1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/henderland_3.png]] |
2 | The fourth installment of the Franchise/CrayonShinChan films. Shin-chan is separated from his group and learns the dark secrets of the amusement park they're visiting when he befriends a living marionette who entrusts to him a magical set of playing card |
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5 | !!This film contains examples of: |
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7 | * TheBait: Hiroshi uses his greeting card to bait Makao and Joma and gain some time in the chase. |
8 | * BrainwashedAndCrazy: Makao and Joma transform Prince Gorman into Su Noman Par |
9 | * CassandraTruth: Nobody seems to believe Shinnosuke when Su Noman Par reveals his true colors to him. |
10 | * LivingToys: Topema is a living doll that often needs to get recharged with her key on her back. |
11 | * PerversePuppet: Su Noman Par replaces shinnosuke's parents with these, intending to obtain the magic cards. |
12 | * SissyVillain: Makao and Joma, who are and want to take over the world |
13 | * SummonMagic: The magical cards Shinnosuke uses can summon heroes |
14 | * TakeOverTheWorld: This is the goal of Makao and Joma |
15 | * TogetherInDeath: Makao and Joma join together seconds before their demise. |
16 | * TokenEvilTeammate: Buri Buri Zaemon, despite being one of the heroes shin chan invokes with the cards, often suggest to Action mask and Kantam to abandon him or switch sides. |
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FollowingContext Anime / CrayonShinChanGreatAdventureInHenderland
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