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Introduced in Marvel's Spider-Man

    The Sinister Six 
Five of Spider-Man's most infamous villains, united under the leadership of a sinister figure with grand designs of revenge against Norman Osborn.
For tropes related to them see The Sinister Six.

    Norman Osborn 

Norman Osborn

https://static.tvtropes.org/pmwiki/pub/images/norman_osborn_49.png

Voiced by: Mark Rolston (English)Other Languages

Appearances: Hostile Takeover | Spider-Man | Spider-Man: Miles Morales | Spider-Man 2

The owner of OsCorp and the disgraced mayor of New York City. He's also the father of Harry Osborn, Peter's and MJ's long-time friend.


  • Abusive Parents: Though by far one of the most sympathetic depictions of his character, he nonetheless falls into this trope like so many of his other iterations. He winds up forcing a lot onto Harry without his consent because he is just that desperate to keep him alive, even though Harry had already come to terms with his terminal illness and was willing to die so long as he made a difference in the world. That and he probably wouldn’t have accepted the sheer horrible lengths Norman went to to achieve the cures.
  • Adaptational Late Appearance: Green Goblin is one of Spidey's earliest foes, and his most personal Arch-Enemy in both the comics and other adaptations. Here, after 8 years into Spider-Man's career, Norman Osborn hasn't even become the Green Goblin yet. Though it's heavily hinted that he will, it's still significantly later than usual. This ends up being heavily implied to be the case after the ending of Spider-Man 2 after Harry's put back into a near-death coma after Venom is destroyed, sending him on a hateful rage towards both Spider-Men for nearly killing his son and compelling him to ally with Otto Octavius, as well as calling an associate to prepare the "G-SERUM", presumably to become the Green Goblin.
  • Adaptational Nice Guy: This incarnation of Osborn genuinely cares for Harry and his actions are motivated in part to save his son from the disease that took his wife. A stark contrast to his modern portrayal in the comics. Furthermore, he's not the Green Goblin at this point in time, despite the game being set 8 years into Spider-Man's career as a superhero.
  • Adaptational Relationship Overhaul: In the comics, Norman's sociopathic behavior pushed his wife to fake her death to get away from him and he sold Harry's soul to Mephisto to ensure that Oscorp would be successful. Here, Norman truly loves his family, Emily Osborn really did die of a genetic disease that Harry inherited, and while Norman certainly doesn't mind the wealth and power the corporation has brought him, his primary motivation is to use Oscorp's resources to find a cure for Harry's condition.
  • Adaptational Sympathy: Because he has yet to become the Green Goblin, Norman is presented in a much more positive light. He's still mildly corrupt, making backroom deals with the Kingpin, and a full-on Trumplica to boot, but everything he's doing in the game is to save his son from a deadly genetic disorder, and started the game's events because he was trying to save his wife from that same disease. This is in stark contrast to previous Normans in other media adaptions, who, at worst, don't even bother to acknowledge Harry and treat him horribly.
    • Even his reasoning to becoming the Green Goblin is far more sympathetic; whereas several versions of Osborn becoming the Goblin is due to him being a bad man wanting more power, this instance has him motivated by vengeance for the Spider-Men seemingly rendering Harry comotose; his wrath is misplaced, but far more understandable.
  • Affably Evil: He's sleazy and greedy, but polite and a genuinely loving father, and is kind to Peter.
  • Ain't Too Proud to Beg: Zigzagged - Norman absolutely refuses to beg for mercy from Otto when he hangs him off the roof of the OsCorp building and, despite being terrified, chooses to be Defiant to the End. However, when Harry goes on a rampage through OsCorp as Venom in the sequel, Norman shows no hesitation in begging his son to stop and going outside to face Kraven's hunters, outright crying that he doesn't want to lose him. He is shown begging Venom to return his son, and later pleading with the Spider-Men to save Harry.
  • The Alcoholic: He lives alone, but has an entire room full of wine. Bottles are also all over his penthouse.
  • Alternate Self: In Spider-Geddon Peter works on a team with the Earth-44145 version of Norman who became Spider-Man.
  • Ambiguously Evil: Norman definitely engages in some unethical, amoral, and illegal actions both as mayor and as owner of OsCorp, but to what extent he can be considered evil is unclear. Most of the evil deeds he has performed in the past can be chalked up to character flaws (greed, arrogance, selfishness, etc) than actual malice, and while other characters talk about how he's a Bitch in Sheep's Clothing who is far more sinister than he appears, those characters are all ones with personal reasons to hate him and can hardly be considered unbiased. And unlike most adaptations, he has not become the Green Goblin (yet), there's no indication he's used any sort of Super Serum or has an evil alternate persona, and he genuinely loves his family and is trying to save his son. The most villainous thing he does during the game is order Sable International to take out Spider-Man, but his motivations for doing so are vague and may be because he sees Spidey as a threat, or simply wants the costumed vigilante swinging around the city taken out of the equation with things getting dire all-around. Evidence around his personal lab and The Stinger emphasize he's up to no good and heavily imply he's going to become the Green Goblin in the future, but if he actually does remains to be seen.
    • As of the ending of the sequel, it's much less ambiguous. Between his furious reaction towards the coma Harry's in, ordering an associate to prep the "G-SERUM" and his going to consult Otto Octavius on the identities of the Spider-Men, it's made clear Norman will be going against Peter and Miles in a follow-up.
  • Be Careful What You Wish For: He begs Spider-Man to save his son from Venom's control. Spider-Man succeeds ... only to have Harry fall into a coma that doctors doubt he'll wake up from because of how the Spider-Men had to free him from Venom. Norman is not happy when he finds this out.
  • Beard of Sorrow: Grows out some serious stubble when Harry's health continues to deterioration and he's no closer to finding a cure aside from the symbiote, which has seemingly abandoned his son.
  • Big Fancy House: He lives in a palatial penthouse suite that has bathrooms that are bigger than MJ's apartment, as she observes when investigating it. This also gives him a lifestyle far apart from most New Yorkers:
    MJ: Ugh, Norman would have a pool. New York is about subway rats and street pizza, not sunbathing and umbrella drinks.
  • Big "WHY?!": Screams out a heartbreaking version of this trope when reeling from the knowledge that Harry might not wake up from his coma.
  • Breakup Breakout: invoked The Proto-Oscorp started off as a joint venture between Otto and Norman while they were in college. As Otto grew increasingly more uncomfortable with the more unethical genetics experiments they were doing, he decided to distance himself with the company while Norman pushed forward.
  • Create Your Own Hero: He is indirectly responsible for Miles Morales gaining his own spider powers. As MJ discovers, Osborn has spent a good deal of time trying to research Spider-Man's abilities and he's worked on genetically altered spiders to find a way to either reverse-engineer or exceed Peter's abilities, and the ones she looks into have abilities engineered such as "bio-electrokinesis" and "optical camouflage," two of Miles's signature moves.
  • Create Your Own Villain: Twice over. He's responsible for Otto's descent into villainy, as he pulled Otto's grant just to force him to come work with him again. Before that point, Otto was well adjusted and focused on his own matters, and if Norman had just left well enough alone, none of the mess in the latter half of the game would've come about. Norman of course is unrepentant about this. He's also responsible for giving Martin Li his powers and bringing about the death of his parents because of his haste to test a forerunner to GR-27, which created Mr. Negative and was what caused Norman and Otto's friendship to break up in the first place. To twist the knife further, his own son turns into Venom as the symbiote he found was being used as a life support system for Harry. He was willing to let the Venom symbiote transform him into a rampaging monster if it meant his son's health was still assured.
  • Color Motifs: Green, fitting for the man known in the comics as the Green Goblin. Osborn favors green suits, which someone lampshades on Spidey's social media account by asking why he always looks like he's dressed for St. Patrick's Day. During The Stinger, he's seen bathed in green light from Harry's tank, giving him a green "Face" like that of the Green Goblin.
  • Comic-Book Fantasy Casting: He also visually resembles a mix of his two live-action film actors; Willem Dafoe and Chris Cooper.
  • Corrupt Corporate Executive: Becoming Mayor hasn't made him any less of one, and he sees no problem with using his mayoral powers to directly benefit Oscorp when it suits him. Just as Otto and Peter have hit a breakthrough with their experimental robotic prosthesis, Osborn swoops in, pulls their grant money due to safety violations (that he'd previously said he would waive) and has their lab shut down while his workers scuttle all of their "unsafe" equipment (as well as Otto's potential client) to Oscorp, leaving Otto with nothing once again.
  • Corrupt Politician: Despite being Mayor, it's revealed that he had dealings with Wilson Fisk, The Don of the city's underworld, and he's still in touch with Big Willie even when he's behind bars. He's also flamboyantly unethical in refusing to divest his business empire from his political office and he has used his extreme power and influence to expand Oscorp's influence across the city. He also illegally oversees the creation of the "Devil's Breath" which his own doctor calls a war crime, and of course he orders a foreign private security team to police his own citizens. It ultimately comes to a head in the end of the main game, as the "Devil's Breath" crisis forced him to resign from office. Even earlier, Yuri mentions the NYPD spent most of its budget (so much so there's no officer's ball this year) on new communication towers. Manufactured by Oscorp.
  • Crossing the Burnt Bridge: After Harry's rendered comatose, Norman, whose rage at the Spider-Men eclipses his own enmity with his old friend Otto, has the gall to approach the latter for information on their identities despite having screwed Otto over in the past. Regardless of his own antagonism towards Peter, Otto predictably refuses to help Norman and tells him to shove it.
  • Defiant to the End: When Otto has him hanging over a ledge ready to drop him, Osborn despite being in mortal terror keeps insulting Otto and even calls him a loser rather than beg for mercy and apologize.
  • Despair Event Horizon: After fighting for decades to keep his son from succumbing to the same illness he lost his wife to, Norman ends up losing Harry anyway due to his own decision to bond Harry to the symbiote. For obvious reasons, this goes horribly wrong, and while the Spider-Men are able to free Harry from the symbiote, he is left comotose. When he realizes there's a chance his son will never wake up, Norman completely loses it, smashing the room with Harry's cane in a tearful rage, and then calls someone to get the 'G-serum' ready while he goes to the Raft to get the Spider-Men's identities from Otto, making it clear that he isn't going to stop until both heroes have paid.
  • Even Evil Has Loved Ones: He's more corrupt than evil, but he genuinely loves his son Harry, and is searching for a cure for his genetic disorder. He also loved his wife Emily very much and was heartbroken when she died before he could find a cure. An audio log you can find later in the first game implies he still isn't over Emily's death.
  • Even Evil Has Standards: If you clear all of the Sable outposts, Yuri reveals he's cracked down on Sable arresting civilians without due process. It's also implied that he actually regrets causing the accident that killed Martin Li's parents and isn't just saying it to save his own skin.
  • Evil Counterpart: Norman Osborn is the Corrupt Corporate Executive foil to Otto Octavius' Humble Hero. The story implies that Norman has a sordid history with Otto, poaching his ideas and getting rich while Octavius' noble ambitions has left him with little success. In an interesting subversion, Norman never actually has a heel turn, while Otto ends up becoming the villainous Doc Ock.
  • Evil Redhead: Evil is debatable, but he does do multiple questionable things over the storyline and has reddish hair.
  • Fatal Flaw: Recklessness. It might not come off like it at first glance, since he does possess at least some foresight. That being said, his plans (and even their safeguards) consistently have grave and easily recognizable flaws.
  • Foil: To Peter. Both have the opportunity to use a cure to save the last family member they have left. Peter opts to let go with May's blessing, despite the pain it causes him, in order to save as many lives as he can. Norman, meanwhile, causes untold amounts of pain through his actions for the sake of seeing Harry well again.
  • Forgot Flanders Could Do That: The character takes more cues from the original Lee & Ditko/Romita stories than from the modern 616 Norman. He's corrupt but not to the point of Card-Carrying Villainy, and his relationship with his son is strained because of Norman's shortcomings as a father instead of Norman actively hating him. Like with the original, this Norman's love for his son is one of his redeeming qualities — back in the 60s, when Spidey first found out who Goblin really was, he brought up Harry to see what'd happen; Norman took over Goblin and had a nervous breakdown, because the idea of Harry knowing of Norman's crimes was too much for him. Here he's genuinely trying to save his only son from what he believes is certain death.
  • Gadgeteer Genius: He has skill in engineering and inventions, as MJ finds out when she comes across a VR mask that reveals structural weaknesses, and the fact that his personal laboratory has him working on his pumpkin bombs.
  • Greater-Scope Villain: Interestingly enough, despite not having become the Green Goblin yet, Norman is still the root cause of the major conflicts in both games. He's the catalyst behind the Start of Darkness for both Mr. Negative and Doctor Octopus. Oscorp's attempt at reverse-engineering the Spider that gave Peter his powers is actually what leads to Miles getting powers of his own. Finally, his decision to use the symbiote on Harry is the first step in the creation of Venom. All of this might have instead been a case of Unwitting Instigator of Doom, if not for his constant recklessness and cruelty in bolstering or covering up his mistakes, resulting in more pain and ultimately causing every problem Spider-Man has to face in one way or another. On top of that, Oscorp has been developing remotely piloted gliders and hand grenades, and Norman has the "G-SERUM" on standby...
  • Hidden Agenda Villain: Norman Osborn is up to something. His main motives are hinted at finding a cure for Harry, but MJ discovers prototype pumpkin bombs in his secret lab, an obsessive interest in Spider-Man's powers, and the creation of several mutant spiders with augmented abilities. He also has some Missing Trailer Dialogue where he apparently tells Spider-Man that he hired Silver Sable's group to put an end to Spidey's Vigilante Man methods. In addition, he has the Venom symbiote in his possession for some reason.
  • Hated by All: While he isn't a full-blown Hate Sink due to his sympathetic qualities, in-universe it's clear that very few genuinely like him. The Devil's Breath incident turned the city against him; Otto still holds a grudge, as did Martin Li; Peter and MJ tolerate him but acknowledge he's not exactly a model citizen; even Harry, his son, dislikes how overbearing he can be. It's not entirely unjustified either, as he does have history of abusing his power, general unpleasantness and ignoring the opinions of others.
  • Hypocrite: Norman shuts down Otto's lab because he violated the safety provisions in the federal grant he was given for his research, even coming in-person to unapologetically tell him. While violation of the safety provisions in his federal grant is a good reason to rescind it, throughout the game it is revealed that Oscorp itself has broken dozens of laws involving illegal experimentation (most noteworthy the creation and experimentation of Devil's Breath in the highly populated New York area), negligence in maintaining infrastructure, creating environmental hazards like water and air pollution and knowingly associating with criminal elements like the Kingpin.
  • Ink-Suit Actor: Resembles his voice actor, Mark Rolston, albeit with some features that invoke his two live-action actors, Dafoe and Cooper. Namely his eyes are the same size as Dafoe's while his skin is as wrinkled and weathered as Cooper's.
  • Innocently Insensitive: At the end of his rope and despairing over the deteriorating condition of his son, he ends up pulling Peter in for a hug and telling him that he's like a son to him when Peter assures him that his son will get better. Unbeknownst to Norman, Harry happened to be by the door and misconstrued the exchange as Norman wishing Peter was his son instead of him. On a broader scale, while it is obvious that Norman does love his son, his incessant need to coddle Harry out of fear of losing him leads Harry to resent his father for treating him more like a sick fragile thing rather than emotionally engage with him like an actual parent.
  • Jerkass Has a Point: Near the end of the first game, he decides to oversee the antiserum to the Devil's Breath on his own while leaving Sable behind. Sable objects, insisting he'll be completely vulnerable without her, Norman retorts by calling her and her men out as Incompetence, Inc.; considering that Sable's troops have repeatedly proven themselves to be complete screwups overall and never succeed at doing much of anything without Spider-Man's help, he's not wrong.
    Norman: I seem to be completely vulnerable with you.
  • A Lighter Shade of Black: Make no mistake, Norman is a piece of work, what with his blatant corruption while as mayor and his ability to Screw the Rules, I Have Connections!, but compared to Otto Octavious, Simon Krieger, Kraven and Venom, he's definitely not as difficult to deal with. With that said, he is getting the 'G-Serum' ready ...
  • Karma Houdini Warranty: Downplayed, but while he ultimately gets away with everything he did in the first game (albeit resigning from the mayor's office in disgrace), he gets a small form of karma in the form of Harry, the sole reason he developed Devil's Breath to cure, falling into a coma due to Venom's destruction and Miles resuscitating him. For added karma, it was Norman who had tried to use the symbiote to heal Harry in the first place. Even Otto says he deserved to experience loss one way or another.
  • Kick the Dog: Right after pulling the funding from Otto's research, Norman decides to twist the knife further by trying to convince Peter to jump ship and start up the business he was planning with Harry, all in front of Otto. Though perhaps unintentional on Norman's part, Harry's last entry in his journal pleaded with his father to let Peter and MJ know about what really was happening to him. Norman never did, refusing his son's potential last wish and causing the pair no small amount of horror when they realize just how tied the "Devil's Breath" is as a failed attempt to cure Harry.
  • Knight Templar Parent: At the end of the the second game, he's beyond furious at the Spider-Men for apparently putting his son in a possibly permanent coma and seeks vengeance.
  • Laser-Guided Karma: Although not truly punished nor incarcerated, he resigns from the mayor's office in disgrace and his company has been publicly shamed due to the Devil's Breath incident and Sable International's civil rights violations. The only thing keeping him out of jail? All evidence of his truly illegal wrongdoings or culpability in making Martin Li and Otto Octavius into villains either doesn't exist anymore, are first-hand witness claims from Spider-Man which wouldn't work well (especially not against Norman's lawyers), or were acquired illegally due to breaking and entering in MJ's case.
    • Then again, he did hire Sable International, who violated citizens' human rights, which would land him in federal prison.
    • With that said, a Danikast in the sequel mentions that Osborn is on trial for secretly developing a deadly bioweapon in the middle of New York. The only thing his lawyers have been able to do is "bring frivolous motions to prolong discovery".
  • Like a Son to Me: Downplayed; like his mainstream counterpart, he views Peter like this, and says he pulled Dr. Octavius' funding, in part, to encourage Peter to work with him at Oscorp and even tries to convince Pete he'd only benefit from working here. Unlike his mainstream counterpart, however, Norman doesn't favor Peter over Harry. Peter in turn does show some form of respect for Norman as the man has been nothing but cordial to him, but is very much well aware of the darker side he hides. Unfortunately, while suffering an emotional breakdown over his rapidly deteriorating health after losing the symbiote, Harry ends up misconstruing Norman's love of Peter as being this.
  • Love Makes You Evil: Every bad thing he's contributed to has been a result of him desperately trying to cure Harry of his terminal illness. And when Harry falls into a coma at the end of Spider-Man 2, a grief-stricken Norman turns all his rage onto Spider-Man, who he blames for his son's state.
  • Misplaced Retribution: At the end of Spider-Man 2, he goes all in on ruining Spider-Man for putting his son into a coma, even though it was really Venom who was to blame for his son's state, as he had forced his son to pull a Heroic Sacrifice to stop him. There's also an element of blame deflection, as Venom wouldn't have had a connection to Harry had Norman not bonded Harry to him in the first place.
  • My Beloved Smother: A rare fatherly example — unlike more negligent and scornful takes on Osborn, Norman, who lost Emily when Harry was only a teenager and faces seeing him die to the same disease, is if anything far too indulgent, something Harry seems to find stifling at times. To wit, his drive to save his son extends beyond Harry's own consent and wishes, and he refuses to directly promise killing Harry before he's subjected to the symbiote. Later when Peter tours the Emily-May Foundation, he marvels that Harry said it was only a small start-up; Harry, with a little embarrassment in his voice, replies that it was meant to be, but Norman put massive amounts of Oscorp money into it. In the end, his tragic determination to protect and care for his son led him to create Devil's Breath as a failed cure, bond him to the Venom symbiote just to keep him alive, and prepare the "G-Serum" for use when he believes Spider-Man put Harry into a coma.
  • My God, What Have I Done?: In a rare moment of self-awareness, Norman realizes that giving the symbiote to Harry was a mistake, and accepts that the Venom crisis is ultimately his fault. Unfortunately, this revelation came much too late for it to mean anything, and he ultimately deflects blame to the Spider-Man afterwards anyway.
  • Nerves of Steel: Despite being threatened and dangled from a rooftop, he basically insulted Doc Ock to his face rather than beg for mercy.
  • Never My Fault: After Doctor Octopus releases the Devil's Breath in New York, Mayor Osborn's response is to deflect blame from the Raft breakout and blame it all on Spider-Man. It's implied that he might not actually believe this and is just using it as an excuse to buy himself time to find a cure, keep his reputation intact, and get rid of Spider-Man's vigilantism. In Spider-Man 2, after Venom's mayhem ended, Norman deflects the blame on the Spider-Men again, this time for ruining Harry, despite the fact he willingly allowed Venom to continue bonding with him. Even Jameson says that Oscorp should be held accountable for keeping it to begin with.
  • Nice Job Breaking It, Hero: He's still no hero, but the creation of Devil's Breath was probably the most altruistic thing any Norman has ever done (as low a bar as that is), since it was meant as a cure for fatal genetic disorders. Then the city's supervillains with bones to pick with him get ahold of it in its unfinished and dangerous state and used it to terrorize New York.
  • Nice Job Fixing It, Villain: Implied for the future; his attempts to recreate the spider that bit Peter - and possibly improve upon it - inadvertently leads to Miles receiving spider powers of his own.
  • O.O.C. Is Serious Business: In 2, the situation with Venom, possessing Harry, going on a rampage through Oscorp is so bad that, unlike everything else he does, Norman genuinely, sincerely apologizes for everything and says it is all his fault, not Harry's.
  • Papa Wolf: Despite his faults, his main motivation is to save Harry from succumbing to a terminal disease.
  • Pet the Dog: He has his (if only few) genuine moments. Notably, he personally pays tribute to Jefferson Davis at his funeral, and offering his condolences to Jeff’s wife, Rio, and their son, Miles. The look on his face and his speechlessness implies his condolences are genuine, especially since he knows what it’s like to lose a loved one. Likewise, when he takes over Otto's prosthetics project, he has the veteran volunteer transferred over to an Oscorp equivalent, at no charge.
  • Psychotic Smirk: He lets out a small one after Spider-Man saves him from Dr. Octopus at the end of the game, where after Peter drops him off the roof, he looks back with an evil grin before scuttling to safety.
  • "The Reason You Suck" Speech: When held hostage by Doc Ock, and threatened to be exposed as a glory-hound and a fraud Norman instead tells Ock he's always been the worse of the two.
  • Resigned in Disgrace: By the end of the first game, Norman Osborn has been forced to resign in disgrace from his position of Mayor of New York, having been undermined by the many civil rights infractions committed by Sable International in his efforts to regain control of the city, his failure to stop the Sinister Six, and his personal role in the creation of Devil's Breath. For good measure, Oscorp has suffered critical damage from the incident, and the only reason why Osborn hasn't ended up in jail is because nobody knows about the integral part he played in the creation of Mr. Negative and Dr. Octopus.
  • Slave to PR: Norman loathes the GR-27 being nicknamed "Devil's Breath" since it makes what was supposed to be a cure into something spooky. He especially laments the leaks to the press and the popularization of this branding, noting that it has brought him an 18 month cooldown PR campaign.
  • Start of Darkness: MJ mentions that the Osborns were the ideal family before Emily Osborn got sick. It is in trying to save his wife from a terminal illness that Norman tested an experimental cure on Martin Li. This reckless experiment caused the death of Martin's parents when it created his Mister Negative powers and also led to his estrangement from Otto. When his son Harry was diagnosed with the same genetic disorder as Emily was, he accidentally created Devil's Breath in further research for a cure for him. In Spider-Man 2 his descent goes even lower... Oscorp falls to even greater ruins when it's made public of their retrieval of the symbiote and their indirect creation of Venom. When the alien is finally destroyed, it sends Harry into a coma, leaving Norman devastated, desperate, and worst of all, vengeful. His meeting with Otto and his direct reference to the G-serum indicate the Green Goblin is almost upon us.
  • Sympathy for the Devil: Despite Norman's shady dealings and blatant corruption, Peter cannot bring himself to truly hate him due to being Harry's dad, and treats him with sympathy when Norman is having a breakdown over Harry's deteriorating state.
  • Too Dumb to Live: He verbally abuses Otto while he's holding him off the edge of a building, which doesn't end well for him, at least until Peter comes and saves him.
  • Trumplica: Norman is a Yuppie billionaire with a New York-based corporate monopoly who would go on to develop a career in politics, and he has controversial ties to an Eastern European nation.
  • Ultimate Authority Mayor: He's got enough power to declare martial law and hire a ruthless mercenary army. Although it does end up biting him in the ass by the end of the first game.
  • Unwitting Instigator of Doom: Ironically enough, for once he isn't actually trying to cause problems for New York, but his actions still indirectly lead to havoc. In his desperate attempts to cure Harry of a genetic disease, he accidentally created a bioweapon and kickstarted the villainy of Mr. Negative (by an ill-considered experiment that ended up killing Martin Li's parents) and Doctor Octopus (whose work he profited off without giving credit), who then proceeded to terrorize New York in the name of revenge against him.
    • Then in the sequel, it's revealed that he bonded Harry to the Venom symbiote in an attempt to cure him, creating the series of events that would lead to the birth of Venom and near assimilation of the entire planet under the symbiote.
  • Villain with Good Publicity: While not yet known if he'll become the Green Goblin in this continuity, he enjoys some popular support despite going full dictator. Unfortunately for Norman, his reputation is irreversibly damaged by the Devil's Breath crisis.
  • Well-Intentioned Extremist: Whether he's trying to gain more power and authority or not, his actions are also part of another goal: to save the only family he has left. Peter also recognizes that, if Devil's Breath were to be perfected, it would be a revolutionary medical treatment.
  • Why Are You Not My Son?: He actually doesn't feel this way about Peter — seeing him as a second son but loving his biological son Harry just as much — but Harry thinks he does due to his own insecurities, which puts a severe damper on his and Norman's relationship and ends up being one of the things that pushes Harry into becoming Venom, out of a belief that it'll make him the kind of son that Norman wants.

