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Trope was cut/disambiguated due to cleanup


* AnAesop: Regardless of the ending, the point is made that [[ParentsAsPeople parents are people too]]. They can be the sweetest people in the world, but that does not mean they haven't made any mistakes in their lives, [[spoiler:and idealizing them can be harmful for a child's development in the long-run, as seen with Cheryl's mental state]].
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One notable aspect about ''Shattered Memories'' is the console it was developed for. Rather than being developed with a [=PlayStation=] platform in mind like with the preceding games in the series, ''Shattered Memories'' was specifically developed for the UsefulNotes/{{Wii}} in order to take advantage of its motion controls. While the game did get ported to the UsefulNotes/PlayStation2 and UsefulNotes/PlayStationPortable, it still remains one of two ''Silent Hill'' games to see a release on a Creator/{{Nintendo}} console, the other being ''Play Novel: Silent Hill'', a Japan-exclusive VisualNovel adaptation of the first game for the UsefulNotes/GameBoyAdvance.

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One notable aspect about ''Shattered Memories'' is the console it was developed for. Rather than being developed with a [=PlayStation=] platform in mind like with the preceding games in the series, ''Shattered Memories'' was specifically developed for the UsefulNotes/{{Wii}} Platform/{{Wii}} in order to take advantage of its motion controls. While the game did get ported to the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, it still remains one of two ''Silent Hill'' games to see a release on a Creator/{{Nintendo}} console, the other being ''Play Novel: Silent Hill'', a Japan-exclusive VisualNovel adaptation of the first game for the UsefulNotes/GameBoyAdvance.
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* ActualPacifist: Kind of [[InvokedTrope invoked]]. Harry never makes any effort to fight the Raw Shocks, though in his case it's because he was explicitly told that he has no way to kill them, as opposed to being a moral thing. The enemies are dealt with by running, hiding, or temporarily warding them off with flares, and the closest thing to combat you see in the game is Harry defensively shoving them away.

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* ActualPacifist: Kind of [[InvokedTrope invoked]].{{invoked|Trope}}. Harry never makes any effort to fight the Raw Shocks, though in his case it's because he was explicitly told that he has no way to kill them, as opposed to being a moral thing. The enemies are dealt with by running, hiding, or temporarily warding them off with flares, and the closest thing to combat you see in the game is Harry defensively shoving them away.



* ArtisticLicenseMedicine: Dr. Kaufmann begins the session with his patient by casually pouring himself a drink of hard liquor. He even has a row of liquor bottles blatantly on display behind his chair. Drinking alcohol during a session with a patient is highly unethical and would be grounds to immediately lose your license.
* ArtShift: Deliberately {{invoked}}. In addition to everybody who showed up in previous ''Silent Hill'' titles looking slightly different and much better detailed in this version, appearances and mannerisms for Cybil, Michelle, and Dahlia will change depending on the player's actions.

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* ArtisticLicenseMedicine: Dr. Kaufmann begins the session with his patient by casually pouring himself a drink of hard liquor. He even has a row of liquor bottles blatantly on display behind his chair. Drinking alcohol during a session with a patient is highly unethical and would be grounds to immediately lose your license.
license. [[spoiler:Unless this is supposed to be a sign that the player is viewing the story through [[UnreliableNarrator Cheryl's]] eyes.]]
* ArtShift: Deliberately {{invoked}}.{{invoked|Trope}}. In addition to everybody who showed up in previous ''Silent Hill'' titles looking slightly different and much better detailed in this version, appearances and mannerisms for Cybil, Michelle, and Dahlia will change depending on the player's actions.



* FramingDevice: The game is presented as a series of therapy sessions, with Harry's point of view [[spoiler: supposedly being told in flashback]].

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* FramingDevice: The game is presented as a series of therapy sessions, with Harry's point of view [[spoiler: supposedly [[spoiler:supposedly being told in flashback]].



