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1[[WMG:[[center:[-''Franchise/FiveNightsAtFreddys'' '''[[Characters/FiveNightsAtFreddys Main Character Index]]'''\
2'''''Character-specific pages:''''' [[Characters/FiveNightsAtFreddysWilliamAfton William Afton]]\
3'''''Animatronics:''''' [[Characters/FiveNightsAtFreddysAnimatronics In General]], [[Characters/FiveNightsAtFreddysFirstGeneration First Generation]], [[Characters/FiveNightsAtFreddysSecondGeneration Second Generation]], [[Characters/FiveNightsAtFreddysThirdGeneration Third Generation]], [[Characters/FiveNightsAtFreddysFourthGeneration Fourth Generation]], [[Characters/FiveNightsAtFreddysFifthGeneration Fifth Generation]], [[Characters/FiveNightsAtFreddysSixthGeneration Sixth Generation]], '''VR Generation''', [[Characters/FiveNightsAtFreddysSeventhGeneration Seventh Generation]], [[Characters/FivenightsAtFreddysSecondVRGeneration Second VR Generation]], [[Characters/FiveNightsAtFreddysAdventureCharacters Adventure Characters]]\
4'''''Humans:''''' [[Characters/FiveNightsAtFreddysProtagonists Protagonists]], [[Characters/FiveNightsAtFreddysInstructors Instructors]], [[Characters/FiveNightsAtFreddysTheAftonFamily The Afton Family]], [[Characters/FiveNightsAtFreddysOtherHumans Other Humans]]\
5'''''Novels:''''' [[Characters/FiveNightsAtFreddysTheSilverEyes Silver Eyes Continuity]], [[Characters/FiveNightsAtFreddysFrightGeneration Fright Generation]]\
6'''''Miscellaneous:''''' [[Characters/FiveNightsAtFreddysCompanies Companies]], [[Characters/FiveNightsAtFreddys2023 Film Continuity]]\
7'''''Indexed By Game:''''' ''Characters/FiveNightsAtFreddys1'', ''Characters/FiveNightsAtFreddys2'', ''Characters/FiveNightsAtFreddys3'', ''Characters/FiveNightsAtFreddys4'', ''Characters/FiveNightsAtFreddysSisterLocation'', ''Characters/FreddyFazbearsPizzeriaSimulator'', ''Characters/UltimateCustomNight'', ''Characters/FiveNightsAtFreddysVRHelpWanted'', ''Characters/FiveNightsAtFreddysARSpecialDelivery'', ''Characters/FiveNightsAtFreddysSecurityBreach'', ''Characters/FiveNightsAtFreddysHelpWanted2''-]]]]]
8----
9The animatronics of ''VideoGame/FiveNightsAtFreddysVRHelpWanted'', containing multiple animatronics from the previous installments, a group of {{Palette Swap}}s for the game's [[HarderThanHard "Blacklight" Mode]] and five entirely new characters. While most of them are simply AI characters in the in-universe ''Freddy Fazbear Virtual Experience'', one is [[HauntedTechnology very much not]].
10
11----
12[[foldercontrol]]
13
14!!New animatronics
15[[folder:Glitchtrap]]
16!!Glitchtrap
17[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glitchtrap.png]]
18[[caption-width-right:350:''"[[CharacterCatchphrase I always come back.]] Let me '''[[SealedEvilInACan out.]]'''"'']]
19!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysVRHelpWanted'', ''VideoGame/FiveNightsAtFreddysSecurityBreach''[[note]]In the "Princess Quest" minigames[[/note]] | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
20->''"It wants to escape. To escape through someone. Someone plugged into this game. [[OhCrap That's you now.]]"''
21-->-- '''Tape Girl'''
22Once the employees at Fazbear Entertainment and Silver Parasol Games start scanning circuit boards to make ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted The Freddy Fazbear Virtual Experience]]'', one of the employees ends up scanning a particular circuit board, which seems to manifest a new version of Afton as a virus. One problem remains for him, though: [[SealedEvilInACan He's trapped]]. However, it doesn't take him long to realise you might be useful in his escape...
