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1[[foldercontrol]]
2
3!!Heros of Redfall
4
5[[folder:General]]
6* GenderEqualEnsemble: Layla and Remi make up the female half of the four while Jacob and Devinder make up the male half.
7[[/folder]]
8
9[[folder:Layla Ellison]]
10!!The Telekinetic Threat in Student Debt
11->Voiced by: Queen Noveen
12
13A college student in Redfall, Layla volunteered for medical tests at a local clinic. Later, when she was attacked by vampires, she discovered she now has telekinetic abilities.
14----
15
16* ActionSurvivor: Compared to the other characters who have some kind of military background or history with the unnatural before the vampire attack, Layla is just a college student who gained telekinetic abilities during the vampire attack. While the other player characters draw on their past experience to contextualize the game's missions, Layla's response is often some variation of "Wow, this is actually happening."
17* AmicableExes: Despite breaking up prior to the events of the game, she and Jason were still friends, which is why the two were seeing a concert together when the vampires attacked.
18* BuffySpeak: She's written with a very Millenial[=/=]Zoomer quality and speaks in a quite Whedonistic manner. Though this is hardly out of place given she's a college student in the year 2023.
19* CombatResuscitation: With upgrades, Jason can revive Layla once per summon if she goes down while he's active.
20* DamageReduction: She has perks that reduce the damage she takes from elemental effects (fire, electricity, and death mist) and also reduce her team's damage taken from those effects.
21* LifeDrain: When fully upgraded, Jason will siphon off a portion of the damage he deals to heal Layla.
22* HyperactiveMetabolism: One of her perks increases the healing she receives from food items.
23* MindOverMatter: She has telekinesis similar to that of the vampires, thanks to medical tests done on her by Aevum Pharmaceuticals to cure her migraine headaches. In-game, she can summon an umbrella-shaped shield which blocks bullets and can also be thrown forward as an energy wave, and also create psychic lifts which act like trampolines to either jump to high places or (when fully upgraded) throw enemies into the air.
24* RequiredSecondaryPowers: Her Lift ability also negates any fall damage when you land, to prevent you from splatting yourself with it from falling from a great height.
25* ShotgunsAreJustBetter: Her character-specific Unrivaled (Legendary) weapon is a shotgun called Horror Show, which restores a portion of her psychic energy (which powers her ultimate) whenever she kills a vampire with it.
26* ShoutOut:
27** She's a fan of horror movies and often references them, such as referring to the Addison Mansion as literally ''Film/TheLastHouseOnTheLeft''.
28** All of the upgrades for her "Vampire Ex-Boyfriend" ability are named after popular songs.
29* SummonMagic: Layla's ultimate calls upon her friendly ex-boyfriend Jason, who seems to have become a different sort of vampire than all the others in Redfall (explained in the tutorial as due to the fact he underwent the same medical experimentation that gave Layla her powers). While he's present, he'll attack Layla's enemies for her. Layla also has perks to gain psychic residue more quickly and also gain it from blocking attacks with her energy shield, which allows her to use her ultimate more frequently than other characters.
30[[/folder]]
31
32[[folder:Remedios "Remi" De La Rosa]]
33!!The Ingenious Ingeniera
34->Voiced by: Adriana Isabel
35
36A Navy combat engineer from Puerto Rico who was helping the Coast Guard when Redfall came under vampiric attack, Remi comes as a set with her scratchbuilt autonomous drone who she's named Bribon ("rascal").
37----
38
39* BilingualBonus: Is prone to GratuitousSpanish.
40* ButchLesbian: Heavily coded as such and confirmed by Arkane Studios, who mention her having a girlfriend named Lia.
41* CloseRangeCombatant: She has perks that increase her damage against human enemies at close range, and also boasts her team's damage against human enemies at close range.
42* CombatAndSupport: Remi's ultimate conjures a field around herself and Bribon that rapidly replenishes lost health to any friendly unit that stands in it, and also (with upgrades) reduces the damage they take while in the field.
43* CombatResuscitation: Bribon does have health and can be knocked out in combat (though it rarely happens since enemies don't typically focus on him unless they don't have line-of-sight on you), but can be revived by Remi and also auto-revives with a decent chunk of health if combat ends due to all enemies being dead.
