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The setting is an intense fever dream of science fiction, dark fantasy, comic book superheroism, and other over-the-top elements, with wars lasting for tens of thousands of years and a huge assortment of acid trip monsters (only one example of which are 72-headed hydras), all of whom are living inside a hollowed-out planet UsefulNotes/{{Mars}} that has been converted into a colossal Worldship.

Online reviews of it can be found [[http://www.rpg.net/news+reviews/reviews/rev_4762.html here]], [[http://www.rpg.net/reviews/archive/10/10564.phtml here]] and [[http://www.rpg.net/news+reviews/reviews/rev_372.html here]].

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The setting is an intense fever dream of science fiction, dark fantasy, comic book superheroism, and other over-the-top elements, with wars lasting for tens of thousands of years and a huge assortment of acid trip monsters (only one example of which are 72-headed hydras), all of whom are living inside a hollowed-out planet UsefulNotes/{{Mars}} that has been converted into a colossal Worldship.

Worldship, the titular ''Synnibarr'', which has been carrying the last remnants of humanity (and now innumerable other sentient species) across the Milky Way galaxy for the last 50,000 years.

Online reviews of it ''World of Synnibarr'' can be found [[http://www.rpg.net/news+reviews/reviews/rev_4762.html here]], [[http://www.rpg.net/reviews/archive/10/10564.phtml here]] and [[http://www.rpg.net/news+reviews/reviews/rev_372.html here]].

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* AuthorityEqualsAsskicking: Post-mortal characters get higher up in the divine hierarchy as their levels climb.


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* RankScalesWithAsskicking: Post-mortal characters get higher up in the divine hierarchy as their levels climb.
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* AbsurdlyHighLevelCap: Level ''600.''

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* AbsurdlyHighLevelCap: Level ''600.''''600'', with [[AGodAmI immortality]] starting at level 50.



* OurMonstersAreWeird: One of the calling cards of this game. Where most fantasy [=RPGs=] are content with throwing bears at a party, ''Synnibarr'' will give you flying bears with laser eye-beams!

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* OurMonstersAreWeird: One of the calling cards of this game. Where most fantasy [=RPGs=] are content with throwing bears (or, at worst, [[DireBeast dire bears]]) at a party, ''Synnibarr'' will give you flying bears with laser eye-beams!



* SuperReflexes: A perk of Ninjas, Tigers, and characters in energy form, who may dodge beam attacks with their normal dodge score.

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* SuperReflexes: A perk of Ninjas, Tigers, and characters in energy form, who may [[DodgeTheBullet dodge beam attacks attacks]] with their normal dodge score.



* TakingTheBullet: An option for players who make a successful "heroic attempt" roll on another player's behalf.

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* TakingTheBullet: An option for players who make a successful "heroic attempt" roll on another player's behalf.behalf, although the attack itself doesn't necessarily have to be a bullet.

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* {{Telepathy}}: The Aquarian race has telepathy that works on sea creatures. It allows communication as well as hypnotic control.


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* {{Telepathy}}: The Aquarian race has telepathy that works on sea creatures. It allows communication as well as hypnotic control.

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* AdjectiveAnimalAlehouse: The section detailing the Aquarian race notes that there's a Blind Owl tavern in the city of Terra. In the example adventure, while the {{PC}}s are staying in the city of Terra, they decide to go there.
* AdventureFriendlyWorld: Every player character is charged with exploring a world covered with the remnants of ancient and long-destroyed civilizations, and the shops of Terra never seem to have any trouble buying whatever mountains of loot they bring back.

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* AdjectiveAnimalAlehouse: The section detailing the Aquarian race notes that there's a Blind Owl tavern in the city of Terra. In the example adventure, while the {{PC}}s [=PCs=] are staying in the city of Terra, they decide to go there.
* AdventureFriendlyWorld: Every player character is charged with exploring a world covered with the remnants of ancient and long-destroyed civilizations, evil monsters are all over the place, and the shops of Terra never seem to have any trouble buying whatever mountains of loot they the players bring back.back.
* AfterTheEnd: Before ''{{TabletopGame/Numenera}}'', this game held the record for "greatest number of long-forgotten cataclysms in one place ever". Synnibarr even ''began'' with a cataclysm, as it is actually the planet Mars that was transformed into a Worldship to move humanity away from a doomed Earth. Then, over the next 50,000 years, Synnibarr's own civilization collapsed multiple times because of internal conflicts, alien invasions, and plagues. Today, few adventurers know much about Synnibarr's ''whole'' history... but there are all kinds of ruins for adventurers to explore (and loot).



* AndManGrewProud: How data about "Old Earth" is typically presented.

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* AndManGrewProud: How data about "Old Earth" (or even Synnibarr's own past) is typically presented.



* MassiveRaceSelection: Playable races include Humans, Gnomes, Giants, Winged Warriors, Aquarians, Cyborgs, Psielves, Dwarves, Chameleon Drakes, Mutants... and ''30'' of the monstrous races from the Monsters chapter.

