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* HaveYouSeenMyGod: The Teomallki have lost all contact with the ancient Incan gods they once served. They are not sure where that leaves them, or what they are even supposed to do in the absence of any divine direction.
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* DarkIsNotEvil: The Unbandaged Ones are castrated, heavily scarred necromancers who revel in the dark, feral sides of human nature, but they're still champions of Ma'at.


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* LovableCoward: The Tomb Watchers are filled with regard for the value of physical things... especially that of their own healthy bodies, which they hate to subject to any kind of danger. Other mummies' attitude towards them can be expressed as, "you guys ''do'' know that we're ''immortal,'' right?"
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* GroinAttack: Self-inflicted by khaibit-focused Amenti. When they undergo the Spell of Life, it sends them into a murderous rampage that only ends when they tear out their reproductive organs.
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* TokenGoodTeammate: Among the other TabletopGame/OldWorldOfDarkness gamelines; In most of the gamelines (with the arguable exception of Mage) the creature types are generally assumed to be mostly evil, selfish or WellIntentionedExtremist types at best with the (usually) more pleasant [=PC=]s being among the rare exceptions. While GoodIsNotNice can sometimes come into play the Amenti are assumed to be generally good people focused on saving to world and not given to using methods that harm innocents.

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* TokenGoodTeammate: Among the other TabletopGame/OldWorldOfDarkness gamelines; In in most of the gamelines (with the arguable exception of Mage) ''Mage'') the creature types are generally assumed to be mostly evil, selfish or WellIntentionedExtremist types at best with the (usually) more pleasant [=PC=]s being among the rare exceptions. While GoodIsNotNice can sometimes come into play play, the Amenti are assumed to be generally good people focused on saving to the world and not given to using methods that harm innocents.
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* EvilCounterpart: The seven Bane Mummies, Set's attempt at creating his own immortals. Unfortunately for him, his version of the Spell of Life was flawed, and his candidates came back bonded to evil spirits known as Banes (whom players of ''WerewolfTheApocalypse'' will recognize as Wyrm servitors). They now had their own agenda, and it didn't include Set. He didn't try again.

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* EvilCounterpart: The seven Bane Mummies, Set's attempt at creating his own immortals. Unfortunately for him, his version of the Spell of Life was flawed, and his candidates came back bonded to evil spirits known as Banes (whom players of ''WerewolfTheApocalypse'' ''TabletopGame/WerewolfTheApocalypse'' will recognize as Wyrm servitors). They now had their own agenda, and it didn't include Set. He didn't try again.
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* EvilCounterpart: The seven Bane Mummies, Set's attempt at creating his own immortals. Unfortunately for him, his version of the Spell of Life was flawed, and his candidates came back bonded to evil spirits known as Banes. They now had their own agenda, and it didn't include Set. He didn't try again.

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* EvilCounterpart: The seven Bane Mummies, Set's attempt at creating his own immortals. Unfortunately for him, his version of the Spell of Life was flawed, and his candidates came back bonded to evil spirits known as Banes.Banes (whom players of ''WerewolfTheApocalypse'' will recognize as Wyrm servitors). They now had their own agenda, and it didn't include Set. He didn't try again.
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Mummy elements have popped up in the TabletopGame/{{new World of Darkness}}, notably the Osirans of ''TabletopGame/PrometheanTheCreated'', the Purified of ''Immortals'', and ''TabletopGame/GeistTheSinEaters''. A full Mummy gameline came out in 2013, ''TabletopGame/MummyTheCurse'', providing a distinctly [[DarkerAndEdgier darker take]] on the mummy mythos.

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Mummy elements ''Mummy elements'' have popped up in the TabletopGame/{{new World of Darkness}}, notably the Osirans of ''TabletopGame/PrometheanTheCreated'', the Purified of ''Immortals'', and ''TabletopGame/GeistTheSinEaters''. A full Mummy gameline ''Mummy''gameline came out in 2013, ''TabletopGame/MummyTheCurse'', providing a distinctly [[DarkerAndEdgier darker take]] on the mummy mythos.
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That much, at least, remained constant across Mummy's various iterations.

Mummy's long history began in the early years of Creator/WhiteWolf's TabletopGame/{{old World of Darkness}}, with a supplement released shortly after the first edition of ''TabletopGame/VampireTheMasquerade'', titled simply ''Mummy''.

