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1'''Spoilers are unmarked, so beware.'''
2
3The four main characters, as established by the unparalleled amount of focus and development they've received across the entirety of the CYOA. These four joined up at or near the beginning, and have taken a central role and developed considerably in the time since.
4
5[[foldercontrol]]
6[[folder:Olimar]]
7
8[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1200px_olimar_ssbu.png]]
9 [[caption-width-right:350: Respected. Strong. Charismatic. These are three words that have absolutely nothing to do with Olimar.]]
10
11The titular protagonist of Olimar's Alimony. Olimar is a dedicated family man who underwent considerable trials in the ''Pikmin'' games. In this CYOA, he's repeatedly separated from his allies and loved ones and forced to traverse both the World of Smash and Hyrule in order to locate them, all the while dealing with the mounting presence of the plasm as it threatens to engulf all life.
12
13----
14* ActionDad: Can kick copious amounts of ass when properly armed, particularly when the well-being of his family is on the line.
15* AmbiguouslyBi: He's expressed a more-than-platonic appreciation for the looks of both Sidon and Robin.
16* AngstWhatAngst: There are instances of this.
17** Olimar doesn't much care that Louie was violently killed by Falcon. To be fair, Louie probably had it coming.
18** Olimar drops Henry to his death but isn't particularly broken up about it. Granted, Henry forced Olimar to drop him and Henry was one of the more morally dubious party members anyway.
19* ArchaicWeaponForAnAdvancedAge: To an extent with the Pikmace. This ''is'' a universe where guns and other high-tech weaponry exist, and Olimar himself is from a fairly advanced civilization.
20* AwesomenessByAnalysis: His powers of study and observation are considerable; there's a reason that everyone ultimately defers to him in use of the Pikmin.
21* BadassInDistress: Becomes this multiple times throughout the CYOA.
22** The Plasm Wraith takes him hostage in Smashville.
23** The Plasm Wraith pulls yet another hostage situation in Eagleland.
24* BadassNormal: He has no magic or special powers or anything like that. But he gets by through his powers of observation and his relationship with the Pikmin.
25* BaldnessAngst: He's still got a little bit of hair left, but he's evidently balding, and he's not happy about it.
26* BashBrothers: Olimar and Falcon, especially when on the racetrack together.
27* BigDamnReunion:
28** Completely averted when Olimar first finds his children in Smashville. Sagittarius is stuck in the ground and an amnesia-ridden Libra has Olimar thrown in a cell for trying to pluck Sagittarius out.
29** At last played completely straight when Sagittarius is freed from his earthy prison and Libra's memory is restored.
30** Subverted in ''Lost In Hyrule''. Olimar gets a happy reunion with his children, but it's soured when he walks in on Marlia and Larry enjoying a spa day together.
31* BrosBeforeHoes: Olimar spends much more time with Falcon than his own wife, and for the most part seems to get along with him better. Though this may just be because of the awkwardness of the potential divorce as well as Olimar's family not joining him on adventures as frequently as Falcon.
32* ButtMonkey: Often finds himself on the end of unflattering comments.
33* CanineCompanion: Boney is this to Olimar, with the dog accompanying Olimar all throughout his journey across Hyrule.
34* TheCaptain: Downplayed. He may be the captain of his own ship and a captain to the Pikmin, but any respect or acknowledged authority is hard-won outside of that.
35* CaptainCrash: Practically every time Olimar pilots his ship he crashes. Then again, it's typically been either the work of the plasm or Ridley.
36* CaptainsLog: Olimar does this with the recording device early on, but drops it fast.
37* CarryABigStick: His primary means of defending himself is a mace.
38* ClassicalAntiHero: Olimar has his fair share of this between his relative weakness and his various interpersonal issues.
39* ColdEquation: Though he hates employing this tactic, Olimar realized that sacrificing the White Pikmin would be necessary to defeat the Emperor Bulblax. It helps that the White Pikmin seemed understanding and willing.
40* CutTheSafetyRope: Drops Henry to his death after the latter forces Olimar to lose his grip.
41* DeadpanSnarker: Frequently exhibits this.
42* DespairEventHorizon: Downplayed. Olimar has a very brief breakdown in ''Samus Returns'' when he suspects his children to have died in the crash of The Flying Krock. Samus promptly assures him that there are no bodies in the wreckage.
43* Determinator: How many times is Olimar separated from his loved ones in a crash landing? How many times does he immediately get up and begin searching tirelessly for them?
44* DiscOneNuke: He gets a few early on:
45** The gun he gets from Falcon can insta-kill most things not Plasm-infested.
46** The recording of Peanut singing Lifelight is way too good for a recording of someone singing.
