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1%% This page is currently being constructed. %%
2
3[[foldercontrol]]
4
5!Constellation
6
7[[folder:In General]]
8[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/ezgif_3_b2129f322a.jpg]]
9
10Constellation is a legendary space exploration organization based in New Atlantis, founded in 2275 by explorer Sebastian Banks. By 2330, as the drive to explore the galaxy has waned, Constellation has become a shadow of its former glory and few among the public are aware that it is still active. It has become known as "the last group of space explorers". Constellation is dedicated to answering the question of "What's out there?"
11----
12* AlternateSelf: [[spoiler:In NewGamePlus, you'll run into different variants of the Constellation crew members of whatever universe you migrate into... assuming they aren't [[WhatHappenedToTheMouse missing]] or [[KilledOffForReal dead]].]]
13* BoldExplorer: The whole point of the organization.
14* DueToTheDead: They'll hold a memorial service for whoever didn't survive [[spoiler:the Starborn assault during "High Price To Pay".]]
15* EveryoneIsBi: All four of the romanceable Constellation members are available regardless of the main character's gender.
16* KilledOffForReal: One of the recruitable companions ''will'' die during [[spoiler:the "High Price To Pay" quest. Specifically, the one with the highest affinity rating of you who's currently at the location you choose not to defend. That first part means you're guaranteed to lose your lover or spouse if you don't rush to their defense, but if you're also buddies with any of the others, prepare for a SadisticChoice. This can be negated in NewGamePlus, however; as the player knows the Hunter is coming, they can pre-emptively warn Vladimir about the attack and save their companions in the process.]]
17* LastOfTheirKind: By 2330, Constellation is the last group dedicated to the exploration and research of space, and not many even know they still exist at all.
18* LockedOutOfTheLoop: In NG+. the PlayerCharacter can choose not to tell Constellation [[spoiler:they are a Starborn and what the relics are for. Doing so will keep them in the dark for most of the game, though Walter discovers the truth when he hears yours and the Hunter's conversation. This is the only way to replay the main story again; telling them the truth or getting a rare NG+ start will just have you jump straight into the endgame]].
19* OddlySmallOrganization: Justified. They're an AdventurersClub that's privately funded.
20* OrganizationWithUnlimitedFunding: Although Sarah points out that Constellation's funds aren't ''entirely'' unlimited, Walter's pockets appear to be deep enough that it doesn't really make a difference. Their headquarters is a lavishly furnished mansion with all the amenities one could ask for, Constellation quests usually have very good payouts, and they have no problems entrusting their starships to strangers they just met, implying losing the ship if that stranger ran off with it would be barely more than a nuisance.
21* SameCharacterButDifferent: In NewGamePlus, you'll run into Constellation members who are considerably different compared to how they are in your first playthrough. [[spoiler:Sam's daughter Cora is a Starborn out for revenge against an alternate version of the player who killed her father, Walter is a money-grubbing {{Jerkass}}, Andreja is a faithful Serpent cult member, etc.]]
22* WhatHappenedToTheMouse: [[spoiler:Some NewGamePlus playthroughs have Constellation rendered defunct or disbanded, with no explanation given as to what happened to them or where their members are now. One possible universe a Constellation made up of alternate versions of the player who wound up in that universe and represent the game's factions (Crimson Fleet, Constellation, the Free Colonies, etc.) and another where a bunch of kids take up residence at the Lodge and pretend be members of Constellation.]]
23[[/folder]]
24
25[[folder:Player Character]]
26!!Player Character
27
28The Player Character (dubbed "The Spacefarer" by the fanbase) is a new recruit to the space mining corporation Argos Extractors, who has an encounter with a strange alien artifact that touches their mind. Soon enough, they become embroiled in a search for the secrets of this artifact, joining a privately funded group of space explorers known as "Constellation" to seek out answers to the last mysteries of outer space.
29----
30* AcePilot: While this depends on the player, clearing [[UnwinnableTrainingSimulation Tier VI]] in the UC Vanguard exam explicitly puts you in the 99th percentile of all UC Navy pilots.
31* AllianceOfAlternates: In a possible NG+ start, [[spoiler:you'll find that several different versions of yourself have occupied the Lounge, with each version representing the game's factions. Except for "Loner You" who insists they are a lone wolf and travelled by themselves. According to "Constellation You", even they don't quite understand why so many different versions of you are winding up in the same universe]].
32* AlternateSelf: [[spoiler:A possible NewGamePlus start sees you meeting alternate versions of yourselves, each representing the game's factions...[[MyFriendsAndZoidberg and "Loner You"]] who sided with no one and traveled by themselves. You're called "New You" since you just got there. Other possible starts include you meeting another Starborn version of yourself who [[AxCrazy killed everyone in Constellation]] [[ForTheEvulz just to try something different]] and meeting a non-Starborn version who just signed on with Constellation, much like you did at the start of the game.]]
33* AsteroidMiner: You start out as one, but it really only matters for the half-hour or so that it takes to finish the tutorial. You can, and probably will, continue to engage in the mining mechanics in order to obtain inorganic resources for crafting and research, though.
34* DeadpanSnarker: In grand Bethesda tradition, you can opt to play as a sarcastic smart-ass that will take each and every single possible opportunity to make a snarky quip.
35* TheDreaded: By taking up the mantle of [[spoiler:the Mantis]], you can become this to random Spacer encounters, who [[OhCrap panic on seeing exactly whose ship just appeared in their space]] and [[ScrewThisImOuttaHere flee]] or [[VillainsWantMercy beg to be spared and offer whatever they have in their holds to prevent you killing them.]]
36* DoIReallySoundLikeThat: [[spoiler:You have the option to ask this when encountering your AlternateSelf in the third ending and NewGamePlus, as a means of {{lampshad|eHanging}}ing the potential discrepancy between their voice how you imagined your character sounding.]]
37* EveryoneCallsHimBarkeep: The player character is generally referred to by their rank in whatever organization they are a part of. "Captain" for the UC Vanguard and Constellation, "Deputy" while with the Ranger (and "Ranger" when promoted), "Operative" with Ryujin, and "Rook" among the Crimson Fleet.
38* GoodStepparent: If the player marries Sam Coe, they'll become Cora's stepparent. The player can even bring this up to Cora more than once and she expresses delight over having another parent that loves her.
39* HelloInsertNameHere: Their name is whatever you would like it to be, whether it be your actual name, online alias, or just some sort of profanity. And, like with Codsworth in ''VideoGame/Fallout4'', [[DevelopersForesight Vasco has a list of roughly 1000 names that he can address you by if chosen]].
40* HeroicMime: {{Subverted|Trope}}. For the vast majority of the game, your character is entirely silent, in keeping with the tradition of ([[VideoGame/Fallout4 most]]) prior Bethesda titles. [[spoiler:However, the player can encounter various {{Alternate Sel|f}}ves of their character in the game who ''are'' voice acted. The first and easiest to encounter is a vision of yourself that appears in the Unity if you sided against both the Hunter and the Emissary; the others appear in various rare NewGamePlus events.]]
41* MagicKnight: The PlayerCharacter can gain access to amazing PsychicPowers thanks to the [[ClarkesThirdLaw Artifacts]], but none of them prevent the player character from simply "throwing down" with whatever melee, explosive and/or ranged weapons they have on hand. In fact, using both Powers and standard weaponry is practically essential for continuing the game in any realistic fashion.
42* MultipleChoicePast: The beginning of the game provides you with a ton of options for your character's history. Just as a few examples, you can choose whether or not your parents are still in your life, have had any kind of history of criminal activity, and even a choice of where in the galaxy your character was born and raised. Even your character's prior occupation can be chosen.
43* NoodleIncident: Exactly how you wound up with Lin's band of miners isn't elaborated on. Depending on your background, Lin speculates on what could have landed you here, such as a Diplomat who wound up saying the wrong thing to the wrong person and what have you.
44* ReligiousBruiser: Should you choose the traits Raised Enlightened, Raised Universal or Serpent's Embrace, you could kick ass and take names in the name of a higher power (or in Enlightened's case, an organized pseudo-religious belief in a ''lack'' of a higher power).
45* SetRightWhatOnceWentWrong: Of a sort. [[spoiler:In NewGamePlus, you migrate to a parallel universe and become a Starborn yourself, allowing you to replay the main story and other missions while forearmed with knowledge about said missions' events. Unless you get a rare event at the start of your new playthrough that renders going about the main story impossible[[note]]In a rare NG+ start, the status of Constellation is shaken drastically as its members are missing, retired, or dead, though one rare event does see the player recruit their counterpart, who just signed on like they did at the start of the game[[/note]], you can save your companion from impending death by warning Vladimir about the Hunter's attack.]]
46* SpannerInTheWorks: [[spoiler:While the Spacefarer is a known player in the repeated conflicts between the Emissary and the Hunter, this particular iteration (i.e. you) ends up being the one who surprises and catches them off guard since you're the one spearheading the hunt for artifacts and not anyone else from Constellation, with both parties believing you might be the one to break their eternal deadlock over how to handle the artifacts. This is taken up a notch further in NG+ where you can warn Vladimir about the Hunter's impending attack, preventing one of your companions from dying in the process. The Hunter actually applaudes you for your foresight and hands off one of the Relics you otherwise would have nabbed elsewhere.]]
47* WorthyOpponent: To the Hunter. [[spoiler:In previous universes, the protagonist is usually the first to die or simply another kill to the Hunter's name. This is ''not'' the case with this iteration of the PlayerCharacter]], which surprises and delights the Hunter since there's now someone very interesting on the board.
48[[/folder]]
49
50[[folder:Sarah Morgan]]
51!!Sarah Morgan
52[[quoteright:999:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_8398497b93.jpg]]
53!!!'''Voiced By:''' Emily O'Brien (English)[[labelnote:Foreign VAs]]Creator/MutsumiTamura (Japanese)[[/labelnote]]
54
55->''"We'll be travelling together until we either find an artifact, or this lead runs dry."''
56
57Sarah Morgan is the acting Chair of Constellation since 2325, and an ex-soldier and adventurer. Before joining Constellation, Sarah served as a military ship navigator for the United Colonies during the Colony War. After the war, she rose through the ranks to become head of the UC Navigator Corps in 2319, only for that division to be shuttered in 2320. She left her military career behind and joined Constellation that same year, recognizing that the exploration group was an excellent fit for her skill set. She is one of the five main companions in the game, and can be romanced.
58----
59* BiologicalWeaponsSolveEverything: In the questline where you address the problem of the Terrormorphs, if she's present she ''heavily'' pushes for the solution where you engineer a microbe and just as heavily disapproves of the other choice. If you go ahead with the other choice anyway, she'll critique your decision and brush off any concerns about engineering and unleashing a biological agent on human-populated planets in a manner that's almost flippant.
60* BloodKnight: Zigzagged. Although she generally approves of seeking peaceful solutions to any given conflict, her combat quotes are remarkably aggressive and bloodthirsty.
61* BrokenAce: The Colony War and the closure of the Navigator Corps broke her. Her two greatest failures were caused by pushing things much too far, and then by not pushing things. This has left her with a sense of helplessness as she has no idea how hard to push things.
62* DesperatelyLookingForAPurposeInLife: According to the [[https://bethesda.net/en/game/starfield official website,]] Sarah Morgan joined Constellation because her UC military division was shuttered about a year after she took it over.
63* DyingDeclarationOfHate: [[spoiler:In a potential NG+ playthrough, all members of Constellation have been killed by an evil Starborn-version of the player. Sarah, the only surviving member and suffering from fatal wounds, sees you and curses your name for what your counterpart did before passing on. She'll even reject your attempts to patch her up solely out of spite and hate.]]
64* AFatherToHisMen: Everyone who has served under her has good things to say about her. [[spoiler: Even the survivors of her ship told stories about her to their daughter even after they had crashed on the planet for years.]]
65* FourTemperamentEnsemble: Choleric
66* FrickinLaserBeams: She's proficient with energy weapons, making it advisable to equip her with the most powerful laser gun in your arsenal that don't need for yourself.
67* HairOfGoldHeartOfGold: She's a blonde and an unambiguously good character.
68* MyGreatestFailure: Has hit by it twice in her life with the destruction of her ship in the Colony War, and then the dissolution of her Department afterwards. Having her come to terms with these and that she's not going to fail a third time with Constellation is her companion quest.
69* OldSoldier: Downplayed, as she still looks young for a retired soldier.
70* ParentalSubstitute: Depending a bit on player input during her personal quest, Sarah can become a surrogate mother of sorts to a young girl named Sona, the daughter of [[spoiler:two of Sarah's crewmates aboard the ship that was destroyed under her command in the Colony War]]. Should Sarah die afterwards, the role can pass to the Spacefarer if they so choose.
71* {{Robinsonade}}: She survived for a year on a uncolonized planet until her distress beacon was found when her ship was destroyed. [[spoiler: The survivors of the other escape shuttle weren't as lucky and weren't picked up.]]
72* ShellShockedVeteran: Sarah, as a veteran of the Colony War (2308 to 2311), carries her trauma to the present time of 2330, according to Bethesda's lore posts on Instagram.
73* SleepingWithTheBoss: You'll be doing this if you romance or even marry her, since she's the leader of Constellation and thus technically your superior.
74* UnreliableNarrator: Sarah's history has left her imputing emotions, memories and thoughts to people around her that simply do not exist, which she will vent to the PC about. [[spoiler:Seen most sharply with her war record. She is convinced she screwed up horribly by continuning to fight with the ''Dauntless'' after her superiors were killed. Everyone else involved sees her actions as between doing her duty and heroic (including two crew that were marooned on a hostile planet as a result) and its clear the "damn medal" she snarls about was legitimate praise.]]
75* WhatTheHellHero:
76** [[VideoGameCrueltyPotential Engage in a fight with a friendly NPC or murder a civilian]] and she will ''immediately'' stop being a companion, refusing to fight them. Talking to her afterwards will have her call you out on it and, if you don't pick or fail the Persuasion check, refuse to join you for some time.
77** Although she won't directly lose approval, she will call you out in no uncertain terms if you steal or pickpocket in her presence.
78** [[spoiler:If Sarah's on your crew and you blow up the medical supply ship Ragana when Naeva sends you to kill Austin Rake in one of the first Crimson Fleet quests, Sarah will immediately and emphatically lambast you for the act, and that she had no desire to be part in any mass-murder. Rake was your target and that's one thing. But to blow up the ship with everyone on board?]]
79** [[spoiler: She'll vocally rip you a new one if you complete the Crimson Fleet questline by turning against UC [=SysDef=] and handing over Kryx's Legacy to Delgado on a silver platter. [[EasilyForgiven She cools off and gives you advice on being a better person after that.]]]]
80* YouAreInCommandNow: Was only the Chief Navigator on her ship in the Colony War. The Captain and First Mate were killed meaning she was the highest ranking officer.
81* ZeroGSpot: Not shown, but [[DiscussedTrope mentioned]]. If you're in a relationship with her and go to sleep, one of her lines upon waking up is that whatever you did in bed the last night was nothing compared to doing it in zero-G.
82[[/folder]]
83
84[[folder:Andreja]]
85!!Andreja
86[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/starfield_andreja.jpg]]
87!!!'''Voiced By:''' Creator/CissyJones (English)[[labelnote:Foreign VAs]]Creator/AyumiTsunematsu (Japanese)[[/labelnote]]
88
89Andreja is an astronomer and navigator, as well as Constellation's most recent recruit prior to the arrival of the player, having joined the group in 2328. She has a shadowy past, but is known to have been raised outside the United Colonies and to possess an unusual aptitude for clandestine operations. Vlad, who similarly had to adjust to life in the UC, has been her greatest ally in Constellation. She is one of the five main companions in the game, and can be romanced.
90----
91* BaritoneOfStrength: She has an impressively deep voice, is fairly aggressive overall, and wields a hideously powerful gun that makes her one of, if not ''the'' strongest companion in terms of battle prowess.
92* BerserkButton: Don't insult her faith if you value your health. Oh, and don't even think about betraying her after she's given you her trust.
93* BrokenPedestal: Realizing that [[spoiler:her Va'ruun handler, and by extension her whole faction,]] betrayed her despite her devotion to their cause drives her into a CrisisOfFaith.
94* ClingyJealousGirl: If you propose to her, she makes it very clear that she will not share you with anyone under any circumstances.
95* CrisisOfFaith: Suffers one during her personal quest. It depends on the player's input whether she sticks with her god or abandons it in favor of a more secular faith in her friends at Constellation.
96* DarkAndTroubledPast: [[spoiler:Andreja didn't have it easy, to say the least. She was born into a shunned and isolated [[ApocalypseCult apocalypse cult]] with a rather harsh upbringing. She is later forced into what is essentially exile to smuggle supplies for the cult, hiding her background from those around her and staying away, only to see renegade members of the cult attack her and the only people she called friends, forcing her to leave them behind, hating herself for leaving them to either die or fend for herself.]]
97* DefrostingIceQueen: Starts out rather cold and dismissive of the Spacefarer, but warms to them after spending some time adventuring together. Actually cracking through her shell still takes a fair bit of work, though.
98* DontMakeMeDestroyYou: If you let Andreja speak for you in conversations with other [=NPCs=], her idea of diplomacy and deescalation almost always involves threats of violence. It usually works.
99* EmotionlessGirl: Downplayed. Although she certainly feels emotions, she learned to suppress or at least hide them from the outside world, which has made socializing with others difficult for her. She also speaks in a halting, very deliberate monotone that usually betrays little about her current feelings.
100* FaceHeelTurn: [[spoiler:A possible NewGamePlus start sees you meeting Andreja at Constellation's main base...except unlike her counterpart from your first playthrough, this version of her never went through a CrisisOfFaith and even killed the members of Constellation herself.]]
101* FashionableAsymmetry: Her outfit is notably asymmetrical, contrasting the other companions who all wear more normal designs.
102* FourTemperamentEnsemble: Melancholic.
103* TheFundamentalist: Played with. While nowhere near as bad as the rest of her congregation, she's still a fervent believer in a religion that treats outsiders with contemptuous pity at best. Many of Andreja's interactions are colored by her faith, and it gets particularly pronounced if you (try to) romance her with a character that doesn't share her religious background.
104* GameplayAndStorySegregation: She has basic pickpocketing proficiency and will occasionally gift you small sums of money she probably pilfered from someone while following you, but she still vocally disapproves of stealing and pickpocketing every time you do it in her presence.
105* HairTriggerTemper: It doesn't happen very often, but she can flip her lid remarkably quickly if someone mashes her BerserkButton, only to calm down just as quickly afterwards.
106* HeelFaceTurn: [[spoiler:Goes from being a spy for a violent ApocalypseCult to becoming a genuine and loyal member of Constellation. The process started long before you meet her the first time, but the Spacefarer's influence during her personal quest is what solidifies her change of heart.]]
107* MilkingTheGiantCow: Andreja rarely gets agitated, but when she does, she gets ''really'' expressive.
108* TheMole: [[spoiler:She was sent by the Va'ruun High Council to infiltrate Constellation, but has developed serious doubts about her mission by the time you meet her.]]
109* ReligiousBruiser: Deeply religious and worryingly eager to shoot anyone who poses even a whiff of a threat.
110* TokenEvilTeamMate: Heavily downplayed as she's still a good person at heart, but she ''is'' an ardent believer in [[spoiler:a dark and apocalyptic religion that solves most of its problems through violence.]] She's also the most morally grey of the four companions, and the one most prone to violent outbursts.
111* YouCantGoHomeAgain: She hails from a hidden world that nobody who leaves is allowed to return to. When she left for her mission, she was dropped off in a remote location without the slightest idea of where her home world even is, to ensure she won't reveal its coordinates to outsiders one way or another.
112[[/folder]]
113
114[[folder:Barrett]]
115!!Barrett
116[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_080c9238d7.jpg]]
117!!!'''Voiced By:''' Barry Wiggins (English)[[labelnote:Foreign VAs]]Hiroshi Iwasaki (Japanese)[[/labelnote]]
118
119->''"You know what I hate about these pirates? Completely resistant to my otherwise irresistible charm."''
120
121Barrett is an adventurer, scientist, and explorer. He was once a UC physicist but quit his job with the UC and went on to use his knowledge and experience to explore the universe, eventually joining Constellation in 2305. It was his discovery of the Artifact in Constellation's archives in 2326 that set the group on its quest to find more Artifacts and learn about their makers. He is one of the five main companions in the game, and can be romanced.
122----
123* BigEater: His love of good food is brought up a few times, usually coupled with jabs at his above-average weight. The small gifts he occasionally gives the Spacefarer are also universally food items.
124* BigFun: Although not outright obese, he's definitely on the heavier side and generally acts as the team jester, making light of everyone and everything in almost any situation.
125* BunnyEarsLawyer: Despite his hijinks and habit of going off the rails with any group plans, he is (prior to [[PlayerCharacter the Spacefarer]]'s induction) the most able field operative in Constellation. He has an uncanny knack for proverbially landing on his feet in dicey situations, and shrugs it off in typical cavalier fashion.
126* ClearTheirName: His personal quest is about [[spoiler:finding out how exactly his late husband wound up taking the fall for the destruction of an entire mining colony, which quickly turns into a bona fide cold case detective story]].
127* EmpoweredBadassNormal: As Barrett found Constellation's first artifact and had a vision, he qualifies to [[spoiler:obtain powers from the Temples. The player can assist him in that, giving them both the Parallel Self power, which Barrett will from then on use liberally in combat]].
128* FourTemperamentEnsemble: Sanguine
129* TheLostLenore: His husband, Ervin, died a few decades previously, and it's initially a sore spot to bring up with Barrett.
130* MesACrowd: [[spoiler:He can get access to the Parallel Self power, allowing him to summon alternate universe Barretts in combat]].
131* SadClown: While he's the team joker on the surface, getting to know him shows he's actually this, since he's still deeply in mourning for his husband even decades later.
132* UnwittingInstigatorOfDoom: [[spoiler:A possible NG+ playthrough plays out because of his actions, having sent a Starborn version of the player character to Constellation. The problem is that said counterpart decided to murder ''everyone'' ForTheEvulz.]]
