himself.
29* GameplayAndStoryIntegration: Endymion believes that magic should have tight restrictions around its use, and thus the actual Endymion Pendulum archetype only consists of 4 monsters consisting of a tight circle he trusts; Endymion himself, his queen Reflection of Endymion, and his two most trusted knights, Magister of Endymion and Servant of Endymion.
30* HoldingBackThePhlebotinum: Endymion justifies the magic system he has developed (where only a few ones in his personal circle can conduct research on magic), on the grounds that magical knowledge is dangerous and shouldn't be handed out to any person willy-nilly.
31* LandOfOneCity: Endymion is a magical city-state ruled by Endymion, the Mighty Master of Magic.
32* PowerSource: The lore and card arts of the Endymion cards suggests that the magical power stones attached to the monsters' armors, i.e. the Spell Counters in the physical game, are magical sources that the magicians use to draw power.
33
34[[/folder]]
35
36[[folder:Prophecy / Spellbooks]]
37[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ygo_spellbook_of_judgment.jpg]]
38
39The '''[[http://yugipedia.com/wiki/Prophecy Prophecy]]''' cards, called '''Magical''' (魔導 ''Madō'') in the OCG, are an archetype of Spellcasters based on Tarot cards. They support and are supported by the [[http://yugipedia.com/wiki/Spellbook Spellbooks]], a series of Spell cards based on famous and legendary books. Prophecy cards search out Spellbooks to be used and higher-level Prophecy monsters to use them on, as Spellbooks have versatile effects to allow flexibility in many situations while Prophecy monsters allow special summons of their stronger members.\
40
41Strictly by naming, the "Prophecy" series includes most of the Spell Counter-manipulating Spellcasters, and a few unrelated ones. However, only the ones with a Tarot motif (by extension, affiliated with "La Maison") are covered on this folder. For the Spellcasters affiliated with Endymion, see the "Magical" folder below.
42
43----
44
45* AllYourPowersCombined: The sword of "Charioteer of Prophecy", one of the staves of "Stoic of Prophecy", the axe of "Strength of Prophecy" and the bow of "Amores of Prophecy" appear in "World of Prophecy"'s artwork. This makes reference to the artwork of the Tarot card, which features four creatures that represent the four elements of the natural world. The four elements being Earth, Water, Air, and Fire which are represented in this card's artwork by the weapons of Amores, Stoic, Charioteer, and Strength respectively.
46%%* AntiMagic: High Priestess and Hierophant's effects
47%%* BadassBookworm: All of them, possibly.
48%%* BadassPreacher: Hierophant
49* {{Brainwashing}}: Emperor's effect. Emperor requires a Spellbook because the Brainwashing incantation is within the Spellbook. The spell requires a sacrifice because the spell is quite powerful.
50* CallBack: Emperor has more than a passing resemblance to Jack Atlas from Anime/YuGiOh5Ds. Both this card and "Empress of Prophecy" appear to possess items that feature parts resembling the Emperor's Key Anime/YuGiOhZEXAL. This could be because they represent The Empress and The Emperor of the Major Arcana cards.
51* CameBackStrong: Due to the huge damages inflicted on them by "Reaper of Prophecy", the enemy forces withdrew, but "Reaper" was on the verge of death due to the out-of-control magic he was using. "Hierophant" and "Empress", unwilling to stand aside any more, were determined to try and save his life by exorcising the Dark Magic inside him by amplifying the Light Magic that existed inside him all along. At the end of the intense conflict between Holy and Wicked magic, he ended up being revived in a miracle.
52* CaptainErsatz: Charioteer of Prophecy shares a resemblance to Link from The Legend of Zelda series. This is aided by the fact that he is donning green attire, has blond hair, carries a sword and rides a horse; Link owns an orange one named Epona.
53* CatFolk: Wheel of Prophecy's appearance may allude to a similar figure that oversees the Wheel of Fortune in the actual Tarot, often depicted as either a human or a Sphinx-like humanoid.
54* TheCorruption: "The Fool" grabbed a random magical terminal seeking power, but ended up accessing "Spellbook of the Master", a high-level "Spellbook" that brings out anything in a Magician, ranging from their best to their worst. However, he unleashed and was consumed by extremely wicked magic inside "Spellbook of the Master", corrupting and transforming him into "Reaper of Prophecy". As a result, he went on a rampage.
55* DubNameChange: Prophecy in TCG.
56%%* TheEmperor: Take a wild guess.
57* EvilCostumeSwitch: Spellbook of the Master's art and this Reaper of Prophecy's effect suggests that this card is Fool of Prophecy possesed by Spellbook of the Master. Fool of Prophecy's ATK + 1000 (from Spellbook of Power, which can be copied by Spellbook of Sefer) = 2600 ATK which is equal to Reaper of Prophecy's ATK after using its first effect. Reaper's second effect is similar to Spellbook of Secrets effect which can also be copied by Spellbook of Sefer. Reaper's third effect is similar to Fool's effect of summoning a Level 5 or higher DARK Spellcaster-Type monster from the Deck and both needing 5 or more "Spellbook" in the Graveyard to activate the effect.
58* FieryRedhead: Strength. She also has the ability to get her teammates fired up in the same way as her.
59* TheFool: Fool of Prophecy. Like the Tarot card, the Fool of Prophecy goes on a journey and becomes the Reaper of Prophecy and the World of Prophecy.
60* GreatOffscreenWar: A war between the Prophecy archetype and Endymion archetype over conflicting views on how magic should be controlled is only ever mentioned in lore books and not explicitly spelled outright in card illustrations, with the closest it comes being Fool of Prophecy's arc, but even then you wouldn't know he did all that to try and fight off Endymion's army without lorebooks to say it.
61* HeroicSacrifice: Many members of this archetype sacrificed their lives during the invasion of Endymion, the Master Magician, and his forces.
62* InTheHood: Temperance, who is actually a green haired woman as seen on the artwork of "Spellbook of Life."
