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One of the worst of a bad lot. You can't think of enough rotten things to say about him. He's fast, hard to kill, casts spells, and resurrects dead monsters! At least these suckers are rare.
Doom II instruction manual on the Arch-Vile

The incarnation of pure fear.
—The official Deepwoken wiki's image caption of the Fury Nautilodaunt

[Doodle Patrick kills Padre] "Oh fuck you! Fuck you! I hate Doodle Patrick, y'know? That's one thing I can honestly say about this game and that's one thing I can honestly say about Dave is that I hate his guts and I hate this mechanic. And that there's no nerf coming to it ever because Dave doesn't want to touch it because he's a lazy sack o' shit sometimes but, y'know, aside from that."
Padre Snowmizzle's rant about Doodle Patrick in Around the Clock at Bikini Bottom.

"It's easy to forget about Stingers if they're not nearby, but I recommend you deal with them ASAP. Trust me on this."
Mr. Grizz, Splatoon 2's Salmon Run mode if you lose a workshift

Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.
Quake instruction manual on the Shambler

    Web Video 
Gyre: 'Kay, these are the Mindflayers. So, besides that Insta-death attack, they also have all-party Paralysis. So, basically I give them, like, three seconds to decide if I can get away from them. Otherwise, that's a reset. They're just not really worth dealing with.
osey889: In some ways, they're worse than Cockatrices.
DragonDarch: In a lot of ways, they're worse than Cockatrices.
Gyre: The only way they're not worse than Cockatrices is that they're not birds, but they're honorary squid-birds.

Gyre: This floor I need to use a technique called "Save Scumming". There is pretty much encounters with [White] Dragons that will, uh, demolish this party. Uh, packs of three or four. On the top floor you get [Green] Dragons, which are the same thing. *ambushed by 4 White Dragons* Yeah. Let's watch this once.
osey889: Good-bye! R.I.P!
Gyre: *White Dragon cast Icestorm* They'll do this eight times before I get to go, so... *resets the game*
osey889: And that was an ambush too, so that was really fun.
[...]
Gyre: There's [Green] Dragon territory. *encounters 3 Green Dragons and resets the game* Yeah. That one's actually unrunnable, so you do have to kill them to get out of that battle. [White] Dragons you simply can't run from because they have such high Agility you'll never encounter it. They actually have the same Agility as Nightmares, which is why you just don't run from those either. *encounters 3 Green Dragons and resets the game*
puwexil: No thanks.
Gyre: Yep. Pass. That's not even the full pack. They come in fours.
osey889: Four more reasons to leave.

"I feel like if you've ever played Pikmin, [Beat] you know [beat] that the regular Bulbear [beat] is [beat] absurd. Not only in Pikmin One; [beat] it's got a butt-ton of health. If you aren't throwing all your Pikmin at it, or rushing it from behind, [beat] you might get bodied, uh even with like a hundred blue Pikmin, like it depends on the cycle. Like he might shake them off and then be able to eat like twenty or thirty of them. This is only in Pikmin One, also um there's so many of them in Pikmin One. [...] The Bulbear being able to just kinda wander around and being able to drag his little minionsnote  with him. And then, on top of that, once you kill it, it can regenerate health. I don't know whose idea that was, but this thing is absolutely insane. Uh in any dungeon, it can just surprise you, [and] it can sneak up on you. Honestly, bringing the babies with it is equally as hard because you could focus all your efforts on that, but then the babies are just like kinda... pickin'... at his feet you know killing your Pikmin uh as you're trying to kill him. [...] Definitely a dangerous enemy, definitely one of the most dangerous in the entire game, for sure."

