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* ''WesternAnimation/{{Futurama}}'': The naughty and nice switch on the back of Robot Santa's head just has the letter N for both settings. So, in [[Recap/FuturamaS8E6IKnowWhatYouDidNextXmas "I Know What You Did Next Xmas"]], Farnsworth had no way of knowing that it was already on the nice setting.

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* ''WesternAnimation/{{Futurama}}'': The naughty and nice switch on the back of Robot Santa's head just has the letter N for both settings. So, in [[Recap/FuturamaS8E6IKnowWhatYouDidNextXmas "I Know What You Did Next Xmas"]], Farnsworth had has no way of knowing that it was is already on the nice setting.

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* ''VideoGame/StarTrekStarfleetCommand'': The interfaces of the {{Cool Ship}}s are simultaneously [[ViewerFriendlyInterface viewer-friendly]] and user-unfriendly. It's clear what the buttons are for, it's just that there are too many systems to keep track of, each demanding your attention during combat.



* ''VideoGame/StarTrekStarfleetCommand'': The interfaces of the {{Cool Ship}}s are simultaneously [[ViewerFriendlyInterface viewer-friendly]] and user-unfriendly. It's clear what the buttons are for, it's just that there are too many systems to keep track of, each demanding your attention during combat.

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* ''VideoGame/StarTrekStarfleetCommand'': The interfaces of the {{Cool Ship}}s are simultaneously [[ViewerFriendlyInterface viewer-friendly]] and user-unfriendly. It's clear what the buttons are for, it's just that there are too many systems to keep track of, each demanding your attention during combat.

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* Many RealLife computers (other than Windows) [[UnreadablyFastText display a couple of screens full of text too fast to be actually read when booted]]. Linux installations typically show much more. In the old days, starting was so slow that the text could be read and technically oriented users often actually understood it. Watching someone use VI or Emacs can also be quite confusing, and using the text console can often lead to a screen full of confusing text.

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* Many RealLife computers (other than Windows) [[UnreadablyFastText display a couple of screens full of text too fast to be actually read when booted]]. booted]].
**
Linux installations typically show much more. In the old days, starting was so slow that the text could be read and technically oriented users often actually understood it. Watching someone use VI or Emacs can also be quite confusing, and using the text console can often lead to a screen full of confusing text.
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* ''VideoGame/ZoneOfTheEnders'': Don't try to drive your Orbital Frame without its AI for help. Ken learns this the hard way after Dingo deletes Viola's AI off her Frame.

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* ''VideoGame/ZoneOfTheEnders'': Don't try to drive your Orbital Frame without its AI for help. Ken learns this the hard way after Dingo deletes Viola's AI off her Frame.
Frame. In ''The 2nd Runner'', [=ADA=] shows AcePilot Dingo all the stats he would need to keep track of at once to be able to pilot Jehuty without her help.



* ''VideoGame/StarTrekStarfleetCommand'': The interfaces of the {{Cool Ship}}s are simultaneously [[ViewerFriendlyInterface viewer-friendly]] and user-unfriendly. It's clear what the buttons are for, it's just that there are [[DynamicDifficulty too many systems to keep track of]], each demanding your attention during combat.

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* ''VideoGame/StarTrekStarfleetCommand'': The interfaces of the {{Cool Ship}}s are simultaneously [[ViewerFriendlyInterface viewer-friendly]] and user-unfriendly. It's clear what the buttons are for, it's just that there are [[DynamicDifficulty too many systems to keep track of]], of, each demanding your attention during combat.
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* ''VideoGame/StarTrekStarfleetCommand'': The interfaces of the {{Cool Ship}}s are simultaneously [[ViewerFriendlyInterface viewer-friendly]] and user-unfriendly. It's clear what the buttons are for, it's just that there are [[DynamicDifficulty too many systems to keep track of]], each demanding your attention during combat.
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[[AC:Anime & Manga]]
* ''Anime/SerialExperimentsLain'': The interfaces found in the Wired, a virtual world, alternate between this trope and ViewerFriendlyInterface. It's very maddening to the viewer having suddenly not being able to track down the processes and codes, uselessly trying to decode them until your brain catches up.

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* "Literature/TrueNames": In Creator/VernorVinge's proto-{{Cyberpunk}} novella, the Portals used to access The Other Plane are low-bandwidth (to avoid detection), and the interface uses EEG input/output. Just learning to see The Other Plane, let alone manipulate it, requires training and practice.

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* ''Literature/ToSayNothingOfTheDog'': Only TJ can understand the cloud-like mathematical displays outputted by his simulations of the Battle of Waterloo. Justified by Ned making the comparison that doctors often tell a patient 'you see the lung, here' on similarly incomprehensible medical scans.
* "Literature/TrueNames": In Creator/VernorVinge's proto-{{Cyberpunk}} novella, the The Portals used to access The Other Plane are low-bandwidth (to avoid detection), and the interface uses EEG input/output. Just learning to see The Other Plane, let alone manipulate it, requires training and practice.
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* ''WesternAnimation/{{Futurama}}'': The naughty and nice switch on the back of Robot Santa's head just has the letter N for both settings. So, in [[Recap/FuturamaS8E6IKnowWhatYouDidNextXmas "I Know What You Did Next Xmas"]], Farnsworth had no way of knowing that it was already on the nice setting.

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* ''Film/TheMatrix'' code sometimes counts under this trope, particularly when it's being "read" by those not plugged in.

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* ''Film/TheMatrix'' ''Film/TheMatrix'': The MatrixRainingCode provides any information required for the plot without the burden of a conventional user interface: Less danger of the UI becoming dated or too hard for the audience to follow. It is there to be visually evocative --the audience gets their information from the characters talking about it. When the déjà vu shootout is about to go down, however, we cut back to Tank's workstation and the code sometimes counts under this trope, particularly when it's being "read" by those not plugged in.starts flashing ominously.



* ''Series/PowerRangersRPM'': Venjix's computers display data too fast for humans to process (Dillon, being a cyborg, manages just fine).



* ''VideoGame/HarleyDavidsonRaceAcrossAmerica'': As what the [[https://www.ign.com/articles/1999/10/04/harley-davidson-race-across-america-2 IGN review]] noted when they opined how Canopy Games' sole programmer[[note]]The game's code is credited to just ''one'' programmer, and that programmer alone.[[/note]] did not take the game's supposed target audience (read: Harley-Davidson riders and/or their children) into account as online and/or LAN multiplayer would be a chore to mess with, if there's anyone else halfway across the world or somewhere else in the States who plays the game at all. The configuration menu also passes off as rather cryptic to the average computer user; pity the poor soul who selects "Software Emulation" and ends up playing the game at slideshow frame rates.




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* ''VideoGame/ZoneOfTheEnders'': Don't try to drive your Orbital Frame without its AI for help. Ken learns this the hard way after Dingo deletes Viola's AI off her Frame.

[[AC:Web Comics]]
* ''Webcomic/{{Gengame}}'': Don't play a Dreamstealer. Or any of a huge list of classes made overly complicated. Almost everything is overly complicated.

[[AC:Web Videos]]
* ''WebVideo/RosssGameDungeon'': In general, Ross hates how dull and lifeless the [[UsefulNotes/MicrosoftWindows Windows Desktop]] looks, its unwillingness to be customized in any capacity. He ''dreads'' the prospect of being forced to use the even more homogenized Windows 10 when support for older systems is inevitably discontinued.

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