23
24Glitchtrap is a [[DigitalAbomination malicious digital virus]] with the appearance of a [[HairRaisingHare yellow rabbit]] with purple vest that has a lot of similitudes with William Afton, up to wanting to kill people and become a serial killer, but he has one problem. He is trapped inside the VR game and he wants to escape from it. With Vanessa coming along the way, he sees in her his chance of freedom and continuing William’s legacy of blooshed, unless, it’s really William who has been digitized and is using Vanessa to help him continue his murders. But with the inclusion of [[Literature/FiveNightsAtFreddysFazbearFrights Tales from the Pizzaplex]], it has become possible that Glitchtrap isn’t William but rather the programming of the Mimic, an animatronic endoskeleton who is capable to copying voices and mimicking behaviours for his own benefit.
25
26If Glitchtrap is William Afton, go [[Characters/FiveNightsAtFreddysWilliamAfton here]] to see his page. If Glitchtrap is The Mimic, go [[Characters/FiveNightsAtFreddysFazbearFrights here]].
27----
28* AmbiguousSituation: It's unclear if this is the real William Afton, or if it's some kind of A.I.-facsimile. There's only the most circumstantial evidence to support the AI theory- that apparently Glitchtrap infected the game after the company scanned some old circuit boards and other junk hardware- but it's also not clear exactly how Afton would've escaped his UCN purgatory and gotten stuck in said circuit boards in the first place.
29** The ''Tales From the Pizzaplex'' novels seem to imply that Glitchtrap is in fact [=Mimic1=], the programming of the Mimic, which muddles the water even more since it isn’t clear if Glitchtrap is William, an A.I. copy of William or [=Mimic1=] copying William.
30* BackForTheDead: After being mostly absent from ''Security Breach'', he reappears briefly in the GoldenEnding of ''Help Wanted 2''... just in time to be [[UncertainDoom seemingly]] killed off by [[TheDogBitesBack Vanny]].
31* BecomingTheMask: The mascot suit clearly appears to be rubbing off William Afton, as the guy waves and dances around cheerfully as if he ''became'' the suit's Spring Bonnie persona.
32* BlackSpeech: His dialogue is a garbled mess, similar to the final phone call from the original game. Speeding it up reveals he's saying "Hello. Can you hear me?" using Tape Girl's audio.
33* BrainUploading: Maybe. How he ended up in the game. Fazbear Entertainment provided the developers with salvaged circuit boards implied to have come from the animatronics and instructed them to scan the data contained within into the game. Somehow, that data included William Afton's soul, likely taken from Scraptrap's charred remains. If the narrative of [[Literature/FiveNightsAtFreddysFazbearFrights Tales from the Pizzaplex]] is telling the truth, in reality, Mimic is copying William who is dead and wasn’t uploaded into the VR game.
34* CallBack: The way Spring Bonnie beckons you from behind the curtains, which upon following him, you suddenly end up taking the place of Freddy Fazbear in the main hub is a clear reference to William Afton's ''modus operandi'' of luring children in while dressing up as the character, brutally murdering them, then stuffing their corpses in animatronic costume suits. Then again, [[SchmuckBait all those other times you followed him in the previous games never ended well for you, did they?]] And given that they are the same person, why would he choose to give up a method that worked all the other times?
35* ContrastingSequelAntagonist:
36** Like Scraptrap, he's an instance of Afton turned into an animatronic. But while Scraptrap was ObviouslyEvil to the extreme (being a human corpse welded to the inside of a KillerRobot) and [[StupidEvil sadistic to its own detriment]], Glitchtrap is far more [[FauxAffablyEvil superficially welcoming]] and is much better at [[GrandTheftMe finding]] ways to [[BeneathSuspicion avoid unwanted attention.]]
37** If the novels are telling the truth, he's also this to the original William. William was an ordinary man and brilliant roboticist SerialKiller. While he was clever and vicious, he had no supernatural powers of his own. [=Glitchtrap/Mimic1=] is an AI ghost based on William's personality with the ability to possess people, hijack other machines, and more.
38* TheCorruption: To Vanny and the Glamrocks; the former by brainwashing and/or possessing her to become his murderous servant, the latter by hacking their systems and making them uncharacteristically homicidal[[note]]Although it's implied [[NeverSmileAtACrocodile Monty]] doesn't ''need'' to be corrupted to commit murder[[/note]]. If the ''Tales from the Pizzaplex'' story "''GGY''" is anything to go by, he may have even been this to ''[[KidHero Gregory]]'' at some point, as well!
39* DemonicHeadShake: A half-formed Glitchtrap will eventually do this as he gradually gets closer to you in the main hub.
