Follow TV Tropes

Following

Context Characters / GenshinImpactInazuma

Go To

1%% IMPORTANT NOTE TO EDITORS: As per site guidelines, please do not change character folder images without consulting the Image Pickin' Forums (https://tvtropes.org/pmwiki/conversations.php?topic=images) for image approval first.
2
3%% NOTE #1 TO EDITORS: Character entries per section are always sorted according to general tropes, playable characters, then [=NPCs=] (the latter two being in alphabetical order).
4
5%% NOTE #2 TO EDITORS: Per the character pronoun discussion (https://tvtropes.org/pmwiki/posts.php?discussion=16601125100A14169400&page=13#comment-311), any examples regarding the Prized Isshin Blade should refer to the character by "he/him" pronouns.
6
7%% A 5-star character's "Associated Weapon" is determined by the 5-star Weapon that is the weapon they equip as a Trial Character in their Story Quest and Test Run, and the one that currently has a rate up on Epitome Invocation while said 5-star character's banner is currently active.
8
9[[WMG:[[center: [- ''VideoGame/GenshinImpact'' '''([[Characters/GenshinImpact Main Character Index]])'''\
10[[Characters/GenshinImpactTravelerAndPaimon The Traveler (and Paimon)]]\
11'''''The Nations of Teyvat'''''\
12[[Characters/GenshinImpactMondstadt Mondstadt]] ([[Characters/GenshinImpactEula Eula]] | [[Characters/GenshinImpactFischl Fischl]] | [[Characters/GenshinImpactKnightsOfFavonius Knights of Favonius]])\
13[[Characters/GenshinImpactLiyue Liyue]] ([[Characters/GenshinImpactAdepti Adepti]] | [[Characters/GenshinImpactLiyueHarbor Liyue Harbor]] | [[Characters/GenshinImpactQixing Qixing]])\
14'''Inazuma''' ([[Characters/GenshinImpactAratakiGang Arataki Gang]] | [[Characters/GenshinImpactRaidenShogun Raiden Shogun]] | [[Characters/GenshinImpactTriCommission Tri-Commission]] | [[Characters/GenshinImpactWatatsumi Watatsumi]] | [[Characters/GenshinImpactYaeMiko Yae Miko]])\
15[[Characters/GenshinImpactSumeru Sumeru]] ([[Characters/GenshinImpactAkademiya Akademiya]] | [[Characters/GenshinImpactAlhaitham Alhaitham]] | [[Characters/GenshinImpactCyno Cyno]] | [[Characters/GenshinImpactGreatRedSand Great Red Sand]] | [[Characters/GenshinImpactKaveh Kaveh]] | [[Characters/GenshinImpactNahida Nahida]] | [[Characters/GenshinImpactWanderer The Wanderer]])\
16[[Characters/GenshinImpactFontaine Fontaine]] ([[Characters/GenshinImpactCourtOfFontaine Court of Fontaine]] | [[Characters/GenshinImpactFortressOfMeropide Fortress of Meropide]] | [[Characters/GenshinImpactFurina Furina]] | [[Characters/GenshinImpactLawEnforcement Law Enforcement]] | [[Characters/GenshinImpactNarzissenkreuzInstitute Narzissenkreuz Institute]])\
17[[Characters/GenshinImpactSnezhnaya Snezhnaya]] ([[Characters/GenshinImpactFatui Fatui]] | [[Characters/GenshinImpactHarbingers Harbingers]] | [[Characters/GenshinImpactTartaglia Tartaglia]])\
18''Transnational Organizations:'' [[Characters/GenshinImpactAdventurersGuild Adventurers' Guild]] | [[Characters/GenshinImpactHexenzirkel Hexenzirkel]] | [[Characters/GenshinImpactTreasureHoarders Treasure Hoarders]]\
19'''''Gods'''''\
20[[Characters/GenshinImpactArchons Archons]] | [[Characters/GenshinImpactOtherGods Others]]\
21'''''Others'''''\
22[[Characters/GenshinImpactKhaenriah Khaenri'ah]] | [[Characters/GenshinImpactMonsters Monsters]] ([[Characters/GenshinImpactHilichurls Hilichurls]] | [[Characters/GenshinImpactAbyss The Abyss]])\
23]] -]]]
24->'''NOTE:''' Folders in '''boldface''' denote playable characters.
25
26![[AC:Inazuma]]
27[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/emblem_inazuma_9.png]]
28
29'''Inazuma''' is the nation of Lightning and Eternity, under the patronage of the Electro Archon, the Raiden Shogun. Situated on a secluded archipelago to the far southeast of Teyvat, Inazuma is at once beautiful and tarnished, its elegant culture and geography diluted by a past of warfare and disaster.\
30\
31Ruled directly by Her Eternal Excellency, the Inazuma Shogunate loyally enforces her Sakoku and Vision Hunt Decrees, aiming to create an unchanging Inazuma through draconian laws. Though the outlying, autonomous Watatsumi Island rebelled against these harsh measures, the Shogun remains steadfast in her beliefs, her vision of true eternity unchanging and absolute.
32
33[[foldercontrol]]
34----
35[[folder:General Tropes]]
36* CrapsaccharineWorld: While Narukami and Watatsumi have beautiful vistas and marvelous architecture, they're also the ''only two islands'' throughout the archipelago with functional societies. Kannazuka and Yashiori are wartorn wastelands plagued by Tatarigami and Balethunder, resulting in severe depopulation save for the warring Shogunate and Sangonomiya forces, while Seirai and Tsurumi are uninhabited and still harboring curses from ancient calamities. Combined with the civil war and the Shogunate's corrupt isolationism, Inazuma's Eternity likely would've collapsed had the Traveler not intervened.
37* DubPronunciationChange: Inazuma's name (''shinjitai''/"simplified" kanji 稲妻) is the ''kun'yomi'', or native Japanese, reading of 稻妻 (also used in ''kyūjitai''/"traditional" kanji), which can be read as "Dàoqī" in Chinese, whereas the Korean dub opts to transliterate the Japanese name ("Inajeuma", hangul 이나즈마; the characters can also be read via hanja as "Docheo"/도처).
38* TheGoodTheBadAndTheEvil: Three main factions stand out during the Archon Quest's conflict.
39** '''The Good:''' The Traveler (who's begrudgingly roped into the circumstances) opposing the Tenryou and Kanryou Commissions, the Fatui, and the Raiden Shogun, all with the help of the [[TokenGoodTeammate Yashiro Commission]], [[LaResistance the Watatsumi Resistance]] and a few unaffiliated but heroic faces that also condemn the Tenryou Commission's actions, secretly led by the BigGood, [[Characters/GenshinImpactYaeMiko Yae Miko]].
40** '''The Bad:''' [[DirtyCop The Tenryou and Kanryou Commissions]] (but more notably the former), as well as the [[Characters/GenshinImpactRaidenShogun Raiden Shogun]]. The Traveler is a wanted face in Inazuma following their opposition of the Vision Hunt Decree, leading to the attempt at their capture by the main corporal force, led by [[TheHeavy Kujou Sara]]. The Tenryou soldiers and the Watatsumi Resistance also have a duel in the midst of the story. During the climax, it's revealed [[spoiler:the Fatui have been [[LesCollaburateurs colluding with the Tenryou and Kanryou Commissions]] into [[TheConspiracy manipulating the Shogun into the enactment of repressive decrees]]]], and once she's let known of everything, Sara pulls a HeelFaceTurn that places her in the Good. [[ArcVillain The Raiden Shogun]] still serves as [[ClimaxBoss the story's final boss]], with the arc concluding with her HeelFaceTurn, followed by the reform of the Tenryou and Kanryou Commissions during her first Story Quest.
41** '''The Evil:''' [[NebulousEvilOrganization The Fatui]], with [[AssInAmbassador La Signora]] and [[Characters/GenshinImpactWanderer Scaramouche]] on the front. [[spoiler:During the Traveler's time with the Watatsumi Resistance, they learn [[HijackedByGanon the Fatui]] have been both [[LesCollaburateurs colluding with the Tenryou and Kanryou Commissions]] and [[PlayingBothSides supplying the Watatsumi Army]] with [[CastFromLifespan Delusions]], one of which cause a person's death and fuels the Traveler's desire to end the organization. Though they fail to stop Scaramouche, they are still able to defeat La Signora during a [[DuelToTheDeath duel before the throne]], who then gets disposed of by the Raiden Shogun.]]
42* FantasyCounterpartCulture: Of Japan, specifically the Edo period ruled by the Tokugawa Clan, whose founding father [[UsefulNotes/TokugawaIeyasu Ieyasu]] serves as the template for the Raiden Shogun, complete with its isolationist policies. Story-wise, tensions between the Shogunate to the east and Watatsumi Island to the west brings to mind those between Tokugawa Ieyasu of Edo (modern-day Tokyo) and UsefulNotes/IshidaMitsunari of Kyoto that culminated in the fateful [[https://en.wikipedia.org/wiki/Battle_of_Sekigahara Battle of Sekigahara]] in 1600, whose victory by the former led to the reunification of Japan and the end of the UsefulNotes/SengokuPeriod, roughly a-century-and-a-half of civil strife and war. In addtion, Watatsumi is loosely based on the [[https://en.wikipedia.org/wiki/Ryukyu_Kingdom Ryukyu Kingdom]], a nation of maritime traders with its own culture and religion, as well as a vassal state throughout the Edo period until it was fully integrated into Japan following the UsefulNotes/MeijiRestoration as Okinawa Prefecture, and Tsurumi can be considered the counterpart to Hokkaido, with most of its people and places bearing Ainu names.
43* MeaningfulName: "Inazuma" means lightning in Japanese, as fitting for the nation ruled by the Electro Archon.
44* {{Youkai}}: As fitting for a fantasy Japanese-inspired setting, there is a small and diverse population of youkai, which some of the playable characters are a part of. As of 3.7, the types of youkai that have been shown are BakenekoAndNekomata, [[{{Cyclops}} hitotsume kozo]], {{Kappa}}, {{Kamaitachi}}, {{Karakasa}}, [[AsianFoxSpirit Kitsune]], {{Oni}}, [[{{Tanuki}} bake-danuki]], {{Tengu}} and [[AnimateInanimateObject tsukumogami]].
45[[/folder]]
46
47!Narukami Island
48Located easternmost of the Inazuman archipelago, it is the seat of the Shogunate.
49!!Tri-Commission
50->See their individual page [[Characters/GenshinImpactTriCommission here]].
51
52!!Arataki Gang
53The '''Arataki Gang''' is a group of social outcasts led by the eponymous Arataki Itto, a red oni. See their page [[Characters/GenshinImpactAratakiGang here]].
54
55
56!!Chinju Forest
57[[folder:Chizuru]]
58!!Hanyuuda Chizuru
59[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_04_09_at_105425_am.png]]
60 [[caption-width-right:350:[[labelnote:Click to see her true form]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_12_27_at_91707_pm_1.png]][[/labelnote]]
61->'''Voiced By:''' Liu Shisi (Chinese), Yukako Kiuchi (Japanese), Song Ha-Rim (Korean), Creator/CarrieKeranen (English)
62
63A mysterious lady in red that the Traveler chances upon in Chinju Forest during the ''Akitsu Kimodanmeshi'' event.
64----
65* AnimateInanimateObject: She is a [[https://en.wikipedia.org/wiki/Tsukumogami tsukumogami]] spirit born from a pair of hagoita paddles.
66* DubPronunciationChange: Due to AlternateCharacterReading, her name is YúShēngTián Qiānhè in Chinese.
67* DyingAlone: Her initial plan was to cut off all contact with people and pass on quietly until she was convinced otherwise by Yae Miko.
68* EeriePaleSkinnedBrunette: Her black hair and pale skin adds to her creepiness and enhances her impression as a vengeful ghost.
69* EvilSoundsRaspy: Has a raspy voice in the English dub, which enhances her image as a threatening figure when the Traveler firsts meets her. Subverted in that she isn't evil, but rather just trying to distance herself from others by scaring them away.
70* HellishPupils: Has a slitted pupil in her right eye, as befitting her supernatural nature.
71* HitodamaLight: Is able to conjure ghostly flames while demanding the Traveler to leave.
72* LastRequest: Wishes the Traveler to be filled with joy every day of their journey before peacefully disappearing for good at the end of the festival.
73* LeaveMeAlone: What she continuously demands the Traveler and Paimon to do, until Yae Miko convinces her that connecting with others is worth it no matter how fleeting the relationship ends up becoming.
74* MayflyDecemberFriendship: Her main motivation is to avoid making these and cause regret to both parties.
75* MeaningfulName: Her surname Hanyuuda (羽生田) is composed of the kanji "羽", which can refer to the shuttlecock used in hanetsuki, a traditional Japanese game that also involves two players using hagoita paddles to hit the shuttlecock, and "生" which can mean birth, referencing how Chizuru was a pair of hagoita that gained sentience.
76* Really700YearsOld: Appears as a young woman, though she is a 500 year old hagoita spirit.
77* RedAndBlackAndEvilAllOver: Has black hair, wears a black kimono with blood-red patterns, with even blood-red flowers coming out of where her left eye is supposed to be, and threatens to trap the Traveler's and Paimon's souls. Ultimately subverted as she's not evil.
78* RedEyesTakeWarning: Has a red eye and at one point threatens to take away the Traveler and Paimon's souls before knocking them unconscious. Subverted afterwards when it's revealed that she's actually quite nice once she stops distancing herself from others.
79* VengefulGhost: Presents herself as one, threatening to steal the Traveler and Paimon's souls.
80* {{Yokai}}: Is a tsukumogami, specifically the spirit of the pair of hagoita that Kamai and Takuto used to play Akitsu Hazura with.
81[[/folder]]
82[[folder:Ioroi]]
83!!Ioroi
84
85A giant bake-danuki sealed in stone in Chinju Forest by Kamuna Harunosuke after he went on a rampage following the disappearance of the Kitsune Saiguu, his rival and friend as well as Harunosuke's mentor.
86----
87* AttentionWhore: Craving for the Kitsune Saiguu's attention (unaware of her death), he opted to vandalize the Kitsune statues and stole her comb. This caught the Shogunate's attention and sent Harunosuke to teach him a lesson.
88* LargeAndInCharge: He is the largest bake-danuki in existence and is the current leader of his kind despite being sealed away in Chinju Forest.
89* LockedOutOfTheLoop: He is completely unaware that the Kitsune Saiguu is already dead, thinking she is playing a long game of hide-and-seek with him, when in truth she wanted to protect him from the Cataclysm.
90* TakenForGranite: He and his kind have been sealed into stone, courtesy of Kamuna Harunosuke, though the seal on his kin is slowly dissipating as his kind can be found roaming around Inazuma.
91* TalkingAnimal: ZigZagged. Hanachirusato made a special food specifically to communicate with him since he can't talk to humans. Unlike Kichiboushi's case, he continues to talk to the Traveler and Paimon, even after time has passed (something that isn't shared with the brown bake-danuki when Ioroi made a special food for the two).
92* TanukiKitsuneContrast: He had a friendly rivalry with the Kitsune Saiguu, which he continues to observe centuries after her death.
93[[/folder]]
94
95[[folder:The Three Youkai Kids]]
96!!Kappa, Youkou, & Hitotsume Kouzou
97->'''Youkou Voiced By:''' Cai Haiting (Chinese), Ai Yamamoto (Japanese), Gwak Gyu-mi (Korean), Creator/CourtneyLin (English)
98A trio of {{Youkai}} children found inside Chinju Forest.
99----
100* AsianFoxSpirit: Youkou is a fellow Kitsune like Miko, the only difference being the former's black fur (going by her mask).
101* {{Cyclops}}: Hitotsume Kouzou only has a single eye.
102* ADogNamedDog: A [[{{Cyclops}} hitotsume-kozo]] named Hitotsume Kouzou, and a {{kappa}} named Kappa.
103* AFormYouAreComfortableWith: As the Youkai are shown in their non-human forms as seen in the cinematic. It is implied that these children took on a human-guise to make them approachable, with the only indicator of their true nature is the characteristic masks (and a shell for Kappa's case) they are wearing.
104* {{Kappa}}: [[ADogNamedDog It's even his name.]] The indicator is the green mask with yellow lips.
105* ShrinkingViolet: Kappa is incredibly shy towards strangers.
106* {{Youkai}}: All three are different species of youkai — Youkou is a ''[[AsianFoxSpirit kitsune]]'', Hitotsume Kouzou is a ''[[{{Cyclops}} hitotsume-kozō]]'' and Kappa is... [[ExactlyWhatItSaysOnTheTin well, a]] ''{{kappa}}''.
107[[/folder]]
108
109!!Grand Narukami Shrine
110The holiest temple in Narukami Island, dedicated to worship of the Raiden Shogun, located atop Mount Yougou and graced by a giant Sacred Sakura Tree. It is also associated with the Yashiro Commission, whose ''de facto'' headquarters, the residence of the ruling Kamisato Clan, lay at the foot of the mountain to the east.
111
112[[folder:'''Miko''']]
113!!Yae Miko
114The Guuji, or head priestess, of the Grand Narukami Shrine and an old friend of the Raiden Shogun and Rex Lapis.
115->See her page [[Characters/GenshinImpactYaeMiko here]].
116[[/folder]]
117
118[[folder:Gendou '''(Unmarked Spoilers)''']]
119!!Gendou Ringo
120
121The shrine maiden in charge of the Fortune Slip Box of the Grand Narukami Shrine.\
122\
123In truth, she is but an identity made by "Momoyo," an agent of the Shuumatsuban, sent to spy on further Fatui activity after they were forced underground following the revelation of their role in exacerbating tensions between the Shogunate and Watatsumi. After a chain of events, and with Momoyo's blessing, the name was eventually passed onto Lyudochka Shezhevna, an Inazuma-born Fatuus who deserted the organization by faking her death and committed full-time into being a shrine maiden, both due to having fulfilled her lifelong dream to become one as well as her troubled conscience over her participation in the Fatui's plot to sabotage the ceasefire between the Shogunate and Watatsumi.
124----
125!! Tropes that apply to both:
126* BeneathTheMask: The first and second "Gendou Ringo," respectively "Momoyo" and Lyudochka, are undercover agents of the Shuumatsuban and the Fatui using the role to blend in the shrine and avert unwanted attention from their real occupations.
127* IdenticalStranger: Minus the eye color, both look identical to one another, likely due to both being Inazuman. Lyudochka takes advantage of this as she was instructed to.
128* LastNameBasis: Most of the time, the characters call her Gendou or Ms. Gendou.
129* {{Miko}}: It's their "job".
130
131!!"Momoyo"
132* BadassInDistress: While she gave a fight before being caught by the Fatui, she had to rely on the Traveler saving her.
133* TheBusCameBack: After her long absence after completing "Shuumatsuban Operations" World Quest, she finally made her return in version 4.0, permanently residing by the docks of Ritou (under the name of "Chitose").
134* ButNowIMustGo: After you convince Lyudochka to stay, she's nowhere to be found around the shrine, with the now-shrine maiden saying she missed the opportunity to thank her in person. She does, however, acknowledge that they will meet again in the future.
135* EyeScream: While she was being caught in her hideout, a Fatui shot the elemental powder box she was holding (likely to use it to defend herself). Because the powder was slightly poisonous, this costed her an eye. She later addresses this that she might not be able to go back into her shrine maiden duties, ultimately passing her previous "job" and identity to Lyudochka.
136* JerkWithAHeartOfGold: Beneath her rude behavior, she's actually a well-meaning person ([[{{Tsundere}} not that she would admit it]]), even helping the person who stole her (fake) identity.
137* {{Ninja}}: Momoyo is a kunoichi of the Shuumatsuban tasked with investigating and outing undercover Fatui operatives in Inazuma.
138* NoNameGiven: She has yet to reveal her proper name, only going by either "Gendou Ringo" (her false identity) or "Momoyo" (a codename).
139* TrustPassword: Her colleague Momoka had one that's discovered by the Traveler in a note [[note]]"in the middle of a hazy night"[[/note]]. She initially distrusts the Traveler because of said knowledge but finally accepts they're not Snezhnayan spies at the end of the third day.
140* WorthIt: Her response to losing her left eye, saying that fooling and exposing the Fatui made it a worthy trade. She also adds it was an occupational hazard that the Shuumatsuban would compensate later.
141
142!!Lyudochka Snezhevna
143* FakeRealTurn: She always wanted to be a shrine maiden, so when she infiltrated the Grand Narukami Shrine she took on Momoyo's place. By the end of the whole affair, she wins Momoyo and Miko's blessings to become the new "Gendou Ringo" after she faked her death to the Fatui.
144* FakingTheDead: With the Traveler and Momoyo's assistance, she fakes her death to free herself from the Fatui, allowing her to live her life in Inazuma for real.
145* ForcedIntoEvil: She was a native Inazuman orphan taken in by the House of the Hearth as a child and made a Snezhevna. Seeing how her "countrymen" treated her and her fellow orphans, she ultimately couldn't go through with putting her fellow Inazumans into her position.
146* InconsistentSpelling: When the World Quest involving her was introduced in Version 2.4, her patronymic[[note]](a name usually derived from the father's given name, e.g. Ivanovna for a daughter of Ivan)[[/note]] was spelled [[AsLongAsItSoundsForeign Schneitzevna]] in the English localization. Version 2.6 corrected this to the more accurate Snezhevna (meaning "daughter of snow" in Russian).
147* KillAndReplace: PlayedWith, since Momoyo [[FakingTheDead faked her death]] to get the Fatui off her trail, and Efim used this chance to have her infiltrate by impersonating the shrine maiden.
148* NiceGirl: Despite being a Fatuus, she's ultimately someone who was only forced to her role. The most villainous thing she'd done on-screen is attacking the Traveler, and even then both they and Paimon acknowledge her laughs and attacks were pretty fake.
149* PreferableImpersonator: The [[NiceGirl kind-hearted "Gendou Ringo"]], as Momoyo says, has been quite popular. Even Yae Miko thinks she's pretty suited for the job.
150* RedEyesTakeWarning: {{Subverted|Trope}}. Despite working for the Fatui, she's actually ForcedIntoEvil. As a shrine maiden, she conceals it with blue contact lenses.
151* SuicideByCop: She tried to provoke the Traveler into killing her due to her moral dilemma between participating in a heinous plan to sabotage the tenuous peace between the Shogunate and Watatsumi (by poisoning the latter's water supply while disguised as Shogunate soldiers and Narukami shrine maidens) or live on the run from the Fatui for the rest of her life. Fortunately, the Traveler saw through her and instead offered their help.
152* TokenGoodTeammate: One of the few decent Fatuus who isn't a CardCarryingVillain.
153* TykeBomb: {{Downplayed}}. Despite being taken in as an orphan by the Fatui and raised to be one, she still regains an identity and would not blindly follow orders.
154[[/folder]]
155
156
157[[folder:Hanachirusato]]
158!!Hanachirusato
159
160A mysterious shrine maiden who wears a kitsune mask. She's the quest giver for the "Sacred Sakura Cleansing Ritual" World Quest series.
161----
162* TheFaceless: She never takes off her mask.
163* HeroicSacrifice: By the end of the "Sakura Cleansing Ritual" World Quest, [[spoiler:she sacrifices her life to purify the Sacred Sakura Tree and finish the ritual, leaving behind her kitsune mask allowing for the creation of the Hakushin Ring]].
164* MadeOfEvil: [[spoiler:Subverted. Hanachirusato is made of the same filth that the Sacred Sakura Tree is trying to contain, but despite this, she is not a bad person and she seeks to purge the very filth that is plaguing Narukami Island, even if it comes at the cost of her own life]].
165* MeaningfulName: She is named after a character from ''Literature/TheTaleOfGenji'', mentioned in a poem composed by the titular Hikaru Genji about blossoms falling in a village, which fits how Traveler first met her in Konda Village and her association with the "Sacred Sakura Cleansing Ritual" World Quest.
166* {{Miko}}: Hanachirusato is a shrine maiden in charge of the Cleansing Ritual.
167* OlderThanTheyLook: Despite looking like a young woman in her twenties, Hanachirusato is implied to be centuries old based on the memories of the kitsune statuettes the Traveler observes using the Momento Lens. [[spoiler:This is justified because she is not exactly human, and is actually an incarnation of the filth corrupting the Sacred Sakura Tree]].
168* SuddenNameChange: She was previously known as "Kazari" due to AlternateCharacterReading until v2.7 changed her name to "Hanachirusato" to associate her with the same-named character from ''Literature/TheTaleOfGenji''.
169[[/folder]]
170
171[[folder:Nana]]
172!!Kano Nana
173->'''Voiced by:''' Sofiya (English)\
174
175A shrine maiden from the Grand Narukami Shrine who Ayaka put in charge of overseeing Sayu's growth and progress, a task that she does not take lightly. She is also Heizou's older cousin.
176----
177* ADayInTheLimelight: One of the two main branches of of Sayu's Hangout Event focuses on her relationship with Nana, who doesn't mess around with getting Sayu to improve her Shuumatsuban training.