133[[/folder]]
134
135[[folder:Matteo Khatri]]
136!!Matteo Khatri
137[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_14fb5e3ff2.jpg]]
138!!!'''Voiced By:''' Creator/CarlosValdes (English)[[labelnote:Foreign VAs]]Tooru Sakurai (Japanese)[[/labelnote]]
139
140Matteo Khatri is a theologian who views the Artifacts as evidence of intelligent life other than humanity. He gained fame as an explorer for recovering religious relics that went missing amid the diaspora from Earth. In 2325, he tracked one such relic to the corporation Stroud-Eklund and crossed paths with CEO Walter Stroud, who took a liking to him and invited him to join Constellation.
141----
142* NeverLiveItDown: Mentioned in-universe. Walt will repeatedly bring up Matteo's reputation for helping himself to religious artifacts that aren't his; pilfering something in Walt's private collection is technically how he ended up in the purview of Constellation's interest.
143* TheTeetotaler: He doesn't drink, although after some of the revelations discovered in the main questline Matteo notes that if he did he probably would be hitting the Lodge's bar.
144* TokenReligiousTeammate: In a group made up entirely of scientifically-minded explorers and researchers, he's the only member to actively advocate a religious viewpoint. He gets downright ecstatic if the Spacefarer agrees with his views, and slightly exasperated if they don't.
145[[/folder]]
146
147[[folder:Noel]]
148!!Noel
149[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_73f25665dc.jpg]]
150!!!'''Voiced By:''' Creator/DanaGourrier (English)[[labelnote:Foreign VAs]]Creator/ShizukaIto (Japanese)[[/labelnote]]
151
152Noel is a graduate student and gifted scientist. After reading about Constellation's activities in a scientific journal, Noel took an interest in the group. She was personally recruited by Sarah Morgan as her protégé in 2326, and is Constellation's lead Artifact researcher.
153----
154* SweetTooth: The Player's mom manages to obtain access to Constellation HQ because Noel really likes snickerdoodle cookies.
155[[/folder]]
156
157[[folder:Sam Coe]]
158!!Sam Coe
159[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_4f8fd8dd3b.jpg]]
160!!!'''Voiced By:''' Creator/EliasToufexis (English)[[labelnote:Foreign VAs]]Creator/TsuyoshiKoyama (Japanese) [[/labelnote]]
161
162Sam Coe is a retired Freestar Ranger and a descendant of Solomon Coe, the founder of Akila City and the Freestar Collective. He has a daughter, Cora. Sam doesn't boast about his legendary lineage and prefers life on the fringes of society. He is one of the five main companions in the game, and can be romanced.
163----
164* ActionDad: His daughter Cora goes where he goes, and he can kick ass and take names in combat like any of the other companions.
165* AmbiguouslyChristian: Sam will mention "God" in a casual way (e.g. "thank God" and the like), and some of the things he says about "the Pearly Gates" at [[spoiler:the Constellation funeral]] suggest he's a follower of Christianity or a similar monotheistic faith. However, this doesn't rule out the Sanctum Universum, or just [[CulturallyReligious agnosticism with some leftover turns of phrase]].
166* AmicableExes: Averted hard initially. When you meet Sam, he and his ex-wife communicate mostly through shouting matches over the radio, but you can help them turn into this trope during his personal quest if you make the right choices.
167* BaritoneOfStrength: When you share a voice actor with [[VideoGame/DeusExHumanRevolution Adam Jensen]], it's to be expected. And since he's a literal space cowboy, would you expect anything less?
168* EndearinglyDorky: He's a doting father, frequently calling Cora by various pet names, and, when he [[spoiler:gets in a long distance argument with his ex-wife]] and you're given the option to tell him things are easily heard on a small ship, he gets very anxious because... he sings in the shower.
169* FamousAncestor: Sam Coe descends from Solomon Coe, an early-days explorer from before the death of Earth who has the distinction of being the first human to grav-jump beyond the Sol System, and later a principal founding member of the Freestar Collective after the cataclysm. The Coe family is a Freestar political dynasty because of it.
170* FourTemperamentEnsemble: Phlegmatic
171* GoodParents: He's very caring and supportive of his young daughter, and it's clear they adore each other. Being nice to Cora while Sam is in earshot is always a sure-fire way to gain his approval.
172* HatesTheirParent: Sam is not on good terms, to say the absolute least, with his father Jacob. Simply put, Jacob is a ''very'' firm believer in family tradition, particularly when it comes to maintaining and holding onto one's heritage. Sam disagreed, and the two have never truly been on good terms as a result. Sam even goes so far as to ensure his own daughter, Cora, sees Jacob as little as possible for fear that his beliefs would rub off on her.
173* ParentsAsPeople: Sam's personal quest revolves around his unplanned father role, his constant feelings of inadequacy as a dad, his ''very'' rocky relationship with his ex-wife, and his young daughter being caught in the middle of all of it. Seeing it through to the end can help them work through most of their issues.
174* RetiredBadass: Kinda. He used to serve with the Freestar Rangers, an elite paramilitary organization that basically has OneRiotOneRanger as their operational doctrine, but left them a while ago for a somewhat less dangerous occupation at Constellation.
175* WhatTheHellHero: Aside from calling the player out on illegal actions like all the other Constellation companions do, he gets a lot of flak himself from almost every single Freestar Ranger in the Settled Systems due to how he left the Rangers in favor of Constellation (who, as they are based in the Lodge in New Atlantis, the capital city of the United Colonies -- the "ArchEnemy" of the Freestar Collective -- has led to accusations regarding him essentially working against his former government).
176[[/folder]]
177
178[[folder:Cora Coe]]
179!!Cora Coe
180[[quoteright:824:https://static.tvtropes.org/pmwiki/pub/images/cara_coe_01.png]]
181
182[[quoteright:824:[[labelnote:A possible Cora Coe in NG+.]]https://static.tvtropes.org/pmwiki/pub/images/coracoeng.png]][[/labelnote]]
183
184!!!'''Voiced by:''' Aly Ward Azevedo [[labelnote:Foreign VAs]]Creator/RurikoAoki (Japanese)[[/labelnote]]
185
186Sam's daughter. While not an official member of Constellation, Cora travels with her father wherever he goes and is learning how to operate ships under his tutelage.
187----
188* AlliterativeName: '''Co'''ra '''Co'''e.
189* {{Bookworm}}: She loves reading and learning, and has a monthly book allowance from her father that she blows through quickly. The player can give her some extra credits to increase that fund.
190* ChildProdigy: Despite being almost entirely remote- and home-schooled ''and'' not even having hit puberty yet, Cora is a capable enough (co)pilot to assist her dad in his missions, and is teaching herself astronomy and advanced astrophysics in her spare time.
191* ItsPersonal: [[spoiler:In one of the alternate starts, you can meet a grown-up Cora in the Lodge wearing a Starborn outfit and has a crew who wants revenge against the protagonist for not saving Sam. Either you can dissuade or have no choice but to kill her to obtain the artifacts.]]
192* TagalongKid: She plays no active role in Constellation or the game itself, but can always be found close to Sam. If Sam is assigned to your home ship, she automatically relocates there with him and takes up a passenger slot.
193* TookALevelInBadass: [[spoiler:She has a Starborn version of herself running around who's just as good in a fight as Sam is. Starborn Cora even has her own crew. Unfortunately, it's a tragic example in that this version of Cora lost her father and blames an alternate version of the player for his death.]]
194* WhenYouComingHomeDad: Or mom, in an atypical case. The big marriage-killer between Cora's parents Sam and Lillian Hart was her being MarriedToTheJob as a Freestar Ranger and neglecting being there for Cora, unlike Sam. After having to clean up the fallout from one incident of emotional neglect too many, Sam divorced Lillian, quit the Rangers himself, and became a single dad.
195[[/folder]]
196
197[[folder:Vasco]]
198!!Vasco
199[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_7a6c618544.jpg]]
200!!!'''Voiced By:''' Creator/JakeGreen (English)
201
202->''"Welcome back, [[Creator/ToddHoward Captain Howard.]]"''
203
204Vasco (serial number VAS-119) is a vintage Lunar Robotics Model A robot who has been refurbished and heavily upgraded by Constellation. He was found in an abandoned Lunar Robotics factory on Earth's Moon by Constellation's previous chair, Sir Malcolm Livingstone, and he has been a reliable member of the team for 41 years. He is one of the five main companions in the game, and cannot be romanced.
205----
206* BeamSpam: He fights with a non-customizable, rapid-fire laser weapon built into his chassis.
207* CaptainObvious: He frequently "advises" the player by pointing out the painfully obvious, such as warning that people tend to die during gunfights.
208* CrutchCharacter: Heavily downplayed. He's likely one of the first reasonably good crew members you can put on your ship, and he's a bit more resilient than meatbags in ground combat due to being a robot, but his usefulness drops off a cliff the moment you can recruit human companions and more capable crew members.
209* DeadpanSnarker: While it's unclear whether this is deliberate on his part, is a result of him mimicking Barrett after spending so long around him, or is just a result of his robot voice being unable to be anything ''but'' deadpan, Vasco's commentary often comes across as this - especially in combat, where he will make deadpan tactical assessments about how foolish and doomed your enemies are.
210* {{Expy}}: He's essentially a CassetteFuturism version of Codsworth from ''VideoGame/Fallout4'' (albeit with a comparatively more -- and intentionally so -- artificial personality), being a ServileSnarker RobotBuddy CrutchCharacter who can [[HelloInsertNameHere recite the player character's name if it's included in his database]].
211* HelloInsertNameHere: If the name the player gives themselves is in his database, he will frequently open conversations by referring to you by name.
212* JustAMachine: Despite having a very articualte speech program and a deep knowledge base, and even capacity for [[WhatWouldXDo theory of mind]] (especially towards Barrett), Vasco himself insists that he is just a a non-sentient automaton; he has no aspirations or motivations, he would just be idle without an assigned task.
213* NamedAfterSomeoneFamous: He was named after Portuguese explorer Vasco De Gama.
214* OutOfFocus: As a non-sentient robot, Vasco can neither be befriended nor romanced, can't be given customized equipment, has no personal quest attached, and offers next to no unique interactions. He's also incapable of entering sneak mode, making him useless to stealth-focused players. It usually results in Vasco perpetually guarding the Lodge's lobby, and maybe being assigned to a ship until the player finds a stronger specialist to replace him with.
215* RobotBuddy: He was reprogrammed to assist Constellation and serves as the player's first companion character.
216* RoboSpeak: Vasco has a distinct speech pattern reminiscent of a text-to-speech system. His monotone, stilted speech and habit of SpockSpeak contributes to his unique personality.
217* SoleSurvivor: [[spoiler:In one NewGamePlus playthrough, Vasco is the only remaining survivor of Constellation. Everyone else, including this universe's counterpart of the player, were killed by the Hunter.]]
218[[/folder]]
219
220[[folder:Vladimir Sall]]
221!!Vladimir Sall
222[[quoteright:614:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_02d5fbc696_6.jpg]]
223!!!'''Voiced By:''' Creator/BumperRobinson (English)
224
225Vladimir "Vlad" Sall is an ex-Crimson Fleet pirate who joined Constellation in 2322. Sarah Morgan welcomed Vlad into the group after he helped her recover the Centaurus Proclamation, an important historical document thought lost to time. When he was with the Crimson Fleet, Vlad did things he wasn't proud of, but he feels Constellation has given him a path to redemption.
226----
227* BigFancyHouse: Although he now lives aboard the Eye in orbit over Jemison, he still owns a lavish mansion on a remote planet that he had built from the profits of his days as a pirate. You can visit it and recover some unique items from its armory.
228* HeelFaceTurn: Went from being a pirate cutthroat to being the operator of the group's orbital observatory around Jemison, known as ''The Eye''. His ticket into Constellation? Joining with Sarah and recovering the original paper document of the Centaurus Proclamation from another Fleet pirate's collection.
229* ResignationsNotAccepted: One of the few to (so far) successfully cash out from the Crimson Fleet, an organization that makes it ''very'' clear you're InItForLife when you sign up with them.
230* ThievesCant: Peppers his speech with obscure phrases, presumably picked up from his time with the Fleet; he calls himself a former "jack-o-bones", and sometimes asks to "tip your ear" when he has something to share with you (or vice versa).
231[[/folder]]
232
233[[folder:Walter Stroud]]
234!!Walter Stroud
235[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_0bb88ec165.jpg]]
236!!!'''Voiced By:''' Creator/ArminShimerman (English)
237
238->''"Anything goes as long as you have the money."''
239
240Walter Stroud is the co-owner of ship manufacturer Stroud-Eklund. In 2321, he joined Constellation and became its primary financier. Constellation was initially hesitant to let Walter join since they were concerned he was buying his way in, but he proved to be sincerely passionate about space exploration and highly knowledgeable about Constellation's late founder, Sebastian Banks.
241----
242* AscendedFanboy: Years before joining Constellation, Walter followed its activities with interest and became something of an authority on the life of Sebastian Banks, Constellation's founder and first chair. He even knows Banks' final speech by heart and is prone to reciting it when plied with enough drink.
243* BadassBystander: Walt isn't normally one to take the field, but he personally gets involved in the acquisition of an Artifact through dealings on [[WretchedHive Neon]] and also takes part in [[spoiler:the running gunfight through Slayton Aerospace HQ.]] He's also guns-out (''unlike'' Matteo and Noel) when it comes time to [[spoiler:evacuate the Lodge when [[TheDreaded The Hunter]] pays a visit.]]
244* GrumpyOldMan: Subverted. Despite him and the player getting off to a rather rocky start because of the rather chaotic nature of the player joining Constellation, Walter soon turns out to really be a nice guy. He has no qualms about using his vast wealth for the sake of advancing Constellation's goals, he's able to handle himself as your companion, and he's generally a rather laid-back man despite his wealth and social status.
245* HappilyMarried: To Issa Eklund, the "Eklund" half of the corporation Stroud-Eklund. Despite the two being rather... Untrusting of one another when it comes to company politics, the two are personally as close as can be. Walter says that the two have learned to compartmentalize their family life separate from their corporate one, allowing them to stay happy together despite any corporate political tensions that may arise.
246* HiddenDepths: He is a member of the House of Enlightenment, a fact which catches Noel off guard when he reveals it at [[spoiler:the funeral for the deceased member of Constellation]]. Walter tells her that he prefers to keep his personal beliefs a private matter most of the time.
247* NonIdleRich: He states that since his company is able to function without him, he's able to devote his time to Constellation.
248* ScrewTheRulesIHaveMoney: If the situation calls for it, Walter has no moral issue using his vast wealth to get what he wants. One of the loading screens also mentions that his company skipped the usual establishment phase and went straight to competing with its top-tier rivals due to the enormous amounts of capital available to it.
249* SpottingTheThread: In NewGamePlus, he's the only member of Constellation who [[spoiler:realizes the protagonist is a Starborn like the Hunter]].[[note]]This only applies if you haven't gotten a rare NG+ start where the makeup of Constellation is heavily altered on account of its members being either missing, retired, or dead, and if the protagonist [[spoiler:does not tell Constellation they are Starborn]].[[/note]]
250* TheTeamBenefactor: He openly describes himself as the "Wallet of Constellation".
251* TookALevelInJerkass: [[spoiler:An alternate version of Walter in a possible NG+ start is a credit-sucking leech, to put it ''mildly''. The second you walk through the door, he offers to part with the artifacts Constellation has acquired...for a '''million credits'''. He also disparagingly calls Constellation an "explorer's club", showing little enthusiasm or passion the Walter from the PlayerCharacter's first playthrough had.]]
252* TheWatson: Occasionally makes some sensible, common-sense criticisms about what Constellation is doing, like saying the mysterious metal artifacts ''might'' just be random alien junk.
253[[/folder]]
254
255!Recruitable Crew
256
257[[folder:In General]]
258The Settled Systems is a huge place, and there are numerous folks across the stars that the PlayerCharacter can have assist them on their journeys. Virtually all of them can be tasked with helping the PlayerCharacter both directly as a companion assisting them in combat (akin to the Constellation companions) or simply helping manage the outposts and/or ship(s) the PlayerCharacter currently owns and manages.
259----
260* FlatCharacter: Downplayed; They primarily exist to both serve as companions and (more importantly) fill vacancies in your crew that none of the main Constellation companions can cover. While some of them ''do'' have noticeable amounts of character depth and all feature a non-numerically measured/hidden version of the companion affinity system, they lack the personal quests seen with the main Constellation companions, resulting in them overall being less valuable/memorable to have around.
261* TheGenericGuy: The nameless specialists are little more than bipedal vehicles for a single skill point in a random perk related to ship or outpost management. Given the limited number of crew members you can have on your ship, recruiting specialists for anything other than outpost management is generally a waste of money and potential.
262* MauveShirt: Named crew members have more and better skills, unique personalities, and a bit of backstory, but not nearly at the level of the Constellation companions, making them the middle ground between those and the nameless generic specialists you can recruit in bars across the Settled Systems.
263[[/folder]]
264
265[[folder:Andromeda Kepler]]
266!!Andromeda Kepler
267!!!'''Voiced by:''' Kalra Ratana
268
269An academic who calls herself an experimental theologian, believing in a connection between physics and the divine. She seeks to join a crew and leave Mars to experience the galaxy for a book she is writing about the nature of fate and free will.
270----
271* OneDegreeOfSeparation: She knew Barret's husband Ervin and was invited by him to join Constellation two decades ago, but the Colony War broke out and the two lost contact, with Andromeda taking it as a sign she should pursue her studies without outside influence for the time being. Learning the Spacefarer is with Constellation helps convince her that it was fate they should meet.
272[[/folder]]
273
274[[folder:Betty Howser]]
275!!Betty Howser
276!!!'''Voiced by:''' Creator/AdrienneBarbeau
277
278A bounty hunter left stranded on her ship the ''Lucky Lu'' by the Crimson Fleet after they learned she killed one of their own on a contract. After being rescued by the Starfarer, she offers to join them as a crew member in exchange.
279----
280* TheAllegedCar: The ''Lucky Lu'' is an old ship, and the dealer she bought if from claimed it would be lucky to get off the ground. She did, so Betty changed the name from ''Luna'' to ''Lucky Lu'' and has flown her since.
281* BountyHunter: She specializes in taking kill contracts on criminals.
282* IWorkAlone: She spent most of her career working by herself on the ''Lucky Yu'', stating that she feels more attachment to it than any person.
283[[/folder]]
284
285[[folder:Dani Garcia]]
286!!Dani Garcia
287!!!'''Voiced by:''' Creator/BluDelBarrio
288
289An ex-researcher for Ryujin Industries who was fired after it was discovered they were using company resources to work on mech technology, which was banned after the Armistice. Dani seeks to join a crew to get off-world before Ryujin decided to encourage them to disappear from Neon or face consequences.
290----
291* FunctionalAddict: Uses aurora while working, claiming it provides many benefits to their thinking process.
292[[/folder]]
293
294[[folder:Gideon Aker]]
295!!Gideon Aker
296!!!'''Voiced by:''' Creator/AntonyDelRio
297
298A weapons expert at the Viewport in New Atlantis looking to join a crew in order to make credits to pay off his debts.
299----
300* HappilyMarried: To his wife Kalinda, who he has three kids with. They live in a cramped apartment in the Well.
301* VenturousSmuggler: He was a smuggler for the Trade Authority until a job went bad and he lost his ship and cargo to spacers. Now they want him to pay them back as quickly as possible.
302[[/folder]]
303
304[[folder:Heller]]
305!!Heller
306!!!'''Voiced by:''' Creator/DamienHaas
307
308A miner with Argos, Heller worked with the Spacefarer on the job which they discovered the artifact. After a later run-in with the Crimson Fleet, Heller offers to join their crew.
309----
310* TheCasanova: Implied. One of his logs mentions wanting to steal a space diamond to give to someone named Jennifer. Or someone named Carlos. Or someone named Nia. Presumably, these are all his partners.
311* HiddenDepths: He has an extensive rock collection, which includes fossils. It got so big Lin started to make him leave parts of it behind whenever they shipped to their next dig site. Heller decided to have a little fun by leaving some of the fossils behind in caves on uninhabited planets, just in case a paleontologist ever happened to find them.
312[[/folder]]
313
314[[folder:Jessamine Griffin]]
315!!Jessamine Griffin
316!!!'''Voiced by:''' Creator/FrydaWolff
317
318A smuggler on the Key who is looking to join a crew to escape pursuit by Va'ruun Zealots.
319----
320* AffablyEvil: Is this compared to the rest of the Crimson Fleet, to say the least. She enjoys small talk, and she has quite a lot to say when she's conversing with her 'Cap.
321* TokenEvilTeammate: While there are some crew members and companions who could be described as 'neutral' at worst, Jessamine is an unapologetic smuggler and a member of the Crimson Fleet.
322* WhatTheHellIsThatAccent: Jessamine speaks with an accent that could (charitably) be described as a blend of [[{{Scotireland}} Scottish and Irish]] with a hint of English thrown in there for good measure.
323[[/folder]]
324
325[[folder:Lin]]
326!!Lin
327!!!'''Voiced by:''' Creator/SumaleeMontano
328
329The Spacefarer's supervisor, Lin has worked for Argos for many years. After the Crimson Fleet's attacks on her operation she decided she wanted a change and asked to join the Spacefarer's crew.
330----
331* AMotherToHerMen: Lin's number one concern is her crew, and is pissed at Barrett for leading the Crimson Fleet to the dig operation and putting them at risk.
332* TheMourningAfter: Her husband Manuel's death in the war hit her hard, and she admits not being able to move on after and throwing herself into her work instead.
333* NeverGotToSayGoodbye: One of her biggest regrets was not being able to say goodbye to her husband due to his death in the Colony War just a month before the armistice.
334[[/folder]]
335
336[[folder:Lyle Brewer]]
337!!Lyle Brewer
338!!!'''Voiced by:''' Creator/RayChase
339
340A survivalist who moved with his parents to Akila when he was ten and spent much of his teen years learning to survivor with them in the wilds.