47* DudeWheresMyRespect: In ''The Sage of Spirit'', he's flabbergasted by just how often he's harangued about the judgement calls he makes, even facing harsh criticism from some of his closer friends, like Goombella and Falcon.
48* ElementalWeapon: The Pikmace employs the poweer of fire, electricity, and water, among other things.
49* TheEveryman: In a lot of ways he's just some average guy, or at least he ''was'' and desires to go back to that life.
50* EyesAlwaysShut: For the most part. If taken by surprise they'll pop right open.
51* FakeSpecialAttack: Zig-zagged. The Zap-O-Matic is apparently an insta-kill gun, when it reality all it is a flare gun. However, it ends up saving the day.
52* FourTemperamentEnsemble: The phlegmatic most of the time, but may delve into the melancholic on his bad days.
53* FriendshipDenial: Olimar tells his family - while Falcon is within earshot - that him and Falcon are just 'good acquaintances'. Olimar quickly regrets this as the effects of his callousness become clear.
54* FriendToAllChildren: To an extent. Olimar will occasionally take on paternal role with some of the more childlike characters. Comes with being such a strong family man.
55* GagNose: He's self-conscious about this.
56* GunsAreWorthless: Mostly averted. Olimar has been able to use the gun gifted to him by Falcon to OHKO multiple enemies(including DIMENTIO of all things), though there are still some foes that couldn't be taken out with a bullet.
57* HatedByAll: The tourists occupying Goron City to watch the race do not care for Olimar.
58* HeroesPreferSwords: Averted completely. Instead of wielding a long slender weapon meant for cutting, Olimar wields a short clunky weapon meant for bludgeoning.
59* HeroicMime: Had shades of this back when others couldn't understand him.
60* HumbleHero: Downplayed. Olimar gets annoyed whenever his accomplishments are openly overlooked, but he hardly views himself as the legendary hero his deeds could justify him being perceived as.
61* IneffectualLoner: Has shades of this, particularly when he's at his most anti-social. Despite not being the most extroverted guy, nearly everything Olimar's been able to accomplish has been thanks to the help of others.
62* InopportuneVoiceCracking: Has been the victim of this on rare occasion.
63* HappilyMarried: Averted. The CYOA begins with Olimar's wife giving him an ultimatum to either quit his job and come home or get divorced. Olimar spends a considerable amount of time after trying to salvage his crumbling marriage.
64* TheHero: A natural result of being the main character of the CYOA. Though in-universe others don't tend to perceive him as this. While his kids admire him for his accomplishments, he's typically overlooked in the eyes of others. It takes a considerable amount of time before he ''finally'' gets some widespread recognition and even then he's overshadowed by his pet dog.
65* ImpaledWithExtremePrejudice: Olimar invokes this when he shoots Camilla's dragon. She ends up losing her balance from atop her wyvern steed, falling from the air and landing atop the blade of her axe.
66* KnockoutGas: Olimar's suit has an 'auto-sleep' function that forces him to go to sleep when activated.
67** Olimar self-inflicts himself with this when trying to get some sleep in ''Wraith Escape''. This becomes an issue for the rest of the party, who are forced to lug him around as they flee the Water Wraith.
68** The Plasm Wraith uses this on Olimar in Smashville to keep him nice and unconscious.
69** The Plasm Wraith takes advantage of this function once more in Eagleland in order to keep Olimar with it.
70* LoveTriangle: Larry tries competing with Olimar for Marlia's love.
71* {{Narcissist}}: Downplayed, but present. While he typically behaves in a fairly grounded and modest fashion, the faintest praise can and will go to his head. He covertly holds a very high opinion of himself and grows frustrated at any perceived slights against his accomplishments.
72* NiceGuy: At first glance he appears to be this. A closer look will reveal that he isn't necessarily the best at interpersonal relationships and can be a bit too cold and blunt for his own good; this is even discussed in-universe.
73* NoOneGetsLeftBehind: Subverted with the Pikmin. He would always try to ensure that each and every Pikmin were accounted for at day's end back on The Distant Planet, but Olimar ''will'' leave Pikmin behind if he absolutely has to in order to survive. Still, he always feels awful about it and does his best to prevent it being necessary.
74* NoRespectGuy: Has done far and away the most of any character to deal with the threats faced in the CYOA, but is repeatedly overlooked or looked down upon. He eventually gets some recognition, but he's still overshadowed by his ''pet dog''.
75* NoSocialSkills: Easily the greatest example of this is when he tells Falcon, the man who is far and away his closest friend, that they're just 'good acquaintances'.
76* NotSoFinalConfession: Olimar invokes this trope in fear of the oncoming drop while riding the roller coaster in Eggmanland.
77--> '''Olimar:''' I'm sorry for being such a self-centered ass this entire time!