178* BigSisterInstinct: Towards Heizou, who she constantly looks after.
179* TheDreaded: Sayu fears her ability to disrupt her naptime and drag her out to do grueling labor and training. Sayu can run, but it doesn't matter where she hides--Nana '''[[ScarilyCompetentTracker will]]''' eventually find the Mujina Ninja.
180* OneSteveLimit: Shares the same name as Qiqi in the Japanese dub.
181* ParentalSubstitute: Nana is assigned to be Sayu's by Ayaka.
182* ScarilyCompetentTracker:
183** Nana has tabs on all the places Sayu likes to sleep in, can ascertain the path where Sayu had passed based on the tracks she leaves behind, and even tell if Sayu is in the area based on her intuition alone. Since Nana is dealing with one of the Shuumatsuban's more lazy and elusive kunoichi, she needs to be sharp in order to keep pace.
184** Averted when it comes to her cousin, Heizou. Nana complains that she has a way harder time tracking him down compared to Sayu, though unlike the Mujina Ninja who typically limits herself to Chinju Forest, Heizou tends to be everywhere at once and disappears just as quickly.
185[[/folder]]
186
187[[folder:Miyuki]]
188!!Kuki Miyuki
189Older sister of Shinobu who, by contrast, has continued the family tradition of being a maiden of the Grand Narukami Shrine.
190----
191* CoolBigSis: In contrast to their mother, Miyuki is relatively more accepting of Shinobu's life choices. In the ending to the latter's Hangout Event tree where she discovers her association with the Arataki Gang, she nevertheless complements her sister for helping rein in the Gang.
192* EarlyBirdCameo: Long before her younger sister Shinobu was introduced, Miyuki made her first (albeit brief) appearance at the start of the "Tatara Tales" World Quest series, where she was sent by Miko to pressure Tenryou forces stationed near Tatarasuna to do something about the Mikage Furnace. She has a more prominent role in the follow-up "Sakura Arborism" Quest, where she recruits the Traveler to help her foil a scheme between Treasure Hoarders and the Fatui to extract energy from Tatarasuna's Thunder Sakura trees.
193* FoolishSiblingResponsibleSibling: Played with. Shinobu herself is responsible regarding the Arataki gang, but when compared to Miyuki, she comes off as the foolish with Miyuki being the responsible. That said, Miyuki shows to be accepting of Shinobu for her role in the gang.
194* WhatTheHellHero: The "Tatara Tales" World Quest series begins with her calling out the Shogunate forces stationed near Tatarasuna for their dithering over the Tatarigami overload of the Mikage Furnace threatening to reach Narukami.
195[[/folder]]
196
197[[folder:Mrs. Kuki]]
198!!Mrs. Kuki
199Matriarch of the Kuki clan and mother of Miyuki and Shinobu, whose only appearance was as an illusion in the Chasm's Bed.
200----
201* FantasyForbiddingFather: Gender inverted. She disapproves of her daughter for not becoming a shrine maiden and even once scolded her for not acting the part.
202* NonStandardCharacterDesign: Although having a generic female NPC model, her hair color is like her daughter's.
203[[/folder]]
204!!Inazuma City
205[[folder:Atsuko]]
206!!Atsuko
207
208An Inazuman expatriate who has fled her homeland due to Sakoku Decree. As a result, she's ended up living in Liyue Harbor after the Crux Fleet rescued her. She returned to Inazuma after the abolishment of Sakoku Decree following Imperatrix Umbrosa Chapter, Act II.
209----
210* ConscienceMakesYouGoBack: After the Sakoku Decree is repealed, Atsuko chose to return to her parents to assuage their worries rather than live the dream of traveling Teyvat. Though it's more like she can now leave whenever she wants, so for now she'll keep them company.
211* ScrewThisImOuttaHere: Atsuko took the perilous journey on a small raft to get the hell out of Inazuma following the implementation of the Sakoku Decree.
212* SmallRoleBigImpact: She used to be a minor [=NPC=] working around Liyue Harbor, but without her guidance, the Traveler might never have made it to Inazuma in the first place.
213[[/folder]][[folder:Ayaka's Three Wishes]]
214!!Tejima, Kurosawa Kyounosuke, and Domon
215->'''Tejima voiced by:''' Creator/DamanMills (English)
216->'''Domon voiced by:''' Creator/MattShipman (English)
217Three former allogenes who fell victim to the Raiden Shogun's Vision Hunt Decree, and as a result their lives took a turn for the worse after being stripped of their dreams and ambitions. The Traveler goes to help them at Kamisato Ayaka's request so that they can see the damage the Vision Hunt Decree has on Inazuma's Vision bearers.
218----
219* BelatedHappyEnding: Even though the Traveler managed to help them cope and put their life back on track after they lose their Visions, they all still remain broken on the inside and cannot truly recover unless they get their Visions back. Subverted following the abolishment of the Vision Hunt Decree, and their Visions are returned allowing for Tejima and Kurosawa to properly recover, though in Domon's case his ambitions had changed during the period he lost his Vision so he wasn't as affected when he got his back. [[spoiler:By the end of the Inazuma Archon Quest, they regain their senses along with their Visions, and are last seen sharing a drink.]]
220* BroughtDownToNormal: All three of them used to possess Visions, granting them the godlike ability to manipulate the Elements of Teyvat only to lose them to the Vision Hunt Decree.
221* FateWorseThanDeath: The Traveler certainly believes so after witnessing how badly losing a Vision can do to their wielder: loss of memories, death of personality, complete change in lifestyle, and how said changes affects the people important to them.
222* GetAHoldOfYourselfMan: Domon's senior Anzai managed to bring Domon back down to earth after telling him the truth about their duel and reminding him that Domon has disciples he must guide and be a good example to.
223* HonorBeforeReason: All three are good men with relatively harmless ambitions that definitely didn't deserve to have their Visions seized, but it would be wrong to pin ''all'' the blame for their resulting predicaments on the Shogun:
224** Tejima wanted to wait for somebody, and to that end he settled down in Konda Village and recorded his daily life so they could catch up once they met again. While he is genuinely a good neighbor during his stay, he doesn't have enough attachment to the village to stay when his memories of that person are taken. This realization sticks even after he reclaims his Vision, which results in him pursuing his ambition more proactively by trying to find them.
225** Kurosawa decided to help Inazuma's country folk by creating "emergency provisions" so they could feed themselves during food scarcities. While a noble idea in and of itself, he was also paying for those provisions out of pocket, which ruined him financially when the cost of food went up. Even though this state of affairs was growing more and more unsustainable, he hid the truth and kept accruing debt instead finding a long-term solution, such as lobbying for a government-funded program to accomplish the same. Since he is the sole lynchpin, it all falls apart should anything prevent him from continuing. Losing the pertinent memories just happened to be that reason.
226** Domon was haunted by the idea that he had crushed the dreams of so many aspiring swordmasters on his quest to being the greatest, but chose to repress his inner demons via force of will rather instead of dealing with them in a healthy fashion. That talk with Anzai, while brought on by the emotional breakdown that losing his Vision created, was clearly something he had needed for a long time.
227* InformedEquipment: [[spoiler:After the Vision Hunt Decree was abolished, it is said that they managed to get their Vision back. Despite this, their Vision isn't present on their person and generic [=NPCs=] carrying Visions were not introduced until ''Transient Dreams''.]]
228* IWillWaitForYou: Tejima's reason for sticking around in Konda Village was to wait for somebody he got separated from in a conflict. Being reminded of this by the Traveler made him decide to continue waiting, even if he can no longer remember who he was waiting for or if she can even recognize him. After getting his Vision and memories back, Tejima decides he’s waited long enough and leave Konda Village anyway to actively search for his loved one.
229* LaserGuidedAmnesia: Losing their visions causes their wielders to lose memories relevant to their former ambitions, leaving behind a gaping hole in their memories, [[DeathOfPersonality causing them to become completely different people]].
230* NiceGuy: Kurosawa turned out to be this while he had his Vision, going out of his way to provide for the needy using his own salary and amassing a massive debt after food prices started to rise to continue his charity.
231* TheParanoiac: Domon started hallucinating about all the people he defeated and stripped of their ambitions coming back to take their revenge. It got so bad that his disciples believed he was being possessed and called for shrine maidens from the Grand Narukami Shrine to exorcise him.
232* PassingTheTorch: After getting talked down to by his senior disciple in the Shisui Meikyu Art, Anzai, Domon decides to pass down his ambition of becoming the greatest swordsman to his own students.
233* PerpetualPoverty: Kurosawa is always poor since he spends his Mora for others at his own expense. He even has a piling stack of IOU’s in his shack that he owes to Aoi for the rations he couldn’t pay off.
234* SmallRoleBigImpact: Domon was only a poor sap who suffered a breakdown after he lost his Vision, but his plight allowed the Traveler and Yae Miko to meet and even sets up the theme of [[YouCannotKillAnIdea passing down one's ambitions to other people.]]
235* TragicKeepsake: Kurosawa's sword was the only thing his late father left him. Reading the poem on the blade allows Kurosawa to vaguely recall his teachings even with his memories stripped.
236* WeHaveBecomeComplacent: According to Ei, the reason they turned out the way they did after losing their Visions is because they relied on it as a crutch.
237[[/folder]]
238
239[[folder:Heihachi]]
240!!Heihachi
241An unpleasant individual who is constantly keeping an eye on Ramsay, a Snezhnayan merchant.
242----
243* BigotWithABadge: Given on how he is on official business, and views Ramsay as a suspect, he is likely an undercover police from the Tenryou Commission. If so, he is downright bigoted and prejudiced against outlanders (read: foreigners) and view them all as a threat for the crime of setting foot on Inazuma, and blames them for the problems the nation is facing. It is implied that he is the one who've written a message on the Inazuma Commercial Street Bulletin Board stating that, were it for him, he would've expelled all of the outlanders on Inazuman soil.
244* BullyingADragon: Insults Komore Teahouse and their tea... within ''her'' earshot. He's lucky that Kozue didn't decide to confront and teach him a lesson in manners.
245* {{Gaslighting}}: Whenever the Traveler confronts him in the "International Travel Log" World Quest, he has the '''gall''' to deny to the Traveler that he is stalking Ramsay, even accusing them of being paranoid, nevermind that he is stalking an ''innocent'' Snezhnayan for no reason other than out of petty prejudice.
246* {{Hypocrite}}: Accuses the Traveler of being paranoid for being confrontational if interacted with during the World Quest... which, by the way, fits the "paranoid" criteria on him more than the Traveler does.
247* {{Jerkass}}: While not on Little Que'er's level, he is still one of the more unpleasant non-story [=NPCs=]; he talks trash about the Komore Teahouse by referring to it as a "straw hut" and insults their tea, and treats outlanders with contempt. [[spoiler:By the end of Chapter II, he is also the one of the few individuals who doesn't treat the Traveler with respect, when anyone else (including the ''Raiden Shogun'' herself) virtually view them as a savior.]]
248* NoSocialSkills: Cannot interact with anyone without acting like a jerk, and (unlike Chuyi, under Yelan's management) doesn't bother adjusting his behavior when talking to others.
249* StalkerWithoutACrush: Is always stalking Ramsay no matter where the latter goes.
250[[/folder]]
251
252[[folder:Ikkei]]
253!!Kayabuki Ikkei
254->'''Voiced by:''' Edward A. Mendoza (English)
255
256A self-publishing author, known for such works as ''Outlander Brigade!'' and ''Hyakunin Ikki: The Greatest Battle'', he is the event exclusive NPC of "Hyakunin Ikki" event.
257----
258* AccidentalMisnaming: Klee calls him Kawabunga Icky during Irodori Festival.
259* ButtMonkey: His manuscript for his novel gets rejected to the point that the editor noted that he would be more successful as a comedian, and he hasn't sold a single ''Outlander Brigade!'' novel during "Hues of the Violet Garden."
260* TheCameo: Normally a character who shows up in the titular "Hyakunin Ikki" event, he makes an appearance in "Hues of the Violet Garden" and plays a minor role in a storyline involving Yoimiya and Klee.
261[[/folder]]
262[[folder:Katou Brothers]]
263!!Katou Youhei and Shingou
264->'''Katou Youhei Voiced By''': Henry Schrader (English)
265->'''Katou Shingo Voiced By''': Calvin Joyal (English)
266Two brothers who dreamed of establishing their own dojo. After Shingou was kicked out from the Meikyou Shisui Arts Dojo, Youhei witnessed the popularity of the book titled ''A Firsthand Guide to Summoning Spirits'', so they performed the summoning ritual to perform a swordmanship mastery. When things went wrong, Youhei ended up pleading with Yae Miko to perform an exorcism on Shingo.
267----
268* DemonicPossession: Katou Shingo was possessed by [[OurDemonsAreDifferent Arakawa Kouji]], the Ancient spirit of The Oni in Samurai armour.
269* GoneHorriblyRight: The brothers are performing a summoning ritual that would make him a great swordfighter that would compete against Domon's students. However, the ritual worked and Shingou becomes a BloodKnight as a result, and Youhei fears his brother's safety, have been begging Yae Miko for help for 5 days.
270[[/folder]]
271
272[[folder:Masakatsu]]
273!!Masakatsu
274A craftsman who has been creating fake Visions to fool Shogunate officers and protect Vision wielders from the Vision Hunt Decree.
275----
276* CallBack: The Traveler recalls Venti's fake Vision when Ayaka mentions how they had Masakatsu craft the fake Visions to defend their Visions from the Raiden Shogun, with one of the Traveler's voice dialog wondering if Masakatsu's where Venti got his fake Vision from.
277* ColdBloodedTorture: Is subjected to one by the two Tenryou soldiers who beat him savagely to teach him a lesson. Kujou Sara isn't pleased with their actions.
278* DistressedDude: As he can make and craft convincingly real-looking fake Visions, the Raiden Shogun had captured him.
279* MasterForger: Is able to make fake Visions that are indistinguishable from the real thing to give it to the Shogunate forces in place of their actual Visions. Unfortunately, the Tenryou Commission caught wind of this and had him arrested.
280[[/folder]]
281
282[[folder:Tomoki]]
283!!Tomoki
284An Inazuman vendor who specializes in creative cooking.
285----
286* BornInTheWrongCentury: His creative cooking has a lot of food that could blend with modern food trends (like creating flavored milk and essentially bubble tea), but for the people of Inazuma it's just weird combinations.
287* CelebrityEndorsement: Ei loves his product and orders a batch of it. Considering [[GodEmperor what she is]], that's pretty about as high as this trope can go.
288* CordonBleughChef: When the Traveler arrives to Inazuma, he explains that his "Creative cooking" isn't popular because people find weird some of his creations. Once the Shogun tries and actually likes his Dango Milk, he manages to expand his business model into milk with different toppings, with ''[[LethalChef Ayato]]'' as his regular costumer. Even if he finds some of Ayato's requests bizarre.
289* JustHereForTheFreeSnacks: [[PhysicalGod Ei]] knows what she came to Tomoki's Shop for, and fortunately for her, he is in the process of selling Dango Milk. This actually helped boost his sales to the point the Traveler can buy it from him.
290[[/folder]]
291
292[[folder:Toshiko]]
293!!Fujiwara Toshiko
294
295A treasure hunter and a descendant of Serai Island’s former inhabitants. Appears in the “Relics of Seirai” World Quest.
296----
297* AllForNothing: After fighting against Treasure Hoarders, Vagrants, and Fatui agents trying to protect it, the picture found by the Traveler, Paimon, and Toshiko turns out to be worthless. Toshiko then wonders if that means the real treasure is still out there somewhere or if the Kanjou Commission possibly took it for themselves while they were evacuating Serai Island’s inhabitants back then.
298* RiddleForTheAges: Why did Toshiko's ancestors go so such great lengths to protect a seemingly regular picture? We may never know.
299* TreasureHunter: She first appears on Seirai Island looking for a treasure left behind by her ancestors. However, all she finds is a mysterious picture hidden behind a mechanism in a ruin, which for the same reason attracts the interest of the Treasure Hoarders, the Vagrants, and even the Fatui.
300[[/folder]]
301
302!!!Naganohara Fireworks
303A family-run pyrotechnics manufacturer and one of the most beloved institutions in the Hanamizaka district of Inazuma City, as well as an associate of the Yashiro Commission, to whom it is entrusted with work on some of Inazuma's brightest festivals.
304
305[[folder:'''Yoimiya''']]
306!!Naganohara Yoimiya
307!!!'''Introduced:''' August 10, 2021 (v2.0 "The Immovable God and the Eternal Euthymia" [second half])\
308'''Voiced by:''' Jinna (Chinese), Creator/KanaUeda (Japanese), Bak Sin-hee (Korean), Creator/JennyYokobori (English)
309[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yoimiya_5.png]]
310[[caption-width-right:350:Frolicking Flames]]
311[-''"Every moment of the summer festival is a moving tale. Those who meet under the light of fireworks grow up, mature, and grow old. When they set off the same fireworks as they did in the beginning, the skies reflect that same image from years ago... Fireworks are not eternal, but I believe that the wonderful emotions behind them should walk alongside Inazuma into eternity."''-]\
312
313->'''Rarity:''' 5★\
314'''Element:''' [[PlayingWithFire Pyro]]\
315'''Weapon:''' Bow\
316'''Constellation:''' Carassius Auratus, the Goldfish\
317
318Inazuma's best pyrotechnician and current proprietress of Naganohara Fireworks. Friendly and passionate, she makes a point of helping anyone she comes across, and harbors an especially soft spot for children, hoping to preserve their happiness, especially in dire times while the nation is befuddled by restrictive decrees. She's one of the first allies the Traveler makes during their stay at Inazuma, helping her deceive the Tenryou Commission twice by freeing an injured man that was locked away, and helping a fugitive escape.\
319\
320Yoimiya combines agility and explosive flair, with a unique ability to further charge up her shots into up to three Kindling Arrows that home in on enemies. Her Elemental Skill, ''Niwabi Fire-Dance'', summons the Niwabi Enshou, a ring of saltpeter that turns all her subsequent shots into Blazing Arrows, while her Elemental Burst, ''Ryuukin Saxifrage'', rains down a barrage of fireworks, with one foe marked with an Aurous Blaze, which will trigger wide-ranging explosions whenever they are hit by any of Yoimiya's allies, and which can be transferred to other enemies if they are defeated before its timer runs out.[[note]]When fully upgraded, her allies can now enjoy a boost to Pyro Damage whenever their Pyro-elemental attacks score critical hits; the Niwabu Enshou can now build stacks of a Pyro Damage boost, as well as randomly fire a second Blazing Arrow; her Burst can now boost her allies' Attack, which can increase depending on the number of the aforementioned stacks; and the Aurous Blaze can now boost Yoimiya's Attack stat whenever the marked foe is defeated, as well as extend the duration and reduce the cooldown time of her Skill whenever it detonates.[[/note]]
321----
322* [[AllLovingHero All-Loving Heroine]]: There's barely any person that Yoimiya won't be sympathetic towards.
323** One of her defining characteristics is her [[FriendToAllChildren love for children]], who in turn see her as a CoolBigSis of sorts. She usually plays with them, and part of her motivation for keeping their happiness is due to Inazuma's dire situation when it comes to the decrees enacted by the Shogun.
324** Notably, she's one of the few characters to treat [[ButtMonkey Paimon]] kindly from the get-go. Accordingly, Paimon never antagonizes her.
325** Whereas many other characters have voice-overs that show varying degrees of contempt for Kujou Sara, Yoimiya's voice-over for her instead shows she respects the Tengu general for being [[NobleDemon more reasonable compared to other officers]] in [[DirtyCop the Tenryou Commission]]; Yoimiya notes Sara will at least hear her out and even acknowledge whenever she's in the right, a compliment that doesn't seem to be backhanded compared to ''everyone else's'' opinion on [[TheFriendNobodyLikes Sara]].
326** Her kindness even extends to the Raiden Shogun herself; though she was afraid her Vision would be next on the chopping block, Yoimiya still worships the Shogun as the patron deity, and in her voice-over about the Shogun she admits she simply doesn't understand [[BlueAndOrangeMorality the Archon's thought process]]. She also holds no ill will towards the Shogun at the end of the Archon Quest.
327** In the Archon Quest, Yoimiya and the Traveler try to help Masakatsu, a fake Vision manufacturer that had been captured by the Tenryou Commission, especially after the man was tortured by some Tenryou officers. Her noble action even convinces Sara to [[EveryoneHasStandards temporarily let them off to help the man get medical attention]].
328** In her first Story Quest, Yoimiya goes to great lengths to help a fugitive from the law, Sakujirou, escape the Tenryou Commission. When she finds out one of the officers, Keisuke, [[WeUsedToBeFriends used to be friends with Sakujirou]], after besting the Tenryou officer, Yoimiya opts to talk to him and makes Keisuke realize his conflict for putting his friendship on a deep strain in favor of capturing the man instead of letting him off. At the end of it, she also gifts Keisuke a firework to set off, a reminder of his and Sakujirou's friendship.
329* AmbiguouslyAbsentParent: While her father makes an appearance, little mention is made of her mother at least until her second Story Quest, which further implies that she is sickly given Yoimiya's advice to her father to mind her medicine while she is on a trip to Sumeru.
330* AnimalMotifs: The goldfish, a symbol of wealth and good fortune in Japanese culture, having been imported from China and formerly exclusively owned by the samurai and noblemen of the sixteenth century.
331** Aesthetic-wise, the name of her Constellation is the scientific name for the goldfish, and her namecard also features a pair of goldfish.
332** Appearance-wise, Yoimiya has a prominent tattoo of a goldfish swimming upstream on the inside of her upper left arm, a pouch with goldfish patterns hanging from her waist, and wears her hair such that it looks like the tail of a goldfish.
333** Personality-wise, one of Yoimiya's voicelines has her admit to keeping a pet goldfish and was inspired to create a goldfish-themed firework that appear to swim and spit bubbles after watching children trying to catch goldfish. Her gregarious personality and her business being a fixture in Inazuman festivals also reflect the festive association of goldfish in modern Japanese culture, being popularly used in ''kingyo-sukui'', a stall game at Japanese summer festivals where players try to catch as many goldfish as possible before their ''poi'' (paper scooper) breaks.
334* ArrowsOnFire: Apart from her charged shots, Yoimiya can further charge up her shots to fire Kindling Arrows. Her Skill also infuses all her normal attacks with Pyro for ten seconds in exchange for an inability to fire Kindling Arrows.
335* BadassAdorable: Yoimiya is a cheerful, friendly young lady who always looks out for her friends' best interests and is a FriendToAllChildren. She is also a heavily adept archer who ''weaponizes'' the same fireworks she works with.
336* BeneathTheMask: While Yoimiya's optimism, energy, and sweetness are genuine, [[HiddenDepths she can also be wiser and more mature that she initially lets on]]. One of the reasons why she acts as a CoolBigSis to the children of Inazuma, even indulging in their fantasies, is to protect their innocence and keep them from being forced to face the harsh realities of Inazuma before they come of age.
337* BettyAndVeronica: The Veronica to Ayaka's Betty, since both their Story Quests are mandatory to unlock the second third of the Inazuma Archon Quest, and feature ShipTease with the Traveler. Vision-wise, both girls form a FireIceDuo, with Yoimiya being the Fire to Ayaka's Ice; personality-wise, Yoimiya is cheerful and energetic, while Ayaka is gentle and demure; clothing-wise, Yoimiya wears a revealing attire consisting of a [[KimonoFanservice half-open yukata]], while Ayaka is more conservative; accent-wise in the Japanese dub, Yoimiya speaks in [[UsefulNotes/JapaneseDialects a thick Kansai dialect]] (fittingly, courtesy of Osaka-born Creator/KanaUeda) to denote her working-class status, whereas Ayaka speaks in a more formal keigo; and combat-wise, Yoimiya uses a bow and her fighting style is rapid and explosive, while Ayaka wields a sword and is graceful and dexterous.
338* BigEater: Downplayed, but she is able to keep up with ''Itto's'' eating habits when they have eating contests to entertain children.
339* BreakingOldTrends: In v3.7, Yoimiya has the honor of becoming the first non-Archon character to receive a second Story Quest.
340* ButThouMust: In order to progress to Archon Quest Chapter II Act II, Yoimiya's first Story Quest must be completed alongside Ayaka's.
341* CallBack: The fireworks used at the end of the Lantern Rite festivals were created by Yoimiya and supplied by Beidou in defiance of the Sakoku Decree.