341----
342[[/folder]]
343
344[[folder:Marika Boros]]
345!!Marika Boros
346!!!'''Voiced by:''' Creator/JulieNathanson
347
348A former Freestar Ranger, Marika grew up in [=HopeTown=] and witnessed how Ron Hope controlled and exploited the town. She wished to put an end to the corruption but found the Rangers too often did not interfere or ignored sensitive issues. Hoping to find a better way for government to function, Marika quit the Rangers and traveled to New Atlantis.
349----
350* BrokenPedestal: On two occasions:
351** First, she joined the Freestar Rangers to get out of [=HopeTown=], under the belief that the conditions there were unique to the Freestar Collective. Then she realised that the rest of the FC was just as bad (or, in Neon's case, actually worse), and for all the Rangers' talk of protecting the innocent, they actually haven't made a dent in the problems there. Also, for all the Freestar Collective's talk of freedom and individuality, she couldn't make peace with the fact that places like [=HopeTown=] exist, nor that men like Ron Hope and Benjamin Bayu are allowed to exploit the FC's citizens with impunity.
352** Then she saw how the United Colonies government took care of its people and found it appealing enough to emigrate from the Freestar Collective. It was only when she saw The Well for herself that she started seeing cracks in the "perfect society" and realised that the UC was no better than the faction she left for it.
353* KnightInSourArmor: Her experiences in both the Freestar Collective and the United Colonies have left her a little bitter over the fact that neither was as advertised. This has led her to the conclusion that the best solution is to visit settlements across the Settled Systems to get a sense of how people live, then one day establish a colony without the influence of massive governments or corporations.
354-->'''Marika Boros:''' Maybe people will be kinder to each other in a place like that.
355* SettlingTheFrontier: Her long-term goal is this, having lost faith in life with the major factions, but first she would like to travel and see how people lived across the Settled Systems.
356[[/folder]]
357
358[[folder:Mickey Caviar]]
359!!Mickey Caviar
360!!!'''Voiced by:''' Chris Andrew Ciulla
361
362A chef and food critic who once had a column in the New Atlantian for nearly thirty years. He recently quit due to a disastrous location shoot and desired to travel around the galaxy.
363----
364* FakingTheDead: Admits that he didn't so much quit the New Atlantian as much as just not going back after escaping the planet he was stranded on. Mickey isn't sure he will ever let them know he was alive given that even his best friend and editor for thirty years never sent a rescue ship.
365* GivenNameReveal: He will tell the Starfarer after being hired that his real name is Frank Pastoria, and that his grandma helped him come up with Mickey Caviar as a pen name for the article.
366* RaisedByGrandparents: His grandma raised him after his "deadbeat dad decided to be a solo act". He got his love of cooking from her and incorporated a number of her recipes into his work.
367* ScrewThisImOuttaHere: "Quit" his job at the New Atlantian after his crew was killed and he had to spend months trying to get back to their ship while being pursued by the creatures that killed them. Mickey was angry that they sent them to such a dangerous environment and never even sent a rescue ship.
368* SoleSurvivor: His crew of eight were all killed in his last location shoot when dangerous creatures overwhelmed them.
369[[/folder]]
370
371[[folder:Omari Hassan]]
372!!Omari Hassan
373!!!'''Voiced by:''' Isaac Robinson-Smith
374
375An experienced crewman and mechanic who is looking for work in Akila City.
376----
377* CommonalityConnection: If the player has the Kid Stuff trait they connect over their close relationship with parents.
378* HappilyMarried: To his wife Nadiya, who he has been with for almost fifteen years. Both are travelers whose jobs take them away from Akila City and are very understanding of those separations.
379* MissingMom: His mother Mariam went into labor with Omari early aboard the family's ship, but there were complications and by the time they got to a medical facility blood loss made it impossible to save her. Omari as named after his father's nickname for her, Mari, in honor of her memory.
380* SpacePeople: He was born in space and lived much of his early years on his father's ship or the Trident Shipyards.
381[[/folder]]
382
383[[folder:Simeon Bankowski]]
384!!Simeon Bankowski
385!!!'''Voiced by:''' Shane Salk
386
387A former weapons tester for [=MAST=]'s [=DRIP=] division, Simeon is seeking to be hired onto a crew at the Viewpoint in New Atlantis.
388----
389* MilitaryBrat: Both his parents were in the UC military, with his dad being a General in the Colony War and mom a sniper in the UC Navy. Simeon and both his siblings followed them into serving the UC, but in civilian positions as members of [=MAST=].
390[[/folder]]
391
392[[folder:Sophia Grace]]
393!!Sophia Grace
394!!!'''Voiced by:''' Creator/TianaCamacho
395
396A member of the Disciples seeking to leave Neon.
397----
398* MartialPacifist: While she is an excellent street brawler, Sophia dislikes violence as first resort. She believes that fighting is a last resort and is glad if the Spacefarer tells them that they believe the same. This philosophy came from the Freestar military vet who taught her how to fight.
399* TrappedInVillainy: She had to join the Disciples in order to take money off her parent's debt to them. Sophia is concerned that once the debt is fully paid, the gang still won't let her go and just directly threaten her family. She sees joining the Spacefarer as her chance to escape, so she can make her last payment remotely.
400[[/folder]]
401
402[[folder:Moara Otero]]
403!!Moara Otero
404!!!'''Voiced by:''' Marcelo Tubert
405
406A member of the UC Vanguard who is in possession of one of the Artefacts. He is encountered during The Old Neighborhood main quest, where ship gets comandeered by Ecliptic mercenaries. After he is rescued by the Spacefarer he becomes a potential crewmate.
407----
408* GoodFeelsGood: Felt his calling with the Vanguard after his friend's ship was hijacked by Spacers. As it turned out, the Vanguard was the perfect job for him, and he is pleased that there are so many within its ranks who feel the same.
409-->'''Moara Otero:''' The Vanguard's chock full of good pilots who're committed to making things better for the average citizen. My kind of people.
410* OldSoldier: Has been in the UC Vanguard long enough to make a ton of enemies while patrolling the Sol System, to the point where he theorises that they must have pooled their resources to afford hiring Ecliptic mercenaries to go after him. He takes it as a compliment.
411[[/folder]]
412
413[[folder:Rosie Tannehill]]
414!!Rosie Tannehill
415!!!'''Voiced by:''' Jaedyn Randell
416
417A doctor (and botanist) from Akila City who is encountered at the Hitching Post, looking for work.
418----
419* InformedAttribute: She tells the Spacefarer that she is a botanist as well as a doctor, and yet she has no ranks in the Botany skill. This is probably an oversight on the developers' part.
420* TheMedic: Has one rank in Medicine and three ranks in Wellness. Rosie is a practitioner of botanical medicine, using techniques passed down from her Maori ancestors, and she hopes to one day obtain a position at the Clinic where she hopes to help create botanical treatments for newly-discovered diseases.
421[[/folder]]
422
423[[folder:Mathis Castillo]]
424!!Mathis Castillo
425!!!'''Voiced by:''' Christopher Lee Parson
426
427A rookie member of the Crimson Fleet who joined up around the same time as the Spacefarer, who has either joined them in earnest or is a [[TheMole mole]] for UC [=SysDef=].
428----
429* TheAlcoholic: Implied. When asked what his plans were for his share of Kryx's Legacy, Mathis answers that aside from a bounty on his head that needs paying off, his share of the money is going straight to booze. Heck, the first words that come out of his mouth are to express impatience because he is eager to get to the bar ASAP.
430* BecauseYouWereNiceToMe: Is available as a crewmate only if you tell Delgado that he is useful at the end of the Echoes of the Past quest, and even then after siding with the Crimson Fleet after completing Legacy's End. It still doesn't mean that he likes you very much, however.
431* DumbMuscle: In the short time he has been with the Fleet, Mathis has gained this reputation among the rest of the pirates. Notably, according to Naeva, he was stupid enough to demand recompense from Delgado for expenses made ''getting to the Key in the first place''. He didn't get it, of course.
432* EvenEvilHasStandards: Smuggling Aurora, but not for any moral reason. Rather, he tried it once and was hit with a massive fine for his troubles, and he hasn't brought the stuff into his cargo hold since.
433* [[TheFriendNobodyLikes The Rook Nobody Likes]]: In addition to having a reputation for being dumber than a bag of spanners, according to notes found on the Key, Mathis is disliked by other Crimson Fleet pirates and are reluctant to work with him, mostly because of jobs gone wrong with him on their crew. It's also telling that not only is Delgado not too broken up about kicking him out of the Fleet on the Starfarer's recommendation, but that the other pirates have already given him an unflattering nickname: "Hex."
434* HumanPackMule: Not to the extent of the Adoring Fan, of course, but Mathis' one rank in Weight-Lifting makes him useful for offloading your surplus items onto while exploring.
435* OnlyInItForTheMoney: Of which he makes very plain at every given opportunity.
436* TheStarscream: Is introduced sucking up to Delgado, but as soon as he and the Spacefarer are separated from him during Echoes of the Past, Mathis conspires to betray him. Ultimately averted, however, as he calls the whole thing off regardless of whether the Spacefarer is on board or not.
437* TokenEvilTeammate: The man is a ''pirate'' for Pete's sake, and a fairly treacherous one if his feelings on Delgado are any indication.
438[[/folder]]
439
440[[folder:The Adoring Fan]]
441!!The Adoring Fan
442[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/starfield_adoring_fan.jpg]]
443[[caption-width-right:350:''"By Vectera, by Vectera, by Vectera! It's the [[Website/TVTropes Grand Troper!]]"'']]
444!!!'''Voiced by:''' Craig Sechler (English)
445
446->''"I can't believe I get to stand near you breathing the same air. I've got to have'' '''''every molecule.'''''"
447
448A resident of New Atlantis, the [[VideoGame/TheElderScrollsIVOblivion Adoring Fan]] is one of the various companions of the Player Character, and [[ExactlyWhatItSaysOnTheTin a very big fan of us]], at that.
449----
450* AnimeHair: Unlike his Tamriel counterpart, his fauxhawk is a much more realistic depiction of his signature hairstyle.
451* HeroWorshipper: He is available as a companion if the player chooses the "Hero Worshipped" trait at character creation.
452* HumanPackMule: He has Level 2 Weight-Lifting, meaning that he's at least useful for offloading junk onto.
453* ImplausibleDeniability: He invokes this every time you injure him while he's a part of your platoon, claiming that there's no way you could have hit him despite your skill, and that there must be outside factors such as malfunctioning weaponry or him being in the way of an enemy.
454* LethalJokeCharacter: Unlike his Oblivion counterpart, this Adoring Fan is very much ''not'' a coward when it comes to combat, and when sufficiently geared, is actually quite capable of holding his own in combat. This, along with his HumanPackMule status, makes him actually very useful as a companion.
455* ShoutOut: Where Oblivion's Adoring Fan was very elven in appearance, this iteration of the character looks a lot like a goatee-less [[Franchise/MassEffect Conrad Verner]], the previous memorable LoonyFan of the Player Character in a sci-fi game.
456* StalkerWithoutACrush: He is definitely far more obsessive than his Oblivion counterpart, to the point of creepily seeking to breathe the same air as the Player Character. However, [[https://youtu.be/daq0RFh3b5o?t=142 if asked about the nature of his obsession]] for the player he insists that it's purely platonic.
457[[/folder]]
458
459[[folder:SPOILER CHARACTER]]
460!!Amelia Earheart
461!!!'''Voiced by:''' Creator/JulieNathanson
462
463See below under "The Crucible" section for more.
464[[/folder]]
465
466!United Colonies
467
468[[folder:In General]]
469[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_3e2c48a640.jpg]]
470
471The United Colonies (UC) is a centralized republic encompassing the star systems Alpha Centauri, Sol, and Wolf. Its capital is New Atlantis in the Alpha Centauri system, the largest colony in the Settled Systems. The UC considers itself the successor of the nations of Earth and rightful inheritor of humanity's legacy, and isn't shy about imposing its vision of order and unity on the interstellar frontier. UC's government is named MAST (Military, Administrative and Science Triumvirate) operating out of the spire of the same name, led by the UC President and her cabinet.
472----
473* BadassBureaucrat: The UC government when at its best is this. When you first enter New Atlantis after the tutorial levels, you can overhear a UC bureaucrat giving a BadBoss a dress-down over a poorly handled evacuation from a space station after Va'ruun zealots attacked, [[ReassignedToAntarctica giving her a bureaucratic exile]]. And when the UC Vanguard quest line progresses to a [[spoiler:[[TheDreaded Terrormorph]] attack on New Atlantis]], the President's cabinet gets its shit together real quick and signs off on what needs to be done (with frequent unanimous votes), its sole naysayer getting in-line real quick as well if you play it right before the attack. It's a testament to this that the mission in question sees more obstructiveness after the attack from the ambassador of the rival Freestar Collective, which was [[{{Irony}} formed partly in protest of the UC's bureaucratic monolith]]. They also handle the situation with the Space Frog posters in Cydonia by granting a retroactive permit for posting them instead of being obstinate and taking them down.
474* BrokenAce: They were the ones that saved humanity from the magnetosphere collapse, uniting the entirety of Earth under one Government. But arrogance and compliancy from it took root until it culminated in the Colony Wars.
475* TheCityNarrows: The Well on New Atlantis. Fitting for this trope, it's actually where the original colony ship landed and was dissembled, the rest of the city was just built around and on top of it.
476* ControlFreak: They consider themselves the "Inheritors of Earth," as they were the ones that managed to save humanity. This lead to the government becoming more and more heavy handed with getting people back into line which culminated into into the Colony Wars. The devastation and humbling from the War knocked loose a lot of this thinking.
477* CreateYourOwnVillain: When it comes down to it, the United Colonies were directly responsible for the existence of all of their most dangerous enemies.
478** A long time ago, their decision to allow every UC citizen to colonize new planets and set up their own government without any oversight eventually resulted in the formation of the Freestar Collective and the Va'ruun cult, both of which they ended up waging brutal wars against later for some reason or another. To top it off, the UC actually ''won'' the first war with the Freestar Collective in a military sense, but the impopularity of the war by the end led them to concede the Collective's key demand and bind both sides to the restriction that would ultimately trigger the Colony War.
479** Their embarrassing failure to keep their own supermax prisons under control led to a mass prison break and the birth of the Crimson Fleet, the largest SpacePirate organization in the Settled Systems and a constant thorn in the UC's side.
480** Their overhunting of a species of megafauna native to the Toliman system caused its eventual extinction around the time the Colony War broke out, which in turn allowed a competing native predator to explode in numbers. The result? [[spoiler:Toliman's capital city Londinion being overrun by armies of Terrormorphs at a time when the Colony War tied down so many of the UC's forces that they had no other choice but to abandon the whole planet and condemn its inhabitants to certain death.]]
481* DyingTown:
482** Gagarin used to be a thriving mining center in Alpha Centauri on a verdant planet. An ecological disaster [[spoiler:caused by the corporations running the mine]] devastated the biosphere and lead most mines to close. Modern day Gagarin is a town that barely scrapes by.
483** Cydonia still sees success as a major mining center for iron. But like Gagarin its best days are far behind it (centuries behind it in fact), being humanity's oldest surviving space colony. It once was the apex of human advancement before the age of the grav drive. The colony saw some resurgence during the colony war a few decades ago when it became a major military base for the "Red Devils" branch of the UC armed forces but that ended when the armistice was signed and the Red Devils were decommissioned - many of them vets now living in squalor in Cydonia's lower levels. It's seen nowadays as a deadend posting for UC navy and a place shady people go to do business in UC space without being bothered by law enforcement. Mars itself lives in the shadow of its own moon Deimos where the Deimos shipyards, where the UC fleet ships are built, resides.
484** The Sol System in general is this. While New Homestead on Titan and Cydonia on Mars were the first offworld colonies and arguably saved as much of the human race as they could, both cities are in large decline due to being built hundreds of years ago, underground, on dead worlds. Without Earth, most of humanity moved on to Alpha Centauri with its two habitable planets. Since then, the Sol System is known for two things (besides being the birthplace of humanity): mining and staryards. By the time of the game, however, Sol is facing huge competition on both those fronts. Humanity can now mine anywhere in the settled systems with their grav drives including more habitable worlds or worlds with better material wealth. And as far as starship manufacturing, Nova Galactic has long since gone belly up and Deimos, while still a popular military ship manufacturer, is facing competition from the Freestar Collective companies of Hopetech and Taiyo who cater to a more civillian market. New Homestead is only doing "alright" in that it has pivotted and is using its dated colony as a museum of old Earth ingenuity, but it is also described by hometown native Heller as being so boring, getting into rock collecting and geology was the only to do.
485* TheEmpire: The Freestar Collective has this opinion of the UC, commenting that it may be hard living in the Collective sometimes, but it's better than living under 'the boot.' Some [=NPCs=] make comments sometimes that the UC may have actually been closer to this in the past- that the UC is in "better hands" now than it was "back then."
486* {{Expy}}: The [[Literature/StarshipTroopers Terran Federation]], specifically the original from the books, at least as far as its citizenship is concerned: to earn the right to vote and own property, one has to perform civic duties first, even if they were born to parents with UC citizenship. The key difference from the Terran Federation is military service is not the sole path to citizenship in the UC, which also offers scientific and bureaucratic career opportunities to its people. However, a foreigner seeking UC citizenship has no alternative but to enlist in the UC Vanguard, a volunteer civilian navy that operates under the UC Navy.
487* TheFederation: The current day UC seems closer to this. Most of its branches and figures of authority are pretty forthright and [[ReasonableAuthorityFigure Reasonable]], and they show signs to be fairly willing to work with the Freestar Collective. UC fits the "large bureaucracy" and "occasional corrupt or bad actors but otherwise generally benevolent" part of the trope. This becomes even more the case if you join the Vanguard, [[spoiler:push for cooperation between the factions, and choose the Aceles as the solution. With the Aceles being more complex to deploy]], The UC takes a center stage at organizing the effort between the factions, and the subsequent diplomatic advances turn them into a diplomatic mediator between the factions.
488* FunWithAcronyms: MAST, the Military-Administrative-Scientific Triumvirate, is the central governing agency of the United Colonies. "Mast" is also an apt general description of the capitol building they govern from in New Atlantis.
489* SpaceBrasilia: New Atlantis favors a very uniform architecture of large glass covered buildings and towers that resemble stacked cubes, with MAST as the sole distinctive glass spire.
490* SpaceClothes: UC Clothing veers towards this, with business suits and uniforms that are very form fitting, and the occasional jumpsuit.
491* UsedFuture: Cydonia, New Homestead, and The Well are all showing their age, but are holding up well for being almost two centuries old.
492* VastBureaucracy: Compared to Freestar, the UC has many branches of government (as one can see by the sections below). Even their military is made up of several subdivisions, while Freestar mostly relies on their Rangers for both military and law enforcement.
493[[/folder]]
494
495!!Civilian Government
496
497[[folder:Alexandra Abello]]
498!!President Alexandra Abello
499!!!'''Voiced By:''' Keena Ferguson
500
501Incumbent president of the United Colonies. She is a proponent of peaceful relations and cooperation with the Freestar Collective and House Va'ruun. It is implied that her administration is markedly less hawkish and authoritarian than many of her predecessors.
502----
503
504* ReasonableAuthorityFigure: She's willing to hear the player and Hadrian Sanon about opening the Armistice Archive and generally listens to her advisors and reasonable arguments. When [[spoiler:The Terromorph]] threat makes itself evident she basically throws all support behind the player's efforts.
505[[/folder]]
506
507!!!Office of Interstellar Affairs
508
509[[folder:Soliman Yasin]]
510!!Chief Diplomat Soliman Yasin
511!!!'''Voiced By:''' Creator/NoshirDalal
512
513Head of the Office of Interstellar Affairs and member of the UC cabinet.
514----
515* TheComplainerIsAlwaysWrong: Out of the gate, he is antagonistic towards Hadrian in the first Cabinet meeting due to her infamous family name, and is curtly skeptical of the threat, though he can be concinved. To his credit, once Terrormorphs start tearing up the city spaceport, however, he shuts up and falls in line, knowing how wrong he was to complain. [[spoiler:Completely averted in the case of his issue with keeping Vae Victus alive; he is entirely correct that the secretly-spared infamous butcher would become a problem if the disgraced admiral's masterminding is revealed.]]
516* EveryoneHasStandards: Mentions in idle dialogue that he [[spoiler:disagrees with the decision to keep Vae Victis alive and considers it a grave mistake]].
517* IWarnedYou: If the cabinet is informed that [[spoiler:Vae Victis was behind the terrormorph attacks]], Yasin tells President Abello that he had spent years warning that they would face consequences for [[spoiler:keeping him alive]].
518[[/folder]]
519
520[[folder:Elisabeth [=MacIntyre=]]]
521!!Deputy Elisabeth [=MacIntyre=]
522!!!'''Voiced By:''' Dana Green
523
524Deputy head of the Office of Interstellar Affairs.
525----
526[[/folder]]
527
528!!UC Military
529!!!Aegis
530
531[[folder:Plato]]
532!!Agent Plato
533!!!'''Voiced By:''' Creator/ChristopherMurney
534
535The acting head of Aegis, the intelligence division of [=MAST=].
536----
537* EmbarrassingNickname: He treats his handle as this, since it was something he chose as a younger man full of himself.
538* TheSpymaster: He's the head of an intelligence division and his job deals with discovering and preventing threats to the UC.
539[[/folder]]
540
541!!!Defense Research & Initiatives Program
542
543[[folder:Upsana Kulkarni]]
544!!Chief Engineer Upsana Kulkarni
545!!!'''Voiced By:''' Creator/ZehraFazal
546
547The head of the program and member of the UC cabinet.
548----
549[[/folder]]
550
551!!!United Colonies Army
552
553[[folder:Huiying Xiao]]
554!!General Huiying Xiao
555!!!'''Voiced By:''' Creator/JennieKwan
556
557Head of the UC Army.
