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1This page is for the various curious souls inhabiting the world of ''VideoGame/Reverse1999''. Any character folder names in '''bold text''' denotes a playable character.
2
3[[foldercontrol]]
4
5! The Timekeeper and her Closest Crew
6[[folder:In General]]
7* CharacterMagneticTeam: New characters are oftentimes introduced by being attracted to Vertin and her reputation, if not directly recruited by her and convinced to stay in her Crew rather than being reassigned to a more conventional Foundation team.
8* RagtagBunchOfMisfits: It's safe to say that Vertin's Crew is FAR from a "conventional" team by the Foundation's standards. With the exceptions of formally trained and disciplined field agents [[labelnote:*]]Vertin herself, Sonetto, Matilda, Eagle, and Tooth Fairy[[/labelnote]], the Crew has a number of outright wanted and sometimes murderous criminals [[labelnote:*]]Regulus, a pirate, Tennant, a con artist, Pavia, a hitman with a ''large'' bodycount[[/labelnote]], similarly dangerous individuals of incredible supernatural power that are being contained or supervised for the moment [[labelnote:*]]Jessica, an intelligent mutant critter, Voyager, a powerful cosmic entity, and Eternity, a powerful immortal arcanist[[/labelnote]], Awakened objects [[labelnote:*]][=APPLe=], Door, Ms. Radio.[[/labelnote]], young children with especially powerful arcane abilities [[labelnote:*]]Erick, Mondlicht, Cristallo[[/labelnote]], ghosts, spirits, and disembodied beings [[labelnote:*]]A Knight, who is only a cape, a sword, and gauntlets, TTT, who is contained in 4 stacked [=TVs=], Click and Poltergeist who are lingering ghosts with unfinished business[[/labelnote]], to normal citizens with mundane jobs or lives that happened to be roped into the Foundation's grander goals [[labelnote:*]](Bette, a movie stunt double, Blonney, a college student earning her film degree, and Charlie, a theater troupe master and actor[[/labelnote]], to business owners and professionals already familiar with dealing with the supernatural [[labelnote:*]]An-An Lee, a professional exorcist, Ms. Newbabel, who breeds, tames and sells critters, and [=ONiON=] who specializes in reporting on the strange and the unusual.[[/labelnote]]
9* PutOnABus: Thanks to the events of Chapter 4 with [[spoiler:the rampant destruction of Foundation property]], Druvis and Sotheby end up having to sit out the events of Chapter 5 to clean up the mess they'd made during their weeks long standoff against the administration.
10* ThoseTwoGuys: Especially in the ''Meet the Arcanists'' comics, Regulus and Sotheby often star as audience surrogates or victims of the spotlighted arcanist's less desirable quirks. Examples include: Regulus and Sotheby being frightened by Blonney's horror movie marathon, Regulus and Sotheby being in awe of the power of Tooth Fairy's tooth-healing jam (which is, unknown to them, made by crushing live tooth fairies), Regulus being terrified by the rumors of Eternity extending her lifespan by stealing it from younger women, and Sotheby taking Voyager to a "Typhon's Movie Party" with Ms. Radio.
11[[/folder]]
12
13[[folder:'''Vertin''']]
14!!Vertin, the Timekeeper
15-->'''Voiced by:''' Scarlet Grace (EN), Li Chanfei (CN), Creator/NatsumiTakamori (JP), Kim Yea-lim (KR)
16[[quoteright:827: https://static.tvtropes.org/pmwiki/pub/images/img_2480_1.png]]
17 [[caption-width-right:827: “The Storm is coming”]]
18The player character and owner of the briefcase. Vertin is the Foundation's chosen Timekeeper, who is immune to the effects of the Storm and is the witness of the eras it erases.
19----
20* AmbiguouslyGay: Her interactions with Schneider have a rather homoerotic subtext despite them being enemies, with [[spoiler:her not objecting to Schneider stealing a kiss from her]] and [[spoiler:Vertin undergoing a HeroicBSOD upon failing to save her from the Storm]]. Furthermore, Necrologist finds clippings of dirty magazines from the 30s in her attic, which have pictures of women.
21* ApatheticStudent: Back in her days in the School of the Primary Defense of Mankind, she was never interested in classes, constantly being absent and recruiting Sonetto's help to try and hide her desk being empty like forming a book wall. During assemblies, she also refused to follow simple instructions like forming in line, and deliberately standing out of it.
22* AppliedPhlebotinum: This is shown to be the reason for Vertin's resistance to the Storm's effects. Revealed in Chapter 2 to be the result of an [[spoiler:antibody she possesses named 'Asymmetric Protein G' which makes her immune to the Storm's erasure ability and is heavily implied to have originated from the Foundation's experiments.]]
23* {{Bifauxnen}}: She identifies as female, but keeps her hair short and wears a three-piece suit in a style that makes her look androgynous.
24* BattleInTheCenterOfTheMind: [[spoiler: The ClimaxBoss at the end of Chapter 4 is implied to be this]].
25* BiggerOnTheInside: Vertin's suitcase has, for whatever reason, an entire house and archipelago inside of it along with a strange spinning wheel that can dredge up arcanists lost to the Storm from the lakewaters near Vertin's house. Certain Arcanists brought in from the outside are also sheltered from the reality-warping Storm, which is what allows Regulus & [=APPle=], then later Sotheby and Druvis [=III=] to persist through their introductory chapters.
26* CovertPervert: Necrologist implies that Vertin collects 1930 "Girls Sensual Parts" clippings in her attic.
27* GameplayAndStorySegregation: A few times in the story, Vertin is shown to be just as capable of a combatant as the rest of the party, even going so far as to cast offensive incantations of her own. However, so far you'll never have a playable version of her, and during certain story missions like her [[spoiler:duel with Schneider in the Walden]], some other member of your party will be facing her alone, though the story will treat it as if Vertin had been fighting herself.
28* HarmfulToMinors: What cements her desire to [[spoiler:escape from the St. Pavlov Foundation when she was still a student]] was unknowingly singing Manus Vindictae propaganda during a major school event with some of her classmates. The Principal furiously tries to stop them, having the students [[spoiler:hosed down with alchemical substances before he angrily orders them to be teargassed when they successfully resist. The security guard unfortunately misses and hits Vertin directly with the canister instead of detonating it above the group, sending Vertin into a 2-day coma.]] [[note]]For those who don't know, teargas may be a "non-lethal" weapon but against children, it can be quit deadly, causing severe chemical burns in the lungs or apshyxiation.[[/note]] It gets even worse during her [[spoiler:escape attempt when Constantine orchestrates everything so Vertin and her fellow escapees would be outside the campus's protection against the Storm just as they got outside, leading to them being "reversed" and erased from existence right before Vertin's eyes.]]
29* ImageSong: ''[[https://www.youtube.com/watch?v=s6jaeSFznV8 Unexpected Storm]]'', which talks about her determination to find an end to the Storm despite the hopelessness of seeing the end of an era and being the sole survivor, and the only one who will ever be able to preserve the memories and evidences of the people and things that were once in existence, now no more.
30* LetThemDieHappy: [[spoiler:With no way to stop the incoming Storm from devastating 1920's America, Vertin decides all that can be done is to allow those who are about to be sifted to have one last real meal.]]
31* MagneticHero: Vertin's greatest power, aside from her innate immunity to the Storm's effects, is her charisma and ability to inspire people and rally them to her side. She has recruited countless arcanists to her side by Chapter 4 and the game proper, and all of them are happy to work in her Crew, or at the very least, tolerate working with Vertin for the greater goal.
32* MissingMom: She has vague memories of her mother on a mysterious operating table, before some catastrophic event that made her memories of it foggy. All her attempts at finding any information about who she was or what happened have been rejected, with her Foundation sources saying "No such person." It's one of the mysteries she's trying to unravel aside from stopping the "Storm" and delaying the Manus Vindictae's intentional sabotage.
33* MusicalThemeNaming: Her sole contribution to combat, "Tunings", are powerful support spells used to enhance the arcanum of the Crew. They are called "First Melody" and "Grand Orchestra."
34* MyGreatestFailure: [[spoiler:Unknowingly leading her fellow rebelling SPDM students out of campus and right into the middle of a Storm, erasing most of them from existence.]] Though this was primarily through the scheming of [[spoiler:Constantine]], Vertin and some of the surviving students like Mesmer Jr. hold her accountable for it 4 years later.
35* NoSenseOfPersonalSpace: Some "Hat and Hair," "Sleeves and Hands," and "Clothing and Torso" dialogue lines imply that Vertin has a habit of patting people on the head and holding their hands.
36* RippleEffectProofMemory: Aside from her mysterious innate immunity to the effects of the Storm, by training or some other quality of Vertin's, she has extensive knowledge and memory of the "correct" flow of historical events in any time period she's in. She uses this primarily to investigate any tampering, such as the Manus Vindictae's acceleration plots to hasten the coming of the "Storm."
37* TheStrategist: Her role in combat is to guide and coordinate the other arcanists' incantations (represented by the player's swapping cards and deciding the order in which they are played), improve their power outside of combat through Portrayals and Insight, and use Tunings which grant her special effects to manipulate the battlefield and fate to the party's favor.
38* SurvivorGuilt: As stoic and calm as Vertin seems most of the time, there are moments when it becomes ''very'' obvious that she is deeply, traumatically affected by being the only one to ever survive the aftermath of each Storm, and losing countless people and memories in the process. This is most prominent at the end of [[spoiler:Chapter 2]], which finally leads to her reluctantly going into Artificial Somanmbulism therapy and going through it for ''months.''
39-->''It's the end of an era and I still survived.'' - '''Unexpected Storm'''
40* TraumaButton: [[spoiler:Losing people she cares about to the Storm. Schneider being [[DiedInYourArmsTonight erased in her arms]] at the end of Chapter 2 presses it ''hard'', causing Vertin to [[HeroicBSOD fall into a coma]] and relive her memories of her childhood in a dream. It's revealed here that the source of this was an ill-fated attempt to escape the Foundation with her friends, resulting in all of them being erased in front of her by the Storm that day.]]
41* YourDoorWasOpen: Dialogue from some characters imply that Vertin has a habit of forgetting to knock, opting to just barge into their rooms in the suitcase.
42[[/folder]]
43
44[[folder:'''Sonetto''']]
45[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sonetto_reverse1999.png]]
46 [[caption-width-right:827: “The lake is overflowing. It's cold, just like a flowing line... Wait, where am I?”]]
47[[caption-width-right:900:[[labelnote:''Click here to see her Parade Anthem skin'']]https://static.tvtropes.org/pmwiki/pub/images/sonetto_garment1.png[[/labelnote]]]]
48-->'''Afflatus:''' Mineral\
49'''Damage:''' Reality\
50'''Rarity:''' 5*\
51'''Voiced by:''' Rae Lim (EN), Zhang Qi (CN), Creator/ShuuUchida (JP), Kim Ga-ryeong (KR)
52Vertin's assistant in her endeavors. Like many arcanists taken in by the Foundation, she was raised from an early age in their orphanages, then trained and educated in their schools, becoming a highly capable field operative. She initially serves as the captain of a field team sent to find Regulus with Vertin's help, but after getting accidentally summoned into Vertin's suitcase, she now helps Vertin with her mission to discover the truth behind their world, even if it means uncovering unpleasant secrets the Foundation has been hiding from her.
53----
54* AlwaysSomeoneBetter: Was this to Matilda, who still envies and wants to surpass Sonetto to this day.
55* AmbiguouslyGay: Sonetto really admires Vertin, gives her interesting compliments (like saying that her shirt matches the color of her eyes), and is seen blushing a lot while talking to her. Plus, [[spoiler:[[JealousRomanticWitness Seeing Schneider stealing a kiss from Vertin]] gets her worked up quite a bit]]. She also seems pretty eager to practice the Italian practice of cheek kissing with Vertin…
56* AnimalMotifs: Dogs. Her profile says she is inspired by well-trained dogs and the narration often compares her to a puppy.
57* GratuitousItalian: "Commandment V" has her reciting ''"Sempre caro mi fu questo ermo colle"'', the first line of the poem "The Infinite" by Italian poet, Giacomo Leopardi or "Regno sereno, intenso e infinito" from the poem "Alpine Midday" by the Italian poet Giosuè Carducci. Her name also translates to "Sonnet," a type of poem.
58* HumbleHeroine: Her reaction to an investigator asking how she stopped their enemy in time? She says it wasn't anything special, and was all due to Vertin's assistance.
59* InnocentSwearing: She accidentally swears when she reads off some classist insults left by the corrupt Chicago branch of the Foundation after they [[spoiler:denied Schneider and her family shelter from the Storm, and left this in her coat pocket.]]
60* JealousRomanticWitness: She gets to see [[spoiler:Schneider steal a kiss from Vertin]], causing her to get worked up.
61* PreAsskickingOneLiner: ''"Each moment, now night."'' when casting her ultimate.
62* TrialByCombat: She engages with it during Chapter 4, to help bust the Foundation Chicago Branch's corruption by request of Madam Z.
63[[/folder]]
64
65[[folder:'''Regulus''']]
66[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/regulus_reverse1999_3.png]]
67 [[caption-width-right:827:”Who's in front of you? Humph! The Admired Captain, The Coolest Radio DJ, The Genius Alchemist! Humph! Call me whatever you like.”]]
68[[caption-width-right:900:[[labelnote:''Click here to see her Insight II art'']] https://static.tvtropes.org/pmwiki/pub/images/img_2614_0.png[[/labelnote]]]]
69[[caption-width-right:900:[[labelnote:''Click here to see her The Fierce Fan skin'']]https://static.tvtropes.org/pmwiki/pub/images/302503.png[[/labelnote]]]]
70
71-->'''Afflatus:''' Star\
72'''Damage:''' Mental\
73'''Rarity:''' 6*\
74'''Voiced by:''' Carina Reeves (EN), Nie Xiying (CN), Creator/NozomiYamamoto (JP), Jang Ye-na (KR)
75A [[BuccaneerBroadcaster pirate radio DJ]] originating from 1960s Britain, running the illegal station "[=APPLe=]" aboard her modified fishing boat. Inspired by her beloved rock and roll, Regulus is anti-authority through and through, spending most of her life evading radio broadcast regulations, the arcanist registration and tracking of the Foundation, and arrests for much more mundane crimes like illegal use of enchantments, or hijacking the radio waves of public and private radio stations.
76
77However, when Vertin gets on her trail just before the "Storm" hits her time period, she finds herself sucked into world of conspiracies, ends of eras, and powerful shadowy organizations she's been trying to run from. In particular, she is recruited into the Institutum Lorenz, the Foundation's partner organization for arcane and scientific research.
78----
79* AntiHero: While she certainly helps Vertin solve the Storm and proves vital in her mission like being part of [[spoiler:TheCavalry arriving at the end of Chapter 2]], outside of her place in the Timekeeper's crew, Regulus is a well-known criminal with a litany of charges, such as illegal broadcasting from her pirate radio, hijacking public and private radio stations, illegal street racing, and she's not above property theft, either.
80* BunnyEarsLawyer: She's a reckless, selfish, and unreliable pirate radio DJ, but she's still quite skilled when it comes to arcane devices. During the prologue, she manages to decipher the workings of the teleportation floppy disks mere minutes after encountering one for the first time and hacking it for her purposes. Tellingly, X recruits her for the Institutum Lorenz, and Regulus has been shown to have quite the knack for understanding and deciphering arcane devices. "Alchemical Genius," indeed.
81* CharacterCatchphrase: "So you have a mother!", usually used to break the seriousness in a situation.
82* ComicallySmallBribe: Though she has much more serious motivations, part of what finally convinces her to submit to an authority like the Foundation is 365 days worth of free Dr. Papper.
83* CoolShades: Regulus bought a pair from the department store Harrods. The description for them states that the intense reflected UV rays on the high seas make them a necessity for protecting a sailor's eyes, then mentions Regulus only bought them because they looked "soooooo cool!"
84* CriticalHitClass: Regulus' passive, ''Restless Heart'', increases her critical hit rate and converts excess rate to extra critical damage, and at 2* and above, her incantation ''Challenge for the Eyes'' will drain the target's moxie if it crits.
85* DarkAndTroubledPast: Regulus hints that she's been in and out of London's juvenile detention centers for various unknown crimes. As she's only 15 by the start of the story, one has to wonder how much of her childhood years was spent behind bars, or at least, with much of her freedoms restricted.
86* DrivesLikeCrazy: During the Theft of the Rimet Cup event, Regulus participates in an illegal street race on her Vespa. By Mr. [=APPLe=]'s estimation, she is going 65 mph, ''over twice the speed limit'' allowed in a city center. Though her crash was largely caused by Diggers unknowingly backing onto the "track" and distracting Regulus, there would have likely been a different cause if it wasn't this one. In his assessment of the damage, Mr. [=APPLe=] observes that everything seems to be fine, if cosmetically damaged, but the [[SarcasmMode brakes clearly don't function well... ]]
87* EnergeticAndSoftspokenDuo: Regulus is rarely too far away from the comparatively calmer [=APPle=], and her playable incarnation is the both of them working together in tandem to amplify their light manipulation enchantments.
88* GadgeteerGenius: Though broadcasting equipment and hijacking radio waves is her forte, she is also quite capable with other technologies both scientific and arcane, being able to decipher deliberately overcomplicated devices like X's Rube Goldberg machines or hack into new arcane technology like the teleportation floppies.
89* GameplayAndStoryIntegration:
90** Regulus is very hyperactive, enthusiastic, and impulsive. If she has no actions during a turn, she gets ''Restless Heart'' which increases her critical rate and converts excess rate into more damage, as she's just ''that'' eager to do ''something'' after being forced to sit still.
91** Regulus' Ultimate gives the ''Riot and Roll'' buff which will dodge any non-Ultimate enemy attack until Regulus moves again. Despite her impulsivity, Regulus is a very slippery pirate who's capable of dodging trouble and the police constantly, up until she inevitably does something that gives her away.
92* ImageSong: ''[[https://www.youtube.com/watch?v=RZUvfUiQuWQ ReReReRegulus!]]'', whose lyrics talk about Regulus boundless confidence as the DJ and captain of her ship, along with her intellect and skills (which, admittedly, are genuine, if [[BunnyEarsLawyer overshadowed by her eccentricities]]).
93* LightEmUp: Regulus is also highly skilled in optical arcane powers, blasting her enemies with beams of light, camouflaging herself and the rest of the team by manipulating the refraction of light over their bodies, and also being able to see through optical illusions meant to disguise secret tunnels and areas not meant to be found.
94* MeaningfulName: Regulus is one of the brightest stars in the sky, and part of the Leo constellation. Regulus is of the Star afflatus, but more so than that, much of her incantations and theme involve bright lights and the "stars," as in, "rock stars." Her udimos, her suitcase form, is also of a lioness.
95* MoneyDumb: Regulus loves buying records for her personal collection and to play on her pirate radio station, that she often forgets to spare anything for other important things like ''food'' so she doesn't starve to death. Even when she gets a substantial lump sum of it thanks to Sotheby's generosity for a specific purpose, she can't be trusted to use it wisely; she purchases a [[spoiler:replacement for her original ship, the APPLe II]], but as Mr. Apple notes, Regulus used a great deal of the leftover funds on personal items and luxury purchases till nothing was left.
96* OutOfFocus: Despite being the centre of the prologue chapter, the story as a whole starting on her ship being infiltrated by Foundation agents then attacked by the Manus Vindictae, and having a key role in getting Vertin's investigation started by becoming one of her first allies alongside [=APPLe=], Regulus disappears for most of Chapters 1 and 2, as well as all of Chapter 3. She is seen only occasionally in the Foundation's headquarters, talking about their technology and inner workings, but never gets involved in the chaos during the 1920s. She does, however, become more involved in Chapter 4, though not to the extent she was in the prologue.
97* PerpetualPoverty: Despite constantly being broke and lamenting her financial situation (but never the [[MoneyDumb lack of financial sense]] that led to that situation), Regulus somehow always manages to scrounge up enough money to fuel her ship, buy new records to play on her station, and enjoy herself from time to time at cafes, dining out and living the life until her wallet is inevitably empty. It's never made clear ''how'' she makes money, since she can't run ads as a pirate radio station.
98* ThePowerOfRock: Regulus fights by playing her records on her player, though they could also just be used to help channel her offensive incantations.
99* PreAsskickingOneLiner: ''Are you ready to shake?'' for her Ultimate, ''Sleepless Rave.'' Regulus sumons her turntable, plays a rock record, before summoning [=APPLe=] and several optic illusions of him to blast the enemy with intense photon beams like the last concert light show they'll ever see. This also renders her and her team invulnerable to non-ultimate attacks until the next turn or if they act again after Regulus casts it.
100* RightForTheWrongReasons: During the ''Theft of the Rimet Cup'', she hijacks the museum's PA system and warns the Londoneers about Iverson's plot to put London under his heel by replacing human security with his robots and the dangers they would pose to the freedom and safety of ordinary citizens. This is because she was just attacked by Manus Vindictae soldiers while trying to break in, and mistook them for the robots, but she was still correct about the "take over the city with robots" plot.
101* RippleEffectProofMemory: Not to the same extent as Vertin, but hearing Regulus' being confused about the date on the radio after a Storm hit is what puts Vertin on her trail to begin with, leading to the events of the prologue.
102* RunningGag: For the entirety of Chapter 5, Regulus constantly manages to unknowingly break the rules and taboos of Apeiron, leading to countless numerous punishments inflicted by the followers of Pythagoreanism or the island itself, thanks to the supernatural bond of its creatures. These include: getting thrown into the nearby Aegean sea, being kidnapped and taken to a prison deep in the mountains, or being bitten in the head by 37.
103* ATasteOfPower: She is a 6* unit, some of the most powerful in the game, and the player gets to use her for a battle tutorial in the prologue, showing off her significant might as a DPS. After that, you'll have to get lucky with the gacha to use her again, as you only keep her sidekick [=APPLe=].
104* TrademarkFavoriteFood: Dr. Papper, the global version's copyright-friendly Dr. Pepper. As mentioned above, it's part of what convinces Regulus to finally submit to one form of "The Man," against her anti-authority rock 'n' roll philosophy. She's also a voracious meat eater, considering vegetables as what she feeds pigs to get their bacon. [[spoiler:After 4 1/2 weeks of having to eat nothing but healthy salads during chapter 4, she almost tries to eat monstrous carbuncles out of desperation, despite Sotheby warning her they're incredibly poisonous.]]
105[[/folder]]
106
107[[folder:'''[=APPLe=]''']]
108[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/apple_reverse1999.png]]
109 [[caption-width-right:350:"…Greetings madam. I am here."]]
110[[caption-width-right:900:[[labelnote:''Click here to see his Insight II art'']] https://static.tvtropes.org/pmwiki/pub/images/img_2615.png[[/labelnote]]]]
111[[caption-width-right:900:[[labelnote:''Click here to see his Echoing to Woodstock skin'']]https://static.tvtropes.org/pmwiki/pub/images/apple_garment2.png[[/labelnote]]]]
112
113-->'''Afflatus:''' Star\
114'''Damage:''' Mental\
115'''Rarity:''' 4*\
116'''Voiced by:''' Elliot Hardman (EN), Liu Cong (CN), Creator/DaisukeHirakawa (JP), Choi Nak-yoon (KR)
117
118A floating, sentient apple who acts as Regulus's second in command. After their chance encounter with Vertin, getting caught in the crossfire between the Foundation and the Manus Vindictae, and being stuffed into the suitcase, he proceeds to act more as Vertin's sidekick, assisting her and the other arcanists they run into in their time-travels.
119----
120* TheAlcoholic: Especially apparent when you reach a high Bond level with him, but [=APPLe=] is quite fond of his alcohol. Sherry is his preferred poison, and there's a chance that interacting with him at night will have him drunkenly slurring and hallucinating that Vertin has somehow mastered his optic arcane skills.
121* AnthropomorphicFood: He is a floating, talking, and very intelligent apple.
122* CombatMedic: His incantations can both do damage to enemies and heal allies at the same time.
123* CrutchCharacter: As with most gacha games, he is a free early-game character so while useful in the start when you have no other options, he will eventually lose effectiveness in the later stages and especially Hard difficulty.
124* CulturedBadass: Aside from being a gentleman, he’s a wine enthusiast, and in his Idle voice line he discusses several fine art paintings including [[https://en.wikipedia.org/wiki/Paul_Cézanne Paul Cézanne]]'s "The Kitchen Table", [[https://en.wikipedia.org/wiki/Balthus Balthus]]'s "Still Life with a Figure", and [[https://en.wikipedia.org/wiki/Caravaggio Caravaggio]]'s "Basket of Fruit". When he sleeps, he dresses properly in nightgown and mob cap despite being a literal apple.
125* EnergyWeapon: As a Star Afflatus, his enchantments are themed around light, the stars especially. His attacks oftentimes involves shooting beams of light at his enemies, and his ultimate, "Equal Amount Of Light", has him summoning a cosmic prism, an object that diffuses white light into other colors.
126* FurryReminder: When the Manus Vindictae poison him with a fungus, he begs for "Mancozeb," a fungicide used on fruit like himself. Even more apparent when [[spoiler:Sotheby manages to stumble upon it in her expansive alchemical collection, but Schneider's sister Maria already found it from the garden shed, where you'd normally keep fungicide for plants.]]
127* GadgeteerGenius: Like his Captain, [=APPLe=] is quite skilled with technology, being able to build Pickles a working translation device in less than a day during the ''Theft of the Rimet Cup.'' It's only able to give you the general idea of what Pickles said, not exact words, but considering the time frame and that he's translating for a ''literal dog'' incapable of human speech, it's quite impressive.
128* GentlemanAndAScholar: [=APPLe=] is a gentleman who always stays calm, humble and courteous, even to the enemies. He’s also a GadgeteerGenius and has scientific interests.
129* NoPartyLikeADonnerParty: PlayedForLaughs and Invoked by [=APPLe=] himself, no less. In the ''[[https://www.youtube.com/watch?v=dlkH2gY0eEQ Run, Regulus]]'' trailer, [=APPLe=] tells a hungry and broke Regulus that if they are "driven to extremity," Regulus will "remember this [=APPLe=], before partaking of this fresh apple juice." A horrified Regulus quickly realizes what he means and panic as she tells him they're ''not'' there yet.
130* PreAsskickingOneLiner: ''The star falls toward the sun, as the apple drops to the ground.'' for his ultimate.
131* ThirdPersonPerson: [=APPLEe=] will sometimes refers to himself as "this [=APPLe=]", particularly when he is speaking politely or making introductions. However, he does refer to himself with proper 1st person pronouns like "I" or "my."
