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Changed line(s) 2 (click to see context) from:
* HilariousInHindsight: The entire game became this in light of the announcement of VideoGame/SuperMarioMaker, which is pretty much this game except without the portals.
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* HilariousInHindsight: The entire game became this in light of the announcement of VideoGame/SuperMarioMaker, ''VideoGame/SuperMarioMaker'', which is pretty much this game except without the portals.
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Changed line(s) 1 (click to see context) from:
* GameBreaker: The Portal Gun on the basic Mario levels. You don't even have to jump on enemies to deal with them - just generate one of the portals behind you and then put the other one right below them; since the majority of enemies walk straight forward (at least until they hit a wall), as long as you keep moving, a "no kill" run is much easier than it is in the original game.
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* GameBreaker: The Portal Gun on the basic Mario levels. You don't even have to jump on enemies to deal with them - just generate one of the portals behind you and then put the other one right below them; since the majority of enemies walk straight forward (at least until they hit a wall), as long as you keep moving, a "no kill" run is much easier than it is in the original game.game.
* HilariousInHindsight: The entire game became this in light of the announcement of VideoGame/SuperMarioMaker, which is pretty much this game except without the portals.
* HilariousInHindsight: The entire game became this in light of the announcement of VideoGame/SuperMarioMaker, which is pretty much this game except without the portals.
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Added DiffLines:
* GameBreaker: The Portal Gun on the basic Mario levels. You don't even have to jump on enemies to deal with them - just generate one of the portals behind you and then put the other one right below them; since the majority of enemies walk straight forward (at least until they hit a wall), as long as you keep moving, a "no kill" run is much easier than it is in the original game.