78* OnlySaneMan: More often than not finds himself as this due to the variety of wacky characters he may end up saddled to.
79* PapaWolf: Olimar doesn't tolerate any threat to his family; virtually every battle he's fought has been in the pursuit, service, or protection of them.
80* PetTheDog: Downplayed as he isn't some nasty grouch in need of humanizing, but Boney is the one person outside of his family that Olimar isn't afraid to express open affection towards. He even claims to consider Boney a part of his family.
81* PragmaticHero: Downplayed, but the trope comes to mind what with using the Pikmin to his own ends(even if they are perfectly willing) and having to make some tough calls when using 1-Up Mushrooms or the Phantom Hourglass.
82* {{Prison}}: Downplayed. Olimar is stuck in a cell for the majority of the party's time in Smashville.
83* RidiculouslyAverageGuy: Has shades of this. He's just some guy working a thankless job that just wants to spend some time with his wife and kids. He doesn't have any powers - at least not at first - and tends to be the most normal person in the room.
84* {{Salaryman}}: Averted. He spends the entirety of the CYOA off the clock. Even though the President attempts to treat him as this trope, Olimar tells his boss off and quits fairly early on.
85* SnakeOilSalesman: Olimar has a habit of falling for these; note the flare gun from the very beginning of the CYOA, which Olimar believed to be capable of firing deadly lasers.
86* SociallyAwkwardHero: Has faced his fears in countless battles, but is rather bad at maintaining any sort of social life beyond his family(and he's got serious issues there, too).
87* SuddenlyVoiced: Despite starting off the CYOA as incapable of verbally communicating with the non-Hocotatians and non-Koppaites, he eventually is given the ability to speak English by Leo in Nohr. The concept is dropped entirely, making it a clear example of [[EarlyInstallmentWeirdness this]].
88* SuperNotDrowningSkills: Comes with having your own personal supply of air.
89* SwissArmyWeapon: The Pikmace is the biggest example of this in the entire CYOA. It makes Olimar absurdly capable, granting him a variety of abilities:
90** Flame damage, imperviousness to fire.
91** Electric damage, imperviousness to electricity, lightweightedness.
92** Water damage, ability to swim effortlessly.
93** Increased strength and weight.
94** Poison damage, increased speed, ability to sense objects underground.
95** Ability to withstand crushing weight, turns body into a cannonball-like projectile.
96** Ability to fly.
97* TakeThisJobAndShoveIt: Olimar invokes this trope when the President reveals that he lied about Olimar's bail. Olimar punches the President in the gut before quitting on the spot.
98* TakingTheKids: Out of fear that Marlia will be granted custody of the children, Olimar takes them without her knowledge and whisks them away with him to The Distant Planet and then the World of Smash soon after.
99* TeamDad: May not be respected as such, but it doesn't stop him from engaging in this trope. Played completely straight with the Pikmin and his kids.
100* ThoseTwoGuys: Has had this with Falcon since the SSE.
101* TookALevelInBadass: Undergoes a considerable increase in combat ability with the acquirement of the Pikmace.
102* UnderestimatingBadassery: Is on the receiving end of this on numerous occasions. Ultimately works to Olimar's advantage; he'd have a much rougher time getting the upper hand against, say, Ghirahim if the latter took his opponent seriously from the get-go.
103* UnlikelyHero: Olimar didn't ask for any of this.
104* UnwittingInstigatorOfDoom: His arrival on and subsequent escape from the Pikmin planet is what causes the Plasm Wraith to pursue him across the universe, consuming all in its wake on its quest to capture Olimar.
105* WackyRacing:
106** Engages in this when he teams up with Dai Goroh in an F-Zero race against Falcon and Louie.
107* WeHaveReserves: Averted. Olimar may have hundreds, even thousands, of perfectly replaceable Pikmin, but that doesn't mean he's willing to throw their lives away.
108
109[[/folder]]
110
111[[folder:Captain Falcon]]
112
113[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1200px_captain_falcon_ssbu.png]]
114 [[caption-width-right:350: Taken back when Falcon was able to pull off this pose.]]
115
116The first person to join up with Olimar on his quest in the World of Smash. After getting his rightfully-won prize F-Zero racer stolen by Louie, he decides to put his bounty hunting skills to use and teams up with Olimar to track the thief down. In his dogged pursuit of his bounty, he ends up losing his leg before later going on to lose his sanity. He becomes the Sage of Fire.
117
118----
119
120* ActionHero: Captain Falcon punches first and asks questions between punches.
121* AnArmAndALeg: Gets his leg torn off by an alligator in ''Alimony Crossing: New Leaf(of cash) and is forced to come to grips with his new prosthetic limb.
