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1Return to [[Characters/HappyTreeFriendsAdventures the main characters page]], or go back to the [[VideoGame/HappyTreeFriendsAdventures main article]].
2
3----
4
5This covers the bosses you can fight against in the series.
6
7'''Tropes applied to bosses in general:'''
8* ChuckCunninghamSyndrome: The majority of the bosses only made one appearance in the series each. Only very few re-appear in later HTFA games.
9* CollisionDamage: If you can reach them, you might as well suffer from this.
10
11[[foldercontrol]]
12
13[[folder: The Koopalings]]
14-->'''Universe:''' ''Franchise/SuperMarioBros''
15
16A group of young Koopas who are part of Bowser's army. In HTFA 1, only Iggy appears. In HTFA 2, only Ludwig appears. In HTFA 3, four out of seven (Larry, Morton, Wendy, Iggy) Koopalings appear. In HTFA 4, all seven appear. However, apart from that, they haven't made another appearance since.
17
18* BossDissonance: For an example, Iggy is the first boss in HTFA 1, but the level he's in is rather difficult for such an early level (this is due to FakeDifficulty).
19** Another example might be Lemmy in HTFA 4. He's located in a level with tricky platforming (it's the ''second level''), but he's ridiculously easy to beat if you exploit the battle by standing on the higher ground he's standing on (it's wide enough for you to avoid collision damage). He's only a GoddamnedBoss if you try to fight him the intended way.
20* ChildSoldiers
21* GroundPound: Utilized by Lemmy in HTFA 4 to unleash Lava Bubbles.
22* LuckBasedMission: Good luck trying to defeat Ludwig in HTFA 4 without losing a lot of lives. Or, if you want a SelfImposedChallenge, try defeating him on the first try!
23* MookMaker: Roy can summon [[VideoGame/AdventureIsland Skulls]] along with [[PlayingWithFire Lava Bubbles]] in HTFA 4.
24* NonMammalianHair: Only Roy and Wendy lack hair.
25* PlayingWithFire: Iggy's flame shot in HTFA 1, Ludwig's flame magic in HTFA 2, Lemmy's means of damaging the player in HTFA 4...
26* PutOnABus: Their last appearance was in HTFA 4.
27** TheBusCameBack: ''RPG: The Fire Point'' called for their return, where only five of them reappear.
28* RottenRockAndRoll: Their ThemeNaming is based on rock and punk musicians.
29* ShockAndAwe: In HTFA 4, Wendy is capable of summoning lightning bolts.
30* ShoutOutThemeNaming: See RottenRockAndRoll section. Though Morton is named after [[Series/TheMortonDowneyJrShow a talk show host]], while Ludwig is named after a ClassicalMusic [[Music/LudwigVanBeethoven composer]].
31* SiblingTeam: They are siblings and a villainous team.
32* StationaryBoss: Wendy in HTFA 4. She doesn't move, yet she fires orbs and summon lightning bolts that deal two points of damage.
33** Lemmy too in the same game, as aside from stomping the ground, he doesn't actually move away from his spot.
34* TremorTrampoline: Lemmy in HTFA 4 does this, but the player character isn't affected. It affects the Lava Bubbles in the lava, causing them to bounce up high when Lemmy ground pounds.
35* TheVoiceless: So far in this fan-made series, none of them have spoken (or, heck, made any noises at all) in any of the games.
36[[/folder]]
37
38[[folder: Mouser]]
39-->'''Universe:''' ''Franchise/SuperMarioBros''
40
41A huge mouse whose only means of attacking involve throwing bombs. Only appears in HTFA 1.
42
43* MadBomber: He throws bombs as an attack.
44* RodentsOfUnusualSize: Even bigger than the WebAnimation/HappyTreeFriends!
45* SinisterShades: Mouser wears them.
46* StuffBlowingUp: His bombs.
47[[/folder]]
48
49[[folder: Jagger Froid]]
50-->'''Universe:''' ''VideoGame/{{Contra}}''
51
52A monstrous creature from the VideoGame/{{Contra}} universe. In HTFA 1, he guards Bowser's spaceship by blocking the entry, so you have to destroy him in order to keep going.
53
54* BreathWeapon: How he attacks.
55* PlayingWithFire: His only means of attacking.
56* SoundtrackDissonance: The rather upbeat music used for Iggy's and Mouser's boss battle is also used for this fight, which contrasts his rather terrifying appearance.
57** The boss fight is just as ridiculously easy as most other boss battles in HTFA 1. The music is there probably for mocking this fact.
58* SpreadShot: Shoots fireballs into three directions. Good thing you can simply hide behind the wall to avoid the lower ones.
59* StationaryBoss
60[[/folder]]
61
62[[folder: Giant Alien]]
63-->'''Universe:''' ''VideoGame/WaiWaiWorld''
64
65A [[MultipleHeadCase three-headed]] alien life form from VideoGame/WaiWaiWorld. It appears as a boss guarding the goal poles in the penultimate level of HTFA 1. A single (seemingly) surviving head also appears in HTFA 2 as Bowser's pet.
66
67* AdaptationalWimp: In HTFA 1, its only means of attacking is limited to simply shooting flames. It's pretty much just an even plainer DamageSpongeBoss.
68* BreathWeapon: How it attacks.
69* DamageSpongeBoss: Especially without a visible life bar unlike other bosses.
70* MultipleHeadCase: A three-headed alien creature.
71* PlayingWithFire: Shoots flame as its attack. Only its middle head does this, though.
72* StationaryBoss: In HTFA 1.
