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* They can hang mid-air and even move independently. Sometimes they're even [[SpectacularSpinning spinning]].
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* They can hang in mid-air and even move independently. Sometimes they're even [[SpectacularSpinning spinning]].
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** When on chains, they will often swing back and forth or even in a 360 degree motion, [[PerpetualMotionMachine perpetually]].
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** When on chains, they will often swing back and forth or even in a 360 degree 360-degree motion, [[PerpetualMotionMachine perpetually]].
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In video games, those objects started making more widespread appearance from third generation consoles afterward and can sometimes still be present in seventh generation platform games.
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In video games, those objects started making more widespread appearance appearances from third generation third-generation consoles afterward and can sometimes still be present in seventh generation seventh-generation platform games.
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-->--'''Dr. Robotnik''' (to a captured Sonic) ''WesternAnimation/AdventuresOfSonicTheHedgehog''
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* ''WesternAnimation/LooneyTunes'': Wile E. Coyote sets up a cluster of spike balls tethered to a pole, set spinning like a top, in the road -- they break loose and fly up a short distance and land right where he's hiding.
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* ''WesternAnimation/LooneyTunes'': In ''WesternAnimation/ThereTheyGoGoGo'', Wile E. Coyote sets up a cluster of spike balls tethered to a pole, set spinning like a top, in the road -- they break loose and fly up a short distance and land right where he's hiding.
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* ''VideoGame/SonicTheHedgehog'':
** Uses spikeballs extensively. They are a rather common attack of many of the bosses in the series. Some of the spikeballs can be seen in environment spinning or mid-air. Also, some enemies, like Orbinaut, have spikeballs.
** Uses spikeballs extensively. They are a rather common attack of many of the bosses in the series. Some of the spikeballs can be seen in environment spinning or mid-air. Also, some enemies, like Orbinaut, have spikeballs.
to:
* ''VideoGame/SonicTheHedgehog'':
''Franchise/SonicTheHedgehog'':
** Uses spikeballsextensively.extensively, starting from the Spring Yard Zone in the first game. They are a rather common attack of many of the bosses in the series. Some of the spikeballs can be seen in environment spinning or mid-air. Also, some enemies, like Orbinaut, have spikeballs.
** Uses spikeballs
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[[folder:Films -- Live-Action]]
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* In ''Film/EvenLambsHaveTeeth'', Sloane and Katie create these by shoving roofing nails through tennis balls. They then throw these balls into Boris's face. (And possibly other body parts, as the subsequent hits occur off-screen.)
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* In ''Film/EvenLambsHaveTeeth'', Sloane and Katie create these by shoving roofing nails through tennis balls. They then throw these balls into Boris's face. (And possibly other body parts, as the subsequent hits occur off-screen.)
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* ''Rollerball'', one of the Commander Shaw spy thrillers by Philip [=McCutchan=], has a flanged sphere twelve feet in diameter rolling on an unstoppable course towards a Soviet base.
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* ''Rollerball'', one of the Commander Shaw Literature/CommanderShaw spy thrillers by Philip [=McCutchan=], has a flanged sphere twelve feet in diameter rolling on an unstoppable course towards a Soviet base.
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* ''Blues Brothers'': This NES game has stationary versions, mobile versions and larger spikeballs on chains.
* ''Bonze Adventure'' has indestructible blue spike balls that sway back and forth.
* ''VideoGame/BrutalLegend''
* ''CJ's Elephant Antics'': Sometimes these cover floors and skies.
* ''Bonze Adventure'' has indestructible blue spike balls that sway back and forth.
* ''VideoGame/BrutalLegend''
* ''CJ's Elephant Antics'': Sometimes these cover floors and skies.
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* ''Blues Brothers'': ''VideoGame/BluesBrothers'': This NES game has stationary versions, mobile versions and larger spikeballs on chains.
*''Bonze Adventure'' ''VideoGame/BonzeAdventure'' has indestructible blue spike balls that sway back and forth.
