Wild Mass Guessing for StarCraft. Please place new WMGs on the appropriate page.
Spoilers Off apply to all moment pages, so proceed with caution. You Have Been Warned. Many of these guesses are dependent on comprehensive knowledge of the game's universe.
- Confirmed Theories
- Open Theories
- Jossed Theories
- Partially Jossed/Confirmed
- Silly & Just For Fun Theories
Unsorted Theories
- Possibly Jossed by the blurb on the single player screen once you've finished the game, which invites the player to Discover the fate of Kerrigan and the swarm]] in the upcoming expansion.
- Alternate theory: the campaign does indeed take place immediately after the end of Wings of Liberty, but most of the actual missions are Kerrigan in sickbay, narrating flashbacks to Raynor. Possibly the final act is Kerrigan regaining control of the Zerg and using them for good (well, good for everyone who isn't Arcturus Mengsk, the poor doomed bastard).]]
- This seems pretty well Jossed after the 2010 Blizzcon. ("It takes place at least 1 hour after Wings of Liberty, but not more than 100 years"). Kind of a joke answer, but still fixes Heart of the Swarm as coming later.
- Possibly Jossed by the blurb on the single player screen once you've finished the game, which invites the player to Discover the fate of Kerrigan and the swarm]] in the upcoming expansion.
- Jossed by the fact that Heart of the Swarm will take place three weeks after Wings of Liberty.
- Perhaps Heart of the Swarm means the Swarm gets a heart. A human heart.]]
- It's all a huge Xanatos Gambit by Kerrigan. She uses Raynor's Raiders to get rid of the Terran Dominion, builds up a new Swarm and then defeats Raynor while he's vulnerable and unsuspecting. It wouldn't be the first time Kerrigan pitted her enemies against each other and then swiftly defeated the victors.]]
- it is cormfrimed if the screen shorts of Hart of Swarm are anything to go by.]]
- Confirmed. Kerrigan actually went back being Zerg/The Queen of Blades after merging with the essence of Primal Zerg. This time though, she's far more human than her previous incarnation.]]
- Jossed by the Heart of Swarm campaign.
- Sarah herself breaks through for a few seconds during the final battle, so a part of her was there. There definately some humanity left.
- If Kerrigan isn't cured, then everyone is doomed, including herself and the swarm. Part of the Overmind's plan entails that she be returned to normal in order to break the control of the zerg by The Voice and/or Xel'Naga.]]
- Nobody ever said Kerrigan had to be "cured" by a certain time, just before the Dark Voice (whoever the heck he actually is) shows up; she could very well be cured later. Also, if she did have to be cured by a certain time, how do we know that time isn't long past?]] Nobody ever said this whole story has to have a happy ending.
- Most of the time, Blizzard settles for Bittersweet Endings.
- Nobody ever said Kerrigan had to be "cured" by a certain time, just before the Dark Voice (whoever the heck he actually is) shows up; she could very well be cured later. Also, if she did have to be cured by a certain time, how do we know that time isn't long past?]] Nobody ever said this whole story has to have a happy ending.
- He calls himself "a servant of a far greater power", so he's likely 'just' a high-ranking underling of the VitD.]]
- Or of the Dark Voice]], who is not the same entity by canon.
- Jossed. He is however a loyal servant of The Voice in the Darkness a.k.a Amon.]]
- He calls himself "a servant of a far greater power", so he's likely 'just' a high-ranking underling of the VitD.]]
- That would have to be quite a Protoss]] to do what the Dark Voice]] seems to be capable of; and besides, going by the Dark Templar Saga, another character, Ulrezaj, already has the evil super-Protoss]] niche covered. Seems more likely that the Dark Voice]] is either a corrupted Xel'Naga, a member of a second race of precursors opposing the Xel'naga, or a straight-up Eldritch Abomination]].
- It's just that looking at the Dark Voice portrait you can win via Achievements in SCII, the shadowy semi-silhouette kinda looks like a Protoss◊.]]
- I'd say it looks more like an Eredar.
- Isn't it more plausible that he's a power-crazy rogue Xel'naga, or, in fact, the Void entity?]] It doesn't make sense for him to be a protoss]] consider that he was supposedly have a hand in hardwiring the zerg to attack and kill the protoss, which, when you consider the timeline, means that around that period the whole protoss should still be in the middle of Aeon of Strife (since it happens right after Xel'naga leave the protoss, and it'll take some time for the Xel'naga to search for the zerg)...but then, one of them might be able to snuck on Xel'naga ship...]]
- But... but that picture looks so Protoss-y! ...Unless the Xel'Naga looked so startlingly like the Protoss...
- Which wouldn't be that surprising considering the Xel'Naga created the Protoss and that the Protoss and the Zerg were created to merge into a reincarnated Xel'Naga race.]]
- Xel'Naga created the Protoss to be the Purity of Form, i.e. the most pure form imaginable. Really, think about all the "Pure Forms" humans have depicted over the years. Michaelango's David to less savory "superior races". The Protoss are the marble like statues of perfected physical form. The Zerg were meant to be the perfected mind, but the perfected mind either absolutely rebelled against the entirety of Xel'Naga, or controled by Dark Voice to do so, and assimilated the Xel'Naga over their home world. Zerg would assimilate some Xel'naga biology into itself explaining the Zergish Protos look of the DV. Essentially the Protoss are the hairless, well built, flawless skinned with perfect teeth idea of Xellies. The Zerg assimilated the mullet wearing, overweight, flabby with racial equivalent of acne scars Xellies.
- The portrait looks like a Protoss with Zerg mouthparts. It might be A) a hybrid created long ago, before the Brood War; B) a hybrid created recently, after the Brood War; or C) a form the Fallen One chose for his physical manifestation, like how the Overmind chose his own physical form.
- Jossed. From HOTS - He is a Xel'naga and his name is Amon]]. However, his host body was derived from the corpse of the Overmind and flesh of Protoss victims.
How about this then...
- To be more specific, he's Tzeentch. That's why he's coming up with inscrutably complex plans that can take eons to pull off.
- The plans of the Voice in the Darkness are way too simple and straight forward to be Tzeentch. Now, if Tzeentch was actually manipulating EVERY group from behind the scenes (remember, Tzeentch loves to make plans that counteract his other plans) it would approach his level of insanity.
- Alternately, the Xel'naga are the Titans, and the Voice (who is also called the Fallen One, you'll recall) is Sargeras.
Why there are two planets called Earth and two nearly identical species who both call themselves humans/terrans, in two completely different galaxies is up to debate though. Maybe one or more of the various Eldritch Abominations present in both Verses are responsible for it.
- Now THAT would be something Tzeentch would totally do. Complicated, inexplicable, and absolutely insane from every angle.
[[folder: Predictions for the Heart of the Swarm campaign:]]
- Kerrigan will rebuild her power and regain control over the entire Swarm (This was already mentioned in interviews).
- As part of the above, Kerrigan will have to fight rogue Broods, maybe even ones that are still under the control of UED holdouts in the sector.
- Because she has been weakened by the Xel'Naga artifact,]] Kerrigan will have to fend off attacks from the Daelaam Protoss (i.e. the main Protoss faction), who will be trying to kill her in her moment of vulnerability because Zeratul hasn't had a chance to warn them of the prophecy/they don't believe Zeratul's warning.]]
- Kerrigan will have to find and save Zeratul, who mentioned that he is being chased by Dark Voice's agents.]] This will be very awkward.
- Ariel Hanson will return even if you did the "Haven's Fall" mission and Raynor killed her; she's a Zerg, and Kerrigan can reincarnate her. Because it's been implied that Ariel was infested all along, we'll find out what Kerrigan's plans for her were.]]
- Possible. Blizzard has claimed that for the branching quests, one is non-canon. In Ariel Hanson's quest, Safe Haven is the canon quest. So, she may return, but proved to be infected (if not, they could have her infected within a cutscene anyway).
- Valerian Mengsk will, perhaps unintentionally, start a civil war in the Dominion; the soldiers that joined him on the attack on Char will insist that he become Emperor now and that Raynor be pardoned, while the other half of the Dominion military will side with Arcturus.]] Kerrigan will get involved in the conflict and gain a chance to take her revenge on Arcturus.
- Duran will return leading the Dark Voice's forces and make several attempts to assassinate Kerrigan.]]
- Alternatively, players will have a choice to destroy the Dominion and unleash all the internal conflicts and strife (of which there's quite a bit) that Mengsk has been sitting on or to keep the terrans united at the cost of maintaining The Empire, either through keeping Arcturus in power or his son, Valerian.
- Would be one hell of a Red Herring given it set up the whole plot of the StarCraft II trilogy.
- Interesting. So Raynor's war against Kerrigan in Wings of Liberty was completely pointless?
- Not necessarily. For one, while that might have been Kerrigan's plans, there are no guarantees she would have pulled it off - the Dark Voice might have seen through her rationalisation for putting the artifact back together, for example.
[[folder:In the end, if the above turns out to be true, Kerrigan will do an Heroic Sacrifice at the very end of the series]]]]Unfortunately, the Overmind's vision]] doesn't say anything about her]] possible fate after the destruction of the Xel'Naga. She]] is the key, sure, but the vision]] doesn't say many details about what will happen.
- Somewhat confirmed, if you consider leaving behind all your mortality with what it entails and becoming a Xel'Naga an heroic sacrifice.]]
[[folder:The Xel'Naga (and by extension, the Zerg and the Protoss) were created by the humans, way long before the events of the games]]To put it simply, Humans Are Bastards and Mad Scientists. The Xel'Naga may have been the result of nasty experiments, and now, they are seeking revenge towards their creators. Oh, and the first Escort Mission]] from the first Starcraft? Raynor finds Zergs in a Confederate installation]].