73[[/folder]]
74
75[[folder: The Mavericks]]
76-->'''Universe:''' ''Franchise/MegaMan''
77
78Malfunctioned Reploids that work for Bowser in the series. The first Maverick to appear in the series is Wheel Gator, who appears in HTFA 2. More Mavericks appear in HTFA Land as bosses in their respective worlds. In that game, aside from Wheel Gator, there are also Armored Armadillo, Crush Crawfish, Magna Centipede, Chill Penguin and Storm Eagle.
79
80* AirborneMook: Storm Eagle, the only Maverick boss to be always seen flying during battle, never staying on ground.
81* AlliterativeName: Armored Armadillo and Crush Crawfish.
82* ArmCannon: Storm Eagle has one.
83* BigCreepyCrawlies: Magna Centipede.
84* ConvenientWeaknessPlacement: Boss battles involving Wheel Gator always have some kind of water containment that can be spilled via either a convenient flashing spot (in HTFA 2) or huge buttons on each side of the boss room (in HTFA Land).
85** BossArenaIdiocy: Wheel Gator always stands underneath the water containers. To be fair, the battle would be {{Unwinnable}} if he's placed somewhere else otherwise.
86* CreepyCentipedes: Magna Centipede, obviously.
87* DeathFromAbove: Armored Armadillo's energy shots mostly come from the sky.
88* EnergyBall: Most members fire these as their attack.
89* FeatheredFiend: Storm Eagle.
90* {{Flight}}: Storm Eagle hovers up and down on one side of his boss room.
91* [[GiantEnemyCrab Giant Enemy Crayfish]]: Crush Crawfish.
92* HighAltitudeBattle: The battles that occur in airships.
93* KillItWithWater: Wheel Gator. Only the water in his boss room can harm him, though.
94* MakingASplash: Crush Crawfish can manipulate the rising and draining of the water in his boss room. The water doesn't damage you, but it can screw your movement because you're forced to swim. This is the main reason for Crush Crawfish being ThatOneBoss in HTFA Land.
95* MultiArmedAndDangerous: Magna Centipede possesses four arms.
96* NeverSmileAtACrocodile: Wheel Gator, who is an evil alligator.
97* NinjaPirateZombieRobot: Magna Centipede is a ninja hacker centipede robot!
98* NoSell: Wheel Gator, weirdly enough for the first boss in the games he's featured in, is pretty much immune to your conventional attacks (including Special Powers!). The only way to damage him is by spilling the water container (Toothy's Special Power won't work, somehow).
99* PlayingWithFire: Wheel Gator's flame shot.
100* ShouldersOfDoom: Chill Penguin's shoulders. Also, Wheel Gator's spiky ones.
101* SoundOfNoDamage: If you try to damage Wheel Gator the conventional way.
102* SpreadShot: Some of the bosses' attack this way.
103* TeleportSpam: Done by Magna Centipede.
104* [[VertebrateWithExtraLimbs Vertebrate With Extra Limbs]]/WingedHumanoid: Storm Eagle.
105[[/folder]]
106
107[[folder: Aggar]]
108-->'''Universe:''' ''VideoGame/AlteredBeast1988''
109
110The second boss in HTFA 2. He rises from the lava and attacks by firing flame shots.
111
112* AdaptationalWimp: His whole body can be damaged and its only means of attacking simply involve shooting flame. Compare to his original appearance in the Famicom version where he can spit purple worms and summon lightning, and his weak point is the bubbling mass on his lower torso.
113* PlayingWithFire
114[[/folder]]
115
116[[folder: Brain Golem]]
117-->'''Universe:''' ''VideoGame/{{Gradius}}''
118
119A huge creature in the form of a giant brain with an eye. Unlike its original incarnations, this particular Brain Golem lacks arms. Only appears in HTFA 2 as an underwater boss.
120
121* MookMaker: Shoots Cheep-Cheeps from its eye.
122* UnderwaterBossFight: He is fought underwater.
123[[/folder]]
124
125[[folder: Gold Bowser Statue]]
126-->'''Universe:''' ''Franchise/SuperMarioBros''
127
128An animate statue that looks like Bowser. Like the real Bowser, it attacks by shooting flame. Only appears in HTFA 2, where it guards Bowser's castle.
129
130* AnimateInanimateObject: A statue that can move and attack you.
131* BreathWeapon: How it attacks.
132* GoldMakesEverythingShiny: It's a gold statue.
133* LivingStatue: A statue who is one of the bosses.
134* PlayingWithFire: Shoots flame.
135* WrapAround: It can somehow bounce backwards to go offscreen, only to show up again from the other side.
136[[/folder]]
137
138[[folder: Geno Saurer]]
139-->'''Universe:''' ''Franchise/{{Zoids}}''
140
141A Tyrannosaurus-type Zoid. It appears only in HTFA 2, where it guards Bowser's spaceship.
142
143* HumongousMecha: A gigantic robot.
144* MookMaker: How it attacks.
145[[/folder]]
146
147
148
149[[folder: Shi-vai]]
150-->'''Universe:''' ''Final Mission''/''S.C.A.T.: Special Cybernetic Attack Team''
151
152A monstrous abomination from ''Final Mission''. Bowser refers to it as the "Big Alien Wolf".
153
154* AttackItsWeakPoint: The boss has two round bulges, but the only one you can reach (located underneath its lower jaw) is its only weak point. It [[NoSell no sells]] your attacks otherwise.
155* PlayingWithFire: Like many other bosses, it attacks by shooting flame.
156* SpreadShot: The flame shots are fired this way.
157* WhackAMonster: It moves forward and backward between a fixed interval. Obviously, you can only damage it if it's onscreen.
158[[/folder]]
159
160[[folder:Red Falcon]]
161-->'''Universe:''' ''VideoGame/{{Contra}}''
162
163A huge alien MiniBoss that you encounter in the last level of HTFA 4.