342* CassandraTruth: Possibly, regarding the Aranara. As far as Yoimiya is concerned, they are ImaginaryFriend-like spirits who respond to children's wishes through the things they love. [[spoiler:In reality, they are the Dendro Archon's {{familiar}}s, who can manifest physically but are mostly reclusive. While Yoimiya understands that her dream of the meteor shower in the climax of her second Story Quest is something arranged for her by the Traveler and Paimon, between how the Aranara came when the Traveler called for them, how they can seamlessly call people into [[DreamLand Mahavanaranapna]] without them being able to tell that they've actually crossed into another layer of reality, and how Yoimiya believes that emotions are important and that children's fantasies shouldn't be trampled upon by adults, the result is that she may have accidentally gaslit herself into thinking them to also be part of the dream rather than the ones constructing it. It also doesn't help that her first exposure to the concept of the Aranara was through the Traveler and Paimon, who having actually met them gave her extremely detailed and accurate firsthand accounts of their way of life, or that her first impression of their appearance came from wood carvings in their likenesses from Acara Crafts, which the duo had a hand in creating. This made it logical for her to assume that [[EntertaininglyWrong the two of them were able to base the dream's depiction of the Aranara after their experiences]] rather than ''[[DramaticIrony vice versa]]''. Whatever the extent of her belief, she agrees not to pry into the matter of the Aranara, with the duo [[SureLetsGoWithThat deciding to just leave it at that]].]]
343* ColorCodedElements: Yoimiya is a Pyro Vision holder who dresses in an orange yukata.
344* CompetitionFreak: Downplayed, but Itto brings out her competitive side. When he challenges her, she simply must do her best to win, especially when kids cheer her on.
345* CoolBigSis: She serves as this to the children of Inazuma, and even refers to herself as such. Part of her motives to why is a desire to let the kids live happily so they don't have to deal with Inazuma's current status.
346* CooldownManipulation: Yoimiya's fourth Constellation upgrade, ''Pyrotechnic Professional'', shaves 1.2 seconds off the cooldown time of her Skill whenever the Aurous Blaze detonates.
347* CriticalHitClass: Her Ascension stat is Critical Rate, which can reach 19.2% at her sixth; combined with her MoreDakka style of bowmanship and Elemental Skill, this gives her the potential to deal some damaging combos, especially if she has unlocked her second Constellation upgrade, ''A Procession of Bonfires'', with increases Pyro damage by 25% for six seconds whenever she scores a critical hit.
348* DitzyGenius: Her proficiency in firework making is unparalleled, and she shows a more mature side of her sometimes, but Yoimiya can still be a bit airheaded. She easily loses her train of thought, and somehow failed to realize Itto was an Oni or a gang leader until it's pointed out to her despite having many run-ins with him.
349* DubPronunciationChange: Yoimiya's full name (hiragana ながのはら よいみや) is the ''kun'yomi'', or native Japanese, reading of 长野原烟宵宫 [simplified]/長野原宵宮 [traditional], which is read as "Chǎngyěyuán Xiāogōng" in Chinese, while the Korean dub opts for a transliteration, also as "Naganohara Yoimiya" (hangul 나가노하라 요이미야; the characters could also be read via hanja as "Jangyawong Sogung"/장야원 소궁).
350* ElementalPersonalities: Yoimiya is a fireworks artificer, and those require testing by lighting their fuse up. She's also candid, ''[[GenkiGirl very]]'' [[GenkiGirl energetic]], full of emotion, passionate, [[TheSocialExpert sociable]], [[MotorMouth talkative]], and [[NiceGirl very kind, friendly and sweet]]. It's ''very'' appropriate that she has a [[PlayingWithFire Pyro]] Vision.
351* EveryoneHasStandards: That she's a very passionate artificer doesn't mean Yoimiya won't (at least) try to pay attention to safety. When she also learns about [[MadBomber Klee]]'s "antics" around Mondstadt in her voice-over for her, Yoimiya lampshades [[HarmfulToMinors the usage of explosives as unsafe for children]].
352* FakingTheDead: [[spoiler:During the "Roses and Muskets" event when Yoimiya brings Morris to the film crew's warehouse, she appears to die from a gunshot from Chevruese. In reality, Yoimiya was only playing dead so the group could scare Morris into [[EngineeredPublicConfession confessing his crime of having Elisa assassinated to keep their affair a secret]].]]
353* FashionableAsymmetry: Her outfit consists of a sloppily-worn yukata that exposes her left shoulder area (revealing her {{sarashi}} underneath), a leg guard and thigh-high stocking on her right leg, a crew sock on her left foot, a glove on her left hand, a prominent tattoo on her left arm, and a few bandages across her body.
354* FatalFireworks: She makes use of her skills as artificer to power herself up in battle.
355* FighterMageThief: Among the three main youthful-looking ladies (alongside Ayaka and Kokomi) who help the Traveler in the Inazuma Archon Quest, Yoimiya is the thief; being an archer and one that utilizes {{Trick Arrow}}s (read: [[FatalFireworks explosive]] ones) in her moveset.
356* FireIceDuo: The [[PlayingWithFire Pyro]] to Ayaka's [[AnIcePerson Cryo]].
357* {{Foil}}: With Klee, when they meet up during "Hues of the Violet Garden" event. Both are Pyro Vision holders, mostly dressed in red, energetic with a childish demeanor, and of course, love of explosives. The main difference between them is that Yoimiya, due to being older, can be mature when the situation requires her to be, while Klee, due to being a young child, is innocently childish no matter the situation.
358* FriendToAllChildren: One of her most prominent traits. Beyond simply doting on children, Yoimiya keenly understands them in a way that very few can, and her warmth extends even towards children that aren't native to Inazuma. According to [[spoiler:Arapurva]], this is partly because Yoimiya is still very much in touch with her own inner child, which means she can still see things from the viewpoint of children and tend to their emotional needs.
359** She makes fireworks and explosive weapons for the children of Hanamizaka and is careful not to shatter their beliefs in mythical creatures, as she believes that they simply aren't yet ready to face the harsh realities of life in Inazuma. Her character profile goes further in-depth with this, saying she's made a game out of children trying to steal her hairpins and claiming they hide a great treasure.
360** She also naturally befriends Klee due to their shared love of explosives, with the two cheering each other up over being prohibited from doing what they love. They end up drawing a picture booklet together and manage to get it published for the Irodori Festival.
361** During her visit to Sumeru, Yoimiya befriends a young girl named Avin, whose illness had confined her to a wheelchair. She manages to get her to open up, and also helps her remember her joy and hope. [[spoiler:This [[OnlyThePureOfHeart wins her the approval of the normally insular Aranara]], who are generally [[InvisibleToAdults wary of human adults]] but are themselves friends and protectors of children.]]
362* FriendlyRivalry: With Itto, who challenges her to eating contests in order to appeal to children. She has no grudge against Itto and happily partakes in these contests to entertain said children.
363* FriendlySniper: Yoimiya wields a bow, and is one of the sweetest, most energetic and most cheerful people one can meet.
364* GatheringSteam: Yoimiya's first-ascension passive, ''Tricks of the Trouble-Maker'', allows the Niwabi Enshou to gather stacks of a 2% boost to Pyro Damage Bonus (to a maximum of ten, equivalent to a 20% boost) for three seconds with her normal shots.
365* GenkiGirl: Yoimiya has boundless energy, and her personality is as colorful and lively as the fireworks she makes.
366* GirlNextDoor: The cute, down-to-earth playful girl introduced alongside Ayaka, a more sheltered noblewoman.
367* GlassCannon: Yoimiya's normal attacks can deal a good deal of damage, especially when empowered with the Niwabi Enshou, and her natural growth in Critical Rate can help her consistently land critical hits on enemies with a good Artifact loadout. However, being an archer, she also suffers from below-average HP and low Defense, which leads to her tending to stagger easily and thus generally encouraging players to keep a reasonable distance when attacking. In Genius Invokation TCG, she has the same amount of HP as everyone else, but her Skill requires her to spend a turn before she can deal damage, thus risking extra damage dealt to her. At the same time, Pyro is the most reactive element in the game, and she can deal insane amounts of damage through reactions.
368* GyaruGirl: [[PlayingWithATrope Played with]]; while she doesn't wear a uniform, Yoimiya's outfit draws parallels to the ''kogal'' style, wearing a short skirt below her yukata, geta sandals in place of platform shoes, and having painted nails, noticeable red eyeliner, and blonde hair fading to red at the tips (albeit naturally) that's worn in a messy, goldfish tail-like ponytail.
369* HairOfGoldHeartOfGold: She has strawberry blonde hair, which goes hand in hand with her kindness.
370* HeroicAmbidexterity: Yoimiya's attack animations have her constantly switching hands as she fires her arrows.
371* HiddenDepths:
372** Although [[GenkiGirl easily excitable and energetic]], she is more mature and wiser than she would first appear to be. If playable voice-overs are to go by, Yoimiya believes the importance of memories and the emotions they carry; while they're the furthest thing from the [[ArcWords "eternity"]] the Raiden Shogun pursues, they should walk into the future alongside said eternity. In fact, [[spoiler:this unintentionally matches the relation that the previous Electro Archon, Makoto, made between "eternity" and "transience" when pursuing the former, something Ei took half a millennium to understand]].
373** In addition, Yoimiya is implied to be a talented craftswoman, as evidenced by her utility passive, which [[ResourceReimbursement refunds a fraction of materials used]] when crafting certain types of Furnishings.
374* HomingProjectile: By further charging up Yoimiya's shots, they're converted into Kindling Arrows, which home in on nearby enemies.
375* TheIdealist: Yoimiya's kindness is genuine, yet she's also well aware of the harsh realities of Inazuma; part of her job as artificer is to give the people (especially [[FriendToAllChildren kids]]) in Inazuma good memories. As quoted above, she also believes that, even if they're not eternal, the wonderful emotions her fireworks create should walk into eternity.
376* JigglePhysics: Her chest is prone to bouncing during many of her animations.
377* KimonoFanservice: She wears a very short yukata that only reaches mid-thigh and isn't even worn on her left arm at all, leaving her {{sarashi}}[=-clad=] chest almost fully exposed.
378* MarkedToDie: Her Burst inflicts one of the enemies hit with an Aurous Blaze, which will explode whenever they are hit by any of Yoimiya's allies. The explosion can be triggered at least every two seconds, and can be transferred to other enemies should the first marked opponent fall before its ten-second duration expires. Her first Constellation upgrade, ''Agate Ryuukin'', extends its duration to fourteen seconds and gives Yoimiya a 20% Attack boost for twenty seconds whenever the marked enemy is defeated.
379%% MasterArcher
380* MeaningfulName: "Yoimiya" is the term for a small event prior to the beginning of a festival, similar to a pre-show event, befitting Yoimiya the character's association with fireworks and festivals.
381* MechanicallyUnusualClass: Archers in general have low damage multipliers for their normal attacks, making them typically poor choices for the Main DPS role[[note]]Ganyu and Tighnari rely on their charged attacks, and Tartaglia simply bypasses this weakness by entering a [[StanceSystem melee stance]][[/note]]. Yoimiya has a tremendous damage multiplier for her normal attack, up to 188% which is close to [[{{BFS}} claymore]] units, and she attacks ''way'' faster. This makes her so far the only bow user viable as close-to-medium-range [=DPS=].
382* MirrorCharacter:
383** To [[Characters/GenshinImpactKnightsOfFavonius Amber]]. Both are [[PlayingWithFire Pyro]] bow girls that use the "Medium Female" model but [[OlderThanTheyLook are young adults]], possess similar personalities (being [[GenkiGirl energetic, cheerful]], [[NiceGirl kind, friendly]] and [[AllLovingHero unabashedly heroic]]), and actively help the Traveler during their respective Archon Quest.
384** To [[Characters/GenshinImpactSumeru Nilou]]. Both girls are [[GirlNextDoor down-to-earth]] {{nice girl}}s with [[MsFanservice attractive designs]] that use a "Medium Female" model, are associated with an artform loosely associated with their respective elements (fire/fireworks and water/dancing) and are willing to help people.
385** To [[Characters/GenshinImpactCourtOfFontaine Lyney]]. Both are [[PlayingWithFire Pyro]] Bow units with a unique ChargedAttack. They're also friendly [[FriendToAllChildren towards children]]. Their primary difference is that Lyney is affiliated with [[spoiler:the Fatui]] due to his upbringing in the House of Hearth, while Yoimiya is presented as heroic with no affiliations to other groups, in fact opposing the Tenryou Commission.
386* MoreDakka: While officially stated to be a five-hit combo, Yoimiya's basic attack pattern has technically the second-highest number of hits of any Archer thus far (only behind Venti), with her firing two arrows for her first and fourth attacks, putting the number of arrows she fires at seven. With a full Constellation, she additionally has a 50% chance to fire additional arrows while the Niwabi Enshou is active.
387* MotorMouth: Yoimiya loves to make small talk and get to know people she meets. So once her mouth opens, better grab a chair since her stories and conversations tend to take a while.
388* MsFanservice: Played with; while the story places more emphasis on her kind self, Yoimiya's outfit is far from conservative. She wears [[KimonoFanservice her yukata]] only on her right arm, leaving her left arm out to fire her bow and thus exposing her {{sarashi}}[=-clad=] chest, which also shows her cleavage. Additionally, both her legs are emphasized by their [[FashionableAsymmetry different legwear]], wearing a crew sock on her left one and a thigh-high on the right one. Her usage of sarashi and bandages below her outfit's miniskirt also shows she doesn't wear conventional underwear. Next to Keqing, Yoimiya also has the second largest bust of any character with the Medium Female model, and is only behind Noelle in that category. To finish off, she combines all of this with graceful acrobatics during her attacks, and her breasts tend to bounce during her animations.
389* {{Multishot}}: By further charging her shots, Yoimiya can create up to three [[TrickArrow Kindling Arrows]]. In addition, her sixth Constellation upgrade, ''Naganohara Meteor Swarm'', grants the Niwabi Enshou a 50% chance to generate a second, non-elemental Blazing Arrow with 60% potency.
390* MundaneUtility: The first thing she did with her Vision was as a flint to light fireworks and boil water. Even today, it's {{implied|Trope}} that she still uses her Vision to help her test fireworks.
391* NiceGirl: Quite possibly one of the kindest characters in the game. Yoimiya's very sweet, friendly and outgoing, and is beloved by the people around her (especially [[FriendToAllChildren the children]]) for her social acumen and boundless optimism. Part of her motivations behind being a pyrotechnician are fueled by a desire to harvest happiness from people in Inazuma, believing their emotions should be something to remember.
392-->''(Chat: Fireworks) "Fireworks are for now, but friends are forever."''
393* OddFriendship: She develops one with Tartaglia during the "Outside the Canvas" event in v3.2, having seen his FriendToAllChildren tendencies and developing a good rapport as a result, despite having learned from Shogunate officers of his association with the Fatui.
394* OddNameOut: Yoimiya is one of the few Inazuman characters not referred to by their full name (along with Gorou, Sayu, and Thoma)[[note]]And Thoma is only half-Inazuman and may not know his father's last name[[/note]]. Oddly, her last name is ''known'', simply not used.
395* OlderThanTheyLook: Yoimiya uses a "Medium Female" model similarly to other young female characters (like Fischl or Noelle) and acts ''very'' youthful; despite this, similarly to characters like Amber, Yanfei or Shinobu, she is actually an adult (albeit [[VagueAge possibly in her late teens or early twenties]]), even inviting the Traveler to some drinks after treating a hurt person in the Archon Quest; in her second Story Quest, she is also referred to as such by Avin, and her [[FriendToAllChildren big heart towards children]] is [[OnlyThePureOfHeart what allows her]] to [[spoiler:see the Aranara, who normally [[InvisibleToAdults hide from adults]]]].
396* OnlyFriend: Playable voice-overs imply Yoimiya might be this for Ayaka, being the only Inazuman outside the Kamisato Clan to treat her as a normal person instead of deferring to her noble lineage.
397* OnlyThePureOfHeart: [[PlayingWithATrope A variant.]] Yoimiya's [[FriendToAllChildren love for children]] allows her to learn of [[spoiler:the Aranara, winning the trust of a race who otherwise goes to great lengths to be InvisibleToAdults]].
398* OOCIsSeriousBusiness: Yoimiya holds the belief that friendship is eternal while fireworks are fleeting. So when a fireworks display is in progress, the normally talkative [[GenkiGirl Yoimiya]] becomes ''dead silent'' in order to appreciate the beauty that the fireworks are exhibiting before fizzling out.
399* PlayingWithFire: Possesses a Pyro Vision. Unlike fellow explosive-wielding Pyro unit in [[HavingABlast Klee]], Yoimiya falls more squarely into this trope due to fire thematically representing her fireworks in-universe.
400* {{Pragmatic Hero}}ine: {{Downplayed|Trope}} since her acts aren't villainous, but they're still destructive; during the Inazuma Archon Quest, Yoimiya (and later the Traveler) makes use of her [[StuffBlowingUp fireworks]] to help distract Tenryou soldiers. Both times, it works. Paimon {{lampshade|Hanging}}s it, as usual.
401-->'''Paimon:''' What kind of firework is this!? By the look of it, Paimon's ears are gonna get blown off! Oh, Yoimiya... you are officially [[MadBomber nuts]]...
402* RebelliousSpirit: Also {{downplayed|Trope}}, though it's still a prominent trait of hers. The nation's dire situation and the Tenryou Commission's [[DirtyCop corruption]] in favor of targeting mundane people are a big part as to why Yoimiya helps the Traveler deceive the Commission. She tries to help a fake Vision manufacturer escape jailtime (if temporarily) and wasn't happy to learn the Tenryou officers went too far and tortured him, and in her Story Quest she convinces a Tenryou soldier to let his childhood friend escape after correctly realizing how much the situation conflicted him.
403* RedBaron: She's known as the "Queen of the Summer Festival" for her excellent fireworks displays at Inazuma's Summer Festival.
404* ResourceReimbursement: Her utility passive, ''Blazing Match'', is guaranteed to refund 25% of the materials used in crafting Decoration, Ornament, and Landscape-type furnishings.
405* RuleOfCool: Wielding a bow with high dexterity? Certainly cool, but not impossible given Yoimiya bares the arm she usually wields it with. Wielding a bow with high dexterity on ''[[HeroicAmbidexterity both hands]]'', including the one covered by her yukata, while doing acrobatics? That's something entirely different.
406* {{Sarashi}}: Her chest is bound with a long white strip of cloth.
407* SecretKeeper: She is one of the few human adults who may know that [[spoiler:the Aranara really exist]], and is happy to protect that secret.
408* ShownTheirWork: Wearing a kimono or similar clothing (like a yukata) with a single arm stripped to the waist (known as "hadanugi dousa"[[note]]肌脱ぎ動作, meaning "skin-baring action"[[/note]]) is a common practice in [[UsefulNotes/{{Archery}} kyuudou]] (Japanese archery), which allows the person wearing the kimono with more freedom of arm movement for their arm wielding the bow. Though [[RuleOfCool that still doesn't explain]] how Yoimiya can [[HeroicAmbidexterity wield her bow with the same dexterity on]] ''[[HeroicAmbidexterity both]]'' [[HeroicAmbidexterity hands]].
409* SignificantBirthdate: Her birthday, June 21, is the northern summer solstice, the day with the longest daylight hours and the start of summer itself, befitting her sunny, cheerful personality.
410* TheSocialExpert: Yoimiya is known for her excellent conflict resolution skills and can soothe conflicts between people simply by speaking to them or encouraging them to talk to one another. She helps two childhood friends resolve their decade-long conflict in her Story Quest.
411* SplashDamage: The Aurorus Blaze can spread to other enemies nearby if a target marked with it dies before its duration expires.
412* StatusBuff:
413** Yoimiya's fourth-ascension passive, ''Summer Night's Dawn'', increases her allies' Attack stats by 10% for fifteen seconds after using her Burst, with an additional 1% for every stack of the Pyro Damage Bonus buff provided by her first-ascension passive, ''Tricks of the Trouble-Maker'' (for a maximum total of 20%).
414** Her second Constellation upgrade, ''A Procession of Bonfires'', increases her Pyro damage by 25% for six seconds whenever a Pyro-elemental attack (even from other characters besides herself) lands a critical hit.
415* StuffBlowingUp: Considering she weaponizes the same pyrotechnics she creates, this is a given.
416* SweetTooth: Her favorite foods, according to her "Favorite Food" voice-over, include snacks. Some of her official art depicts her enjoying/sharing sweets such as dango or a caramel apple, she shares dango with the Traveler in the aforementioned voice-over, and her specialty dish is a spin on Tricolor Dango.
417* TattooAsCharacterType: A colorful, lighthearted tattoo of a fish swimming with flowers in her upper left arm is a prominent part of her design. It shows her embracing her bloodline as a Naganohara, and adds to her [[AnimalMotifs goldfish motif]]. There's also a smaller flower tattoo placed right above her left breast, but that one isn't as prominent.
418* TomboyAndGirlyGirl: The Tomboy to Ayaka's Girly Girl. Played with in that Yoimiya's less traditionally girly than outreight tomboyish, but her appearance and personality are, respectively, less conservative and much more warm and energetic, compared to the more traditional and demure Ayaka.
419* TrickArrow: While Yoimiya's arrows are [[ArrowsOnFire Pyro-elemental]], what sets her apart from other archers is that they are [[StuffBlowingUp explosive]]. Using charged attacks demonstrates such, and Kindling Arrows take it up a notch by homing in on enemies.
420* UpgradeArtifact: A variant--her third and fifth Constellation upgrades, ''Trickster's Flare'' and ''A Summer Festival's Eve'', add three levels to, respectively, her Skill and Burst.
421* VaporWear: Judging by her {{sarashi}} and the bandages below her shorts, it can be {{i|mplied Trope}}nferred she's not wearing typical underwear.
422* VibrantOrange: Yoimiya is a compressed bundle of [[GenkiGirl energy]] and [[NiceGirl sweetness]], whose outfit's primary color is orange, coinciding with both her Element ([[FireIsRed Pyro]]) and the most typical color of goldfish.
423* WeaponSpecialization: Promotional material and her artworks typically show her wielding the Hamayumi (4★), though her Wish banner also runs concurrent with the Thundering Pulse (5★), both of which are well-suited with Yoimiya's hard-hitting archery. In particular...
424** The former's substat is Attack (12–55.1%), while its "Full Draw" passive increases the damage potency of its wielder's normal and charged attacks by, respectively, 16–32% and 12–24%, with an additional 100% boost to either while she has full Elemental Energy. This improves her damage potency before launching her Burst.
425** That for the latter is Critical Damage (14.4–66.2%), while its "Rule by Thunder" passive increases its wielder's Attack stat by 20–40%, in addition to granting them up to three stacks of "Thunder Emblem" which increase the potency of their Normal Attacks by 12–24% with one stack, 24–48% with two, and 40–80% with three, whenever their normal attacks connect, they use their Skill, or while their Energy is not full (the former two conditions generate stacks that last, respectively, five and ten seconds). This further improves the damage potency of Blazing Arrows in between triggering her Burst.
426* WithGreatPowerComesGreatResponsibility: Her Vision voice-over reveals she was taught this by her father. When she first received her Vision, Yoimiya used it for MundaneUtility before leaving it in a storeroom. Her father, having found it some time later, re-entrusted it to her, explained her the importance of being handed a Vision by the higher powers above, and told her to treasure it, which she has to this day.
427[[/folder]]
428
429[[folder:Ryuunosuke]]
430!!Naganohara Ryuunosuke
431->'''Voiced by:''' Creator/ChrisTergliafera (English)
432Former proprietor of Naganohara Fireworks and Yoimiya's father, who had to retire his post after a workplace accident that severely impaired his hearing, but it doesn't stop him from working with fireworks.
433----
434* DeafComposer: "Artificer", to be precise -- a workplace accident a few years ago severely impaired Ryuunosuke's hearing, but that doesn't stop him from working with fireworks regardless.
435* SurprisinglyRealisticOutcome: Years of working with fireworks have left Ryuunosuke nearly deaf, with the Traveler and Paimon believing the same will happen to his daughter.
436[[/folder]]
437
438[[folder:Sakujirou]]
439!!Sakujirou
440->'''Voiced by:''' Mark Allen Jr. (English)
441An Inazuman who took refuge in Naganohara Fireworks after Tenryou Commission put him in arrest warrant. He's an old friend of Keisuke Imatani.
442----
443* UncertainDoom: At the end of Yoimiya's story quest, he escapes Inazuma on a small raft and has to cross the deadly storm around the nation. As of 3.7, whether or not he made it is unknown.
444* WeUsedToBeFriends: He and his childhood friend Keisuke used to be close, but then Keisuke joined the Tenryou Commission and participated in the Vision Hunt Decree, even pinning his old friend a criminal for violating the Sakoku Decree, at which point their friendship severely deteriorated.
445* YouCantGoHomeAgain: Keisuke allows Sakujirou to escape arrest and flee Inazuma, but it's made clear he won't be able to return until the Sakoku Decree is repealed. [[spoiler: Even after it's repealed, Sakujirou is still MIA.]]
446[[/folder]]
447
448[[folder:Yoimiya's Young Friends]]
449!!Iwao, Matsuzaka, and Saika
450
451Three children from Hanamizaka with whom Yoimiya always hangs around.
452----
453* CheerfulChild: They are very cheerful, love playing and were planning on capturing the Great Mujina Youkai (which does not even exist). Yoimiya intends on keeping them that way, since that way they won't focus on the reality of the Vision Hunt Decree.