- And now supported by the secret mission of II, where it's shown that the Dominion was experimenting with Zerg-Protoss hybrids, just like those which appeared in Zeratul's vision]].
- And what exactly is the timeframe for this? Unless humans used to be a lot more technologically advanced and then forgot it, it doesn't work out- the protoss were learning from the Xel'naga before human civilization had advanced to the point that genetic engineering was even imaginable, much less possible]].
- Remember that the Earth was dumping the "undesireable" humans from it, (namely: criminals, mutants, outlaws, that kind of people) to the outer space. The Terrans were the descendants of those surviving "undesireable" humans in the Koprulu sector. So, yes, the humanity on Earth is still more advanced than the Terrans, despite what they found in Brood War.
- But the problem is that the protoss civilization is thousands of years old- the Terrans were only exiled a few centuries ago. So unless the Romans created the Xel'naga]], I'm still not seeing it. Seems more likely it's the other way around- the Xel'naga might have observed/done some basic experimenting with primitive humans, but left to work with what they saw as more promising races.
[[folder:The Voice in Darkness is Nyarlathotep.]]
- well to be honest, the Xel'Nagas do have a strong Eldritch Abomination vibe, albeit much more benevolent. Visually they (from the dead ones in Ulnar and Ouros) even resemble Cthluhu.]]
[[folder:The Tassadar who spoke to Zeratul was the Dark Voice himself]]]]It was all a Xanatos Gambit, Kerrigan being alive will actually enable the bad future]].
- Since Tassadar was described as having "ascended more then the others" there is plenty of reason to believe that he did ascend.
- Are you an Arcturus or Tychus fan?
- Either way, the Dark Voice]] will be in SC at some point.
[[folder:There will be "flashback" missions in the Zerg and Protoss campaigns.]]Heart of the Swarm: The flashbacks will be Terran, possibly showing exactly what happened on Tarsonis.Legacy of the Void: The flashbacks will be zerg. Probably showing memories of the Zerg.
- Alternatively, if there is a Terran mini campaign in "Heart of the Swarm", it will show what Raynor does after having rescued Kerrigan.
- And it will be "Enslavers"-like, instead of being found in the SP campaign only.
- Wishful thinking.
- Jossed as of the trailer of Heart of the Swarm.
- Also jossed by the game itself. Though there are a few non-zerg levels
- And it will be "Enslavers"-like, instead of being found in the SP campaign only.
[[folder: Valerian will kill his father.]]Think about it: His father is evil, running The Empire, apparently denying him the opportunity to prove himself worthy (and we all now how that turns out with emperor's sons...), and, most important of all; HE'S FRIGGIN' ARTHAS (IN SPACE)!!!! And since Terenas was good, killed by his evil son, Valerian will be even worse than his evil father.
- Alternatively, the Dark Voice will manipulate Valerian into killing Arcturus if Arcturus ever outlives his usefulness.
- Valerian will kill his father in an epic sword duel. On the top of the Hyperion, during orbital reentry. Because it would be epic.
- Another alternative: The situation is a complete reversal of Arthas and Terenas, with the good Valerian killing the evil Arcturus. When your father is that evil, committing patricide doesn't necessarily make you evil yourself. Then again, let's hope that Valerian hit the history books, because He Who Fights Monsters...
- At least, he won Jim Raynor's confidence, or so we hope. And Jim wants to kill Arcturus for everything he did.
- Kerrigan gets there first]]
[[folder: Tychus is still alive.]]They don't show his actual corpse, and his behavior just before death is highly suspicious (asking Mengsk out loud for confirmation, using a blatantly obvious Laser Sight on Kerrigan and keeping it there for several seconds...), as if trying to give Raynor time to react without tipping Mengsk off (the suit probably broadcasts everything he says and hears). So what they did was trick the armor into signalling that Tychus was dead (they got a scientist and a mechanic on board, shouldn't be a problem), and what they meant by Tychus Findlay is dead means that a muscular, crew-cut and very much alive man wearing bright orange pants hasn't decided on a new name yet.
Why? Tychus is too damn awesome to die, duh!
- An alternative to the above could be the same situation as with Alexei Stukov, I mean Infested Tychus]]. And for the record, there was an Infested]] Stukov, although I'm not sure if it's on the Expanded Universe.
- Plausible. On one hand, the completion commentary that appears once you completed campaign mode did say Tychus is dead. But then, the Zerg do have technology to reanimate the dead. Or it could all be a gambit to throw Mengsk off his tracks and it would be revealed that they've somehow freed Tychus off Mengsk's control off-screen and did the entire scene just to punk Mengsk.
[[folder:The surviving Cerebrates have all mutated into different forms.]]It is stated that Cerebrates are giant versions of the original Zerg creature, which is closest to Zerg Larvae. Probably some of the cerebrates have used their never-used morphing abilities in an successful attempt to exist without the Overmind. And they will be to scale with the original cerebrate shape as normal zerg are to larvae.
[[folder:The Zerg specimen in the Hyperion's lab is/will grow up to be a new Overmind.]]Stetmann noted in one of his logs that the Zerg specimen had grown an "ocular organ," i.e. an eye. And the creature does have the genetic data of every Zerg in the universe...
- Also note that one of the last options for research is utilizing the strain from which the Zerg Overmind came to make a building that can hypnotize Zerg. Now if the strength of the genetic data was strong enough that it could be used on the battlefield...
[[folder:Mengsk's dictatorship is more liberal on the core worlds than at the outer rim.]]On the one hand, we have mass executions on Mar Sara. On the other hand, there seem to be larger freedoms for people from the core worlds, and for scientists. For example, we learn from the UNN news that authors are even permitted to publish books on the theory that Mengsk was responsible for the Zerg attack on Tarsonis (as long as they don't have evidence), and these books are even discussed on UNN. Also, UNN itself is a relatively free medium if you take into consideration that it's the official television network of Mengsk himself. For example, they still employ Kate Lockwell as a news correspondent, even though it's very apparent that she is critical about Mengsk. This leads to the conclusion that the Dominion's politics on the core worlds is relatively liberal, while it's much more oppressive on rim worlds like Mar Sara.
- Almost certainly true, especially since it's implied the outer colonies are practically in open revolt half the time. Beyond that, the Dominion on the outer rim is mostly military compared to more developed worlds that have nonmilitary presence.
[[folder: Warcraft exists as a computer game series in the StarCraft universe.]]Sort of implied by the fact that Level 80 Elite Tauren Chieftain exists as a band in the Starcraft universe. (They have a commercial on UNN.)
- Not to mention, the dancing hologram in the Hyperion cantina sure looks familiar...
[[folder: Lemon juice really does help against Zerglings.]]
- That would be so awesome.
- Where in Adun's name did you get that idea?
- There's a Dominion news broadcast about it, used to cut off one of Kate's reports: "Zerglings weak against Lemon Juice: An old wives' tale or a new superweapon against the Swarm?" It's most likely just part of the Running Gag, but it would be so awesome if it really worked.
- Lime juice helps against the Zerglings, and Emil Narud has a large supply of limes. Narud may be Duran backwards, but Emil is Lime backwards.]]
- Where in Adun's name did you get that idea?
- It really does! In Heart of the Swarm, Abethur makes an off-hand comment about how he still needs to work out a solution to the zergling allergy to lemon juice.
[[folder: In Heart of the Swarm, Kerrigan will leave Raynor before/after the first mission of Heart of the Swarm.]]What's worse, she'll only leave a note and leave in the night. That way she gets her campaign without having him overshadow her.]]
- Jossed: they get forcibly separated during a Dominion attack in the second mission.]]
[[folder: The Dark Voice has had its plan stolen by multiple groups]]
- There are too many factions interesting in the Artifact and likely making Hybrids. For all its talk about becoming the Only God and remaking the Universe in it's own image, it'll turn out that whoever controls the Hybrids can pull that off. This is why Duran (Narud) and Ulrezaj (He's in control of the Taldarim) are both competing for the Artifacts, and why Mengsk is making his own Hybrids. They all want to be God.
[[folder: Zeratul being manipulated.]]Prophecy Mission Spoilers follow — Okay, so, we've seen Zeratul's quest in the prophecy missions. First, he hunts down a prophecy on a distant world. That's fine. Then he takes that prophecy to a planet full of Brainwashed and Crazy protoss being lead by a hybrid who's psionically draining/eating/using the very sages he wants to consult. He kills all the protoss, since they've been irredemably corrupted, and asks the 'totally fine' preservers about the prophecy. Problem. If everything else has been corrupted, the preserves could have been too. Anything they tell him is probably a lie. Not only that, they tell him to go talk to the Overmind, another being which has apparently been under the control of the very same being that corrupted the Protoss and made the hybrid.]]
Given that the Voice is supposed to be the most powerful Psionic Entity to ever exist, it's completely possible that he's manipulating Zeratul, and that the only way the Voice can win is by making sure Kerrigan isn't in control of the Swarm. After all, if she was, chances are the Voice wouldn't be able to take over the way it did in the Bad Future. This is also why the Bad Future was so intentionally vague. Every line about Kerrigan never says if she lived or died. Only things like "How could we have known?"]]
- Before the mission "In Utter Darkness" (and after) it was stated that Kerrigan in that timeline have died.]]
[[folder: The Dark Voice is the Fallen from Transformers: Revenge of The Fallen.]]This◊ is the Dark Voice, and this◊ is the Fallen from Transformers, Revenge of the Fallen. Also, the Dark Voice calls itself the Fallen at the end of the "In Utter Darkness" mission.
