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* ''VideoGame/{{Valheim}}'': Zigzagged: While sailing to the edge of the world shows that the water just drops abruptly away, using cheats to go down is actually an infinite expanse of Ashlands terrain, populated only by Surtlings.

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* ''VideoGame/{{Valheim}}'': Zigzagged: Zigzagged. While sailing to the edge of the world shows that the water just drops abruptly away, using cheats to go down is reveals there's actually an infinite expanse of Ashlands terrain, populated only by Surtlings.
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** ''VideoGame/SuperMarioSunshine'': The floating canal that makes up for the setting for the difficult Lily Pad Ride BonusStage drops its (toxic) water into the cloudy depths of the sky where it takes place.
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Added Terraria to Video Game Section

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* Water in ''VideoGame/{{Terraria}}'' normally adheres to gravity and will drain given an opening, but small holes create a cosmetic water effect that will gradually fade if it doesn't reach a resting point first. Seen in particular with water on floating islands, and one of the forest backgrounds that show floating islands.
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* ''VideoGame/SkylandersSpyrosAdventure'': Some of the Skylands have this. Of particular note is the main hub, where you have to go on a ship with a Gillman and drive off the island in a waterfall.

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* ''VideoGame/SkylandersSpyrosAdventure'': ''VideoGame/{{Skylanders}}'': Some of the Skylands have this. Of particular note is the main hub, hub of ''[[VideoGame/SkylandersSpyrosAdventure Spyro's Adventure]]'', where you have to go on a ship with a Gillman and drive off the island in a waterfall.

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* ''Anime/OnePieceFilmStrongWorld'': Merveille (known as the "Hidden Land in the Clouds") is a series of [[FloatingContinent floating islands]] of varying ecologies and sizes. Many of the larger islands boast impressive waterfalls off the side, often with accompanying rainbows.



[[folder: Film -- Western Animation]]

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[[folder: Film -- Western Animation]]


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* ''Anime/OnePieceFilmStrongWorld'': Merveille (known as the "Hidden Land in the Clouds") is a series of [[FloatingContinent floating islands]] of varying ecologies and sizes. Many of the larger islands boast impressive waterfalls off the side, often with accompanying rainbows.

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This kind of waterfalls is an almost obligatory feature of {{Floating Continent}}s, [[OminousFloatingCastle Floating Castles]] and {{Flat World}}s, especially if the setting is CrystalSpiresAndTogas. AwesomeButImpractical in the case of smaller floating islands since you'd expect the water to run out fairly quickly since they don't have a very large area of land from which to collect rainfall. It's especially strange in the case of {{Flat World}}s since it doesn't seem that there would be anything to bring the water back.

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This kind of waterfalls is an almost obligatory feature of {{Floating Continent}}s, [[OminousFloatingCastle Floating Castles]] and {{Flat World}}s, especially if World}}s; the setting is CrystalSpiresAndTogas.latter in particular are often ringed by great circular falls where their oceans pour endlessly into the void. AwesomeButImpractical in the case of smaller floating islands since you'd expect the water to run out fairly quickly since they don't have a very large area of land from which to collect rainfall. It's especially strange in the case of {{Flat World}}s since it doesn't seem that there would be anything to bring the water back.






* The [[GreenHillZone Green Zone]] ''Anime/DigimonFusion'' has several floating islands with waterfalls constantly spilling off of them, forming streams where they land. Attention is only drawn to them to illustrate the otherworldly nature of the [[{{Cyberspace}} place]] that Taiki/[[DubNameChange Mikey]] and friends have just been [[TrappedInAnotherWorld dragged into]].
* In ''Anime/OnePieceFilmStrongWorld'', Merveille (known as the "Hidden Land in the Clouds") is a series of [[FloatingContinent floating islands]] of varying ecologies and sizes. Many of the larger islands boast impressive waterfalls off the side, often with accompanying rainbows.

to:

* ''Anime/DigimonFusion'': The [[GreenHillZone Green Zone]] ''Anime/DigimonFusion'' has several floating islands with waterfalls constantly spilling off of them, forming streams where they land. Attention is only drawn to them to illustrate the otherworldly nature of the [[{{Cyberspace}} place]] that Taiki/[[DubNameChange Mikey]] and friends have just been [[TrappedInAnotherWorld dragged into]].
* In ''Anime/OnePieceFilmStrongWorld'', ''Anime/OnePieceFilmStrongWorld'': Merveille (known as the "Hidden Land in the Clouds") is a series of [[FloatingContinent floating islands]] of varying ecologies and sizes. Many of the larger islands boast impressive waterfalls off the side, often with accompanying rainbows.