44* DrawAggro: Remi's primary ability is to order Bribon to go into distraction mode for several seconds; this causes enemies to focus on him rather than on her. However, it's not as effective as Jacob's cloak, as enemies that are already locked onto you at close range may continue attacking if you're unlucky. Bribon also tends to get smashed after one or two usages unless you upgrade him for increased durability.
45* MagikarpPower: She arguably is the weakest of the 4 heroes at the start of the game, due to her abilities not giving her any means to quickly eliminate a group of enemies or escape from combat reliably. However, if you fully upgrade her C4 skill, she can wipe out entire groups of vampires with a single blast.
46* TheMedic: Remi's ultimate creates a healing field for her and her allies, and she has a perk that lets her carry more medkits than normal. The extra medkits are quite important for her, especially in a solo game, as she doesn't have any abilities that let her dispose of a swarm of enemies quickly or escape from combat reliably. Personality-wise she's the most protective and level-headed of the main characters. Her full name, Remedios, even means "Remedy" in Spanish.
47* NonPlayerCompanion: Bribon isn't just a summon like Jason or Raven, but an actual [=NPC=] that will follow Remi around the entire game and help in combat, though he's only equipped with a low-power, single-shot gun that can't be upgraded, and while enemies can attack him they tend to prioritize actual players instead unless he's in distraction mode. He can't really kill enemies himself, but he's decent at weakening human enemies just enough that you can take them out with one shot from a magnum pistol or semi-auto [=DMR=] rifle rather than two.
48* NumericalThemeNaming: Bribon's serial number is B13.01, which Remi apparently got "Bribon" from.
49* RegeneratingHealth: An upgrade to her ultimate gives Bribon a low-level healing field at all times. It doesn't restore fast enough to be much help in combat, but does top up your health bar between combat encounters.
50* RobotDog: Bribon is essentially this, though his appearance isn't exactly dog-like and is more like a box with 2 mule legs. His behavior is quite dog-like and he communicates with electronic chirps rather than speech. Being a robot, he's also immune to death mist as well as the blood-draining attacks of Siphons.
51* RocketJump: One upgrade to C4 allows you to grenade jump using the explosion.
52* SpicyLatina: Underplayed (she's actually probably the most composed and level-headed of the heroes, which makes sense given her military background), but still present.
53--> Turned yourself into freaks, but you still losin'. Tsk.
54* ThrowDownTheBomblet: Her secondary ability is to throw out a sticky satchel of C4 which she can detonate remotely. It only does modest damage at first (knocking off about 1/4th to 1/3rd of a vampire's health), but its damage and radius can be increased with upgrades (with the first damage upgrade allowing the C4 to take off about 1/2th a vampire's health, and the second upgrade that comes with fully upgrading C4 increasing the damage to about 80%-90% of a vampire's health).
55* VideoGameCrueltyPotential: It is entirely possible, and even a solid tactic, to trigger Bribon's distraction mode to draw aggro, then stick a C4 charge to him and blow up multiple vampires at once.
56* WeakenedByTheLight: Her character-specific Unrivaled (Legendary) weapon, Blindeye, is a [=UV=] Beam weapon that does significantly increased damage in focused beam mode.
57[[/folder]]
58
59[[folder:Jacob Boyer]]
60!!The Deadeye with An Undead Eye
61->Voiced by: Creator/YuriLowenthal
62
63A former member of the Bellwether PMC, Jacob's unit came under attack by the Vampire God Miss Whisper. Miss Whisper tore out one of Jacob's eyes, only to put a magical artifact into the socket where Jacob's eye used to be. Now he has strange powers, as well as a raven that follows him around.
64----
65
66* {{BFG}}: His ultimate is to summon a spectral sniper rifle that deals more damage than a normal sniper rifle and locks onto enemy heads. At max upgrades it can even shoot enemies through walls in combination with the raven's marking ability.
67* BoomHeadshot: He has perks that increase his headshot damage against human enemies, and also boosts his teammates' headshot damage against human enemies. This is mostly pointless since one bullet to the head is typically fatal to human enemies anyway, unless you're using a massively under-leveled weapon or are sniping at ''very'' long range with a suppressed pistol or assault rifle.
