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1!As this is a Moment of Awesome page, spoilers ''will'' be left unmarked. Administrivia/YouHaveBeenWarned!
2[[center: [-[[Awesome/FiveNightsAtFreddys Main Page]]\
3'''Main Series:'''\
4''[[Awesome/FiveNightsAtFreddys1 1]]'' | '''''3''''' | ''[[Awesome/FiveNightsAtFreddysSisterLocation Sister Location]]'' | ''[[Awesome/FreddyFazbearsPizzeriaSimulator Pizzeria Simulator]]'' | ''[[Awesome/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'' | ''[[Awesome/FiveNightsAtFreddysSecurityBreach Security Breach]]''\
5'''Spinoffs:'''\
6''[[Awesome/FiveNightsAtFreddysWorld FNaF World]]'' | ''Awesome/UltimateCustomNight''\
7'''Books:'''\
8''[[Awesome/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]''-]]]
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11%% Image removed via crowner in the Moments Images Cleanup Thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=c5ehnfga
12%% https://tvtropes.org/pmwiki/posts.php?discussion=1642193091068711500
13%% Please don't add a new image without discussion in Image Pickin'.
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17* While all of the player characters get points for badassery, the nameless Fazbear's Fright guard takes the cake. Unlike all of the other playable characters, they ''do not'' have Phone Guy to help them in any meaningful way (Phone Dude just gives the basics of the systems and the original is simply giving backstory.) They're never said to close the doors (obviously, they can't), nor to use a mask (they don't have one). All they know is that there's an animatronic in the building that their boss has lost track of, not even if it's active or not. Nevertheless, they proceed to successfully track it down, devise a way to use the systems available to keep it away and consistently outmaneuver what is arguably the most dangerous (in the very least, the smartest) animatronic in the series (Prior to the reveal of the Nightmare Animatronics) for five whole nights. No prep time, no briefing, no screw-ups. A perfect run, first try.
18* Scott gets one for the road to the True Ending, as he plays the greatest mindgame of all with us in this one: Golden Freddy himself. In ''Five Nights at Freddy's 2'', we were ''certain'' that Golden Freddy had been the suit the murderer wore, proving its physical existence in the plot as more than a hallucination that Mike suffered. Suddenly, we have ''another'' golden suit. Things aren't so clear, anymore. And Phone Guy confirms that the "Spring Bonnie" suit had gone missing, proving that was the Murderer's tool of the trade. However, you can't let this fool you into dismissing the yellow bear. The mystery of Golden Freddy has to be resolved in order to reach the true ending; his was the sole animatronic suit that ''wasn't broken by the Murderer when he was cornered''. After thirty years, you have to ''finally'' track down and put the soul of the child in Golden Freddy to rest through minigames in order to bring it all to an end.
19* Successfully completing the mini-games through Night 5 reveals that the ghosts of the children lured the murderer into Springtrap, only he failed to crank it properly and [[KarmicDeath the animatronic collapsed with him still inside the suit, killing him.]] Years after he brutally slaughtered five defenseless children, the [[HoistByHisOwnPetard villain is ultimately done in by his own method of murder]]. Poetic justice at its finest.
20** And doubling as a twisted SugarWiki/{{Heartwarming Moment|s}}, the kids have finally gotten their justice. After three decades of attempting to blindly murder innocent night guards in their quest for revenge, they have finally brought an end to the real killer. With their deaths avenged, they can finally move on and rest in peace.
21** For added bonus points, the Purple Man's death completely exonerates Phone Guy as the killer, as Phone Guy died before Purple Man met his end.
22* The end of Night 6, aka "Nightmare Mode", possibly shows a final end to the Fazbear horror that has spanned at ''least'' 40 years, as Fazbear's Fright was undone by the shoddy wiring in its electronics and burned to the ground before it was ever opened to the public, taking nearly everything with it and what remained being sold at a public auction.
23** What makes it even better is that the newspaper clipping says that 'foul play isn't ruled out' when talking about why the place burned down. It's quite possible that the new guard (or someone else) figured out what happened and [[KillItWithFire set the place on fire]] ''[[ScrewTheRulesImDoingWhatsRight themselves]]'' [[ScrewTheRulesImDoingWhatsRight in order to end the madness and finally let those kids rest]].
24** If you get the Good Ending ''and'' successfully complete Night 6, not only are the children's spirits freed and their murderer killed in the most [[LaserGuidedKarma poetic fashion]], but Springtrap, and the murderous spirit that may have inhabited it, is destroyed in the fire, preventing him from ever harming another soul. Now ''that's'' a sweet victory.
25*** Brightening the [[http://www.brickshelf.com/gallery/8BrickMario/things/springtrapnewspaper.png Nightmare Mode newspaper]] [[SubvertedTrope reveals]] that some items -- including Springtrap -- [[NotQuiteDead survived]], either [[ParanoiaFuel escaping the fire or being sold at public auction]].
26*** Not to worry, though. Springtrap gets roasted ''again'' [[VideoGame/FreddyFazbearsPizzeriaSimulator the same year]] (in-universe), and ''this'' time, he actually dies.
27*** Well, until [[VideoGame/FiveNightsAtFreddysVRHelpWanted he gets revived again.]]
28* These animatronics were apparently durable and strong enough to force grown men painfully into spare suits filled with cross-beams and wires... and in a truly villainous example of nightmarish awesome, William Afton/the Murderer dismantled them all by hand, with no indication on-screen of any tools. Give the asshole some credit: that is quite a feat in-universe.

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