132[[/folder]]
133
134[[folder:'''Sotheby''']]
135[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sotheby_reverse1999.png]]
136 [[caption-width-right:350:"Hi! I am Sotheby. As you can see, I am an excellent and knowledgeable lady! Huh, that farmer... he actually owns a whole group of bicorns!"]]
137[[caption-width-right:900:[[labelnote:''Click here to see her Insight II art'']] https://static.tvtropes.org/pmwiki/pub/images/img_2617.png[[/labelnote]]]]
138[[caption-width-right:900:[[labelnote:''Click here to see her Deep in the Curtains skin'']]https://static.tvtropes.org/pmwiki/pub/images/300903.png[[/labelnote]]]]
139
140-->'''Afflatus:''' Plant\
141'''Damage:''' Reality\
142'''Rarity:''' 6*\
143'''Voiced by:''' Harriet Kershaw (EN), Zhao Shuang (CN), Creator/MikuItou (JP)
144An absurdly rich heiress from 1920's America, and an extremely gifted alchemist beside.
145----
146* BottomlessMagazines: Despite being one of the few arcanists in the game who uses a consumable medium that needs to be prepared ahead of time, and her bag only being so large, Sotheby will ''never'' run out of potions to hurl at enemies, or ponies and carts full of potions to summon and send careening at the enemy.
147* CallARabbitASmeerp: She refers to cars as "auto islands."
148* CastingGag: This isn't the first time Creator/MikuItou has voiced an [[Anime/BangDream absurdly rich, hyperactive, and naive young girl who wants to help people in her own way using fantastical methods]].
149* EarlyGameHell: In a Poison-based or Debuff-focused team, a kitted out Sotheby with her Insights and Portrayals is an incredible support, capable of keeping the Poison and debuff stacks high and sustain her team with some healing while their enemies are gradually worn down to nothing. Early game, however, she requires extensive amounts of planning since all of her damage and healing is ''only'' over time, she has little on-demand healing aside from her Ultimate which makes teams vulnerable to high burst damage enemies, players will have to constantly monitor her stacks and plan future moves accordingly, and other supports will have much better, more reliable performance out the gate.
150* Fiction500: Dialog implies that her family has over a ''dozen'' vaults that are full of JUST gold bars and other valuables. She has an incredibly well-stocked alchemy atelier that has every reagent imaginable. The entire mansion is filled with countless rare and exotic magical creatures that her family collects and cares for.
151* FriendToAllLivingThings: She's very fond of magical critters and her family as a whole collects and cares for them extensively.
152* GameplayAndStorySegregation: Sotheby's dialog for ''Triple the Dose!'' makes it explicit that all of her poisonous substances in her bag are constantly mixed up and she's not entirely sure if they will work. Despite this, there is no chance that they will ever fail to hit the enemy or inflict Poison stacks, as intended.
153* GirlsLoveStuffedAnimals: Her favorite toy that she's rarely seen without is "Sir Typhon." It was a plushie made by her by one of the maids, using spare scraps and cotton waste, designed by both Sotheby's description and the maid's interpretation of them. It contrast to the rest of her archived and ''extremely'' expensive items like her shoes or her jewel collection (the latter of which was already "relatively affordable"), Typhon barely makes up a sharpodonty but she loves him dearly all the same.
154* KickingAssInAllHerFinery: In her default outfit, Sotheby is wearing a luxurious gown with frills, full skirts, and a massive hat with a flower bouquet and an animal fur tuft for decoration. Even her potion belt and bag is lavishly decorated, made out of leather and gold for the metal components. None of this stops her from fighting well in combat, though admittedly she's best used as a Support with other, sturdier teammates.
155* MadScientist: She doesn't mean anyone harm, all of her potions are ''supposed'' to be helpful supplements or medicines in some way, and her instances of human experimentation are more out of childish over-enthusiasm and ignorance than sadism or a disregard for ethics. But, she still conducts numerous questionable experiments, doesn't hesitate to use countless exotic and potentially dangerous materials, and is quite eager to use unverified and untested potions in combat, literally throwing out the mixed up contents of her bag and hoping it works.
156* MasterPoisoner: Her main form of offense is to hurl poisonous vials at her enemies, slowly killing them overtime. Of note is that while Sotheby's concoctions are potent and well-made, she is very clumsy about their handling, oftentimes mixing up various different vials of poisonous substances but throwing them at her enemies anyway. "It should be fine, right?"
157* PreAsskickingOneLiner: ''This is the gift well prepared for you!'' for her Ultimate.
158* SpoiledSweet: She's absurdly rich, very sheltered despite her adventurous nature, and is quite ignorant of many things due to both her young age and her upbringing, but nonetheless she is a very graceful, helpful young lady, doing the best she can to help even total strangers in dire circumstances.
159* SurprisinglyRealisticOutcome: As a young, sheltered child who always had literal armies of bodyguards protecting her in or out of sight, whenever Sotheby is damaged in combat, she desperately asks where they are, and cries out and whimpers in pain otherwise. To contrast, an experienced combatant with proper military training such as Lilya jokes around taunts her enemies.
160[[/folder]]
161
162[[folder:'''Druvis III''']]
163!! Druvis Weyerhauser III
164[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/druvis_reverse1999.png]]
165 [[caption-width-right:350:" I am Druvis III. It's my pleasure to meet you. ...You said I didn't look very pleased? Hah... How about now?"]]
166[[caption-width-right:900:[[labelnote:''Click here to see her Insight II art'']] https://static.tvtropes.org/pmwiki/pub/images/img_2616.png[[/labelnote]]]]
167[[caption-width-right:900:[[labelnote:''Click here to see her Lady With Nao-E skin'']]https://static.tvtropes.org/pmwiki/pub/images/300305.png[[/labelnote]]]]
168
169-->'''Afflatus:''' Plant\
170'''Damage:''' Mental\
171'''Rarity:''' 6*\
172'''Voiced by:''' Anna Rust (EN), Zhou Shuai (CN), Creator/YuiIshikawa (JP)
173A mysterious, well-dressed woman that Vertin runs into while escaping through a forest in 1920's America. Though she initially seems to be a helpful if eccentric recluse, she turns out to have a much deeper role in the conspiracies surrounding the "Storm", the Foundation, and the Manus Vindictae than would be immediately obvious.
174----
175* DarkAndTroubledPast: She was born to a family of Irish immigrants, who had gone to America in search of their fortune. They found it in the logging industry, but when Soviets started artificially lowering the price of lumber and then the Great Depression hit, the family quickly lost their fortune and prestige. Things hit their peak when [[spoiler:a laid off firefighter brought 20 barrels of gasoline to their forest of oak trees, setting fire to it in an attempt to prove that he still had purpose and deserved to get his job back. The fire grew horribly out of control, killing Druvis's parents and burning down the mansion, and leaving her to blame for the attack because she was an arcanist and an easy target for cynical, racist reporters to pin the blame on for a sensationalist story.]]
176* FlowerMotifs:
177** Rowan trees, revered in Celtic mythology as the "tree of life." There is also explicit mention of their role in cemeteries as guides for dead spirits, foreshadowing her [[spoiler:defecting from the Manus and helping guide Vertin and the others to stop their plans to "sift out" countless innocent civilians with their sham refugee camp.]]
178** She also carries a bouquet of mistletoe, particularly its meaning of "vitality" with how her incantations promote rapid growth and prosperity for plantlife.
179* GreenThumb: She has incredible control over plants, with a particular fondness for oak and rowan trees. Much of her attacks involve growing vines, thorns, and gigantic root systems to terrorize her enemies.
180* GuiltRiddenAccomplice: She becomes this to [[spoiler:Forget-Me-Not and the Manus Vindictae]] in the 24 hours before the "Storm" hits 1920's America. A confrontation with [[spoiler:Vertin over dinner in the Walden and seeing the sham refugee camp being built in her family's burnt out forest and potentially having it all taken away, convinces her her to defect from the Manus to help Vertin and the others.]]
181* HeelFaceTurn: After seeing [[spoiler:the Manus Vindictae's callous disregard for human life and upon hearing Vertin's desire to investigate the "Storm" and stop it so time can move forward again, not in reverse]], Druvis III starts to have serious doubts about her allegiance to the [[spoiler:Manus]] and begins to sabotage their plans to help Vertin and co.
182* ImpoverishedPatrician: Whatever wealth her family once had is long gone now, though Druvis III still wears the clothes and acts refined and genteel as befitting her upbringing before the family finances were devastated.
183* KickingAssInAllHerFinery: She wears an elaborate ball gown dress and high heels when she's lounging at the top of a Rowan tree, in the middle of a burn out forest or fighting against enemies.
184* PaperThinDisguise: As the [[spoiler:Manus Vindictae's "Wand Lady," the only thing she uses to obfuscate her identity is the face-obscuring hand-shaped masks the Manus uses. Otherwise, she uses the exact same model, posture, color scheme, and animations and SFX as the playable version.]]
185* PreAsskickingOneLiner: ''I weave the gown with thorns. You shall repay with sacrifice of wounds.'' for her ultimate.
186* TraumaButton: Forget Me Not reminding her of [[spoiler:the forest fire that destroyed her family's wood tree farm, burned down the manner, and killed both her parents, plus the resulting media circus and racist reporters pinning the blame on Druvis]] causes her to have a panic attack and become unresponsive until [[spoiler:Vertin manages to break her out of it by reminding her of their promise to move forward.]]
187* TruthInTelevision: Regarding her family name, [[spoiler: [[https://www.weyerhaeuser.com/ Weyerhäuser]] is a real lumber company founded in the 1900s still in operation to this day albeit no longer family owned]].
188[[/folder]]
189
190! The St. Pavlov Foundation
191-->''We swear, the unstable power in our hands shall only serve peace and light.''
192
193An organization that collects Arcanists from around the world, seeking to protect, educate, and guide them to a path where they can harness their magical gifts for the betterment of the world, rather than the many ways it can be abused and misused. In truth, the Foundation is a much thornier, shadier, and conspiratorial organization than it would like you to believe.
194
195[[folder:In General]]
196* TheArk: While their ultimate goal is stopping the Storm, Foundation headquarters also acts as a safe haven from it, housing rescued humans and arcanists. As with any ark, howewer, there's only so much space and the executives who decide who gets let in can be quite selective about that...
197* CorruptBureaucrat: The Foundation is, unfortunately, rife with them, as they're the only ones who are large, organized, and wealthy enough to build permanent protection against the Storm and with 88 branches all over the world, it's easy for some executives to become lords of their molehills. An example in the story is the Chicago branch, which has been taking bribes from politicians, refusing aid to those that need it, and ignoring a violent arcanist/human altercation right at their doorstep, in direct violation of the Foundation's Mandate for Peace.
198* HarmfulToMinors: The Foundation's administrative staff are not above traumatizing, emotionally manipulating, and even [[spoiler:indirectly killing]] their young arcanist wards if it means advancing their goals and breaking them into complacent puppets.
199* InterserviceRivalry: After ''8 straight years'' of trying and failing to solve the "Storm" and fight the Manus Vindictae's attempting to take advantage of it to destroy the world and the Foundation, what remains of the staff is pitting themselves against each other. The most powerful and influential of the original members are all dead by the effects of the "Storm" or lost to attrition, those that filled in the resulting vacuums are splitting themselves apart with "human supremacists" that want to maintain the edge normal human are losing with their scientific technology being erased by the "Storm" and arcanists finding a newfound place for their magics, and the isolationist philosophy of the Foundation in protecting the world is making it impossible for fresh blood to get into the ranks and outside voices to try and break the tensions. This is best exemplified by the rivalry between Constantine, who wants to maintain the Foundation's strict, draconian control over their internal agents, with any newcomers being brought to heel, and Ms. Z, who is attempting to get around the Foundation's rigid rules and take a chance on giving outsiders like Vertin's crew more autonomy to act as they see fit, outside of the Foundation's control.
200* LightIsNotGood: The Foundation's base is covered in pristine white walls that evoke marble architecture and statues, their field operatives' uniforms are mostly white, and their motto and slogans oftentimes evoke images and symbolism of light. However, as the saying goes, the brighter the light, the darker the shadow, and the Foundation is no stranger to morally questionable to outright brutal methods such as [[spoiler:allowing a young Vertin to witness all of her friends to be swallowed up and erased by the "Storm" to "teach her a lesson" about trying to escape.]]
201* MeaningfulName: Ivan Pavlov was a psychologist best known for his theory of Classical Conditioning and his experimenting with dogs, ringing bells to get them to associate it with food and have the resulting reactions even if there is no food to be found. The Foundation constantly drills, propagandizes, and rewards their young wards to obedience and unquestioning loyalty to the organization, while relentlessly punishing, isolating, and even outright [[spoiler:murdering]] anyone who tries to question or grows attached to the "outside world" the Foundation is trying to isolate them from, physically and psychologically.
202* WellIntentionedExtremist: The Foundation has several executives that like to believe their desired end justifies the means. Constantine, for example, is willing to lie, manipulate, [[spoiler:and outright murder]] her wards if it means she gets to keep the incredibly valuable Timekeeper Vertin, and of course, the draconian control the Foundation has over her.
203* WouldHurtAChild: The Principal of the attached Academy for young arcanists is not against ordering grade school children to be [[spoiler:violently hosed down by security guards in riot gear or even try to ''teargas them'' when they unknowingly sing Manus Vindictae propaganda as a form of peaceful protest.]] Even if the canister [[spoiler:hadn't missed and hit Vertin directly, knocking her into a coma, the harsh chemicals in teargas could have still killed them or caused lifelong health complications at their age.]]
204[[/folder]]
205
206!! Executives
207[[folder:Constantine]]
208[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/constantine_reverse1999.png]]
209-->'''Voiced by:''' Creator/AtsukoTanaka (JP), Lee Serena (KR)
210Vice-President of the Foundation, a career politician with grand goals and meticulous plans to achieve them. She represents the Foundation's prevailing MO: control, order, and the "Greater Good" above all else, no matter the cost.
211----
212* TheChessmaster: Constantine sees the world and everyone in it as pawns and pieces to moved and influenced according to her grand schemes, for the sake of her and by extension, the Foundation's victory. The biggest example so far is her facilitating Vertin's attempted escape from the School of the Primary Defense of Mankind, so [[spoiler:her friends would get caught up in the Storm and be erased, and Vertin would be "encouraged" to never attempt rebellion again.]]
213* DidntSeeThatComing: In Chapter 4, for all her planning and coercion in [[spoiler: getting Vertin’s friends to submit themselves to the Foundation, she genuinely didn’t account for Ms. Z lobbying and exchanging favors to get the bill passed that would grant Vertin and her friends more autonomy without having to take orders directly from the Foundation]].
214* GracefulLoser: At the end of Chapter 4, [[spoiler: thanks to the efforts of Ms. Z, Delegate Mark’s bill is passed and Vertin and her friends are granted more autonomy, which undermines Constantine’s earlier efforts to have them all submit to the Foundation. It doesn’t get her down and she even gets new Go pieces for Ms. Z for her birthday]].
215* SmartPeoplePlayChess: Has a chess board front and center on her desk in her office and carries a chess piece on her at all times that she occasionally pulls out while talking to others. During [[spoiler: Vertin’s escape with the other students]] in Chapter 3, [[spoiler: we are treated to visuals of white chess pieces utterly demolishing black pieces, representing how the escape’s success was mostly ''Constantine’s'' planning, ''not'' Vertin’s.]]
216* WouldHurtAChild: [[spoiler: She's well aware of what will happen to all of Vertin's friends if they try to leave the Foundation when the Storm arrives and pulls the strings to help them succeed, just to make Vertin comply with the Foundation's orders and make her understand the dangers of the Storm when they all get erased in front of her.]]
217[[/folder]]
218
219[[folder:Ms. Z]]
220!! 张之之
221[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/77a42827_ccb1_4aa3_b357_b140f5183acb.png]]
222-->'''Voiced by:''' Janedope (EN and CN), Liyuu (JP)
223Also known as "Madam Z." Once a scientist in the Foundation, eventually promoted to an executive committee role by present day. Ms. Z represents the more human, pragmatic side of the Foundation, legitimately caring for the arcanists and their well-being, and attempting to guide the organization as a whole from the stiff, strict, total control they've attempted to hold over their wards and the world.
224----
225* AlliterativeName: The ending cutscene of Chapter 4 reveals Madam Z's full name: [[spoiler:张之之, Pinyin: '''z'''hāng '''z'''hī '''z'''hī. This is also, obviously, where her alias is derived from. ]]
226* BigGood: Essentially functions as one for our protagonists (Vertin and her team), given her high-ranking status within the Foundation, the growing political influence that she wields to help them, and her fairly close relationship with Constantine. To wit, [[spoiler: much of Vertin's increased rights, autonomy, and ability to recruit and lead Arcanists by herself, can be traced back to her actions in Chapter 4 (and Chapter 3, to an extent), and her tireless efforts to pass the Storm Reformation Bill.]] See also ReasonableAuthorityFigure below.
227* OneLetterName: She’s usually referred to as just "Madam Z" or "Ms. Z".
228* PragmaticHero: When reasoning fails to secure favorable votes required in Chapter 4, she turns to lobbying and exchanging favors to secure votes that were previously against her.
229* TheProtagonist: She serves as the protagonist and primary driving force of Chapter 4 while [[spoiler: Vertin is under the Artifical Somnambulism]].
230* ReasonableAuthorityFigure: She holds a high ranking position in the Foundation but doesn’t always work within their draconic MO if she thinks it’s unnecessary. In Chapter 4 [[spoiler: she simply tours Druvis around the Foundation, refusing to intimidate the latter into joining the way Constantine did earlier. Later she fights tooth-and-nail to grant Vertin and her friends more autonomy from the Foundation]].
231* SmartPeoplePlayChess: She plays Go, in contrast to Constantine’s chess. This actually highlights the differences in their philosophies. Constantine is a master tactician and manipulator while Ms. Z is flexible and adaptive to the situation, [[spoiler: which is how she was able to beat Constantine in passing the new Storm bill in Chapter 4]].
232[[/folder]]
233
234!! The School of The Primary Defense of Mankind
235
236[[folder:'''Matilda''']]
237!! Matilda Bouanich
238[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/matilda_reverse1999.png]]
239 [[caption-width-right:250:"Hey, why are you here? ...Wait, does it mean Sonetto is also..."]]
240[[caption-width-right:250:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/304102.png[[/labelnote]]]]
241[[caption-width-right:250:[[labelnote:''Click here to see her The Genius's Holiday skin'']]https://static.tvtropes.org/pmwiki/pub/images/304103.png[[/labelnote]]]]
242
243-->'''Afflatus:''' Star\
244'''Damage:''' Mental\
245'''Rarity:''' 5*\
246'''Voiced by:''' Creator/AyasaItou (JP)
247A Monitor Assistant for the School of the Primary Defense of Mankind, a position among the instructors in charge of keeping the students and the schoolgrounds in line. Matilda is proud, arrogant, and highly competitive, constantly bragging about her arcane skills especially in her forte of divination, and always seeking to be the best in everything. However, ever since transferring to the SPDM, Matilda has found herself in a ''years'' long, one-sided rivarly with Sonetto for 1st place.
248----
249* AlwaysSecondBest: ''3rd'', if you want to be specific. For someone as hyper-competitive as Matilda and who often came in first place in everything, suddenly falling short against a rival she can never seem to top has been a massive psychological sticking point to her, almost every thought beyond her official duties is consumed by trying to beat Sonetto.
250* AmbiguouslyGay: To the point where the story just hasn't spelled outright that she ''is'' a lesbian, like Tennant is unambigously so. Her obsession with Sonetto is ostensibly a rivarly but Matilda often blushes because of her, is flustered by her, and writes long, extensive drafts of her future autobiography where there's an entire chapter dedicated to her and her "assistant's" vacation together. During their first reunion after several years in Chapter 3, among other things, Matilda notes that Sonetto's hair looks great longer and it smells good, too.
251* BilingualBonus: Her freakout after Sonetto's reading in Chapter 4 is not translated in the text like every other instance, and her English VA instead says it entirely in French. She says something to the effect of, "My heart, my heart! What happened? What was she doing here, what was she doing here?!"
252* ButtMonkey: Matilda gets no breaks in the story. Oftentimes, she is ignored, overshadowed, or put into some sort of unfortunate situation like accidentally being stuffed into a garbage bag by Sonetto. Some of the only times she ever gets a break is when she does a dream reading for Sonetto and offers her useful and appreciated advice.
253* TheCassandra: The Bouanich family are highly skilled divinators with incredible accuracy and attention to detail that ensures the best and most reliable predictions and interpretations of their readings. Divination as a whole, however, is an art and full of metaphors, indirect language, and symbolism, so many of their clients oftentimes don't realize what their readings mean until it's too late to have acted on it. About the only one who has been seen taking Matilda's readings seriously and putting it into action is Sonetto.
254* CastingGag: This isn't the first time Creator/AyasaItou has voiced a [[Anime/BangDream tsundere blonde girl who's implied to have feelings towards another girl with a cat-shaped hairdo]].
255* GratuitousFrench: Most often when talking to herself or in some kind of emotional distress, Matilda will speak entirely in French. Of particular note is her freakout in Chapter 4, which is written in the subtitles as random gibberish, but Matilda's English VA is speaking panicked French. Her victory line is also spoke in French.
256-->''Vive la France, Vive la Matilda! Ha ha!'' [[labelnote:Translation]]Long live France, long live Matilda! Ha ha![[/labelnote]]
257* HiddenDepths: Unknown even to her, Sonetto points out that when Matilda is honestly doing a reading of someone's fate, dreams, and confessions, Matilda will offer genuinely helpful and empathetic interpretations and advice, in contrast to her high, mighty, and arrogant attitude the rest of the time.
258* IconicItem: Matilda is almost never seen without her favorite crystal ball, used for both divination and as a medium for casting her incantations.
259* ParentsAsPeople: Her parents were from a lineage of both highly skilled and meticulous divinators as well as incredibly rich mineral merchants. With the business being as large and the art of divination as meticulous and complicated as it is, they barely had time to spend with Matilda, leaving the child-raising to her grandfather until his untimely demise.
260* RaisedByGrandparents: Until his death, most of the love and attention Matilda received as a child was from her grandfather, as her parents were too busy running their highly successful mineral business and accompanying divinations.
261* RunningGag: Matilda frequently seems to be stuck in or hiding inside a garbage bag, to the point where she has a unique battle model that uses all her incantations but is completely stuck in a tied up garbage bag.
262* SmallNameBigEgo: She's from a family of divinators who had long fallen out of favor with their chosen field of magic; people only think of Bouanich when they want to buy expensive jewels, not their readings and advice. But Matilda likes to think herself someone of incredible skill, note, and fame, and acts with an accordingly high but unjustified ego.
263* {{Tsundere}}: Matilda oftentimes acts aloof, hostile, and proud, bragging about how important and unattainable she is, but she does also have a soft, caring, and gentle side that wants to do the best for the people earnestly seeking her help through divination.
264* WellDoneSonGuy: Since her grandfather's passing and the loss of the most reliable parental figure in her life, Matlida has fallen into the unhealthy habit of overachieving and always wanting to come first in order to get her parents' love and affection.
265[[/folder]]
266
267[[folder:'''Tooth Fairy''']]
268!!Dr. "Tooth Fairy" Campbell
269[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_2603.png]]
270 [[caption-width-right:1000:”Hello, I think we have been acquainted. ...I am responsible for your teeth, every night you fall asleep.”]]
271[[caption-width-right:900:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/305302.png[[/labelnote]]]]
272[[caption-width-right:900:[[labelnote:''Click here to see her Ace Through the Bagel skin'']]https://static.tvtropes.org/pmwiki/pub/images/305303.png[[/labelnote]]]]
273-->'''Afflatus:''' Star\
274'''Damage:''' Mental\
275'''Rarity:''' 6*\
276'''Voiced By:''' Alexandra Boyadjieff (EN), Ruan Congqing (CN), Creator/SumireUesaka (JP), Kim You-rim (KR)
277The school physician for St. Pavlov's School of the Primary Defense of Mankind. Tooth Fairy was originally a dentist who treated both human and arcanist subjects, though her medical knowledge expands to other areas, such as treating wounds and pain. Her code name and her primary means of attack are based on tooth fairies, magical critters that she breeds and either sic on her foes or feeds them alive to her patients, oftentimes whole and cooked, if necessary.
278----
279* BewareTheNiceOnes: Tooth Fairy is calm, compassionate, and reliable, but if you keep being an unruly and uncooperative, patient she ''will'' threaten you with shutting you up forever and she is ''more'' than capable of following through with that threat.
280* BittersweetEnding: In her backstory, [[spoiler:she ended up being complicit in the creation and FDA approval of a potentially dangerous pain-killing drug, "Mellophine," to the point where she ruined her original medical career by physically assaulting the lead researcher and her former mentor, Prof. Evan. Ultimately, however, the project was too far gone in the regulatory process, so aside from some changes to the dosage to minimize the potential harmful effects, Mellophine is still released to the market. The only gratification she gets is that she ends up costing Prof. Evan all the money he would have made selling it, forcing him to put it into damage control instead]], and that her mother helps her get a position at SPDM as a school physician, a job she is more than happy with.
281* BracesOfOrthodonticOverkill: Because of her initial childhood run-in with tooth fairies and them swearing to steal all her teeth in vengeance, her parents put Tooth Fairy into a lifelong orthodontic brace that is mounted to her head and helps safeguard all her teeth.
282* BrokenPedestal: To Professor Evan, her mentor in medical school. Once, Tooth Fairy admired him for treating her no differently than any other student despite the rampant FantasticRacism against her being an arcanist, but all that respect went out the window when she discovered the AwfulTruth that the research on developing and putting Mellophine to market [[spoiler:willingly ignored the potentially lethal side effects to arcanist subjects.]] It even culminates with her [[spoiler:physically assaulting Evan until she punches one of his teeth out.]]
283* CollectorOfTheStrange: She carries a pouch with her that is full of teeth. Human, animal, or critter, young or old, real or fake; if it's made of or supposedly organic enamel, she wants it. One of the side events of ''Nightmare at Green Lake'' involves finding and recovering her collection from the campgrounds and sometimes, wild tooth fairies.