[[folder: There won't be any change of sides at the start of Heart of the Swarm.]]Ok, Kerrigan was cured. But the Zerg weren't always evil, and every remaining faction is against the Dominion. (Now including Warfield and Valerian) So, they have to form an alliance. Kerrigan will be at the good guys' side, but since she was cured, she has lost many of her powers. So, she must form a Zerg empire in order to gain new powers and control more types of Zerg. The Terran and the Protoss will assist her in this, as well, but won't take any significant part. And, along with the Dominion as the Terran faction justifying the Zerg vs. Terran battles, there're still the Tal'Darim, whose rivalries are with both the Raiders, Zeratul's faction of Protoss and Kerrigan's Zerg faction. That would justify the Zerg vs. Protoss missions. And to came full-circle, there will be rebel swarms which will continue the obsession with assimilating Protoss and Terran races and will be against Kerrigan, competing with her in order to control the Zerg race as a whole, thus justifying the Zerg vs. Zerg missions.
- The Protoss of Shakuras are still Anti-Zerg, to the degree of burning Terran colonies just because of signs of infestation. Maybe Zeratul was able to convince some of them that Kerrigan isn't the enemy, but surely not all of them, especially because he is apparently not very popular among them since the time he killed Raszagal. (Also, the Protoss part will be dealt with in "Legacy of the Void".) So we could see a battle between Kerrigan's swarm and Selendis' expedition force. Also, I'm not sure if Valerian is really Anti-Dominion now. Also, we should not forget Gabriel Tosh and his Spectres, or the Umojan Protectorate. Also, there will probably be a competition between Kerrigan and the Dark Voice about who can control the majority of the Zerg broods. Speaking of it, we will probably see more Hybrids in action. Maybe even some new types.
- Tosh was confirmed not to be in Heart of the Swarm, but Blizzard canonized the Breakout]] branch, so they didn't put him completely on a bus.
[[folder: The Dark Voice is...]]... Arcturus Mengsk. If we take at face value the idea that it was the Dominion who created the Zerg/Protoss hybrids, then it would explain why he refers to them as his creation. Somewhere along the way he had himself injected with hybrid DNA (recall Stenmann's notes saying Zerg never die of old age) to aquire both immortality and psionic powers. Since no date was mentioned for when they had started breeding the things, we can also assume that Mengsk, already benefitting from psychic powers, used Duran as his pawn when Zeratul discovered the original hybrid. Finally, it explains the fact that the entire galaxy burns at the end: "I will rule this sector, or see it burnt to ashes around me". With no Terrans or even Protoss left alive for him to rule over, he destroys it all.
- But if Mengsk is the Voice, then who was messing with the Overmind's "programming"? Seems a lot more likely that Mengsk is just a pawn.
- Time Travel! Yes, if they were experimenting with time-slowing technology, surely they could develop time travel, allowing Mengsk to power up, go back in time, mess with the Overmind, and become Chaos.]]
- Also, if Duran was Mengsk's pawn, why did he help the UED to bring him down in Broodwar?
- Same reason Mengsk allowed Tychus to run rampant on the streets of Korhal despite possessing a literal kill switch. Material losses matter little to the Hybrid, and any means that help them in their immediate primary objective (killing Kerrigan) are reasonable to them.
[[folder: Kerrigan really is completely de-infested, mind, body and soul, and as a result, the galaxy is screwed.]]]]The process to de-infest Kerrigan]] really did work; she's okay, back to her normal self, and after therapy, she and Raynor will be living happily together. But doesn't Blizzard hate happy endings? Even so. Why did the Overmind make Kerrigan Queen of Blades in the first place? So she could fight against the Dark Voice. Well, she's gone now. Nothing is, at present, controlling the zerg, which means the Voice is free to step in and take control of the swarm. This will be the plot of the zerg campaign.]] It would be just like Blizzard to take the happiest event to have happened in the entire series and make it into a foil that causes the doom of everything.
[[folder: If the above is true, Heart of the Swarm will be about one of three things:]]1. Sarah willingly re-infesting herself and taking back the swarms. With Jim's help. If she keeps her mind, they might still manage to be happy together.]]
2. The Dark Voice's takeover of the Swarm.]]
3. One more plot, some hidden Cerebrate or some other kind of creature it created, that the Overmind put into motion in order to make the zerg (or at least some of them) sentient individuals instead of slaves to a few intelligent beings.]]
Then you will follow Mengsk through his huge Palace to his hangar, where he meets with some of his Battlecruisers, which start destroying the hangar. Matt is now going to get another Big Damn Heroes-moment, this time together with Tassadar, who somehow managed to recreate his Ship and merged it with the Hyperion, creating an Uber-Battlecruiser and destroying the normal ones. After that, you get beamed on the Ship, following Mengsk and finally find him on Tarsonis, where he tries to take over the Zerg there with the Psi-emitters. The last mission will be fighting with Mengsk to gain control of 4 Psi-emitters, allowing you to control the Zerg on Tarsonis and Overrun Mengsk. He will again try to flee on his Battlecruiser, but the Uber-Hyperion will destroy it before Mengsk gets there.
Cue to the Cinematic, where the three Heroes will fight Mengsk for 3 Minutes epically, but are only at about the same strength, thus unable to kill him. Mengsk will then his ultimative hybrid powers and while he is floating in the air with rocks floating around him, he will suddenly have a blue light between his eyes.
The Camera now switches to Tychus, who has his cigar in his mouth and a Chainsaw-Gun in his hands pointing at Mengsk head.
Tychus will now say "Hell. It's about time." and shoot him. THE END
I'm done.
- Now that's indeed a Wild Mass Guessing. Why don't you use that idea for a longer fan fiction story?
- The founders of the Galactic Federation are the Terrans and the Protoss: Following the defeat of the Zerg at the conclusion of the Koprulu Wars, the remaining Terrans and unified Protoss form a formal alliance known as the “Koprulu Accords”. Eventually their combined technological prowess and resourcefulness allows them to extend their influence to the rest of the Milky Way galaxy, encompassing the Sol System, the former Chozo worlds, and annexes many other advanced worlds in the galaxy. The final product of this union and subsequent expansion is the Galactic Federation: a civil union of space-faring civilizations to prevent the horrors of the Koprulu Wars from ever happening again. As the centuries go by, the Koprulu Wars and the Zerg are forgotten, and the Xel’Naga is eclipsed by the mysteries of the Chozo. Phazon was also an attempt at discovering an alternative to the rapidly depleting vespene gas, but was determined too volatile for profitable use. The Space Pirates disagree. Eventually, one of the more prominent Chozo worlds, “Zebes”, is colonized by a science/mining team to uncover more Chozo artifacts. The Space Pirates are just as interested in the artifacts, and less interested in sharing. As a side note: Federation Marine power-suits look like bulkier, advanced Ghost and Spectre suits (possibly modified with Protoss technology) and Armstrong Houston’s (Houston Barrimonde in some media) power suit is remarkably similar to a modified Terran Marine armor.
- The Metroid are the last remnant of the Zerg: The Zerg was systematically destroyed following the death of their Queen and the irreversible destruction of their Cerebrates; they began to devour one another, until only one species strong enough to survive remained. In an act of self-preservation, they sought out a world to gestate and evolve without the threat of destruction. The last overlords and overseers carrying the DNA of this infant species found a distant planet with a rich eco-system and a small enclave of Chozo. The Chozo recognized this species as the creations of the Xel’Naga, and quickly abandoned the planet to the alien invaders. The species of Zerg found the planet to be a perfect breeding ground for their further development and used the ensuing centuries to grow and prosper. They developed a method of energy absorption that was at least ten times more efficient than standard metabolic processes and allowed them to become the dominant life form on the planet. The planet: SR-388. Their ability to alter their genetic code as they mature (alpha, gamma, omega, etc.) and their susceptibility to Phazon and other forms of radiation is a genetic artifact of the hyper-evolutionary virus that originally spawned their forerunners.
- The Chozo and The Xel’Naga are philosophical off-shoots of the same civilization, if not the same species: The Chozo and the Xel’Naga are both highly advanced species, technologically and biologically speaking. It is not unfounded to speculate that they may have developed as civilizations simultaneously. Furthermore, they may have developed on the same home world, as two sapient races sharing the same planet. They may even be the same species, the Xel’Naga having become obsessed with a sort of “transchozoism”, seeking to modify their basic biological structure through technology, psionic manipulation, and genetic experimentation. The Chozo proper may have seen such technological modification to be reckless, and sought to develop them-selves naturally, combining their technology with the organic processes of their environments and developing their psionic abilities slowly and deliberately. Eventually, the Xel’Naga left their planet after some unforgivable schism rent their relations with their planetary cousins, forcing them to wander the universe in their world-ships, continuing their experiments they started on the Chozo home world (foreshadowing the conflict between the Dark Templar and Aiur Protoss). History would show that they would end up destroying themselves with their own creations, the Protoss and the Zerg, becoming a dark shadow of their former selves. The Chozo on the other hand, would continue to colonize world after world, careful to avoid contact with either the Protoss or the Zerg (possibly through the same ways they repelled any Xel’Naga influence), until they too disappeared under mysterious circumstances. (Possible Ing persecution, Metroid (read Zerg) taint, or Phazon corruption? Or a shadow war with some remnant of the Voice in Darkness?)On a similar note, Samus' Morph Ball technique works by temporarily shifting her physical body into a psionic warp-space pocket, similar to what the Protoss use. It makes sense that an equally advanced species such as the Chozo would have similar technology. Her suit then compresses itself into a ball, which Samus controls psychically from the warp-pocket, and explains how she can see where she is going.
- Ridley’s resurrections are similar in origin to the Cerebrates’ psionic resurrection: The Space Pirates are obsessed with Zerg bio-physiology (see below). They constantly strive to make themselves greater and greater, equally obsessed with the concept of “Purity of Essence and Form.” They continuously modify themselves with ancient technologies and strange xeno-biological processes. Ridley is the culmination of psycho-biological experimentation and meta-cybernetic development. He is essentially a being of pure psionic energy, able to restructure himself as he was from a kind of proto-genetic soup the Pirates manufacture just for him, or implant his psyche into cybernetic duplications of himself. He is essentially a Cerebrate without the need of an Overmind (But see below). (Kraid is a similar subject, but is more of a straight cloning procedure rather than the kind of psychically transcendent being that is Ridley.)
