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This trope owes its existence to a LimitedAnimation trick from traditional (i.e. hand-drawn) animation. At any time when a character is standing still and talking instead of moving with their whole body, it's cheaper to animate just the head with a sequence of drawings while using only one drawing for the body. A collar makes for a helpful dividing line that the animators can use and helps keep the head and body together. Creator/HannaBarbera famously used this shortcut to help keep their TV cartoons under budget and on schedule, while {{Anime}} employed it with devices like the AllEncompassingMantle. MotionlessChin is a similar trope; it's cheaper to animate just the mouth than it is to draw the entire jawline with it.

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This trope owes its existence to a LimitedAnimation an old animation trick from traditional (i.e. hand-drawn) cel animation. At any time when a character is standing still and talking instead of moving with their whole body, it's cheaper easier (and therefore cheaper) to animate just the head with by superimposing its cels over a sequence single cel of drawings while using only one drawing for the body. A collar makes for a helpful dividing line that the animators can use and helps keep the head and body together. Creator/HannaBarbera famously used this shortcut to help keep their TV cartoons under budget and on schedule, while {{Anime}} employed it with devices like the AllEncompassingMantle. MotionlessChin is a similar trope; it's cheaper to animate just the mouth than it is to draw the entire jawline with it.
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* This trope can also happen to hide the joints of dolls or action figures. For instance, the ''[[Manga/{{Trigun}} Trigun The Planet Gunsmoke]]'' action figure line gives Wolfwood a choker to make his neck joints less obvious, even though he's never worn one in canon.

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* This trope can also happen be used to hide the joints of dolls or action figures. For instance, the ''[[Manga/{{Trigun}} Trigun The Planet Gunsmoke]]'' action figure line gives Wolfwood a choker to make his neck joints less obvious, even though he's never worn one in canon.
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* This trope can also happen to hide the joints of dolls or action figures. For instance, the ''[[Manga/{{Trigun}} Trigun The Planet Gunsmoke]]'' gives Wolfwood a choker to make his neck joins less obvious, even though he's never worn one in canon.

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* This trope can also happen to hide the joints of dolls or action figures. For instance, the ''[[Manga/{{Trigun}} Trigun The Planet Gunsmoke]]'' action figure line gives Wolfwood a choker to make his neck joins joints less obvious, even though he's never worn one in canon.
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* This trope can also happen to hide the joints of dolls or action figures. For instance, the ''[[Manga/{{Trigun}} Trigun The Planet Gunsmoke]]'' gives Wolfwood a choker to make his neck joins less obvious, even though he's never worn one in canon.
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* All the chickens in ''WesternAnimation/ChickenRun'' have some kind of neckwear, usually necklaces or scarfs, to obscure the seam between head and neck on their stop-motion models. Most of them are [[AccessoryWearingCartoonAnimal otherwise completely naked, barring maybe headwear]].

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* All the chickens in ''WesternAnimation/ChickenRun'' have some kind of neckwear, usually necklaces or scarfs, to obscure the seam between head and neck on their stop-motion models.models (the heads are standard modeling clay; the bodies are molded rubber). Most of them are [[AccessoryWearingCartoonAnimal otherwise completely naked, barring maybe headwear]].

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* As many modders can attest, the heads and the bodies for ''VideoGame/FinalFantasyXI'' characters are animated separatedly, so in order to make the separation between the neck and the torso smooth for armor that doesn't end at the neck, all the official textures have some kind of neckwear. Some modders have created custom skins and models without them, to various degrees of success.

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* As many modders can attest, the heads and the bodies for ''VideoGame/FinalFantasyXI'' characters are animated separatedly, separately, so in order to make the separation between the neck and the torso smooth for armor that doesn't end at the neck, all the official textures have some kind of neckwear. Some modders have created custom skins and models without them, to various degrees of success.success.
* ''VideoGame/WorldOfAssassinationTrilogy'': Pretty much every character is made up of separated models; including player character 47. The legs, bust (hair, head, and neck), arms, torso and legs are essentially fitted to appropriate clothing that would fit, and unless someone has NominalImportance by being an [=NPC=] the player is expected to talk to (and thus, have more detailed designs), most civilians will use jewellery, T-shirts or some other accessory to cover up the model seams that exists around the neck and torso.
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* ''VideoGame/{{Propagation}}: Paradise Hotel'' is a FPS that runs on FirstPersonGhost, where your character is depicted as a floating pair of ghost-hands. Your [[https://indiegamereviewer.com/wp-content/uploads/2023/05/IMG-1130.jpg wristwatch and bracelet]] serves as the collar.
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* Nearly all characters in ''WesternAnimation/HelluvaBoss'' and ''WesternAnimation/HazbinHotel'' have choker necklaces.

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* Nearly all characters in ''WesternAnimation/HelluvaBoss'' ''WebAnimation/HelluvaBoss'' and ''WesternAnimation/HazbinHotel'' ''WebAnimation/HazbinHotel'' have choker necklaces.

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