558----
559[[/folder]]
560
561!!!United Colonies Navy
562
563[[folder:Pascual Logan]]
564!!Fleet Admiral Pascual Logan
565!!!'''Voiced By:''' Javier Grajeda
566
567Head of the UC Navy and member of the UC cabinet.
568----
569[[/folder]]
570
571[[folder:François Sanon]]
572!!Fleet Admiral François "Vae Victis" Sanon
573!!!'''Voiced By:''' Darien Sills-Evans
574
575Head of the navy during the Colony War, Sanon came to be known as "Vae Victis" for his lack of mercy on the battlefield. He was placed on trial and executed following the war for his crimes against civilians and his role in the xenowarfare projects.
576----
577* CantKillYouStillNeedYou: [[spoiler:The UC government at the time of the Colony War was fearful of a world without Vae Victis to help lead them, and faked his execution and put him in a highly secure, secret, personal prison beneath MAST. The current government is much less fond of Sanon, but he continuously uses his knowledge of Colony War era operations, personnel, and his ability to psychologically profile, to help them track down and bring to justice war criminals who escaped. He plays this card ''hard'' when you uncover his current set of crimes, pointing out everything he did indirectly benefited you, and that he can ''still'' help track down war criminals. Whether or not he survives is up to the player.]]
578* HatedByAll: You're hard-pressed to find anyone who is fond of Vae Victis or doesn't feel like he absolutely got what he deserved being executed by the UC (about the only one is the bartender on the Den). [[spoiler:Likewise, nearly everyone who finds out he's still alive reacts with unadulterated shock and disgust at the UC.]]
579* LegacySeeker: [[spoiler:Despite being imprisoned and publicly believed to be dead, Vae Victis engineers two Terrormorph attacks on UC settlements- a food processing plant on Tau Ceti II, and New Atlantis itself- in order to push the UC to investigate the Terrormorphs. He engineers it so his daughter/clone Hadrian is tapped to help coordinate the UC's investigation and response- and become a national hero, restoring the Sanon family name to prominence.]]
580* ManipulativeBastard: [[spoiler:Solitary confinement hasn't stopped him from planning a complicated terrorist attack via intermediares who don't understand what they're doing. He makes sure to have the player kill the closest thing he has to a partner ''before'' helping them further, so he has someone to blame. This is all part of a grander plot to ''stop'' the terrormorphs and make him a trusted advisor of the UC again. He also takes credit to the player for the attacks rehabilitating Hadrian's name and career even though he didn't possibly have control over her simply surviving Tau Ceti, let alone being involved further. But it happened, so he'll cite it.]]
581* NotQuiteDead: [[spoiler:Despite being publicly stated to be executed, he's actually been secretly imprisoned and serving as a UC advisor]].
582* TheBadGuyWins: Technically. [[spoiler:Once the Terrormorph crisis that he engineered has ended, Hadrian is lauded as a hero and is made the head of a new division to combat the Terrormorph threat once and for all, effectively restoring the Sanon family name. Whether or not Vae Victis survives by the end of the questline, he got what he wanted out of it]].
583* TheSociopath: As his name indicates, he is ''not'' remembered even in the UC as someone who made difficult ugly choices during the war. [[spoiler:One of the UC Cabinet explicitly calls him this if his involvement in the current attacks is revealed. It's hard to argue with re: someone who has repeatedly murdered people because it's convenient to his own ends.]]
584* WellIntentionedExtremist: His stated reasons for bombing the Londiniun spaceport are understandable; the city was the site of an unprecedented Terrormorph outbreak and the UC was terrified of the outbreak spreading to other worlds. He still ended any chance of evacuation and doomed any left on the surface to the Terrormorphs, a unilateral decision on his part that turned the UC's populace against both the war in general and himself personally. [[spoiler:His real reasons- that he'd learned how Terrormorphs spread and feared that knowledge could be weaponized by the UC's enemies- aren't much better.]]
585[[/folder]]
586
587[[folder:Captain Myeong]]
588!!Captain Myeong, UC Navy Marine Corps
589!!!'''Voiced By:''' Kate Marley
590
591A highly decorated veteran marine officer who answered a distress call from a Freestar-aligned science station in the Altair system beset by a Spacer onslaught.
592----
593* EnemyMine: Ends up fighting alongside Freestar Rangers led by the green Lieutenant Torres defending a science station in the Altair system against an unusually concentrated onslaught of Spacers. The UC and Freestar aren't enemies anymore, but former animosities from the Colony War are acknowledged. Myeong finds commonality in that they're both ground-pounders (hence the name of the whole quest line) instead of differences in nationality.
594* OldSoldier: She's seen her fair share of action and waxes a lot of philosophy about the nature of being a "groundpounder".
595* ScrewTheRulesImDoingWhatsRight: In her after-action pep-talk, she shares some old veteran wisdom with Torres to always stand firm in the face of Command pressing him to compromise on principles, and warns him that it may stymie his rank advancement for doing so.
596[[/folder]]
597
598[[folder:Saira Hatoum]]
599!!Commander Saira Hatoum
600!!!'''Voiced by:''' Creator/ParminderNagra
601
602The commander of the UC Marines at Forward Base 441 near the ruins of Londinion, stationed there to monitor the terrormorphs and scout the city occasionally for information.
603----
604[[/folder]]
605
606!!!United Colonies Security
607
608[[folder:Jeremiah Sarkin]]
609!!Chief Jeremiah Sarkin
610!!!'''Voiced By:''' Todd Cattell
611
612Chief of United Colonies Security and a member of the cabinet.
613----
614* BearerOfBadNews: Personally makes calls to family members informing them when a security officer dies in the line of duty. [[spoiler:He sadly notes he has a lot of calls to make after the terrormorph attack on New Atlantis.]]
615[[/folder]]
616
617!!!United Colonies System Defense
618
619[[folder:Kibwe Ikande]]
620!!Commander Kibwe Ikande
621!!!'''Voiced By:''' Creator/IkeAmadi
622
623Head of [=SyDef=] and commander the UC ''Vigilance''. He is dedicated to dismantling the Crimson Fleet and tasks the Spacefarer with infiltrating the pirate organization.
624----
625* AFatherToHisMen: Ikande is highly popular with his soldiers and is noted by several to take personal concern to their personal well-being. [[spoiler:In the final standoff on the Vigilience he doesn't care about his own life. However, some player backgrounds can threaten to torture Ikande's surviving crew and that causes his immediate surrender.]]
626* BaldBlackLeaderGuy: Checks all the boxes.
627* TheCavalry: [[spoiler:In the [=SysDef=] version of Legacy's End. His main force is delayed by a counter attack led by Naeva Mora which leaves the player and their squad to fight the Key's main defense fleet on their own for a time. But when Ikande does arrive on the field with the Vigilance and its escorts the remaining Crimson Fleet ships are destroyed very quickly.]]
628* CreateYourOwnVillain: Ikande is adamant about the threat the Crimson Fleet poses and is pushing as hard as he can to take them down despite MAST skepticism. If the player ultimately sides with the Crimson Fleet [[spoiler:the player learns at the conclusion of the quest line that the Fleet was falling apart on its own and it was the Legacy operation that revived it. Whether they refused Sysdef and joined the Fleet out of spite, were kicked out of Sysdef for excessive violence or sided with the Fleet at the end, it's Ikande's actions that are responsible. His hated pirates now have millions of credits and ''his'' battleship.]]
629* ItsPersonal: Reading his terminal entries reveals that his father was killed by Crimson Fleet pirates when he was younger, making his determination to take them down extremely understandable. Ikande's entries show that he is worried his personal vendetta against them could cloud his judgment, but strives to ensure it isn't.
630* ReasonableAuthorityFigure: He understands you going undercover with the Crimson Fleet involves you doing some illegal activities, which he accepts as part of the mission- even when it directly targets the UC Military. However, he draws the line at you killing- complete your Fleet assignments without bloodshed[[note]]Ecliptic mercenaries are fair game when encountered, but killing anyone else (or in the case of Austin Rake, coercing others to kill him) will draw his ire[[/note]], gather evidence, bring it back, and let [=SysDef=] round up the perps, or you will draw his ire. You are allowed exactly ''one'' "messy" mission and will let you off with a warning, but if another one goes bad? He'll pull you from the task force. This is exacerbated by Ikande apparently being psychic or having [=FTL=] communications (unlike ''everyone else'' in the setting) to the point where you can jump ''straight'' to the Vigilance to talk to him and he'll open with knowing what you did with no allowance on your part to cover it up or bend the truth, and unfortunately veers hard into "catching the IdiotBall" territory where you can be mere minutes from being ready to retrieve Kryx' Legacy, with the Crimson Fleet having everything they need to pull it off except for ''you''... only for Ikande to pull you from the mission because you ended up getting into a firefight with Generdyne security.
631* WellIntentionedExtremist: Downplayed. Ikande's goal is simple and very well intentioned: the eradication of the pirate organization, the Crimson Fleet. In order to accomplish this, he will allow you- his undercover agent- great latitude in criminal activities, up to and including [[spoiler:being smuggled onto a UC military starbase to steal a highly classified decoder]]. However, as stated elsewhere, he ''strongly'' encourages non-lethal approaches. His extreme methods ([[spoiler:and possibly the confirmed presence of a Crimson Fleet mole within the UC command structure]]) have made him highly unpopular with MAST, though if he starts getting results- namely, you collect damning evidence on Crimson Fleet members and activities and return them to [=SysDef=]- they will begin to put more support behind his operations.
632** As noted above, he's also a firm believer in the ends ''not'' justifying the means, at least when it comes to bloodshed. Usually. Why just "usually"? Because he has ''no'' complaints if you go on an absolute murder-spree after boarding the Key for the final assault.
633[[/folder]]
634
635[[folder:Jillian Toft]]
636!!Lieutenant Jillian Toft
637!!!'''Voiced by:''' Jan Johns
638
639Ikande's second-in-command aboard the ''Vigilance''.
640----
641* TheAtoner: [[spoiler:'Jilly' Toft was a criminal from The Well in New Atlantis who drew the attention of, and joined, the Crimson Fleet. She was captured in a trap set by SysDef and after a year in prison, Ikande took a chance on her and recruited her. ''Jillian'' Toft is now determined to right the wrongs of her past, and justify Ikande's faith in her.]]
642* CallSign: When in her own ship, her callsign is "Joan of Arc".
643* NumberTwo: She is Ikande's second-in-command and handles a lot of the details for the Commander, including overseeing the evidence gathered by the Starfarer and providing additional details to them about the mission.
644[[/folder]]
645
646[[folder:Alex Vong]]
647!!Alex Vong
648!!!'''Voiced by:''' Eugene Kim
649
650A pilot assigned to the ''Vigilance'' as part of its fighter compliment.
651----
652* CallSign: Flies under the name "Archangel".
653[[/folder]]
654
655[[folder:Jivanta Bedi]]
656!!Jivanta Bedi
657!!!'''Voiced by:''' Lipica Shah
658
659A technician aboard the ''Vigilance''.
660----
661[[/folder]]
662
663[[folder:Armin Petrosyan]]
664!!Armin Petrosyan
665!!!'''Voiced by:''' Michael Benyaer
666
667The officer in charge of the ''Vigilance'''s brig.
668----
669[[/folder]]
670
671!!!United Colonies Vanguard
672
673[[folder:In General]]
674----
675* HomeGuard: The Vanguard isn't part of the UC military's standing forces, being made up of volunteers piloting their own ships to take on paid missions for the UC in their spare time. Even full UC citizens who remain in the Vanguard aren't obligated to report to duty at fixed times, and can accept jobs if and when they feel like it.
676* {{Privateer}}: The United Colonies themselves admit that Vanguards are privateers in all but name, being private persons with their own ships acting in the UC military's interests. They're free to keep the spoils of their actions for themselves, and loyal service over a number of years is the fastest way to gain full UC citizenship.
677[[/folder]]
678
679[[folder:John Tuala]]
680!!Commander John Tuala
681!!!'''Voiced By:''' Imari Williams
682
683An old friend of Sarah Morgan and head recruiter of the Vanguard at [=MAST=].
684----
685* NewJobsAsThePlotDemands: Despite allegedly only being the Vanguard's recruiter, he also hands out missions, handles multiple HR responsibilities, and acts as liaison between Vanguard outposts and the UC military brass. And all that despite not even having a proper office.
686* NiceGuy: Friendly, helpful and supportive to a fault.
687[[/folder]]
688
689[[folder:Jaeda Huang]]
690!!Jaeda Huang
691!!!'''Voiced By:''' Creator/SuzieYeung
692
693A former smuggler turned Vanguard pilot with a hatred of House Va'ruun zealots. She was once an associate of Andreja before joining the Vanguard.
694----
695* {{Revenge}}: Most of her friends in the smuggling business were killed by House Va'ruun zealots. Jaeda has spent the past ten years hunting them down wherever she can track them.
696[[/folder]]
697
698!!!United Colonies Xenowarfare Division
699
700[[folder:Hadrian Sanon]]
701!!Major Hadrian Sanon
702!!!'''Voiced By:''' Cynthia Kaye [=McWilliams=]
703
704The former head of the UC Xenowarfare Division, Hadrian was placed on trial and drummed out of the military when the division was disbanded following the end of the Colony War. After seeing evidence of terrormorphs emerging faster on human occupied worlds, Hadrian seeks to determine their origin and stop them.
705----
706* TheAtoner: She views the entire Xenowarfare unit as a mistake and tells the Starfarer that it killed far more people than it saved. Hadrian has worked to make up for actions in the decades since by cataloging xeno threats to humanity.
707* DesperatelyLookingForAPurposeInLife: Spent most of the two decades post-Colony War just wandering the galaxy trying to figure out what to do with her life and how to move on. The Red Devils and serving the UC had been her purpose before the war, and she couldn't find a new one until the terrormorph encounter on Tau Ceti.
708* MajorlyAwesome: While she may be a trained as a xenobiologist, Hadrian also served directly on the frontlines in the Colony War both collecting samples for the division and against the Freestar Collective alongside the Red Devils. Their effectivness as a unit is often attributed to her leadership and battlefield skills. [[spoiler: While she isn't in the military when encountered, the events of the Vanguard storyline lead to her rank being re-activated.]]
709* OppositeSexClone: Justified. The cloning process isn't anywhere near perfect and the sheer amount of 'donor' material needed to make her viable resulted in this.
710* SinsOfTheFather: [[spoiler:She is the daughter of the infamous war criminal Francois "Vae Victis" Sanon, whose infamy disgraced her as well]].
711[[/folder]]
712
713[[folder:Percival Walker]]
714!!Dr. Percival Walker
715!!!'''Voiced By:''' Creator/BeauBillingslea
716
717A leading scientist who worked with the Red Devils during the war, he has since been working with the Trade Authority on Mars before being called to investigate the terrormorph threat.
718----
719[[/folder]]
720
721[[folder:Kaiser]]
722!!Kaiser
723!!!'''Voiced By:''' Chris Andrew Ciulla
724
725A robot assigned to help control and wrangle xenoweapons, it has since been wandering the battlefields of Niira seeking to destroy its former charges after they were left behind and began killing civilians on the world following the armistice.
726----
727* AnimalNemesis: You encounter him while he's hunting A-99, the SoleSurvivor of a batch of Sirens, a species of genetically engineered, horse-sized feline nightmares that're covered in near-impenetrable bone armor. A-99 is the only one left of the original Xenoweapon brood (all others are descendants) and thus the only one left with a Xenoweapon control implant that runs the danger of being co-opted by nefarious actors in violation of the Armistice.
728* TheAtoner: In his own weird way, Kaiser seems to take personal responsibility for the fact that some of the xenoweapons deployed by the UC went rogue after the war, began reproducing and are still killing people, and so he refuses to stand down until the last of the monsters has been neutralized.
729* BadassInDistress: For all his prowess against engineered monsters, you find him brought low by [[spoiler:a gaggle of humble Heatleeches]] he can no longer get rid off thanks to his drained batteries.
730* DeadlyEuphemism: He refers to putting down escaped xenoweapons as "disarming" them. He admits there are nonlethal ways to accomplish this, too, but he certainly seems to prefer the most permanent one.
731* {{Determinator}}: His mission officially ended when the Armistice was signed and the UC Xenowarfare Division was dissolved decades ago, but Kaiser basically refused to stand down while there were still rogue xenoweapons at large. When the player goes looking for Kaiser, he's still faithfully doing what he was created to do, all on his own without any support or maintenance from the UC military.
732* GeniusBruiser: He was tailor-made for the old Xenowarfare division because soldiers aren't exactly the best with field scientific work, and lab scientists aren't exactly suited to the battlefield. He carries a suite of field lab equipment in his frame... as well as an arsenal of heavy weaponry. As with much of the old Xenowarfare Division personnel/equipment assets, he is easily adapted to the new Terrormorph Management Division's mission.
733* OhCrap: When he learns that he was recruited to spearhead a mission into [[spoiler:Londinion, ground zero of the worst Terrormorph outbreak in human history]], he noticeably hesitates for a moment and then ''immediately'' [[ThisIsGonnaSuck asks for his firepower to be upgraded]].
734* OldSoldier: Whereas most soldiers from the Colony War are in retirement by the time the game starts, Kaiser is still fighting the good fight across the Settled Systems.
735* [[OneManArmy One-Robot Army]]: As mentioned above, Kaiser has taken it upon himself to rid the Settled Systems of an army of monsters that was purpose-built to wipe out other armies of monsters, humans and HumongousMecha, and he was so good at it that there's only a single one of the original xenoweapons left by the time you track him down.
736* RobotBuddy: He's a highly specialized combat robot designed to support Hadrian Sanon and her team in acquiring samples of alien fauna for the UC's xenowarfare program. Hadrian herself sings his praises to the point of admitting that her division wouldn't have been as successful as it was if it weren't for Kaiser.
737[[/folder]]
738
739!!United Colonies settlements
740!!!Cydonia
741
742[[folder:Glen Hurst]]
743!!Governor Glen Hurst
744
745The governor of Cydonia. He was first appointed to the office around twenty years ago.
746----
747* CorruptPolitician: You need his help at one point in the Cydonia questline, which he tries to exploit by having you do his dirty work for him. Specifically, he wants you to destroy a ship that was stolen from him before the theft can make him look incompetent. The truth is [[spoiler:that the ship was stolen by a former employee of his whom he murdered after she threatened to make their affair public, and you're supposed to dispose of the evidence.]]
748* HoistByHisOwnPetard: If you choose to [[spoiler:deliver the evidence of his crimes to Cydonia's security forces over accepting his bribe to keep quiet, the person he blackmailed into saving his hide lands him in prison instead.]]
749* MayorPain: He's the corrupt administrator of the UC's biggest mining colony.
750
751[[/folder]]
752
753[[folder:Vincent Woodard]]
754!!Commander Vincent Woodard
755
756Cydonia's Chief of Security. A former United Colonies Marine with the Red Devils and veteran of the Colony War.
757
758* BadassBureaucrat: If he's presented with the evidence of Hurst's corruption, he handles it with earnest seriousness and even waits a bit to make the arrest so you can get the red tape favor you need out of the corrupt governor first.
759* RankUp: If Hurst's corruption is revealed, Woodard takes over as the acting governer of Cydonia and looks to be the prime candidate for the permanent posting.
760* RedEyesTakeWarning: Though only Freestars may think he's "evil" on account of his membership in the Red Devils along with their associated Xenowarfare activities. He's got the trademark rust-stained irises of the Red Devils military outfit.
761
762[[/folder]]
763
764[[folder:Trevor Petyarre]]
765!!Trevor Petyarre
766
767Employee of Deimos Staryards Inc and supervisor of the company's mining operation in Cydonia.
768----
769* BadassBureaucrat: Despite being a dusty, he has the bureaucratic savvy to concoct an effective plan to bypass a PointyHairedBoss to get much-needed supplies.
770* FatherToHisMen: Although he initially comes across as just another shifty corpo, he really cares for Cydonia's miners and uses his intimate knowledge of Deimos' bureaucracy to get the company to approve the acquisition of new machines, as well as take steps to improve the miners' lot in life.
771
772[[/folder]]
773
774!!!Gagarin Landing
775
776!!!New Atlantis
777
778[[folder:Aquilus]]
779!!Keeper Aquilus
780!!!'''Voiced by:''' Creator/KeirDullea
781
782The founder of the Sanctum Universum, a religious organization that believes there is deeper meaning to be found in the stars.
783----
784
785* EvilDoppelganger: Inverted, [[spoiler:He's an AlternateSelf of the Hunter, and is a peaceful man.]]
786* HeelFaceTurn: Underwent a version of this before the game. [[spoiler:As the Hunter, he carved his way through multiple universes, until he grew tired and mellowed out, settling in the prime timeline.]]
787* MinorMajorCharacter: He's a minor NPC who helps the player during a main quest. Yet is massively important to the plot due to being [[spoiler:Starborn, and a good counterpart to the Hunter. And may in fact be the Pilgrim.]]
788* TheReveal: [[spoiler: In NewGamePlus, you can realize that he's not the non-Starborn version of the Hunter, but rather that he's also Starborn himself, a version of the Hunter who gave up his hunt, and thus is the Pilgrim. He'll tacitly acknowledge he's Starborn before suggesting it's best for both of you to act like this is your first meeting.]]
789[[/folder]]
790
791[[folder:Nyssa Marcand]]
792!!Nyssa Marcand
793!!!'''Voiced by:''' Gabrielle Ruiz
794
795A bartender at the Viewport who is looking for help getting her own business off the ground.
796----
797[[/folder]]
798
799!!!New Homestead
800
801[[folder:Luthor Atlanta]]
802!!Luthor Atlanta
803
804The enthusiastic manager of New Homestead's Chunks franchise.
805[[/folder]]
806
807!Freestar Collective
808
809[[folder:In General]]
810[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_fcbc4a7a8d.jpg]]
811
812The Freestar Collective is a libertarian confederation of the star systems Cheyenne, Narion, and Volii. Its capital is Akila City, a colony in the Cheyenne system. Freestar was built on the principle of individual liberty for all, but while its three member systems enjoy a wide degree of autonomy, they will readily join forces to fend off major threats. Its governing body is the Council of Governors, made up of some of the most influential political, business, and medical leaders in Freestar space.