122* AnimalThemedSuperbeing: From the Falcon Punch, to the Blue Falcon, to his very name, he clearly has a falcon motif going on.
123* ArtificialLimbs: Samus outfits Falcon with one of her Varia Suit arm cannons in ''Samus Returns''.
124* BadassDriver: Naturally, this comes with the territory of being from [[VideoGame/FZero a racing game series.]] He didn't win that one F-Zero race by chance.
125* BareFistedMonk: Subverted. Though he starts off as the punching-and-kicking Captain Falcon everyone knows and loves, he acquires a Varia Suit arm cannon-turned-prosthetic leg fairly early on.
126* BashBrothers: Falcon is thrilled to be bash brothers with Olimar.
127* BestFriend: After callously denying it and putting both Falcon and himself through a lot of mental anguish, Olimar ''finally'' admits that he considers Falcon this.
128* BigDamnHeroes: After spending time recovering(both physically and mentally) from the loss of his leg, Falcon hauls his ass up the stairs and out the door, single-handedly finding and freeing the various kidnapped party members that had been captured by the plasm.
129* BoisterousBruiser: Falcon fits this to a T.
130* BountyHunter: His stated reason for joining Olimar at the beginning of the CYOA. Louie stole a very valuable prize vehicle, which put a considerably high price on his head. Plus the vehicle was supposed to be Falcon's, so ItsPersonal.
131* BrokenPedestal: Falcon took it personally when Olimar played their relationship down as good acquaintances rather than friends.
132* BrosBeforeHoes: Seemingly values his friendship with Olimar above all else, even his ''possible'' romantic interest in Samus.
133* CallingYourAttacks: ''"Falcon Punch!" "Falcon Kick!"
134* CaptainSpaceDefenderOfEarth: Subverted. While he can come across as a campy superhero, he's shown to be a ruthless bounty hunter with an overwhelming desire to take down his bounty without mercy.
135* CoolHelmet: A red racing helmet adorned with a golden falcon emblem.
136* CoolStarship: Falcon Flyer. It doesn't last.
137* DespairEventHorizon: Falcon suffers this briefly as a result of losing his leg. He believes his life to be effectively over as he spends a few days recovering on a couch.
138* GlassCannon: He can dish out the hits! But he takes them about as poorly as your average party member.
139* ElementalPunch: A few of his attacks, like his Falcon Punch, Falcon Kick, and Plasma Beam are fire elemental. The Knee of Justice is electric elemental, and he even has an ice elemental attack in the Ice Beam.
140* FirstFriend: Falcon is this to Olimar, the very first person to join him on his quest in the World of Smash.
141* FriendshipDenial: Is on the receiving end of this when Olimar tells his family they're just good acquaintances, which wounds Falcon.
142* {{Foil}}:
143** The most obvious example would be Falcon and Olimar. Whereas Olimar is more subdued and rational, Falcon is loud and impulsive. While Olimar is a reluctant hero and only fights out of necessity, Falcon is thrilled to be a part of the adventure and welcomes any confrontation.
144** A more subtle one to Ghirahim. Both are effectively sidekicks: Ghirahim to Ganondorf and Falcon to Olimar. Both are wild and impulsive and fueled more by passion than any sort of rationality. Both enjoy confrontation and get a sort of thrill from the hunt. Both grow increasingly unhinged as time goes on. Both are fairly campy. They differ in that whereas Ghirahim was designed as a literal tool and ultimately betrays Ganondorf, Falcon develops his friendship with Olimar and would never betray him.
145** One to Dai Goroh, Dunban, and Ike. All three have also lost a limb. Dai Goroh is also a racer, albeit a much less renowned one. Dunban is much more cool-headed than Falcon. And Ike... has fire elemental attacks?
146* FourTemperamentEnsemble: Starts out as the sanguine, though SanitySlippage often pushes him toward choleric. But even post-sanity Falcon still tends to be sanguine.
147* FratBro: Falcon has shades of this, especially earlier on.
148--> '''Falcon:''' The elderly can be kind of a bummer, dude.
149* HearingVoices: The voices of the CYOA participants: the fourth wall is in shambles by the end of the Eldin region.
150* GoodProstheticEvilProsthetic: Falcon's leg cannon to Metal Ridley's almost entirely metallic body.
151* HandicappedBadass: Loses his right leg to a plasm-fied villager in Smashville; after moping for a few days, he gets back up and pulls a BigDamnHeroes before going on to replace his pegleg with a Varia Suit arm cannon prosthetic leg. He gets accustomed to having to move with a prosthetic fairly early on, and with the additional abilities provided by the leg/arm cannon he ends up more powerful than ever before.