- The X-Parasite is a semi-sentient, self-sufficient descendant of the original Zerg hyper-evolutionary virus: On SR-388, the last Zerg remnant, called “Metroid” by the Chozo enclave stationed there, continued to develop itself using an evolved form of energy absorption and the hyper-evolutionary virus that spawned them. With time, it became the dominant life-form on the planet and as a side-effect, spread its genetic influence throughout the planet’s eco-system. The Zerg hyper-evolutionary virus therefore integrated itself within the biospheres of the planet, eventually manifesting itself as an autonomous life form. The Metroid kept the life form, eventually referred to as the “X-Parasite” by Federation scientists, in check, but when Samus Aran destroyed the Metroids on the planet, the virus was able to further develop itself, becoming the lethal threat encountered in “Fusion”.
- The Space Pirates are a group of descendant Protoss fanatics dedicated to combining Zerg biology and Protoss technology, hence their obsession with Metroids (all that’s left of the Zerg) and their predilection for Chozo (read Xel’Naga and therefore Protoss forerunner - see above) technology; this cements their desire to become “perfect” and the most dominant species in the galaxy: “Purity of Essence and Form”. As such…
- Mother Brain is an attempt at recreating the Overmind: As noted, the Space Pirates are a group of Protoss descendants shameful of their species' integration into the Galactic Federation. They have researched extensively the records of both ancient Xel’Naga and Chozo technology and development, and have come to the conclusion that the Xel’Naga were extremely close to achieving their goal of the “Perfect Life Form”. They then begun to aggressively acquire Xel’Naga and Chozo artifacts to solidify their research, and begin development where the Xel’Naga left off. Such developments are: The Metroids as a weapon; Ridley’s resurrection abilities; their marked differences in appearances amongst each-other and from the original Protoss; and finally, Mother Brain. In their attempt to emulate “Purity of Essence” they sought to unite themselves in the same glorious hive-mind the nearly unstoppable Zerg once had almost a millennia earlier. Through countless experiments and development, they created the first Overmind prototype: Codenamed – Mother Brain. Their experiments finally giving fruit at their research installation on Zebes, they initially used Mother Brain as a massive DNA computing processor to accelerate their research. Unfortunately for them, they did not count on the bounty hunter Samus Aran to destroy the Mother Brain and the Zebes installation. They would later re-inhabit the facility in an attempt at modifying the hyper-evolutionary virus found within the last-surviving Metroid to resurrect the Mother Brain, as well as give it a greater defensive capability. To no avail, however.
- In this world, Humanity never found the cache of prothean tech on Mars, and instead of discovering Mass Effect technology, they developed along a different path. The Protoss and Zerg similarly developed in other ways. The Reapers]] need all three of these races destroyed, and are creating the Hybrids to study their tech. The Zerg were originally being controlled through Reaper Indoctrination.]]
Blizzard has said that the "Legacy of the Void" campaign will be about Zeratul acting as a diplomat to bring all the divided Protoss tribes together into a single unified race. The ending to "Wings of Liberty" implies "Heart of the Swarm" will be about the now human Kerrigan]] teaching the Zerg the difference between right and wrong to make them into good guys. In other words, because they now have a common enemy, both races are starting to lose the flaws that made the Xel'naga reject them in the first place.
Perhaps that was the plan of the Xel'naga all along. Have one of their own pretend to be a Card-Carrying Villain who wants to destroy the universe (for no discernible purpose) in order to manipulate both the Protoss and the Zerg into improving themselves. The artifact fragments? Left behind on purpose so the Terrans could find them and cure Kerrigan]], indirectly giving the Zerg a moral leader. That's why Dr. Hanson says they aren't as old as they should be. The prophesy on Ulaan? Written by the Xel'naga themselves, to convince Zeratul that his people won't survive unless they all join together. Everything that's happened so far has happened to make the Protoss and the Zerg into what the Xel'naga originally wanted them to be.
- I approve greatly of this theory; it actually makes sense, especially considering Jim "hearing" Sarah during the last mission of WoL]]. Regardless of HOTS, this will always be canon in my
cold, unbeatingheart.
The final battle of Legacy Of The Void will be a "stand your ground until everyone is evacuated" mission. The final cinematic will show the combined Terran/Zerg/Protoss fleet arriving at Earth.
- Very interesting theory.
- It was trapped in a planet orbitting a dead star, And it can posess people, causing their eyes to rot. Both are typical Zalgo traits. Blizzard confirmed that it's not the same as the Dark Voice though.
- Lurkers and Defilers will return for the campaign (If lurkers aren't already included as an expansion unit). Devourers and Scourge might return as well. Due to the new Queen unit, the starcraft 1 queen won't return, but a similar sort of flying spellcaster might also return. I don't remember any other zerg units that were canceled in Starcraft 2 development, but if I forgot any, or if some units were developed but not released in public, they will be good possibilities as well for extra campaign units. The zerg drop sac mechanic will be included in some form (Whether as an upgrade, building ability, or unit.) Smaller versions of the Brutalisk and Leviathan are also good possibilities.
- However the upgrade system works, Roaches will get an ability to regenerate really fast above ground as well as burrowed. Lurkers will get the range upgrade, possibly a splash upgrade as well, or a stun/slowing attack. I could also vaguely see Lurkers getting a "move while burrowed" upgrade, but this might create balance issues and not fit with the siege mode like mechanic of burrowing to attack. Corrupters will gain the stationary air turret ability that was canceled.
- One of the campaign missions will involve sneaking around while burrowed (with roaches and/or infestors, plus perhaps other units using campaign specific upgrades.). Another will involve having to rapidly spread creep and capture territory and bases, using Overlords and Queens. Another will involve an enemy with lots of anti-air, or some other limit on air units, which requires Ultralisks or some other ground unit to defeat the enemy. If Defilers are included, this might be a Dark Swarm-based mission instead, or as well. I could see island transport missions and base defense missions as possibilities, but these may be too similar to Terran missions to be repeated.
[[folder: Why Selendis was not angry at Raynor in the Safe Haven mission]]Selendis was originally sent to destroy the colony to prevent a zerg invasion. When Raynor shows up, however, she realizes that she may not have ot do the work herself, since she knows of Raynor being a skilled fighter who can probably handle an infestation himself. However, for bureaucratic reasons, Selendis can't simply report back without having attempted to destroy the colony, so she sends a token force to the surface to threaten the colony, and ensure that Raynor does in fact have strong enough forces to deal with the zerg, than leaves when this proves to be the case. If the infestation flares up, Raynor is in contact with the colonists, and as a terran himself will better know how to surgically destroy infested areas without damaging the rest of the planet as much.
- Maybe jossed by the fact that you could find Diablo in The Devil's Playground... And I think he was dancing?
- Maybe it's the last survivor of the Xel'naga, and is very pissed about the protoss turning away from them and the zerg turning against them. I sure hope so, since improving the new Big Bad's is one of the many things that needs to be done to salvage the story of Starcraft II.
- Legacy of the Void confirms something similar.]]
- Nope, Raynor was all too happy to stand still and watch Kerrigan kill him.]]
- Terran campaign, StarCraft original: The player character has established itself on the colony or Mar Sara as a magistrate. Similar to Duran on Braxis, this places this entity in a position to observe events, and become involved if necessary, but also lay low if needed. The character already knows about the upcoming zerg attack, and has some understanding of the protoss. The character joins the sons of Korhal willingly, both to help them overthrow the Confederacy and bring in a more organized government, better able to handle upcoming challenges, and to determine what the zerg want with terrans. Unfortunately, Mengsk's personality turned out to be a bit different than expected, and thus the character decided to help Raynor survive, as a leader likely to assist any future plans, and perhaps overthrow Mengsk and possibly create a better Terran government. However, the character can't help much beyond this, because it's now time to join the zerg…
- Zerg campaign, StarCraft original: When the terrans just assumed Kerrigan was killed, the character has now figured out, both from psi emitters, and from the zerg targeting Kerrigan, what they really want. After helping Raynor escape from Mengsk, the character probably fakes a heart attack, than joins the zerg Swarm as a cerebrate protecting Kerrigan. Here, the character has a chance to observe the overmind up close, and see the Dark Voice's interference with the Overmind, its urges to assimilate, and its worries about the future of the zerg. This is when the player character comes up with the plan to use Kerrigan to free the swarm from the Voice's influence, reunify the High and Dark Templar, and use these forces to defeat the Dark Voice. To carry out this plan, the character subtly influences the overmind over time into coming up with the same plan, while protecting Kerrigan, and preparing for the invasion of Aiur. Once the overmind is established however, it has to die, and the protoss survive, so time to join the protoss…
- Protoss campaign, StarCraft original: At this point, the protoss don't have a lot of solders, and are thus a bit desparate for new commanders. The character worms its way into the protoss military hierarchy, and after proving itself quite skilled at commanding, gets itself the job of going back to Char and recovering Tassadar. This gives the character the opportunity to recruit the Dark Templar, and set the stage for the reunification of the protoss. After returning to Aiur, the character protects the Dark Templar and Tassadar, as well as Raynor, who it was quite happy to discover was willing to help the protoss and could fight against the overmind. This part of the plan eventually succeeds, and the Overmind is killed. However, the zerg had been running wild, and threatened the survival of the protoss, so the character stayed for some time afterwards to clear up the mess…
- Protoss campaign, Brood War: The character ensures the survival and unification of the different protoss factions by helping the move to Shakuras, recovering the crystals, and cleansing the zerg from Shakuras. Curing this time, however, the character discovers the UED and learns of the new Overmind, which still contains influences of the Dark Voice (through the regular cerebrates), and, if it takes over the Swarm, would prevent Kerrigan from taking control as planned. After protoss survival is secured, the character joins the UED, to learn of their plans…
- Terran Campaign, Brood War: The character joins the UED, both because the UED offers a chance to organize the terrans more effectively than the Dominion can, and to learn more about their purpose in the sector. While in the UED, the character leanrs of plans to enslave the Overmind and decides that this enslavement will be a good way to ensure that the Overmind does not become too powerful too quickly. During the campaign, however, the captain comes into contact with Duran, detects something unusual about him, and becomes suspicious. However, the character lays low for the time being, observing Duran but not drawing any suspicion in return from him. The UED succeeds in taking over the terrans in the sector, and controlling the Overmind, but comes into conflict with Kerrigan in the process. Because Kerrigan's survival is a higher priority than anything with the terrans, the character switches allegiance to Kerrigan's zerg…
(I have to say that this version of the story seems to work a lot better without the UED, some extra contortions are needed to stick them into it.)