    Silver Sablinova / Silver Sable 

Silver Sablinova / Silver Sable

https://static.tvtropes.org/pmwiki/pub/images/silver_sable.png

Voiced by: Nichole Elise (English)Other Languages

Appearances: Spider-Man

The head of Sable International and the princess of the tiny European nation of Symkaria. She's tasked with hunting down the Demons at Osborn's behest, butting heads with Spider-Man when he sees her men ready to execute members of the gang. She later turns her sights on the web-slinger himself when Osborn imposes martial law on the city.


For tropes related to her see Heroes.

    Wilson Fisk / Kingpin 

Wilson Fisk / Kingpin

https://static.tvtropes.org/pmwiki/pub/images/kingpin_from_msm_render_0.png

Voiced by: Travis Willingham (English)Other Languages

Appearances: Hostile Takeover | Spider-Man | Spider-Man: Miles Morales

New York City's crime lord and Spider-Man's arch nemesis from the earliest days of his superheroing career. Spidey finally manages to bring him down in a climactic showdown at the start of the game, but his absence creates a power vacuum that allows NYC to descend into chaos.


  • Acrofatic: He's not fat, but his body mass does seem like he's more of a Mighty Glacier; As is clear in his boss-fight, he's unusually fast for a man of his size.
  • Adaptational Badass: Spider-Man's entry on Fisk describes him as his biggest villain at a point where he's already an Experienced Protagonist, and Fisk's thugs are numerous and heavily armed enough to openly shoot it out with the city's police force. Neither of these are generally the case in the comics. Applies to his physical strength too; while there's some inconsistency in his 50+ years of history, officially Kingpin is much weaker than low-level superhumans like the Captain Americas, and Spidey can easily thrash him when he stops holding back. In the Insomniac universe he's a solid mid-level superhuman straight-up, being able to perform feats like tackling Spider-Man through a concrete wall and tossing him dozens of feet and through a brick one. He even outright defeated Spidey in their first encounter when armed with just a sword, forcing the hero to flee, and his minions mention in casual dialogue that Fisk oftentimes had the upper hand on a teenage Spider-Man more often than not.
  • Adaptational Wimp: His legal power and influence over New York are actually hit rather hard with this trope, in the sense where most versions of Fisk who've been arrested are typically able to get released out of prison almost as quickly as he's been put in. In this game, it's implied his lawyers are actually struggling to quickly get Fisk out of prison, especially since the police now have decades of evidence regarding his criminal activities, and even the Evil Power Vacuum that occurred from his arrest isn't enough to make people consider releasing him. It even hits a point where by the time we get to the Playable Epilogue, he's still behind bars after several months.
  • Arch-Enemy: In universe, he has been Spider-Man's for the 8 years he had been crime-fighting, as Norman Osborn, while still pretty corrupt, hasn't become the Green Goblin (read, yet). This is based on the Ultimate Comics, where Fisk was Ultimate Peter's second most prominent villain and most recurring adversary, again, while Osborn is the Goblin there, his stints provide a Big Bad Ensemble between him and Fisk.
  • Arc Villain: Although still imprisoned, his string-pulling from behind bars causes trouble for a series of side-missions in Miles Morales.
  • Badass in a Nice Suit: Fisk is no coward; he's strong, intelligent and a threat to Spidey himself. And in their boss fight, he wears of a hell of a dapper black suit.
  • Badass Normal: Fisk has no powers whatsoever, or even the invulnerability that Tombstone has and yet he's able to trade blows with Spider-Man, he's just really strong and durable. Mary Jane even implies during her tour of his Art Exhibit that Fisk straight up won his first fight with Spider-Man by cutting the web-slinger open with a katana, forcing him to retreat.
  • Bald Head of Toughness: He's an incredibly powerful (physically and influentially) mob boss with a hairless scalp.
  • Bald of Evil: As is tradition for Fisk, he's a nasty crimelord and there's not a hair on that shiny head.
  • Benevolent Boss: While we never see how he treats his men personally, he does seem to care for their well-being, as he tells Spider-Man that he'll give information on the Demons should Spider-Man keep them safe during the Demon's attack.
  • Better the Devil You Know:
    • Discussed. Jonah curses Spider-Man for his takedown and arrest of Fisk, pointing out that a gang war to fill the void will inevitably happen; he's proven right when the Demons move in and cause far more damage to the city than Fisk's men ever did. Fisk himself declares as such as he's being taken away, shouting that he kept order in New York and that Spidey will be wishing he was back within a month.
    • Spidey will later snark to himself that he is beginning to miss Fisk since he's no longer around to keep his goons in line. And then when the Demons start to become completely unhinged in their attacks on the city, Spidey notes that as bad as Fisk was, he never let his villainy get this out of hand and actually cared about order in the city. That said, MJ points out that he can hardly let Fisk "Godfather" his way around the city, and let him maintain his criminal empire.
    • Defied at the Playable Epilogue if Spidey completed all the optional missions along with the main storyline. While the villains that tried to take over during the Evil Power Vacuum did do a devastating amount of damage, the city was ultimately about to recover from most of it after said villains were defeated. To a point were three months have passed and Fisk is still in prison and New York was able to get back to normal without him.
  • Big Bad Wannabe:
    • He was an untouchable crime lord once, and is confident he can return to his former glory once he's out of jail, but after his arrest and imprisonment, Fisk's main focus is retaining what remains of his power and holdings rather than challenging any newcomers. Meanwhile, his increasingly hard-to-control Mooks are trying to escalate a Mob War against The Demons, and are sometimes fought in side quests, but it's clear that neither Spider-Man nor the game's plot takes him seriously when compared to Mr. Negative or The Sinister Six.
    • Fisk starts out as the main threat of the prequel novel Hostile Takeover, but his machinations with Blood Spider end up backfiring when the villain turns on him.
  • Break the Haughty: Surprisingly, something that happens to the Kingpin as one long Trauma Conga Line combined with Karma Houdini Warranty. The Kingpin starts off getting arrested after a massive stand-off with the police. He slowly loses one business after another to Spider-Man as well as Mr. Negative. Eventually, he's left unable to get himself off of his many crimes and is still in prison months later.
  • Charles Atlas Superpower: As in the source material, he's ostensibly a normal human but is somehow strong and durable enough to give Spider-Man a decent fight, despite the fact that Spider-Man can stop trucks and cars moving at high speed by himself. He casually one-handed tosses Pete forty feet through a brick wall and is unaffected when Spider-Man kicks him throw a glass floor hard enough to break it, which sends him falling through two other glass floors and then on an unimpeded several-story drop onto a hard surface.
  • Cool Sword: Mary Jane can see a 14th century katana, attributed to the legendary swordsmith Masamune, as part of Fisk's estate sale and remembers he once used it to nearly kill Peter.
  • Comic-Book Movies Don't Use Codenames: Although 'Kingpin' is acknowledged as his title, it's never used as a codename and he's almost always referred to as Fisk.
  • Cores-and-Turrets Boss: The first phase of his boss fight has him hide behind a glass wall while letting two turrets do the work. After Spidey disables them and smashes his barrier, Fisk decides to get his hands dirty.
  • Death of a Thousand Cuts: Wilson Fisk's organization suffers one of these as while his capture is the start of his downfall, he is still massively powerful and able to run his organization from the inside. Spider-Man proceeds to take down his construction sites that contain arms trafficking, designer drugs, counterfeiting, and other operations to raise money for his legal defenses. Spider-Man also puts away most of his organization in the Thug Crimes.
  • Embarrassing Nickname: Spider-Man keeps calling him "Willie" just to annoy him.
  • Enemy Mine: In the mission "Straw, Meet Camel" he begrudgingly agrees to tell Spider-Man who the leader of the Demons is if the web-slinger keeps his men alive.
  • Even Evil Has Standards: Discussed; Spidey remarks at one point that as bad as Fisk was, he actually cared about keeping order in New York and would never descend to the depths of depravity the Demons have.
  • Evil Power Vacuum: Openly warns of this while being put into a police car in the tutorial. When Fisk is arrested, Mister Negative and his gang of Demons seize control of New York's criminal underbelly for their own nefarious purposes. Without Fisk, they can access his caches and armories of weapons, his resources, his bases and move in, and advance their plan.
  • Evil Sounds Deep: Courtesy of Travis Willingham, he has a suitably menacing baritone to befit his size and status.
  • Evil Virtues: By Spidey's own admission, for as bad as Wilson Fisk was, he actually loved New York City and maintained order in the city in his own way.
  • Evil Wears Black: Forgoes his traditional white suit in favor of an all-black one.
  • Fat Bastard: Fisk is not actually fat, but he's an impressively wide man, and a dangerous gangster.
  • Genius Bruiser: Incredibly intelligent and a physical threat that can challenge Spidey.
  • The Gloves Come Off: For most of the tutorial, Fisk takes an offhand approach and watches Spider-Man fight through his legion of hired goons, then ambushes the hero with two automated turrets while calmly retreating behind a sheet of bulletproof glass. When Spidey manages to break both the turrets and the glass, the steadily angrier Wilson goes into a rage and breaks his desk into pieces to hurl at Peter.
  • How the Mighty Have Fallen: The Kingpin's Empire is gradually dismantled throughout the game with attempts to get him off legally and break him out of prison being thwarted by Spider-Man. By the end, he's a man without a kingdom and doomed to a very lengthy prison stay — especially as his personal skyscraper, the Fisk Tower, gets taken over by the Underground as their main base of operations (Miles Morales), then being bought by the Fantastic Four under the name of Baxter Building (2).
  • Informed Ability: According to one of his minions, Fisk learned professional sumo techniques in Japan, which is why he's as large and powerful as he is, but he never displays any actual sumo techniques when you fight him, instead relying on ramming and punching his way out.
  • Karma Houdini Warranty: A pre-game one. The Kingpin has been untouchable for 8 years of Spider-Man's career but it all comes crashing down at once with Spidey preventing him from weaseling his way out of prosecution by stopping his side-activities.
  • King Mook: He basically fights like a regular brute with the added ability of a charging tackle.
  • Large and in Charge: He's a massive, hulking beast of a man and, until the game's start, is the Kingpin of organized crime in New York.
  • Lesser of Two Evils: Deconstructed in Fisk's case, he may have some lines he won't cross unlike some supervillains, but as far as the authorities (as well as Spider-Man and Mary Jane to a certain extent) are concerned, his lengthy criminal history and the fact he still causes harm to the people of New York makes his status as a "Lesser Evil" irrelevant.
  • Lightning Bruiser: He is crazy powerful, and much faster than any man his size has a right to be.
  • Made of Iron: He takes a lot of punishment throughout his boss battle, and is still walking under his own power when he's arrested.
  • Might as Well Not Be in Prison at All: Despite being in prison, he still has influence over his gangs and is even able to call them by cellphone, which Spider-Man later intercepts. However, Peter stops an escape attempt and Fisk remains in the Raft even after the end of the game.
    • In Spider-Man: Miles Morales despite still being in prison, he's set up a line of communications with members of his gang, directing them to ruin businesses and increase crime in Harlem so he can make a land grab to rebuild his empire.
  • No Celebrities Were Harmed: Not Fisk himself but his base of operation, Fisk Tower, is located where The Time-Warner Building is in the actual New York City.
  • No-Holds-Barred Beatdown: There were times in the past referenced to when Fisk would have Spider-Man at his mercy long enough to hospitalize him, such as with a pair of brass knuckles among the backpack collectibles or the katana in his auction house.
  • Not-So-Well-Intentioned Extremist: Despite his own claims that his actions have kept order in New York, Mary Jane heavily regards him as this, as she believes Fisk's actions have caused too much harm to the people of New York to justify viewing him as Necessarily Evil.
  • Occidental Otaku: Much like Frank Miller's take on the Kingpin, Fisk evidently has a taste for Japanese culture. Fisk himself allegedly spent time in Japan training as a sumo, his office in Fisk Tower is heavily furnished with Japanese décor such as bonsai trees and samurai armor and his estate has an extensive collection of Japanese art and antiques, with a particular focus on powerful, unfettered warlords and samurai willing to go to any length for the greater good.
  • O.O.C. Is Serious Business: In Spider-Man's words, not much spooks Fisk: the fact that he labeled Devil's Breath as "Pandora's Box" is the first indication of how dangerous it is.
  • Pet the Dog: He does seem to care for his own men, at one point telling Spider-Man he'll give him information if Spidey saves Fisk's men from the Demons first.
  • Put on a Bus: More or less disappears from the game after the revelation of Martin Li being Mr. Negative.
  • Starter Villain: Played with, due to the In Medias Res storytelling. From the player's perspective, he's the guy you beat for the tutorial. But from Spidey's perspective, Wilson's been his Arch-Enemy for most of his career and this is the culmination of years of crimefighting.
  • Stout Strength: A staple of the character. While he seems merely tall and overweight at first glance, he's got enough muscle to grapple with Spider-Man.
  • Super-Strength: It's never explained why, but he can crack concrete, cave in steel pipes, and throw Spidey through dozens of feet and through brick walls, all with his bare hands.
  • Trumplica: A wealthy New York businessman with a rotund physique (albeit as a giant), arrogant personality, and a long history of legal trouble—who works out of a Manhattan skyscraper named after himself, which bears his name in big gold letters. Said skyscraper is called "Fisk Tower", in case it's not obvious enough.
  • Unskilled, but Strong: He has about as much finesse as a street thug (i.e., none). He's also strong enough to punch through concrete.
  • Unstoppable Rage: Once Spider-Man finally manages to break the glass screen that Fisk is hiding behind, he flips his lid, runs out towards his desk, and splits it in half with his fists before throwing it at Spider-Man. He's still seething all the way to the police van afterwards.
  • Vetinari Job Security: Fisk depends on this as he is considered the Lesser of Two Evils by most New Yorkers. Ultimately subverted by Spider-Man managing to not only get rid of Fisk but his criminal competitors.
  • Villain Has a Point: Fisk is a bad, bad guy, but he is absolutely correct that the vacuum opened by his defeat leads to anarchy. Though MJ rebukes this by noting that letting Fisk continue to run as a crime lord wasn't something the Police or Spider-Man could remotely condone.
  • Warm-Up Boss: He fights like a Brute enemy with the addition of a charge attack, serving to test how well you've learned the basics of combat.
  • What the Hell, Hero?: He furiously calls Spidey out for getting him sent to jail.
    Kingpin: Idiot! I'm the one who kept order in this city! One month! In one month, you'll wish you had me back!
  • You Have Failed Me: While conversing with the head of security for one of his stockpiles in the opening cutscene of "Wheels Within Wheels" he threatens to 'have [the thug's] head' if the Demons set even one toe within the armory.