40* DigitalAbomination: Oh boy, how is he not? While many of the animatronics are ghosts within the machines, he is a ghost in an entire computer network! For starters, he is somehow able to manifest in the game, even though it is completely impossible for such a thing to happen. But unlike every other animatronic in ''Help Wanted'', including his physical counterpart, he never directly attacks the player, not once. But when he does, he doesn't do so in a startling jumpscare, oh no; he slowly reaches out to you and traps you in a digital prison of his own making. And he doesn't appear instantly, but rather he slowly materializes as a dark green silhouette with glowing eyes that gets closer, and closer until he is literally mere inches from your face. And that rabbit suit he is in isn't even implied to be his true form. His true form as implied by the Princess Quest games is a vast dark glitching mass with glowing purple eyes and teeth, rabbit ears, and is covered in screaming faces.
41* EvilSoundsDeep: The demonic noises you sometimes hear in the pizzeria menu are actually his voice; if you speed it up, he's saying "Hello? Can you hear me?" He's clearly trying to see if the player can understand him.
42* FauxAffablyEvil: He may seem friendly and approachable at first glance, but in reality, Glitchtrap is a {{sadist}}ic digital virus that wants to kill kids.
43* FullyEmbracedFiend: Whereas his previous [[WasOnceAMan animatronic physical forms]] were a strict case of BodyHorror as his existence was [[LaserGuidedKarma perpetual agony]], William has now effectively become part of Spring Bonnie, embracing his new identity with glee complete with a SlasherSmile. Or so we thought. It is implied that [=Mimic1=] is copying William's worst traits without any of the karmic backlash added in.
44* GameOfChicken: In order to defeat him, you need to let him try to possess you, flip a switch while he's doing so; and, just before he seals the deal, hit a button on the back of your monitor once you've started switching bodies with him to hard-reset the game.
45* GameplayAndStorySegregation: He only begins to appear if you collect the tapes, and Tape Girl herself says bringing them together strengthens him. Despite this, he'll always appear at the end of [[TheVeryDefinitelyFinalDungeon Pizza Party]] regardless of how many tapes you've collected, even if that number is zero.
46* GracefulLoser: Sealing him in the game seemingly for good doesn't seem to provoke any signs of a VillainousBreakdown from him in the ''slightest''. When he peeks from behind the metal door's hatch to look at you, he simply, calmly shushes you before retreating into the shadows behind him, as if he knows full well you can never warn anyone about him without Fazbear Entertainment retaliating against you. He can and eventually '''will''' [[WeWillMeetAgain find another way out]], and he's more than glad to remind you of that. It's implied in later games is that because we never even trapped him in the game at all - In reality, he is free to haunt Vanessa's game, implying he's entered her head. Or at the very least partially, given how we need the plushie to talk to him.
47* GrandTheftMe: His ultimate goal is to possess the unlucky beta tester that finds him, escaping the game and using their body to pick up where he left of.
48* HairRaisingHare: So hair-raising with his [[EmptyEyes lifeless eyes]], [[SlasherSmile deranged grin]], and unnaturally-fluid movement in contrast to the animatronics, as well of the implication that he's '''[[SerialKiller William Afton]]''' or the A.I. programming of the [[MechanicalAbomination The Mimic]] beneath the disguise that he's often called one of, if not ''the'' scariest-looking characters in the whole franchise.
49* HalfDressedCartoonAnimal: This incarnation of Bonnie wears a vest along with his usual bowtie, unlike the other [[AccessoryWearingCartoonAnimal accessory-wearing counterparts]].
50* HauntedTechnology: If Glitchtrap really is indeed William Afton’s soul turned into a digital virus, then Glitchtrap is this, being a ghost that is able to haunt Fazbear Entertainment technology like it is nothing.
51* JumpScare: Averted. Despite his creepy demeanor, he surprisingly '''doesn't''' jumpscare you. Mainly because [[GrandTheftMe he has more sinister motives for you, instead.]]
52* MaybeMagicMaybeMundane: It's not entirely certain if Glitchtrap is planning to [[BrainwashedAndCrazy brainwash the beta tester]] or trying to [[GrandTheftMe possess them]].
53* NoNameGiven: Never given a specific name beyond variations of "the Anomaly / corrupted data" in-game, but his model is called "Spring Bonnie Man" in the game's files. WordOfGod has called him Glitchtrap on social media, and everybody decided to just go with that name from now on.