454* FiveSecondForeshadowing: Talking to them while returning from Konda Village during Yoimiya's Story Quest has them mention a man who just came past them and looked really scary. When arriving at Naganohara Fireworks, Ryuunosuke informs you that the Tenryou commission has found and arrested Sakujirou.
455* InterspeciesFriendship: During Hues of the Violet Garden, One of the kids, Iwao hangs out with [[OurElvesAreDifferent Klee]] & offered to buy her a food.
456* RecurringCharacter: Yoimiya usually appears with them, in some events.
457[[/folder]]
458
459!!!Ninken
460[[folder:"Black Shadow"]]
461!!"Black Shadow"/[[spoiler:Kageroumaru]]
462A ''ninken'' and focus of the "Bantan Sango Case Files: The Warrior Dog" event that details a lot of animal disappearances.
463----
464* AntiVillain: The reason he has the Treasure Hoarders kidnap the cats and dogs around Inazuma City? [[spoiler:He wanted to train them so that they are able to take care and protect themselves, which stemmed from Kageroumaru's experience from having had to live and survive on his own in Higi Village after no one came for him due to being deserted and the Tatarigami leaking out.]]
465* ArcVillain: He is the primary focus for the Traveler and Ryuuji while they find the missing animals around Inazuma City.
466* BreakMeter: [[spoiler:Subtle, but during his boss fight, dealing certain damage to him or countering his flurry of slashes by attacking with melee will cause him to be stunned for a few minutes before he recovers.]]
467* DefeatMeansFriendship: [[spoiler:After his defeat during the duel with the Traveler, he decides to become their ninken much to their surprise.]]
468* {{Foreshadowing}}: All of the Canine Bunshins under Black Shadow have the same scar visible on their left eye despite being individuals. [[spoiler:This is because they happen to be [[MesACrowd shadow clones]] made by Kageroumaru himself and really wants to test the Traveler's capabilities as a ninja.]]
469* GreenThumb: One of the Canine Bunshin's abilities is to unleash a Dendro vine that entraps their foes inside leaving them unable to escape and vulnerable to further attacks, though thankfully, the vines he creates are harmless. [[spoiler:Kageroumaru, as a boss fight lacks this move.]]
470* LordBritishPostulate: Stealth and distraction is advised to get around them, but some players want to test their capabilities against them. In addition to utilizing a wide variety of attacks, they happen to boast a ''massive'' HP that reach millions and will take a whole minute or an hour to deplete them completely.
471* NoNameGiven: Since he is unnamed, Ryuuji calls him "Black Shadow" though Paimon insists that he be called "Blade Pup". [[spoiler:His real name is only revealed after reading a letter that his owner wrote.]]
472* PatrollingMook: His Canine Bunshins serve as this since the Traveler must get around them to release the trapped animals from inside the cage without being spotted. Failure to do so will have them attack the Traveler with powerful attacks at their disposal until they leave.
473* ShockAndAwe: Two of the Canine Bunshin's attacks involve using a ninjato to unleash lightning waves, or stab the ground to unleash an electric shockwave in an [=AoE=]. [[spoiler:As Kageroumaru, he uses all of the mentioned attacks but has an additional move where he unleashes a thunderous [[SwordBeam SwordBeams]] in an arc.]]
474* StuffBlowingUp: The Canine Bunshin's counterattack has them transform into a Geo statue while they escape to another location. After a few seconds it will explode and deal [=AoE=] Pyro damage. [[spoiler:This attack is also used by Kageroumaru himself during his boss fight.]]
475[[/folder]]
476[[folder:Taroumaru]]
477!!Taroumaru
478
479A retired ''ninken'' (an attack dog of the Shuumatsuban) and proprietor of the Komore Teahouse.
480----
481* CutenessProximity: Is very popular with the customers. Though Kozue laments that the customers came to pet him than buy his tea which she has to stop them from doing so.
482* GameplayAndStorySegregation: During "Hues of the Violet Garden". [[spoiler:Taroumaru will be present at his usual place despite participating in a ''Clash of Lone Blades'' tournament at that time. Justified, as a ninken, he might have used a shadow clone to act as a substitute while the real deal is away.]]
483* InItForLife: For anyone that has signed a contract with him, they will become his subordinates and employees for the Teahouse for the rest of their lives. Kozue even warns the Traveler to not act hasty around him.
484* MovesetClone: [[spoiler:As a fightable boss, he fights identically to Kageroumaru but is able to [[NoSell block all attacks]] when he is not attacking.]]
485* RetiredBadass: He was once a Shuumatsuban ninken and is partnered alongside Nakanishi before they both retired from active duty and the two spend their days inside the teahouse (which the former being is in an ownership of). [[spoiler:He decides to temporarily step out of retirement by participating in the "Clash of Lone Blades" tournament as a final opponent, and he proves to be much more formidable compared to the prior opponents the Traveler had faced.]]
486* WhatTheHellHero: You can steal a Precious Chest behind his counter which turned out to be his secret larder. [[spoiler:It is implied that he participated in "Clash of Lone Blades" because he ''needed'' that money that the Traveler unwittingly stole earlier.]]
487[[/folder]]
488!!!Bantan Sango Detective Agency
489A private-eye agency located in Hanamizaka.
490
491[[folder:Ryuuji]]
492!!Ryuuji
493->'''Voiced by:''' Creator/DamanMills (English)
494
495A former Doushin of the Tenryou Commission who joined the Agency after Sango helped clear his name after he was framed for the assassination of Takatsukasa Isamu, then-chief of Inazuma City's police station.
496----
497* BrainsAndBrawn: The Brawn to Sango's Brains, as he is responsible for gathering any piece of evidence for the latter to decipher the truth; in addition, being a former police officer, he can hold himself decently in combat.
498* FrameUp: Ryuuji was falsely accused of poisoning Isamu by [[spoiler:Takayuki, who was in a haste to cover up his hand in getting rid of a potential threat to the Kujou Clan's hegemony over the Tenryou Commission]]. The hastiness of the accusation, however, drew the suspicion of Sango, who knew that Ryuuji is too loyal to Isamu to betray him.
499* HappilyAdopted: Ryuuji was an orphan before he was taken in by Isamu, who he looked up to as a father-figure, hence the suspicion with which Sango treated accusations of him having poisoned Isamu. [[spoiler:In the ending to Heizou's Hangout Event tree where he fully discloses the truth about Isamu, while Ryuuji is shaken to learn that Isamu is not as good a man as he thought he was, he nevertheless chooses to keep it a secret from his posthumous daughter Chika until she has come of age.]]
500* IOweYouMyLife: He joined the Bantan Sango Detective Agency out of gratitude to Sango for helping him clear his name after he was falsely accused of poisoning Isamu. To a lesser extent, he also owes Kujou Sara with commuting his sentence from death penalty to imprisonment.
501* PracticallyDifferentGenerations: Ryuuji was 25 years old at the time of Isamu's death, during which the latter's wife is pregnant with their biological daughter Chika, who in turn looks up to Ryuuji as her older adoptive brother.
502* ResolvedNoodleIncident: The end of the "Bantan Sango Case File" Daily Commission series, introduced in v2.0 (July 2021), reveals that he was once framed for a crime he did not commit, and joined the Agency out of gratitude to Sango for helping him clear his name. One branch of Heizou's Hangout Event tree, released in v2.8, exactly a year later, reveals that he was specifically accused of poisoning Isamu.
503* RetiredBadass: Ryuujin was a police officer prior to joining the Agency.
504* UnwittingPawn: [[spoiler:Though Ryuuji was not directly responsible for Isamu's assassination, he was nevertheless an accessory by having brought him fish-liver paste as food supplement on orders from Shiroyama, unaware that it will produce an adverse reaction in conjunction with a cough medicine Isamu was taking at the same time.]]
505[[/folder]]
506
507[[folder:Sango]]
508!!Bantan Sango
509
510Eponymous owner of the private-eye agency.
511----
512* BrainsAndBrawn: The Brains to Ryuuji's Brawn, in that she is largely responsible for piecing together any piece of evidence Ryuuji brings her.
513* GossipEvolution: Not so long ago, she asked Wakamurasaki to spread an urban legend about a net that captures human souls using Kamuna Onmyoudou techniques to force them to tell the truth, largely as a scare tactic against criminals; it immediately blew up into her badgering her to investigate more onmyoudou techniques. In an attempt to get her off her back, Sango taught her one such technique that only works on small animals during the "Black Shadow" incident; far from satisfying Wakamurasaki, it only drove her to further badger Sango to find ways to upgrade the "Ubiquity Net," as she called the technique, much to the latter's chagrin.
514* GreatDetective: Sango is one of the brightest minds in Inazuma, and has dedicated to using her intellect to seek the truth of things.
515* UnwittingInstigatorOfDoom: [[spoiler:In the ending to Heizou's Hangout Event tree where he fully discloses the truth about Isamu's assassination, Sango is shocked to learn that she was indirectly responsible for Shiroyama, the assassin, being DrivenToSuicide after his benefactor Takayuki threw him under the bus, leaving him without protection as Sango's investigations closed in upon him.]]
516* WeUsedToBeFriends: She and Heizou used to be partners in the Agency until the latter joined the Tenryou Commission following the case with Ryuuji, and has convinced herself that he is helping the Commission cover up the truth. [[spoiler:In the ending to Heizou's Hangout Event tree where he fully discloses the truth about Ryuuji's case, she is humbled at the realization that Heizou is merely protecting Ryuuji from the AwfulTruth about his late father-figure, Takatsukasa Isamu.]]
517[[/folder]]
518!!!Yae Publishing House
519The largest publishing house in Inazuma, owned by Yae Miko, as well as one of its most authoritative, having produced most of the nation's bestselling books.
520[[folder:Aratani]]
521!!Aratani
522
523The event manager in Yae Publishing House and Soraya's former classmate during their Akademiya days.
524----
525* DubNameChange: In Chinese Localization, her name is Huānggǔ (荒谷).
526* GameplayAndStorySegregation: She is one the [=NPCs=] who show up in the "Fabulous Fungus Frenzy" event whom the Traveler can interact with. If one bothers to check on Inazuma, she is present at her usual location even though she is technically ''supposed'' to be on Port Ormos. She also bears the title of "Yae Publishing House Editor" if found on Port Ormos, whereas, the Aratani on Inazuma lacks one.
527[[/folder]]
528
529[[folder:Junkichi and Shigeru]]
530!!Junkichi and Shigeru
531A writer and an editor, respectively, who often argue about the direction of the former's serialized action series, ''Onibudou''.
532----
533* CreativeDifferences: InUniverse, Junkichi and Shigeru's relationship is fraught with disagreements over the direction the former is taking with ''Onibudou'', with the latter censuring him over the [[NewPowersAsThePlotDemands ninja protagonist's ever-expanding arsenal of abilities]].
534* HumblePie: By the end of the "Storytelling Method" World Quest (accessible by siding with both Junkichi or Shigeru at least once), Junkichi is humbled by the realization that, as it is, ''Onibudou'' has become as confusing as Shigeru warned him about, especially after he had the Traveler proof-read it.
535* IgnoredExpert: Shigeru often warns Junkichi that [[NewPowersAsThePlotDemands constantly adding new abilities]] for the protagonist of ''Onibudou'' can cause confusion in the long run; his warnings often fall on deaf ears. If the Traveler sides with Junkichi in "Is This Novel Amazing?", the following Daily Commission, "This Novel Seems... Problematic?", Junkichi's tendencies come to bite him in the ass when ''Onibudou'', one of the Yae Publishing House's bestsellers, suddenly experiences a drop in popularity, which he tries to shrug off by claiming it is just the calm before his planned grand finale. Shigeru, fearing the cancellation of ''Onibudou'', asks the Traveler to conduct a survey on its readers to force Junkichi to pay heed, who reacts to the results with confusion.
536* NewPowersAsThePlotDemands: Shigeru's biggest problem with Junkichi is that the latter is often making up new powers for the ninja protagonist of ''Onibudou''.
537* RebelliousRebel: If the Traveler sides with Shigeru in "Is This Novel Amazing?", the following Daily Commission, "This Novel Seems... Familiar?", begins with Junkichi complaining over the creative constraints Shigeru imposed upon him and asks them to hand his editor some books from the Publishing House which he uses as anti-benchmarks while writing ''Onibudou''. To his dismay, Shigeru not only liked them, but also attributed their commercial success to their consistent storytelling.
538* WritersBlock: The first Daily Commission involving both men, "Is This Novel Amazing?", begins with Junkichi having problems brainstorming ideas for ''Onibudou''. He tends to lean towards [[NewPowersAsThePlotDemands adding new abilities to his protagonist]], to which his editor Shigeru often takes issue, warning him that it could screw over his series in the long run. In the face of such an impasse, they ask the Traveler to side with one of them: either trust Junkichi's creative chops or err on the side of caution with Shigeru.
539[[/folder]]
540
541[[folder:"Miss Hina"]]
542!!"Miss Hina"/[[spoiler:Gorou]]
543
544A popular advice columnist of Inazuma's ''That's Life'' magazine, ready to help you with your problems.
545----
546* AttractiveBentGender: [[spoiler:In reality, she is Gorou's unwitting alter ego]] thanks to Yae Miko's shenanigans.
547* CoolBigSis: Sells herself as one to her readers, helping with other people's problems in life by writing at her column. Her fans agree.
548* MsFanservice: Wears a [[KimonoFanservice kimono]] that's open at the top, not unlike the Raiden Shogun, exposing her shoulders and ample cleavage.
549* UnwittingPawn: [[spoiler:Gorou never suspected that he's been given a busty, sultry alter ego to boost popularity.]]
550[[/folder]]
551
552[[folder:Souka]]
553!!Souka
554->'''Voiced By:''' Caitlin Myers (English)
555A nervous rookie author working with Yae Miko, who participates at the Nilotpala Cup Beast Tamers Tournament ("Fabulous Fungus Frenzy" event) to take some inspiration for her ongoing work and owns a Stretchy Anemofungus named "Stormstress".
556----
557* RevengeViaStorytelling: After Souka is beaten by the Traveler in the tournament, Miko implies that Souka would portray them as horrible villains in her next story. Given this is [[TheGadfly Miko]] speaking, she's likely joking just to see their reaction.
558* ShrinkingViolet: The moment she is introduced, she cannot speak straight and is clearly in a panic. It's later shown, however, that's she's only truly nervous when around [[TheGadfly Yae Miko]], and is more than capable of holding a conversation with the Traveler and Paimon without so much as a stutter.
559* TookALevelInBadass: Souka returns during the "Lil' Fungi's Fun-Tastic Fiesta" donning Eremite attire and speaks with more confidence. She's also the one who designs the regular stage and the boss stages alongside Haniyyah of Fungus Mechanicus for the event.
560[[/folder]]
561
562[[folder:Sumida]]
563!!Sumida
564A novelist and aspiring entrant at the upcoming ''This Novel is Amazing!'' competition hosted by the Yae Publishing House. To this end, she has posted a commission with the Inazuma Adventurers' Guild to help her gather reference materials for her entry about an adventurer in the fog-shrouded island of Tsurumi, in particular the Maushiro, a musical instrument said to have been used by its ancient people thousands of years ago. She is the primary quest giver of the "Through the Mists" World Quest series that serves as the introduction to Tsurumi.
565----
566* {{Cloudcuckoolander}}: Sumida has a bad habit of going on a tangent and ramble on about topics unrelated to whatever she is discussing at the moment, much to the consternation of the Traveler, Paimon, and Kama. In addition, she simply saw Ruu (and Tsurumi Island) as a writing reference rather than as a person.
567* {{Determinator}}: Despite having nearly died during her last expedition to Tsurumi, Sumida is unwilling to give up on winning the competition and has turned to hiring adventurers to keep finding reference materials for her.
568* WisdomFromTheGutter: While the Traveler and Paimon report back to her following their third expedition to Tsurumi, [[spoiler:Sumida, upon hearing of their experiences with Ruu and the island's ley line disruptions, goes off-topic yet again, proposing a plot point for her novel about how the island's current state is a result of misunderstanding by Ruu and the local priests who thought offering him as a human sacrifice to Kanna Kapatcir might appease her, when all she wanted was to be friends with him. When she met Kama later, she proposes a plot point wherein a descendant of Tsurumi islanders will return to lift the island's curse by communing with them. Come the fourth expedition, her ideas about Ruu and the local priests turn out to be accidentally true, and Kama helps the Traveler by communing with Ruu, who happens to be the friend of his distant ancestor]].
569[[/folder]]
570
571!!!Komaniya Express
572The most renowned delivery service in Inazuma.
573[[folder:'''Kirara''']]
574!!Kirara
575!!!'''Introduced:''' May 23, 2023 (v3.7 "Duel! The Summoners' Summit!" [first half])\
576'''Voiced By:''' Sun Yanqi (Chinese), Creator/SayumiSuzushiro (Japanese), Kang Eun-ae (Korean), Julia Gu (English)
577[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kirara_9.png]]
578[[caption-width-right:350:Cat Upon the Eaves]]
579[-''"Being a courier is the perfect job for me. The Lady Kitsune told me that those who don't work can't fit into human society, and I'm not having any of that! That's why I've decided to take every delivery seriously. I—I'm not going back to the boonies, even if it means I get to be a Great Youkai or whatever!"''-]\
580
581->'''Rarity:''' 4★\
582'''Element:''' [[GreenThumb Dendro]]\
583'''Weapon:''' Sword\
584'''Constellation:''' Arcella, the Little Box\
585
586The golden star of Komaniya Express, well known for her dedicated love for delivering goods to anyone who needs deliveries. While her nature as a youkai, specifically a nekomata, a two-tailed feline, raises a few eyebrows, she wins the respect of others for her dutifulness and effectiveness at conducting deliveries.\
587\
588Kirara delivers shields for her allies and gives her foes a nasty surprise. Her Elemental Skill, ''Meow-teor Kick'', is a flying kick that briefly applies a Dendro effect and generates a Shield of Safe Transport, whose remaining resilience will stack on the next one generated; in its held mode, Kirara enters the "Urgent Neko Parcel" state afterwards, during which she transforms into a cat-themed box which boosts her movement speed and jumping power, deals Dendro damage on foes she crashes into, and allows her to walk on vertical surfaces, at the end of which she delivers ''Flipclaw Strike'', a wide-ranging scratch attack, albeit at the cost of heightened Stamina consumption when climbing and a cooldown time that increases proportional to the duration of the state. Her Elemental Burst, ''Secret Art: Surprise Dispatch'', drops a box on enemies, which produces six Cat Grass Cardamoms that explode either after a set period of time or whenever enemies come into contact with them.[[note]]When fully upgraded, the Urgent Neko Parcel state can now generate stacks of Reinforced Package which are consumed once the state ends to either reset the duration and increase the resilience of any existing Shield of Safe Transport, or at least create less potent ones if it has been broken, as well as generate less potent Critical Transport Shields onto her allies; her Burst can now generate additional Cat Grass Cardamoms based on the value of her Max HP; she can now periodically toss less potent Cat Grass Cardamoms in tandem with regular attacks from her allies protected by her shields; and both her Elemental Talents can now boost surrounding allies' Elemental Damage.[[/note]]
589----
590* AbsurdlySharpClaws: After the first two hits of her normal attack string, Kirara abandons her sword in favor of attacking physically, including slashing at the enemy with her claws.
591* AnimalEaredHeadband: If one looks closely, Kirara has human ears below her hair, and the ones on her head are an accessory. It's likely she wears them to illustrate her identity.
592* AnimalEyes: She has slit pupils, giving her a cat-like appearance that befits her being a nekomata.
593* AnthropomorphicTransformation: Kirara's earliest memories are of her life as an ordinary cat, living as a stray in the wilds of Inazuma. She vaguely describes to Diona having grown her second tail one day, but cannot cite exactly how it was that she went from an ordinary animal to a youkai. But this allowed her to join human society, having been fascinated by the things she saw them do.
594* BadLiar: While she can lie, she lacks the skill to do it convincingly. During the Sumeru arc of "Duel! The Summoners' Return" limited-time event, Kirara tries to get some suspicious clients to open their package, with the Traveler, Paimon, Cyno, and Charlotte spying from a distance, and winds up anxiously stammering excuses while trying to force the conversation back to the package's contents, only making the clients more suspicious. Paimon also notices that her tail movements [[NervousTics tend to get more agitated]], meaning one only needs to look there to see if she's lying or not.
595* BadassAdorable: Kirara is a cute, friendly CatGirl who happens to be a powerful nekomata for her age, and is both a fine swordswoman and an expert with her claws and paws. Bandits that tried to thwart her deliveries learn such the hard way.
596* BakenekoAndNekomata: She's of the nekomata race, with two tails, green eyes with slits, and hind cushioned, furry paws that work as her feet. She does have human ears below her hair, though; the ears on her head are [[AnimalEaredHeadband decorative]], using them to keep appearances.
597* BareFistedMonk: Played with. While Kirara wields a sword during combat, she forfeits it [[ThrowingYourSwordAlwaysWorks in the middle of her attacks]] to fight bare-handed. Given her impressive [[SheFu acrobatics]] and how she has [[AbsurdlySharpClaws claws]], this works quite well.
598* BareMidriffsAreFeminine: As evidenced by her Serenitea Pot lines, Kirara is extremely interested in fashion tastes among human girls, explicitly asking Lumine for her take on the topic since the latter is also female. It is likely that Kirara requested a very feminine look from Chiori, the Inazuman fashion designer who, when making her clothes included a midriff-exposing top to fit the ''gyaru'' style that they represent.
599* BarrierWarrior: Her Skill erects a Shield of Safe Transport around the active character, a Dendro-elemental shield whose resilience is based on a fraction of Kirara's Max HP. Her first-ascension passive, ''Bewitching, Betwitching Tails'', allows her Urgent Neko Parcel state to generate up to three stacks of Reinforced Packaging, which are then consumed once the state ends to either reset the duration and stack into the damage absorption of the existing Shield, or at least generate Shields with 20% the absorption of the original Shield had it been broken beforehand. In addition, her second Constellation upgrade, ''Perfectly Packaged'', allows her to generate Critical Transport Shields onto her allies whenever she enters the Urgent Neko Parcel state, with damage absorption worth 40% of the Shield of Safe Transport, and which last twelve seconds and with at least ten-second-long intervals.
600* BigEater: She says she used to be this when she was a small cat, capable of gobbling up an entire bowl of food made by her Granny in one go.
601* BreakingOldTrends: {{Downplayed|Trope}}. While Kirara is not the first character whose Skill allows her to dart across the battlefield (e.g., Sayu and Yelan), hers is the first that allows her to walk on vertical surfaces such as walls and cliff faces, albeit in exchange for consuming Stamina while climbing in such a state, with a 40% greater consumption compared to doing so normally.
602* CatGirl: PlayedWith. Like Yae Miko, the form Kirara assumes has noticeable beastly traits that show her nature as a {{youkai}}, those being her tails, fangs, and feet, but unlike Yae Miko, she forgoes having animal ears in favor of wearing a hair accessory that resembles them. That said, the fact she can choose which cat-like appendages she displays in her human form, such as her paw pads for feet, indicates that she chooses to have human ears.
603* CatStereotype: She's a curious CatGirl who enjoys boxes, climbing on things, scratching up furniture to sharpen her claws, and catching fish.
604* ColorCodedElements: {{Downplayed|Trope}}. Kirara's Vision element is Dendro, which is typically associated with the color green; however, her outfit's color scheme would place her closer to Geo (like Gorou, who she resembles) or Hydro or even Anemo, with her Vision and [[ElementalEyeColors eyes]] being the only green parts of her design.
605* ConstantlyCurious: Kirara treasures human society, but is always learning something new everyday given how much she travels.
606* CountryMouse: Kirara is an animal youkai from the wilds, fascinated by humans and the world outside. She admires the other youkai for their ability to integrate with humanity, hoping to break away from her rural upbringing and become as worldly as them. In fact, she took her job as courier because it gave her the opportunity to travel, getting to experience different cultures and prove herself capable of living outside the forests.
607* {{Courier}}: She is a delivery person for the Komaniya Express, and she is very dedicated at delivering goods for her clients.
608* CuteKitten: Unlike the rest of the characters who simply have a [[AnimalMotifs cat motif]] to them, Kirara is a [[BakenekoAndNekomata nekomata]] (a ''cat'' {{Youkai}}), and she embraces the more cute side of cats, being [[ConstantlyCurious curious]], [[NiceGirl kind, and playful]]. This is in stark contrast to the aforementioned characters with cat motifs[[note]]Diona is a {{Tsundere}} whose [[CatsAreMean surly personality]] is clearly a coping mechanism; Keqing is [[CatsAreSuperior an independent young woman]], mirroring the independent side of some felines; Lynette is an aloof girl who went through a DarkAndTroubledPast and actively [[LeaveMeAlone refuses to interact with people]], much like a stray cat[[/note]], and is {{justified|Trope}} since Kirara grew in a warm household as a kitten.
609* CuteLittleFangs: Has noticeable ones, which adds to her cuteness. It's also {{justified|Trope}}, as she's a [[BakenekoAndNekomata nekomata]].