813----
814* {{Arcology}}: Neon, the Collective's economic center, is essentially this. A large platform in the sea of its homeworld, dotted with towers and smaller building built inside of it, all to a strong Cyberpunk vibe.
815* TheCityNarrows: The Stretch in Akila city is a shanty town near the newest city wall. Neon meanwhile has Ebbside.
816* CompanyTown: The Freestar Collective has two. Hope Town, owned by Hope Tech, and Neon, owned by Ryujin Industries and Xenofresh Fisheries. In the later case, Neon is also the home of several Companies, who use it as a hub away from government oversight.
817* CorruptPolitician: The governors of the collective we get to see tend to be on the shady end of the moral spectrum. Many of them are CorruptCorporateExecutive due to the Council of Governors having several [=CEOs=] of the big Freestar corporations holding seats.
818** [[spoiler:Ron Hope worked to dispossess farmers of their land after giving them fertilizer he knew would kill their crop but enrich their soil in minerals he could easily harvest, hiring a dangerous mercenary outfit who sought to bring down Freestar to do the job. While he didn't intend for any violence to occur he wasn't exactly bothered by it.]]
819** Benjamin Bayu meanwhile is only ''not'' a criminal because as effective ruler of Neon he's basically written the laws to legitimize his behavior. [[spoiler:Actions of his include putting his brother in charge of a subsidiary knowing his brother neither has the talent for the job nor the desire for said job so the company would tank under his brother to humiliate him. Oh and then having the company hike the fees for power to all residents of Neon]]. He's also the patron of the Seokguh Syndicate, Neon's dominant organized crime group.
820* {{Expy}}:
821** The Freestar Collective (or more specifically Akila City with the Freestar Collective inheriting much of it from Akila City's status as de-facto capital of the Collective) shares many similarities to the [[VideoGame/{{Fallout}} New California Republic]]. A strong western American aesthetic including cowboy hats, trench coats, and favoring ballistic shotguns and pistols. They use "Rangers" as their elite law enforcers. Their capital's aesthetic evokes a UsedFuture frontier vibe with zig zagging streets lined with uneven fencing and unique buildings that contrasts with UC's more modern urbanized clean glass towers but would look seamless next to Vault City with its cobblestone and wooden structures with advanced sci-fi metal bits attached. Like the NCR, the collective is politically dominated by a handful of rich families that co-founded it. In particular the Coe family, whose ancestor is credited as the Freestar Collective's founder, echoing the NCR's Aradesh and Tandi. Like the NCR, it struggles to keep the peace outside of its capital, with many gangs prowling the wilderness (bringing to mind the NCR's oft-cited banditry problem in ''New Vegas'').
822** Their general status as a heavily SpaceWestern-influenced LibertariansInSpace society located on the outskirts of interstellar human civilization, and which have warred with the primary government of humanity in the setting which has often been criticized InUniverse for its RepressiveButEfficient lifestyle also calls to mind the Union of Independent Systems/"Browncoats" of ''Series/{{Firefly}}'' fame. Admittedly, it's not a one-for-one parallel since here, the Freestar Collective unquestionably ''won'' their independence (multiple times[[note]]militarily, the UC ''won'' the first war, but by that point the war had become so impopular that the UC conceded to most of the Collective's wishes and only imposed minor reparations and a mutual colonization restriction[[/note]]) in the face of their parent government, whereas the Independents were unquestionably crushed and annexed into the Alliance.
823* HadToBeSharp: Freestar society, in general, is this due to the lack of social safety nets present in the United Colonies. As a result, citizens who can't adapt tend not to have a great time living in the Freestar Collective.
824** Doubly so for citizens of Akila and Neon in particular; as the former is a high-gravity DeathWorld they have to share with a dangerous apex predator, and the latter is a corrupt, corporate-run and gang-infested hellhole.
825* HandCannon: Freestar weaponry tends to fire larger-calibre rounds compared to their UC counterparts, and their handguns in particular are all large revolver-type guns like the Regulator and the Razorback. Justified as most of their weapons are made on [[DeathWorld Akila]], where the locals have to contend with apex predators. Also, they better fit with the SpaceWestern vibe of the Freestars.
826* LibertariansInSpace: In many ways, they're an invocation of this trope, having a society heavily based around personal and civil liberties along with laissez-faire capitalism. This gets portrayed in-game as both a good and bad thing, with the downside being a proliferation of {{Corrupt Corporate Executive}}s and generally lower quality of life than what is seen in the United Colonies, but on the upside many Freestar residents are shown to generally be more [[HadToBeSharp self-reliant]] along with being perfectly fine (more or less) with their society having a LibertyOverProsperity focus.
827* LibertyOverProsperity: The Collective was founded as an alternative system of government to the perceived oppressiveness of the United Colonies. Settlements in Freestar space are noticeably grungier than the shiny SpaceBrasilia-style UC metropolis like New Atlantis, their tech is more on the utilitarian side, and the standard of living seems to be somewhat lower overall, all of which Freestar citizens consider a point of pride and a small price to pay for their freedom from UC rule. That said, despite generally being more strapped for resources than the UC, the Collective was actually on the cusp of ''winning'' the Colony War before the Armistice was signed, making you wonder just how much substance there really is under the United Colonies' shiny appearance.
828* OddlySmallOrganization: Befitting the Collective's Libertarian, minimalist government approach, the Freestar Rangers number less than 12 active Rangers at any one time, according to the #2 of the organization, to police 3 star system. And lest one thinks the Freestar Rangers must only handle major threats, they deal with everything from bank robberies, ship theft to "someone's trying to take my farm". The Ranger's headquarters is on the uppermost floors of a building in Akila City that also doubles as a tavern and public meeting hall.
829* OneRiotOneRanger: As befitting the trope, this is how the Rangers generally operate. Justified as there's literally too few of them have them operate in larger groups. The player does get to team up with the local Rangers during the quest line but that's mostly due to them being a deputy undergoing evaluation and learning the ropes and leaning on the local Ranger's knowledge of the locals. The trope is even used as the name of a side mission for the faction.
830* {{Ranger}}: The Freestar Rangers act as the collective's sole non-local law enforcement, and are seen as a pretty prestigious posting. On Akila, at least; the Rangers are seen as a joke by the populace of Neon, as the gangs and the corrupt local law enforcement still operate with impunity, despite their presence.
831* WeAreStrugglingTogether: Freestar is more of a coalition or confederation of various worlds - Akila and Neon as their main cities. They are far less united and centralized than UC mostly just coming together to oppose UC and House Va'ruun who would otherwise be able to overtake them if they remained entirely individual.
832* WretchedHive:
833** Neon has this reputation, with its numerous gangs, and the corporations that own it running the place as their own fiefdom. It's also where the drug Aurora is made. Officially Aurora is only allowed within specific locations and authorized vendors, and taking it outside the city is illegal and brutally enforced by the Rangers. In practice Aurora trade is lucrative and widespread through both Freestar and UC.
834** UC residents who don't travel much tend to believe all of Freestar is this way, which the player can confirm or deny.
835[[/folder]]
836
837!!Collective government
838
839[[folder:Evangeline Radcliff]]
840!!Ambassador Evangeline Radcliff
841!!!'''Voiced By:''' Creator/RachelRobinson
842
843The Collective's representative to the United Colonies.
844----
845* AssInAmbassador: She's noted at this by both UC and her own assistant. She tends to ignore the advice of the diplomats working for her, and mostly seeks to make difficulties for UC hoping that'll score her brownie points back home and land her a seat among the Council of Governors.
846* KlingonPromotion: She's entertaining the idea of killing one of the Governors to free their chair for herself.
847
848[[/folder]]
849
850!!Freestar Rangers
851
852[[folder:Daniel Blake]]
853!!Marshal Daniel Blake
854!!!'''Voiced By:''' Creator/VictorBrandt
855
856The current head of the Freestar Rangers. Daniel's superiors in the Freestar government have been pushing him to choose a successor and retire, but he does not feel comfortable doing so with the Rangers' numbers currently stretched thin.
857----
858[[/folder]]
859
860[[folder:Emma Wilcox]]
861!!Ranger Emma Wilcox
862!!!'''Voiced By:''' Daisy Hobbs
863
864Second-in-command of the Rangers, Emma balances her duties with being a mother to her daughter Annie.
865----
866[[/folder]]
867
868[[folder:Lillian Hart]]
869!!Ranger Lillian Hart
870!!!'''Voiced By:''' Alisa Reyes
871
872Sam Coe's ex-partner and mother of Cora.
873----
874* AmicableExes: Can move into this if you help Sam talk to her and get over his own hangups.
875* MarriedToTheJob: One of the reasons she and Sam split was because almost all of her focus was on being a Ranger, not a romantic partner or mom. The last several times Lillian was supposed to see Cora in person she didn't show up because of a case or lead she was pursuing.
876* TheMissusAndTheEx: Subverted if the player wants to. If you marry Sam she attends the wedding and is supportive of the relationship. Doubly so if you also are a Freestar Ranger as she sees you as a trustworthy reliable colleague. You can also encounter her in random encounters and fight spacers alongside her where she'll be thrilled you're here.
877[[/folder]]
878
879[[folder:Helga Dubray]]
880!!Ranger Helga Dubray
881!!!'''Voiced by:''' Stella Valente
882
883A Ranger currently on desk duty following a bad starship crash.
884----
885[[/folder]]
886
887[[folder:Alex Shadid]]
888!!Ranger Alex Shadid
889!!!'''Voiced by:''' Sean Rohani
890
891An expert in cryptography, Alex is bound to Akila City only due to a medical condition that prevents him from entering pressurized spaces like starships.
892----
893* TheSmartGuy: He is the Rangers technical expert, being the one they go to for cracking encrypted slates
894[[/folder]]
895
896[[folder:Diego Monroe]]
897!!Ranger Diego Monroe]]
898!!!'''Voiced by:''' Antonio Alvarez
899
900A former criminal who aided the Rangers and joined them after serving his time in prison.
901----
902* GoodFeelsGood: While in prison he realized that the only time he felt good in his life was when helping the Rangers take down his former associates. After being released for good behavior Diego went to the Rangers and begged to let him join so he could continue to do good.
903[[/folder]]
904
905[[folder:Ben Armistead]]
906!!Ranger Ben Armistead
907!!!'''Voiced By:''' Christopher Swindle
908
909One of the oldest and longest serving Rangers, Ben is stationed on the Clinc.
910----
911* CoolOldGuy: He is a friendly and talent Ranger whose skills let him live long enough to consider retirement in a profession many don't survive. Notably he is one of the few Rangers who doesn't have a negative or neutral reaction to Sam Coe if he is with you, and instead happily greets him and asks how Cora is doing.
912* HappilyMarried: His wife Rebecca also works at the Clinc as the head nurse, and the two are quite pleased that their postings allow them to live on the same station and work close by.
913[[/folder]]
914
915[[folder:Jaylen Pryce]]
916!!Ranger Jaylen Pryce
917!!!'''Voiced By:''' Adam Gifford
918
919The Ranger stationed on Neon, he struggles with doing his job under the "laws" of Benjamin Bayu.
920----
921* NoCelebritiesWereHarmed: You may be forgiven for thinking he bears a passing resemblance to Creator/KurtRussell.
922* PoliceAreUseless: The majority of Neon's citizens see the Freestar Rangers as this, and it's pretty hard not to given the sorry state of what passes for law and order in the city. As Jaylen explains it, Neon forces him to choose his battles carefully because not everyone in the city is innocent.
923* ScrewTheRulesIHaveConnections: If the rule in Neon is "Don't rock the boat," that is. Jaylen explains that he has connections in Neon, including but not limited to his mother, who just so happens to be a high-ranking executive for Ryujin Industries, which allows him to do his job without ending up floating face down in the ocean.
924** As a matter of fact, his connections are why he chose to be stationed on Neon in the first place, as he knows that any other Ranger would just wind up dead. That being said, Jaylen still knows well enough not to rock the boat too much despite his connections.
925[[/folder]]
926
927[[folder:Autumn [=MacMillan=]]]
928!!Ranger Autumn [=MacMillan=]
929!!!'''Voiced By:''' Jacqueline Emerson
930
931A Ranger investigating smuggling at the Red Mile. After her investigation wraps up, Autumn asks to join the Spacefarer on their ship.
932----
933* FamilyThemeNaming: Her parents are nature lovers and named their kids Autumn, Jade, Blossom, and Shale. Autumn states that when she has a family of her own she will probably continue the tradition.
934* FreudianExcuse: Her initial rudeness is due to have lost a prior rookie she was training and fearing losing another one.
935* TheGunslinger: Has two ranks in Pistol Certification and one rank in Sharpshooting, if you recruit her as a crewmate.
936* JerkWithAHeartOfGold: She is fairly rude and is immediately annoyed by the Spacefarer's presence, as she thinks it will disrupt her own investigation to have a rookie deputy joining on. Autumn apologizes after you run the Red Mile to get information from Mei, and admits it was wrong of her to treat them that way and assume they would get themselves killed.
937* NatureLover: She inherited her parent's love of nature and is an amateur biologist. Part of why she loves travelling is so she can see new plants and animals.
938** She also has one rank in Botany.
939* SpacePeople: Her parents were travelling merchants, so Autumn and her siblings spent most of their childhood growing up on their spaceship.
940* SiblingYinYang: Her older sister Jade is a smuggler, but since she operates outside Freestar Space Autumn doesn't interfere with her and Jade occasionally provides information to her.
941* TeethClenchedTeamwork: If Sam is with you when meeting with her, Autumn is not pleased about his presence and working with him, due to him having left the Rangers. She warns the deputy that Sam isn't to be relied upon and is likely to abandon them too.
942* ThickerThanWater: While she feels some guilt over not reporting her sister, Autumn feels it would be wrong to turn her in. The two love each other dearly despite their professions, with Jade even attending Autumn's induction into the Rangers.
943[[/folder]]
944
945!!Freestar colonies
946!!!Akila City
947
948[[folder:Elias Cartwright]]
949!!Elias Cartwright
950!!!'''Voiced by:''' Kaiser Johnson
951
952The mayor of Akila City and a member of the Freestar Collective's Council of Governors.
953----
954* BlueBlood: He is a descendant of some of the original settlers of Akila City, which makes him essentially an aristocrat within the town.
955[[/folder]]
956
957[[folder:Jacob Coe]]
958!!Jacob Coe
959!!!'''Voiced by:''' Creator/KyleMcCarley
960
961Sam's father and a retired high-ranking member of the Collective's government. He and Sam are estranged, but Jacob gets along well with his granddaughter Cora.
962----
963[[/folder]]
964
965[[folder:Davis Wilson]]
966!!Davis Wilson
967!!!'''Voiced by:''' Creator/PageKennedy
968
969The head of Akila City's security forces.
970----
971[[/folder]]
972
973[[folder:Keoni Alpin]]
974!!Keoni Alpin
975!!!'''Voiced by:''' Jenn Wong
976
977A scientist seeking to make improvements to Akila City's defenses.
978----
979[[/folder]]
980
981[[folder:Amira Wolf]]
982!!Amira Wolf
983!!!'''Voiced by:''' Enisha Brewster
984
985The current operator of the Low House, a charity organization that helps the poorer citizens in the Stretch.
986----
987[[/folder]]
988
989[[folder:Reisha Lance]]
990!!Reisha Lance
991!!!'''Voiced by:''' Karen Huie
992
993CEO of Laredo Firearms.
994----
995* AnonymousBenefactor: [[spoiler:She is the secret funder of the Eleos Retreat, believing that the Freestar and United Colonies approach to incarceration is broken and that helping criminals learn new skills instead of imprisoning them is the solution.]]
996* TheAtoner: If asked why she donates to the Low House, Reisha admits that to be as successful as she is there is a trail of broken promises, neglected family and friends, and "tough calls". The guilt over those causes Reisha to seek to address social ills with her wealth.
997* HonestCorporateExecutive: One of the few [=CEO=]s in the Freestar Collective who doesn't appear to be corrupt and actually helps people, although Reisha implies this was not always the case.
998[[/folder]]
999
1000!!!The Clinic
1001
1002[[folder:Dr. Lara Darvish]]
1003!!Doctor Lara Darvish
1004!!!'''Voiced by:''' Shaheen Vaaz
1005
1006The head doctor and administrator of the Clinic, Dr. Darvish's position also grants her a seat on the Council of Governors.
1007----
1008* CaptainOblivious: Despite being the de facto leader of the Clinic, she seems to be totally oblivious to all the shady, if not downright illegal stuff going on aboard her station, and there's ''a lot'' of it, to the point that the legit areas of the Clinic make up a smaller fraction of its total size than the wings occupied by criminals.
1009[[/folder]]
1010
1011!!!Hopetown
1012
1013[[folder:Ron Hope]]
1014!!Ron Hope
1015!!!'''Voiced by:''' Wes Johnson
1016
1017The founder of starship manufacturer [=HopeTech=] and a member of the Council of Governors.
1018----
1019* ArcVillain: [[spoiler:Of the Freestar Rangers questline.]]
1020* BenevolentBoss: He has a reputation as being a great boss who provides jobs for all of Hopetown. [[spoiler:In reality, this is a thin veneer - when Brigit overhears about his crimes and questions how he could do such horrific things, he snaps at her to shut up and that he will have her job and more if she keeps speaking.]]
1021* CorruptCorporateExecutive: [[spoiler:While he maintains a NiceGuy persona in public, he's really a ruthless businessman who is willing to hire mercenaries to run farmers off their land so that he can exploit the mineral producing powers of his fertilizer for his own gain.]]
1022* {{Egopolis}}: The settlement of Hopetown, headquarters of [=HopeTech=], founded and owned by Ron Hope.
1023* GoneHorriblyWrong: An attempt on his part to diversify [=HopeTechs=] business resulted in a fertilizer that killed entire crops. [[spoiler: In actuality, the fertilizer multiplied the mineral content of the soil tenfold, giving him a much cheaper means of collecting the materials he needed to maintain his ship building.]]
1024* TheManBehindTheMan: [[spoiler:He's the one who hired the First to run farmers off their land so that he could extract the minerals from their soil to keep his business afloat.]]
1025* IOwnThisTown: His factories and reputation keep Hopetown running, giving him complete control over it as practically everyone who lives there works for him. [[spoiler:This is the argument he uses to try and convince the Deputy not to expose his crimes, as the people will suffer for it.]]
1026* SuddenlyShouting: When confronted regarding [[spoiler:his crimes, if the Deputy presses on with exposing him Hope will begin shouting about how he is important and they are nothing compared to him]].
1027* WalkingSpoiler: His role in the Freestar Rangers questline makes it incredibly difficult to discuss his role without spoilers.
1028[[/folder]]
1029
1030!!!Neon
1031
1032[[folder:Benjamin Bayu]]
1033!!Benjamin Bayu
1034!!!'''Voiced by:''' Creator/KirkThornton
1035
1036CEO of Xenofresh Fisheries and de facto ruler of Neon, giving him a seat on the Collective's Council of Governors. As administrator of the city, he controls all commerce and security on the planet (and is also a board member or major stockholder for most of the companies on Neon), allowing only a minimal presence from the Freestar Collective's other security and administrative organizations.
1037----
1038* CorruptCorporateExecutive: Technically by the laws of Neon he is not corrupt, but Bayu wrote all of those laws himself that grants him the authority to do as he pleases, like charge fees to all the businesses for shipments they need to survive and holding them if they don't pay.
1039* EvilTowerOfOminousness: The trade tower, Neon's tallest building, is where his offices, favored businesses, and personal private penthouse are located.
1040* HateSink: He's a hyper-corrupt, morally bankrupt narcissist without a single decent bone in his body, making him by far one of the most reprehensible characters in the Settled Systems.
1041* {{Hypocrite}}: Threatens those who insult or belittle his brother Breyson, but does the same himself behind his back.
1042* {{Jerkass}}: Boy, is he ever...
1043* KarmaHoudini: Unfortunately, Bayu knows all the tricks to always stay one step ahead of the Freestar Collective's law enforcement agencies. No matter what you do over the course of the game, there's no meaningful way to even make a dent in his operations, and he's flagged as an essential NPC so you can't take justice into your own hands.
1044* MajorityShareDictator: He holds a complete controlling interest in Xenofresh, and since Xenofresh owns the entire planet Bayu essentially is the dictator of the world. [[spoiler:He's also the secret owner of Generdyne, Neon's sole power provider, which gives him a power monopoly (pun not intended) on a level that could actually get him in hot water with the Freestar Collective if word of it got out.]]
1045* PlotArmor: Bayu does some incredibly reckless things for a guy who is, in fact, just a guy in a nice suit. The Crimson Fleet mission is especially notable. [[spoiler:Bayu meets the player alone in a room at the Astral Lounge, with no guards and without screening for weapons. He then ''threatens'' them and laughs off the Crimson Fleet's habit of making threats with no consideration that they ''do'' kill people and the person he's talking to may be one of the really violent, psycho ones.]] It's like he knows he's an essential NPC.
1046* OnlyInItForTheMoney: All he cares about is money, money and more money. If anyone in Neon actually manages to establish a mildly profitable business, they can bet on Bayu showing up within days to demand a tidy cut for himself.
1047* OurFounder: He has a large statue of himself built outside of the trade tower, which companions often comment on as a sign of Bayu's ego.
1048[[/folder]]
1049
1050[[folder:Breyson Bayu]]
1051!!Breyson Bay
1052!!!'''Voiced by:''' Creator/JBBlanc
1053
1054The younger brother of Benjamin Bayu, Breyson was appointed as [=CTO=] of Generdyne despite knowing nothing about technology.
1055----
1056* TheDogBitesBack: [[spoiler:After a lifetime of being abused by his brother, Breyson hands over the codes to Generdyne's information willingly to screw Benjamin over by jeopardizing valuable propitary information.]]
1057* MissingMom: His mother was his father's mistress, and he never met her before she disappeared when he was two. Breyson is fairly sure that his father had her disposed of.
