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Okay, so let me start off with the positive: I heard this game was made by just one guy. That's seriously impressive. Huge props for that, no joke.
That's about the only good thing I can say about this. Don't get me wrong - without the obnoxious fanbase, this game would have merely ranked 'mediocre' on my personal scale of "How much do I like this horror game", simply because I consider jumpscares the cheapest form of 'horror'. Nothing unexpected happens in this game to create tension. Any 'tension' I felt while playing it came from "Man, I don't want this goofy thing to pop up and scream in my face", and ... That's not scary. Screamer videos on youtube aren't scary - and knowing they're going to startle you and scream in your face doesn't make watching them 'tense'. It's annoying and tedious and a pretty cheap gimmick.
Well, so what? Don't like it, don't play it, right? Exactly. I put it down, disappointed, and was ready to put it out of my mind. Sadly, the internet will not allow this.
The internet has completely latched onto this game like it's on the same level as, say, Silent Hill 2 or Amnesia: The Dark Descent. I've even heard the arguement that Five Nights has 'really good lore'. Maybe I'm an elitist who's played too many Elder Scolls games, but no. No, it does not. This game has become completely inescapable when horror games are concerned, which (for me) transforms it from "mediocre game that falls way outside what I consider horror" to "The most annoying hype-train in years". There are mountains of fan-art, theories, every youtube channel talks about it, every discussion about horror games has at least one person mentioning this "scariest game in years". Really? Two hours or so worth of jump-scares needs this much hype?
Maybe it's partly because very few good things have happened in horror games lately. I get that - I'm desperate for something new and fresh too. My inner cynic, however, is convinced that it's because of a few popular youtubers overreacting to it on camera and people taking that to mean that it's the New Big Thing.
Pardon the rant. I hold so much bile by now. In the end, despite my annoyance... Go play it if jumpscares freak you out - 'cause if that's the case, you'll get your money's worth.
Okay, so i played this game recently and, man, it was awesome! I can't BEAR that i can't get past Night 3 though. Does Freddy have super-intelligent AI or is it just me? Oh, i think IT'S ME. Anyway, i like this game, i'm a big FAN. And most of the fan-made songs are JUST GOLD. This game really is the gaming CUPCAKE. Seriously though, i'd really want to SPRING a TRAP on Freddy. Okay, i'll stop my puns and just go back to SCOTTLAND.
The phrase "the simplest solution is usually the correct one" comes to mind when I think of Five Nights at Freddies because in comparison to games like Evil Within and Resident evil, FNAF uses a simple formula of preventing jumpscares while also trying to unravel the most intriguing and unsettling lore to game.
With this simple formula FNAF has become one of the most famous games to play for your youtube channel and to play on halloween. The creator of FNAF Scott Cawthon should be kept as inspiration for upcoming games creators as critics disliked his previous games, as a result of the criticism FNAF was born after the critics regards his game graphics as creepy and looking like plastic and FNAF is one of the most recognisable games on the internet.
I am not going to go over the lore because it becomes long and complicated after the first game but the cliffnotes are that five children were murdered by a man who wore a mascot costume and is believed that the children's corpses were hidden in the famous animatronics causing a dangerous malfunction for the robots causing them to attack anyone they deem an animatronic or malicious human.
I think FNAF made the killer mascot trope popular (I know it's not a trope but it should be) The killer mascot trope is where a serial killer disguises themselves as a company or theme park mascot to murder people or when a ghost takes form of a mascot to take bloody vengeance (Drive Thru, The Park, Dead Rising).
I think that you should try the game but you should also pay attention to mystery otherwise the game becomes an endurance test. I recommend playing the original FNAF.
When was the last time you were truly terrified? No, no, I don't mean the last time you got jumpscare'd in some cheap indie horror game, or felt the urge to vomit at an over-excessive goremageddon big-budget horror game.
Wait, back up that horror express: A cheap indie horror game? That's exactly what Five Nights At Freddy's is!
Then... why is it one of the most terrifying things to come out in years?
Simple: Because, above all else, horror is key in this game. It doesn't need to rely on any tasteless shock factor, a convoluted, unnecessarily layered story or a legacy of ''once'' being the scariest game around. All it cares about is scaring the living daylights out of you.