284* CreepyGood: There's no questioning that Tooth Fairy is ''unnerving'' at best. She treats her magical patients by feeding them living, unwilling tooth fairies, after all, and she collects teeth from all manner of creatures as a hobby and as a means of breeding more tooth fairies to continue her disturbing treatment method. Still, she takes her duty as a licensed physician seriously, seeking to cure her patients and ease their suffering, actively prevent the abuses of medicine by bad actors, and overall takes a level-headed, cool, and reliable attitude towards emergency situations. This can be best seen in ''Nightmare at the Green Lake'' where she does her best to keep both the arcanists and humans calm, and goes out of her way to treat the injured Blonney even if it means having to use less efficient, more time-consuming conventional medicine.
285* CriticalHitClass: A variation. Tooth Fairy is primarily a physician both in-universe and gameplay mechanics, with her critical hit rate being most useful for her healing incantation and her ultimate being more useful for its debuff cleansing powers than raw damage output. However, thanks to her Passive "Baby Teeth," she can help weaken the enemies and help the rest of her team cause ''huge'' damage numbers through more frequent and more powerful critical hits.
286* FriendToAllChildren: Par for the course, as a well-meaning school physician, but even when she was still a dentist, Tooth Fairy oftentimes went above and beyond when treating any child patients. Best exemplified by her always letting Vertin skip class despite her shaky excuses, and giving her toffees as a treat.
287* HunterOfMonsters: Her treatments all make use of tooth fairy parts, which means much of her time is spent capturing and killing tooth fairies. She doesn't bear any ill will towards them, however--they're just really effective.
288* LastNameBasis: If they're not referring to her by her code name, most everyone only ever refers to her by her family name, "Campbell" or "Dr. Campbell." Justified in that she was mostly talking to her university mentor as a student or a fellow medical professional, or with classmates who barely know her aside from her family's legacy as medical doctors.
289* MyGreatestFailure: She considers her too hastily joining an experimental drug trial for "Mellophine" at the behest of her former mentor, Professor Evan, to be this. She had reservations about how quickly everything for seemed to be moving thanks to bribery and string pulling, and drew the line when she discovered the AwfulTruth [[spoiler:that Mellophine had adverse, lethal side-effects on arcanist subjects, which may have directly led to the premature death of a young boy's ill and suffering mother.]]
290[[/folder]]
291
292%%[[folder:Isabella]]
293%%[[/folder]]
294%%[[folder:"The Ring"]]
295%%[[/folder]]
296
297!! Institutum Lorentz/Laplace Scientific Computing Center
298
299A branch of the Foundation dedicated to fusing the arcane and the technological, trying to find new gadgets, theories, and systems to help them combat the Storm and the Manus Vindictae. While most of their members are primarily researchers, it is not unheard of for them to take to the field themselves and use their inventions in combat.
300
301[[folder:'''Eagle''']]
302[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eagle_reverse1999.png]]
303 [[caption-width-right:250: “The BSA number? I'm... I am so sorry, I don't have a number... But I will make every effort to do my best. Trust me, please!”]]
304[[caption-width-right:250:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/300602.png[[/labelnote]]]]
305[[caption-width-right:250:[[labelnote:''Click here to see her The Sixth Sense skin'']]https://static.tvtropes.org/pmwiki/pub/images/300603.png[[/labelnote]]]]
306
307-->'''Afflatus:''' Plant\
308'''Damage:''' Reality\
309'''Rarity:''' 4*\
310'''Voiced by:''' Creator/RurikoNoguchi (JP), Kim Yeon-Woo (KR)
311
312A young girl from 1910s in America. Eagle had always wanted to join the Boy Scouts, to follow after the footsteps of her father, but after tragically losing him in WWI and facing the rampant sexism of that era that denied her membership simply because she was a girl, Eagle instead finds her way in the Institutum Lorenz of the St. Pavlov Foundation.
313----
314* ColdSniper: While not "unfriendly," Eagle is very serious most of the time, acting like you would expect an ''adult'' career military serviceman than a preteen boy scout hopeful. She will oftentimes be very dry, curt, and professional in her speech, going so far as to refer to Vertin as "Commander," and acting to a strict schedule and doing chores like clearing tents in the morning. On a similar note, her incantations are very straightforward: she points at a target, it is shot with an intense concentration of arcane energy, and her casting it often looks like she's like a sniper's TargetSpotter.
315* DaddysGirl: She was evidently quite close to her father, most of her motivation after his death is to find some way to become like the man she admired so much.
316%%* DisappearedDad: He was KIA during WWI.
317* GenerationXerox: Her father's former co-worker that recruited Eagle to the Institutum Lorenz said she's like a mini-version of her deceased father.
318* ScoutOut: The game explicitly uses the Boy Scouts of America, and unfortunately for Eagle, she was born before the Girl Scouts of America had been well-established and only ended up being constantly shunned from membership because she was a girl. Her codename is also based on "Eagle Scouts," the highest rank in the Boy Scouts of America.
319* TargetSpotter: She has no sniper rifle and her casting medium is her father's locket, so her casting her incantations looks like she's marking a target for a sniper, even if it is her power that shoots the target as well.
320* TragicKeepsake: The medium for her magic is a pocket watch with an engraving of an eagle spreading its wings, that once belonged to her arcanist father. After losing him in WWI, she also wears his medal of honor sash, albeit with some personal touches to make it more colorful.
321* WeakButSkilled: Her interview with Pandora Wilson for UTTU has Pandora being impressed at the power of her arcane skills, despite her youth and her inexperience. Eagle mostly attributes this to the lingering power of her preferred medium, her father's old locket, but she is already able to keep up with most of the adult/teenaged cast in combat.
322[[/folder]]
323
324[[folder:'''Ezra Theodore''']]
325[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/307401.png]]
326 [[caption-width-right:250:"Ms. Vertin, it's a great honor that you invite me, a human, here in your suitcase. I do enjoy seeing old friends, and I am more than happy to meet new friends."]]
327
328-->'''Afflatus:''' Star\
329'''Damage:''' Mental\
330'''Rarity:''' 6*\
331'''Voiced By:''' Lindsay Rolland-Mills (EN), Emiri Katō (JP), Kang Sae-Bom (KR)
332
333A researcher of fungi from Laplace Scientific Computing Center - Australia Branch. He is a kind, compassionate miracle worker with an angelic demeanor.
334----
335* BrainsAndBrawn: He's the brain to Spathodea's brawn.
336* DudeLooksLikeALady: He's mistaken for a girl by many characters. Most prominently in the main story of "Revival! The Uluru Games", where Desert Flannel, Bunny Bunny, and Spathodea all mistakenly believe him to be a young lady - a great deal is made out of this by a bewildered Spathodea. His long hair, petite, figure, delicate angel-like face, and feminine voice are certainly not helping his case.
337* MasculineGirlFeminineBoy: Ezra's a calm, caring, and compassionate researcher while Spathodea's an energetic, loud, and rowdy boxer.
338[[/folder]]
339
340[[folder:'''John Titor''']]
341
342[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/a21f2498_c74a_48ee_bff9_64c2965497db.png]]
343 [[caption-width-right:250:"49276D4A6F686E5469746F72 (I'm John Titor.)"]]
344
345-->'''Afflatus:''' Intellect\
346'''Damage:''' Reality\
347'''Rarity:''' 3*\
348'''Voiced by:''' Andrea Pavlovic (EN), Mai Konishi (JP), Bi Ju-eon (KR)
349
350A senior computer engineer from IBM who claims to be a time traveller, inventor of the PC IBM 5100, and only speaks in Hexadecimal code.
351----
352* ADayInTheLimelight: She acts as X's co-host on the ''Xtreme Talent'' arcanist showcases.
353* InsufferableGenius: She's incredibly rude, prone to cursing, and does not particularly care if no one else can understand her most of the time.
354* RealityHasNoSubtitles: Almost all of Titor's Hexadecimal speech are untranslated, and spoken verbatim by her voice actors.
355* {{Troll}}: She takes much delight in seeing X undone by his many strange and flawed inventions, or actively mocking and making his life miserable by showing off her superiority to him, or even using his inventions [[GoneHorriblyRight exactly as X intended, to his detriment.]]
356[[/folder]]
357
358[[folder:'''Medicine Pocket''']]
359
360[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/14e3328d_3440_4870_87f7_72ccfc274f2b.png]]
361 [[caption-width-right:250:"New friends... new friends... new investor... new friends!"]]
362[[caption-width-right:250:[[labelnote:''Click here to see their Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/304702.png[[/labelnote]]]]
363[[caption-width-right:250:[[labelnote:''Click here to see their The Cosmos Photographer skin'']]https://static.tvtropes.org/pmwiki/pub/images/304703.png[[/labelnote]]]]
364
365-->'''Afflatus:''' Beast\
366'''Damage:''' Mental\
367'''Rarity:''' 6*\
368'''Voiced by:''' He Wenxiao (CN), Creator/NatsukiHanae (JP)
369
370A biological researcher for the Foundation. Despite often being tasked with medical research, Medicine Pocket themself has no particular desire to adhere to things like "ethics" or "safety", but whatever interests them and is entertaining.
371----
372* AbnormalAmmo: Their wand fires concentrated bullets of Medicine Pocket's bodily fluids such as their blood, sweat, tears, and mucus, collected by and analyzed by their Beagle 0-1 Body Fluid Analysis Apparatus.
373* AnimalMotifs: Dogs, particulary, the Beagle breed. Medicine Pocket was born in a kennel that bred dogs for experiments, and Medicine Pocket continues to have many dog-like traits as a result of their upbringing, such as being fond of dog treats, chew toys, and talking walks with Vertin.
374* AstonishinglyAppropriateAppearance: Their hair is brown on the sides and white down the middle, much like a bicolored beagle.
375* DoctorJerk: They're irritable, egregiously inconsiderate, and spend much of their time behaving like a badly trained dog, up to and including chewing on whatever Vertin has laying about.
376* ProfessorGuineaPig: They're their own favorite lab beagle, and carry a device with them at all times to collect and analyze (and weaponize) their bodily fluids at any moment.
377* InsufferableGenius: In their Monologue, they clearly think of themself as superior to humans and ridicule the latter for thinking highly of their own capability compared to them.
378--> '''Monologue:''' Humans are so busy distinguishing themselves from animals, busy being arrogant, calling themselves "creator's favorite and miracles"... Hilarious. They think they're so exceptional, yet so much mediocrity in front of me.
379* IntersexTribulations: "Puppies, Puppies, Puppies" suggests they ran away from home to avoid the sex assignment surgery their mom was saving up for.
380* ItAmusedMe: Medicine Pocket does not particularly care what gets destroyed, how much their experiments cost, or how dangerous it gets: any scientific experiment is valid and worth pursuing so long as it's fun by their standards.
381* MadScientist: They'll gladly blow up a lab, overrun the laboratory's budget, and stab themselves with syringes to grab samples of their bodily fluids and shoot it at hapless opponents if it means advancing an interesting experiment.
382* NoSocialSkills: And even less desire to develop any.
383* OralFixation: Being raised in a puppy mill has left them with a hankering for chew toys.
384* OtherworldlyAndSexuallyAmbiguous: Subverted. Despite the self-experimentation and doglike tendencies, Medicine Pocket's lack of biological sex is simply a congenital condition, and they clarify that were born like any other human or arcanist.
385-->'''Chitchat I:''' Oh! Parents! If you had said this earlier, I would have understood. I just don't have any reproductive organs. It's not like I'm born from stone.
386* NoBiologicalSex: To their admission, they don't have any reproductive organs and also don’t bother with identifying as a certain gender either.
387--> '''Chitchat II:''' Seriously, how obsessive are you guys... The pronoun thing, I don't give a damn. She, he, they, whatever you like... […]
388* PostTreatmentLollipop: They created Picrasma Candy, lollipops that restore the function of depleted arcanist cell colonies in the body (i.e., the in-game stamina bar).
389* TheRunaway: They snuck off in the van transporting lab beagles from their kennel to the University of Utah as a child and never looked back.
390[[/folder]]
391
392[[folder:'''Mesmer Jr.''']]
393
394[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/b79fd25b_ac18_4397_8f38_b5e4a3c2d874.png]]
395 [[caption-width-right:250:"It's my pleasure to meet you, my fellow."]]
396
397-->'''Afflatus:''' Intellect\
398'''Damage:''' Mental\
399'''Rarity:''' 4*\
400'''Voiced by:''' Felicia Valenti (EN), Yan Meme (CN), Creator/HarukaKudou (JP)
401
402A member of the Institutum Lorentz's medical wing, in charge of psychological illnesses and other mental health-related issues such as treating the human victims of Storm Syndrome or administering Artificial Somnambulism therapy to distressed arcanist agents.
403----
404* BoomerangBigot: Mesmer Jr. has come to downright loathe arcanists, believing they either are or will eventually become dangerously insane, and hopes for their extinction. When Pandora Wilson points out this includes her, she flatly replies, "Exactly, along with the source of my pain."
405* NamedAfterSomeoneFamous: She and her family are named after Franz Anton Mesmer, the pioneer of hypnotherapy. Most of Mesmer Jr.'s therapy involves hypnosis by putting the subject into a dream-like state, similar to what Franz Mesmer used.
406* HarmfulToMinors: She started working at the medical wing at age twelve, which Pandora Wilson points out is a terrible enviornment to put a child. Mesmer Jr. doesn't disagree, though she asserts it'd be traumatic no matter the age.
407* ObsessivelyOrganized: She has severe OCD, fixating on "human" qualities like order, cleanlines, and symmetry to stave off the chaotic insanity she believes inherent in every arcanist.
408* TheCobblersChildrenHaveNoShoes: Mesmer Jr. is... ''not well''.
409-->'''Monologue:''' [[TalkingToThemself That's it, that's it, enough... Stop crying, stop, and don't laugh. Don't be insane. I am fed up watching or hearing you. Leave me alone for a while! Just a while! Stay away from me!]]
410* WeUsedToBeFriends: She was one of Vertin's closest friends during their early years at SPDM, until the botched attempted escape permanently put a rift between them. Even when talking to her in Vertin's suitcase, Mesmer Jr. is very acerbic, quick to mockingly call Vertin a "genius" and asking if she has any other "brilliant plans," referencing the incident that erased most of their friends in the storm.
411[[/folder]]
412
413[[folder:'''X''']]
414[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/x_reverse1999.png]]
415 [[caption-width-right:350:"Everything in the world is born of laws and regulations. There are no coincidences, let alone adventures. There are only expected results, such as our encounter."]]
416[[caption-width-right:350:[[labelnote:''Click here to see his Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/301002.png[[/labelnote]]]]
417[[caption-width-right:350:[[labelnote:''Click here to see his Breathing in Silence skin'']]https://static.tvtropes.org/pmwiki/pub/images/301003.png[[/labelnote]]]]
418
419-->'''Afflatus:''' Intellect\
420'''Damage:''' Reality\
421'''Rarity:''' 5*\
422'''Voiced by:''' Hyoie O'Grady (EN), Su Shangqing (CN), Creator/ShunichiToki (JP), Kim Myung-jun (KR)
423An analyst currently working in Laplace, X specializes in two things: analyzing the potentials and skills of arcanists recruited to the Foundation, and constructing unnecessarily complex devices to do simple tasks, usually in the form of a Rube Goldberg machine. While he is reluctant to take to the field for combat and has less-than-positive results for his other, relatively more straightforward inventions, he is still an incredibly dangerous agent of the Foundation with a body count to match.
424-----
425* BewareTheSillyOnes: He has an unhealthy obsession with Rube Goldberg machines and constantly invents overcomplicated inventions that rarely, if ever, work as intended because of unforeseen circumstances or lethally stupid oversights. He has still managed to commit ''several'' mass murders on field missions using those same Rube Goldberg machines.
426* BunglingInventor: When he ''tries'' to invent anything that isn't a Rube Goldberg machine made for an easy task like boiling and pouring hot water out of a teapot, the result will oftentimes backfire on him mechanically or otherwise humiliate him. As an example, he once tried to make a device that takes Jessicas's highly-poisonous, rapidly-reproducing fungal spores, neutralizes them, and turns them into an allegedly delicious drink. Once X finally drinks it, he ends up sprouting flowers all over his head.
427* BunnyEarsLawyer: He's quite obsessed with overcomplexity, particulary with his Rube Goldberg Machines, and his ''Xtreme Talent'' show oftentimes has the punchline of his inventions backfiring or being completely useless in some way. He is still a very talented and highly skilled analyst for the Institutum Lorenz and of the fields he ''is'' competent in, he is very skilled indeed.
428* CastingGag: This isn't the first time Creator/ShunichiToki has voiced an [[VideoGame/HatsuneMikuColorfulStage eccentric genius inventor whose inventions are often weird and wacky]].
429* ChoosingNeutrality: Chose to become neutral after he figured out Druvis's plan to stage a revolt against the Foundation for apprehending Vertin after they returned from the 1920s, after laying down their situation and giving them tips on the next moves of the Foundation should they choose to push ahead.
430* ComplexityAddiction: Nothing he ever makes can ever work simply or be straightforward, as emphasized by his love of Rube Goldberg machines.
431* ADayInTheLimelight: He acts as the host of the ''Xtreme Talent'' arcanist showcases, with John Titor as his co-host and assistant.
432* TroublingUnchildlikeBehavior: Despite how he is only sixteen years old, he displays an alarming calmness to having a gun pointed to his head in a manner that implies he is used to it. He even makes the same shooting gesture as one of his Live-2D animations.
433[[/folder]]
434
435!! Field Agents
436
437[[folder:'''Horropedia''']]
438!!Joshua
439
440[[quoteright:872:https://static.tvtropes.org/pmwiki/pub/images/11282172_52d3_4391_9015_3d583102963e.png]]
441 [[caption-width-right:872: “Hey, the "great" Vertin! Nice to see you again!”]]
442[[caption-width-right:900:[[labelnote:''Click here to see his Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/306102.png[[/labelnote]]]]
443
444-->'''Afflatus:''' Mineral\
445'''Damage:''' Mental\
446'''Rarity:''' 5*\
447'''Voiced By:''' Lu Boyun (CN), Creator/KazuyukiOkitsu (JP)
448
449A field agent with an encylopedic knowledge of horror movies and media and an inversely proportional knowledge of social graces and tact. He is a well-known troublemaker among St. Pavlov's field agents, oftentimes going against protocol and roping other agents into missions that favor his personal interests, such as the investigation of Camp Green Lake during ''A Nightmare at Green Lake.''
450----
451* AtrociousAlias: Part of the reason most every other agent refuses to use Horropedia's name is because they're not terribly fond of him, the other part is that they believe his "codename" is ''awful.''
452* BunnyEarsLawyer: He can be annoying, tactless, and rude, but he ''is'' still a field agent of St. Pavlov and perfectly capable of holding his own in combat, and even helps Vertin and the crew survive the events of ''A Nightmare at Green Lake.''
453* CombatAndSupport: Horropedia can do some damage, but he's arguably more important in dispelling enemy buffs and boost another Mental DPS's numbers.
454* TheFriendNobodyLikes: Horropedia is ''tolerated'', at best, by the other agents, and even the ones that are more amiable to him admit that he's at least "competent." Aside from his lack of social skills and grace, he's also a frequent rulebreaker, with an implied history of roping other hapless agents into his personal projects and interests by withholding important information.
455* GameplayAndStoryIntegration: Horropedia is infamous for his constant discipline violations and flagrant disregard for the Foundation's rules. During Jessica's mini-game, ''One Flew Over The Old House'', he is the only friend that can be invited that will ''lower'' Jessica's Morality stat than raise them, because he's teaching her how to misbehave, skip classes, and skirt punishment like he is. His penultimate boon, ''Two-Faced Person'', gives a massive boost to Morality checks because Horropedia has successfully taught Jessica how to lie convincingly.
456* IgnoredExpert: Like in many of the horror movies he loves so much, his sound advice at all the cliches and terrible ideas in a horror movie [[note]]"Don't go out by yourself", "Don't try to run away by yourself and abandon the others", "Stick to the most innocent, unassaming, and harmless female member of your group to increase your chances of survival".[[/note]] are all ignored to the detriment of Blonney's classmates. To be fair, he is ''very'' annoying and graceless about it, oftentimes unintentionally insulting the intelligence and rationality of the people he's trying to help.
457* OnlyKnownByTheirNickname: Invoked. Horropedia would love nothing more than for everyone to forget about his real first name, Joshua, and just call him by his likely-self-chosen codename.
458* ThisLooksLikeAJobForAquaman: His encylopedic knowledge of horror movies would only really ever be helpful during ''A Nightmare at Green Lake'' where the antagonist is [[spoiler:explicitly making events play out like a horror movie]].
459[[/folder]]
460!! Zeno Armaments Engineering And Technology Academy
461
462A sister academy to the School of the Primary Defense of Mankind, founded during the Cold War Era. It was built to pick out young arcanists throughout the world and train them into a powerful secret force.
463[[folder:In General]]
464* ChildSoldier: Like many other young Arcanists when the Iron Curtain fell, alumni such as Lilya was brought into Zeno Academy as a young child, trained in combat and military matters, relentlessly drilled to be the silent and efficient protectors of the Soviet Union.
465[[/folder]]
466
467[[folder:'''Leilani''']]
468[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leilani_reverse1999.png]]
469[[caption-width-right:1000:"Aloha! Welcome to... Oh, welcome me to your place!"]]
470
471-->'''Afflatus:''' Beast\
472'''Damage:''' Reality\
473'''Rarity:''' 3*\
474'''Voiced by:''' Haze Zahara Adcock (EN), Yuki Tachibana (JP)
475
476A Hawaiian arcanist who was recruited to Zeno Arms Academy, and distinguished herself by her finding incredible power and potential in traditional weapons, specifically the bow and arrow.
477----
478* CombatAndSupport: Though Leilani can output some impressive single target damage, especially when you pair her with characters than can help trigger her bonus damage requirements, she's best used for her ability to give Moxie to your other teammates, helping them use their ultimates faster and do majority of the damage for the team.
479* CuteClumsyGirl: What she has in enthusiasm and passion, she lacks in coordination and reliability. Her dialog oftentimes hints ''numerous'' incidents such as showing up to the wrong team, forgetting details like saying Vertin's going to be a great graduate but she's ''already'' graduated from the SPDM, and thinking live combat is a training exercise and only realizing that ''after'' the dust has settled.
480* SpearCarrier: She shows up in Chapter 4 to deliver Lilya her latest orders at the Foundation's medical facility, then leaves.
481* TheStraightAndArrowPath: Discussed. Leilani has found great success with using her bow and arrow, as despite its plainness and the existence of modified firearm "wands," she can output incredible amounts of arcane energy. Leilani complains that her classmates always ask her about the secret of her techniques like the "Multi Blade," but she laments that they were the ones to shun traditional weapons first and sabotaged themselves.
482[[/folder]]
483
484[[folder:'''Lilya''']]
485[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilya_reverve1999.png]]
486[[caption-width-right:1000:"As long as you watch my flight once, you will never forget my name. I am Lilya. In other words, I am your Goddess of Victory."]]
487[[caption-width-right:900:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/300402.png[[/labelnote]]]]
488[[caption-width-right:900:[[labelnote:''Click here to see her The Art of Destreza skin'']]https://static.tvtropes.org/pmwiki/pub/images/300403.png[[/labelnote]]]]
489
490-->'''Afflatus:''' Star\
491'''Damage:''' Reality\
492'''Rarity:''' 6*\
493'''Voiced by:''' Elina Alminas (EN), Zhang Ye (CN), Creator/EriKitamura (JP)
494
495A Russian AcePilot from the Zeno Armaments Engineering and Technology Academy, now working for the St. Pavlov Foundation.
496----
497* AcePilot: She's famous in her Alma Mater as both an incredibly skilled broomstick pilot and ''also'' the most terrible opponent you can have in a prank war. Other graduates like Leilani say there is no student who hasn't heard of her legendary status.
498* AnimalMotifs: Bears, as befitting her lineage. It represents her being supremely lazy most of the time, a BigEater, and also being ''extremely'' dangerous, fast, and destructive when she has sufficient reason to.
499* BigDamnHeroes: Crashed into Vertin's confinement room intending to free her from the clutches of the Foundation, but not before she single-handedly dispatches some guards keeping Vertin's allies from her.
500* BigEater: Lilya's "free time" schedule consists of "lunch" then "some snacks, some alcohol" immediately after.
501* BrilliantButLazy: Lilya has legendary status as an incredibly skilled pilot, able to take down much larger and better armed fighter jets on her own through superior agility, reactivity, and literally flying under the radar as she's too small for most existing technologies to detect properly. Whereas a real life AcePilot would be teaching other recruits their skills, Lilya's schedule outside of active combat usually consists of lunch, snacks, alcohol, then a lazy low-altitude flight around town.
502%%* ClimaxBoss: She serves as this for Chapter 3.
503* DefectorFromDecadence: Not entirely, but seeing Vertin's condition during her visit with Druvis and Z made her think twice about cooperating with the Foundation. She ended up smuggling some supplies to Vertin's allies who were staging a protest, then crashing into Vertin's room to rescue her. She did get punished for the latter though, but she was very careful not to inflict any more damage than what Sonetto's rulebook suggested.
504* TheFriendNobodyLikes: Lilya may have a positive reputation in Zeno Armaments as one of the best flight witches they've ever had, but good luck finding anyone from the airforce who's willing to fly ''with'' her than watch her! This is usually because of Lilya's cockiness, her unwillingness to follow anyone's order,s and her willingness to engage in risky maneuvers, such as unleashing a melee strike on a critter that was just about to hit a fellow cadet, almost decapitating him in the process if she'd missed.
505* GratuitousRussian: If her accent isn't an indicator of her country of origin, the constant peppering of Russian (accurately in cyrillic in the subtitles) will.
506* ICallItVera: Her rocket-propelled broomstick which she has named "Lady Su-01ве." [[note]](Please note it is "ве" in Cyrillic, not "BE" in English.[[/note]]
507* MilitaryMaverick: Ironically for a top-graduate of a military academy, she has a reputation for only ever listening to herself and never her superiors nor anyone else. It's only because of her incredible skill in piloting a flying broomstick that she hasn't been dishonorably discharged for it.
508* ThePrankster: She is quite infamous in her military academy days for being the worst person you could ever want to start a prank war against. Lilya may not start it but she will certainly end it.
509* ReassignedToAntarctica: How she sees her new post at the Foundation main headquarters. Almost nothing exciting ever goes on there, and there's barely any reason to fly, leaving her bored and without her greatest love in life, flying.
510* SignatureHeadgear: She's almost never seen without her leather pilot's helmet with decorative bear ears.
511* VagueAge: Only in the Global version, Lilya's birthyear and age is never shown. In the original CN, however, she was explicitly mentioned to be 17 years old. This was likely to avoid running into laws regarding the portrayals of minors drinking alcohol, especially extremely heavy drinkers like Lilya was. Further complicating matters, Lilya is shown to be already a drinker four years prior in Chapter 3's flashbacks, where she was ''13'' according to CN.
