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[[quoteright:300:[[Series/StarTrekTheOriginalSeries http://static.tvtropes.org/pmwiki/pub/images/Transporters_259.jpg]]]]
[[caption-width-right:300:Energize!]]

->'''Comanderette Zircon:''' Shall I have Snotty beam you down?\\
'''President Skroob:''' I don't know about that beaming stuff. Is it safe?\\
'''Zircon:''' Oh yes, sir. Snotty beamed me twice last night. It was wonderful.\\
'''Skroob:''' All right, I'll take a shot at it. What the hell, it works on ''Franchise/StarTrek''.
-->-- ''Film/{{Spaceballs}}''

[[AppliedPhlebotinum Phlebotinum]] constructs that "beam" characters from the CoolStarship to KirksRock and back again. Could also be done on-demand if the character has a device to "summon" one, or if the story puts them InsideAComputerSystem and they can just select the place within the system to teleport to.

The functionality was popularized for video games starting with ''VideoGame/{{DOOM}}'', in which it was very useful for moving about in some parts of the game, and even works as a method of attack, see ''TeleFrag''.

Characters stand in teleporter, special effect happens, they disappear. Cut to planet surface, where they reappear by reversed special effect.

Considerably cheaper than a shuttlecraft, from a special effects point of view. ''Star Trek'' only has them because the cost of landing craft effects proved to be too much for the budget of the original series. However, years later, GeneRoddenberry admitted they could have just handled things with a jump-cut between "Launch a shuttle!" and "Here we are on the surface.", as evidenced in ''[[Series/{{Andromeda}} Gene Roddenberry's Andromeda]]'', where they don't generally have transporters, but do have very fast, rarely seen shuttles.

With very few exceptions (''Series/TheTomorrowPeople'', ''Series/StargateSG1''), such devices are capable only of comparatively short-range transport. You still need a CoolStarship to get between stars.

This technology has the potential to [[StoryBreakerPower short-circuit the drama of a story]], so all examples have [[FakeDifficulty limitations built in]] to cause the transporter/teleporter/ disintegrator/whateverator to fail whenever it is needed most. (See: PlotSensitiveItems, PhlebotinumBreakdown, and TeleporterAccident.)

The ability to accomplish the same thing without technological means also crops up from time to time, either by "magic", or as a kind of [[StockSuperPowers superpower]]. Non-technological teleportation accomplished by [[PsychicPowers psychic power]] is often called "Jaunting", [[ShoutOut after]] Alfred Bester's science fiction classic, ''Literature/TheStarsMyDestination''.

The ''Star Trek''-style turn-you-into-energy-and-back-again transporter is perhaps the single most physically impossible piece of {{Phlebotinum}} in all of ScienceFiction, for a large number of different reasons, including enormous temperature and data storage requirements, computational time (many times the age of the universe), massive energy output (more energy than is available in the entire universe), and unachievable transmission focusing resolution (all explained by physicist Lawrence Krauss in ''The Physics of Star Trek''). This puts it among the crown jewels of WeirdScience.

It also raises some hairy metaphysical questions as well, regarding just what happens to you when you step into the thing, and who exactly emerges at the other end. This issue was explored rather bleakly in the James Patrick Kelly story "Think Like a Dinosaur" (later adapted into a ''Series/TheOuterLimits1995'' episode). And that's if the process ''[[TeleFrag works]]''. See also the {{Twinmaker}} teleporter, a teleporter that analyzes the contents of one booth, sends a description to the other, creates a clone there and destroys the original.

Due to the above, teleportation in modern works often works by [[OurWormholesAreDifferent warping space]] somehow, or passing through AnotherDimension.

Used offensively to kill or incapacitate, it's WeaponizedTeleportation.

TeleportationTropes is a list of related tropes. Compare & contrast FlashStep, which only ''looks'' like teleportation but is actually SuperSpeed. See also InconvenientSummons and PortalNetwork.

----
!!Examples:

[[foldercontrol]]

[[folder:{{Anime}} and {{Manga}}]]
* ''Manga/DragonBall'': Goku learns a specialized movement ability called "Instant Transmission", though he can only teleport to places where there are people with ki to lock onto. This means his effective limit is his limit for sensing ki.
** But given that Goku can simply skip into the Spirit Realm to extend his range, basically, if there's life (or afterlife), Goku can go there.
** Cell also learns Instant Transmission after coming back from a single cell.
** The Supreme Kai has the ability to transport to any of the lower worlds, rather if it has life or not, making his teleportation much more powerful than Goku's. This is the version Kid Buu later copies.
* In the end, the whole plot of ''Anime/MartianSuccessorNadesico'' boils down to a fight over the AppliedPhlebotinum that allows teleportation of everything from individuals to whole fleets of starships (note that the former is actually harder, as it takes a lot of effort to teleport living creatures without killing them). As a bonus, said teleportation also allows for TimeTravel, or rather, vice versa.
* ''LightNovel/ACertainMagicalIndex'':
** Kuroko Shirai can teleport herself or anything she comes in contact with. The higher concentration required relative to other types of powers (it involves eleven-dimensional vector calculations) prevents her from using it if she can't stay focused.
** Awaki Musujime has the ability "Move Point" which is basically a stronger version of Kuroko's Teleport: while Kuroko can only teleport things she touches, Awaki's ability boils down to "everything from point A to point B" as long as both are within 800 meters and the target doesn't weigh more than 4.5 tons. Unlike Kuroko, she has several issues teleporting herself due to a TeleporterAccident when she was younger.
** Both Othinus and Thor have an ability that looks similar to teleportation, but works in the opposite way: rather than moving themselves, they stay still and ''the entire world'' moves around them. Thor can do this via a very advanced spell borrowing from the legend of Thor as an almighty god (which he was considered at first, prior to later Norse myth relegating him to god of lightning instead), Othinus can do it because she actually ''is'' a god. They don't like using this ability too much though, as reckless use can throw the Earth's orbit out of whack, and nobody wants that.
* Noticeably absent in Franchise/{{Gundam}} for all of its Sci-Fi tropes until The ∀ Gundam and the Turn X. Notable for being done with {{nanomachines}} somehow.
** Seen again in ''Anime/MobileSuitGundam00'' when [[spoiler:Setsuna performs this in the 00 Raiser while using Trans-Am.]]
* In ''Manga/{{Gantz}}'', the titular sphere uses a slow teleportation process to send the team members on their missions. In keeping with the CrossesTheLineTwice spirit of the series, the insides of the characters' bodies are visible during transportation. Also, one of the Gantz weapons, the [[TeleportGun Y-Gun]], uses the same process to send captured enemies to an as yet unknown location.
* ''Anime/{{Doraemon}}'' had the "Anywhere Door", which was a door that could take you wherever you specified. You have to be [[LiteralGenie pretty specific]] about your target location, as it doesn't care whether or not it'd be practical for you to, say, end up walking over the threshold straight into the ocean.
* Common in ''MagicalGirlLyricalNanoha''. {{Cool Ship}}s like the Arthra come equipped with them for sending crew members passengers down planets and space stations; good enough mages can transport themselves across planets and dimensions though it will require quite a bit of preparation; and powerful [[SummonMagic summoners]] could [[MassTeleportation teleport entire armies en masse]] and at multiple points as a secondary ability.
** Secondary character Yuuno Scrya has the apparently unique ability to forcibly teleport an unwilling target, which was used in the first season to bring an enemy {{familiar}} with him away from the battlefield.
* Brita in ''Anime/DarkerThanBlack'' [[SuperpowerLottery got]] the ability to teleport herself and touched living creatures. [[NakedOnArrival Clothes don't count]], by the way ([[ShamelessFanserviceGirl not that she cared much]]).
* The ability to teleport in ''MahouSenseiNegima'' is treated as an extremely difficult and high level type of magic. Artfacts tend to be required, usually an entire [[InstantRunes rune]] port being involved; these are the mage versions of an airport and there [[strike:are]] were only 11 in the [[MagicalLand Magical World]]. A small few can teleport without one (usually by creating an [[ElementalPowers elemental]] gate of [[PortalPool some sort]]).
* Psychicers in {{Psyren}} sometimes have this power. W.I.S.E. Commander Shiner's Hexagonal Transfer System fires a beam that teleports everything it engulfs to a specified location on top of standard teleportation. Lan's hypercube boxes engulf areas and then "download" the contents of one to another.
* Among the titular ZettaiKarenChildren, Aoi is the teleporter. Her ability is a function of mass, distance and target density. Mio is her antagonist counterpart who has an ability to create {{Portal Door}}s on chosen locations, and several other characters use a little bit of telesensing for their composite abilities.
* In ''Anime/StarBlazers / Anime/SpaceBattleshipYamato,'' the Gamilons have a teleporter called the SMITE that can transport whole ships (or whole flocks of space mines) across relatively short tactical distances. Also, the [[OurWormholesAreDifferent space warp]] ability possessed by most ships in the Yamatoverse is essentially a form of very long-range teleportation.
* This was the ability of the large monster in ''Anime/{{Cencoroll}}'', who seemed to create small holes in the air and get sucked through them.
* In ''Manga/{{Naruto}}'', this is one of Tobi/[[spoiler:Obito Uchiha]]'s two main powers (the other being [[IntangibleMan intangibility]]); he does it by using his right eye to access an alternate dimension.
** The 4th Hokage used SummonMagic to instant teleport himself (and/or anything else he touches) to locations where he had placed special seals. [[spoiler:The 2nd Hokage apparently created the original version of this technique.]]
* Ryoko has this as an ability in most ''TenchiMuyo'' incarnations. The main limit she cites is needing to have previously been in that location.
* The 00 Raiser from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' can "quantize" itself when in Trans-Am, allowing for effectively short distance teleports. From the movie, the 00 Qan[T] has the same ability, [[spoiler:except the Qan[T] can quantize itself over vast interstellar distances]].
* Kazura from ''Anime/NightRaid1931'' can teleport as long as he can focus his vision on the target location. Kuse also has teleportation powers, although it is only limited in certain locations.
* In the 2012 OAV adaptation of ''LightNovel/AiNoKusabi'', every single doorway save for the main gate of Tanagura's Eos Tower is actually a teleporter that will get you to different rooms or platforms within the tower.
* God Eneru and Admiral Kizaru from ''Manga/OnePiece'' can transform into lightning and light respectively, allowing them to move at light speed, which basically give them this power (according to Einstein's theory of relativity, from their own point of view the transmission would be instant).
* ''Manga/TokyoESP'' has a couple of espers with this ability, the ptime ones being [[ActionGirl Minami]] and [[TheLancer Kyoutaro]].
* Doranbalt from ''Manga/FairyTail'' has teleportation magic, which has saved his life and the lives of others more than once.
* ''Manga/TheSevenDeadlySins'':
** Oslo, who is basically a [[OurFairiesAreDifferent fairy]] HellHound, is capable of teleporting himself and others. To teleport others he has to [[SwallowedWhole swallow them whole]] with his mouth.
** Vivian, a masked Holy Knight who looks like a bubble-head nurse from ''Franchise/SilentHill'', is capable of teleporting herself and others via magic.
** Merlin, Vivian's [[GenderFlip female]] master, is also capable of teleporting. Merlin's mastery over it however is much more advance. She is capable of teleporting a person to and from several locations in rapid succession almost instantaneously.
* Shu of ''Manga/CastleTownDandelion'' has this as his RoyaltySuperpower. ''Transporter'' allows him to teleport himself and anything (or anyone) he touches to a location he's previously thought about.
[[/folder]]

[[folder:Comic Books]]
* In the ''Comicbook/{{X-Men}}'' comics, ComicBook/{{Nightcrawler}} has the ability to teleport through another dimension, with a characteristic "BAMF!" noise and puff of brimstone. He also crops up in ''WesternAnimation/{{X-Men}}'', ''WesternAnimation/XMenEvolution'', and the [[Film/{{X-Men}} movies]].
** There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile). There is also [[ComicBook/IllyanaRasputin Magik]], who can teleport through both time and space but has to go through the demonic dimension of Limbo to do it. Subverted in that increased time or distance can (and has) distort the chances of arriving in the right...time or space.
** Magik's spell has been taught to another character, Megan Gwynn (Pixie) who made Nightcrawler feel obsolete for a story (as the Magic Teleport travels greater distances and accurately). However we've never seen Magik or Pixie teleport a 'short' distance.
*** Magik's teleportation is her mutant power, which makes the spell Pixie uses a bit of a research flub. Illyana's also done short distances, too, in combat.
** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''Comicbook/{{Exiles}}'' is also an example. She can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.
** U-Go Girl from ''ComicBook/XForce'' was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.
* The Marvel Universe has so many forms of teleportation as well as so many ways to block it that the conflicting advancements are explicitly compared to the ongoing battle between [[TheCracker hackers]] and encryption teams.
* Blow Out of ComicBook/TheNewUniverse has the paranormal ability to teleport, but the place he's in ''blows up'' immediately after he teleports out. This creates problems when he goes homicidally insane.
** Peek-a-Boo of TheDCU - a JustifiedCriminal who's fought TheFlash - has the same power, but is not homicidally insane...yet.
** Another New Universe example: Sedara Bakut, a character from later issues of ''Psi-Force'', can create door-like portals in space.
* Misfit, also from TheDCU, has teleportation with the added bonus that it heals her when she does it.
** It actually accelerates her already super-HealingFactor. She can go almost anywhere without fault without the need to visualize her destination (at least, not specifically in the way most others do). However, she can't take anything organic with her, else they explode.
* [[spoiler:Charles Brigman]], aka "Greyhound" from ''ComicBook/PS238'' is a high-level teleporter, capable of teleporting himself plus at least one passenger in physical contact to any place he has previously physically visited in an instant, regardless of distance (he can even teleport across [[AnotherDimension dimensional boundaries]]). He, as well as anyone teleporting with him, [[InertiaIsACruelMistress keeps momentum between jumps]].
* In the MarvelUniverse, [[Comicbook/CloakAndDagger Cloak]] can teleport via the "darkforce dimension," which his [[TeleportCloak cloak]] is a portal to. He can take passengers, but it's a pretty traumatizing ride if his partner Dagger isn't around to ameliorate the effects.
* In the Mirage ''Comicbook/{{Teenage Mutant Ninja Turtles|Mirage}}'' series, teleportation technology, due to its obvious wartime applications, is a goal for nearly every space-faring race. When Professor Honeycutt appears to have reached a breakthrough, he is hunted by two different cultures. Only one culture, the usually-benign Utroms, have achieved it, and other groups theorize that they actively, if covertly, prevent other people from obtaining it.
* The universe of ''Comicbook/{{Watchmen}}'' has teleportation tech - with a major drawback that things teleported tend to explode upon arrival. This effect turns out to be a major part of [[spoiler: Ozymandias' BatmanGambit]]
** Also Jon Osterman's nauseating (for Laurie at least) [[IncrediblyLamePun Manhattan Transfer]].
* John Stone of ''ComicBook/{{Planetary}}'' has his [[SharpDressedMan Blitzen Suit]] which enables [[http://img.photobucket.com/albums/v418/Wonderfullabs/junque/blitz1.jpg short-range teleportation]].
* Tempest of ''ComicBook/AtariForce'' has the powers of Nightcrawler, but in a lighter flavor. (Transfer dimension is a pleasant, sunny place.)
* Comicbook/DoctorStrange has at least one teleportation spell, though it's implied to be a considerable magical effort and also [[MagicIsAMonsterMagnet very noticeable]] -- he's happy to take ordinary transportation if he's not certain the destination is safe, or in cases where time is not of the essence.
* The JusticeLeagueOfAmerica has teleportation devices for their various bases. They've even weaponized it at least once, famously trapping [[ComicBook/TheDeathOfSuperman Doomsday]] in a series of portals to prevent him from escaping.
* In the reboot of ''ComicBook/PaperinikNewAdventures'', the Guardians of the Galaxy and the Evronians have teleporter platforms. Those of the Guardians are capable of interstellar travel.
** In the 2014 relaunch of the original series, Paperinik finds a way to use the Raider's chronosail like this: the chronosail is a small TimeMachine capable of moving people through space and time, but by setting the time travel to zero the effect is teleportation.
* In ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', Sonic got to experience teleportation first hand when Mega Man brings him to Light Labs. He promptly wants to toss his chili dogs.
[[/folder]]

[[folder:Fan Fiction]]
* ''Fanfic/AllYourBaseAreBelongToHer'' has [[Series/BuffyTheVampireSlayer Dawn]] accidentally landing in the [[Series/StargateSG1 Gateroom]], only to discover that the Ancient's technology interfaces and amplifies her power as the Key, granting her teleportation abilities. The power comes with sharply-defined limitations, though that does not prevent Dawn from emptying bank vaults and pillaging high-end clothing stores (The SGC and NID are ''not'' amused).
* The ''Franchise/StarWars''[=/=]''Franchise/StarTrek'' fanfic [[http://stardestroyer.net/Empire/Fanfic/Conquest/index.html Conquest]] deconstructs the transporters of the latter when a force-powered individual reveals that a transporter kills the original and makes a duplicate. Later on, the Empire rigs up transporters on one of their ships. Not so they can use them for personnel, but so they can [[KickTheDog kidnap infants from the Federation]].
* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the BigBad ([[HeelFaceTurn for a while, anyway]]) uses the canon power "Force Travel" several times. However, such great power comes with [[HeroicRROD consequences]].
* [[GodModeSue Leif Melyamos]] of the ''{{Redwall}}'' TransplantedCharacterFic FanFic/SoullessShell can teleport, despite the fact that the canon is {{Demythtification}} and isn't supposed to have magic. This is only the ''start'' of the fic's [[SoBadItsGood problems]].
* ''Fanfic/WithStringsAttached'' has several instances of teleportation:
** All of the skahs wizards can do it.
** Ringo teleports when he gets a sudden shock, back to the last safe location he'd seen or been. Once he teleported more than 400 miles away from his original location.
* The continent of Armia on the Hunter's world has many different portgates to take travelers all over the place.
* Fanfic/TheCalvinverse has several teleporters, most notably the MTM. ''Fanfic/RetroChill'' shows that Sherman has a teleportation belt, but [[WhatHappenedToTheMouse it never comes up again.]]
* Spoofed in the TitleSequence of ''Stone Trek'', where our AnachronismStew heroes simply fall out of hatches onto the planet.
* There is a major teleportation (known as "warping") network service in ''Fanfic/WarriorsOfTheWorldSoldiersOfFortune'', run by Kafra Corp, that connects major cities for a fee. People also use Butterfly and Fly Wings, magically imbued items, to teleport around.
[[/folder]]

[[folder:{{Film}} -- Live Action]]
* ''Film/{{Spaceballs}}'' deliberately parodies ''Franchise/StarTrek'''s transporters, down to "Shall I have Snotty beam you down, sir?" It does not go well, as the victim, President Skroob, ends with his body twisted around. It wasn't particularly necessary, as he was one room over.
* ''Film/GalaxyQuest'' exploits the same joke with the "digital conveyer". Using it is more an art than a science, and it only works with humans. Using it on pig-lizards has negative results [[note]]of the "turns-it-inside-out-and-then-it-explodes" variety[[/note]].
** It must also be noted that the idea of conveyer is less naive that the traditional transporter. It must be actually targeted on the object to transport or place to transport back.
** Also spoofed with the interstellar pods. The subject stands on a small circular disc reminiscent of a ''Star Trek'' transporter, whereupon a transparent goo rises up and engulfs the subject, who is then shot at ridiculous speeds across outer space and through a wormhole to their destination. One character responds after pod travel with a horrified scream.
** The pods are noteworthy due to the fact that, according to one character, the pods themselves could be ''shot down'' during transit. That's right; not only is the traveler still in one piece and conscious during transport (as Tim Allen's character finds out), ''[[ThereIsNoKillLikeOverkill they can also be targeted by starship-level weaponry!]]''
* One early, well-known example of teleportation in film is ''Film/TheFly1958'', which was successful enough to lead to several sequels and a big budget 1986 remake (which had a sequel of its own). The entire franchise is based on the results of [[PhlebotinumBreakdown teleportation experiments]] GoneHorriblyWrong.
* ...as is the 1966 British film ''Film/TheProjectedMan'', best known for its appearance on ''Series/MysteryScienceTheater3000''.
* [[spoiler: A machine that duplicates a person and teleports the copy]] is a major plot point in ''Film/ThePrestige''.
** Or does it [[spoiler: leave the copy and teleport the original]]?
** Or does it [[spoiler: obliterate the original entirely, and produce ''two'' copies, one in the machine, one at a distance]]?
* The titular ship in ''Film/EventHorizon'' used the AnotherDimension version of this to achieve FasterThanLightTravel. [[HyperspaceIsAScaryPlace Unfortun]][[ToHellAndBack ately]][[GhostShip ...]]
* Let us not forget the ''Franchise/StarTrek'' films themselves (ST:I - VI TOS cast, VII - X TNG cast, newest one a "reboot" of TOS cast). Interestingly, the 2009 ''Film/StarTrek'' film by Creator/JJAbrams uses a different visual effect for the transporter beam, to try to differentiate it from all pre-existing versions, it uses a swirling pattern as the molecules are dissolved. Also interesting to note that in this film, [[spoiler:they have problems locking on to some people, and at one point Scotty uses a new method he developed to beam on to a ship that is far beyond normal transporter range]].
* While typically depicted as a sort of jump-gate technology, Space Bridges in the TransformersFilmSeries are teleportation devices utilized by the Seekers to (initially) find unpopulated solar systems to harvest. They can take passengers, but landing is apparently troublesome if you're not a giant robot.
* ''Film/MarsNeedsWomen'' starts with three women vanishing abruptly in bad jump cuts. The Martian later states that: "We attempted to seize three women by transponder." Their failure probably has something to do with the fact that a transponder is an entirely different device from a transporter.
* Members of ''Film/TheAdjustmentBureau'' can fast travel to anywhere that is connected to a door, provided the person who opens the door must have a special hat to fulfill this condition.
* The digitization laser in ''Film/{{TRON}}'' was originally intended to be used as a teleporter, but its use has so far been limited to sending people into {{cyberspace}}.
* In ''Film/TheLastWitchHunter'', Belial uses some sort of tree-roots-like teleporter, which works by emerging from a wall or floor, pulling the transported in and dropping them off by another wall or floor in similar manner.
[[/folder]]

[[folder:Gamebooks]]
* The gamebook series ''Star Challenge'' features teleportation (known there as ''warping'') as one of the ways for interstellar -in one book, even interdimensional- travel -the other, your CoolStarship-.
[[/folder]]