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That much, at least, remained constant across Mummy's ''Mummy'''s various iterations.

Mummy's ''Mummy'''s long history began in the early years of Creator/WhiteWolf's TabletopGame/{{old World of Darkness}}, with a supplement released shortly after the first edition of ''TabletopGame/VampireTheMasquerade'', titled simply ''Mummy''.
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The truth behind [[Myth/EgyptianMythology Set's murder of his brother Osiris]] was that the various participants were - or became - supernaturals of one type or another. Osiris and Set were [[TabletopGame/VampireTheMasquerade vampires]], Isis and Nephthys [[TabletopGame/MageTheAscension magic-workers]]. When Set murdered and dismembered Osiris, Isis and Nephthys resurrected Osiris with magic, and he returned having learned secrets of life and death. Together, they pooled what they knew to create the Great Rite, the Rite of Rebirth, the Spell of Life, and used it to save the life of Horus, son of Osiris and Isis.

Set slew Osiris once more, sending him to the Underworld. Horus rose to avenge his father, driving Set into hiding, but he continued to manipulate Egypt from the shadows, expanding his influence into the wider world. Over the millennia that followed, Horus and his followers would use the Rite to create new immortals to assist in the battle against Set and the other servants of Apophis - the mummies.

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The truth behind [[Myth/EgyptianMythology Set's murder of his brother Osiris]] was that the various participants were - -- or became - -- supernaturals of one type or another. Osiris and Set were [[TabletopGame/VampireTheMasquerade vampires]], Isis and Nephthys [[TabletopGame/MageTheAscension magic-workers]]. When Set murdered and dismembered Osiris, Isis and Nephthys resurrected Osiris with magic, and he returned having learned secrets of life and death. Together, they pooled what they knew to create the Great Rite, the Rite of Rebirth, the Spell of Life, and used it to save the life of Horus, son of Osiris and Isis.

Set slew Osiris once more, sending him to the Underworld. Horus rose to avenge his father, driving Set into hiding, but he continued to manipulate Egypt from the shadows, expanding his influence into the wider world. Over the millennia that followed, Horus and his followers would use the Rite to create new immortals to assist in the battle against Set and the other servants of Apophis - -- the mummies.



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* WhoWantsToLiveForever: A key issue in the first two editions, courtesy of their flawed Spell of Life. [[AvertedTrope Averted]] for the Ament, whose immortality comes without any real inherent drawbacks (though they're all new, only becoming mummies a few years ago at most, so whether they'll be able to handle immortality long-term remains to be seen).

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* WhoWantsToLiveForever: A key issue in the first two editions, courtesy of their flawed Spell of Life. [[AvertedTrope Averted]] for the Ament, Amenti, whose immortality comes without any real inherent drawbacks (though they're all new, only becoming mummies a few years ago at most, so whether they'll be able to handle immortality long-term remains to be seen).

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* TokenGoodTeammate: Among the other TabletopGame/OldWorldOfDarkness gamelines; In most of the gamelines (with the arguable exception of Mage) the creature types are generally assumed to be mostly evil, selfish or WellIntentionedExtremist types at best with the (usually) more pleasant [=PC=]s being among the rare exceptions. While GoodIsNotNice can sometimes come into play the Amenti are assumed to be generally good people focused on saving to world and not given to using methods that harm innocents.



* WhoWantsToLiveForever: A key issue in the first two editions, courtesy of their flawed Spell of Life.

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* WhoWantsToLiveForever: A key issue in the first two editions, courtesy of their flawed Spell of Life.
Life. [[AvertedTrope Averted]] for the Ament, whose immortality comes without any real inherent drawbacks (though they're all new, only becoming mummies a few years ago at most, so whether they'll be able to handle immortality long-term remains to be seen).

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Alphabetizing


* KarmaMeter: Humanity in the first two editions, Balance for the Amenti, Direction for the Teomallki, and Quest for the Wu T'ian.
* LighterAndSofter: Compared to the [[CrapsackWorld rest of the]] [[TabletopGame/OldWorldOfDarkness cWoD.]]
* LivingForeverIsAwesome: A major theme of Resurrection.