512* VodkaDrunkenski: In her appearances in the story, she is either constantly looking for her next drink, currently drinking, or offering a drink to someone despite the circumstances. In the Cover page of her crew entry, her medium is listed as ''Vodka''. When she offers her stainless steel drinking canteen to an archive, one archivist writes that it was still full of the stuff and then wonders, "Is it just her, or every Russian does this?"
513[[/folder]]
514
515
516! The Manus Vindictae
517
518An organization that seeks to use the "Storm" to further its goals of Arcanist supremacy and is in constant opposition to St. Pavlov's Foundation. They oftentimes commit acts of terrorism and genocide against non-Arcanists, using their ability to time travel to accelerate the major historical disasters and events that herald the "Storm" and causing significantly more damage and suffering than would normally have happened.
519----
520[[folder:In General]]
521* TheBadGuyWins: Depressingly, they succeed in their plot in [[spoiler:1920s America to hasten the stock market crash and thus, the arrival of the Storm. Aside from all the innocents brainwashed, murdered, or blown up by Forget Me Not's loaded beer "potion", all Vertin can do for the survivors is help them overcome the hallucinations of Storm Syndrome and get them to enjoy one last proper meal before they are erased from existence. Forget Me Not may also have been killed, but Arcana survives and there are more Manus lieutenants at her beck and call.]]
522* BodyMotifs: Hands, as the name of the organization implies. It's also shown through the hand-shaped masks Manus members wear, which are filled with Arcana's magical slime to transform them into monstrous minions.
523* BrainwashedAndCrazy: Their primary "recruitment" methods for the rank-and-file mooks you frequently go through is to convince panicking and desperate civilians to put on their masks, usually filled with Arcana's mind-altering slime that will ultimately transform them into monstrous slaves of the Manus Vindictae.
524* GratuitousLatin: Manus Vindictae means "Hands of Vengeance" in Latin, which fits with their BodyMotifs and goal to exact vengeance against normal humans.
525* MalevolentMaskedMen: All of their rank-and-file troops have masks over their face. This is a consequence of their "recruitment" method above involving forcing or tricking regular folks into putting Manus masks on their faces, which are filled with Arcana's OminousObsidianOoze that will eventually transform them into monstrous servants.
526* ReforgedIntoAMinion: The masks worn by Manus Vindictae members contain magical slime produced by Arcana that will eventually transform the wearers into minions for Manus.
527* TheRevolutionWillNotBeCivilized: The Manus Vindictae are largely composed of Arcanists who have suffered tragedy upon tragedy from discrimination, systematic oppression, and hate crimes. Their methods oftentimes involve the wanton murder and ruination of non-arcanists, be they active hostiles like gangsters seeking to murder innocent arcanists, or innocent non-combatants like civilians suffering from the perception-warping effects of "Storm Syndrome." The non-Arcanists in their employ are oftentimes BrainwashedAndCrazy civilians who have been lured to their cause by the desperation to escape the "Storm" and the consequences of the real-life disasters that bring it about, such as the Great Depression in 1920's Chicago, America. Their ultimate goal is to bring about a world where the oppressed Arcanists rule and are now the jackboots stepping on the non-arcanists necks.
528[[/folder]]
529
530[[folder:Arcana]]
531[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arcana_reverse1999.png]]
532-->'''Voiced by:''' Creator/AmiKoshimizu (JP), Kim Bo-na (KR)
533The leader of the Arcana. A dangerous, mysterious woman who leads the Manus Vindictae, aiming to [[DeadlyEuphemism "sift out"]] the unwanted and undeserving using the "Storm", wreaking the vengeance so many abused, ostracized, and shunned arcanists have desired, and creating a new world from the torn pieces of reality left in the wake.
534----
535* YeOldeButcheredEnglish: She uses archaic English in her speech, using terms like "thou" or "thine," making her stand out among the mostly modern members of the cast.
536* OminousObsidianOoze: Her main spell and the source of much of her threat is her ability to create large amounts of black slime, which can both mind control and mutate hapless victims, and also form into a giant monstrous form with immense amounts of arcane energy and the combat capability to match.
537* SpikesOfVillainy: She has a barbed, metal wand embedded in the side of her head, entering in one side then exiting the other. She can easily pull it out without issue and use it like normal.
538[[/folder]]
539
540[[folder:Forget Me Not]]
541[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bebbf4a8_c341_446c_939f_62d8ef2f17d3.png]]
542-->'''Voiced by:''' Joshua Collins (EN), Creator/JunichiSuwabe (JP)
543
544The owner of the Walden and a leader in the Manus Vindictae's operations in 1920's America, focusing on accelerating the stock crash that lead to the Great Depression.
545----
546* AnimalMotifs: Snakes, specifically, vipers. His attacks oftentimes involve him producing magical vipers to strike, poison, or petrify his opponents, and [[spoiler:it hints at his nature as a self-serving, untrustworthy deceiver, screwing over anyone who tries to work with him or show him kindness by betraying and attacking them, much like the Viper in the "Farmer and the Viper".]]
547* ChronicBackstabbingDisorder: You could say his downfall comes partially from his willingness to screw over his allies, such as [[spoiler:holding Schenider's sister Marian hostage in the Walden or abusing Druvis III's trust to use her forest as a staging ground for their sham refugee camp.]]
548%%* ClimaxBoss: Of Chapter 2.
549* FlowerMotifs: Forget-me-not flowers. They symbolize true love, respect, and devotion, all of which contrast quite brutally with the man's obscenely inhumane methods.
550* FourEyesZeroSoul: He wears a pair of round, thin-framed spectacles. The lenses are clear but you won't see much humanity or warmth in the eyes behind them.
551* RewardedAsATraitorDeserves: He backstabs [[spoiler:Schneider and Druvis III both, manipulating them, taking something dear to them (Schneider's sister Marian, Druvis III's burnt-out family orchard), and he ends up being betrayed right back and killed at the end of Chapter 2.]]
552* ThatManIsDead: Based on one of the Trails you can find that mentions the son of a wealthy socialite abandoning his past and his fortune, whatever Forget Me Not was before the Manus, he has chosen to kill that identity, sever all of his ties with it, and have it remain an enigma as he looks forward to reversing the world and reshaping it as the Manus sees fit.
553* WickedCultured: He's an extremely well-dressed, cultured, and sophisticated man, wearing finely tailored waistcoat with a lacey jabot, he's quite knowledgeable about wines, alchemy, and stock trading, and he is also quite the showman, acting as the host of the Walden speakeasy and being charismatic enough to lure countless hapless folks with money to burn to sign arcane stock certificates that would help crash the market, directly leading to his other atrocities. [[spoiler:During his boss battle, he fights while [[ElegantClassicalMusician playing a grand piano]].]]
554[[/folder]]
555
556[[folder:Schneider]]
557[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/schneider_reverse1999.png]]
558-->'''Voiced by:''' Eva Alexander (EN), Han Jiaojiao (CN), Creator/AoiYuuki (JP)
559The youngest mafia leader in Chicago, 1920, who also acts as an agent of the Manus Vindictae, doing criminal acts like murders, extortion, and helping entertain the crowds at the Walden speakeasy.
560----
561* BadassNormal: She is, in fact, [[spoiler:NOT an arcanist, but is a full-blooded human. She just is able to use arcane spells through the use of a wand.]]
562* BizarreHumanBiology: Reveals to Vertin that she [[spoiler: has dextrocardia]], which becomes a plot point during Vertin's [[MushroomSamba Orange Samba]] episode.
563* BloodKnight: She ''really'' loves shooting people, including innocents. Also, part of her combat animations is shooting her enemies then inhaling the enchanted gunpowder smoke with a smile.
564* CodeName: "Schneider" is her gangster name, to hide her identity and protect her family. Her true name is [[spoiler:Yelena Greco.]]
565* DeadlyEuphemism: Her "pigeon trades" are more likely than not assassination contracts.
566* EvenEvilHasLovedOnes: As much as Schneider is willing to carelessly and even ''gleefully'' kill innocent people and rival gangsters, she still cares about her family above all else and works hard to ensure their protection. Much of her cooperation with the Manus in Chapter 2 is because they've offered her help in finding her missing sister, Marian, and [[spoiler:her defecting from them is when she discovers Forget Me Not WAS Marian's kidnapper, and he had been keeping that from Schneider.]]
567* FashionableAsymmetry: Her red feather flapper dress only covers half of her body, leaving the right side of her chest mostly exposed and her right leg fully exposed. She also wears one of her boots unzipped, to make space for an ankle bracelet there. The only thing that keeps her even somewhat decent is the oversized black men's jacket she wears over it.
568* FreudianExcuse: Part of why she joined Manus Vindictae and do their dirty work was because she was denied when she applied to St. Pavlov for her family's protection. Sonetto surmises that this was due to her carrying an arcanist wand, leading St. Pavlov authorities to think that she was an arcanist, and thus not fit to be under their protection. This turned shareholders opinions around when Sonetto revealed that [[spoiler: Schneider was human]] in her debate statment, which means that St. Pavlov broke one of their tenets partly because of corruption, leading to an internal investigation and helping Madam Z's cause at the same time.
569* GratuitousItalian: She constantly peppers her speech with Italian, especially ''"Vaffanculo!",'' "Fuck off!"
570* GuestStarPartyMember: [[spoiler:You get to use her on your 1st clear of Chapter 1's last mission.]]
571* GunsAkimbo: Schneider often uses her twin modified Colt M1911 pistols together in combat, though in cutscenes she is depicted as using just one.
572* INeverSaidItWasPoison: She catches onto Forget Me Not's [[spoiler:holding her sister Marian hostage in the Walden]] after he lets slip a specific name, because Schneider mentioned her sister was missing, but never mentioned ''which one''. With 11 chances to get it wrong, Schneider correctly realizes this was no coincidence.
573* TheMafia: She is the daughter of Italian immigrants, and rose up out of the desperate poverty she faced to become one of the youngest mob bosses in Chicago.
574* MassiveNumberedSiblings: She has ''12'' older sisters.
575* OrganDodge: Enforced in-story, after telling Vertin that she [[spoiler: has dextrocardia, meaning that her heart leans to the right instead of left as with most humans]]. She still gets grievously injured after Vertin's [[MushroomSamba Orange Samba]] episode, but it let her fool Manus Vindictae into thinking Vertin shot her in the heart.
576* TroublingUnchildlikeBehavior: From a very young age, ''well'' before she was a legal adult and up to the present as she's implied to still be a teenager, Schneider has been engaged in organized crime, from "pigeon" trades with suspiciously high payment for each "animal," buying bullets to deal with the "neighbors," and bribing local politicians to keep the heat off her operations.
577[[/folder]]
578
579%%!!Others
580%%[[folder:Trails Narrator]]
581%%[[/folder]]
582
583! Minor Characters
584The assorted other personalities that surround the Timekeeper and her Crew, during official Foundation business or significant events prior to their joining.
585
586!! ''The Theft of the Rimet Cup'' - London, United Kingdom
587
588[[folder:Iverson]]
589The CEO of New Humans Security and the main antagonist of ''The Theft of The Rimet Cup''. A massive control-freak and perfectionist, Iverson is one of the biggest proponents of replacing all existing security measures with his "perfect" security guide that will allegedly make prospective intruders give upon reading it, and entrusting his company's robotic security instead of flawed human staff.
590----
591* ArchNemesis: To Melania, and earlier, her father, Mr. Ramirez. Iverson was one of the biggest critics of Ramirez's arcanist based tactics, using magical objects, bizarre countermeasures, and eccentric tactics, and [[spoiler:conspired with several other security company heads to frame Mr. Ramirez and destroying his reputation, directly leading to Ramirez's suicide.]]
592* BadPeopleAbuseAnimals: As if his disregard for other human beings wasn't enough, like [[spoiler:engaging in conspiracy to ruin his business rival and drive him to suicide]], Iverson also has as little care for the lives of animals. When Pickles accidentally runs into him during the exhibition of the Rimet Cup, he calmly tells his owner, Charles, that Pickles will be put down for misbehaving and replaced with a "better" pure-bred. However, it is also heavily implied that Iverson is in fact allergic to animals from how he constantly sneezes when near [[IntellectualAnimal Pickles]] and the other dogs hence his dislike/ distaste for them.
593* FlunkyBoss: During his boss-fight at the penultimate chapter of ''The Theft of the Rimet Cup'', most of the trouble is with "The Brain" security robot and the reinforcements he can summon, Iverson never actually directly fights himself. To emphasize the point, he can't even be damaged until the robots are disabled or destroyed.
594* GameplayAndStoryIntegration: Iverson is incredibly hands-off with the footwork of security work, preferring to let his company's robots do most of the patrolling, detaining, and disabling. During his boss fight, he is a FlunkyBoss whose only real threat is his ability to restart the massive Brain security robot or summon reinforcements that grant him a damage-neutralizing shield when they are on the field.
595* {{Hypocrite}}: He claims that his security systems are all perfect, his plans impenetrable, and his robots are objectively better than human security, much better than the unusual, eccentric, nonsensical tactics of his deceased rival, Mr. Ramirez. [[spoiler:Then, when all his plans start to fall apart, it's revealed that he equipped his robots with some ''highly'' illegal modifications, like military-grade weapons and live ammunition. He claims to have the perfect set of rules yet can't even follow the rules of the law.]]
596[[/folder]]
597
598!! ''The Prisoner In The Cave'' - Apeiron, Greece
599
600The residents of a mysterious island somewhere in Greece, on the Aegean Sea, who worship mathematics and the teachings and philosophy of Pythagoras.
601
602[[folder:Sophia]]
603A Corrector of Apeiron, responsible for helping keep the order of the island through tasks such as cleaning up the beach, assisting the research of others, or dealing with guests. She is one of 37's closest friends, oftentimes taking care of 37 by brushing her hair, and reigning in her worse flaws like 37's inability to and unfounded confidence in properly attending to guests.
604----
605* BlackSheep: Among the arcanists of Apeiron, learning your number is considered an important rite of passage into learning your true self. Not only has Sophia been unable to find out hers due to a lack of skill in mathematics, [[spoiler:she rejected 37's attempt to show it to her, taking the paper it was written on and casting it to the sea.]]
606* OddFriendship: With 37. The two are very different from each other, with one being the daughter of one of the island's best prodigies, and Sophia being the daughter of an outsider who notably struggles with mathematics, yet they're very close, doing intimate things like brushing the other's hair, and sticking their necks out for the other no matter what the rules say.
607* ScrewTheRulesImDoingWhatsRight: Against the laws and customs of Apeiron, Sophia goes out of her way to assist Vertin and the Crew and by extension, 37, risking her reputation, her life, and her freedom for her friend and their goals.
608[[/folder]]
609
610! Other Members of the Crew (Summons)
611A collection of other personalities and members of Vertin's Crew who either don't appear in the story proper or have minor roles.
612
613!! 6*
614The most powerful, and by extension the rarest and hardest to get, of arcanists. They are oftentimes used to help carry the player through most of the story content and early stages, and in the late game, form the backbone of team compositions and strategies. With the most powerful of them, they can even be deployed alone in a stage and be no worse for wear.
615
616[[folder:'''6''']]
617!! Atticus
618[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/6_693.png]]
619 [[caption-width-right:300:"A spinning wheel is meant to turn around, just like fate is bound to happen. In many cases, we don't have a choice."]]
620[[caption-width-right:300:[[labelnote:''Click here to see his Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/307902.png[[/labelnote]]]]
621-->'''Afflatus:''' Intellect\
622'''Damage:''' Mental\
623'''Voiced By:''' Zak Morris (EN), Creator/YuichiNakamura (JP), Kim Jin-hong (KR)
624
625The current leader of the arcanist society on Apeiron. He seeks balance in all things.
626----
627
628[[/folder]]
629
630[[folder:'''37''']]
631[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/37_28.png]]
632 [[caption-width-right:1000:"The Mandelbrot set... That's right! It's just like the island! I'm a part of the set, just as I'm a part of the island."]]
633[[caption-width-right:1000:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/306602.png[[/labelnote]]]]
634[[caption-width-right:1000:[[labelnote:''Click here to see her Happy Bird Catcher skin'']]https://static.tvtropes.org/pmwiki/pub/images/306603.png[[/labelnote]]]]
635
636-->'''Afflatus:''' Star\
637'''Damage:''' Mental\
638'''Voiced by:''' Emily Stranges (EN), Mihu (CN), Creator/YukaIguchi (JP), Yu Hye-ji (KR)
639
640A priestess and scholar from a mysterious island somewhere in the Aegean Sea, populated by arcanist followers of Pythagoreanism. 37 best exemplifies their ideals regarding the power of numbers, being a child genius who still strives for greater heights in her studies, and alway aspiring to the ideal world of "Forms" rather than being fixated on the imperfect world of "Matters".
641----
642* BerserkButton: Thanks to the strange taboos of the Pythagoreans, 37 absolutely ''despises'' anyone who eats beans or consumes bean-related products. She has a particular disdain for those who are "brown bean juice drinkers" (coffee drinkers) such as Regulus and Medicine Pocket.
643* ChildProdigy: From her earliest years, 37 has displayed skills in mathematics and arcane skills that far exceed even the adult scholars, earning her the admiration of much of the island. At just age 16, she's considered one of the premiere intellectuals and researchers in the Hall of Apeiron, especially with her research into the "Emanation" (what Apeiron calls the "Storm"), and she has access to the island's deepest secrets.
644* CripplingOverspecialization: Much of 37's kit revolves around quickly building stacks of "Eureka!" so she can unleash her devastatingly powerful bonus attack and whittle down enemies, no matter their defenses. However, these stacks are only gained by using her arcane skills or allies' extra actions, and there's only a small handful of them who even have extra actions at all, let alone ones that trigger reliably.
645* GenerationXerox: Based on the reports of [[spoiler:Greta Hoffman]], 37 is an almost-exact copy of her mother, [[spoiler:77]], from the blue hair, the savant syndrome, and constantly annoying and frustrating outsiders who are trying to get her assisstance.
646* GlassCannon: 37 is one of ''the'' most powerful sub-DPS in the game when paired with fellow Star DPS Lilya, who both benefits from 37's attack and critical buffs, and has extra actions that will help 37 build Eureka stacks for her own extra action, which serious damage to whole teams of enemies no matter their defenses. However, she's also very fragile with poor defenses, meaning you better hope that you can output serious damage fast enough before the enemy does the same to her.
647* IdiotSavant: For all her unquestionable brilliance and skill in maths and her mathematical arcane skills, 37 is prone to exhibiting a ''lot'' of strange and unusual behaviors even among her people, such as going straight through a swamp and getting mud all over herself because a straight line was, mathematically, the shortest way to her destination. It's even more pronounced when it comes to [[NoSocialSkills trying to interact with other people]].
648* LongHairIsFeminine: 37 is a very feminine, delicate character with some ''extremely'' long blue hair, so much so that she can trip on them if Sophia doesn't remember to brush them and keep them smooth, to prevent tangles.
649* MissingMom: [[spoiler:She was Reversed at sea, after miscalculating the prediction of the next one due to Manus interference.]]
650* OddFriendship: With the Corrector Sophia. 37 is TheChosenOne among her people, the daughter of one of their most prominent geniuses and a savant who can see the numbers in the world as easily as one describes what is in front of them. Meanwhile, Sophia is the daughter of an outsider and struggles with her studies, not even being able to learn her number [[spoiler:and rejecting 37's attempt to tell her it rather than finding it out herself, as is tradition.]] Still, the two of them enjoy the other's company and frequently have each other's backs when the chips are down.
651* SurprisinglyRealisticOutcome: With how incredibly long 37's hair is, if Sophia doesn't regularly brush it and keep it tamed, 37 will often end up tripping on it as it becomes tangled with her legs.
652* YouAreNumber6: As her folder name says, it's "37." Rather than being a dehumanizing tactic, it's actually of great, sacred importance for the Kingdom of the Pythagoreans, representing the ideal "essence" of a person beyond their physical form. In particular, her being a prime number carries much prestige, especially thanks to her intelligence and talents.
653[[/folder]]
654
655[[folder:'''A Knight''']]
656[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aknight_reverse1999.png]]
657[[caption-width-right:1000:"Someone is just a knight, nameless, wandering, beholden to thee for taking me in. If thou dost not mind, please let Someone serve thee till the end."]]
658[[caption-width-right:350:[[labelnote:''Click here to see his Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/300702.png[[/labelnote]]]]
659[[caption-width-right:350:[[labelnote:''Click here to see his Galloping Across the Times skin'']]https://static.tvtropes.org/pmwiki/pub/images/300703.png[[/labelnote]]]]
660
661-->'''Afflatus:''' Spirit\
662'''Damage:''' Reality\
663'''Voiced by:''' Philip Desmeules (EN), Sang Yuze (CN), Creator/ShowHayami (JP)
664A pair of gauntlets, a cape, and a sword, inhabited by the spirit of a knight. Regardless of their odd situation, they still remain devoted to their oath to protect the innocent and are happy to serve Vertin and her goal of stopping the Storm.
665----
666* DarkIsNotEvil: Despite their chivalrous behavior, they are of Spirit afflatus, generally associated with evil spirits and eldritch beings in the lore of the game.
667* GratuitousForeignLanguage:
668** They will greet the player with a polite "Bonjour, comment allez-vous?" when viewed in the Crew page, and will use French in combat when the player selects a 3 star incantation.
669** Their 2nd chit-chat interaction has them recite a verse of the Chanson de Roland in Norwegian.
670* HiddenDepths: They have embroidered their personal handkerchief, making them able to do precise needlework through plate mail gauntlets.
671* HistoricalPersonPunchline: Subverted. It’s never stated directly but there are multiple hints in his design, voice lines, and incantations that he is [[spoiler: [[https://en.wikipedia.org/wiki/Roland Roland]] or at the very least, a multi-ethnic version of the real person]].
672* KnightErrant: Introduces themselves as a wandering knight when the player pulls them from the gacha, and is beholden to them.
673* NotSoAboveItAll: This Knight is chivalrous, unfailingly polite, and acts like the nobleman they probably were, but upon learning Pandora Wilson's ability to manifest mouths and her voice remotely, the knight kindly requests her to use it on their armor so there would be ''two'' disembodied voices coming out of them, and see the other's reactions.
674* ThirdPersonPerson: Will never refer to themselves as anything else but "Someone". Makes sense, as he does not have a given name due to being sentient armor. It is capitalized appropriately in subtitles.
675* YouRemindMeOfX: In "The Story of Oliver", Oliver reminds them of a fellow knight that they once traveled with, having never been a knight material but is fearless and self-sacrificing to save them. A Knight compares Oliver with them in a positive way, much to his initial chagrin.
676[[/folder]]
677
678[[folder:'''An-an Lee''']]
679[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ananlee_reverse1999.png]]
680[[caption-width-right:1000:"I'll take care of this case, thank you boss! I'm Nai Maang Dik Si. Of course, you'd better call me An-an. Let's make a fortune together! "]]
681[[caption-width-right:350:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/303902.png[[/labelnote]]]]
682[[caption-width-right:350:[[labelnote:''Click here to see her Between Clouds and Pine Trees skin'']]https://static.tvtropes.org/pmwiki/pub/images/303903.png[[/labelnote]]]]
683
684-->'''Afflatus:''' Plant\
685'''Damage:''' Reality\
686'''Voiced by:''' Creator/AyaneSakura (JP), Park Ha-jin (KR)
687The owner of the Neo-Science Exorcism Office. A child prodigy from Kowloon, An-an Lee has managed to unify traditional Chinese exorcism techniques with more modern-sciences, always looking for better and more efficient ways to bring peace to both the dead and the innocents haunted by them.
688----
689* AwesomeBackpack: Her Ghost Catcher 2021k is a scientific and magical marvel that lets her, well, catch ghosts with ease.
690* BunnyEarsLawyer: A highly skilled inventor and exorcist who uses eccentric implements and will also aggressively sell you her products at "reasonable" rates.
691* ChildProdigy: She was 8 years old when she started her exorcism work, learning how to write her own exorcism talismans and also build her very first ghost-detecting devices.
692* GadgeteerGenius: Her backpack is her invention, and is a magical and scientific device that can easily fight ghosts and help put them to rest.
693* GratuitousForeignLanguage: Chinese, Cantonese to be specific. For example, "Easy啦~!" when she casts a level II incantation.
694* HonestJohnsDealership: She ''is'' a legitimate exorcist and helps put tortured spirits to rest. She will ''also'' push her services as much as possible, imply that a place is haunted and put up a "good deal" for her services, then mention that the solution will only matter for the minor spirits and you need something more expensive for bigger problems...
695* MundaneUtility: After the ghosts reincarnated, An-an Lee has devised some way of getting the energy from it and using it for other things. She mentions she can make batteries, boil water, and roast meat, with her being especially enthusiastic about the last.
696* NoodleImplements: Somehow, her exorcism methods involve chocolate and plastic, alongside much more obvious implements like her exorcism talismans and her backpack. She claims the chocolate is both a snack and an anti-ghost weapon, and the plastic can help catch ghosts while she wraps up her leftovers, somehow.
697* PerpetualPoverty: Her skill in inventing gadgets and battling the supernatural did not give her much business acumen. During her interview with Pandora Wilson, she spends the entire interview trying to use the platform as a commercial for her business.
698* ScienceWizard: Her goal in life, aside from keeping her perpetually troubled business in the black, is to find new and better ways to fuse magic and science, proving to the rest of the world that the arcane and the technological aren't as mutually exclusive as once thought, and use them to better combat the supernatural problems that plague it.
699[[/folder]]
700
701[[folder:'''Centurion''']]
702
703[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/96695d4c_0770_408e_a203_803ba59c4ccb.png]]
704 [[caption-width-right:1000:"Hey, Jefe. Life is a gamble. Miracles won't happen if you just sit around and wait for it. When exactly are you going to make a bet?"]]
705[[caption-width-right:1000:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/303202.png[[/labelnote]]]]
706[[caption-width-right:1000:[[labelnote:''Click here to see her The Universal Star skin'']]https://static.tvtropes.org/pmwiki/pub/images/303203.png[[/labelnote]]]]
707
708-->'''Afflatus:''' Beast\
709'''Damage:''' Reality\
710'''Voiced by:''' Sam Yeow (EN), Zhao Yitong (CN), Teru Ikuta (JP), Bi Ju-eon (KR)
711A gambler with extremely good luck known for her death-defying stunts on TV.