610* {{Determinator}}: Kirara takes her job as courier seriously, even if it means she has to climb and run above rooftops to make sure the delivery arrives in time.
611* DevelopersForesight: If you did not meet her in the 3.7 Flagship event (Duel! The Summoners' Summit!), then you will be introduced to her by Chiori during her story quest.
612* DifficultButAwesome: In a sense. When upgraded, the Urgent Neko Parcel state can provide Dendro application and sturdier shields than those of her Skill, but this involves getting Kirara in on the action, risking the possibility of the shields becoming weaker even after getting reinforced or worse, taking a hit, which [[FragileSpeedster Kirara was not built to do]]. Done correctly, however, this can guarantee Elemental Reactions and stronger shields that will ensure the party won't be over soon.
613* DoesNotLikeSpam: Kirara doesn't like crabs as food since they have thick shells and little meat. She's also not a big fan of hot food. It's telling that her least favorite dish is thus [[BreadEggsBreadedEggs Butter Crab]].
614* DubPronunciationChange: The two kanji of Kirara's name (綺良々, hiragana きらら; 々 denotes a repeated kanji) are, respectively, the ''kan-on'' and ''nanori'', or Han Chinese-derived and proper-name, readings of 绮良良 [simplified]/綺良良 [traditional], which is read as "Qǐliángliáng" in Chinese, while the Korean dub opts for a transliteration, also as "Kirara" (hangul 키라라; the characters can also be read via hanja as either "Giryangryang"/기량량 or "Giyangyang"/기양양).
615* ElementalEyeColors: Her green eyes are her only features that fit her Dendro vision.
616* FauxPaw: Does the cat paw pose after her normal attack string.
617* FirstNameBasis: Similarly to Thoma, Kirara refers to Yae Miko as "Lady Miko" in her voice-overs. Likely {{Justified|Trope}} due to their similar nature as {{youkai}}.
618* FishOutOfWater: Out of the playable {{youkai}} characters, Kirara seems to be the most curious about human life and customs, compared to Yae Miko, who's more experienced; Itto, who is already a FriendToAllChildren; and Kujou Sara, who grew up a MilitaryBrat and usually doesn't think much of it.
619* {{Foil}}: With Diona, another cat-themed character from Mondstadt. The brief time they meet during ''The Summoner's Summit'' event, it's clear that they're different as day and night. Diona is a Katzlein, which can be described as [[LittleBitBeastly humans with cat features]], including a real tail and real ears. Kirara is a nekomata, who chooses to take the form of a human, and although her tails and paws are real, her ears are ironically fake. Their personalities also contrast each other, with Diona embodying the {{Tsundere}} aspect of a cat, while Kirara embodies their curiosity and energy.
620* FragileSpeedster: [[PlayingWithATrope Played with]]—Kirara's Max HP is above average, and can hit quickly as a sword wielder; moreover, her Skill generates shields that protect the active character, and her Urgent Neko Parcel state further increases her mobility while dealing damage. However, similarly to [[CombatMedic Baizhu]], her durability is offset with average Attack and poor Defense[[note]]The second-lowest DEF stat as of v3.7[[/note]], meaning she cannot take a hit to save her life and thus encouraging HitAndRunTactics by creating shields, tackling opponents with the Urgent Neko Parcel to fortify the shield on each hit and apply Dendro, and then switching out. That said, players are incentivized to further build up her Max HP as compensation, through her fourth-ascension passive, ''Pupillary Variance'', which increases the damage potency of her Skill and Burst by, respectively, 0.4% and 0.3% for every 1,000 points, and her first Constellation upgrade, ''Material Circulation'', which adds an extra Cat Grass Cardamom for every 8,000 to a maximum of four times; both upgrades help improve her offensive prowess as well as indirectly make her a damage sponge.
621* FurryReminder: She has a lot of them as a CatGirl that used to live like an actual cat before using her nekomata ability to transform into a human. Most notably, she has dialogue talking about killing and eating birds and squirrels, and she loves to nap at noon while also being much more active at night. Humorously, Nahida's elemental skill reveals she still thinks in cat meows.
622* GyaruGirl: [[PlayingWithATrope Played with]]; her outfit evokes the look of a ''Kogal'' with a few custom differences, wearing a modified SailorFuku-esque outfit, baggy socks and accessories, her paw feet in place of platform shoes, and her hair fading to a darker brown color at the tips.
623* HairFlip: Does one of these at the end of her full attack combo.
624* HumanityEnsues: It's revealed in her Vision story that she gained the ability to become human immediately after becoming a nekomata youkai. However, unlike most other examples of this trope, the story not only does not dwell on her transformation, but she also adjusts to her new form quickly due to her determination to find and accompany her "Granny" back home.
625* HappilyAdopted: She was raised by an elderly human lady ever since she was just an ordinary kitten whom she calls "Granny" and loves her very much, cleaning, giving gifts and cooking meals for her without her knowledge.
626* HurricaneOfPuns: Her introductory post on Twitter was brimming with lame cat {{Pun}}s.
627* IdenticalStranger: {{Downplayed|Trope}}. Despite the likelihood that they aren't related because they are two separate species —dog man and nekomata youkai— she slightly resembles a female version of Gorou. However, Gorou is mentioned briefly in her introductory post, suggesting that they're familiar.
628* InterclassFriendship: Of the playable youkai characters, she's the one closest to Yae Miko, regarding her as a figure of respect and admiration. Miko's fondness of Kirara (according to voice-overs) shows the feeling is mutual, even if not even Kirara is safe from [[TheGadfly the Guuji's antics]].
629* IntriguedByHumanity: She is a youkai that is intrigued by human society and uses her job as a courier to take "expense-free" trips to the different nations of Teyvat experience to their various cultures and meet new people.
630* KickChick: Some of her attack animations involve kicking after she's thrown her sword.
631* KnightOfCerebus: A rare [[InvertedTrope inversion]]. Her appearance in v3.7 is a strong indicator of improvement of life in Inazuma with the abolition of the Sakoku and Vision Hunt Decrees and the normalization of relations between the Shogunate and Watatsumi, with her personal conflict (dealing with a card thief) being much lower stakes than a bloody civil war or overthrowing a corrupt government.
632* LittleBitBeastly: While for the most part, she's human-looking, she has [[CuteLittleFangs fanged teeth]], [[MultipleTailedBeast two tails]], and paws for feet. It is explained that she can use her nekomata power to give herself human feet, but she prefers to keep her paws because they are more comfortable.
633* LockedOutOfTheLoop: Not her, but she deliberately keeps her "Granny" in the dark about her being a youkai with the ability to transform into a human, despite the fact that her "Granny" has grown suspicious of her.
634* MissingMom: Her earliest memory from when she was a kitten is of her wandering alone in the snow in search of shelter, implying that her mother either died or abandoned her.
635* ModestyShorts: Wears a pair of blue shorts below her skirt. A good choice, given all the acrobatics she does in battle.
636* MultipleTailedBeast: As per a nekomata, she has two tails.
637* MundaneUtility: Similarly to fellow Inazuman Sayu, the ''Urgent Neko Parcel'' state improves her mobility and allows Kirara to climb surfaces with more ease, improving exploration.
638* NiceGirl: Kirara is a pretty sociable and warm girl who loves making small talk and getting to know people she meets. Her character lore states that she treats each customer with kindness and generosity, and that she treasures everything about human society and is always overjoyed to behold the smiling faces of her customers, thus motivating her to offer the best service she can for everyone she caters to.
639* NonStandardCharacterDesign: {{Downplayed|Trope}}. While her design meets the standards of the Inazuman character design concept overall, she stands out among the playable cast as the first character with distinctly non-human feet.
640* PinocchioNose: Doubles as {{Nervous Tic|s}}, but when her tails continuously move randomly up and down, it means that she’s telling a lie.
641* PsychicStatic: Unintentional, "just too alien" kind. If you use Nahida's elemental skill on her, it shows her thoughts as "Meow Nyaa Miao."
642* PunnyName: Her Skill's name, ''Meow-teor Kick'' (obviously a pun on "meteor" and "meow").
643* RedBaron: She is also known as the "Gold-level Courier of the Komaniya Express."
644* RingAroundTheCollar: Or socks around the ankles, to hide how her humanoid calves transition to feline paws.
645* RummageSaleReject: When she first gained human form, she would wear whatever accessories drew her attention. The fashion designer Chiori thought it looked bad for herself when Kirara would go in and out of her shop dressed as she was, and hence Chiori gave Kirara a fashionable outfit she wears to this day.
646* SailorFuku: Her outfit resembles one, albeit tailored to expose her midriff.
647* ShapeshifterStruggles: Kirara has relatively few problems now being a {{nekomata}}, but she notes that now having two tails makes it difficult to sleep. She also has to deal with the fact that things she gets away with doing as a cat are different from what she can socially do as a human.
648* SheFu: Many of the female characters can do this, but Kirara takes it farther by ditching her sword (by [[ThrowingYourSwordAlwaysWorks throwing it]]) in the middle of her normal attacks, and instead relying on acrobatics during her {{kick|Chick}}s and [[AbsurdlySharpClaws claw slashes]].
649* SlidingScaleOfGameplayAndStoryIntegration: Kirara is a courier who utilizes a delivery box for offensive purposes during her Burst. She is also known for making safe and quick deliveries, which is reflected in the held form of her Skill creating a shield and boosting Kirara's movement speed.
650* ShoutOut: The whole cat courier idea is a reference to the Japanese delivery service company [[https://en.wikipedia.org/wiki/Yamato_Transport Yamato Transport]], specifically their black and yellow logo of a cat carrying her kitten with her mouth. Komaniya Express even has a legally distinct version as their logo, seen hanging from Kirara's belt. More subtly, Kirara's color scheme seems to also allude to the colors used on Yamato Transport's delivery trucks.
651* SpeechImpediment: Her EN VO has a bit of a lisp, perhaps appropriate of someone speeking not only a second language but with a literally different tongue.
652* StatusBuff: Her sixth Constellation upgrade, ''Countless Sights to See'', boosts the party's Elemental Damage Bonuses for fifteen seconds after Kirara uses either of her Elemental Talents.
653* StealthPun: Twice in her demo, she almost gets into trouble; the first time, she nearly opens packages for her customers before deciding "no peeking!", out of curiosity, and then nearly walks into a treasure hoarder trap, wondering what's inside. This cat nearly got killed by her curiosity.
654* {{Stripperiffic}}: Overall downplayed, as her SailorFuku outfit isn't skintight or as revealing as other characters, though it's still obviously modified, exposing her shoulders, midriff, and most of her legs.
655* StockAnimalDiet: Fish, as per a cat (or rather, a nekomata). She enjoys sashimi in particular.
656* SupportPartyMember: Kirara's playstyle draws parallels to Zhongli, by focusing on creating sturdy shields to protect her teammates (and absorbing Dendro damage much more effectively). She can also deal effective chip damage through her Urgent Neko Parcel state and, with ascensions, reinforce these shields, thus encouraging players to deploy Kirara for a slightly longer time to [[DifficultButAwesome reap the potential rewards]] of briefly engaging in close combat to set up Elemental Reactions and improve the party's defense.
657* TailSlap: She uses her twin cat tails to strike enemies as part of her normal attacks.
658* TattleTail: whenever Kirara has to lie, her two tails twitch uncontrollably. The same happens when she gets nervous.
659* ThatCameOutWrong: Her voice-over when she talks about her travel expenses being covered by the company while the Traveler pays for everything sounds like bragging. Kirara quickly realizes such and tries to explain herself.
660* ThrowingYourSwordAlwaysWorks: For the second hit of her normal attack combo, she throws her sword at the enemy, in favor of [[BareFistedMonk attacking physically]].
661* TrademarkFavoriteFood: Sashimi Platters are this for her.
662* TrapMaster: Her Burst generates six Cat Grass Cardamoms that explode either after a few seconds or upon contact with enemies. Her first Constellation upgrade, ''Material Circulation'', allows her to generate an extra Cardamom for every 8,000 points of Max HP she has up to four times (hence, she can generate ten with at least 32,000 Max HP), while her fourth, ''Steed of Skanda'', allows her to periodically throw Small Cat Grass Cardamoms in tandem with regular attacks by her allies protected with her shields, with damage equivalent to twice her Attack stat and with at least 3.8-second intervals.
663* UltimateJobSecurity: Defied and Discussed. While she is the best of the best when it comes to making deliveries across Teyvat, she’s still at risk of being fired for breaking company rules just like everyone else, which is why she refuses to open customer packages even if she is curious about what's inside.
664* UnderestimatingBadassery: When she travels for work, she is frequently underestimated by bandits who want to steal her packages because they perceive her as a young girl who is easy to overpower. In reality, she's a powerful nekomata who sends them fleeing for the hills after a good thrashing, ensuring that her packages reach their intended recipient safely.
665* UpgradeArtifact: A variant--her third and fifth Constellation upgrades, ''Universal Recognition'' and ''A Thousand Miles in a Day'', add three levels to, respectively, her Skill and Burst.
666* VoluntaryShapeshifter:
667** Aesthetics-wise, Kirara can change her appearance whenever she wants, such as creating human ears for herself (the cat ears on her head are but an accessory) while retaining her cat paws for feet and her two tails.
668** Gameplay-wise, the held form of her Skill has Kirara enter the Urgent Neko Parcel state, wherein she transforms into a cat-themed box for ten seconds (which also appears on her Constellation), during which she enjoys a boost to her movement and jumping speeds and can damage enemies she crashes into, albeit at the cost of increasing the Skill's cooldown time from eight seconds in its pressed mode to as much as twelve (i.e., at a rate of 1.2 seconds of cooldown for every second the state is active).
669* WithCatlikeTread: Her utility passive, ''Cat's Creeping Carriage'', prevents meat-producing animals from fleeing when approached.
670* WomanWereWoes: Kirara actually began life as a cat before she became a {{Nekomata}}. In addition to learning how to deal with life as a human, she is also having to learn how to be female, especially in how she dresses. She was such a [[RummageSaleReject fashion disaster]] that Chiori made her a special outfit for fear that when Kirara left her shop that people would think Kirara's "fashion" was indicative of her atelier.
671* {{Workaholic}}: She once declined a transition to a far less effortful secretary position, suggesting that she actually enjoyed the deliveries she's making.
672* {{Youkai}}: She's a [[BakenekoAndNekomata nekomata]]. Along with Yae Miko, Kujou Sara, and Itto, Kirara is one of the few youkai playable characters.
673* YoungerThanTheyLook: While most of the game's playable {{youkai}} are OlderThanTheyLook, Kirara is a rare inversion, having become a nekomata almost immediately upon maturing from kitten-hood, while her adoptive grandmother still regards her as a fairly young cat. This implicitly puts her age range between 1–4 (human) years old, possibly making her ''the'' youngest playable character in the entire game, even factoring in [[TokenMiniMoe children]] like Diona, Klee, Yaoyao, or Sayu.
674[[/folder]]
675
676!!Ritou
677A port town on the western end of Narukami Island and the main access point for people going in and out of Inazuma, as well as the headquarters of the Kanjou Commission.
678[[folder:Kama]]
679!!Kama
680A boatman living in Ritou and a distant descendant of the ancient islanders of Tsurumi. He ferries people in and out of Tsurumi, such as Sumida in the past and the Traveler and Paimon in the present.
681----
682* BadassBystander: Implied. Sumida recounts how Kama managed to convince a group of ten Treasure Hoarders into returning their stolen belongings, but also mentions about how they "gave" him Treasure Hoarder Insignias, implying he actually just beat them into submission singlehandedly.
683* BrutalHonesty: When Sumida asks him to review her pitch for her novel about [[spoiler:a descendant of refugees from Tsurumi returning to cleanse of the island of its GroundhogDayLoop curse by posing as one of the ancient islanders]], Kama bluntly tells her it does not hold as much water as the other novels she recommended him, such as the ''Toki Alley Tales'' series, much less award-winning.
684* IdenticalGrandson: During the Travler and Paimon's second expedition to Tsurumi, they use the strange pinion they found at Seirai, which they learn from Ruu is one of Kanna Kapatcir's feathers, on a bird statue, which projects the memories of a man who bore a strong resemblance to Kama burying a Maushiro and swearing to leave the island forever. At the start of the third, they confront Kama about it, who suspects that they may have seen his ancestor, who, according his family's oral tradition, left in disillusionment over [[spoiler:his fellow islanders turning to HumanSacrifice]].
685* TheQuietOne: Kama is a man of few words, and is not one to frequently talk about his family background or tales about Tsurumi unless he is asked.
686* StrangerInAFamiliarLand: Having been born centuries after his ancestor left Tsurumi, Kama has little connections to the island apart from oral accounts passed onto his family for generations and a visit in his youth with his late father. It is to the point that [[spoiler:when he joins the Traveler and Paimon in the fourth part of "Through the Mists" he admits that he did so for reasons ranging between being an obligation to help the Traveler, empathy for the islanders, and his need to break free from his family's cursed past]].
687* YouDidntAsk: When the Traveler and Paimon, and later Sumida, ask him why he did not reveal himself to be a descendant of Tsurumi islanders sooner, he responds with this ''ad verbum''.
688[[/folder]]
689
690!Kannazuka
691The easternmost of the twin islands (alongside Yashiori) that lay on the frontline of the civil war between the Shogunate and Watatsumi, with the former currently securing the island, in particular the Mikage Furnace in Tatarasuna island to the south, which recently suffered an overload of the Tatarigami powering it, forcing most of the islanders to flee elsewhere.
692
693[[folder:Kaoru]]
694!!Hanayama Kaoru
695A Tatarasuna islander and florist evacuated following the malfunction of the Mikage Furnace. Once the Furnace was stabilized, she was among the first islanders to return out of worry over her flowers.
696----
697* GreenThumb: She loves flowers, and tends to them regularly. She even refused Xavier's request to shoot a film there because the flowers might get trampled.
698* MeaningfulName: Her surname, Hanayama (花山) means "flower mountain," befitting a flower enthusiast.
699[[/folder]]
700
701----
702!Yashiori
703The other twin island on the frontline of the Inazuman civil war, which took a severe toll on its mining industry and forced its residence to flee elsewhere safer, leaving a few stragglers apart from Watatsumi islanders, specifically the Sangonomiya Resistance, who hold the island sacred as the site where their patron deity Orobashi was martyred at the hands of the Raiden Shogun.
704
705
706[[folder:Granny Oni]]
707!!Granny Oni
708A Yashiori islander who took care of Itto during his childhood.
709----
710* AmbiguouslyHuman: {{Subverted|Trope}}. Granny Oni is only nicknamed as such due to being one of the few humans in Yashiori who would take care of Itto, where most of her fellow villagers discriminated upon him for his oni lineage.
711* SacredHospitality: Aside Itto, she is now taking care of Daisuke, whom Itto challenges him a Onikabuto fighting.
712[[/folder]]
713
714[[folder:Kaji]]
715!!Kaji
716
717A Yashiori islander and former worker of the Jakotsu mines. He's the quest giver of the "Orobashi's Legacy" World Quest series.
718----
719* GameplayAndStoryIntegration: As the quest giver of the "Orobashi's Legacy" series, completing it clears the skies of Yashiori and vanquishes the Tatarigami for good. That said, the Tatarigami doesn't completely go away from enemies who are already infected ''before'' you take this quest.
720* TheGreatestStoryNeverTold: Discussed. After you cleared "Orobashi's Legacy", Kaji takes refuge in the Kujou Encampment and mentions that the Shogunate forces wouldn't really believe that it's the combined efforts of both him and the Traveler that helped clear the Tatarigami and would just credit the Shogun for it instead. Kaji personally doesn't care as long as the Tatarigami no longer plagues his homeland.
721* SmallRoleBigImpact: After finding notes about how radicals within the Sangonomiya Resistance had destroyed the wards that hold off the Tatarigami [[spoiler:at the suggestion of their Mondstadtian ally Nathan, who is much later revealed to be a Fatui saboteur]], he decided to do something about vanquishing the Tatarigami and had been trying to get help with little success until the Traveler came by. Without him, the Traveler wouldn't have found a way to clear off the Tatarigami that plagued Yashiori.
722[[/folder]]
723
724[[folder:Washizu]]
725!!Washizu
726
727Former chief of the ghost village of Higi and its only remaining citizen. He's found meditating at a lone shrine near Serpent's Head.
728----
729* EldritchAbomination: Describes the entity of the shrine as [[spoiler: having "Eighteen pairs of blood-red eyes! Thousands of sharp, venomous fangs! Countless mouths and numberless tongues, ever thirsting after blood!"]]
730* HoistByHisOwnPetard: {{Downplayed}}. Washizu tells the Traveler to pray continuously at the shrine, and to try and hear the shrine entity's voice. On the fourth day, the Traveler does, indeed, hear a voice -- [[spoiler:a voice that warns them about Washizu sneaking up on them, leading to the Traveler killing Washizu in self-defense]].
731* HumanSacrifice: [[spoiler: He makes constant references to the need to keep the shrine entity that instructs him happy through regular offerings. After defeating him, you can opt to uncover an incomplete registry of names in Higi Village that starts out as a census of the village's residents, but then descends into chronicling the names of his sacrificial victims.]]
732* MadnessMantra: [[spoiler: The third day of praying ends with him repeating "Please forgive me..." over and over. The fourth day has him chant "Continue to endure... Continue to worship..." as encouragement for the Traveler to continue praying.]]
733* {{Permadeath}}: [[spoiler:A NPC example. By the fourth day of the shrine praying quest, Washizu makes his move and attempts to kill the Traveler as a sacrifice to the entity of the shrine. However, in self-defence, the Traveler defeats him in battle and he dies instead, [[GameplayAndStoryIntegration and his death carries over for the rest of the game]]]].
734* SanitySlippage: [[spoiler:Strongly Implied. His incomplete register reveals his slow descent into madness as each of the villagers succumbed to the Tatarigami, which eventually culminates in him killing off the remaining villagers as sacrifices]].
735* SerialKiller: [[spoiler:Fits most of the criteria, being an insane lunatic who slaughtered his entire village and any unlucky bystanders as sacrifices to the god of the shrine, even making a list of his victims that the Traveler can find. Chouji's mother and the Traveler would potentially have been the next victims of his killing spree.]]
736* SoleSurvivor: He's the only member of Higi Village left after all other villagers died from the Tatarigami.
737* TerseTalker: Starts off as one during the first few interactions with him. [[spoiler: He becomes more incensed and verbose as you continue to pray at the shrine each day, culminating in feverish rhapsodies of the shrine entity's power and his duty towards continuing to appease it.]]
738[[/folder]]
739
740!Watatsumi
741->See their individual page [[Characters/GenshinImpactWatatsumi here]].
742
743!Seirai
744[[folder:Neko]]
745!!Neko
746A talking cat and provisional guardian of the Asase Shrine in Seirai Island, who is trying to restore the Shrine to its former glory in anticipation for the return of her master, Asase Hibiki. She is the quest giver of the "Neko Is a Cat" World Quest series.
747----
748* ADogNamedDog: Downplayed; Neko's name is homophonous to the Japanese word meaning "cat," but uses different characters that mean "sleeping child."
749* DramaticIrony: If the players have read the lore, they will know that the person Neko is waiting for, Asase Hibiki, was a historical figure that is likely long dead by the present time. Even when told outright that Hibiki lived four to five hundred years ago, Neko does not make the connection that Hibiki is dead because as a cat she has no comprehension of time.
750* IWillWaitForYou: Neko is dutifully waiting for her master Hibiki to return and believes that renovating/restoring the Asase Shrine will cause Hibiki to someday return once business is booming.
751* SurprisinglyRealisticOutcome: Neko requests the Traveler's help to repair her shrine since as a cat, there is only so much Neko can accomplish with her paws alone.
752* TalkingAnimal: Unlike the [[{{Ventriloquism}} stunt]] Thoma pulled with Taroumaru in Act I, Neko is an actual talking cat who the Traveler meets in Seirai Island.
753[[/folder]]
754!Tsurumi
755A fog-shrouded island on the southernmost end of the Inazuman archipelago, once home to an ancient civilization that worshipped Kanna Kapatcir, a thunderbird goddess.
756
757[[folder:The Boatman '''(Unmarked Spoilers)''']]
758!!The Boatman
759
760A spirit responsible for leading the spirits of Tsurumi Island to the afterlife.
761----
762* BeleagueredAssistant: His lamentations are primarily because the "golden lady" is upset with his failure to pass the souls of Tsurumi Island on.
763* {{Cloudcuckoolander}}: He speaks in riddles and only seems vaguely aware of the Traveler as it is not yet their time to pass.
764* DontFearTheReaper: He's strange, but overall not unpleasant. He will not force anyone to pass on, merely lamenting that he cannot leave until everyone agrees to go.
765* TheFerryman: He is meant to guide the souls of Tsurumi Island's residents to the afterlife.
766* NumberTwo: He is second-in-command to a mysterious "golden lady", possibly the god of death.
767[[/folder]]
768[[folder:Ruu '''(Unmarked Spoilers)''']]
769!!Ruu
770
771A little boy found on Tsurumi Island who is seemingly one of the last residents living there. He guides the Traveler across the island in his preparation for the ceremony to appease the Thunderbird Kanna Kapatcir.