* %%* ''VideoGame/BrutalLegend''
*''CJ's Elephant Antics'': ''VideoGame/CJsElephantAntics'': Sometimes these cover floors and skies.
*
*
* ''VideoGame/{{Valis}} II'' has spiked balls that mostly move back and forth along straight lines. They can be temporarily stopped, but not destroyed.
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* ''VideoGame/{{Valis}} II'' has spiked balls that mostly move back and forth along straight lines. They can be temporarily stopped, but not destroyed.
* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': A particularly fancily described one (see the above quote) appears in the episode "[[Recap/AdventuresOfSonicTheHedgehogS01E06SonicBreakout Sonic Breakout]]", as one of the traps Robotnik has for Sonic's own wing in his [[HellholePrison Rot-Your-Life-Away Dungeon]], set to swing on the sight of anything the eponymous hedgehog's shade of blue. A captured Sonic takes advantage of it using a poster of himself (that [[ChekhovsGun he earlier got free]] in his issue of ''Crack-Ups'') that he sticks to Grounder's back, [[GuileHero causing the giant spikeball to demolish both his cell and guards]].
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* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': A particularly fancily described one (see the above quote) appears in the episode "[[Recap/AdventuresOfSonicTheHedgehogS01E06SonicBreakout Sonic Breakout]]", as one of the traps Robotnik has for Sonic's own wing in his [[HellholePrison Rot-Your-Life-Away Dungeon]], set to swing on the sight of anything the eponymous hedgehog's shade of blue. A captured Sonic takes advantage of it using a poster of himself (that [[ChekhovsGun he earlier got free]] in his issue of ''Crack-Ups'') that he sticks to Grounder's back, [[GuileHero causing the giant spikeball to demolish both his cell and guards]].
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* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': A particularly fancily described one (see the above quote) appears in the episode "Sonic Breakout", as one of the traps Robotnik has for Sonic's own wing in his [[HellholePrison Rot-Your-Life-Away Dungeon]], set to swing on the sight of anything the eponymous hedgehog's shade of blue. A captured Sonic takes advantage of it using a poster of himself (that he earlier got free in his issue of ''Crack-Ups'') that he sticks to Grounder's back, [[GuileHero causing the giant spikeball to demolish both his cell and guards]].
to:
* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': A particularly fancily described one (see the above quote) appears in the episode "Sonic Breakout", "[[Recap/AdventuresOfSonicTheHedgehogS01E06SonicBreakout Sonic Breakout]]", as one of the traps Robotnik has for Sonic's own wing in his [[HellholePrison Rot-Your-Life-Away Dungeon]], set to swing on the sight of anything the eponymous hedgehog's shade of blue. A captured Sonic takes advantage of it using a poster of himself (that [[ChekhovsGun he earlier got free free]] in his issue of ''Crack-Ups'') that he sticks to Grounder's back, [[GuileHero causing the giant spikeball to demolish both his cell and guards]].
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* ''VideoGame/TheMessenger2018'': There are spiky balls in many places: Shot by blue demons, swinging back and forth, or dropped down from trees.
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[[quoteright:238:[[VideoGame/{{Cobra}} https://static.tvtropes.org/pmwiki/pub/images/deathball_769.PNG]]]]
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* ''Series/RobotWars'' featured these on long chains -- known as The Pendulum -- in [[EarlyInstallmentWeirdness the early classic era]]. A smaller round one with long and thin spikes was used in Series 1 while a much bigger square one with thick and short spikes appeared in Series 2, but both more-or-less served the same purpose as hazards to avoid in the [[DeathCourse Gauntlet]] and [[DuelToTheDeath Arena]] stages. The Pendulums were eventually phased out from Series 3 onward, but would continue to feature in the iconic [[https://www.youtube.com/watch?v=GpONfIC-_x4 original intro sequence]] up until Series 5/Extreme Series 1.