712----
713* BornLucky: Centurion is extremely lucky, to the point where she's avoided near-certain death scenarios because of it. It's even shown in her Ultimate Incantation. 37 even states that her luck is so powerful that even a coin flip alters the field of probabilities.
714* EscapeArtist: One of Centurion's bread-and-butter performances is doing stunts involving putting herself into perilous situations and escaping, unharmed. Her Ultimate, ''Reality Show Premiere'', has her summoning and stepping into a sealed magic box with the enemies, throwing it and herself off a cliff into the sea, beating up all the unfortunate trapped foes and disturbing the surface, then miraculously escaping unharmed by jumping out of the water like a dolphin.
715* GatheringSteam: One of Centurion's Incantations, ''Victorious General'', gets stronger the more Moxie she has.
716* KickChick: Centurion prefers using her long, athletic legs to kick the ever loving daylights out of her enemies if she needs to get up close and personal.
717* LargeHam: As befitting a showwoman in both personality and profession, Centurion is ''extremely'' flamboyant, prideful, and dramatic. One of her battle lines has her being confused and annoyed enemies ''don't'' recognize her, and one of her incantations involves summoning and dropping a massive billboard of ''herself.'' It should be noted she was born in Las Vegas, USA, where she would have been ''constantly'' surrounded by the flash, glamor, and glitter of its live performances.
718* ThrillSeeker: Her greatest worry is to live a boring life. Her need for life threatening challenges is to the point where it's implied that her escape artist stunts have no gimmicks, she just uses her reality warping luck to get off scot free.
719* UnaffectedBySpice: Centurion is really into spicy food. In fact, one of her Effects is called ''Hot Sauce Expert'' and one of her lines offers spicy food to the player.
720[[/folder]]
721
722[[folder:'''Eternity''']]
723[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eac12bb3_f1f1_40fe_a61d_8dc23c06c231.png]]
724 [[caption-width-right:250:"Hm? Do you have anything to tell me, young lady? No, not those cliched greetings. It should be a tender one, with come heartwarming words... How do you greet your mother?"]]
725[[caption-width-right:250:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/305102.png[[/labelnote]]]]
726[[caption-width-right:250:[[labelnote:''Click here to see her A Visit to The Artic skin'']]https://static.tvtropes.org/pmwiki/pub/images/305103.png[[/labelnote]]]]
727
728-->'''Afflatus:''' Mineral\
729'''Damage:''' Reality\
730'''Voiced by:''' Creator/FairouzAi (JP), Li Jiasi (CN), Yu Yeong (KR)
731
732An immortal arcanist who currently runs a shop dedicated to selling arcane products.
733----
734* AnimalMotifs: Eternity has several references to marine life.
735** Her handbag is based on a jellyfish, which includes a species that is functionally immortal.
736** Her "Inspiration" includes the giant clam, which like her, are very long lived.
737** Her ultimate summons a whale, which is one of the longer-lived aquatic species who can live to 100, just like Eternity herself.
738* CastFromHitPoints: All her regular offensive incantations drain her health, while using her Ultimate gives her a self-heal to get them back and continue the assault.
739* EveryManHasHisPrice: Eternity is perfectly willing to victimize unwilling magical critters if she can profit ''handsomely'' in the process. Similarly, she can be convinced to divulge her many secrets for a good enough price, but warns Vertin that it's wiser not to know.
740* ExactWords: The Foundation holds a grudge against her after she sold them an Invisibility Cloak that would render itself invisible, because Eternity never mentioned that invisibility didn't extend to the ''wearer'' of the cloak.
741* HonestJohnsDealership: With regards to her business, Eternity is quite fond of roping in unwilling participants, engaging in ExactWords for her product descriptions, and charging obscene amounts of money by preying on people's insecurities like their inability to find love.
742* KickingAssInAllHerFinery: In her default skin, Eternity fights in an expensive ballroom dress, complete with similarly expensive shoes, and rare, vintage, handcrafted jewelry. She even hurls her vintage, incredibly rare, and expensive luxury handbag as part of her attacks.
743* MisplacedRetribution: Eternity was blamed for a "plague" (tubercolosis) and "vampire invasions" that occured in her hometown of Exeter, which led to the paranoid, economically despairing, and traumatized citizens believing she was the cause of their misery and not the American Civil War they had just exited. Eternity herself managed to get out in time, but the trauma of the event still lingers, mostly by her continuing to live and be alone as everything changed and died around her.
744* {{Mondegreen}}: Several players misheard "Flying handbag for only 3000 Sharpodonties!" as "Flying handbag for only 3000 sharp aunties!"
745* MysticalWhiteHair: Maybe a consequence of old age, maybe she was born with it, but Eternity has prominent gray-white hair and leans very heavily into her arcanist side, running a shop selling magical items.
746* NonIdleRich: Even before joining Vertin's Crew, Eternity was VERY rich, making 1,000,000 dollars per transaction alone with her Mating Wand. Despite having more money than any mortal or immortal could reasonably spend, she continued to run a business selling arcane items of sometimes questionable reliability and deceptive marketing, and now, works for Vertin to fight the Manus, the Storm, and any other threats to the Foundation.
747* OlderThanTheyLook: Eternity certainly looks and acts like a grandmother but you'd be hard-pressed to guess she's over ''100'' with her looks.
748* PunnyName: Her arcanum shop is called "Sea For Yourself," because Eternity has countless aquatic and oceanic themes to herself and her kit. On a related note, some of her products have caveats she'd left out until you have it in your hands and can see for yourself.
749* SecretKeeper: Eternity is privvy to a number of things that most normal mortals will never get the opportunity to hear, let alone live long enough to share to all the eager ears who will listen.
750* SurvivorGuilt: The memories of Exeter, her hometown, weighs particularly heavy on Eternity, as she was the only one to survive the destruction of farms due to the American Civil War then the resulting Tubercolosis outbreaks and "vampire" paranoia that wiped out the rest of the citizens but her.
751-->'''Eternity:''' In Exeter, Death only spared me. I often feel like a scarecrow. Everything around me keeps changing, growing, and eventually comes to an end. But I remain unchanged and alone.
752* TechnicallyLivingVampire: She's very heavily implied to be some type of blood-drinking arcanist, which is how she maintains her youth and immortality, though she favors the blood of marine life rather than other sentient beings. During her ''Meet the Arcanists'' comic, she intentionally scares Regulus for fun by implying she sucks the youth out of young ladies like her to maintain her immortality.
753* VisualPun: Her default outfit is a "mermaid" dress with a leg slit, as befitting her nautical themes.
754* WhoWantsToLiveForever: Eternity is not particularly ''happy'' about her immortality. She has to carry a literal century worth of trauma and watching everything familiar and beloved to her change, grow, and die without her, she has lost the joy she once felt during birthdays now that she's had to endure so many of them, and she is knowledgeable of secrets that she ''could'' divulge at the right price, but warns Vertin she's wiser enough not knowing.
755[[/folder]]
756
757%%[[folder:'''Getian''']]
758%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/308401.png]]
759%% [[caption-width-right:1000:"I have cast an incantation on you. It allows us to communicate and exchange our names as the code of etiquette requires. I'm Getian."]]
760%%[[/folder]]
761
762%%[[folder:'''Isolde''']]
763%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/308101.png]]
764%% [[caption-width-right:1000:"Thank you for your generosity, miss. I think I'll stay here for a few days ... Oh? You prepared a room for me? So you did. Look how ... dainty it is. I am grateful."]]
765%%[[/folder]]
766
767[[folder:'''Jessica''' '''(Spoilers for ''A Nightmare at Green Lake'')''']]
768[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/c3db7052_26fe_4242_bf7c_cdcf92eaab52.png]]
769 [[caption-width-right:250:”Hello, dear friend. From now on, we can be together all the time. I thought of many things we can do. Firstly ... let's roll in the grass!”]]
770[[caption-width-right:250:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/305602.png[[/labelnote]]]]
771-->'''Afflatus:''' Plant\
772'''Damage:''' Reality\
773'''Voiced by:''' Lia Luz (EN), Creator/AzumiWaki (JP), Kim Yun-chae (KR)
774
775An intelligent magical creature, a "changeling" from Green Lake. A chance encounter with the young Blonney gave Jessica a love of horror movies, as Jessica would often spend hours listening to Blonney's latest creations. Unfortunately, Blonney's family moved away, and being too young to communicate what that meant, an unknowing Jessica spent years alone in Green Lake. Though she satisfied herself for a time with befriending the local magical critters, using them and her shapeshifting powers to recreate Blonney's horror stories, she eventually grows bored of them and begins kidnapping hapless visitors to Green Lake, using them as part of her "productions" to relieve her boredom and loneliness.
776
777She serves as the antagonist of ''A Nightmare at Green Lake'', orchestrating all the events.
778----
779* TheBeastmaster: She has unconscious control over the mutated critters of Green Lake, referring to them as her "friends." In combat, she can summon them to attack her foes, despite having long since moved out of Green Lake, their place of origin.
780* BigBadFriend: Under her false identity of "Anne", Jessica manages to infiltrate Blonney's filming crew, poisoning and replacing the original cast members with herself or her critters, and foiling their attempts to escape so she can keep them in Green Lake to entertain her by playing out her favorite horror stories, willingly or unwillingly.
781* BigEater: Among her violations during her time in the School of Discipline was breaking into the cafeteria, stealing '''10''' servings, and consuming them all, leading to a shortage for the other students during lunch.
782* CripplingOverspecialization: Most of Jessica's DPS is highly reliant on keeping consistently high stacks of Poison on your enemies. If you don't have someone that can reliably sustain Poison stacks, such as Sotheby, or worse, if your enemies have Cleanse mechanics that remove Poison stacks altogether, Jessica loses most of her potency.
783* TheCutie: Jessica is very innocent, childlike, and ignorant of the world of the darkness it holds, due to having lived most of her life stuck in Green Lake with only non-sentient mutant critters and the occasional human/arcanist visitors to break the monotony. Most of her attacks and behaviors bring to mind a child innocently trying to play around with others, not knowing the harm or the distress she's causing.
784* DefeatMeansFriendship: After going into a despair-induced berserk rage at the climax of ''A Nightmare at Green Lake'', Vertin and the Crew are forced to subdue her, talk it out to her, and she eventually relents and becomes part of the St. Pavlov Foundation after Vertin offers her a way out of Green Lake without hiding her true form.
785* GameplayAndStoryIntegration: The Foundation are ''very'' wary of taking Jessica in, as she's shown herself to be a very dangerous, out-of-control magical being who's already victimized staff and students of Zeno Armaments Academy, kidnapped innocent humans, and Vertin and the Crew don't ''defeat'' her so much as they weaken her long enough to convince her to stand down and work out a mutually beneficial solution. In-game, she's a 6 Star Arcanist, the most powerful possible.
786* LegoGenetics: Played with. While Jessica came out as a clean splice between a cervitaur and a changeling, her experiment logs show her to be extremely lucky, as every other cohort of hers came out with debilitating or fatal developmental abnoralities, such as osteogenesis imperfecta or lethally excessive cellular autophagy.
787* NonHumanHumanoidHybrid: She's a genetic splice between a cervitaur and a changeling.
788* ObliviouslyEvil: Jessica is not so much malevolent as she is naive and lacking in empathy.
789* OurCentaursAreDifferent: Jessica's true form is of a half-deer, half-human creature, with everything below her human waist being a deer's body.
790* PoisonousPerson: She has great control over the toxic myconids she naturally produces, which lets her hang around others without infecting everyone around her, and also intentionally using them as part of her attacks.
791* [[PsychopathicManchild Psychopathic Womanchild]]: She's a childlike NightmareFetishist who doesn't quite understand most people don't like living in a horror movie.
792* VoluntaryShapeshifting: Jessica is highly skilled at changing her form, dramatically shifting her weight, mass, and height to take on the forms of the Butcher, the Bride, and a giantized, TurnsRed version of herself for her boss battle.
793* {{Yandere}}: She gets disturbingly obsessive about any friends she makes, proudly announcing that she collects [[StalkerShrine every single one of Vertin's loose hairs to keep in a drawer]]. And If the player has Vertin turn down the flower garland she makes for her in the Wilderness, Jessica bluntly tells her she does not have a say in the matter. To say nothing of the names and flavor text of her attack cards.
794-->'''White Blankie:''' Delicate and fragrant, it covers the captive completely.
795-->''''Good Friends:''' She plays along with them. The other lead has been gone for such a long time.
796-->'''Gaze from the Forest:''' "I've missed you so much."
797[[/folder]]
798
799%%[[folder:'''Jiu Niangzi''']]
800%%[[quoteright:910:https://static.tvtropes.org/pmwiki/pub/images/308301.png]]
801%% [[caption-width-right:910:"Excuse me, where is this place? Oh, you mean put my hands on this? Alright, done. You mean, it's an arcane skill? An arcane skill makes me speak your language, and you speak mine? I think I've heard it before. When and where, exactly?"]]
802%%[[/folder]]
803
804[[folder:'''Kaalaa Baunaa''']]
805[[quoteright:867:https://static.tvtropes.org/pmwiki/pub/images/586cbe03543cdc70373ea52498220845.png]]
806 [[caption-width-right:867:"Most star scryers won't read their own future. We are supposed to remain philosophical about almost everything, either good or bad... But I broke the rule. Or say, I've seen it coming."]]
807[[caption-width-right:867:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/307002.png[[/labelnote]]]]
808
809-->'''Afflatus:''' Mineral\
810'''Damage:''' Mental\
811'''Voiced by:''' Gunja Chakraborty (EN), Creator/YukaOotsubo (JP),
812
813A dedicated astrologist who is master of a separate plane of reality known as "The Meditator's Realm."
814----
815* BareMidriffsAreFeminine: Kaalaa's default garment is a sari that leaves her midriff exposed.
816* CommonalityConnection: She and Shamane bond after learning that Shamane's long-lost elder sister and Kaalaa's missing research partner are the same woman, Kumar.
817* CosmicMotifs: Her name is hindi for "Black Dwarf", a theoretical type of star that, after consuming all fusionable material, produces no more light.
818* StarPower: Her arcane skill involves using the alignment of the planets to power her strikes.
819* TragicKeepsake: Kaalaa always carries Kumar's broken glasses with her.
820[[/folder]]
821
822%%[[folder:'''Marcus''']]
823%%[[quoteright:856:https://static.tvtropes.org/pmwiki/pub/images/306501.png]]
824%% [[caption-width-right:856:"Greetings, Marcus here! I've heard a lot about you from a ... special ... someone ... Your collection is something I can't wait to get my hands on! So here's my ID, employment certificate, transfer records, medical report, and ... Huh? You don't need these?"]]
825%%[[/folder]]
826
827[[folder:'''Melania''']]
828!! Melania Ramirez
829[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/melania_reverse1999.png]]
830 [[caption-width-right:1000:”An unexpected encounter... A room, a frame, and an old TV... I need some time to figure out the situation here, approximately 12 minutes and 31 seconds...”]]
831[[caption-width-right:350:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/306202.png[[/labelnote]]]]
832[[caption-width-right:350:[[labelnote:''Click here to see her A Peaceful Night skin'']]https://static.tvtropes.org/pmwiki/pub/images/306203.png[[/labelnote]]]]
833
834-->'''Afflatus:''' Beast\
835'''Damage:''' Mental\
836'''Voiced by:''' Xiao N (CN), Creator/KanaUeda (JP), Gabin (KR)
837An unassuming college student who leads a double life as "The Great Thief Acey," a notorious PhantomThief who has stolen all kinds of priceless treasures just to return them shortly after.
838----
839* CallingCard: Forget calling cards, Melania flat-out sends her targets ''security plans'' to give them advice on they might catch her. Aside from her brief stint as the head of Ramirez Security, where she spent her time handling and planning for security breaches, this is likely a mocking reference to Iverson of New Humans Security. Iverson tried to publish an end-all-be-all guide to security that he claimed was so perfect, he would publish it and let thieves read it so they would become so discouraged they wouldn't even attempt a crime. Melania herself managed to ''thoroughly'' demolish it both times he tried to implement it, [[spoiler:and all despite Iverson's ''many'' highly illegal modifications and measures like putting military-grade bullets in his robots.]]
840* GameplayAndStoryIntegration: True to her status as a PhantomThief, Melania's moveset allows her to steal Moxie from enemies, robbing them of the ability to use their Ultimates while allowing her to fire off her own more often.
841* GatheringSteam: Her passive, ''Top Student'', gives her a stacking increase to her Ultimate's damage every time she uses it, stacking up to 6 times for a total of 72% increased damage.
842* ImpoverishedPatrician: Following her family's fall from grace after their botched retrieval of the Rimet Cup and her father's suicide, the Ramirez family and company has fallen on hard times, with Melania lamenting being unable to afford a grave for her father in a nicer cemetery.
843* MissingDad: Her father committed suicide as a result of the humiliation of failing to retrieve the real Rimet Cup.
844* PhantomThief: Natch. However, Melania's thefts are done more in the name of eluding and breaking through security systems rather than actually stealing what they're guarding, and she always mails back whatever she's stolen the day after she makes off with it.
845[[/folder]]
846
847[[folder:'''Ms. [=NewBabel=]''']]
848
849[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/c95df0c5_4c8d_48c6_a7a7_e42b78f22919.png]]
850 [[caption-width-right:1000:"Oh, it's very nice to meet you. This room is very classy, yet it can use a bit of warmth to its perfection. I think I can offer you a solution."]]
851[[caption-width-right:1000:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/305202.png[[/labelnote]]]]
852
853-->'''Afflatus:''' Mineral\
854'''Damage:''' Reality\
855'''Voiced by:''' Alex J. Cairns (EN), Creator/MaayaUchida (JP)
856
857The wealthy CEO of The [=NewBabel=] Company from New York, USA. She was from a long legacy of arcanist critter tamers, using secrets passed down through the generations to protect the wild creatures and humans both. As the 1980s rolled by and brought with it the expansive, sweeping changes to both standard of living and opportunties for leisure and spending disposable income, Ms. [=NewBabel=] decided to modernize the family legacy by selling tamed critters as a new form of domestic pet.
858----
859* CombatAndSupport: Ms. [=NewBabel=] is one of the few dedicated tanks in the game, using Counter skills, giving her allies defensive buffs, and taunting enemies into attacking her to spare her allies damage.
860* FamilyBusiness: The [=NewBabel=] family have been critter tamers for generations, Ms. [=NewBabel=] is just the first whose tried to go from "sacred tamers and protectors of the wilderness' monsters" to "enterpreneur selling tamed critters as a new and exciting new form of household pet."
861* FluffyTamer: Most of the magical critters the Crew encounters are vicious, territorial, and dangerous beasts that need to be put down. Thanks to Ms. [=NewBabel=]'s family lineage and the techniques she derived from it, she's capable of taming them and making them reliably controllable pets and attack animals.
862* {{Foil}}: To Eternity. Both are refined, luxurious, mature businesswomen who explicitly deal with the arcane, but while Ms. [=NewBabel=] is principled, kind, and has altruistic visions for the success of her company as a legitimate and trustworthy industry leader that will change the dynamics of critters and humans, Eternity is all too willing to take advantage of magical critters to turn a handsome profit and doesn't particularly mind using ExactWords to sell her clients items that aren't as they thought.
863* HairOfGoldHeartOfGold: Ms. [=NewBabel=] prefers to take positive reinforcement and gentleness in all her training habits, and honestly believes in her "pet critter" business as the first step to a better life of peaceful coexistence between humans and magical critters.
864* LastNameBasis: Probably as a marketing tool for her eponymous company, Ms. [=NewBabel=] only goes by her family name.
865[[/folder]]
866
867[[folder:'''Pickles''']]
868
869[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/ed3eabd7_b26e_4a1a_a4c1_76c6a25ce16b.png]]
870 [[caption-width-right:1000:(You smell like a friend.) (Before you pat me on the head,) (Could you please try and tell me, does every species have the same kind of soul?) "lnstead of a pat on the head, the puppy prefers a handshake like a friend."]]
871[[caption-width-right:1000:[[labelnote:''Click here to see his Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/306302.png[[/labelnote]]]]
872[[caption-width-right:1000:[[labelnote:''Click here to see his The Young Dog and The Sea skin'']]https://static.tvtropes.org/pmwiki/pub/images/306303.png[[/labelnote]]]]
873
874-->'''Afflatus:''' Mineral\
875'''Damage:''' Mental\
876'''Voiced by:''' Creator/SomaSaito (JP), Seo Jung-ik (KR)
877
878A dog who was born with arcane powers and subsequently incredible intelligence, yet cursed with the inability to properly communicate it to anyone who can actually understand his deeply melancholic thoughts about the nature of life, the absurdities of reality, and philosophical conundrums like the Ship of Theseus.
879----
880* EmotionBomb: Pickles' magical skills specializes in heightening the target's emotions, oftentimes putting them into an irrational berserk state. It works just as well on artificial intelligences, though in that case, it's probably more a case of overworked processors and the resulting errors from overflowing inputs and outputs.
881* HideYourOtherness: Partially due to how he mostly likes his life as a house pet and doesn't want his owner and fellow pet, Charlton and Wendy, to get into supernatural trouble, Pickles has made it a point to almost never use his magical powers and make it obvious he's no normal pup.
882* LostInTranslation: A common running gag and serious frustration of Pickles is that his "Doggie" translator is ''very'' flawed, incapable of capturing the many nuances of his thought and speech, and oftentimes oversimplifying his barks to the point of giving humans and other arcanists the wrong impression of what he actually meant to convey. An entire side-event of ''The Theft of the Rimet Cup'' is dedicated to Pickles ''trying'' to improve the translation or the translator itself and failing miserably in the process.
883* NearlyNormalAnimal: Despite his magical powers and intelligence, Pickles is otherwise just a dog. His owner, Charlton, and his fellow pet, Wendy, just treat him as a very smart puppy with unusual behaviors and habits, but nothing that can't be explained as personality quirks any animal would have.
884* PoorCommunicationKills: The entirety of ''The Puppie and the Hippie'' with Diggers unintentionally kidnapping Pickles could have been avoided if Doggie had been a better translator that didn't make it seem like Pickles was an enthusiastic and willing collaborator. Admittedly, part of the reason Doggie keeps mistranslating Pickles is that he speaks in deep, complicated, and oftentimes hard-to-parse paragraphs that only come out as "Woof, woof, woof."
885* ShoutOut: He's based of the real-life Pickles the Border Collie [[https://en.wikipedia.org/wiki/Pickles_(dog) Pickles the Dog]], a dog who managed to find the stolen Rimet Cup in the real world, albeit with magical powers, human-level intelligence, and a penchant for philosophy and stoicism.
886* TranslatorCollar: His "Doggie" translator is often nearby Pickles to attempt to translate his deep, complex woofs, oftentimes inadequately and to Pickles' great frustration.
887[[/folder]]
888
889[[folder:'''Shamane''']]
890!! Pushya Sharma
891[[quoteright:540:https://static.tvtropes.org/pmwiki/pub/images/60_full_0.png]]
892 [[caption-width-right:540:"Huh, what is this place? Tsk-tsk, the serene lake, and the clear horizon at the end of the vast treeless plain ... I would have thought I was back in the good old mountains if I didn't see you here. Alright, do you mind showing me around, my grave-looking friend?"]]
893[[caption-width-right:540:[[labelnote:''Click here to see his Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/307202.png[[/labelnote]]]]
894
895-->'''Afflatus:''' Beast\
896'''Damage:''' Reality\
897'''Voiced By:''' Indy Saluja (EN), Creator/HirokiYasumoto (JP)
898
899The last scion of the once-great Sharma family.
900----
901* ArtificialLimbs: Shamane lost his left arm years ago in a fire and replaced it with a handmade prothesis. However, he's come to peace with it.
902-->'''Shamane:''' I mean ... look at it! It's so much cooler than the other arm!
903* OralFixation: He can always been seen with a piece of straw between his teeth.
904* YourTraditionIsNotMine: Shamane rejected his family's legacy, in part because of their hatreds towards humans, and left the village to train in seclusion in the mountains.
905
906[[/folder]]
907
908[[folder:'''Spathodea''']]
909[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/307301.png]]
910 [[caption-width-right:250:"Yoohoo! I ran here as fast as I could, right after today's training! You said there would be a new doorplate for my room. What is it like? Oh, wait, let me guess. Is it like a ball of fire or a rainbow?"]]
911[[caption-width-right:250:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/307302.png[[/labelnote]]]]
912
913-->'''Afflatus:''' Beast\
914'''Damage:''' Reality\
915'''Voiced By:''' Makeda Bromfield (EN), Liu Wen (CN), Creator/ShikiAoki (JP), Kang Sae-bom (KR)
916
917The daughter of an immigrant family, Spathodea has had no trouble adjusting to life in an unfamiliar country, warming up to others thanks to her amazing athletic abilities and her sunny disposition.
918----
919* BoxingBattler: An underage amateur boxer, she fights with flame empowered punches.
920* BrainsAndBrawn: She's the brawn to Ezra's brains.
921* FantasticRacism: As an arcanist athlete competing under human rules, she feels that when the Uluru Games, a competition for arcanists by arcanists, are revived, humans shouldn't even be allowed to see it. Part of her arc in the Uluru Games event is getting over this issue.
922* MasculineGirlFeminineBoy: Spathodea's an energetic, loud, and rowdy boxer while Ezra's a calm, caring, and compassionate researcher.
923* PastLifeMemories: She is a reincarnator, a rare lineage of arcanists who receive past memories when their arcane skills awaken. In her case, she was the priestess of the ancient Uluru Games. Unusually for the world of Reverse:1999, her receiving those past memories didn't result in her old identity extinguishing the new, but a synthesis of both.
924* PlayingWithFire: As stated above, she produces flames as part of her arcane skillset.
925[[/folder]]
926
927[[folder:'''Voyager''']]
928
929[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/34137775_f593_4083_a743_a20b013a67d6.png]]
930 [[caption-width-right:1000:"Heh heh."]]
931[[caption-width-right:1000:[[labelnote:''Click here to see her Insight II art'']]https://static.tvtropes.org/pmwiki/pub/images/304802.png[[/labelnote]]]]
932
933-->'''Afflatus:''' Star\
934'''Damage:''' Mental\
935'''Voiced by:''' Qian Chen (CN), Creator/KaedeHondo (JP)
936
937A powerful cosmic-being who came from a galaxy without sound. After the Voyager 2 sattelite passed her by and she discovered its Golden Record and the existence of Earth, Voyager traveled several light years to reach the planet, whereupon she compressed herself into the form of a young girl to better explore and interact with the world's inhabitants.