The first FNAF game was very bare-bones for a game. It relied solely on jumpscares -well-executed jumpscares, that is- by the most ghastly and unholy-looking things I've seen in my 10+ years of gaming, with a patchwork of story in the under-layer. For a while, the absolute freakishness of the animatronics was enough. They were so simple and realistic, but so primal a fear and nightmare-inducing. They're not super-powered enigmas like SCPs, they're your basic, everyday cartoon caricatures you find at your average Suck E. Cheese's, who were charming during the day, but not something you want beating on your door at night. Plus, there was a background to them.
That itself was probably what gave FNAF the benefit of the doubt: Once the jumpscares stop getting you and you managed to build up a callousness to the animatronic's appearance, it would fall back to a story that would gradually become more and more interesting as the games went on. While the jumpscares and the uncanniness evolved with the series, the series, to me, stopped being about those jumpscares and pretty soon, the main reason I played this game is because the story was so unexpectedly interesting and tragic that it became enough just to piece it all together. That's good formula for a game of any type right there.
Youtube-bait? Meh, probably, but chances are, if you're an aspiring horror game maker, and you copy this game, you'll have released something much better than most horror game developers has ever done.
Ok, i want to ask anyone: how is this any scary? Ok, i can admit that it is rather unique as a horror game. However, honestly, it is a game that relies on nothing but cheap jumpscares. While i will admit the jumpscares can be scary once or twice if you never watched a Youtube Video of it, but they end up getting annoying fast. I mean...ooohoo that animatronic close to the door twitched, so scary. Ooh the animatronics get into your office and scream annoyingly, how scary.
While this is a game that has some bit of stradgy, the problem is if you seen it on Youtube. If you seen it on Youtube, then you probably would know what to do, how to do it, and what spots the Animatronics usually go to. This in turn would make the game less scary.
A good horror game shouldn't have it's appeal or scare factor diminished by the likes of Overeacting Let's players. A good horror game or movie should always remain creepy or scary one it's own, wither of not you watched it on Youtube or not.
Five Nights at Freddy's is not one of those games. It is a game that loses what little scare factor in it's cheap jumpscares if one views it on Youtube.
So basically, if you have a steam account, for some reasons haven't yet seen any videos or anything, then i guess it could be worth a try since it is only 5 or so dollars.
For anyone else who seen it on Youtube: My advice: Get Amensia or P.T. or Alien Isolation, those are real horror games that can make you afraid and don't rely on the hope that you didn't see it on Youtube in order for it to be scary.. Five Nights at Freddys is Slenderman of 2014: A so-called horror game that isn't scary, but it gets alot of unwarrented views of Youtube, which in turn make it even less scary.
Edit: Dang, Scott is lucky. I wish i could make "horror" games at a frequent pace that Call of Duty would blush at and still get people to line up, despite it undeserving to do so. I almost expect Five Nights at Freddy's 4 to come out again in 4 or 5 months and the next one in 5 months after that.
In a time where mainstream horror games, even those that used to be venerated for some level of atmosphere (i.e. Resident Evil) have become bloated, hectic, twelve-jumpscares-a-minute big-budget affairs, Five Nights at Freddy's is nothing less than a triumph of minimalism, and testament to the fact that the creativity of one man may well surpass that of 80+ person development studios. It takes me back to the atmospheric horror classics of the '90s, such as Clock Tower, The 7th Guest, and, erm... Wordtris (seriously, look it up).
As the new night watchman of the local Suck E. Cheese's, your job is to keep watch over the place to make sure that nobody sneaks in... and, more importantly, that nobody gets out. For, you see, for some reason the already quite creepy animatronics of the establishment have a tendency to... move around at night. If they see you, they will... do things to you. What's worse, you have only a limited amount of power at your disposal until that clock strikes 6 AM, so you had best do your damndest to ensure those critters don't get into your office...
Your friendly, unseen colleague will leave you nightly phone messages about your job situation, chalking the animatronics' weird behaviour up to programming glitches. You initially take him at his word, but as you proceed through the five (though not really) titular, nail-bitingly tense nights, you spot something out of the corner of your eye. A news clipping that wasn't there two seconds ago. Some bad shit's gone down in this place. Those noises those creatures make when they come uncomfortably close to you... sound much too human. And it only gets worse from there.