* In ''ComicBook/WonderWoman'', Themyscira is sometimes a set of floating islands with waterfalls, starting mid-way through ''ComicBook/WonderWoman1987''.

to:

* In ''ComicBook/WonderWoman'', ''ComicBook/WonderWoman'': Themyscira is sometimes a set of floating islands with waterfalls, starting mid-way through ''ComicBook/WonderWoman1987''.



[[folder: Film - Western Animation]]
* In ''WesternAnimation/TheSuperMarioBrosMovie'', the Mushroom Kingdom has floating islands with waterfalls that simply cut off in mid-air, and Bowser's floating castle has lava falls which likewise endlessly pour from the structure.

to:

[[folder: Film - -- Western Animation]]
* In ''WesternAnimation/TheSuperMarioBrosMovie'', ''WesternAnimation/AtlantisTheLostEmpire'': The core city is elevated above a volcanic flow, its waters endlessly spilling over into the similarly inexhaustible magma (and creating a huge cloud of steam as a result).
* ''WesternAnimation/TheSuperMarioBrosMovie'': The
Mushroom Kingdom has floating islands with waterfalls that simply cut off in mid-air, and Bowser's floating castle has lava falls which likewise endlessly pour from the structure.structure.
%%* ''WesternAnimation/SinbadLegendOfTheSevenSeas'': Appears at the Edge of the World.



[[folder: Film - Live Action]]
* The Hallelujah Mountains in ''Film/{{Avatar}}''. The floating islands have waterfalls constantly flowing from out of them, despite not having a source for such water.
* The secret entry to Davy Jones's locker in ''Film/PiratesOfTheCaribbeanAtWorldsEnd''.

to:

[[folder: Film - -- Live Action]]
* ''Film/{{Avatar}}'': The floating islands of the Hallelujah Mountains in ''Film/{{Avatar}}''. The floating islands have waterfalls constantly flowing from out of them, despite not having a source for such water.
* %%* ''Film/PiratesOfTheCaribbeanAtWorldsEnd'': The secret entry to Davy Jones's locker in ''Film/PiratesOfTheCaribbeanAtWorldsEnd''.locker.



* The world of ''Literature/TheChroniclesOfNarnia'' has this feature described in some detail in ''Voyage of the Dawn Treader.'' Continually sailing to the east doesn't bring you around to the west again, but to The End of the World. If you go over the edge, you end up in Aslan's Country -- one of the few ways to get there without [[{{Heaven}} dying first]].
* ''Literature/{{Discworld}}''
** The FlatWorld's oceans continuously flow over its edges and are replenished by the BackgroundMagicField. {{Exploited|Trope}} by people who put up nets at the edge (the "Circumfence") to catch salvage and [[MadeASlave slaves]], and by a bird species that lives just below the edge and feeds on stuff that gets washed over.
** One heavily magical region has the Wyrmberg: a very big mountain that has been flipped over so that it is, perfectly stably, standing on its peak. It still manages to have streams, rivers and small waterfalls that flow towards the base.
* ''Literature/{{Strata}}'' has a different disc-world made by AncientAstronauts terraformers, which have a hidden system to pull the water back up.
* Played for horror in ''[[Literature/TheAdversaryCycle Nightworld]]''. Portals to AnotherDimension have opened sending nightmare creatures swarming across the Earth. Some of them open in mid-ocean, creating vast whirlpools during the day and reversing at night into mile-high fountains of water, littering the ground with dead fish and... [[TheSwarm other things]].
* The giant waterfall at the edge of the Korunnal Highland in ''Literature/{{Shatterpoint}}''. In this case, the water doesn't actually fall into "the abyss" so much as a soup of heavier-than-air toxic gases; eventually it boils away and makes it way back into the cloud layer.
* The ''VideoGame/{{Myst}}'' novel ''The Book of Atrus'' featured something like this in a small, gravity-defying Age that Catherine made. Supposedly the water falling off into the abyss turned to vapor almost instantly and rose to the top of the world, where it condensed and rained back down again, perpetuating the cycle. Atrus was having fun working out the physics behind it, Catherine just thought it was cool.