938----
939* AdorableAbomination: She's a powerful cosmic-being that other aliens are so terrified of, her very ''presence'' makes them abandon entire ''galaxies'' and any hope of even being there and living to tell the tale. On Earth, she's perfectly willing to be contained by the St. Pavlov Foundation, using a fraction of her incredible power to help Vertin and the rest of the Crew with their missions, and has friendly interactions with others through facial expressions, gestures, and especially music using her violin.
940* TheDreaded: To other aliens, anyway. They are ''well'' aware of just how powerful Voyager CAN be if she's not willingly compressing and limiting herself to the abilities of a young arcanist girl.
941* ElectiveMute: Voyager is capable of communicating in English, just in ''very'' limited fashion with only a handful of words each. She usually prefers to play her violin, instead, though there will also be odd moments where she decides to mimic animal sounds, likely because she had heard them both from the Voyager 2's Golden Record.
942* ElegantClassicalMusician: She’s a demure lady dressed in a vintage school uniform, and prefers to play classical music with her violin to express her thoughts.
943* AFormYouAreComfortableWith: Voyager's true form is a cloud of swirling stardust. Her "young girl" form is to keep earthlings from freaking out and enabling her to interact with them easily.
944* GlamorFailure: Her Insight 2 skin has her disguise begin to literally or figuratively rip at the seams, with the unknown material of her school uniform being sliced open at the stomach, and her "stockings" turning back into the nebula she is actually made of.
945* HistoricalInJoke: All of Voyager's music pieces where classical compositions recorded on Voyager 2's Golden Record.
946* NamedAfterSomeoneFamous: She was named after the Voyager 2 satellite launched to Uranus and Neptune by NASA, which is currently beyond the heliosphere.
947* SchoolUniformsAreTheNewBlack: She wears a Soviet Russia-era girl's school uniform as she was living in Soviet Russia before the St. Pavlov Foundation recruited her.
948[[/folder]]
949
950%%[[folder:'''Windsong''']]
951%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/307701.png]]
952%% [[caption-width-right:1000:"When we shake hands, we enter a relationship like that of two intersecting lines. It's a pleasure to work with you, Ms. Timekeeper."]]
953%%[[/folder]]
954
955%%[[folder:'''Вила''' (Vila)]]
956%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/308701.png]]
957%% [[caption-width-right:1000:"Thank you for inviting me, Ms. Vertin. A typical room is more than fine ... Oh, by the way, do you happen to have a swimming pool here?"]]
958%%[[/folder]]
959
960!!5*
961
962Arcanists who are a step below the top of 6*, though they are oftentimes still incredibly powerful in their own right, with useful utility, incredible amounts of damage, or healing and supporting skills that improve the team as a whole.
963----
964%%[[folder:'''Авксивий''' (Avgust)]]
965%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/307801.png]]
966%% [[caption-width-right:1000:"So Ms. Suitcase Keeper, are you the quiet type in this group too?"]]
967%%[[/folder]]
968
969[[folder:'''Baby Blue''']]
970!!Rebecca Jones
971
972[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/0393c2f6_e7d0_4679_a602_2745190668bc.png]]
973 [[caption-width-right:1000:"I am... Who am I? I don't know... It's okay, in Wonderland... everyone is Alice..."]]
974
975-->'''Afflatus:''' Star\
976'''Damage:''' Mental\
977'''Voiced by:''' Creator/AyaSuzaki (JP), Gabin (KR)
978
979A young woman afflicted with Alice in Wonderland Syndrome, and who willingly remains under its spell. Thanks to this connection, she has access to powerful arcanum to weaken and debilitate her enemies, trapping them in strange dreams and vicious nightmares.
980----
981* AliceAllusion: Her entire character is inspired by Literature/AlicesAdventuresInWonderland, from the name of the MysticalPlague she suffers from to the tea party and Chesire Cat in her Ultimate. Interestingly, she isn’t a blonde and neither her code name or real name is "Alice", setting her apart from many other examples of this trope.
982* ClapYourHandsIfYouBelieve: Baby Blue theorizes that her Wonderland Syndrome and her powers derives from her refusal to "grow up" and stop believing in it.
983* MysticalPlague: She's a chronic sufferer of Wonderland Syndrome, which allegedly gives her access to visit Wonderland and fantastical powers based on it. Her mother may have mourned the loss of her daughter to it and her never recovering from it like the others, but Baby Blue is quite content with her lot in life.
984* OneOfTheKids: Similar to Balloon Party, Baby Blue is permanently of stunted emotional maturity, acting like a little girl despite being 17 years old. Her Wonderland powers are strongly tied to this refusal to grow up, and she's none too fond of the "real world" to sever the connection like the other victims of Wonderland Syndrome had.
985* OnlyKnownByHerNickname: You'd be hardpressed to find anyone calling her Rebecca, as she prefers to go by the nickname the Wonderlanders gave her.
986* TrueBlueFemininity: Her outfit mostly has a light blue shade, giving her a demure and dreamy aura.
987[[/folder]]
988
989[[folder:'''Balloon Party''']]
990[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/balloonparty_reverse1999.png]]
991 [[caption-width-right:350: “Balloons... you need some balloons here. That's why I brought them. Say cheese.”]]
992
993-->'''Afflatus:''' Mineral\
994'''Damage:''' Reality\
995'''Voiced by:''' Camille Blott (EN), Creator/InoriMinase (JP)
996A mysterious girl from Germany, in the 1960s during the Berlin Wall era. By some bizarre circumstances, she produces balloons from her body, hiccuping them out and either healing the sick or causing terrible afflictions.
997----
998* {{Cloudcuckoolander}}: Most likely as a result of her being dead for what could have been hours, afflicted with high fever, and deprived of oxygen to the brain, Balloon Party is not really working with a full deck. Many of her lines are incredibly childish, simplistic, and slow, and she seems to be a bit ignorant of what's going on at the moment, such as her saying "How welcoming!" in a pained voice when enemies attack her.
999* CreepyGood: Balloon Party can be unsettling. Her balloons, though invaluable for their healing powers, appear to be ''organic'' in nature, with blood vessels, bone structures, and fully-formed internal organs like lungs, eyeballs, and hearts. Not to mention she creates them from within her body and coughs them up to release them, and the terrible damage her balloons can do when she wants to. Nonetheless, Balloon Party is a healer first and foremost, and her wrath is reserved for abusive parents and those that actively seek to harm others.
1000* FriendToAllChildren: Balloon Party wants nothing more than to see children healthy and happy. Before she was recruited by Vertin, she secretly sneaked into hospitals, homes, and wherever else she would find children that needed healing and a reason to smile.
1001* GoodParents: Her parents were both doctors, and after the incident where Balloon Party died from a serious infection with high fever but recovered thanks to her mysteriously coughing up balloons, they quickly changed their ways, embracing their daughter's ''bizarre'' gift and turning their house from a plain, white abode to one that looked like a party that was never held, there were so many of Balloon Party's balloons strewn about.
1002* OneOfTheKids: She's approximately 17 years old but she acts like she's much younger, having an incredibly childish fashion sense, a very simple dialog that makes her sound like a child, and a simple, naive view of the world, such as her understanding of "bad" adults. One has to imagine her near-death experience from a severe infection and fever has left some lasting effects to her mental state...
1003* ParentsAsPeople: Because of the dire circumstances, political instability, and supply chain disruptions that occurred during the Berlin Wall years, both her doctor parents were oftentimes out for long hours and away from home, treating the many poor and destitute who didn't have access to anything, as even pill bottles had become a valuable commodity. They did not notice that Balloon Party had fallen seriously ill, until it was too late to treat her normally and she had stopped breathing. Thankfully, whatever magic allows her to produce balloons inside her and cough them up revived her and gave her a full recovery.
1004* SurprisinglyRealisticOutcome: Miraculous recovery aside, Balloon Party was still suffering from high fever and a lethal infection for what could have been hours, so she suffers severe side-effects such brain damage leading to her childish speech patterns, her lack of awareness of the world around her, and her many odd mannerisms.
1005[[/folder]]
1006
1007[[folder:'''Bkornblume''']]
1008[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bkornblume_reverse1999.png]]
1009 [[caption-width-right:350: “Are you a brave speaker? You look like one... Hmm, and sound like too.”]]
1010
1011-->'''Afflatus:''' Plant\
1012'''Damage:''' Reality\
1013'''Voiced by:''' Emily Stranges (EN), Zhang Huilin (CN), Creator/ReinaUeda (JP)
1014A surveillance agent for the Stasi of East Germany, during the 1980's. She is good at "listening" to people and enjoys commenting on their words, but many put up their guards against her due to her identity.
1015----
1016* AnonymousBenefactor: She uses her position as a surveillance agent to monitor the well-being of the East German citizens and even anonymously summon help for anyone who needs it.
1017* CodeName: Officially speaking, she is "SCH KA/123456," and "Bkornblume" is a name she gave herself. Most of her colleagues still refer to her as the former, however, considering her self-chosen code name to be a waste of effort and unnecessary suspicion over them.
1018* FlowerMotifs: She’s named after the [[https://en.wikipedia.org/wiki/Centaurea_cyanus the kornblume or cornflower]]. She’s seen carrying a bundle of them in her bag and her stockings and scarf are similarly colored blue.
1019* GameplayAndStoryIntegration: When being attacked, Bkornblume will always yell "Retreat!" or warn the enemy that she's "just the support staff." She has some of the lowest health and defenses in the game, because she was never trained or sent out for frontline combat, spending the majority of her time sitting safely in a secure location collecting, analyzing, or utilizing intelligence.
1020* GlassCannon: Especially with her debuff skill, ''Prying Ear'', and the debuff-bonus of ''Watch Her Sleeves'', Bkornblume can rack up burst damage that rivals dedicated ''6 Star DPS.'' However, she is ''very'' fragile, and especially vulnerable to burst damage herself as her low health pool and poor defenses can lead to her being taken out of the fight without a powerful enough healer or defensive measures assisting her.
1021* SecretPolice: She’s an agent of UsefulNotes/TheStasi. Specifically, she listens in on radio communications and spies on conversations, trying to find anyone slipping hints or accidentally mentioning potential plots that undermine the government she works for.
1022* TeenSuperspy: She's already working as an agent of the Stasi as an 18-year-old girl when Vertin recruited her into her crew.
1023[[/folder]]
1024
1025[[folder:'''Blonney''' '''(Spoilers for ''A Nightmare At Green Lake'')''']]
1026!!Jennifer Woods
1027[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/6e193621_0a3b_4414_97b5_c5cd124641ae.png]]
1028 [[caption-width-right:250:”This is where the arcanists live? To be fair, not a bad taste but ... the place needs a touch of bright colors. Do you mind me changing the curtains?”]]
1029-->'''Afflatus:''' Star\
1030'''Damage:''' Reality\
1031'''Voiced by:''' Addison Holley (EN), Han Jiaojiao (CN), Shuka Saito (JP)
1032
1033A college student from the United States trying to get her film degree by creating a horror movie at Camp Green Lake for an assignment. That plan quickly gets put on hold when she runs into Vertin and the Crew and unexpectedly being forced to face both a friend and the past she'd chosen to forget, leading to her embracing her long dormant arcane skills.
1034----
1035* AnimalMotifs: Rabbits. ''Killer Rabbit'' unleashes an antropomorphic monster rabbit that clubs her opponents to death, and her ultimate also summons a massive one to fall out of the sky and crush them below.
1036* ArtInitiatesLife: Upon embracing her arcanist blood, Blonney discovers that she has a knack for art incantations. This manifests in her being able to bring to life her drawings from horror movies, making hot-pink monstrosities that can serve as helpful monsters to attack her enemies or even powered vehicles that can carry several people, albeit for short times because of her lack of skill and experience using it.
1037* ChainsawGood: ''Chainsaw Massacre'', appropriately enough, has Blonney drawing a pink chainsaw and using it to rip up her foes.
1038* CriticalHitClass: All of Blonney's attacks enjoy increased critical hit rates, and she can even cause Confusion, making enemies vulnerable to even ''more'' critical hits.
1039* CutscenePowerToTheMax: In ''A Nightmare at Green Lake'', Blonney is capable of creating a monstrous pink convertible with teeth that could run over a horde of hostile tooth fairies and critters, and a similarly monstrous boat that got Vertin and the rest of the Crew at the time to the lighthouse in the center of Green Lake. She uses neither of these vehicles in her combat, though that could be excused with them being extremely tiring, excessive uses of her power that are impractical in sustained combat. Case in point, Horropedia mentions her car suddenly disappearing and catching Blonney off guard was because she doesn't yet know her limits and easily goes overboard.
1040* DrivesLikeCrazy: When Blonney makes her monster car, she ends up running over every single critter attacking the Crew by driving so recklessly and at such high speeds, it was impossible to dodge. Blonney excitedly floats the idea of finally getting her driver's license, upon which Horropedia quickly discourages her.
1041* GameplayAndStoryIntegration: Blonney is a 5-star arcanist because she spent most of her life ignoring and repressing her arcanist side, and most of her power is thanks to natural talent that's only recently begun to be cultivated. This inexperience and the amount of time she's lost to honing her powers leaves her capabilities limited compared to other arcanists who've wholeheartedly embraced their magic, like Regulus.
1042* HideYourOtherness: Blonney initially tries to hide her arcanist blood because in this world arcanists are oftentimes discriminated against. Her parents did not help at all, as it's implied they were new money who struck it rich and were unwilling to jeopardize their nice new home in rich, majority-human neighborhood by actively advertising they were arcanists. Part of her arc in ''A Nightmare at Green Lake'' is learning to accept her arcanist side, especially when her human friends near instantly abandon her the moment supernatural trouble occurs.
1043* OnlyKnownByHerNickname: Her classmates and everyone else only ever refer to her by her nickname "Blonney." "Anne" is the only one to consistently refer to her as Jennifer, {{foreshadowing}} Anne's true identity as Jessica and that their relationship was a lot longer and deeper than just happening to meet each other near Green Lake. It's also only in one line of Jessica's dedicated mini-game during ''A Nightmare At Green Lake'' do we even learn about her family name, Woods.
1044* RichBitch: Invoked. Blonney intentionally tries to act like the vapid, mean, and trends-obsessed "cool girl" who always buys the latest in fashion, is present at every party, and does not particularly care much.
1045* UnskilledButStrong: Despite having suppressed her arcanist powers for over a decade, Blonney is able to make extensive use of her powers to save the day in several situations, such as forming her monster car to run over a horde of attacking critters. However, she does realistically run up to her limits very quickly as she doesn't know where they are and how to regulate her power for sustained fights.
1046[[/folder]]
1047
1048[[folder:'''Charlie''']]
1049[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_2604.png]]
1050 [[caption-width-right:1000:”Ah! The troopers are here! Get out of... Huh? You are not one of them? I am so, so sorry!”]]
1051[[caption-width-right:900:[[labelnote:''Click here to see her Through Mirrors and Curtains skin'']]https://static.tvtropes.org/pmwiki/pub/images/charlie_garment2.png[[/labelnote]]]]
1052-->'''Afflatus:''' Star\
1053'''Damage:''' Mental\
1054'''Voiced by:''' Macy Drouin (EN), Creator/SatsumiMatsuda (JP)
1055The owner of the King's Men Acting Troupe, who specializes in performing the works of Shakespeare. Though in real-life Charlie is nervous, shy, and soft-spoken, all of this disappears the moment she takes to the stage in the role of a tyrant, becoming domineering, confident, and speaking with strength and conviction.
1056----
1057* ApologisesALot: Charlie ''very'' frequently says "Sorry".
1058* CombatAndSupport: Though Charlie is often talked about for the obscene amounts of damage she can do with all 5 Portrays boosting her base damage, even at base kit she can be very useful for stripping enemy buffs, helping the team avoid large amounts of damage or making the fight easier.
1059* InstantExpert: Though Charlie was forced into the role of owner and Troupe Master by the other members with her only qualification being the former owner's granddaughter, they all discovered she had a knack for giving stunning, moving performances as tyrants the moment she was forced into the role of the eponymous ''Theatre/KingLear''. She also took quickly to the management side of theater, always carrying a notebook that records all of the troupe's necessary expenses and schedules.
1060* PreAsskickingOneliner: ''Thy ending is destined'' for her ultimate.
1061* ShockAndAwe: Many of her incantations have some form of thunder and storms to them, such as ''Thunder to Thee!'', ''Tempest to Thee!'', and especially her ultimate, ''I Stand Alone On The Stage'' where magical lightning strikes her unfortunate targets several times.
1062* ShrinkingViolet: Off the stage, Charlie is very shy and hesitant to even speak up for herself, let alone put herself in front of a crowd of people.
1063[[/folder]]
1064
1065[[folder:'''Click''']]
1066
1067[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/90fbcd92_83d9_4de7_a7f4_b05b7d094fad.png]]
1068 [[caption-width-right:250:"Ms., your hat is tilted."]]
1069
1070-->'''Afflatus:''' Spirit\
1071'''Damage:''' Mental\
1072'''Voiced by''': Dalmar Abuzeid (EN), Creator/KoukiUchiyama (JP)
1073
1074A deceased WWII war photographer famous for his photographs that documented the sheer brutality of war in all its large and small forms to show others just what the consequences of their actions and complacency were. Though he was tragically killed taking his best photograph back when he was alive--a picture of a missile about to hit the target and explode--not even death has stopped Click from his passion of documenting life's many moments both good and bad.
1075----
1076* CombatAndSupport: He's very defensively-focused among the arcanists, with his ''Lens Cap'' passive reducing Reality Damage to him, making him quite durable and capable of staying on the field longer to debuff his enemies by causing the "Blind" status or reducing their Moxie.
1077* DarkIsNotEvil: He's a ghost who's gone beyond the mortal plane and trapped here on earth than moving on, but he's not a ''vengeful'' one, and aside from his heroically helping Vertin and the Foundation stop the Storm, he's quite the pleasant fellow.
1078* FriendlyGhost: Although he’s a ghost, he’s quite amicable with the living world and even helps Vertin and the Foundation with their mission.
1079* IntrepidReporter: As a former war photographer, this is to be expected. Click was no stranger to actively seeking out the full horrors of war, going right onto the frontlines and catching every bloody, stunning moment so those safely behind enemy lines and the fighting could see what was truly going on.
1080* TheQuietOne: Click is a strong believer in letting the thousand words of his photographs speak for him. Pandora Wilson struggles to get much of anything out of him during their interview, despite informing Click of rumors that would have riled up most professionals.
1081* ShellShockedVeteran: Click is still quite functional and pleasant, and takes pleasure in simple things like capturing silly moments. However, he ''strongly'' prefers not to talk about the dangerous escapades that he got into when he was alive, trying to capture the war in all its bloody, messy reality.
1082[[/folder]]
1083
1084[[folder:'''Desert Flannel''']]
1085
1086[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_0421_5.png]]
1087 [[caption-width-right:250:"Paychecks assured, pets allowed, full board, safety insurance ... oh, and even regular travel? The career benefits you provide are much better than what Laplace offers."]]
1088
1089-->'''Afflatus:''' Beast\
1090'''Damage:''' Reality\
1091'''Voiced by:''' Xingli (CN), Creator/RikakoAida (JP)
1092
1093----
1094[[/folder]]
1095
1096[[folder:'''Diggers''']]
1097[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cdb8681e_cc51_476c_aba7_10d3d1ef9981.png]]
1098 [[caption-width-right:250:"Ladies and gentlemen, before you stands the great-artist-to-be, the voice of peace, the adversary of banality and violence. I give you—Diggers!"]]
1099
1100-->'''Afflatus:''' Plant\
1101'''Damage:''' Mental\
1102'''Voiced by:''' Colin Doyle (EN), Xiao Zhai (CN), Creator/ShinnosukeTachibana (JP), Kim Hwon (KR)
1103A hippie artist and radical activist who lived in 1960s Britain, in the same era as Regulus and Melania. Ostensibly, Diggers is a pacifistic revolutionary who wants to use his dream-inducing bubble fluid to inspire the people to revolt against their dreary and oppressive lives under the capitalist government into an idealistic utopia. Under the surface, however, he is much more of a selfish, narcissistic artist who wants to put his name in the history books of culture, even if he has to break the law to do it.
1104----
1105* BeCarefulWhatYouWishFor: During the ''The Puppie and the Hippie'' side event of ''The Theft of the Rimet Cup'', Diggers sneaks aboard a cruise bound for Greece, hoping to find his cultural artistic utopia and fellow like-minded arcanists there. When he ''actually'' ends up in [[spoiler:Apeiron]], a mystical Greek island, isolated from the rest of the world, with a utopian vision of their society, not only does he find himself absolutely miserable there, the locals worship [[spoiler:''numbers'', not art itself, and likely dislike Diggers' artwork if it doesn't conform to their very literal rigid measurements.]]
1106* BewareTheSillyOnes: Most of Diggers portrayal in ''The Theft of the Rimet Cup'' makes him out to be a silly clown, not helped by his firm adherence to looking like an unwashed Bohemian hippy artist. He's constantly foiled, thwarted, and injured in some way, oftentimes by the consequences of his own actions. However, strip away the bubble blowing, the denim, and the peace sign, and you'll find a highly competent criminal underneath. Of the rap sheet we ''do'' know about, he has:
1107** Successfully broken into a heavily guarded police station
1108** Stolen a police official's documentary stamp
1109** Forged official police documents
1110** Stolen and ilegally driven a firetruck into a crowded city street, along with illegally modifying its hose and water tank
1111** Drugged countless innocent pedestrians and potentially made them lose days of their time lost in his magic
1112** Drugged a police officer arresting him
1113** Evaded arrest
1114** Broken into a museum during an incredibly important public event (the display of the Rimet Cup)
1115** Plotted to repeat his mass-drugging "performance" in said museum, if he hadn't run into both Regulus and Melania ruining his plans
1116* ForegoneConclusion: By his being a part of Vertin's Crew, [[spoiler:it's easy to guess that his time with the Manus is short-lived.]]
1117* {{Foreshadowing}}: Diggers' unhappy ending during ''The Theft of the Rimet Cup'' and dejectedly deciding that the world has no respect for "art" hints at his [[spoiler:joining the Manus Vindictae by the events of Chapter 5, likely drawn in by their attempts to actively destroy the world and then remake it.]]
1118* {{Hypocrite}}: Like the worst kinds of radical activists that he is made to mock, Diggers claims he wants to upend the "System" and replace it with a new utopia, but is still perfectly willing to use that same government he is rallying against when it suits his needs. When Regulus insults him to his face during their ill-fated first meeting, he threatens to sue Regulus for defamation (something that will have no teeth without the UK government's justice system), and then proceeds to run from the police trying to enforce the law on him.
1119* LotusEaterMachine: His bubbles reflect people's ideal lives and fantasies in them, putting them in dreamlike trances. The issue here is that ''Diggers'' decides when they get to wake up.
1120
1121[[/folder]]
1122
1123[[folder:'''Dikke''']]
1124[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/950487a7_0b0e_4a72_841d_9b39eec6012b.png]]
1125 [[caption-width-right:1000:"Silence. Speak. From whence dost thou hail and what is thy purpose?"]]
1126
1127-->'''Afflatus:''' Beast\
1128'''Damage:''' Mental\
1129'''Voiced by:''' Caroline Brassard (EN), Chang Rongshan (CN), Creator/AyakoKawasumi (JP)
1130
1131The judge of the Special Court, who often uses radical methods to uphold her justice.
1132----
1133* YeOldeButcheredEnglish: Dikke speaks in incredibly archaic English, because she was from a time period where that ''was'' proper English, especially for a high-ranking church official like herself.
1134* MysticalWhiteHair: Befitting her being an arcanist and explicitly being a judge blessed by divine rule to lay out her sentences, Dikke has snow white hair.
1135* WarriorMonk: She's a judge ordained by the Christian church and is more than willing to wield her flaming sword to personally strike down sinners and exact the ultimate payment: their lives.
1136* YoungerThanSheLooks: Would you believe us if we said that, despite her demeanor, white hair, and her stately, experienced manner, she's only 19?
1137[[/folder]]
1138
1139[[folder:'''Kanjira''']]
1140[[quoteright:531:https://static.tvtropes.org/pmwiki/pub/images/61_full.png]]
1141 [[caption-width-right:531:"I'm Kanjira, and this is Punji! I hope you're not afraid of her... Wow... this place is sooo cool!"]]
1142
1143-->'''Afflatus:''' Plant\
1144'''Damage:''' Mental\
1145'''Voiced By:''' Creator/ChinatsuAkasaki (JP), Son Jung-min (KR)
1146A free-spirited young woman who earns her living by dancing, singing and fleecing tourists.
1147----
1148* TheArtfulDodger: Kanjira leads other street orphans in the art of pickpocketing and scamming tourists.
1149* DrivesLikeCrazy: As Matilda is unfortunate enough to find out when Kanjira takes her out for a spin in her rickshaw.
1150* FeatherBoaConstrictor: Is always seen with her pet snake, Punji, wrapped around her wrist.
1151* MinorLivingAlone: Kanjira's parents abandoned her without explanation, leaving the young girl to grow up alone in their family caravan.
1152* PhonyPsychic: One of the many ways Kanjira earns money is by performing fake divinations.
1153
1154[[/folder]]
1155
1156[[folder:'''Necrologist''']]
1157
1158[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/4374d9dd_5165_49b8_9d20_e533947d5b3d.png]]
1159 [[caption-width-right:250:"Hello, I'm the Necrologist. I am adept at listening to and managing others' affairs. This of course includes yours as well, whether in the present or perhaps, in the future."]]
1160
1161-->'''Afflatus:''' Mineral\
1162'''Damage:''' Mental\
1163'''Voiced by:''' Shuo Xiaotu (CN), Creator/ShionWakayama (JP), Lee So-eun (KR)
1164
1165The owner of the Tomb Museum in Vaduz, Liechtenstein, a small, messily run, and bizarre establishment where you can see the world's most incomplete collection of tombstones collected and donated from the world all the world. Aside from this establishment, Necrologist uses her ability to speak to the dead to fulfill their last wishes or harness their assistance during combat, haunting her enemies with dispel effects and even bringing her comrades back from the brink.
1166----
1167* CollectorOfTheStrange: Tombstones, wherever they may be, whoever they were supposed to be dedicated to, and all put on display in her museum.
1168* CombatAndSupport: She's notable for being the only character so far that can revive dead player characters, making her vital for sacrifice strategies or for an insurance policy against bosses with incredibly high DPS who can otherwise wipe the team once your options start running out.
1169* CreepyGood: Necrologist wears all black, deals constantly with the dead, and has a monotone, unnerving manner of speaking, but she does her best to fulfill the regretful deceased's last wishes and comfort their grieving survivors.