Enhanced by deft touches such as randomly occurring events that unsettle you, Five Nights is also a throwback to the Nintendo Hard games of yore. It doesn't pull any punches. Sure, a lot of complaints are being thrown at the series for relying on "cheap" jumpscares, but the entire point of the game is to fight tooth and nail to avoid those dreaded scares, ensuring they never lose their effect. And that's just brilliant. I got lost in its minimalist approach to storytelling, moreso than a dozen games released during the past decade trying to build epic "lore" with the increasingly common crutch of flavor text books. Less is more, indeed.
While the game looks rather simple at first glance, it is that very simplicity that makes Five Nights at Freddy's such a fun, thrilling, and challenging game. What makes this game so challenging is two factors: You have a limited supply of power, and you cannot move around.
The horror genre encompasses a wide range of gameplay styles and ways to implement horror. In a number of horror games, you usually have a means of defending yourself and of being able to escape any horrors you encounter. Five Nights at Freddy's does not do that, only giving you a limited amount of power that drains quicker the more you check the cameras, use the lights and keep the doors closed, all the while not being able to move from The Office. This requires you to learn how to manage your power and use it in the most efficient way possible, as each Night after the first gradually becomes harder and harder as the animatronics' AI increases, and the four Animatronics as a whole start to become more active.
The threat posed by the Animatronics, especially on later nights, is virtually omnipresent, and part of the game's enjoyable challenge, requiring you to master the skill of managing each individual Animatronic while balancing out the other three along with it. Each Animatronic is its own unique enemy, requiring you to compensate for each Animatronic's movement to survive. You can't kill them, and you can't escape them; you can only last until 6 A.M. They pose a great challenge, and this challenge is at the center of gamers' enjoyment of Five Nights at Freddy's and its unique style of horror.
The icing on the cake is the lore interwoven into the game by its creator, Scott Cawthon. He wove a hidden story into the game through various Easter eggs to be found through the story, adding a complex and tragic layer of story-telling to the Animatronic characters you contend with each night. The fandom's dedication to discovering this hidden story and understanding what it means shows the enjoyment people took in this Dark Horse franchise.
As someone who has beaten the 4/20 Custom Night, I can say that I took great enjoyment in this challenging game, and very few games gave me greater satisfaction in its completion.
I encourage others to try the game, and I hope they will have a fun time playing Five Nights at Freddy's.
The game works because it's atmospheric. Its main trick is jump scare, but the trick is in things like the building suspense and dread as your diminishing power supply represents your diminishing lifeline and you have to deal with tension suspension as you wait helplessly.
I remember being first introduced to the game, I was browsing Tumblr tags and out of rabid curiously, decided to take a gander at it.
Five Nights at Freddy's is a very minimalistic game but works that into the whole setting about it, at face value this game is just sitting around, ensuring that the characters in the game don't get you... and honestly that basically true. Its the concept which stuck out to me, Being stuck in a working environment with near to nothing to do and causing you to become extremely paranoid is something that most horror games wish they could do but often fall flat on there face, This game does it quite well, Problem is it doesn't expand upon it.
Aside from the four stated characters behaving in different ways and having the AI increase there difficulty, there is no difference between Day 1 to Day 6 of this game, meaning its a one shot barrel game. Played it once then never to be picked up again, and furthermore, the constant trial and error approach to this game is also its down fall allowing people to get bored of the characters stale AI movements.
Do not game me wrong, I love this games concept. The design for the robots are rather clever having a Uncanny valley look to them making the creepiest nights you will have on your first try, but I honestly think this games biggest let down is the fan base.
This game, is about a hour long, 2 or 3 hours if you aren't really the best at it and for such a short game it has such a fanbase to the point of the games undoing. A majority of the fan community will ask or beg Streamers, You Tubers or any major media content creators to play this game, entitling its a very scary game, raising there expectation to proportions far to high to be exceeded, Fan Projects, Fan art ( and of course rule 34 ) has spread across the vast seas of the internet, making its name heard from any corner of this ocean of content implying the game is something big and special when all it has in sort is a small unique game with a concept unexpanded upon, leaving many disappointing )
My time of writing this, there is a sequel in development with many of those said fans being delighted by the whole ordeal, meanwhile I can agree me and thousands of other people will be preparing for our subscription feed to be spammed with FIVENIGHTATFREDDYS 2 ELECTRICBOOGALOOSHADOWTOO videos.
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