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[[JustForFun/IThoughtItMeant Has nothing to do with the]] Music/DireStraits [[Music/BrothersInArmsAlbum album]].
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* UnwinnableByDesign: Of a sort, while the game isn't sadistic, as long as you aren't on Authentic Difficulty, continuing a mission with one squad taken out is very difficult, late-game missions especially can easily be rendered practically unwinnable by losing your entire team, since Baker/Hartsock aren't very capable of taking on entire groups of enemies by themselves, generally losing your entire squad is only salvagable if you're very close to the end of a mission and only have to deal with a handful of enemy troops.

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* UnwinnableByDesign: Of a sort, sort as while the game isn't sadistic, sadistic as long as you aren't on Authentic Difficulty, continuing a mission with one squad taken out is very difficult, late-game missions especially can easily be rendered practically unwinnable by losing your entire team, team since Baker/Hartsock aren't very capable of taking on entire groups of enemies by themselves, themselves while generally losing your entire squad is only salvagable if you're very close to the end of a mission and only have to deal with a handful of enemy troops.

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* TheComputerIsACheatingBastard: Authentic difficutly boosts enemy damage and accuracy to absurd levels, notably certain levels such as ''Cole's Charge'' become outright luck-based, as the smoke that's supposed to stop the enemy shooting you as you charge doesn't work as well on Authentic, mean it's possible for the player or a squadmate to die before you have a chance to reach cover.

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* TheComputerIsACheatingBastard: The ''Road to Hill 30'' version of Authentic difficutly boosts enemy damage and accuracy to absurd levels, notably certain levels such as ''Cole's Charge'' become outright luck-based, as the smoke that's supposed to stop the enemy shooting you as you charge doesn't work as well on Authentic, mean it's possible for the player or a squadmate to die before you have a chance to reach cover.



** Authentic Difficulty in the first two games, no checkpoints and enemy accuracy is boosted to cheating levels, the game gets alot harder and a little bit of luck is required to win at all, ironically while ''Earned in Blood'' is normally harder than ''Road to Hill 30', it's version of Authentic difficulty is actually easier.

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** Authentic Difficulty in the first two games, no checkpoints and enemy accuracy is boosted to cheating levels, the game gets alot harder and a little bit of luck is required to win at all, ironically while ''Earned in Blood'' is normally harder than ''Road to Hill 30', it's version of Authentic difficulty is actually easier.easier as enemy damage and accuracy isn't massively boosted.

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