** In this case, ParentalIncest because of [[spoiler: Cheryl's]] Electra complex. [[spoiler:Cheryl]] is emotionally and sexually obsessed with [[spoiler: Harry]], to the point that [[spoiler:in one of the three possible versions of her personal history]], [[spoiler: she]] even seduces [[spoiler: her]] middle-aged homeroom teacher and later becomes a prostitute whose regular client uses [[spoiler: her]] as an outlet for [[spoiler: his own incestuous feelings toward his own daughter]].

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** In this case, ParentalIncest because of [[spoiler: Cheryl's]] [[spoiler:Cheryl's]] Electra complex. [[spoiler:Cheryl]] is emotionally and sexually obsessed with [[spoiler: Harry]], to the point that [[spoiler:in one of the three possible versions of her personal history]], [[spoiler: history, she]] even seduces [[spoiler: her]] [[spoiler:her]] middle-aged homeroom teacher and later becomes a prostitute whose regular client uses [[spoiler: her]] as an outlet for [[spoiler: his own incestuous feelings toward his own daughter]].



* INeedAFreakingDrink: Kaufmann. Psychiatric therapists are ''not'' supposed to have alcohol affecting their judgement when treating a patient or have that much alcohol sitting around when it's possible that one or more patients have addiction issues.

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* INeedAFreakingDrink: Kaufmann. Psychiatric therapists are ''not'' supposed to have alcohol affecting their judgement when treating a patient or have that much alcohol sitting around when it's possible that one or more patients have addiction issues.



* MentalMonster: As part of the [[PersonalHorror psych profile system]], the Raw Shocks will actively change their appearance throughout the game according to the player's choices and behavior. For example, if Harry cheats on his wife with the women he meets on his journey, the Raw Shocks will adopt uncanny, feminine sexual traits. If he drinks alcohol and takes drugs without restraint, the monsters will look disgustingly rotten and decayed. If he ignores all the distractions and powers through, they warp into living surrealist sculptures, indicating that they're losing their power to terrify him. Conversely, if he acts neglectful towards Cheryl, they become meanly gaunt and scrawny.

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* MentalMonster: As part of the [[PersonalHorror psych profile system]], the Raw Shocks will actively change their appearance throughout the game according to the player's choices and behavior. For example, if Harry cheats on his wife with the women he meets on his journey, the Raw Shocks will adopt uncanny, feminine sexual traits. If he drinks alcohol and takes drugs without restraint, the monsters will look disgustingly rotten and decayed. If he acts neglectful towards Cheryl, they become meanly gaunt and scrawny. If he ignores all the distractions and powers through, they warp into living surrealist sculptures, indicating that they're losing their power to terrify him. Conversely, if he acts neglectful towards Cheryl, they become meanly gaunt and scrawny.



* MooksButNoBosses and [[spoiler:NoFinalBossForYou]]

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* %%* MooksButNoBosses and [[spoiler:NoFinalBossForYou]]
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''Silent Hill: Shattered Memories'', a 2009 re-imagining of the original ''VideoGame/SilentHill1'', keeps the underlying story the same: following an accident that leaves his car totaled, Harry Mason searches for his missing daughter, Cheryl, in the seemingly-abandoned town of Silent Hill. And that's more or less where the similarities end.

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''Silent Hill: Shattered Memories'', a 2009 re-imagining of the original ''VideoGame/SilentHill1'', ''VideoGame/SilentHill1'' made by [[Creator/ClimaxGroup Climax Studios]] and published by Konami, keeps the underlying story the same: following an accident that leaves his car totaled, Harry Mason searches for his missing daughter, Cheryl, in the seemingly-abandoned town of Silent Hill. And that's more or less where the similarities end.
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As part of a new emphasis on psychological horror over survival horror, the combat system was removed, leaving a player with three options upon encountering a monster: run, find a flare (which wards off the monsters for a short time), or hide. The success of this new setup can vary, but numerous reviewers welcomed this [[http://wii.ign.com/articles/105/1050951p1.html "refreshing change"]] in the genre (as opposed to the [[CatScare jump-scares]] utilized in ''VideoGame/{{Doom 3}}'' or the [[ActionizedSequel "fire into hordes of zombies and hope you survive"]] direction ''Franchise/ResidentEvil'' had taken at the time).

