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This is discussion archived from a time before the current discussion method was installed.


Working Title: Older Than The NES: From YKTTW

I don't know if Pac-Man should count as eaxmple for Artifical Stupidity, because at it's time it was considered very advanced because it has the ghosts actually seeing and following the player, instead of just moving around randomly or on a fixed grid as in most games of that time. Also the 4 ghosts had slightly different "characters", leading to distinct behaviour of each one of them....

Furry Kef: I'm not sure that Donkey Kong is a good example for Jump Physics. The only way maneuver that Mario can do in that game that would be considered Jump Physics is a Wall Jump, and it's a somewhat obscure trick (enough that some ports of the game don't even allow it). Aside from that, Mario's jumps are pretty short, Mario cannot change direction in mid-air, Mario cannot handle a drop beyond the absolute minimum, etc.

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