152* HeroicSacrifice: Falcon pulls one of these in order to defeat Grima, becoming the Sage of Fire in the process.
153* HotBlooded: And it only gets worse as the story unfolds.
154* {{Hunk}}: His build is that of a man in peak physical condition, and though his face is covered one would imagine that he's rather handsome. Despite this, nobody ever shows any interest in him, perhaps because they're too busy fawning over Sidon.
155* IJustWantToHaveFriends: The few friendships he's managed to cultivate in his largely-loner life become his reason for living. Olimar claiming that they're not friends crushes him, and he sheds tears of joy when Olimar finally affirms their friendship.
156* ItsPersonal: With Louie, for having stolen his prized F-Zero racer and indirectly causing the destruction of the Falcon Flyer. According to post-sanity Falcon, these events are what set the CYOA's conflict into motion.
157* LargeHam: He delivers no lines subtly.
158* TheLancer: A passionate, extroverted foil to the more cold and introverted Olimar.
159* LovableJock: Has shades of this.
160* NeverSmileAtACrocodile: Falcon gets his leg torn off by a gator.
161* NiceJobBreakingItHero: If he hadn't taken on Louie as a racing partner, he wouldn't have had his prize racer stolen, and many of the CYOA's events could have been avoided.
162* OddFriendship:
163** Being friends with Olimar could be considered to be this given how different they are.
164** Falcon being friends with pre-development Elise might seem natural enough, though it isn't until she undergoes untold suffering and becomes more withdrawn that the two begin to spend a lot of time together.
165* OnlySaneMan: Falcon is usually not this. At all. However:
166** During the Gusty Gulch segment of ''Super Olimar RPG: Legend of the Seven Star Spirits'', Falcon acts as this when teamed up with K. Rool, King Boo, and Kammy. It says a lot about that particular group that Falcon was the normal one.
167* PlayingWithFire: Several of his attacks involve fire in some form.
168* ThePollyanna: Is almost always cheerful and enthusiastic about what's going on around him, even in the most dangerous situations. On the rare occasion that he isn't, he'll return to his sunny ways soon enough.
169* RedOniBlueOni: Whereas Olimar is calm and relies more on his brainpower, Falcon is off-the-rails and relies more on his strength.
170* SanitySlippage: Once Olimar finds him after the crash-landing into Hyrule, it's immediately apparent that Falcon's mental state is not what it used to be. He grows increasingly unhinged as he tries to corner and kill Louie, dropping constant fourth-wall breaks along the way due to the voices inside his head. This culminates in Falcon using a plain old banana as a homing device to find and kill Louie with; the voices don't stop.
171* TheRival: Has this with a few different characters.
172** Has shades of this with Louie, though it's fairly one-sided. Louie likely isn't even especially aware of Falcon's aims.
173** Has a rivalry with Dai Goroh, though it's also somewhat one-sided, with most of the investment coming from Dai Goroh's end.
174** Downplayed - perhaps even averted - with Samus. Both are bounty hunters, both have one of the CYOA's secondary antagonists as their bounty, yet outside of a disagreement in regards to the philosophical ramifications of Leaf's use of captured Pokemon, they don't seem to be in conflict much. Samus even personally outfitted Falcon with his prosthetic leg.
175* SuddenlyShouting: Falcon has this reaction when Olimar asks if he's okay in response to the loss of his leg.
176--> ''Captain Falcon'': Am I okay? Yes, yes, I'm FALCON FUCKIN' FINE!!
177* ThoseTwoGuys: Has had this with Olimar since the SSE.
178* UnknownRival: To what extent Louie is even aware of Falcon's intentions and dogged pursuit seems dubious; Louie would be running around and causing trouble regardless of being chased by Falcon.
179* WackyRacing:
180** Partnered with Louie at the very beginning of the CYOA, against Olimar and Dai Goroh.
181* WhatCouldHaveBeen:
182** It was initially planned for Falcon to begin taking on a more antagonistic role as a result of his SanitySlippage. WordOfGod says there was supposed to be a point where Falcon is presented with a choice between rescuing Olimar's family from danger and killing Louie, with Falcon choosing the latter. This was supposed to create a rift between Olimar and Falcon.
183
184[[/folder]]
185
186[[folder: Kaptain K. Rool/King K. Rool/Baron K. Roolenstein]]
187
188[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/download_3_06.jpg]]
189 [[caption-width-right:256: K. Rool at his lowest amount of evil.]]
190
191[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/download_1_00.jpg]]
192 [[caption-width-right:206: K. Rool at a medium amount of evil.]]
193
194[[quoteright:203:https://static.tvtropes.org/pmwiki/pub/images/download_2_62.jpg]]
195 [[caption-width-right:203: K. Rool at the absolute maximum amount of evil.]]