to:

* The world of ''Literature/TheChroniclesOfNarnia'' has this feature described in some detail in ''Voyage of the Dawn Treader.'' Continually sailing to the east doesn't bring you around to the west again, but to The End of the World. If you go over the edge, you end up in Aslan's Country -- one of the few ways to get there without [[{{Heaven}} dying first]].
* ''Literature/{{Discworld}}''
** The FlatWorld's oceans continuously flow over its edges and are replenished by the BackgroundMagicField. {{Exploited|Trope}} by people who put up nets at the edge (the "Circumfence") to catch salvage and [[MadeASlave slaves]], and by a bird species that lives just below the edge and feeds on stuff that gets washed over.
** One heavily magical region has the Wyrmberg: a very big mountain that has been flipped over so that it is, perfectly stably, standing on its peak. It still manages to have streams, rivers and small waterfalls that flow towards the base.
* ''Literature/{{Strata}}'' has a different disc-world made by AncientAstronauts terraformers, which have a hidden system to pull the water back up.
*
''Literature/TheAdversaryCycle'': Played for horror in ''[[Literature/TheAdversaryCycle Nightworld]]''.''Nightworld''. Portals to AnotherDimension have opened sending nightmare creatures swarming across the Earth. Some of them open in mid-ocean, creating vast whirlpools during the day and reversing at night into mile-high fountains of water, littering the ground with dead fish and... [[TheSwarm other things]].
* ''Literature/TheChroniclesOfNarnia'': The world has this feature described in some detail in ''Voyage of the Dawn Treader.'' Continually sailing to the east doesn't bring you around to the west again, but to The End of the World. If you go over the edge, you end up in Aslan's Country -- one of the few ways to get there without [[{{Heaven}} dying first]].
* ''VideoGame/{{Myst}}'': The novel ''The Book of Atrus'' features something like this in a small, gravity-defying Age that Catherine made. The water falling off into the abyss turns to vapor almost instantly and rises to the top of the world, where it condenses and rains back down again, perpetuating the cycle. Atrus had fun working out the physics behind it, Catherine just thinks that it's cool.
* ''Literature/{{Shatterpoint}}'':
The giant waterfall at the edge of the Korunnal Highland in ''Literature/{{Shatterpoint}}''.Highland. In this case, the water doesn't actually fall into "the abyss" so much as a soup of heavier-than-air toxic gases; eventually it boils away and makes it way back into the cloud layer.
* Creator/TerryPratchett:
** ''Literature/{{Discworld}}''
***
The ''VideoGame/{{Myst}}'' novel ''The Book of Atrus'' featured something like this in FlatWorld's oceans continuously flow over its edges and are replenished by the BackgroundMagicField. {{Exploited|Trope}} by people who put up nets at the edge (the "Circumfence") to catch salvage and [[MadeASlave slaves]], and by a small, gravity-defying Age bird species that Catherine made. Supposedly lives just below the edge and feeds on stuff that gets washed over.
*** One heavily magical region has the Wyrmberg: a very big mountain that has been flipped over so that it is, perfectly stably, standing on its peak. It still manages to have streams, rivers and small waterfalls that flow towards the base.
** ''Literature/{{Strata}}'': A FlatWorld made by AncientAstronauts terraformers is ringed by great oceanfalls around its rim. Its creators installed a hidden system to pull
the water falling off into the abyss turned to vapor almost instantly and rose to the top of the world, where it condensed and rained back down again, perpetuating the cycle. Atrus was having fun working out the physics behind it, Catherine just thought it was cool.up.



* One puzzle in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' involves removing the plug from a pool of water in Cloudcuckooland.

to:

* ''VideoGame/BanjoTooie'': One puzzle in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' involves removing the plug from a pool of water in Cloudcuckooland.



