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Expack3
Since: Nov, 2012
30th Apr, 2024 02:45:45 PM
I believe the tropes you're looking for are Camera Perspective Switch (the camera switching from a 2 1/2D format to a 3D format) and Painting the Medium (the boss is nearly-incapable of hitting you since this has been a 2 1/2D game up until this point).
I be more trope than man, now.
Vilui
Since: May, 2009
A game is made in a 2½D format in which roughly 90% of the game takes place in 2d space. During the final boss battle, the boss goes out of your reach by simply moving back - into the 3D space in the background, meaning the hero can't hit them, though they still respect 2½D by only moving in two dimensions, just on a different "layer". After getting shot at for a few minutes, the hero defies game logic by launching themselves at the boss, then the game seamlessly switches to true 3D as the player resumes their attack.note The tropes I'm looking for are as follows:
- A game that starts off as a 2D platformer/shooter becomes a 3D shooter at a pivotal moment.
- During the last section of their fight, the boss is almost completely incapable of hitting the hero because they're so used to fighting 2D targets.
Edited by Gofastmike