63* LadyOfBlackMagic: High Priestess can banish 1 Spellbook Spell card from the hand or Graveyard to destroy 1 card on the field.
64* MagicalLibrary: The Grand Spellbook Tower is an educational research facility that has produced many excellent sorcerers who specialize in a variety of fields from means of combat to technological developments. Its library has a great collection of many "Spellbooks" with knowledge collected throughout the ages. A small portion of these books are now available to the general Spellcaster public.
65%%* MagicKnight: Chariot.
66* {{Magitek}}: The spellbooks themselves aren't really paper books, but more like computer tablets and the libraries are more like computer servers that can be accessed to write its contents to the spellbook as well as to update the contents of the spellbooks as new discoveries are made, essentially making the Spellbook Library a Spellcaster's Wikipedia.
67* OddNameOut: Prophecy Destroyer does not follow the naming scheme of the other "Prophecy" monsters, which is "(Tarot) of Prophecy". This wouldn't be the first time a monster namd after The Devil of the Major Arcana would have its named changed like this, as the Arcana Force monster would be renamed to The Fiend.
68* OurDemonsAreDifferent: Despite being a Spellcaster, Prophecy Destroyer strongly resembles a Fiend-Type monster. It's likely that he is meant to be the devil arcana of the group. In addition, Prophecy Destroyer is also "odd artwork out", being the only one to have a completely different art style than other "Prophecy" monsters for its artwork.
69* PhotographicMemory: The "Spellbook Libraries" are full of the knowledge of Light and Darkness respectively, using magical energy itself as a medium to record information. As the manager of both these "Spellbook Libraries", Spellbook Magician of Prophecy has stored all of their knowledge within his own brain. Because of this, he is able to manifest "Spellbook" data into physical form by himself.
70* RoseHairedSweetie: High Priestess. She may look gentle, but her knowledge over books makes her a powerful force within the archetype.
71* SigilSpam: All of the members including the Spellbooks have a mirror-like crest on them somewhere which seems to be the official symbol of the Prophecy archetype.
72* SpellBook: Most of their effects rely on these so they work properly. In other words, they could have written these books to power themselves up. They are also named after famous books.
73* StatusBuff: "Strength" can increase the level and ATK of a Spellcaster monster you control, fittingly for her name.
74* TarotMotifs: The Prophecy monsters are themed after this, after the Arcana Force's incomplete showing.
75* ThemeNaming: Each character of the "Prophecy" archetype is based on a Tarot card.
76* TrainingTheGiftOfMagic: The root of the conflict between "Endymion" and "La Maison" is this, as La Maison hands out tomes to even the average Spellcasters, which Endymion opposes.
77* WasOnceAMan: The Destroyer itself is neither man nor beast, warped beyond recognition by the immortality granted to it by the Spellbooks.
78[[/folder]]
79
80[[folder:Invoked]]
81[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/invocation_lod2_jp_vg_artwork_1.png]]
82[[caption-width-right:300:[[WebVideo/Rank10YGO He's opening up the gates to heaven, and he's not responsible for what falls out.]]]]
83
84The '''[[http://yugipedia.com/wiki/Invoked Invoked]]''', known as '''Invoked Beast''' (召喚獣 ''Shōkanjū'') in the OCG, is an archetype of Fusion Monsters centered on [[http://yugipedia.com/wiki/Aleister_the_Invoker Aleister the Invoker]]. Aside from two exceptions, all Invoked monsters require Aleister + one monster of their respective Attribute as their Fusion materials. Aleister himself sets up their Fusion Summon by searching out the archetypal fusion spell card, Invocation, upon being Normal Summoned, and said Fusion Spell can later recover Aleister, allowing the Fusion loop to be endlessly repeated.
85----
86* AdaptationalEarlyAppearance: Cocytus makes an appearance as the monster accidentally summoned in Chapter 2 of the Magistus arc, long before its proper summoning by Aleister the Invoker.
87* AntiMagic: Mechaba's effect is a stronger version of the card [[http://yugipedia.com/wiki/Ultimate_Providence Ultimate Providence]], allowing it to negate the activation of a monster's effect, spell card or trap card and banish them at the cost of discarding a card of the same type from the hand.
88* BigThinShortTrio: Invoked Purgatrio is composed of 3 beings with these body compositions.
89* ContinuityNod:
90** Crowley, the First Propheseer is an older version of Aleister the Invoker belonging to the Prophecy archetype, connecting the Prophecy and Invoked archetypes together.
91** Invoked Mechaba's Alt Art makes a nod to the Prophecy archetype. The staff that Mechaba is wielding has the same symbol as the one in Spellbook of Judgement.
92* TheDarkArts: Aleister's invocations of beings from other worlds are forbidden magic, according to Master Guide 6.
93* DemonOfHumanOrigin: The fact that Caliga shares the same ATK, DEF, Attribute, and Level as Aleister-plus the similar clothing—implies it is a mutated Aleister. Later confirmed by Aleister the Invoker of Madness's card art, which shows him turning into Caliga.
94* EldritchAbomination: Elysium can best be described as a mechanical brain the size of a city with a spinal cord to match. Given that its card art shows the ''curvature of the planet'', it's easily scores of kilometers high—if not ''hundreds''.
95* FusionDance: The "Invoked" monsters appear to be demons or entities summoned to the material plane by Aleister, using his own body as a conduit for their physical manifestation.
96* LivingStructureMonster: Invoked Augoeides seems to depict Aleister fusing himself with The Grand Spellbook Tower, at an unknown point in time.
97* MythologyGag:
98** Invocation's ability to Fusion Summon using monsters in any player's Graveyard is reminiscent of Jim Crocodile Cook's Fossil Fusion from ''Anime/YuGiOhGX''.
99** The Invoked as a whole have some similarity to the Shaddoll archetype, in that they have one Fusion Monster for every Attribute (whose names are also derived from [[ReligiousAndMythologicalThemeNaming religious themes]]) as well; these can also be Fusion Summoned by using an opponent's monster as Material.