    Herman Schultz / Shocker 

Herman Schultz / Shocker

https://static.tvtropes.org/pmwiki/pub/images/shocker.png

Voiced by: Dave B. Mitchell (English)Other Languages

Appearances: Hostile Takeover | Spider-Man

A thief whose suit is specialized with gauntlets that unleashes powerful sonic blasts.


  • Adaptational Nice Guy: Spidey mentions that they've talked science together before and they each try to talk the other out of fighting them.
  • Affably Evil: He's not nice but when compared to the other enemies Spidey goes against in the game, he definitely qualifies. In his first encounter, Herman tells Spidey "I don't want to hurt you! That would only slow me down!"
  • Alas, Poor Villain: MJ is horrified to learn that he was among Kraven's 'hunts', and seeing as he was a Punch-Clock Villain who at least talked shop with Spidey a few times, his death is cast in a sympathetic light, especially since Peter mentioned Herman going straight for a while in the first game.
  • Barrier Warrior: He's protected by a vibrational force-field for most of his bank fight. Hurling falling debris at him is the only way to break through it.
  • Blow You Away: What his gauntlets do.
  • Boss-Arena Idiocy: Kind of unavoidable considering his equipment, but his blasts cause debris to fall around him which can be tossed at him to destroy his barrier so Spidey can land some hits.
  • Cornered Rattlesnake: Kraven notes that when he was threatened with immediate death, Herman didn't care about trying to stalk the man pursuing him, only attempting to escape with his life at any cost. Ironically, this puts him much higher in Kraven's esteem post-mortem, as Shocker's vicious desperation made for a good fight, while the others' attempts to turn the tables and kill him just made themselves look inadequate next to Kraven's own hunting skills.
  • Costume Evolution: While his in-game costume is a high-tech suit built by the Mastermind, one of the collectibles is a scrap of his original diamond-patterned costume.
  • Embarrassing but Empowering Outfit: Averted for once. His suit looks like it could have been designed by Iron Man himself, and Spider-Man openly gushes over how awesome he thinks it looks.
  • "Get Back Here!" Boss: When he first appears, you’re forced to chase him down and letting him get away results in a “Mission Failed” message.
  • Killed Offscreen: One of Kraven's many victims.
  • In a Single Bound: His suit allows him to jump the length of a city block or leap onto the roof of a ten-story building from street level.
  • Ineffectual Sympathetic Villain: Spider-Man certainly thinks so as he's one of the few villains in the game he has something of a positive relationship with.
  • A Lighter Shade of Black: Unlike the Sinister Six who commit all sorts of atrocities, or the other supervillains in the main game who are OK with endangering the lives of others, Shocker is merely a destructive bank robber with no interest in hurting people. Even though he comes to blows with Spider-Man, he still makes it clear that he's not interested in fighting him and only does so when Spidey leaves him no choice.
  • Made of Iron: He is seemingly defeated several times in his boss fight, only to get up and keep fighting thanks to his force field and protective padded suit. He only stops after Spidey brings a giant chandelier down on top of him.
  • Malevolent Masked Man: He's a supervillain with a helmet that fully encloses his face. Do the math.
  • Non-Indicative Name: Despite the name, he doesn't fight with electricity like Electro. His name comes from his main form of attack being shockwaves.
  • Offscreen Moment of Awesome: He managed to earn Kraven's respect through pure tenacity, putting him on a higher level than half of the Sinister Six in Kraven's eyes.
  • O.O.C. Is Serious Business: Spidey notices that Shocker is acting unusually compared to his past confrontations, and that he seems desperate, concluding that he's working for someone. Shocker confirms this and also reveals that the people he's working for (later revealed to be the Inner Demons) have him spooked, and have threatened to kill him unless he cooperates.
  • Punch-Clock Villain: Shocker is a lot more interested in staying alive after being threatened by the Demons or making a quick buck than revenge or mindless destruction, probably why he wasn't picked for The Sinister Six. He even directly states that he doesn't want to hurt Spider-Man during their first chase in the story, albeit for pragmatic reasons, but its a notable contrast compared to every other villain in the game.
  • Recoil Boost: He can use his blasters to launch himself across the air.
  • Worthy Opponent: Though ultimately not the great challenge that Kraven was seeking, Shocker nonetheless receives the most respect out of his victims, with the Hunter admiring the sheer tenacity of his will to live.
    Kraven: This one was nearly something. When faced with a predator, though... he did not try to prove himself superior. He fought only to survive. It was vicious, feral... sincere. But not enough. Even in death, his eyes stare into mine like he might try to kill me.

Introduced in The City that Never Sleeps DLC

    Felicia Hardy / Black Cat 

Felicia Hardy / Black Cat II

https://static.tvtropes.org/pmwiki/pub/images/black_cat_ps5_4.jpg

Voiced by: Erica Lindbeck (English)Other Languages

Appearances: Spider-Man | Spider-Man 2

A flirtatious cat burglar who enjoys her games of cat-and-mouse with Spider-Man. She's absent in the main game itself, merely challenging Spider-Man to find the various cat dolls she's hidden throughout the city, but makes a full appearance in The Heist DLC.


For tropes related to her see Heroes.

    Joseph Martello / Hammerhead 

Joseph Martello / Hammerhead

https://static.tvtropes.org/pmwiki/pub/images/hammmerhead.PNG

Voiced by: Keith Silverstein (English)Other Languages

Appearances: Spider-Man

A powerful Maggia crime boss who seeks to fill the void in the criminal underworld after Fisk's capture.


  • Achilles' Heel: The plate that gives him his intimidating appearance ultimately becomes his undoing; as shown and discussed in the Silver Lining DLC, it's made of carbon steel, which is weaker than the rest of his cyborg body. Spidey and Sable are able to exploit this in their fight on Sable's weapons hangar by using a laser to heat and soften it so Spidey can punch him effectively.
  • Adaptation Origin Connection: He's the one responsible for Yuri Watanabe going down the path to becoming Wraith in this continuity.
  • Adaptational Badass:
    • The comic book version of Hammerhead got his trademark plated skull after he got his ass handed to him in a brawl and was left for dead in an alley, where a surgeon found him unconscious and decided to operate on him to save his shattered skull. This version got shot directly in the forehead, lived and then willingly and consciously chose to have the plate implanted into his skull. He's also more cunning than his comic book counterpart overall.
    • His conversion into a Cyborg in the comics was done by Mr. Negative after an adamantium bullet to the head by an assassin. In this version he not only did it to himself, but comes out of it a massive, hulking monstrosity with more than just the strength and durability he got in the comics from the transformation.
  • Adaptational Ugliness: While the various iterations of Hammerhead aren't exactly lookers, few if any have scars like the game's iteration. In the comic after being rebuilt as a cyborg he's externally unchanged. His cyborg form here is a hulking, horrific monstrosity with part of the metal plate in his head exposed.
  • Animal Motifs: While his name is obviously a reference to having a metal plate in his skull, both Spider-Man, Jameson, and several social media posts make the obvious reference to the Hammerhead Shark, though unlike the rest of Spidey's rogues, he never dresses in such a way to make it overt. Even when he does get a suit of Powered Armor, it has no actual Animal Motif. One social media post even comments it's more shocking he doesn't dress like a shark.
  • Asshole Victim: A police officer comments that while she's horrified by what happened to Yuri and what she did, Hammerhead is a monster who she's glad is (seemingly) dead.
  • Ax-Crazy: Not as obvious as Scorpion, but Hammerhead is still a ruthless and sadistic man who is obsessed with power and has no problem using torture, murder, or any other amoral crimes to get what he wants. Even Jameson calls him a "metal-domed lunatic" on his radio talk show, and he's completely lost it after becoming a Cyborg.
  • Bad Boss:
    • He won't hesitate to kill his own men if they failed their jobs. This applies to his high-ranking lieutenants as well, who are more than willing to punish failed underlings in their boss's place. It's also noted that the Olympus cybernetics resulted in some of his men not surviving conversion, which doesn't seem to bother him at all.
    • Once his conversion to a cyborg is complete, he doesn't even bother surrounding himself with goons anymore, essentially asking Spider-Man and Silver Sable to take them down.
  • Big Bad: Hammerhead is the main antagonist for the three-part DLC The City that Never Sleeps. It's his schemes to take control of the Maggia crime families—first by hiring Black Cat to steal their wealth, then by starting a massive gang war and arming his men with stolen Sable tech—that drive the different conflicts, whether it be instigating Yuri's fall to vigilantism or sending Silver Sable on the warpath after he uses her tech to transform himself into an invincible cyborg.
  • Charles Atlas Superpower: He's strong enough to lift a person with one arm and throw them around like a ragdoll despite being a normal human. However, he's still fairly outclassed by Spider-Man in this regard and their first fight largely consists of him being repeatedly punched in the face until he manages to throw Spidey off and escape.
  • The Chessmaster:
    • Hammerhead is considerably more cunning in this adaptation compared to his comic book counterpart managing to kidnap the other Maggia Dons and lead Spidey on a wild goose chase while his men went on a rampage at the NYPD Precinct. Even with his eventual defeat at Spider-Man's hands, he just shrugs it off, content with playing the long game for his power grab.
    • Severely downplayed in Silver Lining, though somewhat justified. Now that Yuri's reputation has been marred, Hammerhead goes for the relatively simpler plan of "stash the Sable tech in a secret sewer lair and kill anyone in your way", though he maintains his effectiveness.
  • Composite Character:
    • With Silvermane being a Don of the Maggia. While comics Hammerhead did become a cyborg, being visibly cybernetic is more akin to Silvermane as well, especially the visual of being a head on a cyborg body.
    • His status as a crime boss who manipulates Yuri Watanabe while using his extensive corruption to escape any real criminal conviction that sends Yuri into becoming the vigilante Wraith is taken from Mr. Negative.
  • Contrasting Sequel Antagonist:
    • Contrasts the two main villains of the game proper by being a genuinely monstrous human being with few if any redeeming qualities rather than a Tragic Villain.
    • He's also a lot less charming and attractive than Black Cat, though they're both implied to have gotten some plastic surgery. He's also hard-edged to her graceful curves, and direct where she's subtle and manipulative. Both have greed as a fatal flaw.
  • Cop Killer: While all major villains cause the deaths of police, Hammerhead is the only one shown doing so onscreen and personally, which makes things personal with Yuri.
  • Cyborg: While mostly looking like a suit of Powered Armor, several comments by his men, Spidey, and Hammerhead himself imply there's an element of this trope to Project Olympus. He makes a full-body conversion to cybernetics in Silver Lining.
  • Defiant to the End: Doesn't show any fear in the face of being murdered in cold blood by Yuri, though his gang was gonna bring him back after the fact. Also shown in Silver Lining, where he takes a few scowl-faced steps towards Spidey and Sable in the aftermath of the final battle, before ultimately succumbing to his injuries and fainting.
  • Disco Dan: Hammerhead both looks and behaves like a man still pining for the '70s. A darker take than most, though, since what he misses most about the era is that it was the Maggia's glory days, when New York was The Big Rotten Apple under the thumb of wise guys like him.
  • Disney Death: After Yuri executes him, his body is shocked by a mole he has in the police department, promptly bringing him back to life.
  • Degraded Boss: Played With: his Powered Armor used in Turf Wars ends up being donned by a large number of his minions in Silver Lining, though they don't use his exact moveset and Hammerhead himself has upgraded into a gigantic cyborg.
  • The Don: One of several dons of the Maggia, but with the know-how to declare open gang war on the other families, enough to make him appear to be the Don as far as the game is concerned.
  • Early-Bird Cameo: He only appeared in person once at the end of The Heist DLC, standing in the shadows watching the trap he set up in Black Cat's apartment exploded when she arrives.
  • Empowered Badass Normal: Dons a suit of Powered Armor with some cybernetic components to augment his pre-existing Charles Atlas Superpower. Come Silver Lining, he's converted into a full on cyborg.
  • Evil Is Bigger: Zig-Zagged. When he initially showed up, he is about the same height as an average adult male, it's only when he undergone Olympus enhancements that he became an imposing crime boss. His complete cyborg form is a towering monstrosity dwarfing every other character by a large margin.
  • Evil Reactionary: Never shuts up about how he misses "the good ol' days" and wants to bring them back. Unfortunately for everyone, Hammerhead's idea of "the good ol' days" were when the city was at the mercy of ruthless mob bosses who practically ran the place with an iron fist. He lampshades this fact in the Silver Lining DLC, though mainly towards modernizing himself from being a human with a metal plate into a full-blown cyborg.
  • Extremity Extremist: Prefers to crush his opponents with a headbutt from his plated forehead, even after undergoing a partial conversion. It's only when he becomes fully cybernetic that he starts to throw punches, averting it.
  • Facial Horror: While he's not absurdly ugly, he still has prominent scars from the incident that led to him getting the plate in his head. In Silver Lining, his metal plate is exposed from where Yuri shot him.
  • Faux Affably Evil: Just occasionally, he tries pretending he's a gentleman, scolding Yuri for "bad manners" (read: taking a team to sneak into his hideout) and saying she should have knocked, but this is fairly transparent taunting and does little to hide the grade-A Jerkass and Hate Sink he is.
  • Final Boss: Hammerhead is the last opponent for the first game's DLC, fighting against Spider-Man and Silver Sable after he uses the latter's tech to transform himself into a cyborg capable of winning the Maggia gang war.
  • Foil: Contrasting Fisk, who is a Benevolent Boss, Hammerhead couldn’t give less of a rat's ass about his men. Both are Badass Normals who are just naturally strong. Although Hammerhead becomes a full Cyborg while Fisk remains human.
  • Genius Bruiser: Brutish as he is, Hammerhead proves to have quite a sharp mind as well: in Turf Wars, he constantly proves to be ten steps ahead of Spider-Man and constantly outsmarts him with carefully applied diversion tactics, takes time to learn about what makes Yuri tick so he can throw her off her game with psychological warfare, and makes absolutely sure to avoid direct confrontation with Spider-Man until he can even the odds with cybernetic enchancements.
  • Graceful Loser:
    • He takes his defeat surprisingly well, even when it looks like Yuri is about to execute him. Justified, since he had planned for her to execute him from the start and took precautions to ensure that his men save him. However, a recording reveals that while that was the case, he wasn't expecting her to actually be able to kill him even temporarily, and is rather furious with his captive scientist over it.
    • Subverted when he's finally beaten for real, as he's left speechless with rage and can only shoot Spider-Man and Sable a Death Glare before finally collapsing.
  • Gone Horribly Right: He knew all about Yuri's backstory and desired to push Yuri off the edge so that she would lose her badge. Given that Yuri is going to become Wraith, who goes on a very large killing spree against criminals in the comics, he set the stage for a lot of death and tragedy to follow.
  • Hate Sink: A far cry from the sympathetic villains in the main game, Hammerhead is a thoroughly unlikeable bastard who goes to horrific lengths to antagonize one cop, and even sinks as low as to steal humanitarian aid from a country that needs it purely out of greed.
  • I Have Your Wife: He manages to get Black Cat to work for him by kidnapping her son. Turns out, however, that this was a lie on Felicia's part, who is actually working for him as part of a scheme to steal the Maggia's loot for herself.
  • Jerkass: On top of being a total maniac, he's also a nasty, impatient and condescending piece of work.
  • Kick the Dog:
    • He almost kills Black Cat by blowing up her penthouse right as she opens the door.
    • He murders two of Yuri's cop buddies right in front of her.
    • He steals desperately-needed humanitarian aid supplies from Symkaria, purely out of Greed.
  • Know When to Fold 'Em: The first time he's confronted by Spider-Man and receives a bit of a pummeling, then Yuri starts shooting at him, he books it as soon as possible knowing he's outmatched in a straight up fight with the web-slinger and a gun wielding police officer at once. He only ever faces Spidey head on once he's got a suit of Powered Armor with an implied cybernetic aspect to even the odds.
  • Made of Iron: He took a bullet straight to the forehead and lived through it. Note, this was before he had a steel plate implanted into his skull. In Silver Lining, it takes getting a jet crashed into him to bring him down for good.
  • Named by the Adaptation: In the comics, only Hammerhead's first name Joseph has been revealed. Here, he's given the surname Martello.
  • No-Nonsense Nemesis:
    • In The Heist DLC, he sends goons with rocket launchers into a museum and arms his brutish goons with freakin' miniguns when he learns that Spider-Man is involved, and he doesn't stop there. Near the end, we learn that he's also been smuggling leftover weapons from Sable International as well. When he learns that Black Cat has stolen the drive containing his crime family's fortune, he doesn't try to bring it back, but instead rigs a trap to blow both Black Cat and the drive up in flames so that she will not mess in his plans again. He also never shows up in person except once near the end of the DLC to personally see that his trap manages to kill Black Cat. Needless to say, Hammerhead is shaping up to be Wilson Fisk's replacement and so far he's doing a pretty good job at it.
    • In Turf Wars DLC, he proves to be craftier than usual. Anticipating a surprise police raid, he lets the majority of his men duke it out with the other Maggia mobsters outside the building while he himself prepares to ambush the police raid team led by Yuri. He sneaks inside the building and kills every single one of them but Yuri, who would've been killed too but for Spider-Man showing up just in time. He sets up a large force of mooks on the outside of the hideout where the rival Maggia bosses are gathered and plants bombs around the building, all just to create a diversion for Spider-Man while he uses a Sable drill transport to kidnap the bosses from inside the building while Spidey is busy dealing with his men outside. He lets his men attack Yuri's police forces around the city to keep Spider-Man busy, while he launches an assault on a police precinct to get Project Olympus. He also goes out of his way to avoid confronting Spider-Man directly until he fully assembles the Olympus armor so he can fight Spidey evenly. Even after he's shot in the head point-blank by the enraged Yuri, he already had one of his men infiltrated the police ambulance to revive him later with nobody none the wiser, showing that it was his plan to fake his death all along, ruining Yuri's reputation and broke her entirely in the process. In short, Hammerhead played everyone like a fiddle in this DLC part.
  • Not Quite Dead: Yuri actually did manage to kill him, unfortunately by shooting him in the plate, it likely either sent him into either a brief coma, or cardiac arrest, as all it takes is a minion jolting his chest with a taser to bring him back up.
  • Offscreen Karma: All of Hammerhead's posturing about wanting the Maggia to be respected and feared again ultimately causes their downfall by the time of Spider-Man: Miles Morales. Hammerhead's attempted power grab sparked an all-out war between the families that only served to fracture and weaken the Maggia further, and after his defeat the Underground ended up swooping in and crushing the remnants of the Maggia. And given that the Underground embody everything he despises about disrespectful youth gangs, it's only the most fitting consequence.
  • One-Man Army: While he needed goons to back him up in Turf Wars despite wearing armor, the full-body conversion performed on him after pretty much turns him into this, able to nearly match Spider-Man himself in sheer strength and mobility.
  • One-Winged Angel: In Silver Lining he converts himself into a hulking cyborg monstrosity.
  • Outdated Outfit: Fitting of a gangster stuck in the past, Hammerhead wears a gaudy polyester leisure suit and medallion necklace straight out of the '70s
  • Powered Armor: He dons a suit of Sable-tech power armor in his boss fight in the Turf Wars DLC. Come Silver Lining and he's upgraded to being a full on Cyborg.
  • Setting Update: Played with. While "being a walking anachronism" has always been part of Hammerhead's shtick, his comic book counterpart has always emulated/been based on a 'classic' Prohibition-era mobster; an Idiosyncrazy he developed from fixating on an Al Capone movie poster he saw while bleeding out from his head wound. Since such a motif would be a bit too campy for the game's late-New 10s setting, Insomniac's Hammerhead was reimagined into a straight-up Disco Dan gangster with the focus of his obsessive nostalgia shifted to The '70s, a more plausibly recent, yet still bygone, period where the Mafia/Maggia dominated New York City.
  • The Sociopath: He has no qualms about igniting a gang war or stealing humanitarian aid for his own benefit, and will resort to whatever means necessary to "get respect" or "bring the good ol' days back".
    • Not a direct nod to Hammerhead himself, but a crime scene recording in Silver Lining reveals that one of the Maggia enforcers was diagnosed as a sociopath by his own therapist.
  • Stephen Ulysses Perhero: Fitting of his nickname and most distinctive feature, his surname, Martello, means "hammer" in Italian.
  • Super-Toughness: His skull plate makes attacks to his head, while clearly painful, not do as much damage as one would expect. Spidey even notes that it's probably the hardest head he's ever punched, and given how many people in full body armor he's punched, that's saying something. It's likely the reason being shot in the face at point blank range only temporarily kills him and he can still be resuscitated. After his upgrade in Silver Lining, he's borderline invulnerable and requires a specialized laser to render him vulnerable to damage, and takes being hit by a jet at high speed to finally bring down.
  • Suspiciously Similar Substitute: Invoked; he plans on taking over the void left by Fisk as THE Mob Boss after the latter is imprisoned.
  • 'Tis Only a Bullet in the Brain: He was shot in the head at some point, but survived thanks to surgery. At the end of Turf Wars, he gets shot in the face at point-blank range by a vengeful Yuri and does die but gets resuscitated by one of his mooks.
  • Use Your Head: His metal plate lets him headbutt hard enough to kill normal men. He also likes using rocket-propelled headbutts in his boss fight.
  • Villainous Breakdown: After Spider-Man and Sable manage to actually hurt him, his composure finally breaks and he begins getting genuinely furious. When he's finally beaten, he's left speechless with rage and can only Death Glare at Spider-Man and Sable before collapsing.
    Hammerhead: Still no respect! WHAT'S IT GONNA TAKE?!
  • Villain Takes an Interest: Information gathered from doing the Maggia Fronts sidequests in the Turf Wars DLC that he takes a special interest to Yuri Watanabe, who's trying to restore her family's name after her Dirty Cop father is dishonorably discharged from the police force for taking bribes from the Maggia. This is possibly the reason why Hammerhead goes out of his way to provoke Yuri whenever possible: he wanted Yuri to be disgraced by taking things too far in her vengeance against the mob and himself.
  • You Monster!: Everyone involved acknowledges and calls him a monster at one point or another.