772----
773* TheChosenOne: He was chosen by his tribe to be [[HumanSacrifice sacrificed]] to appease the Thunderbird, because they believed that the favor the Thunderbird showed him made him a worthy sacrifice. Because of this, Ruu can perceive the elements when no one else in his people can.
774* DeadAllAlong: Ruu is already long dead as a result of being sacrificed by his people to Kapatcir thousands of years ago, so the current Ruu the Traveler and Paimon interact with is his lingering spirit sustained by the leyline disorder post-destruction. Ruu's existence is so tied to Tsurumi Island itself that he simply cannot leave it without touching one of Katpatcir's feathers to act as a temporary vessel, and even then, merely leaving the island was enough to tire him out, implying his spirit cannot last for very long once out of the island.
775* DramaticallyMissingThePoint: When the Thunderbird, who he named Kanna Kapatcir, began to befriend Ruu and treated him with kindness, he and the islanders came under the impression that she wanted him as a HumanSacrifice to appease her, when she was simply glad to have a friend. Ruu himself further suffers this after Kapatcir destroys Tsurumi Island and curses it in outrage; it doesn't seem to occur to Ruu that she was upset at his death and subsequent broken promise to sing for her again, but that the ritual went wrong somehow, and so he spent the GroundhogDayLoop plaguing the island to do the sacrifice over and over again thinking that getting it "right" would fix things.
776* GroundhogDayLoop: Ever since the incident when Kapatcir went berserk and destroyed Tsurumi Island and its inhabitants in a blind rage for killing Ruu, Ruu became trapped in a never-ending cycle caused by the leyline disorder where he was doomed to repeat the same events leading up to the disaster. No matter how many times he tried to rectify his mistakes, each repeat of the ceremony ends in failure, even when getting help from outlanders that manage to arrive on the island. Only by singing to her once again on Seirai Island can he finally break the cycle.
777* LockedOutOfTheLoop: Feeling that he's only a child, the Traveler and Paimon have to lie to him when he asked where Kapatcir is, saying that she's on Seirai Island. In truth, she's long dead, and the Thunder Manifestation is what's left of her. Though when they go to Seirai, he says that he figured out about what happened to him and to Kapatcir.
778* StupidSacrifice: He willingly allowed himself to be offered as a HumanSacrifice to the Thunderbird to help his tribe, unaware that not only did Kapatcir not care about the sacrifices, but that sacrificing himself after befriending her would do nothing but upset her.
779* TagAlongKid: He tags along with the Traveler throughout the Tsurumi Island investigation quests and asks for their help in preparing for the ceremony.
780* VagueAge: Despite being a child, when the Traveler asks how long Ruu has been on Tsurumi Island, he says he's been there for over a thousand years, with his age being called into question due to the people of the island telling yearly passes through thunderstorms instead of the usual day-night cycle because of the perpetual fog. This is justified because he's a lingering spirit trapped in a GroundhogDayLoop.
781* WhatTheHellHero: Calls out the Traveler for destroying the Thunderbird Perches and ruining the ceremony, even though the Traveler is only trying to save Ruu from getting sacrificed and end the neverending cycle of the leyline disorder.
782* WowingCthulhu: His BeautifulSingingVoice captivated Kapatcir, who claimed that she also had heard the song of the "dragon of the far north". He promises to sing to her again if they meet each other again. This is partly why she flies into an uncontrollable and intense rage after Ruu was sacrificed, regretting that he can never fulfill his promise to her.
783[[/folder]]
784
785!{{Ronin}}
786[[folder:'''Kazuha''']]
787!!Kaedehara Kazuha
788!!!'''Introduced:''' June 29, 2021 (v1.6 "Midsummer Island Adventure" [second half])\
789'''Voiced by:''' Banma (Chinese), Creator/NobunagaShimazaki (Japanese), Kim Shin-woo (Korean), Creator/MarkWhitten (English)
790[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaedehara_kazuha.png]]
791[[caption-width-right:350:Scarlet Leaves Pursue Wild Waves]]
792[-''"If one's heart is empty, all under heaven is empty. But if one's heart is pure, all under heaven is pure."''-]\
793
794->'''Rarity:''' 5★\
795'''Element:''' [[BlowYouAway Anemo]]\
796'''Weapon:''' Sword\
797'''Constellation:''' Acer Palmatum, the Japanese Maple\
798
799A wandering samurai affiliated with the Crux Fleet, as well as the last known scion of a clan of practitioners of the Isshin Art of swordsmithing and swordsmanship. His gentle, poetic temperament and free spirit conceal a deep trauma born from being a fugitive from the Shogunate and its increasingly oppressive laws. Nevertheless, he continues to find beauty in the world around him and to stay true to his ideals, no matter what perils lie ahead. The Traveler first meets him on the way to Inazuma aboard the Crux Fleet, striking a close friendship and later meeting up with them at Watatsumi Island to help the Watatsumi Army.\
800\
801Kazuha combines elegance, agility, and power, drawing enemies within slashing range and raining down plunging attacks. His Elemental Skill, ''Chihayaburu'', is a heavenward slash that launches him in midair, pulls in surrounding enemies (with increased coverage in its held form), and can be triggered in midair, in addition to turning his first plunging attack into ''Midare Ranzan'', which additionally creates a vortex that sucks in enemies anew, while his Elemental Burst, ''Kazuha Slash'', sweeps surrounding foes and creates an Autumn Whirlwind Field that periodically deals Anemo damage upon enemies within its radius, as well as either Hydro, Pyro, Cryo, or Electro, depending on which is infused first.[[note]]When fully upgraded, he can now regenerate Energy while Gliding or using his Skill while his pool is below half; grant an Elemental Damage bonus to an ally whose element matches that he triggered a Swirl reaction with; his Skill can now absorb elements for his unique plunging attack; his Burst can now reset the cooldown time of his Skill; the Autumn Whirlwind Field can now boost the party's Elemental Boost, as well as Kazuha's even while he is outside; and both Elemental Talents can now infuse his regular attacks with Anemo.[[/note]]
802-----
803* AreaOfEffect: His Burst creates a large field of whirlwinds and maple leaves around him that damages enemies within its radius over its duration.
804* AwesomenessByAnalysis: Kazuha's highly perceptive nature and sharp senses allow him to discern and quickly analyze everything around him with absolute clarity, which in turn aids him in combat, seeing past illusions, sensing dangers, reading people, and tracking them down in an instant, no matter how well they try to conceal it.
805* BewareTheNiceOnes: He's a kindly, warm-hearted person who is pleasant to be around, but he also happens to be an [[MasterSwordsman exceptionally accomplished and deadly swordsman]] with a ruthless streak that comes to particular prominence when confronting dishonorable acts.
806* BeyondTheImpossible: A two-for-one case. [[spoiler:In challenging the Raiden Shogun's ''Musou no Hitotachi'' head-on, he resonates with the hopes and wishes in his late friend's Vision, allowing him to not only briefly wield the power of two Visions simultaneously, but also to fend off her OneHitKill strike, in a first for the story.]]
807* BigDamnHeroes:
808** Midway through the Inazuma Archon Quest, [[spoiler:he and Beidou are among the mercenary reinforcements that ambush the Shogunate troops and turn the tide of the battle at Nazuchi Beach in the Resistance's favor]].
809** Towards the end of that same Archon Quest, [[spoiler:he joins the raid on Tenshukaku just before the Shogun is about to strike the Traveler down. It is also at this moment that he resonates with his late friend's Vision, which subsequently allows him to wield Anemo and Electro in tandem as he darts forward, successfully deflects the killing blow and saves the Traveler from certain death]].
810* BunnyEarsLawyer: [[ReallyFondOfSleeping His favorite pastime is sleeping]], and he is known for his eccentric tendencies, such as hosting "communal wind-listening courses" for the Crux Fleet's crew. Yet, not only is he a seasoned swordsman and adept poet, but he's also a very street-smart young man with extremely sharp senses, precise intuition, and refined skills.
811* CantHoldHisLiquor: During the Summertime Odyssey event, Kazuha ends up drunk shortly after Venti manages to mix up fruit juice with alcohol instead. This results in a sleepy and rather giggly state.
812* ColorCodedElements: In terms of character design, Kazuha and Sayu avert the WindIsGreen trope that has been used for the color palettes of other Anemo characters. He instead opts for a color palette inspired by autumn. Interestingly, Kazuha and Xiao's color palettes inverted would resemble each other's.
813* ConnectedAllAlong: Kazuha possesses historical ties to the Yashiro Commission due to the Kaedehara Clan being practitioners of the Isshin Art and part of the Raiden Gokaden prior to their decline. His fate is also intertwined with [[spoiler:Scaramouche]], who was responsible for tampering with the diagram for forging a sacred sword, an act that jeopardized his clan's standing.
814* CooldownManipulation: His first Constellation upgrade, ''Scarlet Hills'', resets the cooldown time of his Skill after using his Burst.
815* CorrallingVacuum: His Skill sucks in surrounding enemies, with increased radius in its held form.
816* DeathFromAbove: His Skill allows him to leap into the air with increased height and swiftly plunge down onto enemies while simultaneously gathering them up in a swirling whirlwind.
817* DoubleJump: He can use his Skill while in midair, allowing for an extra burst of height. Stamina cost and cooldown time notwithstanding, it can be used indefinitely, allowing him to cover considerably more distance when gliding.
818* DualWielding: [[spoiler:He awakens his friend's Vision upon seeing the Traveler in mortal peril and, for a brief moment, is able to use both his own Anemo Vision and his friend's Electro Vision.]]
819* DubPronunciationChange: Kazuha's full name (kanji 楓原万葉; hiragana かえではら かずは) is mostly the ''on'yomi'', or Chinese-derived, reading (save the third character, which instead uses ''nanori'', or proper-name, reading) of 枫原万叶 [simplified]/楓原萬葉 [traditional], which is read as "Fēngyuán Wànyè" in Chinese, while the Korean localization opts to use a transliteration as "Kaedehara Kajeuha" (hangul 카에데하라 카즈하; the characters could also be read via hanja as either "Pungwon Manseop"/풍원 만섭 or "Pungwon Manyeop"/풍원 만엽).
820* EverythingIsAnInstrument: In one of his idle animations, he plays a tune by blowing on a leaf as if it is a whistle. [[ShownTheirWork This is actually a thing in Japan, as well as other places, in real life]].
821* FlashStep: The penultimate hit of his basic attack combo has him lunge forward before disappearing into [[SplitSecondBladeSpam a blitz of slashes]], and then blinking back into visibility to deliver the last strike.
822* FullNameBasis: The game refers to him by his full name of Kaedehara Kazuha at all times.
823* GameplayAndStoryIntegration: In his Story Quest, Kazuha gets to wield an old, sentient blade for a number of battles. Due to its old age, poor condition, and [[spoiler:Tatarigami corruption]], it gets harder and harder to use, which Kazuha notes as being the result of [[spoiler:the blade having goals and perspectives that heavily differ from his own.]] Opening the character menu and checking the stats for the blade throughout the battles reveals that its Attack bonus is also gradually decreasing. By the time of the final battle, it falls all the way to 0%, and its passive ability halves Kazuha's damage output.
824* GameplayAndStorySegregation:
825** At the end of the same Story Quest, the blade, [[spoiler:having been purged of his corruption and subsequently having realized the gravity of his actions, chooses Kazuha as his wielder and tasks him with preserving and reviving the Isshin Art, even briefly possessing him with his consent in order to reforge himself at the cost of losing his own consciousness. Kazuha also decides to honor the wishes of Kagotsurube Isshin by continuing to carry the blade with him throughout his travels.]] Despite this, the Kagotsurube Isshin received from this Quest has an ATK% substat and a passive that scales with the same, even though Kazuha's kit typically encourages building around his Elemental Mastery stat far more, and thus would typically be given swords with an Elemental Mastery substat.
826** One of Kazuha's idle quotes has him say that his blade is "the last link [he has] to the the land of [his] birth". While this is true for his swordfighting techniques, this may or may not apply to the actual weapon the player gives to him.
827** Though affiliated with Inazuma (gameplay-wise at least; he's affiliated with the Crux Fleet of Liyue storywise), Kazuha's associated signature weapon is Freedom-Sworn, a sword with Mondstadt origins. This heavily contrasts towards all other 5★ characters[[note]]The Traveler, Qiqi, Albedo, and Aloy are excluded, due to their lack of a signature 5★ weapon[[/note]], where their signature 5★ weapon matches their affiliated nation[[note]]While the Wanderer is technically from Inazuma, he is considered Sumeru-affiliated in-game, matching the origins of his signature weapon, Tulaytullah's Remembrance[[/note]]. The other 5★ character with this distinction is Ganyu.
828* GlowingEyes: Temporarily gains these on two separate occasions.
829** When he [[spoiler:faces the Musou no Hitotachi, [[GlowingEyesOfDoom his eyes gain a subtle purplish glow with lightning sparking within]] as he awakens the second Vision and briefly wields Electro and Anemo at the same time.]]
830** The second time, [[spoiler:his eyes take on a vivid, completely violet glow when he allows the spirit of Kagotsurube Isshin to temporarily possess him in order to reforge itself anew at the cost of its own consciousness, so that he may wield it in his studies of the Isshin Art]].
831* HumbleHero: Despite his talents, combat prowess and [[spoiler:newfound status as an Inazuman legend]], he still remains down-to-earth, maintains a low profile and introduces himself as merely a wanderer.
832** This sets up a rather amusing sequence during Part I of the Summertime Odyssey event, when Paimon has to hype him up by saying that "[[spoiler:He parries blades that none have ever parried before]], and strikes like lightning!" When Mona performs a divination on him to check the veracity of Paimon's words, she becomes awestruck at what she finds.
833* IChooseToStay: [[spoiler:Despite the abolition of the Vision Hunt Decree, he returns to the Crux Fleet and continues to travel instead of resettling in his homeland. However, he still visits Inazuma from time to time.]]
834* IaijutsuPractitioner: His swordsmanship draws heavily upon this style, with lightning-fast strikes interspersed with rapid sheathing and drawing of his sword. His recovery animations also have him dramatically flick and sheathe his sword like a katana while a mitsudomoe symbol glows at his sheathing hand, regardless of the sword the player has equipped him with.
835* InHarmonyWithNature: Kazuha has a deep connection with nature, which gives him insight on the essence of things around him [[SuperSenses and has attuned his senses to extreme keenness]]. When the Traveler meets him for the first time, in addition to being able to accurately trace the route of their journey so far - all the way from Mondstadt - he also immediately identifies traces of Anemo and Geo energy on their person, as well as the power of the stars and their otherworldly origin. This affinity is referenced in one of his English battle lines for his Elemental Skill, "one with nature!"
836* InASingleBound: His Skill allows him to leap into the air with much more distance and force than a normal jump would allow. In addition to letting him gain the height needed to follow it up with his unique plunging attack, it can also function as a way to quickly dodge sweeping ground attacks and leap over obstacles and gaps.
837* KindheartedCatLover: Some of his official art shows him playing with cats.
838* MagneticHero: Kazuha's natural charisma allows him to befriend so many people on his journey, due to his flexible nature, kindness, [[spoiler:and the fact his achievement on ''deflecting'' the Raiden Shogun's Musou no Hitotachi makes him a LivingLegend]]. This makes Kazuha a very popular figure in Teyvat, with him being able to befriended someone like [[TheFriendNobodyLikes Hu Tao]] or [[{{Chuunibyou}} Fischl]], [[spoiler:even [[TheCynic the Wanderer]] likes him because of the fact he inherited his own ancestor's kindness and finding out about his achievement]].
839* MasterSwordsman: Not only is he a brilliantly-gifted practitioner of his clan's ancestral sword arts, his personal style of swordsmanship is also notable for the distinctive, unconventional spin he puts upon those techniques. Various moves in his repertoire were created entirely by and are unique to him alone.
840* MeaningfulName:
841** "Kaedehara" and "Kazuha" respectively mean "maple grove" and "a myriad of leaves." Together they bring to mind the imagery of a field of maple leaves, which his Elemental Talents produce a lot of and also appears on his Constellation.
842** In addition, the kanji of "Kazuha" (万葉) can [[AlternateCharacterReading also be read]] via ''nanori'', or proper-name method, as ''manyō'', which also refers to the ''[[https://en.wikipedia.org/wiki/Man%27y%C5%8Dsh%C5%AB Man'yōshū]]'', the oldest extant collection of classical Japanese poetry, dating back from the Nara period (eighth century CE), allusions and quotations from which are also featured in his dialogue and Talent names. The title of this collection is written as 万葉集, and translates to "The Collection of Ten Thousand Leaves," with the first two kanji being identical to those used to write Kazuha's name. This is apt for an erudite poet and warrior, in addition to expanding upon his maple-leaf motif.
843** The name of his Elemental Burst also happens to be a pun based on alternate character reading. In the Japanese version, it is called ''Manyō no Ittō'' (万葉の一刀), which can be read both as "slash of ten thousand leaves" and "Kazuha's slash," in accordance with how the technique is described as something conceptualized by and unique to him. The English version opts to render it as the latter.
844* MechanicallyUnusualFighter:
845** Kazuha is the first character to have two distinct plunging attacks, with ''Midare Ranzan'' having both a unique animation and an alternate icon that replaces the one for normal attacks while it can be used.
846** He's also the second character (after fellow Anemo Vision holder Xiao) who can use his Skill in midair.
847* MundaneUtility: His Skill gives him quick access to plunging attacks, making ore mining much easier. It also sweeps all the enemy drops strewn within its radius into a neat pile. It can also let him reach higher areas in a pinch.
848* MythologyGag: Kazuha's red eyes and white hair with a distinctive red streak are a nod to Fu Hua's "Phoenix" battle-suit in sister-game ''VideoGame/HonkaiImpact3rd''.
849* NeutralNoLonger: [[spoiler:After hearing about the Traveler having a bounty on their head due to their confrontation with the Raiden Shogun, he and Beidou decide to return to Inazuma and join the Resistance to help them and the Traveler fight back against the Shogun herself.]]
850%%* NiceGuy: A calm, humble and kind samurai who is wise and a loyal friend.
851* NobleFugitive: Hails from the Kaedehara Clan, a noble samurai clan that fell into hard times due to losing their fortune [[spoiler:and reputation after being framed for an incident caused by Scaramouche in the past]]. Despite being of noble birth, Kazuha was labeled a wanted criminal during the Vision Hunt Decree due to possessing an Anemo Vision as well as stealing that of his late friend after he died fighting the Raiden Shogun.
852* PrettyBoy: He's a beautiful young man who is known for being very graceful and wise as well.
853* {{Protectorate}}: Of Kamisato Ayato. Being one of the few known survivors of the Kaedehara Clan, Ayato sees to it that he doesn't fall into the hands of the Tenryou Commission for violating the Vision Hunt Decree, since the Kaedehara was a vassal clan to the Kamisato and presided over the Isshin school of the Raiden Gokaden. The fall of the former was tied to the death of Ayato's great-grandfather, the Yashiro Commissioner at the time, which had massive repercussions for the Commission. Ayato also orchestrated an elaborate plan involving the Irodori Festival and a slightly-altered version of the tale of the Five Kasen to see if Kazuha and Ayaka were ready to learn the truth of that incident, a secret that Kazuha's great-grandfather had kept until the day he died.
854* TheReasonYouSuckSpeech: Near the end of the prologue to the Inazuma Archon Quest, he insults Fei the Flyer, the Treasure Hoarder who tried to steal the Masterless Vision, by [[DoWrongRight ripping into how poorly every facet of the plot was executed]], capping it off with the declaration that the man lacked speed, stealth, [[ArsonMurderAndJaywalking and style]].
855* ReducedManaCost: [[PlayingWithATrope Played with.]] His utility passive, ''Cloud Strider'', shaves 20% off of the party's Stamina consumption while sprinting.
856* RegeneratingMana: His fourth Constellation upgrade, ''Oozora Genpou'', allows him to regenerate Energy whenever it is below 45 points (i.e., three-fourths, as his Burst has a 60-point cost), either at a rate of 2 per second while gliding, or 3 or 4 points through, respectively, the base or held forms of his Skill.
857* {{Ronin}}: A samurai from Inazuma who is first introduced while on the run, after defying the Vision Hunt Decree and becoming a drifting wanderer in the process.
858* SamuraiPonytail: Wears his hair in a low, off-center ponytail as a wayfaring ronin.
859* SpeedBlitz: A prominent characteristic of his fighting style is his sheer swiftness in battle. He is capable of moving and striking so fast that he can disappear entirely in between blows and leave little to no time for enemies to react.
860* SpellBlade: His sixth Constellation upgrade, ''Crimson Momiji'', infuses all his regular attacks with Anemo for five seconds immediately after using either of his Elemental Talents, with a damage boost based on 0.2% of his Elemental Mastery stat.
861* SpringJump: His Skill has him swiftly leap into the air with increased height and force, while unleashing sweeping gusts of winds around himself that damage nearby enemies and [[CorrallingVacuum suck them towards him]], with a wider radius in its held form. After this unique jump, he is also able to use an alternate plunging attack that deals Anemo damage and creates another wind vortex. His first-ascension passive, ''Soumon Swordsmanship,'' allows his Skill to transform into either Hydro, Pyro, Cryo, or Electro depending on which it comes into contact with first, as well as allows the subsequent special plunging attack to deal additonal, corresponding elemental damage equivalent to twice his Attack stat.
862* StatusBuff:
863** His fourth-ascension passive, ''Poetics of Fuubutsu'', boosts the party's Elemental Damage Bonus for eight seconds at a rate of 0.04% for every point of his Elemental Mastery, corresponding to whichever element he triggers a Swirl reaction with (i.e., Hydro, Pyro, Cryo, or Electro).
864** His second Constellation upgrade, ''Yamaarashi Tailwind'', allows the Autumn Whirlwind to bestow a 200-point Elemental Mastery boost for himself throughout its duration, as well as for his allies whenever they are inside its area-of-effect.
865* StrongFamilyResemblance: Kazuha bears a striking resemblance to his ancestor, Niwa Hisahide. Both men even have a similar red streak in their hair, as well as a similar gentle personality and a legacy that was tainted by a scandal [[spoiler:caused by the Fatui]].
866* TakeUpMySword: [[spoiler:Witnessing the Raiden Shogun about to execute the Traveler pushes Kazuha to challenge her Musou no Hitotachi head-on in an effort to protect them. In doing so, he briefly resonates with the hopes and wishes in his late friend's Vision, granting him its power for that clash and allowing him to successfully counter her sure-kill technique.]]
867* TragicKeepsake: The Masterless Vision that he carries around and hopes to rekindle its lost power through finding a new Vision bearer is a memento of his long-deceased friend, who perished at the hands of the Raiden Shogun for challenging her decrees. He hoped that, by finding a new owner, he could pass on his friend's unwavering will onto them. [[spoiler:After the abolition of the Vision Hunt Decree and the end of the civil war, he leaves the Vision on his friend's makeshift grave, signifying that his friend's ambition has been fulfilled.]]
868* UpgradeArtifact: A variant--his third and fifth Constellation upgrades, ''Maple Monogatari'' and ''Wisdom of Bansei'', add three levels to, respectively, his Skill and Burst.
869* WarriorPoet: He speaks in an eloquent, mystical manner, is frequently inspired to spontaneously weave poetry, and is as deft with his sword as he is with his words.
870** The flavor text for certain Inazuman furnishings reveals that many of the popular poetic nicknames for various flora were granted at his whims.
871** His dialogue is also interspersed with several references and quotations from Classical Japanese poetry that correlate with his worldview and philosophies, including poems from the ''Man'yōshū'' and the ''Hyakunin Isshu.''
872* WarriorTherapist: This trait is especially highlighted during his Story Quest. [[spoiler:He withstands the corrosive bloodlust of the cursed blade and chooses to repeatedly battle with it in order to make it face the reality of its lack of power as well as the truth of its corruption by the source of its consciousness - all while simultaneously empathizing with its tragic dream of wanting to return home and chastising it for its actions and attitude.]]
873* WeaponSpecialization: For his earlier story appearances, Kazuha wields the Fillet Blade (3★); after his Story Quest, he becomes associated with the Kagotsurube Isshin (4★); finally, his Wish banner frequently runs concurrent with that for the Freedom-Sworn (5★). All three swords are geared towards amplifying Kazuha's damage-dealing potency, with the former two having Attack as their Ascension substats (respectively, 7.7–35.2% and 9–41.3%) and the latter Elemental Mastery (43–198 points), as well as the pure offensive nature of their passives--that for the Fillet Blade, "Gash," has a 50% chance to deal additional damage equivalent to 240–400% of its wielder's Attack stat, triggered at least every fifteen seconds if unrefined (which can be cut down to eleven at its fifth and final stage); that for the Kagotsurube Isshin, "Isshin Art Clarity," unleashes ''Hewing Gale'', a wide-ranging attack triggered in conjunction with normal, charged, or plunging attacks that deals damage equivalent to 90–180% of its wielder's Attack stat, as well as gives them a 15% Attack boost for eight seconds, triggered at least every eight seconds; and that for Freedom-Sworn, "Revolutionary Chorale," increases its wielder's damage output by 10–20%, as well as bestows the "Sigil of Rebellion" even when they are off-field whenever Elemental Reactions are triggered, which are then consumed once there are two gathered to trigger the "Millennial Movement: Song of Resistance" effect for twelve seconds (in exchange for being unable to gather the stacks for twenty seconds), during which the damage potency of all their regular attacks increase by 16–32%, as well as their Attack stat by 20–40%.
