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The philosopher's stone is a concept over 1500 years old


* HilariousInHindsight: There is a recurring plot token known as the [[Literature/HarryPotterAndThePhilosophersStone Philosopher's Stone.]]
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* SequelDifficultyDrop: Even with the aforementioned EarlyGameHell, this game ''significantly'' dials back the difficulty curve from [[VideoGame/ReturnToZork the previous game]]. While dying is retained, UnwinnableByDesign moments have finally been done away with for good in this installment and the game takes a largely inventory free approach to puzzle design (similarly to ''VideoGame/{{Myst}}''). In addition, since much of the game takes place in four smaller, self contained areas with no puzzle overlap, there are generally fewer possible solutions to puzzles at any one given time, and even the main hub area has an optional hint system if you really get overwhelmed.
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* EarlyGameHell: The game gets off to a pretty overwhelming start; after you solve the first puzzle in the game and enter the temple, you are greeted to a massive, sprawling hub area filled to the brim with journals and books full of walls of text subtly revealing the backstory information to you, which will especially come off as confusing if [[AllThereInTheManual you didn't read the included journal with the game before booting it up.]] There is nothing done to help ease the player into this exposition dump, and furthermore, you have to solve four sets of puzzles related to the natural elements before the actual plot begins to kick in. Once that is done, the game mercifully becomes much more contained and streamlined.

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* NightmareFuel: Remember the grues? Those monsters that only dwell in pitch black? Now you can ''hear them''.

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* NightmareFuel: NightmareFuel:
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Remember the grues? Those monsters that only dwell in pitch black? Now you can ''hear them''.
** The torture chamber in the basement of Irondune. Whenever you operate the machines, you hear flashbacks of ''people being subjected to them'', and the screams of pain and agony that you hear are ''not'' cases of {{Narm}}. The fact the devices look well-worn just makes it even worse.
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* HilariousInHindsight: There is a recurring plot token known as the [[Literature/HarryPotterAndThePhilosophersStone Philsopher's Stone.]]

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* HilariousInHindsight: There is a recurring plot token known as the [[Literature/HarryPotterAndThePhilosophersStone Philsopher's Philosopher's Stone.]]
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* HilariousInHindsight: There is a recurring plot token known as the [[Literature/HarryPotterAndThePhilosophersStone Philsopher's Stone.]]
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removing from this section per trope repair shop


* NightmareFuel: Remember the grues? Those monsters that only dwell in pitch black? Now you can ''[[HellIsThatNoise hear them]]''.

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* NightmareFuel: Remember the grues? Those monsters that only dwell in pitch black? Now you can ''[[HellIsThatNoise hear them]]''.
''hear them''.
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Willbyr MOD

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* {{Narm}}: Thanks to a whole lot of SoBadItsGood acting on the part of the alchemists.
* NightmareFuel: Remember the grues? Those monsters that only dwell in pitch black? Now you can ''[[HellIsThatNoise hear them]]''.

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