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* {{VideoGame/Arcanum}}'': The east and southeast of Tarant is a complex of factories and warehouses where the criminal element tends to hang out. The upper classes tends to treat factory workers (mostly orcs) and said criminals roughly the same.

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* {{VideoGame/Arcanum}}'': ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': The east and southeast of Tarant is a complex of factories and warehouses where the criminal element tends to hang out. The upper classes tends to treat factory workers (mostly orcs) and said criminals roughly the same.
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Added "Sleep Dealer" to "Film — Live Action" Folder

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* In ''Film/SleepDealer'', protagonist Memo travels to Tijuana to find work and winds up living in a shantytown inhabited by other impoverished tele-migrants who work in the city's cybernetic sweatshops.

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[[folder:Anime and Manga]]

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[[folder:Anime & Manga]]
* The backdrop mining city in ''Anime/CastleInTheSky''. The place is not exactly polluted, but people do live in squalor
and Manga]]there's not much more than the mining industry around. WordOfGod mentions it's inspired by Welsh mining towns.



* The backdrop mining city in ''Anime/CastleInTheSky''. The place is not exactly polluted, but people do live in squalor and there's not much more than the mining industry around. WordOfGod mentions it's inspired by Welsh mining towns.



[[folder:Films -- Live-Action]]

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[[folder:Films [[folder:Film -- Live-Action]]



* In ''Film/RobinHood2018'', the Sheriff of Nottingham has exiled many of the citizens from Nottingham and into the coal mine city known as 'The Slags' across the river to live and toil in dangerous conditions.



* Subverted in ''Ruined City'' by Creator/NevilShute; the eponymous city ''used'' to fit the "heavily polluted" part of this trope and wasn't an especially attractive living environment by many standards, but the workers were unionised and the pay and conditions were fairly good. It only became a true ghetto when the Great Depression kicked in and the shipyard went out of business. The protagonist actually notes the lack of pollution, and describes the place as being "clean as a washed corpse".



* Subverted in ''Ruined City'' by Creator/NevilShute; the eponymous city ''used'' to fit the "heavily polluted" part of this trope and wasn't an especially attractive living environment by many standards, but the workers were unionised and the pay and conditions were fairly good. It only became a true ghetto when the Great Depression kicked in and the shipyard went out of business. The protagonist actually notes the lack of pollution, and describes the place as being "clean as a washed corpse".



* "Dirty Water" by ''Music/TheStandells'', about Boston and its polluted Boston Harbor and Charles River



* "Dirty Water" by ''Music/TheStandells'', about Boston and its polluted Boston Harbor and Charles River [[/folder]]

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* "Dirty Water" by ''Music/TheStandells'', about Boston and its polluted Boston Harbor and Charles River [[/folder]]



* ''VideoGame/BioHazardBattle'': [[https://www.youtube.com/watch?v=dGcEz9JvK-M Stage 7 is a whole abandoned industrial complex]].
* New Coventry from ''VideoGame/{{Bully}}''. A dilapidated, impoverished urban area located near the Blue Sky Industrial Park, it's the turf of the Greasers (1950's style throwbacks seemingly inspired by ''Literature/TheOutsiders'') and the Townies (Non-Bullworth Academy students that bear a grudge against the school and its faculty).
* In the ''VideoGame/CityBuildingSeries'' industrial buildings drastically lower the aesthetics of the surrounding land. Because housing evolution factors in aesthetics, a nearby industrial building can keep houses from advancing beyond the simplest, and ugliest, stages.
** In ''VideoGame/{{Pharaoh}}'' building these is a necessary evil on some maps. Buildings only recruit within a limited range so isolated industrial areas need a dedicated housing block to recruit from. Due to these locations having low desirability and usually a lack of water, these blocks usually remain crude mud huts (fortunately, a single house is all it takes to access the labor pool).
** Downplayed in later games such as ''VideoGame/ZeusMasterOfOlympus'' and ''VideoGame/EmperorRiseOfTheMiddleKingdom'', where recruitment is now automatic- mining complexes and factories can churn out ores and finished goods by the cartload without a single house in the vicinity. The downside is that housing now requires much prettier surroundings to evolve.
** ''Emperor'' adds a new twist: the Feng Shui mechanic determines the city's overall harmony (placing a water-attuned building in the desert will lower harmony), which in turn determines city happiness and how efficient the sacrifices to gods are (requiring greater quantities for lower results with bad harmony).