54* NonStandardCharacterDesign: Glitchtrap's look is a notable departure from Scott Cawthon's typical VideoGame/{{Chipper|AndSonsLumberCo}}-esque design style used for most animatronics. He isn't ''even'' one; just an ordinary bunny costume with obvious stitching, a more mask-like face, and smooth, human-like movements to really highlight the fact that he's being worn as a suit by Afton. This marks the first time a human character -- or at least ''something'' close to it -- makes a full physical appearance in the games outside of {{Retraux}} minigames, instead of only being present as [[TheVoice a disembodied voice]], a vague silhouette, or a mummified corpse.
55* PurpleIsPowerful: Has purple eyes, a purple vest, and a purple bowtie and is able to hack unto Fazbear Entertainment technology, which is known for their durability and strength. He is also able to brainwash people into doing his biddings and kill people through them.
56* SealedEvilInASixPack: In order to save the next dev team from him, a team member on the original staff managed to break his code up and scatter it across the game. Then she sealed those pieces of code in audio files (represented by tapes) that she recorded, to let those who find them know why he's there and how to defeat him for real. However, it's implied in the true ending that - instead of permanently deleting him - it's only sealed him in another can for the time being.
57* SlasherSmile: Unlike his Springtrap or Scraptrap forms, Glitchtrap doesn't even ''need'' to be dilapidated to have an utterly demented-looking grin.
58* SpannerInTheWorks: In all honesty, seeing how he wasn't intended to be in the virtual experience at all, Glitchtrap will probably destroy what remains of Fazbear Entertainment's reputation before it can even be rebuilt.
59* SquashedFlat: [[spoiler:How he dies in VideoGame/FiveNightsAtFreddysHelpWanted2. A giant Vanny holds him in her palm and then flattens him with her other hand.]]
60* TomTheDarkLord: It's implied he's using the alias "Brad" in ''Special Delivery''.
61* UncertainDoom: [[spoiler:At the secret ending of ''VideoGame/FiveNightsAtFreddysHelpWanted2'' Vanny seemingly kills Glitchtrap by crushing him, but it is still unclear if that was his real ending or did he somehow managed to escape somewhere else since the ending is absolutely not explained at all.]]
62* UnseenNoMore: Outside of his adventure counterpart, 8-bit cutscenes, and a reflection on the screen of a mini-game in ''Pizzeria Simulator'', this is the first time the original, pre-Springtrap Spring Bonnie has physically appeared. Or at least a version of him, as discussed below.
63* VirtualGhost: Glitchtrap is the soul of William Afton in his Spring Bonnie suit. Glitchtrap's capabilities aren't specified; as it could be trying to [[BrainwashedAndCrazy brainwash the beta tester]] or if it is actually William Afton [[GrandTheftMe trying to escape by possessing a beta tester]]. [[{{Subverted}} If the novels are telling the truth, he's an AI copy trying to replace William after his final death.]]
64* XanatosGambit: In all the endings, [[TheBadGuyWins he wins to at least some extent.]] In the bad endings, he successfully possesses your body, using it to escape back into the real world and [[SerialKiller pick up where he left off,]] leaving [[FateWorseThanDeath your soul trapped forever inside a Freddy suit within the game's code.]] In the good ending, he's stopped for the time being, quarantined by a hard reset. Even then, he simply reminds you that [[NighInvulnerable he's still alive,]] eventually will get out some other way, and that you can't warn anyone about him because of the massive cover-up by Fazbear Entertainment. With that, [[KarmaHoudini he triumphantly vanishes into the darkness, none the-worse-for-wear.]] And then it's revealed it was never a good ending in the first place, and he is somehow influencing the PlayerCharacter into following his footsteps.
65* YouDontLookLikeYou: There are massive differences between Spring Bonnie's appearance here and what little we'd seen of him beforehand. Speculation has ranged from it being a simple retcon, one of the "replacement suits" mentioned in ''[[VideoGame/FiveNightsAtFreddys3 3]]'', the original Spring Bonnie suit from Fredbear's Family Diner, an example of what the animatronics would look like in "real life," or that its not based on any actual version of Spring Bonnie but how William Afton imagines himself while wearing the suit.
66[[/folder]]
67
68[[folder:[=PlushBaby=]]]
69!![=PlushBabies=]
70!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' | ''VideoGame/FiveNightsAtFreddysSecurityBreach'' (''Ruin'' DLC) [[note]]as "AR [=PlushBaby=]"[[/note]] | ''VideoGame/FiveNightsAtFreddysHelpWanted2''
71[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plushbaby_gallery.png]]
72->Voiced by: Heather Masters
73->''"You should have known I'd find you..."''