Introduced in Spider-Man: Miles Morales

    Simon Krieger 

Simon Krieger

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_01_10_at_70423_pm.png

Voiced by: Troy Baker (English)Other Languages

Appearances: Spider-Man: Miles Morales

Head R&D of Roxxon Energy, a blowhard with very little scruples.


  • Adaptational Villainy: His comic book counterpart may not have been that much better, orchestrating the assassination of Tony Stark's parents and attempting to frame him for taking world leaders hostage, but this version of him would have caused much more damage by allowing the unstable Nuform to poison the citizens of Harlem, or arranging to have all of it blown up in the Tinkerer's bombing by adjusting the reactor.
  • Arch-Enemy: To Phin Mason/The Tinkerer, for killing her brother Rick when he tried to expose Krieger's revolutionary new fuel as being toxic and unsafe. Phin's own turn to villainy is motivated entirely by her desire for revenge on Krieger.
  • Ax-Crazy: Despite his calm demeanor, deep down, he is a power-hungry, ill-tempered sadist who snaps and explodes when something does not go his way or if someone says something he doesn't want to hear.
  • Bad Boss: He knows that Nuform is poisoning his employees and doesn't care.
  • Berserk Button: Being told he's not as smart as he thinks he is. When Phin points out that her brother Rick was the real brains behind Nuform, Krieger loses his temper.
  • Bitch in Sheep's Clothing: He seems like a nice guy at first, congratulating Miles for Rhino's defeat and even turns Rhino over to the police. Then it's revealed that he's a Corrupt Corporate Executive who's knowingly endangering the people of Harlem with an unstable reactor, has Miles subjected to Cold-Blooded Torture, and secretly hired Rhino to act as his Dragon.
  • Composite Character: He's Simon Krieger, but is like Donald Roxxon as Roxxon's Corrupt Corporate Executive that Miles as Spider-Man ends up at odds with.
  • Contrasting Sequel Antagonist: Towards Norman Osborn. While they are both the Non-Action Big Bad and are the executives of their own companies, both of them are different to one another. Norman is the CEO of Oscorp who is a Well-Intentioned Extremist where his intentions for Devil's Breath is because of his son Harry who was dying from a disease, whereas Krieger is Roxxon's CEO who is an outright cruel sociopath who only cares for fame and fortune regarding Nuform who resorts to far more unscrupulous methods, even if his actions would mean the end of Harlem as a whole. Norman is a middle-aged man in his late 50s who dresses rather formally, while Krieger is a much younger man in his 30s and in better shape.
  • Didn't Think This Through: For a charismatic sociopath, a lot of his acts of villainy only have short-term benefits that almost always backfire against him. Actually a justified example, as being incapable of planning ahead or learning from mistakes are behaviors typical of a sociopath.
    • His decision to murder Rick Mason is not only cruel, but ends up being monumentally stupid in the long run, since Rick didn't leave any notes about how he created Nuform, forcing Simon's research team to try to reverse-engineer it, something that's complicated by the interference of both the Underground and Spider-Man.
    • Likewise, going back on his deal with the Prowler to spare Miles, believing the mercenary would just be looking out for his own self-interest rather than rat on him. He's proven wrong when the Prowler does just that, enough to convict Krieger for his crimes and keep him from becoming a Karma Houdini.
    • At the start of the game, Simon has his mercenaries capture the defeated Rhino, promising to turn him into the proper authorities. Later, it is revealed that he never did this, instead hiring him and giving him armor that makes him immune to Miles' venom powers with the promise of getting him out of his Rhino armor once and for all. He later admits that he lied about this too, convinced that Rhino will forget about their agreement after they get Miles. In the event that people question why Rhino is on his payroll, he has a contingency to tell the press that he is part of a rehabilitative work program. While JJJ overlooks Rhino's involvement in Miles' capture at Trinity Church, it was still public enough for JJJ to find out about it and it is very likely that footage of Rhino working alongside Roxxon troops is public as well. The police could very easily verify that they never had such an agreement regarding Roxxon and Rhino, thus this would only cause him more problems with the law. Not only that, but Rhino would have found out eventually and, unlike Spider-Man, Simon is a fragile non-powered human who would have had a 2-ton "exploding bulldozer" ready to crush him the moment he realizes this.
    • A minor one, but yelling out I Own This Town in his Villainous Breakdown while he's being dragged away by the police (being recorded publicly by the press nonetheless) likely won't help him against the courts either since that's admitting his illegal activities.
    • And finally, dear lord, he was even lying to the higher-ups of Roxxon about Nuform, which is why the project went as long as it did. So even if Krieger will only be put away in jail for a few months thanks to his wealth and connections, he'll be facing the entire wrath of his bosses once he gets out.
  • Evil All Along: It's eventually revealed that he never turned Rhino over to the police and instead upgraded him with Roxxon's technology to act as his muscle.
  • Evil Cannot Comprehend Good: He was caught completely off-guard when his associate, the Prowler, did a Heel–Face Turn and confessed Roxxon's crimes to the police, having believed that there was absolutely no way that Aaron's love for his family would overturn his more selfish desires.
  • Fatal Flaw:
  • Faux Affably Evil: He acts fairly chummy to Miles after capturing him, but this is before he has him brutally tortured by his men. Recordings show that he does the chummy thing all the time, but no one ever buys it. Even his men are terrified of him.
  • Foil: To Norman Osborn of all people. Both of them are wealthy businessmen who own major corporations in New York and have done shady and illegal acts to keep their companies afloat. Each are Non-Action Big Bad antagonists, have decent public reputations despite their villainous natures, have connected origins to the Big Bad of both games and illegally oversee potential bioweapons (Devil's Breath and Nuform respectively) that could've destroyed New York. The difference between them is that while Norman (inadvertently) ruined Martin Li and Otto's lives, he felt genuine hints of regret for being responsible for their villainy. Simon, however, felt no sympathy for triggering Phin's Start of Darkness when he orchestrated her brother, Rick's, murder. While Norman had good intentions with Devil's Breath and is fully aware of the threat it poses, Simon flat out never cared about Nuform's unstable energy that could wipe Harlem as long as it made him more money, and silences anyone who would say otherwise.
  • For Science!: Played with. Simon claims that he understands bioengineering enough to be head R&D of the division, yet it's ultimately proven that he's just more interested in money than science itself, and doesn't actually know the science behind Nuform like his lead project developer, Rick. He vaguely yet clearly implies that he had lots of interest in the new Spider-Man's powers (a couple which the original Spider-Man does not even possess) and planned to dissect him, though again, just for money and his own amusement to make the kid tick.
  • Greater-Scope Villain: Phin is the more immediate threat, but Krieger is the more evil of the two as the one mass-producing Nuform reactors that risk poisoning civilians once they're installed worldwide, and Phin's Start of Darkness was instigated when her brother was murdered for trying to expose Roxxon's corruption. Additionally, Krieger's adjustments to the Harlem Nuform reactor are what cause Phin's plan to nearly obliterate the neighborhood when she insists on going through with destroying it.
  • Greenwashed Villainy: His aim is to have New York City's Harlem District powered by Nuform, an alternative fuel source he insists is completely safe. It isn't: anyone exposed to Nuform for an extended period of time becomes sick, as Rick Mason, the former lead of the Nuform project, discovered when he became sick himself. Despite this, Simon decides to go forward with using Nuform because he feels he's sunk too much money into the project to scrap it and kills Rick to hide the truth. This leads to Rick's little sister, Phin, becoming the Tinkerer and joining the Underground with the goal of exposing Simon's corruption.
  • Hair-Trigger Temper: He tries to play it cool when interrogating the Tinkerer, but a single remark from her is all it takes for Krieger to jump out of his chair and start ranting at her. He has to take a second to get his composure back, just long enough to let us know how difficult it is for him to keep his anger back.
  • Hated by All: Unless you're only seeing him through a video screen. Simon is a Villain with Good Publicity among those who only see his adverts or hear his slogans, but anyone who knows him knows he's an uncaring sociopath who doesn't have anyone's best interests at heart and is abrasive to work with, including his loyal private police force who gripe in private about how he's playing around with their lives with Nuform. Simon seems aware of this, and takes great effort to obscure his true nature to everyone, even his bosses: an audio file the player can find shows that the Nuform project only went as far as it did because Simon lied extensively to Roxxon top brass about himself and his actions, rather that risk them accepting his failures.
  • Hate Sink: A sharp and rather jarring contrast to a franchise full of Tragic Villains, Simon is a sadist who has absolutely no redeeming qualities. The game starts with him being already completely despised by all of Harlem after bulldozing many of their favorite hot spots to begin with, Miles' mother basing her entire campaign around antagonizing him. He even knows just how unstable and toxic Nuform actually is, but just waves it aside for the sake of reaching a deadline. In some respects, Simon Krieger actually makes Norman Osborn's illegal acts look somewhat more honorable in comparison to the former's, since for all his faults, he is at least conscious of the fact that things are his fault or dangerous in one regard or another.
  • Horrible Judge of Character: For all his charisma, he's very bad at understanding what motivates people. He double-crosses the Prowler because he thinks the guy's too selfish to rat him out, not understanding that Aaron genuinely loves Miles and is ultimately willing to go to jail himself for him. He also thinks that Rhino would be happy just with beating up Spider-Man even if he didn't get the armor removed, when in fact Rhino would be happy to leave Spidey alone if he could get the armor off. Rhino never finds out about the double-cross in game, but if he did, he'd definitely want to kill Krieger for the false promise.
  • I Lied: When the Prowler confronts him over breaking his promise to not harm Miles, Simon casually brushes him off, believing that having leverage over Phin was more important and that there was nothing the Prowler could do unless he was willing to go to prison himself, which he won't (or so he believed).
  • Incompetence, Inc.: Krieger is so obsessed with meeting deadlines that he has no problems overloading a reactor to make the appearance of meeting it, knowing full well that it's highly likely to explode, taking all of Harlem with it. Then there's his continued promotion of Nuform as a clean energy source despite having full knowledge of its ludicrously toxic effects. Then there's his insistence on basing the unstable energy source in the middle of a crowded city district, instead of having the energy generated from far away like conventional power plants — not only dangerous, but a completely impractical move (NYC real estate isn't cheap, after all), done just for the sake of publicity. In fact, he'd much rather murder whistleblowers like Rick than actually try to address any of the many, many glaring flaws with Nuform.
  • It's All About Me: Everything he's ever committed with Nuform is not for the good of Harlem nor all of Manhattan (or even the world); it's all just for the money, gaining recognition, and reaching a deadline. Phin even points that while her brother, Rick, helped develop Nuform, all Simon has ever done was put his name on the patent and steal other scientists' ideas if it meant making a buck for himself.
  • Jerkass: Invoked by Phin, which he sadistically takes pleasure of hearing.
  • Jerk with a Heart of Jerk: An audio recording has Simon addressing the death of Rick, which he actually sounds remorseful for. At least until he starts talking about how to honor his memory, which has him dickishly crack a joke about naming a bench after his deceased employee.
    Miles: Simon Krieger: bastion of compassion.
  • Kick the Dog: Harshly snaps about Rick's death in front of Phin, and even betrays the Prowler after he promises to leave Spider-Man alone, believing that Prowler's selfishness outweighs care for the child... just give it four weeks, Krieger, and you'll see just how much Aaron's care for his family overcomes his selfish desires.
  • Kill the Poor: Downplayed. He is not out to actively kill anybody in Harlem, but he makes perfectly clear once he is told that Nuform will hurt people one way or another if it's used that as long as he gets publicity and money out of it, it's acceptable collateral damage and he believes nobody else will care because it's happening in Harlem.
  • Lack of Empathy: He shows no remorse for killing Rick Mason and even mocks/snaps in front of his own sister, Phin, that he's the one who's still alive, unlike Rick. He even doesn't care if his severely toxic Nuform could infect dozens of human life in Harlem and kill innocent people.
    Simon: No one is going to care about some sick people uptown.
  • Laser-Guided Karma: By mocking the Prowler for prioritizing his own selfish desires, he guaranteed that they'd both get put in prison for their crimes. Overlaps with Tempting Fate since he never expected Aaron to do the right thing.
  • Let No Crisis Go to Waste: During the final battle in Miles Morales, Simon mockingly thanks Phin for destroying the Nuform generator at Roxxon Plaza while speaking of his intentions to pave over Harlem's ruins and remake the entire neighborhood in Roxxon's image after the generator explodes, planning to blame both her and Miles for the disaster.
  • Manipulative Bastard: Simon is repeatedly referred to as someone with little scientific acumen, but an unsettling charisma that gives him a talent for manipulation: and he does so with everyone - manipulating his shareholders into believing that Nuform is safe, manipulating his employees into thinking he is actively looking out for them, manipulating Rick Mason into making him Nuform in the first place. After discovering that Krieger is lying about freeing Rhino from his armor, in favor of just turning him into an attack dog, Miles lampshades that Krieger has the gall to manipulate practically everyone he meets, no matter how unwise. An optional audio file involves him teaching one of his employees how to lie as effectively as he does.
  • Mean Boss: His conversation with one of his lab technicians reveals that he is this in reality. He treats his employees with little-to-no respect and takes out his anger over losing Roxxon's supply of Nuform on his lab technician (who had nothing to do with that). Some Enemy Chatter between Roxxon's private soldiers mention how he's gone through five different assistants in just one month alone.
  • Meaningful Name: His last name is derived from the German word for "war". Seeing as how he launched a full out war in the streets of Harlem with the Underground, the name holds up.
  • No Celebrities Were Harmed: A clear Expy of Elon Musk, on top of having a similar body shape, head shape, hair and facial features, much of this version's characterization comes from criticism of Musk. Namely that he's a brutal union buster who doesn't treat his employees well, uses his wealth to buy all the good publicity he wants, has little regard for other's property, and seems more concerned with his business appearing green in order to make him a profit, than whether or not it actually is.
  • Non-Action Big Bad: Like Norman Osborn, Krieger is an unpowered businessman with no skill in combat. As such, he remains The Unfought and relies on his goons in power armor to see his plans through.
  • Rogues' Gallery Transplant: His comic book counterpart was a Token Motivational Nemesis for Iron Man and had no connection to neither Peter Parker nor Miles Morales.
  • Sadist: Simon is clearly amused by his own brutality, especially when he allows his men to brutalize Spider-Man to force Phin to tell him the whereabouts of the last Nuform.
  • Self-Serving Memory: When Miles is abducted by Roxxon, Krieger muses "[he] hoped they could see eye-to-eye", conveniently forgetting that Miles was on Roxxon's side for the first part of the game and it was Simon who gave his security forces the order to attack Spider-Man on the Braithwaite Bridge, and they've had a shoot-on-sight policy towards him ever since.
  • Smarter Than You Look: Phin points out that Simon has no such knowledge of the bio-engineering behind Nuform without Rick to begin with and he just put his name on the patent while taking all the credit. Despite his lack of knowing bio-engineering in general, however, Miles tries to point out to Phin that Simon is actually smarter than she cares to admit (having modified the reactor to have stronger output), as he had plans on twisting their battle into a senseless terrorist attack for good publicity and expanding their company with their insurance.
  • Smug Smiler: His photo mode chibi sticker portrays him as one, complete with shooting a cocky pointer finger at an unseen onlooker.
  • Smug Snake: Played with. Despite being extremely smug, he's actually one of the most dangerously competent villains in the story. It's only after his Villainous Breakdown that he loses for real.
  • The Sociopath: Krieger is, as it turns out, only a semi-functional example; he's superficially charming in only the most basic sense, disposes of people once they've served their purpose to him regardless of whether it's the best approach or not, feels no guilt over committing highly illegal activities just to gain more power and money, and fails to plan ahead or think things through due to a inflated sense of his own competency. If the Underground and the Tinkerer weren't around for him to scapegoat, his best-case scenario was a reactor that could've either poisoned thousands of people or destroyed Harlem, something he still thought could be swept under the rug.
  • Stupid Evil: A lot of his villainous actions would have bitten him in the ass even without the interference of Spider-Man and the Underground. His murder of Rick Mason would have only ensured that Nuform could never be properly replicated for mass production, as Rick hadn't left behind any notes about its creation. And that's not going into how he lied to his higher-ups about Nuform's safety.
  • Sunk Cost Fallacy: He's well aware that Nuform is actually toxic and unstable, but insists on still making it available to the public, due to all the money Roxxon put into developing it. He'd rather let people get poisoned by this "clean" fuel then receive zero money back for his efforts.
  • The Unfought: Being a businessman without any powers, Krieger is a Non-Action Big Bad who is both incapable and uninterested in personally fighting Spider-Man, instead leaving such work to his private army and Rhino.
  • Villain Has a Point: As sadistic and sociopathic as he is, Simon points out in the final battle between the Tinkerer and Spider-Man that even if the former's attempt to destroy Roxxon Plaza worked, it would be All for Nothing. Krieger himself is safely hiding out in a bunker so he won't die in the blast, his company is already well-insured, and (without solid evidence Simon was responsible for Rick's murder and illegally cutting corners) the bombing of just one of Roxxon's office buildings would just make the company look like victims of a senseless terrorist attack caused by two teenage vigilantes, which Krieger could just as easily spin for good publicity. The only reason Simon was arrested and charged for his crimes was because Aaron Davis confessed his wrongdoings.
  • Villainous Breakdown: Clearly suffers one when Aaron confesses all of Simon's crimes and even shouts out I Own This Town to all of Harlem while the police carelessly shove him into a police car.
    Simon Krieger: C'mon - those are clearly deep fakes! They're deep fakes! You understand me? Do you have any idea who I am? I will own you! I will- Ow! I will own you! Do you hear me?
  • Villainous Gentrification: His company already had to bulldoze several Harlem hotspots for the Nuform plants, and he plans on building on top of the ruins of the neighborhood after the generators explode.
  • Would Hurt a Child: Simon has no qualms allowing his men and an upgraded Rhino to kidnap and brutally torture two teenage vigilantes if it means keeping all of New York from uncovering his hidden agendas. He even implied that he had plans on dissecting Miles like a lab rat to uncover his bioelectric powers, just for money.