[[folder:Literature]]
* In the science fiction serial, ''{{Literature/Alterien}}'', the Alteriens and other 4-dimensional beings teleport by way of instant wormholes that envelop them.
* The high spirits of Adam R. Brown's ''Literature/AstralDawn'' can teleport using only their thoughts.
* In ''Literature/DragonBones'', Oreg can do this with magic. It is limited to the surroundings of castle Hurog, though.
* The ''Literature/HarryPotter'' novels and movies have the Floo Network, a government-regulated teleportation system that operates through the user's fireplace. It is also possible for wizards to learn to 'apparate', that being the ability to disappear from one place and appear in another at will (with some restrictions). This, however, is difficult, highly uncomfortable and quite dangerous if done badly (failed apparition can result in the wizard getting 'splinched', i.e. leaving parts of themselves behind). For this reason, a license is required in order to legally apparate.
** One of the interesting non-plot tidbits we got in ''Half Blood Prince'' was being able to see the Apparition classes held at Hogwarts.
** If we're counting the Floo, then portkeys should count as well. They're objects that have a spell on them that allows the person touching them to arrive at a location. Any object can be turned into a portkey, though wizards tend to use things that would be taken as trash, since it cuts down on the chances of any {{Muggle}} accidentally picking one up.
** Supplementary material reveals that there are several magical creatures that specialize in teleportation magic. A particularly interesting example would be a bird called the Diricawl, which teleports in an explosion of feathers. The twist is that Diricawls are actually what muggles think were dodo birds, and muggles believe them to be extinct. In reality, the Diricawls escaped extinction by using their teleportation to hide from muggles when they realized they were being hunted.
* Steven Gould's ''Literature/{{Jumper}}'' (and sequel ''Reflex'') are about a teenager (and, in ''Reflex'', [[spoiler:his wife]]) who can teleport to any location he can remember clearly. Made into [[Film/{{Jumper}} a movie]], [[InNameOnly which was sorta vaguely related]].
* The time travel of Creator/MichaelCrichton's ''Literature/{{Timeline}}'' involved a mix of "turn you into data, transmit, retranslate back into matter" (accomplished via super-powerful quantum computers) teleportation and alternate universes.
* In Creator/DavidWeber's ''Literature/EmpireFromTheAshes'' series, in addition to standard FTL, the Fourth Empire also made use of a network of "mat-trans" devices that threw matter through hyperspace and caught it on the other side. [[spoiler:This caused the fall of the Fourth Empire by allowing the spread of a horrifically-effective bio-weapon.]]
* Creator/RobertAHeinlein's book ''Literature/TunnelInTheSky'' has a "Ramsbotham Gate" that requires equipment only at one end.
* In the novel ''Literature/GoodOmens'', apparently demons can transport themselves over the telephone network. When Crowley escapes a Lord of Hell, he traps the aforementioned Lord in his answering machine's tape in a CrowningMomentOfFunny.
* ''Literature/TunnelThroughTime'' by Lester del Rey has some characters going back to the time of the dinosaurs, the AppliedPhlebotinum breaks down and they are stranded, then later, one of the scientists comes back to get them after developing some improvements that allow him to summon the gateway with a device like a remote control.
* Creator/LarryNiven:
** The Literature/KnownSpace [[TheVerse 'verse]] has humans installing "transfer booths" throughout the world, which creates all sorts of changes in society on Earth due to their virtually free running costs: Geographical identity vanishes in the face of global monoculture; people travel all over the world for minor errands like shopping; whenever anything happens on the news a massive "flash crowd" zips in from every corner of the earth after hearing about it; and whenever there is a crime, no one has an alibi. The Puppeteers' "stepping disks" also play a major role in the ''Literature/{{Ringworld}}'' sequels.
** He also put teleporting booths in the otherwise [[MohsScaleOfSciFiHardness hard-science]] ''A World out of Time''. Unlike the Known Space teleporters, these were innately short-range and required a long, unbroken string of booths to travel long distances.
** Niven also wrote another Verse where exploring the social and economic ramifications of similar teleport technology is the main theme of the stories.
* Dan Simmons's novel ''Literature/{{Illium}}'' has some of its cast living in the aftermath of TheSingularity. Most transportation on Earth now involves "neutrino faxing" through faxnodes, which achieve instantaneous travel from any node to another by transmitting only the ''data'' of the traveler's composition from node to node, breaking down the original into raw matter, stored for the reconstruction of other travelers. Faxing is technically death and instant cloning at the other side, complete with memories. When they find out, this bothers the main characters for all of 5 seconds. Hinted at to the reader who recalls that "fax" is a shortening of "facsimile," or ''exact copy''...
** There is also [[QuantumMechanicsCanDoAnything "quantum teleportation'']], which is used by the post-humans and the Olympian Gods. It actually transports the user rather than disintegrating and recreating them, as well as allowing [[TimeTravel time travel]] and travel between [[AlternateUniverse alternate universes]].
** Simmons does extremely high technology in his science fiction as a matter of course. His somewhat more famous ''Hyperion'' series had galactic society linked by wormhole-like portals on countless worlds. The absurdly super-rich had houses with doors built out of these portals, meaning their house could technically be on a dozen or more different planets. Of course, when the [[PhlebotinumBreakdown portal network crashes]]...
* Explored heavily in ''The Resurrected Man'' by Creator/SeanWilliams. Also includes neat spin-offs, like saving brain backups and teleport surgery.
* Creator/CJCherryh's ''Literature/MorgaineCycle'' novels (begun long before ''Franchise/{{Stargate|Verse}}'' was conceived, and based on ideas in still earlier Creator/AndreNorton novels) feature a network of gates originally built by a long-vanished species, which link countless inhabited planets together. The gates can be used for TimeTravel, but if anyone tries to alter the past the result will be catastrophic for every planet that has gates. In an attempt to prevent this, the title character Morgaine travels from planet to planet, attempting to shut down the gate network one planet at a time.
* Creator/AnneMcCaffrey uses this in two of her series, ''Literature/DragonridersOfPern'' and [[Literature/TowerAndTheHive The Tower/Rowan]] series. In both PsychicPower is used to move people and things through space (and we find out later, time). In the Tower books, range is limited to the Talent's personal strength, though they can use purpose-built power generators to boost their powers (both range and "lifting" capacity) massively. The Dragons are apparently only limited by the lack of accurate reference points. (Riders have accidentally time-traveled by visualizing their desired location at the wrong time of day.)
* Creator/MarionZimmerBradley used this in some of her Literature/{{Darkover}} novels. Towers full of powerful psychics could send people or objects from tower to tower instantaneously.
* Creator/KatherineKurtz's Literature/{{Deryni}} have Transfer Portals, which are small areas on a floor or earth (usually roughly a square meter at most) that have unique psychic signatures (described as a faint tingling sensation for the Deryni who touch them or stand on them). Deryni can travel instantaneously between two Portals by standing on the departure Portal, mentally concentrating on the destination Portal and "warping the energies just so". There are a number of limitations which keep them from being [[GameBreaker excessively advantageous]]:
** Deryni must know the signatures of both Portals (to ensure they end up where they intended to go and can safely return). A highly skilled Deryni ''could'' give another Deryni a sufficiently accurate impression of a Portal's signature for the recipient to able to use it, but most Deryni read Portal signatures directly for themselves.
** [[PowerAtAPrice Repeated jumps are mentally and physically tiring, as are longer distance trips]].
** Thanks to the persecutions and the [[BanOnMagic Laws of Ramos]], some Portals were destroyed and others are kept secret. Building a Portal requires specialized knowledge that in twelfth-century Gwynedd is not widespread, as well as a great deal of energy.
** A Deryni can take another person or similar amount of matter through, but not much more than that. Taking another living person through requires that the "passenger" relinquish mental control to the active partner. This can mean lowering one's shields or being unconscious.
** Portals can be set to limit their use even if their signatures are widely known. A Portal may be set so that it can only be detected by certain people, and it can be set so that a person could use it yet be unable to leave the Portal square (even to teleport back!) unless released by the Portal's owner or some designated person(s).
* The wizards in the Literature/YoungWizards series can use a transit spell (a.k.a private gating) to move around the world, to another planet, or even to another star system. Even though the spell is easy to learn and safe to use it does tire out the wizard, especially for long trips, so most wizards use it for short trips to naturally occurring world gates and then use the world gates for long distance travel, since world gate travel takes much less energy. On planets with very advanced technology non-wizards can use the world gates for inter-stellar travel.
* The stories set in Peter F. Hamilton's ''Literature/CommonwealthSaga'' feature a galaxy connected by a network of stargate-like wormholes. The preferred method for interplanetary travel? Railroad, of course.
** The sequel saga, ''The Void Trilogy'', does this straight. Most important planets, like Earth, are covered in a "T-sphere", a network created by miles-high orbital towers, that can create wormholes the size of a person and send them from place to place on the planet instantly.
* In Creator/StephenKing's short story "[[Literature/SkeletonCrew The Jaunt]]", people who use the titular teleportation device have to be dosed with sleeping gas before being sent through. That's because anyone who makes the trip while conscious suffers a horrific side effect: while their body is transported instantaneously, their consciousness floats through a featureless limbo for [[AndIMustScream what seems like eons]], and they emerge from the experience permanently insane.
* In addition to teleportation as an occasional PsychicPower, the ''Literature/PerryRhodan'' universe features ubiquitous 'matter transmitters'. These generally require a receiving unit to work, but there is also a stock starship weapon that teleports large-caliber ''nukes'' without needing one of those at the target location. (It doesn't work through modern [[DeflectorShields shields]], but a direct hit on those or even a near miss is still bad news.)
** Also feature Star-transmitter that allow ships/Fleet/Planet teleportation between galaxy. Not common but used as a plot coupon more than often.
* Teleportation devices known as displacers are common in Literature/TheCulture. Most of the large ships have them and they can be used for things like transporting cargo and putting an anti-matter nuke in you opponents back pocket. However, it is noted that there is an average failure rate of one in seventy eight million displacements, usually with undesirable results.
** This is a nice comment on acceptable risk. For The Culture all other methods of transport/emergency evacuation are essentially perfect, thus displacement is rarely used.
** It should also be noted that teleportation in the Culture is not done by the disassembly/reassembly mechanism, but by the use of some vaguely described short-lived wormhole technology
* Teleportation via sorcery is commonplace in the Literature/{{Dragaera}} 'Verse, where all that is needed to do so at will is Imperial citizenship and the proper training. Steven Brust makes teleporting the basis for a running gag in the Vlad Taltos novels: while Dragaerans suffer no side effects, humans become extremely nauseated by the sensations of spatial displacement and usually puke afterwards.
* The Luggage in Literature/{{Discworld}} can be considered to be a transporter, since it can return previously dirty clothes washed and ironed. It can also make people disappear (by 'eating' them), and can teleport 'itself'.
** Magical teleportation is known. Known to be a pain, anyway. Teleport mishaps are not unknown as a concept, and are very unwelcome.
** The Nac Mac Feegle have a famous ability to get into anywhere, including AnotherDimension, which is eventually explained as a form of teleportation called the "crawstep". They rarely use it to travel ''within'' a dimension; for that they have "feets".
* In Algis Budrys's ''Rogue Moon'', teleportation is done the ''Franchise/StarTrek'' way of decomposition and reconstitution. The book is more interested in the implications: two copies of the same person genuinely are the same person, giving them telepathy until they diverge enough. This is useful in investigating an alien machine that kills its occupants. The decomposition is lethal, no ifs, ands, or buts. The scan can then be reconstituted any number of times, but this is a separate process. ''Rogue Moon'' is messed up.
* In Literature/GeorgeRRMartin's shared world series, ''Literature/WildCards'', there are several characters who use various forms of teleportation. Examples include "Popinjay," a private detective who uses his forefinger and thumb to form a gun and can teleport anyone or anything he points at to anywhere he can visualize including the N.Y. jails or the scoreboard at Yankee stadium. In the recent books, "Lilith" is an assasin who teleports herself and can teleport others she grabs.
* Alfred Bester's novel ''Literature/TheStarsMyDestination'' posits a future in which people have learned to teleport ("jaunte"), but only over moderate distances (up to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until the [[ActionSurvivor protagonist]] somehow jaunts several hundred thousand miles to escape from his doomed spaceship. [[spoiler:[[CursedWithAwesome It doesn't improve his life.]]]]
* ''Literature/TheRestaurantAtTheEndOfTheUniverse'': "I teleported home one night with Ron and Sid and Meg. Ron stole Maggie's heart away, and I got Sidney's leg." The actual process seems relatively safe, though--the only issue is some protein and salt loss for first-timers, and the only mishaps are either user issues or someone helping themselves to the transport.
* TheGuardians each have a unique [[PersonalityPowers Gift]] related to what they were in life. Teleportation is common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah and [[spoiler: Jake Hawkins]].
* ''Literature/TheGrimnoirChronicles'': Travelers from the Grimnoir books.
* Harry Harrison's short story collection ''One Step From Earth'' posited the idea of a teleportation system that involved taking two objects and connecting them across any distance by allowing them to share the same spot in another continuum (where, conveniently enough, time doesn't exist). As one character puts it: "What goes in one comes out the other." The book then goes on to explore the impact of such a thing on everything: warfare, romance, colonization, medicine, crime and punishment, and mankind's ultimate destiny as a species.
* Transporters (obviously) feature in the Franchise/StarTrekExpandedUniverse. One novel, ''Federation'', has a character from the late twenty-first century be transported and become depressed because he thinks he's gone through one of the experimental teleporters from his own time, which simply transferred the information to make a copy and then killed the original. Starfleet officers have to explain to him that the modern transporter converts your original molecules to energy and back again and then reassembles them.
** Additionally, ''Literature/SpockMustDie'' allows Doctor [=McCoy=] to explain his distrust of transporter technology. He believed that when a person's body is broken down into particles by the transporter, the individual no longer exists, and the reconstituted person who appears on the other side is merely a copy who doesn't realize this himself due to having the memories of the previous individual.
* In the ''Literature/HeraldsOfValdemar'' books, this falls within the [[MindOverMatter telekinetic skill]] called "Fetching." A skilled Fetcher can move living things without harming them; under duress they can even move themselves. [[BondCreatures Companions]] and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's [[TeleportationSickness somewhat unpleasant]], especially if they make a number of "Jumps" in a row. Also, mages of high enough skill and power, or working in concert with other mages, can create [[CoolGate Gates]], which allows people to travel long distances instantly.
* Septimus and Marcia Overstrand in ''Literature/SeptimusHeap'' use teleportation spells a few times. These have a rather long lag time between the start and the end of the process, which results in a few troubles.
* A duology of novels, ''Farthest Star'' and ''Wall Around A Star'' by Creator/FrederikPohl & Creator/JackWilliamson, feature a form of teleportation that sends a copy of you elsewhere but leaves the original intact. The copy can be modified ''en route,'' since all you're transmitting is information. Interestingly, this is how most physicists figure real-life teleportation might work.
* In ''Omega Rising'', first in the ''Codename Omega'' series, Nuke's team have the ability to teleport. The technology requires something to lock on to, so the team have transmitters fitted into their armour. This means if they take their armour off, they're stuck. Teleporting to another place is tricky and requires confirmation, usually visual, that the space is clear. Teleporting could result in someone appearing half-way through a solid object, so using it to get inside buildings is extremely dangerous.
* In AndreNorton's ''Storm Over Literature/{{Warlock}}'' and ''Ordeal in Otherwhere'', a major Wyvern power. In ''Forerunner Foray'', Ziantha is driven by an ArtifactOfAttraction to try to apport it, and succeeds.
* Ruahks in A.L. Phillips's Literature/TheQuestOfTheUnaligned get the ability to "pop" things from place to place as one of the secondary aspects of their wind magic. This power appears to have some limitations, as a ruahk in one of the preview stories explains that trying to teleport five greased pigs (ItMakesSenseInContext) would require that he either chase them down and touch-pop them one at a time, which would take a while, or that he try and pop all five at range, which would wipe him out for hours.
* ''Literature/WayStation'' by Creator/CliffordSimak is about a relay station built on Earth to circumnavigate a dust cloud interfering with teleporter beams. TheFederation has a huge PortalNetwork, but unconnected planets can only be reached by sublight starships. The teleporters are of the Twinmaker variety: the information about the traveler together with its [[OurSoulsAreDifferent soul equivalent]] is beamed to the destination where the body is rebuilt. There are multiple mentions of tanks with acid to dissolve departing travelers and tanks to store the remnants.
* In ''Literature/CharlieAndTheChocolateFactory'', Willy Wonka has figured out how to send an actual bar of chocolate directly into the homes of TV viewers via an advanced television camera setup and intends to use it as a new way to advertise his products. Television-obsessed kid Mike Teavee decides he wants to be "sent by television", even pointing out in the 2005 film adaptation that Mr. Wonka's invented a teleporter yet isn't using it for anything more exciting and world-changing than candy. He defies Mr. Wonka's warnings not to mess with the setup and manages to teleport himself into a monitor...forgetting that anything transported by television always comes out smaller than it was before...
* In ''Literature/TheWheelOfTime'' "Traveling" was an ability lost for centuries before the events of the books, in which it eventually gets rediscovered.
* In the ''Literature/SchooledInMagic'' series, there are two means of teleportation. The first and most common means is a gate which has a set location and can be used by anyone with or without magical talent. The second is a complicated and draining teleportation spell which only the most powerful and skillful of wizards can use.
* In ''Literature/TheWitling'', teleportation of both themselves and other objects and people is one of the main PsychicPowers of the Azhiri, referred to as "renging". They actually do it by exchanging the material to be teleported with an equal volume of matter from the destination. The distance and direction in which things can be renged is apparently unlimited, but in practice, it's limited by the relative velocity of the departure and destination locations due to the rotation of the planet. Additionally, an Azhiri can only reng themselves to locations that they have either been to or seen. Most Azhiri can't seng (another of their powers, basically farsight) over very long distances, but the extremely Talented Guildsmen can seng almost anything and anywhere, which means they can effectively teleport themselves wherever they want. The ability to kill at a distance, "kenging", works on the same principle: The attacker scrambles an enemy's guts or brains by swapping two equivalent volumes of organs or brain matter within the body, killing instantly but leaving no outward injuries.
* There is a short story about a test of a teleportation device, which requires one giant machine at one end (Earth) and one at the other (Titan, one of Saturn's moons). The test also involves simultaneous teleportation from both ends. On the night before the test, the man chosen for the test is visited by a strange guy, who keeps talking about love in an odd way, explaining that the love of his life is on Titan (apparently, it takes a ''long'' time to get there using conventional means). He drugs his host and takes his place as the test subject. As he's teleported, the original test subject walks in, but it's too late. Then a woman steps out of the Earth teleporter, who doesn't appear to be the Titan test subject. She explains that she got the Titan test subject to switch places with her, as the woman wanted to find a certain man on Earth. She is told that his current address is "Titan, Solar System". As she turns back to the teleporter, one of the engineers tells her that the next teleportation test isn't for another six months.
* In ''Literature/CaptainFrenchOrTheQuestForParadise'', the function of the Ramsden relativistic drive is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
[[/folder]]