874[[/folder]]
875
876[[folder:Kazuha's friend]]
877!!???
878[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/kazuhas_friend.png]]
879-->'''Voiced by:''' Chen Runqiu (Chinese), Creator/BrandonWinckler (English)
880
881A close friend of Kazuha, who lost his life after challenging the Raiden Shogun. Upon arriving at the scene of his execution, Kazuha took his friend's Electro Vision before it could be confiscated per the Vision Hunt Decree and fled the country.
882----
883* KindheartedCatLover: Owns a cat that resides in his haori. Said cat can be found lingering in Tenshukaku, presumably waiting for its master. Following the abolishment of the Vision Hunt Decree, it is seen hanging around in his memorial along with the inactive Vision.
884* NoNameGiven: We're not told what his name was.
885* NotAfraidToDie: He challenged the Raiden Shogun as an act of defiance against her decrees and oppressive rule despite knowing the consequences of losing. Another reason for this was to also see if he could withstand the Electro Archon's Divine Punishment - the ''Musou no Hitotachi''.
886* PosthumousCharacter: Kazuha's friend was killed by Kujou Sara and Baal prior to the prelude to Inazuma, with what we know of him being relegated to flashbacks and testimonies by other characters.
887* ShockAndAwe: He (rather ironically) possessed an Electro Vision.
888* TakeUpMySword: Deliberately invoked by Kazuha. By hoping to pass on his inactive Vision to someone who can activate it, Kazuha is essentially looking to pass on his late friend's ambition, hopes and dreams.
889* TragicKeepsake: His Vision has been kept by Kazuha in honor of his memory. Following the abolishment of the Vision Hunt Decree, Kazuha leaves it at his grave.
890* WeaponTombstone: His memorial is marked by a sword that is located near the Kamisato Estate.
891[[/folder]]
892[[folder:The Prized Isshin Blade]]
893!!The Prized Isshin Blade / [[spoiler:Kagotsurube Isshin]]
894
895A sentient blade forged by Akame Kanenaga, a former swordsmith of the Isshin school living in exile in Snezhnaya, who has returned to Inazuma per his master's dying wish to fulfill an apparent grudge against the Raiden Shogun.
896----
897* BodySurf: His main method of getting around is sequentially hijacking people's bodies and discarding them when they stop being useful.
898* TheCorruption: Because the blade was forged from the malevolent Tatarigami, he can possess and corrupt people to use as tools for his goal, and the Tatarigami itself can amplify the negative traits of his victims.
899* EvilWeapon: As a violent, bloodthirsty blade that inflicts DemonicPossession on people, he's this. [[spoiler:Not a totally unsympathetic example, though]].
900* GlamourFailure: [[spoiler:As Kazuha uses him, the sword continues to weaken until he reveals his true form: a heavily damaged, rusted sword that Paimon remarks looks like a piece of junk.]]
901* MadeOfEvil: He's forged from the Tatarigami, a malevolent force that can infect and corrupt people. According to lore, this is because Kanenaga forged him out of regret after the Raiden Gokaden was dismantled after several people associated with it were murdered by [[spoiler:Kunikuzushi/Scaramouche]].
902* MirrorCharacter: The Prized Isshin Blade and the Wanderer both products of Inazuma's forging arts that spent a period of their lives in Snezhnaya, were corrupted by outside influences, have connections with Kazuha, hold grudges towards the Raiden Shogun and wanted to prove their worth, disregarded human lives, spent some time WalkingTheEarth and tried to atone for their transgressions through the erasure of their identities. The key difference between them is that the Prized Isshin Blade [[RedemptionEqualsDeath gave up his consciousness and became an ordinary sword]] while the Wanderer managed to recover his memories and is actively working on redeeming himself while.
903* RedemptionEqualsDeath: By the end of Kazuha's Story Quest, [[spoiler:after Kazuha gets the blade to realize the error of his ways by literally wearing him out via battles until the Tatarigami influence is gone, he realizes that his master's true wish was not to face the Raiden Shogun, but to simply return to Inazuma to find someone worthy of wielding him and restore the lost Isshin Art. To atone for his transgressions, he decides to be reforged anew but at the cost of his own consciousness]].
904* WalkingTheEarth: An unusual example. Since he's a sword, he can't move on his own and has to rely on possessing people in order to go anywhere, but through a series of possessions, he was able to go all the way from Snezhnaya to Inazuma. It's implied that he made his hosts fight battles along the way because of the Tatarigami.
905[[/folder]]
906[[folder:Shiki Taishou]]
907!!Shiki Taishou
908[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shiki_taishou.png]]
909
910An event-exclusive NPC of the "Labyrinth Warriors" event. Shiki Taishou is a shikigami spirit in the form of a samurai-shaped origami created by Kamuna Harunosuke and is the overseer of the Mystic Onmyou Chamber. Having just waken up from a long slumber, he has lost his memories and control of the Domain, causing the monsters within to run amok. The Traveler, Xinyan, and Tartaglia assist him in regaining his memories and taking back the Domain.
911----
912* {{Familiar}}: As a shikigami created by Harunosuke, he serves to follow the latter's orders.
913* GetAHoldOfYourselfMan: In the past, he did this towards his master Harunosuke, [[spoiler:specifically reminding him that "she" (most likely Kitsune Saiguu) is not coming back and that he doesn't have to obsess over his goal (i.e defending Inazuma against evil forces, as a tribute to the late Saiguu) or his method towards achieving it as the Shogun's forces had done the job. Harunosuke thanked Shiki for "enlightening" him and decided to move out of the place to search for a new purpose]]. Shiki later describes it as "helping him escape the labyrinth in his heart".
914* LaserGuidedAmnesia: At the beginning of the event, he lost most of his memories; he only remembered his name and his role as the overseer of the Mystic Onmyou Chamber.
915* MyMasterRightOrWrong: As the Traveler and company push further into the Mystic Onmyou Chamber, questions arise of whether Shiki Taishou's master, Harunosuke, created the Domain for more nefarious purposes than what he lets on. This causes Shiki to begin doubting his master, and wonders if he was simply an evil tool. [[spoiler:This gets averted in "The Vengeful Wood" when he regains his full memories and re-discovers that his master created the Domain simply to train samurai for an upcoming war against evil beings, which restores his faith in him]].
916* PaperPeople: He is a floating paper person in a samurai outfit.
917* SelfDuplication: In the past, he can duplicate himself to assist various warriors that partake in battles inside the Onmyou Chamber. In the present, you can find replicas of him inside the domain that bring back parts of his memories. [[spoiler:In the third part of the event, after he becomes "complete", he creates another duplicate he names "Shiki Koshou" to accompany the Traveler outside the domain.]]
918* TeamPet: He serves this role in the Mystic Onmyou Chamber where he follows your character and can use Shikifuda buffs and attacks against enemies at your command. [[spoiler:Once you complete "The Vengeful Wood", he creates an identical familiar of himself named "Shiki Koshou" who can follow you across the overworld, but cannot use Shikifuda abilities]].
919[[/folder]]
920----
921!!Vagrants
922A collective name for the {{ronin}} that prowl the hinterlands of Inazuma and serve as the nation's unique human enemies. They consist of Nobushi (comprising of three variations: Hitsukeban, Jintouban, and Kikouban) and Kairaigi (consisting of Dancing Thunder and Fiery Might), the latter serving as leaders for the group.
923
924[[folder:General Tropes]]
925[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/enemy_nobushi_hitsukeban.png]]
926 [[caption-width-right:250:Nobushi: Hitsukeban]]
927[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/nobushi_jintouban_human_enemies_genshin_impact_wiki_guide.png]]
928 [[caption-width-right:200:Nobushi: Jintouban]]
929[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/enemy_nobushi_kikouban.png]]
930 [[caption-width-right:250:Nobushi: Kikouban]]
931[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emptboatgenshin_7.jpg]]
932 [[caption-width-right:350:Kairagi: Dancing Thunder]]
933[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emptboatgenshin_7_5.jpg]]
934 [[caption-width-right:350:Kairagi: Fiery Might]]
935----
936* AmbiguouslyHuman: While the Nobushi are human, they have glowing red eyes visible under their hats and speak with a demonic-sounding reverbration.
937* AutomaticCrossbows: The Nobushi Kikouban will fire their Electro crossbows in a 3x succession.
938* BadassNormal: The Kairagi do not possess any Visions, but they can still fight on par with Vision wielders through sheer swordsmanship skills, training and combat experience. The elemental infusion of their blades is instead provided by specialized talismans they bring into battle.
939* TheBigGuy: The Nobushi are all imposingly tall, even taller than Crushers, Seamen, Handymen, Pugilists, and Gravediggers.
940* BloodKnight: They're very eager to pick fights and try out their blades on incoming opponents.
941* BossInMookClothing: Kairagi are listed as common enemies, but they happen to boast huge HP, knockback/knockdown immunity, and a highly damaging attack once they infuse their blades with elements.
942* CombatPragmatist: Many of them fight dirty, utilizing firecrackers (Hitsukeban) and crossbows (Kikouban) in combat.
943* CoolHelmet: The Kairagi wear samurai helmets with a demonic mask.
944* DrawSwordDrawBlood: When a Nobushi disengages a pursuit (due to outside an aggro range or simply rendered unreachable via high ground) a closer look shows that they slit their forearms with a katana before sheathing it. The Kairagi, however, do not do this.
945* DualBoss: The Kairagi usually fight in pairs whenever they're not accompanied by a Nobushi.
946* FatalFireworks: The Nobushi Hitsukeban will throw firecrackers that deal Pyro damage to their opponents.
947* {{Hunk}}: They are all muscular and ripped.
948* LargeAndInCharge: The Kairagi serve as leaders and are even more gigantic than the Nobushi, rivaling Fatui Vanguards and Eremite Stone Enchanters in terms of build and height.
949* KatanasAreJustBetter: The Nobushi all wield katanas while the Kairagi wield nodachis.
950* KingMook: The Kairagi serve as leaders for their lesser Nobushi counterparts.
951* LightningBruiser: They're swift, can dish out a lot of damage, and they can tank the majority of your attacks without flinching.
952* MiniBoss: You may occasionally encounter a unique Nobushi/Kairagi, most of whom are from the Iwakura Clan.
953* MugglePower: The Kairagi imbue their swords with Pyro or Electro using elemental talismans to make up for the lack of a Vision, achieving a similar feat of infusing a weapon with an element.
954* {{Nerf}}: Prior to version 2.1 a Nobushi can tank blows without launching them (unless its a charged attack from Jean and Klee, and Bennet's half/fully charged Elemental Skill) and the Kairagi is downright impossible to launch. After the update, the Nobushi can now be launched and have lost their ability to evade. The Kairagi meanwhile has been balanced to be more on par with a Mitachurl (while still retaining their high damaging elemental infusion blades and their ability to jump away).
955* NoSell: When a Kairagi enters an enraged state, they become immune to freezing. Not even Zhongli's Planet Befall can stop them.
956* NotAlwaysEvil: Ne'er do wells as they may be, there are some moments that show their decent side.
957** The group by Nazuchi Beach are entrusted to look after Chouji, and are even tasked with helping refugees escape from Inazuma to Sumeru via boat, and needed to raise a lot of fortune to help evacuate them to a safe place.
958** A Nobushi and Kairagi is one of the participants for the Clash of the Lone Blades tournament hosted by Yasuhiko Tarou. This is a sign that not all of them act in the same way as any other ronin and that some of them only want to look for worthy opponents to spar their blades on.
959* {{Pirate}}: Some of them, who reside by Nazuchi Beach, have resorted to this by raiding merchant ships for supplies. A man in Port Ormos states that the most active of them are found in the middle of the sea that border the largest port of Sumeru and Watatsumi Island.
960* PunchClockVillain: They resorted to banditry in order to survive. Some may even offer their services to both the Treasure Hoarders and even the Fatui to earn pay.
961* {{Ronin}}: They are wandering swordsmen scattered around Inazuma, many of whom were disgraced samurai who turned to banditry. While they are collectively referred to as Nobushi, they are not members of a centralized group.
962* RedEyesTakeWarning: The Nobushi have red eyes underneath their hats.
963* TurnsRed: Whenever a Kairagi falls in battle, the surviving Kairagi will enter an enraged state that restores their HP to 50% and makes them become much more aggressive in combat.
964* VoiceOfTheLegion: All of them inexplicably speak with a reverberating and demonic-sounding tone, with it being more noticeable in regards to the Nobushi.
965[[/folder]]
966
967[[folder:Inou]]
968!!Inou
969A Kairagi encountered in Sayu's Hangout Event.
970----
971* ArcVillain: [[spoiler:Inou kidnapped Ogawa's daughter and forced him to forge an assassination mission to target the Traveler, kick-starting the events of Sayu's hangout event since she was the one to take the job.]]
972* IHaveYourWife: Daughter version. [[spoiler:He holds Ogawa's daughter hostage and used her as leverage to blackmail Ogawa into doing his bidding.]]
973* ILied: [[spoiler:Despite Ogawa providing him with a blonde hair as proof that he slained the Traveler (although the latter faked their death), Inou isn't satisfied, and wants him to assassinate officials from the Tenryou Commission.]]
974* KnightOfCerebus: Whereas the rest of Sayu's Hangout branch is lighthearted and humorous, one branch involving him is far by the most serious, and any scenes are portrayed in a serious light.
975* OhCrap: Has a huge one, [[spoiler:after he found out that the Traveler is not only alive, but actually deceived him with just their hair as an evidence. Doubly so when Sayu managed to rescue Ogawa's daughter by replacing her with that of a decoy.]]
976* {{Revenge}}: His motivation. [[spoiler:He wanted Ogawa to assassinate the Traveler in retaliation for taking down a lot of his fellow ronin during their journey in Inazuma.]]
977* WouldHurtAChild: Has no problems wanting a child killed if Ogawa doesn't do his demands. [[spoiler:And if the Traveler doesn't pursue the matter, it is implied that he killed her.]]
978[[/folder]]
979
980[[folder:Mushounin Extras]]
981!!Yamada Hifumi, Tanaka, and Yamamoto
982Three ronins who had been unwittingly strung along to become part of a cast member for a film directed by Xavier.
983----
984* AintTooProudToBeg: They all immediately surrender and forced to cooperate with Xavier and co. to be part of the film after the Traveler beat them to submission.
985* TheDragAlong: They were all forced into becoming actors for Xavier's film after losing to the Traveler. The Traveler can optionally even '''beg''' for them to become extras for his film.
986* HarmlessVillain: Initially not this, as they demanded money from Xavier himself in exchange for filming in Nazuchi Beach. The Traveler decides to "recruit" them, and they are reduced into this, going from originally wanting to extort people to becoming unwitting actors for Xavier's film.
987* ScrewThisImOuttaHere: After Xavier finished shooting midway, the trio, not wanting to do with the film anymore, decides to bolt out in a hurry, to Xavier's disappointment, having written more lines for them.
988[[/folder]]
989
990[[folder:The Nameless Samurai]]
991!!The Nameless Samurai / [[spoiler:"Masanori"]] / [[spoiler:Kazumichi Kenji]]
992
993An amnesiac man wandering the outskirts of Tatarasuna, who is seeking a certain sword in the "Dreams of Sword Art" World Quest.
994----
995* BossInMookClothing: A more literal example than the standard Kairagi. Nameless is essentially just a more powerful version of the Dancing Thunder Kairagi you regularly encounter in the overworld.
996* CompanionCube: He claims his sword, [[ICallItVera Ichika Dousetsu]], is able to talk to him because warriors form bonds with their swords in the battlefield, and he says Ichika Dousetsu is itching to fight the Traveler.
997* DeadPersonImpersonation: [[spoiler:After completing his World Quest, talking with Matsudaira, Shogunate samurai who gives you a bottle of wine to help jog "Masanori's" memory, reveals that the real Masanori is dead, implying the "Masanori" the Traveler has met is Kazumichi Kenji, his best friend turned deserter.]]
998* HealingBoss: Once his HP is close to zero, Nameless will enter an [[TurnsRed enraged state]] that also restores 100% of his HP. He is entirely scripted to do this with a brief [[NoSell invincibility stance]] so there's no way to defeat him in his first phase before he can heal, even with the best DPS builds, but he can only do this once.
999* RecurringBoss: He's fought a total of four times in the World Quest, and after completing said quest, you can spar with him as many times as you like. This makes him a popular choice among players to playtest builds, although it is entirely possible for some builds to kill him before they finish their rotations or setup. Still, Masanori remains a good choice for damage testing outside the Abyss, as the Abyss often requires build tailoring to beat in optimal times.
1000* RegeneratingHealth: From his fourth fight onwards, Nameless passively regenerates a small amount of his HP overtime, and once he enters his [[TurnsRed enraged stance]], he restores his HP back to full.
1001* TimeLimitBoss: All of his battles have time limits to beat. His first three fights give you one minute, while his fourth fight and optional rematches increase the time to 2 minutes to compensate for his ability to enter an enraged stance and refill his HP.
1002* TraumaInducedAmnesia: The main reason why he couldn't remember his name or what he was prior to his desertion from the Shogunate Army is because the sword he seeks belongs to [[spoiler:his fallen ChildhoodFriend who died in the war, presumably killed by Nameless himself. Upon witnessing his friend's sword hitting the ground, Masanori couldn't bear the thought of losing someone close to him and he ran away from the scene, affecting his memory in the process]]. Only through repeated battles and fetch quests with the Traveler does he regain his memory back.
1003[[/folder]]
1004
1005[[folder:Nogata]]
1006!!Nogata
1007->'''Voiced by:''' Creator/JordanDashCruz (English)
1008A [[{{Ronin}} Nobushi]] whom Takuya once sided with. He is the leader of the ronin group in Tatarasuna.
1009----
1010* ArcVillain: In Arataki Itto's Story Quest.
1011* KilledOffForReal: [[spoiler:Gets crushed by a debris from his collapsing hideout after he ripped off the talisman Takuya is holding.]]
1012* KingMook: Of the Nobushi, but in an interesting twist, the Kairagi normally lead the Nobushi while the latter are merely subordinates to them. Nogata, despite not being a Kairagi, is the leader of his own crew with nary a Kairagi to be seen at all.
1013* TakingYouWithMe: Near the end of Itto's Story Quest, [[spoiler:after he is subdued by him and the rest of the Tenryou soldiers arrive to make an arrest, he recovers and attempts to snag away a detonation talisman from Takuya's hands while the latter isn't looking and smiles after ripping it off, knowing full well that if he's going down, he might as well take the others with him.]]
1014[[/folder]]
1015
1016!Other
1017[[folder:'''Chiori''']]
1018A fashion designer from Inazuma who left the country sometime between the enforcement of the Sakoku and Vision Hunt Decrees, and is currently based in Fontaine.
1019->See her entry [[Characters/GenshinImpactCourtOfFontaine here]].
1020[[/folder]]
1021
1022!Historical Figures
1023The Raiden Shogun once promised her people an unchanging Eternity, but she had already brought change numerous times in the past, such as when Watatsumi was subsumed as part of Inazuma's territory (granted they weren't ''her'' people before she slew Orobashi), and was unable to prevent the passing of many in the conflicts that took place to preserve the Eternity she desired for Inazuma.
1024!!Yokai
1025[[folder:The Electro Archon's Friends]]
1026!!Sasayuri, Mikoshi Chiyo, and Kitsune Saiguu
1027
1028[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/electro_archons_friends.jpeg]]
1029[[caption-width-right:350:Left to right: Sasayuri, Chiyo, Kitsune Saiguu]]
1030
1031Three of Ei's dearest friends, all of whom she lost over the years. Sasayuri and Chiyo served as Ei's generals, while Kitsune Saiguu was the head of the Grand Narukami Shrine before Yae Miko. Sasayuri was slain during the war against Orobashi's forces, while Chiyo and Saiguu lost their life in the events of the "cataclysm" 500 years ago. Chiyo's tale is featured in the "Mask of the Oni" weapon enhancement materials, while Saiguu's story is told in the Hakushin Ring catalyst and various artifact sets.
1032
1033----
1034* {{Youkai}}: All three are youkai; Sasayuri is a {{Tengu}}, Chiyo is an {{Oni}}, and Kitsune Saiguu is, well, a [[AsianFoxSpirit kitsune]].
1035!!!Tropes that apply to Sasayuri
1036* AmbiguousGender: Sasayuri was never mentioned with any gender, and they had a rather androgynous look.
1037* FrontlineGeneral: Died in a battle against Watatsumi forces during the Watatsumi invasion of Yashiori.
1038!!!Tropes that apply to Chiyo
1039* AnArmAndALeg: Chiyo lost her sword arm and a horn when she fought Ei.
1040* ActionMom: Chiyo is a powerful combatant, strong enough to tear her way out of being devoured alive and shatter Ei's naginata during their fight, and also a mother to two children, Michihiro (biological) and Nagamasa (adopted).
1041* TheCorruption: Chiyo was corrupted by the Abyss when she was devoured alive by a "beast of sin," and although she managed to tear her way out, she was never the same afterwards, culminating in her attacking Ei.
1042* HeadTurningBeauty: Chiyo's beauty is heavily emphasised on, with Kitsune Saiguu even wearing a mask out of shame for her inferior looks after meeting the former.
1043* HistoricalGenderFlip: In-universe. Chiyo became the basis of the folk story "Torachiyo" described in the "Mask of Oni" weapon upgrade material series. There, Torachiyo is described as a man, but "Mask of the Kijin" revealed that most of Torachiyo's stories are mutations from the truth, including his gender.
1044* LadyOfWar: Was said to have played music and performed a sword dance with Kitsune Saiguu. Chiyo is described to be elegant, unlike the classical depiction of onis.
1045* StereotypeFlip: Unlike the typical depiction of onis as large, muscular but on the simple-minded side, Chiyo had a petite and slim frame, and was graceful and cultured.
1046* TattooAsCharacterType: Had a massive Electro Mitsudomoe tattooed on her back, to signify her allegiance and devotion to the Shogun.
1047* UncertainDoom: After being defeated by Ei, Chiyo was said to have fled into the forest. It is unknown whether she died, fully succumbed to the Abyss or something else.
1048!!!Tropes that apply to Kitsune Saiguu
1049* AlternateCharacterReading: 斎宮 is usually romanized as Saikuu rather than "Saiguu" due to [[https://en.wikipedia.org/wiki/Rendaku rendaku]], though Saiguu is still a valid spelling.
1050* AmbiguousSituation:
1051** It is stated in various flavor texts that Kitsune Saiguu mysteriously disappeared. The Summer Night's Mask can only speculate that she disappeared because of the Shogun's suppression of Inazuma's spirits, who fled deep into the forest as a result of her reign. [[spoiler:The Hakushin Ring catalyst's description and the Sakura Cleansing world quest heavily implies that she disappeared to stop the Abyss from destroying Inazuma during the Cataclysm 500 years ago, as it has already claimed enough victims]].
1052** Her name or title, Saiguu, is named for the residence of the saiou, suggesting that "Saiguu" is a position in Inazuma. However, Yae Miko's personal name is Miko rather than one of her priestess titles being "miko", and the characters for "saiguu"/"saikuu" can be used in Japanese names.
1053* ApocalypticLog: The Hakushin Ring catalyst, the blueprints of which you are given from [[spoiler:Hanachirusato's mask]], contains the Kitsune Saiguu's final memory. In it, she looks back on her life and notes that she "lived it to the full" before ending it pleading with "the dark will that gnaws at [her]" to return her memories ([[spoiler:Kazari herself]]) to her homeland so that she can in a way continue hoping for Inazuma's beauty to endure the rampage of the "dark".
1054* BreakHisHeartToSaveHim: Saiguu tricked Ioroi into thinking they were playing a game of hide-and-seek so that he wouldn't have to be around when she disappeared.
1055* TheCameo: Is briefly seen from the back during the retelling of the [[https://www.youtube.com/watch?v=CTWxnQawAqE Mikawa Flower Festival]].
1056* CoolMask: Flavor text for the Hakushin Ring state that Saiguu wears a mask[[note]]likely the same mask that [[spoiler:became the "blueprint" for said catalyst]][[/note]], and the Summer Night's Mask from the Retracting Bolide artifact set was one of them. She notes this is appropriate for her after meeting Chiyo, whose beauty is considered unrivaled and thus she humbly feels she must hide her face for not being as eye-pleasing.
1057* ADogNamedDog: Is a kitsune named...you guessed it.