* In ''VideoGame/FinalFantasyXII'', a few of these can be seen spilling out of the forests around the outer areas of Bhujerba. The water presumably comes from the cloud layer that the city is [[FloatingContinent level with]].
* If you look at the floating Cocoon from Oerba in ''VideoGame/FinalFantasyXIII'', you will see what must be massive streams of water running down from the bottom of its outer shell.
* This appears in ''VideoGame/GoldenSun'', which has a FlatWorld: the entire world map.
* One of the Granacliffs in ''VideoGame/GrandiaII'' cuts across the ocean, resulting in this. No explanation is given for where the water goes after falling down the cliffs for thousands of years, but at the end of the game it starts filling up.
* In ''VideoGame/GuildWars'', Nightfall had some in the Vabbi region.
* In ''VideoGame/LevynLight'', the magical city Fontis Sapienta is made up of [[http://images.wikia.com/levynlight/images/2/22/Location_banner_Fontis_Sapienta.png several such islands floating over a giant lake.]]
* May appear on floating islands in ''VideoGame/{{Minecraft}}'' and can be intentionally created by the player using a water or lava "source block". However, both water and lava stop flowing when they reach the lowest layer of the created world, therefore it is advisable to build floating islands quite high for the best flowing effect.
* The vaguely Sonic-like and so-cute-you'll-vomit SNES platformer ''VideoGame/{{Twinbee}} Rainbow Bell Adventure'' had plenty of floating islands with waterfalls in the background.
* These are all over the place in ''VideoGame/SkiesOfArcadia'', where TheSkyIsAnOcean but most every FloatingContinent has a river or two.
* Some of the Skylands in ''VideoGame/SkylandersSpyrosAdventure'' has this. Of particular note is the main hub, where you have to go on a ship with a Gillman and drive off the island in a waterfall.
* Angel Island from ''VideoGame/SonicTheHedgehog''.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'': The Heavenly Beach and Twin Fall Lake planets of Beach Bowl Galaxy are dominated by large bowl-shaped bodies of water, with water continuously pouring over their rims to fall through the sunny, cloudy, sky-like "space" via multiple waterfalls, but they never run out of water. The exception is the cylindrical planet, whose water originates from a black hole and flows into another.
** The Fountain in ''Super Mario Galaxy'' empties into the planet the Comet Observatory is orbiting.
** ''VideoGame/SuperMarioGalaxy2'': The planets of the Hightail Falls Galaxy are dominated most entirely by massive waterfalls. In the planet symbolizing the galaxy in the level select screen, these waterfalls pour out over the planet's edge and into space.

to:

* In ''VideoGame/FinalFantasyXII'', ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'': Destiny Islands has been reduced to a few number of these can be seen spilling out of the forests around the outer areas of Bhujerba. The water presumably comes from the cloud layer that the city is [[FloatingContinent level with]].
* If you look at the
sandy floating Cocoon from Oerba in ''VideoGame/FinalFantasyXIII'', you will see what must be massive streams of water running down from the bottom of its outer shell.
* This appears in ''VideoGame/GoldenSun'', which has a FlatWorld: the entire world map.
* One of the Granacliffs in ''VideoGame/GrandiaII'' cuts across the ocean, resulting in this. No explanation is given for where the water goes
islets after falling down being dragged into the cliffs for thousands Realm of years, but at the end of the game it starts filling up.
* In ''VideoGame/GuildWars'', Nightfall had some in the Vabbi region.
* In ''VideoGame/LevynLight'', the magical city Fontis Sapienta is made up of [[http://images.wikia.com/levynlight/images/2/22/Location_banner_Fontis_Sapienta.png several such islands floating over a giant lake.]]
* May appear on floating islands in ''VideoGame/{{Minecraft}}'' and can be intentionally created by the player using a water or lava "source block". However, both water and lava stop flowing when they reach the lowest layer of the created world, therefore it is advisable to build floating islands quite high for the best flowing effect.
* The vaguely Sonic-like and so-cute-you'll-vomit SNES platformer ''VideoGame/{{Twinbee}} Rainbow Bell Adventure'' had plenty of floating islands with waterfalls in the background.
* These are all over
Darkness. While the place in ''VideoGame/SkiesOfArcadia'', where TheSkyIsAnOcean but most every FloatingContinent has a river or two.
* Some
lacks actual waterfalls, several of the Skylands in ''VideoGame/SkylandersSpyrosAdventure'' has this. Of particular note is islets outside the main hub, where you playable area have to go on a ship with a Gillman and drive off the island in a waterfall.
* Angel Island from ''VideoGame/SonicTheHedgehog''.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'': The Heavenly Beach and Twin Fall Lake planets of Beach Bowl Galaxy are dominated by large bowl-shaped bodies of water, with water
sandfalls that continuously pouring over their rims to fall through the sunny, cloudy, sky-like "space" via multiple waterfalls, but they never run out of water. The exception is the cylindrical planet, whose water originates from a black hole and flows into another.
** The Fountain in ''Super Mario Galaxy'' empties
spill into the planet the Comet Observatory otherwise empty sky, This is orbiting.
** ''VideoGame/SuperMarioGalaxy2'': The planets
particularly impressive since many of the Hightail Falls Galaxy islets are dominated most entirely by massive waterfalls. In tilted away from their sandfalls. It's also somewhat justified since the planet symbolizing Realm of Darkness is an EldritchLocation where the galaxy in the level select screen, these waterfalls pour out over the planet's edge and into space.laws of physics are more like very timid suggestions.