1058* {{Nepotism}}: Due to being Benjamin's younger brother, everyone in town knows that all of his positions are because of his brother's influence. He was first appointed deputy head of security, then worked at Xenofresh, before being placed at Generdyne as chief technical officer.
1059* NiceGuy: [[spoiler:As it turns out, he is the exact opposite of his brother, being a friendly man who is well-aware of how over his head he is and dislikes the idea of anyone being hurt.]]
1060* PointyHairedBoss: He keeps being reassigned to various jobs by his brother because of various screwups, with the latest being in charge of technology at Generdyne despite knowing nothing about how the company's tech functions. Breyson's subordinates all agree he is an idiot and running the company into the ground. [[spoiler:Then you meet him and it turns out he is far smarter than others think, and the reason he was removed from his previous two positions wasn't even because of corruption or screwups - he refused to go along with Dexler's extortion racket and was framed at Xenofresh for a cred-skimming operation.]]
1061[[/folder]]
1062
1063[[folder:Owen Dexler]]
1064!!Owen Dexler
1065!!!'''Voiced by:''' Creator/SteveBlum
1066
1067The head of Neon Security, which function as Bayu's private army rather than an actual police force.
1068----
1069* DirtyCop: Openly and happily takes bribes for his time, hires gang members who commit crimes as part of the force if they impress him, and readily admits that he isn't law enforcement, but Bayu's hired gun.
1070[[/folder]]
1071
1072[[folder:Issa Eklund]]
1073!!Issa Eklund
1074!!!'''Voiced by:''' Jenelle Lynn Randall
1075
1076Walter's wife and a member of Stroud-Eklund's executive board. She oversees the company's day-to-day operations from its office on Neon while Walter works with Constellation.
1077----
1078[[/folder]]
1079
1080[[folder:Ayumi Komiko]]
1081!!Ayumi Komiko
1082!!!'''Voiced by:''' Alpha Takahashi
1083
1084[=COO=] of Generdyne, said to be the lover of Benjamin Bayu.
1085----
1086* AgeGapRomance: With Benjamin Bayu, who is a few decades older than her. [[spoiler:The relationship is a sham, with Komiko having only seduced him to gain some measure of power in Generdyne, and her actual love Myko is much closer to her age.]]
1087* AuthorityInNameOnly: She actually holds no power at Generdyne, [[spoiler:being a puppet for Benjamin Bayu's scheme to control the company as the fictional Mr. Harada]].
1088* CorruptCorporateExecutive: Has ties to the Syndicate and Crimson Fleet which she uses to make extra money.
1089* NumberTwo: Publicly, she is the top executive for Generdyne in Neon, with the [=CEO=] Mr. Harada living in New Atlantis. [[spoiler:Except there is no Harada, with Bayu coming up with a fake identity to muscle in on control of the company after murdering the previous [=CEO=].]]
1090[[/folder]]
1091
1092[[folder:Ji Nashida]]
1093!!Ji Nashida
1094!!!'''Voiced by:''' Creator/GregChun
1095
1096An executive at Generdyne concerned about Breyson Bayu's incompetence as the head of research and development.
1097----
1098* HonestCorporateExecutive: His primary concern is the hundred plus employees of Generdyne, who he fears will all be fired if the company goes under or gets restructured.
1099[[/folder]]
1100
1101[[folder:[=BorealUS=]]]
1102!![=BorealUS=]
1103!!!'''Voiced by:''' Dawn Anderson
1104
1105A young musician who has become booked as the in-house DJ of the Astral Lounge while being supplied a steady stream of Aurora by Bayu.
1106----
1107* FunctionalAddict: Claims to be one, stating that the Aurora helps her write her music and compose her sets, and that she has come close to being truly addicted a few times but has pulled back from it.
1108[[/folder]]
1109
1110[[folder:Yannick Legrande]]
1111!!Yannick Legrande
1112!!!'''Voiced by:''' Creator/JakeGreen
1113
1114The owner of Legrande's Liquors, Yannick is the creator of Blend, a drink he advertises to the lower classes of Neon.
1115----
1116* BigBadWannabe: Has dreams of challenging Bayu himself for control of Neon by cornering the lower-class market. [[spoiler:Bayu knows all about what Yannick is up to, and it's the Starfarer who has to convince Bayu that letting Legrande keep operating, with a 20% cut to Bayu, is worth doing.]]
1117[[/folder]]
1118
1119[[folder:Briggs]]
1120!!Briggs
1121!!!'''Voiced by:''' Creator/PiotrMichael
1122
1123The leader of the Strikers, a street gang in Ebbside at war with their rivals, the Disciples.
1124----
1125* EveryoneHasStandards: He dislikes violence for violence's sake, and orders his people to do their best not to kill if they can avoid it.
1126* ALighterShadeOfBlack: Their conflict with the Disciples has them as the lighter shade, as Briggs has long tried to keep the Disciples, who he regards as maniacs who kill for fun, in check, but is losing the war to them.
1127* PragmaticVillainy: Amongst his reasons for not wanting his people to kill is that if you kill a mark, you can't get more from them in the future.
1128[[/folder]]
1129
1130[[folder:Madame Sauvage]]
1131!!Madame Dominique Sauvage
1132!!!'''Voiced by:''' Creator/MelaLee
1133
1134The owner of Madame Sauvage's Place, a bar in Neon's Ebbside district.
1135----
1136* GratuitousForeignLanguage: She sprinkles in some French here and there. She mentions that her family's heritage traces back to the "ancient region of France" on Old Earth.
1137[[/folder]]
1138
1139!House Va'ruun
1140
1141[[folder:In General]]
1142
1143The third great faction, House Va'ruun emerged from the depths of space, the descendants of settlers who had set out from the Settled Systems decades ago. They worshiped the Great Serpent and sought to spread word of their religion, which ultimately culminated in the Serpent's Crusade, dedicated to killing all non-believers. After a peace treaty was signed with the UC and Collective, House Va'ruun retreated into isolation, with mostly zealots remaining in the Settled Systems.
1144----
1145* TheFundamentalist: They wouldn't have launched a genocidal religious crusade against every other faction in the Settled Systems simultaneously if they didn't fall under this trope. Dialogue with their sole remaining ambassador implies they mellowed out a bit after the peace treaty was signed, but pivoted back to their hardline roots only a few years later.
1146* TheGhost: They're talked about quite often but have no physical presence in the game. Whatever star systems they retreated to after their abortive crusade appear to be ''far'' outside the Settled Systems.
1147* HatedByAll: They're universally distrusted and feared, if not outright hated in the Settled Systems. Trying to murder everyone for not following your religion tends to do that; even more so since nobody in the Settled Systems even ''knew'' of the Va'ruun faith before they invaded.
1148* TheMissingFaction: No official member of House Va'ruun proper has been seen in decades, leaving many in the Settled Systems to wonder if they even still exist. [[spoiler:They most definitely do, as proven by undercover operatives like Andreja.]] The only Va'ruun followers you can encounter are their fanatic, AlwaysChaoticEvil Zealots.
1149* ScaryAmoralReligion: The actions of their zealots, the lines available to a Serpent's Embrace character, and the [[spoiler:late-game interview with a captured zealot]] all suggest that the ''nicest'' interpretation of the Great Serpent faith is a faith that prioritizes action and determination, and has little room for doubt and uncertainty... though as may be noted much of that is from the perspective of what is explicitly the militant extremists of the faith, and Qasrik Bal'mor provides a counter-example of a more benevolent interpretation (along with, to a slightly lesser extent, Andreja).
1150* WaveMotionGun: Downplayed due to their size, but the extremely rare Va'ruun particle beam guns are ''hideously'' powerful, able to kill even top-tier EliteMooks in just a handful of hits. Weirdly, their Zealots almost never wield them, making you wonder where the ones in the Settled Systems came from.
1151[[/folder]]
1152
1153[[folder:Qasrik Bal'mor]]
1154!!Ambassador Qasrik Bal'mor
1155!!!'''Voiced By:''' Creator/ChristianLanz
1156
1157House Va'ruun's representative to the United Colonies and one of the few members of the House who did not retreat into isolation.
1158----
1159* AwesomenessByAnalysis: Manages to properly deduct why the Player Character is at the embassy, and what they need access to the Armistice Archives for with only a few bullet points.
1160* CoolOldGuy: Certainly up there in age, but a pleasant man all-around and one of only two Va'ruun characters in the game that aren't HolierThanThou homicidal lunatics. A document in the embassy also reveals that despite being in his twilight years, Bal'mor not only noticed a UC spy infiltrating his embassy in New Atlantis, but turned the whole thing around to spy on the much younger man by hiding in the large tree in the center of the building for several hours until the UC spy just gave up and left.
1161* IChooseToStay: Due to his belief that members of the government were behind the withdrawal due to their hatred of the other factions, Bal'mor decided to remain behind and continue his work as ambassador. He did this knowing that the chances of making contact again were slim and he might not be able to return home ever.
1162* MissionControlIsOffItsMeds: When you initially enter the embassy the intercom system is heavily damaged. This makes him trying to tell you how to release the lockdown and get him out of the security room sound like religious ranting. When he says to release him from this imprisonment he's being very literal.
1163* NiceGuy: In contrast to many members of House Va'ruun, Bal'mor is a polite and helpful man who believes the Great Serpent wants them to make peace with the rest of the factions.
1164* OnlySaneMan: Alone amongst his government, he remains convinced that interacting with the rest of the Settled Systems through diplomacy is a better course of action than infiltration or outright murder.
1165[[/folder]]
1166
1167[[folder:Tomisar Ka'dic]]
1168!!Tomisar Ka'dic
1169!!!'''Voiced by:''' Rafael Petardi
1170
1171A handler of House Va'ruun who serves as a go-between for their operatives in the Settled Systems and the High Council.
1172----
1173* AmbiguousSituation: The conclusion of your encounter with him leaves it somewhat ambiguous how much of his involvement was of his own initiative and how much came down from the High Council.
1174* ArcVillain: Of [[spoiler:Andreja's personal quest]].
1175* HateSink: He exists to be hated and does a very good job at it.
1176* KarmicDeath: If you allow [[spoiler:Andreja]] to kill him, he dies by the hand of a person he left to die after he no longer considered her useful, and who now considers ''him'' no longer useful.
1177* NeverMyFault: When [[spoiler:Andreja]] finally confronts him with the intel you gathered about his betrayal, he immediately accuses the Spacefarer of having turned her against him and ''orders'' them to make her come to her senses.
1178* ObviouslyEvil: Everything about his character design screams "evil bastard".
1179* PayEvilUntoEvil: Whether or not he lives has absolutely no consequences for [[spoiler:Andreja]], so feel free to pay him back the same way he valued her devotion to him.
1180* SmugSnake: He's incredibly full of himself and makes no effort to hide it.
1181* VillainsWantMercy: The slightest threat of violence against him makes him fold like tissue paper, prompting him to desperately remind you that he's [[spoiler:Andreja's only link to her homeworld]] in an effort to convince you to spare his sorry hide.
1182* YouHaveOutlivedYourUsefulness: When he got [[spoiler:Andreja]] caught in an ambush by Va'ruun Zealots that he set up, killing or scattering some of her closest associates in the process, it was either because he had come to consider her a loose end like the smugglers, or because he saw her as expendable CollateralDamage. Either way, she's ''pissed''.
1183[[/folder]]
1184
1185!Crimson Fleet
1186
1187[[folder:In General]]
1188[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezgif_1_660c0164e2.jpg]]
1189
1190The Crimson Fleet is a loose confederation of individual pirate captains, all flying the same banner. Despite lacking a centralized organizational structure, a star station named The Key in the Kryx system is known to serve as the main hub for Crimson Fleet pirates.
1191----
1192* GreatEscape: The fleet was founded when a bunch of criminals lead by Jeremiah Kryx broke out of a HellholePrison on Suvorov, seizing the orbital station in charge of monitoring it, as well as the UC's ships. The organization has since expanded, but the original escape holds a near mythical status among Fleet member.
1193* InItForLife: When you sign up for the Fleet, you don't get to quit - you're with the Fleet until you die. Your ''very first'' mission with the Fleet, in fact (particularly if you take the [[spoiler:SysDef mole route]]), is trying to track down one guy who thought he could get away.
1194* KilledOffForReal: If you [[spoiler:side against them during their questline, all named members mentioned below either die (most of them by your hand) or get arrested by [=SysDef=], permanently removing them from the game. Generic Crimson Fleet pirates can still be encountered and fought as a now AlwaysChaoticEvil faction, but there'll be no more meaningful interactions with them.]]
1195* MeaningfulName: A pirate fleet with a predominantly red color scheme that calls itself the Crimson Fleet. Imagination obviously wasn't Kryx's strongest suit.
1196** Also, the Fleet's home of the Kryx system bears a passing resemblance to Cryx, the [[TabletopGame/IronKingdoms Iron Kingdoms]] nation of pirates and undead monsters. Rather fitting for a bunch of pirates who fly around in ships named after undead monsters.
1197* NGOSuperpower: If you [[spoiler:hand over Kryx's Legacy to them, they cease their infighting, deal [=SysDef=] a crippling blow, and massively expand their fleet]], turning them into a force to rival the United Colonies' and Freestar Collective's professional navies in size and firepower.
1198* OnlyInItForTheMoney: Although they have their fair share of sociopaths who chose the pirate life to kill people, most members of the Fleet just want to get rich. Their entire questline revolves around recovering a mythical lost treasure called Kryx's Legacy, and the promise of collecting their cut of the bounty is the only thing keeping the various captains in line while the search continues.
1199* PaperTiger: A note found on the Key implies that the Crimson Fleet is this, with Delgado expressing frustration that the Fleet had lost too many good Captains who were then "replaced with chaff." Of course, this is ''before'' Kryx's Legacy falls into their hands -- ''if'' it falls into their hands, of course.
1200* PuttingTheBandBackTogether: The player can rally every pirate captain they work with away from their different rackets and to a joint final battle against UC Sysdef - if they play their pirate cards right. Backstabbing options and arranging arrests for personal gain (Sysdef pays cash for evidence) reduces this.
1201* RedAndBlackAndEvilAllOver: [[MeaningfulName If their name didn't already tip you off]], this gang of unscrupulous raiders and murderers just so happens to wear blood-red armor, highlighted with black and a few golden ornaments.
1202* SpacePirates: They're the largest pirate organization in the Settled Systems.
1203* WeAreStrugglingTogether: One of the reasons they're mostly a nuisance to the Settled Systems instead of a real threat is their constant infighting, with influential pirate captains jockeying for control of the organization through various, usually bloody means.
1204[[/folder]]
1205
1206[[folder:Jasper Kryx]]
1207!!Jasper Kryx
1208!!!'''Voiced by:''' William Holmes
1209
1210The long-dead, near-mythical founder of the Crimson Fleet and the origin of the term "Kryx's Legacy."
1211----
1212* {{Determinator}}: [[spoiler:He tracked the Legacy across the galaxy from a prison rumor, not only eventually finding it in a radiation envelope that made the search impossible for Galbank, but fighting his way through dozens of robots to get to the treasure. Solo. Without anything like the technological help the player has a century later. And his plan would have ''worked'' had his ship still been in repairable condition.]]
1213* TheDreaded: Warrented special attention and handling even in the supermax prison of The Lock. The dozens of murder and attempted murder charges that are only part of his rapsheet are likely responsible. Later when he's free, he does an interview with SSNN which he caps off with an on-air threat across the Settled Systems that he'll slaughter the reporter if she manipulates the tape.
1214* FlingALightIntoTheFuture: Surprisingly, not Kryx's Legacy, which he left no intentional map for. [[spoiler:Because it was a stranded ship and he died on it. He was however recording himself with an eye to what he hopes is a future pirate finding him. And although it's in an understandable rant, he does indeed provide a way for the person who finds his body to loot the credits he could not.]]
1215* PosthumousCharacter: Vanished and presumed dead for many decades (he was middle-aged a century before the present day of the game), he was quite fond of recordings.
1216* VisionaryVillain: Kryx rejects the idea that criminals need to run and hide. His escape attempt focused on getting the armory to seize The Lock and The Key rather than making a run for it, and his vision of the Crimson Fleet was a state-level criminal power.
1217* WorthlessYellowRocks: [[spoiler:He ultimately made it as far as the vault of the Legacy. But unable to repair his ship he could neither extract the millions of credits nor find anything to eat. He eventually starved to death looking at the credit tanks.]]
1218[[/folder]]
1219
1220[[folder:Delgado]]
1221!!Delgado
1222!!!'''Voiced By:''' Steve Wilcox
1223
1224The current leader of the Crimson Fleet, Delgado is a shrewd leader who balances between keeping a tight leash on his followers and giving them room to plague the Settled Systems.
1225----
1226* BadassCape: His outfit features a stylish red half-cape over his left shoulder.
1227* {{Jerkass}}: As the leader of the Settled Systems' largest pirate organization, it kinda comes with the territory.
1228* JerkassHasAPoint: Delgado's urgency and demands/threats make more sense toward the conclusion of the Fleet questline. [[spoiler:He has inside information that UC Sysdef is planning an attack with a battleship that is immune to every operational weapon the Fleet has, and that the Fleet is in terrible shape to begin with. Their ''only'' chance of survival is if him being correct on Kryx's Legacy (and having enough money for six-figure bonuses) can rally all the disparate pirate captains. Failure is not an option.]]
1229* TakingYouWithMe: [[spoiler:If you side against the Fleet and confront him aboard the Key, he's activated the station's self-destruct mechanism to make sure he won't be taken alive and takes as many of his enemies down with him as he can.]] How you prevent this from happening depends on your persuasion skills.
1230* UnderestimatingBadassery: He's a frequent target of this, as [=SysDef=] consistently fails to appreciate just how clever Delgado really is. It takes them a long time and a lot of prodding from the player to finally take him seriously.
1231* VisionaryVillain: He believes in Kryx' Legacy when most of the raiders believe it is a fairy tale. Aside from getting the credits, Delgado hopes finding it will help reunify the Crimson Fleet behind Kryx's ideals and stop the infighting that has plagued the pirates in recent years. [[spoiler:He's absolutely correct, and if you give it to him, he uses it to fund the destruction of [=UCSysdef=] and turn the Crimson Fleet into a super power]].
1232[[/folder]]
1233
1234[[folder:Naeva Mora]]
1235!!Naeva Mora
1236!!!'''Voiced By:''' Janora [=McDuff=]
1237
1238Delgado's second in the Crimson Fleet, Naeva is more temperamental than her boss but handles recruitment of new crews into the Fleet.
1239----
1240* EvenEvilHasLovedOnes: She is in a relationship with Jazz, who knows all of Naeva's secrets and seems to be the only one she actually trusts.
1241* HateSink: She is rude, condescending and has little to no respect for the Player Character. Even Delgado praises you for a job well done. Other than vouching for you into the fleet, she does the bare minimum to help you throughout the Kryx's Legacy mission. Many player expresses their hatred and disdain towards her especially since she is the only one who [[spoiler: [[KarmaHoudini manages to run away from arrest and death.]] ]]
1242* HorribleJudgeOfCharacter: Vouched for [[spoiler:Jillian Toft]], Austin Rake and the Spacefarer for membership into the Crimson Fleet. Rake left the Fleet and is now on the run, [[spoiler: Toft left the Fleet for ''[=SysDef=]'' and is now Commander Ikande's second in command]], and it's up to you whether or not she makes it three for three.
1243* ScrewThisImOutOfHere: [[spoiler:If you side with [=UCSysdef=] during the final mission, she leads an assault on the Vigilance, but breaks off her attack prematurely and flees, leaving the Vigilance free [[GunshipRescue to join the battle the Player is leading]] against The Key and tip the scale. She's ultimately the only one of the main Crimson Fleet character who ends up neither arrested nor killed.]]
1244* WhatHappenedToTheMouse: [[spoiler:She's never heard from again after she abandons the Fleet during [=SysDef's=] final assault.]]
1245** [[spoiler: Averted in a random encounter you can get after the above conditions, in which she attempts taking revenge on the Spacefarer for the destruction of the Crimson Fleet.]]
1246[[/folder]]
1247
1248[[folder:Jazz]]
1249!!Jasmine "Jazz" Durand
1250!!!'''Voiced By:''' Creator/AnnaGraves
1251
1252The head mechanic of the Key and the Crimson Fleet's shipmaster.
1253----
1254* WrenchWench: She's the perpetually greasy chief technician aboard the Key, responsible for maintaining both the station itself and any docked ships.
1255[[/folder]]
1256
1257[[folder:Shinya Voss]]
1258!!Shinya Voss
1259!!!'''Voiced By:''' Chris Naoki Lee
1260
1261Voss is the Crimson Fleet's moneyman, and as such lives with a bomb strapped to his chest to ensure both loyalty and that should he ever be captured he can be eliminated remotely.
1262----
1263* TheCracker: He's a supremely skilled cyber runner responsible for laundering the Crimson Fleet's illicit income streams through [=GalBank's=] networks undetected. He also scans the Settled Systems' data streams for juicy prizes and hands them over to enterprising pirate captains for collection.
1264* WhyAmITicking: He ''knows'' why he's ticking, but that doesn't change the fact he has a very visible bomb strapped to his chest. [[spoiler:If you side against the Fleet, one optional objective during the final assault on the Key is defusing the bomb so Voss can be taken into custody.]]
1265[[/folder]]
1266
1267[[folder:Bog]]
1268!!Bog
1269!!!'''Voiced By:'''
1270
1271The bartender of The Last Nova, the Key's only bar.
1272----
1273* TheLostLenore: Maddie, a childhood friend he always loved but lost out to his friend Clay, who made a move on Maddie first.
1274* WeUsedToBeFriends: His best friend Clay, who he joined the Crimson Fleet with alongside Maddie. However, Clay proposing to Maddie, leaving the Fleet for Ecliptic, and getting Maddie killed on a bad job caused Bog to come to hate him.