    Phin Mason / Tinkerer 

Phin Mason / Tinkerer

https://static.tvtropes.org/pmwiki/pub/images/tinkerer_spider_man_miles_morales.jpg
Click here to see Phin Mason

Voiced by: Jasmin Savoy Brown (English)Other Languages

Appearances: Spider-Man: Miles Morales

The Underground's leader and Miles' old best friend since middle school.


  • Adaptation Name Change: From Phineas to Phin, courtesy of the character's Gender Flip.
  • Adaptation Relationship Overhaul: Mostly due to her Age Lift and partially due to her Gender Flip. In the comics, the Tinkerer is Rick Mason's father, not younger sister.
  • Adaptational Attractiveness: The Tinkerer is typically portrayed as an old bald man in the comics; here, she's an attractive young woman.
  • Adaptational Badass: A non-combatant in the comics, she makes use of her tech to lead the Underground personally in the field. Even going toe-to-toe with her old friend, Miles, who has powers beyond an average teenager.
  • Adaptational Heroism: While the Tinkerer in the comics is arguably one of Spider-Man's less vile rogues, this one takes that a step further and makes the character a Well-Intentioned Extremist who seeks to stop a much worse threat.
  • Age Lift: The Tinkerer in the comics is usually an adult man or an old man. Here, she's the same age as Miles and a teenager.
  • All Your Powers Combined: As the inventor of the Underground's programmable matter weapons, the Tinkerer can do everything that all of the various Underground units can, along with a number of much more advanced tricks unique to herself. Fortunately, mimicking the fighting style of an Underground unit also makes her vulnerable to the same type of Venom Strike that works on them.
  • Ambiguously Brown: It's a simpler task to identify her brother's ethnic background than hers.
  • Anti-Villain: Phin truly wishes to end a notorious plot of a shady corporation that could knowingly infect New York with a similar deadly disease, just like what happened during the Devil's Breath Crisis. Her reasons why she wants to put an end to them in the first place are justified since they killed her brother Rick, who tried to put an end to their toxic Nuform project, yet her methods of doing so are much less honorable and more ruthless than Spider-Man's. She just wants to destroy a plaza with their own Nuform (stubbornly denying the fact that it'll take all of Harlem with it), and is willing to work with/use the Underground to reach her goals, despite knowing how destructive, callous and dangerous they are. After renouncing Miles as her family, she becomes much more cold towards her childhood friend and it takes her witnessing what she's done to help her see the error of her ways. In the end, she sacrifices herself to save Harlem's residence from Miles' Nuform-induced Venom Blast.
  • Awesome, but Impractical: While Phin's programmable matter is an extremely flexible power that lets her make any manner of equipment that she wants, making her mask out of it is an act of excessive flair given the programmable matter instantly breaks on contact with electricity. It takes only a few seconds of her first skirmish with Miles for the mask to break and expose her identity.
  • Badass Normal: She's a completely normal human who proves herself to be a very deadly foe to Miles with her intellect, programmable matter, and The Power of Hate.
  • Became Their Own Antithesis: In her quest to bring down Simon Krieger, she ends up becoming a lot like him in many ways. Like Krieger, she charges ahead with her plans in spite of mounting evidence that doing so would hurt lots of people. She also shows some Bad Boss tendencies; when some of her subordinates tell her that several members of the Underground have gotten sick from the Nuform she stole and hid at their headquarters, she sharply dismisses their concerns by saying that "They knew the risks" in a manner eeriely reminiscent of how Krieger downplayed the health risks of NuForm.
  • Big Bad: Krieger and Roxxon are the more nefarious villains in Miles Morales, but the lengths that Phin is willing to go in order to get revenge on them make her more of a immediate threat to Harlem. The advanced weaponry she creates for the Underground empowers the gang to wreak havoc on the city; her crusade against Roxxon results in senseless violence that, however unintentional it may be, endangers countless innocents; and her adamant refusal to deviate from destroying Roxxon Plaza—stubbornly ignoring Miles' warnings that Krieger has sabotaged its reactor to destroy Harlem should such an attack occur—causes her to repeatedly almost kill Miles, becoming the Final Boss as she callously clings to vengeance over reason until it's too late to stop the detonation from occurring.
  • Contrasting Sequel Antagonist: Much like Otto Octavius, Phin's an old friend of Spider-Man, a genius scientist, engineer, and inventor who used to be a good person, but was driven to madness by a wrong committed by an evil corperate executive. The main difference here is that she's female, and unlike Otto, her motives are to avenge her brother rather than out of pride. Also, unlike Otto, who chose to remain a villain and destroy all of New York in his vengeful quest for bringing Oscorp down, even betraying Peter big time, Phin fully realizes that her own desire to bring down Roxxon nearly destroyed Harlem and sincerely apologizes to Miles for almost killing him. And at the last minute when Miles absorbs all of the Nuform reactor's energy, she sacrifices herself to allow him to unleash the explosion in the sky, which costs her life.
  • Deadly Disc: One of the many tricks that Phin kept for herself is hurling gigantic buzzsaws along the ground. She's not limited to one at a time either: after sending out several individual ones, she'll throw enough at once to fill the entire width of the room.
  • Deal with the Devil: By providing advanced weapons to the Underground, she gets their manpower to help her bring down Roxxon.
  • Death by Irony: A Heroic Sacrifice variant. Phin's idea of blowing up Roxxon plaza ends with getting herself blown up.
  • Determinator: Her boss fight is one of the longest of the series going into three phases. Even when it look like Miles has the upper hand in cut scenes, she pushes back just as fierce and takes virtually everything Miles has to burn through her arsenal before she finally goes down and concedes when she realizes the unstable reactor is sending shockwaves through Harlem and that the radius is a lot bigger than she wanted.
  • Didn't Think This Through: Phin commits numerous crimes, tries to kill Miles multiple times and renounces him as her surrogate brother, and nearly vaporizes Harlem; all in the name of overloading the Nuform reactor at the base of Roxxon Plaza to destroy it as an act of revenge for her brother's death. She never even considers throughout the game that this will only come off as a terrorist attack, that there will still be no evidence of how Rick died (meaning no one will be held accountable), and that she could've been smart enough to actually try and find said evidence instead of going straight with her plan to blow up the plaza senselessly. This shows just how clouded her mind has become by her lust for vengeance. Both Miles and Simon Krieger himself call her out for this.
  • Don't Make Me Destroy You: How she feels during her final battle with Miles.
    Phin: [While beating up Miles] I gave you EVERY chance to leave! Don't make me kill you. You can't win. Why do you keep fighting?!
    Miles: Because... I'm... Spider-Man!
  • Dramatically Missing the Point: Phin's entire plan to get back at Roxxon through violent means was flawed from the start, with Miles continually pleading for her to find another solution to stop Roxxon. During the climax, she takes this as her friend lying to her and defending Rick's murderer when in fact it's the opposite and Miles tries to stop her cause it'll destroy Harlem.
    Phin: You loved Rick too, How can you defend his murderer?!
    Miles: I'm not, but I can't sacrifice Harlem to take down Kreiger.
    Phin: That's not what I'm doing!
    Miles: It is! Even if you won't see it!
  • Et Tu, Brute?: After learning that Miles had been lying about wanting to join the Underground, had accidentally destroyed all of the evidence of Roxxon's wrongdoing, unwittingly sold her out to the Prowler, and stopped her from murdering Rhino, who had mocked her brother's death, Phin feels so betrayed that she renounces all ties with him and threatens to kill them the next time they meet, even leaving him for dead in the subway after she beats him into a pulp.
  • Even Evil Has Standards: As much as she wants to get back at Roxxon through unhonorable means, Phin ultimately tries to ensure that there are no casualties as her only priority is Roxxon Plaza (which is not fully opened yet). Unfortunately for her, the other Underground members have different plans and Kreiger tampered with the settings which would also damage most of Harlem.
  • Fatal Flaw: Pride. She's a smart girl but extremely stubborn to the point she becomes very narrow-minded in her goal. Granted Miles messing up some of her plans and lying in his pursuit of his goals do contribute. But by end of the game, she's fully convinced her calculations are right despite both Miles and Krieger telling her to the contrary and undeniable proof that the reactor is about to go critical, destroying all of Harlem rather than just simply around the Roxxon building. Miles has to literally knock some sense into her to help her finally see reason.
  • Final Boss: She's the final fight of Miles Morales, dueling Miles as he tries to stop her from accidentally destroying Harlem.
  • Foil:
    • To Miles. Both are very smart and creative kids from a similar background. Both were forced to witness the murder of a family member and the event drastically changed their lives. However, while Miles was motivated to help others and eventually became a hero, Phin fell in with the Underground and eventually became a villain by seeking revenge.
    • To Martin Li. Both have grudges against the company and their owners for the death of their respective loved ones, become part of a terrorist group and provided means of said group to be able to fight. Martin uses his own powers to give his fellow Demons and his plan to get the Devil's breath involves poisoning of civilians while Phin uses her technology to arm her Mooks in the Underground and her plan of destroying the Roxxon Plaza doesn't include any innocents as it wasn't open at the time, but Krieger modified the settings without her knowing. Both have had a Heel Realization throughout their own arcs and redeemed themselves throughout the end, but while Phin sacrifices herself to prevent the explosion from reaching Harlem, Martin depowers himself to save Peter and give him the Anti-Venom suit, and then turns himself in willingly.
    • To Ganke. Like Phin, Ganke is a Nerdy person and a technology specialist. While Phin specializes in making inventions, Ganke specializes in programming. While they both care for Miles deeply and considers him a best friend of theirs, Ganke is much more tolerable of Miles when he makes a mistake, something Phin is not.
  • Gadgeteer Genius: Invents an army's worth of high tech weapons and armor that can go toe-to-toe with Spider-Man and the Roxxon Corporation.
  • Gender Flip: Her comic book counterpart is male.
  • Guest-Star Party Member: Even though she's in the midst of a Rage Breaking Point, she and Miles work together to fight back against an upgraded Rhino and several Roxxon guards.
  • Go Out with a Smile: She dies with a sad smile as she comforts Miles and tells him to "let go," disintegrating her when he releases all the Nuform energy he absorbed.
  • Heel Realization: After she caused the reactor to nearly demolish most of Harlem instead of just the Roxxon Plaza as she first intended. She genuinely apologizes to Miles for not listening to him in the first place.
  • Heroic Sacrifice: Sacrifices herself to allow Miles to unleash his Mega-Mega Venom Blast in the sky after he absorbed all of the Nuform reactor's energy and saves all of Harlem from the explosion.
  • Hypocrite:
    • Phin rightfully calls Miles out for impulsively destroying her chances of proving Roxxon's wrongdoings and not thinking his plans through. Before and after that, however, she's actually done no better than Miles when he tries to warn her about the Nuform reactor. Simon points out that even if her plan worked, it would be All for Nothing; she never considered that her attack on Roxxon Plaza would look like a senseless terrorist act without solid evidence against the corporation, and she never even thought about going back for her phone she accidentally dropped in one of their labs.
    • She's angry that Miles lied to her about wanting to join the Underground and secretly being Spider-Man, even though she lied to him just as much by not telling him she was leading the Underground and committing terrorism.
  • Hypocrite Has a Point: Even if she did no better, she's justifiably pissed at Miles' constant screw-ups throughout the game that results in them having little to no evidence to use against Roxxon left. The fact that she already feels betrayed by him only worsens this point to where she renounces all ties to him and is completely consumed by revenge.
  • Imagination-Based Superpower: Phin's programmable matter can transform into any kind of weapon she can provide the specs for, and unlike her minions who can only use the preset arrangements she's given them, Phin is more than smart enough to create new weapons at will.
  • Ink-Suit Actor: She's visually modeled after Jasmin Savoy Brown, who provided her voice and motion capture.
  • In Name Only: The only things she has in common with the Tinkerer of the comics are their codename, her name being a female version of Phineas, being related to Rick Mason, and their ability to invent lots of high-tech equipment and weapons. Other than those details, she's essentially a brand new character.
  • In the Hood: As The Tinkerer, she wears a purple hoodie.
  • A Lighter Shade of Black: As ruthless as she is, her opponents Simon Krieger and Roxxon are much worse. Krieger's plan would endanger all of New York, and they show no remorse for it. Her plan, while misguided, ultimately had good intentions, even if it she refused to listen to reason and accept that she should just stop.
  • Like Brother and Sister: Phin admits that losing Rick wasn't as hard as it could've been because she had Miles to lean on. Near the end of the game, she dies in a similar manner to her brother in order to save those they loved.
  • Never My Fault: She puts the blame for her plans going wrong on Miles, blaming his alter ego for what happened on the bridge and his mother getting injured despite the fact that she chose to lead her army to interrupt one of her rallies for a distraction. Phin also forgets her own part in the bridge's destruction by carelessly knocking Miles into the Nuform Reactor Truck, which leads to the explosion that devastates the bridge.
  • Not Enough to Bury: Her body is completely annihilated when she carries Miles into the air to release all of the energy he absorbed from the critical Nuform reactor. Instead Miles leaves the award he and Phin won for their science project at Trinity Church — the last place they got to share a conversation as friends.
  • The Not-Love Interest: Phin matches a lot of criteria needed for a Dating Catwoman scenario between her and Miles, the two even at several points joking about going out. But by the end of the game it's made very clear that these really are nothing more than jokes and the two only see each other as brother and sister. Any romantic possibilities are rendered moot with her death.
  • Not Wearing Tights: Her own vigilante outfit is just street clothes and a high-tech mask.
  • Obliviously Evil: Can overlap with Didn't Think This Through and Revenge Before Reason. For her plans to take revenge on Roxxon, Phin joined a criminal organization and provided them with high-technology equipment, unwittingly enhancing their plans outside of her crusade. It took Miles confronting her just to realize she's done anything wrong.
  • Oh, Crap!: When Phin realizes that Miles was telling the truth and that the Nuform reactor was going to destroy all of Harlem, Phin is taken aback and yells that this shouldn't be happening.
  • Puppet King: Underground Enemy Chatter implies that they're only following her because she makes advanced weapons for them, and don't really care about her beef with Roxxon. They also understand the real consequences of her plan much better than she does: blowing up the reactor will devastate the surrounding housing while leaving Roxxon as a company intact and equipped to further destabilize the region, both factors that they intend to use to expand their criminal empire.
  • Purple Is Powerful: Her tech has purple highlights, and she's almost always seen with purple on her clothing.
  • Race Lift: Phineas Mason is Caucasian in the comics, while Phin Mason is African-American.
  • Redemption Equals Death: She sacrifices herself immediately after realizing just how much she screwed up.
  • Related Differently in the Adaptation: She is Rick's younger sister. Her comic counterpart was Rick's father.
  • Revenge Before Reason: Her primary motivation is to avenge the death of her brother, Rick, whose murder was orchestrated by Simon Krieger when he tried to destroy all of the Nuform prototypes and discontinue production. Phin does not want to stop until Simon and Roxxon is brought to justice, even if she has to fight her own best friend when he tries to help her. Miles is genuinely sorry for his constant screw-ups that cost Phin's solid evidence against Roxxon and tries to warn her what the reactor would do to all of Harlem, but she's too angry and feeling betrayed to listen, instead attacking him with everything she's got out of spite against him. She later came to realize the full consequences of her quest for vengeance when she witnesses the unstable reactor nearly destroying Harlem and apologizes to her best friend.
  • Tragic Villain: She's a good person at heart, but too wracked with grief and rage against Roxxon to realize how destructive her actions are. When she realizes she was unintentionally about to level Harlem by blowing up the Nuform reactor, she sacrifices herself so that Miles can discharge the energy he absorbed safely.
  • Ungrateful Bastard: Miles saves Phin from Rhino and Roxxon, but how does she repay him? She beats her own best friend into a pulp because of all his past lies, how his mistakes ruined her evidence against Roxxon, and because she was under the influence of her own thirst for vengeance that was boosted by Rhino himself. She even threatens to kill Miles if he got in her way again, coldly renouncing him as her surrogate family and leaving him for dead in the subway badly injured.
    Phin: Come near me again... and I'll kill you.
    Miles: But... we're family...
    Phin: My family's dead.
  • Well-Intentioned Extremist: Ultimately, Phin is just trying to avenge the senseless death of her beloved brother and his team, as well as bring Simon Krieger, her brother's killer, to justice. Unfortunately, rather than trying to prove Krieger's guilt to the authorities, she wants violent revenge in the form of destroying Roxxon headquarters, and is willing to do things like supplying a criminal gang with high-tech weapons and brutalize her best friend to accomplish her goals.
  • Whip Sword: Her tech allows her to program her primary weapon into any shape she wants, transforming from a whip into a sword sharp enough to penetrate Rhino's armor, nearly leading to Rhino's death if not for Miles.
  • You Killed My Father: All of her actions are motivated by the death of her brother, Rick, which was all orchestrated by Simon Krieger in an attempt to cover up Nuform's unstable flaws and continue production.