[[folder:Live Action TV]]
* ''Franchise/StarTrek''. The main built-in limitation was the need for communicators to provide homing signals (directly or via forward observation) for the ship's transporter system, although practically any NegativeSpaceWedgie will probably also conveniently block or disrupt the transporter beams until it's been dealt with. Transporters were also supposed to be unable to beam through [[DeflectorShields shields]], although there have been several counterexamples.
** ''Film/StarTrekInsurrection'' had some sort of energy beam which was being used to capture colonists and force-migrate so that the planet and its resources could be exploited. The exploiters weren't willing to commit murder, but kidnapping by teleportation was sufficient.
*** The bad guys in Insurrection used regular transporters just like every other species in ST has, but since Captain Picard and company had set up transport inhibitors (jammers), the bad guys had to use drones that hit each colonist with tags (like RFID tags), which would enable them to get a transporter lock. The transporter effect looked a little different, as it does with each species, i.e. Federation is blue/white, Klingon is red, Cardassian is orange/yellow, Borg is green, etc.
** Whenever there is a transporter malfunction leaving people stranded on the planet, the crew immediately forgets about the (independently-powered) shuttlecraft transporters, without even so much as a hand-wave to explain why they can't use them.
*** Let's not forget (although the crew seems to) the subcutaneous transponder, which is supposed to be able to allow them to be located and transported without a communicator. Its real storyline purpose was to have a cool new way to escape a jail cell.
** There's some interesting logic to Star Trek prisons-- since almost every race has, or can obtain, transporters, prisoners are kept in with force fields to prevent transporter escapes. The fatal flaw with their system is they forgot to put bars on the doors in case the power goes out (which it almost invariably does.)
* A throwaway line on ''Series/StarTrekDeepSpaceNine'' is the only examination of the social effects of the transporter that ''Franchise/StarTrek'' ever had: Sisko says that when he first started going to Starfleet Academy in UsefulNotes/SanFrancisco, he got so homesick that he went back home to UsefulNotes/NewOrleans every night to have dinner with his father. He used up an entire month's worth of transporter credits in a week. For comparison, today this would be a four-hour plane trip costing around $500.
* In ''Series/StarTrekEnterprise'' the transporter was a new technology "approved for bio-transport", but with the crew reluctant to use it for anything but inanimate objects. Sheer necessity forces them to do otherwise during the Season 3 Xindi conflict, and after that 'beaming' becomes a standard tactic. However, there was an episode ("Vanishing Point") where Hoshi Sato uses the transporter and begins to fade out of existence. [[spoiler:It turns out to be AllJustADream experienced in mere seconds as Hoshi was rematerialising. A recommendation is made to Starfleet to compress the transport beam.]]
** It is noted that "you can feel yourself in both places at once" by one member of the ''Enterprise'' crew - hinting that Star Trek transporters do ''not'' cause discontinuation of consciousness. That would mean they are not Twinmaker teleporters. What part of the phlebotinum allows for this is unknown.
* ''Series/BlakesSeven''. Teleportation was performed through teleporter bracelets, which therefore had to be nicked from the characters. Virtually every episode. Even in their first use "Cygnus Alpha", Blake was relieved of his. The Liberator's teleport bracelets were also fragile and highly prone to breakage. Those used aboard the Scorpio were sturdier, but no less nickable. (BBC budgets being what they were, the "special effect" involved was drawing a thick white line around the person before they appeared out of thin air.)
** Interestingly, the effect on the transporter pad was different than the effect on the planet (or other remote location.) The planet had the white outline, while the transporter pad had a sine-wave distortion effect.
** When the special effects improved in Series 4, the ''Scorpio'' teleportation effect was more similar to a ''Franchise/StarTrek''-style beaming.
* ''Series/DoctorWho'' has used an occasional [=TransMat=] device, most notably in "The Seeds of Death", set in a future where only weird eccentrics had any interest in any other means of transportation.
** The TARDIS itself, by dematerializing and rematerializing somewhere else in time and space as it does, could be said to behave similarly to a teleporter, though it is made clear that the TARDIS moves through the time vortex to get places.
** The old series established the rule that "short hops" in the TARDIS - moving only a small distance in time or space - were very dangerous and for emergencies only, because many plots could have been resolved too easily if the TARDIS could be used as a teleporter. The new series have quietly dropped this rule.
** In the second half of the Tenth Doctor's run, he seemed pretty hostile towards people (or at least humans) trying to use, develop, or exploit teleportation and teleportation-related devices.
* ''Series/StargateSG1'' has "rings", which require a ring platform at both ends (usually. Ringing from an atmospheric craft to the ground can be accomplished by just dropping the rings out the bottom of the ship), and can be intercepted by flying into the transmission beam. The Asgard have an even more advanced and flexible beaming system that can beam things of any size and doesn't require such things as rings. Humanity has adopted that technology in limited numbers. ''Series/StargateAtlantis'' introduces Wraith transporters, which emit a visible beam that "scoops up" anyone in its path and stores them in compressed form until needed. Atlantis has its own internal teleportation system which lacks any kind of special effect except a descending light through stained-glass doors (Which seems to imply that they are merely a redesigned ring platform), and functions exactly like a Sufficiently Advanced Elevator. Also, as more and more technical details are revealed, the stargates themselves are turning out to be highly advanced teleporters.
** Subverted in one episode where O'Neill and Teal'c are trapped in an experimental spacecraft. Jacob Carter shows up with a Tok'ra spaceship but they face the problem of how to get the two from the disabled craft to his. When O'Neill asks if he can't just "Beam them up", Carter responds "Who do I look like, Scotty?"
** The Stargates themselves do not count. They are wormholes, which work by bending space-time.
*** Although they do in fact create wormholes, the Stargates ''also'' dematerialise and rematerialise the objects being transported through them ("48 Hours" being the prime instance of PhlebotinumBreakdown related to this).
**** Presumably it's easier and/or more power-efficient to beam things through a tiny wormhole than to create one capable of taking a human-sized (or larger) object directly. This is alluded to in the finale of Stargate Atlantis, when it is implied that creating a wormhole big enough to take a full-sized ship ''without'' beaming requires an enormous amount of power.
**** They also dematerialize as a safety measure as well. The wormholes are actually in the same state as deep space (aka cold and airless) so any live being who wasn't dematted before hand would ''die'' upon entering the wormhole. It's implied it still screws with molecules as early on, the Earth Alpha Gate when hooked up to the first version of the Dialing Computer would spit people out covered in frost who described the experience like being thrown through a blizzard naked. [[TechnologyMarchesOn After upgrading it based on the DHD tech early in SG-1's run this never was a problem again.]]
** The Asgard transporters are far more advanced than the old Ancient 'ring' transporters (that the Goa'uld use all the time) in that the Asgard ones are not particularly limited by the size of the object (the Prometheus transports a whole skyscraper in DuesExMachina for example, and in ''Thor's Chariot'', an Asgard vessel practically hoovers up a trio of pyramids and everything else the Goa'uld have brought). They can also transport through things that rings can't get through (in 'The Intruder' they beam Sheppard through the cockpit of the F-302, and in 'Critical Mass' they apparently use it to beam a Goa'uld symbiote out of a body).
** There were also the Aschen transporter platforms that did not require rings. You just get on the platform and choose your destination on the small console. A small flash later you're there. No word on what happens if the destination platform [[TeleFrag is not empty]].
*** The city of Atlantis (and, presumably, all the other Ancient mobile cities of the same design) have internal transporter platforms that work in the same way. If both platforms being used are occupied, anything on them simply swap places.
* ''Franchise/PowerRangers'': Teleportation existed in several of the show's incarnations in different ways. The original Rangers in ''Series/MightyMorphinPowerRangers'' could teleport by turning into colored streaks of light, though it sometimes appeared that they were actually flying instead. In later seasons, teleportation was less common for the heroes whose powers weren't alien in origin, but villains usually maintained some form of instant transmission. For the seasons that had it, ''Power Rangers'' was considered one of the exceptions mentioned in the article lead: they could and did travel to other star systems via teleportation.
* ''Series/{{Andromeda}}'' did not have reliable teleportation technology, though they occasionally encountered characters with access to "tesseract fields", which most often allowed instant transport, but could also allow time travel, intangibility, and pretty much anything else the plot called for. Also, many of the more advanced beings (such as Paradine and avatars) being only loosely rooted in time and space, could pop into existence wherever they liked.
** There was also that time-travel device built by Harper and the Perseids based on the concept of quantum entanglement, that was used to successfully send Dylan 300 years into the past and back. They also try to use it later to teleport Dylan from the edge of a black hole, unsuccessfully this time.
* ''Series/TheTomorrowPeople'': Teleportation was an innate ability of some of the characters.
* ''Series/RedDwarf'' has featured several different teleportation devices, each of which has had different rules governing its operation. Usually the RuleOfFunny.
* ''Series/TheOuterLimits1963'' featured teleportation in several episodes.
** In the series pilot, "The Galaxy Being", a tinkering radio station engineer makes FirstContact with the titular alien, who is somehow teleported from a planet in the Andromeda galaxy to Earth when a disc jockey increases the power of the station's transmitter.
** In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth--and, eventually, vice versa.
** In "The Special One", EvilTeacher Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the series' most striking visuals.
** In "[[Recap/TheOuterLimits1963S1E27FunAndGames Fun and Games]]", the Anderan alien "electroports" two humans to and from the site of the GladiatorGames his planet holds.
* This is one of Hiro's powers on ''Series/{{Heroes}}''.
* ''Series/{{Sliders}}'' had them traveling from alternate universe to alternate universe through a portal that they opened when it was available through a device similar to a Motorola Tele-Tac cellular phone.
* In ''Series/{{Charmed}}'', just about any magical creature can teleport, with different special effects. Witches used to have Blinking but that ability was stolen by Warlocks and is now considered evil.
* In the Creator/PeterSellers episode of ''Series/TheMuppetShow'', Bunsen fries Kermit's nerves by causing various things - usually Beaker - to pop in and out near him. When he demonstrates it on the Muppet Labs portion, Kermit confronts him, only to be transported to Africa.
* In ''Series/{{Soap}}'' Saul and Burt try to escape the UFO using a transporter and manage to go back in time to Ancient Rome and in front of a Mexican firing squad.
* An episode of ''EarthFinalConflict'' has a human scientist develop a teleportation device, which he uses to teleport small bombs near Taelons. When his hideout is raided, he teleports himself to a warehouse he owns, not realizing that the feds previously raided the place and moved things around, so he ended up [[TeleFrag fused with a shelf]]. In order to prevent himself from being captured and end this horrible existence, he teleports to the same exact location, which somehow creates {{Antimatter}} and blows up the warehouse (really, that much anti-matter should've destroyed the entire city at the least). The technology is lost, [[NoPlansNoPrototypeNoBackup of course]], and is [[ResetButton never mentioned again]].
** There are also ID portals that send people and objects through inter-dimensional tunnels, possibly involving dematerialization. There are installed all over the world for quick transportation. Once again, the possibility of {{Teleporter Accident}}s or TeleFrag is not mentioned.
* In ''Series/TheAdventuresOfSuperman'' episode "The Phony Alibi", BunglingInventor Professor Pepperwinkle creates a system for transporting people through telephone wires. As usual with Pepperwinkle, a gang of crooks befriends the naive professor, then uses his invention for evil; they commit crimes in Metropolis, then phone themselves to distant cities and make sure plenty of people see them to set themselves up with a (seemingly) perfect alibi.
* Faster-than-light jumps in ''Series/BattlestarGalactica2003'' resemble long-range instant teleportation more than anything else.
* ''{{Series/Eureka}}'' made one up for plot reasons in the Season 2 finale.
** The FTL drive developed by Fargo and Henry appears to work like a teleporter. In fact, when they send things to Titan, they don't even use a ship. The object is simply in one place, then it's in another. Which begs the question of why they even needed to build a spacecraft for the Astraeus mission.
* ''Series/TheBigBangTheory'' [[DeconstructedTrope demolishes the trope]] in one scene: Sheldon states that the problem with transporting someone is not achieved by teleporting the person, rather, by scanning the person's genetic matter, and then sending the data to a new location, where it is subsequently recreated. So in essence, they're destroying a person in one location, and creating a perfect copy in another.
** Nevertheless in a commercial advertising the series switch from Monday to Thursday, Sheldon announces he developed a transporter device and beams the group from Monday to Thursday.
* The agents of ''Series/OddSquad'' travel around squished in balls that move in pipes to get from their headquarters to the outside world. Their badges, when configured a certain way, also does this, though it's normally to teleport to the Mathroom.
* Gordon, an Inhuman from ''Series/AgentsOfShield''is capable of teleporting virtually anywhere on the planet, explained via quantum entangement in-universe.
[[/folder]]

[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-429 SCP-429 ("Clockwork Teleporter")]]. When someone wears SCP-429 they can visualize a location and be instantly teleported there.
** [[http://www.scp-wiki.net/scp-462 SCP-462 ("The Getaway Car")]]. When someone sits in the driver's seat of SCP-462 and turns the key, they will disappear and turn up near their intended destination a variable amount of time later.
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they are subjected to TeleportationMisfire and end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a {{telefrag}}.
** [[http://www.scp-wiki.net/scp-1290 SCP-1290 ("Flawed Teleporter")]] is a teleporter that, unlike most, does not violate physical principles such as conservation of position and conservation of linear momentum. Thus, when you step into one, you emerge from the other upside-down and travelling very quickly sideways.
[[/folder]]

[[folder:Pinball]]
* This is the main gimmick in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]'' pinball, which requires the player to activate the ''Enterprise'' transporters and beam Kirk's crew out of the backglass.
* ''Pinball/{{Stargate}}'' has both the titular gate itself, as well as a playfield Teleporter blocked by a Horus Guardian statue.
* Creator/{{Bally}}'s ''Pinball/DungeonsAndDragons'' has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.
* The "Colony" playfield in ''VideoGame/ThreeDUltraPinball'' uses these to warp pinballs around.
* Creator/SternPinball's ''[[Pinball/StarTrekStern Star Trek]]'' uses this to show the Bonus Multiplier beaming up.
* In ''Pinball/{{Krull}},'' the player can only reach the lair of the Black Fortress (a lower-level playfield) after enabling the Transfer.
* ''[[Pinball/TXSector TX-Sector]]'' is all about using "transphazers" to move pinballs around the table.
[[/folder]]

[[folder:Tabletop Games]]
* Almost every race in ''TabletopGame/{{Warhammer 40000}}'' has a few.
** The Imperium's are relatively advanced (Even if the Mechanicus to have to do the whole chanting and sacred oils thing), Eldar can make microjumps through the Warp, and Necron teleportation works across ''interstellar'' distances. The Ork mek Orkimedes also created a "tellyporta" device for the Battle of Armageddon, which apparently is standard issue for meks in ''Videogame/DawnOfWar''.
** Except the Tau, as they know practically nothing about the Warp (due to having almost no psychic potential).
** The Orks have even made weapons out of them. The Shokk Attack Gun is an anti-tank weapon that projects a narrow forcefield through the Warp, and sends a small Snotling to the target location. The Snotling is driven [[AxCrazy utterly crazy]] by the short time it spends in [[{{Hell}} that nightmarish dimension]], so when it emerges from the portal inside the tank, it begins ravaging the crew.
*** The Ork Tellyporta was said to have been invented by the legendary Ork Mek, Orkimedes. Such Tellyportas were used in the Wars of Armageddon to deploy [[HumongousMecha Gargants]] and other reinforcements from Roks. In fact, Tellyportas are one of the few pieces of technology that Orks can build better and more reliably than humans, much to the chagrin of the Techpriests.
* ''TabletopGame/{{Traveller}}'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[MohsScaleOfSciFiHardness hard-physics]] factors.
* The "Warp" advantage in ''TabletopGame/{{GURPS}}''. A later supplement built a whole power around the ability to teleport, including the ability to teleport poison out of your body.
* ''TabletopGame/DungeonsAndDragons''
** Early editions featured spells that let you be this, namely 'Teleport'. Note that a higher-level spell was 'Teleport Without Error'. All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])
** So many Demons and Devils have the ability to teleport at will, in fact, that it is surprising most of them still have legs and/or wings.
** Blink dogs can teleport to a position right behind opponents, allowing a surprise back attack.
** 4th edition appears to limit this to 'set' teleport circles, and a special ritual to try to beam yourself to one. This had the overall goal of balancing increased access to utility spells (rituals can be cast by any character) against the ridiculously powerful nature of the 3rd edition spells.
* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. The Ninthla is a pea-sized {{mutant}} spider that can teleport up to one mile three times per day. Its favorite tactic is to teleport inside its target's clothing/armor and inflict a bite that injects a poison that either kills or renders the victim catatonic.
* ''TabletopGame/RocketAge'' has a number of transporters, but only one man portable: an Ancient Martian artefact that requires a beacon at the target location to work.
[[/folder]]

[[folder:Toys]]
* ''{{Bionicle}}'' has several methods that allows a being to teleport. Some beings (like Botar's species) have the power naturally, others needs to wear a [[MaskPower Kanohi Kualsi]] ("Mask of Quick-Travel", allows one to teleport to any location within eyesight). Finally, the mysterious Arthaka apparently has the power to teleport anyone from anywhere, as he did when he summoned the Toa Nuva to his island.
[[/folder]]

[[folder:Video Games]]
* The story of ''Videogame/{{Half-Life|1}}'' begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. VideoGame/{{Half-Life 2}} deals with the consequences, although the remaining Black Mesa scientists are ''still'' trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well.
** Combine teleportation technology may ''work'', but it is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy. In Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an [=SOS=] through... which blows up an entire city in the process.
** Teleportation technology is the only area of science in which humanity is actually ''ahead'' of the Combine. It's the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode.
*** At least, not '''all''' the time.
** With the ''VideoGame/{{Portal}}'' games, it is revealed that Black Mesa and Aperture Science were involved in a technological arms race to develop working teleportation, leading both to cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to [[GoneHorriblyRight open an interdimension portal resulting in a full scale alien invasion.]] Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
* ''Videogame/{{Halo}}'' has a few examples.
** The single-player campaign had plot-controlled teleportation at times, and the books provide TechnoBabble vaguely justifying it.
** All the teleporter technology was developed millenia ago by the Forerunners, and almost none of their technology is ever explained. Each of the Halo rings has a "local teleportation grid" which can remotely move objects around. There are also the fixed teleporters found at the various multiplayer installations.
*** Given the Forerunners' mastery of slipspace (their version of [[HumanPopsicle cryosleep]] involved storing them ''inside'' slipspace, and they also have the ability to TimeTravel with it), their teleporters probably worked by moving the traveller through slipspace, rather than the ''Franchise/StarTrek'' method of killing you and building an identical copy at the destination.
*** In ''VideoGame/{{Halo 4}}'', the Prometheans, a special group of Forerunner battle droids, frequently make their entrances by teleporting onto the battlefield. The Knights, the strongest type of Promethean, also have the ability to teleport in the middle of battle, making them hard to shoot down.
* In the ''VideoGame/ZoneOfTheEnders'' games, some of the HumongousMecha has the ''Zero-Shift'' ability. By compressing the space between the ''Orbital Frame'' and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
* ''Videogame/{{Minecraft}}'' lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
** There's a similar type of gate that takes you to [[spoiler:"The End," a floating island in a spooky black alternate dimension]]. These gates can't be built, though; you have to find one in the overworld and activate it with [[TwentyBearAsses a bunch of rare items]].
* ''Videogame/WorldOfWarcraft'' engineers can build a [[http://www.wowpedia.org/Wormhole_Generator:_Northrend Wormhole Generator]]. It can teleport you to a location of your choice in Northrend. However, it may decide to deposit you 100 meters ''above'' the target location. Best have a parachute on hand.
** There are also the [[BlatantLies Ultrasafe]] [[http://www.wowpedia.org/Ultrasafe_Transporter:_Toshley%27s_Station Transporters]], which have a number of funny side-effects.
** WoW also has [[WarpWhistle hearthstones]], a similar Shaman spell, summoning stones (both environmental and player-created), Mage portals, and of course the Mage spell Blink. There's also naaru ships, which work like Blink but on a much larger scale.
* The ''VideoGame/{{Worms}}'' have this as a weapon, and it reaches anywhere on the map, complete with [[ShoutOut Star]] [[Franchise/StarTrek Trek]] sound effects.
* In ''ZorkGrandInquisitor'', you can use magical teleporters (that look like phonographs) conveniently placed around the Undergound to instantly teleport yourself. All you need to do is first walk/ride to the teleporter you want to go, which then appears on your map.
* ''BloodlineChampions'' has a decent amount of this, the differences varying so much it's better just to list who can teleport: the Inhibitor, the Igniter, the Herald of Insight, the Blood Priest, the Seeker, and the Stalker - the last can go to TeleportSpam with their ultimate on.
* In the ''VideoGame/{{Crusader}}'' series, the fact that the [[MegaCorp WEC]] has built a network of teleporters that can be "hacked" is one of the reasons for the successes of [[LaResistance the Resistance]].
* Teleportation in ''VideoGame/TheElderScrollsIIIMorrowind'' is subject to [[MagicAIsMagicA some very clear rules]]: either you teleport to a Dunmer Temple (the Almsivi Intervention), an Imperial shrine (the Divine Intervention), or you set a teleportation point with the Mark spell and later return there with the Recall spell. The Mages Guild also runs a teleportation travel business.
** You could also move between fixed "Propylons", so long as you had the Propylon Index that activated the one you enter. They were of course out in the middle of nowhere, and the indices weren't exactly easy to find.
* This is the central part of the plot in ''VideoGame/{{Doom}} III:'', where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. Needless to say, {{Satan}} didn't liked the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is of course also the plot of Doom I and II. The original Quake which had ''slipgates'' which attracted the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the Doom series.
* ''Franchise/SonicTheHedgehog''
** Scrap Brain Zone, [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [['VideoGame/Sonic3AndKnuckles Launch Base Zone, Death Egg Zone]], [['VideoGame/Sonic3DBlast Gene Gadget Zone, Panic Puppet Zone]], [[VideoGame/SonicTheHedgehog4 Mad Gear Zone, and EGG Station Zone]] all use the same high speed elevators. The ones in Death Egg Zone even reverse the gravity.
** [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] has the pipes you can jump into that warp you around the level.
** [[VideoGame/SonicTheHedgehog2 Oil Ocean Zone]] has the checkered cannons that work in a similar manner.
** [['VideoGame/Sonic3AndKnuckles Death Egg Zone]] and [['VideoGame/SonicTheHedgehog4 Sky Fortress Zone]] have machines that fire Sonic around in neon rings, twisting and turning all over the place.
** ''VideoGame/SonicAdventure2'' introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
* In ''Videogame/{{Starcraft}}'', most Protoss units and buildings are "built" by "warping" them in from the Protoss homeworld. (Only robotic units such as Probes are actually built.) The Protoss Arbiter ship has the Recall ability, which lets it teleport other units to its own location.
** Teleporters also occasionally appear in Terran installations, [[strike: with no explanation]] having been produced and distributed by the notoriously unreliable Transmatter Inc.
* In ''Videogame/{{Starcraft}} II'', Protoss players can create a unit called the ''Stalker'' which, when researched, can use the Blink ability for short range teleport.
** Additionally, the Protoss transport unit, the ''Warp Prism'' is described as effectively doing a slow-motion teleport: The transported units are stored as data, but the warp prism needs to move across the battlefield to the target location before reconstituting them there.
** Gateways can also be upgraded to Warp Gates, which instead of acting like a Franchise/{{Stargate|Verse}} allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon.
** The Arbiter is now gone, but the Mothership retains its Recall ability in the form of ''Mass Recall''. Players can warp ''[[OhCrap entire armies]]'' to any location on the map, like the enemy's base.
* One of the [[StockSuperpowers Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow you to teleport allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all)
* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
* The ''VideoGame/UnrealTournament'' games have translocators which fire a small homing beacon and allows the user to teleport to its location. It can be used to TeleFrag, but if another player shoots the beacon, it shorts out and an attempted teleport will result in death. If used while holding a flag in CTF, the flag is instantly dropped.
** Unfortunately they had a serious side effect, prolonged use could result in ''Teleportation Related Dementia'' as well as increases in aggression and paranoia. (This [[InformedAttribute never actually happens]], although excessive translocating might [[{{Troll}} make opponents more aggressive]].) Later games mentioned they were classed as 'significantly safe' but considering it's an evil megacorporation making them...
* Parts of ''EternalSonata'', such as the To Coda Ruins and the [[BonusDungeon Mysterious Unison]], have teleporter pads. Some let you choose where to go.
* In ''VideoGame/ChronoTrigger'', Lucca's invention, the Telepod, reacts with Marle's pendant to really kick off the events of the game. Teleporters are also all over the place in 12000 BC.
* In ''VideoGame/MetroidPrime'', the thing that sends you between the Artifact Temple and the Impact Crater could be considered one.
** Another appears on planet Bryyo in ''Metroid Prime 3'', which sends you to the other side of the planet. The object scan even confirms that it is a teleporter.
* Some entries in ''Franchise/TheLegendOfZelda'' series feature magical versions. Often, they provide a [[DoorToBefore quick way out of the dungeon]] from the BossRoom.
** A variant appears in ''VideoGame/TheLegendOfZeldaMajorasMask'', where all four major dungeons had a teleporter at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's GroundHogDayLoop (or, in the UpdatedRerelease, if you had already been in the boss room), thus functioning as a DungeonBypass for the rest of the game.
* Linking Books from ''VideoGame/{{Myst}}'' are portable, unlimited-range Teleporters, with the disadvantages of being hard to make, fragile, and set to a single destination.
* [[AllThereInTheManual Ciel's side story]] in ''[[VisualNovel/{{Tsukihime}} Kagetsu Tohya]]'' does its best to explain plot holes and answer odd questions. One was how Arcueid got to Japan if it's on an island when a boat would have to be in daylight at least part of the time. The answer is, as a True Ancestor, she taps into the power of Gaia and vanishes from wherever she was, and then the planet slowly rebuilds her at her destination. This ability seems to be unique to her as there are no other powerful ''and'' sane True Ancestor's left.
* Primary means of moving about in ''VideoGame/{{Marathon}}''. Human teleporters can only operate between particular points within a couple of kilometers, while Pfhor teleporters are much more advanced and can teleport objects and people seemingly from anywhere to anywhere within a very large range (teleporting supplies and people planetside from orbit is trivial; one Pfhor fleet even manages it from ''the outskirts of the solar system'').
* ''VideoGame/SidMeiersAlphaCentauri'' has two teleportation-related things: the Psi Gate (a base facility) and the Bulk Matter Transmitter (a Secret Project). The former allows you to teleport your units from base to base, subject to certain limitations. The latter increases minerals output (i.e. production) by two at every base, but its most notable feature is [[http://www.youtube.com/watch?v=wh-ZcdO5fe8 its movie]], which provides this thought-provoking quote:
-->"And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?"
-->-- Sister Miriam Godwinson, "We Must Dissent"
* In ''[[VideoGame/BackyardSports Backyard Baseball]]'', the ''ball'' can teleport by using a powerup.
* In the ''Franchise/{{Pokemon}}'' games, Teleport will end battles with wild Pokémon when used by either side; [[MetalSlime Abra]] doesn't even learn any other moves normally. Teleport can also be used outside of battle, where it works as an EscapeRope.
** There's also the Pokéballs and Pokémon storage system. How else can you fit a 28 foot long rock snake in a ball that fits in the palm of your hand? Or drop it off in Lavender town to be picked up in Fuschia city a few days later?
--> ABRA was transferred to Bill's PC.
** Trainers ''themselves'' teleport in the Saffron Gym in ''VideoGame/PokemonRedAndBlue''.
** Trainers with a member of the Abra line, or a couple of other mons as well, can use it to take themselves to the last Pokémon center they visited.
** Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in ''VideoGame/PokemonDiamondAndPearl'' has them, and the Team Rocket underground headquarters in ''VideoGame/PokemonGoldAndSilver'' and their remakes.
* The Space Pirates of ''{{Metroid}}'' are very fond of doing this and seem to have multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in ''Metroid Prime 3'' are able to teleport naturally and ''magically'', respectively. And Leviathans can open wormholes at will.
* ''VideoGame/MasterOfOrion II'' has 2 teleporting technologies: Subspace Teleporter for teleporting the entire ship and Transporters for {{boarding|Party}} enemy ships and stations.
* ''VideoGame/MegaMan'', his cousins ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.
* It is fantastically easy to teleport in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
* With all the expansion packs for ''VideoGame/TheSims 2'', there are no less than three kinds of teleportation available.
* ''VideoGame/RuneScape'' has a mind-boggling variety of teleports, both fixed and portable, including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't even counting all the other forms of instantaneous travel that aren't technically teleportation.
* ''VideoGame/{{Touhou}}'' character Yakumo Yukari is a nigh-omnipotent RealityWarper, but (perhaps due to her [[TheGodsMustBeLazy extreme laziness]]), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent. Or teleport a subway train in to run them over.
** [[{{Shinigami}} Komachi]] [[GrimReaper Onozuka]] has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for [[ProfessionalSlacker slacking off]].
* The ''[[CommandAndConquerRedAlert Red Alert]]'' series has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''VideoGame/CommandAndConquerRedAlert2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.
* ''VideoGame/{{Gauntlet}}'' had these as floor tiles (in the original 2d incarnation, at least). Very annoying when a whole cluster were around, some exits were blocked by walls, and so on ... still, fun to TeleFrag Death that way.
* In ''VideoGame/SamAndMaxTheDevilsPlayhouse'', Max gains PsychicPowers in the form of ancient Toys of Power. One of these, a telephone, allows him to teleport to any number he dials.
* ''VideoGame/SpaceQuest V and 6'' feature ''Franchise/StarTrek'' teleporters that beam you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road. There is also a NoodleIncident mentioned in ''Space Quest V'' involving the ''Eureka'''s teleporter, resulting in an alien dignitary accidentally teleporting himself into space.
* In ''VideoGame/{{Miner 2049er}}'', two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
* ''VideoGame/{{Tutankham}}'' had warp portals in several places allowing the player easy passage between the top and bottom halves of the level.
* The ''[[VideoGame/{{X}} X-Universe]]'' series has two sets. First, we have the games' [[PortalNetwork jumpgate network]], which instantaneously transport objects entering them to the gate they're paired with. Works like ''Franchise/{{Stargate|Verse}}'' gates, except the gates are two-way, and the link between two gates is permanent (though the [[{{Precursors}} Ancients]] [[spoiler:and the Hub]] can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be transported ship-to-ship without needing to dock both ships at a station (or one inside the other, in the case of carriers and fighters).
* ''[[VideoGame/{{Diablo}} Diablo II]]'' and ''VideoGame/{{Diablo III}}'' have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them.
* ''Videogame/{{Prey}}'' has teleportation on a large scale, with people, buildings and one memorable occasion an entire passenger jet being transported inside a moon sized space ship.
* The ''Videogame/{{Suikoden}}'' series has Viki, a [[TheDitz ditzy]] teleportation mage who appears in every numbered game and most of the side stories. She can teleport over both space and [[TimeTravel time]], the latter coming into play in that she personally experiences all the games in the order they were released in real life, despite their being in AnachronicOrder. ''Videogame/{{SuikodenIV}}'' also demonstrates that MassTeleportation is well within her power. While some games in the series have extra copies of Viki's "Blinking Rune" that can be given to other characters, anybody else who equips one can only use it in battle to do minor tricks like teleporting heavy objects above the enemies' heads. It seems that only Viki can perform long-range teleportation magic. Thus, players are always glad to meet Viki, because doing so means travel just got a lot more convenient.
* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has the magical "glyphs", stone slabs with a cross symbol. When stepped on, the player can teleport to any other glyph in the game world (if he has a map.) Note that the glyphs are placed randomly, like everything else in the RandomlyGeneratedLevels, and thus their usefulness tends to vary--too often they end up too close to each other to truly be a shortcut.
* ''VideoGame/{{Jetpack}}'' had teleport squares that linked to other teleport squares of the same color. Enemies would always take them, but the player had the option of whether or not to.
* {{VideoGame/Terraria}} has the Magic Mirror, which teleports players their spawn point. An actual teleporter was added in the 1.2 update which could be purchased from an NPC. As well as the "Rod of Discord" item, which allowed the player to blink to where ever the mouse cursor is.
* Kleito from ''VideoGame/TearsToTiara2'' has teleport spell with a pretty low success rate. In Story she can also teleport at will within bounds of Tartessos. [[spoiler: [[GeniusLoci The city]] [[StoryBreakerPower can also teleport in dragons.]]]]
* The Kyranians of VideoGame/AvencastRiseOfTheMage use bizarre paired thrones to travel back and forth between set points.
* In ''VideoGame/TheMatrixPathOfNeo'' teleporting is an EliteMooks, PsychicPowers for the Master Vampire and Witch Queen. Both of whom use it to try to confuse and kill the player.
* ''VideoGame/{{Okami}}'' has a magic varient which allows instantaneous teleportation between each Origin Mirror you've visited.
* Often used in ''Franchise/ShinMegamiTensei'', as the [[VideoGame/ShinMegamiTenseiStrangeJourney Schwartzwelt's monoliths]], [[VideoGame/ShinMegamiTenseiIIINocturne the Amala Drums]], [[VideoGame/ShinMegamiTenseiIV the Tokyo Terminals]], or [[VideoGame/DevilSurvivor2 Hotsuin technology]].
* ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'': Near the end of the game, you acquire a teleportation device, which cuts down a great deal on your backtracking.
[[/folder]]