1275[[/folder]]
1276
1277[[folder:Evgeny Rokov]]
1278!!Evgeny Rokov
1279!!!'''Voiced By:''' Vladimir Kulich
1280
1281A former captain in the Crimson Fleet, Rokov was kicked out by Delgado and is desperate to get back in his good graces. He is currently working for Trident as the captain of the ''Siren of the Stars'' luxury cruse liner.
1282----
1283[[/folder]]
1284
1285[[folder:Huan Daiyu]]
1286!!Huan Daiyu
1287!!!'''Voiced by:''' Artemis Snow
1288
1289A smuggler associated with the Crimson Fleet. She is the captain of the ''Jade Swan''.
1290----
1291* AffablyEvil: She's one of the nicest members of the Fleet and values trust and discretion in a way many members of the pirate group doesn't.
1292* WhatTheHellHero: If you [[spoiler:rat her out during "Breaking The Bank"]], she'll tear you a new one when you return to the Key because you just cost her her ship and her most profitable smuggling route in one fell swoop.
1293[[/folder]]
1294
1295[[folder:Estelle Vincent]]
1296!!Estelle Vincent
1297!!!'''Voiced by:''' Linsay Rousseau
1298
1299A captain in the Fleet who operates out of Neon.
1300----
1301* TheAlcoholic: Even the pirates think she likes her liquor, she starts herquest in one bar with a plan to celebrate in another and she is absolutely lit after the climactic battle with Sysdef - and possibly during it.
1302* WhatTheHellHero: [[spoiler:If the Starfarer is nice to her, doesn't sell her out to Bayu, and covers her expenses but turns over the evidence that gets her arrested by [=SysDef=], Estelle will be amongst the angriest of the prisoners when talked to in the brig. She will call them out for seeming like they cared about her only to turn her over and claim that people don't do that to each other.]]
1303[[/folder]]
1304
1305!Ryujin Industries
1306
1307[[folder:In General]]
1308
1309Ryujin Industries is a major corporation with a presence throughout the Settled Systems. Its headquarters is located in the pleasure city of Neon in the Volii system, which is part of the Freestar Collective.
1310----
1311* ALighterShadeOfBlack: Compared to all the big players on Neon, and most of the Settled Systems they certainly are. Their neuro-amp scheme is an awful [[spoiler: PoisonAndCureGambit]] but at least they did proper human research protocols with it, not even attempting human testing until they got the proper materials needed to make it work safely.
1312* CorporateSamurai: More or less your job description if you choose to work for them.
1313* CorporateWarfare: You'll be engaging in a lot of the more covert aspects of this trope if you accept quests from them.
1314* {{Expy}}:
1315** They're a somewhat LighterAndSofter version of [[Franchise/Cyberpunk2077 Arasaka]] [[RecycledInSpace IN SPACE!]], complete with the pseudo-Japanese, black-and-red aesthetics, sociopathic mindset fueled by terminal-stage capitalism, and IOwnThisTown-level influence over the city that hosts their HQ.
1316** From more of a gameplay perspective, they're also heavily inspired by the Thieves Guild as seen in ''VideoGame/TheElderScrollsVSkyrim''. Most of their missions involve planting evidence, stealing something, or some sort of breaking and entering. They reduce your reward for any bodies you leave behind (much like how the thieves guild would make you pay a fine for killing during one of your missions), and like the Thieves' Guild [[spoiler:one of their top members is a traitor]].
1317* FeministFantasy: Two out of three of the Ryujin executives you report to during their questline are exclusively female, and the board of directors is composed of five women and only two men.
1318* {{Megacorp}}: What started out as a specialized manufacturer of neuroamp hardware has since expanded its portfolio to a point where its influence can be felt in just about every part of human life in the Settled Systems.
1319* MindControl: [[spoiler:Their newest neuro-amp model allows the user to take temporary control of other humans. When the Spacefarer gets fitted with the prototype, it gives them one free level of the Manipulation perk to represent this ability. The morality of such an implant hitting the market is a major concern during the Ryujuin questline, and the player can eventually decide whether or not it ends up released to the public.]]
1320* PragmaticVillainy: Heavily encourages the Player to not make a mess of things. The more of a mess, the more they have to spend cleaning up a mess. They give a bonus to the Player if they don't make a mess. They also provide the player with a non-lethal weapon and ammo when they have to 'infiltrate' their own building for security testing reasons.
1321[[/folder]]
1322
1323[[folder:Masako Imada]]
1324!!Masako Imada
1325!!!''Voiced By:''' Andromeda Dunker
1326
1327Chief Executive Officer for Ryujiin Industries.
1328----
1329* EvenEvilHasStandards: Ryujiin is ruthless when it comes to their business interests. But Masako has lines she will not cross- she does not sanction nor condone killing. [[spoiler:When she finds out how many lines Infinity LTD has crossed in their attempts to complete their incomplete, and stolen, Project Dominion Internal Neuro Amp- sending Ecliptic mercenaries to massacre the entire staff of a mine, and testing their incomplete and unapproved project on human subjects (resulting in nearly all of them dying with the last one comatose and dying when you find them), she is ''livid.'']]
1330[[/folder]]
1331
1332[[folder:Dalton Fiennes]]
1333!!Dalton Fiennes
1334
1335Head of internal security at Ruyjin
1336----
1337* ALighterShadeOfBlack: While no stranger to corporate shady dealings, he's also the person on the board most strongly opposed to the Internal Amp, find it morally repulsive.
1338* BatmanGambit: [[spoiler:His plan to expose Ularu is to let her try to frame Masako, so he can use this as evidence.]]
1339* CrazyPrepared: He has plans set in place to investigate everyone on the board, including Masako herself, and Ularu, who is in charge of all of Ryujin's corporate backstabbing.
1340[[/folder]]
1341
1342[[folder:Ularu Chen]]
1343!!Ularu Chen
1344!!!'''Voiced by:''' Judy Alice Lee
1345
1346Head of Operations for Ryujin Industries.
1347----
1348* HoistByHisOwnPetard: [[spoiler:She's ultimately done in by her attempts to frame Imogen, and Masako. The later used as evidence to get the board to fire her. She's also the one who sent the player on the mission that showed there was a leak - probably because as Simon was a known source for Ryujin, her underlings would've found it suspicious if she didn't act on his tip.]].
1349* TheMole: [[spoiler:She's the one who has been leaking info to Infinity THD to discredit Masako]]
1350* TheUsurper: [[spoiler: Ularu has been bent on taking Masako's place as CEO, and whether or not she suceeds is dependent on the player's decision to ally with her or not.]]
1351
1352[[/folder]]
1353
1354[[folder:Linden Calderi]]
1355!!Linden Calderi
1356!!!'''Voiced by:''' Charlie Wes
1357
1358Chief Financial Officer of Ryujin Industries.
1359----
1360[[/folder]]
1361
1362[[folder:Genevieve Monohan]]
1363!!Genevieve Monohan
1364!!!'''Voiced by:''' Erikka J.
1365
1366Head of Marketing and Public Relations.
1367----
1368[[/folder]]
1369
1370[[folder:Alexis Pryce]]
1371!!Alexis Pryce
1372!!!'''Voiced by:''' Debra Cardona
1373
1374Head of the Legal Department.
1375----
1376[[/folder]]
1377
1378[[folder: Veena Kalra]]
1379
1380
1381Head of Ryujin's R&D Department.
1382----
1383
1384* ForScience: She is very enthusiastic about Ryujin's research into the Amp that while she studied how the implant can be misused she ignores that data. One way to convince her to shelve her own project is to remind her that as a scientist it's her duty to regard all the data, at which point she realizes she let her eagerness blind her.
1385* OmnidisciplinaryScientist: She has 4 [=PhDs=].
1386[[/folder]]
1387
1388[[folder:Demarcus Sterling]]
1389
1390Member of Ryujin R&D and Veena's second.
1391----
1392
1393* ProfessorGuineaPig: He insists that the player test the internal Amp on him, so that he might catalogue how to feels and check for any side effects it might have upon the target. Veena mentions he's prone to testing Ryujin inventions on himself.
1394[[/folder]]
1395
1396
1397[[folder:Camden Cho]]
1398!!Camden Cho
1399!!!'''Voiced by:''' Creator/CalebYen
1400
1401Supply chain manager for Ryujin Industries' operations department.
1402----
1403* HonestCorporateExecutive: Of the senior leadership, he is the only one who qualifies, expressing distaste for the corporate games played on Neon and Bayu's influence in the company.
1404* NiceGuy: He is the most welcoming of the executives to the Starfarer and encourages them to look at the good things the products of Ryujin do, like help people with disabilities, in order to avoid getting lost in just the corporate espionage aspects of the company.
1405[[/folder]]
1406
1407[[folder:Yuko Serrano]]
1408!!Yuko Serrano
1409!!!'''Voiced by:''' Linsay Rousseau
1410
1411A senior operations specialist.
1412----
1413[[/folder]]
1414
1415[[folder:Imogene Salzo]]
1416!!Imogene Salzo
1417!!!'''Voiced by:''' Dalal Badr
1418
1419Another senior operations specialist of Ryujin Industries and a rival of Yuko.
1420----
1421[[/folder]]
1422
1423[[folder:Collins]]
1424!!Operative Collins
1425!!!'''Voiced by:''' ???
1426
1427A Ryujin operative partner with Khambatta assigned to investigate a mysterious ship that holds an artificial intelligence.
1428----
1429[[/folder]]
1430
1431[[folder:Khambatta]]
1432!!Operative Khambatta
1433!!!'''Voiced by:''' ???
1434
1435Collins' partner in investigating the artificial intelligence Ryujin found on a mysterious ship.
1436----
1437[[/folder]]
1438
1439!First Cavalry
1440
1441[[folder:In General]]
1442
1443An elite unit that served the Freestar Collection with distinction during the war, they suffered heavy losses in the Battle of Niira and refused to honor the armistice when word of it arrived. Its remaining officers were arrested and court-martialed, serving time in prison afterwards. They reemerged in Freestar space as a mercenary company strong-arming Farmers, leading the Rangers to investigate their resurgence.
1444----
1445* ArcVillain: They are the primary antagonists of the Freestar Rangers storyline.
1446* FromCamouflageToCriminal: The survivors went from an elite unit to spending nearly two decades behind bars for disobeying orders. When they were released they quickly formed a ruthless mercenary outfit.
1447[[/folder]]
1448
1449[[folder:Paxton Hull]]
1450!!Major Paxton Hull
1451!!!'''Voiced by:''' Andrew Bowen
1452
1453The leader of the First Cavalry.
1454----
1455* DespairEventHorizon: The Battle of Niira caused him to cross it, with it being mentioned that everyone could see that Hull had clearly been broken by the horrors of the battle and watching so many of his soldiers die pointlessly.
1456* DontYouDarePityMe: He does not react well when Sam pities what he went through at Niira, telling him he has not earned the right to pity him.
1457* TheDragon: To [[spoiler:Ron Hope]].
1458* HonorableWarriorsDeath: [[spoiler:If the Starfarer tries to arrest him after defeating him, he will refuse to go quietly and decide to go down fighting despite being badly wounded, declaring he will report for duty to his soldiers one last time.]]
1459* MajorlyAwesome: He was regarded as one of the best officers in the Freestar military and inspired extreme loyalty amongst his soldiers. When he refused to honor the armistice all the survivors followed him in this action.
1460* {{Revenge}}: The credits for forcing the farmers off their land was nice, but Hull admits that hurting Freestar believers was more important to him. [[spoiler:It is also why he turns over the evidence on Ron Hope when defeated, as he sees him as part of the rot corrupting the Freestar Collective that needs to be cut out]]. He also mentions that he's relishing the idea that the Starfarer's faith in [[spoiler: Freestar will be shattered when they see the corruption that lies at the heart of it.]]
1461* ShellShockedVeteran: The horrors of what he saw at Niira shattered his mind, and he clearly never moved beyond seeing Xenoweapons tearing through his men.
1462* VillainHasAPoint: Derides the Rangers in particular as a tool for the unworthy, and considering that your bosses are the likes of [[CorruptCorporateExecutive Ron Hope and Benjamin Bayu]], it's hard to argue.
1463* WorthyOpponent: He is impressed by the Starfarer fighting their way through the First and tells them not to regret winning, as they did a soldier's job fighting them.
1464-->'''Paxton Hull:''' You fought because you had to, and you fought well. Don't apologize for that.
1465[[/folder]]
1466
1467[[folder:Maya Cruz]]
1468!!Maya Cruz
1469!!!'''Voiced by:''' Sasha Sloan
1470
1471A high-ranking officer and technical genius.
1472----
1473* GadgeteerGenius: She's a highly skilled engineer and programmer. Tracking her down involves dealing with a small army of robots, turrets and other mechanical hazards she set up to stop you.
1474* IDieFree: She won't allow herself to be captured alive.
1475* UndyingLoyalty: To her unit, and especially her CO.
1476* YourDaysAreNumbered: Cruz suffers from an unspecified illness that will kill her in the not-so-distant future, leaving her with a nothing-to-lose mindset.
1477[[/folder]]
1478
1479[[folder:Marco Graziani]]
1480!!Marco Graziani
1481!!!'''Voiced by:''' Creator/MatthewPorretta
1482
1483The head of a smuggling ring and member of the First Cavalry.
1484----
1485* ManOfWealthAndTaste: He has an appreciation for the finer things, and his ship, the ''Fortuna'', is one of the fanciest vessels seen in game, with a decadent and art covered lounge, bedroom, and private office onboard. Marco himself wears a nice suit in contrast to the other First members aboard, who are in military gear.
1486* OnlyInItForTheMoney: He finds Hull's desire for conflict with the Rangers to be an issue that affects Marco's own operations. He offers to sell out the First in exchange for his own smuggling ring being left free to operate in peace.
1487[[/folder]]
1488
1489!Independent Settlements & Outposts
1490!!The Red Mile
1491
1492[[folder:Mei Devine]]
1493!!Mei Devine
1494!!!'''Voiced By:''' Grace Lynn Kung
1495
1496The current owner of the Red Mile, a small casino where patrons bet on runners in a course fighting through monster and obstacles to the other side.
1497----
1498* AffablyEvil: For someone who thrives on getting people killed in a brutal BloodSport tournament, Mei's quite pleasant to deal with, especially when contrasted with the psychotically rude Ecliptic mercs she employs as guards.
1499* EveryoneHasStandards: She questions people who want to run the Red Mile if they are being coerced or under the influence, as she does not want people who are unwilling or unable to understand what they are signing up for. It's one of her few standards, and she states she does want to be able to sleep at night.
1500* TeethClenchedTeamwork: It's pretty clear that she and her head of security hate each others' guts, and Mei certainly has no qualms about having her replaced after Stocker threatens to take over the Red Mile.
1501* VisionaryVillain: She's determined to turn the Red Mile from a sleazy smuggling port at the ass-end of nowhere into a high-end casino and entertainment center. Results seem to be mixed, with even most of her underlings openly questioning this course of action.
1502[[/folder]]
1503[[folder:Stocker]]
1504!!Stocker
1505!!!'''Voiced By:'''
1506
1507Head of security for the Red Mile and leader of the (exceptionally rude) Ecliptic Mercenaries that serve as the casino's security staff.
1508----
1509* TheBully: Is just as rude and threatening to the player and the casino's patrons as the rest of her staff, if not more so since she acts the same way even to her boss. And like many bullies, she backs down when someone stands up to her, as is the case when she threatens Donovan Rhys and Mei Devine.
1510* BullyingADragon: Because threatening not only a man who ran the Red Mile enough times to be considered a legendary badass but also her boss who pays her and her mercenaries considerably well and also has "friends in high places," not to mention, well, ''you'', is such an intelligent thing to do.
1511* HotBlooded: That her first thought is to hold a patron at gunpoint when the guy tries to go outside without paying his tab (even though the casino is a sealed environment on a frozen planet, so where would he go?) says a lot about her.
1512* TheStarscream: Alludes to Mei -- right to her face -- that there may come a time when she and the rest of her mercenaries take over the Red Mile, to which Mei responds by pointing out that Stocker could easily be replaced with somebody else.
1513[[/folder]]
1514
1515!!Paradiso
1516
1517[[folder:In General]]
1518A luxury hotel on the privately owned planet of Porrima II, Paradiso offers tourists from all across the Settled Systems the perfect beach vacation free from government oversight. They've recently hit a bit of snag after a massive unidentified spaceship appeared in orbit.
1519----
1520* CapitalismIsBad: Paradiso's administration only cares about their bottom line. While the hotel's guests and executives live in luxury, the staff are housed in what's essentially a third-world slum off the beach. When faced with the whole ESC ''Constant'' situation, the board's first reaction is to complain about how it's impacting their profits, followed by proposing to [[spoiler:1) turn the ship's innocent crew into slaves to "earn" the right to live on the planet, or 2) [[MurderIsTheBestSolution blow up the ship]].]]
1521* CompanyTown: The settlement of Paradiso consists of nothing but the hotel tower and its surrounding infrastructure, all owned by one company.
1522* KarmaHoudini: Sadly, there's no meaningful way to side against this sociopathic company during the "First Contact" quest. The most you can do is deny them a source of free labor through [[spoiler:either [[MurderIsTheBestSolution killing the]] {{Generation Ship}}'s inhabitants, or providing them with the necessary credits to get a [[FasterThanLightTravel Grav drive]] & [[BittersweetEnding journey to a new home elsewhere]]]], but regardless of your decision, the ESC ''Constant'' ultimately gets the short end of the stick.
1523[[/folder]]
1524
1525!!The Crucible
1526
1527[[folder:In General]]
1528----
1529* CloneAngst: The Crucible's inhabitants are fully aware they're clones of famous historical figures from Earth, and almost all of them struggle with this knowledge one way or another.
1530* HiddenElfVillage: As the loading screens point out, Crucible isn't listed on any star chart. [[GameplayAndStoryIntegration This is reflected in gameplay]] - because nobody in the Settled Systems knows they exist, the only way to trigger the associated questline is to stumble across the star system on your own.
1531* HistoryRepeats: The colony has gone through countless cycles of internal conflict and rebellion against their machine overlords, but they always ended up back where they started. The Spacefarer's intervention is their first and best shot at finally breaking the cycle.
1532* ResurrectiveImmortality: When a clone dies one way or another, they just get recreated with most of their memories intact. Some have died dozens of times over the course of the colony's tumultuous history.
1533* RiddleForTheAges: It's never revealed just what the point of the cloning experiment was. [[spoiler:What can be gleaned from the heavily corrupted data fragments found in the Facility hints at an attempt to breed the perfect leader, using DNA from famous Earth leaders as a foundation. Why someone went to such lengths to accomplish this, who they were, where they got the DNA samples, and what they intended to do with their creations in case they were successful are all questions that remain unanswered after the quest concludes.]]
1534
1535[[/folder]]
1536
1537
1538[[folder:Franklin Delano Roosevelt]]
1539!!Franklin Delano Roosevelt
1540!!!'''Voiced by:''' Daniel Hagen
1541
1542The leader of the Pragmatists, clone of the famous US President.
1543----
1544* ArchEnemy: He sees Genghis as his, as he will not risk Genghis leaving the colony because he believes him to be as much of a threat as his historical counterpart.
1545* ReasonableAuthorityFigure: Alone among the three faction leaders, Roosevelt isn't hedging plans for building an empire under his leadership. He's convinced the clones aren't yet ready to join the rest of humanity among the stars, and so he wants them to work together and better themselves until they are.
1546[[/folder]]
1547
1548[[folder:Genghis Khan]]
1549!!Genghis Khan
1550!!!'''Voiced by:''' Creator/KaijiTang
1551
1552The leader of the Renegades, a genetic reconstruction of the famous Mongolian Khan.
1553----
1554* BloodKnight: Relishes fighting and conquest.
1555* {{Hypocrite}}: He complains that he shouldn't be judged by his original self, and that genes don't dictate a person's personality. To which the player can point out science does agree. But at the same time, Genghis goes out of his way to be eager to kill and conquer and basically act as one would expect Genghis Khan to stereotypically act. It's to the point where he refuses to swear he'll do no such thing if that would let him leave the colony.
1556[[/folder]]
1557
1558[[folder:Amanirenas]]
1559!!Amanirenas
1560!!!'''Voiced by:''' Creator/EricaLuttrell
1561
1562The leader of the Believers, a clone of the Queen of the Kingdom of Kush.
1563----
1564* MaybeMagicMaybeMundane: Unlike the other clones, she has memories from her past life. Nothing ever explains why she has those, so it's left to the player to decide if she's an actual reincarnation or just crazy.
1565[[/folder]]
1566
1567[[folder:Wyatt Earp (Spoilers)]]
1568!!"Wyatt Earp" / H. H. Holmes
1569!!!'''Voiced by:''' August Sargent
1570
1571The clone of the famous US lawman... at least supposedly. In reality he's a clone of H. H. Holmes, the famous American serial killer.
1572----
1573* TheAtoner: Albeit by proxy. It's implied that he's somewhat ashamed and afraid of his genes and feels he would be instantly killed if everyone knew his secret. In fact, at one point he makes a half-hearted threat to kill the Spacefarer, but is easily talked down from his position, encouraged to "''[[BecomingTheMask be]]'' [[BecomingTheMask Wyatt Earp]]." Notably, it's also implied that it only applies to this clone, as a previous iteration may have pretended to be "Wild Bill" Hickock, yet was as diabolical as the historical Holmes.
1574* HistoricalBadassUpgrade: A variant; as per numerous other works of fiction, ''Starfield'' describes Holmes as having been a notorious mass-murderer who killed countless innocent people. While the real Holmes certainly ''was'' a despicable monster, in reality [[https://www.biography.com/crime/hh-holmes-victims as more research has been performed]] the actual number of murders than can be reliably ascribed to him is "fairly" low (read: closer to 27 victims rather than the initially claimed '''200'''); in truth, Holmes was most likely less an actual SerialKiller and more one of the first mass-murderers in modern history to be ''profiled'' as a serial killer.
1575* SerialKiller: He is a clone of the infamous American SerialKiller, though thankfully "Earp" himself isn't actually a monstrous wretch and {{Sadist}} like the original Holmes.