* Planet Leeds in ''VideoGame/{{Freelancer}}'' is literally capable of emitting entire nebulae of smog from just how much polluting industry has covered the planet. An in-game news article mentions that people in Leeds could actually be fed dog food for years without realizing it wasn't proper Synth Food until a foreigner told them, because they had lost their senses of smell and taste from the pollution alone. This planet-sized industrial hell is what inspired the protagonist Trent to undertake freelancing -- to get out of the rat race, out of the horrendous place that is Leeds, and into the vast expanse of the outer space.
* ''VideoGame/LeagueOfLegends'' has Zaun, the [[LayeredMetropolis literal undercity]] to Piltover. While Piltover exists as a clean, thriving ShiningCity on the coastal ports between Runeterra's continents, Zaun was a sister city developed on its underground cliffs as a place where all their dirty production work is shunted down to, with [[MadScience mad science]], [[CorruptCorporateExecutive corrupt opportunists]], and [[DeadlyGas deadly pollution]] being [[CityNoir deeply ingrained with the city's identity]].



* Omega in ''VideoGame/MassEffect2''. It was originally a [[BabyPlanet demi-planet]] full of [[{{Unobtainium}} element zero]] which had cracked open due to an asteroid impact, mining facilities were built on it to harvest the eezo. The expanding facilities were forced to build increasingly outward from the mineral deposits, forcing the construction into [[SkyscraperCity a long spire coming off one side]]. As the easy to access material was exhausted, it became a living and industrial hub for harvesting from other asteroids in its local belt. As those too were exhausted, it became a trading town, with lots of black market deals going on daily.
* In ''VideoGame/SepterraCore'', the Junkers of [[WorldShapes Shell 2]] make a living scavenging the scrap dropped by the Chosen of Shell 1.
* The Redmond Barrens in ''VideoGame/{{Shadowrun}}'' for the UsefulNotes/SegaGenesis. They are only active because of the local nuclear power plant and the presence of the Yakuza.
* This is a very possible outcome of many versions of ''VideoGame/SimCity''. You generally want to avoid placing residential zones next to industrial ones unless you want this to happen.



* ''VideoGame/SpaceQuest 6'' has a planet called Polysorbate LX; it's applied to the whole planet and described as the most polluted planet in the galaxy.



