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Moved to main page - not enough examples to warrant sub page.


* ''VideoGame/{{Paperboy}}'', the coin-op version, had a race where you tried to get through a timed game. At the end of the race, you're supposed to cross the finish line. Here's where the bug comes in: if you cross just off the edge of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you hit in this strange area are way out of range, making it possible to get a score of around a billion, so high it can overwrite part of the screen.
* ''VideoGame/{{Castle Crashers}}'' had a glitch that would cause the boomerang to get stuck on any three bosses if the boss was between you and it. Since experience points are given based on how much you hit an enemy and not how much damage you deal, and the boomerang does 1HP damage per hit, the stuck boomerang would rack up hits and increase your experience quickly. A patch fixed this, but replaced it with a completely different Good Bad Bug that made the Boomerang able to demolish any destructible barrier in one throw.
* The video game adaptation of ''[[Franchise/{{Spider-Man}} Spider-Man 2]]'' allows you to fly into the stratosphere if you're hit by the train.
* In ''New RallyX'' (or at least the Xbox Live Arcade version), a glitch can cause you to go onto the walls. This can sometimes end up saving you, as the CPU-controlled cars can't get you there.
* ''VideoGame/{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.
* ''VideoGame/{{DmC Devil May Cry}}'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[http://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
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* The video game adaptation of the ''[[Franchise/{{Spider-Man}} Spider-Man 2]]'' allows you to fly into the stratosphere if you're hit by the train.

to:

* The video game adaptation of the ''[[Franchise/{{Spider-Man}} Spider-Man 2]]'' allows you to fly into the stratosphere if you're hit by the train.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{DmC: Devil May Cry}}'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[http://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]

to:

* ''VideoGame/{{DmC: ''VideoGame/{{DmC Devil May Cry}}'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[http://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{DmC: Devil May Cry}}'' has multiple glitchs that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[http://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]

to:

* ''VideoGame/{{DmC: Devil May Cry}}'' has multiple glitchs glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[http://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.

to:

* ''VideoGame/{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.damage.
* ''VideoGame/{{DmC: Devil May Cry}}'' has multiple glitchs that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[http://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
Is there an issue? Send a MessageReason:
None


* ''{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.

to:

* ''{{Bayonetta}}'' ''VideoGame/{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.
Is there an issue? Send a MessageReason:
None


* The video game adaptation of the ''[[{{Spiderman}} Spiderman 2]]'' allows you to fly into the stratosphere if you're hit by the train.

to:

* The video game adaptation of the ''[[{{Spiderman}} Spiderman ''[[Franchise/{{Spider-Man}} Spider-Man 2]]'' allows you to fly into the stratosphere if you're hit by the train.
Is there an issue? Send a MessageReason:
None


* ''{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.
* In the original version of ''VideoGame/{{La-Mulana}}'' the player could time a jump through the far left door of the Infinite Corridor and have Lemeza stuck in the wall on the next screen. Continuing to jump causes Lemeza to "climb" the wall until he goes through the ceiling and ends up on the bottom floor of the area. This allows the player to completely bypass the third floor of the Corridor filled with the annoying block puzzles.

to:

* ''{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.
* In the original version of ''VideoGame/{{La-Mulana}}'' the player could time a jump through the far left door of the Infinite Corridor and have Lemeza stuck in the wall on the next screen. Continuing to jump causes Lemeza to "climb" the wall until he goes through the ceiling and ends up on the bottom floor of the area. This allows the player to completely bypass the third floor of the Corridor filled with the annoying block puzzles.
damage.
Is there an issue? Send a MessageReason:
None


* In the original version of ''VideoGame/{{La-Mulana}}'' the player could time a jump through the far left door of the Infinite Corridor and have Lemeza stuck in the wall on the next screen. Continuing to jump causes Lemeza to "climb" the wall until he goes through the ceiling and end up on the bottom floor of the area. This allows the player to completely bypass the third floor of the Corridor filled with the annoying block puzzles.

to:

* In the original version of ''VideoGame/{{La-Mulana}}'' the player could time a jump through the far left door of the Infinite Corridor and have Lemeza stuck in the wall on the next screen. Continuing to jump causes Lemeza to "climb" the wall until he goes through the ceiling and end ends up on the bottom floor of the area. This allows the player to completely bypass the third floor of the Corridor filled with the annoying block puzzles.
Is there an issue? Send a MessageReason:
None


* ''{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.

to:

* ''{{Bayonetta}}'' has a rocket launcher, which is very powerful but slow firing. The bug is exploited by putting her claw weapon in lightning mode on her feet in the first weapon set and the rocket launcher on the second. Then just use the [[SpamAttack rapid-fire kick attack]] of the lightning claw and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the claw kick animation and fire the rocket launcher with every kick for massive damage.damage.
* In the original version of ''VideoGame/{{La-Mulana}}'' the player could time a jump through the far left door of the Infinite Corridor and have Lemeza stuck in the wall on the next screen. Continuing to jump causes Lemeza to "climb" the wall until he goes through the ceiling and end up on the bottom floor of the area. This allows the player to completely bypass the third floor of the Corridor filled with the annoying block puzzles.
Is there an issue? Send a MessageReason:
None