1576* WalkingSpoiler: TheReveal of him really being a clone of H. H. Holmes and ''not'' Wyatt Earp is played as a major plot twist.
1577[[/folder]]
1578
1579[[folder:Amelia Earhart]]
1580!!Amelia Earhart
1581!!!'''Voiced by:''' Creator/JulieNathanson
1582
1583The clone of the famous pilot, and a potential crew member.
1584----
1585* BoldExplorer: Just like her ancestor, Amelia wants nothing more than to explore and push the boundaries of the unknown ever outwards. If you invite her to join your crew, she's positively beaming with joy at finally being able to spread her wings.
1586* ShoutOut: Her appearance in this game as one among many other temporally-displaced famous {{Historical Domain Character}}s on an isolated interstellar backwater in the future is likely an allusion to her appearance in the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS2E1The37s The 37s]]" (though here, she and the other historical figures are actually clones and not the original people sent there by SufficientlyAdvancedAliens).
1587[[/folder]]
1588
1589!!Nishina Research Station
1590
1591[[folder:Kaia Patel]]
1592!!Director Kaia Patel
1593!!!'''Voiced by:''' Creator/MouzamMakkar
1594
1595Administrator and research director of Nishina, and an expert in quantum particle physics.
1596----
1597[[/folder]]
1598
1599[[folder:Ethan Hughes]]
1600!!Ethan Hughes
1601!!!'''Voiced by:''' Emerson Brooks
1602
1603Chief of Security for Nishina.
1604----
1605[[/folder]]
1606
1607[[folder:Maria Hughes]]
1608!!Maria Hughes
1609!!!'''Voiced by:''' Cesili Williams
1610
1611Chief researcher of Nishina.
1612----
1613[[/folder]]
1614
1615[[folder:Rafael Aguerro]]
1616!!Rafael Aguerro
1617!!!'''Voiced by:''' Kari Loya
1618
1619Chief engineer of Nishina.
1620----
1621[[/folder]]
1622
1623[[folder:Dr. Tatiana Barakova]]
1624!!Doctor Tatiana Barakova
1625!!!'''Voiced by:''' Sara Amini
1626
1627The chief medical doctor of Nishina.
1628----
1629[[/folder]]
1630
1631!The Starborn (Spoilers)
1632
1633[[folder:In General]]
1634!!The Starborn
1635
1636An enigmatic group of... somethings that come after the player, claiming that they aren't worthy of handling the Artifacts. It is not clear what their goals are, ''who'' they are, or even if they're human beings. Their appearance thoroughly stumps Constellation.
1637----
1638* TheAgeless: It's all but directly stated that becoming a Starborn prevents someone from aging past the point where they joined with the Unity, to the point where it's all but directly stated that the "war" between the Hunter and Emissary regarding how the Artifacts should be treated by different universe has been going on for [[TimeAbyss several eons]] from "their" perspective.
1639* AllianceOfAlternates: The Hunter and the Emissary have both teamed up with nearly identical alternates of themselves. [[spoiler:This also applies to the player at one point, wherein a NewGamePlus playthrough, Constellation is made up of several different versions of you representing the game's factions [[MyFriendsAndZoidberg plus the "Loner You".]]]]
1640* AlternateSelf: The Starborn are essentially people from alternate dimensions and timelines. The best example is encountered in a possible NewGamePlus start where [[spoiler:an older version of Cora Coe, Sam's daughter, is out for blood against a version of the player who either killed or failed to save Sam]], even gathering their own crew to try and kill you. Even the player has multiple Starborn versions of themselves running around, ranging from [[spoiler:a Starborn who killed Constellation for shits and giggles, a ''group'' of alternate selves who represent the game's respective factions (and a loner), and even a non-Starborn version who, like you, has just signed on with Constellation]].
1641* AdvancedAncientHumans: Well, not necessarily ''ancient'', but the Starborn are humans who have passed through the Unity, gaining the ability to jump between universes and immortality.
1642* AncientAstronauts: They're humans (as far as we know) that have been exploring TheMultiverse for eons, with some of them using their advanced knowledge to jumpstart certain technological advancements in younger human civilizations.
1643* BigBadEnsemble: They -- the Hunter and Emissary in particular -- serve as the primary antagonists of the game's main questline, serving as the main force impeding Constellation's research into the Artifacts.
1644* EliteMooks: The ''weakest'' of them have tricks up their sleeve that make regular bosses look like chumps in comparison. Their strongest provide the toughest [[BossBattle boss battles]] in the main questline, if not the game as a whole.
1645* EnemyCivilWar: There are some... disagreements among them about how to handle the artifacts and their powers. Some like the Emissary want to put them under strict regulation in an attempt to prevent abuse of their potential. Others like the Hunter are power-hungry sociopaths who care about nothing but themselves.
1646* EternalRecurrence: The Hunter and the Emissary face off in each timeline, with the winner varying. They also hold a meeting in each timeline where one futilely tries to convince the other to relent. Their interest in the player late in the main questline in non-NG+ runs comes in large part simply because the Starfarer being the one to lead the hunt for the Artifacts and survive this long is something they've never seen before, [[spoiler:and if they get talked down at a final battle where they've teamed up against you, one of the main arguments is that it will be a break in the cycle as something else that has never happened before]].
1647* EvilDoppelganger: The Hunter is a duplicate of Father Aquilus, who unlike the good father is aggressive, with a might-makes-right, survival of the fittest viewpoint. The Emissary meanwhile is an alternate timeline duplicate of whichever Constellation member died in the Hunter's attack. They believe that YouAreNotReady and they should be TheChooserOfTheOne. Depending on the player's own morality and views either can become an enemy. Or both.
1648* EvilSoundsDeep: Thanks to their suits, all of the Starborn have electronically-deepened voices that sound suitably menacing. This is especially notable when the Emissary and the Hunter depolarize their helmet visors to reveal their faces and their voices sound normal, if a bit muffled. As soon as they repolarize their visors, their voices become deep and menacing again.
1649* FlashStep: In combat they make frequent use of the [[TimeStandsStill Phase Time]] power that, to the player, appears like they teleport from one place to another almost instantly.
1650* MyRulesAreNotYourRules: Although they use the same abilities the Spacefarer can acquire, theirs are often on a level the player will never be able to attain. For instance, where the Spacefarer can learn to resurrect a dead animal to fight for them, hostile Starborn can resurrect dead ''humans'' a dozen at a time. Others can create an entire squad of [[MirrorMatch hostile copies of you]] instead of the singular copy you can spawn.
1651* NoBodyLeftBehind: Starborn disappear in a flash of light upon death, making it impossible to loot their corpses. The same thing happens to their spaceships, so don't bother trying to capture one for yourself. [[spoiler:This trait carries over to the player once they pass through the Unity themselves.]]
1652* NotSoStoic: Prior to the final battle, you may attempt a persuasion check against the Hunter and/or Emissary to ask them to stand down, and as usual, there are a couple of options that are rather silly and light-hearted. Both can actually end up cracking up in response if it is successful, and the Emissary even notes the fact that it's been far too long since they'd last laughed.
1653* TalkingTheMonsterToDeath: The final battle against their representative(s) can be avoided through a surprisingly easy persuasion check.
1654* UnusableEnemyEquipment: While generally averted - as the player can obtain ''almost'' all suits through repeated NG+ playthroughs - two Starborn encountered at the final temple, Guardian Athaliah and Guardian Fionn, wear special versions of the Tempus suit with brown cloaks, completely unobtainable by the player.
1655* VillainTeamUp: [[TakeAThirdOption If you refuse to side with either the Emissary or the Hunter]] at the end of the main quest, they put their differences aside for a moment to take you down together.
1656* VisibleInvisibility: Starborn will often use their powers to turn nearly invisible for a limited but considerable time.
1657* WalkingSpoiler: Their mere existence is a ''gargantuan'' twist in ''Starfield'''s narrative. As such, they were never shown in trailers, never discussed prior to release, and their existence is impossible to discuss without revealing that, yes, there ''is'' something else out there among the stars besides us, even if it happens to be a more advanced ''version'' of us.
1658* WithGreatPowerComesGreatInsanity: It’s heavily implied by the Pilgrim’s writings that this is the danger of endlessly pursuing the power of the artifacts & ascending through the Unity, and that the reason why the Emissary and the Hunter have become self-righteous, sociopathic husks of their former selves is because they’ve been doing this for so long.
1659[[/folder]]
1660
1661[[folder:The Hunter]]
1662!!The Hunter
1663!!!'''Voiced by:''' Phil Crowley
1664
1665A mysterious black-suited individual who attacks Constellation for the artifacts they are gathering.
1666----
1667* ButForMeItWasTuesday: [[spoiler:If the player sides against him and vows revenge for their dead companion prior to the final fight, he takes a moment to figure out what the PC is mad about. Then he laughs.]]
1668** Killing [[spoiler:the player is literally routine to him. He means it when he taunts "say goodbye to your friends." The implication is that in most universes where the player exists, they are cut down haplessly at the Lodge, and sometimes at the Eye. He is baffled when this universe's version turns it into a serious fight.]]
1669* ChekhovsGunman: He can first be encountered at the Viewport in New Atlantis after first arriving, where you can have a friendly conversation with him. He appears again in Akila City where he can engage in another philosophical conversation.
1670* DidntSeeThatComing: The Hunter has gotten so used to [[spoiler:killing you during the attack on the Lodge in prior timelines that when you survive he doesn't know what to do]]. This doesn't anger him, [[WorthyOpponent far]] [[VillainRespect from]] [[FriendlyEnemy it]].
1671* EvilCounterpart: To [[spoiler:Keeper Aquilus]].
1672* EvilWearsBlack: He wears an all-black Starborn space suit.
1673* FrickinLaserBeams: He wields a maxed-out legendary Orion laser rifle called [[NamesToRunAwayFromReallyFast Unmitigated Violence]].
1674* HeroKiller: In your first playthrough, [[spoiler:the Hunter will kill the companion with the highest or second highest amount of approval[[note]]your companions are split up with the one who accompanied you on the previous mission at the Lodge and the other three on the Eye, and you have the choice to either stay at the Lodge or go to the Eye, with the companion with the highest approval ''in the location you don't go to'' dying[[/note]]. The Hunter has done this ''repeatedly'', mentioning how he destroyed Constellation in several other universes in the past. In two possible NG+ starts, you'll find yourself in a universe where the Hunter killed the members of Constellation, either running into the player at the Lodge after the fact or leaving Vasco the SoleSurvivor of the group.]]
1675** Prior to your first playthrough, [[spoiler:the Hunter killed ''you'' each and every time during the attack on either the Lodge or the Eye]].
1676* ImmortalityImmorality: The Hunter's interpretation of being Starborn is speedrunning Temples and with the multiverse making everyone infinite, it also makes everyone a valueless obstacle in his speedrun. He recounts [[spoiler:killing off Constellation in general and the player in particular]] like a gamer discussing alternate strategies. Indications vary on how much he enjoys what he does vs. being dead inside. Either way, he ''really'' doesn't care in a positive way about ideas like "collateral damage" and IHaveAFamily.
1677* MeaningfulName: The model of his preferred projectile weapon is a unique Orion binary laser rifle. Orion was a hunter in Greek mythology and is also the name of a constellation in the winter northern hemisphere sky on Earth.
1678* VillainRespect: The Hunter is actually impressed with the player fighting them off, enough to pause his assault and let them gather more artifacts, as it's been so long a non-Starborn effectively defeated him - and even then it's never the player, who in each timeline dies at his hand. He's also otherwise fairly courteous and respectful to the player even if they remain enemies. [[spoiler:He even hands them the artifacts gathered by Constellation in one potential NewGamePlus playthrough.]] It can happen in a different way in NG+; [[spoiler: if you preempt his attack on the Lodge by warning Vladimir and installing the Artifacts on your ship, the Hunter unexpectedly shows up… to congratulate you on pulling a move the Emissary never would have and tell you he won't attack your friends in this universe.]]
1679* WhoWantsToLiveForever: [[spoiler:If you talk him down in the endgame, he expresses some fatigue with the whole race for the Artifacts. This may be the means of how instances of the Hunter end up going the path that leads to becoming Keeper Aquilus.]]
1680[[/folder]]
1681
1682[[folder:The Emissary]]
1683!!The Emissary
1684!!!'''Voiced by:''' Nicky Endres
1685
1686A Starborn who seeks to convince the Starfarer not to pursue the artifacts.
1687----
1688* AlternateSelf: They are the Starborn version of [[spoiler:the Constellation member who died in the attack on the Lodge or the Eye. They had similar adventures with their own version of the PlayerCharacter. The point of divergence is the PlayerCharacter dying in the attack instead]].
1689* BlueAndOrangeMorality: No matter who they were, they've left behind all of their past goals and desires to focus on controlling access to the Armillary for those they (and they alone) deem "worthy".
1690* HeelFaceTurn: [[spoiler:Implied, if you side with them in the final battle. The version of yourself who talks to you in the Unity says that your trust in them caused them to become somewhat less judging of humanity, and seek out individuals who they believe may be worthy of becoming Starborn (and those they do approve of are implied to generally be good people).]]
1691* TheChooserOfTheOne: In a truly staggering display of arrogance, the Emissary fancies themselves the only one in the entire multiverse who's qualified to decide who may or may not be worthy of becoming Starborn. It's up to the player whether or not their universe will be subject to the Emissary's whims.
1692* JerkassHasAPoint: Unlike the Hunter who most players will despise for [[spoiler:killing one of their two favorite companions, very likely the top / spouse in a first playthrough because of timing]] and who rejects any higher point, the Emissary has an argument. In the main quest the player will encounter two ''very'' serious consequences of Artifact mishandling prior to the finale. The artifacts are responsible for both [[spoiler:the destruction of Earth's magnetic field and extinction of most Earth species]] and [[spoiler:a chaotic entanglement of two universes in a research facility, which is implied to have had the potential for larger annihilation had you not arrived when you did.]] Add in the corruption of both the United Colonies and the Freestar Collective (especially Neon), and it’s not hard to see why the Emissary is opposed to letting humans have free control over the artifacts.
1693* ALighterShadeOfBlack: Although their ultimate goal is marginally less selfish than the Hunter's, they're still very much a ruthless villain who's willing to do anything to get what they want.
1694* LightIsNotGood: Their white suit can't hide the fact they're not much better than the black-clad Hunter.
1695* StaticRoleExchangeableCharacter: [[spoiler:They are an alternate of whichever companion does in the Hunter's attack (defaulting to Barrett if you are in a NewGamePlus and foiled the attack so none died). That said whoever they are doesn't change their personality or goals. It only changes their face and voice]].
1696* WhatTheHellHero: If you choose to replay the main story in an NewGamePlus run, the Emissary calls you out on re-living the life you once lived by outright lying to Constellation that you're a normal human, and not an interdimensional Starborn and lying by omission in that you already know all the answers they seek. And that you might be trying to use that universe's version of Constellation as ReplacementGoldfish for the Constellation members you befriended in your first universe. The Hunter accuses them of hypocrisy, stating that they all re-live their former lives once in a while.
1697[[/folder]]
1698
1699[[folder:The Pilgrim]]
1700!!The Pilgrim
1701
1702A Starborn who ended their quest for the artifacts in exchange for a life of contemplation and helping people.
1703----
1704* TheGhost: The Pilgrim is a Starborn who grew tired of [[spoiler:jumping between realities (and possibly an alternate version of the Hunter) and decided to settle in the game's timeline and pass on his knowledge]]. They are never encountered in game, though their diaries point the player to the meeting between the Hunter and the Emissary. [[spoiler:Only in NewGamePlus does it become apparent that you did meet him - he's Keeper Aquilus. A version of the Hunter who gave up his pursuit of the Artifacts and started the Sanctum Universum to share the knowledge and wisdom he'd gained over his travel with people of the timeline, finding it more satisfying. It is why he "knows" of the meeting with the Pilgrim and the various factions, especially the Enlightened who themselves don't really remember that meeting.]]
1705[[/folder]]
1706
1707[[folder:The Trader]]
1708!!The Trader
1709A Starborn who has stopped competing for the Artifacts to instead indulge in their own hedonism by selling gear to other Starborn at a huge markup.
1710----
1711* TheHedonist: By their own description they are this. They are willing to wait for the player if they lack money as "their ship lacks no entertainment."
1712* IntrepidMerchant: Basically this, they explore the systems looking for Starborn to sell stuff to.
1713[[/folder]]
1714!NASA
1715
1716[[folder:Dr. Victor Aiza (Spoilers)]]
1717!!Doctor Victor Aiza
1718!!!'''Voiced by:''' Creator/StephenRussell
1719
1720A NASA scientist credited as the inventor of the Grav drive.
1721----
1722* ForScience: Aiza is pretty dismissive of the risks of the Grav drive technology. At first it seems to be this trope at work - it's later revealed he knew what would happen, having been given the info from a Starborn version of himself.
1723* IDidWhatIHadToDo: It's how he justifies what he did, knowingly engineering the destruction of Earth's atmosphere, knowing it'd push humanity into the stars, and save humanity from being wiped out by a single disaster. That said, he clearly carried a lot of guilt even with his excuse, returning to his lab 11 years later, and committing suicide there.
1724* PosthumousCharacter: He's long dead by the time the story takes place, having taken his own life during humanity's exodus.
1725[[/folder]]
1726
1727[[folder:Dr. Judith Tatienne]]
1728!!Doctor Judith Tatienne
1729!!!'''Voiced by:''' Creator/EricaLuttrell
1730
1731A physicist who joined Aiza's team to create the first Grav drive.
1732----
1733* TheCassandra: She warns everyone's being a bit gungho about the Grav drive, not worrying about the consequences. [[spoiler:Turns out it's even worse than she thought, Aiza knew what the Grav drive would cause.]]
1734* WhatHappenedToTheMouse: It's not clear what became of her after she learned the truth. She might have evacuated the planet with most of the civilians.
1735[[/folder]]
1736
1737!Other Characters
1738
1739[[folder:Petrov]]
1740!!Captain Petrov
1741!!!'''Voiced by:''' Stephan Russell
1742
1743The captain of the ''[[StealthPun Scow]]'', a large scavenging vessel where Petrov keeps an extensive collection of artifacts guarded by his large and well-armed crew.
1744----
1745* AssholeVictim: [[spoiler:Due to wide rumors of morally questionable methods of acquiring pieces for his collection, it's somewhat challenging to feel remorse for causing the Hunter to kill him and take his Artifact instead if you pre-empt the Hunter's attack on the Lodge in a NewGamePlus run.]]
1746* TrashOfTheTitans: While Petrov insists on keeping both his collection and his personal quarters neat and tidy, the rest of his ship can charitably be referred to as a garbage scow, if not worse.
1747* KilledOffscreen: [[spoiler: If the player does the Foreknowledge quest in an NG+ run, the Hunter takes a little early detour while you're packing up the Artifacts for installation elsewhere to kill Petrov and take his Artifact.]]
1748[[/folder]]
1749
1750[[folder:Mom & Dad]]
1751!!Mom & Dad
1752!!!'''Voiced by:''' Creator/NanaVisitor & Creator/TimRuss
1753
1754The player character's parents, should they choose the Kid Stuff trait. They live together in New Atlantis in the Residential District, living with the help of credits sent over by you every so often.
1755----
1756* [[AbsurdlyYouthfulMother Absurdly Youthful Parents]]/[[AbsurdlyElderlyMother Absurdly Elderly Parents]]: They look around the proper age to have an independent adult child that's already established themselves outside of the home. But due to the nature of CharacterCustomization, the exact age of the Player Character can put these tropes in play.
1757* ComicallySmallBribe: Mom manages to get access to Constellation HQ through offerings of snickerdoodle cookies.
1758* GameplayAndStorySegregation: The "Kid Stuff" trait does not syncretize with all backstory traits. They show no indication of sharing your potential religious beliefs, even though the traits in question describe you as having been raised under said beliefs. They have also been living in the United Colonies' capital city since you were a child even if you chose the "Neon Street Rat" or "Freestar Settler" traits, though they will mention having lived in several different places with you before they settled down. [[spoiler:They also don't mesh well with the AlternateUniverse starts of NewGamePlus, as Dad will still go to the Lodge and talk to a Noel that doesn't exist for the various starts where Constellation is defunct, while neither of the parents will bat an eye if you walk in with your own alter ego, treating you as their child right in front of their actual biological descendent.]]
1759* GoodParents: They are both ''incredibly'' supportive of you and put the credits that you send to good use to ensure they live a comfortable life. Talking with them also reveals that they have plenty of fond memories of you when you were younger. To top it all off, they can be practically helpful to you, as detailed under VideoGameCaringPotential below. Even if you decide that you are unable to financially support them anymore (Which results in them having to move away), they are extremely understanding of the situation, harboring no ill will towards you and reassuring you that they'll be fine.
1760* InvulnerableCivilians: Similar to children in any Bethesda game, they are utterly indestructible - Bullets phase right through them, and they have no reaction to any hostility.
1761* NoNameGiven: They simply go by "Mom" and "Dad", likely so the player can fill in the blanks themselves.
1762* ParentalObliviousness: Averted. They will sometimes comment on things you do in the world that they hear about on the news. For example, [[spoiler: the bank robbery on Akila]] will be reported on, and the next time you see them, they will be understandably a bit frazzled that you were involved, especially if things turned dangerous.
1763* SoProudOfYou: When they hear you've become a member of Constellation, they are ''absolutely ecstatic''. Talking to them further shows that, really, they're just proud of you in general.
1764* VideoGameCaringPotential: Pretty much their entire point. You may have to send them some credits every so often[[note]]a maximum of 500 credits per week, which is chump change even in the early game[[/note]], but in return, you not only get a pair of ''incredibly'' sweet and supportive parents, but also a comfy place to sleep as well as the occasional gift they give you in return for your financial help. These rewards range from [[spoiler: an [[BreakOutTheMuseumPiece Old Earth Pistol]] that once belonged to Sir Livingstone, a spacesuit that once belonged to your grandmother in a war, and even ''an entire spaceship''.]]
1765[[/folder]]
1766

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