* Omega in ''VideoGame/MassEffect2''. It was originally a [[BabyPlanet demi-planet]] full of [[{{Unobtainium}} element zero]] which had cracked open due to an asteroid impact, mining facilities were built on it to harvest the eezo. The expanding facilities were forced to build increasingly outward from the mineral deposits, forcing the construction into [[SkyscraperCity a long spire coming off one side]]. As the easy to access material was exhausted, it became a living and industrial hub for harvesting from other asteroids in its local belt. As those too were exhausted, it became a trading town, with lots of black market deals going on daily.
* This is a very possible outcome of many versions of ''VideoGame/SimCity''. You generally want to avoid placing residential zones next to industrial ones unless you want this to happen.
* In ''VideoGame/SepterraCore'', the Junkers of [[WorldShapes Shell 2]] make a living scavenging the scrap dropped by the Chosen of Shell 1.
* ''VideoGame/BioHazardBattle'': [[https://www.youtube.com/watch?v=dGcEz9JvK-M Stage 7 is a whole abandoned industrial complex]].
* ''VideoGame/SpaceQuest 6'' has a planet called Polysorbate LX; it's applied to the whole planet and described as the most polluted planet in the galaxy.
* The Redmond Barrens in ''VideoGame/{{Shadowrun}}'' for the UsefulNotes/SegaGenesis. They are only active because of the local nuclear power plant and the presence of the Yakuza.
* In the ''VideoGame/CityBuildingSeries'' industrial buildings drastically lower the aesthetics of the surrounding land. Because housing evolution factors in aesthetics, a nearby industrial building can keep houses from advancing beyond the simplest, and ugliest, stages.
** In ''VideoGame/{{Pharaoh}}'' building these is a necessary evil on some maps. Buildings only recruit within a limited range so isolated industrial areas need a dedicated housing block to recruit from. Due to these locations having low desirability and usually a lack of water, these blocks usually remain crude mud huts (fortunately, a single house is all it takes to access the labor pool).
** Downplayed in later games such as ''VideoGame/ZeusMasterOfOlympus'' and ''VideoGame/EmperorRiseOfTheMiddleKingdom'', where recruitment is now automatic- mining complexes and factories can churn out ores and finished goods by the cartload without a single house in the vicinity. The downside is that housing now requires much prettier surroundings to evolve.
** ''Emperor'' adds a new twist: the Feng Shui mechanic determines the city's overall harmony (placing a water-attuned building in the desert will lower harmony), which in turn determines city happiness and how efficient the sacrifices to gods are (requiring greater quantities for lower results with bad harmony).
* New Coventry from ''VideoGame/{{Bully}}''. A dilapidated, impoverished urban area located near the Blue Sky Industrial Park, it's the turf of the Greasers (1950's style throwbacks seemingly inspired by ''Literature/TheOutsiders'') and the Townies (Non-Bullworth Academy students that bear a grudge against the school and its faculty).
* Planet Leeds in ''VideoGame/{{Freelancer}}'' is literally capable of emitting entire nebulae of smog from just how much polluting industry has covered the planet. An in-game news article mentions that people in Leeds could actually be fed dog food for years without realizing it wasn't proper Synth Food until a foreigner told them, because they had lost their senses of smell and taste from the pollution alone. This planet-sized industrial hell is what inspired the protagonist Trent to undertake freelancing -- to get out of the rat race, out of the horrendous place that is Leeds, and into the vast expanse of the outer space.
* ''VideoGame/LeagueOfLegends'' has Zaun, the [[LayeredMetropolis literal undercity]] to Piltover. While Piltover exists as a clean, thriving ShiningCity on the coastal ports between Runeterra's continents, Zaun was a sister city developed on its underground cliffs as a place where all their dirty production work is shunted down to, with [[MadScience mad science]], [[CorruptCorporateExecutive corrupt opportunists]], and [[DeadlyGas deadly pollution]] being [[CityNoir deeply ingrained with the city's identity]].

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* {{VideoGame/Arcanum}}'': The east and southeast of Tarant is a complex of factories and warehouses where the criminal element tends to hang out. The upper classes tends to treat factory workers (mostly orcs) and said criminals roughly the same.



* The ''VideoGame/{{Fallout 3}}'' expansion pack ''The Pitt'' has these, in addition to the NightmarishFactory that is the Mill. While The Pitt, post-War '''Pitt'''sburg, had survived a large portion of the nuclear radiation partially due to the choking smog in the clouds and lack of nearby nuclear strikes but mutagens and radiation still leeched into the ground and water. The Monongahela River and it's shores are now extremely radioactive and quickly kill anyone foolish enough to try to swim out.

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* The ''VideoGame/{{Fallout 3}}'' expansion pack ''The Pitt'' has these, in addition to the NightmarishFactory that is the Mill. While The Pitt, post-War '''Pitt'''sburg, Pitt (post-War '''Pitt'''sburg) had survived a large portion of the nuclear radiation partially due to the choking smog in the clouds and lack of nearby nuclear strikes but mutagens and radiation still leeched into the ground and water. The Monongahela River and it's shores are now extremely radioactive and quickly kill anyone foolish enough to try to swim out.
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* Back-to-backs, cheap houses which were boxed in on 3 sides, where often found in Victorian Britain in the inner-city near factories. They also had a reputation for being poorly built, poorly ventilated, and where the poorest people live, often just renting out 1 or 2 rooms. It got so bad laws were actually put in place to stop the building of them.

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* Back-to-backs, cheap houses which were boxed in on 3 sides, where were often found in Victorian Britain in the inner-city near factories. They also had a reputation for being poorly built, poorly ventilated, and where the poorest people live, often just renting out 1 or 2 rooms. It got so bad laws were actually put in place to stop the building of them.

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