100** During the Link era, Aleister would join the Prophecy archetype as Crowley, the First Propheseer. It's a nod to the Prophecy/Invoked hybrid decks.
101* NamedAfterSomebodyFamous: Caliga's OCG name, Caligula, references the Roman emperor of the same name. Aleister is named after the famous occultist Creator/AleisterCrowley.
102* OurAngelsAreDifferent: Augoeides is a Fairy-type monster resembling a humanoid version of the Grand Spellbook Tower. The Fairy type is known as Angel in the OCG, meaning this monster is considered an angel—doubly so, as Augoeides is named after Aleister Crowley's Holy Guardian Angel.
103* OurDragonsAreDifferent: Invoked Cocytus is a WATER-Attribute Dragon-type monster summoned by Aleister himself, as seen in the artwork of Invocation.
104* PowerLimiter: Not only does Caliga's effect prevent each player from activating more than one monster effect per turn, but it also prevents each player from attacking with more than one monster per turn.
105* ReligiousAndMythologicalThemeNaming: The names of most of the Invoked are derived from mythologies or religions.
106* RockMonster: Invoked Magellanica appears to be a walking continent.
107* ShoutOut: The support cards for the archetype are based on the works of Creator/AleisterCrowley, with Aleister the Invoker being named after Crowley himself.
108* StatusBuff: Aleister can be discarded to give a Fusion Monster 1000 ATK and DEF for a turn. Similarly, Augoeides can banish a Fusion Monster from your Graveyard to gain its ATK until the end of your opponent's turn.
109* StoneWall: Cocytus has 2900 DEF—quite high for a Level 6 monster—and can neither be targeted nor destroyed by an opponent's card effects. It also has the ability to attack while in Defense Position.
110* SummonMagic: Thematically, the Invoked are creatures summoned by Aleister.
111* UnskilledButStrong: Magellanica has 3000 ATK and 3300 DEF—very strong for a Level 8 monster—but it has no effect.
112* WeakButSkilled: Caliga, the lowest-leveled Fusion Monster, has one of the most disruptive effects in the archetype, and perhaps even the whole game.
113[[/folder]]
114
115
116[[folder:Witchcrafter]]
117[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/witchcrafter20unveiling.jpg]]
118
119'''[[http://yugipedia.com/wiki/Witchcrafter Witchcrafter]]''', or '''Witchcraft''' in the OCG, is an archetype consisting of Spellcaster monsters that can discard Spells and Tribute themselves to Special Summon other Witchcrafters from the Deck, and Spells that can recover themselves from the Graveyard in the End Phase if they weren't activated and a Witchcrafter monster is on the field.
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123* AmazonBrigade: All of them are female.
124* BlackBraAndPanties: Schmietta's wearing a black bra underneath her blouse.
125* TheBlacksmith: Schmietta, with a side of WrenchWench thrown in.
126* FieryRedhead: Schmietta is a FIRE monster. Her fiery, tomboyish nature is emphasized in the type of work she does (blacksmithing) and the outfit she chooses to wear, which was censored in the TCG.
127* {{Golem}}: Potterie's artwork shows a few of them as she created them with a combination of her magic and clay.
128* MeaningfulName:
129** "Witchcrafter" can be considered a portmanteau of "witch" and "crafter", both in reference to the monsters' Spellcaster Type and the "craft" (i.e. sewing, metalworking or glassblowing) each one is named after.
130** Their individual names actually relate to the craft they represent.
131* PowerNullifier: Madame Verre can discard a Spell from your hand to negate all of the opponent's monsters effects.
132* StatusBuff: Madame Verre lets you reveal as many different Spells in your hand as you want if a fellow Spellcaster battles—including itself—then gives that Spellcaster an extra 1000 ATK/DEF for each revealed Spell that turn.
133* SummonBiggerFish: The lower-Level members can Tribute themselves and discard a Spell to Special Summon another Witchcrafter monster from the Deck.
134[[/folder]]
135
136[[folder:Mythical Beast]]
137[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mythicalbeastmastercerberus_lod2_jp_vg_artwork.png]]
138
139'''[[http://yugipedia.com/wiki/Mythical_Beast Mythical Beast]]''' is an archetype of Spellcaster-Type monsters that was de facto introduced in ''Extreme Force'' in 2017/8, based on the much older monster [[https://yugipedia.com/wiki/Mythical_Beast_Cerberus Mythical Beast Cerberus]], which was introduced in ''Structure Deck: Spellcaster's Judgment'' in 2005/6.\
140
141The archetype's playstyle is a variation on the old Spell Counter Spellcaster monsters (which the original Cerberus is a member of), taking advantage of the fact that Pendulum Monsters can be activated as Spell Cards. Save for the original Cerberus, all Mythical Beasts are Pendulum Monsters with Pendulum Scale 4. They have Monster Effects to gain Spell Counters when Spells are activated, and can remove them to activate various effects. Their Pendulum Effects involve destroying themselves while inside a Pendulum Zone—and with no other cards in your Pendulum Zone—for much the same.
142
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144
145* AscendedExtra: Mythical Beast Cerberus, while otherwise unremarkable, later got an archetype based upon it and an upgraded form that serves as the archetype's boss monster, Mythical Beast Master Cerberus.
146* BioweaponBeast: They are all magically crafted to serve as soldiers in Endymion's army.
147* MechanicallyUnusualFighter: Despite being an archetype of Pendulum Monsters, the archetype's design intentionally prohibits Pendulum Summoning. They all share the same middling Pendulum Scale of 4, making it impossible to Pendulum Summon with themselves and ineffective at working with other scales. Their Pendulum Effects can only activate if there isn't a card on the other Pendulum Zone, and involve self-destruction. They are really just Pendulum Monsters because it works with the Spell Counter mechanic.
148* MixAndMatchCritters: All the Mythical Beasts save for Jackal and Jackal King appear to be animals that have been made into chimeras with pieces of Mythical Beast Jackal sticking out of them. Even Master Cerberus appears to be a complete fusion of Cerberus and Jackal, having the physical appearance of Cerberus but the coloration and markings of Jackal.