* ''VideoGame/FinalFantasyXII'': A few of these can be seen spilling out of the forests around the outer areas of Bhujerba. The water presumably comes from the cloud layer that the city is [[FloatingContinent level with]].
* ''VideoGame/FinalFantasyXIII'': If you look at the floating Cocoon from Oerba, you will see what must be massive streams of water running down from the bottom of its outer shell.
%%* ''VideoGame/GoldenSun'': This appears, which has a FlatWorld: the entire world map.
* ''VideoGame/GrandiaII'': One of the Granacliffs cuts across the ocean, resulting in this. No explanation is given for where the water goes after falling down the cliffs for thousands of years, but at the end of the game it starts filling up.
%%* ''VideoGame/GuildWars'': Nightfall has some in the Vabbi region.



* In ''VideoGame/TheLegendOfZeldaSkywardSword'', there is a waterfall in Skyloft that goes from a small pond in the corner of the floating island and empties out into the unknown world below.
* ''{{VideoGame/Valheim}}'': Zigzagged: While sailing to the edge of the world shows that the water just drops abruptly away, using cheats to go down is actually an infinite expanse of Ashlands terrain, populated only by Surtlings.
* ''VideoGame/{{Wizard 101}}'' has a lot of these because of the ShatteredWorld setting.
* There are a number of floating islands in Nagrand in ''VideoGame/WorldOfWarcraft'' that have waterfalls continually coming off them. Outland has both small floating islands with waterfalls on them, as well as a few places where water falls off the edge of the world. Also, the Necropoli of the undead Scourge and their derivatives in ''World of Warcraft'' and ''VideoGame/WarcraftIII'' have slime waterfalls flowing out of them.

to:

* In ''VideoGame/TheLegendOfZeldaSkywardSword'', there is ''VideoGame/TheLegendOfZeldaSkywardSword'': There's a waterfall in Skyloft that goes from a small pond in the corner of the floating island and empties out into the unknown world below.
* ''{{VideoGame/Valheim}}'': ''VideoGame/LevynLight'': The magical city Fontis Sapienta is made up of [[http://images.wikia.com/levynlight/images/2/22/Location_banner_Fontis_Sapienta.png several such islands floating over a giant lake]].
* ''VideoGame/{{Minecraft}}'': Water or lava sources can spawn on floating islands or be intentionally created by the player, creating water- and lavafalls pouring down onto the world below. Due to the way that fluid dynamics work in the game, replenishment ins't a concern -- a "source block" will produce an endless stream of its associated liquid.
* ''VideoGame/{{Twinbee}} Rainbow Bell Adventure'' has plenty of floating islands with waterfalls in the background.
* ''VideoGame/SkiesOfArcadia'': These are all over the place, as TheSkyIsAnOcean but most every FloatingContinent has a river or two.
* ''VideoGame/SkylandersSpyrosAdventure'': Some of the Skylands have this. Of particular note is the main hub, where you have to go on a ship with a Gillman and drive off the island in a waterfall.
%%* ''VideoGame/SonicTheHedgehog'': Angel Island.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'':
*** The Heavenly Beach and Twin Fall Lake planets of Beach Bowl Galaxy are dominated by large bowl-shaped bodies of water, with water continuously pouring over their rims to fall through the sunny, cloudy, sky-like "space" via multiple waterfalls, but they never run out of water. The exception is the cylindrical planet, whose water originates from a black hole and flows into another.
*** The Fountain empties into the planet that the Comet Observatory is orbiting.
** ''VideoGame/SuperMarioGalaxy2'': The planets of the Hightail Falls Galaxy are dominated most entirely by massive waterfalls. In the planet symbolizing the galaxy in the level select screen, these waterfalls pour out over the planet's edge and into space.
* ''VideoGame/{{Valheim}}'':
Zigzagged: While sailing to the edge of the world shows that the water just drops abruptly away, using cheats to go down is actually an infinite expanse of Ashlands terrain, populated only by Surtlings.
* ''VideoGame/{{Wizard 101}}'' ''VideoGame/Wizard101'' has a lot of these because of the ShatteredWorld setting.
* ''VideoGame/WorldOfWarcraft'': There are a number of floating islands in Nagrand in ''VideoGame/WorldOfWarcraft'' that have waterfalls continually coming off them. Outland has both small floating islands with waterfalls on them, as well as a few places where water falls off the edge of the world. Also, the Necropoli of the undead Scourge and their derivatives in ''World of Warcraft'' and ''VideoGame/WarcraftIII'' have slime waterfalls flowing out of them.