* {{Mummy}}: But of course. In addition to classic Egyptian-style mummies, the game provides Chinese and South American mummies.
* NeverFoundTheBody: Averted; as mummies [[TheCatCameBack temporarily]] leave a corpse, there's even extra health levels to describe how badly the body is damaged, like Scorched and Pulverized.
* NighInvulnerability: It takes [[DrivenToSuicide losing the will to live]], AntiMagic, or being at ground zero of a nuclear blast to permanently kill a mummy. And even that last one doesn't fully work[[note]]Total atomization of the khat means a mummy can't be resurrected, but they still exist in the Shadowlands as a sort-of ghost...an ''unkillable'' ghost who can even survive ''Oblivion itself''.[[/note]].



* KarmaMeter: Humanity in the first two editions, Balance for the Amenti, Direction for the Teomallki, and Quest for the Wu T'ian.
* LighterAndSofter: Compared to the [[CrapsackWorld rest of the]] [[TabletopGame/OldWorldOfDarkness cWoD.]]
* LivingForeverIsAwesome: A major theme of Resurrection.
* {{Mummy}}: But of course. In addition to classic Egyptian-style mummies, the game provides Chinese and South American mummies.
* NeverFoundTheBody: Averted; as mummies [[TheCatCameBack temporarily]] leave a corpse, there's even extra health levels to describe how badly the body is damaged, like Scorched and Pulverized.
* NighInvulnerability: It takes [[DrivenToSuicide losing the will to live]], AntiMagic, or being at ground zero of a nuclear blast to permanently kill a mummy. And even that last one doesn't fully work[[note]]Total atomization of the khat means a mummy can't be resurrected, but they still exist in the Shadowlands as a sort-of ghost...an ''unkillable'' ghost who can even survive ''Oblivion itself''.[[/note]].

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* MutuallyExclusiveMagic: Subverted for the most part. Unless stated otherwise, Amenti, Teomallki
and Wu T'ian can all learn each others Hekau (albheit costing more XP than their own). There are some exceptions though. For example Wu T'ian can't learn Naming (their magic is incompatible with it) and don't learn Necromancy (it's considered redundant as Lung Tan, their Yin aligned Hekau can achieve the exact same thing)

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* MutuallyExclusiveMagic: Subverted for the most part. Unless stated otherwise, Amenti, Teomallki
Teomallki and Wu T'ian can all learn each others Hekau (albheit costing more XP than their own). own). There are some exceptions though. though. For example Wu T'ian can't learn Naming (their magic is incompatible with it) and don't learn Necromancy (it's considered redundant as Lung Tan, their Yin aligned Hekau can achieve the exact same thing)
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* MutuallyExclusiveMagic: Subverted for the most part. Unless stated otherwise, Amenti, Teomallki
and Wu T'ian can all learn each others Hekau (albheit costing more XP than their own). There are some exceptions though. For example Wu T'ian can't learn Naming (their magic is incompatible with it) and don't learn Necromancy (it's considered redundant as Lung Tan, their Yin aligned Hekau can achieve the exact same thing)
** ResurrectiveImmortality: Mummies can be killed just like anyone else. In the first two editions, they couldn't heal much better than humans, and occasionally needed to die to replenish their souls. In Resurrection, they healed much faster than humans, and could boost that further through magic. They didn't need spiritual replenishment.

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* MutuallyExclusiveMagic: Subverted for the most part. Unless stated otherwise, Amenti, Teomallki
and Wu T'ian can all learn each others Hekau (albheit costing more XP than their own). There are some exceptions though. though. For example Wu T'ian can't learn Naming (their magic is incompatible with it) and don't learn Necromancy (it's considered redundant as Lung Tan, their Yin aligned Hekau can achieve the exact same thing)
** * ResurrectiveImmortality: Mummies can be killed just like anyone else. In the first two editions, they couldn't heal much better than humans, and occasionally needed to die to replenish their souls. In Resurrection, they healed much faster than humans, and could boost that further through magic. They didn't need spiritual replenishment.
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* MutuallyExclusiveMagic: Subverted for the most part. Unless stated otherwise, Amenti, Teomallki
and Wu T'ian can all learn each others Hekau (albheit costing more XP than their own). There are some exceptions though. For example Wu T'ian can't learn Naming (their magic is incompatible with it) and don't learn Necromancy (it's considered redundant as Lung Tan, their Yin aligned Hekau can achieve the exact same thing)
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* BalanceBetweenGoodAndEvil: In theory, the Amenti are supposed to uphold this. In practice, this is [[CrapsackWorld the World of Darkness]], so evil never needs any help and good always needs lots of it.

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