196
197Leader of the Kremling Krew, he joins up with Olimar and Falcon on DK Island and even provides transportation in his airship for a time. He switches between his pirate, monarch, and scientist personas, with each one being more villainous than the last.
198
199----
200
201* {{Acrofatic}}: He's surprisingly quick and agile considering his ample frame.
202* AdiposeRex: He's fucking fat.
203* AffablyEvil: Kaptain K. Rool comes across as this; so affable, in fact, that it's difficult to call him evil at all.
204* AndIMustScream: Spends the majority of the Akkala region trapped in one of King Boo's portraits.
205* AxCrazy: If he remained as Kaptain K. Rool the entire time, there would be little issue. Unfortunately he will occasionally change into his King K. Rool and Baron K. Roolenstein personas, and those tend much more strongly toward this trope.
206* AuthorityEqualsAsskicking: Leader of the Kremlings and one of the absolute best party members to have in a fight.
207* BerserkButton: Don't take King K. Rool's crown from him. Garon learned that the hard way.
208* BewareTheSillyOnes: None of the party members take Kaptain K. Rool too seriously, but underestimate his other personas at your own peril.
209* {{BFG}}: The Blunderbuss is this, full-stop.
210* BrainwashedAndCrazy: Claims to have suffered this when he falls for the allure of King Boo's crown and dons it on his head. This results in him acquiring even greater power, allowing him to overthrow Dedede and begin ruling in the Akkala region. To what extent he was brainwashed, if at all, is dubious.
211* DirtyCoward: King K. Rool uses the Old Farmer as a meat shield to protect himself from Plasm Ridley before then going on to use ''Samus'' as a meat shield.
212* ElementalWeapon: When he wields the lightning-infused Raijinto in ''The Fates Are Terrible''.
213* TheEnemyWeaponsAreBetter: The King wastes no time in equipping himself with the sacred blade Raijinto after knocking it from Ryoma's grip. Perhaps subverted in that King K. Rool didn't have a weapon to begin with, unless you count his immense girth.
214* EvilGenius: Even when presented with an energy source that has limitless potential to help the world, he would rather focus on its destructive capabilities.
215* FourTemperamentEnsemble: The choleric, through-and-through. He'll shift between three different personalities, and they're all fairly unhinged. Kaptain K. Rool can occasionally pass for sanguine, though.
216* FatBastard: True of his kingly and scientist personas.
217* Forgiveness: The desire for this from Elise begins to consume his mind. He does not receive it.
218* IHaveYourWife: King K. Rool is not above pulling this maneuver, as he takes Oboro hostage in an attempt to deal with Takumi and his archers.
219* {{Jerkass}}: King K. Rool and Baron K. Roolenstein care for none other than themselves.
220* JerkWithAHeartOfGold: Kaptain K. Rool displays at least some amount of camaraderie with his allies.
221* LightningBruiser: He unloads incredible damage, he's got remarkably thick, armor-like skin, and he's even a heck of a lot faster than you'd expect from his build. Truly a boss in multiple senses of the word, and the first 'boss' character to join the party.
222* MadScientist: When he dons his Baron K. Roolenstein persona.
223* MoralEventHorizon: If mercilessly murdering Professor E. Gadd for experimental purposes didn't cross this, then using his spectral energy blaster to erase Corrin's ghost from existence certainly did.
224* OffWithHisHead: King K. Rool lops Garon's head clean off. Unfortunately Garon was in his blob monster state so it didn't kill him, but K. Rool follows it up with a fatal attack by jamming Raijinto in Garon's neck hole.
225* OnlyInItForTheMoney: Kaptain K. Rool's motivation. The reason he initially joins as King K. Rool is to get back at Louie for stealing the Gangplank Galleon; from that point on he spends most of his time as Kaptain K. Rool, and the Kaptain shows little interest in things that aren't treasure.
226* OutOfFocus: Suffers a serious drop in prominence come Act 1 of Hyrule. Whereas he was once a permanent fixture of the party, he was downgraded to only making an appearance in two of about a dozen regions. WordOfGod says that he was intended to be much more prominent in the Akkala region, but instead ended up being stuffed in King Boo's portrait for that particular adventure due to the choices of the CYOA participants.
227* {{Pirate}}: Kaptain K. Rool, obviously.
228* PlayingPossum: A classic tactic employed by King K. Rool.
229** He pretends to be unconscious in the battle against Garon. When the latter raises his axe to bring it crashing down upon him, K. Rool rolls out of the way and slices off Garon's head.
230* RedEyesTakeWarning: One of them is enlarged and bloodshot.
231* RejectedApology: Perhaps subverted in that while K. Rool begs Elise for forgiveness - and is summarily denied - he doesn't technically offer an apology.