68* ColdSniper: Admits as much in a cutscene during the hunt for Black Tom. He's also the most taciturn and cynical of the player characters. His character-specific Unrivaled (Legendary) weapon, Lonely Thing, is a silenced sniper rifle which lowers the cooldown on his raven ability with each human he kills with it.
69* DangerousDeserter: Jacob ditched Bellwether even before they [[LeaveNoWitnesses turned on the civilian population]]. It's implied he felt unable to return to Bellwether after his team were wiped out on the mission they were sent on, out of fear he'd he subjected to YouHaveFailedMe.
70* {{Familiar}}: Jacob has a raven that follows him ever since he received his deadeye. It can even speak, although it does so very sparingly. He can send it out to scout ahead and mark enemies, and with upgrades it will even attack them (however this upgrade also means you can't use it for stealth marking anymore).
71* FosterKid: His mom ditched Jacob when he was around 8 years old for an unnamed cult. He spent the next 10 years being bounced around the Foster System.
72* GoodOldFisticuffs: He's ex-paramilitary, grew up in the school of hard knocks, and has a perk that gives him bonus damage to melee attacks, which for most weapons is a punch to a face.
73* InvisibilityCloak: The hoodie he wears is actually an experimental Bellwether optic camouflage cloak, which he can use to turn invisible for several seconds. This is so effective that enemies will even stop attacking mid-combat once he cloaks, letting him escape or reposition for a better shot.
74* LifeDrain: With upgrades, his spectral sniper rifle will heal him as it damages enemies.
75* LongRangeFighter: He has no ability to deal out area-of-effect damage (unless you fully upgrade the Raven to let it damage enemies and chain between multiple enemies, and even then it's more for stunning rather than taking out multiple foes), putting him at a disadvantage in intense close-combat situations against multiple enemies (escaping such encounters is what his cloaking device is for). His ultimate is also ineffective at close range, due to being a ghostly sniper rifle which is inaccurate when hipfired and has a long zoom that makes aiming-down-sights at close targets difficult.
76* MagicalEye: As explained above, Jacob's right eye has been replaced with some kind of magical artifact.
77* TheSneakyGuy: His cloaking device and ability to mark enemies through walls makes him the most stealth-focused character. He also has a perk that lets him carry more lockpicks. However, the flip side of being the Sneaky Guy is that he's the only hero without a traversal ability, making him completely dependent on old-fashioned LeParkour to reach out-of-the-way areas. He's also the only hero without a damage-dealing ability outside of his ultimate.
78[[/folder]]
79
80[[folder:Devinder “Dev” Crousley]]
81!!The Verified Cryptid Hunter
82->Voiced by: Kamal Khan
83
84A British paranormal investigator, Devinder has written several books about cryptids. He came to Redfall on a case, and found that when he's on the island, all his crazy inventions actually work.
85----
86
87* HunterOfMonsters: He has perks that help him put vampires into their down-but-not-out state faster, and also boosts the damage his team does against vampires. Apparently his experience studying and tracking cryptids translates into expertise at fighting the supernatural. Weapon descriptions also imply he's the one who developed the [=UV=] Beams and Stake Launchers used by the heroes, and his own character-specific Unrivaled (Legendary) weapon is a Stake Launcher called Snipe Hunt which recharges a portion of his ultimate meter with every vampire killed with it.
88* PerverseSexualLust: You can find some of Devinder's books in people's houses all over Redfall, including one that goes into an uncomfortable amount of detail about how sexy he thinks mothmen are.
89* ShockAndAwe: His primary ability is to throw out a shock lance that latches onto surfaces or enemies, and periodically sends out electrical shocks for several seconds which stun and damage enemies.
90* TheTeamNormal: He's a regular guy without supernatural powers or military training, relying on homemade gadgets to maintain an edge in a fight.
91* TeleportersAndTransporters: His secondary ability is to throw a teleportation pad that he can teleport to. It has a decent throwing range and gives him by far the greatest traversal ability of any of the heroes, allowing him to traverse long distances and get through small spaces as well as large heights; the flip side of this is that it's not particularly effective in combat (unless you throw the pad ''really'' far like off a cliff) since vampires can teleport short ranges too, though upgrades let you heal and deal increased damage after teleporting (which also makes him the only hero that has a healing ability other than their ultimate).