164
165* {{Expy}}: Of the Xenomorph Queen from Film/{{Aliens}}.
166* BreathWeapon: Spits small flames.
167* MiniBoss: Encountered not far after you begin the second section of the last level in HTFA 4.
168* PlayingWithFire: See BreathWeapon.
169[[/folder]]
170
171[[folder: King Koopa]]
172-->'''Universe:''' ''Franchise/SuperMarioBros''
173
174Bowser's [[WesternAnimation/SuperMarioBrosDic DIC cartoon]] incarnation. Only appears in HTF Origins as the first boss in that game. He claims to be Bowser's cousin. Note that King Koopa is considered to be a completely separate character from Bowser in this series, so the actual Bowser is still present in the same game King Koopa is in.
175
176* GreenAndMean: A green turtle who is on the side of bad.
177* PlayingWithFire: His punches [[MookMaker launch Lava Bubbles]], which are fiery creatures.
178* ReptilesAreAbhorrent: He's an evil turtle.
179* SpikesOfVillainy: His spiky shell, just like Bowser himself.
180* WarmUpBoss: He's the first boss in HTF Origins, and can be defeated easily.
181[[/folder]]
182
183[[folder: Gamerizer]]
184-->'''Universe:''' ''Franchise/MegaMan''
185
186A huge robot turtle from the ''Franchise/MegaMan'' universe. Lives deep inside [[LethalLavaLand Cave of Fire]], the second level of HTF Origins, where he's one of the bosses you have to fight.
187
188* AttackItsWeakPoint: Only his (moving) head can be damaged.
189* BreathWeapon: Breathes fire.
190* GreenAndMean: This boss's color scheme is mostly green.
191* PlayingWithFire: Spits flames.
192* StationaryBoss: Other than moving his head up and down, he actually stays on his place.
193[[/folder]]
194
195[[folder: [[spoiler:Tiger General]]]]
196-->'''Universe:''' [[spoiler:''WebAnimation/HappyTreeFriends'']]
197
198[[spoiler:A character from the HTF spinoff, ''Ka-Pow!'', specifically from the ''W.A.R. Journal'' short. Originally only the main enemy for Flippy and his allies, in this series he seeks to threaten the other Happy Tree Friends. Because of this, he also works for Bowser.]] He appears in HTF Origins as the third boss. In that game, he pilots the [[VideoGame/{{Contra}} Police Cruiser]], which he believes to be a perfect killing machine. He later appears in HTFA 6, [[spoiler:where he owns a fortress and uses a chainless [[VideoGame/MegaMan6 X Crusher]] instead, though he's considered Bowser's rival if the latter's letter is to be believed]].
199
200* AuthorityEqualsAsskicking: Well, he's the General. Though he doesn't have his Tiger Soldiers in this fan series, [[spoiler:he's implied to command some of the Koopa Troop. He uses a vehicle or mech of some kind during battles.]]
201* ClimaxBoss: In HTFA 6. He's like Cossack from the Franchise/MegaMan series [[spoiler:and he's the final boss of his fortress. Also has one of the mechas from the series too, ready to smash you.]]
202* CommissarCap: Wears one.
203* FourStarBadass: See AuthorityEqualsAsskicking above.
204* HookHand: Has a metal claw on his left arm in this case.
205* MacrossMissileMassacre: Fires missiles in HTF Origins.
206* PlayingWithFire: Drops flame shots.
207* TheRival: To Bowser, if Bowser's letter in HTFA 6 is to be believed.
208* StartMyOwn: Implied to do this in HTFA 6, see TheRival above.
209* TomatoSurprise: After defeating him in HTFA 6, [[spoiler:Bowser zaps his dead corpse with a thunder and shows up, flying in his clown car and informing the heroes to get him on his fortress]].
210[[/folder]]
211
212[[folder: Godzilla]]
213-->'''Universe:''' ''VideoGame/{{Shinobi}}'' (actually, it's a Godzilla-lookalike)
214
215A monstrous creature that lives inside a pyramid in [[ShiftingSandLand Desert of Koopa]] in HTF Origins. When you first encounter him, you can only run away, as there's no way to damage him. It was until he falls into a lava pool and you gain access to the underground, where his skeletal form can be found there, exposing his only weakness.
216
217* AdvancingBossOfDoom: When you first encounter him, the entire level becomes an AutoscrollingLevel as you can only escape from him.
218* AttackItsWeakPoint: During the actual battle, his weak point is exposed. And by exposed, we mean it's literally exposed, in the form of a blatantly clear weak spot marked by an oval.
219* [[DefeatEqualsExplosion Defeat Equals Explosion]]/MadeOfExplodium: After defeating him, he somehow bursts into an explosion.
220* MythologyGag: Godzilla being StrippedToTheBone after you ran away from him in HTF Origins may be a reference to how his appearance was altered to the skeleton dinosaur look in a revision of ''The Revenge of Shinobi''.
221* NoSell: During the escape, he's immune to all of your attacks.
222* PlayingWithFire: Shoots flame.
223* SoundOfNoDamage: If your shots hit any of his body parts except the one clearly marked by the oval.
224* StrippedToTheBone: After falling into a lava pool near the entrance to the pyramid. You can see the actual result in the underground, where you can finally harm him.
225[[/folder]]
226
227[[folder: Nightmare King]]
228-->'''Universe:''' ''ComicStrip/LittleNemo''
229
230A ghostly being that resides deep inside the aptly-named Ghost Cave in HTF Origins.
231
232* [[DefeatEqualsExplosion Defeat Equals Explosion]]/MadeOfExplodium: It explodes after being defeated.