[[folder:WebComics / WebOriginal]]
* The teraport in ''Webcomic/SchlockMercenary'', with the notable (and realistic) twist that it revolutionizes pretty much the entirety of galactic civilization (and starts a war). People's discomfort with the metaphysical implications of what a teraport does is also mentioned.
** Before this was invented Gates where used for transport, which consisted of the transmit and clone method. With the added bonus that the Gate-keepers could create their own copy and torture/mindrip the traveller/victim for information and murder them, knowing another copy would arrive safely.
* ''Webcomic/TheLawOfPurple'' has two kinds of teleporters; one kind is inherently dangerous to use, and the other makes ''a smoke effect'' - ''for no other reason than to look cool''.
* ''Webcomic/SluggyFreelance'' involves lots of teleporting through time and [[AnotherDimension other dimensions]], though so far only the wizards in the "[[Franchise/HarryPotter Torg Potter]]" stories have used more traditional teleportation.
* [[spoiler:Parley]] from ''Webcomic/GunnerkriggCourt'' accidentally discovers -- in the most embarrassing manner possible short of [[NakedOnArrival leaving clothes behind]] -- that she has the ability to teleport herself and others.
** Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.
* ''Webcomic/TheCyantianChronicles'': [[MagicFromTechnology Techmages]] are often able to teleport, and the Siracs are able to do this as well using their PsychicPowers. In addition Campus Safari started with Chatin making a personal transporter and Cilke accidentally using it to send them to Earth.
* Arkady is the only of the ''Webcomic/{{Freakangels}}'' capable of teleportation, but it is suggested that this is only because the others have not explored the full extent of their powers as much as she.
* In ''Webcomic/WapsiSquare'' various supernatural(?) creatures can "poit" from place to place, apparently anywhere on Earth and neighbouring dimensions like Phix's Library. [[spoiler:Later on Monica figures out how to do it too, though her landings aren't always elegant.]]
* Pato, from ''[[Webcomic/M9Girls M9 Girls!]]'', can teleport as one of her ElementalPowers, complete with leaving purple smoke on her wake.
* Sonoda Yuki from ''Webcomic/{{Megatokyo}}''.
* Doc in ''Webcomic/TheWhiteboard'' made a "Pizza Teleporter" so he could get food in seconds. Unfortunately it only teleports to a specific spot on his counter, trying to send it to say, the field results in the toppings and crust separating or cheese blocking up an engine.
** Later, while drunk, Doc and Roger put a teleporter in the beer taps at Howie's bar, so it can send beer directly to the customer's glasses from across the room, unfortunately it's warm. But then they try to turn it into a MatterReplicator, and it explodes.
* In the ''Literature/WhateleyUniverse'', it's a mutant superpower. Several high schoolers at the SuperHeroSchool Whateley Academy have the ability in one way or another. One is even codenamed Jaunt: she can only teleport short distances and has the bad habit of not knocking before dropping in on people. The most powerful teleporters make huge salaries as transporters and couriers. Some high-level wizards can do teleportation too, and Carmilla can teleport by the convenient use of her dad's demon dimension. Several [[MadScientist devisors]] also have access to teleporters; the usual caveats when dealing with technology that defies the laws of physics apply.
* First Guardians from ''Webcomic/{{Homestuck}}'' are full-on {{Reality Warper}}s, but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).
* Drake in ''WebComic/GoldCoinComics'' has [[http://www.goldcoincomics.com/?id=124 the power to conjure a teleportation portal]].
* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armour in 'black stuff' (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage..
* The ''Literature/{{Pilots}}'' can do it mentally; this discovery overturns, well, everything.
* Partially averted in ''Webcomic/TheOrderOfTheStick''. In a fantasy story based on a specific tabletop game, the audience would assume that the ability to teleport is easily achieved at a certain level of skill with magic, and indeed, many foes can and do teleport at will, but the story explains why Vaarsvuius ''can't''. For Vaarsuvius, it's because s/he is a specialist wizard who's banned the conjuration school, which includes most teleportation spells. (Vaarsuvius defends banning conjuration with the explanation that teleportation was only altered to be a conjuration spell after the decision was made.)
* Parodied in ''Webcomic/{{Starslip}}'', where the characters step onto what looks like a set of transporter pads from ''Franchise/StarTrek'', only for it to turn out to be a chamber that physically drops out of the bottom of the ship and crashlands on a planet.
* In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1393082/blue-yonder-chapter-1-page-45/ the fighter jet is teleported to the rings of Saturn -- or Edinburgh]] by TheCavalry.
* In ''Webcomic/BobAndGeorge'', [[http://www.bobandgeorge.com/archives/000519c one way for robots to get around.]]
* In ''Literature/FineStructure'', teleportation works by swapping two areas of space. The very first teleportation experiment results in Anne Poole being sealed in a coal seam. The consquences only get worse from there - later, four scientists are simultaneously killed. Finally, an entire building is teleported underground, and ''teleportation is excised from the fabric of the universe.''
* In ''Literature/{{Worm}}'', we have Trickster who can swap-teleport himself or anything within the range of his senses with any other person or object within the range of his senses. The closer the two people/objects are in shape/size/volume, the easier and faster he can do it.
** Oni Lee combines his teleportation with short-duration [[MesACrowd self-duplication]].
** Burnscar is a pyrokinetic that can teleport through flames.
** Several tinkers such as Kid Win and Leet have developed teleportation technology.
** One of Butcher XIV's powers combines teleportation with the power to [[HavingABlast make fiery explosions]] at her arrival point.
** The Thanda are a group of Indian supervillains who specialize in WeaponizedTeleportation.
* [[Webcomic/HeroesUnite Heroes Unite]]: Both Heroes Unite and Heroes Alliance have teleportation technology. The supervillain 'Ransom' uses a personal version of the same technology and 'Crime Warp' achieves the same via mystic artefact.
* Teleporters are regularly used in ''Literature/ChronoHustle'' on the space station Oracle in the 2340s.
* An advanced method of moving around in ''Literature/VoidDomain''. A sight based point to point movement as well as a long distance teleport have both been shown.
[[/folder]]

[[folder:Western Animation]]
* A number of ''WesternAnimation/{{Transformers}}'' have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision.
** He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is ''hilarious.''
** One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like ''Franchise/StarTrek'''s transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
** And of course, the Space Bridge is a teleporter that works across ''intergalactic'' distances and can be built large enough to transport a whole ''planet.'' Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
*** Maybe not - in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how ''much'' time had passed, and how badly de-energized Cybertron was after 4 million years.
* ''WesternAnimation/KimPossible'' had an episode featuring a teleportation device which sent the user through the telephone network.
** A similar example from an earlier Creator/{{Disney}} series is the "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.
* ''WesternAnimation/TotallySpies'': As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
* ''WesternAnimation/JusticeLeague'': Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of ''WesternAnimation/JusticeLeagueUnlimited'' has a teleportation system, as well as a whole fleet of "Javelins". In a ShoutOut to UsefulNotes/{{the Silver Age|of Comic Books}}, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
** After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
** Livewire could turn into electricity and [[LightningCanDoAnything travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.
* There was an episode in ''WesternAnimation/JackieChanAdventures'' that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.
* ''To Be'', a Canadian cartoon short by John Weldon, spotlighted on the extinct Cartoon Network show ''OCanada'' investigated the philosophical issue of teleporters. In it, a scientist shows off to a crowd a teleporter that functions by making an exact copy of someone elsewhere then destroying the original. A woman in the crowd, horrified by this, suggests to the scientist that he test the moral ramifications of the process by stepping through himself, and delaying the destruction of the original by five minutes. Thus, the scientist has an exact clone. They find this wonderful and exciting, until it comes time for one of them to be destroyed, whereupon each claims to be the copy. After the issue is resolved and one scientist is zapped into nothingness, the scientist changes his mind about the usefulness of the teleporter. The woman feels guilty for [[strike:possibly impeding scientific progress]] basically killing someone to prove her point, and atones for this by stepping through the machine herself, claiming that her new copied self is free of guilt for what her original had done.
* The WesternAnimation/{{Centurions}} use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
* In ''WesternAnimation/BikerMiceFromMars'', Lawrence Limburger used a transporter to bring various [[PsychoForHire psychos for hire]] to Earth to hunt down the Biker Mice.
* In the ''WesternAnimation/AdventuresOfTheGalaxyRangers'' episode "Tower of Combat", evil militaristic alien The General uses a stolen alien teleporter to kidnap several of the heroes.
* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' functioned like the zeta beam in ComicBook/AdamStrange comics--it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.
* The Prison Planet in ''WesternAnimation/ShadowRaiders'' is an entire teleporting ''planetoid'', intended to hold dangerous criminals by warping across the universe so that they can't get home. [[spoiler: In the finale, the planet is used to teleport the Beast Planet away. Unfortunately, it's implied that the Beast Planet assimilated the teleporting ability.]]
* ''WesternAnimation/CodeLyoko'' has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.
* The WesternAnimation/CareBears had their Rainbow Rescue Beam which is quite similar in concept to the transporters in the ''Franchise/StarTrek'' franchise. However, it was only really prominent in the first movie.
* The evaporators in the original ''[[WesternAnimation/LooneyTunes Duck Dodgers in the 24 1/2 Century]]'' short.
* In ''WesternAnimation/JayceAndTheWheeledWarriors'', BigBad Saw Boss uses "the power of the black light" to teleport his headquarters from place to place.
* One episode of ''WesternAnimation/MenInBlack'' featured a portable unit. {{Lampshaded}} by J: "You mean, like, Captain Kirk?"
* As an Eliatrope, Yugo from ''WesternAnimation/{{Wakfu}}'' can create teleportation portals. Shushu king Rushu is particularly interested in acquiring Yugo since Eliatrope portals are the only means of travel off the Shushu world.
* On ''WesternAnimation/JimmyTwoShoes'', an app on Jimmy and Beezy's phone will automatically teleport [[MadScientist Heloise]] to them.
* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', [[PhysicalGod Physical Goddesses]] Princesses Celestia and Luna are capable of this, as well as the RealityWarper Discord. Main character Twilight Sparkle can also teleport, due to her proficiency in magic. The first few times she tries it it's visibly taxing, leaving her momentarily disoriented, but by the third season it's [[CharacterDevelopment become pretty much second nature to her]]. Twilight's EvilCounterpart Sunset Shimmer from ''WesternAnimation/MyLittlePonyEquestriaGirls'' briefly demonstrated this skill as a unicorn. Twilight's ''other'' EvilCounterpart Starlight Glimmer also has this ability, and could even steal a magical scroll Spike was holding in his hands.
* ''Young Samson & Goliath''
** "The Monsteroids". Samson and Goliath need to get to a [[SingleBiomePlanet Volcano Planet]] planetoid orbiting the Earth in order to stop the {{villain}}, so the U.S. Army sends them there using a newly-developed teleportation device.
** "Salamandro". The title villain has a Negative Matter Transmitter that can send creatures and objects from his underwater base to the decks of nearby surface ships. At the end the villain and his {{Mooks}} use it to escape.
* ''[[WesternAnimation/{{Birdman}} The Galaxy Trio]]''. The title characters often use a Franchise/StarTrek-style transporter called a "Lazon Cube" to beam down to planets from their starship Condor One.
* In ''WesternAnimation/MyLittlePonyAndFriends'', some unicorns can do this, but they cannot teleport through solid objects or spaces smaller than their bodies, so the skill can't help them escape from traps.
* At the climax of ''WesternAnimation/LooneyTunesRabbitsRun'', BigBad Marvin the Martian teleports all the other main characters to UsefulNotes/{{Mars}}. Everyone tries to escape by using a "Teleporter Depot", but MergingMachine-fueled HilarityEnsues as the characters' heads are randomly, repeatedly switched to each others' bodies.
[[/folder]]

[[folder:Real Life]]
* [[http://www.timeenoughforlove.org/saved/YahooNewsScientistsReportTeleportedData.htm This]] story about scientists in Australia.
[[/folder]]
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to:

[[quoteright:300:[[Series/StarTrekTheOriginalSeries http://static.tvtropes.org/pmwiki/pub/images/Transporters_259.jpg]]]]
[[caption-width-right:300:Energize!]]

->'''Comanderette Zircon:''' Shall I have Snotty beam you down?\\
'''President Skroob:''' I don't know about that beaming stuff. Is it safe?\\
'''Zircon:''' Oh yes, sir. Snotty beamed me twice last night. It was wonderful.\\
'''Skroob:''' All right, I'll take a shot at it. What the hell, it works on ''Franchise/StarTrek''.
-->-- ''Film/{{Spaceballs}}''

[[AppliedPhlebotinum Phlebotinum]] constructs that "beam" characters from the CoolStarship to KirksRock and back again. Could also be done on-demand if the character has a device to "summon" one, or if the story puts them InsideAComputerSystem and they can just select the place within the system to teleport to.

The functionality was popularized for video games starting with ''VideoGame/{{DOOM}}'', in which it was very useful for moving about in some parts of the game, and even works as a method of attack, see ''TeleFrag''.

Characters stand in teleporter, special effect happens, they disappear. Cut to planet surface, where they reappear by reversed special effect.

Considerably cheaper than a shuttlecraft, from a special effects point of view. ''Star Trek'' only has them because the cost of landing craft effects proved to be too much for the budget of the original series. However, years later, GeneRoddenberry admitted they could have just handled things with a jump-cut between "Launch a shuttle!" and "Here we are on the surface.", as evidenced in ''[[Series/{{Andromeda}} Gene Roddenberry's Andromeda]]'', where they don't generally have transporters, but do have very fast, rarely seen shuttles.

With very few exceptions (''Series/TheTomorrowPeople'', ''Series/StargateSG1''), such devices are capable only of comparatively short-range transport. You still need a CoolStarship to get between stars.

This technology has the potential to [[StoryBreakerPower short-circuit the drama of a story]], so all examples have [[FakeDifficulty limitations built in]] to cause the transporter/teleporter/ disintegrator/whateverator to fail whenever it is needed most. (See: PlotSensitiveItems, PhlebotinumBreakdown, and TeleporterAccident.)

The ability to accomplish the same thing without technological means also crops up from time to time, either by "magic", or as a kind of [[StockSuperPowers superpower]]. Non-technological teleportation accomplished by [[PsychicPowers psychic power]] is often called "Jaunting", [[ShoutOut after]] Alfred Bester's science fiction classic, ''Literature/TheStarsMyDestination''.

The ''Star Trek''-style turn-you-into-energy-and-back-again transporter is perhaps the single most physically impossible piece of {{Phlebotinum}} in all of ScienceFiction, for a large number of different reasons, including enormous temperature and data storage requirements, computational time (many times the age of the universe), massive energy output (more energy than is available in the entire universe), and unachievable transmission focusing resolution (all explained by physicist Lawrence Krauss in ''The Physics of Star Trek''). This puts it among the crown jewels of WeirdScience.