232* RequisiteRoyalRegalia: You wouldn't know King K. Rool was a monarch if he didn't have his crown. Explains why having it taken from him is a sore spot.
233* TheRival:
234** King K. Rool ends up serving as this to King Knight. The two battle over which can acquire the most "subjects"; King K. Rool fails utterly in this endeavor due to his inability to understand that he has to give those beneath him at least a little bit in order to expect much in the way of loyalty or servitude.
235* RoyalsWhoActuallyDoSomething: King K. Rool wasn't resting on his laurels in Hoshido/Nohr; he was leading the battle. Perhaps most notably, he kills King Garon with Raijinto.
236* TheSociopath: Baron K. Roolenstein was perfectly willing to strap up Smashville villagers and experiment on them with his deadly machines. Granted, they were made of plasm, but he wasn't completely certain of that.
237* StoutStrength: As one would expect.
238* StuckInTheDoorway: K. Rool suffers this when he tries to jump down into a cave.
239* SwissArmyWeapon: The blunderbuss packs a much greater variety of punches than one would expect.
240* TheAtoner: K. Rool is desperate to make up for the mental scarring he inflicted upon Elise, though he's rather bad at doing so.
241* TokenEvilTeammate: King K. Rool and especially Baron K. Roolenstein play this straight. Averted with Kaptain K. Rool.
242* WeaponsThatSuck: The blunderbuss is used to suck up a variety of things, from Bulbmin to King Boo.
243* WhamShot: Corrin's ghost exploding into nonexistence, revealing K. Rool to be standing behind her, blaster raised.
244* WhatCouldHaveBeen:
245** WordOfGod says that he was intended to be a much more prominent part of the Akkala region, with a sort of three-way conflict going on between King Boo, King Dedede, and King K. Rool. Instead he ended up trapped in a painting due to the choices of the CYOA participants.
246** It was also said that had Donkey Kong been rescued from the Yiga hideout, this would have triggered a conflict in which Kaptain K. Rool struggles between his desire to kill his eternal rival and his newfound sense of camaraderie with his allies.
247
248
249[[/folder]]
250
251[[folder: Elise]]
252
253A princess of Nohr who stows away on K. Rool's airship so as to join the party. She starts out as cheerful and childish woman. As she witnesses the plasm's atrocities - most notably the consumption of Smashville and Nohr - she becomes increasingly jaded and depressed. She was chosen to become the Sage of Light.
254
255[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elise_1_8.png]]
256 [[caption-width-right:350: The good times don't last.]]
257
258----
259
260* AllLovingHeroine: She begins the CYOA as this, just like in the game, displaying hope and compassion for all, regardless of what faction they belong to. It doesn't last very long.
261* AlternateSelf: Encounters one in ''The Sage of Light''; she's somewhat heartened to see a version of herself that retained her innocence, and furious with Dimentio for robbing her alternate self of that innocence.
262* AngstWhatAngst: A key part of her character development is her ever-growing apathy with the horrible things that happen. She's seen it all.
263** Arthur's death doesn't particularly phase her. When Arthur makes her promise she won't cry, she states outright that she's well past the point of crying over death.
264* TheApprentice: Becomes one under Dimentio for a prolonged period of time, and learns a variety of nifty magic abilities for her trouble. Dimentio eventually drops her once she defies him by reading the Dark Prognosticus.
265* BadassAdorable: Subverted. When she first joins and plays the adorable portion of this trope completely straight, she's not a badass. By the time she grows into being a badass, she comes across as considerably less adorable due to her melancholic nature.
266* BadassFamily: Elise and her royal siblings certainly qualify. Too bad they all died, leaving a giant gaping badass hole in her life.
267* BigBrotherWorship: She adores all of her siblings, which just makes it that much more devastating when she has to cope with each of their deaths.
268* {{Bookworm}}: Downplayed but present. There isn't much focus given to it as her time in Dimentio's library is offscreen, but how else do you think she mastered her spells? Those tomes don't read themselves.
269* {{Brainwashed}}: Dimentio pulls this on Elise due to the latter having defied his orders by reading the Dark Prognosticus. The resistance manages to knock the Floro Sprout right off her soon enough.
270* BreakTheCutie: The plasm quickly makes mincemeat of whatever hope and optimism she may have had toward the beginning of the CYOA. Things get so bad that she is eventually convinced to team up with ''Dimentio''. She eventually gets better... but not that much better.
271* BrokenPedestal: Downplayed in ''Alimony Crossing: New Leaf(of cash). Elise hardly put the President on a pedestal, but she did have a rather rosy outlook about the goodness in him, as she does with people in general. Then she finds out about the big lie.