92* WeakenedByTheLight: His ultimate is to put down a portable [=UV=] projector which releases periodic [=UV=] blasts that petrify any vampires that get in front of it, and will even stagger human enemies. It can also be upgraded to provide healing and damage buffs to team members in its area of effect.
93[[/folder]]
94
95!!Aevum Laboratories & Vampires
96
97[[folder:Cultists]]
98Residents of Redfall who have turned their backs on the town for a taste of power and the mysterious blood trance.
99[[/folder]]
100
101[[folder:Vampires]]
102
103!!Bloodbag
104* ActionBomb: Their only attack is based on running at you and exploding.
105
106!!Minion
107
108!!Watcher
109
110!!Shroud
111
112!!Angler
113* YouWillNotEvadeMe: They have a nasty habit of pulling you in with a harpoon-like tendril.
114
115!!Siphon
116
117[[/folder]]
118
119[[folder:The Rook]]
120A powerful vampire summoned by the Vampire Gods should TheTeam succeed in killing too many vampires in a given area, to remind them of their place in the food chain.
121
122----
123* TheBrute: He shows up as a domineering physical threat to overpower the heroes should their exploits start getting ''too'' successful, and he's appropriately considered a distinct threat on his own among the vampire elite.
124* InTheHood: He wears a head-covering hood and glowers constantly at his targets from underneath it.
125* LightningBruiser: He moves like a speeding truck and hits twice as hard. Interestingly, he's even summoned to fight the team in the midst of a red-coloured lighting storm.
126* MusclesAreMeaningful: In contrast to the elongated and stick-like limbs of the other vampires, this one looks like a heavyweight wrestler, and is summoned to specifically beat the team down on his own should their vampire-hunting start making too much headway, underscoring his threat level.
127* SleevesAreForWimps: His outfit lacks sleeves to better show off his impressive physique and powerful arms before he puts them to use beating the heroes down.
128[[/folder]]
129
130!!Vampire Gods
131
132[[folder:The Hollow Man]]
133->Voiced by: Creator/JamesUrbaniak
134
135The "god" who governs Redfall Commons, he speaks ominously from every radio and TV, even if they're off.
136
137----
138* ArcSymbol: Butterfly, symbolizing the rejuvenation procedure [[spoiler:and his AccidentalMurder of his own daughter by using her as the original source of blood for the procedure]].
139* EvilOldFolks: [[spoiler: After accidentally draining his daughter to death and being unable to find another source of "special" blood, he was left to decline in his mansion. By the time of Aevum's founding, he was old and suffering from dementia. Transfusions of blood from Claire and Charles got him back into decent enough shape to help them in exploiting the Gateway.]]
140* FlunkyBoss: He'll summon vampire shades (weaker ghost versions of regular vampires) during his boss fight, as well as bloodbags to provide him with an unbreakable shield.
141* LifeDrain: He has a similar line-of-sight life drain ability as the Siphons.
142* MultiArmedAndDangerous: Has four pairs of arms, although three of them are only for show.
143* {{Technopath}}: He is able to influence electronic devices with psychic energy, using it to jam all radio communication in the area.
144* ScaryStingingSwarm: He'll summon swarms of glowing butterflies that move in circles around the arena and which damage you if they pass through you.
145* TheTelevisionTalksBack: His schtick is talking to you through possessed TV sets. He projects a NightmareFace not unlike the XERXES AI from ''VideoGame/SystemShock2'' while doing so.
146* WaveMotionGun: Fires one from his BellyMouth during his boss fight.
147* WouldHurtAChild: You can overhear a conversation between cultists near Addison's estate, on the beach, where they say that the first thing the Hollow Man had them do was round up every child left in Redfall. Other cultists will mention that they've seen the Hollow Man eat children whole. [[spoiler: And then, there's the entire backstory of him using his daughter as the original source of blood for the rejuvenation procedure.]]
148[[/folder]]
149
150[[folder:Bloody Tom]]
151->Voiced by: Creator/KestonJohn
152
153A "god" who can speak through the mouths of the dead, Tom's cult is in an open war for dominion over Burial Point with the cult that serves Miss Whisper.