It also raises some hairy metaphysical questions as well, regarding just what happens to you when you step into the thing, and who exactly emerges at the other end. This issue was explored rather bleakly in the James Patrick Kelly story "Think Like a Dinosaur" (later adapted into a ''Series/TheOuterLimits1995'' episode). And that's if the process ''[[TeleFrag works]]''. See also the {{Twinmaker}} teleporter, a teleporter that analyzes the contents of one booth, sends a description to the other, creates a clone there and destroys the original.

Due to the above, teleportation in modern works often works by [[OurWormholesAreDifferent warping space]] somehow, or passing through AnotherDimension.

Used offensively to kill or incapacitate, it's WeaponizedTeleportation.

TeleportationTropes is a list of related tropes. Compare & contrast FlashStep, which only ''looks'' like teleportation but is actually SuperSpeed. See also InconvenientSummons and PortalNetwork.

----
!!Examples:

[[foldercontrol]]

[[folder:{{Anime}} and {{Manga}}]]
* ''Manga/DragonBall'': Goku learns a specialized movement ability called "Instant Transmission", though he can only teleport to places where there are people with ki to lock onto. This means his effective limit is his limit for sensing ki.
** But given that Goku can simply skip into the Spirit Realm to extend his range, basically, if there's life (or afterlife), Goku can go there.
** Cell also learns Instant Transmission after coming back from a single cell.
** The Supreme Kai has the ability to transport to any of the lower worlds, rather if it has life or not, making his teleportation much more powerful than Goku's. This is the version Kid Buu later copies.
* In the end, the whole plot of ''Anime/MartianSuccessorNadesico'' boils down to a fight over the AppliedPhlebotinum that allows teleportation of everything from individuals to whole fleets of starships (note that the former is actually harder, as it takes a lot of effort to teleport living creatures without killing them). As a bonus, said teleportation also allows for TimeTravel, or rather, vice versa.
* ''LightNovel/ACertainMagicalIndex'':
** Kuroko Shirai can teleport herself or anything she comes in contact with. The higher concentration required relative to other types of powers (it involves eleven-dimensional vector calculations) prevents her from using it if she can't stay focused.
** Awaki Musujime has the ability "Move Point" which is basically a stronger version of Kuroko's Teleport: while Kuroko can only teleport things she touches, Awaki's ability boils down to "everything from point A to point B" as long as both are within 800 meters and the target doesn't weigh more than 4.5 tons. Unlike Kuroko, she has several issues teleporting herself due to a TeleporterAccident when she was younger.
** Both Othinus and Thor have an ability that looks similar to teleportation, but works in the opposite way: rather than moving themselves, they stay still and ''the entire world'' moves around them. Thor can do this via a very advanced spell borrowing from the legend of Thor as an almighty god (which he was considered at first, prior to later Norse myth relegating him to god of lightning instead), Othinus can do it because she actually ''is'' a god. They don't like using this ability too much though, as reckless use can throw the Earth's orbit out of whack, and nobody wants that.
* Noticeably absent in Franchise/{{Gundam}} for all of its Sci-Fi tropes until The ∀ Gundam and the Turn X. Notable for being done with {{nanomachines}} somehow.
** Seen again in ''Anime/MobileSuitGundam00'' when [[spoiler:Setsuna performs this in the 00 Raiser while using Trans-Am.]]
* In ''Manga/{{Gantz}}'', the titular sphere uses a slow teleportation process to send the team members on their missions. In keeping with the CrossesTheLineTwice spirit of the series, the insides of the characters' bodies are visible during transportation. Also, one of the Gantz weapons, the [[TeleportGun Y-Gun]], uses the same process to send captured enemies to an as yet unknown location.
* ''Anime/{{Doraemon}}'' had the "Anywhere Door", which was a door that could take you wherever you specified. You have to be [[LiteralGenie pretty specific]] about your target location, as it doesn't care whether or not it'd be practical for you to, say, end up walking over the threshold straight into the ocean.
* Common in ''MagicalGirlLyricalNanoha''. {{Cool Ship}}s like the Arthra come equipped with them for sending crew members passengers down planets and space stations; good enough mages can transport themselves across planets and dimensions though it will require quite a bit of preparation; and powerful [[SummonMagic summoners]] could [[MassTeleportation teleport entire armies en masse]] and at multiple points as a secondary ability.
** Secondary character Yuuno Scrya has the apparently unique ability to forcibly teleport an unwilling target, which was used in the first season to bring an enemy {{familiar}} with him away from the battlefield.
* Brita in ''Anime/DarkerThanBlack'' [[SuperpowerLottery got]] the ability to teleport herself and touched living creatures. [[NakedOnArrival Clothes don't count]], by the way ([[ShamelessFanserviceGirl not that she cared much]]).
* The ability to teleport in ''MahouSenseiNegima'' is treated as an extremely difficult and high level type of magic. Artfacts tend to be required, usually an entire [[InstantRunes rune]] port being involved; these are the mage versions of an airport and there [[strike:are]] were only 11 in the [[MagicalLand Magical World]]. A small few can teleport without one (usually by creating an [[ElementalPowers elemental]] gate of [[PortalPool some sort]]).
* Psychicers in {{Psyren}} sometimes have this power. W.I.S.E. Commander Shiner's Hexagonal Transfer System fires a beam that teleports everything it engulfs to a specified location on top of standard teleportation. Lan's hypercube boxes engulf areas and then "download" the contents of one to another.
* Among the titular ZettaiKarenChildren, Aoi is the teleporter. Her ability is a function of mass, distance and target density. Mio is her antagonist counterpart who has an ability to create {{Portal Door}}s on chosen locations, and several other characters use a little bit of telesensing for their composite abilities.
* In ''Anime/StarBlazers / Anime/SpaceBattleshipYamato,'' the Gamilons have a teleporter called the SMITE that can transport whole ships (or whole flocks of space mines) across relatively short tactical distances. Also, the [[OurWormholesAreDifferent space warp]] ability possessed by most ships in the Yamatoverse is essentially a form of very long-range teleportation.
* This was the ability of the large monster in ''Anime/{{Cencoroll}}'', who seemed to create small holes in the air and get sucked through them.
* In ''Manga/{{Naruto}}'', this is one of Tobi/[[spoiler:Obito Uchiha]]'s two main powers (the other being [[IntangibleMan intangibility]]); he does it by using his right eye to access an alternate dimension.
** The 4th Hokage used SummonMagic to instant teleport himself (and/or anything else he touches) to locations where he had placed special seals. [[spoiler:The 2nd Hokage apparently created the original version of this technique.]]
* Ryoko has this as an ability in most ''TenchiMuyo'' incarnations. The main limit she cites is needing to have previously been in that location.
* The 00 Raiser from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' can "quantize" itself when in Trans-Am, allowing for effectively short distance teleports. From the movie, the 00 Qan[T] has the same ability, [[spoiler:except the Qan[T] can quantize itself over vast interstellar distances]].
* Kazura from ''Anime/NightRaid1931'' can teleport as long as he can focus his vision on the target location. Kuse also has teleportation powers, although it is only limited in certain locations.
* In the 2012 OAV adaptation of ''LightNovel/AiNoKusabi'', every single doorway save for the main gate of Tanagura's Eos Tower is actually a teleporter that will get you to different rooms or platforms within the tower.
* God Eneru and Admiral Kizaru from ''Manga/OnePiece'' can transform into lightning and light respectively, allowing them to move at light speed, which basically give them this power (according to Einstein's theory of relativity, from their own point of view the transmission would be instant).
* ''Manga/TokyoESP'' has a couple of espers with this ability, the ptime ones being [[ActionGirl Minami]] and [[TheLancer Kyoutaro]].
* Doranbalt from ''Manga/FairyTail'' has teleportation magic, which has saved his life and the lives of others more than once.
* ''Manga/TheSevenDeadlySins'':
** Oslo, who is basically a [[OurFairiesAreDifferent fairy]] HellHound, is capable of teleporting himself and others. To teleport others he has to [[SwallowedWhole swallow them whole]] with his mouth.
** Vivian, a masked Holy Knight who looks like a bubble-head nurse from ''Franchise/SilentHill'', is capable of teleporting herself and others via magic.
** Merlin, Vivian's [[GenderFlip female]] master, is also capable of teleporting. Merlin's mastery over it however is much more advance. She is capable of teleporting a person to and from several locations in rapid succession almost instantaneously.
* Shu of ''Manga/CastleTownDandelion'' has this as his RoyaltySuperpower. ''Transporter'' allows him to teleport himself and anything (or anyone) he touches to a location he's previously thought about.
[[/folder]]

[[folder:Comic Books]]
* In the ''Comicbook/{{X-Men}}'' comics, ComicBook/{{Nightcrawler}} has the ability to teleport through another dimension, with a characteristic "BAMF!" noise and puff of brimstone. He also crops up in ''WesternAnimation/{{X-Men}}'', ''WesternAnimation/XMenEvolution'', and the [[Film/{{X-Men}} movies]].
** There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile). There is also [[ComicBook/IllyanaRasputin Magik]], who can teleport through both time and space but has to go through the demonic dimension of Limbo to do it. Subverted in that increased time or distance can (and has) distort the chances of arriving in the right...time or space.
** Magik's spell has been taught to another character, Megan Gwynn (Pixie) who made Nightcrawler feel obsolete for a story (as the Magic Teleport travels greater distances and accurately). However we've never seen Magik or Pixie teleport a 'short' distance.
*** Magik's teleportation is her mutant power, which makes the spell Pixie uses a bit of a research flub. Illyana's also done short distances, too, in combat.
** The female mutant Blink from ''ComicBook/AgeOfApocalypse'' and ''Comicbook/{{Exiles}}'' is also an example. She can teleport large groups of people as well as parts of objects. In combat, she specializes in teleporting ''[[PortalCut part]]'' of her targets.
** U-Go Girl from ''ComicBook/XForce'' was a teleporter, but she wasn't a very good one - even after a while on the job as a superhero, porting still made her feel ill. Venus Dee Milo would more or less replace her on the roster when the team changed to X-Statix, and was a marked improvement who even had other powers besides.
* The Marvel Universe has so many forms of teleportation as well as so many ways to block it that the conflicting advancements are explicitly compared to the ongoing battle between [[TheCracker hackers]] and encryption teams.
* Blow Out of ComicBook/TheNewUniverse has the paranormal ability to teleport, but the place he's in ''blows up'' immediately after he teleports out. This creates problems when he goes homicidally insane.
** Peek-a-Boo of TheDCU - a JustifiedCriminal who's fought TheFlash - has the same power, but is not homicidally insane...yet.
** Another New Universe example: Sedara Bakut, a character from later issues of ''Psi-Force'', can create door-like portals in space.
* Misfit, also from TheDCU, has teleportation with the added bonus that it heals her when she does it.
** It actually accelerates her already super-HealingFactor. She can go almost anywhere without fault without the need to visualize her destination (at least, not specifically in the way most others do). However, she can't take anything organic with her, else they explode.
* [[spoiler:Charles Brigman]], aka "Greyhound" from ''ComicBook/PS238'' is a high-level teleporter, capable of teleporting himself plus at least one passenger in physical contact to any place he has previously physically visited in an instant, regardless of distance (he can even teleport across [[AnotherDimension dimensional boundaries]]). He, as well as anyone teleporting with him, [[InertiaIsACruelMistress keeps momentum between jumps]].
* In the MarvelUniverse, [[Comicbook/CloakAndDagger Cloak]] can teleport via the "darkforce dimension," which his [[TeleportCloak cloak]] is a portal to. He can take passengers, but it's a pretty traumatizing ride if his partner Dagger isn't around to ameliorate the effects.
* In the Mirage ''Comicbook/{{Teenage Mutant Ninja Turtles|Mirage}}'' series, teleportation technology, due to its obvious wartime applications, is a goal for nearly every space-faring race. When Professor Honeycutt appears to have reached a breakthrough, he is hunted by two different cultures. Only one culture, the usually-benign Utroms, have achieved it, and other groups theorize that they actively, if covertly, prevent other people from obtaining it.
* The universe of ''Comicbook/{{Watchmen}}'' has teleportation tech - with a major drawback that things teleported tend to explode upon arrival. This effect turns out to be a major part of [[spoiler: Ozymandias' BatmanGambit]]
** Also Jon Osterman's nauseating (for Laurie at least) [[IncrediblyLamePun Manhattan Transfer]].
* John Stone of ''ComicBook/{{Planetary}}'' has his [[SharpDressedMan Blitzen Suit]] which enables [[http://img.photobucket.com/albums/v418/Wonderfullabs/junque/blitz1.jpg short-range teleportation]].
* Tempest of ''ComicBook/AtariForce'' has the powers of Nightcrawler, but in a lighter flavor. (Transfer dimension is a pleasant, sunny place.)
* Comicbook/DoctorStrange has at least one teleportation spell, though it's implied to be a considerable magical effort and also [[MagicIsAMonsterMagnet very noticeable]] -- he's happy to take ordinary transportation if he's not certain the destination is safe, or in cases where time is not of the essence.
* The JusticeLeagueOfAmerica has teleportation devices for their various bases. They've even weaponized it at least once, famously trapping [[ComicBook/TheDeathOfSuperman Doomsday]] in a series of portals to prevent him from escaping.
* In the reboot of ''ComicBook/PaperinikNewAdventures'', the Guardians of the Galaxy and the Evronians have teleporter platforms. Those of the Guardians are capable of interstellar travel.
** In the 2014 relaunch of the original series, Paperinik finds a way to use the Raider's chronosail like this: the chronosail is a small TimeMachine capable of moving people through space and time, but by setting the time travel to zero the effect is teleportation.
* In ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'', Sonic got to experience teleportation first hand when Mega Man brings him to Light Labs. He promptly wants to toss his chili dogs.
[[/folder]]

[[folder:Fan Fiction]]
* ''Fanfic/AllYourBaseAreBelongToHer'' has [[Series/BuffyTheVampireSlayer Dawn]] accidentally landing in the [[Series/StargateSG1 Gateroom]], only to discover that the Ancient's technology interfaces and amplifies her power as the Key, granting her teleportation abilities. The power comes with sharply-defined limitations, though that does not prevent Dawn from emptying bank vaults and pillaging high-end clothing stores (The SGC and NID are ''not'' amused).
* The ''Franchise/StarWars''[=/=]''Franchise/StarTrek'' fanfic [[http://stardestroyer.net/Empire/Fanfic/Conquest/index.html Conquest]] deconstructs the transporters of the latter when a force-powered individual reveals that a transporter kills the original and makes a duplicate. Later on, the Empire rigs up transporters on one of their ships. Not so they can use them for personnel, but so they can [[KickTheDog kidnap infants from the Federation]].
* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, the BigBad ([[HeelFaceTurn for a while, anyway]]) uses the canon power "Force Travel" several times. However, such great power comes with [[HeroicRROD consequences]].
* [[GodModeSue Leif Melyamos]] of the ''{{Redwall}}'' TransplantedCharacterFic FanFic/SoullessShell can teleport, despite the fact that the canon is {{Demythtification}} and isn't supposed to have magic. This is only the ''start'' of the fic's [[SoBadItsGood problems]].
* ''Fanfic/WithStringsAttached'' has several instances of teleportation:
** All of the skahs wizards can do it.
** Ringo teleports when he gets a sudden shock, back to the last safe location he'd seen or been. Once he teleported more than 400 miles away from his original location.
* The continent of Armia on the Hunter's world has many different portgates to take travelers all over the place.
* Fanfic/TheCalvinverse has several teleporters, most notably the MTM. ''Fanfic/RetroChill'' shows that Sherman has a teleportation belt, but [[WhatHappenedToTheMouse it never comes up again.]]
* Spoofed in the TitleSequence of ''Stone Trek'', where our AnachronismStew heroes simply fall out of hatches onto the planet.
* There is a major teleportation (known as "warping") network service in ''Fanfic/WarriorsOfTheWorldSoldiersOfFortune'', run by Kafra Corp, that connects major cities for a fee. People also use Butterfly and Fly Wings, magically imbued items, to teleport around.
[[/folder]]

[[folder:{{Film}} -- Live Action]]
* ''Film/{{Spaceballs}}'' deliberately parodies ''Franchise/StarTrek'''s transporters, down to "Shall I have Snotty beam you down, sir?" It does not go well, as the victim, President Skroob, ends with his body twisted around. It wasn't particularly necessary, as he was one room over.
* ''Film/GalaxyQuest'' exploits the same joke with the "digital conveyer". Using it is more an art than a science, and it only works with humans. Using it on pig-lizards has negative results [[note]]of the "turns-it-inside-out-and-then-it-explodes" variety[[/note]].
** It must also be noted that the idea of conveyer is less naive that the traditional transporter. It must be actually targeted on the object to transport or place to transport back.
** Also spoofed with the interstellar pods. The subject stands on a small circular disc reminiscent of a ''Star Trek'' transporter, whereupon a transparent goo rises up and engulfs the subject, who is then shot at ridiculous speeds across outer space and through a wormhole to their destination. One character responds after pod travel with a horrified scream.
** The pods are noteworthy due to the fact that, according to one character, the pods themselves could be ''shot down'' during transit. That's right; not only is the traveler still in one piece and conscious during transport (as Tim Allen's character finds out), ''[[ThereIsNoKillLikeOverkill they can also be targeted by starship-level weaponry!]]''
* One early, well-known example of teleportation in film is ''Film/TheFly1958'', which was successful enough to lead to several sequels and a big budget 1986 remake (which had a sequel of its own). The entire franchise is based on the results of [[PhlebotinumBreakdown teleportation experiments]] GoneHorriblyWrong.
* ...as is the 1966 British film ''Film/TheProjectedMan'', best known for its appearance on ''Series/MysteryScienceTheater3000''.
* [[spoiler: A machine that duplicates a person and teleports the copy]] is a major plot point in ''Film/ThePrestige''.
** Or does it [[spoiler: leave the copy and teleport the original]]?
** Or does it [[spoiler: obliterate the original entirely, and produce ''two'' copies, one in the machine, one at a distance]]?
* The titular ship in ''Film/EventHorizon'' used the AnotherDimension version of this to achieve FasterThanLightTravel. [[HyperspaceIsAScaryPlace Unfortun]][[ToHellAndBack ately]][[GhostShip ...]]
* Let us not forget the ''Franchise/StarTrek'' films themselves (ST:I - VI TOS cast, VII - X TNG cast, newest one a "reboot" of TOS cast). Interestingly, the 2009 ''Film/StarTrek'' film by Creator/JJAbrams uses a different visual effect for the transporter beam, to try to differentiate it from all pre-existing versions, it uses a swirling pattern as the molecules are dissolved. Also interesting to note that in this film, [[spoiler:they have problems locking on to some people, and at one point Scotty uses a new method he developed to beam on to a ship that is far beyond normal transporter range]].
* While typically depicted as a sort of jump-gate technology, Space Bridges in the TransformersFilmSeries are teleportation devices utilized by the Seekers to (initially) find unpopulated solar systems to harvest. They can take passengers, but landing is apparently troublesome if you're not a giant robot.
* ''Film/MarsNeedsWomen'' starts with three women vanishing abruptly in bad jump cuts. The Martian later states that: "We attempted to seize three women by transponder." Their failure probably has something to do with the fact that a transponder is an entirely different device from a transporter.
* Members of ''Film/TheAdjustmentBureau'' can fast travel to anywhere that is connected to a door, provided the person who opens the door must have a special hat to fulfill this condition.
* The digitization laser in ''Film/{{TRON}}'' was originally intended to be used as a teleporter, but its use has so far been limited to sending people into {{cyberspace}}.
* In ''Film/TheLastWitchHunter'', Belial uses some sort of tree-roots-like teleporter, which works by emerging from a wall or floor, pulling the transported in and dropping them off by another wall or floor in similar manner.
[[/folder]]

[[folder:Gamebooks]]
* The gamebook series ''Star Challenge'' features teleportation (known there as ''warping'') as one of the ways for interstellar -in one book, even interdimensional- travel -the other, your CoolStarship-.
[[/folder]]