233* MookMaker: Summons Boos... that can somehow turn into Dry Bones when colliding with the ground.
234* PlayingWithFire: Shoots the usual red hot flames, as well as a large blue flame that takes away two health points from you.
235[[/folder]]
236
237[[folder: Koopa Commander]]
238[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/koopacommander.png]]
239-->'''Creator:''' [=HTFMegaman=]
240-->'''Universe:''' ''Franchise/SuperMarioBros''
241
242A Koopa minion driving what appears to be a mech combined from [[VideoGame/MegaManAndBass King Tank and King Plane]]. He can be fought at the sixth level in HTF Origins.
243
244* AttackItsWeakPoint: His mech's only weak point is the red turret, which is used to fire red energy shots.
245* DegradedBoss: Not the boss himself per se, but rather his mech. The non-boss version of those mechs are smaller and can be destroyed easier.
246* MacrossMissileMassacre: His mech can shoot missiles.
247* ReptilesAreAbhorrent: Koopa Commander himself looks rather ugly.
248[[/folder]]
249
250[[folder: Dragon]]
251-->'''Universe:''' ''VideoGame/LittleSamson''
252
253A huge dragon (actually a wizard) that was revived by Bowser in HTF Origins. Bowser uses him to threaten Happy Tree Kingdom, as well as to capture every resident there. Fortunately, only very few survived this monster's rampage.
254
255* AttackItsWeakPoint: Only his midsection can be damaged.
256* BreathWeapon: Breathes fire.
257* [[DefeatEqualsExplosion Defeat Equals Explosion]]/MadeOfExplodium: He explodes after being defeated.
258* PlayingWithFire: Obviously.
259* WasOnceAMan: Those who are not aware of his game origin may simply think of him as a generic dragon. He's actually one of the wizard bosses in ''VideoGame/LittleSamson''.
260[[/folder]]
261
262[[folder: Birdo]]
263-->'''Universe:''' ''Franchise/SuperMarioBros''
264
265A pink dino-like creature that shoots eggs. Many of these creatures appear as mini-bosses in HTFA 5, where you have to fight one before clearing a (non-boss) level.
266
267* AbnormalAmmo: Shoots eggs.
268* AmbiguousGender: Physically male, but considers herself female.
269* BreathWeapon: Her (sort of) way of firing her eggs.
270* InformedAttribute: Despite having "bird" on her (species) name, she looks more like a dinosaur.
271* MiniBoss
272* NonIndicativeName: See InformedAttribute above.
273[[/folder]]
274
275[[folder: Intruder]]
276-->'''Universe:''' ''VideoGame/{{Gradius}}''
277
278A dragon-like creature that resides in the abandoned ruins somewhere in Happy Tree Kingdom, as seen in HTFA 5.
279
280* AbnormalAmmo: Despite looking fiery in appearance, it attacks by shooting... eggs.
281* SpreadShot: The eggs are fired this way.
282* WarmUpBoss: The boss of the first kingdom, and it's pretty easy to kill.
283[[/folder]]
284
285[[folder: Giant Snake]]
286-->'''Universe:''' ''VideoGame/WarioLand''
287
288A huge green snake that lives in the ruins in Aqua Kingdom. Located underwater, somehow it can survive being there for long (unless it's actually an aquatic snake compared to its VideoGame/WarioLand incarnation, but then again real aquatic snakes don't stay underwater for too long). Also, it can somehow breathe fire there.
289
290* BreathWeapon: See below.
291* PlayingWithFire: Shoots flame... [[FridgeLogic underwater]].
292* UnderwaterBossFight: He is fought in the Aqua Kingdom, obviously underwater.
293* WhackAMonster: It switches places between the two passages (upper and lower) between a fixed interval. You can only damage it if it's onscreen.
294[[/folder]]
295
296[[folder: The Red Dragon]]
297[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/htfa534.png]]
298-->'''Creator:''' [=HTFMegaman=]
299-->'''Universe:''' ''VideoGame/WonderBoy''
300
301A palette swap of Tyrant Dragon from ''VideoGame/WonderBoyInMonsterWorld''. It's recolored red and has brighter color palette overall. In HTFA 5, it's the boss of Desert Kingdom.
302
303* BreathWeapon: Breathes fire.
304* PaletteSwap: Of Tyrant Dragon, done by Radel himself.
305* PlayingWithFire: Of course. And this is first of the three instances where the bosses' attacks all involve shooting a huge flame that covers a considerable range and follows your character. In this boss's case, however, that makes it ThatOneBoss in HTFA 5.
306[[/folder]]
307
308[[folder: Fire Dragon]]
309-->'''Universe:''' ''Franchise/{{Ghostbusters}}''
310
311A huge fiery dragon-based ghost that rises from the lava pools in Jungle Kingdom's cave in HTFA 5.
312
313* BreathWeapon: Breathes fire.
314* FlashOfPain: Joined by "comical" MS Paint bulging eyes.
315* OurGhostsAreDifferent: It's a dragon-based ghost that is made of fire.
316* PlayingWithFire: Attacks similarly like The Red Dragon.
317* WhackAMonster: It rises from and sinks back to lava between a fixed interval. It can either show up on the left, center, or right part of the boss room.
318[[/folder]]
319
320[[folder: Buirun]]
321-->'''Universe:''' ''VideoGame/TheLegendaryStarfy''
322
323The boss that resides in Ice Kingdom in HTFA 5. Instead of having electrical attacks, he shoots flame like the previous two bosses.
324
325* PlayingWithFire: Even though he lives in '''Ice''' Kingdom. The ice there, miraculously, does not melt.