Tom: The enemies in this area, there is no word for how frustrating it is to fight them.
Helldragon: In a way, they're like genetically engineered bats that came in contact with metal and became cars.
Hellfire Commentaries on the Hot Rods from Kingdom Hearts II

Coach: Damn baby, there may be like three Witches over there!
Nick: That's okay. Those five Chargers in a row, five minutes ago, made me realize how fucked we are anyways.
Ellis: Look! Here comes another one!
Nick: FUUUUUUUUUUU-

"Fuck these guys! Fuck these engineers right here, with the cameras? They shoot giant fuck-off lasers that hit you from across the goddamn map, and their melee attack tears all your health away. Just... fuck them! Fuck! Them!"
Mechanicalhand, Let's Play Painkiller Overdose

Psychedelic Eyeball: Of course, they kept the worst section of the level for last, because these guys are...
Null Set: Oh fuck these guys!
Psychedelic Eyeball's Let's Play of Painkiller: Battle out of Hell, Level 9: Stone Pit

"So here's the thing with Charlies: they are a sometimes enemy. You're really not meant to fight them all day, every day, all the time."
raocow on the Chargin' Chucks of Super Mario World in the "hey there charlie" level of his A Super Mario Thing Replay Let's Play.

"You know how in shooters, everybody hates the small and fast, annoying enemies because they're hard to hit? Well, the developers looked at that and said 'You know what would make those better? If instead of making them annoying, we made them really dangerous. Let's have the bats be fast, mobile, and kill the player in two hits. Oh, and let's cluster 20 or 30 of these things together so it's really a pain in the ass for the player to draw them out.'"
Ross Scott, describing The Chosen: Well Of Souls

Johnny: And then there's this asshole, Chargin' Chuck. Besides having no fucking idea what sport he's supposed to be playing, he also likes to jump at you, throw rocks, split into copies, and warn other enemies about your presence.
Gilbert Gottfried: WHAT AN ASSHOLE!

"An Eater Nectar Injector. What is it? It's an injector filled with Eater Nectar. We're going to preserve it and condense the nectar. And then we're going to use Precognition and cook it, which gives a 1/4 chance of getting +1 to all our attributes—permanently. However, these are quite rare and I can't know if I'll ever find another. So first, I find a high-level merchant, clone them repeatedly and buy Metamorphic Polygel. Now I can scale my character to an infinite amount of armour, infinite amount of attributes, and - once I clone all the bookstores - infinite Schrödinger's Pages which I can use to get an infinite amount of Reputation.

And
still I get one shot by a fucking Rusty Saw."

"God, Wolverine sucks so much."
Super Jeenius on Garrador, Let's Play Resident Evil 4 Blind

"Terror missions are always tricky, as they’re an exercise in minimising losses rather than avoiding them entirely – but one alien threat in particular poses a unique challenge.
A few months in, you might be feeling pretty comfortable – perhaps you’ve got upgraded weapons and personal armour. You’re familiar with sectoids and floaters, and have become pretty adept at dispatching them. Perhaps by this point you’ll have encountered a UFO or two filled with Snakemen – a reptilian species that slithers about, quite hardy and resistant to fire, but otherwise straightforward to deal with.
You will not be prepared for your first Snakeman terror mission. It’s here that you’ll be introduced to the most terrifying alien in the game: the Chryssalid.
Chitinous black creatures with huge claws: fast-moving and immensely tough to kill. As they close in, you realise with some relief that they don’t have a ranged attack – but you might not yet know how dangerous they can be. They can quickly cross open terrain, and shrug off a couple of shots with ease – and if they make it to within melee range, your soldiers are in real trouble.
A single swipe of their claws will cut your troops down – but worse still, they’ll be reanimated as a zombie. Zombies aren’t much of a threat in themselves – but when slain, another Chryssalid will emerge! Left unchecked, they can multiply rapidly and overwhelm your squad.
They strike fear into even the most seasoned player, and with good reason.
UFO is a game full of surprises, but you’ll never forget your first encounter with Chryssalids.
Stuart Brown, RetroAhoy: X-COM

"I think if all they did was remove this single enemy, people would be satisfied with the remaster."
videogamedunkey, on Basilisks in Dark Souls

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