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** "Lab Assistant" is another annoying one. Run upstairs, dispel three chests, run downstairs to get a little bit of gold and more chests, repeat ''seventeen times''.
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* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of substantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staves such as the game sometimes freezing for seconds when hitting multiple enemies due to the engine failing to do the damage calculations fast enough.

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* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, lighting, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of substantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staves such as the game sometimes freezing for seconds when hitting multiple enemies due to the engine failing to do the damage calculations fast enough.
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** In ''Fatesworn'', '''all''' the Chaos-infused versions of Boggarts, Trolls, Giant Spiders (the ones that love to shoot you with an ensnaring web and following up with an almost-unavoidable strike), and Niskaru. Not only do they still exhibit the annoying traits and behaviors of their normal counterparts, they also come with a Chaos Health Bar, serving as a buffer against their actual health bar, as well as granting them super armor to shrug off your attacks uninterrupted. Even with powerful Chaos weapons capable of destroying this buffer in one hit, they will still be in the middle of their attacks, and will most likely hit you anyway.
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** Blacksmithing. With the skill levelled to maximum, you can craft equipment that provides better stats that even 2 of the highest quality Unique/Set armors. And the game calculates these stats in such weird ways, that you can end up with a build that guarantees critical hits, that grant ''enormous'' damage multipliers. Nothing says "fair" like a single normal Greatsword strike hitting harder than the Meteor spell!
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* PlayerPunch: Arguably the House of Sorrows storyline. [[spoiler:The person that originally inducts you into the House of Sorrows uses you as a means to destroy it from within. Basically everyone is dead and the SecondComing of the House's founder has to sacrifice themselves to save the world]]. Especially punch-worthy as the Fateless One would be coming down from the hight of recently [[Awesome/KingdomsOfAmalurReckoning breaking the Mel Senshir siege]] and that was one of the reasons the player is approached to join.

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* PlayerPunch: Arguably the House of Sorrows storyline. [[spoiler:The person that originally inducts you into the House of Sorrows uses you as a means to destroy it from within. Basically everyone is dead and the SecondComing of the House's founder has to sacrifice themselves to save the world]]. Especially punch-worthy as the Fateless One would be coming down from the hight height of recently [[Awesome/KingdomsOfAmalurReckoning breaking the Mel Senshir siege]] and that was one of the reasons the player is approached to join.
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* ItsEasySoItSucks: A common complaint about the game; since the game is so combat-focused, most character builds are ridiculously overpowered, and whatever little challenge the game provides can be mitigated with potion-and-Reckoning abuse, most players can overlevel and breeze through the game before they know they've done so. That being said, the game scales the enemies in dungeons to match your level, and can send huge swarms of them on the hardest difficulty.
* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staves such as the game sometimes freezing for seconds when hitting multiple enemies due to the engine failing to do the damage calculations fast enough.

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* ItsEasySoItSucks: A common complaint about the game; since the game is so combat-focused, most character builds are ridiculously overpowered, and whatever little challenge the game provides can be mitigated with potion-and-Reckoning abuse, most players can overlevel and breeze through the game before they know they've done so. That being said, the game scales the enemies in dungeons to match your level, and can send huge swarms of them on the hardest difficulty.
difficulty. ''Re-Reckoning'' rebalanced this some, but even Very Hard doesn't so much make the game more difficult as it does just make things more tedious by making enemies spongier and hit harder.
* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial substantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staves such as the game sometimes freezing for seconds when hitting multiple enemies due to the engine failing to do the damage calculations fast enough.
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None


* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staffs such as the game freezing for seconds when hitting multiple enemies.

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* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staffs Staves such as the game sometimes freezing for seconds when hitting multiple enemies.enemies due to the engine failing to do the damage calculations fast enough.
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Actually Reckoning was a Dolled Up Sequel to the Amalur MMO known as Project Copernicus.


** The Maid of Windemere is a standout example due to her particularly persistent waves of powerful enemy summons and near-OneHitKill magic strikes. It's speculated that her boss fight is a vestige of the game's early development from when it was envisioned as an MMO, and was never repurposed for a single-player experience due to oversight.

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** The Maid of Windemere is a standout example due to her particularly persistent waves of powerful enemy summons and near-OneHitKill magic strikes. It's speculated that her boss fight is a vestige of the game's early development from when it was envisioned as an MMO, and was never repurposed for a single-player experience due to oversight.

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* GoodBadBugs: The Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 maximum is a lifesaver.

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* GoodBadBugs: GoodBadBugs:
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The Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 maximum is a lifesaver.lifesaver.
** The infamously difficult fight with the Maid of Windemere can be avoided entirely by talking to her immediately after the fight begins; this triggers the end-of-battle dialogue where she [[spoiler:begs for her life]]. Of course, [[spoiler:if you don't want her as your romance option or just don't want to betray the Fae]], the interaction still cuts her health in half allowing you to take her down handily in Reckoning mode.


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** The Maid of Windemere is a standout example due to her particularly persistent waves of powerful enemy summons and near-OneHitKill magic strikes. It's speculated that her boss fight is a vestige of the game's early development from when it was envisioned as an MMO, and was never repurposed for a single-player experience due to oversight.

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