326[[/folder]]
327
328[[folder: Wart]]
329-->'''Universe:''' ''Franchise/SuperMarioBros''
330
331A huge frog king that rules the Dream Kingdom in HTFA 5. Instead of tossing veggies at him, you simply shoot him with balls/orbs.
332
333* AdiposeRex: Ruled [[DreamLand Dream Kingdom]] until the WebAnimation/HappyTreeFriends killed him.
334* BossArenaIdiocy: Averted in the encounter against him. There are ''no'' vegetables at all in his throne room. Nothing stops the player from simply shooting him to death, however, considering the Happy Tree Friends' way of attacking in this series.
335* BubbleGun: Shoots bubbles from his mouth.
336* FlashOfPain
337* KilledOffForReal: It is possible that Wart ends up being this. The BossRush level in the final kingdom features bosses from the previous kingdoms, but Wart is nowhere to be seen.
338* MakingASplash: His bubble attacks.
339* RequisiteRoyalRegalia: Wears a crown, bracelets, a robe and a medallion.
340* VerbalTic: "Ribbit!"
341** He even says that after a scream of pain from being defeated.
342[[/folder]]
343
344[[folder: The Koopa Masters]]
345[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/thekoopamasters.png]]
346[[caption-width-right:232:Top row, from left: Spiked Koopa, Fire Koopa, Jungle Koopa. Bottom row, from left: Water Koopa, Ice Koopa, Ghost Koopa.]]
347-->'''Creator:''' [=HTFMegaman=] (except for [[VideoGame/WarioLand Spiked Koopa]])
348-->'''Universe:''' ''[[Franchise/SuperMarioBros Super Mario Bros.]]''/''[[VideoGame/WarioLand Wario Land]]''/''Franchise/MegaMan''
349
350A group of six Koopas working for Bowser. They first appeared in HTFA 6, with Spiked Koopa getting another appearance in HTFA GB. The Koopas include Spiked Koopa, Fire Koopa, Jungle Koopa, Water Koopa, Ice Koopa and Ghost Koopa.
351
352* TheBigGuy: Ghost Koopa, thanks to his build, making him larger than other Koopa Masters.
353* BreathWeapon: Ice Koopa blows ice.
354* FatBastard: Jungle Koopa and Water Koopa can be seen as this.
355* FragileSpeedster: Fire Koopa, who runs so fast yet can be shot multiple times very easily. [[ThatOneAttack Just watch out for those lava pillars...]]
356* GreenThumb: Jungle Koopa, who can [[MookMaker summon several invincible yellow Piranha Plants]] that appear for a short time.
357* HeadSwap: Several of the members actually each have the body of a character from a completely different universe.
358%%* AnIcePerson: Ice Koopa.
359%%* MakingASplash: Water Koopa.
360%%* PlayingWithFire: Fire Koopa.
361* ProngsOfPoseidon: Water Koopa has a trident decorated on his head.
362* ShockwaveStomp: Done by Spiked Koopa in HTFA GB.
363* SoulPower: Ghost Koopa. He can [[MookMaker fire invincible Boos]].
364* SpikesOfDoom: In HTFA 6, Spiked Koopa shoots out his spikes when he leaps out from his SpinAttack.
365** Ice Koopa's boss room has these covering almost half the ground there in order to [[NoFairCheating avoid exploits involving shooting him from behind]].
366* SpikesOfVillainy: Spiked Koopa, obviously.
367** Jungle Koopa, too, if you look closely on his sprite.
368* SpinAttack: Spiked Koopa spends most of his time in this invulnerable state.
369* WakeUpCallBoss: Regardless on which order you played the early levels in HTFA 6, Fire Koopa is this, as battling him requires quick reflexes if you don't want to die easily. Compare this to the other Koopa Masters (and Brandy) that either require a set strategy (Spiked Koopa) or simply [[AttackAttackAttack plain attacking]] from a safe place and dodging (most others). He's also the only boss in that game to be able to deal two points of damage.
370[[/folder]]
371
372[[folder: Tank CSII]]
373-->'''Universe:''' ''Franchise/MegaMan''
374
375A three-wheeled tank from the Franchise/MegaMan universe. Appears in HTFA 6 as the first boss you fight [[spoiler:in Tiger General's fortress]].
376
377* PlayingWithFire: Its shots turn into flames when they touch the ground.
378* TankGoodness
379* WarmUpBoss: For [[spoiler:Tiger General]]'s fortress. You'll be getting used to fighting the huge mechs.
380[[/folder]]
381
382[[folder: Tako Trash]]
383-->'''Universe:''' ''Franchise/MegaMan''
384
385A large robot that appears in HTFA 6 as the second boss in [[spoiler:Tiger General]]'s fortress.
386
387* AdaptationalWimp: In HTFA 6, you can pretty much shoot any part of this robot unlike its ''VideoGame/MegaMan4'' incarnation, where its only weak point is its forehead (specifically, the green orb on it).
388** This might be intentional, as due to where the boss is placed, it's impossible to reach the forehead.
389* PlayingWithFire: Small flame shots or its flamethrower-esque attack. Pick your poison.
390* StationaryBoss
391[[/folder]]
392
393[[folder: Big Pets]]
394-->'''Universe:''' ''Franchise/MegaMan''
395
396A robot from VideoGame/MegaMan5. In HTFA 6, it lacks the two segments underneath its head. It's the third boss in [[spoiler:Tiger General]]'s fortress.
397
398* CharacterSelectForcing: This boss forces this trope, as the easiest way to damage it is by using Flaky, [[InASingleBound who jumps the highest]]. Other characters have to wait until the boss lowers itself.
399** However, her jumping height can be a double-edged sword as well, as a single jump can even reach it, causing CollisionDamage. However, you can combine this with her [[RollingAttack Spin Dash]] (limited use, though).