149
150[[/folder]]
151
152[[folder:Magistus]]
153[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ygo_magistus_theurgy.jpg]]
154[[caption-width-right:300:This is the story of the beginning.]]
155
156'''[[http://yugipedia.com/wiki/Magistus Magistus]]''' is an archetype of monsters with various Types (primarily Spellcaster) and Attributes that utilize multiple Summoning methods. The archetype focuses on equipping its various Extra Deck monsters to other monsters as Equip Cards, and in doing so, can access various boons that are granted to the equipped monster.\
157
158Lore-wise, the archetype depicts the beginnings of the magical world that the Endymion, Invoked, and Witchcrafter archetypes are in, featuring younger versions of key characters from those archetypes. The archetype also features a new addition to the universe, a fourth magical master Zoroa who had collaborated with Endymion, Aleister, and Rilliona in the past.
159
160This archetype is the focus of the second story arc of ''Manga/YuGiOhOCGStories''.
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162
163* AntiMagic: Zoroa, the Magistus Conflagrant Calamity will prevent the opponent from activating monster effects of the same card type as any Magistus card currently being treated as an equip card. As an example, if a card is equipped with Artemis, the Magistus Moon Maiden then the opponent will be unable to activate the effects of link monsters as Artemis is a link monster itself.
164* AttackAttackAttack: A monster equipped with Ninaruru can make two attacks on monsters during each Battle Phase.
165* BackFromTheDead:
166** The effect of Vritra Magistus can Special Summon a Level 4 or lower Magistus monster from the Graveyard.
167** Zoroa, the Magistus Conflagrant Calamity can bring itself back from the graveyard by destroying another Magistus card on the field.
168* ContinuityCavalcade: Most of the Magistus monsters are related to a monster or a non-monster character/entity from the Endymion, Invoked, or Witchcrafter archetypes.
169** Crowley is a younger version of Aleister the Invoker.
170** Rilliona is a younger version of Witchcrafter Madame Verre.
171** Endymion is a younger version of Endymion, the Master Magician.
172** Aiwass is the "younger" physical version of Aleister's MagicStaff.
173** Ninaruru is an alternate version of Witchcrafter Golem Aruru.
174** Artemis is a younger version of Selene, Queen of the Master Magicians.
175* FusionDance:
176** Aiwass is a Fusion Monster that appears to be the "Aiwass" entity using Crowley as a conduit to manifest.
177** Appearance-wise, "Zoroa, the Magistus Daimon" is a fusion of the main Deck Zoroa and Vahram.
178** "Rilliona, the Wondrous Magistus Witch Wardrobe" seems to be a fusion of Rilliona and Ninaruru.
179* GameplayAndStoryIntegration: The effects of Crowley, Rilliona, and Endymion all references their origin archetype's playstyle.
180** Crowley has an effect that changes his Attribute to one declared by the controller for the rest of the turn, referencing the multi-attribute focus of the Invoked archetype.
181** Rilliona can recycle one of the user's low-level banished Spellcasters from the banish zone back to the GY, referencing (and synergizing with) the low-leveled Witchcrafters' self-banish effects.
182** Endymion has an effect that allows the controller to destroy a Spell Card they control, then draw and return one card, referencing the tendency to destroy and cycle through the user's Pendulum and Spell cards of the Magical Beast and Endymion archetypes.
183* HiddenElfVillage: The Magistus reside in Greybeard, a town based on the Secret Village of the Spellcasters field spell card.
184* NoSell: A monster equipped with Vahram cannot be destroyed by the opponent's Spell and Trap effects.
185* PowerNullifier: If Aiwass is equipped to an opponent's monster, it changes control of that monster to the controller, and prevents that monster from activating its effects.
186** Similarly, Witch Rilliona can negate the effects of any enemy monster while it's equipped to a monster.
187** Zoroa, the Magistus Daimon can prevent Extra Deck monsters from activating their effects if they're the same type (Fusion, Synchro, Xyz, or Link) as what's equipped to it.
188* OriginsEpisode: The archetype's Main Deck monsters are younger versions of Endymion, the Master Magician, Aleister the Invoker, and Witchcrafter Madame Verre, thus establishing that the events which occur in its lore take place before the storylines of their respective archetypes. Artemis is also the younger form of Selene, Queen of the Master Magicians. Curiously, however, while Crowley and Endymion appear to be younger than their respective counterparts, Rilliona appears to be ''older'' than Verre.
189* StatusBuff: Aiwass grants the monster it is equipped to an additional 1000 ATK and DEF.
190* TakingYouWithMe: If a Synchro Summoned Vahram is destroyed, its effect destroys all face-up cards the opponent controls.
191[[/folder]]
192
193! Characters
194
195!! The Four Magistus
196[[folder:Endymion]]
197[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/endymionthemightymasterofmagic_lod2_jp_vg_artwork.png]]
198[[caption-width-right:300:Endymion, the Mighty Master of Magic]]
199[[quoteright:300:]]
200[[caption-width-right:300:[[labelnote:Endymion, the Master Magician]]https://static.tvtropes.org/pmwiki/pub/images/endymionthemastermagician_tf04_jp_vg.png[[/labelnote]]]]
201[[quoteright:300:]]
202[[caption-width-right:300:[[labelnote:Endymion, the Magistus of Mastery]]https://static.tvtropes.org/pmwiki/pub/images/endymion20the20magistus20of20mastery.jpg[[/labelnote]]]]
203
204----
205* ArbitrarySkepticism: At first, Endymion doesn't believe in the concepts of other worlds and summoning spirits at all. He even calls Coroza an imaginary animal because only Crowley can see Coroza.
206* BlowYouAway: Endymion can combine his Towering Walls, Fireball and Double Cyclone spells to create a devastating tornado that can destroy a person's dark magic, purifying them in an instant.
207* CainAndAbel: Endymion is the Abel to his brother's Cain. Endymion's brother fears him to the point where he brainwashed a messenger just to kill him.
