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General clarification on works content


* DeletedScene: For some reason, the Steam release removes the video cutscene of Crono, Marle and Lucca walking into Proto Dome and encountering Robo's derelict body.

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* DeletedScene: For some reason, the Steam release removes and the mobile releases its based on remove the video cutscene of Crono, Marle and Lucca walking into Proto Dome and encountering Robo's derelict body.
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* This was one of the last Square games to be developed on Apple hardware before they switched to Silicon Graphics workstations. Square is notable as one of few Japanese developers, if not the only one, to develop games on Apple computers, and at least one Square employee did all of his work on the UsefulNotes/AppleII well into the SNES days.

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* This was one of the last Square games to be developed on Apple hardware before they switched to Silicon Graphics workstations. Square is notable as one of few Japanese developers, if not the only one, to develop games on Apple computers, and at least one Square employee did all of his work on the UsefulNotes/AppleII Platform/AppleII well into the SNES days.
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* BeamMeUpScotty: The iconic "GoodMorningCrono" appears on a bunch of wallpapers used to promote the UsefulNotes/NintendoDS version, despite it being one of the lines that was altered in the new translation.

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* BeamMeUpScotty: The iconic "GoodMorningCrono" appears on a bunch of wallpapers used to promote the UsefulNotes/NintendoDS Platform/NintendoDS version, despite it being one of the lines that was altered in the new translation.
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Misplaced, moving to the correct tab


* IKnewIt: Even before the remake, there was the occasional theory that Dalton was responsible for [[spoiler:Guardia's destruction between ''Chrono Trigger'' and ''VideoGame/ChronoCross'']].
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*** The same set of character sketches that featured the old man also have a few other curiosities. Schala, for instance, originally bore an uncanny resemblance to [[VideoGame/FinalFantasyVI Terra]], and Lucca was originally named, of all things, [[VideoGame/ChronoCross Riddel.]]
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The Wiki Rule is now a definition-only page.


* TheWikiRule: [[https://www.chronowiki.org/wiki/Chrono_Wiki Chrono Wiki]] and [[https://chrono.fandom.com/wiki/Chronopedia Chronopedia]].

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* TheWikiRule: [[https://www.chronowiki.org/wiki/Chrono_Wiki Chrono Wiki]] and [[https://chrono.fandom.com/wiki/Chronopedia Chronopedia]].
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no longer trivia, now main/ indexed on administrivia


* TropeNamers: This game is the trope namer for:
** BarrierChangeBoss
** GoodMorningCrono
** NewGamePlus
** TechPoints
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This is just a coincidence, a whole year is a long stretch of time for a "specific date".


* MeaningfulReleaseDate: The [=PlayStation=] [[UpdatedReRelease re-release]] was released in Japan in the year 1999, the same year depicted in the game (which, mind you, was ''originally'' released in 1995) as the year for [[TheEndOfTheWorldAsWeKnowIt The Day of Lavos]].
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* BreakthroughHit: The game's soundtrack was this for Creator/YasunoriMitsuda, resulting in him becoming an in-demand composer in the Japanese gaming industry and being one of his most acclaimed works in general.
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* MeaningfulReleaseDate: The [=PlayStation=] [[UpdatedReRelease re-release]] was released in Japan in the year 1999, the same year depicted in the game (which, mind you, was ''originally'' released in 1995) as the year for [[TheEndOfTheWorldAsWeKnowIt The Day of Lavos]].
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Names The Same is no longer a trope


* NamesTheSame: Mother Brain. There's no relation to the Mother Brain of ''VideoGame/{{Metroid}}'' fame or the Mother Brain that's a major villain in ''VideoGame/PhantasyStarII''.
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* DeletedScene: For some reason, the Steam release removes the video cutscene of Crono, Marle and Lucca walking into Proto Dome and encountering Robo's derelict body.
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* DirectorDisplacement: Ask any players familiar with the game to name a creative lead who worked on the game, and they would most likely answer artist Creator/AkiraToriyama and composer Creator/YasunoriMitsuda first, with writer Masato Kato coming in second. Note that none of them directed the game.