* ''Paperboy'', the coin-op version, had a race where you tried to get through a timed game. At the end of the race, you're supposed to cross the finish line. Here's where the bug comes in: if you cross just off the edge of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you hit in this strange area are way out of range, making it possible to get a score of around a billion, so high it can overwrite part of the screen.

to:

* ''Paperboy'', ''VideoGame/{{Paperboy}}'', the coin-op version, had a race where you tried to get through a timed game. At the end of the race, you're supposed to cross the finish line. Here's where the bug comes in: if you cross just off the edge of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you hit in this strange area are way out of range, making it possible to get a score of around a billion, so high it can overwrite part of the screen.



* In ''New Rally X'' (or at least the Xbox Live Arcade version), a glitch can cause you to go onto the walls. This can sometimes end up saving you, as the CPU-controlled cars can't get you there.

to:

* In ''New Rally X'' RallyX'' (or at least the Xbox Live Arcade version), a glitch can cause you to go onto the walls. This can sometimes end up saving you, as the CPU-controlled cars can't get you there.
Is there an issue? Send a MessageReason:
if it\'s not an example, just delete it.


* The third and fourth ''VideoGame/DevilMayCry'' games have jump canceling, done by abusing a glitch where jumping off an enemy counts as jumping off the ground, thus resetting aerial maneuvers. What really makes this a GameBreaker is the fact that, during a few frames after attacking, you can jump off midair enemies and spam attacks till you eventually reach the ground.
** This isn't actually a bug; [=DMC3=] has an entire bonus mission dedicated to abusing this (it's called Enemy Rebound, or ER) in order to stay off the ground for 20 seconds.
Is there an issue? Send a MessageReason:
None


* ''{{Castle Crashers}}'' had a glitch that would cause the boomerang to get stuck on any three bosses if the boss was between you and it. Since experience points are given based on how much you hit an enemy and not how much damage you deal, and the boomerang does 1HP damage per hit, the stuck boomerang would rack up hits and increase your experience quickly. A patch fixed this, but replaced it with a completely different Good Bad Bug that made the Boomerang able to demolish any destructible barrier in one throw.

to:

* ''{{Castle ''VideoGame/{{Castle Crashers}}'' had a glitch that would cause the boomerang to get stuck on any three bosses if the boss was between you and it. Since experience points are given based on how much you hit an enemy and not how much damage you deal, and the boomerang does 1HP damage per hit, the stuck boomerang would rack up hits and increase your experience quickly. A patch fixed this, but replaced it with a completely different Good Bad Bug that made the Boomerang able to demolish any destructible barrier in one throw.
Is there an issue? Send a MessageReason:
None


** This isn't actually a bug; DMC3 has an entire bonus mission dedicated to abusing this (it's called Enemy Rebound, or ER) in order to stay off the ground for 20 seconds.

to:

** This isn't actually a bug; DMC3 [=DMC3=] has an entire bonus mission dedicated to abusing this (it's called Enemy Rebound, or ER) in order to stay off the ground for 20 seconds.
Is there an issue? Send a MessageReason:
None


* The third and fourth ''DevilMayCry'' games have jump canceling, done by abusing a glitch where jumping off an enemy counts as jumping off the ground, thus resetting aerial maneuvers. What really makes this a GameBreaker is the fact that, during a few frames after attacking, you can jump off midair enemies and spam attacks till you eventually reach the ground.

to:

* The third and fourth ''DevilMayCry'' ''VideoGame/DevilMayCry'' games have jump canceling, done by abusing a glitch where jumping off an enemy counts as jumping off the ground, thus resetting aerial maneuvers. What really makes this a GameBreaker is the fact that, during a few frames after attacking, you can jump off midair enemies and spam attacks till you eventually reach the ground.

Added: 171

Changed: 1

Is there an issue? Send a MessageReason:
None


* The third and fourth ''DevilMayCry'' games have jump canceling, done by abusing a glitch where jumping off an enemy counts as jumping off the ground, thus resetting aerial maneuvers. What really makes this a GameBreaker is the fact that, during a few frames after attacking, you can jump off midair enemies and spam attacks till you eventually reach the ground.

to:

* The third and fourth ''DevilMayCry'' games have jump canceling, done by abusing a glitch where jumping off an enemy counts as jumping off the ground, thus resetting aerial maneuvers. What really makes this a GameBreaker is the fact that, during a few frames after attacking, you can jump off midair enemies and spam attacks till you eventually reach the ground.ground.
** This isn't actually a bug; DMC3 has an entire bonus mission dedicated to abusing this (it's called Enemy Rebound, or ER) in order to stay off the ground for 20 seconds.

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