1058* ALizardNamedLiz: As stated above, she is a kitsune named Kitsune Saiguu.
1059* MeaningfulName:
1060** Kitsune Saiguu is part of the Hakushin Clan. "Haku" means "white", and she has white hair.
1061** The 斎宮, or [[https://en.wikipedia.org/wiki/Saik%C5%AB Saikuu / Saiguu]], was the residence of the current serving [[https://en.wikipedia.org/wiki/Saiō Saiou]], with "saiguu" later becoming synonymous with the position of saiou. In ancient times, a saiou was an unmarried female member of the Japanese Imperial Family (usually a daughter; if not, then the closest related member to the Emperor) that was sent to the Grand Shrine in Ise — one of the largest Shinto shrines in the country — to serve as the High Priestess until her Emperor died or abdicated the throne, never to return to the capital Kyoto until then. She was also expected to avoid 穢れ (''kegare''), or filth.
1062* TheMentor: Kitsune Saiguu serves as the mentor to Asase Hibiki, a shrine maiden who hailed from Seirai.
1063* MysticalWhiteHair: Raiden Shogun's short shows that Kitsune Saiguu had white hair.
1064* PreSacrificeFinalGoodbye: Kitsune Saiguu's parting words to Baal before she went to face the Abyss and stopped it for good.
1065--> ''Do not be blinded. Do not waver. Keep walking the path that you believe in.''
1066* SameRaceMeansRelated: According to the "New Chronicles of the Six Kitsune", Yae Miko and Kitsune Saiguu are close blood relatives as members of the Hakushin Clan, though it is never specified what said familial relationship was. Regardless of the fact, the author notes that Kitsune Saiguu [[DotingParent doted on Miko quite frequently]].
1067* SmokingIsCool: Kitsune Saiguu can be seen holding a pipe in the character teaser, and is a capable combatant who fought alongside Ei during the Cataclysm.
1068* SpeciesSurname: Take a guess what type of yokai she is from her surname Kitsune.
1069* TrademarkFavoriteFood: Fried tofu. This is a reference to inarizushi, sushi rice stuffed inside of fried tofu, which was believed to be a favorite food of foxes.
1070* TheTrickster: Kitsune Saiguu is a benevolent example. She tricked Ei into accepting Ioroi as the guardian of Chinju Forest, and also tricked Ioroi into a game of hide-and-seek when the "cataclysmic event" happened so that the tanuki is spared from fighting the Abyss. To this day, Ioroi still thought Kitsune Saiguu is still playing the game with him, long after her passing.
1071[[/folder]]
1072[[folder:Kamai]]
1073!!Lord Kamai Kenji
1074[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_12_25_at_101435_pm_4.png]]
1075-->'''Voiced by:''' Shao Chen (Chinese), Yuuki Sanpei (Japanese), Kim Jin-hong (Korean), Kit Harrison (English)
1076->''"This is our festival, and the point is to have fun! What difference does it make if a human joins us youkai?"''
1077Once a prominent figure among the youkai, he welcomed the then-young Yanagibashi Takuto to the Mikawa Flower Festival despite the latter being a human, and the two later became good friends. Their story is told in the [[https://www.youtube.com/watch?v=CTWxnQawAqE Akitsu Haneasobi story teaser]].
1078----
1079* AlliterativeName: His full name is ''K''amai ''K''enji.
1080* AllThereInTheManual: His full name can only be found in the description of the Akitsu Haneasobi story teaser.
1081* AnatomyArsenal: Has a sickle at the end of his tail which he used during his sparring matches with Takuto.
1082* AmbiguousSituation: The conspicuous timing of his death at "five hundred years ago" suggests his LastStand was during the Cataclysm.
1083* DubPronunciationChange: His full name in Chinese is Liánjǐng Xiǎzhì due to AlternateCharacterReading.
1084* EpicFlail: His fighting style incorporated the used of a metal ball-and-chain that he tied around his sickle tail.
1085* InterspeciesFriendship: Through the decades, he became good friends with the human Yanagibashi Takuto.
1086* {{Kamaitachi}}: He is an otter-like yokai with a sickle [[PrehensileTail tail]].
1087* LastNameBasis: Likely because of his high standing among the yokai, he is only addressed by his surname Kamai by Yae Miko, Youkou and Hanyuuda Chizuru.
1088* LastStand: Five hundred years ago, he fought side by side with Takuto's heir, Tominaga Masanari, until their final moments.
1089* ALizardNamedLiz: Is a [[https://en.wikipedia.org/wiki/Kamaitachi kamaitachi]] yokai whose [[SpeciesSurname surname]] is Kamai. In Japanese, the first kanji used in Kamai's surname (鎌井) is also the same kanji used in "kamaitachi" (鎌鼬).
1090* MayflyDecemberFriendship: After a few decades, Takuto had become too old to keep up with him, and was not even capable of finishing their game of Akitsu Hazura.
1091* MeditatingUnderAWaterfall: After he was defeated by Takuto, he is seen doing this in order to train and become stronger for their next match.
1092* PlayfulOtter: An otter-like youkai who broke the tension caused by Takuto intruding upon the yokai-only Mikawa Flower Festival by inviting the latter to party and play Akitsu Hazura with him.
1093* SpeciesSurname: Is a [[https://en.wikipedia.org/wiki/Kamaitachi kamaitachi]] whose surname is Kamai.
1094[[/folder]]
1095[[folder:Urakusai]]
1096!!Urakusai
1097A [[AsianFoxSpirit Kitsune]] known for his literary works named "New Chronicles of the Six Kitsune" and [[spoiler: "A Firsthand Guide to Summoning Spirits"]]. He was an associate of Kitsune Saiguu. When he died, his memories were absorbed into Ley lines in the Sacred Sakura's roots, and [[spoiler: is the youkai behind the ghost possessions during Yae Miko's story quest.]]
1098----
1099* AmbiguouslyEvil: Urakusai may have contributed to the rise of The Abyss Order. There are some specific questions that are unanswered whether unwittingly or not, he contributed to the rise of The Abyss Order.
1100* DemonicPossession: [[spoiler:Possessed an struggling writer as he was walking by and wishing to be able to write a bestseller, then causes numerous Inazumans to become possessed by fellow departed youkai as they use the spell in the bestselling novel he wrote, and at one point even takes over the Traveler, though he did all of those things without evil intent and just wanted to have some fun.]]
1101* SnarkToSnarkCombat: Yae Miko's Character Stories note that, whenever the two and other youkai grouped together for feasts, he engaged on this whenever [[MouthyKid Miko]] started to point at loopholes in Urakusai's stories.
1102* SuddenNameChange: He was initially named Yuurakusai prior before Version 2.5 Update, the English Translation changed him to Urakusai.
1103* TheVoice: His appearance is never revealed when he shows up during Yae Miko's story quest, but [[spoiler:his possession of the Traveler causes them to speak in his deep, elderly voice.]]
1104[[/folder]]
1105[[folder:Iwakura Michihiro]]
1106!!Iwakura Michihiro
1107The eldest & biological Son of Chiyo of the Mikoshi clan, and Nagamasa's adoptive brother . After Chiyo was corrupted by [[TheCorruption The Abyss]], the Mikoshi Clan received a bad reputation due Chiyo's betrayal and defeat by the Raiden Shogun. As a result, Michihiro moved on to Konda Village to seclude himself out of shame until he met the tengu Teruyo, daughter of Reizenbou. He adopted the Iwakura namesake for his clan and martial artistry, and created the Maguu Kenki.
1108----
1109* AntiAir: Over the course of 13 years of duelling the tengu Teruyo, he managed to come up with a technique to strike her while she was in the air, as she was practically invincible the first few duels thanks to her flight. That move became known as the Tengu Sweeper.
1110* HalfHumanHybrid: He is half Oni & half Human, because he is the child of a [[InterspeciesRomance human father and his oni mother, Chiyo]].
1111* MasterSwordsman: Founder of a new school of sword arts, the Iwakura school.
1112* MeaningfulName: "Iwakura", the name that Teruyo suggested for him, means "seat of rock". She came up with it because rocks matched both [[DumbMuscle his muscles]] and [[StealthInsult his brain]].
1113* MeaningfulRename: Changed his last name from Mikoshi to Iwakura at Teruyo's suggestion, to symbolise a new start in his life.
1114* PoorCommunicationKills: Michihiro did develop some kind of feelings for Teruyo over the course of their duels. When he finally managed to defeat her, he wanted to suggest the two continue to meet for duels at a different spot, though he ended up not speaking. Teruyo left, and he never saw her again.
1115* QuitYourWhining: Teruyo's reaction to him complaining about his life after the fall of his clan was to sneer and say "what a pain". She then gave him a new name and purpose in life: to defeat her in battle. The two had yearly duels at an appointed place until Michihiro did manage to defeat the tengu.
1116* RedBaron: Known as Iwakura the Successor, though it is unclear to whom he was the successor.
1117* SiblingYinYang: As opposed to Nagamasa, who chose to redeem his family name, Michihiro changed his name and started a new life as the founder of a new sword art.
1118* SuddenNameChange: He was named Doukei back from Version 2.0 to 3.3 It's simply a case of AlternateCharacterReading of the same kanji.
1119[[/folder]]
1120
1121!!Humans
1122[[folder:Kunikuzushi's Tatarasuna Family '''(Unmarked Spoilers!)''']]
1123!!Niwa Hisahide, Mikoshi Nagamasa and Katsuragi
1124->'''Niwa Voiced By:''' Creator/CliffordChapin (English)
1125->'''Nagamasa Voiced By:''' Will Engel (English)
1126->'''Katsuragi Voiced By:''' Will Engel (English)
1127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_12_25_at_101036_pm.png]]
1128[[caption-width-right:350:Niwa Hisahide]]
1129Niwa, a distant ancestor of Kazuha, was the armory officer and master smith at the center of the mysterious Tatarasuna Incident 400 years ago. Nagamasa was his second in command with Katsuragi being his yoriki. All three were significant figures in Scaramouche's pre-Fatui life.
1130----
1131!!!Tropes applying to Niwa
1132* DeathByOriginStory: Niwa and Katsuragi were both central figures in Scaramouche's past, serving as part of his StartOfDarkness.
1133* DeceasedFallGuyGambit: His disappearance during the Tatarasuma Incident led to history laying the blame at his feet, staining his legacy. In reality, the Doctor murdered him and spread the rumor that Niwa had abandoned his friends and fled in disgrace.
1134* DyingDeclarationOfLove: A platonic example. In his final moments, Niwa reconfirmed his friendship with the kabukimono and belief that the puppet had nothing to prove to anyone. Dottore twisted these final words when relating them to the kabukimono, using it to convince him that Niwa had betrayed him.
1135* ExpositionVictim: His confrontation with Escher serves to reveal the truth about the Tatarasuma Incident and Scaramouche's past, namely the Fatui's role in everything.
1136* HeKnowsTooMuch: Niwa threatened to expose "Escher" for sabotaging the Mikage Furnace, having realized the technician was responsible for the disaster plaguing Tatarasuma. For this, he was murdered and his legacy stained by accusations of having caused the incident.
1137* HeroicSacrifice: After Kunikuzushi erased himself from Irminsul's record, he is remembered as a hero who died from shutting down the Mikage Furnace (alongside a blacksmith from the Hyakume clan) instead of a traitor and coward.
1138* InTheBack: The Doctor murdered him this way, before cutting out his heart.
1139* ThePowerOfFriendship: Dottore revealed the truth to Niwa, hoping that his dying thoughts would be filled with resentment and anger. Instead, Niwa spent his final moments focused on his friendship with the Kabukimono and his desire to protect his friend. This left his heart untainted, allowing it to absorb the filth within the Mikage Furnace while protecting the puppet from the curse.
1140* StrongFamilyResemblance: He was an ancestor of Kazuha, who shares a distinct streak of red hair and a compassionate heart.
1141* TragicBromance: Niwa was the Kabukimono's first and dearest human friend, but rejected and betrayed him. This "second betrayal" set him along the path to becoming the Sixth Harbinger of the Fatui. But Nahida helps to reveal the truth: Niwa was murdered by the Doctor, and his heart was the one Kunikuzushi discovered inside the device. It was Niwa's heart that allowed him to survive his ordeal inside the furnace.
1142
1143!!!Tropes applying to Nagamasa
1144See his entry under Yougou Three below.
1145!!!Troped applying to Katsuragi
1146[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_12_25_at_101043_pm_6.png]]
1147[[caption-width-right:350:Katsuragi]]
1148* HalfTheManHeUsedToBe: His master killed him with a single powerful strike, that nearly cleaved him in half. This brutal death would be immortalized in the blade being nicknamed "Katsuragikiri Nagamasa" or "Katsuragi-slashing Nagamasa".
1149* TakingTheHeat: To prevent Mikoshi Nagamasa from receiving capital punishment over the Tatarasuna Incident, Katsuragi took the blame and requested that Nagamasa execute him. According to the Aged Notes, even their friends believe that Katsuragi had done something to warrant execution.
1150* UndyingLoyalty: To his master, Mikoshi Nagamasa. He was willing to not only die to protect him, but also allowed his own reputation to be stained so that his master could continue his efforts to redeem his clan.
1151
1152!!The Nameless Child
1153[[quoteright:282:https://static.tvtropes.org/pmwiki/pub/images/namelesschild.jpg]]
1154An orphaned child, adopted by Kunikuzushi prior to his abandonment of humanity.
1155----
1156* AnimalMotifs: Kunikuzushi describes him as a "fledgling barely out of the nest", and he is also represented as a bird in Nahida's fairytale rendition of Scaramouche's memories.
1157* DeathOfAChild: His sudden death shattered what was left of the kabukimono's faith in the world, filling him with grief and rage.
1158* HeartwarmingOrphan: His innocence and similar abandonment tugged at Kunikuzushi's heart, convincing him to stay with the child and become a surrogate family.
1159* LittlestCancerPatient: Like his parents and many other residents of the area, he became sick as a result of the tatarigami's curse. His illness and death was the kabukimono's first direct experience with the fragility of human life.
1160* MayflyDecemberFriendship: The child, already dying from his illness, befriended an immortal puppet. It did not end well.
1161* MirrorCharacter: Both the child and Nahida share bird motifs and a green Colour Motif, and also only recently "left their nests" when Kunikuzushi meets them. After Act III of the Interlude Chapter, the Wanderer takes up a similar role that he did when taking care of the child in the past and becomes Nahida's assistant.
1162* TheNameless: The kabukimono never learned his name, though it isn't clear whether he never had one or simply couldn't remember it after his parents died.
1163* OrphansOrdeal: His parents were workers at the Mikage Furnace, and eventually they never returned from work. The child was simply left to survive on his own, until the kabukimono stumbled upon him. The lore describes the child as dirty and sick by that point, abandoned in an old hut with no one to care for him.
1164* SmallRoleBigImpact: He is long dead by the time the story starts, but his death is what pushed the Kabukimono over the edge, causing him to become the Balladeer and join the Fatui out of anger with the world.
1165[[/folder]]
1166
1167[[folder:Takamine]]
1168!!Takamine the Mistsplitter
1169One of the famous folk heroes in Inazuma. He was the love interest of Asase Hibiki, and he worked to become one of the Shogunate's high-ranking samurai. He later went to the campaign against the abyssal forces 500 years ago, wherein he got trapped and possibly corrupted; he later met his end at Hibiki's hands after he returned. His story is told in the sword Mistsplitter Reforged and bow Thundering Pulse.
1170
1171----
1172* ArrangedMarriage: As part of being a high-ranking samurai, he was made to marry another samurai's daughter. Despite this, he was still close with Hibiki.
1173* TheBet: He made a promise in form of a bet with Hibiki, not long before his battle against the abyssal forces. He wagered his future on his bow, Thundering Pulse, saying that Hibiki can own it [[IfIDoNotReturn if he doesn't return from the battle]], though it's unknown what he promised if he does return.
1174* TheGamblingAddict: He had a love of gambling and betting that persisted even to his mature age.
1175* LastNameBasis: "Takamine" is his family name; his given name is unknown.
1176* LeftYourLifesaverBehind: Part of how he lost the campaign against the abyssal forces was that [[WreckedWeapon his sword, Mistsplitter, was broken in battle]], and since he had left his bow to Hibiki, he had nothing left to defend himself.
1177* RedBaron: "The Mistsplitter", which was also the name of his sword.
1178[[/folder]]
1179
1180[[folder:Yanagibashi Takuto]]
1181!!Yanagibashi Takuto
1182[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_12_25_at_101311_pm.png]]
1183-->'''Voiced by:''' Li Chengyuan (Chinese), Masahide Yamaguchi (Japanese), Hong Seung-hyo (Korean), DW [=McCann=] (English)
1184A travelling samurai who one day stumbled into the Mikawa Flower Festival, and became a good friend of Lord Kamai. Their story is told in the [[https://www.youtube.com/watch?v=CTWxnQawAqE Akitsu Haneasobi story teaser]].
1185----
1186* BadassNormal: Despite being a normal human, he managed to tie with Kamai, a prominent figure among the yokai, and eventually defeat him.
1187%%* ButNowIMustGo: He could not attend his fourth meeting with Kamai, since he had to go to war.
1188* DubPronunciationChange: His name in Chinese is Liǔqiáo Zuórén due to AlternateCharacterReading.
1189* InterspeciesFriendship: Through the decades, he became good friends with the youkai.
1190* MayflyDecemberFriendship: After a few decades, he had become too old to keep up with Kamai, and was not even capable of finishing their game of Akitsu Hazura.
1191* MeaningfulName: His surname Yanagibashi (柳桥) contains the kanji for weeping willow (柳) and bridge (桥). In Japanese culture, the willow is associated with ghosts and are also prevalent in folklore and myths, fitting how the man was able to somehow cross the barrier that the yokai had set up around the Mikawa Flower festival. Additionally, 桥 could be referencing how he managed to ''bridge'' the gap between humans and youkai by becoming best friends with Kamai, to the point where the kamaitachi ended up making a LastStand with his successor.
1192* OurFounder: Takuto founded the Souran Isshin Art based on the style of swordsmanship he had developed dueling with Kamai. One student of the art fought with Kamai in both of their final moments.
1193* WalkingTheEarth: When not attending the once-a-decade festival and sparring with Kamai, he wandered the world and challenged the strongest opponents.
1194[[/folder]]
1195
1196[[folder:The Yougou Three]]
1197!!Asase Hibiki, Kamuna Harunosuke and Mikoshi Nagamasa
1198Three figures of around the time of the Cataclysm who came to study youkai arts under the youkai at Mt. Yougou. After the Cataclysm, they went their separate ways. Hibiki returned to Seirai Island to serve as the shrine maiden of Asase Shrine. Distraught by Kitsune Saiguu's death, Harunosuke traveled to Liyue to learn Adepti Arts, and combining it with his own magic, created the art of onmyoudou. He would then create the Mystic Onmyou Chamber and the first Shikigami, Shiki Taishou, as its overseer. Nagamasa, the adopted human son of the oni Chiyo, joined the Shogunate with the intent of restoring his family's honour after his mother, driven insane by the Cataclysm, attacked the Shogun.
1199----
1200!!!Tropes that apply to Asase Hibiki
1201* AnimalMotifs: Implied to be cats. Her shrine in Seirai Island is home to many cats, including the "Provisional Head Priestess" Neko. The torii gate and the shrine building itself also have cat ears on them.
1202* MercyKill: The Thundering Pulse bow implied that she did this to Takamine after he went back from his expedition against the abyssal creatures, believing him to have been corrupted by the Abyss.
1203* SuddenNameChange: She was called "Kanade" back in version 2.0, but 2.1 changed her given name to "Hibiki". Both are [[AlternateCharacterReading different readings of the same kanji]] 響.
1204* {{Tsundere}}: She was one for Takamine "The Mistsplitter", one of Inazuma's folk heroes, whom she called "idiot Konbumaru" in order to hide her feelings. Kitsune Saiguu liked teasing her about her relationship. Even if he eventually married a high-ranking samurai's daughter, the two were still close; even after his death, Hibiki still thought of him, with Neko claiming that she saw Hibiki smiling whenever she talked about "Konbumaru".
1205* YouRemindMeOfX: In her later years, some time after Takamine has died, she thought of the pirate Ako Domeki as similar to him, both in looks and manners. It's implied to be why she decided to assist Domeki and his rebellion against the Shogunate despite him not wanting her help, [[spoiler:which led to her unsealing Thunder Manifestation to devastate the Shogunate ships... and most of the Seirai Island in the process]].
1206!!!Tropes that apply to Kamuna Harunosuke
1207* AllForNothing: [[spoiler:The purpose of the domain was to train up a new specialized force in order to protect Inazuma. However it was incredibly difficult with one problem appearing after another be it, spies, deserters or human limitations. Yet for all his efforts and troubles, it was for naught, as when the dark forces struck, Ei took up the mantle and saved Inazuma before he could do anything, making him feel like all his time and effort was for naught.]]
1208-->'''Shiki Taishou:''' [[spoiler:Even as we trained, the god with the power of the Musou no Hitotachi swept across the land with a force of diligent and mighty warriors. They removed all hidden evils from our territory.]]
1209-->'''Shiki Taishou:''' [[spoiler:And just like that, a life's work was rendered unnecessary...No one in this world is prepared when such sorrow befalls them.]]
1210* AmbiguouslyEvil: Childe brings up the possibility that Harunosuke was a malicious person and that he used his domain to raise monsters. While Xinyan quickly rebukes him, the group are nonetheless on edge towards Shiki Taishou as he doesn't remember his or the domain's purpose. Although, as implied by various lore before this event quest, it's more likely that he wasn't evil. In the end, it's revealed that [[spoiler:he made the domain to prepare the warriors of Inazuma for battle against the dark forces that invaded it, though he abandoned it after said dark forces were wiped out by the Shogun's]].
1211* TheArchmage: At least seems to be one for Inazuma. He helps to maintain the Sakura Cleansing ritual, sealed Ioroi and his bake-danuki into stone, founded Onmyoudou, created the Mystic Onmyou Chamber, and created the first Shikigami, Shiki Taishou, who had his own will and consciousness. He also learned Liyue's Adepti Arts and youkai magic, and [[spoiler:seemingly managed to transcend his own mortality and became immortal]].
1212* DueToTheDead: The reason he made the Mystic Onmyou Chamber was that [[spoiler:he wishes to train Saiguu's descendants and the people in Inazuma so they can one day defend their land from the dark forces that plagued it; basically honoring her last wishes. However, the Shogun and her forces managed to wipe the dark forces clean before he or any of the warriors that trained in his domain could]].
1213* TragicKeepsake: He keeps the pipe of the Kitsune Saiguu with him, [[spoiler:and only lets it go after being convinced by Shiki Taishou to move on from her death]].
1214!!!Tropes that apply to Mikoshi Nagamasa
1215* BaitAndSwitch: Prior to the release of the Sumeru Archon Quest Interlude, from the information in the lore of the Katsuragikiri Nagamasa and the Rather Aged Notes found in the open world in Tatarasuna, it was widely believed that Nagamasa betrayed Katsuragi, and that Kunikuzushi wanted revenge on Nagamasa for Katsuragi's death. It is only in Interlude Chapter, Act III that it is revealed that Katsuragi asked to be executed by Nagamasa, taking the blame for the Tatarasuna incident.
1216* FamilyHonor: His main motivation was to restore to honour of the Mikoshi Clan after Chiyo's betrayal of the Raiden Shogun.
1217* KillTheOnesYouLove: Katsuragi convinced his master to let him be the scapegoat for the Tatarasuna incident, otherwise Nagamasa's efforts to restore the Mikoshi family name would have been AllForNothing. Nagamasa reluctantly executed his retainer, then threw the blade he used, the Daitatara Nagamasa, into the fire to be destroyed.
1218* MeaningfulName: The second kanji in his name, 正, means "righteousness", and Nagamasa was primarily characterised by his dedication to restoring his family honour.
1219* NamedWeapons: Upon arriving at Tatarasuna as an inspector, Nagamasa also started to practice sword smithing as a form of therapeutic cultivation. He named his first great work Daitatara[[note]]Great Tatara[[/note]] Nagamasa after himself, symbolising his newfound life in Tatarasuna. After he was forced to execute Katsuragi due to the Tatarasuna disaster, it became known as the Katsuragikiri Nagamasa.
1220* ParentalTitleCharacterization: Nagamasa referred to Chiyo with the honorific [[UsefulNotes/JapaneseHonorifics -sama]], showing his great respect and loyalty towards his adoptive mother and contrasting him with Michihiro when it comes to their attitudes towards her.
1221* SiblingYinYang: As opposed to Michihiro, Nagamasa chose to redeem his family name by working for the Shogunate after his clan fell into dishonor.
1222* ThickerThanWater: Subverted. Of Chiyo's two sons, it is Nagamasa, the adopted one, who kept her family name and worked hard to redeem it. Chiyo's biological son instead abandoned it to start a new life.
1223* TheVoice: Only his voice was revealed in Scaramouche's flashbacks of Tatarasuna during Interlude Chapter, Act III.
1224[[/folder]]

Top