272--> '''Elise:''' That's horrible! He seemed like such a nice man, too...
273* CharacterDevelopment: The harsh realities of the plasm-filled world take their toll on her psyche, until she's eventually no longer able to keep up any sense of hope or optimism. She instead succumbs to depression and becomes snarky and cynical, losing faith in her friends and defecting to Dimentio's side. She eventually rejoins the Resistance but remains broken.
274* CheerfulChild: Only at the beginning, before character development takes hold.
275* DamselInDistress: Is very much this when she's kidnapped in Smashville.
276* DeadpanSnarker: Becomes this as a part of her character development.
277* DespairEventHorizon: There are several points where she seems to cross this, but she ends up getting pulled back out of it - at least to some extent. That is, until Corrin is permanently wiped from existence at the hands of Baron K. Roolenstein.
278* FaceHeelTurn: Is convinced to defect to Dimentio's side, thus abandoning the Resistance and leaving her friends behind. Downplayed in that she truly buys into Dimentio's sales pitch of a better world, and genuinely believes herself to be working toward this goal.
279* {{Foil}}:
280** To Olimar. Both characters place an incredible amount of importance in their family. Olimar is able to save his; Elise's entire family dies out, one-by-one. While Olimar occasionally deals with internal struggles pertaining to hopelessness and can be a bit cynical, he manages to keep his head on straight. Elise's mental state does a complete 180 so that she totally gives into despair, even abandoning her allies to join up with Dimentio.
281** To Samus. By ''The Sage of Ice'', both are among the more serious and world-weary members of the party, and both made a point of coming along on the trip to ensure that Ridley would be killed, with each having lost loved ones to the monster. Elise differs from Samus in that she lacks the single-minded obsession with enacting vengeance upon Ridley.
282* Forgiveness: Averted in that she shows none towards K. Rool for obliterating Corrin's ghost. She also shows none towards Dimentio.
283* FourTemperamentEnsemble: Starts out as sanguine; it doesn't last. Once her character development begins to take hold, she quickly becomes the melancholic.
284* HeelFaceTurn: She rejoins the Resistance after having defected to Dimentio once broken free from her brainwashing.
285* HopeIsScary:
286** In ''The Sage of Shadow'', she comes across the ghosts of her sisters. Elise is thrilled to be reunited with them, but the happiness quickly fades when she realizes Luigi needs to suck them into the Poltergust in order to proceed.
287** Hope is restored once more at the very end of ''The Sage of Shadow'' when all of the ghosts are freed and ascend to the next plane of existence. Corrin's ghost gives Elise an encouraging speech and the two agree to meet in the afterlife one day... and then Baron K. Roolenstein wipes Corrin entirely from existence.
288* {{Hypocrite}}: Elise calls Samus out for letting her single-minded obsession with Ridley cause problems and even result in Elma's death. Elise quickly acknowledges her hypocrisy and admits that Ridley's killing of Corrin contributed to committing questionable actions of her own.
289* IllKillYou: She solemnly announces her intent to kill Dimentio after he traumatizes her alternate self by reducing the alternate Corrin to ashes.
290* JadeColoredGlasses: She already was on the path of a CheerfulChild to a broken cutie, but the death of Effie, and Dimentio's offer to change the world made her a total cynic.
291* KickThemWhileTheyAreDown: After Metal Ridley is defeated and collapsed in a pile, Elise gives him a swift kick that knocks him over the edge of the platform and into the lava of Norfair.
292* LightIsGood: To an extent. Despite her having defected to Dimentio's side and isn't the nicest person post-development, she does ultimately prove herself squarely on the side of good before becoming the Sage of Light.
293* LightIsNotGood: To an extent. While never out-and-out ''evil'', she does defect to Dimentio's side for a prolonged period of time.
294* LittleStowaway: How she manages to leave Nohr behind with the party in The Flying Krock, despite Xander forbidding it.
295* ReplacementGoldfish: Averted. She admits that the alternate dimension Nohrians aren't her real family and that they can't replace her lost loved ones.
296* RejectedApology: Refuses to forgive K. Rool for what he did to her, though this may be subverted insofar as K. Rool never technically apologized to her.
297* TookALevelInBadass: What started out as a bubbly, frail little healing unit became a battle-worn wielder of a variety of magic, courtesy of Dimentio.
298* WhatHappenedToTheMouse: Elise, as a troubadour, had a horse early on in the CYOA; she even brings it aboard The Flying Krock. It disappears from the story entirely soon after; perhaps KilledOffscreen when The Flying Krock crashes.
299* {{WhiteMage}}: She plays this straight earlier on with her healing staves, but eventually grows beyond the confines of this trope.
300* {{Womanchild}}: Before she's forced to mature.
301

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