208* ComicallySerious: Endymion is depicted as a serious person in ''OCG Stories''. When Crowley gets excited fighting against Zoroa, Endymion is shocked by Crowley's reaction and wonders if the Magistus group can win with Crowley on their team. In chapter 2, he even blames Crowley and Rilliona for ruining his vital experiments twice and even has a wild reaction when Rilliona ruins his focus. He reacts when Crowley critiques his magic in chapter 3.
209* TheMaster: All of Endymion's titles include "master" or "mastery" in them. His current title is the particularly bombastic "Mighty Master of Magic".
210* MeaningfulName: Endymion is based off the mortal who the Greek moon goddess Selene had affections for.
211* ModestRoyalty: Before becoming the Master Magician, Endymion has willingly chosen to give up his right to rule to his younger brother.
212* RankScalesWithAsskicking: Endymion is the ruler of his magical city-state, and is also one of the most powerful magicians in his city.
213* ShockAndAwe: One of Endymion's spells is Magia Magic: Thor's Hammer, named after Norse God Thor. It lets him send a powerful electric blast at his foe.
214
215[[/folder]]
216
217[[folder:Aleister]]
218[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aleistertheinvoker_lod2_jp_vg_artwork.png]]
219[[caption-width-right:300:Aleister the Invoker]]
220[[quoteright:300:]]
221[[caption-width-right:300:[[labelnote:Crowley, the Magistus of Grimoires]]https://static.tvtropes.org/pmwiki/pub/images/crowley20the20magistus20of20grimoires.jpg[[/labelnote]]]]
222[[quoteright:300:]]
223[[caption-width-right:300:[[labelnote:Aleister the Invoker of Madness]]https://static.tvtropes.org/pmwiki/pub/images/aleistertheinvokerofmadness_lod2_jp_vg_artwork.png[[/labelnote]]]]
224[[quoteright:300:]]
225[[caption-width-right:300:[[labelnote:Invoked Caliga]]https://static.tvtropes.org/pmwiki/pub/images/invokedcaliga_madu_en_vg_artwork.png[[/labelnote]]]]
226[[quoteright:300:]]
227[[caption-width-right:300:[[labelnote:Crowley, the First Propheseer]]https://static.tvtropes.org/pmwiki/pub/images/crowley20the20first20propheseer.jpg[[/labelnote]]]]
228[[quoteright:300:]]
229[[caption-width-right:300:[[labelnote:Invoked Augoeides]]https://static.tvtropes.org/pmwiki/pub/images/invokedaugoeides_madu_en_vg_artwork.png[[/labelnote]]]]
230
231----
232
233* ChildMage: As evidenced by Crowley, the Magistus of Grimoires, Aleister was a powerful magician even at a very young age. Despite this brilliance, he's been known to be excitable as a child, wanting to fight Zoroa even though he's going to wipe them all out. He even gives advice on elemental magic to Endymion, which lets Endymion grasp victory during his fight against the corrupted Lopo.
234* {{Familiar}}: Corozo is Aleister's familiar. It is said to have protected Aleister when he was a baby. And proves its might against a demonic spirit that Aleister summoned. Given its connection to Aleister, Corozo is obviously based on Choronzon. Corozo would later get released into the TCG as Magistus Chorozo, a Fusion Extra Deck monster for the Magistus archetype.
235* LivingBattery: The power source for the Grand Spellbook Tower (as seen in Spellbook Star Hall) is actually Crowley, the First Propheseer, who's been put into stasis after his Caliga transformation and being used to power the entire tower.
236* NamedAfterSomeoneFamous: Aleister is named after famous British occultist Creator/AleisterCrowley. His patron god Aiwass even granted him The Book of the Law.
237* {{Unperson}}: According to Master Guide 6, Aleister was erased from magical history as the Grand Spellbooks Tower was constructed.
238* WithGreatPowerComesGreatInsanity: During his experiments with invocations, he merged himself with a spirit he invoked. This supercharged him with magical powers but also drove him mad, and mutated him into Invoked Caliga. The artwork of Alpha Summon shows Crowley getting corrupted by the invocations while Rilliona and Endmyion look on helplessly. The alternate artwork of Invocation shows a corrupted version of Aleister.
239* WithGreatPowerComesGreatResponsibility: In a flashback, Crowley's adoptive grandfather gives him a speech about using magic wisely.
240
241[[/folder]]
242
243[[folder:Rilliona / Madame Verre]]
244[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/witchcraftermadameverre_ow.png]]
245[[caption-width-right:300:Witchcrafter Madame Verre]]
246[[quoteright:300:]]
247[[caption-width-right:300:[[labelnote:Rilliona, the Magistus of Verre]]https://static.tvtropes.org/pmwiki/pub/images/rilliona20the20magistus20of20verre.jpg[[/labelnote]]]]
248[[quoteright:300:]]
249[[caption-width-right:300:[[labelnote:Rilliona, the Wondrous Magistus Witch Wardrobe]]https://static.tvtropes.org/pmwiki/pub/images/rilliona20the20wondrous20magistus20witch20wardrobe.jpg[[/labelnote]]]]
250
251----
252
253* BrilliantButLazy: The ''Master Guide'' storylines mention that she's extremely talented, but has an hedonistic personality. Despite this, witches from all over the world seek to join her guild. When she was Rilliona, Verre was able to draw out power even from small gemstones.
254* TheCameo: A crude rendition of Verre makes a cameo in Amabie's concept art, but her eyes were censored out. Verre states, "[Her hair style] was popular during that time."
255* FairyTaleMotifs: Rilliona is based on Cinderella, based on her OCG name Cendrillon. Like Cinderella's glass slippers, glass is a huge motif in Rilliona's spellcasting. And it's mentioned that she's of royal descent in the OCG Stories, making her a princess like Cinderella herself.
256* LightEmUp: One of Rilliona's spells is Verre Magic, Lacrima of Light. It is a light-elemental spell used to enhance Endmyion's Thor Hammer spell.