400* PlayingWithFire: Fires flame shots.
401[[/folder]]
402
403[[folder: Wily Press]]
404-->'''Universe:''' ''Franchise/MegaMan''
405
406A machine whose ways of attacking involve crushing the player if he/she walks underneath it and dropping flame shots. Appears in HTFA 6 as the fourth boss in [[spoiler:Tiger General]]'s fortress.
407
408* AttackItsWeakPoint: Averted in HTFA 6. The window never opens and we never get to see who rides it. To make up for that fact, you can shoot any part of the boss to deal damage to it.
409* CharacterSelectForcing: Like the previous boss, this one pretty much forces you to go with a quick runner if you want to avoid getting crushed by it. Otherwise, you'd better have a quick reflex, both when baiting it to go down and when attacking it after doing that.
410* PlayingWithFire: Drops flame shots.
411[[/folder]]
412
413[[folder: Mecha Dragon]]
414-->'''Universe:''' ''Franchise/MegaMan''
415
416A robotic dragon who is the first boss in Bowser's fortress in HTFA 6.
417
418* BreathWeapon: See PlayingWithFire below.
419* GameBreakingBug: Occassionally, it ends up flying too high, due to how its movement is programmed. It's pretty much {{Unwinnable}} if that happens and you have to reload your save.
420* OurDragonsAreDifferent: A robot dragon.
421* PlayingWithFire: Shoots flame.
422* SpreadShot: How the flames are shot.
423[[/folder]]
424
425[[folder: [[spoiler:Mecha Neena]]]]
426[[quoteright:119:[[labelnote:HTFA 6 spoiler. Click here to view the boss anyway.]]https://static.tvtropes.org/pmwiki/pub/images/mechaneena.png[[/labelnote]]]]
427-->'''Creator:''' [=HTFMegaman=]
428-->'''Universe:''' ''WebAnimation/HappyTreeFriends''
429
430[[spoiler:A robotic version of Neena]]. She appears as the second boss in Bowser's fortress in HTFA 6.
431
432* EvilKnockoff: [[spoiler:Of Neena]].
433* LegCannon: More like [[UnusualWeaponMounting Foot/Sole Cannon]], as she actually fires the missiles from there.
434* MacrossMissileMassacre: Can shoot missiles.
435* MakingASplash: Can cause a (rather low) tidal wave.
436[[/folder]]
437
438[[folder: [[spoiler:Mecha Tacho]]]]
439[[quoteright:103:[[labelnote:HTFA 6 spoiler. Click here to view the boss anyway.]]https://static.tvtropes.org/pmwiki/pub/images/mechatacho.png[[/labelnote]]]]
440-->'''Creator:''' [=HTFMegaman=]
441-->'''Universe:''' ''WebAnimation/HappyTreeFriends''
442
443[[spoiler:A robotic version of Tacho]]. He appears as the third boss in Bowser's fortress in HTFA 6.
444
445* EvilKnockoff: [[spoiler:Of Tacho]].
446* EyeBeams: How he fires a flame shot.
447* MacrossMissileMassacre: Can shoot missiles.
448* PlayingWithFire: Shoots flame.
449* PowerPalms: They actually don't fire energy shots per se, since both palms are used to fire missiles.
450[[/folder]]
451
452[[folder: Robo Koopa]]
453[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/robokoopa.png]]
454-->'''Creator:''' [=HTFMegaman=]
455-->'''Universe:''' ''[[Franchise/SuperMarioBros Super Mario Bros.]]''/''VideoGame/BionicCommando''
456
457A Koopa with the body of a ''VideoGame/BionicCommando'' boss. Appears in HTFA GB as the second boss.
458
459* BeamSpam
460* {{Cyborg}}: Probably can be seen as this.
461* EnergyWeapon: His only attack.
462* GameBreakingBug: If your computer isn't fast enough, this boss might end up jumping far enough to launch himself offscreen, making the game {{Unwinnable}}. Worse yet, you have no passwords or save files to help you, so you have to start over from the beginning. (good thing he's the second boss, but going from the beginning again is rather tedious)
463* HeadSwap: Take a ''VideoGame/BionicCommando'' boss, then put a Koopa's head on it.
464* KilledOffForReal: Much like Wart in HTFA 5, once Robo Koopa is defeated, he won't appear in the BossRush.
465[[/folder]]
466
467[[folder: Bellzemos]]
468-->'''Universe:''' ''VideoGame/GhostsNGoblins''
469
470A large skeletal bee demon that appears in ''VideoGame/GargoylesQuest''. In HTFA GB, he appears as the third boss you have to fight against.
471
472* {{Flight}}: He spends most of the time flying.
473* GroundPound: His only direct attack, aside from causing CollisionDamage if you touch him.
474* PlayingWithFire: He makes use of the lava pools underneath the ground you stand on by causing some of them to rise upwards whenever he slams the ground.
475[[/folder]]
476
477[[folder: Marilith]]
478-->'''Universe:''' ''Franchise/FinalFantasy''
479
480Also known as Kary, Marilis, Lilith, or Maliris, she's a snake-like creature from ''Franchise/FinalFantasy'' universe. She appears in HTFA GB as the fourth boss you have to fight.
481
482* KilledOffForReal: Won't appear in the BossRush once she's killed.
483* MultiArmedAndDangerous: Has more than two arms and is one of the bosses.
484* ShockwaveStomp: Does this in addition to firing energy shots.
485* SnakesAreSexy
486* SnakePeople: She resembles a snake.
487* StationaryBoss: Other than [[GroundPound ground-pounding]] to unleash the shockwaves, she doesn't actually move from her spot.
