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* TheseQuestionsThree: Teams were frequently given three riddles by varying characters in the first half of the show's run, typically by wall monsters. Getting all three right would lead to the wall monsters giving them hints as to what objects they'd need to take to progress, and several times a quest ended because they weren't told which ones they needed or chose the wrong one.
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** One of the losses was met with [[Series/ItAintHalfHotMum "Oh dear. What a pity. Never mind."]]
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Misplaced, moving to the correct tab


* NintendoHard: The series generally only produced one, maybe two winners per series. The difficulty reached its zenith in Series 3, where ''any mistake at all'' in Levels 2 and 3 would get the dungeoneer killed in the next chamber or two, resulting in no-one winning that year. Series 1 also didn't have any winners, though that was more due to it being much shorter than any other series of the show, and likely due to contestants simply not knowing what to expect from the dungeon.
** In total, 69 teams took on the dungeon, of whom 55 failed, 8 won and 6 had their quests cut short by the end of a series. Discounting the quests cut short, that's a success rate of just over one in eight. NintendoHard indeed.
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& HyperactiveMetabolism: The players don't actually eat them, because they're props, but life force is replenished by collecting food.

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& * HyperactiveMetabolism: The players don't actually eat them, because they're props, but life force is replenished by collecting food.
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* UnnaturallyLoopingLocation: Team 8 of Series 2 were forced into this, as they didn't take the divining rod from the clue room.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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''Knightmare'' was a pioneering 1987-94 kids' TV series, a blend of [[TabletopGames an RPG]], an AdventureGame and primitive VirtualReality, produced by Anglia Television for broadcast on Creator/{{ITV}}. The basic premise is that teams of four children aged 11-16 send one member effectively blindfolded into the "Dungeon of Deceit", a partly computer-generated, partly hand-drawn [=VR=] fantasy environment laden with traps and challenges that only their teammates/advisers and the viewers can see.

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''Knightmare'' was a pioneering 1987-94 kids' TV series, a blend of [[TabletopGames an RPG]], an AdventureGame and primitive VirtualReality, virtual reality, produced by Anglia Television for broadcast on Creator/{{ITV}}.Creator/{{CITV}}. The basic premise is that teams of four children aged 11-16 send one member effectively blindfolded into the "Dungeon of Deceit", a partly computer-generated, partly hand-drawn [=VR=] fantasy environment laden with traps and challenges that only their teammates/advisers and the viewers can see.
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& HyperactiveMetabolism: The players don't actually eat them, because they're props, but life force is replenished by collecting food.
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* SawBladesOfDeath: The Corridor of Blades, true to the name, had saw blades jutting out the walls, with an InconvenientlyPlacedConveyorBelt dragging the dungeoneer right into them, leading to them having to run from side to side in accordance with their team’s instructions. Touching a single blade was instant death, and combined with the speed of them, this lead to the corridor being the show’s most deadly trap, ending the most runs.
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* NoEnding: Many later series ended suddenly in the middle of the current quest, because that was when they'd shot enough footage for that series' worth of episodes.
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* TheGhost: Mogdred in the first series.

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* TheGhost: Mogdred in the first series.series, partly because of how nobody managed to get close to victory.

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