74
75A group of [[ExactlyWhatItSaysOnTheTin tiny plush dolls resembling Circus Baby]]. Unlike the rest of the dolls you can find in the game, the [=PlushBabies=] are very much alive and ready to attack you.
76
77In Blacklight Mode, the [=PlushBabies=] are changed to resemble Scrap Baby.
78----
79* TheCameo: After disappearing following the events of ''Help Wanted'', they make a brief reappearance in [[spoiler:the ''Ruin'' DLC for ''VideoGame/FiveNightsAtFreddysSecurityBreach'', where they appear to be actual physical animatronics or something similar (see RealAfterAll)]].
80* CuteIsEvil: They may be adorable, but are perfectly willing to murder your ass should you let your guard down.
81* DemonicHeadShake: The plushies accompanying you in the closet will do this every time you shut its doors to hide from Baby. Keep them closed for too long...
82* EvilMinions: They help Baby find you in her Night Terrors level. If you don't shoo them away, they'll kill you themselves.
83* GiantSpaceFleaFromNowhere: While Glitchtrap is integral to the game's story, there's nothing explaining why the [=PlushBabies=] are here or what they're supposed to be. Especially when every other new character is just a {{palette swap}} for [[HarderThanHard Nightmare/Blacklight Mode.]]
84* TheHeavy: In ''Help Wanted 2'', they are the ''most'' recurring threat, appearing in several levels (such as Bonk-a-Bon and Fazerblast) as the main kill mechanic. They essentially become the FinalBoss of the game's normal ending, which is unlocked after the player beats them in a second round of their infamous [[ThatOneLevel flashlight tag]] from the original ''Help Wanted''.
85* KillerDoll: As one would expect, though without teeth or weapons, it's hard to imagine what they do to you.
86* RealAfterAll: In their debut game, they appear to be nothing but characters within the in-universe VR game. However, [[spoiler:in ''[[VideoGame/FiveNightsAtFreddysSecurityBreach Security Breach]]'''s ''Ruin'' DLC, while traversing between Roxy Raceway and Bonnie Bowl, you can encounter a closet containing physical Plushbabies, which [[OffscreenTeleportation disappear when you look at them]] and make the same giggling noise as they do in ''Help Wanted''. Note that this takes place while you have the V.A.N.N.I. mask off, proving they're ''not'' part of the AR simulation (as further evidenced by the tally marks on the walls, implying they were trapped in the closet).]]
87* ShoutOut: They are modeled after the Baby plush doll made by Toys/{{Funko|Pop}}.
88[[/folder]]
89
90%%[[folder:Nightmare Endo]]
91%%!!Nightmare Endo
92%%!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysVRHelpWanted''
93%%[[/folder]]
94
95!!Halloween DLC animatronics
96[[folder:Dreadbear]]
97!!Dreadbear
98!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysVRHelpWanted''
99[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dreadbear.png]]
100The titular animatronic of the ''Curse of Dreadbear'' DLC, Dreadbear is the Halloween variant of Fredbear, being modeled after the FrankensteinsMonster.
101----
102* CranialProcessingUnit: In his Spooky Mansion level, the player is tasked to retrofit a brain-shaped processing unit into Dreadbear's head. It's explained that Dreadbear is capable of activating without the unit ([[JumpScare as you can see for yourself if you take take too long to complete the level]]); he simply can't function properly without it.
103* ElectricTorture: The player's method of defense when facing him in the Spooky Mansion is by frying him with electric shocks. However, he will slowly get mad and eventually kill the player if shocked too many times.
104* EvilSoundsDeep: His EvilLaugh is definitely baritone.
105* EvilLaugh: Laughs ominously whenever you end up at the death screen.
106* FrankensteinsMonster: Dreadbear is reminiscent of this, what with the bolts in his neck. In fact, an unused game file revealed his name was originally Franken Freddy.
107* FinalBoss: Arguably this for the "Danger! Keep Out!" levels, as he only appears on Night 3 and marches relentlessly towards the right door, and unlike the other animatronics, he can only be stalled instead of reset before he reaches the right door, causing a Game Over if he reaches it.
108* GameOverMan: Acts as a dual one with Grimm Foxy in the Halloween DLC missions. He can be seen laughing cruelly and looming over you as a giant, reaching towards you if you look at him for some time.