154
155----
156* AddictionPowered: [[spoiler: Thomas Kildare was addicted to hallucinogens and anything else that would send him on a mind-altering experience. It was his idea to exsanguinate the Gateway and use her blood as, again, a drug trip.]]
157* ArcSymbol: Bell, symbolizing his elderly bedridden father's control over him [[spoiler:and his MurderByInaction of his father by moving the bell out of his reach and leaving him to die of neglect]].
158* {{BFS}}: After the 1st phase of his fight, he'll start using a giant sword made of blood amber to smash down on you.
159* DamageSpongeBoss: He's got more than triple the amount of health Hollow Man and Miss Whisper have (making him the tankiest boss in the game) but fights you one-on-one instead of summoning shades to swarm you.
160* DeadlyGas: The large blood orbs he throws at you leave behind death mist after they explode, forcing you to constantly reposition to avoid being choked. Parts of the arena you fight him in also get flooded by death mist, so you'll have to watch your step while running around too.
161* FlunkyBoss: Averted; he's the only Vampire God who fights you one-on-one rather than summoning other enemies to help.
162* PeoplePuppets: Tom can communicate with his cultists by making human corpses speak with his voice. [[spoiler: Even once you've killed Tom, this does not stop. It just gets more existential]].
163* ThrowingYourSwordAlwaysWorks: If you're out of range of his giant sword, he'll just throw it at you. The hitbox is so large it's pretty much impossible to dodge, but you can avoid it by hiding behind cover.
164* WeCanRuleTogether: He sends a talking corpse to the heroes' safehouse door offering them a chance to join his cult. They're unimpressed, but use it as an opportunity to infiltrate his cult's headquarters.
165[[/folder]]
166
167[[folder:Miss Whisper]]
168->Voiced by: Creator/DebraWilson
169
170A "god" whose followers believe she's always listening, Miss Whisper is a ghostly presence within western Burial Point.
171
172----
173* ArcSymbol: Key, symbolizing her control over her patients [[spoiler:and her murder of Grace's aunt, whom she locked in a basement closet of the clinic to starve to death after the aunt tried to check on Grace's well-being]].
174* DidntThinkThisThrough: Just prior to the events of the game, she spared Jacob and empowered him with the deadeye, most likely in hopes he'd eventually kill the other Vampire Gods for her. She didn't seem to consider he'd use his new powers to kill her too.
175* EvilGloating: Will occasionally taunt the heroes telepathically when her mist falls over the open world.
176* FlunkyBoss: The first three times she loses 1/5th of her health, she'll teleport away and summon a giant effigy which spawns vampire shades until it's destroyed.
177* MagicMissileStorm: One of her main attacks is to send out several homing magic missiles at you.
178* PsychoPsychologist: [[spoiler: Sarah Young was an addiction recovery specialist who "treated" her patients with both unethical experiments and by creating a co-dependent relationship with her. As a vampire, she's a ghostly presence who knows everyone's secrets, including the player characters'.]]
179* SummonMagic: Besides her magic missile swarm, her other main attack is to send out a large spectre that flies towards you and explodes at the target location, behaving somewhat similarly to Jacob's raven.
180* YouWillNotEvadeMe: Her third main attack is a long range harpoon grab using her tree branch tentacles, similar to the harpoon hand used by the Anglers.
181[[/folder]]
182
183[[folder:The Black Sun]]
184->Voiced by: Creator/MorlaGorrondona
185
186The vampire who chose to spare the hunters, the Black Sun has no cult or worshippers at first, but is responsible for the permanent eclipse that covers Redfall.
187
188----
189* ArcSymbol: A Mantle Clock, [[spoiler:which she used to murder her own brother after he tried to pull a HeelFaceTurn.]]
190* DidntThinkThisThrough: She never considered that sparing the hunters and using them to kill the other Vampire Gods would make them a threat capable of dealing with her.
191* FatalFlaw: Even when she was a human, the Black Sun was a consummate manipulator who does ''not'' react well when other people deviate from her internal script. This was likely why she spared the hunters in the first place, as it never struck her as plausible that, if they were able to deal with the other gods, that would mean they also posed a threat to her. [[spoiler: She's actually quite correct in that. The hunters are only able to threaten Claire at all because Charles shows them how to do it, despite being dead.]]