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* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': A particularly fancily described one (see the above quote) appears in the episode "Sonic Breakout", as one of the traps Robotnik has for Sonic's own wing in his [[HellholePrison Rot-Your-Life-Away Dungeon]], set to swing on the sight of anything the eponymous hedgehog's shade of blue. A captured Sonic takes advantage of it using a poster of himself (that he earlier got free in his issue of ''Crack-Ups'') that he sticks to Grounder's back, [[GuileHero causing the giant spikeball to demolish both his cell and guards]].
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Being cut per TRS
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* In some cases, they are alive (see PricklyPorcupine, PainfulPointyPufferfish and SeaHurtchin for some common examples).
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* In some cases, they are alive (see PricklyPorcupine, TheSpiny, PainfulPointyPufferfish and SeaHurtchin for some common examples).
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* ''VideoGame/{{Battletoads}}'': These are located in many stages like 4 and 6, and mean instant death for the 'toads. Unlike other spikeballs, they are in a slightly irregular shape.
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* ''VideoGame/{{Battletoads}}'': These are located in many stages like 4 and 6, and mean instant death for the 'toads. Unlike other spikeballs, they are in a slightly irregular shape. More regular spike balls appear in the final level, orbiting around the tower.
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* They can hang mid-air and even move independently. Sometimes they're even [[EverythingsBetterWithSpinning spinning]].
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* They can hang mid-air and even move independently. Sometimes they're even [[EverythingsBetterWithSpinning [[SpectacularSpinning spinning]].
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Not to be confused with the SeaMine.
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See also SavageSpikedWeapons. Not to be confused with the SeaMine.
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* ''VideoGame/MegaMan2'': Bubble Man's stage has a lot of them. In ''9'', one type of spikeball is even an enemy.
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* ''VideoGame/MegaMan2'': Bubble Man's stage has a lot of them.The series' notorious SpikesOfDoom take this form in the underwater areas. In ''9'', one type of spikeball is even an enemy.
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* In some cases, they are alive (see PainfulPointyPufferfish and SeaHurtchin for some common examples).
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* In some cases, they are alive (see PricklyPorcupine, PainfulPointyPufferfish and SeaHurtchin for some common examples).
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* ''Series/AceLightning'': [[MonsterClown Googler]] can turn into a bouncing spiked ball.
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** ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'': There are spike balls that act like enemies and destroy anything they touch.
** ''VideoGame/PaperMarioTheOrigamiKing'': When trying to climb out of Chestnut Valley, Mario's progress is hampered by giant, spherical and very spiky chestnut shells that come rolling down the slopes he needs to ascend.
** ''VideoGame/PaperMarioTheOrigamiKing'': When trying to climb out of Chestnut Valley, Mario's progress is hampered by giant, spherical and very spiky chestnut shells that come rolling down the slopes he needs to ascend.
to:
** ''VideoGame/NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'':
*** In the first game and''VideoGame/NewSuperMarioBrosWii'': There ''VideoGame/NewSuperMarioBrosWii'', there are spike balls that act like enemies and destroy anything they touch.
*** ''VideoGame/NewSuperMarioBrosU'': Grrols and their bigger Dai GorÅ relatives are circular stone enemies lined with spikes that try to roll into and crush the player.
** ''VideoGame/PaperMario'':
*** Spiny Tromps, enemies seen in the first and third games, are living balls of stone covered in spikes. They usually roll back and forth along platforms to impede Mario's progress or come rolling downhill along narrow slops to try to crush the plumber.
*** ''VideoGame/PaperMarioTheOrigamiKing'': When trying to climb out of Chestnut Valley, Mario's progress is hampered by giant, spherical and very spiky chestnut shells that come rolling down the slopes he needs to ascend.
*** In the first game and
*** ''VideoGame/NewSuperMarioBrosU'': Grrols and their bigger Dai GorÅ relatives are circular stone enemies lined with spikes that try to roll into and crush the player.
** ''VideoGame/PaperMario'':
*** Spiny Tromps, enemies seen in the first and third games, are living balls of stone covered in spikes. They usually roll back and forth along platforms to impede Mario's progress or come rolling downhill along narrow slops to try to crush the plumber.
