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Context Analysis / BitTrip

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1The original 6 games in the BIT.TRIP series all collectively tell a story of life. This story is told through a combination of the cutscenes, the backgrounds in the levels, and the gameplay itself.
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3[[WMG: ''BIT.TRIP BEAT'']]
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5''BEAT'' starts our story with a concept flying about the ethereal, this concept begins to form into a man called [=CommanderVideo=]. We see him flying freely through an unfamilar vastness from a blue planet towards a lava planet as he begins to make his ''Transition'' from an ethereal form to a corporeal one. We also witness other beings similar in appearance to [=CommanderVideo=] returning to the ethereal.
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7Once he reaches the lava planet, [=CommanderVideo=] makes his ''Descent'' into it, and is caught by the flow. He is carried onwards to the centre of the planet, passing the point of no return as his actual conception begins.
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9After reaching the core of this planet, his ''Growth'' begins. We witness his physical form developing, truly becoming alive.
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11After the credits, we witness [=CommanderVideo=]'s birth, and hear his first words
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13''I.AM.ONLY.A.MAN''
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16''BEAT'' is the story of conception, a sperm travelling to an egg, and growing into a baby before being born.
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18[[WMG: ''BIT.TRIP CORE'']]
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20''CORE'' continues our story, with [=CommanderVideo=] being dwarfed by 3 towering figures whom he doesn't recognise. At the same time, he begins his ''Discovery'' of his new physical form. He is no longer as free as he was before, and is restricted to only a handful of movements.
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22He comes to learn who two of these figures are: his parents. in his ''Exploration'' of this unfamilar world, he still hasn't quite gotten the hang of things, but his mother and father are there to help him.
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24After a while, he begins to take ''Control'' of himself, able to stand on his own two feet, without the assistance of his parents. We witness him begin to harness the power of his own mind and his own creativity.
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26After the credits, we see him in total control, but he has to pay attention to his surroundings. as he bumps into another figure, a realisation hits him
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28''I.AM.NOT.ALONE''
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31''CORE'' is the story of childhood, born into a new unfamiliar body, an unfamiliar world, and beginning to make sense of it all.
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33[[WMG: ''BIT.TRIP VOID'']]
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35''VOID'' is the most abstract part of the story. There are no backgrounds to the levels, and instead the gameplay is the focus of the story. We first witness his ''Id'' develop, the primal self that wants to take and take and take, as he completely overpowers everyone around him.
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37Eventually, he realises that those he pushes around will sometimes push back, which begins the development of his ''Ego''. Taking and taking all the time is damaging, and he begins to learn how to control his impulses.
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39After his humbling experience, CV learns that reaching out to other people instead of rampaging everywhere will get him further in life. This is the point where his ''Superego'' begins to develop, the part of the mind that seeks to connect with others. He learns to take only enough to get by, without being too greedy
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41After the credits, he's got complete control over his body and mind, as well as how to make friends. He's now able to take on the world as we see him run off into the distance
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43''I.AM.READY''
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46''VOID'' is the story of adolescence, being able to make and keep friends whilst still knowing what your own needs are.
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48[[WMG: ''BIT.TRIP RUNNER'']]
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50''RUNNER'', by contrast, is the most literal game in the series, where players take direct control over [=CommanderVideo=] for the first time. He is filled with an ''Impetus'' to explore the world and experience everything it has to offer. During his travels, he comes across Mingrawn Timbletot, who doesn't see CV as a friend, but as an enemy, but CV persists through.
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52As he continues, CV begins to take note of the world being a more industrial and ugly place than he once thought, but he has the ''Tenacity'' to continue throughout it all.
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54Over the course of his journey, CV has been able to make a few friends, but still faces adversity in the form of the Timbletot, but with some assistance from his friends, he manages to ''Triumph''. We also see him fall in love with [=CommandGirlVideo=].
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56After the credits, we see the Timbletot confront CV. The ever innocent [=CommanderVideo=] only wants to make friends, but Mingrawn won't have it. He flies off, leaving these parting words:
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58''You are not a man''
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60
61''RUNNER'' is the story of adulthood, making your way through the world, encountering adversities and pushing through them.
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63[[WMG: ''BIT.TRIP FATE'']]
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65''FATE'' is the darkest entry in the series. We see [=CommanderVideo=] and his friends pursue the Timbletot, who still hates him. [=CommanderVideo=] sets off after the Timbletot, with his fate now set in stone as he travels along his fate line. CV comes across enemies of all sorts, and shoots them all down. He has ''Determination'' to find the Timbletot, and the ''Patience'' to still make friends with him after all he's done.
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67As he continues, the almost endless waves of enemies CV comes across instill a sense of ''Desperation'', and his innocent, friendly side begins to falter, with ''Frustration'' taking its place.
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69[=CommanderVideo=] continues onwards, and eventually reaches the end of the line, where he faces off with the Timbletot once more. His kind nature has gone completely, only ''Anger'' in its place, and he takes down Mingrawn Timbletot once and for all, and in the process, commits a suicidal attack, as they both ''Fall''. [=CommandGirlVideo=] looks for CV, but to no avail, as she finds he has died.
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71After the credits, we see [=CommanderVideo=] transition from a corporeal being to an ethereal one, as he rises up, away from this world without a word.
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74''FATE'' is the story of confict, and how anger can be destructive not only to who you're angry with, but also yourself if you let it consume you.
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76[[WMG: ''BIT.TRIP FLUX'']]
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78''FLUX'' is the last moments of [=CommanderVideo=]'s life. He fades away from the memory of his friends, and departs for the afterlife. During this journey, he reaches an ''Epiphany'' about the world and everything in it, its cyclical nature.
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80He arrives in the afterlife, and comes across a set of 5 objects which he vaguely recognises, but doesn't quite understand yet. Dying has given him a new ''Perception'' of the world, and how simple it all is in the end.
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82Eventually, he comes to understand what these objects are, and achieves ''Catharsis''. These objects are his memories, each one relating to a stage of his life, from conception, birth, friendship, adversity, and death. With all of these memories, he reaches completion.
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84But there's still one final journey that [=CommanderVideo=] must undertake: the journey ''Home''. We see him fly back to the blue planet he came from in the ethereal, as everything begins to fade to white. Throughout it all, we are left a series of messages hidden in the backgrounds of the levels:
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86"A lesson is learned. Life is simply. There is no death. There is no before. There is no after. All is in flux. Simply."
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88''"I AM HOME''"
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90After the credits, we see [=CommanderVideo=] fade out of existance, becoming a concept once more.
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93''FLUX'' is the story of death, of our loved ones expressing sorrow, and of letting go.
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95[[WMG:]]
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97''Everything comes from something.''
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99''We were before we became.''
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101''From life comes rhythm, and from rhythm comes life.''
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103''We are beings of information.''
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105''Everything is a conduit for learning.''
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107''We communicate in bits and bytes.''
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109''And we will return to something once we become nothing.''
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