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* MassiveRaceSelection: Playable races include Humans, Gnomes, Giants, Winged Warriors, Aquarians, Cyborgs, Psielves, Dwarves, Chameleon Drakes, Mutants... and no fewer than ''30'' of the monstrous races from the Monsters chapter.


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* ThePlague: An intelligence-destroying plague was the last thing to bring ruin to Synnibarr. At the time when the [=PCs=] appear, civilization has only begun to recover from the plague and reassert itself.
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* AlienInvasion: Over Synnibarr's history, six attempts to conquer the Worldship have been made by malevolent forces. Two of them were alien races who were [[InsufficientlyAdvancedAlien ultimately driven away]] .

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* AlienInvasion: Over Synnibarr's history, six attempts to conquer the Worldship have been made by malevolent forces. Two of them were alien races who were [[InsufficientlyAdvancedAlien ultimately driven away]] .away]].
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* Magitek: Literally in the case of Bio Syntha Cyborgs, technological beings who can have mutations and powers of their own.

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* Magitek: {{Magitek}}: Literally in the case of Bio Syntha Cyborgs, technological beings who can have mutations and powers of their own.



* MyKungFuIsStrongerThanYours: The rivalry between the Ninja and Tiger classes - "It is sometimes said that one Golden or Scarlet Tiger can defeat five Ninjas of the same level. (Of course, it Tigers are the ones who say this.)"

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* MyKungFuIsStrongerThanYours: The rivalry between the Ninja and Tiger classes - "It is sometimes said that one Golden or Scarlet Tiger can defeat five Ninjas of the same level. (Of course, it Tigers are the ones who say this.)"

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[[caption-width-right:350:No, really.]]

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[[caption-width-right:350:No, really.[[caption-width-right:350:A typical day on the Worldship.]]



* AlienInvasion: Over Synnibarr's history, six attempts to conquer the Worldship have been made by malevolent forces. Two of them were alien races.

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* AlienInvasion: Over Synnibarr's history, six attempts to conquer the Worldship have been made by malevolent forces. Two of them were alien races.races who were [[InsufficientlyAdvancedAlien ultimately driven away]] .



* EnergyBeings: Alentiens, along with any character who has an energy form power.
* EnergyWeapons: Present and accounted for in the weapons section.



* FantasticDrug: Several varieties.
* FriendToAllLivingThings: Characters with the Blue aura.



* GameBreaker: [[InvokedTrope This is presumably the entire point of the game]].

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* GameBreaker: [[InvokedTrope This is presumably the entire point of the game]]. A typical ''Synnibarr'' campaign will feature any number of moves that ''would'' be gamebreakers in an average RPG, but since ''this'' game's power level is so high, here such power-gamer antics are just part of the fun.



* GenreBusting: It would be easier to list the genres that this game ''doesn't'' touch on at some point.



* KiManipulation: The explanation for the powers of Amazons, Ninjas, and Golden/Scarlet Tigers.



* LaserBlade: ''Synnibarr'' has these, too.
* LoadsAndLoadsOfRules: Among tabletop games, ''Synnbarr'' is among the most well-known examples of this trope.
* LostTechnology: Looting ancient (and obscenely powerful) technology is a common pasttime among Synnibarr's adventurers.
* MagicAIsMagicA: Not only do magic spells function the same way every time they're cast, many other forms of power (psionics, shaman songs, earthpower) follow very similar rules to magic, as well.
* Magitek: Literally in the case of Bio Syntha Cyborgs, technological beings who can have mutations and powers of their own.



* MyKungFuIsStrongerThanYours: The rivalry between the Ninja and Tiger classes - "It is sometimes said that one Golden or Scarlet Tiger can defeat five Ninjas of the same level. (Of course, it Tigers are the ones who say this.)"
* NinjaPirateZombieRobot: Or, given that this is ''Synnibarr'', Ninja Superhero Pirate Zombie Mutant Robot God.



* OurElvesAreDifferent: Psielves, who are psionic operatives with pointy ears.



* PoliceAreUseless: Notably averted, at least in the Terra Isles (where most adventurers hail from). ''Notably'' because the law enforcement in Terra have the gear to detain even god-level [=PCs=].

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* OurMonstersAreWeird: One of the calling cards of this game. Where most fantasy [=RPGs=] are content with throwing bears at a party, ''Synnibarr'' will give you flying bears with laser eye-beams!
* OurVampiresAreDifferent: Vampires in ''Synnibarr'' are ''Mutant'' Vampires.
* TheParagon: Beings with a Gold aura are expected to behave like this.
* PeoplePuppets: The main tactic of the alien Bendra'Katar, who use a virus to dominate victims.
* PointBuildSystem: An option for players who want to play a "non-classed" adventurer. However, your point total is determined by your stats (which all players have to roll), so you're still at the mercy of the RandomNumberGod!
* PoliceAreUseless: Notably averted, at least in the Terra Isles (where most adventurers hail from). ''Notably'' because the law enforcement in Terra have the gear to detain even god-level [=PCs=].[=PCs=]!
* PoweredArmor: Present, and generally the highest source of protective 10ths from armor.