1170* DeadPersonConversation: Her arcane specialty and her trade involve speaking to the deceased, especially those who died in great tragedies like WWII and/or have lingering regrets and business due to untimely demises.
1171* InsistentTerminology: It's not "1930s Porno Clippings in the attic", it's "1930s Girls' Sensual Parts Clippings."
1172* LastRequest: She likes to perform these for the recently departed and the still-lingering, posting their post-mortem desires and hang-ups in obituaries for them in the hopes that it will give them peace.
1173* YoungerThanSheLooks: She's 17 years old, despite her appearing and acting much older and running her own museum, albeit a rather small, relatively poorly run one that specializes in tombstones.
1174[[/folder]]
1175
1176[[folder:'''Satsuki''']]
1177
1178[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/d1ddfd57_4f5a_4d74_a85f_3c92652661a7.png]]
1179 [[caption-width-right:250:"[[GratuitousJapanese はじめまして。 どうぞよろしくお願いします。]](Nice to meet you.) Ms....Timekeeper, is it?"]]
1180
1181-->'''Afflatus:''' Plant\
1182'''Damage:''' Mental\
1183'''Voiced by:''' Creator/NaoTouyama (EN and JP)
1184
1185A mixed blood Arcanist and teahouse maid from Taisho era Japan. She is an orphan from Hokkaido who used to steal with her arcane skills to survive, until the government hired an Arcanist to capture her and restrain her power with a pair of unbreakable magical handcuffs. Years later, she ran away and moved to Tokyo, changed her name, and started working in a teahouse.
1186----
1187* CripplingOverspecialization: Even more so than other Plant afflatus characters who rely on causing negative status effects. Satsuki's biggest benefit is her ability to cause Petrification on enemies, but this often requires the player to run her with Druvis III to maximize her effectiveness, and ''both'' are crippled if the enemy has Control Immunity and cannot be Petrified.
1188* GratuitousJapanese: In the English dub, she will often speak in Japanese, which may or may not come with translated subtitles.
1189* {{Meido}}: Specifically, she's a Taisho era maid who wears a kimono with a frilly apron.
1190* PowerLimiter: Her handcuffs are described as one, being designed to control her magical abilities instead of constraining her freedom.
1191* ReformedCriminal: She used to be a thief until an Arcanist captured her and put a pair of magical handcuffs on her to limit her power. She eventually ran away to Tokyo and found employment as a maid in a teahouse. Ever since then, she decided to live the rest of her life in the teahouse.
1192* StreetUrchin: She is an orphaned kid who used to steal to survive, until the government hired an Arcanist to capture and handcuff her with magic-limiting handcuffs.
1193* TakenForGranite: Her attacks can inflict Petrification on enemies, turning them to stone and opening them up to massive damage.
1194[[/folder]]
1195
1196[[folder:'''Sweetheart''']]
1197[[quoteright:657:https://static.tvtropes.org/pmwiki/pub/images/02395fb6_4fce_4aa0_b312_76b6f0f0fc53.png]]
1198 [[caption-width-right:657:"Hello dear... Do I still have to tell you my name? Or sign my name first?"]]
1199
1200-->'''Afflatus:''' Beast\
1201'''Damage:''' Reality\
1202'''Voiced by:''' Creator/RieTanaka (JP)
1203
1204America's sweetheart of the 1950s, a famous moviestar and international trendsetter who never fails to steal hearts with her smile and her golden locks.
1205----
1206* ClassyCane: Her wand of choice is a stylish wooden walking cane, which is actually a concealed magical rifle. It becomes much more obvious in her Insight 2 skin.
1207* FiftiesHair: Largely because she WAS from the 1950s America, Sweetheart has the short, swept-updo that was popular for women at the time.
1208* DarkAndTroubledPast: She was a child in the middle of Black Tuesday, the stock market crash that signaled the Great Depression. Her grandparents were reduced to living in a poorhouse, devastated by the loss of jobs and economic opportunities, and all Sweetheart could do was use her arcanum to give them sweet dreams before going off to work in a factory, then, a theater.
1209%% * DyeHard: It's implied that Sweetheart is not a natural blonde, and one of her voicelines talks about how everyone loves her blonde her, and complains about how dyeing and styling hair is apparently a skilled trade when she's perfectly capable of her hair herself.
1210* EveryoneLovesBlondes: She's extremely popular and she notes that so many of her fans and reporters like to emphasize her blonde hair.
1211* FamedInStory: Sweetheart is a movie star and incredibly popular in her time period, likely even past that point with her lingering legacy.
1212* HairOfGoldHeartOfGold: Beneath all the housewives hissing at her, claiming she's just an evil seductress, Sweetheart really is a good-hearted person who works with Vertin and the Crew because she wants to help Vertin get time moving forward again. She also rather enjoys entertaining her fans, figuratively giving them sweet dreams by helping them escape their cruel realities for a while.
1213* ICallItVera: Her cane is named "Sweety Nighty Night." Sweetheart tells Vertin she sincerely hopes she'll never need to learn why she named it that way, as it implies she'll be on the wrong end of it.
1214* LegFocus: All of Sweetheart's art tends to emphasize her long, shapely, and partially or fully exposed legs.
1215* MsFanservice: As befitting a movie star best known for her looks and seductive charm, Sweetheart dresses in ''very'' revealing clothes, wearing a sleeveless dress with only straps, showing off her thighs and the straps of her garter, and posing in ways that emphasize her shapely figure and long legs.
1216* NoCelebritiesWereHarmed: Sweetheart is inspired by the famous 1950s actress and icon Creator/MarilynMonroe, and many tropes used for her are seen on Marilyn’s page as well.
1217* PimpedOutCape: She wears a fluffy fur coat as part of her Insight 2 skin.
1218* RagsToRiches: Sweetheart went from a poor child forced to labor in factories during the Great Depression to a highly successful, internationally lauded movie star with an especially admiring fanbase in her home country of America.
1219* SilkHidingSteel: She might ''seem'' like she's just a pretty, charming face who has no business being on a live battlefield where the bullets are real and the blood isn't faked, but Sweetheart is ''more'' than capable of handling herself in combat, disabling enemies before potentially finishing them off herself.
1220* StepfordSmiler: Sweetheart admits that all her charm, pleasantness, and effortless ease are all an act to play up to her fans, making them smile by never showing anything else on her face.
1221[[/folder]]
1222
1223[[folder:'''Tennant''']]
1224!!Ada Tennant
1225[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tennant_reverse1999.png]]
1226 [[caption-width-right:350: “Greetings to you, fair lady, may I present you a rose? Oh, seems like you won't fall for this cheap flattery. I'm ashamed.”]]
1227
1228-->'''Afflatus:''' Beast\
1229'''Damage:''' Reality\
1230'''Voiced by:''' Janedope (CN), Creator/ChiakiTakahashi (JP)
1231A British fraudster who's also a skilled arcanist specializing in {{Transmutation}}. She specializes in literally turning diamonds into coal and back again, oftentimes as part of false trades she has no intention of following through on.
1232----
1233* AntiHero: She may be helping Vertin stop the storm, but that doesn't change Tennant being a serial fraudster who constantly commited arcane financial fraud.
1234* ButchLesbian: She has this aesthetic - while she has long hair and an obviously feminine face, she wears a CoatCape that makes her frame look wider and high-waisted trousers, and the English dub gives her a very deep voice. She is also an evident womanizer and her Insight II art depicts her doing a WallPinOfLove to another woman. One of her chats even has her state that she would smoke cigars if it didn't stain her teeth.
1235* CoatCape: Part of her usual outfit is a men's jacket that's draped over her shoulders, likely a size larger to hide her smaller, more feminine figure.
1236* ConMan: Her MO is to charm and persuade her targets that she has access to easy wealth, more often than not involving diamonds. She will oftentimes collect deposits from interested merchants and then when it comes time to collect, she transmutes the false diamonds back into the coal they were and makes off with the money.
1237* EyeObscuringHat: She wears a very large, wide-brimmed hat that's very useful for obscuring her eyes while she charms her targets, and helping her disappear into crowds when they jig is up as they help hide her face from watchful eyes.
1238* ImpoverishedPatrician: Tennant spent her early childhood at the height of her family's wealth and influence, until her father Sir Lawrence Tennant's greed got the better of him, and he tried to con the British government, failed, and subsequently disappeared. The family name destroyed and the fortune lost, likely through seizures and freezing of all the family assets, Tennant has been making her living and maintaining her luxurious lifestyle through crime.
1239* InsistentTerminology: She's not a "fraudster." She's an "artist."
1240* LastNameBasis: Tennant is only referred to by her last name. This is probably because her first name, "Ada," will make it difficult for her to pass as a man when she needs (or wants to).
1241* {{Transmutation}}: Her specialization. She both uses this in her con-artistry to trick people into believing she has an obscenely large source of valuable diamonds, and she can also use this in conjunction with her revolver to create special diamond bullets to use in combat.
1242* WholesomeCrossdresser: The game doesn't consider Tennant's primarily wearing men's suits and being a lesbian to be deviant in any way, and her birthday message implies she oftentimes takes on the identity of a man when she goes about charming women.
1243[[/folder]]
1244
1245%%[[folder:'''Ulu''']]
1246%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/307601.png]]
1247%% [[caption-width-right:1000:"There's also a room for me? But it's hardly the best arrangement, given that I don't need a room and my stay may pose a fire hazard. Please, an airy fireplace will suit me just fine."]]
1248%%[[/folder]]
1249
1250[[folder:'''Yenisei''']]
1251!!Енисе́йm
1252
1253[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_0420.png]]
1254 [[caption-width-right:250:"Greetings. *gasps because of coldness* I don't think I will ever get used to the coldness of water when I'm not performing divination."]]
1255
1256-->'''Afflatus:''' Star\
1257'''Damage:''' Mental\
1258'''Voiced by:''' Liang Shuang (CN)
1259
1260----
1261[[/folder]]
1262
1263!!4*
1264
1265Significantly less powerful than the 5-6* characters, these arcanists are more often than not used to fill up roles in teams when there are no better options yet. Certain characters, however, can be still quite useful due to the specialized nature of their kits, helping the more powerful units in combat.
1266----
1267[[folder:'''Bunny Bunny''']]
1268[[quoteright:859:https://static.tvtropes.org/pmwiki/pub/images/bunny_bunny.png]]
1269 [[caption-width-right:859:"Ya'll wanna some fries, burgers, or apple martini? The party is about to begin. Sit tight... my naughty guest!"]]
1270
1271-->'''Afflatus:''' Beast\
1272'''Damage:''' Reality\
1273'''Voiced by:''' Creator/AriOzawa (JP)
1274
1275A young woman from Chicago during the 1960's, Bunny Bunny left her hometown in the Mississippi countryside to work as a bunny girl in a club. She's known for possessing super strength despite her slender frame.
1276----
1277* AnimalMotifs: Bears. Even though it seems like Bunny Bunny has a rabbit motif due to her job, she possesses super strength and has a vicious fighting style, likes honey and meat, and even yells "Bear touch!" as one of her battle lines.
1278* BigEater: She has been eating a lot since she was a child. Additionally, she cooks oversized meals for herself, including a pizza before her interview with Pandora Wilson.
1279* CountryMouse: Bunny Bunny came from the Mississippi countryside before moving to Chicago to work in a club. She's still unfamiliar with the wider city, as she has never ventured more than 3 blocks from the club.
1280* GrievousBottleyHarm: One of her normal incantations has her do this with a huge bottle to her opponent.
1281* MusclesAreMeaningless: Possesses super strength despite her slender frame, with said frame being enforced by her job's strict weight requirements.
1282* WeightWoe: Downplayed. Despite being a BigEater, Bunny Bunny has to constantly watch her weight as her job has strict weight requirements, to the point she's weighed every day. However, she's willing to eat a lot during her birthday even though she knows she'd have to go through a two-week weight loss program.
1283[[/folder]]
1284
1285[[folder:'''Cristallo''']]
1286!!Hilma Mallas
1287
1288[[quoteright:859:https://static.tvtropes.org/pmwiki/pub/images/b28807c5_70db_412e_84dc_05f1583e53b9.png]]
1289 [[caption-width-right:859:"Hello. Could you help me? Over there, please. Thank you."]]
1290
1291-->'''Afflatus:''' Mineral\
1292'''Damage:''' Reality\
1293'''Voiced by:''' Creator/AimiTerakawa (JP), Shin Na-ri (KR)
1294
1295A little girl from 1940s Sweden. Perennialy cursed with chronic ill-health and a life spent mostly confined to hospital rooms, where others would have easily been worn down and turned sharp and ugly from the pain and the suffering, Cristallo nevertheless remains humble, pleasant, and optimistic, no matter what. Now that her doctor has given her a modified medical device that lets her survive outside her hospital room, Cristallo dedicates the rest of her life, howevery long it may be, to helping stop the Storm.
1296----
1297* BeCarefulWhatYouWishFor: All of Cristallo's family talked highly about her before she was born, comparing her favorably to the delicate and beautiful glassworks their business was known for. Cristallo was not only born prematurely, she had a number of congenital conditions that left her so chronically, physically ill, two of the positive traits--delicacy and a soft voice--were a result of her stunted growth and physical suffering.
1298* HumbleHero: She's notable as one of the most humble, polite, and pleasant of the cast, especially when contrasted to the more braggadocious and unfriendly like Pavia. Never will she be rude, cruel, raise her voice in anger (even if she didn't have trouble breathing), and always will she be dedicated to Vertin's noble cause.
1299* LittlestCancerPatient: Cristallo seems to be suffering some form of congenital abnormalities that led to cancer that is being treated (unsucessfully, unfortunately) with intense radiotherapy and countless other medical procedures.
1300* MeaningfulName: Her codename is after a type of pure, clear glass without impurities. Aside from Cristallo's fragility, she is also one of the most unfailingly nice, idealistic, and incorruptible of the cast.
1301* ThePollyanna: Cristallo's most prominent personality trait is how nothing ever gets her down, despite her being so incredibly fragile and medical technology only barely capable of keeping her live, much less giving her good ''quality'' of life. She always finds the bright sides in everything, such as a nurse telling her her body is so fragile it will be blown away by the wind, Cristallo says it would be fun to sent flying like that.
1302* SurprisinglyRealisticOutcome: Insight is supposed to represent a character's growing more experienced and powerful with time and investment, thanks to Vertin's help. Cristallo's Insight II art depicts her with ''countless'' bandages, a new IV fluid bag, and several more intravenous tubes inserted into her body, as she's so fragile and throwing herself into combat is not helping things any.
1303[[/folder]]
1304
1305[[folder:'''Erick''']]
1306!! Erick Anderson
1307
1308[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/fb424de6_ffdd_4ee6_99c7_be6df606356f.png]]
1309 [[caption-width-right:1000:"Squat down when you are before me! Do not make me look up! That's so very disrespectful to a Lord!"]]
1310
1311-->'''Afflatus:''' Star\
1312'''Damage:''' Reality\
1313'''Voiced by:''' Han Jiaojiao (CN), Chiemi Tanaka (JP)
1314
1315A young girl from Norway who fancies herself a great and valiant Jarl who will conquer the world. Her attempts are constantly foiled by her parents, her schoolteachers, and the adults in her life who aren't as eager to play along with her fantasies.
1316----
1317* HornyVikings: Her inspiration and her primary childhood obsession. She even wears the stereotypical horned helmet in her Insight 2 art.
1318* IconicItem:
1319** Her Dane ax, which she uses as a weapon and is implied to snuggle up to in bed. It should be noted that the edge has been blunted so she doesn't hurt herself, though it still functions well enough as a tool for casting her incantations.
1320** Her "Viking longboat," which is a stolen duckboat with cardboard decorations. Again, it's worthless as a conventional weapon, but with Erick's magic, it's incredibly potent.
1321* TheNapoleon: Her being incredibly short is a sore point for her inversely high ego, and will often insist that others squat down when speaking to her as it's "very disrespectful" to loom high over a jarl.
1322* NationalWeapon: A dane axe, a favored weapon of the vikings.
1323[[/folder]]
1324
1325[[folder:'''Mondlicht''']]
1326
1327[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/img_0406.png]]
1328 [[caption-width-right:1000:"Hi there, I am Mondlicht. I still have things to do, so I'll be on my way."]]
1329
1330-->'''Afflatus:''' Mineral\
1331'''Damage:''' Reality\
1332'''Voiced by:''' Macy Drouin (EN), Chang Rongshan (CN), Risa Tsumugi (JP)
1333
1334The final descendant of the huntresses who have fought the big bad wolves for generations to protect their village.
1335----
1336* GratuitousGerman: Her name means "moonlight" in German, and she occasionally speaks German in battle.
1337* LittleRedFightingHood: Her character setting is based on the famous European fairy tale Literature/LittleRedRidingHood, taking reference from both the Little Red Riding Hood and the Wolf. She has the appearance of a young girl in an oversized red cloak, but is an avid huntress who wields a [[MixAndMatchWeapon gun-axe]] with great proficiency.
1338* MixAndMatchWeapon: Her "Hand-adz" is a combination of axe and gun.
1339* TheNightOwl: Because she’s used to hunting the wolves at night, she can’t sleep until day breaks.
1340* SilverBullet: She fires silver bullets from her Hand-adz to kill the big bad wolves.
1341* TakeUpMySword: Mondlicht's grandmother passed her gun and the mission to eradicate the big bad wolves to her in her dying breath.
1342[[/folder]]
1343
1344[[folder:'''Ms. Moissan''']]
1345!! Hannah Geier
1346[[quoteright:445:https://static.tvtropes.org/pmwiki/pub/images/34_full.png]]
1347 [[caption-width-right:445:"Hello, Ms. Timekeeper. We're a team now. If you encounter any difficulties with your assignment or the study of arcanum, please feel free to ask me any questions, just as Ms. Sotheby does."]]
1348
1349-->'''Afflatus:''' Mineral\
1350'''Damage:''' Reality\
1351'''Voiced By:''' Riko Kohara (JP)
1352
1353Born in Bavaria, Germany, Hannah Geier's hometown was devastated by WWI. She immigrated to the U.S. in 1919 and found work as a Foundation field investigator under the name "Moissan." Currently, she tutors Sotheby in the art of arcanum.
1354----
1355* DiscOneNuke: Her high damage output, ability to shield your entire party, and quick Ultimate buildup combined with "freeze" status make her essential as long as she's not pitted against stronger elements or creatures with Control Immunity
1356* ForeignCultureFetish: Moissan is a big fan of Chinese culture. She learned Chinese, often mentions her appreciation for Chinese culture in her voicelines to the Timekeeper, and held a Chinese-styled birthday celebration for herself.
1357* HotTeacher: Ms. Moissan is an attractive woman who works as a PrivateTutor.
1358* {{Omniglot}}: Besides her native German, Ms. Moissan speaks French, English, Latin and Chinese.
1359* YoungerThanTheyLook: Despite her wisdom and motherly behavior, Ms. Moissan is only 26 years old.
1360[[/folder]]
1361
1362[[folder:'''Nick Bottom''']]
1363
1364[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_0407.png]]
1365 [[caption-width-right:250:"Good day! My name is Nick Bottom, the weaver in town. I've also acted in dramas. Let me play the lion. Let me play the hero ... Ahaha, yes, yes, now I will but make an ass!"]]
1366
1367-->'''Afflatus:''' Beast\
1368'''Damage:''' Mental\
1369'''Voiced by:''' Fumiya Sato (JP), Seok Seung-hoon (KR)
1370
1371A weaver passionate about dramas. He bids farewell to his old life, thanks to his overgrown ears, fine fluff, love of carrots, and occasional utterance of Shakespeare's lines.
1372----
1373* NonHumanHead: He has the head of a donkey, but is human otherwise.
1374* PreciousPhoto: He always holds a photo frame whose front has never been seen by anyone other than him. The item’s name is "Unreachable Love", implying that whatever is in there, it’s precious to him.
1375* ShoutOut: He’s inspired by and named after Nick Bottom, a character in Shakespeare's Theatre/AMidsummerNightsDream.
1376[[/folder]]
1377
1378[[folder:'''Oliver Fog''']]
1379[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/oliverfog_reverse1999.png]]
1380 [[caption-width-right:250: “I'm Oliver Fog, special commissioner of the London Climate Management Agency. Three hours from getting off... Ok, let's start.”]]
1381
1382-->'''Afflatus:''' Star\
1383'''Damage:''' Reality\
1384'''Voiced by:''' Kingsley Marshall (EN), Creator/TakumaNagatsuka (JP)
1385
1386The Fogwalker of London, Oliver is the descendent of a family dedicated to purifying the fog generated by London’s many factories.
1387----
1388* AnimalMotif: Owls. Oliver appears as an owl in the Suitcase, and his ultimate attack takes the form of one.
1389* AwesomeAnachronisticApparel: Given the game’s time-hopping premise, it’s easy to assume he’s from the Victorian era based on his hat and coat. It also doesn't help how he is supposedly inspired by "Oliver Twist", a Victorian novel taking place in England which surrounds themes of child labour and domestic violence. He’s actually from the 1950s, though; the outfit is considered a sort of uniform for Fogwalkers.
1390* ExhaustedEyebags: More visible in his Insight II artwork. It is very likely in part due to him working such long hours for his age, and on top of that - going to school afterwards, that he isn't getting enough sleep.
1391* HatesTheirParent: Oliver hates his deceased father as he remembers him "foolishly" dying in the fog he tries to conquer. By the end of "The Story of Oliver", he understands a little of his father's actions and respects him.
1392* MagicWand: His umbrella. He also refers to it as a wand.
1393* NotSoStoic: He is mainly stoic and professional in his appearances, but "The Story of Oliver" shows more than what is seen in the outside:
1394** He is increasingly angry and snappy towards A Knight, especially when they are surrounded by critters. This is because A Knight and his tales of selfless sacrifice remind him of his father who dies in the fog, an act that he sees as foolish and hopeless.
1395** In the climax and as the critters are defeated, [[spoiler:Oliver visibly cries as A Knight gently pats his shoulder, reminding him of his father who saved him in the fog and why Oliver becomes the current Fogwalker.]]
1396* PassingTheTorch:
1397** The title Fogwalker was inherited from his father after he died during the Great Smog. He is initially not thrilled with it, however.
1398** Oliver's top hat was also worn by his father and he wears it as a sign of being the current Fogwalker.
1399* PreMortemOneLiner: Upon using his Ultimate:
1400-->''"...Just take it as a trip to London."''
1401* RichKidTurnedSocialActivist: The Fog family is incredibly wealthy, as stated several times - in part due to their role. Oliver carries typically upper-class features like a top hat and a pocket watch. However, he cares very much for the working class.
1402* TakeThat: Oliver is very much aware of the struggles of children in the city, and, in an interview with Pandora Wilson, uses his position as an interviewee of a popular magazine to expose the London City Council for illegal use of overtime and child labor.
1403* TroubledTeen: Oliver’s father died because of the fog he is so dedicated to fighting against, and his mother isn’t mentioned. Oliver furthermore already works an 8 hour job as a 15 year old - while attending school offscreen.
1404* WellDoneSonGuy: Oliver mentions how his father was often absent, contributing to his resentment for him. The bulk of it seems to come from his grief over his death, though.
1405[[/folder]]
1406
1407[[folder:'''Pavia''']]
1408[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pavia_reverse1999.png]]
1409 [[caption-width-right:250: “Mission accepted... Advice, you'd better clear your complaint mailbox first.”]]
1410
1411-->'''Afflatus:''' Beast\
1412'''Damage:''' Mental\
1413'''Voiced by:''' Alex Marchi (EN), Yang Tianxiang (CN), Yukihiro Nozuyama (JP)
1414
1415A mixed-blood arcanist from Italy. The product of a tumultuous whirlwind romance, Pavia ended up abandoned by both his birth parents and in the care of his abusive maternal aunt. Through the lonely years he spent trapped in her basement, prevented from even talking to the strangers he could see out the windows, Pavia ended up finding his talent for summoning shadow wolves.
1416
1417And when he finally was old enough to leave that home and moved to Sicily, the mafia found this maladjusted and abused youth to a perfect recruit, and Pavia soon became a skilled killer for hire. Though he calms down his more murderous tendencies while under the service of Vertin, he is still an incredibly dangerous criminal and by his own admission, not the most pleasant person to work with.
1418----
1419* TheBeastmaster: Magical pistols and knife aside, Pavia fights with the help of his magical shadow wolves, siccing them on his enemies during his ultimate.
1420* BerserkButton: Bad refrigerators, especially ones that keep ''too'' cold temperatures that lead to his precious gelato being frozen solid and inedible.
1421* BloodKnight: He is ''very'' eager to kill on Vertin's orders, and excitedly yells, ''"Interessante! Interessante!!"'' when he's being attacked.
1422* BondCreature: His shadow wolves were unwittingly summoned by his magic during his early years locked up in his aunt's basement, and they are both quite fond of each other.
1423* CouldntFindAPen: Part of why Pavia loves the rain is because it easily washes away the dying messages of his victims, written in their blood.
1424* CreepySouvenir: He keeps accessories and beloved items from the victims of his assassination contracts.
1425* DisappearedDad: He disappeared from Pavia and his mother's lives since before Pavia was old enough to remember, and he doesn't particularly care to find him.
1426* EvilAunt: His aunt was extremely abusive to Pavia, locking him in her basement, and when she discovered that Pavia could talk to strangers from the window, she had the glass boarded up to isolate him from the world. For the source of her hatred, see SinsOfOurFathers below.
1427* FluffyTheTerrible: He named his ferocious shadow wolves Peter, Andrea, Maleificent, Tonika, and Leon. He's not unaware of how dangerous they are, half-joking to Vertin that she has to be careful not to be eaten by them, but out of combat he treats them like regular dogs, such as chiding Andrea not to drool everywhere.
1428* TheFriendNobodyLikes: By his own admission, he is ''not'' a pleasant person to be working with. When deployed, he will say, "Huh... lemme see who are my poor teammates?" During his introduction, he kindly advises Vertin to clear out her "Complaints" box, likely in anticipation of the sheer volume of them that Pavia is going to cause. Part of his stories shows that being assigned to work with Pavia was a ''punishment'', and one of the worst ones, at that.
1429* GratuitousItalian: He oftentimes peppers his speech with Italian, like ''"Prego!"''
1430* GunsAkimbo: For one of his attacks, he uses both his "wand" pistols as he runs at and wildly shoots in the enemy's general direction.
1431* MissingMom: By Pavia's account, she's permanently staying at a mental health facility that he never visits, by his maternal aunt's account, she's dead. Either way, she has no presence in Pavia's life.
