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* UnderusedGameMechanic: The power to rewind time has very little use in the game beyond a couple of times where it is needed to solve a puzzle to advance.

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* UnderusedGameMechanic: The power to rewind time has very little use in the game beyond a couple of times where it is needed to solve a puzzle to advance. It can also be used to unstick sticky grenades if you get hit with one, and to cause enemies to lose track of you since unlike stop time it causes enemies to lose sight of you, but both are still very niche applications.
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Misplaced, moving to the correct tab


* ObviousBeta: A lot of the in-game loading screens refer to missing features, and the rewind power is disabled a lot to prevent minor bugs; they "justify" this as a security measure.



* SugarWiki/VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games. The graphics aren't revolutionary like ''VideoGame/{{Crysis}}'', but the fidelity is quite impressive compared to its peers.

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* SugarWiki/VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games. The graphics aren't revolutionary like ''VideoGame/{{Crysis}}'', but the fidelity is quite impressive compared to its peers.peers.

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* SugarWiki/VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games.

to:

* SugarWiki/VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games. The graphics aren't revolutionary like ''VideoGame/{{Crysis}}'', but the fidelity is quite impressive compared to its peers.
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None


* VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games.
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* UnderusedGameMechanic: The power to rewind time has very little use in the game beyond a couple of times where it is needed to solve a puzzle to advance.

to:

* UnderusedGameMechanic: The power to rewind time has very little use in the game beyond a couple of times where it is needed to solve a puzzle to advance.advance.
* VisualEffectsOfAwesome: Playing on a PC at high resolution (such as 1440p or 4k), the game's textures and detail are surprisingly sharp for a game of its era, especially considering it was a multi-platform release developed with consoles in mind. Many other FPS contemporaries from the 7th gen don't scale nearly as well on modern high resolutions, especially due to the then-common practice of using heavy post-processing effects to obscure lower detail textures on console-developed games.
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* TaintedByThePreview: One of the most devastating examples in video game history; the overwhelmingly negative reaction to the demo released in early 2006 caused then-publishers Atari to sell the game's rights to Sierra, who in turn ordered development to be restarted, and the game to be retooled into something more akin to ''VideoGame/GearsOfWar''. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, some felt that version was at least trying to do something different.

to:

* TaintedByThePreview: One of the most devastating examples in video game history; the overwhelmingly negative reaction to the demo released in early 2006 caused then-publishers Atari to sell the game's rights to Sierra, who in turn ordered development to be restarted, and the game to be retooled into something more akin to ''VideoGame/GearsOfWar''. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, some felt that version was at least trying to do something different.different.
* UnderusedGameMechanic: The power to rewind time has very little use in the game beyond a couple of times where it is needed to solve a puzzle to advance.
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None


* TaintedByThePreview: One of the most devastating examples in video game history. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, some felt that version was at least trying to do something different.

to:

* TaintedByThePreview: One of the most devastating examples in video game history.history; the overwhelmingly negative reaction to the demo released in early 2006 caused then-publishers Atari to sell the game's rights to Sierra, who in turn ordered development to be restarted, and the game to be retooled into something more akin to ''VideoGame/GearsOfWar''. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, some felt that version was at least trying to do something different.
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Approved by the thread.

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* CompleteMonster: [[MorallyAmbiguousDoctorate Dr. Aiden Krone]] is one of the [[MadScientist scientists]] responsible for the creation of high-tech suits, capable of manipulating time itself. Rigging the whole facility to explode, Krone used the Alpha Suit to travel back in time and TakeOverTheWorld. Establishing a brutal dictatorship, Krone has anyone who refused to obey his laws executed or thrown in jail, where they are tortured. As his rule leads to the formation of [[LaResistance the Occupant Rebellion]], Krone sends his troops and machines to massacre them, allowing his soldiers to torture them for fun as well, with the resulting war leaving his own capital in ruins.
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* TaintedByThePreview: One of the most devastating examples in video game history. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, many felt that version was at least trying to do something interesting, whereas the version that was released was just one of many ''GearsOfWar'' clones.

to:

* TaintedByThePreview: One of the most devastating examples in video game history. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, many some felt that version was at least trying to do something interesting, whereas the version that was released was just one of many ''GearsOfWar'' clones.different.
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Added DiffLines:

* GoodBadBugs: In the unpatched console versions of the game, there's a bug that prevents the helmets worn by Krone soldiers from deflecting headshots. This lets you kill them with one headshot each, which is very useful since they can otherwise soak quite a bit of damage. This bug doesn't apply to the Krone police fought in the early levels, somehow.
* {{Narm}}: Setting people on fire will occasionally result in them shouting "Arragh, my skin!"
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* GameBreaker: The crossbow. Hit someone with it and the bolt explodes, killing them instantly. As the developers pointed out, the bolt travels slowly...but you can ''stop time''. Oh, and it has a scope. It doesn't take that much patience to just use this to kill an entire base from long range.

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* GameBreaker: The crossbow. Hit someone with it and the bolt explodes, killing them instantly. As the developers pointed out, the bolt travels slowly...but you can ''stop time''. Oh, and it has a scope. It doesn't take that much patience to just use this to kill an entire base from long range.range.
* TaintedByThePreview: One of the most devastating examples in video game history. While there's no doubt that the game would have bombed horribly had the final product been like the 2006 demo, many felt that version was at least trying to do something interesting, whereas the version that was released was just one of many ''GearsOfWar'' clones.

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