    Aaron Davis / Prowler 

Aaron Davis / Prowler

https://static.tvtropes.org/pmwiki/pub/images/1604657418694.jpg

Voiced by: Ike Amadi (English)Other Languages

Appearances: Spider-Man: Miles Morales | Spider-Man 2

A retired thief/mercenary, Jefferson Davis' estranged brother, and Miles' uncle who tried to work as a subway conductor until he discovers his nephew's vigilantism and returns to his Prowler suit to protect him.


For tropes related to him see Heroes.

Introduced in Marvel's Spider-Man 2

    Venom (Unmarked Spoilers) 

The Venom Symbiote

https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_1201c0ca76.jpg
"You want to join us - we know it."

Voiced by: Tony Todd (English) Other Languages

Appearances: Spider-Man | Spider-Man: Miles Morales | Spider-Man 2

"We gave you everything you ever wanted, and you threw us away!"

An alien substance initially bonded to Harry Osborn in an attempt to save his life. But the mysterious symbiote is more than just a mere life support system as it is a dreaded monstrosity that appears in New York like a twisted natural disaster.

For tropes on the symbiote as the Black Suit and the Symbiote Suit, see Peter Parker's Suits. For its hosts, see Peter Parker and Harry Osborn.


For tropes related to it, see its page.

    Sergei Kravinoff / Kraven the Hunter 

Sergei Kravinoff / Kraven the Hunter

https://static.tvtropes.org/pmwiki/pub/images/kraven_2.jpg
"Long have I dreamt of a perfect death, drenched in fire and blood! Will you give it to me?!"

Voiced by: Jim Pirri (English) Other Languages

Appearances: Spider-Man 2

"Weakness will not claim me! If I am to die soon, I will die ROARING!"

A Russian hunter who travels to New York solely to look for a greater challenge from the city's superhumans and has no regard for the destruction or innocent people who get in his way.


