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* ScheduleFanatic: A character is obsessed with scheduling everything.
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+ SynchronizedIndex
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* RightOnTheTick

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* RightOnTheTickRightOnTheTick: The association of important plot events with a specific time.
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* ClockDiscrepancy

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* ClockDiscrepancyClockDiscrepancy: The time of an event doesn't happen at the time it was said.
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* ImplausibleSynchrony

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* ImplausibleSynchronyImplausibleSynchrony: All clocks show the exact same time of day.
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* AdvanceNoticeCrime: A criminal announces what they plan to do before committing a crime.
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* GoWaitOutside: Despite a NonPlayerCharacter saying a commission will take a while, no out-of-universe time is needed to go retrieve it.
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* MeaningfulReleaseDate: A work is released on a date that has some connection to the work itself.
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* ClockOfPower
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* CharityWorkplaceCalendar: Posing for a workplace calendar to raise money.
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Conciseness


* OverlyGenerousTimeLimit: A TimedMission where the amount of time given is longer than the player is expected to need, to give the impression of urgency without making it challenging.

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* OverlyGenerousTimeLimit: A TimedMission where the amount of time given is much longer than the average player is expected to need, to give the impression of urgency without making it challenging.need.
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* OverlyGenerousTimeLimit: A TimedMission where the amount of time given is longer than the player is expected to need, to give the impression of urgency without making it challenging.
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* TimedMission: A goal must be reached ''[[{{Speedrun}} quickly]]''!
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* LimitedDestinationTime: Each place has a time limit for how long you can stay.
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* CueOClock

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* CueOClockCueOClock: Clock dial numbers are replaced by a non-time-related cue or nonsense.
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Added the "Patience Plot" trope

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* PatiencePlot: A plot where characters wait for something to happen.
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Added the We Wait trope

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* WeWait: Characters must wait for their enemy to fall into a trap.
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* BelatedInjuryRealization
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Added the "Catastrophic Countdown" trope

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* CatastrophicCountdown
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correction


* LineageLadderE: When describing a repetition of ancestors or descendants conveys age or time passage.

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* LineageLadderE: LineageLadder: When describing a repetition of ancestors or descendants conveys age or time passage.

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