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When ''VideoGame/MetroidOtherM'' first came out, I was confused by the game's massive emphasis on the theme of motherhood. To little teenage me, ''Metroid'' was about exploring planets and fighting aliens. I was just a boy, so it's no surprise I ignored something that I had no way of relating to at the time. But as I've grown older, I've realized that motherhood really ''is'' a frequent theme in the series. Let's talk about some examples.

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When ''VideoGame/MetroidOtherM'' first came out, I was confused by the game's massive emphasis on the theme of motherhood. To little teenage me, ''Metroid'' was about exploring planets and fighting aliens. I was just a boy, so aliens; it's no surprise I ignored something that I had no way of relating to at the time. But as I've grown older, I've realized that motherhood really ''is'' a frequent theme in the series. Let's talk about some examples.
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There are, of course, exceptions to this rule. Forces such as the Space Pirates, the Ing, Phazon, and the Mawkin are depicted as totally evil. But still.

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There are, of course, exceptions to this rule.theme. Forces such as the Space Pirates, the Ing, Phazon, and the Mawkin are depicted as totally evil. But still.
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There are, of course, exceptions to this rule. Forces such as the Space Pirates, the Ing, Phazon, and the Mawkin are depicted as totally evil. But still.
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* In ''Prime'', the pkayer is led to believe the Chozo Ghosts are territorial demons and total nuisances. This is subverted when they reappear to grant Samus access to the Impact Crater.
* This gets a dark twist in ''Dread'', as Samus thinks ADAM has her best interests in mind only for him to actually be the ruthless Raven Beak in disguise. Then the pattern continues as the Quiet Robe-X saves Samus from her Metroid powers to help her escape ZDR.

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* In ''Prime'', the pkayer player is led to believe the Chozo Ghosts are territorial demons and total nuisances. This is subverted when they reappear to kindly grant Samus access to the Impact Crater.
* This gets a dark twist in ''Dread'', as Samus thinks ADAM has her best interests in mind only for him to actually be the ruthless Raven Beak in disguise. Then the pattern continues as the Quiet Robe-X clearly intentionally saves Samus from her Metroid powers to help her escape ZDR.powers.
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* In ''Prime'', the pkayer is led to believe the Chozo Ghosts are territorial demons and total nuisances. This is subverted when they reappear to grant Samus access to the Impact Crater.
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The Space Pirates are really only pirates in name. They do raid and rob ships in space, that is certain, but they're hardly the kind of pirates you'd see in ''Franchise/PiratesOfTheCaribbean'', ''Literature/PeterPan'', or even ''Franchise/AssassinsCreed''. They don't have fancy clothes, peg legs, unkempt facial hair, or funny accents. They don't plunder for booty and make treasure maps. If anything, they're a lot more like a marauding group of totalitarian imperialists.

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The Space Pirates are really only pirates in name. They do raid and rob ships in space, that is certain, but they're hardly the kind of pirates you'd see in ''Franchise/PiratesOfTheCaribbean'', ''Literature/PeterPan'', ''Franchise/PiratesOfTheCaribbean'' or even ''Franchise/AssassinsCreed''. They don't have fancy clothes, peg legs, unkempt facial hair, or funny accents.''Literature/PeterPan''. They don't plunder for booty and make treasure maps. If anything, they're a lot more like a marauding group network of totalitarian imperialists.
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!! ''Metroid'' and Seeing Good in Chaos

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!! ''Metroid'' and Seeing Discovering Good in Chaos
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It's a common trend in ''Metroid'' games for Samus and the player to assume an enemy is a heartless monster, only for it to later reveal a higher level of compassion and morality. Here are some examples from each game:

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It's a common trend in ''Metroid'' games for Samus and the player to assume an enemy something is a heartless one-note monster, only for it to later reveal a higher level of compassion and morality. Here are some examples from each game:

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- Unknowni



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- Unknowni
!! ''Metroid'' and Seeing Good in Chaos
It's a common trend in ''Metroid'' games for Samus and the player to assume an enemy is a heartless monster, only for it to later reveal a higher level of compassion and morality. Here are some examples from each game:
* In ''Samus Returns'', the player is led to believe the Metroid species are awful parasites that must be exterminated, and that Samus is a brutal warrior who will carry out this genocide. Samus spares the Baby Metroid at the end, as both she and the Baby subvert this narrative with compassion.
* In ''Super'', the player is led to believe that the Baby Metroid is nothing more than a helpless, unintelligent infant. This is subverted when the giant Baby attacks Samus only to spare her, and finalized when the Baby sacrifices itself to save Samus from Mother Brain.
* In ''Fusion'', the player is led to believe that the X are remorseless monsters, and that ADAM is a heartless computer. However, ADAM's soul is awoken with compassion towards Samus, while the SA-X exhibits some sort of cooperation to defeat the Omega Metroid (though this is left unclear).
* This gets a dark twist in ''Dread'', as Samus thinks ADAM has her best interests in mind only for him to actually be the ruthless Raven Beak in disguise. Then the pattern continues as the Quiet Robe-X saves Samus from her Metroid powers to help her escape ZDR.

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* ''Analysis/MetroidFusion''
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* ''Analysis/MetroidDread''

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