[[folder:Literature]]
* In the science fiction serial, ''{{Literature/Alterien}}'', the Alteriens and other 4-dimensional beings teleport by way of instant wormholes that envelop them.
* The high spirits of Adam R. Brown's ''Literature/AstralDawn'' can teleport using only their thoughts.
* In ''Literature/DragonBones'', Oreg can do this with magic. It is limited to the surroundings of castle Hurog, though.
* The ''Literature/HarryPotter'' novels and movies have the Floo Network, a government-regulated teleportation system that operates through the user's fireplace. It is also possible for wizards to learn to 'apparate', that being the ability to disappear from one place and appear in another at will (with some restrictions). This, however, is difficult, highly uncomfortable and quite dangerous if done badly (failed apparition can result in the wizard getting 'splinched', i.e. leaving parts of themselves behind). For this reason, a license is required in order to legally apparate.
** One of the interesting non-plot tidbits we got in ''Half Blood Prince'' was being able to see the Apparition classes held at Hogwarts.
** If we're counting the Floo, then portkeys should count as well. They're objects that have a spell on them that allows the person touching them to arrive at a location. Any object can be turned into a portkey, though wizards tend to use things that would be taken as trash, since it cuts down on the chances of any {{Muggle}} accidentally picking one up.
** Supplementary material reveals that there are several magical creatures that specialize in teleportation magic. A particularly interesting example would be a bird called the Diricawl, which teleports in an explosion of feathers. The twist is that Diricawls are actually what muggles think were dodo birds, and muggles believe them to be extinct. In reality, the Diricawls escaped extinction by using their teleportation to hide from muggles when they realized they were being hunted.
* Steven Gould's ''Literature/{{Jumper}}'' (and sequel ''Reflex'') are about a teenager (and, in ''Reflex'', [[spoiler:his wife]]) who can teleport to any location he can remember clearly. Made into [[Film/{{Jumper}} a movie]], [[InNameOnly which was sorta vaguely related]].
* The time travel of Creator/MichaelCrichton's ''Literature/{{Timeline}}'' involved a mix of "turn you into data, transmit, retranslate back into matter" (accomplished via super-powerful quantum computers) teleportation and alternate universes.
* In Creator/DavidWeber's ''Literature/EmpireFromTheAshes'' series, in addition to standard FTL, the Fourth Empire also made use of a network of "mat-trans" devices that threw matter through hyperspace and caught it on the other side. [[spoiler:This caused the fall of the Fourth Empire by allowing the spread of a horrifically-effective bio-weapon.]]
* Creator/RobertAHeinlein's book ''Literature/TunnelInTheSky'' has a "Ramsbotham Gate" that requires equipment only at one end.
* In the novel ''Literature/GoodOmens'', apparently demons can transport themselves over the telephone network. When Crowley escapes a Lord of Hell, he traps the aforementioned Lord in his answering machine's tape in a CrowningMomentOfFunny.
* ''Literature/TunnelThroughTime'' by Lester del Rey has some characters going back to the time of the dinosaurs, the AppliedPhlebotinum breaks down and they are stranded, then later, one of the scientists comes back to get them after developing some improvements that allow him to summon the gateway with a device like a remote control.
* Creator/LarryNiven:
** The Literature/KnownSpace [[TheVerse 'verse]] has humans installing "transfer booths" throughout the world, which creates all sorts of changes in society on Earth due to their virtually free running costs: Geographical identity vanishes in the face of global monoculture; people travel all over the world for minor errands like shopping; whenever anything happens on the news a massive "flash crowd" zips in from every corner of the earth after hearing about it; and whenever there is a crime, no one has an alibi. The Puppeteers' "stepping disks" also play a major role in the ''Literature/{{Ringworld}}'' sequels.
** He also put teleporting booths in the otherwise [[MohsScaleOfSciFiHardness hard-science]] ''A World out of Time''. Unlike the Known Space teleporters, these were innately short-range and required a long, unbroken string of booths to travel long distances.
** Niven also wrote another Verse where exploring the social and economic ramifications of similar teleport technology is the main theme of the stories.
* Dan Simmons's novel ''Literature/{{Illium}}'' has some of its cast living in the aftermath of TheSingularity. Most transportation on Earth now involves "neutrino faxing" through faxnodes, which achieve instantaneous travel from any node to another by transmitting only the ''data'' of the traveler's composition from node to node, breaking down the original into raw matter, stored for the reconstruction of other travelers. Faxing is technically death and instant cloning at the other side, complete with memories. When they find out, this bothers the main characters for all of 5 seconds. Hinted at to the reader who recalls that "fax" is a shortening of "facsimile," or ''exact copy''...
** There is also [[QuantumMechanicsCanDoAnything "quantum teleportation'']], which is used by the post-humans and the Olympian Gods. It actually transports the user rather than disintegrating and recreating them, as well as allowing [[TimeTravel time travel]] and travel between [[AlternateUniverse alternate universes]].
** Simmons does extremely high technology in his science fiction as a matter of course. His somewhat more famous ''Hyperion'' series had galactic society linked by wormhole-like portals on countless worlds. The absurdly super-rich had houses with doors built out of these portals, meaning their house could technically be on a dozen or more different planets. Of course, when the [[PhlebotinumBreakdown portal network crashes]]...
* Explored heavily in ''The Resurrected Man'' by Creator/SeanWilliams. Also includes neat spin-offs, like saving brain backups and teleport surgery.
* Creator/CJCherryh's ''Literature/MorgaineCycle'' novels (begun long before ''Franchise/{{Stargate|Verse}}'' was conceived, and based on ideas in still earlier Creator/AndreNorton novels) feature a network of gates originally built by a long-vanished species, which link countless inhabited planets together. The gates can be used for TimeTravel, but if anyone tries to alter the past the result will be catastrophic for every planet that has gates. In an attempt to prevent this, the title character Morgaine travels from planet to planet, attempting to shut down the gate network one planet at a time.
* Creator/AnneMcCaffrey uses this in two of her series, ''Literature/DragonridersOfPern'' and [[Literature/TowerAndTheHive The Tower/Rowan]] series. In both PsychicPower is used to move people and things through space (and we find out later, time). In the Tower books, range is limited to the Talent's personal strength, though they can use purpose-built power generators to boost their powers (both range and "lifting" capacity) massively. The Dragons are apparently only limited by the lack of accurate reference points. (Riders have accidentally time-traveled by visualizing their desired location at the wrong time of day.)
* Creator/MarionZimmerBradley used this in some of her Literature/{{Darkover}} novels. Towers full of powerful psychics could send people or objects from tower to tower instantaneously.
* Creator/KatherineKurtz's Literature/{{Deryni}} have Transfer Portals, which are small areas on a floor or earth (usually roughly a square meter at most) that have unique psychic signatures (described as a faint tingling sensation for the Deryni who touch them or stand on them). Deryni can travel instantaneously between two Portals by standing on the departure Portal, mentally concentrating on the destination Portal and "warping the energies just so". There are a number of limitations which keep them from being [[GameBreaker excessively advantageous]]:
** Deryni must know the signatures of both Portals (to ensure they end up where they intended to go and can safely return). A highly skilled Deryni ''could'' give another Deryni a sufficiently accurate impression of a Portal's signature for the recipient to able to use it, but most Deryni read Portal signatures directly for themselves.
** [[PowerAtAPrice Repeated jumps are mentally and physically tiring, as are longer distance trips]].
** Thanks to the persecutions and the [[BanOnMagic Laws of Ramos]], some Portals were destroyed and others are kept secret. Building a Portal requires specialized knowledge that in twelfth-century Gwynedd is not widespread, as well as a great deal of energy.
** A Deryni can take another person or similar amount of matter through, but not much more than that. Taking another living person through requires that the "passenger" relinquish mental control to the active partner. This can mean lowering one's shields or being unconscious.
** Portals can be set to limit their use even if their signatures are widely known. A Portal may be set so that it can only be detected by certain people, and it can be set so that a person could use it yet be unable to leave the Portal square (even to teleport back!) unless released by the Portal's owner or some designated person(s).
* The wizards in the Literature/YoungWizards series can use a transit spell (a.k.a private gating) to move around the world, to another planet, or even to another star system. Even though the spell is easy to learn and safe to use it does tire out the wizard, especially for long trips, so most wizards use it for short trips to naturally occurring world gates and then use the world gates for long distance travel, since world gate travel takes much less energy. On planets with very advanced technology non-wizards can use the world gates for inter-stellar travel.
* The stories set in Peter F. Hamilton's ''Literature/CommonwealthSaga'' feature a galaxy connected by a network of stargate-like wormholes. The preferred method for interplanetary travel? Railroad, of course.
** The sequel saga, ''The Void Trilogy'', does this straight. Most important planets, like Earth, are covered in a "T-sphere", a network created by miles-high orbital towers, that can create wormholes the size of a person and send them from place to place on the planet instantly.
* In Creator/StephenKing's short story "[[Literature/SkeletonCrew The Jaunt]]", people who use the titular teleportation device have to be dosed with sleeping gas before being sent through. That's because anyone who makes the trip while conscious suffers a horrific side effect: while their body is transported instantaneously, their consciousness floats through a featureless limbo for [[AndIMustScream what seems like eons]], and they emerge from the experience permanently insane.
* In addition to teleportation as an occasional PsychicPower, the ''Literature/PerryRhodan'' universe features ubiquitous 'matter transmitters'. These generally require a receiving unit to work, but there is also a stock starship weapon that teleports large-caliber ''nukes'' without needing one of those at the target location. (It doesn't work through modern [[DeflectorShields shields]], but a direct hit on those or even a near miss is still bad news.)
** Also feature Star-transmitter that allow ships/Fleet/Planet teleportation between galaxy. Not common but used as a plot coupon more than often.
* Teleportation devices known as displacers are common in Literature/TheCulture. Most of the large ships have them and they can be used for things like transporting cargo and putting an anti-matter nuke in you opponents back pocket. However, it is noted that there is an average failure rate of one in seventy eight million displacements, usually with undesirable results.
** This is a nice comment on acceptable risk. For The Culture all other methods of transport/emergency evacuation are essentially perfect, thus displacement is rarely used.
** It should also be noted that teleportation in the Culture is not done by the disassembly/reassembly mechanism, but by the use of some vaguely described short-lived wormhole technology
* Teleportation via sorcery is commonplace in the Literature/{{Dragaera}} 'Verse, where all that is needed to do so at will is Imperial citizenship and the proper training. Steven Brust makes teleporting the basis for a running gag in the Vlad Taltos novels: while Dragaerans suffer no side effects, humans become extremely nauseated by the sensations of spatial displacement and usually puke afterwards.
* The Luggage in Literature/{{Discworld}} can be considered to be a transporter, since it can return previously dirty clothes washed and ironed. It can also make people disappear (by 'eating' them), and can teleport 'itself'.
** Magical teleportation is known. Known to be a pain, anyway. Teleport mishaps are not unknown as a concept, and are very unwelcome.
** The Nac Mac Feegle have a famous ability to get into anywhere, including AnotherDimension, which is eventually explained as a form of teleportation called the "crawstep". They rarely use it to travel ''within'' a dimension; for that they have "feets".
* In Algis Budrys's ''Rogue Moon'', teleportation is done the ''Franchise/StarTrek'' way of decomposition and reconstitution. The book is more interested in the implications: two copies of the same person genuinely are the same person, giving them telepathy until they diverge enough. This is useful in investigating an alien machine that kills its occupants. The decomposition is lethal, no ifs, ands, or buts. The scan can then be reconstituted any number of times, but this is a separate process. ''Rogue Moon'' is messed up.
* In Literature/GeorgeRRMartin's shared world series, ''Literature/WildCards'', there are several characters who use various forms of teleportation. Examples include "Popinjay," a private detective who uses his forefinger and thumb to form a gun and can teleport anyone or anything he points at to anywhere he can visualize including the N.Y. jails or the scoreboard at Yankee stadium. In the recent books, "Lilith" is an assasin who teleports herself and can teleport others she grabs.
* Alfred Bester's novel ''Literature/TheStarsMyDestination'' posits a future in which people have learned to teleport ("jaunte"), but only over moderate distances (up to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until the [[ActionSurvivor protagonist]] somehow jaunts several hundred thousand miles to escape from his doomed spaceship. [[spoiler:[[CursedWithAwesome It doesn't improve his life.]]]]
* ''Literature/TheRestaurantAtTheEndOfTheUniverse'': "I teleported home one night with Ron and Sid and Meg. Ron stole Maggie's heart away, and I got Sidney's leg." The actual process seems relatively safe, though--the only issue is some protein and salt loss for first-timers, and the only mishaps are either user issues or someone helping themselves to the transport.
* TheGuardians each have a unique [[PersonalityPowers Gift]] related to what they were in life. Teleportation is common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah and [[spoiler: Jake Hawkins]].
* ''Literature/TheGrimnoirChronicles'': Travelers from the Grimnoir books.
* Harry Harrison's short story collection ''One Step From Earth'' posited the idea of a teleportation system that involved taking two objects and connecting them across any distance by allowing them to share the same spot in another continuum (where, conveniently enough, time doesn't exist). As one character puts it: "What goes in one comes out the other." The book then goes on to explore the impact of such a thing on everything: warfare, romance, colonization, medicine, crime and punishment, and mankind's ultimate destiny as a species.
* Transporters (obviously) feature in the Franchise/StarTrekExpandedUniverse. One novel, ''Federation'', has a character from the late twenty-first century be transported and become depressed because he thinks he's gone through one of the experimental teleporters from his own time, which simply transferred the information to make a copy and then killed the original. Starfleet officers have to explain to him that the modern transporter converts your original molecules to energy and back again and then reassembles them.
** Additionally, ''Literature/SpockMustDie'' allows Doctor [=McCoy=] to explain his distrust of transporter technology. He believed that when a person's body is broken down into particles by the transporter, the individual no longer exists, and the reconstituted person who appears on the other side is merely a copy who doesn't realize this himself due to having the memories of the previous individual.
* In the ''Literature/HeraldsOfValdemar'' books, this falls within the [[MindOverMatter telekinetic skill]] called "Fetching." A skilled Fetcher can move living things without harming them; under duress they can even move themselves. [[BondCreatures Companions]] and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's [[TeleportationSickness somewhat unpleasant]], especially if they make a number of "Jumps" in a row. Also, mages of high enough skill and power, or working in concert with other mages, can create [[CoolGate Gates]], which allows people to travel long distances instantly.
* Septimus and Marcia Overstrand in ''Literature/SeptimusHeap'' use teleportation spells a few times. These have a rather long lag time between the start and the end of the process, which results in a few troubles.
* A duology of novels, ''Farthest Star'' and ''Wall Around A Star'' by Creator/FrederikPohl & Creator/JackWilliamson, feature a form of teleportation that sends a copy of you elsewhere but leaves the original intact. The copy can be modified ''en route,'' since all you're transmitting is information. Interestingly, this is how most physicists figure real-life teleportation might work.
* In ''Omega Rising'', first in the ''Codename Omega'' series, Nuke's team have the ability to teleport. The technology requires something to lock on to, so the team have transmitters fitted into their armour. This means if they take their armour off, they're stuck. Teleporting to another place is tricky and requires confirmation, usually visual, that the space is clear. Teleporting could result in someone appearing half-way through a solid object, so using it to get inside buildings is extremely dangerous.
* In AndreNorton's ''Storm Over Literature/{{Warlock}}'' and ''Ordeal in Otherwhere'', a major Wyvern power. In ''Forerunner Foray'', Ziantha is driven by an ArtifactOfAttraction to try to apport it, and succeeds.
* Ruahks in A.L. Phillips's Literature/TheQuestOfTheUnaligned get the ability to "pop" things from place to place as one of the secondary aspects of their wind magic. This power appears to have some limitations, as a ruahk in one of the preview stories explains that trying to teleport five greased pigs (ItMakesSenseInContext) would require that he either chase them down and touch-pop them one at a time, which would take a while, or that he try and pop all five at range, which would wipe him out for hours.
* ''Literature/WayStation'' by Creator/CliffordSimak is about a relay station built on Earth to circumnavigate a dust cloud interfering with teleporter beams. TheFederation has a huge PortalNetwork, but unconnected planets can only be reached by sublight starships. The teleporters are of the Twinmaker variety: the information about the traveler together with its [[OurSoulsAreDifferent soul equivalent]] is beamed to the destination where the body is rebuilt. There are multiple mentions of tanks with acid to dissolve departing travelers and tanks to store the remnants.
* In ''Literature/CharlieAndTheChocolateFactory'', Willy Wonka has figured out how to send an actual bar of chocolate directly into the homes of TV viewers via an advanced television camera setup and intends to use it as a new way to advertise his products. Television-obsessed kid Mike Teavee decides he wants to be "sent by television", even pointing out in the 2005 film adaptation that Mr. Wonka's invented a teleporter yet isn't using it for anything more exciting and world-changing than candy. He defies Mr. Wonka's warnings not to mess with the setup and manages to teleport himself into a monitor...forgetting that anything transported by television always comes out smaller than it was before...
* In ''Literature/TheWheelOfTime'' "Traveling" was an ability lost for centuries before the events of the books, in which it eventually gets rediscovered.
* In the ''Literature/SchooledInMagic'' series, there are two means of teleportation. The first and most common means is a gate which has a set location and can be used by anyone with or without magical talent. The second is a complicated and draining teleportation spell which only the most powerful and skillful of wizards can use.
* In ''Literature/TheWitling'', teleportation of both themselves and other objects and people is one of the main PsychicPowers of the Azhiri, referred to as "renging". They actually do it by exchanging the material to be teleported with an equal volume of matter from the destination. The distance and direction in which things can be renged is apparently unlimited, but in practice, it's limited by the relative velocity of the departure and destination locations due to the rotation of the planet. Additionally, an Azhiri can only reng themselves to locations that they have either been to or seen. Most Azhiri can't seng (another of their powers, basically farsight) over very long distances, but the extremely Talented Guildsmen can seng almost anything and anywhere, which means they can effectively teleport themselves wherever they want. The ability to kill at a distance, "kenging", works on the same principle: The attacker scrambles an enemy's guts or brains by swapping two equivalent volumes of organs or brain matter within the body, killing instantly but leaving no outward injuries.
* There is a short story about a test of a teleportation device, which requires one giant machine at one end (Earth) and one at the other (Titan, one of Saturn's moons). The test also involves simultaneous teleportation from both ends. On the night before the test, the man chosen for the test is visited by a strange guy, who keeps talking about love in an odd way, explaining that the love of his life is on Titan (apparently, it takes a ''long'' time to get there using conventional means). He drugs his host and takes his place as the test subject. As he's teleported, the original test subject walks in, but it's too late. Then a woman steps out of the Earth teleporter, who doesn't appear to be the Titan test subject. She explains that she got the Titan test subject to switch places with her, as the woman wanted to find a certain man on Earth. She is told that his current address is "Titan, Solar System". As she turns back to the teleporter, one of the engineers tells her that the next teleportation test isn't for another six months.
* In ''Literature/CaptainFrenchOrTheQuestForParadise'', the function of the Ramsden relativistic drive is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
[[/folder]]

