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Archived Discussion Main / HitBoxDissonance

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This is discussion archived from a time before the current discussion method was installed.


From YKTTW Working Title: Hitbox Horror

superslinger2007: "The hitbox is disjointed: the hitbox and main damaging areas do not follow the physical logic of the attack. " - Does this include "Round object has a square (with the same height and width as the circle's diameter) force field hitbox"?

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