192* FinalBoss: Defeating her lifts the eclipse curse on Redfall and opens the way for the residents to start taking back their town.
193* FinalExamBoss: Unlike the other Vampire Gods, the fight with the Black Sun has no new mechanics, and just has you fighting every normal vampire enemy you've encountered previously, including about half a dozen regular vampires, a Shroud, an Angler, a Siphon, and a Rook.
194* FlunkyBoss: She doesn't lift a finger in the final fight, and just summons assorted lesser vampires to fight you, including 1 each of the 3 special mini-boss vampire types (1 per phase), and a unique named Rook called The Totality who teleports away after taking enough damage and returns at each phase of the fight.
195* GoneHorriblyRight: She spares the hunters at the start of the game so they'd kill of all the vampire gods for her. And guess what? They do kill all the vampire gods.[[spoiler:.. including ''her''.]]
196* ICanRuleAlone: She spares the hunters at the beginning of the game so they'd kill off the other Vampire Gods for her. For some reason she seems to have overlooked the fact they'd almost certainly go on to kill her as well.
197* PersonalityPowers: [[spoiler: Claire was a manipulator her entire life, who got everything she ever wanted by talking someone else into doing it. In her boss fight, she doesn't even move and tries to drown you in lesser vampire minions]].
198[[/folder]]
199
200[[folder:Spoiler Character]]
201->Voiced by: Creator/JakeGreen
202
203Once Charles Beck, he's now Bloodbag Chuck, a massive Blood Bag. One of the co-founders of Aevum with his sister, Claire.
204----
205* CannotSpitItOut: He starts to warn the protagonists that there was a 6th Master Vampire (the flashback to them exsanguinating the Gateway clearly shows there was a 6th figure present receiving her blood), but then stops himself before revealing anything useful and says "no, it couldn't be". He seems to believe this person is either already dead or for some reason won't undergo the same transformation as the other 5 did; whatever his reasoning, the ending scene seems to show he was clearly mistaken.
206* PersonalityPowers: As a vampire god, Charles is an endlessly suffering "Bloodbag," fated to be harvested eternally, which reflects both what his cadre did to the Gateway and Charles's guilt over it.
207* TokenGoodTeammate: Charles was the only Aevum executive with a conscience, and the only Vampire God who's not evil and is helping you for genuinely altruistic reasons.
208[[/folder]]
209
210[[folder:Elias Kurz]]
211->Voiced by: Creator/JasonSpisak
212
213A mysterious billionaire venture capitalist who found the Gateway.
214----
215* GreaterScopeVillain: He's the person responsible for assembling the Aevum executives and initiating their research into the Gateway.
216* TheUnfought: Bellwether Security is in Redfall because Kurz paid them to do it. You find their mission parameters in one of the earliest story missions; they're meant to find the five [=VIPs=] of Aevum and kill all witnesses. Kurz himself isn't in the game at all outside of a couple of psychic echoes.
217[[/folder]]
218
219[[folder:The Gateway[=/=][[spoiler:Grace Wayland]]]]
220->Voiced by: Creator/EricaLindbeck
221
222The vampire gods' powers and ascension came from someone or something that they call the Gateway. The back half of the game is about finding who that is.
223----
224
225* ApocalypticLog: You can find Grave Locks throughout Redfall, which are vials that contain a softly glowing lock of the Gateway's hair. Each one comes with a short soliloquy, which gradually reveal more details about ''Redfall's'' story from the Gateway's perspective.
226* ConvenientComa: [[spoiler: Eventually, the heads of Aevum shut Grace up by putting her into a medically induced coma, then never allowed her to wake up.]]
227* MacGuffinSuperPerson: [[spoiler:She was born with special blood that both protected her from the hereditary disease that killed her family, and also allowed her to heal others through her blood. Aevum were studying her to try and control this power, but when they failed to successfully replicate it they first put her into a coma so they could exploit her indefinitely, then exsanguinated her to gain her power for themselves when the company was threatened with shutdown due to a lack of results.]]

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