- Zerg Campaign, Brood War: The character takes on the role of a cerebrate, ensuring Kerrigan's survival by defeating the UED and the new Overmind. At the same time, the character watches Duran. Though largely obeying orders and otherwise avoiding drawing extra attention, moreso that Duran, the character does push subtly on Kerrigan, to ensure that she allows the Protoss, and groups like Raynor's raiders and the Dominion, to survive. When Duran disappears, the character is able to follow somewhat, and gets Zeratul to follow as well (somehow, possibly through psychic suggestion, possibly by having zerg chase him in a certain direction), revealing Duran's actual hybrid creation plan.
- After Brood War: Kerrigan "kills" the cerebrate, though she only thinks she has actually killed anything. Instead, the character takes on various guises, mostly terran, occasionally Protoss, to watch and prepare for Duran and the Dark Voice's return. One of these roles is as an occasional mercenary for Raynor's Raiders, which is where the character happens to be when some artifacts are revealed, and Kerrigan begins her attacks again…
(At this point I assume that the character sticks with Raynor's Raiders for some time, in order to either prevent Kerrigan being killed and/or use the artifact to change her personality to something more suitable for universe saving. Without knowing what will happen in Heart of the Swarm, it will be difficult to tell what the terrain role for this character would be. The protoss and zerg roles would, most likely, once again be for unifying the protoss and ensuring Kerrigan's survival, though the actual details are of course sketchy until the games come out.
Alternatively, the character may switch to other random terran and protoss roles, and the campaign is exactly as shown, with the player taking the role of Raynor, Kerrigan, and Zeratul.)
- Wasn't it canon that the Executor from Episode III is Artanis? Or perhaps the Anti-Duran influenced Artanis, then shifted to another Executor in Episode IV, then to the Captain in the UED at Episode V?
- Keep in mind there are other Terran powers besides the Dominion.
- This is possibly jossed with a leaked (though unfinished and as of yet unofficial) animation that may or may not be the ending of Heart Of The Swarm, wherein Mengsk is killed by Raynor and Kerrigan.
- He ain't gonna be back for Legacy.]]
- Maybe Amon]] will mind control some Terrans instead.
- The Terran Shadow Corps seems to be filling in this role.
- Practically guaranteed to happen after Heart, considering all the talk about how he will rise to the throne, and especially now that Arcturus is dead.]]
- Wings of Liberty seems to indicate that Mengsk is in a situation somewhat like Nute Gunray and the Trade Federation, in that he's made a deal with an unknown being who turned out to be a lot more powerful than he expected and now he had no choice but to go along with them.
Thus the universe plunges into darkness, exactly as the Dark Voice intended. However, it didn't count on the Warp, and hence was faced with the three Chaos Gods of the time. The clash resulted in the seeds of a fourth Chaos God being sown in the Warp, so to speak, and the Dark Voice falling silent.
Time passes. The hybrids fade, and a young species finds the planet where the protoss died. They find the Archive and all of its knowledge, and make use of it. The integration is so complete that they actually think they are far older than they are. The stories of dead warriors striding the land and of weapons that hurled the power of the sun at their enemies enter the species' mythology, and they take their new name: Eldar.
On another planet, a hybrid dies among a lot of vegetation, most of it fungus. However, something strange occurs, and a vaguely humanoid shape stomps away from the place after some time. Its skin is green.
It so happens that the zerg brood that left never disappeared. Instead, they managed to get to a nearby galaxy. The native species were no match for the zerg and were consumed. The evolution of the zerg continues.
On Earth, humanity manages to recover. Among the many measures the Emperor took was to force humanity's regression to a lower base of technology and slow its advance; he willingly made the sacrifice so as to prolong their survival. As the millennia pass, they reach out into the galaxy again.
Humanity's hubris, however, strikes, and the Warp heaves, causing storms all across the galaxy. Humanity writhes in pain, and the Emperor knows that it is time to return. He does so, and begins crafting his greatest soldiers, his Angels of Death. He visualizes their appearance based on some images that managed to survive the long millennia, and designs their armor and weapons to be similar. So do the Adeptus Astartes - the Space Marines - come into existence, and the Emperor decrees that, like those Marines who stood before the tide in times long past, they shall know no fear.
The Eldar fall, and the manner of their fall influences the Warp, and the vague familiarity awakens the Dark Voice, so that his nature, rendered mutable by the Warp, changes and he takes his new name: Slaanesh.
Millennia later, the zerg return to the galaxy they came from. But their evolution has continued such that they no longer resemble their progenitors - but their nature is still the same, and the Tyranids come to consume all.
- And the Necrons?
- My theory is that the Old Ones are actually the Hybrids, who were trying to recruit the Necrontyr in order to bolster their forces against the Chaos. The arrival of the C'Tan to turn the Necrontyr into Necrons all happened in between the "Time passes" part of the above WMG. The Old Ones didn't really create the Eldar, but after reading the Protoss Archive, the Eldar came to the conclusion in an Epileptic Trees sort of way that the "Hybrids" they mentioned clearly created them. Hey, if the Archive has so much information it can make the Eldar think they are way older than they really are, I'm saying it can make them think the Hybrids created them too. After all, if the Eldar showed up after the Hybrids died out, there would be little evidence to prove them wrong.
- And the Necrons?
- Protoss Councilor: Ah yes, the "Hybrids" (airquotes). We have dismissed that claim.
- Jossed. Matt was with the Sons of Korhal before the Magistrate joined them.
- Terrans: Americans, and NATO. Use a lot of artillery, machinery in general, can hold positions well. Culture is generally more laid-back with an emphasis on "Wings of Liberty" (referring to the American theme of freedom and eagles).
- Zerg: Communists, such as Soviet Union and China. Most populous nation, that rely on massive and cheap numbers of soldiers (Stalin's philosophy of "quantity has a quality on its own"), good at subversive tactics and stealth (Chinese moving at night with relatively few supplies, zerg using burrow and dark swarm), go for surrounds, etc. The Hive Mind's totalitarian control of its forces is obviously a metaphor for totalitarianism. Obviously, things like ultralisks and guardians don't really have equivalents, but are added later for balance reasons.
- Protoss: Wish fulfilment for various First-world East Asian groups, such as South Korea and Japan. Instead of being stuck in a proxy war between the two superpowers, they get the strongest, smartest, most advanced, and otherwise most powerful of everything. (Notice how protoss seem to have close equivalents to a lot of the less specialized units of other races). The Protoss also have Robotics Facilities, just like the extensive cyberpunkish levels of technological proliferation in both South Korea (where Everything Is Online) and Japan (automated Robotics Facilities for most manual industrial labour). Of course, to balance everything, costs are increased and the Protoss have the samurai-esque "bring swords to a gunfight" honour culture. The expensiveness can also mirror how in both South Korea and Japan, almost everything is expensive, hence why in those countries Children Are a Waste and scientific education is seen as of utmost importance.
- The Protoss call Terrazine "the breath of creation". The resource is said to have psychiatric effects on those who use it, which means Spectres undergo mental transformation as a result. They become eccentric and carry totems. It doesn't take a while for a campaign enthusiast to understand the purpose of Pylons as a "totem" for psionic prowess among the Protoss, thus why the Protoss instructor tells you "You must construct additional Pylons" so much.
- Tosh exhibits more traits of a Protoss than those of a Terran. Outside of combat, especially against Mengsk, no irrational or unruly behavior is observed. In fact, Tosh displays more aid to Raynor than Hanson, Tychus, or even Matt Horner when it comes to the map! Furthermore, grandiose plans such as busting a prison no one has been able to get out of for 50 years]] are hard to properly execute. Tosh seems to be more intelligent than a majority of other Terrans as such.
- Tosh is generally calmer than everyone else on the Hyperion. When the UNN even goes far as to hint Tosh's Spectres being involved in terrorist acts]], all he does is stare at the screen blankly. When Raynor looks at him, he smiles serenely, probably to assure Raynor that he isn't harmful...most of the time. He wasn't scared of Hanson being a sleeper agent "honey trap" for the Zerg, or Tychus' affiliation with Mengsk being a practical secret to everyone else on the Hyperion. Hell, he teased Raynor about his knowledge of Zeratul's presence because he "smelled a Protoss" onboard.]]
- Tosh spooks Tychus and Swann with his playing of dolls and presentment of the schematics for Spectres, respectively. In fact, Tosh's dolls are his totem. He intimidates Matt Horner to the point of being annoying in Horner's eyes.
- If Tosh's psychic powers actually bring forth accurate statements outside of the Hanson branch]], who knows if his part-Protoss nature will catch wind with Selendis and Zeratul, among others?