*** ''VideoGame/PaperMarioTheOrigamiKing'': When trying to climb out of Chestnut Valley, Mario's progress is hampered by giant, spherical and very spiky chestnut shells that come rolling down the slopes he needs to ascend.
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In video games, those objects started making more widespread appearance from third generation consoles afterward and can sometimes be still present in seventh generation platform games.
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In video games, those objects started making more widespread appearance from third generation consoles afterward and can sometimes be still be present in seventh generation platform games.
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* ''Franchise/SuperMarioBros'' series:
** Has a few of them. For an example, in ''VideoGame/SuperMarioWorld'', there are spikeballs spinning around in a few stages. In ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'', there are spike balls that act like enemies and destroy anything they touch.
** Introduced in ''VideoGame/SuperMarioBros3'', certain species of [[ManEatingPlant Piranha Plant]], referred to as 'Ptooies', have the ability to keep a spiky ball suspended above them by blowing upwards. Naturally, they cause contact damage if Mario touches them. When brought in as a fighter in ''VideoGame/SuperSmashBrosUltimate'', the Piranha Plant is shown to be able to spit them out as part of its neutral special move.
** Bowser in ''Videogame/SuperMarioRPG'' can wield a variety of weapons, one of them being a spiked ball on a chain that he hurls at enemies.
** Bowser again, in ''VideoGame/SuperMarioGalaxy'' can form ''himself'' into a spike ball and roll at you in his final battle.
** There's also [[TheSpiny Spiny eggs]], which are thrown by [[MookMaker Lakitus]], and will either turn in Spinies (red), bounce on the ground (green), or explode (yellow); as well as light green enemies called Spikes, which puke up spiked balls and throw them at the player.
** In the spinoffs there are various types of these. ''VideoGame/YoshisIsland'' has blue spike balls called Thorns that kill Yoshi in one hit and can be destroyed by eggs, and ''VideoGame/WarioLand 4'' and ''Shake Dimension'' have spiky mines and mine like stationary enemies which look and act like this trope as well.
** Has a few of them. For an example, in ''VideoGame/SuperMarioWorld'', there are spikeballs spinning around in a few stages. In ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'', there are spike balls that act like enemies and destroy anything they touch.
** Introduced in ''VideoGame/SuperMarioBros3'', certain species of [[ManEatingPlant Piranha Plant]], referred to as 'Ptooies', have the ability to keep a spiky ball suspended above them by blowing upwards. Naturally, they cause contact damage if Mario touches them. When brought in as a fighter in ''VideoGame/SuperSmashBrosUltimate'', the Piranha Plant is shown to be able to spit them out as part of its neutral special move.
** Bowser in ''Videogame/SuperMarioRPG'' can wield a variety of weapons, one of them being a spiked ball on a chain that he hurls at enemies.
** Bowser again, in ''VideoGame/SuperMarioGalaxy'' can form ''himself'' into a spike ball and roll at you in his final battle.
** There's also [[TheSpiny Spiny eggs]], which are thrown by [[MookMaker Lakitus]], and will either turn in Spinies (red), bounce on the ground (green), or explode (yellow); as well as light green enemies called Spikes, which puke up spiked balls and throw them at the player.
** In the spinoffs there are various types of these. ''VideoGame/YoshisIsland'' has blue spike balls called Thorns that kill Yoshi in one hit and can be destroyed by eggs, and ''VideoGame/WarioLand 4'' and ''Shake Dimension'' have spiky mines and mine like stationary enemies which look and act like this trope as well.
to:
* ''Franchise/SuperMarioBros'' series:
''Franchise/SuperMarioBros'':
**Has In a few number of them. For an example, in ''VideoGame/SuperMarioWorld'', there are spikeballs spinning games, such as ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/MarioAndLuigiBowsersInsideStory''. Bowser can form himself into a spiked ball by curling up and leaving on his spiked shell exposed, and afterwards roll around and attempt to crush enemies.
