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1[[header:Per troping policy, '''[[Administrivia/SpoilersOff all spoilers are unmarked.]]''' Administrivia/YouHaveBeenWarned.]]
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3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pobrane_1_6.png]]
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5Combining Creator/YokoTaro with Creator/PlatinumGames, the same company behind the likes of the VideoGame/{{Bayonetta}} series, ''VideoGame/MetalGearRisingRevengeance'', and ''VideoGame/TheWonderful101'', it's most certainly a given at this point that there be a dedicated page for awesome moments.
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8* The Opera Singer, Simone, first premiered at E3 2016 as a part of the trailer. And it speaks ''volumes'' about the thought put into the creativity for the bosses in Automata.
9** Hell, [[https://www.youtube.com/watch?v=A9gCzbqgZVM the song alone]] for the boss goes above and beyond some boss theme in recent video game history. The vocals of Nami Nakagawa, Emi Evans, and newcomer J'Nique Nichole truly shine in the song along the instruments used for the Opera Singer.
10** The fight evolves into ''massive'' TearJerker territory when the boss is played again through 9S's perspective.
11* One to the developers for daring to put classic ShootEmUp gameplay on mainstream market and make it appealing to the masses.
12* The battle against the So-Shi unit in Route A is truly a visual and audio spectacle. It starts off as a HopelessBossFight due to its impenetrable shield, but right as 9S shuts down the power to the factory, the entire facility [[BlackoutBasement goes dark]] as [[MickeyMousing the music kicks into high gear]], and what follows is an incredible battle in the dark as the only light available is the machine's [[CyberCyclops massive red eye]] and whatever electrical sparks and energy waves are emitted from its (and your) attacks.
13* Pascal going PapaWolf and taking down a whole army of machines by hacking and controlling a Goliath-class Engels machine.
14-->'''Pascal:''' Fear not, A2--I can handle this!
15** Followed by him going toe-to-toe with another Engels, making it a MirrorBoss.
16* 2B and 9S team up to take down a Goliath in the very first boss fight. A fight that sees 2B using Pod 042 to blow off one of its massive saw-blade arms, and then taking control of it and using it on it in a manner reminiscent of [[VideoGame/MetalGearRisingRevengeance Metal Gear Excelsus]].
17-->'''2B:''' Seize it's control systems!
18-->'''042:''' Affirmative. Infiltrating enemy sub-unit. Behavior table adjusted. Balance controls overridden. Enemy unit subjugation complete.
19** Before then flying forth, ejecting out of her flying mecha, and then using her sword to pierce its core.
20-->'''2B:''' Will you just ''die'' already?!
21* The credits scene of Ending E: you have to shoot the credits who are in BulletHell mode. By the time you reach QA team the credits will be untouchable and the shots are too chaotic to win, with the retry options taunting you how meaningless it is. If you are connected to the network however a message will appear after a few deaths saying message received and you'll see the message of everyone who has beaten the game, then you can accept the help of one after many deaths which will lead to a TriumphantReprise of the song in the title page when six ships spins around yours and helps you trouncing through the credits. Doubles as heartwarming when it's revealed the person that helped you deleted all their save files to provide assist to other player and you are offered the same choice.
22** The in-story explanation for the BulletHell fight? [[LethalJokeCharacter Pod 042]] [[LastStand went on a suicide mission to save A2, 2B, and 9S' data from an impending data purge.]] Not only does 042 manage to survive, he accomplishes his goal, and even [[GrowBeyondTheirProgramming develops enough of a personality to dryly remark to the other Pod that he feels embarrassed for surviving a suicide mission.]] Talk about EarnYourHappyEnding!
23** Extra shout-out for anyone who've done it ''solo'', without dying... And ''still'' chose to sacrifice their save file afterwards.
24* The surprise Level 99 boss that no one expected: '''Emil'''. He hits like a ''truck'', even with plenty of defense chips equipped, and his heads (which he can practically flood ''the entire room'' with) can easily OH-KO you if you aren't prepared. Oh, and did we mention that this is required for HundredPercentCompletion? Or that you're forced to do this fight as 9S, whose attacks are weaker than 2B and A2's, since he's the only PlayableCharacter that can steal from Emil? Good luck! Don't steal his stuff, you naughty kids!
25* Then there’s the battle against the insane Emil clones. On top of each being absurdly powerful, depleting one’s HP only causes it to put up an impenetrable barrier and keep attacking. As they rave about the despair and pain of life, you begin to feel like there’s no way to win. But in the end, the lone, friendly Emil tells his clones to [[ShutUpHannibal screw their nihilistic despair]] and one shots almost all of them himself.
26* The climb up the Tower where the gameplay is split between 9S and A2's individual ascensions to the very top. 9S hijacks a Flying unit from the clones while A2 rides a floating platform and both have to battle wave after wave of enemies--both {{Brainwashed}} [=YoRHa=] units and machines alike--where they finally meet up on the top to [[EnemyMine fight against the machine bosses, Ko-Shi and Ro-Shi, before they take on each other. It's the one--and only--time 9S and A2 fight as a team, and the boss battle does a good job of showing off both androids' skills.]]
27* The final boss fight between A2 and 9S is a real-nail biter, regardless of who you choose to control during the fight. If you choose to play as A2, 9S will actually [[GameplayAndStoryIntegration try to hack A2 in order to slow her down]] (which screws around with the HUD if you let him do it too often) during the fight. He may just be [[NonActionGuy a Scanner unit]], but he ''does'' put up one hell of a fight.
28** A2 is no pushover either. Like 9S, she has access to Pod 042's skills and will use them to cut you down. Not to mention, since she's a combat-type android, she'll hit a lot harder and faster than 9S. In fact, the only reason 9S could get his kill on her was because A2 got distracted by 2B's memories long enough for her to miss the next parry.
29* Pod 042's method for dealing with Terminals attacking A2's Logic Circuit inside the Tower: feeding them ideas of diversity of life and evolution, which leads to both Terminals' Red Girls (a HopelessBossFight until that point) ''annihilating each other'' over difference in ''opinion'' [[DidYouJustPunchOutCthulhu without them even knowing it]].
30* The [[SceneryPorn level design]] of the game deserves ''a lot'' of praise.

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