257* NoodleIncident: It's unclear what was the event that led Verre to leave the Witchcrafter guild and put Haine in charge...or if there even was an event, as opposed to her simply shirking her duties. ''The Valuable Book EX 2'' confirms that it's the later.
258* OlderThanSheLooks: Rilliona currently takes the form of a little girl, despite having a long magical history of working with the other Magistus.
259* PimpedOutDress: Rilliona's Xyz evolution, the Wondrous Magistus Witch Wardrobe, wears what might just be the biggest gown this side of Versailles—and, as befitting the Witchcrafter she later becomes, has an equally [[SmugSmiler smug]] look on her face to match.
260
261[[/folder]]
262
263[[folder:Zoroa]]
264[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zoroa20the20magistus20of20flame.jpg]]
265[[caption-width-right:300:Zoroa, the Magistus of Flame]]
266[[quoteright:300:]]
267[[caption-width-right:300:[[labelnote:Zoroa, the Magistus Conflagrant Calamity]]https://static.tvtropes.org/pmwiki/pub/images/zoroathemagistusconflagrantcalamity_madu_en_vg_artwork.png[[/labelnote]]]]
268
269----
270* AllOfTheOtherReindeer: According to his backstory in the OCG Stories, people feared Zoroa because of his power. Even his own mother feared him.
271* BrokenPedestal: Despite founding Greybeard with Spoon's help, Zoroa goes mad with power and tries to open up a magical portal.
272* EvenBadMenLoveTheirMamas: Cares for his mom, even if she was afraid of his power. After she passed away, Zoroa keeps his mom's hairpin as a tragic memento.
273* FlamingHair: As the Magistus Conflagrant Calamity his hair is lit ablaze.
274* LackOfEmpathy: Zoroa becomes so focused on his search for the truth that Rilliona states to Crowley that he "doesn't have a shred of empathy for the [Magistus] world".
275* MeaningfulName: Zoroa's name is derived from Zoroastrianism. His patron god Vahram is even based off Atash-Behram, the most sacred flames from said religion.
276* PlayingWithFire: In both of his card artworks, Zoroa can be seen manipulating flames. As a result, he is classified as a Fire-Attribute Spellcaster monster.
277* PowerGivesYouWings: As the powered up Magistus Conflagrant Calamity, Zoroa gains a pair of feathery wings.
278* TheSocialDarwinist: During his speech in ''OCG Stories'', Zoroa claims that "those who cannot adapt [to his plans to open a magical portal] will be weeded out".
279* WalkingShirtlessScene: The only thing Zoroa wears is a vest and pants. He probably does this for fast access to his fire spell runes. His powered up form even ditches the vest. Even during his time at the academy in OCG Stories, he chooses to wear an attire that emphasizes his physique.
280* WreathedInFlames: Downplayed with Zoroa, the Magistus Conflagrant Calamity where only his arms are wrapped in fire.
281[[/folder]]
282
283!! Magistus Patron Deities
284
285[[folder:Aruru]]
286[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/witchcraftergolemaruru_madu_en_vg_artwork.png]]
287[[caption-width-right:300:Witchcrafter Golem Aruru]]
288[[quoteright:300:]]
289[[caption-width-right:300:[[labelnote:Ninaruru, the Magistus Glass Goddess]]https://static.tvtropes.org/pmwiki/pub/images/ninaruruthemagistusglassgoddess_madu_en_vg_artwork.png[[/labelnote]]]]
290
291----
292
293* AllYourPowersCombined: Aruru has all six Witchcrafter girls' crafts on her body and/or weapons.
294* AmbiguousSituation: What exactly the connection is between the Glass Goddess Ninaruru and the Golem Aruru is thus far unclear.
295* FairyTaleMotifs: Rilliona's patron goddess, Ninaruru, could possibly be her fairy godmother, and the Wondrous Magistus Witch Wardrobe is the ballroom dress and glass slippers given to Rilliona by the Fairy Godmother.
296* {{Golem}}: Aruru's title is Golem. She was made in the artwork of Witchcrafter Masterpiece by Haine, Edel and Verre.
297* {{Stripperific}}: Golem Aruru appears to be wearing a revealing leotard, yet it is not censored even the slightest.
298
299[[/folder]]
300
301[[folder:Selene / Artemis]]
302[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/reflection20of20endymion.jpg]]
303[[caption-width-right:300:Reflection of Endymion]]
304[[quoteright:300:]]
305[[caption-width-right:300:[[labelnote:Selene, Queen of the Master Magicians]]https://static.tvtropes.org/pmwiki/pub/images/selene20queen20of20the20master20magicians.jpg[[/labelnote]]]]
306[[quoteright:300:]]
307[[caption-width-right:300:[[labelnote:Artemis, the Magistus Moon Maiden]]https://static.tvtropes.org/pmwiki/pub/images/artemis20the20magistus20moon20maiden.jpg[[/labelnote]]]]
308
309----
310
311* LightEmUp: Seeing as she's the embodiment of the moon, Selene can weaponize her moonlight powers to hurt her enemies.
312* {{Lunacy}}: As a moon goddess, Selene has access to powerful moonlight magic. As a companion of Endymion, she uses her moon magic to fuel her Spell Counters.
313* MayflyDecemberRomance: Judging by her Queen of the Master Magicians title, Selene fell in love with Endymion, who is a human mortal with impressive magic powers, and married.
314* ReligiousAndMythologicalThemeNaming: She is named after Selene, the Greek goddess of the moon. Her young form, Artemis, is named after a different Greek Moon goddess Selene is often identified with.
315
316[[/folder]]
317
318!! Endymion
319
320[[folder:Servant of Endymion / Witchcrafter Genni]]
321[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/servantofendymion_lod2_jp_vg_artwork.png]]
322[[caption-width-right:300:Servant of Endymion]]
323[[quoteright:300:]]
324[[caption-width-right:300:[[labelnote:Witchcrafter Genni]]https://static.tvtropes.org/pmwiki/pub/images/witchcraftergenni_madu_jp_vg_artwork.png[[/labelnote]]]]
325
326----
327
328* IdiotHair: Contrasting her name meaning Genius in French, Genni has an ahoge sticking out of her hair. Although she may be a genius in crafting, her eccentric personality as seen in the artworks of Witchcrafter Unveiling and Witchcrafter Confusion Confession means she has her moments of stupidity.