  • Abusive Parents: Not only does Kraven abandon his entire family to hunt villains in New York rather than spend his remaining moments with them before succumbing to his cancer, but he treats his children's attempts to murder both his wife and each other as something they should be doing if they want to mean anything to him. He dismisses Nedrocci as a weakling for being frightened and asking for his father's protection, and mocks Vladimir's anger at how their birthright is "fighting over scraps" by saying the only "right" of being born is death; when his daughter Ana tells him that she's at last killed everyone else, his response is mild amusement before gunshots ring out.
  • Acquired Poison Immunity: Peter can find he's researched Scorpion's venom, and devised a counter using a rare plant. This is showcased later when he No Sells Scorpion's sting before killing him.
  • Adaptational Badass: Even in comparison to his comics self, who was nothing to sneeze at and one of Spider-Man's more deadly and personal enemies, this take on Kraven is absolutely brutal, having trained himself to peak human condition and enhanced himself even further with potions, making him a borderline Implacable Man capable of casually shrugging off things that would kill normal humans; to put this into perspective, Peter or Harry having the Venom symbiote on their person makes their fights with him roughly equal. In fact, it's shown that he's not even at his peak strength in the story, due to suffering from late-stage cancer and being on chemotherapy at the time.
  • Adaptational Late Appearance: In the comics Kraven appeared in ASM #15 early in Peter's career as Spider-Man, while here Kraven doesn't show up until ten years into Peter's career as Spider-Man.
  • Adaptational Relationship Overhaul: In the comics he was a founding member of the Sinister Six, while here he has no affiliation with the group and even kills off half of the members including Vulture and Electro who were his teammates in the comics.
  • Admiring the Abomination: Kraven considers the rampaging Lizard to be a "beautiful creature", and the sight of the symbiote's power, especially at its monstrous peak as Venom, makes him all but salivate.
  • Always a Bigger Fish: Invoked. Kraven doesn't just want to hunt a challenging prey, he wants to go one step further, and find somebody who's capable of turning the tables on him and making him the victim in the end, no matter how hard he fights. Nothing less would satisfy Kraven's idealization of the Predator/Prey dynamics of the Hunt, and as he refuses to succumb to a mundane and "ignoble" ending through his terminal illness, he's seeking out super-powered enemies in the hope that one of them will be more ruthless and stronger than him, to give him the death he wants, regardless of what happens to the rest of New York once they have to deal with such a being in the aftermath. He finds what he's looking for in Venom, and sure enough, the Symbiote is powerful enough to casually threaten the entire world with his Assimilation Plot.
  • Animal Motifs: Lions.
    • Kraven's fur jacket gives off the appearance of a lion's mane and the skull on his right shoulder appears similar to a lion's.
    • The knife that Kraven uses to nearly fatally stab Peter has the emblem of a lion.
    • Kraven is considered the best hunter in the world, which can be compared to lions being called the kings of the jungle.
  • Arch-Enemy: Amusingly, Kraven isn't this for Peter or Miles, but rather to Venom. After he stabs and nearly kills Peter, Venom bonds to Peter to save his life, and increases his aggression towards Kraven in particular, goading Spider-Man to kill the Great White Hunter. After he bonds with Harry again, Venom identifies Kraven as the man who "separated" the two of them, intending to kill him for his actions. With that said, Venom's antagonism towards Kraven is entirely one-sided, as the Hunter has incredible Villain Respect for Venom, and sees fighting against him in battle as A Good Way to Die, even thanking him shortly before he loses his head.
  • Arbitrarily Large Bank Account: He's wealthy enough to have an army of goons equipped with advanced technology complete with helicopters and robotic beasts.
  • Awesomeness by Analysis: Whilst Kraven will put in the research on his chosen Prey in advance to ensure their hunt is an equal conflict, he's equally capable of picking up unexpected exploits in the environment to use against them. Whilst he doesn't understand why the specific ringing of the church bell causes pain to the bonded Spider-Man, he still realises it's an exploit against his foe and helps push him further into a berserker rage the more he uses it, having the bell transported to his prepared arena to use against Spider-Man once he successfully lures him there.
  • Bad Guys Do the Dirty Work: While he was the one who facilitated Mac Gargan's jailbreak in the first place, and did what he did for his own self-serving purposes, he still managed to cut the Sinister Six down to half of its original size and reduce Spider-Man's rogues' gallery by four, killing Scorpion, Electro, Shocker and Vulture by the end of the game.
  • The Bad Guy Wins: While he's killed by Venom, his entire motivation was to die gloriously in battle against a Worthy Opponent, rather than dying quietly of cancer, so he got exactly what he wanted in the end, and his last words are him thanking Venom for granting his wish.
  • Better to Die than Be Killed: A very atypical example, to the point it's practically Inverted. Kraven's already dying of cancer, but since he's too proud to die in such a way, he's looking for an opponent strong enough to kill him, so that he can die what he considers a glorious death. Venom ultimately obliges him.
  • Beware the Superman: The simple fact that Kraven having singlehandedly wiped out every, if not all, single member of the Sinister Six and other supervillains is a good reason why Peter and Miles have an oath as heroes to never take a life.
  • Big Bad Ensemble: Serves as one of the main antagonists of Spider-Man 2, with him serving as both Spider-Men's mutual enemy in his quest to find a Worthy Opponent. Almost all conflicts in the game short of Harry wearing the Symbiote at Norman's behest are caused by him. At the same time, however...
  • Big Bad Wannabe: It's a downplayed example, seeing as Kraven does pose a threat to both Spider-Men with his strength, cunning and determination, but by the time Venom is finally born, it's made clear that the symbiote is by far the biggest threat to Manhattan, perhaps even the world, while Kraven is a mere hunter desiring for a good death before his declining health finishes him off. Indeed, Kraven's goal pretty much spells out that whoever takes him out, in the end, will be a major problem for New York to deal with afterwards, and when they eventually fight, Venom ends up killing Kraven, and his plans for world domination completely overshadows the Hunter's original threat.
  • Big, Screwed-Up Family: His daughter Anastasia killed her mother and two brothers to prove her worth, intending to kill Kraven next. It's implied he got to her first. That and he and his brother (the Chameleon) have apparently tried to kill each other repeatedly.
  • Blood Knight: Kraven is shown ruthlessly pursuing the Lizard and the Spider-Men. He doesn't slow down when countless lives get caught in the crossfire and show no regard to the collateral damage he leaves behind; all he cares about is hunting for sport.
  • Blue-and-Orange Morality: Kraven's obsession with the hunt is such that he views it above any other concepts like good or evil, showcasing an extreme Lack of Empathy towards the morality or deservingness of the lethal outcomes towards his Prey. When MJ tries to plead with him not to hunt a captive Connors, as he's a good man who's tormented by the monster he became by accident and desperately doesn't want to become again, Kraven listens to her, before pulling out a modified vial of Lizard serum and making his opinions clear.
    Kraven: There are no good men. Only good prey.
  • Challenge Seeker: Lives for the thrill of the hunt and seeks out the Spider-Men and The Lizard in hopes of finding a worthy adversary.
    Kraven: Light the fires. The Great Hunt begins...
  • Climax Boss: Fulfills this the last time he is fought. After spending all of his time escalating the battles with New York's superhuman population, it all comes to a head when his machinations turn Harry and the symbiote into a near Eldritch Abomination Venom that he engages in bloody combat. After the battle the plot takes an even darker turn as Venom becomes a far worse threat than Kraven ever was.
  • Create Your Own Villain: Kraven stabbing Peter after their first battle together is what results in Harry's symbiote merging with Peter to save his life, and sets forward a chain of events that eventually culminates in said symbiote becoming Venom.
  • Combat Pragmatist: He is a hunter after all. While Kraven does have some honor regarding his "prey" to have a fair chance before engaging them, once he does, everything else is free game. Explosives, flashbangs, cloaking, Mooks, anything in order to make the hunt and his subsequent death a glorious one.
  • Contrasting Sequel Antagonist:
    • Mister Negative was a terrorist and gang leader who was out for revenge. He controlled his minions by corrupting them with his flashy superpowers, and before stepping up as a supervillain, he was a philanthropist and Peter Parker's friend, giving his villainy a tragic edge. Kraven, however, is simply a hunter out for good prey, having no personal investment in his targets beyond the hope that they could be the Worthy Opponent who could kill him. His minions are loyal to him, almost fanatically so, by choice, and Kraven's abilities are the Boring, but Practical super-strength and toughness. Finally, Kraven had no connection to the heroes at all before coming to New York; Peter and Miles had never heard of him before, and he's only an enemy going forward.
    • Dr. Octopus/Otto Octavius was a friendly and morally upstanding scientist who only recently became a super villain, where as Kraven has been a brutal mercenary for a long time. Part of Otto's motivation is trying to cure his terminal and/or debilitating illness, whereas Kraven's primary motivation is that he's a Death Seeker looking to be killed by a Worthy Opponent so he can die on his terms before his own terminal illness gets him. Also, while Otto united Spider-Man's Rogues Gallery into the Sinister Six, Kraven targets them as his "prey", even managing to kill a few of them.
  • The Corruptor: Kraven has a tendency to push his opponents into holding back less and less until they become a killer like him. It starts with him turning Dr. Connors back into The Lizard so that he can become a more proper beast to hunt, then he tries to push Miles into killing Mr. Negative. Naturally, his efforts turtledove with the natural negative influence of the Symbiote to push Peter into darker and darker extremes in order to take him out. Kraven repeatedly makes it clear that he will not stop escalating his destructive hunts throughout the city nor allow himself to be defeated and arrested like the rest of Spider-Man's Rogues Gallery before him. He will keep going until he's killed and only death will stop him. Between the inability to reason with him, how damaging his warpath is on the people he cares about and Kraven's goading of Peter to stop holding back when fighting him, the symbiote's hold on Peter gets tighter and tighter the more he fights with the Hunter, to Kraven's delight. When facing the full power of the Symbiote unleashed in Venom himself, Kraven shows nothing but joy at finally finding the beast that can hunt him to the bitter end and will go on to do the same to whoever stands in his path.
    Kraven: Yes! YES! You WILL be my final hunt! And I...shall be your first!
  • Convenient Enemy Base: Downplayed. It's not discussed in the story, but one of Kraven's main hideouts is located fairly close to Peter's house in Astoria.
  • Crazy-Prepared: His approach when it comes to facing off his opponents, especially the super-powered ones. As he's a Fair-Play Villain, he wants them both to be in top fighting shape as well as allowing himself some means of confronting them without getting overwhelmed by their various abilities. For example, with Scorpion, he researched a defense for his hallucinogen that could only be extracted from a rare flower that costs a fortune to obtain. This allows him to No-Sell Scorpion's signature attack and expose him as being cripplingly overspecialized, since Scorpion has no other tricks beyond that. It's highly implied that this is the case for all of this other victims.
  • Cruel and Unusual Death: Venom bites off and eats Kraven's head. It's a testament to Kraven's fortitude and desire to be killed by a worthy adversary that he still faces his end with the utmost composure.
  • Curb Stomp Cushion: While an absolutely impressive fighter, and he certainly gives his all against Venom despite his late-stage cancer and general declining health from all of his accumulated injuries ailing him, he cannot fight a Nigh-Invulnerable Humanoid Abomination who is fully determined to kill him for everything he's done, something he fully accepts in his final moments.
  • Deader than Dead: In the comics, Kraven shot himself in the head but was later resurrected by his family. Here, Venom not only destroys his head (making any resurrection attempt pointless), but (most of) Kraven's family seems to undergo Death by Adaptation.
  • Death Seeker: Due to his declining health, he desires to finally find someone worthy of being his predator and finish him off rather than waiting to succumb to his illness. He goes as far as to outright beg an incensed symbiote Spider-Man to stop holding back and kill him when at his mercy. In the end, it's ultimately the monstrous Venom who gives him exactly what he wanted.
    Kraven: Thank you...
  • Dented Iron: It's implied that Kraven isn't a young man, and confirmed that he's terminally ill, giving the impression that in his youth, he was even more dangerous than he is in the game, which is saying something.
  • Dies Differently in Adaptation: Although he was later brought back to life, in the comics Kraven, at the end of the famous storyline Kraven's Last Hunt, Ate His Gun after impersonating Spider-Man. Here, Venom chomps his head off after a protracted, bloody final fight.
  • Disappointed in You: As Kraven's Establishing Character Moment he strangles a potential rival for not being able to track him well enough when he was able to track said rival for hours, thus not qualifying as his Worthy Opponent.
  • Disc-One Final Boss: He's the first of the second game's two Big Bads to bite the dust, at the hands of Venom no less.
  • Does This Remind You of Anything?: Some of his lines when facing symbiote-empowered Peter and later Venom are rather...suggestive. While being strangled by Peter, Kraven mutters "harder", and he outright refers to Venom killing him as "[Venom's] first".
  • Do Not Go Gentle: He's a firm believer of this, and seeing as he's in New York to find an opponent worthy of killing him, he's made this his life's work.
    "Weakness will not claim me! If I am to die soon, I will die ROARING!"
  • Dying Moment of Awesome: Invoked. Kraven is actively trying to seek out a glorious death in combat, which is the reason for his Great Hunt in the first place. He gets his wish in the end, dying in battle with Venom.
  • Eaten Alive: Granted, this only happens to his head. The rest of his body dies from the obvious side effects of being decapitated.
  • Egomaniac Hunter: For him, the hunt is everything. When one of his mercenaries points out the large number of superhumans in New York City that could be worthy prey, he unhesitatingly accepts the idea and promptly turns the city into his hunting ground. Later in the story, it gets deconstructed. It turns out he's slowly dying due to cancer, and the idea of succumbing to a lingering death infuriates him; his hunts ultimately amount to him just seeking an enemy strong enough to kill him. As both Spider-Man and Venom point out, he's ultimately just a small, vain man, whose ego won't let him die in any other way but violence.
  • Empowered Badass Normal: Already an enormous, ruthlessly strong man as it is, but when going through his personal chamber, Peter finds mysterious crimson potions (all but stated to be given to him by Calypso) that he immediately guesses are boosting Kraven's abilities to superhuman levels.
  • Establishing Character Moment: Kraven's first appearance has him easily outmatching a hunter pitted against him, expressing bitter disappointment at the man's shortcomings before breaking his neck with one hand, and eagerly anticipating a trip to New York to hunt the city's menagerie of superpowered prey.
  • Even Evil Has Loved Ones: Thoroughly averted. While Kraven has a wife and three children, he prioritizes his final hunt over spending time with them before he succumbs to his illness, and he encourages his kids to slaughter each other. He also tried to kill his half-brother Dmitri in an attempt to tie up loose ends.
  • Evil Is Bigger: He's an absolute giant of a man and puts his considerable muscle to excellent use.
  • Evil Is Hammy: While he's far more subdued in his quieter moments, battles with those he considers his equals or greater than him (such as Peter or Venom) has him gleefully roaring all of his dialogue, living for the thrill of the hunt.
  • Evil Virtues: He has enough genuine honor to at least admit to himself that this final hunt has led him to do shameful things, like trying to kill his half-brother Dmitri to tie up loose ends, and voices the belief a few times that he will go to Hell for his actions — but he's convinced that there's no turning back now that his end is approaching. He also turns out to be a Graceful Loser in his last moments, acknowledging that Venom is the superior predator and thanking him for providing a hunter's death.
  • Face Death with Dignity: An interesting case, as Kraven will only accept his demise if he believes he's been bested in a manner befitting a hunter, and is otherwise Defiant to the End. Upon being defeated by Venom, with the beast making it clear what's going to come next, Kraven can only genuinely thank Venom for the honor of finally giving him a worthy death at the hands of what he understands is the planet's new apex predator.
  • Fair-Play Villain: Kraven wants to hunt his prey on as much a level playing field as possible. To this end, once he chooses a Prey and has them successfully captured, he'll ensure they're rested, trained up in combat to hone any fighting skills they may be rusty with, and put into an environment that will offer them as much benefits as it does him. On the flip side, he also analyses them in advance to locate any weaknesses or advantages he can exploit in the hunt, to allow himself some means of killing even super-powered beings like Scorpion. Case in point, he realises that the Bonded Spider-Man is vulnerable to the ringing of the church bell, but doesn't use that as an exploit until the first half of their fight is over and he's satisfied that his foe is getting closer to killing him in an animalistic rage.
  • The Fatalist: When Peter furiously admonishes Kraven for killing so many people in his quest for a worthy opponent, Kraven justifies it by saying that it was simply their fate to die by his hand, as it is his fate to do battle with Spider-Man.
  • Foil: To Harry. Both are Secretly Dying from terminal illnesses, but while Harry wants to use the time he has left helping the world, Kraven just wants to spend his last moments in a duel to the death with a Worthy Opponent. They also have a contrasting view on their conditions; Harry is fine dying in the hospital as long as his last few months helped people, while Kraven sees that possibility as a Fate Worse than Death and wishes to be killed before his cancer makes him unable to fight any longer, having devoted his entire life to the hunt. Fittingly, Harry/Venom ends up being the one who finally gives him the death he desired.
  • Foreshadowing: Despite Spider-Man's history of defeating powerful villains, Kraven has no interest in either Spider-Men at first and only targets their adversaries for the hunt. This is an early clue that he isn't looking for challenging prey, but a predator that will kill him before his cancer does. It's well known that Spider-Men don't kill.
  • Glorious Death: He sees dying from terminal cancer being an unworthy way to go and would rather die the way a lifelong hunter like him should go out: at the claws of a predator he himself couldn't kill. Since he's too good for just any animal to kill him, he goes to New York and starts hunting its superpowered community with the hope that one of them would be up to the challenge: a challenge that Venom eagerly fulfills by biting his head off.
  • Good Scars, Evil Scars: He has a long scratch running from his forehead to his right eye.
  • A Good Way to Die: He arrived in New York City to hunt the local superhero/supervillain population, because he's dying of cancer and wants to killed in combat by a worthy adversary rather than passing away from an illness. He gets his wish when he's savagely beaten and killed by Venom (by having his head bitten off no less), praising his opponent as the superior predator and thanking Venom for granting him a glorious end.
  • Gory Discretion Shot: Venom finishing him off happens just outside the camera angle, and while his body can still be seen afterwards, the damage is obscured by the body itself. Even after you switch back to Peter, the mission uses some Railroading to block the player from heading straight to Times Square.
  • Graceful Loser: He's totally accepting of his loss against Venom, since it both proves Venom as a superior predator and gives Kraven his warrior's death.
  • Greater-Scope Villain: His actions kickstarts the plot of the game, with his Hunters tracking down to capture Flint Marko, who became a paranoid wreck, and went out of his way to find and rescue his daughter. This in turn gets Peter fired from his teaching job, and Marko even warns the Spider-Men about them. His actions however has nothing to do with Venom, since Venom was a third party that was largely uninvolved until he knifes Peter in the stomach. At that point, the symbiote itself has it out for him.
  • Handicapped Badass: Peter is stunned to find drugs for late-stage chemotherapy on Kraven's writing desk, realizing that the hulking brute who's had him on the ropes the entire game is also dying of cancer.
    Peter: He's somehow stronger than he looks, if you can believe that.
  • The Heavy: Word of God describes Kraven as the "catalyst" for the game's events, stirring up all kinds of trouble for both Peter Parker and Miles Morales. For most of the game, Kraven is the most visible antagonist while the symbiote is a less obvious corrupting influence. It's also Kraven's actions that make Venom a real threat; Harry uses the symbiote's power to help Peter fight Kraven's Hunters, and the mortal blow Kraven lands on Peter is what makes the symbiote bonding to him a necessity, setting off the chain of events that lead to Harry becoming Venom, as well as Kraven's own demise at Venom's hands.
    "...Kraven is our catalyst for everything happening. When he comes to New York City, a lot of things start going wrong. We have Lizard coming out, we have the Symbiote coming out. And as you saw briefly in that trailer, Miles is forced to come face-to-face with Mister Negative, the guy who killed his dad. So there's a lot of drama that's happening in this game."
  • Hero Killer: Kraven comes the closest to actually killing Peter of all of his villains, near fatally skewering him with his knife during their big confrontation. If it wasn't for the Venom symbiote bonding to Peter at the last moment as he bled out, Peter would have actually died from his injuries Kraven inflicted on him.
  • Hidden Depths: Spidey is surprised to find that Kraven has a strong religious side, praying before hunts and viewing said hunts through a lense of spirituality.
  • Hunting the Most Dangerous Game: He's specifically in New York to hunt various superhumans/vigilantes, whether it be the Spider-Men or the Lizard, in an effort to find someone that would finally challenge him.
  • Hypocrite: When fighting the black-suited Spider-Man in his arena, Kraven claims that it was the fate of Spidey's rogues gallery to die the way they did. And yet, Kraven's entire goal in the game is to defy his own fate of succumbing to cancer, meaning he has little ground to stand on.
  • I Am Not Left-Handed: The Kraven encountered and fought in the game is Kraven weakened by cancer. He'd be even stronger and more deadly if not for that. The trope is somewhat downplayed, as it's made clear Kraven is fighting at his utmost limits regardless, out of fear for his declining edge from the sickness, but it's still notable that his showing isn't all that a healthy Kraven is capable of.
  • It's All About Me:
    • His underlying motivation for his Grand Hunt is a deeply selfish one, merely wanting to die in a manner that suits his egotistical vision of himself as a apex predator, and refusing to waste away quietly from cancer. To that end, he endangers countless civilians, forces Conners into becoming the Lizard once more, and causes mass destruction throughout the city whilst on his hunts. Even when fighting enemies willing to kill him, his ego is such that he refuses to die by anything less than an overwhelming enemy who can overcome everything he can dish out, even trying to goad the heroic Peter into killing him to satisfy himself and that's not even getting into how his grand hunt ends up creating Venom.
    • His own family is not exempt from this, as he disregards his wife's pleas to spend his remaining time with them in favour of the death he believe he deserves and expresses contempt at his son begging him for protection from his more violent siblings, making it clear that he expects them to be equally as obsessed with the hunt as he is or they're worth nothing to him. It's telling that Venom, an alien being who causes so much personal damage to Peter partly from its inability to understand humanity, still shows more empathetic care and concern about others than Kraven, to the point of trying to kill him partly because of how Kraven's hunts hurt and endangered Harry's loved ones.
  • It's Personal: One of the individuals Kraven targets in his hunt is someone whom he considers a dark stain on his legacy and shameful to even mention. Unlike the other individuals on his list, which he orders his hunters to capture alive, this person he orders to kill on sight. Who is this target? His half-brother, the Chameleon.
  • Irony:
    • He augmented his body's strength, durability, and fighting capabilities to superhuman levels, and spent his life hunting the most dangerous living things he could best himself against. However, he's dying of a completely mundane cause, a result of his own body's strength failing no less: cancer. His motivation in the game is to avert a cruelly ironic fate for the world's greatest hunter, by throwing himself into death battles with superhuman opponents.
    • He is adamant that "only an equal may taste my last breath" in a fight, constantly pushing opponents to do better against him and prove themselves his Worthy Opponent. However, when he finds this enemy in Venom, it's made clear the feeling is not mutual. Venom is absolutely beyond Kraven in a fight, such that his best efforts are a mere Curb Stomp Cushion, and thrashes him with ease, and the symbiote itself holds him in nothing but contempt for the damage he inflicted on Harry and Peter's personal lives in his mad quest for a Glorious Death, making a point to brutally bite his head off, which Venom only tries against enemies he's absolutely pissed at. Instead, the ultimate predator Kraven holds such reverence towards considers Peter, whom Kraven judged to be unworthy, its true equal and repeatedly attempts to re-bond with him after their separation.
  • The Juggernaut: Kraven already looks intimidating by the standards of a normal human, but in a fight, he demonstrates that's he's much stronger and faster than he appears, making Fisk's own showing in the prior game look like a child's tantrum in comparison. He regularly tanks damage in cutscenes without flinching, can withstand being knocked backwards into sharpened tree logs with minor wounds, and overpowers super villains armed with advanced technology or superpowers with just his brute strength. It says a lot that Kraven easily overpowers both Miles and Peter in a normal fight, and the only means of damaging him even remotely comes from individuals bonded to the Symbiote — and even then, it merely turns the fight with Kraven into a multi-stage protracted beatdown as Kraven fights back equally as hard. The ultimate demonstration comes from him managing to fight Venom, with all the powers of the symbiote fully unleashed, twice and make the monster earn the kill.
  • Knight of Cerebus: From the moment he kills Scorpion, the plot takes a turn for the darker and typically only gets bleaker each time he makes an appearance.
  • Miles to Go Before I Sleep: He's Secretly Dying, and insists that he will "not die in a sick bed" when his time comes. Instead, Kraven seeks a Worthy Opponent to die in battle. Venom ultimately gives Kraven what he wants, beating Kraven down until he can no longer fight back, then ripping into Kraven's neck with his fangs, killing him.
  • Lack of Empathy: The only thing that matters to Kraven is the Hunt. Nothing else even fully registers to him, not whether his chosen Prey are good or evil, not whether innocent civilians will be needlessly hurt in his self-glorifying battles spilling out into the streets, not even his own family getting turned into Prey, as side missions reveal that Kraven killed his own daughter when she tried to hunt him as proof she was a worthy Superior Successor to him, and failed. The inability to reason with Kraven at all helps push Peter into darker and darker mindsets, as the symbiote takes further hold of him, since the Hunter makes it clear he won't stop his hunts until he's satisfied by a worthy death, no matter what gets sacrificed along the way. It says a lot that Venom, a twisted alien abomination with a Yandere mindset towards Peter, still showcases a deeper empathic ability and willingness to reason than Kraven, being rejected because of its incompatible toxic nature and destructive plans than any refusal to compromise.
  • Mother Russia Makes You Strong: Rivals even the Rhino in this. The Kravinoffs were an exceptionally proud lineage who felt the hunt was their duty, and Kraven describes them preparing for it not by drinking and feasting, but in a Russian Orthodox church service with prayer and paska communion.
  • Mythology Gag:
    • His killing several prominent villains from a previous game offscreen draws reference to the tie-in game for The Amazing Spider-Man 2, which had him do the same with most of the unique cross-species.
    • Like in Kraven's Last Hunt, Kraven ultimately dies from damage to the head. In fact, his entire arc borrows from that story and a few of its followups like Grim Hunt, as Kraven is once again Secretly Dying but wants to go out in a blaze of glory.
  • Nice Job Fixing It, Villain:
    • Downplayed, as Kraven does not exactly 'fix' much of anything during the whole game, being one of the main driving forces of the plot and causing all sorts of death, destruction, and carnage across New York all to satisfy his urge to find a worthy opponent, without caring anything about who or what gets caught in the way. That being said, his killing of multiple members of the Sinister Six actually is ironically beneficial to both Spider-Man and the city as a whole since said hunt victims were among the most dangerous and evil people in the whole city, and had no doubt caused all sorts of death and destruction in the past, repeatably breaking free from prison only to wreak havoc on the city time and time again before finally being killed. A few less super villains running around will no doubt make New York a bit safer, albeit there is not exactly a shortage of supervillains present in the setting regardless.
    • A more specific example happens during his own boss fight. During the second phase of his fight, Kraven brings out a large bell that he rings so he can weaken the Symbiote and bring out its murderous side so he can die at its hands. However, once Miles manages to break out of his captivity, he's able to use said bell to weaken the Symbiote's hold over Peter, and give him the willpower to tear the Symbiote off himself.
  • No-Nonsense Nemesis:
    • Played With. Kraven has several of his chosen targets contained in cages or otherwise beaten up when captured by his hunters, but he actually goes out of his way to make sure they're rested, have regular fights against his Hunters to regain any skills they've had going rusty, and are placed in combat arenas that offer them some environmental advantages before going on the hunt for them, in essence, doing whatever he can to make sure the fight between him and them alone is as fair as possible. He likewise also doesn't target unrelated civilians such as MJ, though he also doesn't care for their lives being risked as collateral either. However, this is as far as he'll extend mercy. Once on the hunt, if Kraven has a killing shot lined up, he will take it, and he will put his prey down without letting them have another chance. He kills Shocker, Vulture, Electro, and Scorpion, and the narrative presents him as potentially posing a threat to Sandman himself, all whilst technically with just the abilities of an enhanced human, because he's just that good and ruthless with his skills.
    • His no-nonsense qualities are best showcased when he goes up against a target he's not focused on hunting but has the skills to potentially interfere with his current hunt. Due to his well-known no-killing rule, Kraven isn't interested in hunting Spider-Man in favor of his more immoral enemies at first. However, when the Experienced Protagonist tries to get between him and a transforming Connors to protect the innocent man from Kraven, he casually catches his punch and swiftly impales Peter in the gut in the same movement, so swiftly that it takes a moment for everybody to realize what happened. He breaks off the blade to keep the injury wide and it actually leads to Peter swiftly bleeding out, with only the Emergency Transformation of the Symbiote bonding to him saving him. There was no warning, no Evil Gloating, no acknowledgement of Spider-Man as a foe, just a lethal counterattack and tossing him aside to focus on his prey. It's telling that Peter has a chance afterwards only because Kraven takes an interest in the bestial ferocity the symbiote awakens in Peter, and intentionally holds back in further confrontations until he can figure out how to push the heroic Spider-man to his breaking point.
  • No-Sell: Scorpion's venom does nothing to Kraven. If anything, he's just disappointed that that was the best Gargan could do. He later likewise catches MJ's modified stungun by the hand and merely endures the current before casually backhanding her away. Kraven seems to have a habit of tanking blows from others to judge whether or not they'd actually have an effect on him in a hunt, or an intimidation tactic.
  • Offing the Offspring: In one of the side missions, it's revealed that Kraven's daughter Anastasia killed her brothers and mother, and then vowed to kill Kraven to become the only Hunter, but Kraven presumably struck preemptively by sending assassins after her.
  • Off with His Head!: Venom kills Kraven by biting off his head.
  • One Degree of Separation: As in the original comics, Kraven is revealed to be the estranged half-brother of the Chameleon, whom Peter has already gone up against multiple times.
  • Panthera Awesome: Kraven has a pet tiger named Dima to serve as his "bodyguard". Spider-Man has to feed it drugged meat to avoid getting mauled.
  • Punch Catch: When pulling an Unflinching Walk towards the transforming Connors, Peter attempts to stand on his way, punching aside some of his Hunters aiding him before flinging a blow at Kraven's face that the Hunter swiftly stops cold in the blink of an eye. It takes Peter a second to realize in the chaos that he used the same moment to impale him with a machete in the gut, showcasing Kraven's ruthless pragmatism whilst on the hunt, as well as highlighting just how dangerous he is despite his lack of fantastical powers.
  • Punny Name: Played for Drama. Kraven's name sounds similar to the word, "craven" (i.e. cowardly; contemptibly timid; pusillanimous), and while he's far from what one would perceive as a Dirty Coward, it's revealed that his rampage and hunt against the supervillains across New York is the result of his inability to accept his inevitable death from cancer in a peaceful way, as his Pride refuses to allow him to go out in any other way besides a glorious death. Tellingly, both Peter and Venom explicitly call Kraven a "dying old man looking for a way out".
  • Pay Evil unto Evil: Kraven's primary prey in New York are supervillains, many of whom participated in the Devil's Breath incident. Downplayed with Shocker and Black Cat, as they're both simply thieves whom Kraven thinks could put up a good fight.
  • Rage Against the Heavens: While battling Spider-Man, Kraven declares he will not die as God intended him to of terminal illness and instead die in battle.
  • Recurring Boss: He's fought twice in the game. The first as Peter, the second as Venom.
  • Religious Bruiser: He is deeply spiritual and follows an eclectic religion based around his warrior code, praying before hunts and viewing competition as important to help people improve.
  • Sadist: Conversation between Hunters reveal Kraven once hunted a man who'd left his organization, capturing him and keeping him alive for weeks, cutting a part of him off every day, till there was nothing left.
  • Sibling Yin-Yang: Kraven and his half-brother the Chameleon have opposite approaches to fighting; Kraven is a warrior who battles his opponents directly, while the Chameleon relies on deception and keeps his true identity hidden.
  • The Social Darwinist: Kraven has lived his life under the old saying "survival of the fittest" and thinks that applies to everything. He takes to hunting people when animals won't cut it and starts hunting superhumans in densely populated New York City when that wouldn't cut it. He even applies this philosophy to being a husband and father, leaving his wife and sons to be murdered by his daughter (who intends on going after him next) because he believed that none of them deserved anything unless they earn it by culling the weak, and even then its implied that he had her killed for this same reason.
  • Stealthy Colossus: He towers over almost everybody, and part of his Establishing Character Moment is disappointedly berating the Hunter trying to kill him that he'd been following the man closely enough to be in his shadow for over 5 hours without him noticing. He often unexpectedly appears out of nowhere in scenes to ambush characters with his presence or his weapons, and when briefly facing off with Peter in the church, he's able to ambush him from the darkness of the rafters several times swiftly enough that the Spider-Sense doesn't react, highlighting how far he can erase his presence.
  • Strike Me Down with All of Your Hatred!: Kraven repeatedly goads a black-suited Spider-Man to kill him for torturing Miles. He does the same thing with Venom. Unlike with Spidey, he succeeds in getting his glorious death by Venom's hand.
  • Too Kinky to Torture: While it doesn't show often, Kraven demonstrates shades of this, from allowing Mary Jane to electrocute him a little before breaking her stun gun to enjoying when Symbiote Spider-Man is attempting to strangle him to death.
    Kraven: Harder.
  • Unwitting Instigator of Doom: Kraven fatally stabbing Peter in the side is what leads to the symbiote bonding to Spider-Man, which starts a chain of events that leads to Venom's near-apocalyptic rampage. By his account, he's aware that his end goal will be leaving behind a stronger and more dangerous killer than him, but he's so obsessed with his own glory and envisions a worthy ending to that, that he doesn't give a damm. His wording during the final fight with Venom implies he expects the monster to go on to terrorize the city afterward on further hunts, but he clearly wasn't expecting how far-reaching Venom's ultimate plans would be.
  • Villain Forgot to Level Grind: Averted. After Kraven fatally wounds Peter, Harry, an Unskilled, but Strong Empowered Badass Normal, gives the hunter an absolutely brutal Curb-Stomp Battle. By the time Kraven properly faces Peter, who not only knows how to fight, but has actual super strength and a power boost from the symbiote, Kraven manages to put on a proper fight.
  • Villain Killer: In his efforts to find a Worthy Opponent, he kills a good chunk of Spider-Man's Rogues Gallery: Shocker, Vulture, Electro, and Scorpion.
  • Villainous Valor: For as evil as he is, Kraven actively seeks out danger and remains unafraid even of opponents who could quite possibly kill him. Part of this is because he wants to die in battle against an opponent who is his superior in every way, but it's implied Kraven was never afraid of death in the first place.
  • Worf Had the Flu:
    • Justified and subverted. By the time he goes up against Venom, Kraven, in addition to his cancer, is already weakened from his fight against the Symbiote Suit Peter, which plays a role in his subsequent defeat (something he does acknowledge but doesn't care about due to getting the hunt and death he wanted). However, it's made perfectly clear that even if he was in tip-top shape, along with not being riddled with cancer and in his prime, Kraven would still lose to Venom given the latter being a Nigh-Invulnerable Humanoid Abomination, even if it took much longer and more effort on Venom's part to do so.
    • As a whole, Kraven is this. By the time he makes his debut in the game, he's already in late-stage cancer and probably past his prime. Yet, he's The Juggernaut capable of giving the heroes an immensely hard time to the point where he not only very nearly kills Peter after stabbing the latter in the gut, but the only ones who are capable of defeating him are symbiote-enhanced individuals. One shudder to imagine the heroes going up against a younger and healthier Kraven.
  • The Worf Effect: On both sides of the trope. He kills four major villains from the first game, Shocker, Vulture, Electro, and Scorpion, with apparent ease, and almost succeeds in killing Peter (only failing due to the symbiote merging with Peter, which heals his wounds). However, he actually gets stunned and knocked out briefly when he pushes Harry into an Unstoppable Rage when he mortally wounds Peter, showcasing how the brute force of the symbiote is more than he can manage. In his climatic encounter with the fully-unleashed power of Venom, he's brutalized and killed off rather easily to establish the alien as a far greater threat.
  • Worthy Opponent:
    • Kraven claims that he's spent his entire life looking for one, with the game opening with his decision to move his hunt to New York after easily killing another hunter who claimed to be his equal, hoping their fantastical abilities will prove his match. He is generally unsatisfied time after time as he systematically cuts through several of new York's super villains (though he did admire Shocker's tenacity).
    • He zigzags this attitude towards Spider-Man thanks to his well-known Thou Shalll Not Kill policy, not including him at the top of his hitlist despite Peter having repeatedly beaten several of the foes he disposes of multiple times, and even expresses minor contempt towards him after he easily lands a mortal blow on him. However, once he sees how dangerous and brutal the bonded symbiote makes Spider-Man, he changes his opinion, showing interest and eventual delight in the anamalistic fury lurking beneath Peter's Heroic Willpower, and constantly coaxing him to stop holding back. By the time they fight, he's fully accepting of the black-suited Spider-Man as being worthy of his death, becoming openly upset when Miles interferes with the killing stoke and immediatly hunting Peter down once he recovers to resume their deathmatch.
    Kraven: I see a man, but I sense...a beast.
    • When he sees the full power of the Symbiote unleashed in Venom, he realises it was the predator he was looking for all along, showing nothing but abject delight in how brutal and unstoppable the symbiote was, and feeling nothing but gratitude towards it for finally granting him the death he wanted.
  • Your Days Are Numbered: He's dying of cancer and doesn't have long before he'll be too weak to go hunting any longer. So he's rushing to get a far more glorious death before that can happen, by tearing through New York City's superhuman population until eventually one of them kills him in battle.