** [[TheSpiny Spiny eggs]], which are thrown by [[MookMaker Lakitus]], are spiked orbs that will either turn ina few stages. In Spinies (red), bounce on the ground (green), or explode (yellow) when they hit the ground.
** Spikes are enemies that spit up spiked balls (or spiked bars in 3D games) and throw them at the player.
** ''VideoGame/NewSuperMarioBros'' and''VideoGame/NewSuperMarioBrosWii'', there ''VideoGame/NewSuperMarioBrosWii'': There are spike balls that act like enemies and destroy anything they touch.
**Introduced in ''VideoGame/SuperMarioBros3'', ''VideoGame/PaperMarioTheOrigamiKing'': When trying to climb out of Chestnut Valley, Mario's progress is hampered by giant, spherical and very spiky chestnut shells that come rolling down the slopes he needs to ascend.
** ''VideoGame/SuperMarioBros3'' introduces certain species of [[ManEatingPlant Piranha Plant]], referred to as'Ptooies', have the ability to "Ptooies", that keep a spiky ball suspended above them by blowing upwards. Naturally, they cause contact damage if Mario touches them. When brought in as a fighter in ''VideoGame/SuperSmashBrosUltimate'', the Piranha Plant is shown to be able to spit them out as part of its neutral special move.
** ''Videogame/SuperMarioRPGLegendOfTheSevenStars'': Bowserin ''Videogame/SuperMarioRPG'' can wield a variety of weapons, one of them being a spiked ball on a chain that he hurls at enemies.
**Bowser again, in ''VideoGame/SuperMarioGalaxy'' can form ''himself'' into a spike ball and roll at you in his final battle.
** There's also [[TheSpiny Spiny eggs]], which''VideoGame/SuperMarioWorld'': There are thrown by [[MookMaker Lakitus]], and will either turn in Spinies (red), bounce on the ground (green), or explode (yellow); as well as light green enemies called Spikes, which puke up spiked balls and throw them at the player.
spinning around in a few stages.
**In the spinoffs there are various types of these. ''VideoGame/YoshisIsland'' has blue spike balls called Thorns that kill Yoshi in one hit and can be destroyed by eggs, eggs.
** ''VideoGame/WarioLand4'' and''VideoGame/WarioLand 4'' and ''Shake Dimension'' ''VideoGame/WarioLandShakeIt'' have spiky mines and mine like mine-like stationary enemies which that look and act like this trope as well.
**
** [[TheSpiny Spiny eggs]], which are thrown by [[MookMaker Lakitus]], are spiked orbs that will either turn in
** Spikes are enemies that spit up spiked balls (or spiked bars in 3D games) and throw them at the player.
** ''VideoGame/NewSuperMarioBros'' and
**
** ''VideoGame/SuperMarioBros3'' introduces certain species of [[ManEatingPlant Piranha Plant]], referred to as
** ''Videogame/SuperMarioRPGLegendOfTheSevenStars'': Bowser
**
** There's also [[TheSpiny Spiny eggs]], which
**
** ''VideoGame/WarioLand4'' and
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** Introduced in ''VideoGame/SuperMarioBros3'', certain species of [[ManEatingPlant Piranha Plant]], referred to as 'Ptooies', have the ability to keep a spiky ball suspended above them by blowing upwards. Naturally, they cause contact damage if Mario touches them. When brought in as a fighter in ''VideoGame/SuperSmashBrosUltimate'', the Piranha Plant is shown to be able to spit them out as part of its neutral special move.
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A variation of SpikesOfDoom: Take a sphere and cover it with spikes and you got yourself a very typical obstacle. Common in video games but also occasionally present in other media. They come in many forms:
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-->--'''Dr. Robotnik''' (to a captured Sonic) ''WesternAnimation/AdventuresOfSonicTheHedgehog''
A variation of
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* The ''VideoGame/BloonsTowerDefense'' series has the Spike-o-pult. Originally a tower of its own, and later integrated into the Dart Monkey tower as an upgrade, it launches spiked balls which roll down the track, boasting the ability to [[OneHitPolykill damage multiple bloons]] with each shot.