Follow TV Tropes

Following

History VideoGame / VigilBloodBitterness

Go To

OR

Is there an issue? Send a MessageReason:
None


* {{Skybox}}: Here, it is composed of a solid wall with a texture on them. No [[MotionParallax parallax]].

to:

* {{Skybox}}: SkyBox: Here, it is composed of a solid wall with a texture on them. No [[MotionParallax parallax]].
Is there an issue? Send a MessageReason:
None



to:

----



* {{Skybox}}: Here, it is composed of a solid wall with a texture on them. No parallax.

to:

* {{Skybox}}: Here, it is composed of a solid wall with a texture on them. No parallax.[[MotionParallax parallax]].
Is there an issue? Send a MessageReason:
True Art Is Incomprehensible is now an in-universe trope as per TRS.


* TrueArtIsIncomprehensible: Only the manual and walkthrough explain much of anything. The in-game text is very difficult to decipher.
Is there an issue? Send a MessageReason:
TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: There's two places where you need to run towards the camera, but can only do it slowly because of how it operates (and these cost time in each of the [[TimedMission timed segments]]). Also, the fixed camera can radically change at some points, causing those who click quickly to have Dehon accidentally walk off the side of the wooden bridge. Finally, in Act 4, some zones require clicking right against the edge of the screen a few times to switch to the next camera.

Added: 352

Changed: 3325

Is there an issue? Send a MessageReason:
Slight clean-up.


''Vigil: Blood Bitterness'' is a point and click puzzle/adventure game by Meridian4. Its controls consist entirely of left-clicking to move and right-clicking to interact with objects in the environment.
----
This game displays examples of the following tropes:
* AllThereInTheManual -- Understanding what is happening in the game, period.
* ArchEnemy -- The characters treat Dehon as such, while Dehon wants to exact revenge againt Evil.
* AxCrazy -- All of the characters, especially the player character, Dehon. He ''eats people's faces off'' if he doesn't like them.
* CameraScrew -- There's two places where you need to run towards the camera, but can only do it slowly because of how it operates (and these cost time in the TimedMissions). Also, the fixed camera can radically change at some points, causing those who click quickly to have Dehon accidentally walk off the side of the wooden bridge. Finally, in Act 4, some zones require clicking right against the edge of the screen a few times to switch to the next camera.
* CheckPoint -- On a per act basis, with levels taking about 5 minutes to complete if you know what to do.
* CosmicHorrorStory -- Evil is portrayed as a cosmic horror.
* DeliberatelyMonochrome -- With occasional colors for bloodstains, blue papers, killer red smoke, etc.
* FourIsDeath -- Act 4, [[spoiler:where Devon needs to voluntary die to take revenge on Evil]].
* HeartbeatSoundtrack -- signals you have a minute to live before you feed on corpses. Accompanied with strings as the backup instrument.
* LockedDoor -- Some doors are locked because others are open. Other doors are locked because you need to wait until Act 3, and there's only one room behind them.
* RunDontWalk
* ScriptedEvent -- Frequent, where approaching a door will cause a short dialog.
* SequenceBreaking -- Act 1 and 2 require you to follow a fixed path, and only allow advancing the plot by following it. Starting with Act 3, opportunity presents itself, allowing you to enter the combination for the door even if the character knows it.
* {{Skybox}}, which is composed of a solid wall with a texture on them. No parallax.

to:

''Vigil: Blood Bitterness'' is a point and click puzzle/adventure game PointAndClickGame by Meridian4. Its Freegamer, whose controls consist entirely of left-clicking to move and right-clicking to interact with objects in the environment.
----
environment.

It was released in December 2006 for [[UsefulNotes/IBMPersonalComputer PC]], and was made available on UsefulNotes/{{Steam}} the following year. It is now also [[FreewareGames legally available for download]] on [[https://www.old-games.com/download/9901/vigil-blood-bitterness old-games.com website]]. Whether you would want to do so may be a different matter. (Check YMMV page for more.)

!!
This game displays examples of the following tropes:
* AllThereInTheManual -- AllThereInTheManual: Understanding what is happening in the game, period.
* ArchEnemy -- ArchEnemy: The characters treat Dehon as such, while Dehon wants to exact revenge againt Evil.
* AxCrazy -- AxCrazy: All of the characters, especially the player character, Dehon. He ''eats people's faces off'' if he doesn't like them.
* CameraScrew -- CameraScrew: There's two places where you need to run towards the camera, but can only do it slowly because of how it operates (and these cost time in each of the TimedMissions).[[TimedMission timed segments]]). Also, the fixed camera can radically change at some points, causing those who click quickly to have Dehon accidentally walk off the side of the wooden bridge. Finally, in Act 4, some zones require clicking right against the edge of the screen a few times to switch to the next camera.
* CheckPoint -- CheckPoint: On a per act basis, with levels taking about 5 minutes to complete if you know what to do.
* CosmicHorrorStory -- CosmicHorrorStory: Evil is portrayed as a cosmic horror.
* DeliberatelyMonochrome -- With DeliberatelyMonochrome: Most of the graphics are entirely black and white, with the occasional colors for bloodstains, blue papers, killer red smoke, etc.
* FourIsDeath -- FourIsDeath: Act 4, [[spoiler:where Devon 4 is one where [[spoiler:Devon needs to voluntary die to take revenge on Evil]].
* HeartbeatSoundtrack -- HeartbeatSoundtrack: If you hear one, it signals that you have a minute to live before you feed on corpses. Accompanied with strings as the backup instrument.
* LockedDoor -- LockedDoor: Some doors are locked because others are open. Other doors are locked because you need to wait until Act 3, and there's only one room behind them.
* RunDontWalk
RunDontWalk: The default movement speed.
* ScriptedEvent -- ScriptedEvent: Frequent, where approaching a door will cause a short dialog.
* SequenceBreaking -- Act 1 and 2 require you to follow a fixed path, and only allow advancing the plot by following it. Starting with Act 3, opportunity presents itself, allowing you to enter the combination for the door even if the character knows doesn't yet know it.
* {{Skybox}}, which {{Skybox}}: Here, it is composed of a solid wall with a texture on them. No parallax.



* TrueArtIsIncomprehensible -- Only the manual and walkthrough explain much of anything. The in-game text is very difficult to decipher.
* YouCannotGraspTheTrueForm -- Evil appears to be formless, but it most definitely exists, speaks coherently, and will go straight for your throat. The only visible for

to:

* TrueArtIsIncomprehensible -- TrueArtIsIncomprehensible: Only the manual and walkthrough explain much of anything. The in-game text is very difficult to decipher.
* YouCannotGraspTheTrueForm -- YouCannotGraspTheTrueForm: Evil appears to be formless, but it most definitely exists, speaks coherently, and will go straight for your throat. The only visible forthroat.
Is there an issue? Send a MessageReason:
Not a trope


* XMeetsY -- Quote from the game's writer: "If Frank Miller and HP Lovecraft had a child and that child made a video game, it would be Vigil... this is good."

Top