329* LoopholeAbuse: Each Witchcrafter spell can normally only activate its effects once per turn (either its own effect or its return to hand effect). Genni's on-banish effect gets around this by [[PowerCopying copying the effect]] of the spell while remaining a monster herself.
330* NoodleIncident: It's unclear what prompted Genni to stop being the Servant of Endymion and join the Witchcrafter Guild.
331* NumberTwo: Once Verre abruptly left the Guild and appointed Haine as the interim Guild Master, Genni ended up becoming Haine's right hand. This can even be seen in the art for [[TookALevelInBadass Witchcrafter Vice-Madame]], as while Haine ''looks'' more imposing and serious, she's ''still'' [[ProneToTears Haine]] deep down, her left hand trembling and Genni having to hold it to keep her calm. [[GameplayAndStoryIntegration This is even reflected in]] Vice-Madame's stats, with her attack points being the sum of Haine's and Genni's.
332* PowerCopying: As a Witchcrafter, Genni's on-banish from the graveyard lets her copy the effect of any Witchcrafter spell that also happens to be in the graveyard.
333* WeakButSkilled: Genni has by far the lowest raw stats of all the Witchcrafters, with the other members having combined ATK/DEF of at least 2000 while Genni's (300/500) doesn't even reach half that. However, she also has what is easily one of the [[PowerCopying most useful on-banish effects]] of the low-level Witchcrafters; being able to copy the effect of a Witchcrafter spell in the graveyard, [[LoopholeAbuse allowing her to bypass the normal once-per-turn use limit]] that all Witchcrafter spells have.
334
335[[/folder]]
336
337!! Witchcrafter
338
339[[folder:Edel]]
340
341* BeleagueredAssistant: Specifically Verre's, with the artwork for "Witchcrafter Holiday" and "Witchcrafter Confusion Confession" showing Edel getting quite annoyed and angry with Verre's laziness and antics.
342* EverythingsSparklyWithJewelry: The Jeweler of the Witchcrafters, with some ''very'' flashy attire to go with it.
343* ImprobableWeaponUser: Fittingly for a jeweler, Edel wields a ''massive'' set of calipers.
344* SupportPartyMember: All of Edel's abilities are geared towards getting other Witchcrafters onto the field. By discarding a Witchcrafter spell, Edel summons another Witchcrafter from the hand, and she can tribute herself to revive a Witchcrafter in the graveyard.
345
346[[/folder]]
347
348[[folder:Haine]]
349[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/witchcrafterhaine_madu_jp_vg_artwork.png]]
350[[caption-width-right:300:Witchcrafter Haine]]
351[[quoteright:300:]]
352[[caption-width-right:300:[[labelnote:Witchcrafter Vice-Master]]https://static.tvtropes.org/pmwiki/pub/images/witchcraftervicemadame_madu_en_vg_artwork.png[[/labelnote]]]]
353
354----
355
356* DrawAggro: Haine prevents "Witchcrafter" monsters on your side of the field from being targeted by card effects, except herself.
357* DubNameChange: Because Haine means hatred in French, her name was changed to Indumenti[[note]]Italian for clothing[[/note]] in the French translation.
358* TheFashionista: [[SubvertedTrope Subverted.]] Haine is the tailor of the Witchcrafters with increadible works to her name, but she herself is fairly shy, withdrawn and ProneToTears. Even her attire reflects this, wearing a subdued, largely all-black ensemble.
359* GameplayAndStoryIntegration: "Vice-Madame's" fusion materials (one "Witchcrafter" monster and another Spellcaster monster) are reflected in her artwork, ie; [[ProneToTears Haine]] needing another spellcaster for emotional support (in this case, Genni holding her hand) in order to become the new leader of the Witchcrafter guild. "Vice-Madame's" Attack stat also reflects this, being the sum of Haine's and Genni's Attack points (2400+300=2700)
360* HidingBehindYourBangs: Haine's hair covers only one of her eyes, indicating her nervousness around people. The only time you see both eyes is in the artwork of Witchcrafter Draping, where she is casting a powerful clothing spell.
361* LargeAndInCharge: As "Vice-Madame", with her being shown towering over both Genni and Edel. Her design sheet mentions her height ranging from 170-180 cm.
362* ProneToTears: According to her concept artwork, Haine is the type who cries a lot. This is best seen in the artwork for Witchcrafter Confusion Confession.
363* StrongerThanTheyLook: Despite her generally meek and [[ProneToTears very anxious]] demenor, even in her base form Haine is one of, if not the strongest of the Witchcrafters. Her attack stat is the highest of the mainline Withcrafters, beaten only by Golem Aruru, she gives blanket effect-targeting protection to all other spellcasters and she can snipe any face-up cards used by the opponent at any time with quick-effect speed. And that's all ''before'' [[TookALevelInBadass she became Vice-Madame...]]
364* TookALevelInBadass: "Vice-Madame" depicts Haine finally taking charge of the Witchcrafter guild, and accordingly features a suite of versatile effects in addition to Haine's original destruction effect. Her hand can still be seen shaking on the artwork, though.
365
366[[/folder]]
367
368!! Others
369[[folder:Magical[[note]]Mistranslated as "Prophecy" in the TCG[[/note]]]]
370
371[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tumblr_mmiibf4qqe1rie4kjo1_640.jpg]]
372 [[caption-width-right:350:A Spell Counter, as seen in the artwork of "Pitch-Black Power Stone".]]