[[folder:Live Action TV]]
* ''Franchise/StarTrek''. The main built-in limitation was the need for communicators to provide homing signals (directly or via forward observation) for the ship's transporter system, although practically any NegativeSpaceWedgie will probably also conveniently block or disrupt the transporter beams until it's been dealt with. Transporters were also supposed to be unable to beam through [[DeflectorShields shields]], although there have been several counterexamples.
** ''Film/StarTrekInsurrection'' had some sort of energy beam which was being used to capture colonists and force-migrate so that the planet and its resources could be exploited. The exploiters weren't willing to commit murder, but kidnapping by teleportation was sufficient.
*** The bad guys in Insurrection used regular transporters just like every other species in ST has, but since Captain Picard and company had set up transport inhibitors (jammers), the bad guys had to use drones that hit each colonist with tags (like RFID tags), which would enable them to get a transporter lock. The transporter effect looked a little different, as it does with each species, i.e. Federation is blue/white, Klingon is red, Cardassian is orange/yellow, Borg is green, etc.
** Whenever there is a transporter malfunction leaving people stranded on the planet, the crew immediately forgets about the (independently-powered) shuttlecraft transporters, without even so much as a hand-wave to explain why they can't use them.
*** Let's not forget (although the crew seems to) the subcutaneous transponder, which is supposed to be able to allow them to be located and transported without a communicator. Its real storyline purpose was to have a cool new way to escape a jail cell.
** There's some interesting logic to Star Trek prisons-- since almost every race has, or can obtain, transporters, prisoners are kept in with force fields to prevent transporter escapes. The fatal flaw with their system is they forgot to put bars on the doors in case the power goes out (which it almost invariably does.)
* A throwaway line on ''Series/StarTrekDeepSpaceNine'' is the only examination of the social effects of the transporter that ''Franchise/StarTrek'' ever had: Sisko says that when he first started going to Starfleet Academy in UsefulNotes/SanFrancisco, he got so homesick that he went back home to UsefulNotes/NewOrleans every night to have dinner with his father. He used up an entire month's worth of transporter credits in a week. For comparison, today this would be a four-hour plane trip costing around $500.
* In ''Series/StarTrekEnterprise'' the transporter was a new technology "approved for bio-transport", but with the crew reluctant to use it for anything but inanimate objects. Sheer necessity forces them to do otherwise during the Season 3 Xindi conflict, and after that 'beaming' becomes a standard tactic. However, there was an episode ("Vanishing Point") where Hoshi Sato uses the transporter and begins to fade out of existence. [[spoiler:It turns out to be AllJustADream experienced in mere seconds as Hoshi was rematerialising. A recommendation is made to Starfleet to compress the transport beam.]]
** It is noted that "you can feel yourself in both places at once" by one member of the ''Enterprise'' crew - hinting that Star Trek transporters do ''not'' cause discontinuation of consciousness. That would mean they are not Twinmaker teleporters. What part of the phlebotinum allows for this is unknown.
* ''Series/BlakesSeven''. Teleportation was performed through teleporter bracelets, which therefore had to be nicked from the characters. Virtually every episode. Even in their first use "Cygnus Alpha", Blake was relieved of his. The Liberator's teleport bracelets were also fragile and highly prone to breakage. Those used aboard the Scorpio were sturdier, but no less nickable. (BBC budgets being what they were, the "special effect" involved was drawing a thick white line around the person before they appeared out of thin air.)
** Interestingly, the effect on the transporter pad was different than the effect on the planet (or other remote location.) The planet had the white outline, while the transporter pad had a sine-wave distortion effect.
** When the special effects improved in Series 4, the ''Scorpio'' teleportation effect was more similar to a ''Franchise/StarTrek''-style beaming.
* ''Series/DoctorWho'' has used an occasional [=TransMat=] device, most notably in "The Seeds of Death", set in a future where only weird eccentrics had any interest in any other means of transportation.
** The TARDIS itself, by dematerializing and rematerializing somewhere else in time and space as it does, could be said to behave similarly to a teleporter, though it is made clear that the TARDIS moves through the time vortex to get places.
** The old series established the rule that "short hops" in the TARDIS - moving only a small distance in time or space - were very dangerous and for emergencies only, because many plots could have been resolved too easily if the TARDIS could be used as a teleporter. The new series have quietly dropped this rule.
** In the second half of the Tenth Doctor's run, he seemed pretty hostile towards people (or at least humans) trying to use, develop, or exploit teleportation and teleportation-related devices.
* ''Series/StargateSG1'' has "rings", which require a ring platform at both ends (usually. Ringing from an atmospheric craft to the ground can be accomplished by just dropping the rings out the bottom of the ship), and can be intercepted by flying into the transmission beam. The Asgard have an even more advanced and flexible beaming system that can beam things of any size and doesn't require such things as rings. Humanity has adopted that technology in limited numbers. ''Series/StargateAtlantis'' introduces Wraith transporters, which emit a visible beam that "scoops up" anyone in its path and stores them in compressed form until needed. Atlantis has its own internal teleportation system which lacks any kind of special effect except a descending light through stained-glass doors (Which seems to imply that they are merely a redesigned ring platform), and functions exactly like a Sufficiently Advanced Elevator. Also, as more and more technical details are revealed, the stargates themselves are turning out to be highly advanced teleporters.
** Subverted in one episode where O'Neill and Teal'c are trapped in an experimental spacecraft. Jacob Carter shows up with a Tok'ra spaceship but they face the problem of how to get the two from the disabled craft to his. When O'Neill asks if he can't just "Beam them up", Carter responds "Who do I look like, Scotty?"
** The Stargates themselves do not count. They are wormholes, which work by bending space-time.
*** Although they do in fact create wormholes, the Stargates ''also'' dematerialise and rematerialise the objects being transported through them ("48 Hours" being the prime instance of PhlebotinumBreakdown related to this).
**** Presumably it's easier and/or more power-efficient to beam things through a tiny wormhole than to create one capable of taking a human-sized (or larger) object directly. This is alluded to in the finale of Stargate Atlantis, when it is implied that creating a wormhole big enough to take a full-sized ship ''without'' beaming requires an enormous amount of power.
**** They also dematerialize as a safety measure as well. The wormholes are actually in the same state as deep space (aka cold and airless) so any live being who wasn't dematted before hand would ''die'' upon entering the wormhole. It's implied it still screws with molecules as early on, the Earth Alpha Gate when hooked up to the first version of the Dialing Computer would spit people out covered in frost who described the experience like being thrown through a blizzard naked. [[TechnologyMarchesOn After upgrading it based on the DHD tech early in SG-1's run this never was a problem again.]]
** The Asgard transporters are far more advanced than the old Ancient 'ring' transporters (that the Goa'uld use all the time) in that the Asgard ones are not particularly limited by the size of the object (the Prometheus transports a whole skyscraper in DuesExMachina for example, and in ''Thor's Chariot'', an Asgard vessel practically hoovers up a trio of pyramids and everything else the Goa'uld have brought). They can also transport through things that rings can't get through (in 'The Intruder' they beam Sheppard through the cockpit of the F-302, and in 'Critical Mass' they apparently use it to beam a Goa'uld symbiote out of a body).
** There were also the Aschen transporter platforms that did not require rings. You just get on the platform and choose your destination on the small console. A small flash later you're there. No word on what happens if the destination platform [[TeleFrag is not empty]].
*** The city of Atlantis (and, presumably, all the other Ancient mobile cities of the same design) have internal transporter platforms that work in the same way. If both platforms being used are occupied, anything on them simply swap places.
* ''Franchise/PowerRangers'': Teleportation existed in several of the show's incarnations in different ways. The original Rangers in ''Series/MightyMorphinPowerRangers'' could teleport by turning into colored streaks of light, though it sometimes appeared that they were actually flying instead. In later seasons, teleportation was less common for the heroes whose powers weren't alien in origin, but villains usually maintained some form of instant transmission. For the seasons that had it, ''Power Rangers'' was considered one of the exceptions mentioned in the article lead: they could and did travel to other star systems via teleportation.
* ''Series/{{Andromeda}}'' did not have reliable teleportation technology, though they occasionally encountered characters with access to "tesseract fields", which most often allowed instant transport, but could also allow time travel, intangibility, and pretty much anything else the plot called for. Also, many of the more advanced beings (such as Paradine and avatars) being only loosely rooted in time and space, could pop into existence wherever they liked.
** There was also that time-travel device built by Harper and the Perseids based on the concept of quantum entanglement, that was used to successfully send Dylan 300 years into the past and back. They also try to use it later to teleport Dylan from the edge of a black hole, unsuccessfully this time.
* ''Series/TheTomorrowPeople'': Teleportation was an innate ability of some of the characters.
* ''Series/RedDwarf'' has featured several different teleportation devices, each of which has had different rules governing its operation. Usually the RuleOfFunny.
* ''Series/TheOuterLimits1963'' featured teleportation in several episodes.
** In the series pilot, "The Galaxy Being", a tinkering radio station engineer makes FirstContact with the titular alien, who is somehow teleported from a planet in the Andromeda galaxy to Earth when a disc jockey increases the power of the station's transmitter.
** In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth--and, eventually, vice versa.
** In "The Special One", EvilTeacher Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the series' most striking visuals.
** In "[[Recap/TheOuterLimits1963S1E27FunAndGames Fun and Games]]", the Anderan alien "electroports" two humans to and from the site of the GladiatorGames his planet holds.
* This is one of Hiro's powers on ''Series/{{Heroes}}''.
* ''Series/{{Sliders}}'' had them traveling from alternate universe to alternate universe through a portal that they opened when it was available through a device similar to a Motorola Tele-Tac cellular phone.
* In ''Series/{{Charmed}}'', just about any magical creature can teleport, with different special effects. Witches used to have Blinking but that ability was stolen by Warlocks and is now considered evil.
* In the Creator/PeterSellers episode of ''Series/TheMuppetShow'', Bunsen fries Kermit's nerves by causing various things - usually Beaker - to pop in and out near him. When he demonstrates it on the Muppet Labs portion, Kermit confronts him, only to be transported to Africa.
* In ''Series/{{Soap}}'' Saul and Burt try to escape the UFO using a transporter and manage to go back in time to Ancient Rome and in front of a Mexican firing squad.
* An episode of ''EarthFinalConflict'' has a human scientist develop a teleportation device, which he uses to teleport small bombs near Taelons. When his hideout is raided, he teleports himself to a warehouse he owns, not realizing that the feds previously raided the place and moved things around, so he ended up [[TeleFrag fused with a shelf]]. In order to prevent himself from being captured and end this horrible existence, he teleports to the same exact location, which somehow creates {{Antimatter}} and blows up the warehouse (really, that much anti-matter should've destroyed the entire city at the least). The technology is lost, [[NoPlansNoPrototypeNoBackup of course]], and is [[ResetButton never mentioned again]].
** There are also ID portals that send people and objects through inter-dimensional tunnels, possibly involving dematerialization. There are installed all over the world for quick transportation. Once again, the possibility of {{Teleporter Accident}}s or TeleFrag is not mentioned.
* In ''Series/TheAdventuresOfSuperman'' episode "The Phony Alibi", BunglingInventor Professor Pepperwinkle creates a system for transporting people through telephone wires. As usual with Pepperwinkle, a gang of crooks befriends the naive professor, then uses his invention for evil; they commit crimes in Metropolis, then phone themselves to distant cities and make sure plenty of people see them to set themselves up with a (seemingly) perfect alibi.
* Faster-than-light jumps in ''Series/BattlestarGalactica2003'' resemble long-range instant teleportation more than anything else.
* ''{{Series/Eureka}}'' made one up for plot reasons in the Season 2 finale.
** The FTL drive developed by Fargo and Henry appears to work like a teleporter. In fact, when they send things to Titan, they don't even use a ship. The object is simply in one place, then it's in another. Which begs the question of why they even needed to build a spacecraft for the Astraeus mission.
* ''Series/TheBigBangTheory'' [[DeconstructedTrope demolishes the trope]] in one scene: Sheldon states that the problem with transporting someone is not achieved by teleporting the person, rather, by scanning the person's genetic matter, and then sending the data to a new location, where it is subsequently recreated. So in essence, they're destroying a person in one location, and creating a perfect copy in another.
** Nevertheless in a commercial advertising the series switch from Monday to Thursday, Sheldon announces he developed a transporter device and beams the group from Monday to Thursday.
* The agents of ''Series/OddSquad'' travel around squished in balls that move in pipes to get from their headquarters to the outside world. Their badges, when configured a certain way, also does this, though it's normally to teleport to the Mathroom.
* Gordon, an Inhuman from ''Series/AgentsOfShield''is capable of teleporting virtually anywhere on the planet, explained via quantum entangement in-universe.
[[/folder]]

[[folder:Other Sites]]
* ''Wiki/SCPFoundation''
** [[http://www.scp-wiki.net/scp-429 SCP-429 ("Clockwork Teleporter")]]. When someone wears SCP-429 they can visualize a location and be instantly teleported there.
** [[http://www.scp-wiki.net/scp-462 SCP-462 ("The Getaway Car")]]. When someone sits in the driver's seat of SCP-462 and turns the key, they will disappear and turn up near their intended destination a variable amount of time later.
** [[http://www.scp-wiki.net/scp-761 SCP-761 ("Slightly Less Dangerous Trampoline")]]. When someone jumps on the trampoline they are subjected to TeleportationMisfire and end up in a random location within 15 meters. If there is already a solid object where they arrive they suffer a TeleporterAccident and become merged with the object. Depending on how much of their body is merged with the object they can suffer a {{telefrag}}.
** [[http://www.scp-wiki.net/scp-1290 SCP-1290 ("Flawed Teleporter")]] is a teleporter that, unlike most, does not violate physical principles such as conservation of position and conservation of linear momentum. Thus, when you step into one, you emerge from the other upside-down and travelling very quickly sideways.
[[/folder]]

[[folder:Pinball]]
* This is the main gimmick in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]'' pinball, which requires the player to activate the ''Enterprise'' transporters and beam Kirk's crew out of the backglass.
* ''Pinball/{{Stargate}}'' has both the titular gate itself, as well as a playfield Teleporter blocked by a Horus Guardian statue.
* Creator/{{Bally}}'s ''Pinball/DungeonsAndDragons'' has a "Teleport" mechanism that instantly whisks balls from one side of the table to the other.
* The "Colony" playfield in ''VideoGame/ThreeDUltraPinball'' uses these to warp pinballs around.
* Creator/SternPinball's ''[[Pinball/StarTrekStern Star Trek]]'' uses this to show the Bonus Multiplier beaming up.
* In ''Pinball/{{Krull}},'' the player can only reach the lair of the Black Fortress (a lower-level playfield) after enabling the Transfer.
* ''[[Pinball/TXSector TX-Sector]]'' is all about using "transphazers" to move pinballs around the table.
[[/folder]]

[[folder:Tabletop Games]]
* Almost every race in ''TabletopGame/{{Warhammer 40000}}'' has a few.
** The Imperium's are relatively advanced (Even if the Mechanicus to have to do the whole chanting and sacred oils thing), Eldar can make microjumps through the Warp, and Necron teleportation works across ''interstellar'' distances. The Ork mek Orkimedes also created a "tellyporta" device for the Battle of Armageddon, which apparently is standard issue for meks in ''Videogame/DawnOfWar''.
** Except the Tau, as they know practically nothing about the Warp (due to having almost no psychic potential).
** The Orks have even made weapons out of them. The Shokk Attack Gun is an anti-tank weapon that projects a narrow forcefield through the Warp, and sends a small Snotling to the target location. The Snotling is driven [[AxCrazy utterly crazy]] by the short time it spends in [[{{Hell}} that nightmarish dimension]], so when it emerges from the portal inside the tank, it begins ravaging the crew.
*** The Ork Tellyporta was said to have been invented by the legendary Ork Mek, Orkimedes. Such Tellyportas were used in the Wars of Armageddon to deploy [[HumongousMecha Gargants]] and other reinforcements from Roks. In fact, Tellyportas are one of the few pieces of technology that Orks can build better and more reliably than humans, much to the chagrin of the Techpriests.
* ''TabletopGame/{{Traveller}}'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[MohsScaleOfSciFiHardness hard-physics]] factors.
* The "Warp" advantage in ''TabletopGame/{{GURPS}}''. A later supplement built a whole power around the ability to teleport, including the ability to teleport poison out of your body.
* ''TabletopGame/DungeonsAndDragons''
** Early editions featured spells that let you be this, namely 'Teleport'. Note that a higher-level spell was 'Teleport Without Error'. All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[TeleportInterdiction several ways to block it]]. ([[http://www.d20srd.org/srd/spells/teleport.htm teleport]] and [[http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport]])
** So many Demons and Devils have the ability to teleport at will, in fact, that it is surprising most of them still have legs and/or wings.
** Blink dogs can teleport to a position right behind opponents, allowing a surprise back attack.
** 4th edition appears to limit this to 'set' teleport circles, and a special ritual to try to beam yourself to one. This had the overall goal of balancing increased access to utility spells (rituals can be cast by any character) against the ridiculously powerful nature of the 3rd edition spells.
* ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. The Ninthla is a pea-sized {{mutant}} spider that can teleport up to one mile three times per day. Its favorite tactic is to teleport inside its target's clothing/armor and inflict a bite that injects a poison that either kills or renders the victim catatonic.
* ''TabletopGame/RocketAge'' has a number of transporters, but only one man portable: an Ancient Martian artefact that requires a beacon at the target location to work.
[[/folder]]

[[folder:Toys]]
* ''{{Bionicle}}'' has several methods that allows a being to teleport. Some beings (like Botar's species) have the power naturally, others needs to wear a [[MaskPower Kanohi Kualsi]] ("Mask of Quick-Travel", allows one to teleport to any location within eyesight). Finally, the mysterious Arthaka apparently has the power to teleport anyone from anywhere, as he did when he summoned the Toa Nuva to his island.
[[/folder]]

[[folder:Video Games]]
* The story of ''Videogame/{{Half-Life|1}}'' begins with Black Mesa trying to learn how to use an alternate dimension as a means of teleportation. VideoGame/{{Half-Life 2}} deals with the consequences, although the remaining Black Mesa scientists are ''still'' trying to perfect teleportation technology, which they now know much more about. A Transporter accident drives the plot forward as well.
** Combine teleportation technology may ''work'', but it is far more crude. The Citadel is capable of sending objects and information through inter-dimensional space, although this sometimes destroys the original, and it requires an immense amount of energy. In Episode 1 they overload the Citadel's reactor to open a portal strong enough to send an [=SOS=] through... which blows up an entire city in the process.
** Teleportation technology is the only area of science in which humanity is actually ''ahead'' of the Combine. It's the only advantage humanity has, and it is far more compact and energy efficient. It also doesn't, you know, explode.
*** At least, not '''all''' the time.
** With the ''VideoGame/{{Portal}}'' games, it is revealed that Black Mesa and Aperture Science were involved in a technological arms race to develop working teleportation, leading both to cut corners. Black Mesa focused on stationary teleports and inter-dimesional transportation, while Aperture invested in portable wormholes. Black Mesa ultimately was declared the winner when they managed to [[GoneHorriblyRight open an interdimension portal resulting in a full scale alien invasion.]] Aperture managed to complete their project and produce a viable if somewhat expensive final product (hey, moon rocks ain't cheap), but all it might do in the long run is convince said alien invaders to stay a while longer in an effort to acquire said technology.
* ''Videogame/{{Halo}}'' has a few examples.
** The single-player campaign had plot-controlled teleportation at times, and the books provide TechnoBabble vaguely justifying it.
** All the teleporter technology was developed millenia ago by the Forerunners, and almost none of their technology is ever explained. Each of the Halo rings has a "local teleportation grid" which can remotely move objects around. There are also the fixed teleporters found at the various multiplayer installations.
*** Given the Forerunners' mastery of slipspace (their version of [[HumanPopsicle cryosleep]] involved storing them ''inside'' slipspace, and they also have the ability to TimeTravel with it), their teleporters probably worked by moving the traveller through slipspace, rather than the ''Franchise/StarTrek'' method of killing you and building an identical copy at the destination.
*** In ''VideoGame/{{Halo 4}}'', the Prometheans, a special group of Forerunner battle droids, frequently make their entrances by teleporting onto the battlefield. The Knights, the strongest type of Promethean, also have the ability to teleport in the middle of battle, making them hard to shoot down.
* In the ''VideoGame/ZoneOfTheEnders'' games, some of the HumongousMecha has the ''Zero-Shift'' ability. By compressing the space between the ''Orbital Frame'' and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
* ''Videogame/{{Minecraft}}'' lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
** There's a similar type of gate that takes you to [[spoiler:"The End," a floating island in a spooky black alternate dimension]]. These gates can't be built, though; you have to find one in the overworld and activate it with [[TwentyBearAsses a bunch of rare items]].
* ''Videogame/WorldOfWarcraft'' engineers can build a [[http://www.wowpedia.org/Wormhole_Generator:_Northrend Wormhole Generator]]. It can teleport you to a location of your choice in Northrend. However, it may decide to deposit you 100 meters ''above'' the target location. Best have a parachute on hand.
** There are also the [[BlatantLies Ultrasafe]] [[http://www.wowpedia.org/Ultrasafe_Transporter:_Toshley%27s_Station Transporters]], which have a number of funny side-effects.
** WoW also has [[WarpWhistle hearthstones]], a similar Shaman spell, summoning stones (both environmental and player-created), Mage portals, and of course the Mage spell Blink. There's also naaru ships, which work like Blink but on a much larger scale.
* The ''VideoGame/{{Worms}}'' have this as a weapon, and it reaches anywhere on the map, complete with [[ShoutOut Star]] [[Franchise/StarTrek Trek]] sound effects.
* In ''ZorkGrandInquisitor'', you can use magical teleporters (that look like phonographs) conveniently placed around the Undergound to instantly teleport yourself. All you need to do is first walk/ride to the teleporter you want to go, which then appears on your map.
* ''BloodlineChampions'' has a decent amount of this, the differences varying so much it's better just to list who can teleport: the Inhibitor, the Igniter, the Herald of Insight, the Blood Priest, the Seeker, and the Stalker - the last can go to TeleportSpam with their ultimate on.
* In the ''VideoGame/{{Crusader}}'' series, the fact that the [[MegaCorp WEC]] has built a network of teleporters that can be "hacked" is one of the reasons for the successes of [[LaResistance the Resistance]].
* Teleportation in ''VideoGame/TheElderScrollsIIIMorrowind'' is subject to [[MagicAIsMagicA some very clear rules]]: either you teleport to a Dunmer Temple (the Almsivi Intervention), an Imperial shrine (the Divine Intervention), or you set a teleportation point with the Mark spell and later return there with the Recall spell. The Mages Guild also runs a teleportation travel business.
** You could also move between fixed "Propylons", so long as you had the Propylon Index that activated the one you enter. They were of course out in the middle of nowhere, and the indices weren't exactly easy to find.
* This is the central part of the plot in ''VideoGame/{{Doom}} III:'', where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. Needless to say, {{Satan}} didn't liked the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is of course also the plot of Doom I and II. The original Quake which had ''slipgates'' which attracted the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the Doom series.
* ''Franchise/SonicTheHedgehog''
** Scrap Brain Zone, [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [['VideoGame/Sonic3AndKnuckles Launch Base Zone, Death Egg Zone]], [['VideoGame/Sonic3DBlast Gene Gadget Zone, Panic Puppet Zone]], [[VideoGame/SonicTheHedgehog4 Mad Gear Zone, and EGG Station Zone]] all use the same high speed elevators. The ones in Death Egg Zone even reverse the gravity.
** [[VideoGame/SonicTheHedgehog2 Chemical Plant Zone]] has the pipes you can jump into that warp you around the level.
** [[VideoGame/SonicTheHedgehog2 Oil Ocean Zone]] has the checkered cannons that work in a similar manner.
** [['VideoGame/Sonic3AndKnuckles Death Egg Zone]] and [['VideoGame/SonicTheHedgehog4 Sky Fortress Zone]] have machines that fire Sonic around in neon rings, twisting and turning all over the place.
** ''VideoGame/SonicAdventure2'' introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
* In ''Videogame/{{Starcraft}}'', most Protoss units and buildings are "built" by "warping" them in from the Protoss homeworld. (Only robotic units such as Probes are actually built.) The Protoss Arbiter ship has the Recall ability, which lets it teleport other units to its own location.
** Teleporters also occasionally appear in Terran installations, [[strike: with no explanation]] having been produced and distributed by the notoriously unreliable Transmatter Inc.
* In ''Videogame/{{Starcraft}} II'', Protoss players can create a unit called the ''Stalker'' which, when researched, can use the Blink ability for short range teleport.
** Additionally, the Protoss transport unit, the ''Warp Prism'' is described as effectively doing a slow-motion teleport: The transported units are stored as data, but the warp prism needs to move across the battlefield to the target location before reconstituting them there.
** Gateways can also be upgraded to Warp Gates, which instead of acting like a Franchise/{{Stargate|Verse}} allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon.
** The Arbiter is now gone, but the Mothership retains its Recall ability in the form of ''Mass Recall''. Players can warp ''[[OhCrap entire armies]]'' to any location on the map, like the enemy's base.
* One of the [[StockSuperpowers Power Pools]] in ''VideoGame/CityOfHeroes'' is Teleportation, containing powers that allow you to teleport allies, enemies, yourself, and everything around you, in that order. With the open profiles of the game, you can justify it however you want. (or not at all)
* ''VideoGame/TeamFortress2'': Engineers to can build teleporter entrance and exit platforms to facilitate getting teammates closer to the front line.
* The ''VideoGame/UnrealTournament'' games have translocators which fire a small homing beacon and allows the user to teleport to its location. It can be used to TeleFrag, but if another player shoots the beacon, it shorts out and an attempted teleport will result in death. If used while holding a flag in CTF, the flag is instantly dropped.
** Unfortunately they had a serious side effect, prolonged use could result in ''Teleportation Related Dementia'' as well as increases in aggression and paranoia. (This [[InformedAttribute never actually happens]], although excessive translocating might [[{{Troll}} make opponents more aggressive]].) Later games mentioned they were classed as 'significantly safe' but considering it's an evil megacorporation making them...
* Parts of ''EternalSonata'', such as the To Coda Ruins and the [[BonusDungeon Mysterious Unison]], have teleporter pads. Some let you choose where to go.
* In ''VideoGame/ChronoTrigger'', Lucca's invention, the Telepod, reacts with Marle's pendant to really kick off the events of the game. Teleporters are also all over the place in 12000 BC.
* In ''VideoGame/MetroidPrime'', the thing that sends you between the Artifact Temple and the Impact Crater could be considered one.
** Another appears on planet Bryyo in ''Metroid Prime 3'', which sends you to the other side of the planet. The object scan even confirms that it is a teleporter.
* Some entries in ''Franchise/TheLegendOfZelda'' series feature magical versions. Often, they provide a [[DoorToBefore quick way out of the dungeon]] from the BossRoom.
** A variant appears in ''VideoGame/TheLegendOfZeldaMajorasMask'', where all four major dungeons had a teleporter at the very beginning of the dungeon which lead directly to the boss room. It would only activate if you had already defeated the boss of the dungeon in a previous cycle of the game's GroundHogDayLoop (or, in the UpdatedRerelease, if you had already been in the boss room), thus functioning as a DungeonBypass for the rest of the game.
* Linking Books from ''VideoGame/{{Myst}}'' are portable, unlimited-range Teleporters, with the disadvantages of being hard to make, fragile, and set to a single destination.
* [[AllThereInTheManual Ciel's side story]] in ''[[VisualNovel/{{Tsukihime}} Kagetsu Tohya]]'' does its best to explain plot holes and answer odd questions. One was how Arcueid got to Japan if it's on an island when a boat would have to be in daylight at least part of the time. The answer is, as a True Ancestor, she taps into the power of Gaia and vanishes from wherever she was, and then the planet slowly rebuilds her at her destination. This ability seems to be unique to her as there are no other powerful ''and'' sane True Ancestor's left.
* Primary means of moving about in ''VideoGame/{{Marathon}}''. Human teleporters can only operate between particular points within a couple of kilometers, while Pfhor teleporters are much more advanced and can teleport objects and people seemingly from anywhere to anywhere within a very large range (teleporting supplies and people planetside from orbit is trivial; one Pfhor fleet even manages it from ''the outskirts of the solar system'').
* ''VideoGame/SidMeiersAlphaCentauri'' has two teleportation-related things: the Psi Gate (a base facility) and the Bulk Matter Transmitter (a Secret Project). The former allows you to teleport your units from base to base, subject to certain limitations. The latter increases minerals output (i.e. production) by two at every base, but its most notable feature is [[http://www.youtube.com/watch?v=wh-ZcdO5fe8 its movie]], which provides this thought-provoking quote:
-->"And what of the immortal soul in such transactions? Can this machine transmit and reattach it as well? Or is it lost forever, leaving a soulless body to wander the world in despair?"
-->-- Sister Miriam Godwinson, "We Must Dissent"
* In ''[[VideoGame/BackyardSports Backyard Baseball]]'', the ''ball'' can teleport by using a powerup.
* In the ''Franchise/{{Pokemon}}'' games, Teleport will end battles with wild Pokémon when used by either side; [[MetalSlime Abra]] doesn't even learn any other moves normally. Teleport can also be used outside of battle, where it works as an EscapeRope.
** There's also the Pokéballs and Pokémon storage system. How else can you fit a 28 foot long rock snake in a ball that fits in the palm of your hand? Or drop it off in Lavender town to be picked up in Fuschia city a few days later?
--> ABRA was transferred to Bill's PC.
** Trainers ''themselves'' teleport in the Saffron Gym in ''VideoGame/PokemonRedAndBlue''.
** Trainers with a member of the Abra line, or a couple of other mons as well, can use it to take themselves to the last Pokémon center they visited.
** Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in ''VideoGame/PokemonDiamondAndPearl'' has them, and the Team Rocket underground headquarters in ''VideoGame/PokemonGoldAndSilver'' and their remakes.
* The Space Pirates of ''{{Metroid}}'' are very fond of doing this and seem to have multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in ''Metroid Prime 3'' are able to teleport naturally and ''magically'', respectively. And Leviathans can open wormholes at will.
* ''VideoGame/MasterOfOrion II'' has 2 teleporting technologies: Subspace Teleporter for teleporting the entire ship and Transporters for {{boarding|Party}} enemy ships and stations.
* ''VideoGame/MegaMan'', his cousins ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.
* It is fantastically easy to teleport in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
* With all the expansion packs for ''VideoGame/TheSims 2'', there are no less than three kinds of teleportation available.
* ''VideoGame/RuneScape'' has a mind-boggling variety of teleports, both fixed and portable, including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't even counting all the other forms of instantaneous travel that aren't technically teleportation.
* ''VideoGame/{{Touhou}}'' character Yakumo Yukari is a nigh-omnipotent RealityWarper, but (perhaps due to her [[TheGodsMustBeLazy extreme laziness]]), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent. Or teleport a subway train in to run them over.
** [[{{Shinigami}} Komachi]] [[GrimReaper Onozuka]] has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for [[ProfessionalSlacker slacking off]].
* The ''[[CommandAndConquerRedAlert Red Alert]]'' series has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''VideoGame/CommandAndConquerRedAlert2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.
* ''VideoGame/{{Gauntlet}}'' had these as floor tiles (in the original 2d incarnation, at least). Very annoying when a whole cluster were around, some exits were blocked by walls, and so on ... still, fun to TeleFrag Death that way.
* In ''VideoGame/SamAndMaxTheDevilsPlayhouse'', Max gains PsychicPowers in the form of ancient Toys of Power. One of these, a telephone, allows him to teleport to any number he dials.
* ''VideoGame/SpaceQuest V and 6'' feature ''Franchise/StarTrek'' teleporters that beam you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road. There is also a NoodleIncident mentioned in ''Space Quest V'' involving the ''Eureka'''s teleporter, resulting in an alien dignitary accidentally teleporting himself into space.
* In ''VideoGame/{{Miner 2049er}}'', two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
* ''VideoGame/{{Tutankham}}'' had warp portals in several places allowing the player easy passage between the top and bottom halves of the level.
* The ''[[VideoGame/{{X}} X-Universe]]'' series has two sets. First, we have the games' [[PortalNetwork jumpgate network]], which instantaneously transport objects entering them to the gate they're paired with. Works like ''Franchise/{{Stargate|Verse}}'' gates, except the gates are two-way, and the link between two gates is permanent (though the [[{{Precursors}} Ancients]] [[spoiler:and the Hub]] can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be transported ship-to-ship without needing to dock both ships at a station (or one inside the other, in the case of carriers and fighters).
* ''[[VideoGame/{{Diablo}} Diablo II]]'' and ''VideoGame/{{Diablo III}}'' have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them.
* ''Videogame/{{Prey}}'' has teleportation on a large scale, with people, buildings and one memorable occasion an entire passenger jet being transported inside a moon sized space ship.
* The ''Videogame/{{Suikoden}}'' series has Viki, a [[TheDitz ditzy]] teleportation mage who appears in every numbered game and most of the side stories. She can teleport over both space and [[TimeTravel time]], the latter coming into play in that she personally experiences all the games in the order they were released in real life, despite their being in AnachronicOrder. ''Videogame/{{SuikodenIV}}'' also demonstrates that MassTeleportation is well within her power. While some games in the series have extra copies of Viki's "Blinking Rune" that can be given to other characters, anybody else who equips one can only use it in battle to do minor tricks like teleporting heavy objects above the enemies' heads. It seems that only Viki can perform long-range teleportation magic. Thus, players are always glad to meet Viki, because doing so means travel just got a lot more convenient.
* ''VideoGame/IndianaJonesAndHisDesktopAdventures'' has the magical "glyphs", stone slabs with a cross symbol. When stepped on, the player can teleport to any other glyph in the game world (if he has a map.) Note that the glyphs are placed randomly, like everything else in the RandomlyGeneratedLevels, and thus their usefulness tends to vary--too often they end up too close to each other to truly be a shortcut.
* ''VideoGame/{{Jetpack}}'' had teleport squares that linked to other teleport squares of the same color. Enemies would always take them, but the player had the option of whether or not to.
* {{VideoGame/Terraria}} has the Magic Mirror, which teleports players their spawn point. An actual teleporter was added in the 1.2 update which could be purchased from an NPC. As well as the "Rod of Discord" item, which allowed the player to blink to where ever the mouse cursor is.
* Kleito from ''VideoGame/TearsToTiara2'' has teleport spell with a pretty low success rate. In Story she can also teleport at will within bounds of Tartessos. [[spoiler: [[GeniusLoci The city]] [[StoryBreakerPower can also teleport in dragons.]]]]
* The Kyranians of VideoGame/AvencastRiseOfTheMage use bizarre paired thrones to travel back and forth between set points.
* In ''VideoGame/TheMatrixPathOfNeo'' teleporting is an EliteMooks, PsychicPowers for the Master Vampire and Witch Queen. Both of whom use it to try to confuse and kill the player.
* ''VideoGame/{{Okami}}'' has a magic varient which allows instantaneous teleportation between each Origin Mirror you've visited.
* Often used in ''Franchise/ShinMegamiTensei'', as the [[VideoGame/ShinMegamiTenseiStrangeJourney Schwartzwelt's monoliths]], [[VideoGame/ShinMegamiTenseiIIINocturne the Amala Drums]], [[VideoGame/ShinMegamiTenseiIV the Tokyo Terminals]], or [[VideoGame/DevilSurvivor2 Hotsuin technology]].
* ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'': Near the end of the game, you acquire a teleportation device, which cuts down a great deal on your backtracking.
[[/folder]]