488[[/folder]]
489
490[[folder: Zundo Druer]]
491-->'''Universe:''' ''VideoGame/GhostsNGoblins''
492
493A blowfish-like creature from ''VideoGame/GargoylesQuest''. Somehow, unlike in his home game, you encounter him underwater instead of at volcanic areas or burning hot environments. At least, that's how you encounter him in HTFA GB.
494
495* KilledOffForReal: Won't appear in the BossRush once he's killed.
496* UnderwaterBossFight: He is fought underwater.
497* WhackAMonster: Depending on which half of his boss room he's swimming through, he either swims from right to left (lower half) or vice versa (upper half), which allows him to go offscreen for a while before showing at either lower or upper half of the boss room. Considering his attack (firing energy shots aimed at your character), you might land 3-5 hits on average every time he's on-screen as you have to dodge those shots.
498[[/folder]]
499
500[[folder: Hyoey]]
501-->'''Universe:''' ''Franchise/MegaMan''
502
503A helicopter robot from the Franchise/MegaMan universe. Instead of being a sub-boss in its home game, it's one of the main bosses in HTFA GB.
504
505* SpreadShot: Its only attack. And it's fast as hell.
506[[/folder]]
507
508[[folder: Mecha-Bowser Head]]
509[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/boss2.png]]
510-->'''Creator:''' [=HTFMegaman=]
511-->'''Universe:''' ''Franchise/SuperMarioBros''
512
513[[ExactlyWhatItSaysOnTheTin A mech that is shaped like Bowser's head.]] Appears as the penultimate boss in [[{{Retraux}} HTFA GB]].
514
515* {{Flight}}: It uses the booster on its back to support movement.
516[[/folder]]
517
518[[folder: Boom Boom]]
519-->'''Universe:''' ''Franchise/SuperMarioBros''
520
521One of Bowser's henchmen. Makes multiple appearances in HTFA Land as mid-world bosses, usually located in castles.
522
523* TheBrute: Prefers physical approach for combat, compared to the WebAnimation/HappyTreeFriends' combination of ranged (balls/orbs/Special Powers) and direct attacks ([[GoombaStomp stomping]]).
524* {{Leitmotif}}: In HTFA Land, he goes with the ''VideoGame/NinjaGaiden'' boss music.
525* MeaningfulName: His Japanese name is an onomatopeia for shaking something violently, like he does with his arms.
526* MiniBoss
527* RecurringBoss: In HTFA Land, due to his MiniBoss status, even after exploding into LudicrousGibs with each defeat.
528* SpikesOfDoom: Shows some on his shell whenever he crouches after getting stomped on.
529* SpikesOfVillainy: See above.
530* TopHeavyGuy
531* UnfortunateNames: Boom Boom's name is totally not related to ToiletHumor at all. No siree...
532[[/folder]]
533
534[[folder: [[spoiler:King Gojulus]]]]
535-->'''Universe:''' [[spoiler:''Franchise/MegaMan'']]
536
537[[spoiler:A gigantic robot tyrannosaurus that appears in the seventh world in HTFA Land as a boss]]. Ever since the [[EverythingsBetterWithRainbows Rainbow World]] has lost its seven Rainbow Critters (which are simply [[VideoGame/KirbySqueakSquad Squeakers]] with feet and a different face), [[spoiler:that place is now ruled by the robot]].
538
539* AttackItsWeakPoint: You can only damage him by shooting his yellow lower jaw.
540* HumongousMecha: A giant robot tyrannosaurus.
541* PlayingWithFire: Shoots flame.
542* SpreadShot: Three (out of five) of the fireballs are shot this way.
543[[/folder]]
544
545[[folder:[[spoiler:Ledar]]]]
546[[quoteright:119:[[labelnote:HTFA RPG spoiler. Click here to view the boss anyway.]]https://static.tvtropes.org/pmwiki/pub/images/ledarrpgfp.png[[/labelnote]]]]
547
548-->'''Creator:''' [=HTFMegaman=]
549-->'''Universe:''' [[spoiler:''WebAnimation/HappyTreeFriends'']]
550
551[[spoiler:A rabbit/porcupine/squirrel hybrid created by Bowser in ''Happy Tree Friends Adventures RPG: The Fire Point'' who was tasked to stop Cuddles's party from reaching the secret entrance in Luvanut Cemetery to Bowser's castle.]]
552* ArtificialHuman: [[spoiler:Created by dark magic.]]
553* BlackMagic: [[spoiler:How he came to be.]]
554* DamageIncreasingDebuff: Can glare to temporarily reduce a party member's physical Defense.
555* DamageSpongeBoss: Like most bosses in ''RPG: The Fire Point'', albeit with an extra helping of being able to resist Defense debuffs. [[SubvertedTrope Subverted]], though, when one of his only two weakness is Physical-type attacks... which are the majority of battle skills that can be learned by the protagonists.
556* DarkIsEvil: See [[spoiler:ArtificialHuman]] above. In battle, he also resists Dark-type skills. He only has one Dark-type attack in his arsenal, though.
557* DefeatEqualsExplosion: Shown in the overworld cutscene after his defeat.
558* {{Expy}}/AffectionateParody: Of [[Franchise/MortalKombat Noob Saibot]].
559* FauxAffablyEvil: Not shown in the cutscenes, but in battle his actions can be half threatening... and half childish (or mundane). He can cheer himself up, cry, and eat oranges.
560* HealThyself: Can heal himself by, wait for it... eating an orange.
561* HybridMonster: [[spoiler:Is a hybrid of a rabbit, a porcupine, and a squirrel.]]
562* LightningCanDoAnything: Surprises the party by appearing from a lightning bolt.