373
374"Magical" in the ''OCG'' is a series of Spellcaster monsters with a shared effect of generating and using Spell Counters, removing them as costs to trigger their effects.\
375
376The series is separated in two sub-series; the "Prophecy"[[note]]Only in the TCG[[/note]] series, which is affiliated with "La Maison" ([=AKA=] " The Grand Spellbook Tower") (see "Prophecy" folder above), and the Endymion-subordinated monsters - which are in war with the first. This folder centers on the latter group, as they are the ones that employ Spell Counters.\
377
378As explained by the ''Master Guide 3'' storylines, Spell Counters are stones made from crystallized magical energy. Thanks to this, even denizens without magic can receive its benefits, despite Endymion's tight control over magical research.\
379
380Thanks to their name and Spell Counter focus, some Spellcasters that support other archetypes (namely, Dark Magician and Silent Magician) are part of the series. However, these won't be covered here, as they aren't associated with Endymion's lore in any way.
381----
382
383* AntiMagic: Breaker the Magical Warrior and Arcanite Magician can use their Spell Counters to destroy spells or traps.
384* ColourCodedForYourConvenience: Arcanite Magician and each of its advanced forms, [[FusionDance Supreme Arcanite Magician]] and [[SuperMode Arcanite Magician/Assault Mode]], have robe colors that correspond to their classification's color bordering (AM's robes are Synchro white, SAM's robes are Fusion purple, and AM/AM's robes are Effect red).
385* DudeLooksLikeALady: Arcanite Magician, especially his Assault Mode. Taken to an extreme in [[http://yugipedia.com/wiki/Assault_Overload Assault Overload]] due to the placement of the breastplate on the card art.
386* FusionDance: Arcanite Magician + another Spellcaster monster = Supreme Arcanite Magician, making it of the Power Booster type.
387* {{Golem}}: Armor Exe is the only non-Spellcaster monster in the series, instead being Rock-typed. It requires a steady supply of Spell Counters to keep functioning, and its toughness is reflected on its massive (for a level 4) ATK value.
388* RedOniBlueOni: Defender, the Magical Knight is the defensive counterpart to Breaker the Magical Warrior. Breaker's emphasis is on his ATK and sword; Defender's is on his DEF and shield. Breaker is a DARK monster while Defender is a LIGHT monster. Their color schemes are also the opposite of each other, Breaker's armor is red while Defender's armor is blue. Their effects are also opposites of each other since Breaker's effect destroys Spell or Trap Cards, while "Defender's" effect protects Spellcasters (hence the names).
389* TookALevelInBadass:
390** Arcanite Magician appears to be a powered-up version of Breaker the Magical Warrior. He has an Assault Mode version, Arcanite Magician/Assault Mode. Also, Arcanite Magician is already wearing a set of Assault Mode armor underneath his cloak.
391** Breaker the Magical Warrior has two upgraded forms; Breaker, the Dark Magical Warrior, and Day-Breaker, the Shining Magical Warrior. They don't increase in ATK, but now he's able to generate more Spell Counters on his own, getting more ATK out of them, or even using them to destroy other monsters.
392* YouRequireMoreVespeneGas: Spell Counters are needed for their effects, but fortunately they can generate some on their own.
393
394[[/folder]]
395
396
397[[folder:Miscellanous denizens of the Magical World]]
398
399As part of Endymion's tight control on magical research on his Magical Citadel, most of the monsters that can generate and manipulate Spell Counters are part of his inner circle, or the "Magical" series. This folder is for the monsters that are not part of any of those.
400----
401
402* ActuallyFourMooks: In some videogames, "Magical Royal Library" is represented as a group of magicians coming out of the artwork (which makes sense, since ''the whole library'' is not a living place or anything of the sort, and as such can't fight).
403* AntiMagic:
404** Explosive Magician can use his Spell counters to destroy backrow.
405** Hannibal Necromancer can use his Spell counters to destroy face-up ''Traps''.
406* {{Familiar}}:
407** Magidog and Magicat are depicted as the familiars of Tempest Magician, helping her out with her ritual in the artwork of "Endymion's Lab" and "That Wacky Magic!".
408** Tempest Magician has the same bat familiars as "Night's End Sorcerer".
409* FantasticFlora: Magical Plant Mandragola, a monster that can place 1 Spell counter on all cards on the field that Spell Counters can be placed on. This is referencing the alchemic and magical uses that the mandragora plant had in medieval folklore. Its Spellcaster typing (instead of Plant) possibly references the belief that mandragora roots were basically miniature human beings.
410* DispelMagic: Disenchanter can remove 1 Spell Counter from anywhere on the field to return one face-up Spell to the hand.
411* MarionetteMaster: One is depicted in the artwork of "Magical Marionette", manipulating the titular puppet.
412* RitualMagic: Tempest Magician attempts to conduct a ritual for research in the artwork of "That Wacky Magic!". Apparently, the ritual goes wrong and Alchemist of Black Spells has to stop it in "That Wacky Alchemy".
413* SinisterScythe: Depicted on the artwork of "Maiden of the Macabre" and "Magical Something", highlighting their ominous nature.
414* StatusBuff:
415** Maiden of the Macabre and Magical Marionette gain 200 ATK per Spell Counter on themselves.
416** Magical Something gains 1 level per Spell Counter on herself.
417* SufficientlyAnalyzedMagic: The artwork on some of their cards seems to depict magical research being conducted in a way similar to scientific experiments, such as "Endymion's Lab" showing Tempest Magician preparing to conduct a ritual, and Megistric Maginician being shown with a lab coat and a clipboard.
418* TookALevelInBadass:
419** "Magical Exemplar" gains extra abilities and transforms into "Magical Abductor" (which is reflected by her becoming a Pendulum Monster). She then keeps growing in power and transforms into "Magical Something", which has 100 extra ATK.
420** An alternative path shows her gaining the scythe of Night's End Sorcerer and becoming Tempest Magician.
421* TrainingTheGiftOfMagic: The lore justification for why some of these monsters either can't generate or can't use Spell Counters by themselves. With Endymion hoarding all the magical knowledge for himself, you have to be approved by him to conduct research on how to do ''both''.
422
423
424[[/folder]]
425

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