- Remember when Zeratul cut off Kerrigan's wing in the first Protoss cut-scene? It turns out Zerg healing abilities work both ways: Kerrigan not only grew another wing, the wing grew another Kerrigan. This theory allows the Queen of Blades to be the main character of Heart of the Swarm without negating the Terran campaign's ending.
- As absurd as it sounds, a recent trailer (Vengeance at 1:35) hints at this, showing for a brief moment one Kerrigan Stabbing another via psi-blade.
- Jossed since the second Kerrigan was actually Samir Duran/Emil Narud using his shapeshifting powers.]]
- That's not how it works. The wing is non-sentient.
- As absurd as it sounds, a recent trailer (Vengeance at 1:35) hints at this, showing for a brief moment one Kerrigan Stabbing another via psi-blade.
- Not to mention that if he continues to refuse the use of neural resocialization and Conscription he'll need some way to recruit enough volunteers.
- And Marauders are one of the new infantry units.
- Might be Jossed according to this Heart of the Swarm preview by IGN, which hints that Kerrigan will be the sole hero unit in the single-player campaign and will be in full contol of the Zerg.]]
- Semi Confirmed, during the campaign, Kerrigan encourages other intelligent Zerg to develop their individuality and vision]]
- In the manual/backstory, turning into an Archon is considered a huge sacrifice for high Templar. Players, on the other hand, "waste" their High Templar for 1-2 storms or so, than change them to Archons rather than regenerate energy.
- Immortals (in Starcraft II) are supposed to be the last remaining Dragoons, and mostly irreplaceable, yet any player that uses Immortals will probably go through a bunch in a game.
Terran and Protoss multiplayer commanders, in this WMG, are much more respected than their Protoss counterparts, thanks to the relative expendability of terran infantry (unless multiplayer games are theoretically fought from a mercenary or rebel point of view), and Zerg units are similarly expendable.
- The terran colony ships travelled 30 years... via onboard time. They were travelling at .999c and actually took several thousand years to get to the Koprulu sector.
- After the colony ships were lost, the humans tried one more time.
- Meanwhile, humans on Earth developed, within another hundred years or so, actual FTL technology.
- They explore space, but never actually find the terran ships (which are still in transit in the middle of deep space).
- The excessive space-travel has made the human race very aware of how limited their bodies are, and they decide to create the Protoss, Zerg, etc, and fail miserably.
- Thousands of years later: the one extra colony ship sent afterwards lands and establishes a colony outside the Koprulu sector. They have a much more organized society and uphold Earth's UED government and culture, even though that's thousands of years in the past.
- a hundred years or so after that: the original colony ships crash land, the Terran race is established. Starcraft begins.
- Think about it; all the hints that Tychus drops. He changes his tune about the artefacts like a flute tries to do the opposite, all to get Jim's attention. He knew that he couldn't tell Jim directly because Mengsk would then hit the kill button if it was compromised, so he goes for indirect. Notably is after "the Brawl", he comments that he felt just what freedom is. And in "The Showdown", he hesitates. He may have been under Mengsk by the suit, but he was loyal to Jim a lot more than he was to Mengsk.
And hey, a little luck he survives the bullet assuming Jim didn't aim for the head, allowing one of the Raider's medics (maybe one Tychus had his eye on...) patch him up well enough. We can even say Jim slotted the transmitter. Wishful thinking, probably, but it could make a lot of sense.- Seconded wishful thinking. He's too awesome to die. Assuming the commentary presented upon completion of campaign mode is a red herring to throw players off course.
- The HotS campaign demonstrates that they're willing to include red herrings in the commentary between missions. After rescuing Raynor the commentary states "he is lost to her", but the final mission puts the lie to this.]]
- Seconded wishful thinking. He's too awesome to die. Assuming the commentary presented upon completion of campaign mode is a red herring to throw players off course.
- IIRC, from the Starcraft books I've read, The Magistrate left some time after Raynor's Raiders was formed.
- My personal guess is that the Tal'darim did it (Wrote this as a possibility in the headscratchers page as well.) It seems in character for the highly fanatical, "die to keep Raynor from the artifacts" mentality they have.
- Hydralisks: Upgrades to Hunter Killer or Viper. Hunter Killers gain splash damage and armor, Vipers gain a passive Acid Spore like effect (attacks cause the target to take increased damage for some time)
- Lurkers: A Dustin Browder interview mentioned they would almost certainly be added, and the unit was in the game for awhile in beta, and is liked, so will almost certainly be in single player. Upgrades to either Tremors or Moles. Tremors gain the long range attack that lurkers had at one point in beta, Moles can move slowly while burrowed. ("Moles" isn't the best name, though the name will be something related to a digging creature, but a more threatening sounding one.)
- Mutalisks: Will become Wasps or buzzards. Wasps can fire on the move, buzzards produce broodlings when they kill units.
- Corruptors: Become infectors or Kraken. Infectors produce the stationary air units seen at one point in the beta. Kraken have greatly increased armor and range.
- Scourge: They are also in the game, so I can see them pretty easily being in Heart of the Swarm. Can be upgraded to mosquitoes or digesters. Mosquitoes either slow enemy units (if this is not just a regular upgrade) or do small area splash damage, digesters turn killed targets into resources, similar to gorgelings.
- Ultralisks: Upgrade to behemoths or Ceratalisk. Behemoths gain defensive bonuses and have an immortality protocal like ability, Ceratalisks deal damage to surrounding enemy units. (artwork for the ceratalisk would show claws all over its body, that are presumably attacking the nearby enemies.)
- Brood Lords: Upgrade to Bane Lords and Pteradons. Bane Lords attack using banelings (most likely the second or third level splitterling spawns), effectively gaining splash damage at the cost of distraction. Pteradons have a chance to create eggs when they attack, and a greater chance when they kill a unit. the eggs spawn broodlings when they hatch ofter a bit of time.
- The only ones you got anywhere near correct was the ultralisk- the Torrasque strain revives itself and he Noxious does Aoe to surrounding foes every so often.
- Yep.
- Searching for the artifact: Kerrigan at the end of Brood War felt that some mysterious threat was coming, so pulled back during the 4 years afterwards. During this time, in addition to improving the zerg abilities, she searched for information and tools that could help defeat the threat. Shortly before or during the terran campaign, Kerrigan found some information about the prophecy, and/or found out some other way that these artifacts might exist. The actual effect of the artifacts would not be known to Kerrigan, but she would know that they were powerful, and that alone would be good enough reason for kerrigan to try and capture them.
- The storyline is useless because Kerrigan would simply use the artifacts to turn herself back: for me, this doesn't matter much, since Raynor doesn't know this, and his actions make sense even if Kerrigan were to do that. More likely, though, Kerrigan would not use the artifact, but instead try to draw power from it, figure out how to use it as a weapon, or simply wing it and try to use it as a weapon during the future attack. In these cases, it is highly likely that Kerrigan would either turn herself human at a bad moment for the universe, getting killed by hybrids/dark voice, rebel zerg, etc. She also might use it as a weapon while not nearby, being uneffected.
- Kerrigan "embracing oblivion": Kerrigan was already somewhat nuts in Brood war (Though focused enough to pull a few betrayals and shifting alliances, did seem to randomly kill/piss off people without any solid purpose), and her lines to Zeratul seem more like taunts than like honest feelings. Kerrigan may also by somewhat high off her own power, and not actually absorbing the words of the prophecy, in her subconscious expecting to power her way out as she has before.
- All Jossed: It turns out that Amon/the Dark Voice did something to make the zerg more vicious and inhuman, and Kerrigan was being affected by it. It doesn't take a genius to realize that it was primarily Amon's reprogramming speaking throughout Wings of Liberty, particularly given how after she's been completely freed of the program, Kerrigan acts completely differently from her Queen of Blades persona even after she becomes a primal zerg variant on her Queen form]].
In her infested form, Kerrigan, while powerful is losing the proper thought processes to come up with the complex plans she did while in Brood Wars. To combat this, she feels that the best corse of action is to bring herself down to a given level of normal to regain those abilities. Her Villainous Breakdown can in the final mission can though this lens can be given a huge reinterpretaion: Raynor is doing exactly what Kerrigan wants but ultamately he is a threat and should be treated as such.
- Kerrigan will die in the end]].
- Kerrigan, spending her time of being The Atoner, will not be able to deal with her demons as the Queen of Blades and ends up being a total wreck]].
- It's more of a Bittersweet Ending. She seems to have dealt with her issues pretty decisively. The third game will tell whether she will Earn Your Happy Ending or not.]]
- Confirmed in Heart of the Swarm.
- It definitely sounds like a somewhat cool idea, and would fit the role of a zerg artillery unit. Brood Lords are another possibility for this type of upgrade, although since the broodlings seem more distraction oriented than damage oriented, this seems less likely.
- Swann wasn't completely happy with the Thor, noticing that Thors were quite bulky and not effective compared to the campaign siege tanks and Goliaths with science vessels and vanadium plating, so decided to further scale down the Thor as an engineering project after the battles on Char.
- Jossed - The Warhound was removed during the HOTS Beta, with no replacement unit.
- One problem though: In the Broodwar Zerg campaign, Duran is still with Kerrigan in the mission where you capture Raszhagal. He even actively helps you in this mission. He only departs after that mission.
- He didn't seem fully aware of why Kerrigan wanted the Matriarch until the next mission (In the briefing before the mission, Kerrigan has to show him when her plan was with Razagal). In the spirit of this WMG, it may mean that Duran did not expect Kerrigan to take this route, so had no reason to interfere with the Matriarch's capture. (It would have further angered the protoss, feeding the "kill Kerrigan afterwards" plan he had, so he would have a reason to see it be successful.)