109* GlowingEyesOfDoom: The first thing you'll see of Dreadbear are his ominous yellow eyes glowing out of the darkness.
110* NoSell: In Night 3 of Danger! Keep Out! He can be deterred by electric shocks through the camera, but ''not'' if he is approaching the right door. If he is, YouAreAlreadyDead.
111* WolverineClaws: Much like [[VideoGame/FiveNightsAtFreddys4 Nightmare Fredbear and Nightmare]] before him, Dreadbear has long, sharp screws where his fingertips should be.
112* YourSizeMayVary: He is the same size as the other animatronics in his Spooky Mansion level, the Night 3 of Danger! Keep Out! section, or the easter egg where he approaches the hut next to you. However, he absolutely TOWERS over the title and the death screens, and is also big enough to tower over the FNAF 4 house in a different easter egg.
113[[/folder]]
114
115[[folder:Grimm Foxy]]
116!!Grimm Foxy
117!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysVRHelpWanted'' | ''VideoGame/FiveNightsAtFreddysSecurityBreach'' (''Princess Quest 3'')
118[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grimfoxy.png]]
119A version of Nightmare Foxy that's on fire, similarly to Jack-O-Bonnie and Jack-O-Chica, and with a sickle instead of a hook.
120----
121* FinalBoss: The only enemy in the Corn Maze, the last level of the DLC.
122* GameOverMan: Acts as a dual one with Dreadbear in the Halloween DLC missions. He stands behind you, staring at you and snarling from the gate and occasionally scraping his sickle against the bricks.
123* GrimReaper: Being a hellish abomination that stalks its victims through a corn maze with a scythe to end their lives, Grimm Foxy was very obviously designed as one of these.
124* HuntingTheMostDangerousGame: He serves as the hunter in the Corn Maze level. The player has to find a way out of a very large maze using one of the five different exits, while avoiding Grimm Foxy by hiding behind the animatronic props scattered about inside the maze.
125* ManOnFire: Well, animatronic. Even so, his body is perpetually wreathed in hellish flames much like Jack-O-Bonnie and Jack-O-Chica, some of which burn from his uncovered eye, skull and torso cavity.
126* SinisterScythe: Instead of Foxy's usual HookHand, Grimm Foxy has a razor-sharp grim reaper's scythe on his arm. It's technically a sickle, but the trope still applies.
127* SwordDrag: On the GameOver screen, he'll scrape his sickle against the gate bricks every so often.
128* WolverineClaws: Along with his SinisterScythe, Grimm Foxy has long, sharp screws where his fingertips should be.
129* YouAreAlreadyDead: If he escapes from Pirate's Cove during Night 2 and Night 3 of the "Danger! Keep Out!" levels, you're pretty much screwed since he runs ''extremely'' quickly towards the left door, completely ignores the barricades blocking it, and jumpscares you right away. While it ''is'' technically possible to stop him with the hall light just before he reaches the door, the window to do so is ''absurdly'' small, making this method practically impossible for anybody who doesn't have godly reflexes.
130[[/folder]]
131
132!!Others
133[[folder:Freddy Frostbear]]
134!!Freddy Frostbear
135!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysARSpecialDelivery''
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/holidayaricon_7.png]]
137[[caption-width-right:350:]]
138->''"Brrrrrr! Sure is cold, wouldn't you say?! Hope your place is nice and warm!"''
139
140A Christmas themed animatronic that only appears in ''FNAF: AR'', Freddy Frostbear is an icy and more deadly, version of Freddy Fazbear. He was added to commemorate Christmas 2019. A palette swap of himself, Black Ice Frostbear was later added to commemorate Christmas 2020.
141----
142* EvilIsDeathlyCold:
143** Just as deadly as the other animatronics, but also freezes up the player's screen.
144** Turned up to eleven with Black Ice Frostbear, who is named after a real natural phenomenon that can cause deadly accidents for drivers.
145%%* GlowingEyesOfDoom: Ice blue with black sclera to really set it off.
146* AnIcePerson: Well, ''bear'', he is icy blue and carries an icicle (or spear for Black Ice Frostbear) instead of a microphone. He also tends to ice up the screen unless the player shakes the device.
147%%* PaletteSwap: Of Freddy Fazbear.
148[[/folder]]
149
150%%[[folder:8-Bit Baby]]
151%%!!8-Bit Baby
152%%!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysARSpecialDelivery''
153%%[[/folder]]

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