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* DirectorDisplacement: Ask any players familiar with the game to name a creative lead who worked on the game, and they would most likely answer artist Creator/AkiraToriyama and composer Creator/YasunoriMitsuda first, with writer Masato Kato coming in second. Note that none The game's director, Takashi Tokita, remains relatively unknown outside of them the cult fanbases of his other directed the game.games such as ''VideoGame/LiveALive'' and ''VideoGame/ParasiteEve''.
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* ScrewedByTheLawyers: The numerous fan sequels that received a cease and desist from Creator/SquareEnix, such as ''VideoGame/CrimsonEchoes''.

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* ScrewedByTheLawyers: The numerous fan sequels {{fan sequel}}s that received a cease and desist from Creator/SquareEnix, such as ''VideoGame/CrimsonEchoes''.



** Several locations were cut from the game. The most infamous of these is Singing Mountain (aka Chanting Mt), a prehistoric dungeon whose music still remains in the game data (which was eventually used for a different location in the DS version, along with a similarly-dummied battle theme). Yasunori Mitsuda [[https://www.chronocompendium.com/Term/Singing_Mountain_%28CTP%29.html stated]] that the reason it was removed was because it was filler that affected the pace of the game. It was likely intended to be explored before the Tyranno Lair. Other removed locations include a [[https://www.chronocompendium.com/Term/Zeal_Dungeon_(CTP).html Zeal dungeon]] and [[https://www.chronocompendium.com/Term/Robot_village.html Robot village]].

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** Several locations were cut from the game. The most infamous of these is Singing Mountain (aka Chanting Mt), a prehistoric dungeon whose music still remains in the game data (which was eventually used for a different location in the DS version, along with a similarly-dummied battle theme). Yasunori Mitsuda [[https://www.chronocompendium.com/Term/Singing_Mountain_%28CTP%29.html stated]] that the reason it was removed was because it was filler that affected the pace of the game. It was likely intended to be explored before the Tyranno Lair. Other removed locations include a [[https://www.chronocompendium.com/Term/Zeal_Dungeon_(CTP).html Zeal dungeon]] and [[https://www.chronocompendium.com/Term/Robot_village.html Robot village]].Village]] in 2300 AD. Additionally, [[https://tcrf.net/Proto:Chrono_Trigger_(SNES)/Area_Differences/1000_AD#Forest_Ruins_Dungeon the Forest Ruins north of Medina were planned to be a full dungeon.]]



** [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html In the prototype]] used for trade shows several months prior to the final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].

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** [[https://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease.html In the prototype]] used for trade shows several months prior to the final version, [[https://www.chronocompendium.com/Term/Translated_Text_%28CTP%29.html#Lara.27s_Legs you weren't able to save Lucca's mother from the accident that claimed her legs]].legs.]]



* TheWikiRule: [[https://www.chronowiki.org/wiki/Chrono_Wiki Chrono Wiki]] and [[http://chrono.wikia.com/wiki/Chronopedia Chronopedia]].

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* TheWikiRule: [[https://www.chronowiki.org/wiki/Chrono_Wiki Chrono Wiki]] and [[http://chrono.wikia.[[https://chrono.fandom.com/wiki/Chronopedia Chronopedia]].
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!! Other:
* This was one of the last Square games to be developed on Apple hardware before they switched to Silicon Graphics workstations. Square is notable as one of few Japanese developers, if not the only one, to develop games on Apple computers, and at least one Square employee did all of his work on the UsefulNotes/AppleII well into the SNES days.
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None

Added DiffLines:

** Johnny was planned to have a short boss fight before switching off to the racing seen in the game proper. He was also going to give himself the title of "The Blue Comet".

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