    Flint Marko / Sandman 

Flint Marko / Sandman

https://static.tvtropes.org/pmwiki/pub/images/sandman_7.jpg

Voiced by: Leandro Cano (English) Other Languages

Appearances: Spider-Man 2

"You care about them, but not me. They wouldn't listen to Marko, but they can't ignore Sandman."

A thief who has the power to become and control sand.


  • Adaptational Nationality: While a white American man as usual, no other versions of Marko are Hispanic like he is here.
  • Anti-Villain: By the time he appears in the second game, Marko had gone straight for some time, and has only relapsed because of the Hunters pushing him to his breaking point. At first he seems to just be on a rampage, but then with more information it's revealed to be a nasty combination of With Great Power Comes Great Insanity, stress and paranoia from escaping the Hunters, and sheer parental desperation not knowing if his daughter is safe.
  • The Atoner: Upon his mind being reconstructed, he is truly thankful to Spider-Man and apologetic on his phone call from the Raft, not trying to justify himself and just asking the heroes to give a gift to his daughter to remember him.
  • Attack of the 50-Foot Whatever: During the opening act of Spider-Man 2, Sandman goes on a rampage in a giant sand form.
  • Deliver Us from Evil: Marko swore to leave Sandman in the past to be a stable parent for his daughter Keemia.
  • The Ghost: Doesn't actually appear in the first game—unless you count the vial he's trapped in as an appearance. No longer the case as of the sequel.
  • Hoist by His Own Petard: Thanks to Miles' electrokinesis, the lightning storm Marko generates gives the Spider-Men the edge they need to stop his rampage through fulgurites.
  • Iconic Outfit: It's under a brown jacket, but Marko still wears the famous green striped shirt in human form.
  • Me's a Crowd: Among Marko's various new tricks is the ability to construct multiple smaller bodies for himself. He can even do this subconsciously, with many of his extra bodies guarding the geodes which contain fragments of his mind.
  • Noble Demon: Implied; he once tried robbing the F.E.A.S.T. shelter, but immediately left after Aunt May told him that there was nothing for him to steal (though he may have just been that intimidated by May). He "retired" as Sandman at some point in the past, and if he hadn't been forced back into villainy by Kraven to help save Keemia from the Hunters, he would've kept that promise for her sake.
  • Papa Wolf: The "Marko's Memories" sidequest reveals Marko initially refused to fight the Hunters, and only used his powers when given reason to believe they had taken Keemia hostage. Fortunately, she was only hiding out at her mother's house.
  • Race Lift: Marko was white in the original comics, but he's Latino here (or at least he appears to be, as his voice actor is and shares some of his features).
  • Reformed Criminal: By the start of the second game, Marko has left his days as Sandman behind for the sake of his daughter, Keemia. Sadly, the Hunters' pursuit forces him to relapse to escape them.
  • Retcon: In the first game, it is all but stated that the reason Sandman has not been up to much is that his main sand was in a vial that Peter forgot for several years. In 2, the reason is changed to him having been retired for several years, with Peter surprised, but not because of his former state as trapped in a vial.
  • Sealed Evil in a Can: At some point, Peter imprisoned part of him him inside a small vial, which he then left in a backpack webbed to the top of Avengers Tower for (apparently) several years. The part inside was evidently still conscious to some degree, although Marko himself was retired in hiding elsewhere.
  • Simpleton Voice: Slow, deep, and halting, as if he has to focus very hard on what he's going to say before it comes out. Justified, because — Marko traditionally being Dumb Muscle aside — this is the case, and his mind is straining to form coherent thoughts while his power is breaking it apart. After Spider-Man reassembles his lost memories, the voice is still there, but not quite as pronounced as it was at the beginning.
  • Starter Villain: He's the first major antagonist fought by both Spider-Men in the second game, but has little impact on the rest of the story.
  • With Great Power Comes Great Insanity: Continued use of his powers has literally shattered Marko's psyche into pieces, and he's too paranoid and volatile to be reasoned with when the Spider-Men fight him. An extended collection sidequest involves finding geodes scattered around the city which contain fragments of Marko's mind.

    Dr. Curt Connors / Lizard (Unmarked Spoilers) 

Curtis "Curt" Connors / Lizard

https://static.tvtropes.org/pmwiki/pub/images/ezgif_2_96aa4c5740_8.jpg

Voiced by: Mark Whitten (English) Other Languages

Appearances: Spider-Man: Miles Morales | Spider-Man 2

A scientist who mutated himself into a lizard-based creature who fought Peter's Spider-Man before. While he doesn't appear in the first game, he does show up in The Stinger for Spider-Man: Miles Morales, working for Norman Osborn to keep Harry alive, and later resurfaces as his Lizard persona in Marvel's Spider-Man 2.


  • Adaptational Superpower Change: Downplayed; in the gameplay trailer, Miles and Peter find a shed skin of his, reaching the unnerving conclusion that the Lizard is getting bigger. The comics counterpart could never grow in size like that. It's revealed that this is due to a specially-modified vial of Lizard serum that Kraven prepared in advance, not only bringing out Connor's feral half, but making it even more dangerous to enhance his hunt of the monster afterwards.
  • Adaptational Backstory Change: This incarnation of Connors lost his arm when Osborn demanded it to be shot off once the Venom symbiote started attacking him.
  • Adaptation Origin Connection: In this continuity, his origin is tied to Venom's, since the incident in which he lost his arm (which directly led to his becoming the Lizard) was Oscorp's discovery of the Venom symbiote.
  • An Arm and a Leg: Like many of his incarnations, Curt has a missing right arm. In the past, one of his motives that inadvertently led to his mutation was to grow his arm back using lizard DNA. Spider Man 2 reveals that he actually lost the arm when the Venom Symbiote was first discovered by Oscorp, as he attempted to investigate the mysterious moving organic substance on-site and it latched onto his arm. Unable to pull it off, the arm needed to be blasted off before the Symbiote fully integrated into him.
  • Attack Its Weak Point: A narrative, rather than gameplay example. Throughout their fight, Peter is attempting to inject the Lizard with the antidote that will turn him human again, but finds his scaly hide is now too thick for the needle to pierce. Eventually he's able to inject the serum by prying his mouth open and jabbing the needle into his softer gums.
  • Bearer of Bad News: Connors is the one to inform Spider-Man that Harry has fused completely with the symbiote, leaving no other option but to kill Harry.
  • Don't Touch It, You Idiot!: His first reaction when seeing a mysterious, moving black Ooze at a meteorite crash site? Attempt to perform an on-site scientific observation by reaching out to it, resulting in his arm having to be amputated when it latches onto the limb. He's wised up considerably by the present day and is constantly nervous and cautious around the symbiote and its various hosts, looking for any abnormal reactions either immediately or long-term, and only tolerating it being used as Harry's life support because Norman is the only one willing to give him a line of work after the whole Lizard incident.
  • Everyone Has Standards: Connors protests against releasing Harry with a symbiotic alien substance that's keeping him alive. It's given further nuance when the sequel clarifies he got his arm-losing injury from that same substance trying to latch onto and bond with him as its first human host.
  • The Faceless: In Miles Morales, he is only seen from the back and his face is never seen.
  • Fighting from the Inside: After Kraven forces him to transform, Connors manages to retain enough of himself to reach the lab in his home and try to make a cure. Unfortunately, he ends up succumbing to the Lizard's feral nature soon after arriving.
  • The Ghost: Mentioned briefly in the first game, but doesn't appear except as someone's Halloween costume. Subverted in Miles Morales when he makes an appearance in The Stinger, but his face isn't shown until the second game.
  • Good Thing You Can Heal: He has his tail blown off with an explosive harpoon by Kraven, but quickly regenerates it afterwards thanks to his powerful Healing Factor.
  • Ignored Expert: In the post-credits scene of Miles Morales, he is hesitant to release Harry from the symbiote tank, only for Norman to shoot him down. During 2, he tries and fails to convince Peter of the symbiote's danger, but is blown off until Peter manages to get it off and free himself of its influence.
  • Mythology Gag:
    • The more feral and monstrous Scaled Up version of the Lizard seems to draw from the Shed storyline from Dan Slott's run with the character.
    • Before mutating into his larger form, the Lizard resembles his traditional comic book design, being a man-sized, bipedal reptile dressed in a lab coat.
  • Non-Malicious Monster: While certainly a threat, the Lizard can't accurately be called a "supervillain". In this form, Connors is barely more than a wild animal driven to hunt food and protect his territory.
  • Scaled Up: Through no fault of his own, as he was mutated back into The Lizard by Kraven so that Kraven could face him as a beast.
  • Sewer Gator: The Lizard's chosen route to an underground Oscorp lab is ripping its way through the sewer and subway systems, forcing Spider-Man to follow it.
  • Spikes of Villainy: As the Lizard, his back is covered with nasty-looking spikes.
  • Super-Scream: The Lizard's roar is so thunderous that it actually hurts the symbiote (which retains its weakness to sonics).
  • Tragic Monster: Peter has already fought him several times in the past, with his mutations outright ruining his entire personal life: causing his wife and son to leave him and leaving him a shambles of a man still living in his now empty family house. Part of the heroes' motivation for save him from Kraven, beyond needing him, was that it would be utterly unfair to make him go through all that again. Worse, despite all the tragedy they eventually did find a way to cure him permanently beforehand... but then Kraven injects him with something new...
  • Unseen No More: He appears in human form in the post-credits scene of Spider-Man: Miles Morales, as one of the scientists that Norman Osborn has recruited to try to help fix his son's illness. He also resurfaces as the Lizard in Spider-Man 2.

    Scream (Unmarked Spoilers) 

The Scream Symbiote

https://static.tvtropes.org/pmwiki/pub/images/insomniac_scream_5.png

Voiced by: Laura Bailey (English) Other Languages

Appearances: Spider-Man 2

A symbiote created by Venom that he implants on MJ.

For its host, see Mary Jane's folder on Heroes.


  • Adaptation Relationship Overhaul: Scream had three different hosts in the comics (Donna Diego, Patricia Robertson, and Andi Benton), none of which were Mary Jane Watson. It's the reverse in the Insomniacverse, where MJ is her sole host.
  • Adaptational Villainy: Much like her father, Scream started out as a Venom villain before becoming a antihero. Here, she's a loyal minion of Venom's with no thoughts for her host.
  • Beat the Curse Out of Her: Peter is forced to beat down Scream until such time as Mary Jane can remove the symbiote from herself. Peter even says he's sorry to MJ before the boss battle begins.
  • Brown Note: Much like other symbiotes, Scream is weak to loud noises. Spider-Man can use car alarms and construction site equipment nearby to stun Scream, leaving her vulnerable for a few moments.
  • Composite Character: Her name and design come from her comic incarnation, whereas her being Mary Jane Watson after bonding with a red symbiote that was created from the Venom symbiote comes from the Ultimate Spider-Man (2012) incarnation of Carnage.
  • Combat Tentacles: Its hair also functions as a set of tendrils, which it makes liberal use of when fighting Spiderman.
  • Conservation of Ninjutsu: She is much stronger than the Mook symbiotes that Peter has been facing up to this point, even though there seems to be no difference between Mary Jane and other infected, beyond having a unique name.
  • The Corruptor: Like her "father," the Scream symbiote forcibly dredges up Mary Jane's darkest thoughts as it tries to get her to kill Peter.
  • Fighting from the Inside: Even as she's given Peter a "The Reason You Suck" Speech, Mary Jane's real personality shines through, telling Peter that she needs him and the idea that she never helps anybody isn't true.
  • I Am Legion: Played with. She says things like "you always patronize us!" as part of her Boss Banter with Peter, though it's apparent that it's mostly the symbiote talking rather than MJ herself, as is evidenced when she briefly breaks free of Scream's influence to rebut her hateful rhetoric and/or to express fear and confusion as what's going on.
  • "I Know You're in There Somewhere" Fight: Peter's forced to Beat the Curse Out of Her when she's taken over by a symbiote. When depleting her health bars, MJ manages to come through, telling Peter that she needs him too and that she's still in there. It takes completely depleting Scream's health before MJ is able to tear the symbiote away from herself.
  • Ironic Name: The monster named "Scream" is just as vulnerable to loud noises as its father.
  • Nice Job Fixing It, Villain: Scream's extended rant at Peter's expense throughout their fight ends up giving him a much-needed opportunity to address the very flaws that the Venom symbiote took advantage of to corrupt him, as well as forcing Mary Jane to confront her own shame at working for Jameson and fear of committing to her relationship with Peter. Both of them immediately begin making genuine efforts to change their ways in the aftermath, and they come out of the experience as a stronger and healthier couple.
  • No Name Given: While the subtitles give Scream a proper label, the name Scream is never stated onscreen during the game.
  • Nominal Importance: She is the infected version of a main character, in addition to having a unique name, making her one of the most powerful symbiotes in the game, second only to Venom.
  • Prehensile Hair: Just like in the comics, Scream can use the tendrils attached to its head as both a head full of hair and tentacles, which they use to great effect in their fight against Spiderman.
  • That Man Is Dead: At one point during her boss fight, Scream shrieks at Peter that MJ is gone. Subverted though in that MJ herself is Fighting from the Inside.
  • The Smurfette Principle: While technically genderless, the Scream symbiote is the only female-presenting Symbiote in the game until Venom starts turning more people into symbiotes.
  • Superpowered Evil Side: As Scream, MJ has all the superhuman strength of a symbiote, complete with Prehensile Hair...that is being influenced into killing her boyfriend out of selfish resentment for her current living situation.
  • Uncertain Doom: What exactly happens to the Scream symbiote after the boss fight is unclear. Peter weakens it enough that MJ is able to tear it off her, and the symbiote lies on the ground for a moment before starting to shrink and fade away. Whether this is to represent it dying without a host or otherwise disappearing is not addressed, though it should be noted that samples of Venom are able to survive without a host and even past Venom's own destruction, if the one The Flame retrieves at the end of his side-quest is any indication.
  • Unstoppable Rage: As is typical for a symbiote's infection, it turns Mary-Jane into the worst version of herself, screaming at Peter about how he's ruining her life, and that all of her dreams are constantly set back because of him. While Peter admits that Scream has a point during Boss Banter, he also knows that this isn't the way MJ would have wanted to talk about it, and that she's Fighting from the Inside to regain control.
  • Villain Has a Point: The crux of her "The Reason You Suck" Speech to Peter is that he constantly breaks promises he makes to MJ, that he only really cares about being Spider-Man, and that he's making MJ's life worse to make his own better. The Boss Banter which occurs with Scream shows that Peter can't really disagree with this, even if he knows that she's only saying this because of the symboite.
  • Walking Spoiler: The fact that Scream even shows up is a spoiler in-and-of itself about the symbiote infections, let alone her true identity or how it happens to be controlling MJ.
  • Woman Scorned: Scream twists MJ's personality into this, forcing her to tear into Peter for not being as supportive as he could for her, all as she attempts to kill him.

Alternative Title(s): Spider Man Insomniac Kraven

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