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As part of a new emphasis on psychological horror over survival horror, you can't fight back the combat system was removed, horrors at all, leaving a player with three options upon encountering a monster: horrific beings: run, find a flare (which wards off the monsters for a short time), or hide. The success of this new setup can vary, but numerous reviewers welcomed this [[http://wii.ign.com/articles/105/1050951p1.html "refreshing change"]] in the genre (as opposed to the [[CatScare jump-scares]] utilized in ''VideoGame/{{Doom 3}}'' or the [[ActionizedSequel "fire into hordes of zombies and hope you survive"]] direction ''Franchise/ResidentEvil'' had taken at the time).
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[[caption-width-right:350:Yeah, this game's [[JustForPun chilling]]. [[NightmareFuel That didn't help]].]]

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[[caption-width-right:350:Yeah, this game's [[JustForPun [[{{Pun}} chilling]]. [[NightmareFuel That didn't help]].]]

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!! ''Silent Hill: Shattered Memories'' contains examples of the following tropes:

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\n!! ''Silent !!''Silent Hill: Shattered Memories'' contains examples of the following tropes:
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disambiguated page


* IncestSubtext: In this case, ParentalIncest because of [[spoiler: Cheryl's]] Electra complex.

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* IncestSubtext: IncestSubtext:
**
In this case, ParentalIncest because of [[spoiler: Cheryl's]] Electra complex.complex. [[spoiler:Cheryl]] is emotionally and sexually obsessed with [[spoiler: Harry]], to the point that [[spoiler:in one of the three possible versions of her personal history]], [[spoiler: she]] even seduces [[spoiler: her]] middle-aged homeroom teacher and later becomes a prostitute whose regular client uses [[spoiler: her]] as an outlet for [[spoiler: his own incestuous feelings toward his own daughter]].
** All of the other major female characters in ''Silent Hill'' also expressly state that they are attracted to men who remind them of their own fathers.



* OedipusComplex: [[spoiler:Cheryl]] is emotionally and sexually obsessed with [[spoiler: Harry]], to the point that [[spoiler:in one of the three possible versions of her personal history]], [[spoiler: she]] even seduces [[spoiler: her]] middle-aged homeroom teacher and later becomes a prostitute whose regular client uses [[spoiler: her]] as an outlet for [[spoiler: his own incestuous feelings toward his own daughter]]. In the said scenario, all of the other major female characters in ''Silent Hill'' also expressly state that they are attracted to men who remind them of their own fathers. The [[spoiler: "Dahlia" who seduces Harry also]] looks --- and sounds --- exactly like [[spoiler: Cheryl would if she dyed her hair black]].
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All of Harry's gameplay-based outfits consist of jackets.


* HawaiianShirtedTourist: One of the possible looks for Harry depending on how you have been playing.

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* HawaiianShirtedTourist: One Harry wears a Hawaiian shirt near the end of the possible looks for Harry depending on how you have been playing.game.
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Electra Complex has been disambiguated


* IncestSubtext: In this case, ParentalIncest because of [[spoiler: Cheryl's]] ElectraComplex.

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* IncestSubtext: In this case, ParentalIncest because of [[spoiler: Cheryl's]] ElectraComplex.Electra complex.
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* AnAesop: Regardless of the ending, the point is made that ParentsArePeople. They can be the sweetest people in the world, but that does not mean they haven't made any mistakes in their lives, [[spoiler:and idealizing them can be harmful for a child's development in the long-run, as seen with Cheryl's mental state]].

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* AnAesop: Regardless of the ending, the point is made that ParentsArePeople.[[ParentsAsPeople parents are people too]]. They can be the sweetest people in the world, but that does not mean they haven't made any mistakes in their lives, [[spoiler:and idealizing them can be harmful for a child's development in the long-run, as seen with Cheryl's mental state]].

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