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* ''VideoGame/IdleChampionsOfTheForgottenRealms'' has two types of enemy that fit this, and as an added bonus, are immune to click damage which would otherwise trivialize the first:
** Enemies with segmented hitpoints take one segment of damage from any individual hit. This makes slow-hitting but high-damage attacks a lot less effective against them, while weak but fast-hitting (or multiple-strike/projectile) attacks will kill them faster.
** Enemies with armored hit points have segmented health like the above but take it one step further by combining it with DamageReduction -- if the attack normally deals less than a certain amount of damage, it doesn't remove any of their HP segments.
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* ''VideoGame/ResidentEvil4'' - Out of all the enemies, exactly ''one'' type has a damage cap: the chainsaw wielding enemies, with their horrific one-hit kill. No more than about 6 damage can be done to them with any one hit. This leads to players wasting magnum (up to 50 damage) and rifle (up to 30 damage) shots on the strangely protected enemies. Without the damage cap, a single 50 damage magnum shot would easily take out Dr. Salvador's 40+ HitPoints. It's also disconcerting to the player using the magnum, since it takes about eight shots to put down Dr. Salvador for good, adding to his monstrous reputation.
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* ''VideoGame/GhostHacker'': Slightly {{downplayed|Trope}}; Avatars take a maximum of 2 damage per hit.

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* ''VideoGame/GhostHacker'': Slightly {{downplayed|Trope}}; Avatars take a maximum of 2 damage per hit. This makes them extremely resistant to MightyGlacier towers, but fall very quickly to ScratchDamage and DamageOverTime towers.

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