[[folder:WebComics / WebOriginal]]
* The teraport in ''Webcomic/SchlockMercenary'', with the notable (and realistic) twist that it revolutionizes pretty much the entirety of galactic civilization (and starts a war). People's discomfort with the metaphysical implications of what a teraport does is also mentioned.
** Before this was invented Gates where used for transport, which consisted of the transmit and clone method. With the added bonus that the Gate-keepers could create their own copy and torture/mindrip the traveller/victim for information and murder them, knowing another copy would arrive safely.
* ''Webcomic/TheLawOfPurple'' has two kinds of teleporters; one kind is inherently dangerous to use, and the other makes ''a smoke effect'' - ''for no other reason than to look cool''.
* ''Webcomic/SluggyFreelance'' involves lots of teleporting through time and [[AnotherDimension other dimensions]], though so far only the wizards in the "[[Franchise/HarryPotter Torg Potter]]" stories have used more traditional teleportation.
* [[spoiler:Parley]] from ''Webcomic/GunnerkriggCourt'' accidentally discovers -- in the most embarrassing manner possible short of [[NakedOnArrival leaving clothes behind]] -- that she has the ability to teleport herself and others.
** Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.
* ''Webcomic/TheCyantianChronicles'': [[MagicFromTechnology Techmages]] are often able to teleport, and the Siracs are able to do this as well using their PsychicPowers. In addition Campus Safari started with Chatin making a personal transporter and Cilke accidentally using it to send them to Earth.
* Arkady is the only of the ''Webcomic/{{Freakangels}}'' capable of teleportation, but it is suggested that this is only because the others have not explored the full extent of their powers as much as she.
* In ''Webcomic/WapsiSquare'' various supernatural(?) creatures can "poit" from place to place, apparently anywhere on Earth and neighbouring dimensions like Phix's Library. [[spoiler:Later on Monica figures out how to do it too, though her landings aren't always elegant.]]
* Pato, from ''[[Webcomic/M9Girls M9 Girls!]]'', can teleport as one of her ElementalPowers, complete with leaving purple smoke on her wake.
* Sonoda Yuki from ''Webcomic/{{Megatokyo}}''.
* Doc in ''Webcomic/TheWhiteboard'' made a "Pizza Teleporter" so he could get food in seconds. Unfortunately it only teleports to a specific spot on his counter, trying to send it to say, the field results in the toppings and crust separating or cheese blocking up an engine.
** Later, while drunk, Doc and Roger put a teleporter in the beer taps at Howie's bar, so it can send beer directly to the customer's glasses from across the room, unfortunately it's warm. But then they try to turn it into a MatterReplicator, and it explodes.
* In the ''Literature/WhateleyUniverse'', it's a mutant superpower. Several high schoolers at the SuperHeroSchool Whateley Academy have the ability in one way or another. One is even codenamed Jaunt: she can only teleport short distances and has the bad habit of not knocking before dropping in on people. The most powerful teleporters make huge salaries as transporters and couriers. Some high-level wizards can do teleportation too, and Carmilla can teleport by the convenient use of her dad's demon dimension. Several [[MadScientist devisors]] also have access to teleporters; the usual caveats when dealing with technology that defies the laws of physics apply.
* First Guardians from ''Webcomic/{{Homestuck}}'' are full-on {{Reality Warper}}s, but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).
* Drake in ''WebComic/GoldCoinComics'' has [[http://www.goldcoincomics.com/?id=124 the power to conjure a teleportation portal]].
* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armour in 'black stuff' (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage..
* The ''Literature/{{Pilots}}'' can do it mentally; this discovery overturns, well, everything.
* Partially averted in ''Webcomic/TheOrderOfTheStick''. In a fantasy story based on a specific tabletop game, the audience would assume that the ability to teleport is easily achieved at a certain level of skill with magic, and indeed, many foes can and do teleport at will, but the story explains why Vaarsvuius ''can't''. For Vaarsuvius, it's because s/he is a specialist wizard who's banned the conjuration school, which includes most teleportation spells. (Vaarsuvius defends banning conjuration with the explanation that teleportation was only altered to be a conjuration spell after the decision was made.)
* Parodied in ''Webcomic/{{Starslip}}'', where the characters step onto what looks like a set of transporter pads from ''Franchise/StarTrek'', only for it to turn out to be a chamber that physically drops out of the bottom of the ship and crashlands on a planet.
* In ''Webcomic/BlueYonder'', [[http://www.blueyondercomic.net/comics/1393082/blue-yonder-chapter-1-page-45/ the fighter jet is teleported to the rings of Saturn -- or Edinburgh]] by TheCavalry.
* In ''Webcomic/BobAndGeorge'', [[http://www.bobandgeorge.com/archives/000519c one way for robots to get around.]]
* In ''Literature/FineStructure'', teleportation works by swapping two areas of space. The very first teleportation experiment results in Anne Poole being sealed in a coal seam. The consquences only get worse from there - later, four scientists are simultaneously killed. Finally, an entire building is teleported underground, and ''teleportation is excised from the fabric of the universe.''
* In ''Literature/{{Worm}}'', we have Trickster who can swap-teleport himself or anything within the range of his senses with any other person or object within the range of his senses. The closer the two people/objects are in shape/size/volume, the easier and faster he can do it.
** Oni Lee combines his teleportation with short-duration [[MesACrowd self-duplication]].
** Burnscar is a pyrokinetic that can teleport through flames.
** Several tinkers such as Kid Win and Leet have developed teleportation technology.
** One of Butcher XIV's powers combines teleportation with the power to [[HavingABlast make fiery explosions]] at her arrival point.
** The Thanda are a group of Indian supervillains who specialize in WeaponizedTeleportation.
* [[Webcomic/HeroesUnite Heroes Unite]]: Both Heroes Unite and Heroes Alliance have teleportation technology. The supervillain 'Ransom' uses a personal version of the same technology and 'Crime Warp' achieves the same via mystic artefact.
* Teleporters are regularly used in ''Literature/ChronoHustle'' on the space station Oracle in the 2340s.
* An advanced method of moving around in ''Literature/VoidDomain''. A sight based point to point movement as well as a long distance teleport have both been shown.
[[/folder]]

[[folder:Western Animation]]
* A number of ''WesternAnimation/{{Transformers}}'' have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision.
** He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is ''hilarious.''
** One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like ''Franchise/StarTrek'''s transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
** And of course, the Space Bridge is a teleporter that works across ''intergalactic'' distances and can be built large enough to transport a whole ''planet.'' Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
*** Maybe not - in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how ''much'' time had passed, and how badly de-energized Cybertron was after 4 million years.
* ''WesternAnimation/KimPossible'' had an episode featuring a teleportation device which sent the user through the telephone network.
** A similar example from an earlier Creator/{{Disney}} series is the "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.
* ''WesternAnimation/TotallySpies'': As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
* ''WesternAnimation/JusticeLeague'': Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of ''WesternAnimation/JusticeLeagueUnlimited'' has a teleportation system, as well as a whole fleet of "Javelins". In a ShoutOut to UsefulNotes/{{the Silver Age|of Comic Books}}, the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
** After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
** Livewire could turn into electricity and [[LightningCanDoAnything travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.
* There was an episode in ''WesternAnimation/JackieChanAdventures'' that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.
* ''To Be'', a Canadian cartoon short by John Weldon, spotlighted on the extinct Cartoon Network show ''OCanada'' investigated the philosophical issue of teleporters. In it, a scientist shows off to a crowd a teleporter that functions by making an exact copy of someone elsewhere then destroying the original. A woman in the crowd, horrified by this, suggests to the scientist that he test the moral ramifications of the process by stepping through himself, and delaying the destruction of the original by five minutes. Thus, the scientist has an exact clone. They find this wonderful and exciting, until it comes time for one of them to be destroyed, whereupon each claims to be the copy. After the issue is resolved and one scientist is zapped into nothingness, the scientist changes his mind about the usefulness of the teleporter. The woman feels guilty for [[strike:possibly impeding scientific progress]] basically killing someone to prove her point, and atones for this by stepping through the machine herself, claiming that her new copied self is free of guilt for what her original had done.
* The WesternAnimation/{{Centurions}} use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
* In ''WesternAnimation/BikerMiceFromMars'', Lawrence Limburger used a transporter to bring various [[PsychoForHire psychos for hire]] to Earth to hunt down the Biker Mice.
* In the ''WesternAnimation/AdventuresOfTheGalaxyRangers'' episode "Tower of Combat", evil militaristic alien The General uses a stolen alien teleporter to kidnap several of the heroes.
* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' functioned like the zeta beam in ComicBook/AdamStrange comics--it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.
* The Prison Planet in ''WesternAnimation/ShadowRaiders'' is an entire teleporting ''planetoid'', intended to hold dangerous criminals by warping across the universe so that they can't get home. [[spoiler: In the finale, the planet is used to teleport the Beast Planet away. Unfortunately, it's implied that the Beast Planet assimilated the teleporting ability.]]
* ''WesternAnimation/CodeLyoko'' has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.
* The WesternAnimation/CareBears had their Rainbow Rescue Beam which is quite similar in concept to the transporters in the ''Franchise/StarTrek'' franchise. However, it was only really prominent in the first movie.
* The evaporators in the original ''[[WesternAnimation/LooneyTunes Duck Dodgers in the 24 1/2 Century]]'' short.
* In ''WesternAnimation/JayceAndTheWheeledWarriors'', BigBad Saw Boss uses "the power of the black light" to teleport his headquarters from place to place.
* One episode of ''WesternAnimation/MenInBlack'' featured a portable unit. {{Lampshaded}} by J: "You mean, like, Captain Kirk?"
* As an Eliatrope, Yugo from ''WesternAnimation/{{Wakfu}}'' can create teleportation portals. Shushu king Rushu is particularly interested in acquiring Yugo since Eliatrope portals are the only means of travel off the Shushu world.
* On ''WesternAnimation/JimmyTwoShoes'', an app on Jimmy and Beezy's phone will automatically teleport [[MadScientist Heloise]] to them.
* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', [[PhysicalGod Physical Goddesses]] Princesses Celestia and Luna are capable of this, as well as the RealityWarper Discord. Main character Twilight Sparkle can also teleport, due to her proficiency in magic. The first few times she tries it it's visibly taxing, leaving her momentarily disoriented, but by the third season it's [[CharacterDevelopment become pretty much second nature to her]]. Twilight's EvilCounterpart Sunset Shimmer from ''WesternAnimation/MyLittlePonyEquestriaGirls'' briefly demonstrated this skill as a unicorn. Twilight's ''other'' EvilCounterpart Starlight Glimmer also has this ability, and could even steal a magical scroll Spike was holding in his hands.
* ''Young Samson & Goliath''
** "The Monsteroids". Samson and Goliath need to get to a [[SingleBiomePlanet Volcano Planet]] planetoid orbiting the Earth in order to stop the {{villain}}, so the U.S. Army sends them there using a newly-developed teleportation device.
** "Salamandro". The title villain has a Negative Matter Transmitter that can send creatures and objects from his underwater base to the decks of nearby surface ships. At the end the villain and his {{Mooks}} use it to escape.
* ''[[WesternAnimation/{{Birdman}} The Galaxy Trio]]''. The title characters often use a Franchise/StarTrek-style transporter called a "Lazon Cube" to beam down to planets from their starship Condor One.
* In ''WesternAnimation/MyLittlePonyAndFriends'', some unicorns can do this, but they cannot teleport through solid objects or spaces smaller than their bodies, so the skill can't help them escape from traps.
* At the climax of ''WesternAnimation/LooneyTunesRabbitsRun'', BigBad Marvin the Martian teleports all the other main characters to UsefulNotes/{{Mars}}. Everyone tries to escape by using a "Teleporter Depot", but MergingMachine-fueled HilarityEnsues as the characters' heads are randomly, repeatedly switched to each others' bodies.
[[/folder]]

[[folder:Real Life]]
* [[http://www.timeenoughforlove.org/saved/YahooNewsScientistsReportTeleportedData.htm This]] story about scientists in Australia.
[[/folder]]
----
[[redirect:{{Teleportation}}]]
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* In ''StarBlazers / SpaceBattleshipYamato,'' the Gamilons have a teleporter called the SMITE that can transport whole ships (or whole flocks of space mines) across relatively short tactical distances. Also, the [[OurWormholesAreDifferent space warp]] ability possessed by most ships in the Yamatoverse is essentially a form of very long-range teleportation.

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* In ''StarBlazers ''Anime/StarBlazers / SpaceBattleshipYamato,'' Anime/SpaceBattleshipYamato,'' the Gamilons have a teleporter called the SMITE that can transport whole ships (or whole flocks of space mines) across relatively short tactical distances. Also, the [[OurWormholesAreDifferent space warp]] ability possessed by most ships in the Yamatoverse is essentially a form of very long-range teleportation.
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* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armour in 'black stuff'. There also seem to be some time delays. And don't forget user error and sabotage..

to:

* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armour in 'black stuff'.stuff' (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage..
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* In ''Literature/CaptainFrenchOrTheQuestForParadise'', the function of the Ramsden relativistic drive is describe in a manner that is eerily reminiscent of long-range teleportation. Effectively, the drive converts the ship and its contents into energy and sends it light years away, where it is converted back into matter. Since the ship is moving at near-light speeds, the entire trip takes mere moments for the crew, while decades or centuries pass on the outside (roughly equal to the distance between the start and end points).
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* ''VideoGame/SpaceQuest V and 6'' feature ''Franchise/StarTrek'' teleporters that beam you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road.

to:

* ''VideoGame/SpaceQuest V and 6'' feature ''Franchise/StarTrek'' teleporters that beam you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road. There is also a NoodleIncident mentioned in ''Space Quest V'' involving the ''Eureka'''s teleporter, resulting in an alien dignitary accidentally teleporting himself into space.
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** The FTL drive developed by Fargo and Henry appears to work like a teleporter. In fact, when they send things to Titan, they don't even use a ship. The object is simply in one place, then it's in another. Which begs the question of why they even needed to build a spacecraft for the Astraeus mission.
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* There is a short story about a test of a teleportation device, which requires one giant machine at one end (Earth) and one at the other (Titan, one of Saturn's moons). The test also involves simultaneous teleportation from both ends. On the night before the test, the man chosen for the test is visited by a strange guy, who keeps talking about love in an odd way, explaining that the love of his life is on Titan (apparently, it takes a ''long'' time to get there using conventional means). He drugs his host and takes his place as the test subject. As he's teleported, the original test subject walks in, but it's too late. Then a woman steps out of the Earth teleporter, who doesn't appear to be the Titan test subject. She explains that she got the Titan test subject to switch places with her, as the woman wanted to find a certain man on Earth. She is told that his current address is "Titan, Solar System". As she turns back to the teleporter, one of the engineers tells her that the next teleportation test isn't for another six months.

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