- she does kill him in HOTS, though he had already completed his main goal]]
- He didn't seem fully aware of why Kerrigan wanted the Matriarch until the next mission (In the briefing before the mission, Kerrigan has to show him when her plan was with Razagal). In the spirit of this WMG, it may mean that Duran did not expect Kerrigan to take this route, so had no reason to interfere with the Matriarch's capture. (It would have further angered the protoss, feeding the "kill Kerrigan afterwards" plan he had, so he would have a reason to see it be successful.)
Just place the koprulu sector in the unknown regions. They haven't exactly been explored, so this possibly could work.
- Jossed: The Koprulu Sector is explicitly stated to be in the Milky Way.
[[folder: The fly Tychus crushes in the first cutscene he appears in is actually a zerg scout]]Kerrigan, as part of the development of the swarm, adapted flies brought by the UED or original colonists into an extremely hardy creature that can handle deep space, enter an atmosphere on its own, survive a great deal of time without air, can squeeze into small spaces, and is extremely cheap to hatch, all while looking like a regular pest that terrans would not notice. Unfortunately, all these changes can at the cost of the fly's reflexes, allowing Tychus to crush it without it being able to fly away. Kerrigan was obviously scouting the nearby artifact with it.
- If you kill him, you end up going evil, if you spare him, the hero stays good. Valerian may also be a potential death.
- Nope, as Heart of the Swarm does away with choices. Except for choosing which evolutionary strain you want to evolve for your units.
- Simply be comparison with other blizzard games. Diablo 3 finished off the prime evils, Warcraft 3 finished off the big burning legion invasion. Starcraft 2 will have a fight against the dark voice to end the protoss campaign, but the voice will survive to create trouble in a third game.]]
- Like his father, Valerian convinced Raynor to help him by promising to help Raynor rebel against a tyrannical dictatorship. Like his father, Valerian has intense personal charisma that makes people believe him and wins them to his side by exploiting their personal needs and flaws. Like his father, he also has a well-hidden but full-blown case of Chronic Backstabbing Disorder. Like his father, he will use and manipulate Raynor and Kerrigan into giving him power over the Dominion, then turn on them. And finally, like his father, Raynor and Kerrigan will have to take him down in Starcraft III.
- While I wouldn't really be surprised if Valarian was actually a villain I can't see him being stupid enough to be that much like his father. He's already watched Krrigan and Raynor take out two evil governments and he has nothing up his sleeve to give him better odds, especially given Kerrigan's current status. If anything I see Valarian playing the role of good and noble leader the whole time, instead fo grasping for temperary power he'll grasp for being loved and well remembered.
- As Kerrigan is launching an assault on Korhal, Duran and his hybrid forces have set up shop on the same spot where Kerrigan brutally murdered Fenix and Duke. Duran and Kerrigan both go One-Winged Angel and have a massive psionic battle, at which point Duran tries to break Kerrigan by forcing her to relive her crimes and Raynor's promise to execute her. She temporarily goes into a Heroic BSoD, but just as she gives in, she is reminded of the cost of her death, and is reminded of all the good she has done (Lessara, Zeratul, the fact that Raynor saved her on Char), and realizes that while she can never undo the past she can build a better future. She fights it off, and overpowers Duran in an intense battle. As Duran succumbs to his injuries, he tells her that she will never find peace, and that she will always be alone. Kerrigan sees Jim approaching, and replies "No. I will not" before walking away and leaving Duran to gurgle in his own blood.
- The above is almost entirely accurate, except that Kerrigan and Duran/Narud fight on a random asteroid he's set up shop in, not on Korhal. And Raynor's not present except for Duran shapeshifting into his form.]]
However, the Cerebrate is NOT the Brood War Player Cerebrate but the one from the first Zerg campaign whom was specifically willed by the Overmind to be subserviant to Kerrigan. Which results in this campaign scenario where the mysterious plan involving the cerebrate backfires because resurecting it had Gone Horribly Right, it's back and ready to serve... Kerrigan. Even if it is under control it will still be fully self aware and will basically be as unhelpful to it's "new masters" as possible, which is it "reinterpreting" their orders. And the whole thing is a call back to the original overmind promising to resurection in exchange for loyalty, making it one overtly elaborate call back.
- The first three missions will take place with Kerrigan still among Raynor's Raiders. The Nova attack seen in the trailers will be one of the first missions and convince Kerrigan to leave and seek out the Zerg. Much like the Wings Of Liberty campaign these will be the practice levels to get things started.
- Confirmed.
- Kerrigan will be given choices to either Pet the Dog or Kick the Dog, Kicking results in better units or more rescources but Petting allows her to mend the bridges with the other factions.
- There are no choices in the storyline.
- Safe Haven will fall. Kerrigan will either infest it herself or find it already infested. This may be the Infestor specific level. Seriously, those people have been infested at least three times so far, where else is that story going to go?
- Safe Haven is not mentioned at all.
- The final missions will have her resuming her Queen of Blades form and powers, she may retain her mind though.
- Confirmed, though she regains her Queen of Blades form quite a bit sooner than the final missions: more like halfway through the campaign.]]
- Tychus has been infested.
- Aside from a brief mention of him in the opening cutscene, he may as well not exist.
- Selendis will receive a bigger role and will become a Worthy Opponent to Kerrigan.
- She's nowhere to be seen or heard.
- Nova will die, likely after getting a Curb-Stomp Battle from Kerrigan.
- Nova appears for 30 seconds in the first mission, captures Raynor offscreen, and then vanishes for the rest of the story, not unlike her role in Wings of Liberty.
- Jossed; she is on her way to save it by the end.]]
- Mengsk is like Qaddafi/Baathists/Egyptian rulers, who took power promising to undo the corruption and ineffectiveness of the old rulers, but instead ended up leading a Full-Circle Revolution
- Raynor represents the original protesters and rebels, without a lot of military power but still organized enough to push against some governments.
- Kerrigan's zerg represent outside forces (outside Islamists/NATO, depending on viewpoint), somewhat scary foreigners who intervene to overthrow some of the more power hungry governments.
- At least as of Heart of the Swarm, the new leader is untested, and the future is relatively uncertain.
- Dark Voice/Amon is obviously not part of the protests, but this just explains why blizzard focused more on the Mengsk/Kerrigan/Raynor stuff than on the end of the universe.
To find out what further happens with these protests and revolts, we'll have to see what happens with the Terrans in Legacy of the Void.
- Essence is basically the Zerg way of describing genetic factors. Kerrigan would have no use for Warfield's as she was also a Terran, and a vastly superior one at that. Kerrigan always glows when she uses her psionic powers.
This has a few added benefits, too: it would de-infest Primal Kerrigan all over again, giving her a chance at a normal life with Raynor. Since she's the sole inheritor of much of Zerus' power, and sacrificing she probably couldn't evolve there again if she wanted to, giving the Protoss a plausible reason to let her live despite all she's done - she's no longer a threat in any way. As for the Zerg, the broodmothers who inherit the swarm were smartened up by Kerrigan, and could realize that attacking the Protoss and Terran - inevitably brothers in arms after taking down a threat like Amon together - would never end well for them, prompting them to peaceably expand, consume, and adapt in the other intersteallar direction. A peaceful end to the trilogy... at least until next game.]]
- The Artifact didn't collect the energy, the Hybrid did. The Protoss can't use the artifact, having even a couple pieces in close proximity would kill them the same as it did the Zerg. Odds are what you're suggesting would just make Amon and/or the Hybrids stronger. Kerrigan didn't drain the power of Zerus, she was modified by it, a more primal form of her previous infested form, that's all it was: a mutation. In theory she could do it again and again if her will was strong enough. Kerrigan has also slaughtered millions, the Protoss won't care how strong or weak she is, or if she's no longer a threat, they'll kill her on sight. The Zerg will also never stop trying to consume all, that is their purpose, the more dangerous the situation the more enthusiastic they'll be about entering it, that's how they evolve into stronger forms.
- Rebuttal accepted. I hadn't thought of a some of those things.
- WMG confirmed. The artifact, now properly called the "Keystone," is a significant plot device throughout the whole story, but its biggest moment is when Artanis uses it near the end of the game on Aiur to temporarily force Amon's spirit out of the Khala and break his control of the Golden Armada, giving them a chance to cut off their nerve cords to prevent Amon from controlling them again.]]
- Well, Amon is already worshipped by a group of Protoss so it's pretty much already confirmed.
- Confirmed, Amon and the xel'naga who formed his faction, like Duran/Narud, were the ones who uplifted the protoss aeons ago, which was in violation of the xel'naga non-interference policy.]]
- For just a little bit less of a "Just pulling random characters to fulfill a role" feeling, replace Urun/Mohandar with Ulresaj (have his companion on the allies side be either Mohandar - since he is a high ranking dark templar - or whatever new character gets introduced in LoTV), and have Tosh go and knock some sense into Nova.
- I thought Heart of the Swarm said he was turning himself over to his people for judgement. So HE was going to be telling them what he'd done and accept their judgement. I figure Artanis or Selendis will be the focus character and the story will build to them realising how right Zeratul is.
- Perhaps it will start off with Zeratul on trial, perhaps with a scene paralleling Tyrael's trial and fall.
- WMG confirmed. In the first mission, Zeratul shows up to warn Artanis against retaking Aiur]]. Selendis immediately calls Zeratul a traitor and orders his arrest. Artanis is willing to hear him out but ignores his warning and goes ahead with the invasion anyway, to disastrous results]].
- Given all the set up in Heart of the Swarm I figured Kerrigan would die in the battle against Amon. She'd probably pull a Tassadar and suicide blast him.
- Jim Raynor: "It may not be tomorrow, darlin', it may not even happen with an army at my back. But rest assured: I'm the man who's gonna kill you one day!"