563* ManBitesMan: Can chew on a party member to inflict damage.
564* NoSell: Yoshi's [[OneHitKill Egg Lay]] (if the player has Yoshi present) does nothing on him. He is also immune to the Blind and Sleep status problems.
565* RedAndBlackAndEvilAllOver: Primarily colored black/gray, and has [[RedEyesTakeWarning red eyes]] and blood-stained teeth.
566* RedEyesTakeWarning: Has glowing red eyes.
567* ReflectiveEyes: His arrival is preceded with his silhouette being visible from Cuddles's eye.
568* SdrawkcabName: [[spoiler:His name is Radel's name spelled backwards.]]
569* SuperSpeed: Apparently can use Lightning Speed, an increased priority attack that Cuddles and Tacho can learn naturally.
570
571[[/folder]]
572
573[[folder: Bowser]]
574-->'''Universe:''' ''Franchise/SuperMarioBros''
575
576The BigBad of this fanmade series. In the first game, he kidnapped Giggles without any kind of reason. But starting from the second game onwards, specifically the games that feature Princess Allay, he kidnaps the princess mainly to threaten the Happy Tree Kingdom so it can be easily taken down. In HTF Origins, however, he managed to capture almost everyone living in the kingdom, leaving only Lemy, Allay, Neena and Tacho. In HTFA Land, he captures the Rainbow Critters just so the rainbow will never show up anymore... [[spoiler:but it turns out to be a BaitAndSwitch for the Happy Tree Friends (and the player, for that matter) as during their journey to rescue those critters, Bowser has managed to kidnap the defenseless Allay]].
577
578In this series, Bowser not only builds his army from the regular Koopa Troopas and other Franchise/SuperMarioBros enemies, he also managed to befriend and recruit various monstrosities from the ''VideoGame/{{Contra}}'' universe, the Mavericks from the ''VideoGame/MegaManX'' games, as well as many more creatures from various other universes. [[spoiler:Tiger General]] is also one of his allies.
579
580* AdaptationalBadass: He's Radel's favorite character, so Radel decided to give him this treatment. He was notable for kidnapping Allay, allying with creepy aliens, and summoning his Koopalings to try to end the heroes. He as well made a giant mecha in HTFA 6 and he was once friends with the HTF villains.
581* ArchEnemy: Instead of against Mario, he's against Cuddles (as well as the other Happy Tree Friends that join the latter).
582* AuthorAppeal: The reason why Bowser mostly appears in every HTFA game is because Radel's favourite character of all time was Bowser. Also, he made a ''VideoGame/{{Contra}}'' fangame depicting Bowser in the place of Bill Rizer, and the name of the game is ''Bowser the Warrior''.
583* [[spoiler:BaitAndSwitch: As shown in the first cutscene in HTFA Land, Bowser uses an airship to capture the Rainbow Critters. However, it turns out that rescuing those critters isn't the main objective of the game. Bowser has managed to kidnap Princess Allay while the heroes are gone.]]
584* BigBad: The main villain of the game. With emphasis on big!
585* BreathWeapon: Still known for breathing fire as his main attack.
586* ClownCar: His Clown Car, which only appears in certain games.
587** The smaller version of that vehicle is used to [[spoiler:drop Flippy into his boss room]] in HTFA 6.
588* {{Determinator}}: He will never stop trying to take down Happy Tree Kingdom.
589* TheEmperor: Made more obvious by him running an empire in HTF Origins.
590* EvilIsBurningHot: Like in his home franchise.
591* EvilLaugh: Depending on the game.
592* EvilRedhead: A redhead and the BigBad.
593* FatBastard: He's tubby and extremely cruel.
594* FinalBoss: Always. But certain games also have you encounter Bowser in a boss fight several times.
595* GameOverMan:
596** HTFA 1 has Bowser standing in the background while all four protagonists fall into spikes when you get a game over. "YOU MUST DIE"
597** In HTFA 6, the game over screen features Bowser once again, who [[OffWithHisHead has decapitated Cuddles and Giggles]].
598** HTFA Land depicts Bowser flying in his Clown Car in the game over screen.
599* LargeAndInCharge
600* MakeMyMonsterGrow: Used on himself, depending on the game.
601* MixAndMatchCritters: Bowser is mostly turtle-like with some ox-like features, but also has some features of crocodile, dragon and dinosaur.
602* NonMammalianHair: He's a turtle-like creature with red hair.
603* OneWingedAngel: In some HTFA games, Bowser [[spoiler:grows up in his giant size for his 2nd form from something like a spell]].
604** In HTFA 6, instead, [[spoiler:he uses his giant mecha looking like himself in the final battle against him]].
605* PlayingWithFire: His main attacks involve flames.
606* PutOnABus: Not Bowser himself, obviously, but rather his [[spoiler:Giga Bowser form]], which made its last appearance in HTFA 3.
607** TheBusCameBack: [[spoiler:This form came back during the final battle in ''RPG: The Fire Point''.]]
608* RedEyesTakeWarning: He has red eyes and the main antagonist.
609* TheRival: If his letter in HTFA 6 is to be believed, [[spoiler:Tiger General]].
610* SpikesOfVillainy: Of course.
611* {{Thememobile}}: His Koopa Clown Car.
612* TooDumbToLive: In this series, it's applied to Bowser and everything else on his side. In other words, it's an inversion between the two main franchises featured in the series.
613* WouldHurtAChild: Bowser has no qualms in harming/killing any of the Happy Tree Friends, which consist of mostly children and young teens in this fan series.
614* YourHeadASplode: [[spoiler:His death in HTFA 1]]. This is probably the only time he's suffering a rather graphic death like the Happy Tree Friends.

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