* In ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'', Destiny Islands has been reduced to a number of sandy floating islets after being dragged into the Realm of Darkness. While the place lacks actual waterfalls, several of the islets outside the playable area have sandfalls that continuously spill into the otherwise empty sky, This is particularly impressive since many of the islets are tilted away from their sandfalls. It's also somewhat justified since the Realm of Darkness is an EldritchLocation where the laws of physics are more like very timid suggestions.



* ''Webcomic/KillSixBillionDemons'': The [[https://killsixbilliondemons.com/wp-content/uploads/2015/08/Thronerevisited.jpg Red City of Throne]] at the center of TheMultiverse is built on a [[WorldInTheSky continent-sized disc]] where water continuously flows out from the centre and over the edge into nothingness. {{Justified|Trope}} since it was the first creation of the Gods, who weren't much concerned with such trifles as "conservation of mass".



* ''Webcomic/KillSixBillionDemons'': The [[https://killsixbilliondemons.com/wp-content/uploads/2015/08/Thronerevisited.jpg Red City of Throne]] at the center of TheMultiverse is built on a [[WorldInTheSky continent-sized disc]] where water continuously flows out from the centre and over the edge into nothingness. {{Justified|Trope}} since it was the first creation of the Gods, who weren't much concerned with such trifles as "conservation of mass".



* In ''WesternAnimation/DragonHunters'' there are MANY of the examples.
* Appears at the Edge of the World in Dreamwork's ''WesternAnimation/SinbadLegendOfTheSevenSeas''.
* In ''WesternAnimation/AtlantisTheLostEmpire'', the core city is elevated above a volcanic flow, its waters endlessly spilling over into the similarly inexhaustible magma (and creating a huge cloud of steam as a result).

to:

* In ''WesternAnimation/DragonHunters'' there %%* ''WesternAnimation/DragonHunters'': There are MANY of the examples.
* Appears at the Edge of the World in Dreamwork's ''WesternAnimation/SinbadLegendOfTheSevenSeas''.
* In ''WesternAnimation/AtlantisTheLostEmpire'', the core city is elevated above a volcanic flow, its waters endlessly spilling over into the similarly inexhaustible magma (and creating a huge cloud of steam as a result).
many examples.

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* In ''ComicBook/WonderWoman'', Themyscira is sometimes a set of floating islands with waterfalls, starting mid-way through ''ComicBook/WonderWoman1987''.

to:

\n* In ''ComicBook/WonderWoman'', Themyscira is sometimes a set of floating islands with waterfalls, starting mid-way through ''ComicBook/WonderWoman1987''. \n



[[folder: Film]]

to:

[[folder: Film]]
Film - Western Animation]]
* In ''WesternAnimation/TheSuperMarioBrosMovie'', the Mushroom Kingdom has floating islands with waterfalls that simply cut off in mid-air, and Bowser's floating castle has lava falls which likewise endlessly pour from the structure.
[[/folder]]

[[folder: Film - Live Action]]





















Is there an issue? Send a MessageReason:


* ''VideoGame/TheElderScrollsVSkyrim'' has this in Sovngarde.

to:

* %%* ''VideoGame/TheElderScrollsVSkyrim'' has this in Sovngarde.
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None



to:

* In ''WesternAnimation/DragonHunters'' there are MANY of the examples.

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