- This was confirmed months ago in a Q&A panel. The UED will be dealt with eventually, but they're not going to be showing up during the current story.
- Your first point is mistaken. The Zerg were always capable of ataching to other species and influencing their evolution over time to suit their needs. That was part of their appeal. The Xel'Naga just made them larger, stronger, tougher and then created the Overmind to prevent thr problems that arose with the Protoss rebelling. As Amon is a fallen Xel'Naga the text doesn't contradict this. And it's said by Tassadar in Wings of Liberty that the Overmind was corrupted by Amon, so the Overmind turning on the Xel'Naga and consuming them still fits in fine, Amon either commanded it to do that or it had been programmed to do so during it's corruption.
- The creators confirmed they were the same person months ago during a QnA panel.
- If the above is accurate, Legacy of the Void strongly indicates this was a case of Lying Creator. The "Voice in the Darkness" is never brought up at all, and we learn more details about the Dark Voice a.k.a. Amon, including the fact that he has a really good reason to hate the xel'naga. Namely, that he was forced to become one of them in an era long gone.]]
- With the appearance of the primal zerg, both of the protoss and zerg have some sort of conflict between a more "communal" form (Khalai linked society for the protoss, overmind's swarm for zerg), and a more "independent" group (dark templar, primal zerg). The UED will further this trend by using neural interfaces plus communication devices to turn Earth system terrans into something resembling a hive mind, but in a more "terran" internet-like style way, while the Koprulu terrans will be the more independent group. At some point, they will form into one faction again, as the protoss and zerg have in their own ways.
- I thought the Confederacy and Dominion already represented the communal ones. Both use brainwashing and neural implants to control their Ghosts and soldiers. Alternatively, Ghosts are the Communal ones (neural implants), while Spectres are the independent ones.
- Funnily enough, there is talk about making terrans a more communal race in canon. However, most of the talk relates to the khala and how humanity could become a better people if they took hold of it. (Look up Devan Starke on the starcraft wiki)
- Who is Abinmorth? I thought the Swarm was evolved by Abathur?
Overmind: The Terrans killed Kerrigan, resulting in a long war vs. several feral zerg groups, and also picking fights with the protoss. These fights result in the defeat of the terrans, before Amon takes over the zerg and uses them to kill the protoss.
Timeline that will occur in game: Kerrigan was changed rather than killed, and takes over the swarm. Her actions stop the fighting between the terran and zerg as well, allowing the terrans to retain, and possibly continue working on, various psy weapons and the artifact. When Amon attacks, he faces the full forces of the zerg, main protoss, and terrans instead of getting to simply overwhelm the protoss with the zerg. Since Amon is extremely powerful, he will still be able to overrun the protoss in various missions, including one similar to In Utter Darkness. However, in a mission similar to the Archimonde mission in Warcraft 3, all the battles are simply delaying actions while the Terrans prepare with a new psi weapon, or just charge up the artifact again, killing Amon again, for good.
Jossed, It's Kerrigan as a xel'naga who finishes him off.]]
- Adun was the one who taught the Dark Templar how to control themselves and hide from the others. If he'd done nothing they'd have been wiped out, the Overmind would have been immortal and Amon's control over the Swarm would have been uncontested.
- Confirmed. Then the Epilogue mini-campaign goes into the Void to finish off Amon.]]
- The reverse-engineering of Protoss tech that Raynor did will come into play, as Swann (who now has the entire Dominion military R&D budget to play with) will have some shiny toy for the Protoss that incorporates their tech.
- Jossed, the Dominion is Out of Focus for near the entire game.
- Jossed, and just to rub salt in the wound, the Tassadar we saw in Wings of Liberty was just a spiritual illusion and Zeratul never found out it wasn't even him.]]
- I am not convinced they will actually give us that, but if they do, I think I'll be the happiest Starcraft fan in the world.
- Jossed, although technically he did sacrifice himself to ensure a victory over Amon... by making sure Artanis stayed alive.]]
- Nope, he dies after two missions in LOTV without ever meeting her.]]
- Confirmed in the Epilogue missions, where Stukov leads Zerg forces against Narud alongside the other heroes and delivers the killing blow to Amon's lackey.
- Except, Stukov's Stop Poking Me! quote recapping everything that's happened to him since SCI states that he's been under Moebius captivity. Narud would've known about him, and it was Kerrigan's forces that ultimately screwed over Skygeirr Station.]]
- Alternatively: They fought to a draw, and then Raynor slipped out something that messed up with Nova's mind and Ghost programming, causing her to have a Heel Realization, then just lets him go. She then decided to stay 'cloaked' from the sight of anyone Dominion, including Mengsk.
- Alternate reason for that: The fight was staged, Nova was just 'testing' him, under the order of Valerian who had suspicion about what his father is doing. So, once it's all over, she retreated and was told by Valerian to maintain low profile.
- Regardless, Blizzard has stated that Nova will actually have a role in Legacy of the Void, so the truth about this may come sooner.
- About the main story, no. But there's a DLC coming featuring her, which takes place after.
- Jossed big time, Zeratul dies early in the game, and the ending reveals there was never any chance of Tassadar reviving because that spirit of his in Wings of Liberty was a fake.]]
- We've seen what remains of Tassadar. He's the one that showed Zeratul the Overmind's vision of the future during Wings Of Liberty. He's not dead but he's not an archon, he would have needed another protoss to merge with for that, not just his own powers.
- Jossed hard in Legacy of the Void. Tassadar is dead and gone, his appearance in Wings of Liberty was an illusion created by Ouros to push Zeratul in the right direction to stop Amon.]]
- Niadra isn't even mentioned in Legacy.
- Her boss has always been whoever is in charge of Dominion, not exactly Arcturus, most likely Nova's loyalty with him died with his death. With Valerian in charge post-HoTS (and can possibly abolish the inhuman parts of the 'Ghost Mind Wipe' stuffs as he promised about his new Dominion), he's the one Nova answers to and we all know he's mostly a much more upstanding fellow than his dad, so probably 'redemption' here would be easier. Also this was supposed to take place after the Legacy of the Void, so... the last part would sound like a Cerebus Retcon, considering how normally bittersweet the original ending is.
- Given the books, like Shadow of the Xel'Naga, Terran are not included in creation of Energy Beings, unlike Zerg and Protoss. Also, it was mentioned couple of times that Protoss are immune to Zerg infestation thanks to the Khala. Going through this, the Dark Templar Saga gives another suggestion with Legacy of the Void in mind: Amon's faction intentionally left Khydarin Crystals and hints on how to create the Khala not only because it allowed Amon to take control over the Protoss later]], but also because it gave them ability to prevent natural combination of Purity of Essence and Form, which would make sense if hybrids worked for Amon's plans under condition of being created artificially.
As for regards to a sequel, it seems to me like the developers slammed the door on a sequel pretty hard. The ongoing story is done, the big bad is killed off for good, and the galaxy is at peace with pretty much everyone happy. Not to mention they killed off two gods and had one commit suicide. It will be pretty hard to top that and come up with something to raise the stakes again.
- If interest of Starcraft the gameplay remains high, Blizzard won't shut it down, it's a national sport in Korea for a reason. Ongoing story may be done, but gameplay, that remains to be seen. While it's true that the original story is finished, they can start anew with a new cast though with similar setting. So I don't think Starcraft should be called 'down for count' yet.
In addition, (inspired by previous WMG) to preserve peace between the peoples a celebration is held on the anniversary of Amon's defeat. Where in a tournament is als held between the faction members. It becomes a symbol of stability and unity between as old tensions are worked out through battle. In time, it evolves from angry grudge matches into healthy competition, entertainment and training.
[[folder: Mineral fields and vespene geysers replenish over time]]It doesn't make sense for there to be unharvested mineral fields and geysers in the middle of a major city. By any right, they should have been harvested long ago. However, if they replenish, then those patches are merely locations that are being left fallow so they can be harvested later.
[[folder: The Zerg creep will serve a special function in one of the future games.]]The Zerg creep, if left unattended, will eventually cover the whole planet, and then seep down into the core, at which point the planet itself becomes a sentient Zerg organism, capable of moving through space like Mogo or Ego or Zonama Sekot, and containing its own hive consciousness, like a form of super cerebrate, second only to the Queen.
- I agree that the "Queen" was a Brood Mother, but not Zagara. The model is similar to all Brood Mothers, not just Zagara. And Egon Stetmann takes the time to personally confirm that she's dead. Kerrigan may be able to resurrect Brood Mothers, but she probably didn't have time to do so before her defeat at the end of Wings of Liberty.
- Brood Mothers don't need Kerrigan to resurrect them, as Zagara demonstrated in "Domination" when she fought and was killed by Kerrigan multiple times.
- I agree that the "Queen" was a Brood Mother, but not Zagara. The model is similar to all Brood Mothers, not just Zagara. And Egon Stetmann takes the time to personally confirm that she's dead. Kerrigan may be able to resurrect Brood Mothers, but she probably didn't have time to do so before her defeat at the end of Wings of Liberty.
- To support this theory, the UED personnel shown doesn't seems to have any problems cooperating with Koprulu Sector terrans. Despite the fact, that those terrans not only are the decendants of "undesirables" that UPL presecuted, but also contain a quite high proportion of cyborgs, hackers, mutants and psionics. So apparently, while 200 years ago Earth citizens may have been prejusticed against them, by now they aren't.
- Finally, the UPL itself, as described, looks more like ultra-egalitarian regime bend on unifying Earth humanity at all cost, rather than typical fascist dictatorship. Their brutality against augmented humans may be explained by fear of the formation of superhuman elite, that would establish itself as ruling class over the rest of humanity. And considering the history of Koprulu sector - in which the dominant force was always a dictatorship (more or less enlightened), which used psionic agents to maintain control - the UPL fears may not exactly be unfounded.