* RandomNumberGod: Die Rolls determine everything, including your Character Class/Race.

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* PsychicPowers: Many classes have access to psionic spells, and they're the main feature of the Shadow Master class.
* RandomNumberGod: Die Rolls rolls determine everything, including your Character Class/Race.


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* ScaryDogmaticAliens: The Neria Bendix, one of the most technologically advanced - and hostile - species in the Centiverse.
* ScavengerWorld: While the Worldship has many technological ruins from past ages, much of its (current) population still lives in medieval conditions.
* SchizoTech: Technology in ''Synnibarr'' varies from medieval to modern day (at the time the game was published) to science-fiction realms - often even within the same adventuring party!


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* SerialEscalation: As it's perfectly possible - and legal - for player levels to jump double-digit amounts after a single adventure, ''Synnibarr'' lends itself to this trope nicely.
* {{Stripperific}}: The illustration of the Amazon class.
* SuperBreath: The purpose behind the famous equation which determines how hard your character can breathe.
* SuperpowerLottery: Many classes have randomly-rolled powers of one sort or another. For the Mutant class, this is their main feature!
* SuperReflexes: A perk of Ninjas, Tigers, and characters in energy form, who may dodge beam attacks with their normal dodge score.
* SuperSerum: Psisheen Adreemus, the substance used to create the Shadow Master class.
* SwissArmyAppendage: Easily achievable with a cybernetic limb.
* TakingTheBullet: An option for players who make a successful "heroic attempt" roll on another player's behalf.
* ThereIsNoKillLikeOverkill: Characters without armor can get splattered very easily in this game, given that mortal-level beings are limited to 50,000 life points and the worst attacks can do hundreds of thousands or even ''millions'' of damage.
* UnskilledButStrong: Giants and strong monster races can fall under this, being able to dish out high amounts of melee damage even at low levels.
* WellIntentionedExtremist: Gold aura characters, who will kill even friends and allies who show the slightest inclination towards evil.


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* WorldOfWeirdness: ''Synnibarr'' campaigns end up in this territory almost by default.
* YouAllMeetInAnInn: This is an official part of the game, as a prominent bartender in Terra literally has the ability to "find and see adventures".
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* AdventureFriendlyWorld: Every player character is charged with exploring a world covered with the remnants of ancient and long-destroyed civilizations, and the shops of Terra never seem to have any trouble buying whatever mountains of loot they bring back.


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* AlwaysChaoticEvil: Or Always Scarlet Aura, as this game would put it (and which some of its races very definitely are).
* AndManGrewProud: How data about "Old Earth" is typically presented.
* ArtificialLimbs: One category of cybernetic upgrades.


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* AuthorityEqualsAsskicking: Post-mortal characters get higher up in the divine hierarchy as their levels climb.


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* CityOfAdventure: Terra, the starting city for typical campaigns.
* DamageReduction: How armor works, with every "10th" of armor protection dividing incoming damage by a factor 10. Given how high damage levels can reach in ''Synnibarr'', characters need as many 10ths as they can get!


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* DodgeTheBullet: The principle behind a character's "beam attack dodge" score. Characters in this game ''can'' dodge bullets and similarly fast attacks, but typically not as easily as they can evade melee attacks.


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* EarthAllAlong: Well, ''Mars'' All Along...


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* EvilCounterpart: What Scarlet Tigers are to Golden Tigers.
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IUEO only


* AwesomeMcCoolname: One piece of gear is called a ''Midnight Sunstone Bazooka''.
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* ScienceFantasy: Magic, gods, cyborgs, and starships, all cranked UpToEleven.

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* ScienceFantasy: Magic, gods, cyborgs, and starships, all cranked UpToEleven.up to eleven.
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'''World of Synnibarr''' is a tabletop role-playing game, the brainchild of one Raven c. s. [=McCracken=]. For most of the 90's, the game was considered by many gamers to be the [[WorstWhateverEver worst role-playing game ever]], but nowadays it has ceded that title to TabletopGame/{{FATAL}}, which is awful for altogether worse reasons (''Synnibarr'', for all its absurdity, at least doesn't pander to unrepentant incels).

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'''World of Synnibarr''' is a tabletop role-playing game, the brainchild of one Raven c. s. [=McCracken=]. For most of the 90's, the game was considered by many gamers to be the [[WorstWhateverEver worst role-playing game ever]], but nowadays it has ceded that title to TabletopGame/{{FATAL}}, which is awful for altogether worse reasons (''Synnibarr'', for all its absurdity, at least doesn't pander to unrepentant incels).
misogynists).

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