1432* PineappleRuinsPizza: Pavia was ''horriifed'' to learn that he had accidentally bought a pizza with pineapple on it, and in Rome, of all places.
1433* PreAsskickingOneLiner: For his ultimate, he shouts, ''Ciao, amore!'' [[note]]Literally, "Hey, Loves!"[[/note]] and summons his whole pack of shadow wolves to sic them on the enemy.
1434* ProfessionalKiller: His old job before coming under Vertin's crew. By his words, he's not particularly choosy about what method, be it strangulation, slit throats, or simple bullets to the head.
1435* PromotionToParent: With Pavia's father missing and his mother dead or permanently committed to a mental health facility, he was put under the care of his maternal aunt, who was unprepared and unwilling to suddenly look after a kid by herself, to put it lightly.
1436* PsychoKnifeNut: Pavia is ''very'' fond of using his knife and threatening people with it, using it as his medium for one of his two basic arcane skills.
1437-->'''Pavia:''' Police's number? I'll carve it on your face!
1438* SinsOfOurFathers: Why was Pavia's maternal aunt so abusive to him? Because he looked too much like her sister, who suddenly left them one day for the city, died after a few years, and Pavia reminds his aunt of her and the heartbreak she caused the family.
1439* SweetTooth: He has an incredible fondness for gelato, and in his combat sprite, he can be seen idly licking a lollipop that he puts away to wield his weapons.
1440* TattooedCrook: He has a number of tattoos all over his body from his career as a killer-for-hire, sometimes Italian words, sometimes symbols. Of them include his name ''"PAVIA"'',''"La Cosa Nostra"'', ''Liberta,'' ''WNIF''. [[note]]"The Mafia,", "Freedom," and "When Night Is Falling." The last is probably a reference to a film he saw at a festival, once he finally had the chance to see one.[[/note]]
1441* TokenEvilTeammate: While Vertin is no stranger to recruiting arcanists with questionable and criminal pasts/presents (such as Tennant and Regulus), Pavia is one of the most villainous and vile of her crew, having been a ProfessionalKiller who ''relishes'' in his murders, keeping {{Creepy Souvenir}}s of his many victims, and taking pride in his crimes.
1442[[/folder]]
1443
1444[[folder:'''Poltergeist''']]
1445[[quoteright:465:https://static.tvtropes.org/pmwiki/pub/images/35_full.png]]
1446 [[caption-width-right:465:"Aaaah! Sorry, I'm so sorry..."]]
1447[[caption-width-right:605:[[labelnote:''Click here to see her face'']] https://static.tvtropes.org/pmwiki/pub/images/poltergeist_reverse_1999__sample_1c9c9bdd82367959b7f9f2a0009a5bf9.jpg[[/labelnote]]]]
1448
1449-->'''Afflatus:''' Spirit\
1450'''Damage:''' Mental\
1451'''Voiced by:''' Cai Haiting (CN), Creator/RyokoMaekawa (JP), Lee Eun-jo (KR)
1452The ghost of a young teenaged girl who tragically drowned in Fort Lauderdale, Florida. Before being recruited by Vertin and joining her Crew, she attempted to haunt Broward County, Florida, attempting to get the attention she so desperately craved in life.
1453----
1454* BedsheetGhost: Invoked. Poltergeist is quite fond of sheets and covering herself up in them, being incredibly socially anxious to the point that even ''looking'' at her sets off her nerves.
1455%%* CuteGhostGirl: Just look at what's actually under that sheet!
1456* DarkAndTroubledPast: She was just a normal girl who wanted to go to summer vacation at the beach with her peers. She ended up drowning in the sea, becoming a ghost thanks to the power of some deep-sea magical critter, and yet still, she struggles to have anyone pay attention to her, or be able to have somoene's attention on her and ''not'' freak out in the process.
1457* IJustWantToBeLoved: As a lonely, socially anxious teenager, Poltergeist wanted to be in with the "in" crowd, joining the other teenagers at Fort Lauderdale for summer break despite her sensitive skin making being under the sun a ''terrible'' idea. Tragically, it ends with her drowning and being completely forgotten about a few years after her death.
1458* {{Irony}}:
1459** Despite being just as obsessed with attention now as she was in life, Poltergeist can't actually handle anyone's focus being on her. When at a higher Bond level with Vertin, she can only bear asking Vertin to look at her for a few seconds at a time, looking away in between.
1460** Poltergeist is implied to have had body image issues when she bought the swimsuit that would become her permanent outfit in death. The description for her swimsuit mentions that if she just didn't cover herself with a bedspread, she'd actually show off the good figure she has.
1461* MakingASplash: With thanks to how she died and the "friend" she met in the depths, Poltergeist has many nautical themes to her design and her character, like how she drips sea water, has seaweed and starfish clinging to her, and ''Prank'' has her magically hurling a bucket of seawater at her enemies.
1462* ProneToSunburn: In life, Poltergeist had especially sensitive skin that did not take well to sunlight, which makes it even more ironic that she died at a sunny beach in the middle of summer and is permanently wearing the swimsuit she wore that day.
1463* ShoutOut: To the Franchise/CthulhuMythos. Poltergeist explicitly got her powers from a "friend from the undersea," which takes the form of a ghost octopus tentacle on Poltergeist's form.
1464* SuperScream: ''Whispering Words'' has Poltergeist howl into the enemy's ears, causing Mental damage and, at 2* rank and beyond, lowering their Mental Defense, too.
1465[[/folder]]
1466
1467[[folder:'''Rabies''']]
1468!! Dr. Adam Miłosz
1469[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rabies_reverse1999.png]]
1470 [[caption-width-right:1000: “Purrrrrrr... Ra...bies... Rabies...”]]
1471
1472-->'''Afflatus:''' Plant\
1473'''Damage:''' Reality\
1474'''Voiced by:''' Katsuhisa Takagaki and Anna Mugiho (JP)
1475Once a doctor in 1940s Poland who dedicated himself to studying his eponymous disease, now a magically animated mass of straw stuffed into his old clothes after reaching a "deal" with the cause of the disease ravaging his lover. Despite this, Rabies continues to abide by his profession's dedication to helping others--albeit this time, by destroying his opponents through vicious slashes and poisoning before they get a chance to kill off his teammates.
1476----
1477* DeadlyEuphemism: His Ultimate has him saying none of his enemies will be "sick" anymore, because they'll soon be dead.
1478* DealWithTheDevil: He had one with whatever was causing the rabies infection of his lover, Alicia, leading to her being cured at the cost of what he is now.
1479* TheLostLenore: His lover, Alicia, was a young woman from a rich family who was tragically bitten by her rabid dog and would soon fall to the same illness. When Rabies was still Dr. Adam Miłosz, he tried to cure it, but ended in vain like all his other rabies patients; ultimately, he managed to make some sort of deal with the cause of the disease, leaving him transformed into what he is now and Alicia miraculously cured. With what words he could still manage at the time, he encouraged her not to feel guilty about it, how he was doing this for her, and ended with friendly reminders about how she should live her life and who her new physician would be.
1480* WasOnceAMan: He used to be an arcanist medical doctor studying the incredibly deadly rabies virus. Whatever happened to turn him into this is unknown as he does not go into detail about the "deal" he made with the cause of her illness.
1481[[/folder]]
1482
1483[[folder:'''TTT''']]
1484!!Polly
1485[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ba63b1c5_e7e6_4c51_90e0_f542c483c266.png]]
1486 [[caption-width-right:250: "Hello! No no no! Come back here! I won't... I won't crawl out of the screen..."]]
1487
1488-->'''Afflatus:''' Star\
1489'''Damage:''' Mental\
1490'''Voiced by:''' Zhang Huilin (CN), Creator/TomomiJienaSumi (JP)
1491A girl trapped in 4 different television sets, with power over broadcasting equipment like TV radio signals and also the internet. She's incredibly fond of secrets, no matter how big or small, claiming that the excitement comes from something being hidden away from prying eyes, not whatever it is.
1492----
1493* CripplingOverspecialization: TTT has two main benefits to the party: she can dispel counters from enemies, reducing overall damage and making it safe to whale on opponents with impunity, and her ultimate causes Disconcert, which will stop them from gaining Moxie and prevents damage. There is nothing ''else'' to her kit, however, which makes her too limited to be useful in most parties, and her low stats as a low rarity character means she's best as a fill-in if you've really got nothing else or as a challenge run.
1494* GhostStory: She is the "ghost" in question. Part of her bond stories mention how she was haunting the multimedia classroom of a high school, and was a popular urban legend for years after that.
1495* HauntedTechnology: TTT has power over television and the internet, though she is also able to broadcast herself on computer monitors just fine.
1496* InsistentTerminology: She's not a "ghost," thank you very much, as she's still most certainly alive.
1497* NonStandardCharacterDesign: When was the last time you saw a character whose body is contained within 4 [=TVs=] stacked together?
1498* OnlyKnownByTheirNickname: Like many other arcanists, she only goes by her code name, TTT. Her bond story does mention her first name is "Polly" but nothing after that.
1499* ThemeNaming: As a hacker haunting a TV and with access to both TV broadcasting waves and the internet, all of her skills are named after cybersecurity or IT, such as ''Cyber Defense,'' ''Electricity Security,'' and ''Unplug It, Now!''
1500* TrademarkFavoriteFood: Sprinkle Spangles, a breakfast cereal. She loves them so much that she asks Vertin to run a "simulation" of her feeding TTT a spoonful of them, even though it's physically impossible.
1501[[/folder]]
1502
1503[[folder:'''Зима''' (Zima)]]
1504[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/b4e567c4_ef68_4e6b_8396_af55c4f4a72a.png]]
1505 [[caption-width-right:1000: “Здравствуйте (Hello)... No, nothing... The name is...on the paper... Please...have a look...”]]
1506
1507-->'''Afflatus:''' Plant\
1508'''Damage:''' Mental\
1509'''Voiced by:''' Yang Tianxiang (CN), Creator/KentItou (JP)
1510
1511A socially inept poet who was once an exile from the Russian Empire. He is silent and dispirited, with few changes of expression, and has a speech impediment that makes communication even more difficult for him. He only becomes poetic when he's with birds and other animal friends.
1512----
1513* AttackAnimal: His chickadee pecks at the target when he uses his ''Sparrow'' skill.
1514* BondCreature: The grey-headed chickadee on his shoulder is his closest companion and chief spokesbird. [[WeNamedTheMonkeyJack It even shares the same name with him.]]
1515* CouldntFindAPen: After moving to the exile land and being unable to replenish his quill and paper for writing, Зима turned to using snow and stone as his paper, among many other things around the island. While many of his poems ended up lost forever, he wasn’t bothered by it, since he actually never had the habit of preserving his work.
1516* CursedWithAwesome: While being exiled to an inhospitable land isn’t a desirable outcome for anyone, Зима admits that he found peace there and ended up not wanting to leave the area even when the Tsar is no more.
1517--> '''Pandora Wilson:''' So, did you choose to be sent to this island that’s isolated from the world?
1518--> '''Зима:''' No, but it’s… nice.
1519* EloquentInMyNativeTongue: His stutters aren’t as evident when he speaks Russian.
1520* ExhaustedEyeBags: There’re evident bags under his eyes, likely due to his habit of [[TheNightOwl writing poems at night]] and stress during his exile.
1521* TheExile: He was exiled to Siberia during the time of the Russian Empire for unclear reason, but his evident distaste for the Tsar implies that he was a political convict.
1522* FriendToAllLivingThings: Unlike with humans, he’s able to communicate with animals without much trouble, and his Garment after reaching Insight II shows him surrounded by various animals.
1523* HiddenDepths: Despite his aversion to violence, his Pre-Battle line, "...Not even close to the soldiers", implies his previous fighting experience against the Tsar’s soldiers around the time he was exiled. He is now comparing his current enemies to them and doesn’t think they can hold a candle to what he once went through.
1524* AnIcePerson: In his Ultimate, he encases the enemies in ice and inflicts [Silence] on the main target for 2 round.
1525* MartialPacifist: Several of his voice lines, such as "C...can I, not go..." when deployed and "Violence is...not good" when attacked, show that he’s against fighting. He will still go to the battlefield per Vertin’s command.
1526* MeaningfulName: "Зима" means "winter" in Russian.
1527* TheNightOwl: He spends his most of his night writing poems, and mentions that the inspiration always came to him at night until he meets Vertin.
1528* SensitiveArtist: Зима is a soft-spoken, reserved poet who [[FriendToAllLivingThings bonds better with animals than human]], [[MartialPacifist dislikes conflicts]], and treats poems as his form of expression. He tends to be philosophical at times, viewing simple things in life under a more contemplative lens, and even claims that he can "hear" sounds from animals, trees, oceans, and poems.
1529* ShownTheirWork: His Idle voice line, "Всему живущему идти путем зерна"[[labelnote:Translation]] "It falls to all who live to follow way of grain"[[/labelnote]], is a line from the poem "[[https://ruverses.com/vladislav-khodasevich/the-grain-s-path/11191/ By Way of the Grain]]" written by [[https://en.wikipedia.org/wiki/Vladislav_Khodasevich V. Khodasevich]] in 1917.
1530* ShrinkingViolet: Зима has difficulty socializing, which seems to be a result of having spent his life in exile and solitude, and his SpeechImpediment doesn’t help. He can’t even tell Vertin his own name in his introduction and resorts to writing it down, as well as being startled when she approaches him during his Monologue. In his interview with Pandora Wilson, he replied very little, to the point the latter commented that it would be more appropriate to interview his ''bird'' than him next time.
1531* SpeechImpediment: He stutters a lot when speaking. In the English dub, he sounds like he’s struggling to even produce a sound.
1532* WarriorPoet: His skills’ description references his poetic view on nature and literature. Contrary to his docile appearance, Зима is also a capable combatant, and a line from him implies that [[HiddenDepths he’s more familiar with fighting than he seems]].
1533* WeNamedTheMonkeyJack: He and his chickadee share the name "Зима", though there are implications that the bird had that name first.
1534[[/folder]]
1535
1536!!3*
1537
1538The second least powerful of the arcanists. Though they often don't have the raw damage output or incredible stats of higher rarities, they often have creative, niche kits that can still be of great use to a team in the right situations, or a decent fill-in character if you don't have anyone else.
1539----
1540[[folder:In General]]
1541* CombatAndSupport: This class of arcanist sees the most unique and oftentimes defensive kits than the raw DPS of the 6* arcanists. They may never reach pure raw numbers and only fit into a handful of teams facing specific threats, they are not completely useless and can be of great help to accounts that don't have the resources to acquire then build up the more expensive higher rarities.
1542[[/folder]]
1543
1544[[folder:'''[=aliEn T=]''']]
1545[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/wrbcid87_4.png]]
1546 [[caption-width-right:1000:"Hi hi, I'm here. I'm aliEn T, a peace-loving visitor from outer space."]]
1547
1548-->'''Afflatus:''' Star\
1549'''Damage:''' Reality\
1550 '''Voiced by:''' Anjo Fukuhara (JP)
1551
1552A miniature UFO who floats around carrying an equally miniature cow and a patch of grass in a tractor beam. He was sent to Earth as a scout for a future invasion force, only to end up shrunken down and captured by the Foundation. He affects a friendly tone but it’s clear he’s scared out of his mind and desperately wants to go home.
1553----
1554* AliensStealCattle: A parody of this trope. His boss wasn’t happy with him abducting cattle and ordered him to go after human children instead.
1555* {{Curse}}: One of his lines reveals that his small size is due to him being subjected to a “shrink and imprison incantation”.
1556* InsistentTerminology: Insists that the animal he’s carrying around is a “DUU-DUU-BELL-BUU”, not a cow.
1557* MechanicalLifeforms: The UFO is very strongly implied to be his actual body.
1558* OutsideContextProblem: A mutual example. The Earthlings who study him have no idea what to make of him, while his species is equally clueless about Arcanists and their powers.
1559* ReassignedToAntarctica: His being sent to study Earth is considered a form of this, since his species are terrified of the place.
1560
1561[[/folder]]
1562
1563%%[[folder:'''Bette''']]
1564%%[[quoteright:944:https://static.tvtropes.org/pmwiki/pub/images/304501.png]]
1565%% [[caption-width-right:944:"Hmmm ... Excuse me, is this the way to the audition?"]]
1566%%[[/folder]]
1567
1568[[folder:'''Darley Clatter''']]
1569[[quoteright:999:https://static.tvtropes.org/pmwiki/pub/images/4pd0d9a4.png]]
1570 [[caption-width-right:999:"Alright, ready to welcome me! Prepare your softest brush, smoothest silk, flaxseed oil or something more expensive, and ... Hey, is that a carrot? Ohh! For me? Thank you!"]]
1571
1572-->'''Afflatus:''' Beast\
1573'''Damage:''' Mental\
1574 '''Voiced by:''' Nate Colitto (EN), Fu Bowen (CN), Kohei Yada (JP)
1575
1576A child’s ride-on toy in the shape of a horse, who is not only alive but intelligent and capable of speech. He’s a sort of golem made by an Arcanist to serve as a pet and companion to a young girl named Lilian, but he also claims to be Darley Arabian, a famous real-life racehorse from the 1700s.
1577----
1578* AmbiguousSituation: It’s unknown whether he has any connection to the original Darley Arabian or if he just has a few screws loose. Supposedly some hair from a famous horse was used in his creation… but the person who provided said hair was known to be a liar.
1579* JerkWithAHeartOfGold: He acts very vain and prideful, but he was a loyal friend to his original owner Lilian, and his supportive playstyle suggests he’s one to Vertin and her team as well.
1580* LivingToys: What he is. It’s implied that they’re rare enough in the game’s universe to be considered a status symbol, but getting one made isn’t difficult if you can afford to hire an Arcanist.
1581* LoopholeAbuse: He once entered a race meant for children riding toy horses, much to the annoyance of the other participants. Evidently the rules didn’t specify that the mounts used couldn’t also be living, levitating arcane creatures.
1582
1583[[/folder]]
1584
1585[[folder:'''La Source''']]
1586[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/31ab71a9_01d8_4a29_9f9d_1d88febac094.png]]
1587 [[caption-width-right:250:"Have you heard that story? A magical golden lamp rub it three times and there was a genie, who can satisfy all your wishes. Yes, you say? Well then, go to that guy instead."]]
1588
1589-->'''Afflatus:''' Plant\
1590'''Damage:''' Mental\
1591 '''Voiced by:''' Isabella Astbury (EN), Kazuka Yuzuki (JP)
1592
1593An elfin creature found in the outskirts of Paris, French Fourth Republic. Though rumors might lead you to believe that she's a benevolent guardian of the lake who will grant wishes with an offering of coins, the truth couldn't be farther, and La Source spends most of her time angrily chasing off would-be wishers who keep polluting her home with coins. Despite this, she's still willing to help the Crew, acting as a healer and debilitating their enemies.
1594----
1595* TheAgeless: As a supernatural creature born from the lake she inhabits, La Source's "age" and aging in general are both extremely vague or don't apply to her at all.
1596* BerserkButton: Any form of coin. This stems from countless hapless visitors throwing coins into her lake, polluting it and expecting wishes which La Source most certainly does ''not'' grant.
1597* IconicItem: She wouldn't be her without her everflowing water jug.
1598* {{Irony}}: She thanks a random visitor who "helped" her by removing some of the many coins in her jug and taking it for themselves.
1599* MakingASplash: As befitting a supernatural creature from a lake, all of her arcane skills happen to involve flowing fresh lake water in some way. This is especially prominent with her jug, as water keeps pouring out of it.
1600* PunctuatedForEmphasis: "No. More. Wishes! To! Me!" when she uses her ultimate, emphasizing how sick and tired she is of people tossing coins at her.
1601[[/folder]]
1602
1603%%[[folder:'''ONiON''']]
1604%%[[quoteright:492:https://static.tvtropes.org/pmwiki/pub/images/305401.png]]
1605%% [[caption-width-right:492:"Congratulations. You are about to unveil the truth of this world. Welcome to Headonion, a show to reshape your conceptions."]]
1606%%[[/folder]]
1607
1608%%[[folder:'''Sputnik''']]
1609%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/305501.png]]
1610%% [[caption-width-right:1000:"Hi, I am Sputnik-1's... twin sister. No, no, no, I don't know her."]]
1611%%[[/folder]]
1612
1613[[folder:'''The Fool''']]
1614[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/301201.png]]
1615 [[caption-width-right:250: "Don't panic, My lord, <the chasing troopers are also part of the play.>"]]
1616--> '''Afflatus:''' Star\
1617'''Damage:''' Mental\
1618'''Voiced by:''' Fu Bowen (CN), Kyousuke Nitta (JP)
1619
1620A mid-17th century jester and a member of the King's Men Troupe. Dramatic with a ruff collar and always-on mask, he can easily influence people.
1621----
1622* NoHeroToHisValet: Though the Fool is willingly Charlie's subordinate and acts in her and the Troupe's best interests, he is not afraid to consistently tease and push Charlie into decisions she'd really rather not do, acting more like ''her'' boss or at least a pushy manager.
1623[[/folder]]
1624
1625[[folder:'''Twins Sleep''']]
1626!! Lisa and Louise
1627[[quoteright:869:https://static.tvtropes.org/pmwiki/pub/images/pyx30q4f.png]]
1628 [[caption-width-right:869: "I don't want to be alone. Luckily I'm never alone."]]
1629
1630--> '''Afflatus:''' Spirit\
1631'''Damage:''' Mental\
1632'''Voiced by:''' Suzuka Kamitaka (JP)
1633
1634Lisa and Louise are a pair of inseparable "twins." They come from a middle class family. They speak the same words, do the same thing. Sometimes, even their parents cannot tell them apart.
1635----
1636* CoordinatedClothes: Twins Sleep wear perfectly mirrored outfits, from their overalls to their orange bowknots and plastic flower toys. Their in-game art further emphasizes this as each twins model is just a flipped version of the other.
1637* GooGooGodlike: While not overtly malevolent, having a young child’s understanding of morality and the ability to mind-control everyone around them is a scary combination.
1638* MindControl: Their powers. They brainwashed their feuding parents into getting back together and some neighborhood children into being their friends. In battle, they can inflict the Nightmare status, stunning the enemy for a turn.
1639* SelfDuplication: They were originally one girl until her power awakened, now there are two. Whether they truly split or if one is just an illusion is unclear, however.
1640* ShoutOut: They’re named after the girls who played the iconic pair of CreepyTwins in ''Film/TheShining''. They even sometimes quote the "all work and no play..." line from the film.
1641* SingleMindedTwins: The twins are indistinguishable in both their actions and speech, often speaking in perfect unison, which can be seen in most of their voicelines. Even their parents struggle to tell them apart due to how similar they are.
1642* YourCostumeNeedsWork: Horropedia is unnerved to discover they are not actually [=LARP=]ing the twins from ''The Shining''
1643[[/folder]]
1644
1645
1646!!2*
1647By far the weakest of the arcanists, but not ''useless''. They may only rely on one gimmick and nothing else, but they have their place in certain teams.
1648----
1649[[folder:In General]]
1650* CripplingOverspecialization: Door and Ms. Radio both have some incredibly powerful ultimates that will manipulate the moxie of both the allied and the enemy teams... and that's about the only thing they have that makes them worth deploying. It's telling that using these will kill them instantly, letting another, likely better-overall arcanist in the 4th slot replace them.
1651* SuicideAttack: Both Ms. Radio and Door's ultimates involve sacrificing themselves to give benefit to the team and sabotage the enemy.
1652[[/folder]]
1653
1654[[folder:'''Ms. Radio''']]
1655[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/a261ec23_448d_442e_a460_3f2045aff25a.png]]
1656 [[caption-width-right:250:"Hello, world."]]
1657
1658-->'''Afflatus:''' Spirit\
1659'''Damage:''' Mental\
1660'''Voiced by:''' Andrea Houssin (EN), Kazami Odashima (JP), Bang Si-u (KR)
1661
1662Once a normal radio, after sprouting a mysterious flower from her case, she became sentient and now assists Vertin and the Crew using her newfound magical powers.
1663----
1664* AnimateInanimateObject: Ms. Radio is an "Awakened" by UTTU's classification, normal, inanimate objects that have been imbued with magical powers and sentience.
1665* DarkIsNotEvil: Despite being Spirit Afflatus, usually associated with the monsters and evil spirits of the world, Ms. Radio is nothing but helpful to the team, providing them valuable information by receiving and intercepting radio signals.
1666* EarlyBirdCameo: When she was still non-sentient, she was just a radio in Sotheby's family manor, and was how the Crew discovered the mysterious food-related affliction that was the [[spoiler:1920s manifestation of Storm Syndrome.]] Later, in Chapter 5, she gets her first starring role by giving the Crew the coordinates of a mysterious island that serves as the setting for most of the plot then.
1667* MrExposition: By virtue of still functioning as a regular radio, Ms. Radio's role is directly providing information to the Crew, usually through news reports or broadcasts from ships.
1668[[/folder]]
1669
1670[[folder:'''Door''']]
1671[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/c87a932a_0eb4_45a3_a6e6_aa72ed39f522.png]]
1672 [[caption-width-right:250:"I'm Door, an insignificant piece of a mirror. By nature I'm of no difference to my other 3587 siblings; but knowing you has made me different to them."]]
1673-->'''Afflatus:''' Intellect\
1674'''Damage:''' Reality\
1675'''Voiced by:''' Sakuma Shimizu (JP)
1676
1677A talking fragment of a mirror, capable of reflecting fantastical and wonderful scenes on his surface for whoever gazes into it.
1678----
1679* AnimateInanimateObject: Zigzagged. While Door seems to just be a sentient piece of glass from a broken door, UTTU's official classification for him is as an "Arcanist" not an "Awakened," meaning he wasn't an inanimate object ''initially.''
1680* GoneHorriblyWrong: Door's fantastical reflections are just meant to be comfort to the weary, the downtrodden, and the miserable. He would like both sides to acknowledge he's just a temporary escape from reality, to imagine something better, but unfortunately, some people believe his reflections to be ''prophetic'' and do things so awful that despite possesing the body of a shard of glass, Door ''stress vomits.''
1681* MagicMirror: Magic Mirror ''Fragment,'' if you want to split hairs, but after being around people for so long, Door has learned to show them what they want to see, as a way to comfort them by showing an ideal scenario, a "perfected" reality.
1682* TimeAbyss: "His Birthday" implies the mirror he originates from shattered in the Jurassic period,[[note]]specifically, when birds first came into existence[[/note]] and had already existed long before then.

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